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-rw-r--r--engines/zvision/events.cpp88
-rw-r--r--engines/zvision/graphics.cpp37
-rw-r--r--engines/zvision/scriptManager.h42
-rw-r--r--engines/zvision/scripts.cpp31
-rw-r--r--engines/zvision/video.cpp185
-rw-r--r--engines/zvision/zvision.cpp245
-rw-r--r--engines/zvision/zvision.h30
7 files changed, 461 insertions, 197 deletions
diff --git a/engines/zvision/events.cpp b/engines/zvision/events.cpp
new file mode 100644
index 0000000000..8d10485ddf
--- /dev/null
+++ b/engines/zvision/events.cpp
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision.h"
+#include "common/EventRecorder.h"
+
+
+namespace ZVision {
+
+void ZVision::processEvents() {
+ while (_eventMan->pollEvent(_event)) {
+ switch (_event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ onMouseDown(_event.mouse);
+ break;
+
+ case Common::EVENT_LBUTTONUP:
+ break;
+
+ case Common::EVENT_RBUTTONDOWN:
+ break;
+
+ case Common::EVENT_MOUSEMOVE:
+ onMouseMove(_event.mouse);
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ switch (_event.kbd.keycode) {
+ case Common::KEYCODE_d:
+ if (_event.kbd.hasFlags(Common::KBD_CTRL)) {
+ // Start the debugger
+ getDebugger()->attach();
+ getDebugger()->onFrame();
+ }
+ break;
+
+ case Common::KEYCODE_q:
+ if (_event.kbd.hasFlags(Common::KBD_CTRL))
+ quitGame();
+ break;
+
+ default:
+ break;
+ }
+
+ onKeyDown(_event.kbd.keycode);
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+void ZVision::onMouseDown(const Common::Point &pos) {
+
+}
+
+void ZVision::onMouseMove(const Common::Point &pos) {
+
+}
+
+void ZVision::onKeyDown(uint16 keyCode) {
+
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/graphics.cpp b/engines/zvision/graphics.cpp
new file mode 100644
index 0000000000..17e7a4f06b
--- /dev/null
+++ b/engines/zvision/graphics.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+
+namespace ZVision {
+
+void ZVision::updateScripts() {
+
+}
+
+void ZVision::updateAnimations(uint32 detaTimeMillis) {
+
+}
+
+} // End namespace ZVision
diff --git a/engines/zvision/scriptManager.h b/engines/zvision/scriptManager.h
new file mode 100644
index 0000000000..a6c9f2b57c
--- /dev/null
+++ b/engines/zvision/scriptManager.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SCRIPT_MANAGER_H
+#define ZVISION_SCRIPT_MANAGER_H
+
+#include "common/hashmap.h"
+
+namespace ZVision {
+
+class ScriptManager {
+public:
+ ScriptManager();
+ ~ScriptManager();
+
+private:
+ Common::HashMap<uint32, byte> _globalState;
+};
+
+
+} // End namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripts.cpp b/engines/zvision/scripts.cpp
new file mode 100644
index 0000000000..40bad8f3a1
--- /dev/null
+++ b/engines/zvision/scripts.cpp
@@ -0,0 +1,31 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+
+namespace ZVision {
+
+
+
+} // End namespace ZVision
diff --git a/engines/zvision/video.cpp b/engines/zvision/video.cpp
new file mode 100644
index 0000000000..ce686839e8
--- /dev/null
+++ b/engines/zvision/video.cpp
@@ -0,0 +1,185 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/system.h"
+
+#include "engines/engine.h"
+#include "graphics/decoders/tga.h"
+
+#include "zvision/zork_avi_decoder.h"
+#include "zvision/zork_raw.h"
+
+#include "common/EventRecorder.h"
+#include "common/file.h"
+
+namespace ZVision {
+
+// Taken from SCI
+void scale2x(const byte *src, byte *dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
+ assert(bytesPerPixel == 1 || bytesPerPixel == 2);
+ const int newWidth = srcWidth * 2;
+ const int pitch = newWidth * bytesPerPixel;
+ const byte *srcPtr = src;
+
+ if (bytesPerPixel == 1) {
+ for (int y = 0; y < srcHeight; y++) {
+ for (int x = 0; x < srcWidth; x++) {
+ const byte color = *srcPtr++;
+ dst[0] = color;
+ dst[1] = color;
+ dst[newWidth] = color;
+ dst[newWidth + 1] = color;
+ dst += 2;
+ }
+ dst += newWidth;
+ }
+ } else if (bytesPerPixel == 2) {
+ for (int y = 0; y < srcHeight; y++) {
+ for (int x = 0; x < srcWidth; x++) {
+ const byte color = *srcPtr++;
+ const byte color2 = *srcPtr++;
+ dst[0] = color;
+ dst[1] = color2;
+ dst[2] = color;
+ dst[3] = color2;
+ dst[pitch] = color;
+ dst[pitch + 1] = color2;
+ dst[pitch + 2] = color;
+ dst[pitch + 3] = color2;
+ dst += 4;
+ }
+ dst += pitch;
+ }
+ }
+}
+
+void playVideo(Video::VideoDecoder *videoDecoder /*, VideoState videoState*/) {
+ if (!videoDecoder)
+ return;
+
+ videoDecoder->start();
+
+ byte *scaleBuffer = 0;
+ byte bytesPerPixel = videoDecoder->getPixelFormat().bytesPerPixel;
+ uint16 width = videoDecoder->getWidth();
+ uint16 height = videoDecoder->getHeight();
+ uint16 pitch = videoDecoder->getWidth() * bytesPerPixel;
+ uint16 screenWidth = 640;//g_sci->_gfxScreen->getDisplayWidth();
+ uint16 screenHeight = 480;//g_sci->_gfxScreen->getDisplayHeight();
+
+ bool zoom2x = true;
+
+ if (zoom2x) {
+ width *= 2;
+ height *= 2;
+ pitch *= 2;
+ scaleBuffer = new byte[width * height * bytesPerPixel];
+ }
+
+ uint16 x, y;
+
+ x = (screenWidth - width) / 2;
+ y = (screenHeight - height) / 2;
+
+ bool skipVideo = false;
+
+ while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
+ if (videoDecoder->needsUpdate()) {
+ const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
+
+ if (frame) {
+ if (scaleBuffer) {
+ scale2x((byte *)frame->pixels, scaleBuffer, videoDecoder->getWidth(), videoDecoder->getHeight(), bytesPerPixel);
+ g_system->copyRectToScreen(scaleBuffer, pitch, x, y, width, height);
+ } else {
+ g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, width, height);
+ }
+
+ g_system->updateScreen();
+ }
+ }
+
+ Common::Event event;
+ while (g_system->getEventManager()->pollEvent(event)) {
+ if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
+ skipVideo = true;
+ }
+
+ g_system->delayMillis(10);
+ }
+
+ delete[] scaleBuffer;
+ delete videoDecoder;
+}
+
+void tests() {
+#if 0
+ // Video test
+ Video::VideoDecoder *videoDecoder = new ZorkAVIDecoder();
+ if (videoDecoder && videoDecoder->loadFile("zassets/temple/t000a11c.avi")) {
+ Common::List<Graphics::PixelFormat> formats;
+ formats.push_back(videoDecoder->getPixelFormat());
+ //initGraphics(640, 480, true, formats);
+
+ playVideo(videoDecoder);
+ }
+#endif
+
+ Common::File f;
+
+#if 0
+ // Image test
+
+ //initGraphics(640, 480, true, &format);
+
+ if (f.open("zassets/castle/cb8eb11c.tga")) {
+ Graphics::TGADecoder tga;
+ if (!tga.loadStream(f))
+ error("Error while reading TGA image");
+ f.close();
+
+ const Graphics::Surface *tgaSurface = tga.getSurface();
+
+ Graphics::Surface *screen = g_system->lockScreen();
+ for (uint16 y = 0; y < tgaSurface->h; y++)
+ memcpy(screen->getBasePtr(0, y), tgaSurface->getBasePtr(0, y), tgaSurface->pitch);
+ g_system->unlockScreen();
+
+ tga.destroy();
+ }
+
+
+#endif
+
+#if 0
+ // Sound test
+ if (f.open("zassets/castle/c000h9tc.raw")) {
+ Audio::SeekableAudioStream *audioStream = makeRawZorkStream(&f, 22050, DisposeAfterUse::YES);
+ Audio::SoundHandle handle;
+ g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
+ }
+
+#endif
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index b347782f59..2cc0b47113 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -1,29 +1,40 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
#include "common/scummsys.h"
-
+
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
-#include "common/EventRecorder.h"
+#include "common/system.h"
#include "common/file.h"
-#include "common/fs.h"
-
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-
-#include "graphics/palette.h"
-#include "graphics/surface.h"
-#include "graphics/decoders/tga.h"
-
-#include "video/video_decoder.h"
-#include "video/avi_decoder.h"
#include "engines/util.h"
#include "zvision/zvision.h"
#include "zvision/zfsArchive.h"
-#include "zvision/zork_avi_decoder.h"
-#include "zvision/zork_raw.h"
+
+#include "graphics/decoders/tga.h"
namespace ZVision {
@@ -36,9 +47,9 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine
// However this is the place to specify all default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
- SearchMan.addSubDirectoryMatching(gameDataDir, "data1");
- SearchMan.addSubDirectoryMatching(gameDataDir, "data2");
- SearchMan.addSubDirectoryMatching(gameDataDir, "data3");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4);
+ SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4);
+ SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4);
SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx");
SearchMan.addSubDirectoryMatching(gameDataDir, "znemscr");
@@ -62,109 +73,12 @@ ZVision::~ZVision() {
DebugMan.clearAllDebugChannels();
}
-// Taken from SCI
-void scale2x(const byte *src, byte *dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
- assert(bytesPerPixel == 1 || bytesPerPixel == 2);
- const int newWidth = srcWidth * 2;
- const int pitch = newWidth * bytesPerPixel;
- const byte *srcPtr = src;
-
- if (bytesPerPixel == 1) {
- for (int y = 0; y < srcHeight; y++) {
- for (int x = 0; x < srcWidth; x++) {
- const byte color = *srcPtr++;
- dst[0] = color;
- dst[1] = color;
- dst[newWidth] = color;
- dst[newWidth + 1] = color;
- dst += 2;
- }
- dst += newWidth;
- }
- } else if (bytesPerPixel == 2) {
- for (int y = 0; y < srcHeight; y++) {
- for (int x = 0; x < srcWidth; x++) {
- const byte color = *srcPtr++;
- const byte color2 = *srcPtr++;
- dst[0] = color;
- dst[1] = color2;
- dst[2] = color;
- dst[3] = color2;
- dst[pitch] = color;
- dst[pitch + 1] = color2;
- dst[pitch + 2] = color;
- dst[pitch + 3] = color2;
- dst += 4;
- }
- dst += pitch;
- }
- }
-}
-
-void playVideo(Video::VideoDecoder *videoDecoder /*, VideoState videoState*/) {
- if (!videoDecoder)
- return;
-
- videoDecoder->start();
-
- byte *scaleBuffer = 0;
- byte bytesPerPixel = videoDecoder->getPixelFormat().bytesPerPixel;
- uint16 width = videoDecoder->getWidth();
- uint16 height = videoDecoder->getHeight();
- uint16 pitch = videoDecoder->getWidth() * bytesPerPixel;
- uint16 screenWidth = 640;//g_sci->_gfxScreen->getDisplayWidth();
- uint16 screenHeight = 480;//g_sci->_gfxScreen->getDisplayHeight();
-
- bool zoom2x = true;
-
- if (zoom2x) {
- width *= 2;
- height *= 2;
- pitch *= 2;
- scaleBuffer = new byte[width * height * bytesPerPixel];
- }
-
- uint16 x, y;
-
- x = (screenWidth - width) / 2;
- y = (screenHeight - height) / 2;
-
- bool skipVideo = false;
-
- while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
- if (videoDecoder->needsUpdate()) {
- const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
-
- if (frame) {
- if (scaleBuffer) {
- scale2x((byte *)frame->pixels, scaleBuffer, videoDecoder->getWidth(), videoDecoder->getHeight(), bytesPerPixel);
- g_system->copyRectToScreen(scaleBuffer, pitch, x, y, width, height);
- } else {
- g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, width, height);
- }
-
- g_system->updateScreen();
- }
- }
-
- Common::Event event;
- while (g_system->getEventManager()->pollEvent(event)) {
- if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
- skipVideo = true;
- }
-
- g_system->delayMillis(10);
- }
-
- delete[] scaleBuffer;
- delete videoDecoder;
-}
-
Common::Error ZVision::run() {
- // Register the files within the zfs archive files with the SearchMan
+ // Find zfs archive files
Common::ArchiveMemberList list;
SearchMan.listMatchingMembers(list, "*.zfs");
+ // Register the file entries within the zfs archives with the SearchMan
for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
Common::String name = (*iter)->getName();
ZfsArchive *archive = new ZfsArchive(name, (*iter)->createReadStream());
@@ -178,86 +92,35 @@ Common::Error ZVision::run() {
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
-
- // Additional setup.
- debug("ZVision::init");
-
- // Your main even loop should be (invoked from) here.
- debug("ZVision::go: Hello, World!");
-
- // This test will show up if -d1 and --debugflags=example are specified on the commandline
- //debugC(1, kZVisionDebugExample, "Example debug call");
-
- // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
- //debugC(3, kZVisionDebugExample | kZVisionDebugExample2, "Example debug call two");
-
- Common::File file;
-
- if (file.open("ADLIB.MDI")) {
- file.close();
- }
-
-
-
-#if 1
- // Video test
- Video::VideoDecoder *videoDecoder = new ZorkAVIDecoder();
- if (videoDecoder && videoDecoder->loadFile("ZASSETS/TEMPLE/T000A11C.AVI")) {
- Common::List<Graphics::PixelFormat> formats;
- formats.push_back(videoDecoder->getPixelFormat());
- initGraphics(640, 480, true, formats);
-
- playVideo(videoDecoder);
- }
-#endif
-
- Common::File f;
-
-#if 1
- // Image test
-
- initGraphics(640, 480, true, &format);
-
- if (f.open("zassets/castle/CB8EB11C.TGA")) {
- Graphics::TGADecoder tga;
- if (!tga.loadStream(f))
- error("Error while reading TGA image");
- f.close();
-
- const Graphics::Surface *tgaSurface = tga.getSurface();
-
- Graphics::Surface *screen = g_system->lockScreen();
- for (uint16 y = 0; y < tgaSurface->h; y++)
- memcpy(screen->getBasePtr(0, y), tgaSurface->getBasePtr(0, y), tgaSurface->pitch);
- g_system->unlockScreen();
-
- tga.destroy();
- }
-
-
-#endif
-
-#if 1
- // Sound test
- if (f.open("zassets/castle/C000H9TC.RAW")) {
- Audio::SeekableAudioStream *audioStream = makeRawZorkStream(&f, 22050, DisposeAfterUse::YES);
- Audio::SoundHandle handle;
- g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
- }
-
-#endif
// Main loop
- Common::EventManager *eventMan = g_system->getEventManager();
- Common::Event event;
+ uint32 currentTime = _system->getMillis();
+ uint32 lastTime = currentTime;
+ const uint32 desiredFrameTime = 33; // ~30 fps
while (!shouldQuit()) {
- eventMan->pollEvent(event); // eat events
- g_system->updateScreen();
- g_system->delayMillis(10);
+ processEvents();
+
+ currentTime = _system->getMillis();
+ uint32 deltaTime = currentTime - lastTime;
+ lastTime = currentTime;
+
+ updateScripts();
+ updateAnimations(deltaTime);
+
+ if (_needsScreenUpdate)
+ {
+ _system->updateScreen();
+ }
+
+ // Calculate the frame delay based off a desired frame rate
+ int delay = desiredFrameTime - (currentTime - _system->getMillis());
+ // Ensure non-negative
+ delay = delay < 0 ? 0 : delay;
+ _system->delayMillis(delay);
}
return Common::kNoError;
}
-
+
} // End of namespace ZVision
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index c2a42f1e21..b4664d0e29 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -23,9 +23,12 @@
#ifndef ZVISION_H
#define ZVISION_H
-
+
#include "common/random.h"
+#include "common/events.h"
+
#include "engines/engine.h"
+
#include "gui/debugger.h"
namespace ZVision {
@@ -45,17 +48,32 @@ class ZVision : public Engine {
public:
ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
~ZVision();
-
- uint32 getFeatures() const;
- Common::Language getLanguage() const;
- virtual Common::Error run();
-
+
private:
Console *_console;
const ZVisionGameDescription *_gameDescription;
// We need random numbers
Common::RandomSource *_rnd;
+
+ // To prevent allocation every time we process events
+ Common::Event _event;
+
+ bool _needsScreenUpdate;
+
+public:
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ virtual Common::Error run();
+
+private:
+ void processEvents();
+ void onMouseDown(const Common::Point &pos);
+ void onMouseMove(const Common::Point &pos);
+ void onKeyDown(uint16 keyCode);
+
+ void updateScripts();
+ void updateAnimations(uint32 detaTimeMillis);
};
// Example console class