diff options
Diffstat (limited to 'engines/zvision/scripting/sidefx/animation_node.cpp')
-rw-r--r-- | engines/zvision/scripting/sidefx/animation_node.cpp | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/engines/zvision/scripting/sidefx/animation_node.cpp b/engines/zvision/scripting/sidefx/animation_node.cpp new file mode 100644 index 0000000000..549aacba7f --- /dev/null +++ b/engines/zvision/scripting/sidefx/animation_node.cpp @@ -0,0 +1,204 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/sidefx/animation_node.h" + +#include "zvision/zvision.h" +#include "zvision/graphics/render_manager.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/animation/meta_animation.h" + +#include "graphics/surface.h" + +namespace ZVision { + +AnimationNode::AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse) + : SideFX(engine, controlKey, SIDEFX_ANIM), + _DisposeAfterUse(DisposeAfterUse), + _mask(mask), + _animation(NULL) { + + _animation = new MetaAnimation(fileName, engine); + _frmDelay = _animation->frameTime(); + + if (frate > 0) + _frmDelay = 1000.0 / frate; +} + +AnimationNode::~AnimationNode() { + if (_animation) + delete _animation; + + _engine->getScriptManager()->setStateValue(_key, 2); + + PlayNodes::iterator it = _playList.begin(); + if (it != _playList.end()) { + _engine->getScriptManager()->setStateValue((*it).slot, 2); + + if ((*it)._scaled) + delete(*it)._scaled; + } + + _playList.clear(); +} + +bool AnimationNode::process(uint32 deltaTimeInMillis) { + PlayNodes::iterator it = _playList.begin(); + if (it != _playList.end()) { + playnode *nod = &(*it); + + nod->_delay -= deltaTimeInMillis; + if (nod->_delay <= 0) { + nod->_delay += _frmDelay; + + const Graphics::Surface *frame = NULL; + + if (nod->_curFrame == -1) { // Start of new playlist node + nod->_curFrame = nod->start; + + _animation->seekToFrame(nod->_curFrame); + frame = _animation->decodeNextFrame(); + + nod->_delay = _frmDelay; + if (nod->slot) + _engine->getScriptManager()->setStateValue(nod->slot, 1); + } else { + nod->_curFrame++; + + if (nod->_curFrame > nod->stop) { + nod->loop--; + + if (nod->loop == 0) { + if (nod->slot >= 0) + _engine->getScriptManager()->setStateValue(nod->slot, 2); + if (nod->_scaled) + delete nod->_scaled; + _playList.erase(it); + return _DisposeAfterUse; + } + + nod->_curFrame = nod->start; + _animation->seekToFrame(nod->_curFrame); + } + + frame = _animation->decodeNextFrame(); + } + + if (frame) { + + uint32 dstw; + uint32 dsth; + if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) { + dstw = nod->pos.height(); + dsth = nod->pos.width(); + } else { + dstw = nod->pos.width(); + dsth = nod->pos.height(); + } + + if (frame->w != dstw || frame->h != dsth) { + if (nod->_scaled) + if (nod->_scaled->w != dstw || nod->_scaled->h != dsth) { + delete nod->_scaled; + nod->_scaled = NULL; + } + + if (!nod->_scaled) { + nod->_scaled = new Graphics::Surface; + nod->_scaled->create(dstw, dsth, frame->format); + } + + _engine->getRenderManager()->scaleBuffer(frame->getPixels(), nod->_scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, dstw, dsth); + frame = nod->_scaled; + } + + if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) { + Graphics::Surface *transposed = RenderManager::tranposeSurface(frame); + if (_mask > 0) + _engine->getRenderManager()->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top, _mask); + else + _engine->getRenderManager()->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top); + delete transposed; + } else { + if (_mask > 0) + _engine->getRenderManager()->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top, _mask); + else + _engine->getRenderManager()->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top); + } + } + } + } + + return false; +} + +void AnimationNode::addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops) { + playnode nod; + nod.loop = loops; + nod.pos = Common::Rect(x, y, x2 + 1, y2 + 1); + nod.start = startFrame; + nod.stop = endFrame; + + if (nod.stop >= (int)_animation->frameCount()) + nod.stop = _animation->frameCount() - 1; + + nod.slot = slot; + nod._curFrame = -1; + nod._delay = 0; + nod._scaled = NULL; + _playList.push_back(nod); +} + +bool AnimationNode::stop() { + PlayNodes::iterator it = _playList.begin(); + if (it != _playList.end()) { + _engine->getScriptManager()->setStateValue((*it).slot, 2); + if ((*it)._scaled) + delete(*it)._scaled; + } + + _playList.clear(); + + // We don't need to delete, it's may be reused + return false; +} + +void AnimationNode::setNewFrameDelay(int32 newDelay) { + if (newDelay > 0) { + PlayNodes::iterator it = _playList.begin(); + if (it != _playList.end()) { + playnode *nod = &(*it); + float percent = (float)nod->_delay / (float)_frmDelay; + nod->_delay = percent * newDelay; // Scale to new max + } + + _frmDelay = newDelay; + } +} + +int32 AnimationNode::getFrameDelay() { + return _frmDelay; +} + +} // End of namespace ZVision |