diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gob/gob.cpp | 3 | ||||
-rw-r--r-- | engines/gob/inter_v1.cpp | 2 | ||||
-rw-r--r-- | engines/gob/inter_v2.cpp | 15 | ||||
-rw-r--r-- | engines/gob/module.mk | 2 | ||||
-rw-r--r-- | engines/gob/mult.cpp | 164 | ||||
-rw-r--r-- | engines/gob/mult.h | 77 | ||||
-rw-r--r-- | engines/gob/mult_v1.cpp | 199 | ||||
-rw-r--r-- | engines/gob/mult_v2.cpp | 263 |
8 files changed, 551 insertions, 174 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 641470a194..22798ab8aa 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -195,7 +195,6 @@ int GobEngine::init(GameDetector &detector) { _goblin = new Goblin(this); _init = new Init(this); _map = new Map(this); - _mult = new Mult(this); _pack = new Pack(); _palanim = new PalAnim(this); _scenery = new Scenery(this); @@ -204,10 +203,12 @@ int GobEngine::init(GameDetector &detector) { if (_features & Gob::GF_GOB1) { _inter = new Inter_v1(this); _parse = new Parse_v1(this); + _mult = new Mult_v1(this); } else if (_features & Gob::GF_GOB2) { _inter = new Inter_v2(this); _parse = new Parse_v2(this); + _mult = new Mult_v2(this); } else error("GobEngine::init(): Unknown version of game engine"); diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index 6f541986a5..8e32e766db 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -1647,7 +1647,7 @@ void Inter_v1::executeDrawOpcode(byte i) { } bool Inter_v1::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) { - debug(4, "opcodeFunc %d (%s)", i, getOpcodeFuncDesc(i, j)); + debug(4, "opcodeFunc %d.%d (%s)", i, j, getOpcodeFuncDesc(i, j)); if ((i > 4) || (j > 15)) { warning("unimplemented opcodeFunc: %d.%d", i, j); diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp index 42079d4e6f..c698229f8d 100644 --- a/engines/gob/inter_v2.cpp +++ b/engines/gob/inter_v2.cpp @@ -652,7 +652,7 @@ void Inter_v2::executeDrawOpcode(byte i) { } bool Inter_v2::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) { - debug(4, "opcodeFunc %d (%s)", i, getOpcodeFuncDesc(i, j)); + debug(4, "opcodeFunc %d.%d (%s)", i, j, getOpcodeFuncDesc(i, j)); if ((i > 4) || (j > 15)) { warning("unimplemented opcodeFunc: %d.%d", i, j); @@ -957,13 +957,14 @@ void Inter_v2::o2_setRenderFlags(void) { expr = _vm->_parse->parseValExpr(); if (expr & 0x8000) { + _vm->_draw->_renderFlags |= expr & 0x3fff; + } + else { if (expr & 0x4000) - _vm->_draw->_renderFlags = _vm->_parse->parseValExpr(); - else _vm->_draw->_renderFlags &= expr & 0x3fff; + else + _vm->_draw->_renderFlags = _vm->_parse->parseValExpr(); } - else - _vm->_draw->_renderFlags |= expr & 0x3fff; } bool Inter_v2::o2_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) { @@ -1048,9 +1049,9 @@ void Inter_v2::o2_initMult(void) { (oldAnimWidth != _vm->_anim->_areaWidth || oldAnimHeight != _vm->_anim->_areaHeight)) { if (_vm->_anim->_animSurf->flag & 0x80) - delete _vm->_anim->_animSurf; - else _vm->_draw->freeSprite(0x16); + else + delete _vm->_anim->_animSurf; } _vm->_draw->adjustCoords(&_vm->_anim->_areaHeight, &_vm->_anim->_areaWidth, 0); diff --git a/engines/gob/module.mk b/engines/gob/module.mk index 252e80de6c..aeea7a8309 100644 --- a/engines/gob/module.mk +++ b/engines/gob/module.mk @@ -16,6 +16,8 @@ MODULE_OBJS := \ inter_v2.o \ map.o \ mult.o \ + mult_v1.o \ + mult_v2.o \ music.o \ pack.o \ palanim.o \ diff --git a/engines/gob/mult.cpp b/engines/gob/mult.cpp index 25e8a15079..3f6706081c 100644 --- a/engines/gob/mult.cpp +++ b/engines/gob/mult.cpp @@ -908,170 +908,6 @@ void Mult::zeroMultData(void) { _multData = 0; } -void Mult::loadMult(int16 resId) { - char animCount; - char staticCount; - int16 palIndex; - int16 i, j; - - _sndSlotsCount = 0; - _frameStart = 0; - _multData = _vm->_game->loadExtData(resId, 0, 0); - _dataPtr = _multData; - - staticCount = _dataPtr[0]; - animCount = _dataPtr[1]; - _dataPtr += 2; - staticCount++; - animCount++; - - for (i = 0; i < staticCount; i++, _dataPtr += 14) { - _staticIndices[i] = _vm->_scenery->loadStatic(1); - - if (_staticIndices[i] >= 100) { - _staticIndices[i] -= 100; - _staticLoaded[i] = 1; - } else { - _staticLoaded[i] = 0; - } - } - - for (i = 0; i < animCount; i++, _dataPtr += 14) { - _animIndices[i] = _vm->_scenery->loadAnim(1); - - if (_animIndices[i] >= 100) { - _animIndices[i] -= 100; - _animLoaded[i] = 1; - } else { - _animLoaded[i] = 0; - } - } - - _frameRate = READ_LE_UINT16(_dataPtr); - _dataPtr += 2; - - _staticKeysCount = READ_LE_UINT16(_dataPtr); - _dataPtr += 2; - - _staticKeys = new Mult_StaticKey[_staticKeysCount]; - for (i = 0; i < _staticKeysCount; i++, _dataPtr += 4) { - _staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); - _staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2); - } - - for (j = 0; j < 4; j++) { - _animKeysCount[j] = READ_LE_UINT16(_dataPtr); - _dataPtr += 2; - - _animKeys[j] = new Mult_AnimKey[_animKeysCount[j]]; - for (i = 0; i < _animKeysCount[j]; i++, _dataPtr += 10) { - _animKeys[j][i].frame = (int16)READ_LE_UINT16(_dataPtr); - _animKeys[j][i].layer = (int16)READ_LE_UINT16(_dataPtr + 2); - _animKeys[j][i].posX = (int16)READ_LE_UINT16(_dataPtr + 4); - _animKeys[j][i].posY = (int16)READ_LE_UINT16(_dataPtr + 6); - _animKeys[j][i].order = (int16)READ_LE_UINT16(_dataPtr + 8); - } - } - - for (palIndex = 0; palIndex < 5; palIndex++) { - for (i = 0; i < 16; i++) { - _fadePal[palIndex][i].red = _dataPtr[0]; - _fadePal[palIndex][i].green = _dataPtr[1]; - _fadePal[palIndex][i].blue = _dataPtr[2]; - _dataPtr += 3; - } - } - - _palFadeKeysCount = READ_LE_UINT16(_dataPtr); - _dataPtr += 2; - _palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount]; - - for (i = 0; i < _palFadeKeysCount; i++, _dataPtr += 7) { - _palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); - _palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2); - _palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4); - _palFadeKeys[i].flag = *(_dataPtr + 6); - } - - _palKeysCount = READ_LE_UINT16(_dataPtr); - _dataPtr += 2; - - _palKeys = new Mult_PalKey[_palKeysCount]; - for (i = 0; i < _palKeysCount; i++, _dataPtr += 80) { - _palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); - _palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); - _palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4); - _palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6); - _palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8); - _palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10); - _palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12); - _palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14); - memcpy(_palKeys[i].subst, _dataPtr + 16, 64); - } - - _textKeysCount = READ_LE_UINT16(_dataPtr); - _dataPtr += 2; - _textKeys = new Mult_TextKey[_textKeysCount]; - - for (i = 0; i < _textKeysCount; i++, _dataPtr += 28) { - _textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); - _textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); - for (int k = 0; k < 9; ++k) - _textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(_dataPtr + 4 + (k * 2)); - _textKeys[i].index = (int16)READ_LE_UINT16(_dataPtr + 22); - _textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(_dataPtr + 24); - _textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(_dataPtr + 26); - } - - _sndKeysCount = READ_LE_UINT16(_dataPtr); - _dataPtr += 2; - - _sndKeys = new Mult_SndKey[_sndKeysCount]; - for (i = 0; i < _sndKeysCount; i++) { - _sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); - _sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); - _sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4); - _sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6); - _sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8); - _sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10); - _sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12); - - _sndKeys[i].soundIndex = -1; - _sndKeys[i].resId = -1; - _dataPtr += 36; - switch (_sndKeys[i].cmd) { - case 1: - case 4: - _sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); - - for (j = 0; j < i; j++) { - if (_sndKeys[i].resId == - _sndKeys[j].resId) { - _sndKeys[i].soundIndex = - _sndKeys[j].soundIndex; - _vm->_global->_inter_execPtr += 2; - break; - } - } - if (i == j) { - _vm->_game->interLoadSound(19 - _sndSlotsCount); - _sndKeys[i].soundIndex = - 19 - _sndSlotsCount; - _sndSlotsCount++; - } - break; - - case 3: - _vm->_global->_inter_execPtr += 6; - break; - - case 5: - _vm->_global->_inter_execPtr += _sndKeys[i].freq * 2; - break; - } - } -} - void Mult::freeMultKeys(void) { int i; char animCount; diff --git a/engines/gob/mult.h b/engines/gob/mult.h index 5fa84a04c3..e67bfad3a8 100644 --- a/engines/gob/mult.h +++ b/engines/gob/mult.h @@ -24,6 +24,7 @@ #define GOB_MULT_H #include "gob/sound.h" +#include "gob/video.h" namespace Gob { @@ -173,7 +174,6 @@ public: Mult_SndKey *_sndKeys; void zeroMultData(void); - void loadMult(int16 resId); void freeMultKeys(void); void checkFreeMult(void); void playMult(int16 startFrame, int16 endFrame, char checkEscape, @@ -187,7 +187,10 @@ public: void playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq, int16 channel); + virtual void loadMult(int16 resId) = 0; + Mult(GobEngine *vm); + virtual ~Mult() {}; protected: Video::Color _fadePal[5][16]; @@ -202,6 +205,78 @@ protected: char doSoundAnim(char stop); }; +class Mult_v1 : public Mult { +public: + Mult_v1(GobEngine *vm); + virtual ~Mult_v1() {}; + + virtual void loadMult(int16 resId); +}; + +class Mult_v2 : public Mult_v1 { +public: +#pragma START_PACK_STRUCTS + struct Mult_Data { + int16 palFadeKeysCount; + Mult_PalFadeKey *palFadeKeys; + + int16 palKeysCount; + Mult_PalKey *palKeys; + + int16 staticKeysCount; + Mult_StaticKey *staticKeys; + int8 staticCount; + int16 staticIndices[10]; + int16 staticLoaded[10]; + + int16 animKeysCount[4]; + Mult_AnimKey *animKeys[4]; + int8 animCount; + int16 animIndices[10]; + int16 animLoaded[10]; + int16 animKeysIndices1[4]; // Not sure with these + int16 animKeysIndices2[4]; // " + + int16 textKeysCount; + Mult_TextKey *textKeys; + + int16 sndKeysCount; + Mult_SndKey *sndKeys; + + int16 sndSlotsCount; + int16 sndSlot; + int16 frameRate; + + Video::Color fadePal[5][16]; + int16 palAnimIndices[4]; // Not sure here either + int16 frameStart; + + int8 field_156; + int16 field_157[4]; + int16 field_15F[4][4]; + int16 field_17F[4][4]; + + int16 somepointer05size[4]; + char *somepointer05[4]; // Seems to be similar to staticKeys/animKeys + int16 somepointer05indices[4]; + char *somepointer09; // ? + char *somepointer10; // ? + char *execPtr; + } GCC_PACK; +#pragma END_PACK_STRUCTS + + Mult_Data *_multData2; // TODO: This'll be _multData once every function using it + // in GOB2 is done + // TODO: Maybe changing Mult_v1::_multData to struct Mult_Data as well? + // Could help minimizing code dup... + Mult_Data *_multDatas[8]; + + Mult_v2(GobEngine *vm); + virtual ~Mult_v2() {}; + + virtual void loadMult(int16 resId); +}; + } // End of namespace Gob #endif /* __MULT_H */ diff --git a/engines/gob/mult_v1.cpp b/engines/gob/mult_v1.cpp new file mode 100644 index 0000000000..ee29c0b0d0 --- /dev/null +++ b/engines/gob/mult_v1.cpp @@ -0,0 +1,199 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004 Ivan Dubrov + * Copyright (C) 2004-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "gob/gob.h" +#include "gob/mult.h" +#include "gob/game.h" +#include "gob/scenery.h" +#include "gob/global.h" + +namespace Gob { + +Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) { +} + +void Mult_v1::loadMult(int16 resId) { + char animCount; + char staticCount; + int16 palIndex; + int16 i, j; + + _sndSlotsCount = 0; + _frameStart = 0; + _multData = _vm->_game->loadExtData(resId, 0, 0); + _dataPtr = _multData; + + staticCount = _dataPtr[0]; + animCount = _dataPtr[1]; + _dataPtr += 2; + staticCount++; + animCount++; + + for (i = 0; i < staticCount; i++, _dataPtr += 14) { + _staticIndices[i] = _vm->_scenery->loadStatic(1); + + if (_staticIndices[i] >= 100) { + _staticIndices[i] -= 100; + _staticLoaded[i] = 1; + } else { + _staticLoaded[i] = 0; + } + } + + for (i = 0; i < animCount; i++, _dataPtr += 14) { + _animIndices[i] = _vm->_scenery->loadAnim(1); + + if (_animIndices[i] >= 100) { + _animIndices[i] -= 100; + _animLoaded[i] = 1; + } else { + _animLoaded[i] = 0; + } + } + + _frameRate = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _staticKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _staticKeys = new Mult_StaticKey[_staticKeysCount]; + for (i = 0; i < _staticKeysCount; i++, _dataPtr += 4) { + _staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2); + } + + for (j = 0; j < 4; j++) { + _animKeysCount[j] = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _animKeys[j] = new Mult_AnimKey[_animKeysCount[j]]; + for (i = 0; i < _animKeysCount[j]; i++, _dataPtr += 10) { + _animKeys[j][i].frame = (int16)READ_LE_UINT16(_dataPtr); + _animKeys[j][i].layer = (int16)READ_LE_UINT16(_dataPtr + 2); + _animKeys[j][i].posX = (int16)READ_LE_UINT16(_dataPtr + 4); + _animKeys[j][i].posY = (int16)READ_LE_UINT16(_dataPtr + 6); + _animKeys[j][i].order = (int16)READ_LE_UINT16(_dataPtr + 8); + } + } + + for (palIndex = 0; palIndex < 5; palIndex++) { + for (i = 0; i < 16; i++) { + _fadePal[palIndex][i].red = _dataPtr[0]; + _fadePal[palIndex][i].green = _dataPtr[1]; + _fadePal[palIndex][i].blue = _dataPtr[2]; + _dataPtr += 3; + } + } + + _palFadeKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + _palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount]; + + for (i = 0; i < _palFadeKeysCount; i++, _dataPtr += 7) { + _palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2); + _palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4); + _palFadeKeys[i].flag = *(_dataPtr + 6); + } + + _palKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _palKeys = new Mult_PalKey[_palKeysCount]; + for (i = 0; i < _palKeysCount; i++, _dataPtr += 80) { + _palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + _palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4); + _palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6); + _palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8); + _palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10); + _palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12); + _palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14); + memcpy(_palKeys[i].subst, _dataPtr + 16, 64); + } + + _textKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + _textKeys = new Mult_TextKey[_textKeysCount]; + + for (i = 0; i < _textKeysCount; i++, _dataPtr += 28) { + _textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + for (int k = 0; k < 9; ++k) + _textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(_dataPtr + 4 + (k * 2)); + _textKeys[i].index = (int16)READ_LE_UINT16(_dataPtr + 22); + _textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(_dataPtr + 24); + _textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(_dataPtr + 26); + } + + _sndKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _sndKeys = new Mult_SndKey[_sndKeysCount]; + for (i = 0; i < _sndKeysCount; i++) { + _sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + _sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4); + _sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6); + _sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8); + _sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10); + _sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12); + + _sndKeys[i].soundIndex = -1; + _sndKeys[i].resId = -1; + _dataPtr += 36; + switch (_sndKeys[i].cmd) { + case 1: + case 4: + _sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); + + for (j = 0; j < i; j++) { + if (_sndKeys[i].resId == + _sndKeys[j].resId) { + _sndKeys[i].soundIndex = + _sndKeys[j].soundIndex; + _vm->_global->_inter_execPtr += 2; + break; + } + } + if (i == j) { + _vm->_game->interLoadSound(19 - _sndSlotsCount); + _sndKeys[i].soundIndex = + 19 - _sndSlotsCount; + _sndSlotsCount++; + } + break; + + case 3: + _vm->_global->_inter_execPtr += 6; + break; + + case 5: + _vm->_global->_inter_execPtr += _sndKeys[i].freq * 2; + break; + } + } +} + +} // End of namespace Gob diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp new file mode 100644 index 0000000000..200349f58f --- /dev/null +++ b/engines/gob/mult_v2.cpp @@ -0,0 +1,263 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004 Ivan Dubrov + * Copyright (C) 2004-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "gob/gob.h" +#include "gob/mult.h" +#include "gob/game.h" +#include "gob/scenery.h" +#include "gob/global.h" +#include "gob/inter.h" + +namespace Gob { + +Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) { +} + +void Mult_v2::loadMult(int16 resId) { + int16 i, j; + int8 index; + char staticCount; + char animCount; + char *extData; + bool hbstaticCount; + int16 palIndex; + int16 size; + + index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0; + + _multData2 = new Mult_Data; + _multDatas[index] = _multData2; + + for (i = 0; i < 4; i++) + _multData2->palAnimIndices[i] = i; + + _multData2->sndSlotsCount = 0; + _multData2->frameStart = 0; + + extData = _vm->_game->loadExtData(resId, 0, 0); + _dataPtr = extData; + + staticCount = _dataPtr[0]; + animCount = _dataPtr[1]; + _dataPtr += 2; + staticCount++; + animCount++; + + hbstaticCount = staticCount & 0x80; + staticCount &= 0x7F; + + debug(7, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount); + for (i = 0; i < staticCount; i++, _dataPtr += 14) { + _multData2->staticIndices[i] = _vm->_scenery->loadStatic(1); + + if (_multData2->staticIndices[i] >= 100) { + _multData2->staticIndices[i] -= 100; + _multData2->staticLoaded[i] = 1; + } else { + _multData2->staticLoaded[i] = 0; + } + } + + for (i = 0; i < animCount; i++, _dataPtr += 14) { + _multData2->animIndices[i] = _vm->_scenery->loadAnim(1); + + if (_multData2->animIndices[i] >= 100) { + _multData2->animIndices[i] -= 100; + _multData2->animLoaded[i] = 1; + } else { + _multData2->animLoaded[i] = 0; + } + } + + _multData2->frameRate = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->staticKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount]; + for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) { + _multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2); + } + + for (i = 0; i < 4; i++) { + _multData2->somepointer05size[i] = 0; + _multData2->somepointer05[i] = 0; + _multData2->somepointer05indices[i] = -1; + + for (j = 0; j < 4; j++) { + _multData2->field_15F[i][j] = 0; + _multData2->field_17F[i][j] = 0; + } + + _multData2->animKeysIndices1[i] = -1; + _multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]]; + for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) { + _multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6); + _multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8); + } + } + + for (palIndex = 0; palIndex < 5; palIndex++) { + for (i = 0; i < 16; i++) { + _multData2->fadePal[palIndex][i].red = _dataPtr[0]; + _multData2->fadePal[palIndex][i].green = _dataPtr[1]; + _multData2->fadePal[palIndex][i].blue = _dataPtr[2]; + _dataPtr += 3; + } + } + + _multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount]; + + for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) { + _multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->palFadeKeys[i].flag = *(_dataPtr + 6); + } + + _multData2->palKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount]; + + for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) { + _multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6); + _multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8); + _multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10); + _multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12); + _multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14); + memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64); + } + + _multData2->textKeysCount = READ_LE_UINT16(_dataPtr); + + _multData2->textKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + _multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount]; + + for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) { + _multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + if (!hbstaticCount) + _dataPtr += 24; + } + + _multData2->sndKeysCount = READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + + _multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount]; + + for (i = 0; i < _multData2->sndKeysCount; i++) { + _multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr); + _multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2); + _multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4); + _multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6); + _multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8); + _multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10); + _multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12); + + _multData2->sndKeys[i].soundIndex = -1; + _multData2->sndKeys[i].resId = -1; + _dataPtr += 12; + if (!hbstaticCount) + _dataPtr += 24; + + switch (_multData2->sndKeys[i].cmd) { + case 1: + case 4: + _multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); + + for (j = 0; j < i; j++) { + if (_multData2->sndKeys[i].resId == + _multData2->sndKeys[j].resId) { + _multData2->sndKeys[i].soundIndex = + _multData2->sndKeys[j].soundIndex; + _vm->_global->_inter_execPtr += 2; + break; + } + } + if (i == j) { + warning("GOB2 Stub! Mult_Data.sndSlot"); + warning("GOB2 Stub! Game::interLoadSound() differs!"); + // _multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_game->interLoadSound(1); + // _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF; + // _multData2->sndSlotsCount++; + } + + break; + case 3: + _vm->_global->_inter_execPtr += 4; + break; + } + } + + _multData2->somepointer09 = 0; + _multData2->somepointer10 = 0; + + if (hbstaticCount) { + warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10"); + size = _vm->_inter->load16(); + _multData2->execPtr = _vm->_global->_inter_execPtr; + _vm->_global->_inter_execPtr += size * 2; + if (_vm->_game->_totFileData[0x29] >= 51) { + size = (int16)READ_LE_UINT16(_dataPtr); + _multData2->somepointer10 = new char[size * 20]; + memcpy(_multData2->somepointer09 /*WTF???*/, _dataPtr+2, size * 20); + _dataPtr += size * 20 + 2; + size = _vm->_inter->load16(); + if (size > 0) { + _multData2->somepointer09 = new char[size * 14]; + memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14); + _vm->_global->_inter_execPtr += size * 14; + _dataPtr += 2; + for (i = 0; i < 4; i++) { + _multData2->somepointer05size[i] = (int16)READ_LE_UINT16(_dataPtr); + _dataPtr += 2; + _multData2->somepointer05[i] = new char[_multData2->somepointer05size[i] * 16]; + for (j = 0; j < _multData2->somepointer05size[i]; j++) { + memcpy(_multData2->somepointer05[i]+j*16, _dataPtr, 16); + _dataPtr += 16; + } + } + } + } + } + + delete[] extData; +} + +} // End of namespace Gob |