diff options
Diffstat (limited to 'engines/zvision/scripting/script_manager.h')
-rw-r--r-- | engines/zvision/scripting/script_manager.h | 197 |
1 files changed, 159 insertions, 38 deletions
diff --git a/engines/zvision/scripting/script_manager.h b/engines/zvision/scripting/script_manager.h index 4d1b1f359b..5701cde6d0 100644 --- a/engines/zvision/scripting/script_manager.h +++ b/engines/zvision/scripting/script_manager.h @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - * + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -25,9 +25,11 @@ #include "zvision/scripting/puzzle.h" #include "zvision/scripting/control.h" +#include "zvision/scripting/sidefx.h" #include "common/hashmap.h" #include "common/queue.h" +#include "common/events.h" namespace Common { @@ -39,6 +41,63 @@ namespace ZVision { class ZVision; +enum StateKey { + StateKey_World = 3, + StateKey_Room = 4, + StateKey_Node = 5, + StateKey_View = 6, + StateKey_ViewPos = 7, + StateKey_KeyPress = 8, + StateKey_InventoryItem = 9, + StateKey_LMouse = 10, + StateKey_NotSet = 11, // This key doesn't set + StateKey_Rounds = 12, + StateKey_Venus = 13, + StateKey_RMouse = 18, + StateKey_MenuState = 19, + StateKey_RestoreFlag = 20, + StateKey_Quitting = 39, + StateKey_LastWorld = 40, + StateKey_LastRoom = 41, + StateKey_LastNode = 42, + StateKey_LastView = 43, + StateKey_LastViewPos = 44, + StateKey_Menu_LastWorld = 45, + StateKey_Menu_LastRoom = 46, + StateKey_Menu_LastNode = 47, + StateKey_Menu_LastView = 48, + StateKey_Menu_LastViewPos = 49, + StateKey_KbdRotateSpeed = 50, + StateKey_Subtitles = 51, + StateKey_StreamSkipKey = 52, + StateKey_RotateSpeed = 53, + StateKey_Volume = 56, + StateKey_Qsound = 57, + StateKey_VenusEnable = 58, + StateKey_HighQuality = 59, + StateKey_VideoLineSkip = 65, + StateKey_Platform = 66, + StateKey_InstallLevel = 67, + StateKey_CountryCode = 68, + StateKey_CPU = 69, + StateKey_MovieCursor = 70, + StateKey_NoTurnAnim = 71, + StateKey_WIN958 = 72, + StateKey_ShowErrorDlg = 73, + StateKey_DebugCheats = 74, + StateKey_JapanFonts = 75, + StateKey_ExecScopeStyle = 76, + StateKey_Brightness = 77, + StateKey_EF9_R = 91, + StateKey_EF9_G = 92, + StateKey_EF9_B = 93, + StateKey_EF9_Speed = 94, + StateKey_Inv_Cnt_Slot = 100, + StateKey_Inv_1_Slot = 101, + StateKey_Inv_49_Slot = 149, + StateKey_Inv_TotalSlots = 150 +}; + struct Location { Location() : world('g'), room('a'), node('r'), view('y'), offset(0) {} @@ -49,68 +108,99 @@ struct Location { uint32 offset; }; -typedef Common::HashMap<uint32, Common::Array<Puzzle *> > PuzzleMap; typedef Common::List<Puzzle *> PuzzleList; typedef Common::Queue<Puzzle *> PuzzleQueue; typedef Common::List<Control *> ControlList; -typedef Common::HashMap<uint32, uint32> StateMap; -typedef Common::HashMap<uint32, uint> StateFlagMap; +typedef Common::HashMap<uint32, int32> StateMap; +typedef Common::List<SideFX *> SideFXList; +typedef Common::List<Common::Event> EventList; class ScriptManager { public: ScriptManager(ZVision *engine); ~ScriptManager(); -public: - enum StateFlags { - ONCE_PER_INST = 0x01, - DO_ME_NOW = 0x02, // Somewhat useless flag since anything that needs to be done immediately has no criteria - DISABLED = 0x04 - }; - private: ZVision *_engine; + + struct ScriptScope { + uint32 procCount; + + PuzzleList *scopeQueue; // For adding puzzles to queue + PuzzleList *execQueue; // Switch to it when execute + PuzzleList privQueueOne; + PuzzleList privQueueTwo; + + PuzzleList puzzles; + ControlList controls; + }; + + struct PuzzleRef { + Puzzle *puz; + ScriptScope *scope; + }; + + typedef Common::HashMap<uint32, Common::Array<PuzzleRef> > PuzzleMap; + /** * Holds the global state variable. Do NOT directly modify this. Use the accessors and * mutators getStateValue() and setStateValue(). This ensures that Puzzles that reference a * particular state key are checked after the key is modified. */ StateMap _globalState; - /** - * Holds the flags for the global states. This is used to enable/disable puzzles and/or - * controls as well as which puzzles should are allowed to be re-executed - */ - StateFlagMap _globalStateFlags; + /** Holds execute flags */ + StateMap _globalStateFlags; /** References _globalState keys to Puzzles */ PuzzleMap _referenceTable; - /** Holds the Puzzles that should be checked this frame */ - PuzzleQueue _puzzlesToCheck; - /** Holds the currently active puzzles */ - PuzzleList _activePuzzles; - /** Holds the global puzzles */ - PuzzleList _globalPuzzles; /** Holds the currently active controls */ - ControlList _activeControls; + ControlList *_activeControls; + + EventList _controlEvents; + + ScriptScope universe; + ScriptScope world; + ScriptScope room; + ScriptScope nodeview; + + /** Holds the currently active timers, musics, other */ + SideFXList _activeSideFx; Location _currentLocation; + Location _nextLocation; uint32 _currentlyFocusedControl; public: void initialize(); void update(uint deltaTimeMillis); + void queuePuzzles(uint32 key); - uint getStateValue(uint32 key); - void setStateValue(uint32 key, uint value); - void addToStateValue(uint32 key, uint valueToAdd); + int getStateValue(uint32 key); + void setStateValue(uint32 key, int value); - uint getStateFlags(uint32 key); - void setStateFlags(uint32 key, uint flags); + uint getStateFlag(uint32 key); + void setStateFlag(uint32 key, uint value); + void unsetStateFlag(uint32 key, uint value); void addControl(Control *control); Control *getControl(uint32 key); + void enableControl(uint32 key); + void disableControl(uint32 key); + void focusControl(uint32 key); + // Only change focus control without call focus/unfocus. + void setFocusControlKey(uint32 key); + + void addSideFX(SideFX *fx); + SideFX *getSideFX(uint32 key); + void deleteSideFx(uint32 key); + void stopSideFx(uint32 key); + void killSideFx(uint32 key); + void killSideFxType(SideFX::SideFXType type); + + void addEvent(Common::Event); + void flushEvent(Common::EventType type); /** * Called when LeftMouse is pushed. @@ -147,30 +237,51 @@ public: */ void onKeyUp(Common::KeyState keyState); + /** Mark next location */ void changeLocation(char world, char room, char node, char view, uint32 offset); + void changeLocation(const Location &_newLocation); - void serializeStateTable(Common::WriteStream *stream); - void deserializeStateTable(Common::SeekableReadStream *stream); - void serializeControls(Common::WriteStream *stream); - void deserializeControls(Common::SeekableReadStream *stream); + void serialize(Common::WriteStream *stream); + void deserialize(Common::SeekableReadStream *stream); Location getCurrentLocation() const; + Location getLastLocation(); + Location getLastMenuLocation(); private: - void createReferenceTable(); + void referenceTableAddPuzzle(uint32 key, PuzzleRef ref); + void addPuzzlesToReferenceTable(ScriptScope &scope); void updateNodes(uint deltaTimeMillis); - void checkPuzzleCriteria(); + void updateControls(uint deltaTimeMillis); + bool checkPuzzleCriteria(Puzzle *puzzle, uint counter); void cleanStateTable(); + void cleanScriptScope(ScriptScope &scope); + bool execScope(ScriptScope &scope); + + /** Perform change location */ + void ChangeLocationReal(); + + int8 inventoryGetCount(); + void inventorySetCount(int8 cnt); + int16 inventoryGetItem(int8 id); + void inventorySetItem(int8 id, int16 item); + + void setStateFlagSilent(uint32 key, uint value); + void setStateValueSilent(uint32 key, int value); -// TODO: Make this private. It was only made public so Console::cmdParseAllScrFiles() could use it public: + void inventoryAdd(int16 item); + void inventoryDrop(int16 item); + void inventoryCycle(); + + // TODO: Make this private. It was only made public so Console::cmdParseAllScrFiles() could use it /** * Parses a script file into triggers and events * * @param fileName Name of the .scr file * @param isGlobal Are the puzzles included in the file global (true). AKA, the won't be purged during location changes */ - void parseScrFile(const Common::String &fileName, bool isGlobal = false); + void parseScrFile(const Common::String &fileName, ScriptScope &scope); private: /** @@ -216,7 +327,17 @@ private: * @param line The line initially read * @param stream Scr file stream */ - void parseControl(Common::String &line, Common::SeekableReadStream &stream); + Control *parseControl(Common::String &line, Common::SeekableReadStream &stream); +}; + +class ValueSlot { +public: + ValueSlot(ScriptManager *scriptManager, const char *slotValue); + int16 getValue(); +private: + int16 value; + bool slot; + ScriptManager *_scriptManager; }; |