diff options
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r-- | engines/zvision/zvision.cpp | 295 |
1 files changed, 236 insertions, 59 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index b464f6ee81..54991aced3 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - * + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -23,17 +23,22 @@ #include "common/scummsys.h" #include "zvision/zvision.h" - #include "zvision/core/console.h" #include "zvision/scripting/script_manager.h" #include "zvision/graphics/render_manager.h" -#include "zvision/cursors/cursor_manager.h" -#include "zvision/core/save_manager.h" -#include "zvision/strings/string_manager.h" -#include "zvision/archives/zfs_archive.h" +#include "zvision/graphics/cursors/cursor_manager.h" +#include "zvision/file/save_manager.h" +#include "zvision/text/string_manager.h" #include "zvision/detection.h" +#include "zvision/scripting/menu.h" +#include "zvision/file/search_manager.h" +#include "zvision/text/text.h" +#include "zvision/text/truetype_font.h" +#include "zvision/sound/midi.h" +#include "zvision/file/zfs_archive.h" #include "common/config-manager.h" +#include "common/str.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/textconsole.h" @@ -41,28 +46,75 @@ #include "common/system.h" #include "common/file.h" +#include "gui/message.h" #include "engines/util.h" - #include "audio/mixer.h" - namespace ZVision { +#define ZVISION_SETTINGS_KEYS_COUNT 11 + +struct zvisionIniSettings { + const char *name; + int16 slot; + int16 defaultValue; // -1: use the bool value + bool defaultBoolValue; + bool allowEditing; +} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = { + // Hardcoded settings + {"countrycode", StateKey_CountryCode, 0, false, false}, // always 0 = US, subtitles are shown for codes 0 - 4, unused + {"lineskipvideo", StateKey_VideoLineSkip, 0, false, false}, // video line skip, 0 = default, 1 = always, 2 = pixel double when possible, unused + {"installlevel", StateKey_InstallLevel, 0, false, false}, // 0 = full, checked by universe.scr + {"highquality", StateKey_HighQuality, -1, true, false}, // high panorama quality, unused + {"qsoundenabled", StateKey_Qsound, -1, true, false}, // 1 = enable QSound - TODO: not supported yet + {"debugcheats", StateKey_DebugCheats, -1, true, false}, // always start with the GOxxxx cheat enabled + // Editable settings + {"keyboardturnspeed", StateKey_KbdRotateSpeed, 5, false, true}, + {"panarotatespeed", StateKey_RotateSpeed, 540, false, true}, // checked by universe.scr + {"noanimwhileturning", StateKey_NoTurnAnim, -1, false, true}, // toggle playing animations during pana rotation + {"venusenabled", StateKey_VenusEnable, -1, true, true}, + {"subtitles", StateKey_Subtitles, -1, true, true} +}; + ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) - : Engine(syst), - _gameDescription(gameDesc), - _workingWindow(gameDesc->gameId == GID_NEMESIS ? Common::Rect((WINDOW_WIDTH - ZNEM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNEM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNEM_WORKING_WINDOW_WIDTH) / 2) + ZNEM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNEM_WORKING_WINDOW_HEIGHT) / 2) + ZNEM_WORKING_WINDOW_HEIGHT) : - Common::Rect((WINDOW_WIDTH - ZGI_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZGI_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZGI_WORKING_WINDOW_WIDTH) / 2) + ZGI_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZGI_WORKING_WINDOW_HEIGHT) / 2) + ZGI_WORKING_WINDOW_HEIGHT)), - _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ - _desiredFrameTime(33), /* ~30 fps */ - _clock(_system), - _scriptManager(nullptr), - _renderManager(nullptr), - _saveManager(nullptr), - _stringManager(nullptr), - _cursorManager(nullptr) { + : Engine(syst), + _gameDescription(gameDesc), + _resourcePixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), /* RGB 555 */ + _screenPixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /* RGB 565 */ + _desiredFrameTime(33), /* ~30 fps */ + _clock(_system), + _scriptManager(nullptr), + _renderManager(nullptr), + _saveManager(nullptr), + _stringManager(nullptr), + _cursorManager(nullptr), + _midiManager(nullptr), + _rnd(nullptr), + _console(nullptr), + _menu(nullptr), + _searchManager(nullptr), + _textRenderer(nullptr), + _doubleFPS(false), + _audioId(0), + _frameRenderDelay(2), + _keyboardVelocity(0), + _mouseVelocity(0), + _videoIsPlaying(false), + _renderedFrameCount(0), + _fps(0) { debug(1, "ZVision::ZVision"); + + uint16 workingWindowWidth = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH; + uint16 workingWindowHeight = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT; + _workingWindow = Common::Rect( + (WINDOW_WIDTH - workingWindowWidth) / 2, + (WINDOW_HEIGHT - workingWindowHeight) / 2, + ((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth, + ((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight + ); + + memset(_cheatBuffer, 0, sizeof(_cheatBuffer)); } ZVision::~ZVision() { @@ -73,90 +125,192 @@ ZVision::~ZVision() { delete _cursorManager; delete _stringManager; delete _saveManager; - delete _renderManager; delete _scriptManager; + delete _renderManager; // should be deleted after the script manager delete _rnd; + delete _midiManager; + + getTimerManager()->removeTimerProc(&fpsTimerCallback); // Remove all of our debug levels DebugMan.clearAllDebugChannels(); } +void ZVision::registerDefaultSettings() { + for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) { + if (settingsKeys[i].allowEditing) { + if (settingsKeys[i].defaultValue >= 0) + ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultValue); + else + ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultBoolValue); + } + } + + ConfMan.registerDefault("originalsaveload", false); + ConfMan.registerDefault("doublefps", false); +} + +void ZVision::loadSettings() { + int16 value = 0; + bool boolValue = false; + + for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) { + if (settingsKeys[i].defaultValue >= 0) { + value = (settingsKeys[i].allowEditing) ? ConfMan.getInt(settingsKeys[i].name) : settingsKeys[i].defaultValue; + } else { + boolValue = (settingsKeys[i].allowEditing) ? ConfMan.getBool(settingsKeys[i].name) : settingsKeys[i].defaultBoolValue; + value = (boolValue) ? 1 : 0; + } + + _scriptManager->setStateValue(settingsKeys[i].slot, value); + } + + if (getGameId() == GID_NEMESIS) + _scriptManager->setStateValue(StateKey_ExecScopeStyle, 1); + else + _scriptManager->setStateValue(StateKey_ExecScopeStyle, 0); +} + +void ZVision::saveSettings() { + for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) { + if (settingsKeys[i].allowEditing) { + if (settingsKeys[i].defaultValue >= 0) + ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot)); + else + ConfMan.setBool(settingsKeys[i].name, (_scriptManager->getStateValue(settingsKeys[i].slot) == 1)); + } + } + + ConfMan.flushToDisk(); +} + void ZVision::initialize() { const Common::FSNode gameDataDir(ConfMan.get("path")); - // TODO: There are 10 file clashes when we flatten the directories. - // From a quick look, the files are exactly the same, so it shouldn't matter. - // But I'm noting it here just in-case it does become a problem. - SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "zassets1", 0, 2, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "zassets2", 0, 2, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "zgi", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "fonts", 0, 1, true); - - // Find zfs archive files - Common::ArchiveMemberList list; - SearchMan.listMatchingMembers(list, "*.zfs"); - - // Register the file entries within the zfs archives with the SearchMan - for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) { - Common::String name = (*iter)->getName(); - Common::SeekableReadStream *stream = (*iter)->createReadStream(); - ZfsArchive *archive = new ZfsArchive(name, stream); - - delete stream; - - SearchMan.add(name, archive); - } - initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_pixelFormat); + _searchManager = new SearchManager(ConfMan.get("path"), 6); + + _searchManager->addDir("FONTS"); + _searchManager->addDir("addon"); + + if (_gameDescription->gameId == GID_GRANDINQUISITOR) { + _searchManager->loadZix("INQUIS.ZIX"); + _searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC"); + _searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC"); + _searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC"); + _searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC"); + _searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC"); + _searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC"); + _searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC"); + _searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC"); + _searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC"); + _searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC"); + _searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC"); + _searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC"); + _searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC"); + _searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC"); + } else if (_gameDescription->gameId == GID_NEMESIS) + _searchManager->loadZix("NEMESIS.ZIX"); + + initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_screenPixelFormat); // Register random source _rnd = new Common::RandomSource("zvision"); // Create managers _scriptManager = new ScriptManager(this); - _renderManager = new RenderManager(_system, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _pixelFormat); + _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _resourcePixelFormat, _doubleFPS); _saveManager = new SaveManager(this); _stringManager = new StringManager(this); - _cursorManager = new CursorManager(this, &_pixelFormat); + _cursorManager = new CursorManager(this, _resourcePixelFormat); + _textRenderer = new TextRenderer(this); + _midiManager = new MidiManager(); + + if (_gameDescription->gameId == GID_GRANDINQUISITOR) + _menu = new MenuZGI(this); + else + _menu = new MenuNemesis(this); // Initialize the managers _cursorManager->initialize(); _scriptManager->initialize(); _stringManager->initialize(_gameDescription->gameId); + registerDefaultSettings(); + + loadSettings(); + // Create debugger console. It requires GFX to be initialized _console = new Console(this); + _doubleFPS = ConfMan.getBool("doublefps"); + + // Initialize FPS timer callback + getTimerManager()->installTimerProc(&fpsTimerCallback, 1000000, this, "zvisionFPS"); } Common::Error ZVision::run() { initialize(); + // Check if a saved game is to be loaded from the launcher + if (ConfMan.hasKey("save_slot")) + _saveManager->loadGame(ConfMan.getInt("save_slot")); + + // Before starting, make absolutely sure that the user has copied the needed fonts + if (!Common::File::exists("arial.ttf") && !Common::File::exists("FreeSans.ttf") && !_searchManager->hasFile("arial.ttf") && !_searchManager->hasFile("FreeSans.ttf") ) { + GUI::MessageDialog dialog( + "Before playing this game, you'll need to copy the required " + "fonts into ScummVM's extras directory, or into the game directory. " + "On Windows, you'll need the following font files from the Windows " + "font directory: Times New Roman, Century Schoolbook, Garamond, " + "Courier New and Arial. Alternatively, you can download the GNU " + "FreeFont package. You'll need all the fonts from that package, " + "i.e., FreeMono, FreeSans and FreeSerif." + ); + dialog.runModal(); + quitGame(); + return Common::kUnknownError; + } + // Main loop while (!shouldQuit()) { _clock.update(); uint32 currentTime = _clock.getLastMeasuredTime(); uint32 deltaTime = _clock.getDeltaTime(); + _cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem)); + processEvents(); + _renderManager->updateRotation(); - // Call _renderManager->update() first so the background renders - // before anything that puzzles/controls will render - _renderManager->update(deltaTime); _scriptManager->update(deltaTime); + _menu->process(deltaTime); // Render the backBuffer to the screen - _renderManager->renderBackbufferToScreen(); + _renderManager->prepareBackground(); + _renderManager->renderMenuToScreen(); + _renderManager->processSubs(deltaTime); + _renderManager->renderSceneToScreen(); // Update the screen - _system->updateScreen(); + if (canRender()) { + _system->updateScreen(); + _renderedFrameCount++; + } else { + _frameRenderDelay--; + } // Calculate the frame delay based off a desired frame time int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime); // Ensure non-negative delay = delay < 0 ? 0 : delay; + + if (_doubleFPS) { + delay >>= 1; + } + + if (canSaveGameStateCurrently() && shouldPerformAutoSave(_saveManager->getLastSaveTime())) { + _saveManager->autoSave(); + } + _system->delayMillis(delay); } @@ -174,11 +328,34 @@ void ZVision::pauseEngineIntern(bool pause) { } Common::String ZVision::generateSaveFileName(uint slot) { - return Common::String::format("%s.%02u", _targetName.c_str(), slot); + return Common::String::format("%s.%03u", _targetName.c_str(), slot); +} + +void ZVision::setRenderDelay(uint delay) { + _frameRenderDelay = delay; +} + +bool ZVision::canRender() { + return _frameRenderDelay <= 0; +} + +GUI::Debugger *ZVision::getDebugger() { + return _console; +} + +void ZVision::syncSoundSettings() { + Engine::syncSoundSettings(); + + _scriptManager->setStateValue(StateKey_Subtitles, ConfMan.getBool("subtitles") ? 1 : 0); +} + +void ZVision::fpsTimerCallback(void *refCon) { + ((ZVision *)refCon)->fpsTimer(); } -Common::String ZVision::generateAutoSaveFileName() { - return Common::String::format("%s.auto", _targetName.c_str()); +void ZVision::fpsTimer() { + _fps = _renderedFrameCount; + _renderedFrameCount = 0; } } // End of namespace ZVision |