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-rw-r--r--engines/zvision/sidefx.h24
1 files changed, 16 insertions, 8 deletions
diff --git a/engines/zvision/sidefx.h b/engines/zvision/sidefx.h
index d495655a22..6f75ad6649 100644
--- a/engines/zvision/sidefx.h
+++ b/engines/zvision/sidefx.h
@@ -36,19 +36,25 @@ class ZVision;
class SideFX {
public:
- enum SideFXType{
- SIDEFX_UNK = 0,
- SIDEFX_TIMER = 1
+ enum SideFXType {
+ SIDEFX_UNK = 0,
+ SIDEFX_TIMER = 1
};
SideFX() : _engine(0), _key(0), _type(SIDEFX_UNK) {}
SideFX(ZVision *engine, uint32 key, SideFXType type) : _engine(engine), _key(key), _type(type) {}
virtual ~SideFX() {}
- uint32 getKey() { return _key; }
- SideFXType getType() { return _type; }
+ uint32 getKey() {
+ return _key;
+ }
+ SideFXType getType() {
+ return _type;
+ }
- virtual bool process(uint32 deltaTimeInMillis) { return false; }
+ virtual bool process(uint32 deltaTimeInMillis) {
+ return false;
+ }
/**
* Serialize a SideFX for save game use. This should only be used if a SideFX needs
* to save values that would be different from initialization. AKA a TimerNode needs to
@@ -78,10 +84,12 @@ public:
*
* @return Does the SideFX need save game serialization?
*/
- virtual inline bool needsSerialization() { return false; }
+ virtual inline bool needsSerialization() {
+ return false;
+ }
protected:
- ZVision * _engine;
+ ZVision *_engine;
uint32 _key;
SideFXType _type;