diff options
Diffstat (limited to 'engines/zvision/scripting/controls/save_control.cpp')
-rw-r--r-- | engines/zvision/scripting/controls/save_control.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp new file mode 100644 index 0000000000..d773b5fc6f --- /dev/null +++ b/engines/zvision/scripting/controls/save_control.cpp @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/controls/input_control.h" +#include "zvision/scripting/controls/save_control.h" +#include "zvision/utility/utility.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/text/string_manager.h" + +#include "zvision/core/save_manager.h" + +#include "common/str.h" +#include "common/stream.h" + +namespace ZVision { + +SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream) + : Control(engine, key, CONTROL_SAVE), + _saveControl(false) { + // Loop until we find the closing brace + Common::String line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + Common::String param; + Common::String values; + getParams(line, param, values); + + while (!stream.eos() && !line.contains('}')) { + if (param.matchString("savebox", true)) { + int saveId; + int inputId; + + sscanf(values.c_str(), "%d %d", &saveId, &inputId); + saveElement elmnt; + elmnt.inputKey = inputId; + elmnt.saveId = saveId; + elmnt.exist = false; + _inputs.push_back(elmnt); + } else if (param.matchString("control_type", true)) { + if (values.contains("save")) + _saveControl = true; + else + _saveControl = false; + } + + line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + getParams(line, param, values); + } + + for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) { + Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey); + if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) { + InputControl *inp = (InputControl *)ctrl; + inp->setReadOnly(!_saveControl); + Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->saveId); + if (save) { + SaveGameHeader header; + _engine->getSaveManager()->readSaveGameHeader(save, header); + delete save; + inp->setText(header.saveName); + iter->exist = true; + } + } + } +} + +bool SaveControl::process(uint32 deltaTimeInMillis) { + for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) { + Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey); + if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) { + InputControl *inp = (InputControl *)ctrl; + if (inp->enterPress()) { + if (_saveControl) { + if (inp->getText().size() > 0) { + bool toSave = true; + if (iter->exist) + if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST))) + toSave = false; + + if (toSave) { + // FIXME: At this point, the screen shows the save control, so the save game thumbnails will always + // show the save control + _engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText()); + _engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000); + _engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation()); + } + } else { + _engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000); + } + } else { + _engine->getSaveManager()->loadGame(iter->saveId); + return true; + } + break; + } + } + } + return false; +} + +} // End of namespace ZVision |