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-rw-r--r--engines/neverhood/gamemodule.cpp14
-rw-r--r--engines/neverhood/gamemodule.h1
-rw-r--r--engines/neverhood/microtiles.cpp164
-rw-r--r--engines/neverhood/microtiles.h64
-rw-r--r--engines/neverhood/module.mk1
-rw-r--r--engines/neverhood/module1400.cpp12
-rw-r--r--engines/neverhood/module2200.cpp7
-rw-r--r--engines/neverhood/scene.cpp153
-rw-r--r--engines/neverhood/scene.h13
-rw-r--r--engines/neverhood/screen.cpp94
-rw-r--r--engines/neverhood/screen.h8
-rw-r--r--engines/neverhood/smackerplayer.cpp17
-rw-r--r--engines/neverhood/smackerplayer.h1
-rw-r--r--engines/neverhood/sound.cpp44
-rw-r--r--engines/neverhood/sprite.cpp11
15 files changed, 357 insertions, 247 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index c7ce53fe79..be4f5d3d51 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -276,7 +276,15 @@ void GameModule::initCodeSymbolsPuzzle() {
setGlobalVar(V_NOISY_SYMBOL_INDEX, _vm->_rnd->getRandomNumber(11 - 1) + 1);
setSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50, 1);
}
+}
+void GameModule::initCubeSymbolsPuzzle() {
+ if (!getSubVar(VA_IS_PUZZLE_INIT, 0x60400854)) {
+ NonRepeatingRandomNumbers cubeSymbols(_vm->_rnd, 9);
+ for (uint32 cubePosition = 0; cubePosition < 9; ++cubePosition)
+ setSubVar(VA_CUBE_POSITIONS, cubePosition, (uint32)(cubeSymbols.getNumber() - 1));
+ setSubVar(VA_IS_PUZZLE_INIT, 0x60400854, 1);
+ }
}
uint32 GameModule::getCurrRadioMusicFileHash() {
@@ -352,7 +360,7 @@ void GameModule::startup() {
setSubVar(VA_CURR_WATER_PIPES_LEVEL, 4, 4);
// <<<DEBUG
-#if 1
+#if 0
/*
//DEBUG>>>
createScene(_vm->gameState().sceneNum, _vm->gameState().which);
@@ -364,9 +372,9 @@ void GameModule::startup() {
_vm->gameState().sceneNum = 28;
createModule(2700, -1);
#endif
-#if 0
+#if 1
_vm->gameState().sceneNum = 0;
- createModule(1800, -1);
+ createModule(1400, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
index e1461d2413..53adb859f8 100644
--- a/engines/neverhood/gamemodule.h
+++ b/engines/neverhood/gamemodule.h
@@ -49,6 +49,7 @@ public:
void initTestTubes2Puzzle();
void initCannonSymbolsPuzzle();
void initCodeSymbolsPuzzle();
+ void initCubeSymbolsPuzzle();
uint32 getCurrRadioMusicFileHash();
protected:
Entity *_prevChildObject;
diff --git a/engines/neverhood/microtiles.cpp b/engines/neverhood/microtiles.cpp
new file mode 100644
index 0000000000..ee64fdadc5
--- /dev/null
+++ b/engines/neverhood/microtiles.cpp
@@ -0,0 +1,164 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "neverhood/microtiles.h"
+
+namespace Neverhood {
+
+MicroTileArray::MicroTileArray(int16 width, int16 height) {
+ _tilesW = (width / TileSize) + ((width % TileSize) > 0 ? 1 : 0);
+ _tilesH = (height / TileSize) + ((height % TileSize) > 0 ? 1 : 0);
+ _tiles = new BoundingBox[_tilesW * _tilesH];
+ clear();
+}
+
+MicroTileArray::~MicroTileArray() {
+ delete[] _tiles;
+}
+
+void MicroTileArray::addRect(Common::Rect r) {
+
+ int ux0, uy0, ux1, uy1;
+ int tx0, ty0, tx1, ty1;
+ int ix0, iy0, ix1, iy1;
+
+ r.clip(Common::Rect(0, 0, 639, 479));
+
+ ux0 = r.left / TileSize;
+ uy0 = r.top / TileSize;
+ ux1 = r.right / TileSize;
+ uy1 = r.bottom / TileSize;
+
+ tx0 = r.left % TileSize;
+ ty0 = r.top % TileSize;
+ tx1 = r.right % TileSize;
+ ty1 = r.bottom % TileSize;
+
+ for (int yc = uy0; yc <= uy1; yc++) {
+ for (int xc = ux0; xc <= ux1; xc++) {
+ ix0 = (xc == ux0) ? tx0 : 0;
+ ix1 = (xc == ux1) ? tx1 : TileSize - 1;
+ iy0 = (yc == uy0) ? ty0 : 0;
+ iy1 = (yc == uy1) ? ty1 : TileSize - 1;
+ updateBoundingBox(_tiles[xc + yc * _tilesW], ix0, iy0, ix1, iy1);
+ }
+ }
+
+}
+
+void MicroTileArray::clear() {
+ memset(_tiles, 0, _tilesW * _tilesH * sizeof(BoundingBox));
+}
+
+byte MicroTileArray::TileX0(const BoundingBox &boundingBox) {
+ return (boundingBox >> 24) & 0xFF;
+}
+
+byte MicroTileArray::TileY0(const BoundingBox &boundingBox) {
+ return (boundingBox >> 16) & 0xFF;
+}
+
+byte MicroTileArray::TileX1(const BoundingBox &boundingBox) {
+ return (boundingBox >> 8) & 0xFF;
+}
+
+byte MicroTileArray::TileY1(const BoundingBox &boundingBox) {
+ return boundingBox & 0xFF;
+}
+
+bool MicroTileArray::isBoundingBoxEmpty(const BoundingBox &boundingBox) {
+ return boundingBox == EmptyBoundingBox;
+}
+
+bool MicroTileArray::isBoundingBoxFull(const BoundingBox &boundingBox) {
+ return boundingBox == FullBoundingBox;
+}
+
+void MicroTileArray::setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
+ boundingBox = (x0 << 24) | (y0 << 16) | (x1 << 8) | y1;
+}
+
+void MicroTileArray::updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
+ if (!isBoundingBoxEmpty(boundingBox)) {
+ x0 = MIN(TileX0(boundingBox), x0);
+ y0 = MIN(TileY0(boundingBox), y0);
+ x1 = MAX(TileX1(boundingBox), x1);
+ y1 = MAX(TileY1(boundingBox), y1);
+ }
+ setBoundingBox(boundingBox, x0, y0, x1, y1);
+}
+
+RectArray *MicroTileArray::getRectangles() {
+
+ RectArray *rects = new RectArray();
+
+ int x, y;
+ int x0, y0, x1, y1;
+ int i = 0;
+
+ for (y = 0; y < _tilesH; ++y) {
+ for (x = 0; x < _tilesW; ++x) {
+
+ int start;
+ int finish = 0;
+ BoundingBox boundingBox = _tiles[i];
+
+ if (isBoundingBoxEmpty(boundingBox)) {
+ ++i;
+ continue;
+ }
+
+ x0 = (x * TileSize) + TileX0(boundingBox);
+ y0 = (y * TileSize) + TileY0(boundingBox);
+ y1 = (y * TileSize) + TileY1(boundingBox);
+
+ start = i;
+
+ if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues
+ while (!finish) {
+ ++x;
+ ++i;
+ if (x == _tilesW || i >= _tilesW * _tilesH ||
+ TileY0(_tiles[i]) != TileY0(boundingBox) ||
+ TileY1(_tiles[i]) != TileY1(boundingBox) ||
+ TileX0(_tiles[i]) != 0)
+ {
+ --x;
+ --i;
+ finish = 1;
+ }
+ }
+ }
+
+ x1 = (x * TileSize) + TileX1(_tiles[i]);
+
+ rects->push_back(Common::Rect(x0, y0, x1 + 1, y1 + 1));
+
+ ++i;
+ }
+ }
+
+ return rects;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/microtiles.h b/engines/neverhood/microtiles.h
new file mode 100644
index 0000000000..2ad6796903
--- /dev/null
+++ b/engines/neverhood/microtiles.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef NEVERHOOD_MICROTILES_H
+#define NEVERHOOD_MICROTILES_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/util.h"
+#include "common/rect.h"
+
+namespace Neverhood {
+
+typedef uint32 BoundingBox;
+
+const BoundingBox FullBoundingBox = 0x00001F1F;
+const BoundingBox EmptyBoundingBox = 0x00000000;
+const int TileSize = 32;
+
+typedef Common::Array<Common::Rect> RectArray;
+
+class MicroTileArray {
+public:
+ MicroTileArray(int16 width, int16 height);
+ ~MicroTileArray();
+ void addRect(Common::Rect r);
+ void clear();
+ RectArray *getRectangles();
+protected:
+ BoundingBox *_tiles;
+ int16 _tilesW, _tilesH;
+ byte TileX0(const BoundingBox &boundingBox);
+ byte TileY0(const BoundingBox &boundingBox);
+ byte TileX1(const BoundingBox &boundingBox);
+ byte TileY1(const BoundingBox &boundingBox);
+ bool isBoundingBoxEmpty(const BoundingBox &boundingBox);
+ bool isBoundingBoxFull(const BoundingBox &boundingBox);
+ void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
+ void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
+};
+
+} // namespace Neverhood
+
+#endif // NEVERHOOD_MICROTILES_H
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
index 224dfb579f..9069203e9b 100644
--- a/engines/neverhood/module.mk
+++ b/engines/neverhood/module.mk
@@ -12,6 +12,7 @@ MODULE_OBJS = \
graphics.o \
klayman.o \
menumodule.o \
+ microtiles.o \
module.o \
module1000.o \
module1100.o \
diff --git a/engines/neverhood/module1400.cpp b/engines/neverhood/module1400.cpp
index 249494179e..db3acb68f5 100644
--- a/engines/neverhood/module1400.cpp
+++ b/engines/neverhood/module1400.cpp
@@ -780,7 +780,7 @@ SsScene1402BridgePart::SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHas
AsScene1402PuzzleBox::AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status)
: AnimatedSprite(vm, 1100), _parentScene(parentScene) {
- createSurface(900, 152, 147);
+ createSurface(900, 347, 230);
SetFilterY(&Sprite::defFilterY);
SetUpdateHandler(&AnimatedSprite::update);
@@ -844,9 +844,10 @@ Scene1402::Scene1402(NeverhoodEngine *vm, Module *parentModule, int which)
SetMessageHandler(&Scene1402::handleMessage);
+ _vm->_screen->setYOffset(0);
+
setBackground(0x231482F0);
setBackgroundY(-10);
- // TODO g_screen->field_26 = 0;
setPalette(0x231482F0);
_palette->addPalette(0x91D3A391, 0, 64, 0);
insertMouse433(0x482F4239);
@@ -891,7 +892,7 @@ Scene1402::Scene1402(NeverhoodEngine *vm, Module *parentModule, int which)
startShaking();
}
}
-
+
if (_asPuzzleBox)
_asPuzzleBox->setClipRect(0, 0, 640, _ssBridgePart3->getDrawRect().y2());
@@ -919,10 +920,10 @@ Scene1402::Scene1402(NeverhoodEngine *vm, Module *parentModule, int which)
void Scene1402::upShaking() {
if (_isShaking) {
setBackgroundY(_vm->_rnd->getRandomNumber(10 - 1) - 10);
- // TODO g_screen->field_26 = -10 - _background->getDrawRect().y;
+ _vm->_screen->setYOffset(-10 - getBackgroundY());
} else {
setBackgroundY(-10);
- // TODO g_screen->field_26 = 0;
+ _vm->_screen->setYOffset(0);
SetUpdateHandler(&Scene::update);
}
Scene::update();
@@ -973,6 +974,7 @@ uint32 Scene1402::handleMessage(int messageNum, const MessageParam &param, Entit
} else
setMessageList2(0x004B0B68);
}
+ break;
}
return 0;
}
diff --git a/engines/neverhood/module2200.cpp b/engines/neverhood/module2200.cpp
index 8616592c18..8a7e3464a5 100644
--- a/engines/neverhood/module2200.cpp
+++ b/engines/neverhood/module2200.cpp
@@ -539,9 +539,7 @@ Scene2201::Scene2201(NeverhoodEngine *vm, Module *parentModule, int which)
Sprite *tempSprite;
- if (!getSubVar(VA_IS_PUZZLE_INIT, 0x60400854)) {
- // TODO _vm->gameModule()->initScene2201Vars();
- }
+ _vm->gameModule()->initCubeSymbolsPuzzle();
SetMessageHandler(&Scene2201::handleMessage);
SetUpdateHandler(&Scene2201::update);
@@ -875,7 +873,8 @@ Scene2202::Scene2202(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule, true), _isSolved(false), _leaveScene(false), _isCubeMoving(false),
_ssMovingCube(NULL), _ssDoneMovingCube(NULL) {
- // TODO initScene2201Vars();
+ _vm->gameModule()->initCubeSymbolsPuzzle();
+
SetMessageHandler(&Scene2202::handleMessage);
SetUpdateHandler(&Scene2202::update);
diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp
index aa4efaca13..6141ee4487 100644
--- a/engines/neverhood/scene.cpp
+++ b/engines/neverhood/scene.cpp
@@ -29,7 +29,7 @@ Scene::Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects)
: Entity(vm, 0), _parentModule(parentModule), _dataResource(vm) {
_isKlaymanBusy = false;
- _systemCallbackFlag = false;
+ _doConvertMessages = false;
_messageList = NULL;
_rectType = 0;
_mouseClickPos.x = 0;
@@ -46,7 +46,6 @@ Scene::Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects)
}
_vm->_screen->setFps(24);
_vm->_screen->setSmackerDecoder(NULL);
- // TODO g_screen->resetDirtyRects();
_canAcceptInput = true;
_messageList2 = NULL;
_smackerPlayer = NULL;
@@ -229,7 +228,6 @@ void Scene::update() {
if (_mouseClicked) {
if (_klayman) {
- // TODO: Merge later
if (_canAcceptInput &&
_klayman->hasMessageHandler() &&
sendMessage(_klayman, 0x1008, 0) != 0 &&
@@ -262,27 +260,11 @@ uint32 Scene::handleMessage(int messageNum, const MessageParam &param, Entity *s
case 0: // mouse moved
if (_mouseCursor && _mouseCursor->hasMessageHandler())
sendMessage(_mouseCursor, 0x4002, param);
- // TODO Seems unused: queryPositionSomeRects(param.asPoint().x, param.asPoint().y);
break;
case 1: // mouse clicked
_mouseClicked = true;
_mouseClickPos = param.asPoint();
break;
- /* ORIGINAL DEBUG
- case 3:
- drawSurfaceRects();
- break;
- */
- /* ORIGINAL DEBUG
- case 4:
- drawRectListRects();
- break;
- */
- /* ORIGINAL DEBUG
- case 5:
- broadcastObjectMessage5();
- break;
- */
case 6:
sendMessage(_parentModule, 0x1009, param);
break;
@@ -331,34 +313,7 @@ uint32 Scene::handleMessage(int messageNum, const MessageParam &param, Entity *s
return 0;
}
-void Scene::smackerUpdate() {
- //**ALL TODO
-#if 0
- _smackerPlayer->handleUpdate();
- if (_smackerDone) {
- delete _smackerPlayer;
- _smackerPlayer = NULL;
- _updateHandlerCb = _savedUpdateHandlerCb;
- _messageHandlerCb = _savedMessageHandlerCb;
- if (_palette)
- _palette->usePalette();
- // TODO _background->restore();
- // TODO g_screen->smackerPlayer = NULL;
- }
-#endif
-}
-
-uint32 Scene::smackerHandleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- switch (messageNum) {
- case 0x3002:
- _smackerDone = true;
- break;
- }
- return 0;
-}
-
bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) {
- //debug("Scene::queryPositionSprite(%d, %d)", mouseX, mouseY);
for (uint i = 0; i < _vm->_collisionMan->getSpriteCount(); i++) {
Sprite *sprite = _vm->_collisionMan->getSprite(i);
if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) &&
@@ -380,7 +335,6 @@ bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) {
for (uint j = 0; j < rectList[i].subRects.size(); j++) {
debug(2, " (%d, %d) ? (%d, %d, %d, %d)", mouseX, mouseY, rectList[i].subRects[j].rect.x1, rectList[i].subRects[j].rect.y1, rectList[i].subRects[j].rect.x2, rectList[i].subRects[j].rect.y2);
if (rectList[i].subRects[j].rect.contains(mouseX, mouseY)) {
- //debug("Scene::queryPositionRectList() -> %08X", rectList[i].subRects[j].messageListId);
return setMessageList2(rectList[i].subRects[j].messageListId);
}
}
@@ -394,53 +348,33 @@ bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) {
return true;
}
-void Scene::setMessageList(uint32 id, bool canAcceptInput, bool systemCallbackFlag) {
- setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, systemCallbackFlag);
+void Scene::setMessageList(uint32 id, bool canAcceptInput, bool doConvertMessages) {
+ setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
}
-void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool systemCallbackFlag) {
- //debug("Scene::setMessageList(%p)", (void*)messageList);
+void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
_messageList = messageList;
_messageListCount = _messageList ? _messageList->size() : 0;
_messageListIndex = 0;
_isKlaymanBusy = false;
_canAcceptInput = canAcceptInput;
- _systemCallbackFlag = systemCallbackFlag;
+ _doConvertMessages = doConvertMessages;
_messageListStatus = 1;
sendMessage(_klayman, 0x101C, 0);
-
-#if 0
- // DEBUG: Show message list
- for (uint i = 0; i < messageList->size(); i++) {
- debug("A: %02d: %04X, %08X", i, (*messageList)[i].messageNum, (*messageList)[i].messageValue);
- }
- debug("A: ================================================================");
-#endif
-
}
-bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool systemCallbackFlag) {
- return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, systemCallbackFlag);
+bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool doConvertMessages) {
+ return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
}
-bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool systemCallbackFlag) {
- //debug("Scene::setMessageList2(%p)", (void*)messageList);
-
-#if 0
- // DEBUG: Show message list
- for (uint i = 0; i < messageList->size(); i++) {
- debug("B: %02d: %04X, %08X", i, (*messageList)[i].messageNum, (*messageList)[i].messageValue);
- }
- debug("B: ================================================================");
-#endif
-
+bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
if (_messageListStatus == 0 ||
(_messageListStatus == 1 && messageList != _messageList2) ||
(_messageListStatus == 2 && messageList == _messageList2)) {
// NOTE Skipped unneeded resource preloading code
_messageValue = -1;
_messageList2 = messageList;
- setMessageList(messageList, canAcceptInput, systemCallbackFlag);
+ setMessageList(messageList, canAcceptInput, doConvertMessages);
return true;
}
return false;
@@ -465,45 +399,39 @@ void Scene::processMessageList() {
uint32 messageNum = (*_messageList)[_messageListIndex].messageNum;
uint32 messageParam = (*_messageList)[_messageListIndex].messageValue;
- //debug("Scene::processMessageList() %04X, %08X", messageNum, messageParam);
-
- _messageListIndex++;
- if (_messageListIndex == _messageListCount) {
+ ++_messageListIndex;
+ if (_messageListIndex == _messageListCount)
sendMessage(_klayman, 0x1021, 0);
- }
- if (_systemCallbackFlag) {
+ if (_doConvertMessages)
messageNum = convertMessageNum(messageNum);
- }
- if (messageNum != 0x4003) {
- if (messageNum == 0x1009 || messageNum == 0x1024) {
- sendMessage(_parentModule, messageNum, messageParam);
- } else if (messageNum == 0x100A) {
- _messageValue = messageParam;
- sendMessage(_parentModule, messageNum, messageParam);
- } else if (messageNum == 0x4001) {
- _isKlaymanBusy = true;
- sendPointMessage(_klayman, 0x4001, _mouseClickPos);
- } else if (messageNum == 0x100D) {
- if (this->hasMessageHandler() && sendMessage(this, 0x100D, messageParam) != 0)
- continue;
- } else if (messageNum == 0x101A) {
- _messageListStatus = 0;
- } else if (messageNum == 0x101B) {
- _messageListStatus = 2;
- } else if (messageNum == 0x1020) {
- _canAcceptInput = false;
- } else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) {
- if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) {
- _isMessageListBusy = false;
- return;
- }
- } else {
- _isKlaymanBusy = true;
- if (_klayman->hasMessageHandler() && sendMessage(_klayman, messageNum, messageParam) != 0) {
- _isKlaymanBusy = false;
- }
- }
- }
+ if (messageNum == 0x1009 || messageNum == 0x1024) {
+ sendMessage(_parentModule, messageNum, messageParam);
+ } else if (messageNum == 0x100A) {
+ _messageValue = messageParam;
+ sendMessage(_parentModule, messageNum, messageParam);
+ } else if (messageNum == 0x4001) {
+ _isKlaymanBusy = true;
+ sendPointMessage(_klayman, 0x4001, _mouseClickPos);
+ } else if (messageNum == 0x100D) {
+ if (this->hasMessageHandler() && sendMessage(this, 0x100D, messageParam) != 0)
+ continue;
+ } else if (messageNum == 0x101A) {
+ _messageListStatus = 0;
+ } else if (messageNum == 0x101B) {
+ _messageListStatus = 2;
+ } else if (messageNum == 0x1020) {
+ _canAcceptInput = false;
+ } else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) {
+ if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) {
+ _isMessageListBusy = false;
+ return;
+ }
+ } else if (messageNum != 0x4003) {
+ _isKlaymanBusy = true;
+ if (_klayman->hasMessageHandler() && sendMessage(_klayman, messageNum, messageParam) != 0) {
+ _isKlaymanBusy = false;
+ }
+ }
if (_messageListIndex == _messageListCount) {
_canAcceptInput = true;
_messageList = NULL;
@@ -538,7 +466,6 @@ void Scene::clearRectList() {
void Scene::loadHitRectList() {
HitRectList *hitRectList = _dataResource.getHitRectList();
- //debug("Scene::loadHitRectList() hitRectList = %p", (void*)hitRectList);
if (hitRectList) {
_hitRectList = *hitRectList;
_vm->_collisionMan->setHitRects(&_hitRectList);
diff --git a/engines/neverhood/scene.h b/engines/neverhood/scene.h
index 21f054e123..b531796f40 100644
--- a/engines/neverhood/scene.h
+++ b/engines/neverhood/scene.h
@@ -170,7 +170,7 @@ protected:
int _messageListStatus;
uint _messageListCount;
uint _messageListIndex;
- bool _systemCallbackFlag;
+ bool _doConvertMessages;
bool _canAcceptInput;
bool _isKlaymanBusy;
@@ -189,17 +189,14 @@ protected:
void (Entity::*_savedUpdateHandlerCb)();
uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);
- bool _smackerDone;
int _messageValue;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void smackerUpdate();
- uint32 smackerHandleMessage(int messageNum, const MessageParam &param, Entity *sender);
bool queryPositionSprite(int16 mouseX, int16 mouseY);
bool queryPositionRectList(int16 mouseX, int16 mouseY);
- void setMessageList(uint32 id, bool canAcceptInput = true, bool systemCallbackFlag = false);
- void setMessageList(MessageList *messageList, bool canAcceptInput = true, bool systemCallbackFlag = false);
- bool setMessageList2(uint32 id, bool canAcceptInput = true, bool systemCallbackFlag = false);
- bool setMessageList2(MessageList *messageList, bool canAcceptInput = true, bool systemCallbackFlag = false);
+ void setMessageList(uint32 id, bool canAcceptInput = true, bool doConvertMessages = false);
+ void setMessageList(MessageList *messageList, bool canAcceptInput = true, bool doConvertMessages = false);
+ bool setMessageList2(uint32 id, bool canAcceptInput = true, bool doConvertMessages = false);
+ bool setMessageList2(MessageList *messageList, bool canAcceptInput = true, bool doConvertMessages = false);
void processMessageList();
void setRectList(uint32 id);
void setRectList(RectList *rectList);
diff --git a/engines/neverhood/screen.cpp b/engines/neverhood/screen.cpp
index 7321ddb233..352e59e9b2 100644
--- a/engines/neverhood/screen.cpp
+++ b/engines/neverhood/screen.cpp
@@ -26,7 +26,8 @@
namespace Neverhood {
Screen::Screen(NeverhoodEngine *vm)
- : _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL) {
+ : _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL),
+ _yOffset(0) {
_ticks = _vm->_system->getMillis();
@@ -35,10 +36,12 @@ Screen::Screen(NeverhoodEngine *vm)
_renderQueue = new RenderQueue();
_prevRenderQueue = new RenderQueue();
+ _microTiles = new MicroTileArray(640, 480);
}
Screen::~Screen() {
+ delete _microTiles;
delete _renderQueue;
delete _prevRenderQueue;
_backScreen->free();
@@ -56,16 +59,8 @@ void Screen::update() {
return;
}
- // NOTE This is more or less experimental code for a smart "render queue".
- // It works well so far but needs some optimizing, e.g. reducing overdraw.
- // Maybe I'll use my microtiles code from the Toltecs engine.
- // Also better move this to a separate method or even class.
-
- Common::Array<Common::Rect> updateRects;
+ _microTiles->clear();
- for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt)
- (*jt)._refresh = true;
-
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
RenderItem &renderItem = (*it);
renderItem._refresh = true;
@@ -81,27 +76,34 @@ void Screen::update() {
for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) {
RenderItem &prevRenderItem = (*jt);
if (prevRenderItem._refresh)
- updateRects.push_back(Common::Rect(prevRenderItem._destX, prevRenderItem._destY, prevRenderItem._destX + prevRenderItem._width, prevRenderItem._destY + prevRenderItem._height));
+ _microTiles->addRect(Common::Rect(prevRenderItem._destX, prevRenderItem._destY, prevRenderItem._destX + prevRenderItem._width, prevRenderItem._destY + prevRenderItem._height));
}
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
RenderItem &renderItem = (*it);
if (renderItem._refresh)
- updateRects.push_back(Common::Rect(renderItem._destX, renderItem._destY, renderItem._destX + renderItem._width, renderItem._destY + renderItem._height));
+ _microTiles->addRect(Common::Rect(renderItem._destX, renderItem._destY, renderItem._destX + renderItem._width, renderItem._destY + renderItem._height));
+ renderItem._refresh = true;
}
+ RectArray *updateRects = _microTiles->getRectangles();
+
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
RenderItem &renderItem = (*it);
- for (Common::Array<Common::Rect>::iterator ri = updateRects.begin(); ri != updateRects.end(); ++ri)
+ for (RectArray::iterator ri = updateRects->begin(); ri != updateRects->end(); ++ri)
blitRenderItem(renderItem, *ri);
}
SWAP(_renderQueue, _prevRenderQueue);
_renderQueue->clear();
- for (Common::Array<Common::Rect>::iterator ri = updateRects.begin(); ri != updateRects.end(); ++ri)
- _vm->_system->copyRectToScreen((const byte*)_backScreen->getBasePtr((*ri).left, (*ri).top), _backScreen->pitch, (*ri).left, (*ri).top, (*ri).width(), (*ri).height());
-
+ for (Common::Array<Common::Rect>::iterator ri = updateRects->begin(); ri != updateRects->end(); ++ri) {
+ Common::Rect &r = *ri;
+ _vm->_system->copyRectToScreen((const byte*)_backScreen->getBasePtr(r.left, r.top), _backScreen->pitch, r.left, r.top, r.width(), r.height());
+ }
+
+ delete updateRects;
+
}
uint32 Screen::getNextFrameTime() {
@@ -120,6 +122,14 @@ int Screen::getFps() {
return 1000 / _frameDelay;
}
+void Screen::setYOffset(int16 yOffset) {
+ _yOffset = yOffset;
+}
+
+int16 Screen::getYOffset() {
+ return _yOffset;
+}
+
void Screen::setPaletteData(byte *paletteData) {
_paletteChanged = true;
_paletteData = paletteData;
@@ -194,15 +204,8 @@ void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect,
ddRect.y1 = 0;
}
- //debug(2, "draw: x = %d; y = %d; (%d, %d, %d, %d)", destX, destY, ddRect.x1, ddRect.y1, ddRect.x2, ddRect.y2);
-
queueBlit(surface, destX, destY, ddRect, transparent, version, shadowSurface);
- // Useful for debugging
- //_backScreen->frameRect(Common::Rect(clipRect.x1, clipRect.y1, clipRect.x2, clipRect.y2), 250);
- //_backScreen->frameRect(Common::Rect(destX, destY, destX + ddRect.x2, destY + ddRect.y2), 255);
- //_backScreen->frameRect(Common::Rect(drawRect.x, drawRect.y, drawRect.x + drawRect.width, drawRect.y + drawRect.height), 255);
-
}
void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version) {
@@ -240,45 +243,6 @@ void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, ND
}
-void Screen::blit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent,
- const Graphics::Surface *shadowSurface) {
-
- const byte *source = (const byte*)surface->getBasePtr(ddRect.x1, ddRect.y1);
- byte *dest = (byte*)_backScreen->getBasePtr(destX, destY);
- int width = ddRect.x2 - ddRect.x1;
- int height = ddRect.y2 - ddRect.y1;
-
- if (width <= 0 || height <= 0)
- return;
-
- if (shadowSurface) {
- const byte *shadowSource = (const byte*)shadowSurface->getBasePtr(destX, destY);
- while (height--) {
- for (int xc = 0; xc < width; xc++)
- if (source[xc] != 0)
- dest[xc] = shadowSource[xc];
- source += surface->pitch;
- shadowSource += shadowSurface->pitch;
- dest += _backScreen->pitch;
- }
- } else if (!transparent) {
- while (height--) {
- memcpy(dest, source, width);
- source += surface->pitch;
- dest += _backScreen->pitch;
- }
- } else {
- while (height--) {
- for (int xc = 0; xc < width; xc++)
- if (source[xc] != 0)
- dest[xc] = source[xc];
- source += surface->pitch;
- dest += _backScreen->pitch;
- }
- }
-
-}
-
void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect) {
const byte *source = (const byte*)surface->getBasePtr(0, 0);
@@ -377,8 +341,8 @@ void Screen::drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &d
void Screen::queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
const Graphics::Surface *shadowSurface) {
- int width = ddRect.x2 - ddRect.x1;
- int height = ddRect.y2 - ddRect.y1;
+ const int width = ddRect.x2 - ddRect.x1;
+ const int height = ddRect.y2 - ddRect.y1;
if (width <= 0 || height <= 0)
return;
@@ -406,7 +370,7 @@ void Screen::blitRenderItem(const RenderItem &renderItem, const Common::Rect &cl
const int16 y0 = MAX<int16>(clipRect.top, renderItem._destY);
const int16 x1 = MIN<int16>(clipRect.right, renderItem._destX + renderItem._width);
const int16 y1 = MIN<int16>(clipRect.bottom, renderItem._destY + renderItem._height);
- int16 width = x1 - x0;
+ const int16 width = x1 - x0;
int16 height = y1 - y0;
if (width < 0 || height < 0)
diff --git a/engines/neverhood/screen.h b/engines/neverhood/screen.h
index 4e7618b7b2..33de141ec2 100644
--- a/engines/neverhood/screen.h
+++ b/engines/neverhood/screen.h
@@ -27,6 +27,7 @@
#include "graphics/surface.h"
#include "video/smk_decoder.h"
#include "neverhood/neverhood.h"
+#include "neverhood/microtiles.h"
#include "neverhood/graphics.h"
namespace Neverhood {
@@ -64,6 +65,8 @@ public:
uint32 getNextFrameTime();
void setFps(int fps);
int getFps();
+ void setYOffset(int16 yOffset);
+ int16 getYOffset();
void setPaletteData(byte *paletteData);
void unsetPaletteData(byte *paletteData);
byte *getPaletteData() { return _paletteData; }
@@ -75,8 +78,6 @@ public:
const Graphics::Surface *shadowSurface = NULL);
void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version);
void drawShadowSurface(const Graphics::Surface *surface, const Graphics::Surface *shadowSurface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect);
- void blit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent,
- const Graphics::Surface *shadowSurface = NULL);
void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect);
void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version);
void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version);
@@ -86,13 +87,14 @@ public:
void blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect);
protected:
NeverhoodEngine *_vm;
+ MicroTileArray *_microTiles;
Graphics::Surface *_backScreen;
Video::SmackerDecoder *_smackerDecoder;
int32 _ticks;
int32 _frameDelay;
byte *_paletteData;
bool _paletteChanged;
- //
+ int16 _yOffset;
bool _fullRefresh;
RenderQueue *_renderQueue, *_prevRenderQueue;
};
diff --git a/engines/neverhood/smackerplayer.cpp b/engines/neverhood/smackerplayer.cpp
index d7a244ba94..04959b42b0 100644
--- a/engines/neverhood/smackerplayer.cpp
+++ b/engines/neverhood/smackerplayer.cpp
@@ -44,7 +44,6 @@ void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) {
_drawRect.y = 0;
_drawRect.width = smackerFrame->w;
_drawRect.height = smackerFrame->h;
- // TODO: Check if _sysRect is needed at all in the reimplementation...
_sysRect.x = 0;
_sysRect.y = 0;
_sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes
@@ -66,7 +65,7 @@ void SmackerDoubleSurface::draw() {
// SmackerPlayer
SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused)
- : Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _dirtyFlag(false), _videoDone(false), _paused(paused),
+ : Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _videoDone(false), _paused(paused),
_palette(NULL), _smackerDecoder(NULL), _smackerSurface(NULL), _stream(NULL), _smackerFirst(true),
_drawX(-1), _drawY(-1) {
@@ -96,8 +95,6 @@ void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) {
_stream = _vm->_res->createStream(fileHash);
- // TODO: _keepLastFrame stuff
-
_smackerDecoder = new Video::SmackerDecoder();
_smackerDecoder->loadStream(_stream);
@@ -164,11 +161,6 @@ void SmackerPlayer::update() {
if (!_smackerDecoder)
return;
- if (_dirtyFlag) {
- // TODO _vm->_screen->resetDirtyRects();
- _dirtyFlag = false;
- }
-
if (_paused) {
if (_smackerFirst)
updateFrame();
@@ -208,13 +200,6 @@ void SmackerPlayer::updateFrame() {
_smackerFirst = false;
}
- if (_doubleSurface) {
- // TODO
- }
-
- // TODO _vm->_screen->_skipUpdate = true;
- _dirtyFlag = true;
-
if (_smackerDecoder->hasDirtyPalette())
updatePalette();
diff --git a/engines/neverhood/smackerplayer.h b/engines/neverhood/smackerplayer.h
index 63c9ebb774..b4d8ddbe69 100644
--- a/engines/neverhood/smackerplayer.h
+++ b/engines/neverhood/smackerplayer.h
@@ -73,7 +73,6 @@ protected:
Common::SeekableReadStream *_stream;
bool _keepLastFrame;
bool _videoDone;
- bool _dirtyFlag;
bool _paused;
int _drawX, _drawY;
void update();
diff --git a/engines/neverhood/sound.cpp b/engines/neverhood/sound.cpp
index 18f40dccaa..52783cc1d3 100644
--- a/engines/neverhood/sound.cpp
+++ b/engines/neverhood/sound.cpp
@@ -166,7 +166,7 @@ void SoundMan::addMusic(uint32 nameHash, uint32 musicFileHash) {
musicItem->_countdown = 24;
musicItem->_musicResource = new MusicResource(_vm);
musicItem->_musicResource->load(musicFileHash);
- _musicItems.push_back(musicItem);
+ addMusicItem(musicItem);
}
void SoundMan::deleteMusic(uint32 musicFileHash) {
@@ -203,7 +203,7 @@ void SoundMan::stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolume
void SoundMan::addSound(uint32 nameHash, uint32 soundFileHash) {
SoundItem *soundItem = new SoundItem(_vm, nameHash, soundFileHash, false, 50, 600, false, 0, false, 0);
- _soundItems.push_back(soundItem);
+ addSoundItem(soundItem);
}
void SoundMan::addSoundList(uint32 nameHash, const uint32 *soundFileHashList) {
@@ -337,8 +337,6 @@ void SoundMan::deleteMusicGroup(uint32 nameHash) {
void SoundMan::deleteSoundGroup(uint32 nameHash) {
- SoundItem *soundItem;
-
if (_soundIndex1 != -1 && _soundItems[_soundIndex1]->_nameHash == nameHash) {
deleteSoundByIndex(_soundIndex1);
_soundIndex1 = -1;
@@ -349,13 +347,9 @@ void SoundMan::deleteSoundGroup(uint32 nameHash) {
_soundIndex2 = -1;
}
- for (uint index = 0; index < _soundItems.size(); ++index) {
- soundItem = _soundItems[index];
- if (soundItem && soundItem->_nameHash == nameHash) {
- delete soundItem;
- _soundItems[index] = NULL;
- }
- }
+ for (uint index = 0; index < _soundItems.size(); ++index)
+ if (_soundItems[index] && _soundItems[index]->_nameHash == nameHash)
+ deleteSoundByIndex(index);
}
@@ -384,16 +378,14 @@ void SoundMan::playTwoSounds(uint32 nameHash, uint32 soundFileHash1, uint32 soun
soundItem = new SoundItem(_vm, nameHash, soundFileHash1, false, 0, 0,
_playOnceAfterCountdown, _initialCountdown, false, currCountdown1);
soundItem->_soundResource->setVolume(80);
- _soundIndex1 = _soundItems.size();
- _soundItems.push_back(soundItem);
+ _soundIndex1 = addSoundItem(soundItem);
}
if (soundFileHash2 != 0) {
soundItem = new SoundItem(_vm, nameHash, soundFileHash2, false, 0, 0,
_playOnceAfterCountdown, _initialCountdown, false, currCountdown2);
soundItem->_soundResource->setVolume(80);
- _soundIndex2 = _soundItems.size();
- _soundItems.push_back(soundItem);
+ _soundIndex2 = addSoundItem(soundItem);
}
}
@@ -410,8 +402,7 @@ void SoundMan::playSoundThree(uint32 nameHash, uint32 soundFileHash) {
if (soundFileHash != 0) {
soundItem = new SoundItem(_vm, nameHash, soundFileHash, false, 0, 0,
false, _initialCountdown3, false, 0);
- _soundIndex3 = _soundItems.size();
- _soundItems.push_back(soundItem);
+ _soundIndex3 = addSoundItem(soundItem);
}
}
@@ -445,15 +436,26 @@ SoundItem *SoundMan::getSoundItemByHash(uint32 soundFileHash) {
}
int16 SoundMan::addMusicItem(MusicItem *musicItem) {
- return 0; // TODO
+#if 0
+ for (uint i = 0; i < _musicItems.size(); ++i)
+ if (!_musicItems[i]) {
+ _musicItems[i] = musicItem;
+ return i;
+ }
+#endif
+ int16 musicIndex = _musicItems.size();
+ _musicItems.push_back(musicItem);
+ return musicIndex;
}
int16 SoundMan::addSoundItem(SoundItem *soundItem) {
+#if 0
for (uint i = 0; i < _soundItems.size(); ++i)
if (!_soundItems[i]) {
_soundItems[i] = soundItem;
return i;
}
+#endif
int16 soundIndex = _soundItems.size();
_soundItems.push_back(soundItem);
return soundIndex;
@@ -541,6 +543,8 @@ int16 AudioResourceMan::addSound(uint32 fileHash) {
void AudioResourceMan::removeSound(int16 soundIndex) {
AudioResourceManSoundItem *soundItem = _soundItems[soundIndex];
+ if (_vm->_mixer->isSoundHandleActive(soundItem->_soundHandle))
+ _vm->_mixer->stopHandle(soundItem->_soundHandle);
if (soundItem->_data) {
_vm->_res->unloadResource(soundItem->_resourceHandle);
soundItem->_data = NULL;
@@ -549,8 +553,6 @@ void AudioResourceMan::removeSound(int16 soundIndex) {
_vm->_res->unuseResource(soundItem->_resourceHandle);
soundItem->_resourceHandle = -1;
}
- if (_vm->_mixer->isSoundHandleActive(soundItem->_soundHandle))
- _vm->_mixer->stopHandle(soundItem->_soundHandle);
delete soundItem;
_soundItems[soundIndex] = NULL;
}
@@ -565,6 +567,8 @@ void AudioResourceMan::loadSound(int16 soundIndex) {
void AudioResourceMan::unloadSound(int16 soundIndex) {
AudioResourceManSoundItem *soundItem = _soundItems[soundIndex];
+ if (_vm->_mixer->isSoundHandleActive(soundItem->_soundHandle))
+ _vm->_mixer->stopHandle(soundItem->_soundHandle);
if (soundItem->_data) {
_vm->_res->unloadResource(soundItem->_resourceHandle);
soundItem->_data = NULL;
diff --git a/engines/neverhood/sprite.cpp b/engines/neverhood/sprite.cpp
index d034783b03..1e73078a1b 100644
--- a/engines/neverhood/sprite.cpp
+++ b/engines/neverhood/sprite.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/sprite.h"
+#include "neverhood/screen.h"
namespace Neverhood {
@@ -74,13 +75,6 @@ bool Sprite::checkCollision(NRect &rect) {
}
uint32 Sprite::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- switch (messageNum) {
- case 0x0005:
- // TODO: Draw debug marker (?)
- // TODO g_Screen->drawLine(_x - 5, _y, _x + 6, _y);
- // TODO g_Screen->drawLine(_x, _y - 5, _x, _y + 6);
- break;
- }
return 0;
}
@@ -93,8 +87,7 @@ void Sprite::createSurface(int surfacePriority, int16 width, int16 height) {
}
int16 Sprite::defFilterY(int16 y) {
- // TODO return y - g_screen->field_26;
- return y;
+ return y - _vm->_screen->getYOffset();
}
void Sprite::setClipRect(int16 x1, int16 y1, int16 x2, int16 y2) {