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-rw-r--r--engines/zvision/scripting/sidefx/animation_node.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/engines/zvision/scripting/sidefx/animation_node.cpp b/engines/zvision/scripting/sidefx/animation_node.cpp
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+++ b/engines/zvision/scripting/sidefx/animation_node.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/sidefx/animation_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/animation/meta_animation.h"
+
+#include "graphics/surface.h"
+
+namespace ZVision {
+
+AnimationNode::AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse)
+ : SideFX(engine, controlKey, SIDEFX_ANIM),
+ _DisposeAfterUse(DisposeAfterUse),
+ _mask(mask),
+ _animation(NULL) {
+
+ _animation = new MetaAnimation(fileName, engine);
+ _frmDelay = _animation->frameTime();
+
+ if (frate > 0)
+ _frmDelay = 1000.0 / frate;
+}
+
+AnimationNode::~AnimationNode() {
+ if (_animation)
+ delete _animation;
+
+ _engine->getScriptManager()->setStateValue(_key, 2);
+
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+
+ if ((*it)._scaled)
+ delete(*it)._scaled;
+ }
+
+ _playList.clear();
+}
+
+bool AnimationNode::process(uint32 deltaTimeInMillis) {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ playnode *nod = &(*it);
+
+ nod->_delay -= deltaTimeInMillis;
+ if (nod->_delay <= 0) {
+ nod->_delay += _frmDelay;
+
+ const Graphics::Surface *frame = NULL;
+
+ if (nod->_curFrame == -1) { // Start of new playlist node
+ nod->_curFrame = nod->start;
+
+ _animation->seekToFrame(nod->_curFrame);
+ frame = _animation->decodeNextFrame();
+
+ nod->_delay = _frmDelay;
+ if (nod->slot)
+ _engine->getScriptManager()->setStateValue(nod->slot, 1);
+ } else {
+ nod->_curFrame++;
+
+ if (nod->_curFrame > nod->stop) {
+ nod->loop--;
+
+ if (nod->loop == 0) {
+ if (nod->slot >= 0)
+ _engine->getScriptManager()->setStateValue(nod->slot, 2);
+ if (nod->_scaled)
+ delete nod->_scaled;
+ _playList.erase(it);
+ return _DisposeAfterUse;
+ }
+
+ nod->_curFrame = nod->start;
+ _animation->seekToFrame(nod->_curFrame);
+ }
+
+ frame = _animation->decodeNextFrame();
+ }
+
+ if (frame) {
+
+ uint32 dstw;
+ uint32 dsth;
+ if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) {
+ dstw = nod->pos.height();
+ dsth = nod->pos.width();
+ } else {
+ dstw = nod->pos.width();
+ dsth = nod->pos.height();
+ }
+
+ if (frame->w != dstw || frame->h != dsth) {
+ if (nod->_scaled)
+ if (nod->_scaled->w != dstw || nod->_scaled->h != dsth) {
+ delete nod->_scaled;
+ nod->_scaled = NULL;
+ }
+
+ if (!nod->_scaled) {
+ nod->_scaled = new Graphics::Surface;
+ nod->_scaled->create(dstw, dsth, frame->format);
+ }
+
+ _engine->getRenderManager()->scaleBuffer(frame->getPixels(), nod->_scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, dstw, dsth);
+ frame = nod->_scaled;
+ }
+
+ if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) {
+ Graphics::Surface *transposed = RenderManager::tranposeSurface(frame);
+ if (_mask > 0)
+ _engine->getRenderManager()->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top, _mask);
+ else
+ _engine->getRenderManager()->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top);
+ delete transposed;
+ } else {
+ if (_mask > 0)
+ _engine->getRenderManager()->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top, _mask);
+ else
+ _engine->getRenderManager()->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top);
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+void AnimationNode::addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops) {
+ playnode nod;
+ nod.loop = loops;
+ nod.pos = Common::Rect(x, y, x2 + 1, y2 + 1);
+ nod.start = startFrame;
+ nod.stop = endFrame;
+
+ if (nod.stop >= (int)_animation->frameCount())
+ nod.stop = _animation->frameCount() - 1;
+
+ nod.slot = slot;
+ nod._curFrame = -1;
+ nod._delay = 0;
+ nod._scaled = NULL;
+ _playList.push_back(nod);
+}
+
+bool AnimationNode::stop() {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+ if ((*it)._scaled)
+ delete(*it)._scaled;
+ }
+
+ _playList.clear();
+
+ // We don't need to delete, it's may be reused
+ return false;
+}
+
+void AnimationNode::setNewFrameDelay(int32 newDelay) {
+ if (newDelay > 0) {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ playnode *nod = &(*it);
+ float percent = (float)nod->_delay / (float)_frmDelay;
+ nod->_delay = percent * newDelay; // Scale to new max
+ }
+
+ _frmDelay = newDelay;
+ }
+}
+
+int32 AnimationNode::getFrameDelay() {
+ return _frmDelay;
+}
+
+} // End of namespace ZVision