diff options
Diffstat (limited to 'engines/zvision/scripting/controls')
-rw-r--r-- | engines/zvision/scripting/controls/animation_control.cpp | 263 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/animation_control.h | 87 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/input_control.cpp | 142 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/input_control.h | 60 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/lever_control.cpp | 402 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/lever_control.h | 127 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/push_toggle_control.cpp | 98 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/push_toggle_control.h | 67 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/timer_node.cpp | 73 | ||||
-rw-r--r-- | engines/zvision/scripting/controls/timer_node.h | 55 |
10 files changed, 1374 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/animation_control.cpp b/engines/zvision/scripting/controls/animation_control.cpp new file mode 100644 index 0000000000..ec8f7a9647 --- /dev/null +++ b/engines/zvision/scripting/controls/animation_control.cpp @@ -0,0 +1,263 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/controls/animation_control.h" + +#include "zvision/zvision.h" +#include "zvision/graphics/render_manager.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/animation/rlf_animation.h" +#include "zvision/video/zork_avi_decoder.h" + +#include "video/video_decoder.h" + +#include "graphics/surface.h" + + +namespace ZVision { + +AnimationControl::AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName) + : Control(engine, controlKey), + _fileType(RLF), + _loopCount(1), + _currentLoop(0), + _accumulatedTime(0), + _cachedFrame(0), + _cachedFrameNeedsDeletion(false) { + if (fileName.hasSuffix(".rlf")) { + _fileType = RLF; + _animation.rlf = new RlfAnimation(fileName, false); + } else if (fileName.hasSuffix(".avi")) { + _fileType = AVI; + _animation.avi = new ZorkAVIDecoder(); + _animation.avi->loadFile(fileName); + } else { + warning("Unrecognized animation file type: %s", fileName.c_str()); + } + + _cachedFrame = new Graphics::Surface(); +} + +AnimationControl::~AnimationControl() { + if (_fileType == RLF) { + delete _animation.rlf; + } else if (_fileType == AVI) { + delete _animation.avi; + } + + _cachedFrame->free(); + delete _cachedFrame; +} + +bool AnimationControl::process(uint32 deltaTimeInMillis) { + if (!_enabled) { + return false; + } + + bool finished = false; + + if (_fileType == RLF) { + _accumulatedTime += deltaTimeInMillis; + + uint32 frameTime = _animation.rlf->frameTime(); + if (_accumulatedTime >= frameTime) { + while (_accumulatedTime >= frameTime) { + _accumulatedTime -= frameTime; + + // Make sure the frame is inside the working window + // If it's not, then just return + + RenderManager *renderManager = _engine->getRenderManager(); + Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y)); + Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + _animation.rlf->width(), workingWindowPoint.y + _animation.rlf->height()); + + // If the clip returns false, it means the animation is outside the working window + if (!renderManager->clipRectToWorkingWindow(subRect)) { + return false; + } + + const Graphics::Surface *frame = _animation.rlf->getNextFrame(); + + // Animation frames for PANORAMAs are transposed, so un-transpose them + RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState(); + if (state == RenderTable::PANORAMA) { + Graphics::Surface *tranposedFrame = RenderManager::tranposeSurface(frame); + + renderManager->copyRectToWorkingWindow((uint16 *)tranposedFrame->getBasePtr(tranposedFrame->w - subRect.width(), tranposedFrame->h - subRect.height()), subRect.left, subRect.top, _animation.rlf->width(), subRect.width(), subRect.height()); + + // If the background can move, we need to cache the last frame so it can be rendered during background movement + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + if (_cachedFrameNeedsDeletion) { + _cachedFrame->free(); + delete _cachedFrame; + _cachedFrameNeedsDeletion = false; + } + _cachedFrame = tranposedFrame; + _cachedFrameNeedsDeletion = true; + } else { + // Cleanup + tranposedFrame->free(); + delete tranposedFrame; + } + } else { + renderManager->copyRectToWorkingWindow((const uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, _animation.rlf->width(), subRect.width(), subRect.height()); + + // If the background can move, we need to cache the last frame so it can be rendered during background movement + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + if (_cachedFrameNeedsDeletion) { + _cachedFrame->free(); + delete _cachedFrame; + _cachedFrameNeedsDeletion = false; + } + _cachedFrame->copyFrom(*frame); + } + } + + // Check if we should continue looping + if (_animation.rlf->endOfAnimation()) { + _animation.rlf->seekToFrame(-1); + if (_loopCount > 0) { + _currentLoop++; + if (_currentLoop >= _loopCount) { + finished = true; + } + } + } + } + } else { + // If the background can move, we have to keep rendering animation frames, otherwise the animation flickers during background movement + RenderManager *renderManager = _engine->getRenderManager(); + RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState(); + + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y)); + Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + _cachedFrame->w, workingWindowPoint.y + _cachedFrame->h); + + // If the clip returns false, it means the animation is outside the working window + if (!renderManager->clipRectToWorkingWindow(subRect)) { + return false; + } + + renderManager->copyRectToWorkingWindow((uint16 *)_cachedFrame->getBasePtr(_cachedFrame->w - subRect.width(), _cachedFrame->h - subRect.height()), subRect.left, subRect.top, _cachedFrame->w, subRect.width(), subRect.height()); + } + } + } else if (_fileType == AVI) { + if (!_animation.avi->isPlaying()) { + _animation.avi->start(); + } + + if (_animation.avi->needsUpdate()) { + const Graphics::Surface *frame = _animation.avi->decodeNextFrame(); + + if (frame) { + // Make sure the frame is inside the working window + // If it's not, then just return + + RenderManager *renderManager = _engine->getRenderManager(); + Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y)); + Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + frame->w, workingWindowPoint.y + frame->h); + + // If the clip returns false, it means the animation is outside the working window + if (!renderManager->clipRectToWorkingWindow(subRect)) { + return false; + } + + // Animation frames for PANORAMAs are transposed, so un-transpose them + RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState(); + if (state == RenderTable::PANORAMA) { + Graphics::Surface *tranposedFrame = RenderManager::tranposeSurface(frame); + + renderManager->copyRectToWorkingWindow((uint16 *)tranposedFrame->getBasePtr(tranposedFrame->w - subRect.width(), tranposedFrame->h - subRect.height()), subRect.left, subRect.top, frame->w, subRect.width(), subRect.height()); + + // If the background can move, we need to cache the last frame so it can be rendered during background movement + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + if (_cachedFrameNeedsDeletion) { + _cachedFrame->free(); + delete _cachedFrame; + _cachedFrameNeedsDeletion = false; + } + _cachedFrame = tranposedFrame; + _cachedFrameNeedsDeletion = true; + } else { + // Cleanup + tranposedFrame->free(); + delete tranposedFrame; + } + } else { + renderManager->copyRectToWorkingWindow((const uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, frame->w, subRect.width(), subRect.height()); + + // If the background can move, we need to cache the last frame so it can be rendered during background movement + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + if (_cachedFrameNeedsDeletion) { + _cachedFrame->free(); + delete _cachedFrame; + _cachedFrameNeedsDeletion = false; + } + _cachedFrame->copyFrom(*frame); + } + } + } else { + // If the background can move, we have to keep rendering animation frames, otherwise the animation flickers during background movement + RenderManager *renderManager = _engine->getRenderManager(); + RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState(); + + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y)); + Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + _cachedFrame->w, workingWindowPoint.y + _cachedFrame->h); + + // If the clip returns false, it means the animation is outside the working window + if (!renderManager->clipRectToWorkingWindow(subRect)) { + return false; + } + + renderManager->copyRectToWorkingWindow((uint16 *)_cachedFrame->getBasePtr(_cachedFrame->w - subRect.width(), _cachedFrame->h - subRect.height()), subRect.left, subRect.top, _cachedFrame->w, subRect.width(), subRect.height()); + } + } + } + + // Check if we should continue looping + if (_animation.avi->endOfVideo()) { + _animation.avi->rewind(); + if (_loopCount > 0) { + _currentLoop++; + if (_currentLoop >= _loopCount) { + _animation.avi->stop(); + finished = true; + } + } + } + } + + // If we're done, set _animation key = 2 (Why 2? I don't know. It's just the value that they used) + // Then disable the control. DON'T delete it. It can be re-used + if (finished) { + _engine->getScriptManager()->setStateValue(_animationKey, 2); + disable(); + _currentLoop = 0; + } + + return false; +} + +} // End of namespace ZVision diff --git a/engines/zvision/scripting/controls/animation_control.h b/engines/zvision/scripting/controls/animation_control.h new file mode 100644 index 0000000000..77663aaf1e --- /dev/null +++ b/engines/zvision/scripting/controls/animation_control.h @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_ANIMATION_CONTROL_H +#define ZVISION_ANIMATION_CONTROL_H + +#include "zvision/scripting/control.h" + + +namespace Common { +class String; +} + +namespace Video { +class VideoDecoder; +} + +namespace Graphics { +struct Surface; +} + +namespace ZVision { + +class ZVision; +class RlfAnimation; + +class AnimationControl : public Control { +public: + AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName); + ~AnimationControl(); + +private: + enum FileType { + RLF = 1, + AVI = 2 + }; + +private: + uint32 _animationKey; + + union { + RlfAnimation *rlf; + Video::VideoDecoder *avi; + } _animation; + + FileType _fileType; + uint _loopCount; + int32 _x; + int32 _y; + + uint _accumulatedTime; + uint _currentLoop; + + Graphics::Surface *_cachedFrame; + bool _cachedFrameNeedsDeletion; + +public: + bool process(uint32 deltaTimeInMillis); + + void setAnimationKey(uint32 animationKey) { _animationKey = animationKey; } + void setLoopCount(uint loopCount) { _loopCount = loopCount; } + void setXPos(int32 x) { _x = x; } + void setYPost(int32 y) { _y = y; } +}; + +} // End of namespace ZVision + +#endif diff --git a/engines/zvision/scripting/controls/input_control.cpp b/engines/zvision/scripting/controls/input_control.cpp new file mode 100644 index 0000000000..2685b01312 --- /dev/null +++ b/engines/zvision/scripting/controls/input_control.cpp @@ -0,0 +1,142 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/controls/input_control.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/strings/string_manager.h" +#include "zvision/graphics/render_manager.h" +#include "zvision/utility/utility.h" + +#include "common/str.h" +#include "common/stream.h" +#include "common/rect.h" + + +namespace ZVision { + +InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream) + : Control(engine, key), + _nextTabstop(0), + _focused(false), + _textChanged(false), + _cursorOffset(0) { + // Loop until we find the closing brace + Common::String line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + + while (!stream.eos() && !line.contains('}')) { + if (line.matchString("*rectangle*", true)) { + int x1; + int y1; + int x2; + int y2; + + sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2); + + _textRectangle = Common::Rect(x1, y1, x2, y2); + } else if (line.matchString("*aux_hotspot*", true)) { + int x1; + int y1; + int x2; + int y2; + + sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2); + + _headerRectangle = Common::Rect(x1, y1, x2, y2); + } else if (line.matchString("*string_init*", true)) { + uint fontFormatNumber; + + sscanf(line.c_str(), "%*[^(](%u)", &fontFormatNumber); + + _textStyle = _engine->getStringManager()->getTextStyle(fontFormatNumber); + } else if (line.matchString("*next_tabstop*", true)) { + sscanf(line.c_str(), "%*[^(](%u)", &_nextTabstop); + } else if (line.matchString("*cursor_animation*", true)) { + char fileName[25]; + + sscanf(line.c_str(), "%*[^(](%25s %*u)", fileName); + + _cursorAnimationFileName = Common::String(fileName); + } else if (line.matchString("*cursor_dimensions*", true)) { + // Ignore, use the dimensions in the animation file + } else if (line.matchString("*cursor_animation_frames*", true)) { + // Ignore, use the frame count in the animation file + } else if (line.matchString("*focus*", true)) { + _focused = true; + } + + line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + } +} + +void InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + _engine->getScriptManager()->focusControl(_key); +} + +void InputControl::onKeyDown(Common::KeyState keyState) { + if (!_focused) { + return; + } + + if (keyState.keycode == Common::KEYCODE_BACKSPACE) { + _currentInputText.deleteLastChar(); + } else if (keyState.keycode == Common::KEYCODE_TAB) { + _focused = false; + // Focus the next input control + _engine->getScriptManager()->focusControl(_nextTabstop); + } else { + // Otherwise, append the new character to the end of the current text + + uint16 asciiValue = keyState.ascii; + // We only care about text values + if (asciiValue >= 32 && asciiValue <= 126) { + _currentInputText += (char)asciiValue; + _textChanged = true; + } + } +} + +bool InputControl::process(uint32 deltaTimeInMillis) { + if (!_focused) { + return false; + } + + // First see if we need to render the text + if (_textChanged) { + // Blit the text using the RenderManager + Common::Rect destRect = _engine->getRenderManager()->renderTextToWorkingWindow(_key, _currentInputText, _textStyle.font, _textRectangle.left, _textRectangle.top, _textStyle.color, _textRectangle.width()); + + _cursorOffset = destRect.left - _textRectangle.left; + } + + // Render the next frame of the animation + // TODO: Implement animation handling + + return false; +} + +} // End of namespace ZVision diff --git a/engines/zvision/scripting/controls/input_control.h b/engines/zvision/scripting/controls/input_control.h new file mode 100644 index 0000000000..f0fd8b502d --- /dev/null +++ b/engines/zvision/scripting/controls/input_control.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_INPUT_CONTROL_H +#define ZVISION_INPUT_CONTROL_H + +#include "zvision/scripting/control.h" +#include "zvision/strings/string_manager.h" + +#include "common/rect.h" + + +namespace ZVision { + +class InputControl : public Control { +public: + InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); + +private: + Common::Rect _textRectangle; + Common::Rect _headerRectangle; + StringManager::TextStyle _textStyle; + uint32 _nextTabstop; + Common::String _cursorAnimationFileName; + bool _focused; + + Common::String _currentInputText; + bool _textChanged; + uint _cursorOffset; + +public: + void focus() { _focused = true; } + void unfocus() { _focused = false; } + void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + void onKeyDown(Common::KeyState keyState); + bool process(uint32 deltaTimeInMillis); +}; + +} // End of namespace ZVision + +#endif diff --git a/engines/zvision/scripting/controls/lever_control.cpp b/engines/zvision/scripting/controls/lever_control.cpp new file mode 100644 index 0000000000..e08fdd10f3 --- /dev/null +++ b/engines/zvision/scripting/controls/lever_control.cpp @@ -0,0 +1,402 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/controls/lever_control.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/graphics/render_manager.h" +#include "zvision/cursors/cursor_manager.h" +#include "zvision/animation/rlf_animation.h" +#include "zvision/video/zork_avi_decoder.h" +#include "zvision/utility/utility.h" + +#include "common/stream.h" +#include "common/file.h" +#include "common/tokenizer.h" +#include "common/system.h" + +#include "graphics/surface.h" + + +namespace ZVision { + +LeverControl::LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream) + : Control(engine, key), + _frameInfo(0), + _frameCount(0), + _startFrame(0), + _currentFrame(0), + _lastRenderedFrame(0), + _mouseIsCaptured(false), + _isReturning(false), + _accumulatedTime(0), + _returnRoutesCurrentFrame(0) { + + // Loop until we find the closing brace + Common::String line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + + while (!stream.eos() && !line.contains('}')) { + if (line.matchString("*descfile*", true)) { + char levFileName[25]; + sscanf(line.c_str(), "%*[^(](%25[^)])", levFileName); + + parseLevFile(levFileName); + } else if (line.matchString("*cursor*", true)) { + char cursorName[25]; + sscanf(line.c_str(), "%*[^(](%25[^)])", cursorName); + + _cursorName = Common::String(cursorName); + } + + line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + } + + renderFrame(_currentFrame); +} + +LeverControl::~LeverControl() { + if (_fileType == AVI) { + delete _animation.avi; + } else if (_fileType == RLF) { + delete _animation.rlf; + } + + delete[] _frameInfo; +} + +void LeverControl::parseLevFile(const Common::String &fileName) { + Common::File file; + if (!file.open(fileName)) { + warning("LEV file %s could could be opened", fileName.c_str()); + return; + } + + Common::String line = file.readLine(); + + while (!file.eos()) { + if (line.matchString("*animation_id*", true)) { + // Not used + } else if (line.matchString("*filename*", true)) { + char fileNameBuffer[25]; + sscanf(line.c_str(), "%*[^:]:%25[^~]~", fileNameBuffer); + + Common::String animationFileName(fileNameBuffer); + + if (animationFileName.hasSuffix(".avi")) { + _animation.avi = new ZorkAVIDecoder(); + _animation.avi->loadFile(animationFileName); + _fileType = AVI; + } else if (animationFileName.hasSuffix(".rlf")) { + _animation.rlf = new RlfAnimation(animationFileName, false); + _fileType = RLF; + } + } else if (line.matchString("*skipcolor*", true)) { + // Not used + } else if (line.matchString("*anim_coords*", true)) { + int left, top, right, bottom; + sscanf(line.c_str(), "%*[^:]:%d %d %d %d~", &left, &top, &right, &bottom); + + _animationCoords.left = left; + _animationCoords.top = top; + _animationCoords.right = right; + _animationCoords.bottom = bottom; + } else if (line.matchString("*mirrored*", true)) { + uint mirrored; + sscanf(line.c_str(), "%*[^:]:%u~", &mirrored); + + _mirrored = mirrored == 0 ? false : true; + } else if (line.matchString("*frames*", true)) { + sscanf(line.c_str(), "%*[^:]:%u~", &_frameCount); + + _frameInfo = new FrameInfo[_frameCount]; + } else if (line.matchString("*elsewhere*", true)) { + // Not used + } else if (line.matchString("*out_of_control*", true)) { + // Not used + } else if (line.matchString("*start_pos*", true)) { + sscanf(line.c_str(), "%*[^:]:%u~", &_startFrame); + _currentFrame = _startFrame; + } else if (line.matchString("*hotspot_deltas*", true)) { + uint x; + uint y; + sscanf(line.c_str(), "%*[^:]:%u %u~", &x, &y); + + _hotspotDelta.x = x; + _hotspotDelta.y = y; + } else { + uint frameNumber; + uint x, y; + + if (sscanf(line.c_str(), "%u:%u %u", &frameNumber, &x, &y) == 3) { + _frameInfo[frameNumber].hotspot.left = x; + _frameInfo[frameNumber].hotspot.top = y; + _frameInfo[frameNumber].hotspot.right = x + _hotspotDelta.x; + _frameInfo[frameNumber].hotspot.bottom = y + _hotspotDelta.y; + } + + Common::StringTokenizer tokenizer(line, " ^=()"); + tokenizer.nextToken(); + tokenizer.nextToken(); + + Common::String token = tokenizer.nextToken(); + while (!tokenizer.empty()) { + if (token == "D") { + token = tokenizer.nextToken(); + + uint angle; + uint toFrame; + sscanf(token.c_str(), "%u,%u", &toFrame, &angle); + + _frameInfo[frameNumber].directions.push_back(Direction(angle, toFrame)); + } else if (token.hasPrefix("P")) { + // Format: P(<from> to <to>) + tokenizer.nextToken(); + tokenizer.nextToken(); + token = tokenizer.nextToken(); + uint to = atoi(token.c_str()); + + _frameInfo[frameNumber].returnRoute.push_back(to); + } + + token = tokenizer.nextToken(); + } + } + + line = file.readLine(); + } +} + +void LeverControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + if (!_enabled) { + return; + } + + if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) { + _mouseIsCaptured = true; + _lastMousePos = backgroundImageSpacePos; + } +} + +void LeverControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + if (!_enabled) { + return; + } + + if (_mouseIsCaptured) { + _mouseIsCaptured = false; + _engine->getScriptManager()->setStateValue(_key, _currentFrame); + + _isReturning = true; + _returnRoutesCurrentProgress = _frameInfo[_currentFrame].returnRoute.begin(); + _returnRoutesCurrentFrame = _currentFrame; + } +} + +bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + if (!_enabled) { + return false; + } + + bool cursorWasChanged = false; + + if (_mouseIsCaptured) { + // Make sure the square distance between the last point and the current point is greater than 64 + // This is a heuristic. This determines how responsive the lever is to mouse movement. + // TODO: Fiddle with the heuristic to get a good lever responsiveness 'feel' + if (_lastMousePos.sqrDist(backgroundImageSpacePos) >= 64) { + int angle = calculateVectorAngle(_lastMousePos, backgroundImageSpacePos); + _lastMousePos = backgroundImageSpacePos; + + for (Common::List<Direction>::iterator iter = _frameInfo[_currentFrame].directions.begin(); iter != _frameInfo[_currentFrame].directions.end(); ++iter) { + if (angle >= (int)iter->angle - ANGLE_DELTA && angle <= (int)iter->angle + ANGLE_DELTA) { + _currentFrame = iter->toFrame; + renderFrame(_currentFrame); + break; + } + } + } + } else if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) { + _engine->getCursorManager()->changeCursor(_cursorName); + cursorWasChanged = true; + } + + return cursorWasChanged; +} + +bool LeverControl::process(uint32 deltaTimeInMillis) { + if (!_enabled) { + return false; + } + + if (_isReturning) { + _accumulatedTime += deltaTimeInMillis; + while (_accumulatedTime >= ANIMATION_FRAME_TIME) { + _accumulatedTime -= ANIMATION_FRAME_TIME; + if (_returnRoutesCurrentFrame == *_returnRoutesCurrentProgress) { + _returnRoutesCurrentProgress++; + } + if (_returnRoutesCurrentProgress == _frameInfo[_currentFrame].returnRoute.end()) { + _isReturning = false; + _currentFrame = _returnRoutesCurrentFrame; + return false; + } + + uint toFrame = *_returnRoutesCurrentProgress; + if (_returnRoutesCurrentFrame < toFrame) { + _returnRoutesCurrentFrame++; + } else if (_returnRoutesCurrentFrame > toFrame) { + _returnRoutesCurrentFrame--; + } + + _engine->getScriptManager()->setStateValue(_key, _returnRoutesCurrentFrame); + renderFrame(_returnRoutesCurrentFrame); + } + } + + return false; +} + +int LeverControl::calculateVectorAngle(const Common::Point &pointOne, const Common::Point &pointTwo) { + // Check for the easy angles first + if (pointOne.x == pointTwo.x && pointOne.y == pointTwo.y) + return -1; // This should never happen + else if (pointOne.x == pointTwo.x) { + if (pointTwo.y < pointOne.y) + return 90; + else + return 270; + } else if (pointOne.y == pointTwo.y) { + if (pointTwo.x > pointOne.x) + return 0; + else + return 180; + } else { + // Calculate the angle with trig + int16 xDist = pointTwo.x - pointOne.x; + int16 yDist = pointTwo.y - pointOne.y; + + // Calculate the angle using arctan + // Then convert to degrees. (180 / 3.14159 = 57.2958) + int angle = int(atan((float)yDist / (float)xDist) * 57); + + // Calculate what quadrant pointTwo is in + uint quadrant = ((yDist > 0 ? 1 : 0) << 1) | (xDist < 0 ? 1 : 0); + + // Explanation of quadrants: + // + // yDist > 0 | xDist < 0 | Quadrant number + // 0 | 0 | 0 + // 0 | 1 | 1 + // 1 | 0 | 2 + // 1 | 1 | 3 + // + // Note: I know this doesn't line up with traditional mathematical quadrants + // but doing it this way allows you can use a switch and is a bit cleaner IMO. + // + // The graph below shows the 4 quadrants pointTwo can end up in as well + // as what the angle as calculated above refers to. + // Note: The calculated angle in quadrants 0 and 3 is negative + // due to arctan(-x) = -theta + // + // Origin => (pointOne.x, pointOne.y) + // * => (pointTwo.x, pointTwo.y) + // + // 90 | + // ^ | + // * | * | + // \ | / | + // \ | / | + // \ | / | + // Quadrant 1 \ | / Quadrant 0 | + // \ | / | + // \ | / | + // angle ( \|/ ) -angle | + // 180 <----------------------------------------> 0 | + // -angle ( /|\ ) angle | + // / | \ | + // / | \ | + // Quadrant 3 / | \ Quadrant 2 | + // / | \ | + // / | \ | + // / | \ | + // * | * | + // ^ | + // 270 | + + // Convert the local angles to unit circle angles + switch (quadrant) { + case 0: + angle = 180 + angle; + break; + case 1: + // Do nothing + break; + case 2: + angle = 180 + angle; + break; + case 3: + angle = 360 + angle; + break; + } + + return angle; + } +} + +void LeverControl::renderFrame(uint frameNumber) { + if (frameNumber == 0) { + _lastRenderedFrame = frameNumber; + } else if (frameNumber < _lastRenderedFrame && _mirrored) { + _lastRenderedFrame = frameNumber; + frameNumber = (_frameCount * 2) - frameNumber - 1; + } else { + _lastRenderedFrame = frameNumber; + } + + const uint16 *frameData = 0; + int x = _animationCoords.left; + int y = _animationCoords.top; + int width = 0; + int height = 0; + + if (_fileType == RLF) { + // getFrameData() will automatically optimize to getNextFrame() / getPreviousFrame() if it can + frameData = (const uint16 *)_animation.rlf->getFrameData(frameNumber)->getPixels(); + width = _animation.rlf->width(); // Use the animation width instead of _animationCoords.width() + height = _animation.rlf->height(); // Use the animation height instead of _animationCoords.height() + } else if (_fileType == AVI) { + _animation.avi->seekToFrame(frameNumber); + const Graphics::Surface *surface = _animation.avi->decodeNextFrame(); + frameData = (const uint16 *)surface->getPixels(); + width = surface->w; + height = surface->h; + } + + _engine->getRenderManager()->copyRectToWorkingWindow(frameData, x, y, width, width, height); +} + +} // End of namespace ZVision diff --git a/engines/zvision/scripting/controls/lever_control.h b/engines/zvision/scripting/controls/lever_control.h new file mode 100644 index 0000000000..69473cf119 --- /dev/null +++ b/engines/zvision/scripting/controls/lever_control.h @@ -0,0 +1,127 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_LEVER_CONTROL_H +#define ZVISION_LEVER_CONTROL_H + +#include "zvision/scripting/control.h" + +#include "common/list.h" +#include "common/rect.h" + + +namespace ZVision { + +class ZorkAVIDecoder; +class RlfAnimation; + +class LeverControl : public Control { +public: + LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); + ~LeverControl(); + +private: + enum FileType { + RLF = 1, + AVI = 2 + }; + + struct Direction { + Direction(uint a, uint t) : angle(a), toFrame(t) {} + + uint angle; + uint toFrame; + }; + + struct FrameInfo { + Common::Rect hotspot; + Common::List<Direction> directions; + Common::List<uint> returnRoute; + }; + + enum { + ANGLE_DELTA = 30, // How far off a mouse angle can be and still be considered valid. This is in both directions, so the total buffer zone is (2 * ANGLE_DELTA) + ANIMATION_FRAME_TIME = 30 // In millis + }; + +private: + union { + RlfAnimation *rlf; + ZorkAVIDecoder *avi; + } _animation; + FileType _fileType; + + Common::String _cursorName; + Common::Rect _animationCoords; + bool _mirrored; + uint _frameCount; + uint _startFrame; + Common::Point _hotspotDelta; + FrameInfo *_frameInfo; + + uint _currentFrame; + uint _lastRenderedFrame; + bool _mouseIsCaptured; + bool _isReturning; + Common::Point _lastMousePos; + Common::List<uint>::iterator _returnRoutesCurrentProgress; + uint _returnRoutesCurrentFrame; + uint32 _accumulatedTime; + +public: + void onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + bool process(uint32 deltaTimeInMillis); + +private: + void parseLevFile(const Common::String &fileName); + /** + * Calculates the angle a vector makes with the negative y-axis + * + * 90 + * pointTwo * ^ + * \ | + * \ | + * \ | + * \ | + * angle ( \|pointOne + * 180 <-----------*-----------> 0 + * | + * | + * | + * | + * | + * ^ + * 270 + * + * @param pointOne The origin of the vector + * @param pointTwo The end of the vector + * @return The angle the vector makes with the negative y-axis + */ + static int calculateVectorAngle(const Common::Point &pointOne, const Common::Point &pointTwo); + void renderFrame(uint frameNumber); +}; + +} // End of namespace ZVision + +#endif diff --git a/engines/zvision/scripting/controls/push_toggle_control.cpp b/engines/zvision/scripting/controls/push_toggle_control.cpp new file mode 100644 index 0000000000..11ec4bb73f --- /dev/null +++ b/engines/zvision/scripting/controls/push_toggle_control.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/controls/push_toggle_control.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/cursors/cursor_manager.h" +#include "zvision/utility/utility.h" + +#include "common/stream.h" + + +namespace ZVision { + +PushToggleControl::PushToggleControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream) + : Control(engine, key) { + // Loop until we find the closing brace + Common::String line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + + while (!stream.eos() && !line.contains('}')) { + if (line.matchString("*_hotspot*", true)) { + uint x; + uint y; + uint width; + uint height; + + sscanf(line.c_str(), "%*[^(](%u,%u,%u,%u)", &x, &y, &width, &height); + + _hotspot = Common::Rect(x, y, x + width, y + height); + } else if (line.matchString("cursor*", true)) { + char nameBuffer[25]; + + sscanf(line.c_str(), "%*[^(](%25[^)])", nameBuffer); + + _hoverCursor = Common::String(nameBuffer); + } + + line = stream.readLine(); + trimCommentsAndWhiteSpace(&line); + } + + if (_hotspot.isEmpty() || _hoverCursor.empty()) { + warning("Push_toggle cursor %u was parsed incorrectly", key); + } +} + +PushToggleControl::~PushToggleControl() { + // Clear the state value back to 0 + _engine->getScriptManager()->setStateValue(_key, 0); +} + +void PushToggleControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + if (!_enabled) { + return; + } + + if (_hotspot.contains(backgroundImageSpacePos)) { + _engine->getScriptManager()->setStateValue(_key, 1); + } +} + +bool PushToggleControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + if (!_enabled) { + return false; + } + + if (_hotspot.contains(backgroundImageSpacePos)) { + _engine->getCursorManager()->changeCursor(_hoverCursor); + return true; + } + + return false; +} + +} // End of namespace ZVision diff --git a/engines/zvision/scripting/controls/push_toggle_control.h b/engines/zvision/scripting/controls/push_toggle_control.h new file mode 100644 index 0000000000..13dc54a65f --- /dev/null +++ b/engines/zvision/scripting/controls/push_toggle_control.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_PUSH_TOGGLE_CONTROL_H +#define ZVISION_PUSH_TOGGLE_CONTROL_H + +#include "zvision/scripting/control.h" + +#include "common/rect.h" + + +namespace ZVision { + +class PushToggleControl : public Control { +public: + PushToggleControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); + ~PushToggleControl(); + + /** + * Called when LeftMouse is lifted. Calls ScriptManager::setStateValue(_key, 1); + * + * @param screenSpacePos The position of the mouse in screen space + * @param backgroundImageSpacePos The position of the mouse in background image space + */ + void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + /** + * Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor. + * + * @param engine The base engine + * @param screenSpacePos The position of the mouse in screen space + * @param backgroundImageSpacePos The position of the mouse in background image space + * @return Was the cursor changed? + */ + bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos); + +private: + /** + * The area that will trigger the event + * This is in image space coordinates, NOT screen space + */ + Common::Rect _hotspot; + /** The cursor to use when hovering over _hotspot */ + Common::String _hoverCursor; +}; + +} // End of namespace ZVision + +#endif diff --git a/engines/zvision/scripting/controls/timer_node.cpp b/engines/zvision/scripting/controls/timer_node.cpp new file mode 100644 index 0000000000..3b691be275 --- /dev/null +++ b/engines/zvision/scripting/controls/timer_node.cpp @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/controls/timer_node.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" + +#include "common/stream.h" + + +namespace ZVision { + +TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds) + : Control(engine, key) { + if (_engine->getGameId() == GID_NEMESIS) { + _timeLeft = timeInSeconds * 1000; + } else if (_engine->getGameId() == GID_GRANDINQUISITOR) { + _timeLeft = timeInSeconds * 100; + } + + _engine->getScriptManager()->setStateValue(_key, 1); +} + +TimerNode::~TimerNode() { + if (_timeLeft <= 0) + _engine->getScriptManager()->setStateValue(_key, 2); + else + _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill +} + +bool TimerNode::process(uint32 deltaTimeInMillis) { + _timeLeft -= deltaTimeInMillis; + + if (_timeLeft <= 0) { + // Let the destructor reset the state value + return true; + } + + return false; +} + +void TimerNode::serialize(Common::WriteStream *stream) { + stream->writeUint32LE(_key); + stream->writeUint32LE(_timeLeft); +} + +void TimerNode::deserialize(Common::SeekableReadStream *stream) { + _timeLeft = stream->readUint32LE(); +} + +} // End of namespace ZVision diff --git a/engines/zvision/scripting/controls/timer_node.h b/engines/zvision/scripting/controls/timer_node.h new file mode 100644 index 0000000000..a8e579cbe4 --- /dev/null +++ b/engines/zvision/scripting/controls/timer_node.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_TIMER_NODE_H +#define ZVISION_TIMER_NODE_H + +#include "zvision/scripting/control.h" + +namespace ZVision { + +class ZVision; + +class TimerNode : public Control { +public: + TimerNode(ZVision *engine, uint32 key, uint timeInSeconds); + ~TimerNode(); + + /** + * Decrement the timer by the delta time. If the timer is finished, set the status + * in _globalState and let this node be deleted + * + * @param deltaTimeInMillis The number of milliseconds that have passed since last frame + * @return If true, the node can be deleted after process() finishes + */ + bool process(uint32 deltaTimeInMillis); + void serialize(Common::WriteStream *stream); + void deserialize(Common::SeekableReadStream *stream); + inline bool needsSerialization() { return true; } + +private: + int32 _timeLeft; +}; + +} // End of namespace ZVision + +#endif |