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Diffstat (limited to 'engines/zvision/timer_node.cpp')
-rw-r--r--engines/zvision/timer_node.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/zvision/timer_node.cpp b/engines/zvision/timer_node.cpp
index dc7dd5b38c..c7cefd6150 100644
--- a/engines/zvision/timer_node.cpp
+++ b/engines/zvision/timer_node.cpp
@@ -34,18 +34,18 @@ namespace ZVision {
TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
: SideFX(engine, key, SIDEFX_TIMER) {
- if (_engine->getGameId() == GID_NEMESIS)
- _timeLeft = timeInSeconds * 1000;
- else if (_engine->getGameId() == GID_GRANDINQUISITOR)
- _timeLeft = timeInSeconds * 100;
- _engine->getScriptManager()->setStateValue(_key, 1);
+ if (_engine->getGameId() == GID_NEMESIS)
+ _timeLeft = timeInSeconds * 1000;
+ else if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ _timeLeft = timeInSeconds * 100;
+ _engine->getScriptManager()->setStateValue(_key, 1);
}
TimerNode::~TimerNode() {
- if (_timeLeft <= 0)
+ if (_timeLeft <= 0)
_engine->getScriptManager()->setStateValue(_key, 2);
else
- _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill
+ _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill
}
bool TimerNode::process(uint32 deltaTimeInMillis) {