diff options
Diffstat (limited to 'engines/zvision/scripting/controls/input_control.cpp')
-rw-r--r-- | engines/zvision/scripting/controls/input_control.cpp | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/input_control.cpp b/engines/zvision/scripting/controls/input_control.cpp new file mode 100644 index 0000000000..9525333ef0 --- /dev/null +++ b/engines/zvision/scripting/controls/input_control.cpp @@ -0,0 +1,270 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/controls/input_control.h" +#include "zvision/graphics/cursors/cursor_manager.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/text/string_manager.h" +#include "zvision/graphics/render_manager.h" + +#include "common/str.h" +#include "common/stream.h" +#include "common/rect.h" +#include "video/video_decoder.h" + +namespace ZVision { + +InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream) + : Control(engine, key, CONTROL_INPUT), + _background(0), + _nextTabstop(0), + _focused(false), + _textChanged(false), + _enterPressed(false), + _readOnly(false), + _txtWidth(0), + _animation(NULL) { + // Loop until we find the closing brace + Common::String line = stream.readLine(); + _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line); + Common::String param; + Common::String values; + getParams(line, param, values); + + while (!stream.eos() && !line.contains('}')) { + if (param.matchString("rectangle", true)) { + int x1; + int y1; + int x2; + int y2; + + sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2); + + _textRectangle = Common::Rect(x1, y1, x2, y2); + } else if (param.matchString("aux_hotspot", true)) { + int x1; + int y1; + int x2; + int y2; + + sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2); + + _headerRectangle = Common::Rect(x1, y1, x2, y2); + } else if (param.matchString("string_init", true)) { + uint fontFormatNumber; + + sscanf(values.c_str(), "%u", &fontFormatNumber); + + _stringInit.readAllStyles(_engine->getStringManager()->getTextLine(fontFormatNumber)); + } else if (param.matchString("chooser_init_string", true)) { + uint fontFormatNumber; + + sscanf(values.c_str(), "%u", &fontFormatNumber); + + _stringChooserInit.readAllStyles(_engine->getStringManager()->getTextLine(fontFormatNumber)); + } else if (param.matchString("next_tabstop", true)) { + sscanf(values.c_str(), "%u", &_nextTabstop); + } else if (param.matchString("cursor_dimensions", true)) { + // Ignore, use the dimensions in the animation file + } else if (param.matchString("cursor_animation_frames", true)) { + // Ignore, use the frame count in the animation file + } else if (param.matchString("cursor_animation", true)) { + char fileName[25]; + + sscanf(values.c_str(), "%24s %*u", fileName); + + _animation = _engine->loadAnimation(fileName); + _animation->start(); + } else if (param.matchString("focus", true)) { + _focused = true; + _engine->getScriptManager()->setFocusControlKey(_key); + } else if (param.matchString("venus_id", true)) { + _venusId = atoi(values.c_str()); + } + + line = stream.readLine(); + _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line); + getParams(line, param, values); + } + + _maxTxtWidth = _textRectangle.width(); + if (_animation) + _maxTxtWidth -= _animation->getWidth(); +} + +InputControl::~InputControl() { + _background->free(); + delete _background; +} + +bool InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) + return false; + + if (_textRectangle.contains(backgroundImageSpacePos)) { + if (!_readOnly) { + // Save + _engine->getScriptManager()->focusControl(_key); + setVenus(); + } else { + // Restore + if (_currentInputText.size()) { + setVenus(); + _enterPressed = true; + } + } + } + return false; +} + +bool InputControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) + return false; + + if (_textRectangle.contains(backgroundImageSpacePos)) { + if (!_readOnly) { + // Save + _engine->getCursorManager()->changeCursor(CursorIndex_Active); + return true; + } else { + // Restore + if (_currentInputText.size()) { + _engine->getCursorManager()->changeCursor(CursorIndex_Active); + _engine->getScriptManager()->focusControl(_key); + return true; + } + } + } + return false; +} + +bool InputControl::onKeyDown(Common::KeyState keyState) { + if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) + return false; + + if (!_focused) { + return false; + } + + if (keyState.keycode == Common::KEYCODE_BACKSPACE) { + if (!_readOnly) { + _currentInputText.deleteLastChar(); + _textChanged = true; + } + } else if (keyState.keycode == Common::KEYCODE_RETURN) { + _enterPressed = true; + } else if (keyState.keycode == Common::KEYCODE_TAB) { + unfocus(); + // Focus the next input control + _engine->getScriptManager()->focusControl(_nextTabstop); + // Don't process this event for other controls + return true; + } else { + if (!_readOnly) { + // Otherwise, append the new character to the end of the current text + uint16 asciiValue = keyState.ascii; + // We only care about text values + if (asciiValue >= 32 && asciiValue <= 126) { + _currentInputText += (char)asciiValue; + _textChanged = true; + } + } + } + return false; +} + +bool InputControl::process(uint32 deltaTimeInMillis) { + if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED) + return false; + + if (!_background) { + _background = _engine->getRenderManager()->getBkgRect(_textRectangle); + } + + // First see if we need to render the text + if (_textChanged) { + // Blit the text using the RenderManager + + Graphics::Surface txt; + txt.copyFrom(*_background); + + int32 oldTxtWidth = _txtWidth; + + if (!_readOnly || !_focused) + _txtWidth = _engine->getTextRenderer()->drawText(_currentInputText, _stringInit, txt); + else + _txtWidth = _engine->getTextRenderer()->drawText(_currentInputText, _stringChooserInit, txt); + + if (_readOnly || _txtWidth <= _maxTxtWidth) + _engine->getRenderManager()->blitSurfaceToBkg(txt, _textRectangle.left, _textRectangle.top); + else { + // Assume the last character caused the overflow. + _currentInputText.deleteLastChar(); + _txtWidth = oldTxtWidth; + } + + txt.free(); + } + + if (_animation && !_readOnly && _focused) { + if (_animation->endOfVideo()) + _animation->rewind(); + + if (_animation->needsUpdate()) { + const Graphics::Surface *srf = _animation->decodeNextFrame(); + int16 xx = _textRectangle.left + _txtWidth; + if (xx >= _textRectangle.left + (_textRectangle.width() - (int16)_animation->getWidth())) + xx = _textRectangle.left + _textRectangle.width() - (int16)_animation->getWidth(); + _engine->getRenderManager()->blitSurfaceToBkg(*srf, xx, _textRectangle.top); + } + } + + _textChanged = false; + return false; +} + +bool InputControl::enterPress() { + if (_enterPressed) { + _enterPressed = false; + return true; + } + return false; +} + +void InputControl::setText(const Common::String &_str) { + _currentInputText = _str; + _textChanged = true; +} + +const Common::String InputControl::getText() { + return _currentInputText; +} + +void InputControl::setReadOnly(bool readonly) { + _readOnly = readonly; +} + +} // End of namespace ZVision |