diff options
Diffstat (limited to 'engines')
| -rw-r--r-- | engines/tsage/globals.cpp | 3 | ||||
| -rw-r--r-- | engines/tsage/globals.h | 1 | ||||
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 42 | 
3 files changed, 14 insertions, 32 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index c9518fa688..740d9b91fd 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -388,6 +388,7 @@ void Ringworld2Globals::reset() {  		_v56605[i] = 0;  	_v56AA0 = 0;  	_v56AA1 = 0; +	_v56AAB = 0;  	_v57C2C = 0;  	_v58CE2 = 0;  	Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 0); @@ -420,6 +421,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {  	s.syncAsSint16LE(_v5657C);  	s.syncAsSint16LE(_v565F5); +	s.syncAsSint16LE(_v56AAB);  	s.syncAsSint16LE(_v57C2C);  	s.syncAsSint16LE(_v58CE2);  	s.syncAsSint16LE(_speechSubtitles); @@ -430,6 +432,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {  	s.syncAsByte(_v565AE);  	s.syncAsByte(_v56AA0);  	s.syncAsByte(_v56AA1); +  	for (i = 0; i < 14; ++i)  		s.syncAsByte(_v56605[i]); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 89ad418baa..fb892c6cf7 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -254,6 +254,7 @@ public:  	byte _v56605[14];  	byte _v56AA0;  	byte _v56AA1; +	int _v56AAB;  	int _v57C2C;  	int _v58CE2;  	int _speechSubtitles; diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index b851ed4e22..1fe920e65c 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -35,9 +35,7 @@ namespace Ringworld2 {   *--------------------------------------------------------------------------*/  void Scene2000::initPlayer() {  	R2_GLOBALS._player.disableControl(); -	warning("DisableControl, with arguments?"); -	warning("initPlayer: %d", _mazePlayerMode);  	switch (_mazePlayerMode) {  	case 0:  		R2_GLOBALS._player.setStrip(5); @@ -49,7 +47,6 @@ void Scene2000::initPlayer() {  		} else  			R2_GLOBALS._player.setPosition(Common::Point(245, 129));  		R2_GLOBALS._player.enableControl(); -		warning("EnableControl, with 2 arguments?");  		break;  	case 1:  		if (R2_GLOBALS._player._characterIndex == 1) @@ -179,8 +176,6 @@ void Scene2000::initExits() {  	_object1.remove(); -	warning("initExits: %d", R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]); -  	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {  	case 3:  	case 10: @@ -395,7 +390,6 @@ void Scene2000::Action1::signal() {  	case 0: {  		_actionIndex = 1;  		Common::Point pt(-20, 127); -		warning("TODO: Check sub_22D26");  		NpcMover *mover = new NpcMover();  		scene->_objList1[_state].addMover(mover, &pt, scene);  		break; @@ -439,7 +433,6 @@ void Scene2000::Action1::signal() {  	case 5: {  		_actionIndex = 6;  		Common::Point pt(340, 127); -		warning("TODO: Check sub_22D26");  		NpcMover *mover = new NpcMover();  		scene->_objList1[_state].addMover(mover, &pt, this);  		break; @@ -482,7 +475,6 @@ void Scene2000::Action1::signal() {  		break;  	case 10: {  		Common::Point pt(290, 127); -		warning("TODO: Check sub_22D26");  		NpcMover *mover = new NpcMover();  		scene->_objList1[_state].addMover(mover, &pt, this);  		_actionIndex = 11; @@ -508,13 +500,11 @@ void Scene2000::Action1::signal() {  	case 15:  		if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) {  			Common::Point pt(30, 127); -			warning("TODO: Check sub_22D26");  			NpcMover *mover = new NpcMover();  			scene->_objList1[_state].addMover(mover, &pt, this);  			_actionIndex = 16;  		} else {  			Common::Point pt(120, 127); -			warning("TODO: Check sub_22D26");  			NpcMover *mover = new NpcMover();  			scene->_objList1[_state].addMover(mover, &pt, this);  			_actionIndex = 16; @@ -546,15 +536,12 @@ void Scene2000::Action1::signal() {  void Scene2000::Exit1::changeScene() {  	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; -	warning("exit1");  	scene->_exitingFlag = true;  	scene->_sceneMode = 0; -	R2_GLOBALS._player.disableControl(); -	warning("DisableControl, with arguments?"); +	R2_GLOBALS._player.disableControl(CURSOR_ARROW);  	scene->_sceneMode = 10; -	warning("TODO: Check sub_22D26");  	Common::Point pt(-10, 129);  	NpcMover *mover = new NpcMover();  	R2_GLOBALS._player.addMover(mover, &pt, scene); @@ -564,15 +551,12 @@ void Scene2000::Exit1::changeScene() {  void Scene2000::Exit2::changeScene() {  	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; -	warning("exit2");  	scene->_exitingFlag = true;  	scene->_sceneMode = 0; -	R2_GLOBALS._player.disableControl(); -	warning("DisableControl, with arguments?"); +	R2_GLOBALS._player.disableControl(CURSOR_ARROW);  	scene->_sceneMode = 11; -	warning("TODO: Check sub_22D26");  	Common::Point pt(330, 129);  	NpcMover *mover = new NpcMover();  	R2_GLOBALS._player.addMover(mover, &pt, scene); @@ -580,12 +564,10 @@ void Scene2000::Exit2::changeScene() {  void Scene2000::Exit3::changeScene() {  	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; -	warning("exit13");  	scene->_exitingFlag = true;  	scene->_sceneMode = 0; -	R2_GLOBALS._player.disableControl(); -	warning("DisableControl, with arguments?"); +	R2_GLOBALS._player.disableControl(CURSOR_ARROW);  	scene->_sceneMode = 12;  	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { @@ -650,12 +632,10 @@ void Scene2000::Exit3::changeScene() {  }  void Scene2000::Exit4::changeScene() {  	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; -	warning("exit4");  	scene->_exitingFlag = true;  	scene->_sceneMode = 0; -	R2_GLOBALS._player.disableControl(); -	warning("DisableControl, with arguments?"); +	R2_GLOBALS._player.disableControl(CURSOR_ARROW);  	scene->_sceneMode = 13;  	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { @@ -709,11 +689,9 @@ void Scene2000::Exit4::changeScene() {  void Scene2000::Exit5::changeScene() {  	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; -	warning("exit5");  	scene->_sceneMode = 0; -	R2_GLOBALS._player.disableControl(); -	warning("DisableControl, with arguments?"); +	R2_GLOBALS._player.disableControl(CURSOR_ARROW);  	scene->_sceneMode = 14;  	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { @@ -1009,6 +987,9 @@ void Scene2000::signal() {  			g_globals->_sceneManager.changeScene(2535);  			break;  		default: +			if (R2_GLOBALS._v56AAB != 0) +				R2_GLOBALS._v56AAB = 0; +			R2_GLOBALS._player.enableControl(CURSOR_ARROW);  			break;  		}  		break; @@ -1024,7 +1005,6 @@ void Scene2000::signal() {  void Scene2000::process(Event &event) {  	if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) &&   			(R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)) { -		warning("TODO: Check sub_22D26");  		Common::Point pt(event.mousePos.x, 129);  		PlayerMover *mover = new PlayerMover(); @@ -1069,7 +1049,7 @@ bool Scene2350::Actor3::startAction(CursorType action, Event &event) {  void Scene2350::ExitUp::changeScene() {  	Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; -	R2_GLOBALS._player.disableControl(); +	R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);  	scene->_sceneMode = 12;  	if (R2_GLOBALS._player._characterIndex == 1)  		scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL); @@ -1080,11 +1060,10 @@ void Scene2350::ExitUp::changeScene() {  void Scene2350::ExitWest::changeScene() {  	Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene; -	R2_GLOBALS._player.disableControl(); +	R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);  	scene->_sceneMode = 11;  	Common::Point pt(-10, 129); -	warning("TODO: Check sub_22D26");  	NpcMover *mover = new NpcMover();  	R2_GLOBALS._player.addMover(mover, &pt, scene); @@ -1157,7 +1136,6 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {  			_sceneMode = 10;  			R2_GLOBALS._player.setPosition(Common::Point(-20, 129));  			Common::Point pt(20, 129); -			warning("TODO: Check sub_22D26");  			NpcMover *mover = new NpcMover();  			R2_GLOBALS._player.addMover(mover, &pt, this);  | 
