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-rw-r--r--engines/gnap/gnap.h7
-rw-r--r--engines/gnap/scenes/scene21.cpp321
-rw-r--r--engines/gnap/scenes/scene21.h50
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 218 insertions, 169 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index b61f93c2d5..9afc4e1bf8 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -606,13 +606,6 @@ public:
// Scene 18
int _s18_garbageCanPos;
- // Scene 21
- int _s21_currOldLadySequenceId, _s21_nextOldLadySequenceId;
- int scene21_init();
- void scene21_updateHotspots();
- void scene21_run();
- void scene21_updateAnimations();
-
// Scene 22
int _s22_currCashierSequenceId, _s22_nextCashierSequenceId;
bool _s22_caughtBefore;
diff --git a/engines/gnap/scenes/scene21.cpp b/engines/gnap/scenes/scene21.cpp
index fcc7f51ecd..0e88537014 100644
--- a/engines/gnap/scenes/scene21.cpp
+++ b/engines/gnap/scenes/scene21.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene21.h"
namespace Gnap {
@@ -46,102 +47,105 @@ enum {
kASLeaveScene = 6
};
-int GnapEngine::scene21_init() {
- _gameSys->setAnimation(0, 0, 3);
- return isFlag(kGFTwigTaken) ? 0x94 : 0x93;
+Scene21::Scene21(GnapEngine *vm) : Scene(vm) {
+ _s21_currOldLadySequenceId = -1;
+ _s21_nextOldLadySequenceId = -1;
}
-void GnapEngine::scene21_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSBanana, 94, 394, 146, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 6);
- setHotspot(kHSOldLady, 402, 220, 528, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
- setHotspot(kHSExitOutsideGrubCity, 522, 498, 800, 600, SF_EXIT_SE_CURSOR | SF_WALKABLE, 5, 10);
- setHotspot(kHSWalkArea1, 0, 0, 800, 440);
- setHotspot(kHSWalkArea2, 698, 0, 800, 600);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFUnk04) || !isFlag(kGFTwigTaken))
- _hotspots[kHSBanana]._flags = SF_WALKABLE | SF_DISABLED;
- if (isFlag(kGFTwigTaken))
- _hotspots[kHSOldLady]._flags = SF_DISABLED;
- _hotspotsCount = 7;
+int Scene21::init() {
+ _vm->_gameSys->setAnimation(0, 0, 3);
+ return _vm->isFlag(kGFTwigTaken) ? 0x94 : 0x93;
}
-void GnapEngine::scene21_run() {
- playSound(0x10940, true);
- startSoundTimerA(6);
+void Scene21::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSBanana, 94, 394, 146, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 6);
+ _vm->setHotspot(kHSOldLady, 402, 220, 528, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHSExitOutsideGrubCity, 522, 498, 800, 600, SF_EXIT_SE_CURSOR | SF_WALKABLE, 5, 10);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 440);
+ _vm->setHotspot(kHSWalkArea2, 698, 0, 800, 600);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFUnk04) || !_vm->isFlag(kGFTwigTaken))
+ _vm->_hotspots[kHSBanana]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->isFlag(kGFTwigTaken))
+ _vm->_hotspots[kHSOldLady]._flags = SF_DISABLED;
+ _vm->_hotspotsCount = 7;
+}
+
+void Scene21::run() {
+ _vm->playSound(0x10940, true);
+ _vm->startSoundTimerA(6);
- _timers[5] = getRandom(100) + 100;
+ _vm->_timers[5] = _vm->getRandom(100) + 100;
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (isFlag(kGFTwigTaken)) {
- if (isFlag(kGFKeysTaken)) {
- initGnapPos(5, 8, kDirBottomRight);
- initPlatypusPos(6, 8, kDirNone);
- _gameSys->insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0);
- if (!isFlag(kGFUnk04))
- _gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
- endSceneInit();
- clearFlag(kGFKeysTaken);
+ if (_vm->isFlag(kGFTwigTaken)) {
+ if (_vm->isFlag(kGFKeysTaken)) {
+ _vm->initGnapPos(5, 8, kDirBottomRight);
+ _vm->initPlatypusPos(6, 8, kDirNone);
+ _vm->_gameSys->insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFUnk04))
+ _vm->_gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->endSceneInit();
+ _vm->clearFlag(kGFKeysTaken);
} else {
- initGnapPos(5, 11, kDirBottomRight);
- initPlatypusPos(6, 11, kDirNone);
- if (!isFlag(kGFUnk04))
- _gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
- endSceneInit();
- gnapWalkTo(5, 8, -1, 0x107B9, 1);
- platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ _vm->initGnapPos(5, 11, kDirBottomRight);
+ _vm->initPlatypusPos(6, 11, kDirNone);
+ if (!_vm->isFlag(kGFUnk04))
+ _vm->_gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
}
} else {
- initGnapPos(5, 11, kDirBottomRight);
- initPlatypusPos(6, 11, kDirNone);
+ _vm->initGnapPos(5, 11, kDirBottomRight);
+ _vm->initPlatypusPos(6, 11, kDirNone);
_s21_currOldLadySequenceId = 0x89;
- _gameSys->setAnimation(0x89, 79, 3);
- _gameSys->insertSequence(_s21_currOldLadySequenceId, 79, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x89, 79, 3);
+ _vm->_gameSys->insertSequence(_s21_currOldLadySequenceId, 79, 0, 0, kSeqNone, 0, 0, 0);
_s21_nextOldLadySequenceId = -1;
- _timers[4] = getRandom(30) + 50;
- endSceneInit();
- gnapWalkTo(5, 8, -1, 0x107B9, 1);
- platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ _vm->_timers[4] = _vm->getRandom(30) + 50;
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene21_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -149,19 +153,19 @@ void GnapEngine::scene21_run() {
break;
case kHSBanana:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowItem(_grabCursorSpriteIndex, 2, 5);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 5);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(2, 5);
+ _vm->playGnapScratchingHead(2, 5);
break;
case GRAB_CURSOR:
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBanana].x, _hotspotsWalkPos[kHSBanana].y) | 0x10000, 1);
- playGnapPullOutDevice(2, 5);
- playGnapUseDevice(0, 0);
- _gnapActionStatus = kASGrabBanana;
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBanana].x, _vm->_hotspotsWalkPos[kHSBanana].y) | 0x10000, 1);
+ _vm->playGnapPullOutDevice(2, 5);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gnapActionStatus = kASGrabBanana;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
@@ -172,32 +176,32 @@ void GnapEngine::scene21_run() {
break;
case kHSOldLady:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemGroceryStoreHat) {
- _newSceneNum = 47;
- gnapWalkTo(4, 6, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASUseHatWithOldLady;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(4, 6, 7, 4);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemGroceryStoreHat) {
+ _vm->_newSceneNum = 47;
+ _vm->gnapWalkTo(4, 6, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASUseHatWithOldLady;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(4, 6, 7, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(7, 4);
+ _vm->playGnapScratchingHead(7, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(7, 6, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASGrabOldLady;
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(7, 6, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabOldLady;
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[kHSOldLady].x, _hotspotsWalkPos[kHSOldLady].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkOldLady;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSOldLady].x, _vm->_hotspotsWalkPos[kHSOldLady].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkOldLady;
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -205,40 +209,40 @@ void GnapEngine::scene21_run() {
break;
case kHSExitOutsideGrubCity:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 20;
- gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107B3, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 20;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107B3, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
- gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
}
- scene21_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x10940))
- playSound(0x10940, true);
+ if (!_vm->isSoundPlaying(0x10940))
+ _vm->playSound(0x10940, true);
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
- if (!isFlag(kGFTwigTaken) && !_timers[4] && _s21_nextOldLadySequenceId == -1 && _gnapActionStatus == -1) {
- _timers[4] = getRandom(30) + 50;
- switch (getRandom(5)) {
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->isFlag(kGFTwigTaken) && !_vm->_timers[4] && _s21_nextOldLadySequenceId == -1 && _vm->_gnapActionStatus == -1) {
+ _vm->_timers[4] = _vm->getRandom(30) + 50;
+ switch (_vm->getRandom(5)) {
case 0:
_s21_nextOldLadySequenceId = 0x88;
break;
@@ -250,92 +254,91 @@ void GnapEngine::scene21_run() {
break;
}
}
- if (!_timers[5]) {
- _timers[5] = getRandom(100) + 100;
- _gameSys->insertSequence(0x92, 255, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(100) + 100;
+ _vm->_gameSys->insertSequence(0x92, 255, 0, 0, kSeqNone, 0, 0, 0);
}
- playSoundA();
+ _vm->playSoundA();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene21_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
+ _vm->gameUpdateTick();
}
}
-void GnapEngine::scene21_updateAnimations() {
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene21::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASTalkOldLady:
_s21_nextOldLadySequenceId = 0x8B;
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabBanana:
- _gameSys->setAnimation(0x8C, 59, 0);
- _gameSys->insertSequence(0x8C, 59, 141, 59, kSeqSyncWait, 0, 0, 0);
- setFlag(kGFUnk04);
- invAdd(kItemBanana);
- scene21_updateHotspots();
- _gnapActionStatus = kASGrabBananaDone;
+ _vm->_gameSys->setAnimation(0x8C, 59, 0);
+ _vm->_gameSys->insertSequence(0x8C, 59, 141, 59, kSeqSyncWait, 0, 0, 0);
+ _vm->setFlag(kGFUnk04);
+ _vm->invAdd(kItemBanana);
+ updateHotspots();
+ _vm->_gnapActionStatus = kASGrabBananaDone;
break;
case kASGrabBananaDone:
- setGrabCursorSprite(kItemBanana);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(kItemBanana);
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabOldLady:
- _timers[4] = getRandom(30) + 50;
+ _vm->_timers[4] = _vm->getRandom(30) + 50;
_s21_nextOldLadySequenceId = 0x87;
break;
case kASUseHatWithOldLady:
- _gameSys->setAnimation(0x8F, _gnapId, 0);
- _gameSys->insertSequence(0x8F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x8F;
- _gnapActionStatus = kASUseHatWithOldLadyDone;
- invAdd(kItemTickets);
- invRemove(kItemGroceryStoreHat);
- setGrabCursorSprite(-1);
+ _vm->_gameSys->setAnimation(0x8F, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x8F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x8F;
+ _vm->_gnapActionStatus = kASUseHatWithOldLadyDone;
+ _vm->invAdd(kItemTickets);
+ _vm->invRemove(kItemGroceryStoreHat);
+ _vm->setGrabCursorSprite(-1);
break;
case kASUseHatWithOldLadyDone:
_s21_nextOldLadySequenceId = 0x91;
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
}
}
- if (_gameSys->getAnimationStatus(3) == 2 && _s21_nextOldLadySequenceId != -1) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s21_nextOldLadySequenceId != -1) {
if (_s21_nextOldLadySequenceId == 0x87) {
- _gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3);
- _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x86, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x86;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = -1;
+ _vm->_gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3);
+ _vm->_gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x86, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x86;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
_s21_currOldLadySequenceId = _s21_nextOldLadySequenceId;
_s21_nextOldLadySequenceId = -1;
} else if (_s21_nextOldLadySequenceId == 0x91) {
- _gameSys->setAnimation(0x91, 79, 0);
- _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
- _gnapActionStatus = kASLeaveScene;
+ _vm->_gameSys->setAnimation(0x91, 79, 0);
+ _vm->_gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapActionStatus = kASLeaveScene;
_s21_currOldLadySequenceId = _s21_nextOldLadySequenceId;
_s21_nextOldLadySequenceId = -1;
} else {
- _gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3);
- _gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s21_nextOldLadySequenceId, 79, 3);
+ _vm->_gameSys->insertSequence(_s21_nextOldLadySequenceId, 79, _s21_currOldLadySequenceId, 79, kSeqSyncWait, 0, 0, 0);
_s21_currOldLadySequenceId = _s21_nextOldLadySequenceId;
_s21_nextOldLadySequenceId = -1;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene21.h b/engines/gnap/scenes/scene21.h
new file mode 100644
index 0000000000..ea83e69a1e
--- /dev/null
+++ b/engines/gnap/scenes/scene21.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE21_H
+#define GNAP_SCENE21_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene21: public Scene {
+public:
+ Scene21(GnapEngine *vm);
+ ~Scene21() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s21_currOldLadySequenceId;
+ int _s21_nextOldLadySequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE21_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 20f4623348..42813a21f9 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -46,6 +46,7 @@
#include "gnap/scenes/scene18.h"
#include "gnap/scenes/scene19.h"
#include "gnap/scenes/scene20.h"
+#include "gnap/scenes/scene21.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -200,8 +201,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 21:
- backgroundId = scene21_init();
- scene21_updateHotspots();
+ _scene = new Scene21(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -522,7 +524,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 22;
break;
case 21:
- scene21_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;