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-rw-r--r--engines/titanic/game_manager.cpp7
-rw-r--r--engines/titanic/game_manager.h7
-rw-r--r--engines/titanic/game_state.cpp23
-rw-r--r--engines/titanic/game_state.h10
-rw-r--r--engines/titanic/game_state_sub.cpp13
-rw-r--r--engines/titanic/game_state_sub.h12
-rw-r--r--engines/titanic/npcs/true_talk_manager.cpp47
-rw-r--r--engines/titanic/npcs/true_talk_manager.h26
-rw-r--r--engines/titanic/screen_manager.cpp3
-rw-r--r--engines/titanic/sound/sound.cpp8
-rw-r--r--engines/titanic/sound/sound.h12
11 files changed, 164 insertions, 4 deletions
diff --git a/engines/titanic/game_manager.cpp b/engines/titanic/game_manager.cpp
index b26c9b3297..b677bf28e0 100644
--- a/engines/titanic/game_manager.cpp
+++ b/engines/titanic/game_manager.cpp
@@ -40,9 +40,10 @@ CGameManager::CGameManager(CProjectItem *project, CGameView *gameView):
void CGameManager::load(SimpleFile *file) {
file->readNumber();
- //_gameState.load(file);
- //_list.load(file);
-
+ _gameState.load(file);
+ _list.load(file);
+ _trueTalkManager.load(file);
+ _sound.load(file);
}
diff --git a/engines/titanic/game_manager.h b/engines/titanic/game_manager.h
index 7ba1b3e01c..200f34fd5c 100644
--- a/engines/titanic/game_manager.h
+++ b/engines/titanic/game_manager.h
@@ -38,6 +38,12 @@ namespace Titanic {
class CProjectItem;
class CGameView;
+class CGameManagerListItem : public ListItem {
+};
+
+class CGameManagerList : public List<CGameManagerListItem> {
+};
+
class CGameManager {
private:
CProjectItem *_project;
@@ -49,6 +55,7 @@ private:
CMusicRoom _musicRoom;
CTrueTalkManager _trueTalkManager;
Common::Rect _bounds;
+ CGameManagerList _list;
int _field30;
int _field34;
int _field48;
diff --git a/engines/titanic/game_state.cpp b/engines/titanic/game_state.cpp
index 3ead6d153e..59e4b7b837 100644
--- a/engines/titanic/game_state.cpp
+++ b/engines/titanic/game_state.cpp
@@ -29,7 +29,30 @@ CGameState::CGameState(CGameManager *gameManager) :
_field8(0), _fieldC(0), _field10(10), _field14(0), _field18(0),
_field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0),
_field30(0), _field34(0), _field38(0) {
+}
+
+void CGameState::save(SimpleFile *file) const {
+ file->writeNumber(_field18);
+ file->writeNumber(_field8);
+ file->writeNumber(_fieldC);
+ file->writeNumber(_field14);
+ file->writeNumber(_field24);
+ file->writeNumber(_field38);
+ _sub.save(file);
+ file->writeNumber(_field1C);
+}
+
+void CGameState::load(SimpleFile *file) {
+ _field18 = file->readNumber();
+ _field8 = file->readNumber();
+ _fieldC = file->readNumber();
+ _field14 = file->readNumber();
+ _field24 = file->readNumber();
+ _field38 = file->readNumber();
+ _sub.load(file);
+ _field1C = file->readNumber();
+ _field28 = _field2C = 0;
}
} // End of namespace Titanic z
diff --git a/engines/titanic/game_state.h b/engines/titanic/game_state.h
index f52e0d6b8d..e6275dee01 100644
--- a/engines/titanic/game_state.h
+++ b/engines/titanic/game_state.h
@@ -59,6 +59,16 @@ public:
int _field38;
public:
CGameState(CGameManager *gameManager);
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file);
};
} // End of namespace Titanic
diff --git a/engines/titanic/game_state_sub.cpp b/engines/titanic/game_state_sub.cpp
index 11cea2b3b0..212fcce676 100644
--- a/engines/titanic/game_state_sub.cpp
+++ b/engines/titanic/game_state_sub.cpp
@@ -29,4 +29,17 @@ CGameStateSub::CGameStateSub(CGameState *owner) : _gameState(owner),
_field0(0), _field4(0), _field8(0), _fieldC(0) {
}
+void CGameStateSub::save(SimpleFile *file) const {
+ file->writeNumber(_field4);
+ file->writeNumber(_field8);
+ file->writeNumber(_fieldC);
+}
+
+void CGameStateSub::load(SimpleFile *file) {
+ _field0 = 0;
+ _field4 = file->readNumber();
+ _field8 = file->readNumber();
+ _fieldC = file->readNumber();
+}
+
} // End of namespace Titanic z
diff --git a/engines/titanic/game_state_sub.h b/engines/titanic/game_state_sub.h
index 41f27df8fc..2ea6bd60b0 100644
--- a/engines/titanic/game_state_sub.h
+++ b/engines/titanic/game_state_sub.h
@@ -23,6 +23,8 @@
#ifndef TITANIC_GAME_STATE_SUB_H
#define TITANIC_GAME_STATE_SUB_H
+#include "titanic/simple_file.h"
+
namespace Titanic {
class CGameState;
@@ -37,6 +39,16 @@ public:
int _fieldC;
public:
CGameStateSub(CGameState *owner);
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file);
};
} // End of namespace Titanic
diff --git a/engines/titanic/npcs/true_talk_manager.cpp b/engines/titanic/npcs/true_talk_manager.cpp
index a9cc829e72..dbf97128a7 100644
--- a/engines/titanic/npcs/true_talk_manager.cpp
+++ b/engines/titanic/npcs/true_talk_manager.cpp
@@ -24,7 +24,54 @@
namespace Titanic {
+int CTrueTalkManager::_v1;
+int CTrueTalkManager::_v2;
+int CTrueTalkManager::_v3;
+bool CTrueTalkManager::_v4;
+bool CTrueTalkManager::_v5;
+int CTrueTalkManager::_v6;
+int CTrueTalkManager::_v7;
+bool CTrueTalkManager::_v8;
+int CTrueTalkManager::_v9;
+bool CTrueTalkManager::_v10;
+int CTrueTalkManager::_v11[41];
+
CTrueTalkManager::CTrueTalkManager(CGameManager *owner) : _gameManager(owner) {
}
+void CTrueTalkManager::save(SimpleFile *file) const {
+
+}
+
+void CTrueTalkManager::load(SimpleFile *file) {
+ loadStatics(file);
+
+ int count = file->readNumber();
+ //TODO
+}
+
+void CTrueTalkManager::loadStatics(SimpleFile *file) {
+ int count = file->readNumber();
+ _v1 = file->readNumber();
+ _v2 = file->readNumber();
+ _v3 = file->readNumber();
+ _v4 = file->readNumber() != 0;
+ _v5 = file->readNumber() != 0;
+ _v6 = file->readNumber();
+ _v7 = file->readNumber();
+ _v8 = file->readNumber() != 0;
+ _v9 = file->readNumber();
+ _v10 = file->readNumber() != 0;
+
+ for (int idx = count; count > 10; --idx)
+ file->readNumber();
+
+ int count2 = file->readNumber();
+ for (int idx = 0; idx < count2; ++idx) {
+ int v = file->readNumber();
+ if (idx < 41)
+ _v11[idx] = v;
+ }
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/npcs/true_talk_manager.h b/engines/titanic/npcs/true_talk_manager.h
index decc593773..d491a61dab 100644
--- a/engines/titanic/npcs/true_talk_manager.h
+++ b/engines/titanic/npcs/true_talk_manager.h
@@ -23,15 +23,41 @@
#ifndef TITANIC_TRUE_TALK_MANAGER_H
#define TITANIC_TRUE_TALK_MANAGER_H
+#include "titanic/simple_file.h"
+
namespace Titanic {
class CGameManager;
class CTrueTalkManager {
+private:
+ void loadStatics(SimpleFile *file);
+public:
+ static int _v1;
+ static int _v2;
+ static int _v3;
+ static bool _v4;
+ static bool _v5;
+ static int _v6;
+ static int _v7;
+ static bool _v8;
+ static int _v9;
+ static bool _v10;
+ static int _v11[41];
public:
CGameManager *_gameManager;
public:
CTrueTalkManager(CGameManager *owner);
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file);
};
} // End of namespace Titanic
diff --git a/engines/titanic/screen_manager.cpp b/engines/titanic/screen_manager.cpp
index 145ba432c0..47e5d3d49a 100644
--- a/engines/titanic/screen_manager.cpp
+++ b/engines/titanic/screen_manager.cpp
@@ -126,7 +126,8 @@ void OSScreenManager::proc20() {}
void OSScreenManager::proc21() {}
CVideoSurface *OSScreenManager::createSurface(int w, int h) {
- error("TODO");
+ warning("TODO");
+ return nullptr;
}
void OSScreenManager::proc23() {}
diff --git a/engines/titanic/sound/sound.cpp b/engines/titanic/sound/sound.cpp
index c0fd9fe2ed..cea377eef7 100644
--- a/engines/titanic/sound/sound.cpp
+++ b/engines/titanic/sound/sound.cpp
@@ -27,4 +27,12 @@ namespace Titanic {
CSound::CSound(CGameManager *owner) : _gameManager(owner) {
}
+void CSound::save(SimpleFile *file) const {
+
+}
+
+void CSound::load(SimpleFile *file) {
+
+}
+
} // End of namespace Titanic z
diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h
index d9db81961a..2d0ccecbc5 100644
--- a/engines/titanic/sound/sound.h
+++ b/engines/titanic/sound/sound.h
@@ -23,6 +23,8 @@
#ifndef TITANIC_SOUND_H
#define TITANIC_SOUND_H
+#include "titanic/simple_file.h"
+
namespace Titanic {
class CGameManager;
@@ -32,6 +34,16 @@ public:
CGameManager *_gameManager;
public:
CSound(CGameManager *owner);
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file);
};
} // End of namespace Titanic