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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_ACTIONS_H
+#define ZVISION_ACTIONS_H
+
+#include "common/str.h"
+#include "common/rect.h"
+
+#include "audio/mixer.h"
+
+namespace ZVision {
+
+// Forward declaration of ZVision. This file is included before ZVision is declared
+class ZVision;
+class ScriptManager;
+class ValueSlot;
+
+/**
+ * The base class that represents any action that a Puzzle can take.
+ * This class is purely virtual.
+ */
+class ResultAction {
+public:
+ ResultAction(ZVision *engine, int32 slotkey);
+ virtual ~ResultAction() {}
+ /**
+ * This is called by the script system whenever a Puzzle's criteria are found to be true.
+ * It should execute any necessary actions and return a value indicating whether the script
+ * system should continue to test puzzles. In 99% of cases this will be 'true'.
+ *
+ * @param engine A pointer to the base engine so the ResultAction can access all the necessary methods
+ * @return Should the script system continue to test any remaining puzzles (true) or immediately break and go on to the next frame (false)
+ */
+ virtual bool execute() = 0;
+protected:
+ ZVision *_engine;
+ ScriptManager *_scriptManager;
+ int32 _slotKey;
+};
+
+class ActionAdd : public ResultAction {
+public:
+ ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+ int _value;
+};
+
+class ActionAssign : public ResultAction {
+public:
+ ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionAssign();
+ bool execute();
+
+private:
+ uint32 _key;
+ ValueSlot *_value;
+};
+
+class ActionAttenuate : public ResultAction {
+public:
+ ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+ int32 _attenuation;
+};
+
+class ActionChangeLocation : public ResultAction {
+public:
+ ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ char _world;
+ char _room;
+ char _node;
+ char _view;
+ uint32 _offset;
+};
+
+class ActionCrossfade : public ResultAction {
+public:
+ ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _keyOne;
+ uint32 _keyTwo;
+ int32 _oneStartVolume;
+ int32 _twoStartVolume;
+ int32 _oneEndVolume;
+ int32 _twoEndVolume;
+ int32 _timeInMillis;
+};
+
+class ActionCursor : public ResultAction {
+public:
+ ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint8 _action;
+};
+
+class ActionDelayRender : public ResultAction {
+public:
+ ActionDelayRender(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _framesToDelay;
+};
+
+class ActionDisableControl : public ResultAction {
+public:
+ ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
+class ActionDisplayMessage : public ResultAction {
+public:
+ ActionDisplayMessage(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ int16 _control;
+ int16 _msgid;
+};
+
+class ActionDissolve : public ResultAction {
+public:
+ ActionDissolve(ZVision *engine);
+ bool execute();
+};
+
+class ActionDistort : public ResultAction {
+public:
+ ActionDistort(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionDistort();
+ bool execute();
+
+private:
+ int16 _distSlot;
+ int16 _speed;
+ float _startAngle;
+ float _endAngle;
+ float _startLineScale;
+ float _endLineScale;
+};
+
+class ActionEnableControl : public ResultAction {
+public:
+ ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
+class ActionFlushMouseEvents : public ResultAction {
+public:
+ ActionFlushMouseEvents(ZVision *engine, int32 slotkey);
+ bool execute();
+};
+
+class ActionInventory : public ResultAction {
+public:
+ ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ int8 _type;
+ int32 _key;
+};
+
+class ActionKill : public ResultAction {
+public:
+ ActionKill(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+ uint32 _type;
+};
+
+class ActionMenuBarEnable : public ResultAction {
+public:
+ ActionMenuBarEnable(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ uint16 _menus;
+};
+
+class ActionMusic : public ResultAction {
+public:
+ ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global);
+ ~ActionMusic();
+ bool execute();
+
+private:
+ Common::String _fileName;
+ bool _loop;
+ ValueSlot *_volume;
+ bool _universe;
+ bool _midi;
+ int8 _note;
+ int8 _prog;
+};
+
+class ActionPanTrack : public ResultAction {
+public:
+ ActionPanTrack(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPanTrack();
+ bool execute();
+
+private:
+ int32 _pos;
+ uint32 _musicSlot;
+};
+
+class ActionPlayAnimation : public ResultAction {
+public:
+ ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPlayAnimation();
+ bool execute();
+
+private:
+ Common::String _fileName;
+ uint32 _x;
+ uint32 _y;
+ uint32 _x2;
+ uint32 _y2;
+ uint32 _start;
+ uint32 _end;
+ int32 _mask;
+ int32 _framerate;
+ int32 _loopCount;
+};
+
+class ActionPlayPreloadAnimation : public ResultAction {
+public:
+ ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _controlKey;
+ uint32 _x1;
+ uint32 _y1;
+ uint32 _x2;
+ uint32 _y2;
+ uint _startFrame;
+ uint _endFrame;
+ uint _loopCount;
+};
+
+class ActionPreloadAnimation : public ResultAction {
+public:
+ ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPreloadAnimation();
+ bool execute();
+
+private:
+ Common::String _fileName;
+ int32 _mask;
+ int32 _framerate;
+};
+
+class ActionPreferences : public ResultAction {
+public:
+ ActionPreferences(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ bool _save;
+};
+
+class ActionQuit : public ResultAction {
+public:
+ ActionQuit(ZVision *engine, int32 slotkey) : ResultAction(engine, slotkey) {}
+ bool execute();
+};
+
+class ActionRegion : public ResultAction {
+public:
+ ActionRegion(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionRegion();
+ bool execute();
+
+private:
+ Common::String _art;
+ Common::String _custom;
+ Common::Rect _rect;
+ uint16 _delay;
+ uint16 _type;
+ uint16 _unk1;
+ uint16 _unk2;
+};
+
+// Only used by ZGI (locations cd6e, cd6k, dg2f, dg4e, dv1j)
+class ActionUnloadAnimation : public ResultAction {
+public:
+ ActionUnloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ uint32 _key;
+};
+
+class ActionRandom : public ResultAction {
+public:
+ ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionRandom();
+ bool execute();
+
+private:
+ ValueSlot *_max;
+};
+
+class ActionRestoreGame : public ResultAction {
+public:
+ ActionRestoreGame(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ Common::String _fileName;
+};
+
+class ActionRotateTo : public ResultAction {
+public:
+ ActionRotateTo(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ int32 _toPos;
+ int32 _time;
+};
+
+class ActionSetPartialScreen : public ResultAction {
+public:
+ ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint _x;
+ uint _y;
+ Common::String _fileName;
+ int32 _backgroundColor;
+};
+
+class ActionSetScreen : public ResultAction {
+public:
+ ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ Common::String _fileName;
+};
+
+class ActionStop : public ResultAction {
+public:
+ ActionStop(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
+class ActionStreamVideo : public ResultAction {
+public:
+ ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ enum {
+ DIFFERENT_DIMENSIONS = 0x1 // 0x1 flags that the destRect dimensions are different from the original video dimensions
+ };
+
+ Common::String _fileName;
+ uint _x1;
+ uint _y1;
+ uint _x2;
+ uint _y2;
+ uint _flags;
+ bool _skippable;
+};
+
+class ActionSyncSound : public ResultAction {
+public:
+ ActionSyncSound(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ int _syncto;
+ Common::String _fileName;
+};
+
+class ActionTimer : public ResultAction {
+public:
+ ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTimer();
+ bool execute();
+private:
+ ValueSlot *_time;
+};
+
+class ActionTtyText : public ResultAction {
+public:
+ ActionTtyText(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTtyText();
+ bool execute();
+
+private:
+ Common::String _filename;
+ uint32 _delay;
+ Common::Rect _r;
+};
+} // End of namespace ZVision
+
+#endif