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Diffstat (limited to 'engines/zvision/scripting/effects/distort_effect.h')
-rw-r--r-- | engines/zvision/scripting/effects/distort_effect.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/zvision/scripting/effects/distort_effect.h b/engines/zvision/scripting/effects/distort_effect.h new file mode 100644 index 0000000000..c64f10e6ff --- /dev/null +++ b/engines/zvision/scripting/effects/distort_effect.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_DISTORT_NODE_H +#define ZVISION_DISTORT_NODE_H + +#include "zvision/scripting/scripting_effect.h" + +namespace ZVision { + +class ZVision; + +class DistortNode : public ScriptingEffect { +public: + DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale); + ~DistortNode(); + + bool process(uint32 deltaTimeInMillis); + +private: + int16 _speed; + float _startAngle; + float _endAngle; + float _startLineScale; + float _endLineScale; + + float _frmSpeed; + float _diffAngle; + float _diffLinScale; + bool _incr; + int16 _frames; + + float _curFrame; + + float _angle; + float _linScale; + +private: + void setParams(float angl, float linScale); +}; + +} // End of namespace ZVision + +#endif |