diff options
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r-- | engines/zvision/zvision.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index f57e225ac1..b464f6ee81 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -47,7 +47,7 @@ namespace ZVision { - + ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), @@ -61,13 +61,13 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) _saveManager(nullptr), _stringManager(nullptr), _cursorManager(nullptr) { - + debug(1, "ZVision::ZVision"); } ZVision::~ZVision() { debug(1, "ZVision::~ZVision"); - + // Dispose of resources delete _console; delete _cursorManager; @@ -76,15 +76,15 @@ ZVision::~ZVision() { delete _renderManager; delete _scriptManager; delete _rnd; - + // Remove all of our debug levels DebugMan.clearAllDebugChannels(); } void ZVision::initialize() { const Common::FSNode gameDataDir(ConfMan.get("path")); - // TODO: There are 10 file clashes when we flatten the directories. - // From a quick look, the files are exactly the same, so it shouldn't matter. + // TODO: There are 10 file clashes when we flatten the directories. + // From a quick look, the files are exactly the same, so it shouldn't matter. // But I'm noting it here just in-case it does become a problem. SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true); SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true); @@ -142,7 +142,7 @@ Common::Error ZVision::run() { processEvents(); - // Call _renderManager->update() first so the background renders + // Call _renderManager->update() first so the background renders // before anything that puzzles/controls will render _renderManager->update(deltaTime); _scriptManager->update(deltaTime); |