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-rw-r--r--engines/zvision/scripting/actions.cpp1099
-rw-r--r--engines/zvision/scripting/actions.h444
-rw-r--r--engines/zvision/scripting/control.cpp138
-rw-r--r--engines/zvision/scripting/control.h147
-rw-r--r--engines/zvision/scripting/controls/fist_control.cpp304
-rw-r--r--engines/zvision/scripting/controls/fist_control.h84
-rw-r--r--engines/zvision/scripting/controls/hotmov_control.cpp188
-rw-r--r--engines/zvision/scripting/controls/hotmov_control.h61
-rw-r--r--engines/zvision/scripting/controls/input_control.cpp270
-rw-r--r--engines/zvision/scripting/controls/input_control.h82
-rw-r--r--engines/zvision/scripting/controls/lever_control.cpp411
-rw-r--r--engines/zvision/scripting/controls/lever_control.h121
-rw-r--r--engines/zvision/scripting/controls/paint_control.cpp219
-rw-r--r--engines/zvision/scripting/controls/paint_control.h92
-rw-r--r--engines/zvision/scripting/controls/push_toggle_control.cpp147
-rw-r--r--engines/zvision/scripting/controls/push_toggle_control.h81
-rw-r--r--engines/zvision/scripting/controls/safe_control.cpp180
-rw-r--r--engines/zvision/scripting/controls/safe_control.h65
-rw-r--r--engines/zvision/scripting/controls/save_control.cpp123
-rw-r--r--engines/zvision/scripting/controls/save_control.h55
-rw-r--r--engines/zvision/scripting/controls/slot_control.cpp219
-rw-r--r--engines/zvision/scripting/controls/slot_control.h84
-rw-r--r--engines/zvision/scripting/controls/titler_control.cpp108
-rw-r--r--engines/zvision/scripting/controls/titler_control.h55
-rw-r--r--engines/zvision/scripting/effects/animation_effect.cpp217
-rw-r--r--engines/zvision/scripting/effects/animation_effect.h79
-rw-r--r--engines/zvision/scripting/effects/distort_effect.cpp104
-rw-r--r--engines/zvision/scripting/effects/distort_effect.h63
-rw-r--r--engines/zvision/scripting/effects/music_effect.cpp296
-rw-r--r--engines/zvision/scripting/effects/music_effect.h137
-rw-r--r--engines/zvision/scripting/effects/region_effect.cpp56
-rw-r--r--engines/zvision/scripting/effects/region_effect.h57
-rw-r--r--engines/zvision/scripting/effects/syncsound_effect.cpp85
-rw-r--r--engines/zvision/scripting/effects/syncsound_effect.h56
-rw-r--r--engines/zvision/scripting/effects/timer_effect.cpp81
-rw-r--r--engines/zvision/scripting/effects/timer_effect.h59
-rw-r--r--engines/zvision/scripting/effects/ttytext_effect.cpp172
-rw-r--r--engines/zvision/scripting/effects/ttytext_effect.h73
-rw-r--r--engines/zvision/scripting/inventory.cpp122
-rw-r--r--engines/zvision/scripting/menu.cpp761
-rw-r--r--engines/zvision/scripting/menu.h119
-rw-r--r--engines/zvision/scripting/puzzle.h80
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp439
-rw-r--r--engines/zvision/scripting/script_manager.cpp904
-rw-r--r--engines/zvision/scripting/script_manager.h381
-rw-r--r--engines/zvision/scripting/scripting_effect.h124
46 files changed, 9242 insertions, 0 deletions
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp
new file mode 100644
index 0000000000..e1380b0eb2
--- /dev/null
+++ b/engines/zvision/scripting/actions.cpp
@@ -0,0 +1,1099 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "video/video_decoder.h"
+
+#include "zvision/scripting/actions.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/file/save_manager.h"
+#include "zvision/scripting/menu.h"
+#include "zvision/scripting/effects/timer_effect.h"
+#include "zvision/scripting/effects/music_effect.h"
+#include "zvision/scripting/effects/syncsound_effect.h"
+#include "zvision/scripting/effects/animation_effect.h"
+#include "zvision/scripting/effects/distort_effect.h"
+#include "zvision/scripting/effects/ttytext_effect.h"
+#include "zvision/scripting/effects/region_effect.h"
+#include "zvision/scripting/controls/titler_control.h"
+#include "zvision/graphics/render_table.h"
+#include "zvision/graphics/graphics_effect.h"
+#include "zvision/graphics/effects/fog.h"
+#include "zvision/graphics/effects/light.h"
+#include "zvision/graphics/effects/wave.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+
+namespace ZVision {
+
+ResultAction::ResultAction(ZVision *engine, int32 slotKey) :
+ _engine(engine),
+ _slotKey(slotKey),
+ _scriptManager(engine->getScriptManager()) {
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionAdd
+//////////////////////////////////////////////////////////////////////////////
+
+ActionAdd::ActionAdd(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+ _value = 0;
+
+ sscanf(line.c_str(), "%u,%d", &_key, &_value);
+}
+
+bool ActionAdd::execute() {
+ _scriptManager->setStateValue(_key, _scriptManager->getStateValue(_key) + _value);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionAssign
+//////////////////////////////////////////////////////////////////////////////
+
+ActionAssign::ActionAssign(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+
+ char buf[64];
+ memset(buf, 0, 64);
+ sscanf(line.c_str(), "%u, %s", &_key, buf);
+ _value = new ValueSlot(_scriptManager, buf);
+}
+
+ActionAssign::~ActionAssign() {
+ delete _value;
+}
+
+bool ActionAssign::execute() {
+ _scriptManager->setStateValue(_key, _value->getValue());
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionAttenuate
+//////////////////////////////////////////////////////////////////////////////
+
+ActionAttenuate::ActionAttenuate(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+ _attenuation = 0;
+
+ sscanf(line.c_str(), "%u, %d", &_key, &_attenuation);
+}
+
+bool ActionAttenuate::execute() {
+ ScriptingEffect *fx = _scriptManager->getSideFX(_key);
+ if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
+ MusicNodeBASE *mus = (MusicNodeBASE *)fx;
+ mus->setVolume(255 * (10000 - abs(_attenuation)) / 10000 );
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionChangeLocation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionChangeLocation::ActionChangeLocation(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _world = 'g';
+ _room = 'a';
+ _node = 'r';
+ _view = 'y';
+ _offset = 0;
+
+ sscanf(line.c_str(), "%c, %c, %c%c, %u", &_world, &_room, &_node, &_view, &_offset);
+}
+
+bool ActionChangeLocation::execute() {
+ // We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking
+ _scriptManager->changeLocation(_world, _room, _node, _view, _offset);
+ // Tell the puzzle system to stop checking any more puzzles
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionCrossfade
+//////////////////////////////////////////////////////////////////////////////
+
+ActionCrossfade::ActionCrossfade(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _keyOne = 0;
+ _keyTwo = 0;
+ _oneStartVolume = 0;
+ _twoStartVolume = 0;
+ _oneEndVolume = 0;
+ _twoEndVolume = 0;
+ _timeInMillis = 0;
+
+ sscanf(line.c_str(),
+ "%u %u %d %d %d %d %d",
+ &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis);
+}
+
+bool ActionCrossfade::execute() {
+ if (_keyOne) {
+ ScriptingEffect *fx = _scriptManager->getSideFX(_keyOne);
+ if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
+ MusicNodeBASE *mus = (MusicNodeBASE *)fx;
+ if (_oneStartVolume >= 0)
+ mus->setVolume((_oneStartVolume * 255) / 100);
+
+ mus->setFade(_timeInMillis, (_oneEndVolume * 255) / 100);
+ }
+ }
+
+ if (_keyTwo) {
+ ScriptingEffect *fx = _scriptManager->getSideFX(_keyTwo);
+ if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
+ MusicNodeBASE *mus = (MusicNodeBASE *)fx;
+ if (_twoStartVolume >= 0)
+ mus->setVolume((_twoStartVolume * 255) / 100);
+
+ mus->setFade(_timeInMillis, (_twoEndVolume * 255) / 100);
+ }
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionCursor
+//////////////////////////////////////////////////////////////////////////////
+
+ActionCursor::ActionCursor(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ Common::String up = line;
+ up.toUppercase();
+ _action = 0;
+
+ if (up[0] == 'B')
+ _action = 2;
+ else if (up[0] == 'I')
+ _action = 3;
+ else if (up[0] == 'U')
+ _action = 0;
+ else if (up[0] == 'H')
+ _action = 1;
+}
+
+bool ActionCursor::execute() {
+ switch (_action) {
+ case 1:
+ _engine->getCursorManager()->showMouse(false);
+ break;
+ default:
+ _engine->getCursorManager()->showMouse(true);
+ break;
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionDelayRender
+//////////////////////////////////////////////////////////////////////////////
+
+ActionDelayRender::ActionDelayRender(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _framesToDelay = 0;
+ sscanf(line.c_str(), "%u", &_framesToDelay);
+ // Limit to 10 frames maximum. This fixes the script bug in ZGI scene px10
+ // (outside Frobozz Electric building), where this is set to 100 (bug #6791).
+ _framesToDelay = MIN<uint32>(_framesToDelay, 10);
+}
+
+bool ActionDelayRender::execute() {
+ _engine->setRenderDelay(_framesToDelay);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionDisableControl
+//////////////////////////////////////////////////////////////////////////////
+
+ActionDisableControl::ActionDisableControl(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+
+ sscanf(line.c_str(), "%u", &_key);
+}
+
+bool ActionDisableControl::execute() {
+ _scriptManager->setStateFlag(_key, Puzzle::DISABLED);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionDisplayMessage
+//////////////////////////////////////////////////////////////////////////////
+
+ActionDisplayMessage::ActionDisplayMessage(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _control = 0;
+ _msgid = 0;
+
+ sscanf(line.c_str(), "%hd %hd", &_control, &_msgid);
+}
+
+bool ActionDisplayMessage::execute() {
+ Control *ctrl = _scriptManager->getControl(_control);
+ if (ctrl && ctrl->getType() == Control::CONTROL_TITLER) {
+ TitlerControl *titler = (TitlerControl *)ctrl;
+ titler->setString(_msgid);
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionDissolve
+//////////////////////////////////////////////////////////////////////////////
+
+ActionDissolve::ActionDissolve(ZVision *engine) :
+ ResultAction(engine, 0) {
+}
+
+bool ActionDissolve::execute() {
+ // Cause black screen flick
+ // _engine->getRenderManager()->bkgFill(0, 0, 0);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionDistort - only used by Zork: Nemesis for the "treatment" puzzle in the Sanitarium (aj30)
+//////////////////////////////////////////////////////////////////////////////
+
+ActionDistort::ActionDistort(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _distSlot = 0;
+ _speed = 0;
+ _startAngle = 60.0;
+ _endAngle = 60.0;
+ _startLineScale = 1.0;
+ _endLineScale = 1.0;
+
+ sscanf(line.c_str(), "%hd %hd %f %f %f %f", &_distSlot, &_speed, &_startAngle, &_endAngle, &_startLineScale, &_endLineScale);
+}
+
+ActionDistort::~ActionDistort() {
+ _scriptManager->killSideFx(_distSlot);
+}
+
+bool ActionDistort::execute() {
+ if (_scriptManager->getSideFX(_distSlot))
+ return true;
+
+ _scriptManager->addSideFX(new DistortNode(_engine, _distSlot, _speed, _startAngle, _endAngle, _startLineScale, _endLineScale));
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionEnableControl
+//////////////////////////////////////////////////////////////////////////////
+
+ActionEnableControl::ActionEnableControl(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+
+ sscanf(line.c_str(), "%u", &_key);
+}
+
+bool ActionEnableControl::execute() {
+ _scriptManager->unsetStateFlag(_key, Puzzle::DISABLED);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionFlushMouseEvents
+//////////////////////////////////////////////////////////////////////////////
+
+ActionFlushMouseEvents::ActionFlushMouseEvents(ZVision *engine, int32 slotKey) :
+ ResultAction(engine, slotKey) {
+}
+
+bool ActionFlushMouseEvents::execute() {
+ _scriptManager->flushEvent(Common::EVENT_LBUTTONUP);
+ _scriptManager->flushEvent(Common::EVENT_LBUTTONDOWN);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionInventory
+//////////////////////////////////////////////////////////////////////////////
+
+ActionInventory::ActionInventory(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _type = -1;
+ _key = 0;
+
+ char buf[25];
+ sscanf(line.c_str(), "%24s %d", buf, &_key);
+
+ if (strcmp(buf, "add") == 0) {
+ _type = 0;
+ } else if (strcmp(buf, "addi") == 0) {
+ _type = 1;
+ } else if (strcmp(buf, "drop") == 0) {
+ _type = 2;
+ } else if (strcmp(buf, "dropi") == 0) {
+ _type = 3;
+ } else if (strcmp(buf, "cycle") == 0) {
+ _type = 4;
+ }
+
+}
+
+bool ActionInventory::execute() {
+ switch (_type) {
+ case 0: // add
+ _scriptManager->inventoryAdd(_key);
+ break;
+ case 1: // addi
+ _scriptManager->inventoryAdd(_scriptManager->getStateValue(_key));
+ break;
+ case 2: // drop
+ if (_key >= 0)
+ _scriptManager->inventoryDrop(_key);
+ else
+ _scriptManager->inventoryDrop(_scriptManager->getStateValue(StateKey_InventoryItem));
+ break;
+ case 3: // dropi
+ _scriptManager->inventoryDrop(_scriptManager->getStateValue(_key));
+ break;
+ case 4: // cycle
+ _scriptManager->inventoryCycle();
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionKill - only used by ZGI
+//////////////////////////////////////////////////////////////////////////////
+
+ActionKill::ActionKill(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+ _type = 0;
+ char keytype[25];
+ sscanf(line.c_str(), "%24s", keytype);
+ if (keytype[0] == '"') {
+ if (!scumm_stricmp(keytype, "\"ANIM\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_ANIM;
+ else if (!scumm_stricmp(keytype, "\"AUDIO\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_AUDIO;
+ else if (!scumm_stricmp(keytype, "\"DISTORT\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_DISTORT;
+ else if (!scumm_stricmp(keytype, "\"PANTRACK\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_PANTRACK;
+ else if (!scumm_stricmp(keytype, "\"REGION\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_REGION;
+ else if (!scumm_stricmp(keytype, "\"TIMER\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_TIMER;
+ else if (!scumm_stricmp(keytype, "\"TTYTEXT\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_TTYTXT;
+ else if (!scumm_stricmp(keytype, "\"ALL\""))
+ _type = ScriptingEffect::SCRIPTING_EFFECT_ALL;
+ } else
+ _key = atoi(keytype);
+}
+
+bool ActionKill::execute() {
+ if (_type)
+ _scriptManager->killSideFxType((ScriptingEffect::ScriptingEffectType)_type);
+ else
+ _scriptManager->killSideFx(_key);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionMenuBarEnable
+//////////////////////////////////////////////////////////////////////////////
+
+ActionMenuBarEnable::ActionMenuBarEnable(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _menus = 0xFFFF;
+
+ sscanf(line.c_str(), "%hu", &_menus);
+}
+
+bool ActionMenuBarEnable::execute() {
+ _engine->getMenuHandler()->setEnable(_menus);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionMusic
+//////////////////////////////////////////////////////////////////////////////
+
+ActionMusic::ActionMusic(ZVision *engine, int32 slotKey, const Common::String &line, bool global) :
+ ResultAction(engine, slotKey),
+ _note(0),
+ _prog(0),
+ _universe(global) {
+ uint type = 0;
+ char fileNameBuffer[25];
+ uint loop = 0;
+ char volumeBuffer[15];
+
+ // Volume is optional. If it doesn't appear, assume full volume
+ strcpy(volumeBuffer, "100");
+
+ sscanf(line.c_str(), "%u %24s %u %14s", &type, fileNameBuffer, &loop, volumeBuffer);
+
+ // Type 4 actions are MIDI commands, not files. These are only used by
+ // Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well
+ // as vr)
+ if (type == 4) {
+ _midi = true;
+ int note;
+ int prog;
+ sscanf(line.c_str(), "%u %d %d %14s", &type, &prog, &note, volumeBuffer);
+ _volume = new ValueSlot(_scriptManager, volumeBuffer);
+ _note = note;
+ _prog = prog;
+ } else {
+ _midi = false;
+ _fileName = Common::String(fileNameBuffer);
+ _loop = loop == 1 ? true : false;
+ if (volumeBuffer[0] != '[' && atoi(volumeBuffer) > 100) {
+ // I thought I saw a case like this in Zork Nemesis, so
+ // let's guard against it.
+ warning("ActionMusic: Adjusting volume for %s from %s to 100", _fileName.c_str(), volumeBuffer);
+ strcpy(volumeBuffer, "100");
+ }
+ _volume = new ValueSlot(_scriptManager, volumeBuffer);
+ }
+
+ // WORKAROUND for a script bug in Zork Nemesis, rooms mq70/mq80.
+ // Fixes an edge case where the player goes to the dark room with the grue
+ // without holding a torch, and then quickly runs away before the grue's
+ // sound effect finishes. Fixes script bug #6794.
+ if (engine->getGameId() == GID_NEMESIS && _slotKey == 14822 && _scriptManager->getStateValue(_slotKey) == 2)
+ _scriptManager->setStateValue(_slotKey, 0);
+
+}
+
+ActionMusic::~ActionMusic() {
+ if (!_universe)
+ _scriptManager->killSideFx(_slotKey);
+ delete _volume;
+}
+
+bool ActionMusic::execute() {
+ if (_scriptManager->getSideFX(_slotKey)) {
+ _scriptManager->killSideFx(_slotKey);
+ _scriptManager->setStateValue(_slotKey, 2);
+ }
+
+ uint volume = _volume->getValue();
+
+ if (_midi) {
+ _scriptManager->addSideFX(new MusicMidiNode(_engine, _slotKey, _prog, _note, volume));
+ } else {
+ if (!_engine->getSearchManager()->hasFile(_fileName))
+ return true;
+
+ // Volume in the script files is mapped to [0, 100], but the ScummVM mixer uses [0, 255]
+ _scriptManager->addSideFX(new MusicNode(_engine, _slotKey, _fileName, _loop, volume * 255 / 100));
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPanTrack
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPanTrack::ActionPanTrack(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey),
+ _pos(0),
+ _musicSlot(0) {
+
+ sscanf(line.c_str(), "%u %d", &_musicSlot, &_pos);
+}
+
+ActionPanTrack::~ActionPanTrack() {
+ _scriptManager->killSideFx(_slotKey);
+}
+
+bool ActionPanTrack::execute() {
+ if (_scriptManager->getSideFX(_slotKey))
+ return true;
+
+ _scriptManager->addSideFX(new PanTrackNode(_engine, _slotKey, _musicSlot, _pos));
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPreferences
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPreferences::ActionPreferences(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ if (line.compareToIgnoreCase("save") == 0)
+ _save = true;
+ else
+ _save = false;
+}
+
+bool ActionPreferences::execute() {
+ if (_save)
+ _engine->saveSettings();
+ else
+ _engine->loadSettings();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPreloadAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPreloadAnimation::ActionPreloadAnimation(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _mask = 0;
+ _framerate = 0;
+
+ char fileName[25];
+
+ // The two %*u are usually 0 and dont seem to have a use
+ sscanf(line.c_str(), "%24s %*u %*u %d %d", fileName, &_mask, &_framerate);
+
+ // Mask 0 means "no transparency" in this case. Since we use a common blitting
+ // code for images and animations, we set it to -1 to avoid confusion with
+ // color 0, which is used as a mask in some images
+ if (_mask == 0)
+ _mask = -1;
+
+ _fileName = Common::String(fileName);
+}
+
+ActionPreloadAnimation::~ActionPreloadAnimation() {
+ _scriptManager->deleteSideFx(_slotKey);
+}
+
+bool ActionPreloadAnimation::execute() {
+ AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_slotKey);
+
+ if (!nod) {
+ nod = new AnimationEffect(_engine, _slotKey, _fileName, _mask, _framerate, false);
+ _scriptManager->addSideFX(nod);
+ } else
+ nod->stop();
+ _scriptManager->setStateValue(_slotKey, 2);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionUnloadAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionUnloadAnimation::ActionUnloadAnimation(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+
+ sscanf(line.c_str(), "%u", &_key);
+}
+
+bool ActionUnloadAnimation::execute() {
+ AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_key);
+
+ if (nod && nod->getType() == ScriptingEffect::SCRIPTING_EFFECT_ANIM)
+ _scriptManager->deleteSideFx(_key);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPlayAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPlayAnimation::ActionPlayAnimation(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _x = 0;
+ _y = 0;
+ _x2 = 0;
+ _y2 = 0;
+ _start = 0;
+ _end = 0;
+ _loopCount = 0;
+ _mask = 0;
+ _framerate = 0;
+
+ char fileName[25];
+
+ // The two %*u are always 0 and dont seem to have a use
+ sscanf(line.c_str(),
+ "%24s %u %u %u %u %u %u %d %*u %*u %d %d",
+ fileName, &_x, &_y, &_x2, &_y2, &_start, &_end, &_loopCount, &_mask, &_framerate);
+
+ // Mask 0 means "no transparency" in this case. Since we use a common blitting
+ // code for images and animations, we set it to -1 to avoid confusion with
+ // color 0, which is used as a mask in some images
+ if (_mask == 0)
+ _mask = -1;
+
+ _fileName = Common::String(fileName);
+
+ // WORKAROUND for bug #6769, location me1g.scr (the "Alchemical debacle"
+ // video in ZGI). We only scale up by 2x, in AnimationEffect::process(),
+ // but the dimensions of the target frame are off by 2 pixels. We fix that
+ // here, so that the video can be scaled.
+ if (_fileName == "me1ga011.avi" && _y2 == 213)
+ _y2 = 215;
+}
+
+ActionPlayAnimation::~ActionPlayAnimation() {
+ _scriptManager->deleteSideFx(_slotKey);
+}
+
+bool ActionPlayAnimation::execute() {
+ AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_slotKey);
+
+ if (!nod) {
+ nod = new AnimationEffect(_engine, _slotKey, _fileName, _mask, _framerate);
+ _scriptManager->addSideFX(nod);
+ } else
+ nod->stop();
+
+ if (nod)
+ nod->addPlayNode(_slotKey, _x, _y, _x2, _y2, _start, _end, _loopCount);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionPlayPreloadAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _controlKey = 0;
+ _x1 = 0;
+ _y1 = 0;
+ _x2 = 0;
+ _y2 = 0;
+ _startFrame = 0;
+ _endFrame = 0;
+ _loopCount = 0;
+
+ sscanf(line.c_str(),
+ "%u %u %u %u %u %u %u %u",
+ &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount);
+}
+
+bool ActionPlayPreloadAnimation::execute() {
+ AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_controlKey);
+
+ if (nod)
+ nod->addPlayNode(_slotKey, _x1, _y1, _x2, _y2, _startFrame, _endFrame, _loopCount);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionQuit
+//////////////////////////////////////////////////////////////////////////////
+
+bool ActionQuit::execute() {
+ _engine->quitGame();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionRegion - only used by Zork: Nemesis
+//////////////////////////////////////////////////////////////////////////////
+
+ActionRegion::ActionRegion(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _delay = 0;
+ _type = 0;
+ _unk1 = 0;
+ _unk2 = 0;
+
+ char art[64];
+ char custom[64];
+
+ int32 x1 = 0, x2 = 0, y1 = 0, y2 = 0;
+
+ sscanf(line.c_str(), "%s %d %d %d %d %hu %hu %hu %hu %s", art, &x1, &y1, &x2, &y2, &_delay, &_type, &_unk1, &_unk2, custom);
+ _art = Common::String(art);
+ _custom = Common::String(custom);
+ _rect = Common::Rect(x1, y1, x2 + 1, y2 + 1);
+}
+
+ActionRegion::~ActionRegion() {
+ _scriptManager->killSideFx(_slotKey);
+}
+
+bool ActionRegion::execute() {
+ if (_scriptManager->getSideFX(_slotKey))
+ return true;
+
+ GraphicsEffect *effect = NULL;
+ switch (_type) {
+ case 0: {
+ uint16 centerX, centerY, frames;
+ double amplitude, waveln, speed;
+ sscanf(_custom.c_str(), "%hu,%hu,%hu,%lf,%lf,%lf,", &centerX, &centerY, &frames, &amplitude, &waveln, &speed);
+ effect = new WaveFx(_engine, _slotKey, _rect, _unk1, frames, centerX, centerY, amplitude, waveln, speed);
+ }
+ break;
+ case 1: {
+ uint16 aX, aY, aD;
+ if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA)
+ sscanf(_art.c_str(), "useart[%hu,%hu,%hu]", &aY, &aX, &aD);
+ else
+ sscanf(_art.c_str(), "useart[%hu,%hu,%hu]", &aX, &aY, &aD);
+ int8 minD;
+ int8 maxD;
+ EffectMap *_map = _engine->getRenderManager()->makeEffectMap(Common::Point(aX, aY), aD, _rect, &minD, &maxD);
+ effect = new LightFx(_engine, _slotKey, _rect, _unk1, _map, atoi(_custom.c_str()), minD, maxD);
+ }
+ break;
+ case 9: {
+ int16 dum1;
+ int32 dum2;
+ char buf[64];
+ sscanf(_custom.c_str(), "%hd,%d,%s", &dum1, &dum2, buf);
+ Graphics::Surface tempMask;
+ _engine->getRenderManager()->readImageToSurface(_art, tempMask);
+ if (_rect.width() != tempMask.w)
+ _rect.setWidth(tempMask.w);
+ if (_rect.height() != tempMask.h)
+ _rect.setHeight(tempMask.h);
+
+ EffectMap *_map = _engine->getRenderManager()->makeEffectMap(tempMask, 0);
+ effect = new FogFx(_engine, _slotKey, _rect, _unk1, _map, Common::String(buf));
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (effect) {
+ _scriptManager->addSideFX(new RegionNode(_engine, _slotKey, effect, _delay));
+ _engine->getRenderManager()->addEffect(effect);
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionRandom
+//////////////////////////////////////////////////////////////////////////////
+
+ActionRandom::ActionRandom(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ char maxBuffer[64];
+ memset(maxBuffer, 0, 64);
+ sscanf(line.c_str(), "%s", maxBuffer);
+ _max = new ValueSlot(_scriptManager, maxBuffer);
+}
+
+ActionRandom::~ActionRandom() {
+ delete _max;
+}
+
+bool ActionRandom::execute() {
+ uint randNumber = _engine->getRandomSource()->getRandomNumber(_max->getValue());
+ _scriptManager->setStateValue(_slotKey, randNumber);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionRestoreGame
+//////////////////////////////////////////////////////////////////////////////
+
+ActionRestoreGame::ActionRestoreGame(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ char buf[128];
+ sscanf(line.c_str(), "%s", buf);
+ _fileName = Common::String(buf);
+}
+
+bool ActionRestoreGame::execute() {
+ _engine->getSaveManager()->loadGame(-1);
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionRotateTo
+//////////////////////////////////////////////////////////////////////////////
+
+ActionRotateTo::ActionRotateTo(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _time = 0;
+ _toPos = 0;
+
+ sscanf(line.c_str(), "%d, %d", &_toPos, &_time);
+}
+
+bool ActionRotateTo::execute() {
+ _engine->getRenderManager()->rotateTo(_toPos, _time);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionSetPartialScreen
+//////////////////////////////////////////////////////////////////////////////
+
+ActionSetPartialScreen::ActionSetPartialScreen(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _x = 0;
+ _y = 0;
+
+ char fileName[25];
+
+ sscanf(line.c_str(), "%u %u %24s %*u %d", &_x, &_y, fileName, &_backgroundColor);
+
+ _fileName = Common::String(fileName);
+
+ if (_backgroundColor > 65535) {
+ warning("Background color for ActionSetPartialScreen is bigger than a uint16");
+ }
+}
+
+bool ActionSetPartialScreen::execute() {
+ RenderManager *renderManager = _engine->getRenderManager();
+
+ if (_engine->getGameId() == GID_NEMESIS) {
+ if (_backgroundColor)
+ renderManager->renderImageToBackground(_fileName, _x, _y, 0, 0);
+ else
+ renderManager->renderImageToBackground(_fileName, _x, _y);
+ } else {
+ if (_backgroundColor >= 0)
+ renderManager->renderImageToBackground(_fileName, _x, _y, _backgroundColor);
+ else if (_backgroundColor == -2)
+ renderManager->renderImageToBackground(_fileName, _x, _y, 0, 0);
+ else
+ renderManager->renderImageToBackground(_fileName, _x, _y);
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionSetScreen
+//////////////////////////////////////////////////////////////////////////////
+
+ActionSetScreen::ActionSetScreen(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ char fileName[25];
+ sscanf(line.c_str(), "%24s", fileName);
+
+ _fileName = Common::String(fileName);
+}
+
+bool ActionSetScreen::execute() {
+ _engine->getRenderManager()->setBackgroundImage(_fileName);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionStop
+//////////////////////////////////////////////////////////////////////////////
+
+ActionStop::ActionStop(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _key = 0;
+ sscanf(line.c_str(), "%u", &_key);
+}
+
+bool ActionStop::execute() {
+ _scriptManager->stopSideFx(_key);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionStreamVideo
+//////////////////////////////////////////////////////////////////////////////
+
+ActionStreamVideo::ActionStreamVideo(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _x1 = 0;
+ _x2 = 0;
+ _y1 = 0;
+ _y2 = 0;
+ _flags = 0;
+
+ char fileName[25];
+ uint skipline = 0; //skipline - render video with skip every second line, not skippable.
+
+ sscanf(line.c_str(), "%24s %u %u %u %u %u %u", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skipline);
+
+ _fileName = Common::String(fileName);
+ _skippable = true;
+}
+
+bool ActionStreamVideo::execute() {
+ Video::VideoDecoder *decoder;
+ Common::Rect destRect = Common::Rect(_x1, _y1, _x2 + 1, _y2 + 1);
+ Common::String subname = _fileName;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+ bool subtitleExists = _engine->getSearchManager()->hasFile(subname);
+ bool switchToHires = false;
+
+// NOTE: We only show the hires MPEG2 videos when libmpeg2 is compiled in,
+// otherwise we fall back to the lowres ones
+#ifdef USE_MPEG2
+ Common::String hiresFileName = _fileName;
+ hiresFileName.setChar('d', hiresFileName.size() - 8);
+ hiresFileName.setChar('v', hiresFileName.size() - 3);
+ hiresFileName.setChar('o', hiresFileName.size() - 2);
+ hiresFileName.setChar('b', hiresFileName.size() - 1);
+
+ if (_scriptManager->getStateValue(StateKey_MPEGMovies) == 1 &&_engine->getSearchManager()->hasFile(hiresFileName)) {
+ // TODO: Enable once AC3 support is implemented
+ if (!_engine->getSearchManager()->hasFile(_fileName)) // Check for the regular video
+ return true;
+ warning("The hires videos of the DVD version of ZGI aren't supported yet, using lowres");
+ //_fileName = hiresFileName;
+ //switchToHires = true;
+ } else if (!_engine->getSearchManager()->hasFile(_fileName))
+ return true;
+#else
+ if (!_engine->getSearchManager()->hasFile(_fileName))
+ return true;
+#endif
+
+ decoder = _engine->loadAnimation(_fileName);
+ Subtitle *sub = (subtitleExists) ? new Subtitle(_engine, subname, switchToHires) : NULL;
+
+ _engine->getCursorManager()->showMouse(false);
+
+ if (switchToHires) {
+ _engine->initHiresScreen();
+ destRect = Common::Rect(40, -40, 760, 440);
+ Common::Rect workingWindow = _engine->_workingWindow;
+ workingWindow.translate(0, -40);
+ _engine->getRenderManager()->initSubArea(HIRES_WINDOW_WIDTH, HIRES_WINDOW_HEIGHT, workingWindow);
+ }
+
+ _engine->playVideo(*decoder, destRect, _skippable, sub);
+
+ if (switchToHires) {
+ _engine->initScreen();
+ _engine->getRenderManager()->initSubArea(WINDOW_WIDTH, WINDOW_HEIGHT, _engine->_workingWindow);
+ }
+
+ _engine->getCursorManager()->showMouse(true);
+
+ delete decoder;
+ delete sub;
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionSyncSound
+//////////////////////////////////////////////////////////////////////////////
+
+ActionSyncSound::ActionSyncSound(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _syncto = 0;
+
+ char fileName[25];
+ int notUsed = 0;
+
+ sscanf(line.c_str(), "%d %d %24s", &_syncto, &notUsed, fileName);
+
+ _fileName = Common::String(fileName);
+}
+
+bool ActionSyncSound::execute() {
+ ScriptingEffect *fx = _scriptManager->getSideFX(_syncto);
+ if (!fx)
+ return true;
+
+ if (!(fx->getType() & ScriptingEffect::SCRIPTING_EFFECT_ANIM))
+ return true;
+
+ _scriptManager->addSideFX(new SyncSoundNode(_engine, _slotKey, _fileName, _syncto));
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionTimer
+//////////////////////////////////////////////////////////////////////////////
+
+ActionTimer::ActionTimer(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ char timeBuffer[64];
+ memset(timeBuffer, 0, 64);
+ sscanf(line.c_str(), "%s", timeBuffer);
+ _time = new ValueSlot(_scriptManager, timeBuffer);
+}
+
+ActionTimer::~ActionTimer() {
+ delete _time;
+ _scriptManager->killSideFx(_slotKey);
+}
+
+bool ActionTimer::execute() {
+ if (_scriptManager->getSideFX(_slotKey))
+ return true;
+ _scriptManager->addSideFX(new TimerNode(_engine, _slotKey, _time->getValue()));
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionTtyText
+//////////////////////////////////////////////////////////////////////////////
+
+ActionTtyText::ActionTtyText(ZVision *engine, int32 slotKey, const Common::String &line) :
+ ResultAction(engine, slotKey) {
+ _delay = 0;
+
+ char filename[64];
+ int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
+ sscanf(line.c_str(), "%d %d %d %d %63s %u", &x1, &y1, &x2, &y2, filename, &_delay);
+ _r = Common::Rect(x1, y1, x2, y2);
+ _filename = Common::String(filename);
+}
+
+ActionTtyText::~ActionTtyText() {
+ _scriptManager->killSideFx(_slotKey);
+}
+
+bool ActionTtyText::execute() {
+ if (_scriptManager->getSideFX(_slotKey))
+ return true;
+ _scriptManager->addSideFX(new ttyTextNode(_engine, _slotKey, _filename, _r, _delay));
+ return true;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/actions.h b/engines/zvision/scripting/actions.h
new file mode 100644
index 0000000000..bde1baa291
--- /dev/null
+++ b/engines/zvision/scripting/actions.h
@@ -0,0 +1,444 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_ACTIONS_H
+#define ZVISION_ACTIONS_H
+
+#include "common/str.h"
+#include "common/rect.h"
+
+#include "audio/mixer.h"
+
+namespace ZVision {
+
+// Forward declaration of ZVision. This file is included before ZVision is declared
+class ZVision;
+class ScriptManager;
+class ValueSlot;
+
+/**
+ * The base class that represents any action that a Puzzle can take.
+ * This class is purely virtual.
+ */
+class ResultAction {
+public:
+ ResultAction(ZVision *engine, int32 slotkey);
+ virtual ~ResultAction() {}
+ /**
+ * This is called by the script system whenever a Puzzle's criteria are found to be true.
+ * It should execute any necessary actions and return a value indicating whether the script
+ * system should continue to test puzzles. In 99% of cases this will be 'true'.
+ *
+ * @param engine A pointer to the base engine so the ResultAction can access all the necessary methods
+ * @return Should the script system continue to test any remaining puzzles (true) or immediately break and go on to the next frame (false)
+ */
+ virtual bool execute() = 0;
+protected:
+ ZVision *_engine;
+ ScriptManager *_scriptManager;
+ int32 _slotKey;
+};
+
+class ActionAdd : public ResultAction {
+public:
+ ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+ int _value;
+};
+
+class ActionAssign : public ResultAction {
+public:
+ ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionAssign();
+ bool execute();
+
+private:
+ uint32 _key;
+ ValueSlot *_value;
+};
+
+class ActionAttenuate : public ResultAction {
+public:
+ ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+ int32 _attenuation;
+};
+
+class ActionChangeLocation : public ResultAction {
+public:
+ ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ char _world;
+ char _room;
+ char _node;
+ char _view;
+ uint32 _offset;
+};
+
+class ActionCrossfade : public ResultAction {
+public:
+ ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _keyOne;
+ uint32 _keyTwo;
+ int32 _oneStartVolume;
+ int32 _twoStartVolume;
+ int32 _oneEndVolume;
+ int32 _twoEndVolume;
+ int32 _timeInMillis;
+};
+
+class ActionCursor : public ResultAction {
+public:
+ ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint8 _action;
+};
+
+class ActionDelayRender : public ResultAction {
+public:
+ ActionDelayRender(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _framesToDelay;
+};
+
+class ActionDisableControl : public ResultAction {
+public:
+ ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
+class ActionDisplayMessage : public ResultAction {
+public:
+ ActionDisplayMessage(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ int16 _control;
+ int16 _msgid;
+};
+
+class ActionDissolve : public ResultAction {
+public:
+ ActionDissolve(ZVision *engine);
+ bool execute();
+};
+
+class ActionDistort : public ResultAction {
+public:
+ ActionDistort(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionDistort();
+ bool execute();
+
+private:
+ int16 _distSlot;
+ int16 _speed;
+ float _startAngle;
+ float _endAngle;
+ float _startLineScale;
+ float _endLineScale;
+};
+
+class ActionEnableControl : public ResultAction {
+public:
+ ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
+class ActionFlushMouseEvents : public ResultAction {
+public:
+ ActionFlushMouseEvents(ZVision *engine, int32 slotkey);
+ bool execute();
+};
+
+class ActionInventory : public ResultAction {
+public:
+ ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ int8 _type;
+ int32 _key;
+};
+
+class ActionKill : public ResultAction {
+public:
+ ActionKill(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+ uint32 _type;
+};
+
+class ActionMenuBarEnable : public ResultAction {
+public:
+ ActionMenuBarEnable(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ uint16 _menus;
+};
+
+class ActionMusic : public ResultAction {
+public:
+ ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global);
+ ~ActionMusic();
+ bool execute();
+
+private:
+ Common::String _fileName;
+ bool _loop;
+ ValueSlot *_volume;
+ bool _universe;
+ bool _midi;
+ int8 _note;
+ int8 _prog;
+};
+
+class ActionPanTrack : public ResultAction {
+public:
+ ActionPanTrack(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPanTrack();
+ bool execute();
+
+private:
+ int32 _pos;
+ uint32 _musicSlot;
+};
+
+class ActionPlayAnimation : public ResultAction {
+public:
+ ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPlayAnimation();
+ bool execute();
+
+private:
+ Common::String _fileName;
+ uint32 _x;
+ uint32 _y;
+ uint32 _x2;
+ uint32 _y2;
+ uint32 _start;
+ uint32 _end;
+ int32 _mask;
+ int32 _framerate;
+ int32 _loopCount;
+};
+
+class ActionPlayPreloadAnimation : public ResultAction {
+public:
+ ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _controlKey;
+ uint32 _x1;
+ uint32 _y1;
+ uint32 _x2;
+ uint32 _y2;
+ uint _startFrame;
+ uint _endFrame;
+ uint _loopCount;
+};
+
+class ActionPreloadAnimation : public ResultAction {
+public:
+ ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPreloadAnimation();
+ bool execute();
+
+private:
+ Common::String _fileName;
+ int32 _mask;
+ int32 _framerate;
+};
+
+class ActionPreferences : public ResultAction {
+public:
+ ActionPreferences(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ bool _save;
+};
+
+class ActionQuit : public ResultAction {
+public:
+ ActionQuit(ZVision *engine, int32 slotkey) : ResultAction(engine, slotkey) {}
+ bool execute();
+};
+
+class ActionRegion : public ResultAction {
+public:
+ ActionRegion(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionRegion();
+ bool execute();
+
+private:
+ Common::String _art;
+ Common::String _custom;
+ Common::Rect _rect;
+ uint16 _delay;
+ uint16 _type;
+ uint16 _unk1;
+ uint16 _unk2;
+};
+
+// Only used by ZGI (locations cd6e, cd6k, dg2f, dg4e, dv1j)
+class ActionUnloadAnimation : public ResultAction {
+public:
+ ActionUnloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ uint32 _key;
+};
+
+class ActionRandom : public ResultAction {
+public:
+ ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionRandom();
+ bool execute();
+
+private:
+ ValueSlot *_max;
+};
+
+class ActionRestoreGame : public ResultAction {
+public:
+ ActionRestoreGame(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ Common::String _fileName;
+};
+
+class ActionRotateTo : public ResultAction {
+public:
+ ActionRotateTo(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ int32 _toPos;
+ int32 _time;
+};
+
+class ActionSetPartialScreen : public ResultAction {
+public:
+ ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint _x;
+ uint _y;
+ Common::String _fileName;
+ int32 _backgroundColor;
+};
+
+class ActionSetScreen : public ResultAction {
+public:
+ ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ Common::String _fileName;
+};
+
+class ActionStop : public ResultAction {
+public:
+ ActionStop(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
+class ActionStreamVideo : public ResultAction {
+public:
+ ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ enum {
+ DIFFERENT_DIMENSIONS = 0x1 // 0x1 flags that the destRect dimensions are different from the original video dimensions
+ };
+
+ Common::String _fileName;
+ uint _x1;
+ uint _y1;
+ uint _x2;
+ uint _y2;
+ uint _flags;
+ bool _skippable;
+};
+
+class ActionSyncSound : public ResultAction {
+public:
+ ActionSyncSound(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ int _syncto;
+ Common::String _fileName;
+};
+
+class ActionTimer : public ResultAction {
+public:
+ ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTimer();
+ bool execute();
+private:
+ ValueSlot *_time;
+};
+
+class ActionTtyText : public ResultAction {
+public:
+ ActionTtyText(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTtyText();
+ bool execute();
+
+private:
+ Common::String _filename;
+ uint32 _delay;
+ Common::Rect _r;
+};
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/control.cpp b/engines/zvision/scripting/control.cpp
new file mode 100644
index 0000000000..81123eb99b
--- /dev/null
+++ b/engines/zvision/scripting/control.cpp
@@ -0,0 +1,138 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/control.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "zvision/zvision.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+void Control::parseFlatControl(ZVision *engine) {
+ engine->getRenderManager()->getRenderTable()->setRenderState(RenderTable::FLAT);
+}
+
+void Control::parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream) {
+ RenderTable *renderTable = engine->getRenderManager()->getRenderTable();
+ renderTable->setRenderState(RenderTable::PANORAMA);
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (line.matchString("angle*", true)) {
+ float fov;
+ sscanf(line.c_str(), "angle(%f)", &fov);
+ renderTable->setPanoramaFoV(fov);
+ } else if (line.matchString("linscale*", true)) {
+ float scale;
+ sscanf(line.c_str(), "linscale(%f)", &scale);
+ renderTable->setPanoramaScale(scale);
+ } else if (line.matchString("reversepana*", true)) {
+ uint reverse;
+ sscanf(line.c_str(), "reversepana(%u)", &reverse);
+ if (reverse == 1) {
+ renderTable->setPanoramaReverse(true);
+ }
+ } else if (line.matchString("zeropoint*", true)) {
+ uint point;
+ sscanf(line.c_str(), "zeropoint(%u)", &point);
+ renderTable->setPanoramaZeroPoint(point);
+ }
+
+ line = stream.readLine();
+ engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ }
+
+ renderTable->generateRenderTable();
+}
+
+// Only used in Zork Nemesis, handles tilt controls (ZGI doesn't have a tilt view)
+void Control::parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream) {
+ RenderTable *renderTable = engine->getRenderManager()->getRenderTable();
+ renderTable->setRenderState(RenderTable::TILT);
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (line.matchString("angle*", true)) {
+ float fov;
+ sscanf(line.c_str(), "angle(%f)", &fov);
+ renderTable->setTiltFoV(fov);
+ } else if (line.matchString("linscale*", true)) {
+ float scale;
+ sscanf(line.c_str(), "linscale(%f)", &scale);
+ renderTable->setTiltScale(scale);
+ } else if (line.matchString("reversepana*", true)) {
+ uint reverse;
+ sscanf(line.c_str(), "reversepana(%u)", &reverse);
+ if (reverse == 1) {
+ renderTable->setTiltReverse(true);
+ }
+ }
+
+ line = stream.readLine();
+ engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ }
+
+ renderTable->generateRenderTable();
+}
+
+void Control::getParams(const Common::String &inputStr, Common::String &parameter, Common::String &values) {
+ const char *chrs = inputStr.c_str();
+ uint lbr;
+
+ for (lbr = 0; lbr < inputStr.size(); lbr++)
+ if (chrs[lbr] == '(')
+ break;
+
+ if (lbr >= inputStr.size())
+ return;
+
+ uint rbr;
+
+ for (rbr = lbr + 1; rbr < inputStr.size(); rbr++)
+ if (chrs[rbr] == ')')
+ break;
+
+ if (rbr >= inputStr.size())
+ return;
+
+ parameter = Common::String(chrs, chrs + lbr);
+ values = Common::String(chrs + lbr + 1, chrs + rbr);
+}
+
+void Control::setVenus() {
+ if (_venusId >= 0)
+ if (_engine->getScriptManager()->getStateValue(_venusId) > 0)
+ _engine->getScriptManager()->setStateValue(StateKey_Venus, _venusId);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/control.h b/engines/zvision/scripting/control.h
new file mode 100644
index 0000000000..108b83fd00
--- /dev/null
+++ b/engines/zvision/scripting/control.h
@@ -0,0 +1,147 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_CONTROL_H
+#define ZVISION_CONTROL_H
+
+#include "common/keyboard.h"
+#include "common/str.h"
+
+namespace Common {
+class SeekableReadStream;
+struct Point;
+class WriteStream;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+/**
+ * The base class for all Controls.
+ *
+ * Controls are the things that the user interacts with. Ex: A lever on the door
+ */
+class Control {
+public:
+
+ enum ControlType {
+ CONTROL_UNKNOW,
+ CONTROL_INPUT,
+ CONTROL_PUSHTGL,
+ CONTROL_SLOT,
+ CONTROL_LEVER,
+ CONTROL_SAVE,
+ CONTROL_SAFE,
+ CONTROL_FIST,
+ CONTROL_TITLER,
+ CONTROL_HOTMOV,
+ CONTROL_PAINT
+ };
+
+ Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), _venusId(-1) {}
+ virtual ~Control() {}
+
+ uint32 getKey() {
+ return _key;
+ }
+
+ ControlType getType() {
+ return _type;
+ }
+
+ virtual void focus() {}
+ virtual void unfocus() {}
+ /**
+ * Called when LeftMouse is pushed. Default is NOP.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ virtual bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ return false;
+ }
+ /**
+ * Called when LeftMouse is lifted. Default is NOP.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ virtual bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ return false;
+ }
+ /**
+ * Called on every MouseMove. Default is NOP.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ * @return Was the cursor changed?
+ */
+ virtual bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ return false;
+ }
+ /**
+ * Called when a key is pressed. Default is NOP.
+ *
+ * @param keycode The key that was pressed
+ */
+ virtual bool onKeyDown(Common::KeyState keyState) {
+ return false;
+ }
+ /**
+ * Called when a key is released. Default is NOP.
+ *
+ * @param keycode The key that was pressed
+ */
+ virtual bool onKeyUp(Common::KeyState keyState) {
+ return false;
+ }
+ /**
+ * Processes the node given the deltaTime since last frame. Default is NOP.
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ virtual bool process(uint32 deltaTimeInMillis) {
+ return false;
+ }
+
+ void setVenus();
+
+protected:
+ ZVision *_engine;
+ uint32 _key;
+ int32 _venusId;
+
+ void getParams(const Common::String &inputStr, Common::String &parameter, Common::String &values);
+// Static member functions
+public:
+ static void parseFlatControl(ZVision *engine);
+ static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream);
+ static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
+private:
+ ControlType _type;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/fist_control.cpp b/engines/zvision/scripting/controls/fist_control.cpp
new file mode 100644
index 0000000000..f79c82dc79
--- /dev/null
+++ b/engines/zvision/scripting/controls/fist_control.cpp
@@ -0,0 +1,304 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/scripting/controls/fist_control.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+#include "zvision/video/rlf_decoder.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "graphics/surface.h"
+#include "video/video_decoder.h"
+
+namespace ZVision {
+
+FistControl::FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_FIST) {
+ _cursor = CursorIndex_Idle;
+ _animation = NULL;
+ _soundKey = 0;
+ _fiststatus = 0;
+ _order = 0;
+ _fistnum = 0;
+
+ _animationId = 0;
+
+ clearFistArray(_fistsUp);
+ clearFistArray(_fistsDwn);
+
+ _numEntries = 0;
+ _entries.clear();
+
+ _anmRect = Common::Rect();
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("sound_key", true)) {
+ _soundKey = atoi(values.c_str());
+ } else if (param.matchString("cursor", true)) {
+ _cursor = _engine->getCursorManager()->getCursorId(values);
+ } else if (param.matchString("descfile", true)) {
+ readDescFile(values);
+ } else if (param.matchString("animation_id", true)) {
+ _animationId = atoi(values.c_str());
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+}
+
+FistControl::~FistControl() {
+ if (_animation)
+ delete _animation;
+
+ clearFistArray(_fistsUp);
+ clearFistArray(_fistsDwn);
+ _entries.clear();
+}
+
+bool FistControl::process(uint32 deltaTimeInMillis) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_animation && _animation->isPlaying()) {
+ if (_animation->endOfVideo()) {
+ _animation->stop();
+ _engine->getScriptManager()->setStateValue(_animationId, 2);
+ return false;
+ }
+
+ if (_animation->needsUpdate()) {
+ const Graphics::Surface *frameData = _animation->decodeNextFrame();
+ if (frameData)
+ // WORKAROUND: Ignore the target frame dimensions for the finger animations.
+ // The target dimensions specify an area smaller than expected, thus if we
+ // scale the finger videos to fit these dimensions, they are not aligned
+ // correctly. Not scaling these videos yields a result identical to the
+ // original. Fixes bug #6784.
+ _engine->getRenderManager()->blitSurfaceToBkg(*frameData, _anmRect.left, _anmRect.top);
+ }
+ }
+
+ return false;
+}
+
+bool FistControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (mouseIn(screenSpacePos, backgroundImageSpacePos) >= 0) {
+ _engine->getCursorManager()->changeCursor(_cursor);
+ return true;
+ }
+
+ return false;
+}
+
+bool FistControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ int fistNumber = mouseIn(screenSpacePos, backgroundImageSpacePos);
+
+ if (fistNumber >= 0) {
+ setVenus();
+
+ uint32 oldStatus = _fiststatus;
+ _fiststatus ^= (1 << fistNumber);
+
+ for (int i = 0; i < _numEntries; i++)
+ if (_entries[i]._bitsStrt == oldStatus && _entries[i]._bitsEnd == _fiststatus) {
+ if (_animation) {
+ _animation->stop();
+ _animation->seekToFrame(_entries[i]._anmStrt);
+ _animation->setEndFrame(_entries[i]._anmEnd);
+ _animation->start();
+ }
+
+ _engine->getScriptManager()->setStateValue(_animationId, 1);
+ _engine->getScriptManager()->setStateValue(_soundKey, _entries[i]._sound);
+ break;
+ }
+
+ _engine->getScriptManager()->setStateValue(_key, _fiststatus);
+ }
+
+ return false;
+}
+
+void FistControl::readDescFile(const Common::String &fileName) {
+ Common::File file;
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
+ warning("Desc file %s could could be opened", fileName.c_str());
+ return;
+ }
+
+ Common::String line;
+ Common::String param;
+ Common::String values;
+
+ while (!file.eos()) {
+ line = file.readLine();
+ getFistParams(line, param, values);
+
+ if (param.matchString("animation_id", true)) {
+ // Not used
+ } else if (param.matchString("animation", true)) {
+ _animation = _engine->loadAnimation(values);
+ } else if (param.matchString("anim_rect", true)) {
+ int left, top, right, bottom;
+ sscanf(values.c_str(), "%d %d %d %d", &left, &top, &right, &bottom);
+ _anmRect = Common::Rect(left, top, right, bottom);
+ } else if (param.matchString("num_fingers", true)) {
+ sscanf(values.c_str(), "%d", &_fistnum);
+ _fistsUp.resize(_fistnum);
+ _fistsDwn.resize(_fistnum);
+ } else if (param.matchString("entries", true)) {
+ sscanf(values.c_str(), "%d", &_numEntries);
+ _entries.resize(_numEntries);
+ } else if (param.matchString("eval_order_ascending", true)) {
+ sscanf(values.c_str(), "%d", &_order);
+ } else if (param.matchString("up_hs_num_*", true)) {
+ int fist, num;
+ num = atoi(values.c_str());
+
+ sscanf(param.c_str(), "up_hs_num_%d", &fist);
+ _fistsUp[fist].resize(num);
+ } else if (param.matchString("up_hs_*", true)) {
+ int16 fist, box, x1, y1, x2, y2;
+ sscanf(param.c_str(), "up_hs_%hd_%hd", &fist, &box);
+ sscanf(values.c_str(), "%hd %hd %hd %hd", &x1, &y1, &x2, &y2);
+ (_fistsUp[fist])[box] = Common::Rect(x1, y1, x2, y2);
+ } else if (param.matchString("down_hs_num_*", true)) {
+ int fist, num;
+ num = atoi(values.c_str());
+
+ sscanf(param.c_str(), "down_hs_num_%d", &fist);
+ _fistsDwn[fist].resize(num);
+ } else if (param.matchString("down_hs_*", true)) {
+ int16 fist, box, x1, y1, x2, y2;
+ sscanf(param.c_str(), "down_hs_%hd_%hd", &fist, &box);
+ sscanf(values.c_str(), "%hd %hd %hd %hd", &x1, &y1, &x2, &y2);
+ (_fistsDwn[fist])[box] = Common::Rect(x1, y1, x2, y2);
+ } else {
+ int entry, start, end, sound;
+ char bitsStart[33];
+ char bitsEnd[33];
+ entry = atoi(param.c_str());
+ if (sscanf(values.c_str(), "%s %s %d %d (%d)", bitsStart, bitsEnd, &start, &end, &sound) == 5) {
+ _entries[entry]._bitsStrt = readBits(bitsStart);
+ _entries[entry]._bitsEnd = readBits(bitsEnd);
+ _entries[entry]._anmStrt = start;
+ _entries[entry]._anmEnd = end;
+ _entries[entry]._sound = sound;
+ }
+ }
+ }
+ file.close();
+}
+
+void FistControl::clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr) {
+ for (uint i = 0; i < arr.size(); i++)
+ arr[i].clear();
+
+ arr.clear();
+}
+
+uint32 FistControl::readBits(const char *str) {
+ uint32 bfield = 0;
+ int len = strlen(str);
+ for (int i = 0; i < len; i++)
+ if (str[i] != '0')
+ bfield |= (1 << i);
+ return bfield;
+}
+
+int FistControl::mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_order) {
+ for (int i = 0; i < _fistnum; i++) {
+ if (((_fiststatus >> i) & 1) == 1) {
+ for (uint j = 0; j < _fistsDwn[i].size(); j++)
+ if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
+ return i;
+ } else {
+ for (uint j = 0; j < _fistsUp[i].size(); j++)
+ if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
+ return i;
+ }
+ }
+ } else {
+ for (int i = _fistnum - 1; i >= 0; i--) {
+ if (((_fiststatus >> i) & 1) == 1) {
+ for (uint j = 0; j < _fistsDwn[i].size(); j++)
+ if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
+ return i;
+ } else {
+ for (uint j = 0; j < _fistsUp[i].size(); j++)
+ if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
+ return i;
+ }
+ }
+ }
+ return -1;
+}
+
+void FistControl::getFistParams(const Common::String &inputStr, Common::String &parameter, Common::String &values) {
+ const char *chrs = inputStr.c_str();
+ uint lbr;
+
+ for (lbr = 0; lbr < inputStr.size(); lbr++)
+ if (chrs[lbr] == ':')
+ break;
+
+ if (lbr >= inputStr.size())
+ return;
+
+ uint rbr;
+
+ for (rbr = lbr + 1; rbr < inputStr.size(); rbr++)
+ if (chrs[rbr] == '~')
+ break;
+
+ if (rbr >= inputStr.size())
+ return;
+
+ parameter = Common::String(chrs, chrs + lbr);
+ values = Common::String(chrs + lbr + 1, chrs + rbr);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h
new file mode 100644
index 0000000000..d7cbcb1f71
--- /dev/null
+++ b/engines/zvision/scripting/controls/fist_control.h
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_FIST_CONTROL_H
+#define ZVISION_FIST_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/array.h"
+#include "common/rect.h"
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
+class FistControl : public Control {
+public:
+ FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~FistControl();
+
+private:
+ uint32 _fiststatus;
+ int _fistnum;
+ int16 _cursor;
+ int _order;
+
+ Common::Array< Common::Array<Common::Rect> > _fistsUp;
+ Common::Array< Common::Array<Common::Rect> > _fistsDwn;
+
+ int32 _numEntries;
+
+ struct entries {
+ uint32 _bitsStrt;
+ uint32 _bitsEnd;
+ int32 _anmStrt;
+ int32 _anmEnd;
+ int32 _sound;
+ };
+
+ Common::Array<entries> _entries;
+
+ Video::VideoDecoder *_animation;
+ Common::Rect _anmRect;
+ int32 _soundKey;
+ int32 _animationId;
+
+public:
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ void readDescFile(const Common::String &fileName);
+ void clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr);
+ uint32 readBits(const char *str);
+ int mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ void getFistParams(const Common::String &inputStr, Common::String &parameter, Common::String &values);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/hotmov_control.cpp b/engines/zvision/scripting/controls/hotmov_control.cpp
new file mode 100644
index 0000000000..182447a990
--- /dev/null
+++ b/engines/zvision/scripting/controls/hotmov_control.cpp
@@ -0,0 +1,188 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/hotmov_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "graphics/surface.h"
+#include "video/video_decoder.h"
+
+namespace ZVision {
+
+HotMovControl::HotMovControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_HOTMOV) {
+ _animation = NULL;
+ _cycle = 0;
+ _frames.clear();
+ _cyclesCount = 0;
+ _framesCount = 0;
+
+ _engine->getScriptManager()->setStateValue(_key, 0);
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("hs_frame_list", true)) {
+ readHsFile(values);
+ } else if (param.matchString("rectangle", true)) {
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
+
+ _rectangle = Common::Rect(x, y, width, height);
+ } else if (param.matchString("num_frames", true)) {
+ _framesCount = atoi(values.c_str());
+ } else if (param.matchString("num_cycles", true)) {
+ _cyclesCount = atoi(values.c_str());
+ } else if (param.matchString("animation", true)) {
+ char filename[64];
+ sscanf(values.c_str(), "%s", filename);
+ values = Common::String(filename);
+ _animation = _engine->loadAnimation(values);
+ _animation->start();
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+}
+
+HotMovControl::~HotMovControl() {
+ if (_animation)
+ delete _animation;
+
+ _frames.clear();
+}
+
+bool HotMovControl::process(uint32 deltaTimeInMillis) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_cycle < _cyclesCount) {
+ if (_animation && _animation->endOfVideo()) {
+ _cycle++;
+
+ if (_cycle == _cyclesCount) {
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ return false;
+ }
+
+ _animation->rewind();
+ }
+
+ if (_animation && _animation->needsUpdate()) {
+ const Graphics::Surface *frameData = _animation->decodeNextFrame();
+ if (frameData)
+ _engine->getRenderManager()->blitSurfaceToBkgScaled(*frameData, _rectangle);
+ }
+ }
+
+ return false;
+}
+
+bool HotMovControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (!_animation)
+ return false;
+
+ if (_cycle < _cyclesCount) {
+ if (_frames[_animation->getCurFrame()].contains(backgroundImageSpacePos)) {
+ _engine->getCursorManager()->changeCursor(CursorIndex_Active);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool HotMovControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (!_animation)
+ return false;
+
+ if (_cycle < _cyclesCount) {
+ if (_frames[_animation->getCurFrame()].contains(backgroundImageSpacePos)) {
+ setVenus();
+ _engine->getScriptManager()->setStateValue(_key, 1);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void HotMovControl::readHsFile(const Common::String &fileName) {
+ if (_framesCount == 0)
+ return;
+
+ Common::File file;
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
+ warning("HS file %s could could be opened", fileName.c_str());
+ return;
+ }
+
+ Common::String line;
+
+ _frames.resize(_framesCount);
+
+ while (!file.eos()) {
+ line = file.readLine();
+
+ int frame;
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(line.c_str(), "%d:%d %d %d %d~", &frame, &x, &y, &width, &height);
+
+ if (frame >= 0 && frame < _framesCount)
+ _frames[frame] = Common::Rect(x, y, width, height);
+ }
+ file.close();
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/hotmov_control.h b/engines/zvision/scripting/controls/hotmov_control.h
new file mode 100644
index 0000000000..99d1fd0979
--- /dev/null
+++ b/engines/zvision/scripting/controls/hotmov_control.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_HOTMOV_CONTROL_H
+#define ZVISION_HOTMOV_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/array.h"
+#include "common/rect.h"
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
+class HotMovControl : public Control {
+public:
+ HotMovControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~HotMovControl();
+
+private:
+ int32 _framesCount;
+ int32 _cycle;
+ int32 _cyclesCount;
+ Video::VideoDecoder *_animation;
+ Common::Rect _rectangle;
+ Common::Array<Common::Rect> _frames;
+public:
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ void readHsFile(const Common::String &fileName);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/input_control.cpp b/engines/zvision/scripting/controls/input_control.cpp
new file mode 100644
index 0000000000..9525333ef0
--- /dev/null
+++ b/engines/zvision/scripting/controls/input_control.cpp
@@ -0,0 +1,270 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/input_control.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/text/string_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/str.h"
+#include "common/stream.h"
+#include "common/rect.h"
+#include "video/video_decoder.h"
+
+namespace ZVision {
+
+InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_INPUT),
+ _background(0),
+ _nextTabstop(0),
+ _focused(false),
+ _textChanged(false),
+ _enterPressed(false),
+ _readOnly(false),
+ _txtWidth(0),
+ _animation(NULL) {
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("rectangle", true)) {
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2);
+
+ _textRectangle = Common::Rect(x1, y1, x2, y2);
+ } else if (param.matchString("aux_hotspot", true)) {
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2);
+
+ _headerRectangle = Common::Rect(x1, y1, x2, y2);
+ } else if (param.matchString("string_init", true)) {
+ uint fontFormatNumber;
+
+ sscanf(values.c_str(), "%u", &fontFormatNumber);
+
+ _stringInit.readAllStyles(_engine->getStringManager()->getTextLine(fontFormatNumber));
+ } else if (param.matchString("chooser_init_string", true)) {
+ uint fontFormatNumber;
+
+ sscanf(values.c_str(), "%u", &fontFormatNumber);
+
+ _stringChooserInit.readAllStyles(_engine->getStringManager()->getTextLine(fontFormatNumber));
+ } else if (param.matchString("next_tabstop", true)) {
+ sscanf(values.c_str(), "%u", &_nextTabstop);
+ } else if (param.matchString("cursor_dimensions", true)) {
+ // Ignore, use the dimensions in the animation file
+ } else if (param.matchString("cursor_animation_frames", true)) {
+ // Ignore, use the frame count in the animation file
+ } else if (param.matchString("cursor_animation", true)) {
+ char fileName[25];
+
+ sscanf(values.c_str(), "%24s %*u", fileName);
+
+ _animation = _engine->loadAnimation(fileName);
+ _animation->start();
+ } else if (param.matchString("focus", true)) {
+ _focused = true;
+ _engine->getScriptManager()->setFocusControlKey(_key);
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ _maxTxtWidth = _textRectangle.width();
+ if (_animation)
+ _maxTxtWidth -= _animation->getWidth();
+}
+
+InputControl::~InputControl() {
+ _background->free();
+ delete _background;
+}
+
+bool InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_textRectangle.contains(backgroundImageSpacePos)) {
+ if (!_readOnly) {
+ // Save
+ _engine->getScriptManager()->focusControl(_key);
+ setVenus();
+ } else {
+ // Restore
+ if (_currentInputText.size()) {
+ setVenus();
+ _enterPressed = true;
+ }
+ }
+ }
+ return false;
+}
+
+bool InputControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_textRectangle.contains(backgroundImageSpacePos)) {
+ if (!_readOnly) {
+ // Save
+ _engine->getCursorManager()->changeCursor(CursorIndex_Active);
+ return true;
+ } else {
+ // Restore
+ if (_currentInputText.size()) {
+ _engine->getCursorManager()->changeCursor(CursorIndex_Active);
+ _engine->getScriptManager()->focusControl(_key);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool InputControl::onKeyDown(Common::KeyState keyState) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (!_focused) {
+ return false;
+ }
+
+ if (keyState.keycode == Common::KEYCODE_BACKSPACE) {
+ if (!_readOnly) {
+ _currentInputText.deleteLastChar();
+ _textChanged = true;
+ }
+ } else if (keyState.keycode == Common::KEYCODE_RETURN) {
+ _enterPressed = true;
+ } else if (keyState.keycode == Common::KEYCODE_TAB) {
+ unfocus();
+ // Focus the next input control
+ _engine->getScriptManager()->focusControl(_nextTabstop);
+ // Don't process this event for other controls
+ return true;
+ } else {
+ if (!_readOnly) {
+ // Otherwise, append the new character to the end of the current text
+ uint16 asciiValue = keyState.ascii;
+ // We only care about text values
+ if (asciiValue >= 32 && asciiValue <= 126) {
+ _currentInputText += (char)asciiValue;
+ _textChanged = true;
+ }
+ }
+ }
+ return false;
+}
+
+bool InputControl::process(uint32 deltaTimeInMillis) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (!_background) {
+ _background = _engine->getRenderManager()->getBkgRect(_textRectangle);
+ }
+
+ // First see if we need to render the text
+ if (_textChanged) {
+ // Blit the text using the RenderManager
+
+ Graphics::Surface txt;
+ txt.copyFrom(*_background);
+
+ int32 oldTxtWidth = _txtWidth;
+
+ if (!_readOnly || !_focused)
+ _txtWidth = _engine->getTextRenderer()->drawText(_currentInputText, _stringInit, txt);
+ else
+ _txtWidth = _engine->getTextRenderer()->drawText(_currentInputText, _stringChooserInit, txt);
+
+ if (_readOnly || _txtWidth <= _maxTxtWidth)
+ _engine->getRenderManager()->blitSurfaceToBkg(txt, _textRectangle.left, _textRectangle.top);
+ else {
+ // Assume the last character caused the overflow.
+ _currentInputText.deleteLastChar();
+ _txtWidth = oldTxtWidth;
+ }
+
+ txt.free();
+ }
+
+ if (_animation && !_readOnly && _focused) {
+ if (_animation->endOfVideo())
+ _animation->rewind();
+
+ if (_animation->needsUpdate()) {
+ const Graphics::Surface *srf = _animation->decodeNextFrame();
+ int16 xx = _textRectangle.left + _txtWidth;
+ if (xx >= _textRectangle.left + (_textRectangle.width() - (int16)_animation->getWidth()))
+ xx = _textRectangle.left + _textRectangle.width() - (int16)_animation->getWidth();
+ _engine->getRenderManager()->blitSurfaceToBkg(*srf, xx, _textRectangle.top);
+ }
+ }
+
+ _textChanged = false;
+ return false;
+}
+
+bool InputControl::enterPress() {
+ if (_enterPressed) {
+ _enterPressed = false;
+ return true;
+ }
+ return false;
+}
+
+void InputControl::setText(const Common::String &_str) {
+ _currentInputText = _str;
+ _textChanged = true;
+}
+
+const Common::String InputControl::getText() {
+ return _currentInputText;
+}
+
+void InputControl::setReadOnly(bool readonly) {
+ _readOnly = readonly;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/input_control.h b/engines/zvision/scripting/controls/input_control.h
new file mode 100644
index 0000000000..6abdb3c692
--- /dev/null
+++ b/engines/zvision/scripting/controls/input_control.h
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_INPUT_CONTROL_H
+#define ZVISION_INPUT_CONTROL_H
+
+#include "zvision/scripting/control.h"
+#include "zvision/text/text.h"
+#include "zvision/text/string_manager.h"
+
+#include "common/rect.h"
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+class InputControl : public Control {
+public:
+ InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~InputControl();
+
+private:
+ Graphics::Surface *_background;
+ Common::Rect _textRectangle;
+ Common::Rect _headerRectangle;
+ TextStyleState _stringInit;
+ TextStyleState _stringChooserInit;
+ uint32 _nextTabstop;
+ bool _focused;
+
+ Common::String _currentInputText;
+ bool _textChanged;
+ bool _enterPressed;
+ bool _readOnly;
+
+ int16 _txtWidth;
+ int16 _maxTxtWidth;
+ Video::VideoDecoder *_animation;
+
+public:
+ void focus() {
+ _focused = true;
+ _textChanged = true;
+ }
+ void unfocus() {
+ _focused = false;
+ _textChanged = true;
+ }
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onKeyDown(Common::KeyState keyState);
+ bool process(uint32 deltaTimeInMillis);
+ void setText(const Common::String &_str);
+ const Common::String getText();
+ bool enterPress();
+ void setReadOnly(bool);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/lever_control.cpp b/engines/zvision/scripting/controls/lever_control.cpp
new file mode 100644
index 0000000000..0f105b424c
--- /dev/null
+++ b/engines/zvision/scripting/controls/lever_control.cpp
@@ -0,0 +1,411 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/lever_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "common/tokenizer.h"
+#include "common/system.h"
+#include "graphics/surface.h"
+#include "video/video_decoder.h"
+
+namespace ZVision {
+
+LeverControl::LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_LEVER),
+ _frameInfo(0),
+ _frameCount(0),
+ _startFrame(0),
+ _currentFrame(0),
+ _lastRenderedFrame(0),
+ _mouseIsCaptured(false),
+ _isReturning(false),
+ _accumulatedTime(0),
+ _returnRoutesCurrentFrame(0),
+ _animation(NULL),
+ _cursor(CursorIndex_Active),
+ _mirrored(false) {
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("descfile", true)) {
+ char levFileName[25];
+ sscanf(values.c_str(), "%24s", levFileName);
+
+ parseLevFile(levFileName);
+ } else if (param.matchString("cursor", true)) {
+ char cursorName[25];
+ sscanf(values.c_str(), "%24s", cursorName);
+
+ _cursor = _engine->getCursorManager()->getCursorId(Common::String(cursorName));
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ renderFrame(_currentFrame);
+}
+
+LeverControl::~LeverControl() {
+ if (_animation)
+ delete _animation;
+
+ delete[] _frameInfo;
+}
+
+void LeverControl::parseLevFile(const Common::String &fileName) {
+ Common::File file;
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
+ warning("LEV file %s could could be opened", fileName.c_str());
+ return;
+ }
+
+ Common::String line;
+ Common::String param;
+ Common::String values;
+
+ while (!file.eos()) {
+ line = file.readLine();
+ getLevParams(line, param, values);
+
+ if (param.matchString("animation_id", true)) {
+ // Not used
+ } else if (param.matchString("filename", true)) {
+ _animation = _engine->loadAnimation(values);
+ } else if (param.matchString("skipcolor", true)) {
+ // Not used
+ } else if (param.matchString("anim_coords", true)) {
+ int left, top, right, bottom;
+ sscanf(values.c_str(), "%d %d %d %d", &left, &top, &right, &bottom);
+
+ _animationCoords.left = left;
+ _animationCoords.top = top;
+ _animationCoords.right = right;
+ _animationCoords.bottom = bottom;
+ } else if (param.matchString("mirrored", true)) {
+ uint mirrored;
+ sscanf(values.c_str(), "%u", &mirrored);
+
+ _mirrored = mirrored == 0 ? false : true;
+ } else if (param.matchString("frames", true)) {
+ sscanf(values.c_str(), "%u", &_frameCount);
+
+ _frameInfo = new FrameInfo[_frameCount];
+ } else if (param.matchString("elsewhere", true)) {
+ // Not used
+ } else if (param.matchString("out_of_control", true)) {
+ // Not used
+ } else if (param.matchString("start_pos", true)) {
+ sscanf(values.c_str(), "%u", &_startFrame);
+ _currentFrame = _startFrame;
+ } else if (param.matchString("hotspot_deltas", true)) {
+ uint x;
+ uint y;
+ sscanf(values.c_str(), "%u %u", &x, &y);
+
+ _hotspotDelta.x = x;
+ _hotspotDelta.y = y;
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ } else {
+ uint frameNumber;
+ uint x, y;
+
+ line.toLowercase();
+
+ if (sscanf(line.c_str(), "%u:%u %u", &frameNumber, &x, &y) == 3) {
+ _frameInfo[frameNumber].hotspot.left = x;
+ _frameInfo[frameNumber].hotspot.top = y;
+ _frameInfo[frameNumber].hotspot.right = x + _hotspotDelta.x;
+ _frameInfo[frameNumber].hotspot.bottom = y + _hotspotDelta.y;
+ }
+
+ Common::StringTokenizer tokenizer(line, " ^=()~");
+ tokenizer.nextToken();
+ tokenizer.nextToken();
+
+ Common::String token = tokenizer.nextToken();
+ while (!tokenizer.empty()) {
+ if (token == "d") {
+ token = tokenizer.nextToken();
+
+ uint angle;
+ uint toFrame;
+ sscanf(token.c_str(), "%u,%u", &toFrame, &angle);
+
+ _frameInfo[frameNumber].directions.push_back(Direction(angle, toFrame));
+ } else if (token.hasPrefix("p")) {
+ // Format: P(<from> to <to>)
+ tokenizer.nextToken();
+ tokenizer.nextToken();
+ token = tokenizer.nextToken();
+ uint to = atoi(token.c_str());
+
+ _frameInfo[frameNumber].returnRoute.push_back(to);
+ }
+
+ token = tokenizer.nextToken();
+ }
+ }
+
+ // Don't read lines in this place because last will not be parsed.
+ }
+}
+
+bool LeverControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) {
+ setVenus();
+ _mouseIsCaptured = true;
+ _lastMousePos = backgroundImageSpacePos;
+ }
+ return false;
+}
+
+bool LeverControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_mouseIsCaptured) {
+ _mouseIsCaptured = false;
+ _engine->getScriptManager()->setStateValue(_key, _currentFrame);
+
+ _isReturning = true;
+ _returnRoutesCurrentProgress = _frameInfo[_currentFrame].returnRoute.begin();
+ _returnRoutesCurrentFrame = _currentFrame;
+ }
+ return false;
+}
+
+bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ bool cursorWasChanged = false;
+
+ if (_mouseIsCaptured) {
+ // Make sure the square distance between the last point and the current point is greater than 16
+ // This is a heuristic. This determines how responsive the lever is to mouse movement.
+ if (_lastMousePos.sqrDist(backgroundImageSpacePos) >= 16) {
+ int angle = calculateVectorAngle(_lastMousePos, backgroundImageSpacePos);
+ _lastMousePos = backgroundImageSpacePos;
+
+ for (Common::List<Direction>::iterator iter = _frameInfo[_currentFrame].directions.begin(); iter != _frameInfo[_currentFrame].directions.end(); ++iter) {
+ if (angle >= (int)iter->angle - ANGLE_DELTA && angle <= (int)iter->angle + ANGLE_DELTA) {
+ _currentFrame = iter->toFrame;
+ renderFrame(_currentFrame);
+ _engine->getScriptManager()->setStateValue(_key, _currentFrame);
+ break;
+ }
+ }
+ }
+ _engine->getCursorManager()->changeCursor(_cursor);
+ cursorWasChanged = true;
+ } else if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) {
+ _engine->getCursorManager()->changeCursor(_cursor);
+ cursorWasChanged = true;
+ }
+
+ return cursorWasChanged;
+}
+
+bool LeverControl::process(uint32 deltaTimeInMillis) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_isReturning) {
+ _accumulatedTime += deltaTimeInMillis;
+ while (_accumulatedTime >= ANIMATION_FRAME_TIME) {
+ _accumulatedTime -= ANIMATION_FRAME_TIME;
+ if (_returnRoutesCurrentFrame == *_returnRoutesCurrentProgress) {
+ _returnRoutesCurrentProgress++;
+ }
+ if (_returnRoutesCurrentProgress == _frameInfo[_currentFrame].returnRoute.end()) {
+ _isReturning = false;
+ _currentFrame = _returnRoutesCurrentFrame;
+ return false;
+ }
+
+ uint toFrame = *_returnRoutesCurrentProgress;
+ if (_returnRoutesCurrentFrame < toFrame) {
+ _returnRoutesCurrentFrame++;
+ } else if (_returnRoutesCurrentFrame > toFrame) {
+ _returnRoutesCurrentFrame--;
+ }
+
+ _engine->getScriptManager()->setStateValue(_key, _returnRoutesCurrentFrame);
+ renderFrame(_returnRoutesCurrentFrame);
+ }
+ }
+
+ return false;
+}
+
+int LeverControl::calculateVectorAngle(const Common::Point &pointOne, const Common::Point &pointTwo) {
+ // Check for the easy angles first
+ if (pointOne.x == pointTwo.x && pointOne.y == pointTwo.y)
+ return -1; // This should never happen
+ else if (pointOne.x == pointTwo.x) {
+ if (pointTwo.y < pointOne.y)
+ return 90;
+ else
+ return 270;
+ } else if (pointOne.y == pointTwo.y) {
+ if (pointTwo.x > pointOne.x)
+ return 0;
+ else
+ return 180;
+ } else {
+ // Calculate the angle with trig
+ int16 xDist = pointTwo.x - pointOne.x;
+ int16 yDist = pointTwo.y - pointOne.y;
+
+ // Calculate the angle using arctan
+ // Then convert to degrees. (180 / 3.14159 = 57.2958)
+ int angle = int(atan((float)yDist / (float)abs(xDist)) * 57);
+
+ // Calculate what quadrant pointTwo is in
+ uint quadrant = ((yDist > 0 ? 1 : 0) << 1) | (xDist < 0 ? 1 : 0);
+
+ // Explanation of quadrants:
+ //
+ // yDist > 0 | xDist < 0 | Quadrant number
+ // 0 | 0 | 0
+ // 0 | 1 | 1
+ // 1 | 0 | 2
+ // 1 | 1 | 3
+ //
+ // Note: I know this doesn't line up with traditional mathematical quadrants
+ // but doing it this way allows you can use a switch and is a bit cleaner IMO.
+ //
+ // The graph below shows the 4 quadrants pointTwo can end up in as well
+ // as what the angle as calculated above refers to.
+ // Note: The calculated angle in quadrants 0 and 3 is negative
+ // due to arctan(-x) = -theta
+ //
+ // Origin => (pointOne.x, pointOne.y)
+ // * => (pointTwo.x, pointTwo.y)
+ //
+ // 90 |
+ // ^ |
+ // * | * |
+ // \ | / |
+ // \ | / |
+ // \ | / |
+ // Quadrant 1 \ | / Quadrant 0 |
+ // \ | / |
+ // \ | / |
+ // angle ( \|/ ) -angle |
+ // 180 <----------------------------------------> 0 |
+ // -angle ( /|\ ) angle |
+ // / | \ |
+ // / | \ |
+ // Quadrant 3 / | \ Quadrant 2 |
+ // / | \ |
+ // / | \ |
+ // / | \ |
+ // * | * |
+ // ^ |
+ // 270 |
+
+ // Convert the local angles to unit circle angles
+ switch (quadrant) {
+ case 0:
+ angle = -angle;
+ break;
+ case 1:
+ angle = angle + 180;
+ break;
+ case 2:
+ angle = 360 - angle;
+ break;
+ case 3:
+ angle = 180 + angle;
+ break;
+ }
+
+ return angle;
+ }
+}
+
+void LeverControl::renderFrame(uint frameNumber) {
+ if (frameNumber == 0) {
+ _lastRenderedFrame = frameNumber;
+ } else if (frameNumber < _lastRenderedFrame && _mirrored) {
+ _lastRenderedFrame = frameNumber;
+ frameNumber = (_frameCount * 2) - frameNumber - 1;
+ } else {
+ _lastRenderedFrame = frameNumber;
+ }
+
+ const Graphics::Surface *frameData;
+
+ _animation->seekToFrame(frameNumber);
+ frameData = _animation->decodeNextFrame();
+ if (frameData)
+ _engine->getRenderManager()->blitSurfaceToBkgScaled(*frameData, _animationCoords);
+}
+
+void LeverControl::getLevParams(const Common::String &inputStr, Common::String &parameter, Common::String &values) {
+ const char *chrs = inputStr.c_str();
+ uint lbr;
+
+ for (lbr = 0; lbr < inputStr.size(); lbr++)
+ if (chrs[lbr] == ':')
+ break;
+
+ if (lbr >= inputStr.size())
+ return;
+
+ uint rbr;
+
+ for (rbr = lbr + 1; rbr < inputStr.size(); rbr++)
+ if (chrs[rbr] == '~')
+ break;
+
+ if (rbr >= inputStr.size())
+ return;
+
+ parameter = Common::String(chrs, chrs + lbr);
+ values = Common::String(chrs + lbr + 1, chrs + rbr);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/lever_control.h b/engines/zvision/scripting/controls/lever_control.h
new file mode 100644
index 0000000000..8787234c51
--- /dev/null
+++ b/engines/zvision/scripting/controls/lever_control.h
@@ -0,0 +1,121 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_LEVER_CONTROL_H
+#define ZVISION_LEVER_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/list.h"
+#include "common/rect.h"
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+// Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e)
+class LeverControl : public Control {
+public:
+ LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~LeverControl();
+
+private:
+
+ struct Direction {
+ Direction(uint a, uint t) : angle(a), toFrame(t) {}
+
+ uint angle;
+ uint toFrame;
+ };
+
+ struct FrameInfo {
+ Common::Rect hotspot;
+ Common::List<Direction> directions;
+ Common::List<uint> returnRoute;
+ };
+
+ enum {
+ ANGLE_DELTA = 30, // How far off a mouse angle can be and still be considered valid. This is in both directions, so the total buffer zone is (2 * ANGLE_DELTA)
+ ANIMATION_FRAME_TIME = 30 // In millis
+ };
+
+private:
+ Video::VideoDecoder *_animation;
+
+ int _cursor;
+ Common::Rect _animationCoords;
+ bool _mirrored;
+ uint _frameCount;
+ uint _startFrame;
+ Common::Point _hotspotDelta;
+ FrameInfo *_frameInfo;
+
+ uint _currentFrame;
+ uint _lastRenderedFrame;
+ bool _mouseIsCaptured;
+ bool _isReturning;
+ Common::Point _lastMousePos;
+ Common::List<uint>::iterator _returnRoutesCurrentProgress;
+ uint _returnRoutesCurrentFrame;
+ uint32 _accumulatedTime;
+
+public:
+ bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ void parseLevFile(const Common::String &fileName);
+ /**
+ * Calculates the angle a vector makes with the negative y-axis
+ *
+ * 90
+ * pointTwo * ^
+ * \ |
+ * \ |
+ * \ |
+ * \ |
+ * angle ( \|pointOne
+ * 180 <-----------*-----------> 0
+ * |
+ * |
+ * |
+ * |
+ * |
+ * ^
+ * 270
+ *
+ * @param pointOne The origin of the vector
+ * @param pointTwo The end of the vector
+ * @return The angle the vector makes with the negative y-axis
+ */
+ static int calculateVectorAngle(const Common::Point &pointOne, const Common::Point &pointTwo);
+ void renderFrame(uint frameNumber);
+ void getLevParams(const Common::String &inputStr, Common::String &parameter, Common::String &values);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/paint_control.cpp b/engines/zvision/scripting/controls/paint_control.cpp
new file mode 100644
index 0000000000..62dde3d170
--- /dev/null
+++ b/engines/zvision/scripting/controls/paint_control.cpp
@@ -0,0 +1,219 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/paint_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+namespace ZVision {
+
+PaintControl::PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_PAINT) {
+
+ _cursor = CursorIndex_Active;
+ _paint = NULL;
+ _bkg = NULL;
+ _brush = NULL;
+ _colorKey = 0;
+ _mouseDown = false;
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("rectangle", true)) {
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
+
+ _rectangle = Common::Rect(x, y, width + x, height + y);
+ } else if (param.matchString("cursor", true)) {
+ _cursor = _engine->getCursorManager()->getCursorId(values);
+ } else if (param.matchString("brush_file", true)) {
+ _brush = _engine->getRenderManager()->loadImage(values, false);
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ } else if (param.matchString("paint_file", true)) {
+ _paint = _engine->getRenderManager()->loadImage(values, false);
+ } else if (param.matchString("eligible_objects", true)) {
+ char buf[256];
+ memset(buf, 0, 256);
+ strncpy(buf, values.c_str(), 255);
+
+ char *curpos = buf;
+ char *strend = buf + strlen(buf);
+ while (true) {
+ char *st = curpos;
+
+ if (st >= strend)
+ break;
+
+ while (*curpos != ' ' && curpos < strend)
+ curpos++;
+
+ *curpos = 0;
+ curpos++;
+
+ int obj = atoi(st);
+
+ _eligibleObjects.push_back(obj);
+ }
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ if (_paint) {
+ _colorKey = _paint->format.RGBToColor(255, 0, 255);
+ _bkg = new Graphics::Surface;
+ _bkg->create(_rectangle.width(), _rectangle.height(), _paint->format);
+ _bkg->fillRect(Common::Rect(_rectangle.width(), _rectangle.height()), _colorKey);
+
+ Graphics::Surface *tmp = new Graphics::Surface;
+ tmp->create(_rectangle.width(), _rectangle.height(), _paint->format);
+ _engine->getRenderManager()->blitSurfaceToSurface(*_paint, _rectangle, *tmp, 0, 0);
+ _paint->free();
+ delete _paint;
+ _paint = tmp;
+ }
+}
+
+PaintControl::~PaintControl() {
+ // Clear the state value back to 0
+ //_engine->getScriptManager()->setStateValue(_key, 0);
+ if (_paint) {
+ _paint->free();
+ delete _paint;
+ }
+ if (_brush) {
+ _brush->free();
+ delete _brush;
+ }
+ if (_bkg) {
+ _bkg->free();
+ delete _bkg;
+ }
+}
+
+bool PaintControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ _mouseDown = false;
+
+ return false;
+}
+
+bool PaintControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_rectangle.contains(backgroundImageSpacePos)) {
+ int mouseItem = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);
+
+ if (eligeblity(mouseItem)) {
+ setVenus();
+ _mouseDown = true;
+ }
+ }
+
+ return false;
+}
+
+bool PaintControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_rectangle.contains(backgroundImageSpacePos)) {
+ int mouseItem = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);
+
+ if (eligeblity(mouseItem)) {
+ _engine->getCursorManager()->changeCursor(_cursor);
+
+ if (_mouseDown) {
+ Common::Rect bkgRect = paint(backgroundImageSpacePos);
+ if (!bkgRect.isEmpty()) {
+ Common::Rect imgRect = bkgRect;
+ imgRect.translate(-_rectangle.left, -_rectangle.top);
+
+ Graphics::Surface imgUpdate = _bkg->getSubArea(imgRect);
+
+ _engine->getRenderManager()->blitSurfaceToBkg(imgUpdate, bkgRect.left, bkgRect.top, _colorKey);
+ }
+ }
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool PaintControl::eligeblity(int itemId) {
+ for (Common::List<int>::iterator it = _eligibleObjects.begin(); it != _eligibleObjects.end(); it++)
+ if (*it == itemId)
+ return true;
+ return false;
+}
+
+Common::Rect PaintControl::paint(const Common::Point &point) {
+ Common::Rect paintRect = Common::Rect(_brush->w, _brush->h);
+ paintRect.moveTo(point);
+ paintRect.clip(_rectangle);
+
+ if (!paintRect.isEmpty()) {
+ Common::Rect brushRect = paintRect;
+ brushRect.translate(-point.x, -point.y);
+
+ Common::Rect bkgRect = paintRect;
+ bkgRect.translate(-_rectangle.left, -_rectangle.top);
+
+ for (int yy = 0; yy < brushRect.height(); yy++) {
+ uint16 *mask = (uint16 *)_brush->getBasePtr(brushRect.left, brushRect.top + yy);
+ uint16 *from = (uint16 *)_paint->getBasePtr(bkgRect.left, bkgRect.top + yy);
+ uint16 *to = (uint16 *)_bkg->getBasePtr(bkgRect.left, bkgRect.top + yy);
+ for (int xx = 0; xx < brushRect.width(); xx++) {
+ if (*mask != 0)
+ *(to + xx) = *(from + xx);
+
+ mask++;
+ }
+ }
+
+ }
+ return paintRect;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/paint_control.h b/engines/zvision/scripting/controls/paint_control.h
new file mode 100644
index 0000000000..8c01f0e68a
--- /dev/null
+++ b/engines/zvision/scripting/controls/paint_control.h
@@ -0,0 +1,92 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_PAINT_CONTROL_H
+#define ZVISION_PAINT_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/list.h"
+
+namespace ZVision {
+
+// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
+class PaintControl : public Control {
+public:
+ PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~PaintControl();
+
+ /**
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+
+ /**
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
+ *
+ * @param engine The base engine
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ * @return Was the cursor changed?
+ */
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+
+ bool process(uint32 deltaTimeInMillis) {
+ return false;
+ };
+
+private:
+ /**
+ * The area that will trigger the event
+ * This is in image space coordinates, NOT screen space
+ */
+
+ uint32 _colorKey;
+
+ Graphics::Surface *_paint;
+ Graphics::Surface *_bkg;
+ Graphics::Surface *_brush;
+
+ Common::List<int> _eligibleObjects;
+
+ int _cursor;
+ Common::Rect _rectangle;
+
+ bool _mouseDown;
+
+ bool eligeblity(int itemId);
+ Common::Rect paint(const Common::Point &point);
+
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/push_toggle_control.cpp b/engines/zvision/scripting/controls/push_toggle_control.cpp
new file mode 100644
index 0000000000..f51a28d644
--- /dev/null
+++ b/engines/zvision/scripting/controls/push_toggle_control.cpp
@@ -0,0 +1,147 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/push_toggle_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+PushToggleControl::PushToggleControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_PUSHTGL),
+ _countTo(2),
+ _cursor(CursorIndex_Active),
+ _event(Common::EVENT_LBUTTONUP) {
+
+ _hotspots.clear();
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("*_hotspot", true)) {
+ uint x;
+ uint y;
+ uint width;
+ uint height;
+
+ sscanf(values.c_str(), "%u,%u,%u,%u", &x, &y, &width, &height);
+
+ _hotspots.push_back(Common::Rect(x, y, x + width + 1, y + height + 1));
+ } else if (param.matchString("cursor", true)) {
+ _cursor = _engine->getCursorManager()->getCursorId(values);
+ } else if (param.matchString("animation", true)) {
+ // Not used
+ } else if (param.matchString("sound", true)) {
+ // Not used
+ } else if (param.matchString("count_to", true)) {
+ sscanf(values.c_str(), "%u", &_countTo);
+ } else if (param.matchString("mouse_event", true)) {
+ if (values.equalsIgnoreCase("up")) {
+ _event = Common::EVENT_LBUTTONUP;
+ } else if (values.equalsIgnoreCase("down")) {
+ _event = Common::EVENT_LBUTTONDOWN;
+ } else if (values.equalsIgnoreCase("double")) {
+ // Not used
+ }
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ if (_hotspots.size() == 0) {
+ warning("Push_toggle %u was parsed incorrectly", key);
+ }
+}
+
+PushToggleControl::~PushToggleControl() {
+ _hotspots.clear();
+}
+
+bool PushToggleControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_event != Common::EVENT_LBUTTONUP)
+ return false;
+
+ if (contain(backgroundImageSpacePos)) {
+ setVenus();
+ int32 val = _engine->getScriptManager()->getStateValue(_key);
+ val = (val + 1) % _countTo;
+ _engine->getScriptManager()->setStateValue(_key, val);
+ return true;
+ }
+ return false;
+}
+
+bool PushToggleControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_event != Common::EVENT_LBUTTONDOWN)
+ return false;
+
+ if (contain(backgroundImageSpacePos)) {
+ setVenus();
+ int32 val = _engine->getScriptManager()->getStateValue(_key);
+ val = (val + 1) % _countTo;
+ _engine->getScriptManager()->setStateValue(_key, val);
+ return true;
+ }
+ return false;
+}
+
+bool PushToggleControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (contain(backgroundImageSpacePos)) {
+ _engine->getCursorManager()->changeCursor(_cursor);
+ return true;
+ }
+
+ return false;
+}
+
+bool PushToggleControl::contain(const Common::Point &point) {
+ for (uint i = 0; i < _hotspots.size(); i++)
+ if (_hotspots[i].contains(point))
+ return true;
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/push_toggle_control.h b/engines/zvision/scripting/controls/push_toggle_control.h
new file mode 100644
index 0000000000..9444c77cb6
--- /dev/null
+++ b/engines/zvision/scripting/controls/push_toggle_control.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_PUSH_TOGGLE_CONTROL_H
+#define ZVISION_PUSH_TOGGLE_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/rect.h"
+#include "common/events.h"
+#include "common/array.h"
+
+namespace ZVision {
+
+class PushToggleControl : public Control {
+public:
+ PushToggleControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~PushToggleControl();
+
+ /**
+ * Called when LeftMouse is pushed. Default is NOP.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called when LeftMouse is lifted. Calls ScriptManager::setStateValue(_key, 1);
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
+ *
+ * @param engine The base engine
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ * @return Was the cursor changed?
+ */
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+
+private:
+ /**
+ * The area that will trigger the event
+ * This is in image space coordinates, NOT screen space
+ */
+ Common::Array<Common::Rect> _hotspots;
+ /** The cursor to use when hovering over _hotspot */
+ int _cursor;
+ /** Button maximal values count */
+ uint _countTo;
+
+ Common::EventType _event;
+
+ bool contain(const Common::Point &point);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/safe_control.cpp b/engines/zvision/scripting/controls/safe_control.cpp
new file mode 100644
index 0000000000..4d2a91a1ad
--- /dev/null
+++ b/engines/zvision/scripting/controls/safe_control.cpp
@@ -0,0 +1,180 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/safe_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "common/tokenizer.h"
+#include "common/system.h"
+#include "graphics/surface.h"
+#include "video/video_decoder.h"
+
+namespace ZVision {
+
+SafeControl::SafeControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_SAFE) {
+ _statesCount = 0;
+ _curState = 0;
+ _animation = NULL;
+ _innerRaduis = 0;
+ _innerRadiusSqr = 0;
+ _outerRadius = 0;
+ _outerRadiusSqr = 0;
+ _zeroPointer = 0;
+ _startPointer = 0;
+ _targetFrame = 0;
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("animation", true)) {
+ _animation = _engine->loadAnimation(values);
+ _animation->start();
+ } else if (param.matchString("rectangle", true)) {
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
+
+ _rectangle = Common::Rect(x, y, width, height);
+ } else if (param.matchString("num_states", true)) {
+ _statesCount = atoi(values.c_str());
+ } else if (param.matchString("center", true)) {
+ int x;
+ int y;
+
+ sscanf(values.c_str(), "%d %d", &x, &y);
+ _center = Common::Point(x, y);
+ } else if (param.matchString("dial_inner_radius", true)) {
+ _innerRaduis = atoi(values.c_str());
+ _innerRadiusSqr = _innerRaduis * _innerRaduis;
+ } else if (param.matchString("radius", true)) {
+ _outerRadius = atoi(values.c_str());
+ _outerRadiusSqr = _outerRadius * _outerRadius;
+ } else if (param.matchString("zero_radians_offset", true)) {
+ _zeroPointer = atoi(values.c_str());
+ } else if (param.matchString("pointer_offset", true)) {
+ _startPointer = atoi(values.c_str());
+ _curState = _startPointer;
+ } else if (param.matchString("cursor", true)) {
+ // Not used
+ } else if (param.matchString("mirrored", true)) {
+ // Not used
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ if (_animation)
+ _animation->seekToFrame(_curState);
+}
+
+SafeControl::~SafeControl() {
+ if (_animation)
+ delete _animation;
+
+}
+
+bool SafeControl::process(uint32 deltaTimeInMillis) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_animation && _animation->getCurFrame() != _targetFrame && _animation->needsUpdate()) {
+ // If we're past the target frame, move back one
+ if (_animation->getCurFrame() > _targetFrame)
+ _animation->seekToFrame(_animation->getCurFrame() - 1);
+
+ const Graphics::Surface *frameData = _animation->decodeNextFrame();
+ if (_animation->getCurFrame() == _targetFrame)
+ _engine->getScriptManager()->setStateValue(_key, _curState);
+ if (frameData)
+ _engine->getRenderManager()->blitSurfaceToBkg(*frameData, _rectangle.left, _rectangle.top);
+ }
+
+ return false;
+}
+
+bool SafeControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_rectangle.contains(backgroundImageSpacePos)) {
+ int32 mR = backgroundImageSpacePos.sqrDist(_center);
+ if (mR <= _outerRadiusSqr && mR >= _innerRadiusSqr) {
+ _engine->getCursorManager()->changeCursor(CursorIndex_Active);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SafeControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_rectangle.contains(backgroundImageSpacePos)) {
+ int32 mR = backgroundImageSpacePos.sqrDist(_center);
+ if (mR <= _outerRadiusSqr && mR >= _innerRadiusSqr) {
+ setVenus();
+
+ Common::Point tmp = backgroundImageSpacePos - _center;
+
+ float dd = atan2((float)tmp.x, (float)tmp.y) * 57.29578;
+
+ int16 dp_state = 360 / _statesCount;
+
+ int16 m_state = (_statesCount - ((((int16)dd + 540) % 360) / dp_state)) % _statesCount;
+
+ int16 tmp2 = (m_state + _curState - _zeroPointer + _statesCount - 1) % _statesCount;
+
+ if (_animation)
+ _animation->seekToFrame((_curState + _statesCount - _startPointer) % _statesCount);
+
+ _curState = (_statesCount * 2 + tmp2) % _statesCount;
+
+ _targetFrame = (_curState + _statesCount - _startPointer) % _statesCount;
+ return true;
+ }
+ }
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/safe_control.h b/engines/zvision/scripting/controls/safe_control.h
new file mode 100644
index 0000000000..3e8c17635c
--- /dev/null
+++ b/engines/zvision/scripting/controls/safe_control.h
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAFE_CONTROL_H
+#define ZVISION_SAFE_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/list.h"
+#include "common/rect.h"
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+// Only used in Zork Nemesis, handles the safe in the Asylum (ac4g)
+class SafeControl : public Control {
+public:
+ SafeControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~SafeControl();
+
+private:
+ int16 _statesCount;
+ int16 _curState;
+ Video::VideoDecoder *_animation;
+ Common::Point _center;
+ Common::Rect _rectangle;
+ int16 _innerRaduis;
+ int32 _innerRadiusSqr;
+ int16 _outerRadius;
+ int32 _outerRadiusSqr;
+ int16 _zeroPointer;
+ int16 _startPointer;
+ int16 _targetFrame;
+
+public:
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool process(uint32 deltaTimeInMillis);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp
new file mode 100644
index 0000000000..2ac77c4776
--- /dev/null
+++ b/engines/zvision/scripting/controls/save_control.cpp
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/input_control.h"
+#include "zvision/scripting/controls/save_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/text/string_manager.h"
+
+#include "zvision/file/save_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/str.h"
+#include "common/stream.h"
+
+namespace ZVision {
+
+SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_SAVE),
+ _saveControl(false) {
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("savebox", true)) {
+ int saveId;
+ int inputId;
+
+ sscanf(values.c_str(), "%d %d", &saveId, &inputId);
+ saveElement elmnt;
+ elmnt.inputKey = inputId;
+ elmnt.saveId = saveId;
+ elmnt.exist = false;
+ _inputs.push_back(elmnt);
+ } else if (param.matchString("control_type", true)) {
+ if (values.contains("save"))
+ _saveControl = true;
+ else
+ _saveControl = false;
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
+ Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
+ if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
+ InputControl *inp = (InputControl *)ctrl;
+ inp->setReadOnly(!_saveControl);
+ Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->saveId);
+ if (save) {
+ SaveGameHeader header;
+ if (_engine->getSaveManager()->readSaveGameHeader(save, header)) {
+ inp->setText(header.saveName);
+ iter->exist = true;
+ }
+ delete save;
+ }
+ }
+ }
+}
+
+bool SaveControl::process(uint32 deltaTimeInMillis) {
+ for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
+ Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
+ if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
+ InputControl *inp = (InputControl *)ctrl;
+ if (inp->enterPress()) {
+ if (_saveControl) {
+ if (inp->getText().size() > 0) {
+ bool toSave = true;
+ if (iter->exist)
+ if (!_engine->getRenderManager()->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
+ toSave = false;
+
+ if (toSave) {
+ _engine->getSaveManager()->saveGame(iter->saveId, inp->getText(), true);
+ _engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
+ _engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
+ }
+ } else {
+ _engine->getRenderManager()->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
+ }
+ } else {
+ _engine->getSaveManager()->loadGame(iter->saveId);
+ return true;
+ }
+ break;
+ }
+ }
+ }
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/save_control.h b/engines/zvision/scripting/controls/save_control.h
new file mode 100644
index 0000000000..cdc50eb54d
--- /dev/null
+++ b/engines/zvision/scripting/controls/save_control.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAVE_CONTROL_H
+#define ZVISION_SAVE_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/list.h"
+
+namespace ZVision {
+
+class SaveControl : public Control {
+public:
+ SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+
+private:
+ struct saveElement {
+ int saveId;
+ int inputKey;
+ bool exist;
+ };
+ typedef Common::List<saveElement> saveElmntList;
+ saveElmntList _inputs;
+
+ bool _saveControl;
+
+public:
+
+ bool process(uint32 deltaTimeInMillis);
+
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/slot_control.cpp b/engines/zvision/scripting/controls/slot_control.cpp
new file mode 100644
index 0000000000..42b54a9ab5
--- /dev/null
+++ b/engines/zvision/scripting/controls/slot_control.cpp
@@ -0,0 +1,219 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/slot_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+SlotControl::SlotControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_SLOT),
+ _cursor(CursorIndex_Active),
+ _distanceId('0') {
+
+ _renderedItem = 0;
+ _bkg = NULL;
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("hotspot", true)) {
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
+
+ _hotspot = Common::Rect(x, y, width, height);
+ } else if (param.matchString("rectangle", true)) {
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
+
+ _rectangle = Common::Rect(x, y, width, height);
+ } else if (param.matchString("cursor", true)) {
+ _cursor = _engine->getCursorManager()->getCursorId(values);
+ } else if (param.matchString("distance_id", true)) {
+ sscanf(values.c_str(), "%c", &_distanceId);
+ } else if (param.matchString("venus_id", true)) {
+ _venusId = atoi(values.c_str());
+ } else if (param.matchString("eligible_objects", true)) {
+ char buf[256];
+ memset(buf, 0, 256);
+ strncpy(buf, values.c_str(), 255);
+
+ char *curpos = buf;
+ char *strend = buf + strlen(buf);
+ while (true) {
+ char *st = curpos;
+
+ if (st >= strend)
+ break;
+
+ while (*curpos != ' ' && curpos < strend)
+ curpos++;
+
+ *curpos = 0;
+ curpos++;
+
+ int obj = atoi(st);
+
+ _eligibleObjects.push_back(obj);
+ }
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ if (_hotspot.isEmpty() || _rectangle.isEmpty()) {
+ warning("Slot %u was parsed incorrectly", key);
+ }
+}
+
+SlotControl::~SlotControl() {
+ // Clear the state value back to 0
+ //_engine->getScriptManager()->setStateValue(_key, 0);
+
+ if (_bkg)
+ delete _bkg;
+}
+
+bool SlotControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_hotspot.contains(backgroundImageSpacePos)) {
+ setVenus();
+
+ int item = _engine->getScriptManager()->getStateValue(_key);
+ int mouseItem = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);
+ if (item != 0) {
+ if (mouseItem != 0) {
+ if (eligeblity(mouseItem)) {
+ _engine->getScriptManager()->inventoryDrop(mouseItem);
+ _engine->getScriptManager()->inventoryAdd(item);
+ _engine->getScriptManager()->setStateValue(_key, mouseItem);
+ }
+ } else {
+ _engine->getScriptManager()->inventoryAdd(item);
+ _engine->getScriptManager()->setStateValue(_key, 0);
+ }
+ } else if (mouseItem == 0) {
+ if (eligeblity(0)) {
+ _engine->getScriptManager()->inventoryDrop(0);
+ _engine->getScriptManager()->setStateValue(_key, 0);
+ }
+ } else if (eligeblity(mouseItem)) {
+ _engine->getScriptManager()->setStateValue(_key, mouseItem);
+ _engine->getScriptManager()->inventoryDrop(mouseItem);
+ }
+ }
+ return false;
+}
+
+bool SlotControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_hotspot.contains(backgroundImageSpacePos)) {
+ _engine->getCursorManager()->changeCursor(_cursor);
+ return true;
+ }
+
+ return false;
+}
+
+bool SlotControl::process(uint32 deltaTimeInMillis) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_engine->canRender()) {
+ int curItem = _engine->getScriptManager()->getStateValue(_key);
+ if (curItem != _renderedItem) {
+ if (_renderedItem != 0 && curItem == 0) {
+ _engine->getRenderManager()->blitSurfaceToBkg(*_bkg, _rectangle.left, _rectangle.top);
+ _renderedItem = curItem;
+ } else {
+ if (_renderedItem == 0) {
+ if (_bkg)
+ delete _bkg;
+
+ _bkg = _engine->getRenderManager()->getBkgRect(_rectangle);
+ } else {
+ _engine->getRenderManager()->blitSurfaceToBkg(*_bkg, _rectangle.left, _rectangle.top);
+ }
+
+ char buf[16];
+ if (_engine->getGameId() == GID_NEMESIS)
+ sprintf(buf, "%d%cobj.tga", curItem, _distanceId);
+ else
+ sprintf(buf, "g0z%cu%2.2x1.tga", _distanceId, curItem);
+
+ Graphics::Surface *srf = _engine->getRenderManager()->loadImage(buf);
+
+ int16 drawx = _rectangle.left;
+ int16 drawy = _rectangle.top;
+
+ if (_rectangle.width() > srf->w)
+ drawx = _rectangle.left + (_rectangle.width() - srf->w) / 2;
+
+ if (_rectangle.height() > srf->h)
+ drawy = _rectangle.top + (_rectangle.height() - srf->h) / 2;
+
+ _engine->getRenderManager()->blitSurfaceToBkg(*srf, drawx, drawy, 0);
+
+ delete srf;
+
+ _renderedItem = curItem;
+ }
+ }
+ }
+ return false;
+}
+
+bool SlotControl::eligeblity(int itemId) {
+ for (Common::List<int>::iterator it = _eligibleObjects.begin(); it != _eligibleObjects.end(); it++)
+ if (*it == itemId)
+ return true;
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/slot_control.h b/engines/zvision/scripting/controls/slot_control.h
new file mode 100644
index 0000000000..e776d99311
--- /dev/null
+++ b/engines/zvision/scripting/controls/slot_control.h
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SLOT_CONTROL_H
+#define ZVISION_SLOT_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/list.h"
+
+namespace ZVision {
+
+class SlotControl : public Control {
+public:
+ SlotControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~SlotControl();
+
+ /**
+ * Called when LeftMouse is lifted. Calls ScriptManager::setStateValue(_key, 1);
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
+ *
+ * @param engine The base engine
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ * @return Was the cursor changed?
+ */
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ /**
+ * The area that will trigger the event
+ * This is in image space coordinates, NOT screen space
+ */
+ Common::Rect _rectangle;
+ Common::Rect _hotspot;
+
+ int _cursor;
+ char _distanceId;
+
+ int _renderedItem;
+
+ Common::List<int> _eligibleObjects;
+
+ bool eligeblity(int itemId);
+
+ Graphics::Surface *_bkg;
+
+ /** The cursor to use when hovering over _hotspot */
+ Common::String _hoverCursor;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/controls/titler_control.cpp b/engines/zvision/scripting/controls/titler_control.cpp
new file mode 100644
index 0000000000..683d6660af
--- /dev/null
+++ b/engines/zvision/scripting/controls/titler_control.cpp
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/titler_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/text/text.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+TitlerControl::TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_TITLER) {
+
+ _surface = NULL;
+ _curString = -1;
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("string_resource_file", true)) {
+ readStringsFile(values);
+ } else if (param.matchString("rectangle", true)) {
+ int x;
+ int y;
+ int x2;
+ int y2;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &x2, &y2);
+
+ _rectangle = Common::Rect(x, y, x2, y2);
+ }
+
+ line = stream.readLine();
+ _engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ if (!_rectangle.isEmpty()) {
+ _surface = new Graphics::Surface;
+ _surface->create(_rectangle.width(), _rectangle.height(), _engine->_resourcePixelFormat);
+ _surface->fillRect(Common::Rect(_surface->w, _surface->h), 0);
+ }
+}
+
+TitlerControl::~TitlerControl() {
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ }
+}
+
+void TitlerControl::setString(int strLine) {
+ if (strLine != _curString && strLine >= 0 && strLine < (int)_strings.size()) {
+ _surface->fillRect(Common::Rect(_surface->w, _surface->h), 0);
+ _engine->getTextRenderer()->drawTextWithWordWrapping(_strings[strLine], *_surface);
+ _engine->getRenderManager()->blitSurfaceToBkg(*_surface, _rectangle.left, _rectangle.top);
+ _curString = strLine;
+ }
+}
+
+void TitlerControl::readStringsFile(const Common::String &fileName) {
+ Common::File file;
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
+ warning("String_resource_file %s could could be opened", fileName.c_str());
+ return;
+ }
+
+ _strings.clear();
+
+ while (!file.eos()) {
+
+ Common::String line = readWideLine(file);
+ _strings.push_back(line);
+ }
+ file.close();
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/titler_control.h b/engines/zvision/scripting/controls/titler_control.h
new file mode 100644
index 0000000000..dd96e4a846
--- /dev/null
+++ b/engines/zvision/scripting/controls/titler_control.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_TITLER_CONTROL_H
+#define ZVISION_TITLER_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+
+namespace ZVision {
+
+// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons
+class TitlerControl : public Control {
+public:
+ TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~TitlerControl();
+
+ void setString(int strLine);
+
+private:
+
+ Common::Array< Common::String > _strings;
+ Common::Rect _rectangle;
+ int16 _curString;
+ Graphics::Surface *_surface;
+
+ void readStringsFile(const Common::String &fileName);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/animation_effect.cpp b/engines/zvision/scripting/effects/animation_effect.cpp
new file mode 100644
index 0000000000..511a0db353
--- /dev/null
+++ b/engines/zvision/scripting/effects/animation_effect.cpp
@@ -0,0 +1,217 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/animation_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "graphics/surface.h"
+#include "video/video_decoder.h"
+
+namespace ZVision {
+
+AnimationEffect::AnimationEffect(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse)
+ : ScriptingEffect(engine, controlKey, SCRIPTING_EFFECT_ANIM),
+ _disposeAfterUse(disposeAfterUse),
+ _mask(mask),
+ _animation(NULL) {
+
+ _animation = engine->loadAnimation(fileName);
+
+ if (frate > 0) {
+ _frmDelayOverride = (int32)(1000.0 / frate);
+
+ // WORKAROUND: We do not allow the engine to delay more than 66 msec
+ // per frame (15fps max)
+ if (_frmDelayOverride > 66)
+ _frmDelayOverride = 66;
+ } else {
+ _frmDelayOverride = 0;
+ }
+}
+
+AnimationEffect::~AnimationEffect() {
+ if (_animation)
+ delete _animation;
+
+ _engine->getScriptManager()->setStateValue(_key, 2);
+
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+
+ if ((*it)._scaled) {
+ (*it)._scaled->free();
+ delete(*it)._scaled;
+ }
+ }
+
+ _playList.clear();
+}
+
+bool AnimationEffect::process(uint32 deltaTimeInMillis) {
+ ScriptManager *scriptManager = _engine->getScriptManager();
+ RenderManager *renderManager = _engine->getRenderManager();
+ RenderTable::RenderState renderState = renderManager->getRenderTable()->getRenderState();
+ bool isPanorama = (renderState == RenderTable::PANORAMA);
+ int16 velocity = _engine->getMouseVelocity() + _engine->getKeyboardVelocity();
+
+ // Do not update animation nodes in panoramic mode while turning, if the user
+ // has set this option
+ if (scriptManager->getStateValue(StateKey_NoTurnAnim) == 1 && isPanorama && velocity)
+ return false;
+
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ playnode *nod = &(*it);
+
+ if (nod->_curFrame == -1) {
+ // The node is just beginning playback
+ nod->_curFrame = nod->start;
+
+ _animation->start();
+ _animation->seekToFrame(nod->start);
+ _animation->setEndFrame(nod->stop);
+
+ nod->_delay = deltaTimeInMillis; // Force the frame to draw
+ if (nod->slot)
+ scriptManager->setStateValue(nod->slot, 1);
+ } else if (_animation->endOfVideo()) {
+ // The node has reached the end; check if we need to loop
+ nod->loop--;
+
+ if (nod->loop == 0) {
+ if (nod->slot >= 0)
+ scriptManager->setStateValue(nod->slot, 2);
+ if (nod->_scaled) {
+ nod->_scaled->free();
+ delete nod->_scaled;
+ }
+ _playList.erase(it);
+ return _disposeAfterUse;
+ }
+
+ nod->_curFrame = nod->start;
+ _animation->seekToFrame(nod->start);
+ }
+
+ // Check if we need to draw a frame
+ bool needsUpdate = false;
+ if (_frmDelayOverride == 0) {
+ // If not overridden, use the VideoDecoder's check
+ needsUpdate = _animation->needsUpdate();
+ } else {
+ // Otherwise, implement our own timing
+ nod->_delay -= deltaTimeInMillis;
+
+ if (nod->_delay <= 0) {
+ nod->_delay += _frmDelayOverride;
+ needsUpdate = true;
+ }
+ }
+
+ if (needsUpdate) {
+ const Graphics::Surface *frame = _animation->decodeNextFrame();
+
+ if (frame) {
+ uint32 dstw;
+ uint32 dsth;
+ if (isPanorama) {
+ dstw = nod->pos.height();
+ dsth = nod->pos.width();
+ } else {
+ dstw = nod->pos.width();
+ dsth = nod->pos.height();
+ }
+
+ // We only scale down the animation to fit its frame, not up, otherwise we
+ // end up with distorted animations - e.g. the armor visor in location cz1e
+ // in Nemesis (one of the armors inside Irondune), or the planet in location
+ // aa10 in Nemesis (Juperon, outside the asylum). We do allow scaling up only
+ // when a simple 2x filter is requested (e.g. the alchemists and cup sequence
+ // in Nemesis)
+ if (frame->w > dstw || frame->h > dsth || (frame->w == dstw / 2 && frame->h == dsth / 2)) {
+ if (nod->_scaled)
+ if (nod->_scaled->w != dstw || nod->_scaled->h != dsth) {
+ nod->_scaled->free();
+ delete nod->_scaled;
+ nod->_scaled = NULL;
+ }
+
+ if (!nod->_scaled) {
+ nod->_scaled = new Graphics::Surface;
+ nod->_scaled->create(dstw, dsth, frame->format);
+ }
+
+ renderManager->scaleBuffer(frame->getPixels(), nod->_scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, dstw, dsth);
+ frame = nod->_scaled;
+ }
+
+ if (isPanorama) {
+ Graphics::Surface *transposed = RenderManager::tranposeSurface(frame);
+ renderManager->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top, _mask);
+ transposed->free();
+ delete transposed;
+ } else {
+ renderManager->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top, _mask);
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+void AnimationEffect::addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops) {
+ playnode nod;
+ nod.loop = loops;
+ nod.pos = Common::Rect(x, y, x2 + 1, y2 + 1);
+ nod.start = startFrame;
+ nod.stop = CLIP<int>(endFrame, 0, _animation->getFrameCount() - 1);
+ nod.slot = slot;
+ nod._curFrame = -1;
+ nod._delay = 0;
+ nod._scaled = NULL;
+ _playList.push_back(nod);
+}
+
+bool AnimationEffect::stop() {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+ if ((*it)._scaled) {
+ (*it)._scaled->free();
+ delete(*it)._scaled;
+ }
+ }
+
+ _playList.clear();
+
+ // We don't need to delete, it's may be reused
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/animation_effect.h b/engines/zvision/scripting/effects/animation_effect.h
new file mode 100644
index 0000000000..fd6e24ab8b
--- /dev/null
+++ b/engines/zvision/scripting/effects/animation_effect.h
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_ANIMATION_NODE_H
+#define ZVISION_ANIMATION_NODE_H
+
+#include "zvision/scripting/scripting_effect.h"
+#include "common/rect.h"
+#include "common/list.h"
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace Video {
+ class VideoDecoder;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+class AnimationEffect : public ScriptingEffect {
+public:
+ AnimationEffect(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
+ ~AnimationEffect();
+
+ struct playnode {
+ Common::Rect pos;
+ int32 slot;
+ int32 start;
+ int32 stop;
+ int32 loop;
+ int32 _curFrame;
+ int32 _delay;
+ Graphics::Surface *_scaled;
+ };
+
+private:
+ typedef Common::List<playnode> PlayNodes;
+
+ PlayNodes _playList;
+
+ int32 _mask;
+ bool _disposeAfterUse;
+
+ Video::VideoDecoder *_animation;
+ int32 _frmDelayOverride;
+
+public:
+ bool process(uint32 deltaTimeInMillis);
+
+ void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);
+
+ bool stop();
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/distort_effect.cpp b/engines/zvision/scripting/effects/distort_effect.cpp
new file mode 100644
index 0000000000..113b5d048d
--- /dev/null
+++ b/engines/zvision/scripting/effects/distort_effect.cpp
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/distort_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/graphics/render_table.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+DistortNode::DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_DISTORT) {
+
+ _angle = _engine->getRenderManager()->getRenderTable()->getAngle();
+ _linScale = _engine->getRenderManager()->getRenderTable()->getLinscale();
+
+ _speed = speed;
+ _incr = true;
+ _startAngle = startAngle;
+ _endAngle = endAngle;
+ _startLineScale = startLineScale;
+ _endLineScale = endLineScale;
+
+ _curFrame = 1.0;
+
+ _diffAngle = endAngle - startAngle;
+ _diffLinScale = endLineScale - startLineScale;
+
+ _frmSpeed = (float)speed / 15.0;
+ _frames = (int)ceil((5.0 - _frmSpeed * 2.0) / _frmSpeed);
+ if (_frames <= 0)
+ _frames = 1;
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+DistortNode::~DistortNode() {
+ setParams(_angle, _linScale);
+}
+
+bool DistortNode::process(uint32 deltaTimeInMillis) {
+ float updTime = deltaTimeInMillis / (1000.0 / 60.0);
+
+ if (_incr)
+ _curFrame += updTime;
+ else
+ _curFrame -= updTime;
+
+ if (_curFrame < 1.0) {
+ _curFrame = 1.0;
+ _incr = true;
+ } else if (_curFrame > _frames) {
+ _curFrame = _frames;
+ _incr = false;
+ }
+
+ float diff = (1.0 / (5.0 - (_curFrame * _frmSpeed))) / (5.0 - _frmSpeed);
+ setParams(_startAngle + diff * _diffAngle, _startLineScale + diff * _diffLinScale);
+
+ return false;
+}
+
+void DistortNode::setParams(float angl, float linScale) {
+ RenderTable *table = _engine->getRenderManager()->getRenderTable();
+ if (table->getRenderState() == RenderTable::PANORAMA) {
+ table->setPanoramaFoV(angl);
+ table->setPanoramaScale(linScale);
+ table->generateRenderTable();
+ _engine->getRenderManager()->markDirty();
+ } else if (table->getRenderState() == RenderTable::TILT) {
+ table->setTiltFoV(angl);
+ table->setTiltScale(linScale);
+ table->generateRenderTable();
+ _engine->getRenderManager()->markDirty();
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/distort_effect.h b/engines/zvision/scripting/effects/distort_effect.h
new file mode 100644
index 0000000000..c64f10e6ff
--- /dev/null
+++ b/engines/zvision/scripting/effects/distort_effect.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_DISTORT_NODE_H
+#define ZVISION_DISTORT_NODE_H
+
+#include "zvision/scripting/scripting_effect.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class DistortNode : public ScriptingEffect {
+public:
+ DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale);
+ ~DistortNode();
+
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ int16 _speed;
+ float _startAngle;
+ float _endAngle;
+ float _startLineScale;
+ float _endLineScale;
+
+ float _frmSpeed;
+ float _diffAngle;
+ float _diffLinScale;
+ bool _incr;
+ int16 _frames;
+
+ float _curFrame;
+
+ float _angle;
+ float _linScale;
+
+private:
+ void setParams(float angl, float linScale);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/music_effect.cpp b/engines/zvision/scripting/effects/music_effect.cpp
new file mode 100644
index 0000000000..e3fdc96dba
--- /dev/null
+++ b/engines/zvision/scripting/effects/music_effect.cpp
@@ -0,0 +1,296 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/music_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/sound/midi.h"
+#include "zvision/sound/zork_raw.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "audio/decoders/wave.h"
+
+namespace ZVision {
+
+static const uint8 dbMapLinear[256] =
+{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
+2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4,
+4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
+8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 13, 13, 14,
+14, 15, 15, 16, 16, 17, 18, 18, 19, 20, 21, 21, 22, 23, 24, 25,
+26, 27, 28, 29, 30, 31, 32, 33, 34, 36, 37, 38, 40, 41, 43, 45,
+46, 48, 50, 52, 53, 55, 57, 60, 62, 64, 67, 69, 72, 74, 77, 80,
+83, 86, 89, 92, 96, 99, 103, 107, 111, 115, 119, 123, 128, 133, 137, 143,
+148, 153, 159, 165, 171, 177, 184, 191, 198, 205, 212, 220, 228, 237, 245, 255};
+
+MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, uint8 volume)
+ : MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
+ _loop = loop;
+ _volume = volume;
+ _deltaVolume = 0;
+ _balance = 0;
+ _crossfade = false;
+ _crossfadeTarget = 0;
+ _crossfadeTime = 0;
+ _sub = NULL;
+ _stereo = false;
+ _loaded = false;
+
+ Audio::RewindableAudioStream *audioStream = NULL;
+
+ if (filename.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (_engine->getSearchManager()->openFile(*file, filename)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ }
+ } else {
+ audioStream = makeRawZorkStream(filename, _engine);
+ }
+
+ if (audioStream) {
+ _stereo = audioStream->isStereo();
+
+ if (_loop) {
+ Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, dbMapLinear[_volume]);
+ } else {
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, dbMapLinear[_volume]);
+ }
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+
+ // Change filename.raw into filename.sub
+ Common::String subname = filename;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+
+ if (_engine->getSearchManager()->hasFile(subname))
+ _sub = new Subtitle(_engine, subname);
+
+ _loaded = true;
+ }
+}
+
+MusicNode::~MusicNode() {
+ if (_loaded)
+ _engine->_mixer->stopHandle(_handle);
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ if (_sub)
+ delete _sub;
+ debug(1, "MusicNode: %d destroyed", _key);
+}
+
+void MusicNode::setDeltaVolume(uint8 volume) {
+ _deltaVolume = volume;
+ setVolume(_volume);
+}
+
+void MusicNode::setBalance(int8 balance) {
+ _balance = balance;
+ _engine->_mixer->setChannelBalance(_handle, _balance);
+}
+
+void MusicNode::setFade(int32 time, uint8 target) {
+ _crossfadeTarget = target;
+ _crossfadeTime = time;
+ _crossfade = true;
+}
+
+bool MusicNode::process(uint32 deltaTimeInMillis) {
+ if (!_loaded || ! _engine->_mixer->isSoundHandleActive(_handle))
+ return stop();
+ else {
+ uint8 _newvol = _volume;
+
+ if (_crossfade) {
+ if (_crossfadeTime > 0) {
+ if ((int32)deltaTimeInMillis > _crossfadeTime)
+ deltaTimeInMillis = _crossfadeTime;
+ _newvol += (int)(floor(((float)(_crossfadeTarget - _newvol) / (float)_crossfadeTime)) * (float)deltaTimeInMillis);
+ _crossfadeTime -= deltaTimeInMillis;
+ } else {
+ _crossfade = false;
+ _newvol = _crossfadeTarget;
+ }
+ }
+
+ if (_volume != _newvol)
+ setVolume(_newvol);
+
+ if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
+ _sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
+ }
+ return false;
+}
+
+void MusicNode::setVolume(uint8 newVolume) {
+ if (!_loaded)
+ return;
+
+ _volume = newVolume;
+
+ if (_deltaVolume >= _volume)
+ _engine->_mixer->setChannelVolume(_handle, 0);
+ else
+ _engine->_mixer->setChannelVolume(_handle, dbMapLinear[_volume - _deltaVolume]);
+}
+
+uint8 MusicNode::getVolume() {
+ return _volume;
+}
+
+PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) {
+ _slot = slot;
+ _position = pos;
+
+ // Try to set pan value for music node immediately
+ process(0);
+}
+
+PanTrackNode::~PanTrackNode() {
+}
+
+bool PanTrackNode::process(uint32 deltaTimeInMillis) {
+ ScriptManager * scriptManager = _engine->getScriptManager();
+ ScriptingEffect *fx = scriptManager->getSideFX(_slot);
+ if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
+ MusicNodeBASE *mus = (MusicNodeBASE *)fx;
+
+ int curPos = scriptManager->getStateValue(StateKey_ViewPos);
+ int16 _width = _engine->getRenderManager()->getBkgSize().x;
+ int16 _halfWidth = _width / 2;
+ int16 _quarterWidth = _width / 4;
+
+ int tmp = 0;
+ if (curPos <= _position)
+ tmp = _position - curPos;
+ else
+ tmp = _position - curPos + _width;
+
+ int balance = 0;
+
+ if (tmp > _halfWidth)
+ tmp -= _width;
+
+ if (tmp > _quarterWidth) {
+ balance = 1;
+ tmp = _halfWidth - tmp;
+ } else if (tmp < -_quarterWidth) {
+ balance = -1;
+ tmp = -_halfWidth - tmp;
+ }
+
+ // Originally it's value -90...90 but we use -127...127 and therefore 360 replaced by 508
+ mus->setBalance( (508 * tmp) / _width );
+
+ tmp = (360 * tmp) / _width;
+
+ int deltaVol = balance;
+
+ // This value sets how fast volume goes off than sound source back of you
+ // By this value we can hack some "bugs" have place in originall game engine like beat sound in ZGI-dc10
+ int volumeCorrection = 2;
+
+ if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ if (scriptManager->getCurrentLocation() == "dc10")
+ volumeCorrection = 5;
+ }
+
+ if (deltaVol != 0)
+ deltaVol = (mus->getVolume() * volumeCorrection) * (90 - tmp * balance) / 90;
+ if (deltaVol > 255)
+ deltaVol = 255;
+
+ mus->setDeltaVolume(deltaVol);
+ }
+ return false;
+}
+
+MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume)
+ : MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
+ _volume = volume;
+ _prog = program;
+ _noteNumber = note;
+ _pan = 0;
+
+ _chan = _engine->getMidiManager()->getFreeChannel();
+
+ if (_chan >= 0) {
+ _engine->getMidiManager()->setVolume(_chan, _volume);
+ _engine->getMidiManager()->setPan(_chan, _pan);
+ _engine->getMidiManager()->setProgram(_chan, _prog);
+ _engine->getMidiManager()->noteOn(_chan, _noteNumber, _volume);
+ }
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+MusicMidiNode::~MusicMidiNode() {
+ if (_chan >= 0) {
+ _engine->getMidiManager()->noteOff(_chan);
+ }
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+}
+
+void MusicMidiNode::setDeltaVolume(uint8 volume) {
+}
+
+void MusicMidiNode::setBalance(int8 balance) {
+}
+
+void MusicMidiNode::setFade(int32 time, uint8 target) {
+}
+
+bool MusicMidiNode::process(uint32 deltaTimeInMillis) {
+ return false;
+}
+
+void MusicMidiNode::setVolume(uint8 newVolume) {
+ if (_chan >= 0) {
+ _engine->getMidiManager()->setVolume(_chan, newVolume);
+ }
+ _volume = newVolume;
+}
+
+uint8 MusicMidiNode::getVolume() {
+ return _volume;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/music_effect.h b/engines/zvision/scripting/effects/music_effect.h
new file mode 100644
index 0000000000..7657be8e09
--- /dev/null
+++ b/engines/zvision/scripting/effects/music_effect.h
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_MUSIC_NODE_H
+#define ZVISION_MUSIC_NODE_H
+
+#include "audio/mixer.h"
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/text/subtitles.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+
+class MusicNodeBASE : public ScriptingEffect {
+public:
+ MusicNodeBASE(ZVision *engine, uint32 key, ScriptingEffectType type) : ScriptingEffect(engine, key, type) {}
+ ~MusicNodeBASE() {}
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ virtual bool process(uint32 deltaTimeInMillis) = 0;
+
+ virtual void setVolume(uint8 volume) = 0;
+ virtual uint8 getVolume() = 0;
+ virtual void setDeltaVolume(uint8 volume) = 0;
+ virtual void setBalance(int8 balance) = 0;
+
+ virtual void setFade(int32 time, uint8 target) = 0;
+};
+
+class MusicNode : public MusicNodeBASE {
+public:
+ MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, uint8 volume);
+ ~MusicNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+
+ void setVolume(uint8 volume);
+ uint8 getVolume();
+ void setDeltaVolume(uint8 volume);
+ void setBalance(int8 balance);
+
+ void setFade(int32 time, uint8 target);
+
+private:
+ uint8 _volume;
+ uint8 _deltaVolume;
+ int8 _balance;
+ bool _loop;
+ bool _crossfade;
+ uint8 _crossfadeTarget;
+ int32 _crossfadeTime;
+ bool _stereo;
+ Audio::SoundHandle _handle;
+ Subtitle *_sub;
+ bool _loaded;
+};
+
+// Only used by Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well as vr)
+class MusicMidiNode : public MusicNodeBASE {
+public:
+ MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume);
+ ~MusicMidiNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+
+ void setVolume(uint8 volume);
+ uint8 getVolume();
+ void setDeltaVolume(uint8 volume);
+ void setBalance(int8 balance);
+
+ void setFade(int32 time, uint8 target);
+
+private:
+ int8 _chan;
+ int8 _noteNumber;
+ int8 _pan;
+ int8 _volume;
+ int8 _prog;
+};
+
+class PanTrackNode : public ScriptingEffect {
+public:
+ PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos);
+ ~PanTrackNode();
+
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ uint32 _slot;
+ int16 _position;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/region_effect.cpp b/engines/zvision/scripting/effects/region_effect.cpp
new file mode 100644
index 0000000000..78061cf4de
--- /dev/null
+++ b/engines/zvision/scripting/effects/region_effect.cpp
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/region_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+namespace ZVision {
+
+RegionNode::RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_REGION) {
+ _effect = effect;
+ _delay = delay;
+ _timeLeft = 0;
+}
+
+RegionNode::~RegionNode() {
+ _engine->getRenderManager()->deleteEffect(_key);
+}
+
+bool RegionNode::process(uint32 deltaTimeInMillis) {
+ _timeLeft -= deltaTimeInMillis;
+
+ if (_timeLeft <= 0) {
+ _timeLeft = _delay;
+ if (_effect)
+ _effect->update();
+ }
+
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/region_effect.h b/engines/zvision/scripting/effects/region_effect.h
new file mode 100644
index 0000000000..4fc16224ff
--- /dev/null
+++ b/engines/zvision/scripting/effects/region_effect.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_REGION_NODE_H
+#define ZVISION_REGION_NODE_H
+
+#include "graphics/surface.h"
+
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/graphics/graphics_effect.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class RegionNode : public ScriptingEffect {
+public:
+ RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay);
+ ~RegionNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ int32 _timeLeft;
+ uint32 _delay;
+ GraphicsEffect *_effect;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/syncsound_effect.cpp b/engines/zvision/scripting/effects/syncsound_effect.cpp
new file mode 100644
index 0000000000..70ba97deb8
--- /dev/null
+++ b/engines/zvision/scripting/effects/syncsound_effect.cpp
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/syncsound_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/sound/zork_raw.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "audio/decoders/wave.h"
+
+namespace ZVision {
+
+SyncSoundNode::SyncSoundNode(ZVision *engine, uint32 key, Common::String &filename, int32 syncto)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_AUDIO) {
+ _syncto = syncto;
+ _sub = NULL;
+
+ Audio::RewindableAudioStream *audioStream = NULL;
+
+ if (filename.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (_engine->getSearchManager()->openFile(*file, filename)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ }
+ } else {
+ audioStream = makeRawZorkStream(filename, _engine);
+ }
+
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream);
+
+ Common::String subname = filename;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+
+ if (_engine->getSearchManager()->hasFile(subname))
+ _sub = new Subtitle(_engine, subname);
+}
+
+SyncSoundNode::~SyncSoundNode() {
+ _engine->_mixer->stopHandle(_handle);
+ if (_sub)
+ delete _sub;
+}
+
+bool SyncSoundNode::process(uint32 deltaTimeInMillis) {
+ if (! _engine->_mixer->isSoundHandleActive(_handle))
+ return stop();
+ else {
+
+ if (_engine->getScriptManager()->getSideFX(_syncto) == NULL)
+ return stop();
+
+ if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
+ _sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
+ }
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/syncsound_effect.h b/engines/zvision/scripting/effects/syncsound_effect.h
new file mode 100644
index 0000000000..0eabff77a3
--- /dev/null
+++ b/engines/zvision/scripting/effects/syncsound_effect.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SYNCSOUND_NODE_H
+#define ZVISION_SYNCSOUND_NODE_H
+
+#include "audio/mixer.h"
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/text/subtitles.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+class SyncSoundNode : public ScriptingEffect {
+public:
+ SyncSoundNode(ZVision *engine, uint32 key, Common::String &file, int32 syncto);
+ ~SyncSoundNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+private:
+ int32 _syncto;
+ Audio::SoundHandle _handle;
+ Subtitle *_sub;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/timer_effect.cpp b/engines/zvision/scripting/effects/timer_effect.cpp
new file mode 100644
index 0000000000..778f9dec6c
--- /dev/null
+++ b/engines/zvision/scripting/effects/timer_effect.cpp
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/timer_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
+
+TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
+ : ScriptingEffect(engine, key, SCRIPTING_EFFECT_TIMER) {
+ _timeLeft = 0;
+
+ if (_engine->getGameId() == GID_NEMESIS)
+ _timeLeft = timeInSeconds * 1000;
+ else if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ _timeLeft = timeInSeconds * 100;
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+TimerNode::~TimerNode() {
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100);
+ if (timeLeft > 0)
+ _engine->getScriptManager()->setStateValue(_key, timeLeft); // If timer was stopped by stop or kill
+}
+
+bool TimerNode::process(uint32 deltaTimeInMillis) {
+ _timeLeft -= deltaTimeInMillis;
+
+ if (_timeLeft <= 0)
+ return stop();
+
+ return false;
+}
+
+bool TimerNode::stop() {
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ return true;
+}
+
+void TimerNode::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('T', 'I', 'M', 'R'));
+ stream->writeUint32LE(8); // size
+ stream->writeUint32LE(_key);
+ stream->writeUint32LE(_timeLeft);
+}
+
+void TimerNode::deserialize(Common::SeekableReadStream *stream) {
+ _timeLeft = stream->readUint32LE();
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/timer_effect.h b/engines/zvision/scripting/effects/timer_effect.h
new file mode 100644
index 0000000000..5e45d54d7d
--- /dev/null
+++ b/engines/zvision/scripting/effects/timer_effect.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_TIMER_NODE_H
+#define ZVISION_TIMER_NODE_H
+
+#include "zvision/scripting/scripting_effect.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class TimerNode : public ScriptingEffect {
+public:
+ TimerNode(ZVision *engine, uint32 key, uint timeInSeconds);
+ ~TimerNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+ void serialize(Common::WriteStream *stream);
+ void deserialize(Common::SeekableReadStream *stream);
+ inline bool needsSerialization() {
+ return true;
+ }
+
+ bool stop();
+
+private:
+ int32 _timeLeft;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/effects/ttytext_effect.cpp b/engines/zvision/scripting/effects/ttytext_effect.cpp
new file mode 100644
index 0000000000..8d340dae39
--- /dev/null
+++ b/engines/zvision/scripting/effects/ttytext_effect.cpp
@@ -0,0 +1,172 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/effects/ttytext_effect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/text/text.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+
+namespace ZVision {
+
+ttyTextNode::ttyTextNode(ZVision *engine, uint32 key, const Common::String &file, const Common::Rect &r, int32 delay) :
+ ScriptingEffect(engine, key, SCRIPTING_EFFECT_TTYTXT),
+ _fnt(engine) {
+ _delay = delay;
+ _r = r;
+ _txtpos = 0;
+ _nexttime = 0;
+ _dx = 0;
+ _dy = 0;
+
+ Common::File *infile = _engine->getSearchManager()->openFile(file);
+ if (infile) {
+ while (!infile->eos()) {
+ Common::String asciiLine = readWideLine(*infile);
+ if (asciiLine.empty()) {
+ continue;
+ }
+ _txtbuf += asciiLine;
+ }
+
+ delete infile;
+ }
+ _img.create(_r.width(), _r.height(), _engine->_resourcePixelFormat);
+ _state._sharp = true;
+ _state.readAllStyles(_txtbuf);
+ _state.updateFontWithTextState(_fnt);
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+ttyTextNode::~ttyTextNode() {
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ _img.free();
+}
+
+bool ttyTextNode::process(uint32 deltaTimeInMillis) {
+ _nexttime -= deltaTimeInMillis;
+
+ if (_nexttime < 0) {
+ if (_txtpos < _txtbuf.size()) {
+ if (_txtbuf[_txtpos] == '<') {
+ int32 start = _txtpos;
+ int32 end = 0;
+ int16 ret = 0;
+ while (_txtbuf[_txtpos] != '>' && _txtpos < _txtbuf.size())
+ _txtpos++;
+ end = _txtpos;
+ if (start != -1) {
+ if ((end - start - 1) > 0) {
+ ret = _state.parseStyle(_txtbuf.c_str() + start + 1, end - start - 1);
+ }
+ }
+
+ if (ret & (TEXT_CHANGE_FONT_TYPE | TEXT_CHANGE_FONT_STYLE)) {
+ _state.updateFontWithTextState(_fnt);
+ } else if (ret & TEXT_CHANGE_NEWLINE) {
+ newline();
+ }
+
+ if (ret & TEXT_CHANGE_HAS_STATE_BOX) {
+ Common::String buf;
+ buf = Common::String::format("%d", _engine->getScriptManager()->getStateValue(_state._statebox));
+
+ for (uint8 j = 0; j < buf.size(); j++)
+ outchar(buf[j]);
+ }
+
+ _txtpos++;
+ } else {
+ int8 charsz = getUtf8CharSize(_txtbuf[_txtpos]);
+
+ uint16 chr = readUtf8Char(_txtbuf.c_str() + _txtpos);
+
+ if (chr == ' ') {
+ uint32 i = _txtpos + charsz;
+ uint16 width = _fnt.getCharWidth(chr);
+
+ while (i < _txtbuf.size() && _txtbuf[i] != ' ' && _txtbuf[i] != '<') {
+
+ int8 chsz = getUtf8CharSize(_txtbuf[i]);
+ uint16 uchr = readUtf8Char(_txtbuf.c_str() + _txtpos);
+
+ width += _fnt.getCharWidth(uchr);
+
+ i += chsz;
+ }
+
+ if (_dx + width > _r.width())
+ newline();
+ else
+ outchar(chr);
+ } else
+ outchar(chr);
+
+ _txtpos += charsz;
+ }
+ _nexttime = _delay;
+ _engine->getRenderManager()->blitSurfaceToBkg(_img, _r.left, _r.top);
+ } else
+ return stop();
+ }
+
+ return false;
+}
+
+void ttyTextNode::scroll() {
+ int32 scrl = 0;
+ while (_dy - scrl > _r.height() - _fnt.getFontHeight())
+ scrl += _fnt.getFontHeight();
+ int8 *pixels = (int8 *)_img.getPixels();
+ for (uint16 h = scrl; h < _img.h; h++)
+ memcpy(pixels + _img.pitch * (h - scrl), pixels + _img.pitch * h, _img.pitch);
+
+ _img.fillRect(Common::Rect(0, _img.h - scrl, _img.w, _img.h), 0);
+ _dy -= scrl;
+}
+
+void ttyTextNode::newline() {
+ _dy += _fnt.getFontHeight();
+ _dx = 0;
+}
+
+void ttyTextNode::outchar(uint16 chr) {
+ uint32 clr = _engine->_resourcePixelFormat.RGBToColor(_state._red, _state._green, _state._blue);
+
+ if (_dx + _fnt.getCharWidth(chr) > _r.width())
+ newline();
+
+ if (_dy + _fnt.getFontHeight() >= _r.height())
+ scroll();
+
+ _fnt.drawChar(&_img, chr, _dx, _dy, clr);
+
+ _dx += _fnt.getCharWidth(chr);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/effects/ttytext_effect.h b/engines/zvision/scripting/effects/ttytext_effect.h
new file mode 100644
index 0000000000..18cbbbaee3
--- /dev/null
+++ b/engines/zvision/scripting/effects/ttytext_effect.h
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_TTYTEXT_NODE_H
+#define ZVISION_TTYTEXT_NODE_H
+
+#include "common/rect.h"
+#include "graphics/surface.h"
+
+#include "zvision/scripting/scripting_effect.h"
+#include "zvision/text/text.h"
+#include "zvision/text/truetype_font.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+class ttyTextNode : public ScriptingEffect {
+public:
+ ttyTextNode(ZVision *engine, uint32 key, const Common::String &file, const Common::Rect &r, int32 delay);
+ ~ttyTextNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+private:
+ Common::Rect _r;
+
+ TextStyleState _state;
+ StyledTTFont _fnt;
+ Common::String _txtbuf;
+ uint32 _txtpos;
+
+ int32 _delay;
+ int32 _nexttime;
+ Graphics::Surface _img;
+ int16 _dx;
+ int16 _dy;
+private:
+
+ void newline();
+ void scroll();
+ void outchar(uint16 chr);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/inventory.cpp b/engines/zvision/scripting/inventory.cpp
new file mode 100644
index 0000000000..76d43b200b
--- /dev/null
+++ b/engines/zvision/scripting/inventory.cpp
@@ -0,0 +1,122 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/script_manager.h"
+
+namespace ZVision {
+
+int8 ScriptManager::inventoryGetCount() {
+ return getStateValue(StateKey_Inv_Cnt_Slot);
+}
+
+void ScriptManager::inventorySetCount(int8 cnt) {
+ setStateValue(StateKey_Inv_Cnt_Slot, cnt);
+}
+
+int16 ScriptManager::inventoryGetItem(int8 id) {
+ if (id < 49 && id >= 0)
+ return getStateValue(StateKey_Inv_1_Slot + id);
+ return -1;
+}
+
+void ScriptManager::inventorySetItem(int8 id, int16 item) {
+ if (id < 49 && id >= 0)
+ setStateValue(StateKey_Inv_1_Slot + id, item);
+}
+
+void ScriptManager::inventoryAdd(int16 item) {
+ int8 cnt = inventoryGetCount();
+
+ if (cnt < 49) {
+ bool notExist = true;
+
+ if (cnt == 0) {
+ inventorySetItem(0, 0);
+ inventorySetCount(1); // we needed empty item for cycle code
+ cnt = 1;
+ }
+
+ for (int8 cur = 0; cur < cnt; cur++)
+ if (inventoryGetItem(cur) == item) {
+ notExist = false;
+ break;
+ }
+
+ if (notExist) {
+ for (int8 i = cnt; i > 0; i--)
+ inventorySetItem(i, inventoryGetItem(i - 1));
+
+ inventorySetItem(0, item);
+
+ setStateValue(StateKey_InventoryItem, item);
+
+ inventorySetCount(cnt + 1);
+ }
+ }
+}
+
+void ScriptManager::inventoryDrop(int16 item) {
+ int8 itemCount = inventoryGetCount();
+
+ // if items in inventory > 0
+ if (itemCount != 0) {
+ int8 index = 0;
+
+ // finding needed item
+ while (index < itemCount) {
+ if (inventoryGetItem(index) == item)
+ break;
+
+ index++;
+ }
+
+ // if item in the inventory
+ if (itemCount != index) {
+ // shift all items left with rewrite founded item
+ for (int8 v = index; v < itemCount - 1 ; v++)
+ inventorySetItem(v, inventoryGetItem(v + 1));
+
+ // del last item
+ inventorySetItem(itemCount - 1, 0);
+ inventorySetCount(inventoryGetCount() - 1);
+
+ setStateValue(StateKey_InventoryItem, inventoryGetItem(0));
+ }
+ }
+}
+void ScriptManager::inventoryCycle() {
+ int8 itemCount = inventoryGetCount();
+ int8 curItem = inventoryGetItem(0);
+ if (itemCount > 1) {
+ for (int8 i = 0; i < itemCount - 1; i++)
+ inventorySetItem(i, inventoryGetItem(i + 1));
+
+ inventorySetItem(itemCount - 1, curItem);
+
+ setStateValue(StateKey_InventoryItem, inventoryGetItem(0));
+
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/menu.cpp b/engines/zvision/scripting/menu.cpp
new file mode 100644
index 0000000000..064bd1b57d
--- /dev/null
+++ b/engines/zvision/scripting/menu.cpp
@@ -0,0 +1,761 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "zvision/graphics/render_manager.h"
+#include "zvision/scripting/menu.h"
+
+namespace ZVision {
+
+enum {
+ kMainMenuSave = 0,
+ kMainMenuLoad = 1,
+ kMainMenuPrefs = 2,
+ kMainMenuExit = 3
+};
+
+enum {
+ kMenuItem = 0,
+ kMenuMagic = 1,
+ kMenuMain = 2
+};
+
+MenuHandler::MenuHandler(ZVision *engine) {
+ _engine = engine;
+ menuBarFlag = 0xFFFF;
+}
+
+MenuZGI::MenuZGI(ZVision *engine) :
+ MenuHandler(engine) {
+ menuMouseFocus = -1;
+ inMenu = false;
+ scrolled[0] = false;
+ scrolled[1] = false;
+ scrolled[2] = false;
+ scrollPos[0] = 0;
+ scrollPos[1] = 0;
+ scrollPos[2] = 0;
+ mouseOnItem = -1;
+ redraw = false;
+ clean = false;
+
+ char buf[24];
+ for (int i = 1; i < 4; i++) {
+ sprintf(buf, "gmzau%2.2x1.tga", i);
+ _engine->getRenderManager()->readImageToSurface(buf, menuBack[i - 1][0], false);
+ sprintf(buf, "gmzau%2.2x1.tga", i + 0x10);
+ _engine->getRenderManager()->readImageToSurface(buf, menuBack[i - 1][1], false);
+ }
+ for (int i = 0; i < 4; i++) {
+ sprintf(buf, "gmzmu%2.2x1.tga", i);
+ _engine->getRenderManager()->readImageToSurface(buf, menuBar[i][0], false);
+ sprintf(buf, "gmznu%2.2x1.tga", i);
+ _engine->getRenderManager()->readImageToSurface(buf, menuBar[i][1], false);
+ }
+
+ for (int i = 0; i < 50; i++) {
+ items[i][0] = NULL;
+ items[i][1] = NULL;
+ itemId[i] = 0;
+ }
+
+ for (int i = 0; i < 12; i++) {
+ magic[i][0] = NULL;
+ magic[i][1] = NULL;
+ magicId[i] = 0;
+ }
+}
+
+MenuZGI::~MenuZGI() {
+ for (int i = 0; i < 3; i++) {
+ menuBack[i][0].free();
+ menuBack[i][1].free();
+ }
+ for (int i = 0; i < 4; i++) {
+ menuBar[i][0].free();
+ menuBar[i][1].free();
+ }
+ for (int i = 0; i < 50; i++) {
+ if (items[i][0]) {
+ items[i][0]->free();
+ delete items[i][0];
+ }
+ if (items[i][1]) {
+ items[i][1]->free();
+ delete items[i][1];
+ }
+ }
+ for (int i = 0; i < 12; i++) {
+ if (magic[i][0]) {
+ magic[i][0]->free();
+ delete magic[i][0];
+ }
+ if (magic[i][1]) {
+ magic[i][1]->free();
+ delete magic[i][1];
+ }
+ }
+}
+
+void MenuZGI::onMouseUp(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+ switch (menuMouseFocus) {
+ case kMenuItem:
+ if (menuBarFlag & kMenubarItems) {
+ int itemCount = _engine->getScriptManager()->getStateValue(StateKey_Inv_TotalSlots);
+ if (itemCount == 0)
+ itemCount = 20;
+
+ for (int i = 0; i < itemCount; i++) {
+ int itemspace = (600 - 28) / itemCount;
+
+ if (Common::Rect(scrollPos[kMenuItem] + itemspace * i, 0,
+ scrollPos[kMenuItem] + itemspace * i + 28, 32).contains(Pos)) {
+ int32 mouseItem = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);
+ if (mouseItem >= 0 && mouseItem < 0xE0) {
+ _engine->getScriptManager()->inventoryDrop(mouseItem);
+ _engine->getScriptManager()->inventoryAdd(_engine->getScriptManager()->getStateValue(StateKey_Inv_StartSlot + i));
+ _engine->getScriptManager()->setStateValue(StateKey_Inv_StartSlot + i, mouseItem);
+
+ redraw = true;
+ }
+ }
+ }
+ }
+ break;
+
+ case kMenuMagic:
+ if (menuBarFlag & kMenubarMagic) {
+ for (int i = 0; i < 12; i++) {
+
+ uint itemnum = _engine->getScriptManager()->getStateValue(StateKey_Spell_1 + i);
+ if (itemnum != 0) {
+ if (_engine->getScriptManager()->getStateValue(StateKey_Reversed_Spellbooc) == 1)
+ itemnum = 0xEE + i;
+ else
+ itemnum = 0xE0 + i;
+ }
+ if (itemnum)
+ if (_engine->getScriptManager()->getStateValue(StateKey_InventoryItem) == 0 || _engine->getScriptManager()->getStateValue(StateKey_InventoryItem) >= 0xE0)
+ if (Common::Rect(668 + 47 * i - scrollPos[kMenuMagic], 0,
+ 668 + 47 * i - scrollPos[kMenuMagic] + 28, 32).contains(Pos))
+ _engine->getScriptManager()->setStateValue(StateKey_Active_Spell, itemnum);
+ }
+
+ }
+ break;
+
+ case kMenuMain:
+
+ // Exit
+ if (menuBarFlag & kMenubarExit)
+ if (Common::Rect(320 + 135,
+ scrollPos[kMenuMain],
+ 320 + 135 + 135,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ _engine->ifQuit();
+ }
+
+ // Settings
+ if (menuBarFlag & kMenubarSettings)
+ if (Common::Rect(320 ,
+ scrollPos[kMenuMain],
+ 320 + 135,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'p', 'e', 0);
+ }
+
+ // Load
+ if (menuBarFlag & kMenubarRestore)
+ if (Common::Rect(320 - 135,
+ scrollPos[kMenuMain],
+ 320,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'r', 'e', 0);
+ }
+
+ // Save
+ if (menuBarFlag & kMenubarSave)
+ if (Common::Rect(320 - 135 * 2,
+ scrollPos[kMenuMain],
+ 320 - 135,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0);
+ }
+ break;
+ }
+ }
+}
+
+void MenuZGI::onMouseMove(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+
+ if (!inMenu)
+ redraw = true;
+ inMenu = true;
+ switch (menuMouseFocus) {
+ case kMenuItem:
+ if (menuBarFlag & kMenubarItems) {
+ int itemCount = _engine->getScriptManager()->getStateValue(StateKey_Inv_TotalSlots);
+ if (itemCount == 0)
+ itemCount = 20;
+ else if (itemCount > 50)
+ itemCount = 50;
+
+ int lastItem = mouseOnItem;
+
+ mouseOnItem = -1;
+
+ for (int i = 0; i < itemCount; i++) {
+ int itemspace = (600 - 28) / itemCount;
+
+ if (Common::Rect(scrollPos[kMenuItem] + itemspace * i, 0,
+ scrollPos[kMenuItem] + itemspace * i + 28, 32).contains(Pos)) {
+ mouseOnItem = i;
+ break;
+ }
+ }
+
+ if (lastItem != mouseOnItem)
+ if (_engine->getScriptManager()->getStateValue(StateKey_Inv_StartSlot + mouseOnItem) ||
+ _engine->getScriptManager()->getStateValue(StateKey_Inv_StartSlot + lastItem))
+ redraw = true;
+ }
+ break;
+
+ case kMenuMagic:
+ if (menuBarFlag & kMenubarMagic) {
+ int lastItem = mouseOnItem;
+ mouseOnItem = -1;
+ for (int i = 0; i < 12; i++) {
+ if (Common::Rect(668 + 47 * i - scrollPos[kMenuMagic], 0,
+ 668 + 47 * i - scrollPos[kMenuMagic] + 28, 32).contains(Pos)) {
+ mouseOnItem = i;
+ break;
+ }
+ }
+
+ if (lastItem != mouseOnItem)
+ if (_engine->getScriptManager()->getStateValue(StateKey_Spell_1 + mouseOnItem) ||
+ _engine->getScriptManager()->getStateValue(StateKey_Spell_1 + lastItem))
+ redraw = true;
+
+ }
+ break;
+
+ case kMenuMain: {
+ int lastItem = mouseOnItem;
+ mouseOnItem = -1;
+
+ // Exit
+ if (menuBarFlag & kMenubarExit)
+ if (Common::Rect(320 + 135,
+ scrollPos[kMenuMain],
+ 320 + 135 + 135,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuExit;
+ }
+
+ // Settings
+ if (menuBarFlag & kMenubarSettings)
+ if (Common::Rect(320 ,
+ scrollPos[kMenuMain],
+ 320 + 135,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuPrefs;
+ }
+
+ // Load
+ if (menuBarFlag & kMenubarRestore)
+ if (Common::Rect(320 - 135,
+ scrollPos[kMenuMain],
+ 320,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuLoad;
+ }
+
+ // Save
+ if (menuBarFlag & kMenubarSave)
+ if (Common::Rect(320 - 135 * 2,
+ scrollPos[kMenuMain],
+ 320 - 135,
+ scrollPos[kMenuMain] + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuSave;
+ }
+
+ if (lastItem != mouseOnItem)
+ redraw = true;
+ }
+ break;
+
+ default:
+ int cur_menu = menuMouseFocus;
+ if (Common::Rect(64, 0, 64 + 512, 8).contains(Pos)) { // Main
+ menuMouseFocus = kMenuMain;
+ scrolled[kMenuMain] = false;
+ scrollPos[kMenuMain] = menuBack[kMenuMain][1].h - menuBack[kMenuMain][0].h;
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2);
+ }
+
+ if (menuBarFlag & kMenubarMagic)
+ if (Common::Rect(640 - 28, 0, 640, 32).contains(Pos)) { // Magic
+ menuMouseFocus = kMenuMagic;
+ scrolled[kMenuMagic] = false;
+ scrollPos[kMenuMagic] = 28;
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 3);
+ }
+
+ if (menuBarFlag & kMenubarItems)
+ if (Common::Rect(0, 0, 28, 32).contains(Pos)) { // Items
+ menuMouseFocus = kMenuItem;
+ scrolled[kMenuItem] = false;
+ scrollPos[kMenuItem] = 28 - 600;
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 1);
+ }
+
+ if (cur_menu != menuMouseFocus)
+ clean = true;
+
+ break;
+ }
+ } else {
+ if (inMenu)
+ clean = true;
+ inMenu = false;
+ if (_engine->getScriptManager()->getStateValue(StateKey_MenuState) != 0)
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 0);
+ menuMouseFocus = -1;
+ }
+}
+
+void MenuZGI::process(uint32 deltatime) {
+ if (clean) {
+ _engine->getRenderManager()->clearMenuSurface();
+ clean = false;
+ }
+ switch (menuMouseFocus) {
+ case kMenuItem:
+ if (menuBarFlag & kMenubarItems)
+ if (!scrolled[kMenuItem]) {
+ redraw = true;
+ float scrl = 600.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos[kMenuItem] += (int)scrl;
+
+ if (scrollPos[kMenuItem] >= 0) {
+ scrolled[kMenuItem] = true;
+ scrollPos[kMenuItem] = 0;
+ }
+ }
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBack[kMenuItem][0], scrollPos[kMenuItem], 0);
+
+ int itemCount = _engine->getScriptManager()->getStateValue(StateKey_Inv_TotalSlots);
+ if (itemCount == 0)
+ itemCount = 20;
+ else if (itemCount > 50)
+ itemCount = 50;
+
+ for (int i = 0; i < itemCount; i++) {
+ int itemspace = (600 - 28) / itemCount;
+
+ bool inrect = false;
+
+ if (mouseOnItem == i)
+ inrect = true;
+
+ uint curItemId = _engine->getScriptManager()->getStateValue(StateKey_Inv_StartSlot + i);
+
+ if (curItemId != 0) {
+ if (itemId[i] != curItemId) {
+ char buf[16];
+ sprintf(buf, "gmzwu%2.2x1.tga", curItemId);
+ items[i][0] = _engine->getRenderManager()->loadImage(buf, false);
+ sprintf(buf, "gmzxu%2.2x1.tga", curItemId);
+ items[i][1] = _engine->getRenderManager()->loadImage(buf, false);
+ itemId[i] = curItemId;
+ }
+
+ if (inrect)
+ _engine->getRenderManager()->blitSurfaceToMenu(*items[i][1], scrollPos[kMenuItem] + itemspace * i, 0, 0);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(*items[i][0], scrollPos[kMenuItem] + itemspace * i, 0, 0);
+
+ } else {
+ if (items[i][0]) {
+ items[i][0]->free();
+ delete items[i][0];
+ items[i][0] = NULL;
+ }
+ if (items[i][1]) {
+ items[i][1]->free();
+ delete items[i][1];
+ items[i][1] = NULL;
+ }
+ itemId[i] = 0;
+ }
+ }
+
+ redraw = false;
+ }
+ break;
+
+ case kMenuMagic:
+ if (menuBarFlag & kMenubarMagic)
+ if (!scrolled[kMenuMagic]) {
+ redraw = true;
+ float scrl = 600.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos[kMenuMagic] += (int)scrl;
+
+ if (scrollPos[kMenuMagic] >= 600) {
+ scrolled[kMenuMagic] = true;
+ scrollPos[kMenuMagic] = 600;
+ }
+ }
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBack[kMenuMagic][0], 640 - scrollPos[kMenuMagic], 0);
+
+ for (int i = 0; i < 12; i++) {
+ bool inrect = false;
+
+ if (mouseOnItem == i)
+ inrect = true;
+
+ uint curItemId = _engine->getScriptManager()->getStateValue(StateKey_Spell_1 + i);
+ if (curItemId) {
+ if (_engine->getScriptManager()->getStateValue(StateKey_Reversed_Spellbooc) == 1)
+ curItemId = 0xEE + i;
+ else
+ curItemId = 0xE0 + i;
+ }
+
+ if (curItemId != 0) {
+ if (itemId[i] != curItemId) {
+ char buf[16];
+ sprintf(buf, "gmzwu%2.2x1.tga", curItemId);
+ magic[i][0] = _engine->getRenderManager()->loadImage(buf, false);
+ sprintf(buf, "gmzxu%2.2x1.tga", curItemId);
+ magic[i][1] = _engine->getRenderManager()->loadImage(buf, false);
+ magicId[i] = curItemId;
+ }
+
+ if (inrect)
+ _engine->getRenderManager()->blitSurfaceToMenu(*magic[i][1], 668 + 47 * i - scrollPos[kMenuMagic], 0, 0);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(*magic[i][0], 668 + 47 * i - scrollPos[kMenuMagic], 0, 0);
+
+ } else {
+ if (magic[i][0]) {
+ magic[i][0]->free();
+ delete magic[i][0];
+ magic[i][0] = NULL;
+ }
+ if (magic[i][1]) {
+ magic[i][1]->free();
+ delete magic[i][1];
+ magic[i][1] = NULL;
+ }
+ magicId[i] = 0;
+ }
+ }
+ redraw = false;
+ }
+ break;
+
+ case kMenuMain:
+ if (!scrolled[kMenuMain]) {
+ redraw = true;
+ float scrl = 32.0 * 2.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos[kMenuMain] += (int)scrl;
+
+ if (scrollPos[kMenuMain] >= 0) {
+ scrolled[kMenuMain] = true;
+ scrollPos[kMenuMain] = 0;
+ }
+ }
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBack[kMenuMain][0], 30, scrollPos[kMenuMain]);
+
+ if (menuBarFlag & kMenubarExit) {
+ if (mouseOnItem == kMainMenuExit)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuExit][1], 320 + 135, scrollPos[kMenuMain]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuExit][0], 320 + 135, scrollPos[kMenuMain]);
+ }
+ if (menuBarFlag & kMenubarSettings) {
+ if (mouseOnItem == kMainMenuPrefs)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuPrefs][1], 320, scrollPos[kMenuMain]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuPrefs][0], 320, scrollPos[kMenuMain]);
+ }
+ if (menuBarFlag & kMenubarRestore) {
+ if (mouseOnItem == kMainMenuLoad)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuLoad][1], 320 - 135, scrollPos[kMenuMain]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuLoad][0], 320 - 135, scrollPos[kMenuMain]);
+ }
+ if (menuBarFlag & kMenubarSave) {
+ if (mouseOnItem == kMainMenuSave)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuSave][1], 320 - 135 * 2, scrollPos[kMenuMain]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar[kMainMenuSave][0], 320 - 135 * 2, scrollPos[kMenuMain]);
+ }
+ redraw = false;
+ }
+ break;
+ default:
+ if (redraw) {
+ if (inMenu) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBack[kMenuMain][1], 30, 0);
+
+ if (menuBarFlag & kMenubarItems)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBack[kMenuItem][1], 0, 0);
+
+ if (menuBarFlag & kMenubarMagic)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBack[kMenuMagic][1], 640 - 28, 0);
+ }
+ redraw = false;
+ }
+ break;
+ }
+}
+
+MenuNemesis::MenuNemesis(ZVision *engine) :
+ MenuHandler(engine) {
+ inMenu = false;
+ scrolled = false;
+ scrollPos = 0;
+ mouseOnItem = -1;
+ redraw = false;
+ delay = 0;
+
+ char buf[24];
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 6; j++) {
+ sprintf(buf, "butfrm%d%d.tga", i + 1, j);
+ _engine->getRenderManager()->readImageToSurface(buf, but[i][j], false);
+ }
+
+ _engine->getRenderManager()->readImageToSurface("bar.tga", menuBar, false);
+
+ frm = 0;
+}
+
+MenuNemesis::~MenuNemesis() {
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 6; j++)
+ but[i][j].free();
+
+ menuBar.free();
+}
+
+static const int16 buts[4][2] = { {120 , 64}, {144, 184}, {128, 328}, {120, 456} };
+
+void MenuNemesis::onMouseUp(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+ // Exit
+ if (menuBarFlag & kMenubarExit)
+ if (Common::Rect(buts[3][1],
+ scrollPos,
+ buts[3][0] + buts[3][1],
+ scrollPos + 32).contains(Pos)) {
+ _engine->ifQuit();
+ frm = 5;
+ redraw = true;
+ }
+
+ // Settings
+ if (menuBarFlag & kMenubarSettings)
+ if (Common::Rect(buts[2][1],
+ scrollPos,
+ buts[2][0] + buts[2][1],
+ scrollPos + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'p', 'e', 0);
+ frm = 5;
+ redraw = true;
+ }
+
+ // Load
+ if (menuBarFlag & kMenubarRestore)
+ if (Common::Rect(buts[1][1],
+ scrollPos,
+ buts[1][0] + buts[1][1],
+ scrollPos + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'r', 'e', 0);
+ frm = 5;
+ redraw = true;
+ }
+
+ // Save
+ if (menuBarFlag & kMenubarSave)
+ if (Common::Rect(buts[0][1],
+ scrollPos,
+ buts[0][0] + buts[0][1],
+ scrollPos + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0);
+ frm = 5;
+ redraw = true;
+ }
+ }
+}
+
+void MenuNemesis::onMouseMove(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+
+ inMenu = true;
+
+ if (_engine->getScriptManager()->getStateValue(StateKey_MenuState) != 2)
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2);
+
+ int lastItem = mouseOnItem;
+ mouseOnItem = -1;
+
+ // Exit
+ if (menuBarFlag & kMenubarExit)
+ if (Common::Rect(buts[3][1],
+ scrollPos,
+ buts[3][0] + buts[3][1],
+ scrollPos + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuExit;
+ }
+
+ // Settings
+ if (menuBarFlag & kMenubarSettings)
+ if (Common::Rect(buts[2][1],
+ scrollPos,
+ buts[2][0] + buts[2][1],
+ scrollPos + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuPrefs;
+ }
+
+ // Load
+ if (menuBarFlag & kMenubarRestore)
+ if (Common::Rect(buts[1][1],
+ scrollPos,
+ buts[1][0] + buts[1][1],
+ scrollPos + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuLoad;
+ }
+
+ // Save
+ if (menuBarFlag & kMenubarSave)
+ if (Common::Rect(buts[0][1],
+ scrollPos,
+ buts[0][0] + buts[0][1],
+ scrollPos + 32).contains(Pos)) {
+ mouseOnItem = kMainMenuSave;
+ }
+
+ if (lastItem != mouseOnItem) {
+ redraw = true;
+ frm = 0;
+ delay = 200;
+ }
+ } else {
+ inMenu = false;
+ if (_engine->getScriptManager()->getStateValue(StateKey_MenuState) != 0)
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 0);
+ mouseOnItem = -1;
+ }
+}
+
+void MenuNemesis::process(uint32 deltatime) {
+ if (inMenu) {
+ if (!scrolled) {
+ float scrl = 32.0 * 2.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos += (int)scrl;
+ redraw = true;
+ }
+
+ if (scrollPos >= 0) {
+ scrolled = true;
+ scrollPos = 0;
+ }
+
+ if (mouseOnItem != -1) {
+ delay -= deltatime;
+ if (delay <= 0 && frm < 4) {
+ delay = 200;
+ frm++;
+ redraw = true;
+ }
+ }
+
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar, 64, scrollPos);
+
+ if (menuBarFlag & kMenubarExit)
+ if (mouseOnItem == kMainMenuExit)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[3][frm], buts[3][1], scrollPos);
+
+ if (menuBarFlag & kMenubarSettings)
+ if (mouseOnItem == kMainMenuPrefs)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[2][frm], buts[2][1], scrollPos);
+
+ if (menuBarFlag & kMenubarRestore)
+ if (mouseOnItem == kMainMenuLoad)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[1][frm], buts[1][1], scrollPos);
+
+ if (menuBarFlag & kMenubarSave)
+ if (mouseOnItem == kMainMenuSave)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[0][frm], buts[0][1], scrollPos);
+
+ redraw = false;
+ }
+ } else {
+ scrolled = false;
+ if (scrollPos > -32) {
+ float scrl = 32.0 * 2.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ Common::Rect cl(64, (int16)(32 + scrollPos - scrl), 64 + 512, 32 + scrollPos + 1);
+ _engine->getRenderManager()->clearMenuSurface(cl);
+
+ scrollPos -= (int)scrl;
+ redraw = true;
+ } else
+ scrollPos = -32;
+
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuBar, 64, scrollPos);
+ redraw = false;
+ }
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/menu.h b/engines/zvision/scripting/menu.h
new file mode 100644
index 0000000000..f6b21b9c97
--- /dev/null
+++ b/engines/zvision/scripting/menu.h
@@ -0,0 +1,119 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_MENU_H
+#define ZVISION_MENU_H
+
+#include "graphics/surface.h"
+#include "common/rect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+
+namespace ZVision {
+
+enum menuBar {
+ kMenubarExit = 0x1,
+ kMenubarSettings = 0x2,
+ kMenubarRestore = 0x4,
+ kMenubarSave = 0x8,
+ kMenubarItems = 0x100,
+ kMenubarMagic = 0x200
+};
+
+class MenuHandler {
+public:
+ MenuHandler(ZVision *engine);
+ virtual ~MenuHandler() {};
+ virtual void onMouseMove(const Common::Point &Pos) {};
+ virtual void onMouseDown(const Common::Point &Pos) {};
+ virtual void onMouseUp(const Common::Point &Pos) {};
+ virtual void process(uint32 deltaTimeInMillis) {};
+
+ void setEnable(uint16 flags) {
+ menuBarFlag = flags;
+ }
+ uint16 getEnable() {
+ return menuBarFlag;
+ }
+protected:
+ uint16 menuBarFlag;
+ ZVision *_engine;
+};
+
+class MenuZGI: public MenuHandler {
+public:
+ MenuZGI(ZVision *engine);
+ ~MenuZGI();
+ void onMouseMove(const Common::Point &Pos);
+ void onMouseUp(const Common::Point &Pos);
+ void process(uint32 deltaTimeInMillis);
+private:
+ Graphics::Surface menuBack[3][2];
+ Graphics::Surface menuBar[4][2];
+ Graphics::Surface *items[50][2];
+ uint itemId[50];
+
+ Graphics::Surface *magic[12][2];
+ uint magicId[12];
+
+ int menuMouseFocus;
+ bool inMenu;
+
+ int mouseOnItem;
+
+ bool scrolled[3];
+ int16 scrollPos[3];
+
+ bool clean;
+ bool redraw;
+
+};
+
+class MenuNemesis: public MenuHandler {
+public:
+ MenuNemesis(ZVision *engine);
+ ~MenuNemesis();
+ void onMouseMove(const Common::Point &Pos);
+ void onMouseUp(const Common::Point &Pos);
+ void process(uint32 deltaTimeInMillis);
+private:
+ Graphics::Surface but[4][6];
+ Graphics::Surface menuBar;
+
+ bool inMenu;
+
+ int mouseOnItem;
+
+ bool scrolled;
+ int16 scrollPos;
+
+ bool redraw;
+
+ int frm;
+ int16 delay;
+
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/puzzle.h b/engines/zvision/scripting/puzzle.h
new file mode 100644
index 0000000000..7d64357b0a
--- /dev/null
+++ b/engines/zvision/scripting/puzzle.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_PUZZLE_H
+#define ZVISION_PUZZLE_H
+
+#include "zvision/scripting/actions.h"
+
+#include "common/list.h"
+#include "common/ptr.h"
+
+namespace ZVision {
+
+struct Puzzle {
+ Puzzle() : key(0), addedBySetState(false) {}
+
+ ~Puzzle() {
+ for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); ++iter) {
+ delete *iter;
+ }
+ }
+
+ /** How criteria should be decided */
+ enum CriteriaOperator {
+ EQUAL_TO,
+ NOT_EQUAL_TO,
+ GREATER_THAN,
+ LESS_THAN
+ };
+
+ /** Criteria for a Puzzle result to be fired */
+ struct CriteriaEntry {
+ /** The key of a global state */
+ uint32 key;
+ /**
+ * What we're comparing the value of the global state against
+ * This can either be a pure value or it can be the key of another global state
+ */
+ uint32 argument;
+ /** How to do the comparison */
+ CriteriaOperator criteriaOperator;
+ /** Whether 'argument' is the key of a global state (true) or a pure value (false) */
+ bool argumentIsAKey;
+ };
+
+ enum StateFlags {
+ ONCE_PER_INST = 0x01,
+ DISABLED = 0x02,
+ DO_ME_NOW = 0x04
+ };
+
+ uint32 key;
+ Common::List<Common::List <CriteriaEntry> > criteriaList;
+ // This has to be list of pointers because ResultAction is abstract
+ Common::List<ResultAction *> resultActions;
+ bool addedBySetState;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
new file mode 100644
index 0000000000..edc1b8622c
--- /dev/null
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -0,0 +1,439 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "zvision/scripting/puzzle.h"
+#include "zvision/scripting/actions.h"
+#include "zvision/scripting/controls/push_toggle_control.h"
+#include "zvision/scripting/controls/lever_control.h"
+#include "zvision/scripting/controls/slot_control.h"
+#include "zvision/scripting/controls/save_control.h"
+#include "zvision/scripting/controls/input_control.h"
+#include "zvision/scripting/controls/safe_control.h"
+#include "zvision/scripting/controls/hotmov_control.h"
+#include "zvision/scripting/controls/fist_control.h"
+#include "zvision/scripting/controls/paint_control.h"
+#include "zvision/scripting/controls/titler_control.h"
+
+#include "common/textconsole.h"
+#include "common/file.h"
+#include "common/tokenizer.h"
+
+namespace ZVision {
+
+void ScriptManager::parseScrFile(const Common::String &fileName, ScriptScope &scope) {
+ Common::File file;
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
+ error("Script file not found: %s", fileName.c_str());
+ }
+
+ while (!file.eos()) {
+ Common::String line = file.readLine();
+ if (file.err()) {
+ error("Error parsing scr file: %s", fileName.c_str());
+ }
+
+ trimCommentsAndWhiteSpace(&line);
+ if (line.empty())
+ continue;
+
+ if (line.matchString("puzzle:*", true)) {
+ Puzzle *puzzle = new Puzzle();
+ sscanf(line.c_str(), "puzzle:%u", &(puzzle->key));
+ if (getStateFlag(puzzle->key) & Puzzle::ONCE_PER_INST)
+ setStateValue(puzzle->key, 0);
+ parsePuzzle(puzzle, file);
+ scope.puzzles.push_back(puzzle);
+
+ } else if (line.matchString("control:*", true)) {
+ Control *ctrl = parseControl(line, file);
+ if (ctrl)
+ scope.controls.push_back(ctrl);
+ }
+ }
+ scope.procCount = 0;
+}
+
+void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stream) {
+ Common::String line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (line.matchString("criteria {", true)) {
+ parseCriteria(stream, puzzle->criteriaList, puzzle->key);
+ } else if (line.matchString("results {", true)) {
+ parseResults(stream, puzzle->resultActions);
+
+ // WORKAROUND for a script bug in Zork Nemesis, room ve5e (tuning
+ // fork box closeup). If the player leaves the screen while the
+ // box is open, puzzle 19398 shows the animation where the box
+ // closes, but the box state (state variable 19397) is not updated.
+ // We insert the missing assignment for the box state here.
+ // Fixes bug #6803.
+ if (_engine->getGameId() == GID_NEMESIS && puzzle->key == 19398)
+ puzzle->resultActions.push_back(new ActionAssign(_engine, 11, "19397, 0"));
+ } else if (line.matchString("flags {", true)) {
+ setStateFlag(puzzle->key, parseFlags(stream));
+ }
+
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ }
+
+ puzzle->addedBySetState = false;
+}
+
+bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList, uint32 key) const {
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+
+ // Skip any commented out criteria. If all the criteria are commented out,
+ // we might end up with an invalid criteria list (bug #6776).
+ while (line.empty()) {
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ }
+
+ // Criteria can be empty
+ if (line.contains('}')) {
+ return false;
+ }
+
+ // Create a new List to hold the CriteriaEntries
+ criteriaList.push_back(Common::List<Puzzle::CriteriaEntry>());
+
+ // WORKAROUND for a script bug in Zork: Nemesis, room td9e (fist puzzle)
+ // Since we patch the script that triggers when manipulating the left fist
+ // (below), we add an additional check for the left fist sound, so that it
+ // doesn't get killed immediately when the left fist animation starts.
+ // Together with the workaround below, it fixes bug #6783.
+ if (_engine->getGameId() == GID_NEMESIS && key == 3594) {
+ Puzzle::CriteriaEntry entry;
+ entry.key = 567;
+ entry.criteriaOperator = Puzzle::NOT_EQUAL_TO;
+ entry.argumentIsAKey = false;
+ entry.argument = 1;
+
+ criteriaList.back().push_back(entry);
+ }
+
+ while (!stream.eos() && !line.contains('}')) {
+ Puzzle::CriteriaEntry entry;
+
+ // Split the string into tokens using ' ' as a delimiter
+ Common::StringTokenizer tokenizer(line);
+ Common::String token;
+
+ // Parse the id out of the first token
+ token = tokenizer.nextToken();
+ sscanf(token.c_str(), "[%u]", &(entry.key));
+
+ // WORKAROUND for a script bug in Zork: Nemesis, room td9e (fist puzzle)
+ // Check for the state of animation 567 (left fist) when manipulating
+ // the fingers of the left fist (puzzle slots 3582, 3583).
+ // Together with the workaround above, it fixes bug #6783.
+ if (_engine->getGameId() == GID_NEMESIS && (key == 3582 || key == 3583) && entry.key == 568)
+ entry.key = 567;
+
+ // Parse the operator out of the second token
+ token = tokenizer.nextToken();
+ if (token.c_str()[0] == '=')
+ entry.criteriaOperator = Puzzle::EQUAL_TO;
+ else if (token.c_str()[0] == '!')
+ entry.criteriaOperator = Puzzle::NOT_EQUAL_TO;
+ else if (token.c_str()[0] == '>')
+ entry.criteriaOperator = Puzzle::GREATER_THAN;
+ else if (token.c_str()[0] == '<')
+ entry.criteriaOperator = Puzzle::LESS_THAN;
+
+ // There are supposed to be three tokens, but there is no
+ // guarantee that there will be a space between the second and
+ // the third one (bug #6774)
+ if (token.size() == 1) {
+ token = tokenizer.nextToken();
+ } else {
+ token.deleteChar(0);
+ }
+
+ // First determine if the last token is an id or a value
+ // Then parse it into 'argument'
+ if (token.contains('[')) {
+ sscanf(token.c_str(), "[%u]", &(entry.argument));
+ entry.argumentIsAKey = true;
+ } else {
+ sscanf(token.c_str(), "%u", &(entry.argument));
+ entry.argumentIsAKey = false;
+ }
+
+ criteriaList.back().push_back(entry);
+
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ }
+
+ return true;
+}
+
+void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::List<ResultAction *> &actionList) const {
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
+
+ // TODO: Re-order the if-then statements in order of highest occurrence
+ while (!stream.eos() && !line.contains('}')) {
+ if (line.empty()) {
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
+ continue;
+ }
+
+ const char *chrs = line.c_str();
+ uint pos;
+ for (pos = 0; pos < line.size(); pos++)
+ if (chrs[pos] == ':')
+ break;
+
+ if (pos < line.size()) {
+
+ uint startpos = pos + 1;
+
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == ':' || chrs[pos] == '(')
+ break;
+
+ if (pos < line.size()) {
+ int32 slot = 11;
+ Common::String args = "";
+ Common::String act(chrs + startpos, chrs + pos);
+
+ startpos = pos + 1;
+
+ if (chrs[pos] == ':') {
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == '(')
+ break;
+ Common::String strSlot(chrs + startpos, chrs + pos);
+ slot = atoi(strSlot.c_str());
+
+ startpos = pos + 1;
+ }
+
+ if (pos < line.size()) {
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == ')')
+ break;
+
+ args = Common::String(chrs + startpos, chrs + pos);
+ }
+
+ // Parse for the action type
+ if (act.matchString("add", true)) {
+ actionList.push_back(new ActionAdd(_engine, slot, args));
+ } else if (act.matchString("animplay", true)) {
+ actionList.push_back(new ActionPlayAnimation(_engine, slot, args));
+ } else if (act.matchString("animpreload", true)) {
+ actionList.push_back(new ActionPreloadAnimation(_engine, slot, args));
+ } else if (act.matchString("animunload", true)) {
+ // Only used by ZGI (locations cd6e, cd6k, dg2f, dg4e, dv1j)
+ actionList.push_back(new ActionUnloadAnimation(_engine, slot, args));
+ } else if (act.matchString("attenuate", true)) {
+ actionList.push_back(new ActionAttenuate(_engine, slot, args));
+ } else if (act.matchString("assign", true)) {
+ actionList.push_back(new ActionAssign(_engine, slot, args));
+ } else if (act.matchString("change_location", true)) {
+ actionList.push_back(new ActionChangeLocation(_engine, slot, args));
+ } else if (act.matchString("crossfade", true)) {
+ actionList.push_back(new ActionCrossfade(_engine, slot, args));
+ } else if (act.matchString("cursor", true)) {
+ actionList.push_back(new ActionCursor(_engine, slot, args));
+ } else if (act.matchString("debug", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("delay_render", true)) {
+ actionList.push_back(new ActionDelayRender(_engine, slot, args));
+ } else if (act.matchString("disable_control", true)) {
+ actionList.push_back(new ActionDisableControl(_engine, slot, args));
+ } else if (act.matchString("disable_venus", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("display_message", true)) {
+ actionList.push_back(new ActionDisplayMessage(_engine, slot, args));
+ } else if (act.matchString("dissolve", true)) {
+ actionList.push_back(new ActionDissolve(_engine));
+ } else if (act.matchString("distort", true)) {
+ // Only used by Zork: Nemesis for the "treatment" puzzle in the Sanitarium (aj30)
+ actionList.push_back(new ActionDistort(_engine, slot, args));
+ } else if (act.matchString("enable_control", true)) {
+ actionList.push_back(new ActionEnableControl(_engine, slot, args));
+ } else if (act.matchString("flush_mouse_events", true)) {
+ actionList.push_back(new ActionFlushMouseEvents(_engine, slot));
+ } else if (act.matchString("inventory", true)) {
+ actionList.push_back(new ActionInventory(_engine, slot, args));
+ } else if (act.matchString("kill", true)) {
+ // Only used by ZGI
+ actionList.push_back(new ActionKill(_engine, slot, args));
+ } else if (act.matchString("menu_bar_enable", true)) {
+ actionList.push_back(new ActionMenuBarEnable(_engine, slot, args));
+ } else if (act.matchString("music", true)) {
+ actionList.push_back(new ActionMusic(_engine, slot, args, false));
+ } else if (act.matchString("pan_track", true)) {
+ actionList.push_back(new ActionPanTrack(_engine, slot, args));
+ } else if (act.matchString("playpreload", true)) {
+ actionList.push_back(new ActionPlayPreloadAnimation(_engine, slot, args));
+ } else if (act.matchString("preferences", true)) {
+ actionList.push_back(new ActionPreferences(_engine, slot, args));
+ } else if (act.matchString("quit", true)) {
+ actionList.push_back(new ActionQuit(_engine, slot));
+ } else if (act.matchString("random", true)) {
+ actionList.push_back(new ActionRandom(_engine, slot, args));
+ } else if (act.matchString("region", true)) {
+ // Only used by Zork: Nemesis
+ actionList.push_back(new ActionRegion(_engine, slot, args));
+ } else if (act.matchString("restore_game", true)) {
+ // Only used by ZGI to load the restart game slot, r.svr.
+ // Used by the credits screen.
+ actionList.push_back(new ActionRestoreGame(_engine, slot, args));
+ } else if (act.matchString("rotate_to", true)) {
+ actionList.push_back(new ActionRotateTo(_engine, slot, args));
+ } else if (act.matchString("save_game", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("set_partial_screen", true)) {
+ actionList.push_back(new ActionSetPartialScreen(_engine, slot, args));
+ } else if (act.matchString("set_screen", true)) {
+ actionList.push_back(new ActionSetScreen(_engine, slot, args));
+ } else if (act.matchString("set_venus", true)) {
+ // Not used. Purposely left empty
+ } else if (act.matchString("stop", true)) {
+ actionList.push_back(new ActionStop(_engine, slot, args));
+ } else if (act.matchString("streamvideo", true)) {
+ actionList.push_back(new ActionStreamVideo(_engine, slot, args));
+ } else if (act.matchString("syncsound", true)) {
+ actionList.push_back(new ActionSyncSound(_engine, slot, args));
+ } else if (act.matchString("timer", true)) {
+ actionList.push_back(new ActionTimer(_engine, slot, args));
+ } else if (act.matchString("ttytext", true)) {
+ actionList.push_back(new ActionTtyText(_engine, slot, args));
+ } else if (act.matchString("universe_music", true)) {
+ actionList.push_back(new ActionMusic(_engine, slot, args, true));
+ } else if (act.matchString("copy_file", true)) {
+ // Not used. Purposely left empty
+ } else {
+ warning("Unhandled result action type: %s", line.c_str());
+ }
+ }
+ }
+
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
+ }
+
+ return;
+}
+
+uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const {
+ uint flags = 0;
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (line.matchString("ONCE_PER_INST", true)) {
+ flags |= Puzzle::ONCE_PER_INST;
+ } else if (line.matchString("DO_ME_NOW", true)) {
+ flags |= Puzzle::DO_ME_NOW;
+ } else if (line.matchString("DISABLED", true)) {
+ flags |= Puzzle::DISABLED;
+ }
+
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ }
+
+ return flags;
+}
+
+Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) {
+ uint32 key;
+ char controlTypeBuffer[20];
+
+ sscanf(line.c_str(), "control:%u %s {", &key, controlTypeBuffer);
+
+ Common::String controlType(controlTypeBuffer);
+
+ if (controlType.equalsIgnoreCase("push_toggle")) {
+ // WORKAROUND for a script bug in ZGI: There is an invalid hotspot
+ // at scene em1h (bottom of tower), which points to a missing
+ // script em1n. This is a hotspot at the right of the screen.
+ // In the original, this hotspot doesn't lead anywhere anyway,
+ // so instead of moving to a missing scene, we just remove the
+ // hotspot altogether. The alternative would be to just process
+ // and ignore invalid scenes, but I don't think it's worth the
+ // effort. Fixes bug #6780.
+ if (_engine->getGameId() == GID_GRANDINQUISITOR && key == 5653)
+ return NULL;
+ return new PushToggleControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("flat")) {
+ Control::parseFlatControl(_engine);
+ return NULL;
+ } else if (controlType.equalsIgnoreCase("pana")) {
+ Control::parsePanoramaControl(_engine, stream);
+ return NULL;
+ } else if (controlType.equalsIgnoreCase("tilt")) {
+ // Only used in Zork Nemesis, handles tilt controls (ZGI doesn't have a tilt view)
+ Control::parseTiltControl(_engine, stream);
+ return NULL;
+ } else if (controlType.equalsIgnoreCase("slot")) {
+ return new SlotControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("input")) {
+ return new InputControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("save")) {
+ return new SaveControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("lever")) {
+ // Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e)
+ return new LeverControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("safe")) {
+ // Only used in Zork Nemesis, handles the safe in the Asylum (ac4g)
+ return new SafeControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("hotmovie")) {
+ // Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
+ return new HotMovControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("fist")) {
+ // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
+ return new FistControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("paint")) {
+ // Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
+ return new PaintControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("titler")) {
+ // Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons (cjde)
+ return new TitlerControl(_engine, key, stream);
+ }
+ return NULL;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp
new file mode 100644
index 0000000000..70eaab2a0a
--- /dev/null
+++ b/engines/zvision/scripting/script_manager.cpp
@@ -0,0 +1,904 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/script_manager.h"
+
+#include "zvision/zvision.h"
+#include "zvision/graphics/render_manager.h"
+#include "zvision/graphics/cursors/cursor_manager.h"
+#include "zvision/file/save_manager.h"
+#include "zvision/scripting/actions.h"
+#include "zvision/scripting/menu.h"
+#include "zvision/scripting/effects/timer_effect.h"
+
+#include "common/algorithm.h"
+#include "common/hashmap.h"
+#include "common/debug.h"
+#include "common/stream.h"
+#include "common/config-manager.h"
+
+namespace ZVision {
+
+ScriptManager::ScriptManager(ZVision *engine)
+ : _engine(engine),
+ _currentlyFocusedControl(0),
+ _activeControls(NULL) {
+}
+
+ScriptManager::~ScriptManager() {
+ cleanScriptScope(universe);
+ cleanScriptScope(world);
+ cleanScriptScope(room);
+ cleanScriptScope(nodeview);
+ _controlEvents.clear();
+}
+
+void ScriptManager::initialize() {
+ cleanScriptScope(universe);
+ cleanScriptScope(world);
+ cleanScriptScope(room);
+ cleanScriptScope(nodeview);
+
+ _currentLocation.node = 0;
+ _currentLocation.world = 0;
+ _currentLocation.room = 0;
+ _currentLocation.view = 0;
+
+ parseScrFile("universe.scr", universe);
+ changeLocation('g', 'a', 'r', 'y', 0);
+
+ _controlEvents.clear();
+}
+
+void ScriptManager::update(uint deltaTimeMillis) {
+ if (_currentLocation != _nextLocation) {
+ ChangeLocationReal(false);
+ }
+
+ updateNodes(deltaTimeMillis);
+ if (!execScope(nodeview)) {
+ return;
+ }
+ if (!execScope(room)) {
+ return;
+ }
+ if (!execScope(world)) {
+ return;
+ }
+ if (!execScope(universe)) {
+ return;
+ }
+ updateControls(deltaTimeMillis);
+}
+
+bool ScriptManager::execScope(ScriptScope &scope) {
+ // Swap queues
+ PuzzleList *tmp = scope.execQueue;
+ scope.execQueue = scope.scopeQueue;
+ scope.scopeQueue = tmp;
+ scope.scopeQueue->clear();
+
+ for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter) {
+ (*PuzzleIter)->addedBySetState = false;
+ }
+
+ if (scope.procCount < 2 || getStateValue(StateKey_ExecScopeStyle)) {
+ for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter) {
+ if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount)) {
+ return false;
+ }
+ }
+ } else {
+ for (PuzzleList::iterator PuzzleIter = scope.execQueue->begin(); PuzzleIter != scope.execQueue->end(); ++PuzzleIter) {
+ if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount)) {
+ return false;
+ }
+ }
+ }
+
+ if (scope.procCount < 2) {
+ scope.procCount++;
+ }
+ return true;
+}
+
+void ScriptManager::referenceTableAddPuzzle(uint32 key, PuzzleRef ref) {
+ if (_referenceTable.contains(key)) {
+ Common::Array<PuzzleRef> *arr = &_referenceTable[key];
+ for (uint32 i = 0; i < arr->size(); i++) {
+ if ((*arr)[i].puz == ref.puz) {
+ return;
+ }
+ }
+ }
+
+ _referenceTable[key].push_back(ref);
+}
+
+void ScriptManager::addPuzzlesToReferenceTable(ScriptScope &scope) {
+ // Iterate through each local Puzzle
+ for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter) {
+ Puzzle *puzzlePtr = (*PuzzleIter);
+
+ PuzzleRef ref;
+ ref.scope = &scope;
+ ref.puz = puzzlePtr;
+
+ referenceTableAddPuzzle(puzzlePtr->key, ref);
+
+ // Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
+ for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*PuzzleIter)->criteriaList.begin(); criteriaIter != (*PuzzleIter)->criteriaList.end(); ++criteriaIter) {
+ for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
+ referenceTableAddPuzzle(entryIter->key, ref);
+ }
+ }
+ }
+}
+
+void ScriptManager::updateNodes(uint deltaTimeMillis) {
+ // If process() returns true, it means the node can be deleted
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end();) {
+ if ((*iter)->process(deltaTimeMillis)) {
+ delete(*iter);
+ // Remove the node
+ iter = _activeSideFx.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+}
+
+void ScriptManager::updateControls(uint deltaTimeMillis) {
+ if (!_activeControls) {
+ return;
+ }
+
+ // Process only one event
+ if (!_controlEvents.empty()) {
+ Common::Event _event = _controlEvents.front();
+ Common::Point imageCoord;
+ switch (_event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ imageCoord = _engine->getRenderManager()->screenSpaceToImageSpace(_event.mouse);
+ onMouseDown(_event.mouse, imageCoord);
+ break;
+ case Common::EVENT_LBUTTONUP:
+ imageCoord = _engine->getRenderManager()->screenSpaceToImageSpace(_event.mouse);
+ onMouseUp(_event.mouse, imageCoord);
+ break;
+ case Common::EVENT_KEYDOWN:
+ onKeyDown(_event.kbd);
+ break;
+ case Common::EVENT_KEYUP:
+ onKeyUp(_event.kbd);
+ break;
+ default:
+ break;
+ }
+ _controlEvents.pop_front();
+ }
+
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); iter++) {
+ if ((*iter)->process(deltaTimeMillis)) {
+ break;
+ }
+ }
+}
+
+bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
+ // Check if the puzzle is already finished
+ // Also check that the puzzle isn't disabled
+ if (getStateValue(puzzle->key) == 1 || (getStateFlag(puzzle->key) & Puzzle::DISABLED)) {
+ return true;
+ }
+
+ // Check each Criteria
+ if (counter == 0 && (getStateFlag(puzzle->key) & Puzzle::DO_ME_NOW) == 0) {
+ return true;
+ }
+
+ bool criteriaMet = false;
+ for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = puzzle->criteriaList.begin(); criteriaIter != puzzle->criteriaList.end(); ++criteriaIter) {
+ criteriaMet = false;
+
+ for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
+ // Get the value to compare against
+ int argumentValue;
+ if (entryIter->argumentIsAKey) {
+ argumentValue = getStateValue(entryIter->argument);
+ } else {
+ argumentValue = entryIter->argument;
+ }
+
+ // Do the comparison
+ switch (entryIter->criteriaOperator) {
+ case Puzzle::EQUAL_TO:
+ criteriaMet = getStateValue(entryIter->key) == argumentValue;
+ break;
+ case Puzzle::NOT_EQUAL_TO:
+ criteriaMet = getStateValue(entryIter->key) != argumentValue;
+ break;
+ case Puzzle::GREATER_THAN:
+ criteriaMet = getStateValue(entryIter->key) > argumentValue;
+ break;
+ case Puzzle::LESS_THAN:
+ criteriaMet = getStateValue(entryIter->key) < argumentValue;
+ break;
+ }
+
+ // If one check returns false, don't keep checking
+ if (!criteriaMet) {
+ break;
+ }
+ }
+
+ // If any of the Criteria are *fully* met, then execute the results
+ if (criteriaMet) {
+ break;
+ }
+ }
+
+ // criteriaList can be empty. Aka, the puzzle should be executed immediately
+ if (puzzle->criteriaList.empty() || criteriaMet) {
+ debug(1, "Puzzle %u criteria passed. Executing its ResultActions", puzzle->key);
+
+ // Set the puzzle as completed
+ setStateValue(puzzle->key, 1);
+
+ for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); ++resultIter) {
+ if (!(*resultIter)->execute()) {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void ScriptManager::cleanStateTable() {
+ for (StateMap::iterator iter = _globalState.begin(); iter != _globalState.end(); ++iter) {
+ // If the value is equal to zero, we can purge it since getStateValue()
+ // will return zero if _globalState doesn't contain a key
+ if (iter->_value == 0) {
+ // Remove the node
+ _globalState.erase(iter);
+ }
+ }
+}
+
+void ScriptManager::cleanScriptScope(ScriptScope &scope) {
+ scope.privQueueOne.clear();
+ scope.privQueueTwo.clear();
+ scope.scopeQueue = &scope.privQueueOne;
+ scope.execQueue = &scope.privQueueTwo;
+ for (PuzzleList::iterator iter = scope.puzzles.begin(); iter != scope.puzzles.end(); ++iter) {
+ delete(*iter);
+ }
+
+ scope.puzzles.clear();
+
+ for (ControlList::iterator iter = scope.controls.begin(); iter != scope.controls.end(); ++iter) {
+ delete(*iter);
+ }
+
+ scope.controls.clear();
+
+ scope.procCount = 0;
+}
+
+int ScriptManager::getStateValue(uint32 key) {
+ if (_globalState.contains(key)) {
+ return _globalState[key];
+ } else {
+ return 0;
+ }
+}
+
+void ScriptManager::queuePuzzles(uint32 key) {
+ if (_referenceTable.contains(key)) {
+ Common::Array<PuzzleRef> *arr = &_referenceTable[key];
+ for (int32 i = arr->size() - 1; i >= 0; i--) {
+ if (!(*arr)[i].puz->addedBySetState) {
+ (*arr)[i].scope->scopeQueue->push_back((*arr)[i].puz);
+ (*arr)[i].puz->addedBySetState = true;
+ }
+ }
+ }
+}
+
+void ScriptManager::setStateValue(uint32 key, int value) {
+ if (value == 0) {
+ _globalState.erase(key);
+ } else {
+ _globalState[key] = value;
+ }
+
+ queuePuzzles(key);
+}
+
+void ScriptManager::setStateValueSilent(uint32 key, int value) {
+ if (value == 0) {
+ _globalState.erase(key);
+ } else {
+ _globalState[key] = value;
+ }
+}
+
+uint ScriptManager::getStateFlag(uint32 key) {
+ if (_globalStateFlags.contains(key)) {
+ return _globalStateFlags[key];
+ } else {
+ return 0;
+ }
+}
+
+void ScriptManager::setStateFlag(uint32 key, uint value) {
+ queuePuzzles(key);
+
+ _globalStateFlags[key] |= value;
+}
+
+void ScriptManager::setStateFlagSilent(uint32 key, uint value) {
+ if (value == 0) {
+ _globalStateFlags.erase(key);
+ } else {
+ _globalStateFlags[key] = value;
+ }
+}
+
+void ScriptManager::unsetStateFlag(uint32 key, uint value) {
+ queuePuzzles(key);
+
+ if (_globalStateFlags.contains(key)) {
+ _globalStateFlags[key] &= ~value;
+
+ if (_globalStateFlags[key] == 0) {
+ _globalStateFlags.erase(key);
+ }
+ }
+}
+
+Control *ScriptManager::getControl(uint32 key) {
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ return *iter;
+ }
+ }
+
+ return nullptr;
+}
+
+void ScriptManager::focusControl(uint32 key) {
+ if (!_activeControls) {
+ return;
+ }
+ if (_currentlyFocusedControl == key) {
+ return;
+ }
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
+ uint32 controlKey = (*iter)->getKey();
+
+ if (controlKey == key) {
+ (*iter)->focus();
+ } else if (controlKey == _currentlyFocusedControl) {
+ (*iter)->unfocus();
+ }
+ }
+
+ _currentlyFocusedControl = key;
+}
+
+void ScriptManager::setFocusControlKey(uint32 key) {
+ _currentlyFocusedControl = key;
+}
+
+void ScriptManager::addSideFX(ScriptingEffect *fx) {
+ _activeSideFx.push_back(fx);
+}
+
+ScriptingEffect *ScriptManager::getSideFX(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ return (*iter);
+ }
+ }
+
+ return nullptr;
+}
+
+void ScriptManager::deleteSideFx(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ delete(*iter);
+ _activeSideFx.erase(iter);
+ break;
+ }
+ }
+}
+
+void ScriptManager::stopSideFx(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ bool ret = (*iter)->stop();
+ if (ret) {
+ delete(*iter);
+ _activeSideFx.erase(iter);
+ }
+ break;
+ }
+ }
+}
+
+void ScriptManager::killSideFx(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ (*iter)->kill();
+ delete(*iter);
+ _activeSideFx.erase(iter);
+ break;
+ }
+ }
+}
+
+void ScriptManager::killSideFxType(ScriptingEffect::ScriptingEffectType type) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end();) {
+ if ((*iter)->getType() & type) {
+ (*iter)->kill();
+ delete(*iter);
+ iter = _activeSideFx.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+}
+
+void ScriptManager::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (!_activeControls) {
+ return;
+ }
+ for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
+ if ((*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos)) {
+ return;
+ }
+ }
+}
+
+void ScriptManager::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (!_activeControls) {
+ return;
+ }
+ for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
+ if ((*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos)) {
+ return;
+ }
+ }
+}
+
+bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (!_activeControls) {
+ return false;
+ }
+
+ for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
+ if ((*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void ScriptManager::onKeyDown(Common::KeyState keyState) {
+ if (!_activeControls) {
+ return;
+ }
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
+ if ((*iter)->onKeyDown(keyState)) {
+ return;
+ }
+ }
+}
+
+void ScriptManager::onKeyUp(Common::KeyState keyState) {
+ if (!_activeControls) {
+ return;
+ }
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
+ if ((*iter)->onKeyUp(keyState)) {
+ return;
+ }
+ }
+}
+
+void ScriptManager::changeLocation(const Location &_newLocation) {
+ changeLocation(_newLocation.world, _newLocation.room, _newLocation.node, _newLocation.view, _newLocation.offset);
+}
+
+void ScriptManager::changeLocation(char _world, char _room, char _node, char _view, uint32 offset) {
+ _nextLocation.world = _world;
+ _nextLocation.room = _room;
+ _nextLocation.node = _node;
+ _nextLocation.view = _view;
+ _nextLocation.offset = offset;
+ // If next location is 0000, return to the previous location.
+ if (_nextLocation == "0000") {
+ if (getStateValue(StateKey_World) != 'g' || getStateValue(StateKey_Room) != 'j') {
+ _nextLocation.world = getStateValue(StateKey_LastWorld);
+ _nextLocation.room = getStateValue(StateKey_LastRoom);
+ _nextLocation.node = getStateValue(StateKey_LastNode);
+ _nextLocation.view = getStateValue(StateKey_LastView);
+ _nextLocation.offset = getStateValue(StateKey_LastViewPos);
+ } else {
+ _nextLocation.world = getStateValue(StateKey_Menu_LastWorld);
+ _nextLocation.room = getStateValue(StateKey_Menu_LastRoom);
+ _nextLocation.node = getStateValue(StateKey_Menu_LastNode);
+ _nextLocation.view = getStateValue(StateKey_Menu_LastView);
+ _nextLocation.offset = getStateValue(StateKey_Menu_LastViewPos);
+ }
+ }
+}
+
+void ScriptManager::ChangeLocationReal(bool isLoading) {
+ assert(_nextLocation.world != 0);
+ debug(1, "Changing location to: %c %c %c %c %u", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view, _nextLocation.offset);
+
+ const bool enteringMenu = (_nextLocation.world == 'g' && _nextLocation.room == 'j');
+ const bool leavingMenu = (_currentLocation.world == 'g' && _currentLocation.room == 'j');
+ const bool isSaveScreen = (enteringMenu && _nextLocation.node == 's' && _nextLocation.view == 'e');
+ const bool isRestoreScreen = (enteringMenu && _nextLocation.node == 'r' && _nextLocation.view == 'e');
+
+ if (enteringMenu && !ConfMan.getBool("originalsaveload")) {
+ if (isSaveScreen || isRestoreScreen) {
+ // Hook up the ScummVM save/restore dialog
+ bool gameSavedOrLoaded = _engine->getSaveManager()->scummVMSaveLoadDialog(isSaveScreen);
+ if (!gameSavedOrLoaded || isSaveScreen) {
+ // Reload the current room
+ _nextLocation.world = _currentLocation.world;
+ _nextLocation.room = _currentLocation.room;
+ _nextLocation.node = _currentLocation.node;
+ _nextLocation.view = _currentLocation.view;
+ _nextLocation.offset = _currentLocation.offset;
+
+ return;
+ } else {
+ _currentLocation.world = 'g';
+ _currentLocation.room = '0';
+ _currentLocation.node = '0';
+ _currentLocation.view = '0';
+ _currentLocation.offset = 0;
+ }
+ }
+ }
+
+ _engine->setRenderDelay(2);
+
+ if (!leavingMenu) {
+ if (!isLoading && !enteringMenu) {
+ setStateValue(StateKey_LastWorld, getStateValue(StateKey_World));
+ setStateValue(StateKey_LastRoom, getStateValue(StateKey_Room));
+ setStateValue(StateKey_LastNode, getStateValue(StateKey_Node));
+ setStateValue(StateKey_LastView, getStateValue(StateKey_View));
+ setStateValue(StateKey_LastViewPos, getStateValue(StateKey_ViewPos));
+ } else {
+ setStateValue(StateKey_Menu_LastWorld, getStateValue(StateKey_World));
+ setStateValue(StateKey_Menu_LastRoom, getStateValue(StateKey_Room));
+ setStateValue(StateKey_Menu_LastNode, getStateValue(StateKey_Node));
+ setStateValue(StateKey_Menu_LastView, getStateValue(StateKey_View));
+ setStateValue(StateKey_Menu_LastViewPos, getStateValue(StateKey_ViewPos));
+ }
+ }
+
+ if (enteringMenu) {
+ if (isSaveScreen && !leavingMenu) {
+ _engine->getSaveManager()->prepareSaveBuffer();
+ }
+ } else {
+ if (leavingMenu) {
+ _engine->getSaveManager()->flushSaveBuffer();
+ }
+ }
+
+ setStateValue(StateKey_World, _nextLocation.world);
+ setStateValue(StateKey_Room, _nextLocation.room);
+ setStateValue(StateKey_Node, _nextLocation.node);
+ setStateValue(StateKey_View, _nextLocation.view);
+ setStateValue(StateKey_ViewPos, _nextLocation.offset);
+
+ _referenceTable.clear();
+ addPuzzlesToReferenceTable(universe);
+
+ _engine->getMenuHandler()->setEnable(0xFFFF);
+
+ if (_nextLocation.world != _currentLocation.world) {
+ cleanScriptScope(nodeview);
+ cleanScriptScope(room);
+ cleanScriptScope(world);
+
+ Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view);
+ parseScrFile(fileName, nodeview);
+ addPuzzlesToReferenceTable(nodeview);
+
+ fileName = Common::String::format("%c%c.scr", _nextLocation.world, _nextLocation.room);
+ parseScrFile(fileName, room);
+ addPuzzlesToReferenceTable(room);
+
+ fileName = Common::String::format("%c.scr", _nextLocation.world);
+ parseScrFile(fileName, world);
+ addPuzzlesToReferenceTable(world);
+ } else if (_nextLocation.room != _currentLocation.room) {
+ cleanScriptScope(nodeview);
+ cleanScriptScope(room);
+
+ addPuzzlesToReferenceTable(world);
+
+ Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view);
+ parseScrFile(fileName, nodeview);
+ addPuzzlesToReferenceTable(nodeview);
+
+ fileName = Common::String::format("%c%c.scr", _nextLocation.world, _nextLocation.room);
+ parseScrFile(fileName, room);
+ addPuzzlesToReferenceTable(room);
+
+ } else if (_nextLocation.node != _currentLocation.node || _nextLocation.view != _currentLocation.view) {
+ cleanScriptScope(nodeview);
+
+ addPuzzlesToReferenceTable(room);
+ addPuzzlesToReferenceTable(world);
+
+ Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view);
+ parseScrFile(fileName, nodeview);
+ addPuzzlesToReferenceTable(nodeview);
+ }
+
+ _activeControls = &nodeview.controls;
+
+ // Revert to the idle cursor
+ _engine->getCursorManager()->changeCursor(CursorIndex_Idle);
+
+ // Change the background position
+ _engine->getRenderManager()->setBackgroundPosition(_nextLocation.offset);
+
+ if (_currentLocation == "0000") {
+ _currentLocation = _nextLocation;
+ execScope(world);
+ execScope(room);
+ execScope(nodeview);
+ } else if (_nextLocation.world != _currentLocation.world) {
+ _currentLocation = _nextLocation;
+ execScope(room);
+ execScope(nodeview);
+ } else if (_nextLocation.room != _currentLocation.room) {
+ _currentLocation = _nextLocation;
+ execScope(room);
+ execScope(nodeview);
+ } else if (_nextLocation.node != _currentLocation.node || _nextLocation.view != _currentLocation.view) {
+ _currentLocation = _nextLocation;
+ execScope(nodeview);
+ }
+
+ _engine->getRenderManager()->checkBorders();
+}
+
+void ScriptManager::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('Z', 'N', 'S', 'G'));
+ stream->writeUint32LE(4);
+ stream->writeUint32LE(0);
+ stream->writeUint32BE(MKTAG('L', 'O', 'C', ' '));
+ stream->writeUint32LE(8);
+ stream->writeByte(getStateValue(StateKey_World));
+ stream->writeByte(getStateValue(StateKey_Room));
+ stream->writeByte(getStateValue(StateKey_Node));
+ stream->writeByte(getStateValue(StateKey_View));
+ stream->writeUint32LE(getStateValue(StateKey_ViewPos));
+
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ (*iter)->serialize(stream);
+ }
+
+ stream->writeUint32BE(MKTAG('F', 'L', 'A', 'G'));
+
+ int32 slots = 20000;
+ if (_engine->getGameId() == GID_NEMESIS) {
+ slots = 30000;
+ }
+
+ stream->writeUint32LE(slots * 2);
+
+ for (int32 i = 0; i < slots; i++) {
+ stream->writeUint16LE(getStateFlag(i));
+ }
+
+ stream->writeUint32BE(MKTAG('P', 'U', 'Z', 'Z'));
+
+ stream->writeUint32LE(slots * 2);
+
+ for (int32 i = 0; i < slots; i++) {
+ stream->writeSint16LE(getStateValue(i));
+ }
+}
+
+void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
+ // Clear out the current table values
+ _globalState.clear();
+ _globalStateFlags.clear();
+
+ cleanScriptScope(nodeview);
+ cleanScriptScope(room);
+ cleanScriptScope(world);
+
+ _currentLocation.node = 0;
+ _currentLocation.world = 0;
+ _currentLocation.room = 0;
+ _currentLocation.view = 0;
+
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++) {
+ delete(*iter);
+ }
+
+ _activeSideFx.clear();
+
+ _referenceTable.clear();
+
+ if (stream->readUint32BE() != MKTAG('Z', 'N', 'S', 'G') || stream->readUint32LE() != 4) {
+ changeLocation('g', 'a', 'r', 'y', 0);
+ return;
+ }
+
+ stream->seek(4, SEEK_CUR);
+
+ if (stream->readUint32BE() != MKTAG('L', 'O', 'C', ' ') || stream->readUint32LE() != 8) {
+ changeLocation('g', 'a', 'r', 'y', 0);
+ return;
+ }
+
+ Location nextLocation;
+
+ nextLocation.world = stream->readByte();
+ nextLocation.room = stream->readByte();
+ nextLocation.node = stream->readByte();
+ nextLocation.view = stream->readByte();
+ nextLocation.offset = stream->readUint32LE() & 0x0000FFFF;
+
+ while (stream->pos() < stream->size()) {
+ uint32 tag = stream->readUint32BE();
+ uint32 tagSize = stream->readUint32LE();
+ switch (tag) {
+ case MKTAG('T', 'I', 'M', 'R'): {
+ uint32 key = stream->readUint32LE();
+ uint32 time = stream->readUint32LE();
+ if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ time /= 100;
+ } else if (_engine->getGameId() == GID_NEMESIS) {
+ time /= 1000;
+ }
+ addSideFX(new TimerNode(_engine, key, time));
+ }
+ break;
+ case MKTAG('F', 'L', 'A', 'G'):
+ for (uint32 i = 0; i < tagSize / 2; i++) {
+ setStateFlagSilent(i, stream->readUint16LE());
+ }
+ break;
+ case MKTAG('P', 'U', 'Z', 'Z'):
+ for (uint32 i = 0; i < tagSize / 2; i++) {
+ setStateValueSilent(i, stream->readUint16LE());
+ }
+ break;
+ default:
+ stream->seek(tagSize, SEEK_CUR);
+ }
+ }
+
+ _nextLocation = nextLocation;
+
+ ChangeLocationReal(true);
+
+ _engine->setRenderDelay(10);
+ setStateValue(StateKey_RestoreFlag, 1);
+
+ _engine->loadSettings();
+}
+
+Location ScriptManager::getCurrentLocation() const {
+ Location location = _currentLocation;
+ location.offset = _engine->getRenderManager()->getCurrentBackgroundOffset();
+
+ return location;
+}
+
+Location ScriptManager::getLastLocation() {
+ Location location;
+ location.world = getStateValue(StateKey_LastWorld);
+ location.room = getStateValue(StateKey_LastRoom);
+ location.node = getStateValue(StateKey_LastNode);
+ location.view = getStateValue(StateKey_LastView);
+ location.offset = getStateValue(StateKey_LastViewPos);
+
+ return location;
+}
+
+Location ScriptManager::getLastMenuLocation() {
+ Location location;
+ location.world = getStateValue(StateKey_Menu_LastWorld);
+ location.room = getStateValue(StateKey_Menu_LastRoom);
+ location.node = getStateValue(StateKey_Menu_LastNode);
+ location.view = getStateValue(StateKey_Menu_LastView);
+ location.offset = getStateValue(StateKey_Menu_LastViewPos);
+
+ return location;
+}
+
+void ScriptManager::addEvent(Common::Event event) {
+ _controlEvents.push_back(event);
+}
+
+void ScriptManager::flushEvent(Common::EventType type) {
+ EventList::iterator it = _controlEvents.begin();
+ while (it != _controlEvents.end()) {
+
+ if ((*it).type == type) {
+ it = _controlEvents.erase(it);
+ } else {
+ it++;
+ }
+ }
+}
+
+void ScriptManager::trimCommentsAndWhiteSpace(Common::String *string) const {
+ for (int i = string->size() - 1; i >= 0; i--) {
+ if ((*string)[i] == '#') {
+ string->erase(i);
+ }
+ }
+
+ string->trim();
+}
+
+ValueSlot::ValueSlot(ScriptManager *scriptManager, const char *slotValue):
+ _scriptManager(scriptManager) {
+ value = 0;
+ slot = false;
+ const char *isSlot = strstr(slotValue, "[");
+ if (isSlot) {
+ slot = true;
+ value = atoi(isSlot + 1);
+ } else {
+ slot = false;
+ value = atoi(slotValue);
+ }
+}
+int16 ValueSlot::getValue() {
+ if (slot) {
+ if (value >= 0) {
+ return _scriptManager->getStateValue(value);
+ }
+ else {
+ return 0;
+ }
+ } else {
+ return value;
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/script_manager.h b/engines/zvision/scripting/script_manager.h
new file mode 100644
index 0000000000..7c276bf917
--- /dev/null
+++ b/engines/zvision/scripting/script_manager.h
@@ -0,0 +1,381 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SCRIPT_MANAGER_H
+#define ZVISION_SCRIPT_MANAGER_H
+
+#include "zvision/scripting/puzzle.h"
+#include "zvision/scripting/control.h"
+#include "zvision/scripting/scripting_effect.h"
+
+#include "common/hashmap.h"
+#include "common/queue.h"
+#include "common/events.h"
+
+namespace Common {
+class String;
+class SeekableReadStream;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+enum StateKey {
+ StateKey_World = 3,
+ StateKey_Room = 4,
+ StateKey_Node = 5,
+ StateKey_View = 6,
+ StateKey_ViewPos = 7,
+ StateKey_KeyPress = 8,
+ StateKey_InventoryItem = 9,
+ StateKey_LMouse = 10,
+ StateKey_NotSet = 11, // This key doesn't set
+ StateKey_Rounds = 12,
+ StateKey_Venus = 13,
+ StateKey_RMouse = 18,
+ StateKey_MenuState = 19,
+ StateKey_RestoreFlag = 20,
+ StateKey_Quitting = 39,
+ StateKey_LastWorld = 40,
+ StateKey_LastRoom = 41,
+ StateKey_LastNode = 42,
+ StateKey_LastView = 43,
+ StateKey_LastViewPos = 44,
+ StateKey_Menu_LastWorld = 45,
+ StateKey_Menu_LastRoom = 46,
+ StateKey_Menu_LastNode = 47,
+ StateKey_Menu_LastView = 48,
+ StateKey_Menu_LastViewPos = 49,
+ StateKey_KbdRotateSpeed = 50,
+ StateKey_Subtitles = 51,
+ StateKey_StreamSkipKey = 52,
+ StateKey_RotateSpeed = 53,
+ StateKey_Volume = 56,
+ StateKey_Qsound = 57,
+ StateKey_VenusEnable = 58,
+ StateKey_HighQuality = 59,
+ StateKey_VideoLineSkip = 65,
+ StateKey_Platform = 66,
+ StateKey_InstallLevel = 67,
+ StateKey_CountryCode = 68,
+ StateKey_CPU = 69,
+ StateKey_MovieCursor = 70,
+ StateKey_NoTurnAnim = 71,
+ StateKey_WIN958 = 72,
+ StateKey_ShowErrorDlg = 73,
+ StateKey_DebugCheats = 74,
+ StateKey_JapanFonts = 75,
+ StateKey_ExecScopeStyle = 76,
+ StateKey_Brightness = 77,
+ StateKey_MPEGMovies = 78,
+ StateKey_EF9_R = 91,
+ StateKey_EF9_G = 92,
+ StateKey_EF9_B = 93,
+ StateKey_EF9_Speed = 94,
+ StateKey_Inv_Cnt_Slot = 100,
+ StateKey_Inv_1_Slot = 101,
+ StateKey_Inv_49_Slot = 149,
+ // ZGI only
+ StateKey_Inv_TotalSlots = 150,
+ StateKey_Inv_StartSlot = 151,
+ StateKey_Spell_1 = 191,
+ StateKey_Active_Spell = 205,
+ StateKey_Reversed_Spellbooc = 206
+};
+
+struct Location {
+ Location() : world('g'), room('a'), node('r'), view('y'), offset(0) {}
+
+ char world;
+ char room;
+ char node;
+ char view;
+ uint32 offset;
+};
+
+inline bool operator==(const Location& lhs, const Location& rhs) {
+ return (
+ lhs.world == rhs.world &&
+ lhs.room == rhs.room &&
+ lhs.node == rhs.node &&
+ lhs.view == rhs.view
+ );
+}
+
+inline bool operator==(const Location& lhs, const char* rhs) {
+ Common::String lhsStr = Common::String::format("%c%c%c%c", lhs.world, lhs.room, lhs.node, lhs.view);
+ return lhsStr == rhs;
+}
+
+inline bool operator!=(const Location& lhs, const Location& rhs) {
+ return !(lhs == rhs);
+}
+
+inline bool operator!=(const Location& lhs, const char* rhs) {
+ return !(lhs == rhs);
+}
+
+typedef Common::List<Puzzle *> PuzzleList;
+typedef Common::Queue<Puzzle *> PuzzleQueue;
+typedef Common::List<Control *> ControlList;
+typedef Common::HashMap<uint32, int32> StateMap;
+typedef Common::List<ScriptingEffect *> SideFXList;
+typedef Common::List<Common::Event> EventList;
+
+class ScriptManager {
+public:
+ ScriptManager(ZVision *engine);
+ ~ScriptManager();
+
+private:
+ ZVision *_engine;
+
+ struct ScriptScope {
+ uint32 procCount;
+
+ PuzzleList *scopeQueue; // For adding puzzles to queue
+ PuzzleList *execQueue; // Switch to it when execute
+ PuzzleList privQueueOne;
+ PuzzleList privQueueTwo;
+
+ PuzzleList puzzles;
+ ControlList controls;
+ };
+
+ struct PuzzleRef {
+ Puzzle *puz;
+ ScriptScope *scope;
+ };
+
+ typedef Common::HashMap<uint32, Common::Array<PuzzleRef> > PuzzleMap;
+
+ /**
+ * Holds the global state variable. Do NOT directly modify this. Use the accessors and
+ * mutators getStateValue() and setStateValue(). This ensures that Puzzles that reference a
+ * particular state key are checked after the key is modified.
+ */
+ StateMap _globalState;
+ /** Holds execute flags */
+ StateMap _globalStateFlags;
+ /** References _globalState keys to Puzzles */
+ PuzzleMap _referenceTable;
+ /** Holds the currently active controls */
+ ControlList *_activeControls;
+
+ EventList _controlEvents;
+
+ ScriptScope universe;
+ ScriptScope world;
+ ScriptScope room;
+ ScriptScope nodeview;
+
+ /** Holds the currently active timers, musics, other */
+ SideFXList _activeSideFx;
+
+ Location _currentLocation;
+ Location _nextLocation;
+
+ uint32 _currentlyFocusedControl;
+
+public:
+ void initialize();
+ void update(uint deltaTimeMillis);
+ void queuePuzzles(uint32 key);
+
+ int getStateValue(uint32 key);
+ void setStateValue(uint32 key, int value);
+
+ uint getStateFlag(uint32 key);
+ void setStateFlag(uint32 key, uint value);
+ void unsetStateFlag(uint32 key, uint value);
+
+ void addControl(Control *control);
+ Control *getControl(uint32 key);
+
+ void enableControl(uint32 key);
+ void disableControl(uint32 key);
+
+ void focusControl(uint32 key);
+ // Only change focus control without call focus/unfocus.
+ void setFocusControlKey(uint32 key);
+
+ void addSideFX(ScriptingEffect *fx);
+ ScriptingEffect *getSideFX(uint32 key);
+ void deleteSideFx(uint32 key);
+ void stopSideFx(uint32 key);
+ void killSideFx(uint32 key);
+ void killSideFxType(ScriptingEffect::ScriptingEffectType type);
+
+ void addEvent(Common::Event);
+ void flushEvent(Common::EventType type);
+
+ /**
+ * Called when LeftMouse is pushed.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ void onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called when LeftMouse is lifted.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called on every MouseMove.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ * @return Was the cursor changed?
+ */
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called when a key is pressed.
+ *
+ * @param keycode The key that was pressed
+ */
+ void onKeyDown(Common::KeyState keyState);
+ /**
+ * Called when a key is released.
+ *
+ * @param keycode The key that was pressed
+ */
+ void onKeyUp(Common::KeyState keyState);
+
+ /** Mark next location */
+ void changeLocation(char world, char room, char node, char view, uint32 offset);
+ void changeLocation(const Location &_newLocation);
+
+ void serialize(Common::WriteStream *stream);
+ void deserialize(Common::SeekableReadStream *stream);
+
+ Location getCurrentLocation() const;
+ Location getLastLocation();
+ Location getLastMenuLocation();
+
+ /**
+ * Removes any line comments using '#' as a sequence start.
+ * Then removes any trailing and leading 'whitespace' using String::trim()
+ * Note: String::trim uses isspace() to determine what is whitespace and what is not.
+ *
+ * @param string The string to modify. It is modified in place
+ */
+ void trimCommentsAndWhiteSpace(Common::String *string) const;
+
+private:
+ void referenceTableAddPuzzle(uint32 key, PuzzleRef ref);
+ void addPuzzlesToReferenceTable(ScriptScope &scope);
+ void updateNodes(uint deltaTimeMillis);
+ void updateControls(uint deltaTimeMillis);
+ bool checkPuzzleCriteria(Puzzle *puzzle, uint counter);
+ void cleanStateTable();
+ void cleanScriptScope(ScriptScope &scope);
+ bool execScope(ScriptScope &scope);
+
+ /** Perform change location */
+ void ChangeLocationReal(bool isLoading);
+
+ int8 inventoryGetCount();
+ void inventorySetCount(int8 cnt);
+ int16 inventoryGetItem(int8 id);
+ void inventorySetItem(int8 id, int16 item);
+
+ void setStateFlagSilent(uint32 key, uint value);
+ void setStateValueSilent(uint32 key, int value);
+
+public:
+ void inventoryAdd(int16 item);
+ void inventoryDrop(int16 item);
+ void inventoryCycle();
+
+private:
+ /**
+ * Parses a script file into triggers and events
+ *
+ * @param fileName Name of the .scr file
+ * @param isGlobal Are the puzzles included in the file global (true). AKA, the won't be purged during location changes
+ */
+ void parseScrFile(const Common::String &fileName, ScriptScope &scope);
+
+ /**
+ * Parses the stream into a Puzzle object
+ * Helper method for parseScrFile.
+ *
+ * @param puzzle The object to store what is parsed
+ * @param stream Scr file stream
+ */
+ void parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stream);
+
+ /**
+ * Parses the stream into a Criteria object
+ * Helper method for parsePuzzle.
+ *
+ * @param criteria Pointer to the Criteria object to fill
+ * @param stream Scr file stream
+ * @param key Puzzle key (for workarounds)
+ * @return Whether any criteria were read
+ */
+ bool parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList, uint32 key) const;
+
+ /**
+ * Parses the stream into a ResultAction objects
+ * Helper method for parsePuzzle.
+ *
+ * @param stream Scr file stream
+ * @param actionList The list where the results will be added
+ * @return Created Results object
+ */
+ void parseResults(Common::SeekableReadStream &stream, Common::List<ResultAction *> &actionList) const;
+
+ /**
+ * Helper method for parsePuzzle. Parses the stream into a bitwise or of the StateFlags enum
+ *
+ * @param stream Scr file stream
+ * @return Bitwise OR of all the flags set within the puzzle
+ */
+ uint parseFlags(Common::SeekableReadStream &stream) const;
+
+ /**
+ * Helper method for parseScrFile. Parses the stream into a Control object
+ *
+ * @param line The line initially read
+ * @param stream Scr file stream
+ */
+ Control *parseControl(Common::String &line, Common::SeekableReadStream &stream);
+};
+
+class ValueSlot {
+public:
+ ValueSlot(ScriptManager *scriptManager, const char *slotValue);
+ int16 getValue();
+private:
+ int16 value;
+ bool slot;
+ ScriptManager *_scriptManager;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/scripting_effect.h b/engines/zvision/scripting/scripting_effect.h
new file mode 100644
index 0000000000..2a2153204f
--- /dev/null
+++ b/engines/zvision/scripting/scripting_effect.h
@@ -0,0 +1,124 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCRIPTING_EFFECT_H_INCLUDED
+#define SCRIPTING_EFFECT_H_INCLUDED
+
+namespace Common {
+class SeekableReadStream;
+struct Point;
+class WriteStream;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+/**
+ * The base class that represents effects created from Actions.
+ * This class is virtual.
+ *
+ * Detailed Description:
+ * A scene has Controls. By interacting with the controls, the user
+ * causes Actions to execute. Certain Actions create 'effects', for
+ * example, a sound or an animation. This is the base class for
+ * those effects.
+ */
+class ScriptingEffect {
+public:
+
+ enum ScriptingEffectType {
+ SCRIPTING_EFFECT_ANIM = 1,
+ SCRIPTING_EFFECT_AUDIO = 2,
+ SCRIPTING_EFFECT_DISTORT = 4,
+ SCRIPTING_EFFECT_PANTRACK = 8,
+ SCRIPTING_EFFECT_REGION = 16,
+ SCRIPTING_EFFECT_TIMER = 32,
+ SCRIPTING_EFFECT_TTYTXT = 64,
+ SCRIPTING_EFFECT_UNKNOWN = 128,
+ SCRIPTING_EFFECT_ALL = 255
+ };
+
+ ScriptingEffect() : _engine(0), _key(0), _type(SCRIPTING_EFFECT_UNKNOWN) {}
+ ScriptingEffect(ZVision *engine, uint32 key, ScriptingEffectType type) : _engine(engine), _key(key), _type(type) {}
+ virtual ~ScriptingEffect() {}
+
+ uint32 getKey() {
+ return _key;
+ }
+ ScriptingEffectType getType() {
+ return _type;
+ }
+
+ virtual bool process(uint32 deltaTimeInMillis) {
+ return false;
+ }
+ /**
+ * Serialize a SideFX for save game use. This should only be used if a SideFX needs
+ * to save values that would be different from initialization. AKA a TimerNode needs to
+ * store the amount of time left on the timer. Any Controls overriding this *MUST* write
+ * their key as the first data outputted. The default implementation is NOP.
+ *
+ * NOTE: If this method is overridden, you MUST also override deserialize()
+ * and needsSerialization()
+ *
+ * @param stream Stream to write any needed data to
+ */
+ virtual void serialize(Common::WriteStream *stream) {}
+ /**
+ * De-serialize data from a save game stream. This should only be implemented if the
+ * SideFX also implements serialize(). The calling method assumes the size of the
+ * data read from the stream exactly equals that written in serialize(). The default
+ * implementation is NOP.
+ *
+ * NOTE: If this method is overridden, you MUST also override serialize()
+ * and needsSerialization()
+ *
+ * @param stream Save game file stream
+ */
+ virtual void deserialize(Common::SeekableReadStream *stream) {}
+ /**
+ * If a SideFX overrides serialize() and deserialize(), this should return true
+ *
+ * @return Does the SideFX need save game serialization?
+ */
+ virtual inline bool needsSerialization() {
+ return false;
+ }
+
+ virtual bool stop() {
+ return true;
+ }
+ virtual void kill() {}
+
+protected:
+ ZVision *_engine;
+ uint32 _key;
+ ScriptingEffectType _type;
+
+// Static member functions
+public:
+
+};
+} // End of namespace ZVision
+
+#endif // SCRIPTING_EFFECT_H_INCLUDED