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Diffstat (limited to 'engines/zvision/script_manager.h')
-rw-r--r-- | engines/zvision/script_manager.h | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/engines/zvision/script_manager.h b/engines/zvision/script_manager.h new file mode 100644 index 0000000000..349f259198 --- /dev/null +++ b/engines/zvision/script_manager.h @@ -0,0 +1,205 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_SCRIPT_MANAGER_H +#define ZVISION_SCRIPT_MANAGER_H + +#include "common/hashmap.h" +#include "common/queue.h" + +#include "zvision/puzzle.h" +#include "zvision/control.h" + +namespace Common { +class String; +class SeekableReadStream; +} + +namespace ZVision { + +class ZVision; + +struct Location { + Location() : world('g'), room('a'), node('r'), view('y'), offset(0) {} + + char world; + char room; + char node; + char view; + uint32 offset; +}; + +class ScriptManager { +public: + ScriptManager(ZVision *engine); + ~ScriptManager(); + +private: + ZVision *_engine; + /** + * Holds the global state variable. Do NOT directly modify this. Use the accessors and + * mutators getStateValue() and setStateValue(). This ensures that Puzzles that reference a + * particular state key are checked after the key is modified. + */ + Common::HashMap<uint32, uint> _globalState; + /** References _globalState keys to Puzzles */ + Common::HashMap<uint32, Common::Array<Puzzle *> > _referenceTable; + /** Holds the Puzzles that should be checked this frame */ + Common::Queue<Puzzle *> _puzzlesToCheck; + /** Holds the currently active puzzles */ + Common::List<Puzzle *> _activePuzzles; + /** Holds the global puzzles */ + Common::List<Puzzle *>_globalPuzzles; + /** Holds the currently active controls */ + Common::List<Control *> _activeControls; + + Location _currentLocation; + + uint32 _currentlyFocusedControl; + +public: + void initialize(); + void update(uint deltaTimeMillis); + + uint getStateValue(uint32 key); + void setStateValue(uint32 key, uint value); + void addToStateValue(uint32 key, uint valueToAdd); + + void addControl(Control *control); + Control *getControl(uint32 key); + + void enableControl(uint32 key); + void disableControl(uint32 key); + + void focusControl(uint32 key); + + /** + * Called when LeftMouse is pushed. + * + * @param screenSpacePos The position of the mouse in screen space + * @param backgroundImageSpacePos The position of the mouse in background image space + */ + void onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + /** + * Called when LeftMouse is lifted. + * + * @param screenSpacePos The position of the mouse in screen space + * @param backgroundImageSpacePos The position of the mouse in background image space + */ + void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + /** + * Called on every MouseMove. + * + * @param screenSpacePos The position of the mouse in screen space + * @param backgroundImageSpacePos The position of the mouse in background image space + * @return Was the cursor changed? + */ + bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + /** + * Called when a key is pressed. + * + * @param keycode The key that was pressed + */ + void onKeyDown(Common::KeyState keyState); + /** + * Called when a key is released. + * + * @param keycode The key that was pressed + */ + void onKeyUp(Common::KeyState keyState); + + void changeLocation(char world, char room, char node, char view, uint32 offset); + + void serializeStateTable(Common::WriteStream *stream); + void deserializeStateTable(Common::SeekableReadStream *stream); + void serializeControls(Common::WriteStream *stream); + void deserializeControls(Common::SeekableReadStream *stream); + + Location getCurrentLocation() const; + +private: + void createReferenceTable(); + void updateNodes(uint deltaTimeMillis); + void checkPuzzleCriteria(); + void cleanStateTable(); + +// TODO: Make this private. It was only made public so Console::cmdParseAllScrFiles() could use it +public: + /** + * Parses a script file into triggers and events + * + * @param fileName Name of the .scr file + * @param isGlobal Are the puzzles included in the file global (true). AKA, the won't be purged during location changes + */ + void parseScrFile(const Common::String &fileName, bool isGlobal = false); + +private: + /** + * Parses the stream into a Puzzle object + * Helper method for parseScrFile. + * + * @param puzzle The object to store what is parsed + * @param stream Scr file stream + */ + void parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stream); + + /** + * Parses the stream into a Criteria object + * Helper method for parsePuzzle. + * + * @param criteria Pointer to the Criteria object to fill + * @param stream Scr file stream + * @return Whether any criteria were read + */ + bool parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList) const; + + /** + * Parses the stream into a ResultAction objects + * Helper method for parsePuzzle. + * + * @param stream Scr file stream + * @param actionList The list where the results will be added + * @return Created Results object + */ + void parseResults(Common::SeekableReadStream &stream, Common::List<ResultAction *> &actionList) const; + + /** + * Helper method for parsePuzzle. Parses the stream into a bitwise or of the StateFlags enum + * + * @param stream Scr file stream + * @return Bitwise OR of all the flags set within the puzzle + */ + uint parseFlags(Common::SeekableReadStream &stream) const; + + /** + * Helper method for parseScrFile. Parses the stream into a Control object + * + * @param line The line initially read + * @param stream Scr file stream + */ + void parseControl(Common::String &line, Common::SeekableReadStream &stream); +}; + + +} // End of namespace ZVision + +#endif |