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Diffstat (limited to 'engines/zvision/scripting/controls/fist_control.h')
-rw-r--r-- | engines/zvision/scripting/controls/fist_control.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h new file mode 100644 index 0000000000..d7cbcb1f71 --- /dev/null +++ b/engines/zvision/scripting/controls/fist_control.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_FIST_CONTROL_H +#define ZVISION_FIST_CONTROL_H + +#include "zvision/scripting/control.h" + +#include "common/array.h" +#include "common/rect.h" + +namespace Video { + class VideoDecoder; +} + +namespace ZVision { + +// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e) +class FistControl : public Control { +public: + FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); + ~FistControl(); + +private: + uint32 _fiststatus; + int _fistnum; + int16 _cursor; + int _order; + + Common::Array< Common::Array<Common::Rect> > _fistsUp; + Common::Array< Common::Array<Common::Rect> > _fistsDwn; + + int32 _numEntries; + + struct entries { + uint32 _bitsStrt; + uint32 _bitsEnd; + int32 _anmStrt; + int32 _anmEnd; + int32 _sound; + }; + + Common::Array<entries> _entries; + + Video::VideoDecoder *_animation; + Common::Rect _anmRect; + int32 _soundKey; + int32 _animationId; + +public: + bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + bool process(uint32 deltaTimeInMillis); + +private: + void readDescFile(const Common::String &fileName); + void clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr); + uint32 readBits(const char *str); + int mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + void getFistParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values); +}; + +} // End of namespace ZVision + +#endif |