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-rw-r--r--engines/zvision/scripting/controls/save_control.cpp122
-rw-r--r--engines/zvision/scripting/controls/save_control.h56
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp3
3 files changed, 181 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp
new file mode 100644
index 0000000000..fda8a70114
--- /dev/null
+++ b/engines/zvision/scripting/controls/save_control.cpp
@@ -0,0 +1,122 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/input_control.h"
+#include "zvision/scripting/controls/save_control.h"
+#include "zvision/utility/utility.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/text/string_manager.h"
+
+#include "zvision/core/save_manager.h"
+
+#include "common/str.h"
+#include "common/stream.h"
+
+
+namespace ZVision {
+
+SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key, CONTROL_SAVE),
+ _saveControl(false) {
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (line.matchString("*savebox*", true)) {
+ int save_id;
+ int input_id;
+
+ sscanf(line.c_str(), "%*[^(](%d %d)", &save_id, &input_id);
+ save_elmnt elmnt;
+ elmnt.input_key = input_id;
+ elmnt.save_id = save_id;
+ elmnt.exist = false;
+ _inputs.push_back(elmnt);
+ } else if (line.matchString("*control_type*", true)) {
+ char buf[32];
+
+ sscanf(line.c_str(), "%*[^(](%s)", buf);
+ if (Common::String(buf).contains("save"))
+ _saveControl = true;
+ else
+ _saveControl = false;
+ }
+
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ }
+
+ for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
+ Control *ctrl = _engine->getScriptManager()->getControl(iter->input_key);
+ if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
+ InputControl *inp = (InputControl *)ctrl;
+ inp->setReadOnly(!_saveControl);
+ Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->save_id);
+ if (save) {
+ SaveGameHeader header;
+ _engine->getSaveManager()->readSaveGameHeader(save, header);
+ delete save;
+ inp->setText(header.saveName);
+ iter->exist = true;
+ }
+ }
+ }
+}
+
+bool SaveControl::process(uint32 deltaTimeInMillis) {
+ for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
+ Control *ctrl = _engine->getScriptManager()->getControl(iter->input_key);
+ if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
+ InputControl *inp = (InputControl *)ctrl;
+ if (inp->enterPress()) {
+ if (_saveControl) {
+ if (inp->getText().size() > 0) {
+ bool toSave = true;
+ if (iter->exist)
+ if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
+ toSave = false;
+
+ if (toSave) {
+ _engine->getSaveManager()->saveGameBuffered(iter->save_id, inp->getText());
+ _engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
+ _engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
+ }
+ } else {
+ _engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
+ }
+ } else {
+ _engine->getSaveManager()->loadGame(iter->save_id);
+ return true;
+ }
+ break;
+ }
+ }
+ }
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/save_control.h b/engines/zvision/scripting/controls/save_control.h
new file mode 100644
index 0000000000..942b9c9269
--- /dev/null
+++ b/engines/zvision/scripting/controls/save_control.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAVE_CONTROL_H
+#define ZVISION_SAVE_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/list.h"
+
+
+namespace ZVision {
+
+class SaveControl : public Control {
+public:
+ SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+
+private:
+ struct save_elmnt {
+ int save_id;
+ int input_key;
+ bool exist;
+ };
+ typedef Common::List<save_elmnt> saveElmntList;
+ saveElmntList _inputs;
+
+ bool _saveControl;
+
+public:
+
+ bool process(uint32 deltaTimeInMillis);
+
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index d1d6e2862d..cacde9b3ca 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -31,6 +31,7 @@
#include "zvision/scripting/controls/push_toggle_control.h"
#include "zvision/scripting/controls/lever_control.h"
#include "zvision/scripting/controls/slot_control.h"
+#include "zvision/scripting/controls/save_control.h"
#include "zvision/scripting/controls/input_control.h"
#include "common/textconsole.h"
@@ -349,6 +350,8 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
return new SlotControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("input")) {
return new InputControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("save")) {
+ return new SaveControl(_engine, key, stream);
}
return NULL;
}