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-rw-r--r--engines/agos/vga_s2.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/agos/vga_s2.cpp b/engines/agos/vga_s2.cpp
index c915e97bf8..9c05bc1100 100644
--- a/engines/agos/vga_s2.cpp
+++ b/engines/agos/vga_s2.cpp
@@ -52,10 +52,12 @@ void AGOSEngine_Simon2::setupVideoOpcodes(VgaOpcodeProc *op) {
void AGOSEngine::vc56_delayLong() {
uint16 num = vcReadVarOrWord() * _frameCount;
- if (getGameType() == GType_FF && _currentTable->id == 20438 && _vgaCurSpriteId == 13 && _vgaCurZoneNum == 2) {
+ if (getGameType() == GType_FF && _currentTable) {
// WORKAROUND: When the repair man comes to fix the car, the game doesn't
// wait long enough for the screen to completely scroll to the left side.
- num *= 2;
+ if (_currentTable->id == 20438 && _vgaCurSpriteId == 13 && _vgaCurZoneNum == 2) {
+ num *= 2;
+ }
}
addVgaEvent(num + _vgaBaseDelay, ANIMATE_EVENT, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);