diff options
Diffstat (limited to 'engines/zvision/text/string_manager.h')
-rw-r--r-- | engines/zvision/text/string_manager.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/zvision/text/string_manager.h b/engines/zvision/text/string_manager.h new file mode 100644 index 0000000000..f4564ee1ec --- /dev/null +++ b/engines/zvision/text/string_manager.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_STRING_MANAGER_H +#define ZVISION_STRING_MANAGER_H + +#include "zvision/detection.h" +#include "zvision/text/truetype_font.h" + +namespace Graphics { +class FontManager; +} + +namespace ZVision { + +class ZVision; + +class StringManager { +public: + StringManager(ZVision *engine); + ~StringManager(); + +public: + enum { + ZVISION_STR_SAVEEXIST = 23, + ZVISION_STR_SAVED = 4, + ZVISION_STR_SAVEEMPTY = 21, + ZVISION_STR_EXITPROMT = 6 + }; + +private: + enum { + NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56 + }; + +private: + ZVision *_engine; + Common::String _lines[NUM_TEXT_LINES]; + +public: + void initialize(ZVisionGameId gameId); + const Common::String getTextLine(uint stringNumber); + +private: + void loadStrFile(const Common::String &fileName); +}; + +} // End of namespace ZVision + +#endif |