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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/script_manager.h"
+
+namespace ZVision {
+
+int8 ScriptManager::inventoryGetCount() {
+ return getStateValue(StateKey_Inv_Cnt_Slot);
+}
+
+void ScriptManager::inventorySetCount(int8 cnt) {
+ setStateValue(StateKey_Inv_Cnt_Slot, cnt);
+}
+
+int16 ScriptManager::inventoryGetItem(int8 id) {
+ if (id < 49 && id >= 0)
+ return getStateValue(StateKey_Inv_1_Slot + id);
+ return -1;
+}
+
+void ScriptManager::inventorySetItem(int8 id, int16 item) {
+ if (id < 49 && id >= 0)
+ setStateValue(StateKey_Inv_1_Slot + id, item);
+}
+
+void ScriptManager::inventoryAdd(int16 item) {
+ int8 cnt = inventoryGetCount();
+
+ if (cnt < 49) {
+ bool notExist = true;
+
+ if (cnt == 0) {
+ inventorySetItem(0, 0);
+ inventorySetCount(1); // we needed empty item for cycle code
+ cnt = 1;
+ }
+
+ for (int8 cur = 0; cur < cnt; cur++)
+ if (inventoryGetItem(cur) == item) {
+ notExist = false;
+ break;
+ }
+
+ if (notExist) {
+ for (int8 i = cnt; i > 0; i--)
+ inventorySetItem(i, inventoryGetItem(i - 1));
+
+ inventorySetItem(0, item);
+
+ setStateValue(StateKey_InventoryItem, item);
+
+ inventorySetCount(cnt + 1);
+ }
+ }
+}
+
+void ScriptManager::inventoryDrop(int16 item) {
+ int8 itemCount = inventoryGetCount();
+
+ // if items in inventory > 0
+ if (itemCount != 0) {
+ int8 index = 0;
+
+ // finding needed item
+ while (index < itemCount) {
+ if (inventoryGetItem(index) == item)
+ break;
+
+ index++;
+ }
+
+ // if item in the inventory
+ if (itemCount != index) {
+ // shift all items left with rewrite founded item
+ for (int8 v = index; v < itemCount - 1 ; v++)
+ inventorySetItem(v, inventoryGetItem(v + 1));
+
+ // del last item
+ inventorySetItem(itemCount - 1, 0);
+ inventorySetCount(inventoryGetCount() - 1);
+
+ setStateValue(StateKey_InventoryItem, inventoryGetItem(0));
+ }
+ }
+}
+void ScriptManager::inventoryCycle() {
+ int8 itemCount = inventoryGetCount();
+ int8 curItem = inventoryGetItem(0);
+ if (itemCount > 1) {
+ for (int8 i = 0; i < itemCount - 1; i++)
+ inventorySetItem(i, inventoryGetItem(i + 1));
+
+ inventorySetItem(itemCount - 1, curItem);
+
+ setStateValue(StateKey_InventoryItem, inventoryGetItem(0));
+
+ }
+}
+
+} // End of namespace ZVision