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Diffstat (limited to 'engines/zvision/scripting/controls/input_control.h')
-rw-r--r-- | engines/zvision/scripting/controls/input_control.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/input_control.h b/engines/zvision/scripting/controls/input_control.h new file mode 100644 index 0000000000..4a63f228a0 --- /dev/null +++ b/engines/zvision/scripting/controls/input_control.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_INPUT_CONTROL_H +#define ZVISION_INPUT_CONTROL_H + +#include "zvision/scripting/control.h" +#include "zvision/strings/string_manager.h" + +#include "common/rect.h" + + +namespace ZVision { + +class InputControl : public Control { +public: + InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); + +private: + Common::Rect _textRectangle; + Common::Rect _headerRectangle; + StringManager::TextStyle _textStyle; + uint32 _nextTabstop; + Common::String _cursorAnimationFileName; + bool _focused; + + Common::String _currentInputText; + bool _textChanged; + uint _cursorOffset; + +public: + void focus() { + _focused = true; + } + void unfocus() { + _focused = false; + } + bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + void onKeyDown(Common::KeyState keyState); + bool process(uint32 deltaTimeInMillis); +}; + +} // End of namespace ZVision + +#endif |