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-rw-r--r--engines/glk/detection.cpp9
-rw-r--r--engines/glk/module.mk4
-rw-r--r--engines/glk/tads/detection.cpp81
-rw-r--r--engines/glk/tads/detection.h56
-rw-r--r--engines/glk/tads/detection_tables.h49
-rw-r--r--engines/glk/tads/tads.cpp48
-rw-r--r--engines/glk/tads/tads.h66
7 files changed, 312 insertions, 1 deletions
diff --git a/engines/glk/detection.cpp b/engines/glk/detection.cpp
index 4e9dee32e3..d5b0ce8286 100644
--- a/engines/glk/detection.cpp
+++ b/engines/glk/detection.cpp
@@ -25,6 +25,8 @@
#include "glk/frotz/frotz.h"
#include "glk/scott/detection.h"
#include "glk/scott/scott.h"
+#include "glk/tads/detection.h"
+#include "glk/tads/tads.h"
#include "base/plugins.h"
#include "common/md5.h"
@@ -133,6 +135,8 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
*engine = new Glk::Frotz::Frotz(syst, gameDesc);
} else if (Glk::Scott::ScottMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
*engine = new Glk::Scott::Scott(syst, gameDesc);
+ } else if (Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
+ *engine = new Glk::TADS::TADS(syst, gameDesc);
} else {
return Common::kNoGameDataFoundError;
}
@@ -166,6 +170,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
PlainGameList list;
Glk::Frotz::FrotzMetaEngine::getSupportedGames(list);
Glk::Scott::ScottMetaEngine::getSupportedGames(list);
+ Glk::TADS::TADSMetaEngine::getSupportedGames(list);
return list;
}
@@ -179,6 +184,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
gd = Glk::Scott::ScottMetaEngine::findGame(gameId);
if (gd.description) return gd;
+ gd = Glk::TADS::TADSMetaEngine::findGame(gameId);
+ if (gd.description) return gd;
+
return PlainGameDescriptor();
}
@@ -186,6 +194,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
DetectedGames detectedGames;
Glk::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames);
Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
+ Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
return detectedGames;
}
diff --git a/engines/glk/module.mk b/engines/glk/module.mk
index 4112a9f020..b75772dc4f 100644
--- a/engines/glk/module.mk
+++ b/engines/glk/module.mk
@@ -42,7 +42,9 @@ MODULE_OBJS := \
frotz/quetzal.o \
frotz/screen.o \
scott/detection.o \
- scott/scott.o
+ scott/scott.o \
+ tads/detection.o \
+ tads/tads.o
# This module can be built as a plugin
ifeq ($(ENABLE_GLK), DYNAMIC_PLUGIN)
diff --git a/engines/glk/tads/detection.cpp b/engines/glk/tads/detection.cpp
new file mode 100644
index 0000000000..ef2caa2edc
--- /dev/null
+++ b/engines/glk/tads/detection.cpp
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/tads/detection.h"
+#include "glk/tads/detection_tables.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace TADS {
+
+void TADSMetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd)
+ games.push_back(*pd);
+}
+
+PlainGameDescriptor TADSMetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return PlainGameDescriptor();;
+}
+
+bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ Common::File gameFile;
+ Common::String md5;
+
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (file->isDirectory() || !(file->getName().hasSuffixIgnoreCase(".saga")
+ || file->getName().hasSuffixIgnoreCase(".dat")))
+ continue;
+
+ if (gameFile.open(*file)) {
+ md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+
+ // Scan through the TADS game list for a match
+ const TADSGame *p = TADS_GAMES;
+ while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5)
+ ++p;
+
+ if (p->_filesize) {
+ // Found a match
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ DetectedGame gd(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown);
+ gd.addExtraEntry("filename", file->getName());
+
+ gameList.push_back(gd);
+ }
+
+ gameFile.close();
+ }
+ }
+
+ return !gameList.empty();
+}
+
+} // End of namespace TADS
+} // End of namespace Glk
diff --git a/engines/glk/tads/detection.h b/engines/glk/tads/detection.h
new file mode 100644
index 0000000000..59a6bc72a3
--- /dev/null
+++ b/engines/glk/tads/detection.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_TADS_DETECTION
+#define GLK_TADS_DETECTION
+
+#include "common/fs.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace TADS {
+
+/**
+ * Meta engine for TADS interpreter
+ */
+class TADSMetaEngine {
+public:
+ /**
+ * Get a list of supported games
+ */
+ static void getSupportedGames(PlainGameList &games);
+
+ /**
+ * Returns a game description for the given game Id, if it's supported
+ */
+ static PlainGameDescriptor findGame(const char *gameId);
+
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+};
+
+} // End of namespace TADS
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/tads/detection_tables.h b/engines/glk/tads/detection_tables.h
new file mode 100644
index 0000000000..eb9441f736
--- /dev/null
+++ b/engines/glk/tads/detection_tables.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace TADS {
+
+/**
+ * Game descriptor
+ */
+struct TADSGame {
+ const char *_md5;
+ const char *_gameId;
+ int32 _filesize;
+};
+
+const PlainGameDescriptor TADS_GAME_LIST[] = {
+ { "tads", "TADS" },
+ { nullptr, nullptr }
+};
+
+const TADSGame TADS_GAMES[] = {
+ { nullptr, nullptr, 0 }
+};
+
+} // End of namespace Frotz
+} // End of namespace Glk
diff --git a/engines/glk/tads/tads.cpp b/engines/glk/tads/tads.cpp
new file mode 100644
index 0000000000..8a40dbd7d0
--- /dev/null
+++ b/engines/glk/tads/tads.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/tads/tads.h"
+#include "common/config-manager.h"
+#include "common/translation.h"
+
+namespace Glk {
+namespace TADS {
+
+TADS::TADS(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
+}
+
+void TADS::runGame(Common::SeekableReadStream *gameFile) {
+ // TODO
+}
+
+Common::Error TADS::loadGameData(strid_t file) {
+ // TODO
+ return Common::kNoError;
+}
+
+Common::Error TADS::saveGameData(strid_t file, const Common::String &desc) {
+ // TODO
+ return Common::kNoError;
+}
+
+} // End of namespace TADS
+} // End of namespace Glk
diff --git a/engines/glk/tads/tads.h b/engines/glk/tads/tads.h
new file mode 100644
index 0000000000..23caef7c23
--- /dev/null
+++ b/engines/glk/tads/tads.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GLK_TADS
+#define GLK_TADS
+
+#include "common/scummsys.h"
+#include "glk/glk_api.h"
+
+namespace Glk {
+namespace TADS {
+
+/**
+ * tads game interpreter
+ */
+class TADS : public GlkAPI {
+public:
+ /**
+ * Constructor
+ */
+ TADS(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_SCOTT; }
+
+ /**
+ * Execute the game
+ */
+ virtual void runGame(Common::SeekableReadStream *gameFile) override;
+
+ /**
+ * Load a savegame from the passed stream
+ */
+ virtual Common::Error loadGameData(strid_t file) override;
+
+ /**
+ * Save the game to the passed stream
+ */
+ virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
+};
+
+} // End of namespace TADS
+} // End of namespace Glk
+
+#endif