diff options
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r-- | engines/zvision/zvision.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 940e01ae20..8be85d39d4 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -47,28 +47,28 @@ namespace ZVision { - + ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) - : Engine(syst), - _gameDescription(gameDesc), - _workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT), - _workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT), - _workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI), - _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ - _desiredFrameTime(33), /* ~30 fps */ - _clock(_system), - _scriptManager(nullptr), - _renderManager(nullptr), - _saveManager(nullptr), - _stringManager(nullptr), - _cursorManager(nullptr) { - + : Engine(syst), + _gameDescription(gameDesc), + _workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT), + _workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT), + _workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI), + _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ + _desiredFrameTime(33), /* ~30 fps */ + _clock(_system), + _scriptManager(nullptr), + _renderManager(nullptr), + _saveManager(nullptr), + _stringManager(nullptr), + _cursorManager(nullptr) { + debug(1, "ZVision::ZVision"); } ZVision::~ZVision() { debug(1, "ZVision::~ZVision"); - + // Dispose of resources delete _console; delete _cursorManager; @@ -77,15 +77,15 @@ ZVision::~ZVision() { delete _renderManager; delete _scriptManager; delete _rnd; - + // Remove all of our debug levels DebugMan.clearAllDebugChannels(); } void ZVision::initialize() { const Common::FSNode gameDataDir(ConfMan.get("path")); - // TODO: There are 10 file clashes when we flatten the directories. - // From a quick look, the files are exactly the same, so it shouldn't matter. + // TODO: There are 10 file clashes when we flatten the directories. + // From a quick look, the files are exactly the same, so it shouldn't matter. // But I'm noting it here just in-case it does become a problem. SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true); SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true); @@ -143,7 +143,7 @@ Common::Error ZVision::run() { processEvents(); - // Call _renderManager->update() first so the background renders + // Call _renderManager->update() first so the background renders // before anything that puzzles/controls will render _renderManager->update(deltaTime); _scriptManager->update(deltaTime); |