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path: root/engines/zvision/scripting/controls/save_control.cpp
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Diffstat (limited to 'engines/zvision/scripting/controls/save_control.cpp')
-rw-r--r--engines/zvision/scripting/controls/save_control.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp
index ad01257e6b..d773b5fc6f 100644
--- a/engines/zvision/scripting/controls/save_control.cpp
+++ b/engines/zvision/scripting/controls/save_control.cpp
@@ -101,6 +101,8 @@ bool SaveControl::process(uint32 deltaTimeInMillis) {
toSave = false;
if (toSave) {
+ // FIXME: At this point, the screen shows the save control, so the save game thumbnails will always
+ // show the save control
_engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText());
_engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());