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-rw-r--r--engines/advancedDetector.cpp9
-rw-r--r--engines/advancedDetector.h3
-rw-r--r--engines/cge/cge.cpp1
-rw-r--r--engines/dreamweb/dreamweb.cpp1
-rw-r--r--engines/gob/surface.cpp16
-rw-r--r--engines/hopkins/hopkins.cpp5
-rw-r--r--engines/hopkins/hopkins.h3
-rw-r--r--engines/hopkins/saveload.cpp32
-rw-r--r--engines/hopkins/saveload.h2
-rw-r--r--engines/hopkins/script.cpp2
-rw-r--r--engines/kyra/kyra_rpg.cpp2
-rw-r--r--engines/kyra/screen.cpp4
-rw-r--r--engines/neverhood/console.cpp21
-rw-r--r--engines/neverhood/console.h1
-rw-r--r--engines/neverhood/detection.cpp16
-rw-r--r--engines/neverhood/gamemodule.cpp1
-rw-r--r--engines/neverhood/graphics.cpp2
-rw-r--r--engines/neverhood/menumodule.cpp83
-rw-r--r--engines/neverhood/menumodule.h2
-rw-r--r--engines/neverhood/modules/module1100.cpp5
-rw-r--r--engines/neverhood/modules/module1200.cpp2
-rw-r--r--engines/neverhood/modules/module1300.cpp2
-rw-r--r--engines/neverhood/modules/module2100.cpp2
-rw-r--r--engines/neverhood/modules/module2200.cpp1
-rw-r--r--engines/neverhood/modules/module2400.cpp2
-rw-r--r--engines/neverhood/modules/module2700.cpp6
-rw-r--r--engines/neverhood/modules/module2700.h2
-rw-r--r--engines/neverhood/modules/module2800.cpp2
-rw-r--r--engines/neverhood/modules/module3000.cpp23
-rw-r--r--engines/neverhood/navigationscene.cpp24
-rw-r--r--engines/neverhood/neverhood.cpp21
-rw-r--r--engines/neverhood/neverhood.h9
-rw-r--r--engines/neverhood/saveload.cpp19
-rw-r--r--engines/neverhood/todo.txt45
-rw-r--r--engines/saga/sndres.cpp6
-rw-r--r--engines/sci/graphics/ports.cpp4
-rw-r--r--engines/scumm/scumm-md5.h5
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp57
-rw-r--r--engines/sword25/gfx/image/renderedimage.h3
-rw-r--r--engines/tinsel/tinsel.h6
-rw-r--r--engines/toon/character.cpp9
-rw-r--r--engines/toon/character.h1
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp4
-rw-r--r--engines/tsage/core.cpp2
-rw-r--r--engines/tsage/graphics.cpp13
-rw-r--r--engines/tsage/graphics.h2
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp403
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h78
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp338
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h18
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp17
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp874
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h20
-rw-r--r--engines/wintermute/detection_tables.h11
-rw-r--r--engines/wintermute/wintermute.cpp1
56 files changed, 1221 insertions, 1023 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index b1d1008b60..9023548c83 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -29,7 +29,7 @@
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
-
+#include "gui/EventRecorder.h"
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
@@ -301,6 +301,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
return Common::kUserCanceled;
debug(2, "Running %s", gameDescriptor.description().c_str());
+ initSubSystems(agdDesc);
if (!createInstance(syst, engine, agdDesc))
return Common::kNoGameDataFoundError;
else
@@ -606,3 +607,9 @@ AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, con
_maxScanDepth = 1;
_directoryGlobs = NULL;
}
+
+void AdvancedMetaEngine::initSubSystems(const ADGameDescription *gameDesc) const {
+ if (gameDesc) {
+ g_eventRec.processGameDescription(gameDesc);
+ }
+}
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 3eec33abe5..71d2c4a446 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -280,6 +280,9 @@ protected:
return 0;
}
+private:
+ void initSubSystems(const ADGameDescription *gameDesc) const;
+
protected:
/**
* Detect games in specified directory.
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 6cc0c45963..af7e91f7eb 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -25,7 +25,6 @@
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
-#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/fs.h"
#include "engines/advancedDetector.h"
diff --git a/engines/dreamweb/dreamweb.cpp b/engines/dreamweb/dreamweb.cpp
index c3ede46df2..08838a784a 100644
--- a/engines/dreamweb/dreamweb.cpp
+++ b/engines/dreamweb/dreamweb.cpp
@@ -23,7 +23,6 @@
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
-#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/func.h"
#include "common/system.h"
diff --git a/engines/gob/surface.cpp b/engines/gob/surface.cpp
index 6b65eb6ab9..839378a412 100644
--- a/engines/gob/surface.cpp
+++ b/engines/gob/surface.cpp
@@ -45,7 +45,7 @@ static void plotPixel(int x, int y, int color, void *data) {
Pixel::Pixel(byte *vidMem, uint8 bpp, byte *min, byte *max) :
_vidMem(vidMem), _bpp(bpp), _min(min), _max(max) {
- assert((_bpp == 1) || (_bpp == 2));
+ assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
assert(_vidMem >= _min);
assert(_vidMem < _max);
}
@@ -91,6 +91,8 @@ uint32 Pixel::get() const {
return *((byte *) _vidMem);
if (_bpp == 2)
return *((uint16 *) _vidMem);
+ if (_bpp == 4)
+ return *((uint32 *) _vidMem);
return 0;
}
@@ -103,6 +105,8 @@ void Pixel::set(uint32 p) {
*((byte *) _vidMem) = (byte) p;
if (_bpp == 2)
*((uint16 *) _vidMem) = (uint16) p;
+ if (_bpp == 4)
+ *((uint32 *) _vidMem) = (uint32) p;
}
bool Pixel::isValid() const {
@@ -113,7 +117,7 @@ bool Pixel::isValid() const {
ConstPixel::ConstPixel(const byte *vidMem, uint8 bpp, const byte *min, const byte *max) :
_vidMem(vidMem), _bpp(bpp), _min(min), _max(max) {
- assert((_bpp == 1) || (_bpp == 2));
+ assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
assert(_vidMem >= _min);
assert(_vidMem < _max);
}
@@ -159,6 +163,8 @@ uint32 ConstPixel::get() const {
return *((const byte *) _vidMem);
if (_bpp == 2)
return *((const uint16 *) _vidMem);
+ if (_bpp == 4)
+ return *((const uint32 *) _vidMem);
return 0;
}
@@ -172,7 +178,7 @@ Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) :
_width(width), _height(height), _bpp(bpp), _vidMem(vidMem) {
assert((_width > 0) && (_height > 0));
- assert((_bpp == 1) || (_bpp == 2));
+ assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
if (!_vidMem) {
_vidMem = new byte[_bpp * _width * _height];
@@ -187,7 +193,7 @@ Surface::Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem) :
_width(width), _height(height), _bpp(bpp), _vidMem(0) {
assert((_width > 0) && (_height > 0));
- assert((_bpp == 1) || (_bpp == 2));
+ assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
_vidMem = new byte[_bpp * _width * _height];
_ownVidMem = true;
@@ -504,7 +510,7 @@ void Surface::fillRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uin
return;
}
- assert(_bpp == 2);
+ assert((_bpp == 2) || (_bpp == 4));
// Otherwise, we have to fill by pixel
diff --git a/engines/hopkins/hopkins.cpp b/engines/hopkins/hopkins.cpp
index 81dbcabd57..b773808c50 100644
--- a/engines/hopkins/hopkins.cpp
+++ b/engines/hopkins/hopkins.cpp
@@ -35,12 +35,9 @@
namespace Hopkins {
-HopkinsEngine *g_vm;
-
HopkinsEngine::HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("Hopkins") {
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
- g_vm = this;
_animMan = new AnimationManager(this);
_computer = new ComputerManager(this);
_dialog = new DialogsManager(this);
@@ -1138,12 +1135,14 @@ bool HopkinsEngine::runFull() {
break;
case 30:
+ // Shooting
_linesMan->setMaxLineIdx(15);
_globals->_characterMaxPosY = 440;
_objectsMan->sceneControl2("IM30", "IM30", "ANIM30", "IM30", 24, false);
break;
case 31:
+ // Shooting target
_objectsMan->sceneControl("IM31", "IM31", "ANIM31", "IM31", 10, true);
break;
diff --git a/engines/hopkins/hopkins.h b/engines/hopkins/hopkins.h
index 777fd1c335..398e41a4d2 100644
--- a/engines/hopkins/hopkins.h
+++ b/engines/hopkins/hopkins.h
@@ -183,9 +183,6 @@ public:
virtual void syncSoundSettings();
};
-// Global reference to the HopkinsEngine object
-extern HopkinsEngine *g_vm;
-
} // End of namespace Hopkins
#endif /* HOPKINS_HOPKINS_H */
diff --git a/engines/hopkins/saveload.cpp b/engines/hopkins/saveload.cpp
index 45b4885c90..98fb15046e 100644
--- a/engines/hopkins/saveload.cpp
+++ b/engines/hopkins/saveload.cpp
@@ -43,12 +43,12 @@ SaveLoadManager::SaveLoadManager(HopkinsEngine *vm) {
}
bool SaveLoadManager::save(const Common::String &file, const void *buf, size_t n) {
- Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving(file);
+ Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(file);
- if (f) {
- size_t bytesWritten = f->write(buf, n);
- f->finalize();
- delete f;
+ if (savefile) {
+ size_t bytesWritten = savefile->write(buf, n);
+ savefile->finalize();
+ delete savefile;
return bytesWritten == n;
} else
@@ -69,13 +69,13 @@ void SaveLoadManager::initSaves() {
}
void SaveLoadManager::load(const Common::String &file, byte *buf) {
- Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(file);
- if (f == NULL)
- error("Error openinig file - %s", file.c_str());
+ Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(file);
+ if (savefile == NULL)
+ error("Error opening file - %s", file.c_str());
- int32 filesize = f->size();
- f->read(buf, filesize);
- delete f;
+ int32 filesize = savefile->size();
+ savefile->read(buf, filesize);
+ delete savefile;
}
bool SaveLoadManager::readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header) {
@@ -215,13 +215,13 @@ Common::Error SaveLoadManager::loadGame(int slot) {
bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header) {
// Try and open the save file for reading
- Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
- g_vm->generateSaveName(slot));
- if (!saveFile)
+ Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(
+ _vm->generateSaveName(slot));
+ if (!savefile)
return false;
- bool result = readSavegameHeader(saveFile, header);
- delete saveFile;
+ bool result = readSavegameHeader(savefile, header);
+ delete savefile;
return result;
}
diff --git a/engines/hopkins/saveload.h b/engines/hopkins/saveload.h
index 221a445fd2..6fee814180 100644
--- a/engines/hopkins/saveload.h
+++ b/engines/hopkins/saveload.h
@@ -63,7 +63,7 @@ public:
static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header);
void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header);
- static bool readSavegameHeader(int slot, hopkinsSavegameHeader &header);
+ bool readSavegameHeader(int slot, hopkinsSavegameHeader &header);
Common::Error saveGame(int slot, const Common::String &saveName);
Common::Error loadGame(int slot);
diff --git a/engines/hopkins/script.cpp b/engines/hopkins/script.cpp
index 3d298b2e9e..7e150624b8 100644
--- a/engines/hopkins/script.cpp
+++ b/engines/hopkins/script.cpp
@@ -1217,6 +1217,7 @@ int ScriptManager::handleOpcode(const byte *dataP) {
break;
case 88:
+ // Shooting target - Shooting at target
if (_vm->_globals->_saveData->_data[svField183] == 1) {
_vm->_objectsMan->setBobAnimDataIdx(1, 0);
_vm->_objectsMan->setBobAnimDataIdx(2, 0);
@@ -1294,6 +1295,7 @@ int ScriptManager::handleOpcode(const byte *dataP) {
break;
case 90:
+ // Shooting target - Using the level
_vm->_soundMan->playSoundFile("SOUND52.WAV");
if (!_vm->_globals->_saveData->_data[svField186]) {
_vm->_animMan->playSequence("CIB5A.SEQ", 1, 12, 1, false, false);
diff --git a/engines/kyra/kyra_rpg.cpp b/engines/kyra/kyra_rpg.cpp
index f8eb7d00cd..4f7adcc6e5 100644
--- a/engines/kyra/kyra_rpg.cpp
+++ b/engines/kyra/kyra_rpg.cpp
@@ -213,7 +213,7 @@ void KyraRpgEngine::drawDialogueButtons() {
screen()->printText(_dialogueButtonString[i], (x + 37 - (screen()->getTextWidth(_dialogueButtonString[i])) / 2) & ~3,
((_dialogueButtonYoffs + _dialogueButtonPosY[i]) + 2) & ~7, _dialogueHighlightedButton == i ? 0xC1 : 0xE1, 0);
} else {
- int sjisYOffset = (_flags.lang == Common::JA_JPN && _dialogueButtonString[i][0] < 0) ? 2 : 0;
+ int sjisYOffset = (_flags.lang == Common::JA_JPN && (_dialogueButtonString[i][0] & 0x80)) ? 2 : 0;
gui_drawBox(x, (_dialogueButtonYoffs + _dialogueButtonPosY[i]), _dialogueButtonWidth, guiSettings()->buttons.height, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
screen()->printText(_dialogueButtonString[i], x + (_dialogueButtonWidth >> 1) - (screen()->getTextWidth(_dialogueButtonString[i])) / 2,
(_dialogueButtonYoffs + _dialogueButtonPosY[i]) + 2 - sjisYOffset, _dialogueHighlightedButton == i ? _dialogueButtonLabelColor1 : _dialogueButtonLabelColor2, 0);
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp
index 419b630714..054397a34a 100644
--- a/engines/kyra/screen.cpp
+++ b/engines/kyra/screen.cpp
@@ -1256,7 +1256,7 @@ int Screen::getTextWidth(const char *str) {
while (1) {
if (_sjisMixedFontMode)
- setFont(*str < 0 ? FID_SJIS_FNT : curFont);
+ setFont((*str & 0x80) ? FID_SJIS_FNT : curFont);
uint c = fetchChar(str);
@@ -1296,7 +1296,7 @@ void Screen::printText(const char *str, int x, int y, uint8 color1, uint8 color2
while (1) {
if (_sjisMixedFontMode)
- setFont(*str < 0 ? FID_SJIS_FNT : curFont);
+ setFont((*str & 0x80) ? FID_SJIS_FNT : curFont);
uint8 charHeightFnt = getFontHeight();
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
index 7b5add65c7..e676da3727 100644
--- a/engines/neverhood/console.cpp
+++ b/engines/neverhood/console.cpp
@@ -25,6 +25,7 @@
#include "neverhood/neverhood.h"
#include "neverhood/gamemodule.h"
#include "neverhood/scene.h"
+#include "neverhood/sound.h"
#include "neverhood/modules/module1600.h"
namespace Neverhood {
@@ -34,6 +35,7 @@ Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("dumpvars", WRAP_METHOD(Console, Cmd_Dumpvars));
DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room));
DCmd_Register("surfaces", WRAP_METHOD(Console, Cmd_Surfaces));
+ DCmd_Register("playsound", WRAP_METHOD(Console, Cmd_PlaySound));
}
Console::~Console() {
@@ -79,7 +81,7 @@ bool Console::Cmd_Cheat(int argc, const char **argv) {
DebugPrintf(" music - shows the correct index in the radio music puzzle, module 2800, scene 1\n");
DebugPrintf(" radio - enables the radio, module 3000, scene 9 - same as pulling the rightmost cord in the flytrap room\n");
DebugPrintf(" symbols - solves the symbols puzzle, module 1600, scene 8. Only available in that room\n");
- DebugPrintf(" tubes - shows the correct test tube combination in module 2800, scenes 7 and 10, can be used anywhere\n");
+ DebugPrintf(" tubes - shows the correct test tube combination in module 2800, scenes 7 and 10\n");
return true;
}
@@ -169,4 +171,21 @@ bool Console::Cmd_Dumpvars(int argc, const char **argv) {
return true;
}
+bool Console::Cmd_PlaySound(int argc, const char **argv) {
+ if (argc < 2) {
+ DebugPrintf("Usage: %s <sound hash>\n", argv[0]);
+ } else {
+ uint32 soundHash = strtol(argv[1], NULL, 0);
+ AudioResourceManSoundItem *soundItem = new AudioResourceManSoundItem(_vm, soundHash);
+ soundItem->setVolume(100);
+ soundItem->playSound(false);
+ while (soundItem->isPlaying()) {
+ _vm->_system->delayMillis(10);
+ }
+ delete soundItem;
+ }
+
+ return true;
+}
+
} // End of namespace Neverhood
diff --git a/engines/neverhood/console.h b/engines/neverhood/console.h
index 40c11b50e3..62d65bd693 100644
--- a/engines/neverhood/console.h
+++ b/engines/neverhood/console.h
@@ -41,6 +41,7 @@ private:
bool Cmd_Surfaces(int argc, const char **argv);
bool Cmd_Cheat(int argc, const char **argv);
bool Cmd_Dumpvars(int argc, const char **argv);
+ bool Cmd_PlaySound(int argc, const char **argv);
};
} // End of namespace Neverhood
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp
index 5f860f8519..3de087051a 100644
--- a/engines/neverhood/detection.cpp
+++ b/engines/neverhood/detection.cpp
@@ -24,6 +24,7 @@
#include "engines/advancedDetector.h"
#include "common/file.h"
+#include "common/translation.h"
#include "neverhood/neverhood.h"
@@ -143,6 +144,13 @@ static const NeverhoodGameDescription gameDescriptions[] = {
} // End of namespace Neverhood
+static const ExtraGuiOption neverhoodExtraGuiOption = {
+ _s("Use original save/load screens"),
+ _s("Use the original save/load screens, instead of the ScummVM ones"),
+ "originalsaveload",
+ false
+};
+
class NeverhoodMetaEngine : public AdvancedMetaEngine {
public:
NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) {
@@ -160,7 +168,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
-
+ virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
@@ -194,6 +202,12 @@ bool NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const A
return gd != 0;
}
+const ExtraGuiOptions NeverhoodMetaEngine::getExtraGuiOptions(const Common::String &target) const {
+ ExtraGuiOptions options;
+ options.push_back(neverhoodExtraGuiOption);
+ return options;
+}
+
SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Neverhood::NeverhoodEngine::SaveHeader header;
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 96e8cc13a6..b3589837df 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -786,6 +786,7 @@ void GameModule::openMainMenu() {
createModule(1000, 0);
}
_vm->_screen->saveParams();
+ _vm->_screen->update();
_mainMenuRequested = false;
createMenuModule();
}
diff --git a/engines/neverhood/graphics.cpp b/engines/neverhood/graphics.cpp
index 8a30b20df4..66a7999e59 100644
--- a/engines/neverhood/graphics.cpp
+++ b/engines/neverhood/graphics.cpp
@@ -343,7 +343,7 @@ void unpackSpriteNormal(const byte *source, int width, int height, byte *dest, i
int calcDistance(int16 x1, int16 y1, int16 x2, int16 y2) {
const int16 deltaX = ABS(x1 - x2);
const int16 deltaY = ABS(y1 - y2);
- return sqrt((double)(deltaX * deltaX + deltaY * deltaY));
+ return (int)sqrt((double)(deltaX * deltaX + deltaY * deltaY));
}
} // End of namespace Neverhood
diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp
index 368bfd60a7..da7abd41e1 100644
--- a/engines/neverhood/menumodule.cpp
+++ b/engines/neverhood/menumodule.cpp
@@ -20,6 +20,11 @@
*
*/
+#include "common/config-manager.h"
+#include "common/translation.h"
+
+#include "gui/saveload.h"
+
#include "neverhood/menumodule.h"
#include "neverhood/gamemodule.h"
@@ -73,12 +78,14 @@ MenuModule::MenuModule(NeverhoodEngine *vm, Module *parentModule, int which)
_savedPaletteData = _vm->_screen->getPaletteData();
_vm->_mixer->pauseAll(true);
+ _vm->toggleSoundUpdate(false);
createScene(MAIN_MENU, -1);
}
MenuModule::~MenuModule() {
_vm->_mixer->pauseAll(false);
+ _vm->toggleSoundUpdate(true);
_vm->_screen->setPaletteData(_savedPaletteData);
}
@@ -191,24 +198,26 @@ uint32 MenuModule::handleMessage(int messageNum, const MessageParam &param, Enti
}
void MenuModule::createLoadGameMenu() {
- _savegameSlot = -1;
- _savegameList = new SavegameList();
- loadSavegameList();
+ refreshSaveGameList();
_childObject = new LoadGameMenu(_vm, this, _savegameList);
}
void MenuModule::createSaveGameMenu() {
- _savegameSlot = -1;
- _savegameList = new SavegameList();
- loadSavegameList();
+ refreshSaveGameList();
_childObject = new SaveGameMenu(_vm, this, _savegameList);
}
void MenuModule::createDeleteGameMenu() {
+ refreshSaveGameList();
+ _childObject = new DeleteGameMenu(_vm, this, _savegameList);
+}
+
+void MenuModule::refreshSaveGameList() {
_savegameSlot = -1;
+ delete _savegameList;
+ _savegameList = NULL;
_savegameList = new SavegameList();
loadSavegameList();
- _childObject = new DeleteGameMenu(_vm, this, _savegameList);
}
void MenuModule::handleLoadGameMenuAction(bool doLoad) {
@@ -757,9 +766,7 @@ void SavegameListBox::onClick() {
mousePos.y -= _y + _rect.y1;
if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
- // We add 1 to the char height to ensure that the correct entry is chosen if the
- // user clicks at the bottom the text entry
- int newIndex = _firstVisibleItem + mousePos.y / (_fontSurface->getCharHeight() + 1);
+ int newIndex = _firstVisibleItem + mousePos.y / _fontSurface->getCharHeight();
if (newIndex <= _lastVisibleItem) {
_currIndex = newIndex;
refresh();
@@ -846,6 +853,36 @@ void SavegameListBox::pageDown() {
}
}
+int GameStateMenu::scummVMSaveLoadDialog(bool isSave, Common::String &saveDesc) {
+ const EnginePlugin *plugin = NULL;
+ EngineMan.findGame(ConfMan.get("gameid"), &plugin);
+ GUI::SaveLoadChooser *dialog;
+ Common::String desc;
+ int slot;
+
+ if (isSave) {
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+
+ slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ desc = dialog->getResultString();
+
+ if (desc.empty())
+ desc = dialog->createDefaultSaveDescription(slot);
+
+ if (desc.size() > 29)
+ desc = Common::String(desc.c_str(), 29);
+
+ saveDesc = desc;
+ } else {
+ dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ }
+
+ delete dialog;
+
+ return slot;
+}
+
GameStateMenu::GameStateMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList,
const uint32 *buttonFileHashes, const NRect *buttonCollisionBounds,
uint32 backgroundFileHash, uint32 fontFileHash,
@@ -855,8 +892,29 @@ GameStateMenu::GameStateMenu(NeverhoodEngine *vm, Module *parentModule, Savegame
uint32 textFileHash1, uint32 textFileHash2)
: Scene(vm, parentModule), _currWidget(NULL), _savegameList(savegameList) {
+ bool isSave = (textEditCursorFileHash != 0);
+
_fontSurface = new FontSurface(_vm, fontFileHash, 32, 7, 32, 11, 17);
-
+
+ if (!ConfMan.getBool("originalsaveload")) {
+ Common::String saveDesc;
+ int saveCount = savegameList->size();
+ int slot = scummVMSaveLoadDialog(isSave, saveDesc);
+
+ if (slot >= 0) {
+ if (!isSave) {
+ ((MenuModule*)_parentModule)->setLoadgameInfo(slot);
+ } else {
+ ((MenuModule*)_parentModule)->setSavegameInfo(saveDesc,
+ slot, slot >= saveCount);
+ }
+ leaveScene(0);
+ } else {
+ leaveScene(1);
+ }
+ return;
+ }
+
setBackground(backgroundFileHash);
setPalette(backgroundFileHash);
insertScreenMouse(mouseFileHash, mouseRect);
@@ -869,7 +927,7 @@ GameStateMenu::GameStateMenu(NeverhoodEngine *vm, Module *parentModule, Savegame
_textEditWidget = new TextEditWidget(_vm, textEditX, textEditY, this, 29,
_fontSurface, textEditBackgroundFileHash, textEditRect);
- if (textEditCursorFileHash != 0)
+ if (isSave)
_textEditWidget->setCursor(textEditCursorFileHash, 2, 13);
else
_textEditWidget->setReadOnly(true);
@@ -884,7 +942,6 @@ GameStateMenu::GameStateMenu(NeverhoodEngine *vm, Module *parentModule, Savegame
SetUpdateHandler(&Scene::update);
SetMessageHandler(&GameStateMenu::handleMessage);
-
}
GameStateMenu::~GameStateMenu() {
diff --git a/engines/neverhood/menumodule.h b/engines/neverhood/menumodule.h
index 08858ad204..6ee990de67 100644
--- a/engines/neverhood/menumodule.h
+++ b/engines/neverhood/menumodule.h
@@ -45,6 +45,7 @@ public:
void setLoadgameInfo(uint index);
void setSavegameInfo(const Common::String &description, uint index, bool newSavegame);
void setDeletegameInfo(uint index);
+ void refreshSaveGameList();
protected:
int _sceneNum;
byte *_savedPaletteData;
@@ -229,6 +230,7 @@ protected:
Common::String _savegameDescription;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
virtual void performAction();
+ int scummVMSaveLoadDialog(bool isSave, Common::String &saveDesc);
};
class SaveGameMenu : public GameStateMenu {
diff --git a/engines/neverhood/modules/module1100.cpp b/engines/neverhood/modules/module1100.cpp
index 0c09ed5242..dbd8c60210 100644
--- a/engines/neverhood/modules/module1100.cpp
+++ b/engines/neverhood/modules/module1100.cpp
@@ -64,6 +64,7 @@ Module1100::~Module1100() {
void Module1100::createScene(int sceneNum, int which) {
static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0};
static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0};
+ static const byte kNavigationTypes02[] = {1, 0, 4, 1};
debug(1, "Module1100::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
@@ -80,9 +81,9 @@ void Module1100::createScene(int sceneNum, int which) {
case 2:
_vm->gameState().sceneNum = 2;
if (getGlobalVar(V_ROBOT_TARGET)) {
- createNavigationScene(0x004B84F0, which);
+ createNavigationScene(0x004B84F0, which, kNavigationTypes02);
} else {
- createNavigationScene(0x004B8490, which);
+ createNavigationScene(0x004B8490, which, kNavigationTypes02);
}
break;
case 3:
diff --git a/engines/neverhood/modules/module1200.cpp b/engines/neverhood/modules/module1200.cpp
index 3e67ddb35a..ae84d59113 100644
--- a/engines/neverhood/modules/module1200.cpp
+++ b/engines/neverhood/modules/module1200.cpp
@@ -133,7 +133,7 @@ SsScene1201Tnt::SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 poi
if (x < 300)
loadSprite(kScene1201TntFileHashList1[elemIndex], kSLFDefDrawOffset | kSLFDefPosition, 50);
else
- loadSprite(kScene1201TntFileHashList2[elemIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 50, x, y);
+ loadSprite(kScene1201TntFileHashList2[elemIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 50, x, y - 20);
setClipRect(0, 0, 640, clipY2);
}
diff --git a/engines/neverhood/modules/module1300.cpp b/engines/neverhood/modules/module1300.cpp
index cc5c22085c..062434f064 100644
--- a/engines/neverhood/modules/module1300.cpp
+++ b/engines/neverhood/modules/module1300.cpp
@@ -800,7 +800,7 @@ void AsScene1306Elevator::update() {
if (_isUp && _countdown != 0 && (--_countdown == 0))
stGoingDown();
AnimatedSprite::update();
- if (_currFrameIndex == 7) {
+ if (_currFrameIndex == 7 && _asElevatorDoor->getVisible()) {
playSound(1);
_asElevatorDoor->setVisible(false);
}
diff --git a/engines/neverhood/modules/module2100.cpp b/engines/neverhood/modules/module2100.cpp
index b664e93dde..7f9ca94430 100644
--- a/engines/neverhood/modules/module2100.cpp
+++ b/engines/neverhood/modules/module2100.cpp
@@ -210,7 +210,7 @@ Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which)
_ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x72427010, 0x32423010, 200, 0);
_asTape1 = insertSprite<AsScene1201Tape>(this, 18, 1100, 412, 443, 0x9148A011);
addCollisionSprite(_asTape1);
- _asTape2 = insertSprite<AsScene1201Tape>(this, 11, 1100, 441, 443, 0x9148A011);
+ _asTape2 = insertSprite<AsScene1201Tape>(this, 11, 1100, 441, 443, 0x9048A093);
addCollisionSprite(_asTape2);
if (which < 0) {
diff --git a/engines/neverhood/modules/module2200.cpp b/engines/neverhood/modules/module2200.cpp
index 08ed274eb3..04e3f0bfee 100644
--- a/engines/neverhood/modules/module2200.cpp
+++ b/engines/neverhood/modules/module2200.cpp
@@ -50,6 +50,7 @@ void Module2200::createScene(int sceneNum, int which) {
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
+ _vm->_soundMan->startMusic(0x601C908C, 0, 2);
_childObject = new Scene2201(_vm, this, which);
break;
case 1:
diff --git a/engines/neverhood/modules/module2400.cpp b/engines/neverhood/modules/module2400.cpp
index 47f842b939..8d3b763f72 100644
--- a/engines/neverhood/modules/module2400.cpp
+++ b/engines/neverhood/modules/module2400.cpp
@@ -30,7 +30,7 @@ Module2400::Module2400(NeverhoodEngine *vm, Module *parentModule, int which)
_vm->_soundMan->addMusic(0x202D1010, 0xB110382D);
if (which < 0)
- createScene(_vm->gameState().sceneNum, _vm->gameState().which);
+ createScene(_vm->gameState().sceneNum, -1);
else
createScene(0, 0);
diff --git a/engines/neverhood/modules/module2700.cpp b/engines/neverhood/modules/module2700.cpp
index 19655d128b..e9ea10bd16 100644
--- a/engines/neverhood/modules/module2700.cpp
+++ b/engines/neverhood/modules/module2700.cpp
@@ -83,7 +83,7 @@ static const uint32 kScene2725StaticSprites[] = {
};
Module2700::Module2700(NeverhoodEngine *vm, Module *parentModule, int which)
- : Module(vm, parentModule), _soundIndex(0), _raidoMusicInitialized(false) {
+ : Module(vm, parentModule), _soundIndex(0), _radioMusicInitialized(false) {
_vm->_soundMan->addMusic(0x42212411, 0x04020210);
_vm->_soundMan->startMusic(0x04020210, 24, 2);
@@ -500,7 +500,7 @@ void Module2700::updateScene() {
} else {
switch (_sceneNum) {
case 21:
- if (!_raidoMusicInitialized) {
+ if (!_radioMusicInitialized) {
_vm->_soundMan->stopMusic(0x04020210, 0, 1);
_vm->gameModule()->initRadioPuzzle();
_musicFileHash = getGlobalVar(V_GOOD_RADIO_MUSIC_NAME);
@@ -508,7 +508,7 @@ void Module2700::updateScene() {
_vm->_soundMan->startMusic(_musicFileHash, 0, 2);
_vm->_soundMan->addSound(0x42212411, 0x44014282);
_vm->_soundMan->setSoundParams(0x44014282, true, 120, 360, 72, 0);
- _raidoMusicInitialized = true;
+ _radioMusicInitialized = true;
}
break;
}
diff --git a/engines/neverhood/modules/module2700.h b/engines/neverhood/modules/module2700.h
index 003666bb7f..158bb609e9 100644
--- a/engines/neverhood/modules/module2700.h
+++ b/engines/neverhood/modules/module2700.h
@@ -39,7 +39,7 @@ public:
protected:
int _sceneNum;
int _soundIndex;
- bool _raidoMusicInitialized;
+ bool _radioMusicInitialized;
uint32 _scene2711StaticSprites[6];
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index 3d76d05762..7ab732b4ac 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -3120,7 +3120,7 @@ Scene2822::Scene2822(NeverhoodEngine *vm, Module *parentModule, int which)
addBackground(_background);
_background->getSurface()->getDrawRect().y = -10;
setPalette(0xD542022E);
- insertPuzzleMouse(0x0028D089, 20, 620);
+ insertPuzzleMouse(0x2022AD5C, 20, 620);
_ssButton = insertStaticSprite(0x1A4D4120, 1100);
_ssButton->setVisible(false);
loadSound(2, 0x19044E72);
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp
index 373bfb57f6..f483e0c95f 100644
--- a/engines/neverhood/modules/module3000.cpp
+++ b/engines/neverhood/modules/module3000.cpp
@@ -49,7 +49,7 @@ Module3000::Module3000(NeverhoodEngine *vm, Module *parentModule, int which)
_isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
- if (_isWallBroken) {
+ if (!_isWallBroken) {
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
_vm->_soundMan->playSoundLooping(0x90F0D1C3);
}
@@ -73,15 +73,16 @@ Module3000::~Module3000() {
}
void Module3000::createScene(int sceneNum, int which) {
- static const byte kNavigationTypes05[] = {3, 0};
+ static const byte kNavigationTypes05[] = {2, 0};
static const byte kNavigationTypes06[] = {5};
debug(1, "Module3000::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;
+ _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
switch (_vm->gameState().sceneNum) {
case 1:
if (!getGlobalVar(V_BOLT_DOOR_OPEN)) {
createNavigationScene(0x004B7C80, which);
- } else if (getGlobalVar(V_WALL_BROKEN)) {
+ } else if (_isWallBroken) {
createNavigationScene(0x004B7CE0, which);
} else {
createNavigationScene(0x004B7CB0, which);
@@ -89,11 +90,11 @@ void Module3000::createScene(int sceneNum, int which) {
break;
case 2:
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
- if (_isWallBroken) {
+ if (!_isWallBroken) {
_soundVolume = 90;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 90);
}
- if (getGlobalVar(V_WALL_BROKEN)) {
+ if (_isWallBroken) {
createNavigationScene(0x004B7D58, which);
} else {
createNavigationScene(0x004B7D10, which);
@@ -102,7 +103,7 @@ void Module3000::createScene(int sceneNum, int which) {
case 3:
if (getGlobalVar(V_STAIRS_DOWN))
createNavigationScene(0x004B7E60, which);
- else if (getGlobalVar(V_WALL_BROKEN))
+ else if (_isWallBroken)
createNavigationScene(0x004B7DA0, which);
else
createNavigationScene(0x004B7E00, which);
@@ -150,12 +151,12 @@ void Module3000::createScene(int sceneNum, int which) {
// NOTE: Newly introduced sceneNums
case 1001:
if (!getGlobalVar(V_BOLT_DOOR_OPEN))
- if (getGlobalVar(V_WALL_BROKEN))
+ if (_isWallBroken)
createSmackerScene(0x00940021, true, true, false);
else
createSmackerScene(0x01140021, true, true, false);
else
- if (getGlobalVar(V_WALL_BROKEN))
+ if (_isWallBroken)
createSmackerScene(0x001011B1, true, true, false);
else
createSmackerScene(0x001021B1, true, true, false);
@@ -299,7 +300,7 @@ void Module3000::updateScene() {
} else if (frameNumber == 10) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
- if (_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
+ if (!_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
_soundVolume = 40;
else
@@ -313,7 +314,7 @@ void Module3000::updateScene() {
if (navigationScene()->isWalkingForward()) {
uint32 frameNumber = navigationScene()->getFrameNumber();
int navigationIndex = navigationScene()->getNavigationIndex();
- if (_isWallBroken && _soundVolume > 1 && frameNumber % 2) {
+ if (!_isWallBroken && _soundVolume > 1 && frameNumber % 2) {
_soundVolume--;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
}
@@ -338,7 +339,7 @@ void Module3000::updateScene() {
if (frameNumber == 40) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
- if (_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
+ if (!_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
_soundVolume = 40;
else
diff --git a/engines/neverhood/navigationscene.cpp b/engines/neverhood/navigationscene.cpp
index 33e2a264a8..073d18f47b 100644
--- a/engines/neverhood/navigationscene.cpp
+++ b/engines/neverhood/navigationscene.cpp
@@ -25,6 +25,11 @@
namespace Neverhood {
+enum AreaType {
+ kAreaCanMoveForward = 0,
+ kAreaCannotMoveForward = 1
+};
+
NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes)
: Scene(vm, parentModule), _itemsTypes(itemsTypes), _navigationIndex(navigationIndex), _smackerDone(false),
_isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) {
@@ -49,7 +54,6 @@ NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint
_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
sendMessage(_parentModule, 0x100A, _navigationIndex);
-
}
NavigationScene::~NavigationScene() {
@@ -121,34 +125,29 @@ uint32 NavigationScene::handleMessage(int messageNum, const MessageParam &param,
}
void NavigationScene::createMouseCursor() {
-
const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
uint32 mouseCursorFileHash;
int areaType;
- if (_mouseCursor) {
+ if (_mouseCursor)
deleteSprite((Sprite**)&_mouseCursor);
- }
mouseCursorFileHash = navigationItem.mouseCursorFileHash;
if (mouseCursorFileHash == 0)
mouseCursorFileHash = 0x63A40028;
- if (_itemsTypes) {
+ if (_itemsTypes)
areaType = _itemsTypes[_navigationIndex];
- } else if (navigationItem.middleSmackerFileHash != 0 || navigationItem.middleFlag) {
- areaType = 0;
- } else {
- areaType = 1;
- }
+ else if (navigationItem.middleSmackerFileHash != 0 || navigationItem.middleFlag)
+ areaType = kAreaCanMoveForward;
+ else
+ areaType = kAreaCannotMoveForward;
insertNavigationMouse(mouseCursorFileHash, areaType);
sendPointMessage(_mouseCursor, 0x4002, _vm->getMousePos());
-
}
void NavigationScene::handleNavigation(const NPoint &mousePos) {
-
const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
bool oldIsWalkingForward = _isWalkingForward;
bool oldIsTurning = _isTurning;
@@ -210,7 +209,6 @@ void NavigationScene::handleNavigation(const NPoint &mousePos) {
if (oldIsWalkingForward != _isWalkingForward)
_vm->_soundMan->setTwoSoundsPlayFlag(_isWalkingForward);
-
}
} // End of namespace Neverhood
diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp
index 57fce58b94..e7c9f32d45 100644
--- a/engines/neverhood/neverhood.cpp
+++ b/engines/neverhood/neverhood.cpp
@@ -77,6 +77,9 @@ Common::Error NeverhoodEngine::run() {
_gameState.sceneNum = 0;
_gameState.which = 0;
+ // Assign default values to the config manager, in case settings are missing
+ ConfMan.registerDefault("originalsaveload", "false");
+
_staticData = new StaticData();
_staticData->load("neverhood.dat");
_gameVars = new GameVars();
@@ -105,7 +108,8 @@ Common::Error NeverhoodEngine::run() {
_gameModule = new GameModule(this);
_isSaveAllowed = true;
-
+ _updateSound = true;
+
if (isDemo()) {
// Adjust this navigation list for the demo version
NavigationList *navigationList = _staticData->getNavigationList(0x004B67E8);
@@ -119,9 +123,10 @@ Common::Error NeverhoodEngine::run() {
(*navigationList)[5].middleFlag = 1;
}
- if (ConfMan.hasKey("save_slot"))
- loadGameState(ConfMan.getInt("save_slot"));
- else
+ if (ConfMan.hasKey("save_slot")) {
+ if (loadGameState(ConfMan.getInt("save_slot")).getCode() != Common::kNoError)
+ _gameModule->startup();
+ } else
_gameModule->startup();
mainLoop();
@@ -186,8 +191,12 @@ void NeverhoodEngine::mainLoop() {
_screen->update();
nextFrameTime = _screen->getNextFrameTime();
};
- _soundMan->update();
- _audioResourceMan->updateMusic();
+
+ if (_updateSound) {
+ _soundMan->update();
+ _audioResourceMan->updateMusic();
+ }
+
_system->updateScreen();
_system->delayMillis(10);
}
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
index 18f2cc9f64..773e80df7d 100644
--- a/engines/neverhood/neverhood.h
+++ b/engines/neverhood/neverhood.h
@@ -122,8 +122,8 @@ public:
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &description);
Common::Error removeGameState(int slot);
- void savegame(const char *filename, const char *description);
- void loadgame(const char *filename);
+ bool savegame(const char *filename, const char *description);
+ bool loadgame(const char *filename);
const char *getSavegameFilename(int num);
static Common::String getSavegameFilename(const Common::String &target, int num);
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
@@ -134,7 +134,10 @@ public:
int16 getMouseY() const { return _mouseY; }
NPoint getMousePos();
-public:
+ void toggleSoundUpdate(bool state) { _updateSound = state; }
+
+private:
+ bool _updateSound;
};
diff --git a/engines/neverhood/saveload.cpp b/engines/neverhood/saveload.cpp
index 578d9858ff..ae93a0cea4 100644
--- a/engines/neverhood/saveload.cpp
+++ b/engines/neverhood/saveload.cpp
@@ -61,12 +61,12 @@ NeverhoodEngine::kReadSaveHeaderError NeverhoodEngine::readSaveHeader(Common::Se
return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
}
-void NeverhoodEngine::savegame(const char *filename, const char *description) {
+bool NeverhoodEngine::savegame(const char *filename, const char *description) {
Common::OutSaveFile *out;
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
warning("Can't create file '%s', game not saved", filename);
- return;
+ return false;
}
TimeDate curTime;
@@ -99,13 +99,14 @@ void NeverhoodEngine::savegame(const char *filename, const char *description) {
out->finalize();
delete out;
+ return true;
}
-void NeverhoodEngine::loadgame(const char *filename) {
+bool NeverhoodEngine::loadgame(const char *filename) {
Common::InSaveFile *in;
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
warning("Can't open file '%s', game not loaded", filename);
- return;
+ return false;
}
SaveHeader header;
@@ -115,7 +116,7 @@ void NeverhoodEngine::loadgame(const char *filename) {
if (errorCode != kRSHENoError) {
warning("Error loading savegame '%s'", filename);
delete in;
- return;
+ return false;
}
g_engine->setTotalPlayTime(header.playTime * 1000);
@@ -128,18 +129,20 @@ void NeverhoodEngine::loadgame(const char *filename) {
_gameModule->requestRestoreGame();
delete in;
-
+ return true;
}
Common::Error NeverhoodEngine::loadGameState(int slot) {
const char *fileName = getSavegameFilename(slot);
- loadgame(fileName);
+ if (!loadgame(fileName))
+ return Common::kReadingFailed;
return Common::kNoError;
}
Common::Error NeverhoodEngine::saveGameState(int slot, const Common::String &description) {
const char *fileName = getSavegameFilename(slot);
- savegame(fileName, description.c_str());
+ if (!savegame(fileName, description.c_str()))
+ return Common::kWritingFailed;
return Common::kNoError;
}
diff --git a/engines/neverhood/todo.txt b/engines/neverhood/todo.txt
deleted file mode 100644
index 9d781e06ec..0000000000
--- a/engines/neverhood/todo.txt
+++ /dev/null
@@ -1,45 +0,0 @@
-NOTE:
--------
-Some of the TODOs should be done AFTER the whole game logic is implemented
-else the game disasm and reimplemtation code become even more different
-(unless I decide it's ok to do it :)
-
-TODOs which can be done any time:
------------------------------------
-- Cleanup
-- Clean up staticdata structs to look more like the ones in create_neverhood
- (e.g. by using template classes etc.)
- - Or use a common base class and manage all stuff in one single table and cast stuff accordingly
-
-TODOs which should be done only after the game logic is finished:
--------------------------------------------------------------------
-- Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes)
- - This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included
- - The move special scenes (SmackerScene) into the scenes file
-
-DONE:
--------
-- Implement game menus
-- Rework sound system (I don't like that SoundResources need to be explicitly initialized in Scene constructors)
- - Should be just a handle object which initializes itself
- - Play routine should fill the handle so it can be stopped/queried later
- - Basically like ScummVM own sound handles
-- RE and implement yet unknown music/sound stuff
-- Implement clever sprite redrawing code (dirty rectangles, microtiles etc.), only redraw what's neccessary
-- Rework the resource system
- - The current system can be simplified a lot
- - Also resource purging needs to be implemented
-- Maybe merge CollisionMan with Scene (since it's so far never used independently)
-- Give placeholder stuff (e.g. sub?????, _flag??? etc.) better fitting names
-- Use CursorMan for the mouse cursor (instead of using it like a normal sprite)
- - This whould make it neccessary to call _system->updateScreen more often else
- the mouse movement would be choppy
-
-TODOs which are experimental:
--------------------------------
-NOTE: Since they affect the whole game, they really should be only implemented once the full game logic is implemented.
-These are nothing more than wild ideas for now, any might never be implemented.
-- Use states instead of separate callback methods
-- Try to move more stuff to neverhood.dat
-- Try to use more template functions instead of manually creating functions
- (Can be coupled with the above to move parameters to the dat and only use IDs)
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 49d24753a1..ca843af465 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -249,11 +249,11 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
if (!memcmp(header, "Creative", 8)) {
resourceType = kSoundVOC;
- } else if (!memcmp(header, "RIFF", 4) != 0) {
+ } else if (!memcmp(header, "RIFF", 4)) {
resourceType = kSoundWAV;
- } else if (!memcmp(header, "FORM", 4) != 0) {
+ } else if (!memcmp(header, "FORM", 4)) {
resourceType = kSoundAIFF;
- } else if (!memcmp(header, "ajkg", 4) != 0) {
+ } else if (!memcmp(header, "ajkg", 4)) {
resourceType = kSoundShorten;
}
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index 527e2ae973..6d9dc03195 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -116,7 +116,7 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
setPort(_wmgrPort);
// SCI0 games till kq4 (.502 - not including) did not adjust against _wmgrPort in kNewWindow
// We leave _wmgrPort top at 0, so the adjustment wont get done
- if (!g_sci->_features->usesOldGfxFunctions()) {
+ if (!_usesOldGfxFunctions) {
setOrigin(0, offTop);
_wmgrPort->rect.bottom = _screen->getHeight() - offTop;
} else {
@@ -131,7 +131,7 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
_picWind = addWindow(Common::Rect(0, offTop, _screen->getWidth(), _screen->getHeight()), 0, 0, SCI_WINDOWMGR_STYLE_TRANSPARENT | SCI_WINDOWMGR_STYLE_NOFRAME, 0, true);
// For SCI0 games till kq4 (.502 - not including) we set _picWind top to offTop instead
// Because of the menu/status bar
- if (g_sci->_features->usesOldGfxFunctions())
+ if (_usesOldGfxFunctions)
_picWind->top = offTop;
kernelInitPriorityBands();
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 6aad52578d..db8da21bbc 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Thu May 2 21:27:50 2013
+ This file was generated by the md5table tool on Sun Jun 23 22:18:47 2013
DO NOT EDIT MANUALLY!
*/
@@ -124,6 +124,7 @@ static const MD5Table md5table[] = {
{ "28d24a33448fab6795850bc9f159a4a2", "atlantis", "FM-TOWNS", "Demo", 11170, Common::JA_JPN, Common::kPlatformFMTowns },
{ "28ef68ee3ed76d7e2ee8ee13c15fbd5b", "loom", "EGA", "EGA", 5748, Common::EN_ANY, Common::kPlatformDOS },
{ "28f07458f1b6c24e118a1ea056827701", "lost", "HE 99", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
+ { "291fb06071e65897f755846611f5ad40", "ft", "", "7-Wolf", 19697, Common::RU_RUS, Common::kPlatformUnknown },
{ "2a208ffbcd0e83e86f4356e6f64aa6e1", "loom", "EGA", "EGA", -1, Common::ES_ESP, Common::kPlatformDOS },
{ "2a41b53cf1a90b6e6f26c10cc6041084", "tentacle", "", "Demo", 2439158, Common::EN_ANY, Common::kPlatformMacintosh },
{ "2a446817ffcabfef8716e0c456ecaf81", "puttzoo", "", "Demo", -1, Common::DE_DEU, Common::kPlatformWindows },
@@ -238,7 +239,7 @@ static const MD5Table md5table[] = {
{ "53e94115b55dd51d4b8ff0871aa1df1e", "spyfox", "", "Demo", 20103, Common::EN_ANY, Common::kPlatformUnknown },
{ "54a936ad06161ff7bfefcb96200f7bff", "monkey", "VGA", "VGA Demo", 7617, Common::EN_ANY, Common::kPlatformAmiga },
{ "55518cd73cf9c6d23ea29c51ee06bdfe", "ft", "", "", -1, Common::IT_ITA, Common::kPlatformUnknown },
- { "55e4cc866ff9046824e1c638ba2b8c7f", "ft", "", "", -1, Common::RU_RUS, Common::kPlatformUnknown },
+ { "55e4cc866ff9046824e1c638ba2b8c7f", "ft", "", "Akella", -1, Common::RU_RUS, Common::kPlatformUnknown },
{ "55f4e9402bec2bded383843123f37c5c", "pajama2", "HE 98.5", "", -1, Common::DE_DEU, Common::kPlatformWindows },
{ "566165a7338fa11029e7c14d94fa70d0", "freddi", "HE 73", "Demo", 9800, Common::EN_ANY, Common::kPlatformWindows },
{ "56b5922751be7ffd771b38dda56b028b", "freddi", "HE 100", "", 34837, Common::NL_NLD, Common::kPlatformWii },
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index c8a6666046..81a29c727f 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -41,6 +41,7 @@
#include "sword25/gfx/renderobjectmanager.h"
#include "common/system.h"
+#include "graphics/thumbnail.h"
namespace Sword25 {
@@ -509,60 +510,4 @@ void RenderedImage::checkForTransparency() {
}
}
-/**
- * Scales a passed surface, creating a new surface with the result
- * @param srcImage Source image to scale
- * @param scaleFactor Scale amount. Must be between 0 and 1.0 (but not zero)
- * @remarks Caller is responsible for freeing the returned surface
- */
-Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int xSize, int ySize) {
- Graphics::Surface *s = new Graphics::Surface();
- s->create(xSize, ySize, srcImage.format);
-
- int *horizUsage = scaleLine(xSize, srcImage.w);
- int *vertUsage = scaleLine(ySize, srcImage.h);
-
- // Loop to create scaled version
- for (int yp = 0; yp < ySize; ++yp) {
- const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]);
- byte *destP = (byte *)s->getBasePtr(0, yp);
-
- for (int xp = 0; xp < xSize; ++xp) {
- const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.format.bytesPerPixel);
- for (int byteCtr = 0; byteCtr < srcImage.format.bytesPerPixel; ++byteCtr) {
- *destP++ = *tempSrcP++;
- }
- }
- }
-
- // Delete arrays and return surface
- delete[] horizUsage;
- delete[] vertUsage;
- return s;
-}
-
-/**
- * Returns an array indicating which pixels of a source image horizontally or vertically get
- * included in a scaled image
- */
-int *RenderedImage::scaleLine(int size, int srcSize) {
- int scale = 100 * size / srcSize;
- assert(scale > 0);
- int *v = new int[size];
- Common::fill(v, &v[size], 0);
-
- int distCtr = 0;
- int *destP = v;
- for (int distIndex = 0; distIndex < srcSize; ++distIndex) {
- distCtr += scale;
- while (distCtr >= 100) {
- assert(destP < &v[size]);
- *destP++ = distIndex;
- distCtr -= 100;
- }
- }
-
- return v;
-}
-
} // End of namespace Sword25
diff --git a/engines/sword25/gfx/image/renderedimage.h b/engines/sword25/gfx/image/renderedimage.h
index a25b258592..116f97de26 100644
--- a/engines/sword25/gfx/image/renderedimage.h
+++ b/engines/sword25/gfx/image/renderedimage.h
@@ -104,8 +104,6 @@ public:
return true;
}
- static Graphics::Surface *scale(const Graphics::Surface &srcImage, int xSize, int ySize);
-
void setIsTransparent(bool isTransparent) { _isTransparent = isTransparent; }
virtual bool isSolid() const { return !_isTransparent; }
@@ -119,7 +117,6 @@ private:
Graphics::Surface *_backSurface;
void checkForTransparency();
- static int *scaleLine(int size, int srcSize);
};
} // End of namespace Sword25
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index 56fed3007f..5eb3b7d7b8 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -226,7 +226,11 @@ public:
Graphics::Surface &screen() { return _screenSurface; }
Common::Point getMousePosition() const { return _mousePos; }
- void setMousePosition(const Common::Point &pt) {
+ void setMousePosition(Common::Point pt) {
+ // Clip mouse position to be within the screen coordinates
+ pt.x = CLIP<int16>(pt.x, 0, SCREEN_WIDTH - 1);
+ pt.y = CLIP<int16>(pt.y, 0, SCREEN_HEIGHT - 1);
+
int yOffset = TinselV2 ? (g_system->getHeight() - _screenSurface.h) / 2 : 0;
g_system->warpMouse(pt.x, pt.y + yOffset);
_mousePos = pt;
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 479f4965f3..83c9e3ec70 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -58,6 +58,7 @@ Character::Character(ToonEngine *vm) : _vm(vm) {
_animSpecialDefaultId = 0;
_currentPathNode = 0;
_currentWalkStamp = 0;
+ _currentFacingStamp = 0;
_visible = true;
_speed = 150; // 150 = nominal drew speed
_lastWalkTime = 0;
@@ -99,6 +100,9 @@ void Character::setFacing(int32 facing) {
if (_blockingWalk) {
_flags |= 2;
+ _currentFacingStamp++;
+ int32 localFacingStamp = _currentFacingStamp;
+
int32 dir = 0;
_lastWalkTime = _vm->_system->getMillis();
@@ -127,6 +131,11 @@ void Character::setFacing(int32 facing) {
else
playWalkAnim(0, 0);
_vm->doFrame();
+
+ if (_currentFacingStamp != localFacingStamp) {
+ // another setFacing was started in doFrame, we need to cancel this one.
+ return;
+ }
};
_flags &= ~2;
diff --git a/engines/toon/character.h b/engines/toon/character.h
index d33c314bf7..b248e7ccf2 100644
--- a/engines/toon/character.h
+++ b/engines/toon/character.h
@@ -143,6 +143,7 @@ protected:
Common::Array<Common::Point> _currentPath;
uint32 _currentPathNode;
int32 _currentWalkStamp;
+ int32 _currentFacingStamp;
};
} // End of namespace Toon
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 1cb8191640..52115b95fe 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -705,6 +705,10 @@ void Scene900::process(Event &event) {
void Scene900::dispatch() {
SceneExt::dispatch();
+ // WORKAROUND:: Fix for invalid data in the Blue Force floppy version when opening gate
+ if (_sceneMode == 9006 && (g_vm->getFeatures() & GF_FLOPPY) && BF_GLOBALS._player._endFrame == 8)
+ BF_GLOBALS._player._endFrame = 6;
+
if (BF_GLOBALS.getFlag(fWithLyle) && _lyle.isNoMover()) {
_lyle.updateAngle(BF_GLOBALS._player._position);
}
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 4a90e23a33..131b70c4bd 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -3157,6 +3157,8 @@ void Visage::setVisage(int resNum, int rlbNum) {
_flipHoriz = flags & 1;
_data = g_resourceManager->getResource(RES_VISAGE, resNum, rlbNum);
+
+ DEALLOCATE(indexData);
}
}
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index fb0b0b0cbb..af6e6f9b13 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -234,10 +234,15 @@ GfxSurface::GfxSurface(const GfxSurface &s) {
}
GfxSurface::~GfxSurface() {
+ clear();
+}
+
+void GfxSurface::clear() {
if (_customSurface) {
_customSurface->free();
delete _customSurface;
- }
+ _customSurface = NULL;
+ }
}
/**
@@ -1322,6 +1327,12 @@ void GfxManager::copyFrom(GfxSurface &src, int destX, int destY) {
_surface.copyFrom(src, destX, destY);
}
+void GfxManager::copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds) {
+ _surface.setBounds(_bounds);
+
+ _surface.copyFrom(src, srcBounds, destBounds);
+}
+
/*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 826f2fef6f..7239a99a68 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -100,6 +100,7 @@ public:
void unlockSurface();
void synchronize(Serializer &s);
void create(int width, int height);
+ void clear();
void setBounds(const Rect &bounds) { _bounds = bounds; }
const Rect &getBounds() const { return _bounds; }
@@ -302,6 +303,7 @@ public:
}
void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL);
void copyFrom(GfxSurface &src, int destX, int destY);
+ void copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds);
GfxSurface &getSurface() {
_surface.setBounds(_bounds);
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 97042cb621..b7034fd49c 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -21,6 +21,8 @@
*/
#include "common/config-manager.h"
+#include "common/rect.h"
+#include "tsage/graphics.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
@@ -166,7 +168,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Ice Maze: Large empty room
return new Scene2400();
case 2425:
- // Ice Maze:
+ // Ice Maze: The Hall of Records
return new Scene2425();
case 2430:
// Ice Maze: Bedroom
@@ -213,7 +215,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 2900:
error("Missing scene %d from group 2", sceneNumber);
/* Scene group #3 */
- //
+ // ARM Base Hanager
case 3100:
return new Scene3100();
case 3125:
@@ -258,16 +260,22 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Ship landing
return new Scene3350();
case 3375:
+ // Outer walkway
return new Scene3375();
case 3385:
+ // Corridor
return new Scene3385();
case 3395:
+ // Walkway
return new Scene3395();
case 3400:
+ // Confrontation
return new Scene3400();
case 3500:
+ // Maze action sequencec
return new Scene3500();
case 3600:
+ // Cutscene - walking at gunpoint
return new Scene3600();
case 3700:
// Cutscene - Teleport outside
@@ -1268,287 +1276,202 @@ void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, i
/*****************************************************************************/
-UnkObject1200::UnkObject1200() {
- _field16 = _field3A = NULL;
- _field12 = _field14 = 0;
- _field26 = _field28 = _field2A = _field2C = _field2E = _field30 = 0;
- _field32 = _field34 = _field36 = _field38 = _field3E = _field40 = 0;
+MazeUI::MazeUI() {
+ _mapData = NULL;
+ _cellsVisible.x = _cellsVisible.y = 0;
+ _mapCells.x = _mapCells.y = 0;
+ _cellSize.x = _cellSize.y = 0;
+ _mapOffset.x = _mapOffset.y = 0;
+ _resNum = _cellsResNum = 0;
+ _frameCount = _resCount = _mapImagePitch = _unused = 0;
}
-void UnkObject1200::synchronize(Serializer &s) {
- SavedObject::synchronize(s);
+MazeUI::~MazeUI() {
+ DEALLOCATE(_mapData);
+}
- _rect1.synchronize(s);
- _rect2.synchronize(s);
+void MazeUI::synchronize(Serializer &s) {
+ SavedObject::synchronize(s);
- // FIXME: syncrhonize _field16 and _field3A
+ s.syncAsSint16LE(_resNum);
+ if (s.isLoading())
+ load(_resNum);
- s.syncAsSint16LE(_field12);
- s.syncAsSint16LE(_field14);
- s.syncAsSint16LE(_field26);
- s.syncAsSint16LE(_field28);
- s.syncAsSint16LE(_field2A);
- s.syncAsSint16LE(_field2C);
- s.syncAsSint16LE(_field2E);
- s.syncAsSint16LE(_field30);
- s.syncAsSint16LE(_field32);
- s.syncAsSint16LE(_field34);
- s.syncAsSint16LE(_field36);
- s.syncAsSint16LE(_field38);
- s.syncAsSint16LE(_field3E);
- s.syncAsSint16LE(_field40);
+ s.syncAsSint16LE(_mapOffset.x);
+ s.syncAsSint16LE(_mapOffset.y);
+ s.syncAsSint16LE(_unused);
}
-void UnkObject1200::sub51AE9(int arg1) {
- warning("STUB: UnkObject1200::sub51AE9()");
-}
+void MazeUI::load(int resNum) {
+ clear();
+ _resNum = resNum;
-int UnkObject1200::sub51AF8(Common::Point pt) {
- if (!_rect1.contains(pt))
- return -1;
+ const byte *header = g_resourceManager->getResource(RT17, resNum, 0);
- int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A;
- int tmp2 = (pt.y - _rect1.top + _field30) / _field2C;
+ _cellsResNum = resNum + 1000;
+ _mapCells.x = READ_LE_UINT16(header + 2);
+ _mapCells.y = READ_LE_UINT16(header + 4);
+ _frameCount = 10;
+ _resCount = _frameCount << 3;
- if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2))
- return _field16[(((_field26 * tmp2) + tmp1)* 2)];
+ Visage visage;
+ visage.setVisage(_cellsResNum, 1);
- return -1;
+ GfxSurface frame = visage.getFrame(2);
+ _cellSize.x = frame.getBounds().width();
+ _cellSize.y = frame.getBounds().height();
+
+ _mapData = g_resourceManager->getResource(RT17, resNum, 1);
+
+ _mapOffset.y = _mapOffset.x = 0;
+ _cellsVisible.x = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x;
+ _cellsVisible.y = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y;
+
+ _mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x;
+ _mapImage.create(_mapImagePitch, _cellSize.y);
+
+ _mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y);
+}
+
+void MazeUI::clear() {
+ if (!_resNum)
+ _resNum = 1;
+
+ if (_mapData)
+ DEALLOCATE(_mapData);
+ _mapData = NULL;
+
+ _mapImage.clear();
}
-bool UnkObject1200::sub51AFD(Common::Point pt) {
- int retval = false;
+bool MazeUI::setMazePosition(const Common::Point &pt) {
+ bool retval = false;
- _field2E = pt.x;
- _field30 = pt.y;
+ _mapOffset = pt;
- if (_field2E < _rect2.top) {
- _field2E = _rect2.top;
+ if (_mapOffset.x < _mapBounds.top) {
+ _mapOffset.x = _mapBounds.top;
retval = true;
}
- if (_field30 < _rect2.left) {
- _field30 = _rect2.left;
+ if (_mapOffset.y < _mapBounds.left) {
+ _mapOffset.y = _mapBounds.left;
retval = true;
}
- if (_field2E + _rect1.width() > _rect2.right) {
- _field2E = _rect2.right - _rect1.width();
+ if (_mapOffset.x + _displayBounds.width() > _mapBounds.right) {
+ _mapOffset.x = _mapBounds.right - _displayBounds.width();
retval = true;
}
- if (_field30 + _rect1.height() > _rect2.bottom) {
- _field30 = _rect2.bottom - _rect1.height();
+ if (_mapOffset.y + _displayBounds.height() > _mapBounds.bottom) {
+ _mapOffset.y = _mapBounds.bottom - _displayBounds.height();
retval = true;
}
return retval;
}
-void UnkObject1200::sub51B02() {
- warning("STUB: UnkObject1200::sub51B02()");
-}
+void MazeUI::draw() {
+ int yPos = 0;
+ int ySize;
+ Visage visage;
-void UnkObject1200::sub9EDE8(Rect rect) {
- _rect1 = rect;
- warning("FIXME: UnkObject1200::sub9EDE8()");
-// _rect1.clip(g_globals->gfxManager()._bounds);
-}
+ _cellsVisible.y = ((_mapOffset.y % _cellSize.y) + _displayBounds.height() +
+ (_cellSize.y - 1)) / _cellSize.y;
-int UnkObject1200::sub9EE22(int &arg1, int &arg2) {
- arg1 /= _field2A;
- arg2 /= _field2C;
+ // Loop to handle the cell rows of the visible display area one at a time
+ for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) {
+ int cellY = _mapOffset.y / _cellSize.y + yCtr;
+
+ // Loop to iterate through the horizontal visible cells to build up
+ // an entire cell high horizontal slice of the map
+ for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) {
+ int cellX = _mapOffset.x / _cellSize.x + xCtr;
- if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) {
- return _field16[(((_field26 * arg2) + arg1) * 2)];
- }
+ // Get the type of content to display in the cell
+ int cell = getCellFromCellXY(Common::Point(cellX, cellY)) - 1;
+ if (cell >= 0) {
+ int frameNum = (cell % _frameCount) + 1;
+ int rlbNum = (cell % _resCount) / _frameCount + 1;
+ int resNum = _cellsResNum + (cell / _resCount);
- return -1;
-}
+ visage.setVisage(resNum, rlbNum);
+ GfxSurface frame = visage.getFrame(frameNum);
-void Scene1200::sub9DAD6(int indx) {
- _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+ _mapImage.copyFrom(frame, xCtr * _cellSize.x, 0);
+ } else {
+ GfxSurface emptyRect;
+ emptyRect.create(_cellSize.x, _cellSize.y);
- switch (indx) {
- case 0:
- if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1200;
- setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 15;
- else
- _sceneMode = 10;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 76;
- else
- _sceneMode = 75;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 101;
- else
- _sceneMode = 100;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 111;
- else
- _sceneMode = 110;
- break;
- default:
- break;
+ _mapImage.copyFrom(emptyRect, xCtr * _cellSize.x, 0);
}
- R2_GLOBALS._player.disableControl();
- _field412 = 1;
- signal();
}
- break;
- case 1:
- if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
- || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1201;
- setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 56;
- else
- _sceneMode = 55;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 25;
- else
- _sceneMode = 20;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 91;
- else
- _sceneMode = 90;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 121;
- else
- _sceneMode = 120;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _field412 = 2;
- signal();
- }
- break;
- case 2:
- if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3))
- || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1203;
- setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 51;
- else
- _sceneMode = 50;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 81;
- else
- _sceneMode = 80;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 35;
- else
- _sceneMode = 30;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 116;
- else
- _sceneMode = 115;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _field412 = 3;
- signal();
- }
- break;
- case 3:
- if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36))
- && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3))
- || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1202;
- setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) {
- switch (_field412 - 1) {
- case 0:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 61;
- else
- _sceneMode = 60;
- break;
- case 1:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 71;
- else
- _sceneMode = 70;
- break;
- case 2:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 96;
- else
- _sceneMode = 95;
- break;
- case 3:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 45;
- else
- _sceneMode = 40;
- break;
- default:
- _sceneMode = 1;
- R2_GLOBALS._player.setup(3156, 4, 6);
- break;
+
+ if (yPos == 0) {
+ // First line of the map to be displayed - only the bottom portion of that
+ // first cell row may be visible
+ yPos = _displayBounds.top;
+ ySize = _cellSize.y - (_mapOffset.y % _cellSize.y);
+
+ Rect srcBounds(_mapOffset.x % _cellSize.x, _mapOffset.y % _cellSize.y,
+ (_mapOffset.x % _cellSize.x) + _displayBounds.width(), _cellSize.y);
+ Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize);
+
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
+ } else {
+ if ((yPos + _cellSize.y) < _displayBounds.bottom) {
+ ySize = _cellSize.y;
+ } else {
+ ySize = _displayBounds.bottom - yPos;
}
- R2_GLOBALS._player.disableControl();
- _field412 = 4;
- signal();
+
+ Rect srcBounds(_mapOffset.x % _cellSize.x, 0,
+ (_mapOffset.x % _cellSize.x) + _displayBounds.width(), ySize);
+ Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize);
+
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
}
- break;
- default:
- break;
}
}
+int MazeUI::getCellFromPixelXY(const Common::Point &pt) {
+ if (!_displayBounds.contains(pt))
+ return -1;
+
+ int cellX = (pt.x - _displayBounds.left + _mapOffset.x) / _cellSize.x;
+ int cellY = (pt.y - _displayBounds.top + _mapOffset.y) / _cellSize.y;
+
+ if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y))
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
+
+ return -1;
+}
+
+int MazeUI::getCellFromCellXY(const Common::Point &p) {
+ if (p.x < 0 || p.y < 0 || p.x >= _mapCells.x || p.y >= _mapCells.y) {
+ return -1;
+ } else {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * p.y + p.x) * 2);
+ }
+}
+
+int MazeUI::pixelToCellXY(Common::Point &pt) {
+ pt.x /= _cellSize.x;
+ pt.y /= _cellSize.y;
+
+ if ((pt.x >= 0) && (pt.y >= 0) && (pt.x < _mapCells.x) && (pt.y < _mapCells.y)) {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * pt.y + pt.x) * 2);
+ }
+
+ return -1;
+}
+
+void MazeUI::setDisplayBounds(const Rect &r) {
+ _displayBounds = r;
+ _displayBounds.clip(g_globals->gfxManager()._bounds);
+}
+
/*--------------------------------------------------------------------------*/
void AnimationSlice::load(Common::File &f) {
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 0b573bf7f0..5a0eecc56c 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -276,6 +276,49 @@ public:
}
};
+enum MazeDirection { MAZEDIR_NONE = 0, MAZEDIR_NORTH = 1, MAZEDIR_NORTHEAST = 2, MAZEDIR_EAST = 3,
+ MAZEDIR_SOUTHEAST = 4, MAZEDIR_SOUTH = 5, MAZEDIR_SOUTHWEST = 6, MAZEDIR_WEST = 7,
+ MAZEDIR_NORTHWEST = 8 };
+
+class MazeUI: public SavedObject {
+private:
+ void clear();
+public:
+ // Position on screen to show map
+ Rect _displayBounds;
+ // The dimensions (in cells) of the entire maze map
+ Rect _mapBounds;
+
+ // Encoded cell map specifying the features of the maze
+ byte *_mapData;
+ // Image surface used to store a line of the map for rendering
+ GfxSurface _mapImage;
+
+ Common::Point _cellsVisible;
+ Common::Point _mapCells;
+ Common::Point _cellSize;
+ Common::Point _mapOffset;
+ int _resNum;
+ int _cellsResNum;
+ int _frameCount;
+ int _resCount;
+ int _mapImagePitch;
+ int _unused;
+public:
+ MazeUI();
+ virtual ~MazeUI();
+ void setDisplayBounds(const Rect &r);
+ bool setMazePosition(const Common::Point &pt);
+ void load(int resNum);
+ void draw();
+ int getCellFromPixelXY(const Common::Point &pt);
+ int getCellFromCellXY(const Common::Point &p);
+ int pixelToCellXY(Common::Point &pt);
+
+ virtual Common::String getClassName() { return "MazeUI"; }
+ void synchronize(Serializer &s);
+};
+
class SceneAreaObject: public SceneArea {
class Object1: public SceneActor {
public:
@@ -290,41 +333,6 @@ public:
void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
-class UnkObject1200 : public SavedObject {
-public:
- Rect _rect1;
- Rect _rect2;
-
- int *_field16;
- int *_field3A;
-
- int _field12;
- int _field14;
- int _field26;
- int _field28;
- int _field2A;
- int _field2C;
- int _field2E;
- int _field30;
- int _field32;
- int _field34;
- int _field36;
- int _field38;
- int _field3E;
- int _field40;
-
- UnkObject1200();
- void synchronize(Serializer &s);
-
- void sub51AE9(int arg1);
- int sub51AF8(Common::Point pt);
- bool sub51AFD(Common::Point pt);
- void sub51B02();
- void sub9EDE8(Rect rect);
- int sub9EE22(int &arg1, int &arg2);
- virtual Common::String getClassName() { return "UnkObject1200"; }
-};
-
/*--------------------------------------------------------------------------*/
class AnimationSlice {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index af62ab6916..7cd1e92b8b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -858,9 +858,10 @@ void Scene1100::saveCharacter(int characterIndex) {
}
/*--------------------------------------------------------------------------
- * Scene 1200 -
+ * Scene 1200 - Air Ducts Maze
*
*--------------------------------------------------------------------------*/
+
Scene1200::Scene1200() {
_field412 = 0;
_field414 = 0;
@@ -881,17 +882,17 @@ void Scene1200::synchronize(Serializer &s) {
s.syncAsSint16LE(_field41C);
}
-Scene1200::Area1::Area1() {
+Scene1200::LaserPanel::LaserPanel() {
_field20 = 0;
}
-void Scene1200::Area1::synchronize(Serializer &s) {
+void Scene1200::LaserPanel::synchronize(Serializer &s) {
SceneArea::synchronize(s);
s.syncAsByte(_field20);
}
-void Scene1200::Area1::Actor3::init(int state) {
+void Scene1200::LaserPanel::Jumper::init(int state) {
_state = state;
SceneActor::postInit();
@@ -912,6 +913,7 @@ void Scene1200::Area1::Actor3::init(int state) {
default:
break;
}
+ break;
case 2:
switch (R2_GLOBALS._v56AA7) {
case 1:
@@ -929,6 +931,7 @@ void Scene1200::Area1::Actor3::init(int state) {
default:
break;
}
+ break;
case 3:
switch (R2_GLOBALS._v56AA8) {
case 1:
@@ -942,6 +945,7 @@ void Scene1200::Area1::Actor3::init(int state) {
default:
break;
}
+ break;
default:
break;
}
@@ -949,7 +953,7 @@ void Scene1200::Area1::Actor3::init(int state) {
setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL);
}
-bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) {
+bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
@@ -1018,7 +1022,7 @@ bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) {
return true;
}
-void Scene1200::Area1::postInit(SceneObjectList *OwnerList) {
+void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field41A = 1;
@@ -1026,24 +1030,24 @@ void Scene1200::Area1::postInit(SceneObjectList *OwnerList) {
proc12(1003, 1, 1, 100, 40);
proc13(1200, 11, -1, -1);
R2_GLOBALS._sound2.play(259);
- _actor3.init(1);
- _actor4.init(2);
- _actor5.init(3);
+ _jumper1.init(1);
+ _jumper2.init(2);
+ _jumper3.init(3);
R2_GLOBALS._player._canWalk = false;
}
-void Scene1200::Area1::remove() {
+void Scene1200::LaserPanel::remove() {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field41A = 0;
warning("Unexpected _sceneAreas.remove() call");
-// scene->_sceneAreas.remove(&_actor3);
-// scene->_sceneAreas.remove(&_actor4);
-// scene->_sceneAreas.remove(&_actor5);
- _actor3.remove();
- _actor4.remove();
- _actor5.remove();
+// scene->_sceneAreas.remove(&_jumper1);
+// scene->_sceneAreas.remove(&_jumper2);
+// scene->_sceneAreas.remove(&_jumper3);
+ _jumper1.remove();
+ _jumper2.remove();
+ _jumper3.remove();
// sub201EA
R2_GLOBALS._sceneItems.remove((SceneItem *)this);
@@ -1055,7 +1059,7 @@ void Scene1200::Area1::remove() {
R2_GLOBALS._player._canWalk = true;
}
-void Scene1200::Area1::process(Event &event) {
+void Scene1200::LaserPanel::process(Event &event) {
if (_field20 != R2_GLOBALS._insetUp)
return;
@@ -1081,7 +1085,7 @@ void Scene1200::Area1::process(Event &event) {
}
}
-void Scene1200::Area1::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+void Scene1200::LaserPanel::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
_actor2.postInit();
@@ -1094,13 +1098,11 @@ void Scene1200::Area1::proc12(int visage, int stripFrameNum, int frameNum, int p
_field20 = R2_GLOBALS._insetUp;
}
-void Scene1200::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
+void Scene1200::LaserPanel::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
_actor2.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
void Scene1200::postInit(SceneObjectList *OwnerList) {
- Rect tmpRect;
-
loadScene(1200);
SceneExt::postInit();
@@ -1133,13 +1135,12 @@ void Scene1200::postInit(SceneObjectList *OwnerList) {
_actor1.postInit();
_actor1.hide();
- tmpRect.set(110, 20, 210, 120);
- _object1.sub9EDE8(tmpRect);
+ _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120));
- _object1.sub51AE9(1);
- _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
+ _mazeUI.load(1);
+ _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
warning("int unk = set_pane_p(_paneNumber);");
- _object1.sub51B02();
+ _mazeUI.draw();
warning("set_pane_p(unk);");
R2_GLOBALS._player.enableControl();
@@ -1396,50 +1397,52 @@ void Scene1200::process(Event &event) {
return;
if (event.eventType == EVENT_BUTTON_DOWN) {
- _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
- int unk = _object1.sub51AF8(event.mousePos);
+ Common::Point cellPos(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+ _mazeUI.pixelToCellXY(cellPos);
+
+ int cellId = _mazeUI.getCellFromPixelXY(event.mousePos);
switch (R2_GLOBALS._events.getCursor()) {
- case CURSOR_ARROW:
+ case CURSOR_WALK:
event.handled = true;
if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- sub9DAD6(1);
+ startCrawling(1);
if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- sub9DAD6(2);
+ startCrawling(2);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120))
- sub9DAD6(3);
+ startCrawling(3);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50))
- sub9DAD6(4);
+ startCrawling(4);
break;
case CURSOR_USE:
- if (unk > 36) {
- if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33))
- || ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41))
- || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5))
- || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9))
- || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17))
- || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17))
- || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17))
- || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) {
- _area1.postInit();
+ if (cellId > 36) {
+ if ( ((cellPos.x == 3) && (cellPos.y == 33))
+ || ((cellPos.x == 7) && (cellPos.y == 33))
+ || ((cellPos.x == 33) && (cellPos.y == 41))
+ || ((cellPos.x == 5) && (cellPos.y == 5))
+ || ((cellPos.x == 13) && (cellPos.y == 21))
+ || ((cellPos.x == 17) && (cellPos.y == 21))
+ || ((cellPos.x == 17) && (cellPos.y == 5))
+ || ((cellPos.x == 17) && (cellPos.y == 9))
+ || ((cellPos.x == 29) && (cellPos.y == 17))
+ || ((cellPos.x == 33) && (cellPos.y == 17))
+ || ((cellPos.x == 35) && (cellPos.y == 17))
+ || ((cellPos.x == 41) && (cellPos.y == 21)) ) {
+ _laserPanel.postInit();
event.handled = true;
}
}
- if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) {
- if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 9))
- || ((R2_GLOBALS._v56AA2 == 11) && (R2_GLOBALS._v56AA4 == 27))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 7))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 27))
- || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 33))
- || (R2_GLOBALS._v56AA2 == 33) ) {
- switch (R2_GLOBALS._v56AA2) {
+ if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
+ if ( ((cellPos.x == 3) && (cellPos.y == 9))
+ || ((cellPos.x == 11) && (cellPos.y == 27))
+ || ((cellPos.x == 17) && (cellPos.y == 7))
+ || ((cellPos.x == 17) && (cellPos.y == 27))
+ || ((cellPos.x == 17) && (cellPos.y == 33))
+ || (cellPos.x == 33) ) {
+ switch (cellPos.x) {
case 3:
R2_GLOBALS._sceneManager.changeScene(3150);
break;
@@ -1458,23 +1461,25 @@ void Scene1200::process(Event &event) {
}
break;
case CURSOR_LOOK:
- if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) {
+ if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
event.handled = true;
- switch (R2_GLOBALS._v56AA2) {
+ switch (cellPos.x) {
case 3:
+ // It was your cell.
SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
case 9:
R2_GLOBALS._sceneManager.changeScene(3240);
break;
case 11:
- if (R2_GLOBALS._v56AA4 == 27)
+ if (cellPos.y == 27)
R2_GLOBALS._sceneManager.changeScene(3210);
else
+ // A vent grill
SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
case 17:
- switch (R2_GLOBALS._v56AA4) {
+ switch (cellPos.y) {
case 5:
R2_GLOBALS._sceneManager.changeScene(3230);
break;
@@ -1485,6 +1490,7 @@ void Scene1200::process(Event &event) {
R2_GLOBALS._sceneManager.changeScene(3200);
break;
default:
+ // A vent grill
SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
break;
}
@@ -1496,7 +1502,8 @@ void Scene1200::process(Event &event) {
break;
}
}
- if (unk > 36) {
+ if (cellId > 36) {
+ // "An anti-pest laser"
event.handled = true;
SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
@@ -1516,19 +1523,19 @@ void Scene1200::process(Event &event) {
switch (event.kbd.keycode) {
case Common::KEYCODE_1:
warning("FIXME: keycode = 0x4800");
- sub9DAD6(4);
+ startCrawling(4);
break;
case Common::KEYCODE_2:
warning("FIXME: keycode = 0x4B00");
- sub9DAD6(2);
+ startCrawling(2);
break;
case Common::KEYCODE_3:
warning("FIXME: keycode = 0x4D00");
- sub9DAD6(1);
+ startCrawling(1);
break;
case Common::KEYCODE_4:
warning("FIXME: keycode = 0x5000");
- sub9DAD6(3);
+ startCrawling(3);
break;
default:
event.handled = false;
@@ -1544,13 +1551,14 @@ void Scene1200::dispatch() {
Rect tmpRect;
Scene::dispatch();
if (_field41C != 0) {
- _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
- warning("int unk = set_pane_p(_paneNumber);");
- _object1.sub51B02();
+ _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
+ _mazeUI.draw();
+
warning("_gfxManager.sub294AC(unk);");
warning("tmpRect.sub14DF3();");
_field41C = 0;
}
+ _mazeUI.draw(); //**DEBUG**
if (_field414 != 0) {
tmpRect.set(110, 20, 210, 120);
@@ -1571,9 +1579,9 @@ void Scene1200::dispatch() {
default:
break;
}
- _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
+ _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
warning("int unk = set_pane_p(_paneNumber);");
- _object1.sub51B02();
+ _mazeUI.draw();
warning("_gfxManager.sub294AC(unk);");
warning("tmpRect.sub14DF3();");
@@ -1608,6 +1616,190 @@ void Scene1200::saveCharacter(int characterIndex) {
SceneExt::saveCharacter(characterIndex);
}
+void Scene1200::startCrawling(int indx) {
+ Common::Point cellPos = Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+ _mazeUI.pixelToCellXY(cellPos);
+
+ switch (indx) {
+ case 1:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36))
+ && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4))
+ || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2))
+ || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1))
+ || ((cellPos.x == 33) && (cellPos.y == 41)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1200;
+ setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 15;
+ else
+ _sceneMode = 10;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 76;
+ else
+ _sceneMode = 75;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 101;
+ else
+ _sceneMode = 100;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 111;
+ else
+ _sceneMode = 110;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 1;
+ signal();
+ }
+ break;
+ case 2:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36))
+ && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4))
+ || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2))
+ || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1))
+ || ((cellPos.x == 5) && (cellPos.y == 5)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1201;
+ setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 56;
+ else
+ _sceneMode = 55;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 25;
+ else
+ _sceneMode = 20;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 91;
+ else
+ _sceneMode = 90;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 121;
+ else
+ _sceneMode = 120;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 2;
+ signal();
+ }
+ break;
+ case 3:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36))
+ && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3))
+ || ((cellPos.x == 41) && (cellPos.y == 21)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1203;
+ setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 51;
+ else
+ _sceneMode = 50;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 81;
+ else
+ _sceneMode = 80;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 35;
+ else
+ _sceneMode = 30;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 116;
+ else
+ _sceneMode = 115;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 3;
+ signal();
+ }
+ break;
+ case 4:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36))
+ && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3))
+ || ((cellPos.x == 35) && (cellPos.y == 17)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1202;
+ setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 61;
+ else
+ _sceneMode = 60;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 71;
+ else
+ _sceneMode = 70;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 96;
+ else
+ _sceneMode = 95;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 45;
+ else
+ _sceneMode = 40;
+ break;
+ default:
+ _sceneMode = 1;
+ R2_GLOBALS._player.setup(3156, 4, 6);
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 4;
+ signal();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
/*--------------------------------------------------------------------------
* Scene 1337 - Card game
*
@@ -6924,7 +7116,7 @@ void Scene1550::UnkArea1550::remove() {
}
void Scene1550::UnkArea1550::process(Event &event) {
-// This is a copy of Scene1200::Area1::process
+// This is a copy of Scene1200::LaserPanel::process
if (_field20 != R2_GLOBALS._insetUp)
return;
@@ -6988,7 +7180,7 @@ void Scene1550::UnkArea1550::proc12(int visage, int stripFrameNum, int frameNum,
}
void Scene1550::UnkArea1550::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- // Copy of Scene1200::Area1::proc13
+ // Copy of Scene1200::LaserPanel::proc13
_areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
@@ -12947,7 +13139,7 @@ void Scene1950::Area1::remove() {
}
void Scene1950::Area1::process(Event &event) {
-// This is a copy of Scene1200::Area1::process
+// This is a copy of Scene1200::LaserPanel::process
if (_field20 != R2_GLOBALS._insetUp)
return;
@@ -13000,7 +13192,7 @@ void Scene1950::Area1::proc12(int visage, int stripFrameNum, int frameNum, int p
}
void Scene1950::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- // Copy of Scene1200::Area1::proc13()
+ // Copy of Scene1200::LaserPanel::proc13()
_areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index f65a89972d..626e596f0b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -118,22 +118,22 @@ public:
};
class Scene1200 : public SceneExt {
- class Area1: public SceneArea {
+ class LaserPanel: public SceneArea {
public:
- class Actor3 : public SceneActorExt {
+ class Jumper : public SceneActorExt {
public:
void init(int state);
virtual bool startAction(CursorType action, Event &event);
};
SceneActor _actor2;
- Actor3 _actor3;
- Actor3 _actor4;
- Actor3 _actor5;
+ Jumper _jumper1;
+ Jumper _jumper2;
+ Jumper _jumper3;
byte _field20;
- Area1();
+ LaserPanel();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -146,8 +146,8 @@ class Scene1200 : public SceneExt {
public:
NamedHotspot _item1;
SceneActor _actor1;
- Area1 _area1;
- UnkObject1200 _object1;
+ LaserPanel _laserPanel;
+ MazeUI _mazeUI;
SequenceManager _sequenceManager;
int _field412;
@@ -160,7 +160,7 @@ public:
Scene1200();
void synchronize(Serializer &s);
- void sub9DAD6(int indx);
+ void startCrawling(int indx);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 6a030e5b44..02a0c05c0c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -630,6 +630,7 @@ void Scene2000::Exit3::changeScene() {
break;
}
}
+
void Scene2000::Exit4::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
@@ -756,19 +757,21 @@ void Scene2000::Exit5::changeScene() {
}
}
-void Scene2000::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
- loadScene(2000);
-
+Scene2000::Scene2000(): SceneExt() {
if (R2_GLOBALS._sceneManager._previousScene != -1) {
R2_GLOBALS._v56605[1] = 21;
R2_GLOBALS._v56605[2] = 21;
}
- if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) {
+ if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]
+ != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex])
+ && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 0;
}
+
_exitingFlag = false;
+}
+void Scene2000::postInit(SceneObjectList *OwnerList) {
_exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
_exit1.setDest(Common::Point(14, 129));
_exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
@@ -917,6 +920,8 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
initPlayer();
_item1.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL);
+
+ SceneExt::postInit();
}
void Scene2000::remove() {
@@ -998,6 +1003,8 @@ void Scene2000::signal() {
g_globals->_sceneManager.changeScene(2350);
break;
default:
+ R2_GLOBALS._v56AAB = 0;
+ R2_GLOBALS._player.enableControl();
break;
}
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 281d1da366..feceaa1537 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -80,6 +80,7 @@ public:
Action1 _action1, _action2, _action3, _action4, _action5;
SequenceManager _sequenceManager;
+ Scene2000();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 61711d0a4f..d5e7b1b9c1 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -2885,9 +2885,10 @@ void Scene3400::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 3500 -
+ * Scene 3500 - Cavern Maze
*
*--------------------------------------------------------------------------*/
+
Scene3500::Action1::Action1() {
_field1E = 0;
_field20 = 0;
@@ -2919,9 +2920,10 @@ void Scene3500::Action1::sub108670(int arg1) {
else
scene->_actor5.show();
- if (scene->_actor1._frame % 2 == 0)
- scene->_actor1._frameChange = _field1E;
- scene->_actor1.setFrame(scene->_actor1.changeFrame());
+ if (scene->_actor1._frame % 2 == 0) {
+ scene->_actor1._frameChange = _field1E;
+ scene->_actor1.setFrame(scene->_actor1.changeFrame());
+ }
setActionIndex(0);
}
@@ -2977,219 +2979,6 @@ void Scene3500::Action1::sub108732(int arg1) {
}
}
-Scene3500::Action2::Action2() {
- _field1E = 0;
-}
-
-void Scene3500::Action2::synchronize(Serializer &s) {
- Action::synchronize(s);
-
- s.syncAsSint16LE(_field1E);
-}
-
-Scene3500::Item4::Item4() {
- _field34 = 0;
-}
-
-void Scene3500::Item4::synchronize(Serializer &s) {
- NamedHotspot::synchronize(s);
-
- s.syncAsSint16LE(_field34);
-}
-
-Scene3500::Actor7::Actor7() {
- _fieldA4 = 0;
- _fieldA6 = 0;
- _fieldA8 = 0;
- _fieldAA = 0;
- _fieldAC = 0;
- _fieldAE = 0;
-}
-
-void Scene3500::Actor7::synchronize(Serializer &s) {
- SceneActor::synchronize(s);
-
- s.syncAsSint16LE(_fieldA4);
- s.syncAsSint16LE(_fieldA6);
- s.syncAsSint16LE(_fieldA8);
- s.syncAsSint16LE(_fieldAA);
- s.syncAsSint16LE(_fieldAC);
- s.syncAsSint16LE(_fieldAE);
-}
-
-void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) {
- _fieldAE = 0;
- _fieldA4 = arg1;
- _fieldA6 = arg2;
- _fieldA8 = arg3;
- _fieldAA = arg4;
- _fieldAC = _fieldAA / _fieldA8;
-
- postInit();
- setup(10501, 3, 1);
- fixPriority(255);
- sub109663(arg5);
-}
-
-void Scene3500::Actor7::sub1094ED() {
- Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
-
- scene->_field1270 = _position.x - _fieldA4;
-}
-
-void Scene3500::Actor7::sub109663(int arg1){
- sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1)));
-}
-
-void Scene3500::Actor7::sub109693(Common::Point Pt) {
- setPosition(Pt);
-}
-
-int Scene3500::UnkObject3500::sub1097C9(int arg1) {
- return (_field2A / 2) + arg1 - (arg1 % _field2A);
-}
-
-int Scene3500::UnkObject3500::sub1097EF(int arg1) {
- return (_field2C / 2) + arg1 - (arg1 % _field2C);
-}
-
-int Scene3500::UnkObject3500::sub109C09(Common::Point pt) {
- int vx = pt.x / _field2A;
- int vy = pt.y / _field2C;
-
- if ((vx >= 0) && (_field26 > vx) && (_field28 > vy)) {
- return _field16[((_field26 * vy) + vx) * 2];
- } else
- return -1;
-}
-
-int Scene3500::UnkObject3500::sub109C5E(int &x, int &y) {
- int retVal = sub51AFD(Common::Point(x, y));
- x = _field2E;
- y = _field30;
-
- return retVal;
-}
-
-Scene3500::Scene3500() {
- _fieldAF8 = 0;
- _fieldB9E = 0;
- _rotation = NULL;
- _field126E = 0;
- _field1270 = 0;
- _field1272 = 0;
- _field1274 = 0;
- _field1276 = 0;
- _field1278 = 0;
- _field127A = 0;
- _field127C = 0;
- _field127E = 0;
- _field1280 = 0;
- _field1282 = 0;
- _field1284 = 0;
- _field1286 = 0;
-}
-
-void Scene3500::synchronize(Serializer &s) {
- SceneExt::synchronize(s);
- SYNC_POINTER(_rotation);
-
- s.syncAsSint16LE(_fieldAF8);
- s.syncAsSint16LE(_fieldB9E);
- s.syncAsSint16LE(_field126E);
- s.syncAsSint16LE(_field1270);
- s.syncAsSint16LE(_field1272);
- s.syncAsSint16LE(_field1274);
- s.syncAsSint16LE(_field1276);
- s.syncAsSint16LE(_field1278);
- s.syncAsSint16LE(_field127A);
- s.syncAsSint16LE(_field127C);
- s.syncAsSint16LE(_field127E);
- s.syncAsSint16LE(_field1280);
- s.syncAsSint16LE(_field1282);
- s.syncAsSint16LE(_field1284);
- s.syncAsSint16LE(_field1286);
-}
-
-void Scene3500::sub107F71(int arg1) {
- switch (arg1) {
- case -1:
- _actor7.sub1094ED();
- if (_field1270 != 0) {
- _field1270--;
- _actor7.sub109663(_field1270);
- }
- if (_action1._field24 != 0)
- _field1270 = 0;
- break;
- case 1:
- _actor7.sub1094ED();
- if (_field1270 < 16) {
- ++_field1270;
- _actor7.sub109663(_field1270);
- }
- if (_action1._field24 != 0)
- _field1270 = 0;
- break;
- case 88:
- if ((_action == 0) || (_action1._field24 == 0)) {
- // The original makes a second useless check on action, skipped
- _action2.sub10831F(2);
- if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) {
- _action2.signal();
- } else {
- _actor9.setAction(&_action2, &_actor9, NULL);
- }
- }
- break;
- case 96:
- if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) {
- _field1278 = 0;
- _action1.sub108732(0);
- } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
- _field1278 = arg1;
- } else if ((_action) && (_action1._field24 == 0)) {
- _action1.sub108670(1);
- _action1.signal();
- } else if (_action == 0) {
- _action1.sub108670(1);
- setAction(&_action1, &_actor1, NULL);
- }
- break;
- case 104:
- if ((_action == 0) || (_action1._field24 == 0)) {
- _action2.sub10831F(-1);
- if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) {
- _action2.signal();
- } else {
- _actor9.setAction(&_action2, &_actor9, NULL);
- }
- }
- break;
- case 112:
- if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) {
- _field1278 = 0;
- _action1.sub108732(0);
- } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
- _field1278 = arg1;
- } else if ((_action) && (_action1._field24 == 0)) {
- _action1.sub108670(-1);
- _action1.signal();
- } else if (_action == 0) {
- _action1.sub108670(-1);
- setAction(&_action1, &_actor1, NULL);
- }
- break;
- default:
- _field1270 = arg1;
- _actor7.sub109663(arg1);
- if (_action1._field24 != 0) {
- _field1270 = 0;
- }
- break;
- }
-}
-
void Scene3500::Action1::signal() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
@@ -3199,13 +2988,13 @@ void Scene3500::Action1::signal() {
scene->_field1286 = 0;
if (scene->_field1270 != 0) {
scene->_field1270 = 0;
- scene->_field126E = 0;
+ scene->_mazeChangeAmount = 0;
scene->_field1272 = 0;
scene->_rotation->_idxChange = 0;
}
break;
case 1:
- if ((scene->_actor1._frame % 2) == 0) {
+ if ((scene->_actor1._frame % 2) == 1) {
setDelay(1);
return;
}
@@ -3216,25 +3005,28 @@ void Scene3500::Action1::signal() {
setDelay(1);
break;
case 4: {
- int si = scene->_unkObj1.sub109C09(Common::Point(scene->_field127A + 70, scene->_field127C + 46));
- int var2 = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
- int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
- int di = abs(var2 - scene->_field127A);
- int var6 = abs(var4 - scene->_field127C);
+ int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_mazePosition.x + 70, scene->_mazePosition.y + 46));
+ int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70;
+ int var4 = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46;
+ int di = abs(var2 - scene->_mazePosition.x);
+ int var6 = abs(var4 - scene->_mazePosition.y);
if ((scene->_actor1._frame % 2) != 0) {
scene->_actor1._frameChange = _field1E;
scene->_actor1.setFrame(scene->_actor1.changeFrame());
}
- int var8 = (scene->_action1._field1E * 2 + scene->_field1276);
- if (var8 > 7)
- var8 = 1;
- else if (var8 < 1)
- var8 = 7;
+ // Get the new direction starting on
+ int var8 = (scene->_action1._field1E * 2 + scene->_mazeDirection);
+ if (var8 > MAZEDIR_NORTHWEST)
+ var8 = MAZEDIR_NORTH;
+ else if (var8 < MAZEDIR_NORTH)
+ var8 = MAZEDIR_WEST;
+ // Check whether movement is allowed in that direction. If so, then
+ // movement is started again
switch (var8) {
- case 0:
+ case MAZEDIR_NORTH:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11))
|| (var6 != 0)) {
if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15))
@@ -3246,7 +3038,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 2:
+ case MAZEDIR_EAST:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31))
|| (di != 0)) {
if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4))
@@ -3258,7 +3050,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 4:
+ case MAZEDIR_SOUTH:
if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31))
|| (var6 != 0)) {
if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15))
@@ -3270,7 +3062,7 @@ void Scene3500::Action1::signal() {
} else
_field20 = 1;
break;
- case 6:
+ case MAZEDIR_WEST:
if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31))
|| (var6 != 0)) {
if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4))
@@ -3288,14 +3080,14 @@ void Scene3500::Action1::signal() {
// No break on purpose
case 2: {
scene->_actor8.setPosition(Common::Point(160, 73));
- scene->_actor8._moveDiff.x = 160 - scene->_field126E;
+ scene->_actor8._moveDiff.x = 160 - scene->_mazeChangeAmount;
scene->_fieldAF8 = 160 - ((_field1E * 2) * 160);
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));
- scene->_actor9._moveDiff.x = 160 - scene->_field126E;
+ scene->_actor9._moveDiff.x = 160 - scene->_mazeChangeAmount;
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3304,8 +3096,8 @@ void Scene3500::Action1::signal() {
break;
case 5:
scene->_actor1._frameChange = _field1E;
- scene->_field1276 = scene->_actor1.changeFrame();
- scene->_actor1.setFrame(scene->_field1276);
+ scene->_mazeDirection = scene->_actor1.changeFrame();
+ scene->_actor1.setFrame(scene->_mazeDirection);
setDelay(1);
break;
case 6:
@@ -3325,8 +3117,8 @@ void Scene3500::Action1::signal() {
case 7:
if ((scene->_actor1._frame % 2) == 0) {
scene->_actor1._frameChange = _field1E;
- scene->_field1276 = scene->_actor1.changeFrame();
- scene->_actor1.setFrame(scene->_field1276);
+ scene->_mazeDirection = scene->_actor1.changeFrame();
+ scene->_actor1.setFrame(scene->_mazeDirection);
}
setDelay(1);
break;
@@ -3342,7 +3134,7 @@ void Scene3500::Action1::signal() {
// but it's clearly a cut and paste error from case 4.
// The following code allows the switch to work properly.
warning("Checkme: fix for dead code");
- int var_8 = (_field1E * 2 + scene->_field1276);
+ int var_8 = (_field1E * 2 + scene->_mazeDirection);
if (var_8 > 7)
var_8 = 1;
else if (var_8 < 1)
@@ -3353,12 +3145,12 @@ void Scene3500::Action1::signal() {
case 0:
// No break on purpose
case 4:
- scene->_field127A = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
+ scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70;
break;
case 2:
// No break on purpose
case 6:
- scene->_field127C = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
+ scene->_mazePosition.y = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46;
break;
default:
break;
@@ -3368,7 +3160,7 @@ void Scene3500::Action1::signal() {
_field24 = 0;
if (_field20 == 0) {
scene->_actor7.sub1094ED();
- if (scene->_field126E == scene->_field1270)
+ if (scene->_mazeChangeAmount == scene->_field1270)
scene->_aSound1.play(276);
}
break;
@@ -3416,12 +3208,232 @@ void Scene3500::Action1::dispatch() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
Action::dispatch();
- if ((_actionIndex == 1) && (scene->_field126E <= 4)) {
+ if ((_actionIndex == 1) && (scene->_mazeChangeAmount <= 4)) {
scene->_rotation->_idxChange = 0;
signal();
}
}
+/*--------------------------------------------------------------------------*/
+
+Scene3500::Action2::Action2() {
+ _field1E = 0;
+}
+
+void Scene3500::Action2::synchronize(Serializer &s) {
+ Action::synchronize(s);
+
+ s.syncAsSint16LE(_field1E);
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene3500::Item4::Item4() {
+ _field34 = 0;
+}
+
+void Scene3500::Item4::synchronize(Serializer &s) {
+ NamedHotspot::synchronize(s);
+
+ s.syncAsSint16LE(_field34);
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene3500::Actor7::Actor7() {
+ _fieldA4 = 0;
+ _fieldA6 = 0;
+ _fieldA8 = 0;
+ _fieldAA = 0;
+ _fieldAC = 0;
+ _fieldAE = 0;
+}
+
+void Scene3500::Actor7::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+
+ s.syncAsSint16LE(_fieldA4);
+ s.syncAsSint16LE(_fieldA6);
+ s.syncAsSint16LE(_fieldA8);
+ s.syncAsSint16LE(_fieldAA);
+ s.syncAsSint16LE(_fieldAC);
+ s.syncAsSint16LE(_fieldAE);
+}
+
+void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) {
+ _fieldAE = 0;
+ _fieldA4 = arg1;
+ _fieldA6 = arg2;
+ _fieldA8 = arg3;
+ _fieldAA = arg4;
+ _fieldAC = _fieldAA / _fieldA8;
+
+ postInit();
+ setup(1050, 3, 1);
+ fixPriority(255);
+ sub109663(arg5);
+}
+
+void Scene3500::Actor7::sub1094ED() {
+ Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_field1270 = _position.x - _fieldA4;
+}
+
+void Scene3500::Actor7::sub109663(int arg1){
+ sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1)));
+}
+
+void Scene3500::Actor7::sub109693(Common::Point Pt) {
+ setPosition(Pt);
+}
+
+/*--------------------------------------------------------------------------*/
+
+int Scene3500::MazeUI3500::cellFromX(int x) {
+ return (_cellSize.x / 2) + x - (x % _cellSize.x);
+}
+
+int Scene3500::MazeUI3500::cellFromY(int y) {
+ return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1;
+}
+
+int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) {
+ int cellX = pt.x / _cellSize.x;
+ int cellY = pt.y / _cellSize.y;
+
+ if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) {
+ return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
+ } else
+ return -1;
+}
+
+bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) {
+ bool retVal = setMazePosition(p);
+ p = _mapOffset;
+
+ return retVal;
+}
+
+Scene3500::Scene3500() {
+ _fieldAF8 = 0;
+ _fieldB9E = 0;
+ _rotation = NULL;
+ _mazeChangeAmount = 0;
+ _field1270 = 0;
+ _field1272 = 0;
+ _field1274 = 0;
+ _mazeDirection = MAZEDIR_NONE;
+ _field1278 = 0;
+ _mazePosition.x = 0;
+ _mazePosition.y = 0;
+ _field127E = 0;
+ _field1280 = 0;
+ _field1282 = 0;
+ _field1284 = 0;
+ _field1286 = 0;
+}
+
+void Scene3500::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ SYNC_POINTER(_rotation);
+
+ s.syncAsSint16LE(_fieldAF8);
+ s.syncAsSint16LE(_fieldB9E);
+ s.syncAsSint16LE(_mazeChangeAmount);
+ s.syncAsSint16LE(_field1270);
+ s.syncAsSint16LE(_field1272);
+ s.syncAsSint16LE(_field1274);
+ s.syncAsSint16LE(_mazeDirection);
+ s.syncAsSint16LE(_field1278);
+ s.syncAsSint16LE(_mazePosition.x);
+ s.syncAsSint16LE(_mazePosition.y);
+ s.syncAsSint16LE(_field127E);
+ s.syncAsSint16LE(_field1280);
+ s.syncAsSint16LE(_field1282);
+ s.syncAsSint16LE(_field1284);
+ s.syncAsSint16LE(_field1286);
+}
+
+void Scene3500::sub107F71(int arg1) {
+ switch (arg1) {
+ case -1:
+ _actor7.sub1094ED();
+ if (_field1270 != 0) {
+ _field1270--;
+ _actor7.sub109663(_field1270);
+ }
+ if (_action1._field24 != 0)
+ _field1270 = 0;
+ break;
+ case 1:
+ _actor7.sub1094ED();
+ if (_field1270 < 16) {
+ ++_field1270;
+ _actor7.sub109663(_field1270);
+ }
+ if (_action1._field24 != 0)
+ _field1270 = 0;
+ break;
+ case 88:
+ if ((_action == 0) || (_action1._field24 == 0)) {
+ // The original makes a second useless check on action, skipped
+ _action2.sub10831F(2);
+ if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) {
+ _action2.signal();
+ } else {
+ _actor9.setAction(&_action2, &_actor9, NULL);
+ }
+ }
+ break;
+ case 96:
+ if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) {
+ _field1278 = 0;
+ _action1.sub108732(0);
+ } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
+ _field1278 = arg1;
+ } else if ((_action) && (_action1._field24 == 0)) {
+ _action1.sub108670(1);
+ _action1.signal();
+ } else if (_action == 0) {
+ _action1.sub108670(1);
+ setAction(&_action1, &_actor1, NULL);
+ }
+ break;
+ case 104:
+ if ((_action == 0) || (_action1._field24 == 0)) {
+ _action2.sub10831F(-1);
+ if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) {
+ _action2.signal();
+ } else {
+ _actor9.setAction(&_action2, &_actor9, NULL);
+ }
+ }
+ break;
+ case 112:
+ if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) {
+ _field1278 = 0;
+ _action1.sub108732(0);
+ } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) {
+ _field1278 = arg1;
+ } else if ((_action) && (_action1._field24 == 0)) {
+ _action1.sub108670(-1);
+ _action1.signal();
+ } else if (_action == 0) {
+ _action1.sub108670(-1);
+ setAction(&_action1, &_actor1, NULL);
+ }
+ break;
+ default:
+ _field1270 = arg1;
+ _actor7.sub109663(arg1);
+ if (_action1._field24 != 0) {
+ _field1270 = 0;
+ }
+ break;
+ }
+}
+
void Scene3500::Action2::sub10831F(int arg1) {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
@@ -3452,17 +3464,17 @@ void Scene3500::Action2::signal() {
di = scene->_fieldB9E;
}
- scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt(si, 73 - (_field1E * 12));
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt2(di, 73 - (_field1E * 12));
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
- scene->_field126E = (scene->_field126E / 2) + (scene->_field126E % 2);
- setDelay(17 - scene->_field126E);
+ scene->_mazeChangeAmount = (scene->_mazeChangeAmount / 2) + (scene->_mazeChangeAmount % 2);
+ setDelay(17 - scene->_mazeChangeAmount);
}
break;
case 1: {
@@ -3477,12 +3489,12 @@ void Scene3500::Action2::signal() {
scene->_actor7.sub1094ED();
- scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt(si, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt2(di, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
@@ -3559,7 +3571,6 @@ bool Scene3500::Actor7::startAction(CursorType action, Event &event) {
void Scene3500::postInit(SceneObjectList *OwnerList) {
byte tmpPal[768];
- Rect tmpRect;
loadScene(1050);
R2_GLOBALS._uiElements._active = false;
@@ -3574,9 +3585,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_field1278 = 0;
_field1272 = 1;
_field1270 = 4;
- _field126E = 4;
- _field127A = 860;
- _field127C = 891;
+ _mazeChangeAmount = 4;
+ _mazePosition = Common::Point(860, 891);
_rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1);
_rotation->setDelay(0);
_rotation->_idxChange = 1;
@@ -3615,7 +3625,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_item7.setDetails(96, 3500, 12, 10, -1);
_actor8.postInit();
- _actor8.setup(10501, 1, 1);
+ _actor8.setup(1050, 1, 1);
_actor8.setPosition(Common::Point(160, 73));
_actor8.fixPriority(1);
@@ -3630,8 +3640,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL);
_actor1.postInit();
- _field1276 = 1;
- _actor1.setup(1004, 1, _field1276);
+ _mazeDirection = MAZEDIR_NORTH;
+ _actor1.setup(1004, 1, _mazeDirection);
_actor1.setPosition(Common::Point(230, 135));
_actor1.fixPriority(200);
_actor1._frameChange = 1;
@@ -3654,7 +3664,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_actor6.hide();
_actor2.postInit();
- _actor2.setup(1004, 4, _field126E + 1);
+ _actor2.setup(1004, 4, _mazeChangeAmount + 1);
_actor2.setPosition(Common::Point(126, 137));
_actor2.fixPriority(200);
@@ -3663,15 +3673,12 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_actor3.setPosition(Common::Point(126, 108));
_actor3.fixPriority(200);
- tmpRect.set(160, 89, 299, 182);
- _unkObj1.sub9EDE8(tmpRect);
- _unkObj1.sub51AE9(2);
- _unkObj1.sub51AFD(Common::Point(_field127A, _field127C));
+ _mazeUI.setDisplayBounds(Rect(160, 89, 299, 182));
+ _mazeUI.load(2);
+ _mazeUI.setMazePosition(_mazePosition);
_action1._field24 = 0;
- warning("gfx_set_pane_p()");
- _unkObj1.sub51B02();
- warning("gfx_set_pane_p()");
+ _mazeUI.draw();
_field1286 = 1;
R2_GLOBALS._player.postInit();
@@ -3682,7 +3689,6 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
}
void Scene3500::remove() {
- _rotation->remove();
R2_GLOBALS._sound2.fadeOut2(NULL);
SceneExt::remove();
}
@@ -3699,64 +3705,58 @@ void Scene3500::process(Event &event) {
if (event.eventType == EVENT_KEYPRESS) {
switch (event.kbd.keycode) {
- case Common::KEYCODE_1:
- warning("FIXME: keycode = 0x4700");
+ case Common::KEYCODE_KP7:
R2_GLOBALS._sound2.play(338);
sub107F71(16);
event.handled = true;
break;
- case Common::KEYCODE_2:
- warning("FIXME: keycode = 0x4800");
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(88);
event.handled = true;
break;
- case Common::KEYCODE_3:
- warning("FIXME: keycode = 0x4900");
+ case Common::KEYCODE_KP9:
if (_field1270 < 16)
R2_GLOBALS._sound2.play(338);
sub107F71(1);
event.handled = true;
break;
- case Common::KEYCODE_4:
- warning("FIXME: keycode = 0x4B00");
+ case Common::KEYCODE_KP4:
+ case Common::KEYCODE_LEFT:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(112);
event.handled = true;
break;
- case Common::KEYCODE_5:
- warning("FIXME: keycode = 0x4D00");
+ case Common::KEYCODE_KP6:
+ case Common::KEYCODE_RIGHT:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(96);
event.handled = true;
break;
- case Common::KEYCODE_6:
- warning("FIXME: keycode = 0x4F00");
+ case Common::KEYCODE_KP1:
R2_GLOBALS._sound2.play(338);
sub107F71(0);
event.handled = true;
break;
- case Common::KEYCODE_7:
- warning("FIXME: keycode = 0x5000");
+ case Common::KEYCODE_KP2:
+ case Common::KEYCODE_DOWN:
R2_GLOBALS._sound2.play(14, NULL, 63);
sub107F71(104);
event.handled = true;
break;
- case Common::KEYCODE_8:
- warning("FIXME: keycode = 0x5100");
+ case Common::KEYCODE_KP3:
if (_field1270 != 0)
R2_GLOBALS._sound2.play(338);
sub107F71(-1);
event.handled = true;
break;
- case Common::KEYCODE_9:
- warning("FIXME: keycode = 0x5200");
+ case Common::KEYCODE_KP0:
R2_GLOBALS._sound2.play(338);
sub107F71(8);
event.handled = true;
break;
- case Common::KEYCODE_0:
- warning("FIXME: keycode = 0x5300");
+ case Common::KEYCODE_KP_PERIOD:
R2_GLOBALS._sound2.play(338);
sub107F71(4);
event.handled = true;
@@ -3787,9 +3787,10 @@ void Scene3500::process(Event &event) {
void Scene3500::dispatch() {
Rect tmpRect;
Scene::dispatch();
+
if (((_actor1._frame % 2) == 0) && (_action1._field24 == 0)) {
_actor1.setFrame(_actor1.changeFrame());
- _field1276 = _actor1._frame;
+ _mazeDirection = _actor1._frame;
}
int oldField1278;
if ((_field1278 != 0) && (_action1._field24 == 0)) {
@@ -3801,90 +3802,90 @@ void Scene3500::dispatch() {
if (!_rotation)
return;
- int var_field127A = 0;
- int di = 0;
+ int newMazeX = 0;
+ int newMazeY = 0;
int var_4 = 0;
int var_6 = 0;
int var_8 = 0;
int var_a = 0;
int dx = 0;
- int tmpVar = 0;
+ int cellId = 0;
- if ((_field126E == 0) && (_field1282 == 0)) {
+ if ((_mazeChangeAmount == 0) && (_field1282 == 0)) {
if (_field1284 == 2)
R2_GLOBALS._sceneManager.changeScene(1000);
} else {
_field1282 = 0;
tmpRect.set(160, 89, 299, 182);
- var_field127A = _field127A;
- di = _field127C;
- var_4 = _unkObj1.sub1097C9(70) - 70;
- var_6 = _unkObj1.sub1097EF(_field127C + 46) - 46;
- var_8 = abs(var_4 - var_field127A);
- var_a = abs(var_6 - di);
+ newMazeX = _mazePosition.x;
+ newMazeY = _mazePosition.y;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_6 = _mazeUI.cellFromY(_mazePosition.y + 46) - 46;
+ var_8 = abs(var_4 - newMazeX);
+ var_a = abs(var_6 - newMazeY);
dx = 0;
- switch (_field1276) {
- case 0:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, 46));
- if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
- || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
+ switch (_mazeDirection) {
+ case MAZEDIR_NORTH:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) ||
+ ((cellId == 25 || cellId == 26 || cellId == 5 || cellId == 14 || cellId == 15) && var_8 > 3)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- di = _field127C - _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) {
- di = var_6;
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ newMazeY = _mazePosition.y - _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != dx)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 11) && (tmpVar != dx)) {
- di = var_6 + 3;
+ } else if ((cellId == 11) && (cellId != dx)) {
+ newMazeY = var_6 + 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- var_a = abs(var_6 - di);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
-
- if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
- || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
- di = var_6;
- if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15))
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ var_a = abs(var_6 - newMazeY);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+
+ if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= var_6) && (_mazePosition.y>= var_6))
+ || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) {
+ newMazeY = var_6;
+ if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_field127C >= var_6 + 3)) {
+ } else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
- var_field127A = var_4;
+ } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -3892,65 +3893,65 @@ void Scene3500::dispatch() {
}
}
break;
- case 2:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
- || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
+ case MAZEDIR_EAST:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31))
+ || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_field127A = _field127A + _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) {
- var_field127A = var_4;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ newMazeX = _mazePosition.x + _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != dx)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 6) && (tmpVar != dx)) {
- var_field127A = var_4 - 5;
+ } else if ((cellId == 6) && (cellId != dx)) {
+ newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_8 = abs(var_field127A - var_4);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, tmpVar + 46));
- if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var_field127A >= var_4) && (_field127A <= var_4))
- || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
- var_field127A = var_4;
- if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_8 = abs(newMazeX - var_4);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= var_4) && (_mazePosition.x <= var_4))
+ || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) {
+ newMazeX = var_4;
+ if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 6) && (var_4 - 5 <= var_field127A) && (_field127A <= var_4 - 5)) {
- var_field127A = var_4 - 5;
+ } else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) {
+ newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
- di = var_6;
+ } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -3958,84 +3959,87 @@ void Scene3500::dispatch() {
}
}
break;
- case 4:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
- || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
+ case MAZEDIR_SOUTH:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1))
+ || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- di = _field127C + _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) {
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ newMazeY = _mazePosition.y + _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+
+ if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 16) && (tmpVar == dx)) {
- di = var_6 - 3;
+ } else if ((cellId == 16) && (cellId != dx)) {
+ newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 31) && (tmpVar == dx)) {
- di = var_6 + 4;
+ } else if ((cellId == 31) && (cellId != dx)) {
+ newMazeY = var_6 + 4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _unkObj1.sub1097EF(di + 46) - 46;
- var_a = abs(di - var_6);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
- || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
- if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ var_a = abs(newMazeY - var_6);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6))
+ || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){
+ newMazeY = var_6;
+
+ if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_field127C <= var_6 - 3)) {
- di = var_6 - 3;
+ } else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) {
+ newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_field127C <= var_6 + 4)) {
- di = var_6 + 4;
+ } else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) {
+ newMazeY = var_6 + 4;
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- if ((var_field127A == 660) && (_field126E + 306 <= di) && (di <= 307))
+ if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307))
++_field1284;
else
R2_GLOBALS._sound2.play(339);
- } else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
- var_field127A = var_4;
+ } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -4043,65 +4047,65 @@ void Scene3500::dispatch() {
}
}
break;
- case 6:
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
- || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
+ case MAZEDIR_WEST:
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31))
+ || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_field127A = _field127A - _field126E;
- dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) {
- var_field127A = var_4;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ newMazeX = _mazePosition.x - _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != dx)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 1) && (tmpVar != dx)) {
- var_field127A = var_4 + 5;
+ } else if ((cellId == 1) && (cellId != dx)) {
+ newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
- var_8 = abs(var_4 - var_field127A);
- tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var_field127A <= var_4) && (_field127A >= var_4))
- || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
- var_field127A = var_4;
- if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_8 = abs(var_4 - newMazeX);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= var_4) && (_mazePosition.x >= var_4))
+ || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) {
+ newMazeX = var_4;
+ if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 1) && (var_field127A >= var_4 + 5) && (_field127A >= var_4 + 5)) {
- var_field127A = var_4 + 5;
+ } else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) {
+ newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
- di = var_6;
+ } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -4114,49 +4118,49 @@ void Scene3500::dispatch() {
}
if (_field1284 < 2) {
- _field127A = var_field127A;
- _field127C = di;
- if (_unkObj1.sub109C5E(_field127A, _field127C) != 0) {
+ _mazePosition.x = newMazeX;
+ _mazePosition.y = newMazeY;
+ if (_mazeUI.setMazePosition2(_mazePosition) != 0) {
_field1272 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1270 = 0;
_rotation->setDelay(0);
_rotation->_idxChange = 0;
}
- warning("gfx_set_pane_p");
- _unkObj1.sub51B02();
+
+ _mazeUI.draw();
if (_field1284 != 0)
++_field1284;
}
}
if (_field1272 == 0) {
- if (_field126E != _field1270) {
- if (_field126E >= _field1270) {
- if (_field126E == 1) {
+ if (_mazeChangeAmount != _field1270) {
+ if (_mazeChangeAmount >= _field1270) {
+ if (_mazeChangeAmount == 1) {
if (_action1._field24 != 0) {
- if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)))
- || ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)))
- || ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)))
- || ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))) ){
- _field126E = 1;
+ if ( ((_mazeDirection == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)))
+ || ((_mazeDirection == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)))
+ || ((_mazeDirection == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)))
+ || ((_mazeDirection == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))) ){
+ _mazeChangeAmount = 1;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- ++_field126E;
+ ++_mazeChangeAmount;
_field1272 = 1;
}
- _actor2.setFrame2(_field126E);
+ _actor2.setFrame2(_mazeChangeAmount + 1);
}
if (_field1272 == 1) {
- if (_field126E == 0)
+ if (_mazeChangeAmount == 0)
_rotation->_idxChange = 0;
- else if (_field126E > 8)
+ else if (_mazeChangeAmount > 8)
_rotation->_idxChange = 2;
else
_rotation->_idxChange = 1;
@@ -4165,9 +4169,9 @@ void Scene3500::dispatch() {
if (_field1272 != 0)
_field1272--;
- if (_field126E != 0) {
- R2_GLOBALS._player._uiEnabled = false;
- if (_field126E != _field1270)
+ if (_mazeChangeAmount != 0) {
+ R2_GLOBALS._player._uiEnabled = false;
+ if (_mazeChangeAmount != _field1270)
_aSound1.play(276);
} else {
R2_GLOBALS._player._uiEnabled = true;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 44787b9eef..85e5674433 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -633,12 +633,12 @@ class Scene3500 : public SceneExt {
// TODO: double check if nothing specific is present, then remove this class
};
- class UnkObject3500 : public UnkObject1200 {
+ class MazeUI3500 : public MazeUI {
public:
- int sub1097C9(int arg1);
- int sub1097EF(int arg1);
- int sub109C09(Common::Point pt);
- int sub109C5E(int &x, int &y);
+ int cellFromX(int arg1);
+ int cellFromY(int arg1);
+ int getCellFromMapXY(Common::Point pt);
+ bool setMazePosition2(Common::Point &p);
};
public:
Action1 _action1;
@@ -650,6 +650,7 @@ public:
Item4 _item5;
Item4 _item6;
Item4 _item7;
+ // Glyph of vessel on top of the maze ui
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
@@ -660,20 +661,19 @@ public:
Actor8 _actor8;
Actor8 _actor9;
ASoundExt _aSound1;
- UnkObject3500 _unkObj1;
+ MazeUI3500 _mazeUI;
SequenceManager _sequenceManager;
int _fieldAF8;
int _fieldB9E;
PaletteRotation *_rotation;
- int _field126E;
+ int _mazeChangeAmount;
int _field1270;
int _field1272;
int _field1274;
- int _field1276;
+ int _mazeDirection;
int _field1278;
- int _field127A;
- int _field127C;
+ Common::Point _mazePosition;
int _field127E;
int _field1280;
int _field1282;
diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h
index ad4256e6b9..09426c9307 100644
--- a/engines/wintermute/detection_tables.h
+++ b/engines/wintermute/detection_tables.h
@@ -324,6 +324,17 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_DEMO,
GUIO0()
},
+ // J.U.L.I.A. (English) (Greenlight Demo)
+ {
+ "julia",
+ "Greenlight Demo",
+ AD_ENTRY1s("data.dcp", "4befd448d36b0dae9c3ab1aa7cb8b78d", 7271886),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE |
+ ADGF_DEMO,
+ GUIO0()
+ },
// Mirage
{
"mirage",
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 89a6f1b3e0..19848b002e 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -26,7 +26,6 @@
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
-#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/tokenizer.h"