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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_STRING_MANAGER_H
+#define ZVISION_STRING_MANAGER_H
+
+#include "zvision/detection.h"
+#include "zvision/text/truetype_font.h"
+
+namespace Graphics {
+class FontManager;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+class StringManager {
+public:
+ StringManager(ZVision *engine);
+ ~StringManager();
+
+public:
+ enum {
+ ZVISION_STR_SAVEEXIST = 23,
+ ZVISION_STR_SAVED = 4,
+ ZVISION_STR_SAVEEMPTY = 21,
+ ZVISION_STR_EXITPROMT = 6
+ };
+
+private:
+ enum {
+ NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56
+ };
+
+private:
+ ZVision *_engine;
+ Common::String _lines[NUM_TEXT_LINES];
+
+public:
+ void initialize(ZVisionGameId gameId);
+ const Common::String getTextLine(uint stringNumber);
+
+private:
+ void loadStrFile(const Common::String &fileName);
+};
+
+} // End of namespace ZVision
+
+#endif