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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_INPUT_CONTROL_H
+#define ZVISION_INPUT_CONTROL_H
+
+#include "zvision/scripting/control.h"
+#include "zvision/text/text.h"
+#include "zvision/text/string_manager.h"
+
+#include "common/rect.h"
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+class InputControl : public Control {
+public:
+ InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~InputControl();
+
+private:
+ Graphics::Surface *_background;
+ Common::Rect _textRectangle;
+ Common::Rect _headerRectangle;
+ TextStyleState _stringInit;
+ TextStyleState _stringChooserInit;
+ uint32 _nextTabstop;
+ bool _focused;
+
+ Common::String _currentInputText;
+ bool _textChanged;
+ bool _enterPressed;
+ bool _readOnly;
+
+ int16 _txtWidth;
+ int16 _maxTxtWidth;
+ Video::VideoDecoder *_animation;
+
+public:
+ void focus() {
+ _focused = true;
+ _textChanged = true;
+ }
+ void unfocus() {
+ _focused = false;
+ _textChanged = true;
+ }
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onKeyDown(Common::KeyState keyState);
+ bool process(uint32 deltaTimeInMillis);
+ void setText(const Common::String &_str);
+ const Common::String getText();
+ bool enterPress();
+ void setReadOnly(bool);
+};
+
+} // End of namespace ZVision
+
+#endif