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-rw-r--r--engines/neverhood/modules/module3000.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp
index 373bfb57f6..bc6b7790b4 100644
--- a/engines/neverhood/modules/module3000.cpp
+++ b/engines/neverhood/modules/module3000.cpp
@@ -49,7 +49,7 @@ Module3000::Module3000(NeverhoodEngine *vm, Module *parentModule, int which)
_isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
- if (_isWallBroken) {
+ if (!_isWallBroken) {
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
_vm->_soundMan->playSoundLooping(0x90F0D1C3);
}
@@ -77,11 +77,12 @@ void Module3000::createScene(int sceneNum, int which) {
static const byte kNavigationTypes06[] = {5};
debug(1, "Module3000::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;
+ _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
switch (_vm->gameState().sceneNum) {
case 1:
if (!getGlobalVar(V_BOLT_DOOR_OPEN)) {
createNavigationScene(0x004B7C80, which);
- } else if (getGlobalVar(V_WALL_BROKEN)) {
+ } else if (_isWallBroken) {
createNavigationScene(0x004B7CE0, which);
} else {
createNavigationScene(0x004B7CB0, which);
@@ -89,11 +90,11 @@ void Module3000::createScene(int sceneNum, int which) {
break;
case 2:
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
- if (_isWallBroken) {
+ if (!_isWallBroken) {
_soundVolume = 90;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 90);
}
- if (getGlobalVar(V_WALL_BROKEN)) {
+ if (_isWallBroken) {
createNavigationScene(0x004B7D58, which);
} else {
createNavigationScene(0x004B7D10, which);
@@ -102,7 +103,7 @@ void Module3000::createScene(int sceneNum, int which) {
case 3:
if (getGlobalVar(V_STAIRS_DOWN))
createNavigationScene(0x004B7E60, which);
- else if (getGlobalVar(V_WALL_BROKEN))
+ else if (_isWallBroken)
createNavigationScene(0x004B7DA0, which);
else
createNavigationScene(0x004B7E00, which);
@@ -150,12 +151,12 @@ void Module3000::createScene(int sceneNum, int which) {
// NOTE: Newly introduced sceneNums
case 1001:
if (!getGlobalVar(V_BOLT_DOOR_OPEN))
- if (getGlobalVar(V_WALL_BROKEN))
+ if (_isWallBroken)
createSmackerScene(0x00940021, true, true, false);
else
createSmackerScene(0x01140021, true, true, false);
else
- if (getGlobalVar(V_WALL_BROKEN))
+ if (_isWallBroken)
createSmackerScene(0x001011B1, true, true, false);
else
createSmackerScene(0x001021B1, true, true, false);
@@ -299,7 +300,7 @@ void Module3000::updateScene() {
} else if (frameNumber == 10) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
- if (_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
+ if (!_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
_soundVolume = 40;
else
@@ -313,7 +314,7 @@ void Module3000::updateScene() {
if (navigationScene()->isWalkingForward()) {
uint32 frameNumber = navigationScene()->getFrameNumber();
int navigationIndex = navigationScene()->getNavigationIndex();
- if (_isWallBroken && _soundVolume > 1 && frameNumber % 2) {
+ if (!_isWallBroken && _soundVolume > 1 && frameNumber % 2) {
_soundVolume--;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
}
@@ -338,7 +339,7 @@ void Module3000::updateScene() {
if (frameNumber == 40) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
- if (_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
+ if (!_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
_soundVolume = 40;
else