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Diffstat (limited to 'engines/zvision/scripting/scr_file_handling.cpp')
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index fd5c158fcc..4e8c8a6b33 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -349,29 +349,32 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
Control::parsePanoramaControl(_engine, stream);
return NULL;
} else if (controlType.equalsIgnoreCase("tilt")) {
+ // Only used in Zork Nemesis, handles tilt controls (ZGI doesn't have a tilt view)
Control::parseTiltControl(_engine, stream);
return NULL;
- } else if (controlType.equalsIgnoreCase("lever")) {
- return new LeverControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("slot")) {
return new SlotControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("input")) {
return new InputControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("save")) {
return new SaveControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("lever")) {
+ // Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e)
+ return new LeverControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("safe")) {
+ // Only used in Zork Nemesis, handles the safe in the Asylum (ac4g)
return new SafeControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("hotmovie")) {
- // Only used in Zork Nemesis, it handles movies where the player needs to click on something (mj7g, vw3g)
+ // Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
return new HotMovControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("fist")) {
- // Only used in Zork Nemesis, it handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+ // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
return new FistControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("paint")) {
- // Only used in Zork Nemesis, it's the painting puzzle screen in Lucien's room in Irondune (ch4g)
+ // Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
return new PaintControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("titler")) {
- // Only used in Zork Nemesis - it's the death screen with the Restore/Exit buttons (cjde)
+ // Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons (cjde)
return new TitlerControl(_engine, key, stream);
}
return NULL;