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-rw-r--r--engines/bladerunner/vqa_player.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp
index 9a1c89a5bc..040bb5817c 100644
--- a/engines/bladerunner/vqa_player.cpp
+++ b/engines/bladerunner/vqa_player.cpp
@@ -132,12 +132,14 @@ int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics:
}
}
if (useTime) {
- if (_frameNextTime == 0) {
+ _frameNextTime += 60000 / 15;
+
+ // In some cases (as overlay paused by kia or game window is moved) new time might be still in the past.
+ // This can cause rapid playback of video where every refresh renders different frame of the video.
+ // Can be avoided by setting next time to the future.
+ if (_frameNextTime < now) {
_frameNextTime = now + 60000 / 15;
}
- else {
- _frameNextTime += 60000 / 15;
- }
}
_frameNext++;
result = _frame;