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-rw-r--r--engines/bladerunner/actor.cpp6
-rw-r--r--engines/bladerunner/actor_walk.cpp10
-rw-r--r--engines/bladerunner/gameflags.cpp2
-rw-r--r--engines/bladerunner/module.mk2
-rw-r--r--engines/bladerunner/scene.cpp12
-rw-r--r--engines/bladerunner/scene_objects.cpp10
-rw-r--r--engines/bladerunner/script/ai_00_mccoy.cpp7
-rw-r--r--engines/bladerunner/script/ai_00_mccoy.h5
-rw-r--r--engines/bladerunner/script/ai_23_officer_leroy.cpp1217
-rw-r--r--engines/bladerunner/script/ai_23_officer_leroy.h (renamed from engines/bladerunner/script/aiscript_officer_leroy.h)18
-rw-r--r--engines/bladerunner/script/aiscript_officer_leroy.cpp134
-rw-r--r--engines/bladerunner/script/script.cpp65
-rw-r--r--engines/bladerunner/script/script.h5
13 files changed, 1313 insertions, 180 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index 9a8892cf6c..96a76bf4be 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -203,10 +203,10 @@ void Actor::setAtXYZ(const Vector3 &position, int facing, bool snapFacing, bool
setBoundingBox(_position, retired);
- _vm->_sceneObjects->remove(_id);
+ _vm->_sceneObjects->remove(_id + SCENE_OBJECTS_ACTORS_OFFSET);
if (_vm->_scene->getSetId() == _setId) {
- _vm->_sceneObjects->addActor(_id, _bbox, &_screenRectangle, 1, moving, _isTargetable, retired);
+ _vm->_sceneObjects->addActor(_id + SCENE_OBJECTS_ACTORS_OFFSET, _bbox, &_screenRectangle, 1, moving, _isTargetable, retired);
}
}
@@ -477,7 +477,7 @@ bool Actor::tick(bool forceDraw) {
this->_position.z = this->_position.z + positionChange.x * sinx + positionChange.y * cosx;
this->_position.y = this->_position.y + positionChange.z;
- if (_vm->_sceneObjects->existsOnXZ(this->_id, this->_position.x, this->_position.z, false, false) == 1 && !this->_isImmuneToObstacles) {
+ if (_vm->_sceneObjects->existsOnXZ(this->_id + SCENE_OBJECTS_ACTORS_OFFSET, this->_position.x, this->_position.z, false, false) == 1 && !this->_isImmuneToObstacles) {
this->_position.x = originalX;
this->_position.y = originalY;
this->_position.z = originalZ;
diff --git a/engines/bladerunner/actor_walk.cpp b/engines/bladerunner/actor_walk.cpp
index 556f7b9afa..6287ac8ad0 100644
--- a/engines/bladerunner/actor_walk.cpp
+++ b/engines/bladerunner/actor_walk.cpp
@@ -146,7 +146,7 @@ void ActorWalk::setRunning() {
}
void ActorWalk::stop(int actorId, bool unknown, int combatAnimationMode, int animationMode) {
- _vm->_sceneObjects->setMoving(actorId, false);
+ _vm->_sceneObjects->setMoving(actorId + SCENE_OBJECTS_ACTORS_OFFSET, false);
_vm->_actors[actorId]->setMoving(false);
if (_vm->_actors[actorId]->inCombat()) {
@@ -173,7 +173,7 @@ bool ActorWalk::isXYZEmpty(float x, float y, float z, int actorId) {
if (_vm->_actors[actorId]->isImmuneToObstacles()) {
return false;
}
- return _vm->_sceneObjects->existsOnXZ(actorId, x, z, false, false);
+ return _vm->_sceneObjects->existsOnXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x, z, false, false);
}
int ActorWalk::findU1(int actorId, const Vector3 &to, int dist, Vector3 *out) {
@@ -206,14 +206,14 @@ int ActorWalk::findU1(int actorId, const Vector3 &to, int dist, Vector3 *out) {
x = to.x + sin_1024(v24) * dist;
z = to.z + cos_1024(v24) * dist;
- if (!_vm->_sceneObjects->existsOnXZ(actorId, x, z, true, true) && _vm->_scene->_set->findWalkbox(x, z) >= 0) {
+ if (!_vm->_sceneObjects->existsOnXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x, z, true, true) && _vm->_scene->_set->findWalkbox(x, z) >= 0) {
break;
}
x = to.x + sin_1024(v23) * dist;
z = to.z + cos_1024(v23) * dist;
- if (!_vm->_sceneObjects->existsOnXZ(actorId, x, z, true, true) && _vm->_scene->_set->findWalkbox(x, z) >= 0) {
+ if (!_vm->_sceneObjects->existsOnXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x, z, true, true) && _vm->_scene->_set->findWalkbox(x, z) >= 0) {
break;
}
@@ -252,7 +252,7 @@ int ActorWalk::nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, V
if (_vm->_scene->_set->findWalkbox(to.x, to.z) == -1) {
return 0;
}
- if (_vm->_sceneObjects->existsOnXZ(actorId, to.x, to.z, false, false)) {
+ if (_vm->_sceneObjects->existsOnXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, to.x, to.z, false, false)) {
return 0;
}
Vector3 next1;
diff --git a/engines/bladerunner/gameflags.cpp b/engines/bladerunner/gameflags.cpp
index db4271d9d5..0e04a1c49d 100644
--- a/engines/bladerunner/gameflags.cpp
+++ b/engines/bladerunner/gameflags.cpp
@@ -59,7 +59,7 @@ void GameFlags::reset(int flag) {
}
bool GameFlags::query(int flag) {
- debug("GameFlags::query(%d): %d", flag, !!(flags[flag / 32] & (1 << (flag % 32))));
+ //debug("GameFlags::query(%d): %d", flag, !!(flags[flag / 32] & (1 << (flag % 32))));
assert(flag >= 0 && flag <= flagCount);
return !!(flags[flag / 32] & (1 << (flag % 32)));
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index fb656efac1..31577da2b6 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -39,7 +39,7 @@ MODULE_OBJS = \
scene.o \
scene_objects.o \
script/ai_00_mccoy.o \
- script/aiscript_officer_leroy.o \
+ script/ai_23_officer_leroy.o \
script/init.o \
script/kia.o \
script/vk.o \
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp
index c29a6345cc..abf0285660 100644
--- a/engines/bladerunner/scene.cpp
+++ b/engines/bladerunner/scene.cpp
@@ -108,7 +108,7 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
_vm->_scene->advanceFrame(_vm->_surface1, _vm->_zBuffer1);
_vm->_playerActor->setAtXYZ(_actorStartPosition, _actorStartFacing);
- //_vm->_playerActor->setSetId(setId);
+ _vm->_playerActor->setSetId(setId);
_vm->_script->SceneLoaded();
@@ -120,7 +120,7 @@ bool Scene::open(int setId, int sceneId, bool isLoadingGame) {
Actor *actor = _vm->_actors[i];
if (actor->getSetId() == setId) {
_vm->_sceneObjects->addActor(
- i,
+ i + SCENE_OBJECTS_ACTORS_OFFSET,
actor->getBoundingBox(),
actor->getScreenRectangle(),
1,
@@ -251,14 +251,14 @@ bool Scene::objectGetBoundingBox(int objectId, BoundingBox *boundingBox) {
void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) {
_set->objectSetIsClickable(objectId, isClickable);
if (sceneLoaded) {
- _vm->_sceneObjects->setIsClickable(objectId + 198, isClickable);
+ _vm->_sceneObjects->setIsClickable(objectId + SCENE_OBJECTS_OBJECTS_OFFSET, isClickable);
}
}
void Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath) {
_set->objectSetIsObstacle(objectId, isObstacle);
if (sceneLoaded) {
- _vm->_sceneObjects->setIsObstacle(objectId + 198, isObstacle);
+ _vm->_sceneObjects->setIsObstacle(objectId + SCENE_OBJECTS_OBJECTS_OFFSET, isObstacle);
if (updateWalkpath) {
_vm->_sceneObjects->updateObstacles();
}
@@ -270,7 +270,7 @@ void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) {
for (i = 0; i < (int)_set->getObjectCount(); i++) {
_set->objectSetIsObstacle(i, isObstacle);
if (sceneLoaded) {
- _vm->_sceneObjects->setIsObstacle(i + 198, isObstacle);
+ _vm->_sceneObjects->setIsObstacle(i + SCENE_OBJECTS_OBJECTS_OFFSET, isObstacle);
}
}
}
@@ -278,7 +278,7 @@ void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) {
void Scene::objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) {
_set->objectSetIsTarget(objectId, isTarget);
if (sceneLoaded) {
- _vm->_sceneObjects->setIsTarget(objectId + 198, isTarget);
+ _vm->_sceneObjects->setIsTarget(objectId + SCENE_OBJECTS_OBJECTS_OFFSET, isTarget);
}
}
diff --git a/engines/bladerunner/scene_objects.cpp b/engines/bladerunner/scene_objects.cpp
index c55097358d..b66467e859 100644
--- a/engines/bladerunner/scene_objects.cpp
+++ b/engines/bladerunner/scene_objects.cpp
@@ -86,7 +86,7 @@ bool SceneObjects::remove(int sceneObjectId) {
if (i == -1) {
return false;
}
-
+ _sceneObjects[i]._present = 0;
int j;
for (j = 0; j < _count; ++j) {
if (_sceneObjectsSortedByDistance[j] == i) {
@@ -107,7 +107,7 @@ int SceneObjects::findByXYZ(int *isClickable, int *isObstacle, int *isTarget, fl
*isTarget = 0;
for (int i = 0; i < _count; ++i) {
- assert(_sceneObjectsSortedByDistance[i] < _count);
+ assert(_sceneObjectsSortedByDistance[i] < SCENE_OBJECTS_COUNT);
SceneObject &sceneObject = _sceneObjects[_sceneObjectsSortedByDistance[i]];
@@ -171,8 +171,10 @@ bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool a5
int SceneObjects::findById(int sceneObjectId) {
for (int i = 0; i < _count; ++i) {
- if (_sceneObjects[i]._present && _sceneObjects[i]._sceneObjectId == sceneObjectId) {
- return i;
+ int j = this->_sceneObjectsSortedByDistance[i];
+
+ if (_sceneObjects[j]._present && _sceneObjects[j]._sceneObjectId == sceneObjectId) {
+ return j;
}
}
return -1;
diff --git a/engines/bladerunner/script/ai_00_mccoy.cpp b/engines/bladerunner/script/ai_00_mccoy.cpp
index fa37efb63e..f0081a528e 100644
--- a/engines/bladerunner/script/ai_00_mccoy.cpp
+++ b/engines/bladerunner/script/ai_00_mccoy.cpp
@@ -248,7 +248,8 @@ void AIScript_McCoy::Retired(int byActorId) {
}
}
-void AIScript_McCoy::GetFriendlinessModifierIfGetsClue() {
+int AIScript_McCoy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
}
bool AIScript_McCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
@@ -1660,10 +1661,12 @@ void AIScript_McCoy::SetAnimationState(int animationState, int a2, int a3, int a
dword_46271C = a4;
}
-bool AIScript_McCoy::ReachedMovementTrackWaypoint() {
+bool AIScript_McCoy::ReachedMovementTrackWaypoint(int a1) {
return true;
}
+void AIScript_McCoy::FledCombat() {}
+
void AIScript_McCoy::sub_4053E0() {
float x, y, z;
Actor_Query_XYZ(0, &x, &y, &z);
diff --git a/engines/bladerunner/script/ai_00_mccoy.h b/engines/bladerunner/script/ai_00_mccoy.h
index eedae2f99b..43fa049cda 100644
--- a/engines/bladerunner/script/ai_00_mccoy.h
+++ b/engines/bladerunner/script/ai_00_mccoy.h
@@ -60,13 +60,14 @@ public:
void ShotAtAndMissed();
void ShotAtAndHit();
void Retired(int byActorId);
- void GetFriendlinessModifierIfGetsClue();
+ int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId);
bool GoalChanged(int currentGoalNumber, int newGoalNumber);
bool UpdateAnimation(int *animation, int *frame);
bool ChangeAnimationMode(int mode);
void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4);
void SetAnimationState(int animationState, int a2, int a3, int a4);
- bool ReachedMovementTrackWaypoint();
+ bool ReachedMovementTrackWaypoint(int a1);
+ void FledCombat();
private:
void sub_4053E0();
diff --git a/engines/bladerunner/script/ai_23_officer_leroy.cpp b/engines/bladerunner/script/ai_23_officer_leroy.cpp
new file mode 100644
index 0000000000..6699b358d9
--- /dev/null
+++ b/engines/bladerunner/script/ai_23_officer_leroy.cpp
@@ -0,0 +1,1217 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_23_officer_leroy.h"
+
+namespace BladeRunner {
+
+AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm)
+ : AIScriptBase(vm), var_45D5B0_animation_state(0), var_45D5B4_animation_frame(0), var_45D5B8(0), var_45D5BC(0), var_462880(0), var_462884(0) {}
+
+void AIScript_Officer_Leroy::Initialize() {
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_animation_frame = 0;
+ var_462880 = 0;
+ var_45D5B8 = 0;
+ var_45D5BC = 0;
+
+ Actor_Put_In_Set(23, 69);
+ Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512);
+ Actor_Set_Goal_Number(23, 0);
+ Actor_Set_Frame_Rate_FPS(23, 8);
+}
+
+bool AIScript_Officer_Leroy::Update() {
+ if (Global_Variable_Query(1) == 4 && Actor_Query_Goal_Number(23) < 300) {
+ AI_Movement_Track_Flush(23);
+ Actor_Set_Goal_Number(23, 300);
+ } else if (Global_Variable_Query(1) == 5 && Actor_Query_Goal_Number(23) < 400) {
+ AI_Movement_Track_Flush(23);
+ Actor_Set_Goal_Number(23, 400);
+ } else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(163) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(1) < 3) {
+ Game_Flag_Set(186);
+ Actor_Set_Goal_Number(23, 3);
+ } else if (Actor_Query_Goal_Number(23) != 1 && Actor_Query_Goal_Number(23) != 2 && Game_Flag_Query(199) == 1) {
+ Game_Flag_Reset(199);
+ } else if (Global_Variable_Query(15) > 4 && !Actor_Clue_Query(23, 239)) {
+ Actor_Clue_Acquire(23, 239, 1, -1);
+ } else if (Game_Flag_Query(629) == 1) {
+ Game_Flag_Reset(629);
+ } else if (Game_Flag_Query(623) == 1 && !Game_Flag_Query(664)) {
+ Game_Flag_Set(664);
+ Actor_Set_Goal_Number(23, 305);
+ } else if (Actor_Query_Goal_Number(23) == 310 && Actor_Query_Which_Set_In(23) != Player_Query_Current_Set()) {
+ Non_Player_Actor_Combat_Mode_Off(23);
+ Actor_Set_Goal_Number(23, 305);
+ } else if (Actor_Query_Goal_Number(23) == 599 && Actor_Query_Which_Set_In(23) != Player_Query_Current_Set()) {
+ Actor_Set_Health(23, 40, 40);
+ Actor_Set_Goal_Number(23, 305);
+ } else if (Actor_Query_Goal_Number(23) == 305) {
+ switch (Actor_Query_Which_Set_In(23)) {
+ case 7:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 20:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 33:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 53:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 54:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 70:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 74:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 77:
+ case 78:
+ case 79:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 81:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 83:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 84:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ case 86:
+ if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(23, 310);
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ }
+ break;
+ }
+ }
+ return false;
+}
+
+void AIScript_Officer_Leroy::TimerExpired(int timer) {
+ if (timer == 1) {
+ AI_Countdown_Timer_Reset(23, 1);
+ if (Actor_Query_In_Set(0, 41)) {
+ Actor_Set_Goal_Number(23, 430);
+ Actor_Set_Goal_Number(24, 430);
+ } else {
+ Game_Flag_Set(684);
+ }
+ } else if (timer == 2) {
+ AI_Countdown_Timer_Reset(23, 2);
+ sub_431420();
+ }
+}
+
+void AIScript_Officer_Leroy::CompletedMovementTrack() {
+ int v0;
+ unsigned int v1;
+
+ v0 = Actor_Query_Goal_Number(23);
+ if (v0 == 1) {
+ Actor_Set_Goal_Number(23, 2);
+ return;
+ }
+ //todo: tidyup
+ v1 = v0 - 305;
+ if (v1 > 3) {
+ return;
+ }
+ if (!v1) {
+ Actor_Set_Goal_Number(23, 306);
+ return;
+ }
+ if (v1 != 2) {
+ if (v1 == 3) {
+ Actor_Change_Animation_Mode(23, 4);
+ Actor_Face_Actor(23, 0, true);
+ Actor_Set_Goal_Number(23, 309);
+ }
+ return;
+ }
+ Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 12, 4, 7, 8, 0, -1, -1, 15, 300, 0);
+}
+
+void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) {
+ if (clueId == 222) {
+ Actor_Modify_Friendliness_To_Other(23, 0, 5);
+ }
+ if (clueId == 215) {
+ Actor_Modify_Friendliness_To_Other(23, 0, -4);
+ }
+}
+
+void AIScript_Officer_Leroy::ClickedByPlayer() {}
+
+void AIScript_Officer_Leroy::EnteredScene(int sceneId) {}
+
+void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() {}
+
+void AIScript_Officer_Leroy::OtherAgentExitedThisScene() {}
+
+void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() {}
+
+void AIScript_Officer_Leroy::ShotAtAndMissed() {}
+
+void AIScript_Officer_Leroy::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(23) == 307) {
+ Actor_Set_Health(23, 50, 50);
+ }
+}
+
+void AIScript_Officer_Leroy::Retired(int byActorId) {
+ Actor_Set_Goal_Number(23, 599);
+ Game_Flag_Set(607);
+}
+
+int AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ if (otherActorId) {
+ return 0;
+ }
+ switch (clueId) {
+ case 242:
+ return -6;
+ case 240:
+ return -2;
+ case 239:
+ return -5;
+ case 228:
+ return 2;
+ case 227:
+ return 4;
+ case 226:
+ return 4;
+ case 225:
+ return 3;
+ case 224:
+ return 3;
+ case 223:
+ return 2;
+ case 222:
+ return 3;
+ case 215:
+ return -5;
+ }
+ return 0;
+}
+
+bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 1:
+ AI_Movement_Track_Flush(23);
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append(23, 57, 7);
+ AI_Movement_Track_Append(23, 58, 7);
+ } else {
+ AI_Movement_Track_Append(23, 58, 7);
+ AI_Movement_Track_Append(23, 57, 7);
+ }
+ AI_Movement_Track_Repeat(23);
+ return true;
+ case 2:
+ if (Random_Query(1, 3) == 1) {
+ if (Random_Query(1, 2) == 1 && !Actor_Clue_Query(23, 16)) {
+ Actor_Clue_Acquire(23, 16, 0, -1);
+ } else if (!Actor_Clue_Query(23, 17)) {
+ Actor_Clue_Acquire(23, 17, 0, -1);
+ }
+ }
+ if (Game_Flag_Query(182)) {
+ if (Actor_Clue_Query(23, 16) && Actor_Clue_Query(23, 17)) {
+ Actor_Set_Goal_Number(23, 0);
+ } else {
+ Actor_Set_Goal_Number(23, 1);
+ }
+ } else {
+ Actor_Set_Goal_Number(23, 0);
+ }
+ return true;
+ case 3:
+ AI_Movement_Track_Flush(23);
+ AI_Movement_Track_Append(23, 39, Random_Query(120, 240));
+ AI_Movement_Track_Append(23, 35, 0);
+ AI_Movement_Track_Repeat(23);
+ return true;
+ case 99:
+ AI_Movement_Track_Flush(23);
+ return false;
+ case 102:
+ AI_Movement_Track_Flush(23);
+ AI_Movement_Track_Append(23, 107, 0);
+ AI_Movement_Track_Append(23, 108, 0);
+ AI_Movement_Track_Repeat(23);
+ return true;
+ case 300:
+ Actor_Set_Goal_Number(23, 305);
+ return true;
+ case 305:
+ AI_Movement_Track_Flush(23);
+ switch (Random_Query(1, 10)) {
+ case 1:
+ AI_Movement_Track_Append(23, 398, 15);
+ AI_Movement_Track_Append(23, 399, 0);
+ AI_Movement_Track_Append(23, 400, 0);
+ AI_Movement_Track_Append(23, 401, 0);
+ AI_Movement_Track_Append_With_Facing(23, 402, 3, 276);
+ AI_Movement_Track_Append(23, 403, 0);
+ AI_Movement_Track_Append(23, 404, 15);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 2:
+ AI_Movement_Track_Append(23, 385, 10);
+ AI_Movement_Track_Append(23, 242, 2);
+ AI_Movement_Track_Append(23, 386, 2);
+ AI_Movement_Track_Append(23, 387, 15);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 3:
+ AI_Movement_Track_Append(23, 390, 10);
+ AI_Movement_Track_Append(23, 391, 0);
+ AI_Movement_Track_Append(23, 392, 5);
+ AI_Movement_Track_Append(23, 345, 0);
+ AI_Movement_Track_Append(23, 393, 15);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 4:
+ AI_Movement_Track_Append(23, 381, 15);
+ AI_Movement_Track_Append(23, 382, 0);
+ AI_Movement_Track_Append(23, 383, 15);
+ AI_Movement_Track_Append(23, 382, 3);
+ AI_Movement_Track_Append(23, 384, 0);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 5:
+ AI_Movement_Track_Append(23, 388, 10);
+ AI_Movement_Track_Append(23, 389, 10);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 6:
+ AI_Movement_Track_Append(23, 385, 10);
+ AI_Movement_Track_Append(23, 242, 2);
+ AI_Movement_Track_Append(23, 386, 2);
+ AI_Movement_Track_Append(23, 387, 15);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 7:
+ AI_Movement_Track_Append(23, 394, 15);
+ AI_Movement_Track_Append(23, 395, 0);
+ AI_Movement_Track_Append(23, 396, 0);
+ AI_Movement_Track_Append(23, 397, 15);
+ AI_Movement_Track_Append(23, 396, 0);
+ AI_Movement_Track_Append(23, 395, 0);
+ AI_Movement_Track_Append(23, 430, 15);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 8:
+ switch (Random_Query(1, 7)) {
+ case 1:
+ AI_Movement_Track_Append(23, 302, 0);
+ AI_Movement_Track_Append(23, 407, 0);
+ AI_Movement_Track_Append(23, 408, 0);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 2:
+ AI_Movement_Track_Append(23, 536, 0);
+ AI_Movement_Track_Append(23, 537, 0);
+ AI_Movement_Track_Append(23, 538, 1);
+ AI_Movement_Track_Append(23, 537, 0);
+ AI_Movement_Track_Append(23, 536, 0);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 3:
+ AI_Movement_Track_Append(23, 296, 10);
+ AI_Movement_Track_Append(23, 409, 2);
+ AI_Movement_Track_Append(23, 296, 10);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 4:
+ AI_Movement_Track_Append(23, 411, 10);
+ AI_Movement_Track_Append(23, 412, 5);
+ AI_Movement_Track_Append(23, 411, 0);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 5:
+ AI_Movement_Track_Append(23, 413, 10);
+ AI_Movement_Track_Append(23, 414, 0);
+ AI_Movement_Track_Append_With_Facing(23, 431, 0, 1017);
+ AI_Movement_Track_Append(23, 432, 10);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 6:
+ AI_Movement_Track_Append(23, 415, 0);
+ AI_Movement_Track_Append_With_Facing(23, 416, 0, 620);
+ AI_Movement_Track_Append(23, 417, 0);
+ AI_Movement_Track_Append(23, 418, 0);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ break;
+ case 7:
+ AI_Movement_Track_Append(23, 405, 10);
+ AI_Movement_Track_Append(23, 406, 0);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ return false;
+ default:
+ return false;
+ }
+ //no break
+ case 9:
+ if (Random_Query(1, 2) - 1 == 1) {
+ AI_Movement_Track_Append(23, 433, 10);
+ AI_Movement_Track_Append(23, 434, 0);
+ AI_Movement_Track_Append(23, 435, 0);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ return false;
+ }
+ AI_Movement_Track_Append(23, 420, 10);
+ AI_Movement_Track_Append(23, 422, 2);
+ AI_Movement_Track_Append(23, 421, 1);
+ AI_Movement_Track_Append_With_Facing(23, 422, 4, 182);
+ AI_Movement_Track_Append(23, 420, 10);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ //no break
+ case 10:
+ AI_Movement_Track_Append(23, 310, 0);
+ AI_Movement_Track_Append(23, 307, 0);
+ AI_Movement_Track_Append(23, 309, 0);
+ AI_Movement_Track_Append(23, 310, 0);
+ AI_Movement_Track_Append(23, 35, 30);
+ AI_Movement_Track_Repeat(23);
+ return false;
+ default:
+ return false;
+ }
+ //no break
+ case 306:
+ Actor_Set_Goal_Number(23, 305);
+ return true;
+ case 307:
+ AI_Movement_Track_Flush(23);
+ AI_Movement_Track_Append_With_Facing(23, 416, 0, 556);
+ Actor_Change_Animation_Mode(23, 4);
+ AI_Movement_Track_Repeat(23);
+ return true;
+ case 308:
+ AI_Movement_Track_Flush(23);
+ AI_Movement_Track_Append_Run_With_Facing(23, 440, 2, 355);
+ AI_Movement_Track_Append_Run_With_Facing(23, 441, 0, 825);
+ AI_Movement_Track_Repeat(23);
+ return true;
+ case 400:
+ AI_Movement_Track_Flush(23);
+ AI_Movement_Track_Append(23, 35, 0);
+ AI_Movement_Track_Repeat(23);
+ Actor_Set_Goal_Number(23, 410);
+ return true;
+ case 420:
+ AI_Countdown_Timer_Reset(23, 1);
+ AI_Countdown_Timer_Start(23, 1, 120);
+ Actor_Set_Goal_Number(23, 410);
+ return true;
+ case 425:
+ AI_Countdown_Timer_Reset(23, 1);
+ AI_Countdown_Timer_Start(23, 1, 60);
+ Actor_Set_Goal_Number(23, 410);
+ return true;
+ case 430:
+ Actor_Set_Goal_Number(23, 410);
+ Actor_Set_Goal_Number(24, 410);
+ return false;
+ default:
+ return false;
+ }
+}
+
+bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) {
+ int v57;
+ int a1;
+
+ switch (var_45D5B0_animation_state) {
+ case 32:
+ *animation = 603;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(603)) {
+ *animation = 589;
+ var_45D5B0_animation_state = 0;
+ var_45D5B8 = 0;
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 31:
+ *animation = 604;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(604)) {
+ *animation = 601;
+ var_45D5B0_animation_state = 1;
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 30:
+ *animation = 587;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(587)) {
+ *animation = 589;
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_animation_frame = 0;
+ Actor_Change_Animation_Mode(23, 0);
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 29:
+ *animation = 586;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(586)) {
+ *animation = 589;
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_animation_frame = 0;
+ Actor_Change_Animation_Mode(23, 0);
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 28:
+ *animation = 576;
+ if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(576) - 1) {
+ ++var_45D5B4_animation_frame;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 27:
+ *animation = 588;
+ if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(588) - 1) {
+ ++var_45D5B4_animation_frame;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 26:
+ *animation = 573;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(573)) {
+ var_45D5B0_animation_state = 21;
+ var_45D5B4_animation_frame = 0;
+ *animation = 571;
+ Actor_Change_Animation_Mode(23, 4);
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 25:
+ *animation = 572;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(572)) {
+ var_45D5B0_animation_state = 21;
+ var_45D5B4_animation_frame = 0;
+ *animation = 571;
+ Actor_Change_Animation_Mode(23, 4);
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 24:
+ *animation = 581;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame == 4) {
+ if (Random_Query(1, 2) == 1) {
+ Sound_Play_Speech_Line(23, 9010, 75, 0, 99);
+ } else {
+ Sound_Play_Speech_Line(23, 9015, 75, 0, 99);
+ }
+ }
+ if (var_45D5B4_animation_frame == 5) {
+ Actor_Combat_AI_Hit_Attempt(23);
+ }
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(581)) {
+ var_45D5B0_animation_state = 21;
+ var_45D5B4_animation_frame = 0;
+ *animation = 571;
+ Actor_Change_Animation_Mode(23, 4);
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 23:
+ *animation = 580;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(580)) {
+ *animation = 589;
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 22:
+ *animation = 579;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(579)) {
+ var_45D5B0_animation_state = 21;
+ var_45D5B4_animation_frame = 0;
+ *animation = 571;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 21:
+ *animation = 571;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(571)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 20:
+ *animation = 571;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(571) - 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 19:
+ *animation = 600;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(600)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 18:
+ *animation = 599;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(599)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 17:
+ *animation = 598;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(598)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 16:
+ *animation = 597;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(597)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 15:
+ *animation = 596;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(596)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 14:
+ *animation = 595;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(595)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 13:
+ *animation = 594;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(594)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 12:
+ *animation = 593;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(593)) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ *animation = 592;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 11:
+ if (var_45D5BC && var_45D5B4_animation_frame <= 2) {
+ var_45D5BC = 0;
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_animation_frame = 0;
+ *animation = 589;
+ var_45D5B8 = Random_Query(0, 1);
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ }
+
+ *animation = 592;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(592)) {
+ var_45D5B4_animation_frame = 0;
+ if (var_45D5BC) {
+ var_45D5BC = 0;
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_animation_frame = 0;
+ *animation = 589;
+ var_45D5B8 = Random_Query(0, 1);
+ } else {
+ var_45D5B0_animation_state = Random_Query(0, 8) + 11;
+ }
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 10:
+ *animation = 578;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(578)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 9:
+ *animation = 577;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(577)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 8:
+ *animation = 575;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(575)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 7:
+ *animation = 574;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(574)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 6:
+ *animation = 585;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(585)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 5:
+ *animation = 584;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(584)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 4:
+ *animation = 583;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(583)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 3:
+ *animation = 582;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(582)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 2:
+ if (Game_Flag_Query(199)) {
+ *animation = 603;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(603) - 1) {
+ Game_Flag_Reset(199);
+ var_45D5B4_animation_frame = 0;
+ var_45D5B0_animation_state = var_462880;
+ *animation = var_462884;
+ }
+ } else {
+ if (var_45D5B8 == 0) {
+ *animation = 589;
+ }
+ if (var_45D5B8 == 1) {
+ *animation = 590;
+ }
+ if (var_45D5B8 == 2) {
+ *animation = 591;
+ }
+ if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
+ a1 = *animation;
+ var_45D5B4_animation_frame += 3;
+ v57 = var_45D5B4_animation_frame;
+ if (v57 > Slice_Animation_Query_Number_Of_Frames(a1) - 1) {
+ var_45D5B4_animation_frame = 0;
+ var_45D5B0_animation_state = var_462880;
+ *animation = var_462884;
+ }
+ } else {
+ var_45D5B4_animation_frame -= 3;
+ if (var_45D5B4_animation_frame < 0) {
+ var_45D5B4_animation_frame = 0;
+ var_45D5B0_animation_state = var_462880;
+ *animation = var_462884;
+ }
+ }
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 1:
+ *animation = 601;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(601)) {
+ var_45D5B4_animation_frame = 0;
+ }
+ if (!Game_Flag_Query(199)) {
+ var_45D5B0_animation_state = 32;
+ var_45D5B4_animation_frame = 0;
+ *animation = 603;
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ case 0:
+ if (Game_Flag_Query(199) && !Game_Flag_Query(392)) {
+ var_45D5B0_animation_state = 31;
+ var_45D5B4_animation_frame = 0;
+ *animation = 604;
+ } else if (var_45D5B8 == 1) {
+ *animation = 590;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(590)) {
+ var_45D5B8 = Random_Query(0, 2);
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B8 == 2) {
+ *animation = 591;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(591)) {
+ var_45D5B8 = Random_Query(0, 2);
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B8 == 0) {
+ *animation = 589;
+ var_45D5B4_animation_frame++;
+ if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(589)) {
+ var_45D5B8 = Random_Query(0, 2);
+ var_45D5B4_animation_frame = 0;
+ }
+ }
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ default:
+ *animation = 399;
+ *frame = var_45D5B4_animation_frame;
+ return true;
+ }
+}
+
+bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) {
+ int v1;
+
+ switch (mode) {
+ case 28:
+ Game_Flag_Set(199);
+ break;
+ case 27:
+ Game_Flag_Reset(199);
+ break;
+ case 22:
+ if (Random_Query(0, 1)) {
+ var_45D5B0_animation_state = 25;
+ } else {
+ var_45D5B0_animation_state = 26;
+ }
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 21:
+ if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 24) {
+ if (Random_Query(0, 1)) {
+ var_45D5B0_animation_state = 25;
+ } else {
+ var_45D5B0_animation_state = 26;
+ }
+ var_45D5B4_animation_frame = 0;
+ } else {
+ if (Random_Query(0, 1)) {
+ var_45D5B0_animation_state = 29;
+ } else {
+ var_45D5B0_animation_state = 30;
+ }
+ var_45D5B4_animation_frame = 0;
+ }
+ break;
+ case 19:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 19;
+ var_462884 = 600;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 19;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 18:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 18;
+ var_462884 = 599;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 18;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 17:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 17;
+ var_462884 = 598;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 17;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 16:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 16;
+ var_462884 = 597;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 16;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 15:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 15;
+ var_462884 = 596;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 15;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 14:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 14;
+ var_462884 = 595;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 14;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 13:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 13;
+ var_462884 = 594;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 13;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 12:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 12;
+ var_462884 = 593;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 12;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 8:
+ var_45D5B0_animation_state = 8;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 7:
+ var_45D5B0_animation_state = 7;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 6:
+ var_45D5B0_animation_state = 24;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 4:
+ switch (var_45D5B0_animation_state) {
+ case 21:
+ case 22:
+ case 24:
+ return true;
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ var_45D5B0_animation_state = 21;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 0:
+ var_45D5B0_animation_state = 22;
+ var_45D5B4_animation_frame = 0;
+ break;
+ default:
+ var_45D5B0_animation_state = 21;
+ var_45D5B4_animation_frame = 0;
+ break;
+ }
+ break;
+ case 3:
+ if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
+ var_45D5B0_animation_state = 2;
+ var_462880 = 11;
+ var_462884 = 592;
+ if (Game_Flag_Query(199) == 1) {
+ var_45D5B4_animation_frame = 0;
+ }
+ } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
+ var_45D5B0_animation_state = 11;
+ var_45D5B4_animation_frame = 0;
+ var_45D5BC = 0;
+ }
+ break;
+ case 2:
+ var_45D5B0_animation_state = 4;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 1:
+ var_45D5B0_animation_state = 3;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 0:
+ switch (var_45D5B0_animation_state) {
+ case 21:
+ case 24:
+ var_45D5B0_animation_state = 23;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 20:
+ v1 = var_45D5B4_animation_frame;
+ Actor_Change_Animation_Mode(23, 4);
+ var_45D5B4_animation_frame = v1;
+ var_45D5B0_animation_state = 21;
+ break;
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
+ var_45D5BC = 1;
+ break;
+ case 0:
+ case 23:
+ return true;
+ default:
+ var_45D5B0_animation_state = 0;
+ var_45D5B4_animation_frame = 0;
+ var_45D5B8 = Random_Query(0, 1);
+ break;
+ }
+ break;
+ case 5:
+ case 9:
+ case 10:
+ case 11:
+ case 20:
+ case 23:
+ case 24:
+ case 25:
+ case 26:
+ return true;
+ default:
+ switch (mode) {
+ case 58:
+ var_45D5B0_animation_state = 20;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 48:
+ if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 22 || var_45D5B0_animation_state == 24) {
+ var_45D5B0_animation_state = 28;
+ var_45D5B4_animation_frame = 0;
+ } else {
+ var_45D5B0_animation_state = 27;
+ var_45D5B4_animation_frame = 0;
+ }
+ break;
+ case 47:
+ var_45D5B0_animation_state = 10;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 46:
+ var_45D5B0_animation_state = 9;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 45:
+ var_45D5B0_animation_state = 6;
+ var_45D5B4_animation_frame = 0;
+ break;
+ case 44:
+ var_45D5B0_animation_state = 5;
+ var_45D5B4_animation_frame = 0;
+ break;
+ default:
+ return true;
+ }
+ break;
+ }
+ return true;
+}
+
+void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
+ *animationState = var_45D5B0_animation_state;
+ *animationFrame = var_45D5B4_animation_frame;
+ *a3 = var_462880;
+ *a4 = var_462884;
+}
+
+void AIScript_Officer_Leroy::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
+ var_45D5B0_animation_state = animationState;
+ var_45D5B4_animation_frame = animationFrame;
+ var_462880 = a3;
+ var_462884 = a4;
+}
+
+bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint(int a1) {
+ if (a1 == 57 || a1 == 58) {
+ sub_431408();
+ AI_Countdown_Timer_Reset(23, 2);
+ AI_Countdown_Timer_Start(23, 2, 6);
+ }
+ return true;
+}
+
+void AIScript_Officer_Leroy::FledCombat() {
+ Actor_Set_Goal_Number(23, 300);
+}
+
+bool AIScript_Officer_Leroy::sub_431408() {
+ Game_Flag_Set(199);
+ return true;
+}
+
+bool AIScript_Officer_Leroy::sub_431420() {
+ Game_Flag_Reset(199);
+ return true;
+}
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.h b/engines/bladerunner/script/ai_23_officer_leroy.h
index 152ba83463..a38d869ac1 100644
--- a/engines/bladerunner/script/aiscript_officer_leroy.h
+++ b/engines/bladerunner/script/ai_23_officer_leroy.h
@@ -28,8 +28,11 @@ namespace BladeRunner {
class AIScript_Officer_Leroy : public AIScriptBase {
int var_45D5B0_animation_state;
- int var_45D5B4_frame;
+ int var_45D5B4_animation_frame;
int var_45D5B8;
+ int var_45D5BC;
+ int var_462880;
+ int var_462884;
public:
AIScript_Officer_Leroy(BladeRunnerEngine *vm);
@@ -46,13 +49,18 @@ public:
void ShotAtAndMissed();
void ShotAtAndHit();
void Retired(int byActorId);
- void GetFriendlinessModifierIfGetsClue();
+ int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId);
bool GoalChanged(int currentGoalNumber, int newGoalNumber);
bool UpdateAnimation(int *animation, int *frame);
bool ChangeAnimationMode(int mode);
- void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4);
- void SetAnimationState(int animationState, int a2, int a3, int a4);
- bool ReachedMovementTrackWaypoint();
+ void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4);
+ void SetAnimationState(int animationState, int animationFrame, int a3, int a4);
+ bool ReachedMovementTrackWaypoint(int a1);
+ void FledCombat();
+
+private:
+ bool sub_431408();
+ bool sub_431420();
};
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.cpp b/engines/bladerunner/script/aiscript_officer_leroy.cpp
deleted file mode 100644
index 7881984154..0000000000
--- a/engines/bladerunner/script/aiscript_officer_leroy.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/aiscript_officer_leroy.h"
-
-namespace BladeRunner {
-
-AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm)
- : AIScriptBase(vm) {
-}
-
-void AIScript_Officer_Leroy::Initialize() {
- var_45D5B0_animation_state = 0;
- var_45D5B4_frame = 0;
- var_45D5B8 = 0;
-
- Actor_Put_In_Set(23, 69);
- Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512);
- // Actor_Set_Goal_Number(23, 0);
- // Actor_Set_Frame_Rate_FPS(23, 8);
-}
-
-bool AIScript_Officer_Leroy::Update() {
- return false;
-}
-
-void AIScript_Officer_Leroy::TimerExpired(int timer) {
-}
-
-void AIScript_Officer_Leroy::CompletedMovementTrack() {
-}
-
-void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) {
-}
-
-void AIScript_Officer_Leroy::ClickedByPlayer() {
-}
-
-void AIScript_Officer_Leroy::EnteredScene(int sceneId) {
-}
-
-void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() {
-}
-
-void AIScript_Officer_Leroy::OtherAgentExitedThisScene() {
-}
-
-void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() {
-}
-
-void AIScript_Officer_Leroy::ShotAtAndMissed() {
-}
-
-void AIScript_Officer_Leroy::ShotAtAndHit() {
-}
-
-void AIScript_Officer_Leroy::Retired(int byActorId) {
-}
-
-void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() {
-}
-
-bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
- return false;
-}
-
-bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) {
- if (var_45D5B8 == 0) {
- *animation = 589;
- var_45D5B4_frame++;
-
- if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589)) {
- var_45D5B4_frame = 0;
- var_45D5B8 = Random_Query(0, 2);
- }
- } else if (var_45D5B8 == 1) {
- *animation = 590;
- var_45D5B4_frame++;
-
- if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590)) {
- var_45D5B4_frame = 0;
- var_45D5B8 = Random_Query(0, 2);
- }
- } else if (var_45D5B8 == 2) {
- *animation = 591;
- var_45D5B4_frame++;
-
- if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591)) {
- var_45D5B4_frame = 0;
- var_45D5B8 = Random_Query(0, 2);
- }
- }
- *frame = var_45D5B4_frame;
- return true;
-}
-
-bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) {
- switch (mode) {
- case 1:
- var_45D5B0_animation_state = 32;
- break;
- }
- return true;
-}
-
-void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) {
-}
-
-void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) {
-}
-
-bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() {
- return false;
-}
-} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 45b23120d5..b631058f36 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -48,7 +48,7 @@
#include "bladerunner/waypoints.h"
#include "bladerunner/script/ai_00_mccoy.h"
-#include "bladerunner/script/aiscript_officer_leroy.h"
+#include "bladerunner/script/ai_23_officer_leroy.h"
namespace BladeRunner {
@@ -500,11 +500,11 @@ bool ScriptBase::Actor_Query_In_Between_Two_Actors(int actorId, int otherActor1I
float z1 = _vm->_actors[otherActor1Id]->getZ();
float x2 = _vm->_actors[otherActor2Id]->getX();
float z2 = _vm->_actors[otherActor2Id]->getZ();
- return _vm->_sceneObjects->isBetweenTwoXZ(actorId, x1, z1, x2, z1)
- || _vm->_sceneObjects->isBetweenTwoXZ(actorId, x1 - 12.0f, z1 - 12.0f, x2 - 12.0f, z2 - 12.0f)
- || _vm->_sceneObjects->isBetweenTwoXZ(actorId, x1 + 12.0f, z1 - 12.0f, x2 + 12.0f, z2 - 12.0f)
- || _vm->_sceneObjects->isBetweenTwoXZ(actorId, x1 + 12.0f, z1 + 12.0f, x2 + 12.0f, z2 + 12.0f)
- || _vm->_sceneObjects->isBetweenTwoXZ(actorId, x1 - 12.0f, z1 + 12.0f, x2 - 12.0f, z2 + 12.0f);
+ return _vm->_sceneObjects->isBetweenTwoXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x1, z1, x2, z1)
+ || _vm->_sceneObjects->isBetweenTwoXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x1 - 12.0f, z1 - 12.0f, x2 - 12.0f, z2 - 12.0f)
+ || _vm->_sceneObjects->isBetweenTwoXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x1 + 12.0f, z1 - 12.0f, x2 + 12.0f, z2 - 12.0f)
+ || _vm->_sceneObjects->isBetweenTwoXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x1 + 12.0f, z1 + 12.0f, x2 + 12.0f, z2 + 12.0f)
+ || _vm->_sceneObjects->isBetweenTwoXZ(actorId + SCENE_OBJECTS_ACTORS_OFFSET, x1 - 12.0f, z1 + 12.0f, x2 - 12.0f, z2 + 12.0f);
}
void ScriptBase::Actor_Set_Goal_Number(int actorId, int goalNumber) {
@@ -542,26 +542,61 @@ int ScriptBase::Actor_Query_Animation_Mode(int actorId) {
}
bool ScriptBase::Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int a3, int a4, bool run) {
- //TODO
- warning("Loop_Actor_Walk_To_Actor(%d, %d, %d, %d, %d)", actorId, otherActorId, a3, a4, run);
- return false;
+ _vm->gameWaitForActive();
+
+ if (actorId == _vm->_walkingActorId) {
+ run = true;
+ }
+ _vm->_playerActorIdle = false;
+ bool isRunning;
+ bool result = _vm->_actors[actorId]->loopWalkToActor(otherActorId, a3, a4, run, true, &isRunning);
+ if (_vm->_playerActorIdle) {
+ result = true;
+ _vm->_playerActorIdle = false;
+ }
+ if (isRunning == 1) {
+ _vm->_walkingActorId = actorId;
+ }
+ Global_Variable_Set(37, actorId);
+ Global_Variable_Set(38, isRunning);
+ return result;
}
bool ScriptBase::Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool run) {
- //TODO
- warning("Loop_Actor_Walk_To_Item(%d, %d, %d, %d, %d)", actorId, itemId, a3, a4, run);
- return false;
+ _vm->gameWaitForActive();
+
+ if (_vm->_walkingActorId == actorId) {
+ run = true;
+ }
+ _vm->_playerActorIdle = false;
+ bool isRunning;
+ bool result = _vm->_actors[actorId]->loopWalkToItem(itemId, a3, a4, run, true, &isRunning);
+ if (_vm->_playerActorIdle == 1) {
+ result = true;
+ _vm->_playerActorIdle = false;
+ }
+ if (isRunning == 1) {
+ _vm->_walkingActorId = actorId;
+ }
+ Global_Variable_Set(37, actorId);
+ Global_Variable_Set(38, isRunning);
+ return result;
}
bool ScriptBase::Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int destinationOffset, bool a4, bool run) {
_vm->gameWaitForActive();
- if(_vm->_walkingActorId == actorId) {
+ if (_vm->_walkingActorId == actorId) {
run = true;
}
+ _vm->_playerActorIdle = false;
bool isRunning;
bool result = _vm->_actors[actorId]->loopWalkToSceneObject(objectName, destinationOffset, a4, run, true, &isRunning);
- if(isRunning == 1) {
+ if (_vm->_playerActorIdle) {
+ result = true;
+ _vm->_playerActorIdle = false;
+ }
+ if (isRunning == 1) {
_vm->_walkingActorId = actorId;
}
Global_Variable_Set(37, actorId);
@@ -1243,7 +1278,7 @@ void ScriptBase::Actor_Retired_Here(int actorId, int width, int height, int reti
actor->getXYZ(&actorPosition.x, &actorPosition.y, &actorPosition.z);
actor->retire(retired, width, height, retiredByActorId);
actor->setAtXYZ(actorPosition, actor->getFacing(), true, 0, true);
- _vm->_sceneObjects->setRetired(actorId, true);
+ _vm->_sceneObjects->setRetired(actorId + SCENE_OBJECTS_ACTORS_OFFSET, true);
}
void ScriptBase::Clickable_Object(const char *objectName) {
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
index 5966b67868..40f1f12a2c 100644
--- a/engines/bladerunner/script/script.h
+++ b/engines/bladerunner/script/script.h
@@ -827,13 +827,14 @@ public:
virtual void ShotAtAndMissed() = 0;
virtual void ShotAtAndHit() = 0;
virtual void Retired(int byActorId) = 0;
- virtual void GetFriendlinessModifierIfGetsClue() = 0;
+ virtual int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) = 0;
virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0;
virtual bool UpdateAnimation(int *animation, int *frame) = 0;
virtual bool ChangeAnimationMode(int mode) = 0;
virtual void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) = 0;
virtual void SetAnimationState(int animationState, int a2, int a3, int a4) = 0;
- virtual bool ReachedMovementTrackWaypoint() = 0;
+ virtual bool ReachedMovementTrackWaypoint(int a1) = 0;
+ virtual void FledCombat() = 0;
};
class AIScripts {