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-rw-r--r--engines/scumm/gfx.cpp4
-rw-r--r--engines/scumm/gfx.h4
-rw-r--r--engines/scumm/scumm.cpp15
3 files changed, 12 insertions, 11 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index b78059bd94..fd529b36fe 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -251,7 +251,7 @@ GdiV2::~GdiV2() {
}
#ifdef USE_RGB_COLOR
-Gdi16Bit::Gdi16Bit(ScummEngine *vm) : Gdi(vm) {
+GdiHE16bit::GdiHE16bit(ScummEngine *vm) : GdiHE(vm) {
}
#endif
@@ -3674,7 +3674,7 @@ void Gdi::unkDecode11(byte *dst, int dstPitch, const byte *src, int height) cons
#undef READ_BIT_256
#ifdef USE_RGB_COLOR
-void Gdi16Bit::writeRoomColor(byte *dst, byte color) const {
+void GdiHE16bit::writeRoomColor(byte *dst, byte color) const {
WRITE_UINT16(dst, READ_LE_UINT16(_vm->_hePalettes + 2048 + color * 2));
}
#endif
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h
index 54ce724da1..2e7111e78b 100644
--- a/engines/scumm/gfx.h
+++ b/engines/scumm/gfx.h
@@ -430,11 +430,11 @@ public:
};
#ifdef USE_RGB_COLOR
-class Gdi16Bit : public Gdi {
+class GdiHE16bit : public GdiHE {
protected:
virtual void writeRoomColor(byte *dst, byte color) const;
public:
- Gdi16Bit(ScummEngine *vm);
+ GdiHE16bit(ScummEngine *vm);
};
#endif
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 362430d704..4fd1f6b32d 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -114,17 +114,18 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_rnd("scumm")
{
- if (_game.heversion > 0) {
- _gdi = new GdiHE(this);
- } else if (_game.platform == Common::kPlatformNES) {
- _gdi = new GdiNES(this);
#ifdef USE_RGB_COLOR
- } else if (_game.features & GF_16BIT_COLOR) {
+ if (_game.features & GF_16BIT_COLOR) {
if (_game.platform == Common::kPlatformPCEngine)
_gdi = new GdiPCEngine(this);
- else
- _gdi = new Gdi16Bit(this);
+ else if (_game.heversion > 0)
+ _gdi = new GdiHE16bit(this);
+ } else
#endif
+ if (_game.heversion > 0) {
+ _gdi = new GdiHE(this);
+ } else if (_game.platform == Common::kPlatformNES) {
+ _gdi = new GdiNES(this);
} else if (_game.version <= 1) {
_gdi = new GdiV1(this);
} else if (_game.version == 2) {