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Diffstat (limited to 'engines/zvision/scripting/controls/timer_node.cpp')
-rw-r--r--engines/zvision/scripting/controls/timer_node.cpp73
1 files changed, 0 insertions, 73 deletions
diff --git a/engines/zvision/scripting/controls/timer_node.cpp b/engines/zvision/scripting/controls/timer_node.cpp
deleted file mode 100644
index c8c8a85d34..0000000000
--- a/engines/zvision/scripting/controls/timer_node.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#include "zvision/scripting/controls/timer_node.h"
-
-#include "zvision/zvision.h"
-#include "zvision/scripting/script_manager.h"
-
-#include "common/stream.h"
-
-
-namespace ZVision {
-
-TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
- : Control(engine, key) {
- if (_engine->getGameId() == GID_NEMESIS) {
- _timeLeft = timeInSeconds * 1000;
- } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
- _timeLeft = timeInSeconds * 100;
- }
-
- _engine->getScriptManager()->setStateValue(_key, 1);
-}
-
-TimerNode::~TimerNode() {
- if (_timeLeft <= 0)
- _engine->getScriptManager()->setStateValue(_key, 2);
- else
- _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill
-}
-
-bool TimerNode::process(uint32 deltaTimeInMillis) {
- _timeLeft -= deltaTimeInMillis;
-
- if (_timeLeft <= 0) {
- // Let the destructor reset the state value
- return true;
- }
-
- return false;
-}
-
-void TimerNode::serialize(Common::WriteStream *stream) {
- stream->writeUint32LE(_key);
- stream->writeUint32LE(_timeLeft);
-}
-
-void TimerNode::deserialize(Common::SeekableReadStream *stream) {
- _timeLeft = stream->readUint32LE();
-}
-
-} // End of namespace ZVision