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-rw-r--r--engines/zvision/save_manager.cpp157
-rw-r--r--engines/zvision/save_manager.h9
-rw-r--r--engines/zvision/script_manager.cpp131
-rw-r--r--engines/zvision/script_manager.h6
-rw-r--r--engines/zvision/timer_node.cpp4
5 files changed, 224 insertions, 83 deletions
diff --git a/engines/zvision/save_manager.cpp b/engines/zvision/save_manager.cpp
index e8947d8d16..15b7424de7 100644
--- a/engines/zvision/save_manager.cpp
+++ b/engines/zvision/save_manager.cpp
@@ -42,44 +42,27 @@ const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
void SaveManager::saveGame(uint slot, const Common::String &saveName) {
// The games only support 20 slots
- assert(slot <= 1 && slot <= 20);
+ //assert(slot <= 1 && slot <= 20);
Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
- // Write out the savegame header
- file->writeUint32BE(SAVEGAME_ID);
-
- // Write version
- file->writeByte(SAVE_VERSION);
+ writeSaveGameHeader(file, saveName);
- // Write savegame name
- file->writeString(saveName);
- file->writeByte(0);
+ _engine->getScriptManager()->serialize(file);
- // We can't call writeGameSaveData because the save menu is actually
- // a room, so writeGameSaveData would save us in the save menu.
- // However, an auto save is performed before each room change, so we
- // can copy the data from there. We can guarantee that an auto save file will
- // exist before this is called because the save menu can only be accessed
- // after the first room (the main menu) has loaded.
- Common::InSaveFile *autoSaveFile = saveFileManager->openForLoading(_engine->generateAutoSaveFileName());
+ file->finalize();
+ delete file;
+}
- // Skip over the header info
- autoSaveFile->readSint32BE(); // SAVEGAME_ID
- autoSaveFile->readByte(); // Version
- autoSaveFile->seek(5, SEEK_CUR); // The string "auto" with terminating NULL
+void SaveManager::saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream) {
+ Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
+ Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
- // Read the rest to a buffer
- uint32 size = autoSaveFile->size() - autoSaveFile->pos();
- byte *buffer = new byte[size];
- autoSaveFile->read(buffer, size);
+ writeSaveGameHeader(file, saveName);
- // Then write the buffer to the new file
- file->write(buffer, size);
+ file->write(stream->getData(), stream->size());
- // Cleanup
- delete[] buffer;
file->finalize();
delete file;
}
@@ -87,23 +70,26 @@ void SaveManager::saveGame(uint slot, const Common::String &saveName) {
void SaveManager::autoSave() {
Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(_engine->generateAutoSaveFileName());
- // Write out the savegame header
- file->writeUint32BE(SAVEGAME_ID);
-
- // Version
- file->writeByte(SAVE_VERSION);
+ writeSaveGameHeader(file, "auto");
- file->writeString("auto");
- file->writeByte(0);
-
- writeSaveGameData(file);
+ _engine->getScriptManager()->serialize(file);
// Cleanup
file->finalize();
delete file;
}
-void SaveManager::writeSaveGameData(Common::OutSaveFile *file) {
+void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) {
+
+ file->writeUint32BE(SAVEGAME_ID);
+
+ // Write version
+ file->writeByte(SAVE_VERSION);
+
+ // Write savegame name
+ file->writeString(saveName);
+ file->writeByte(0);
+
// Create a thumbnail and save it
Graphics::saveThumbnail(*file);
@@ -115,26 +101,13 @@ void SaveManager::writeSaveGameData(Common::OutSaveFile *file) {
file->writeSint16LE(td.tm_mday);
file->writeSint16LE(td.tm_hour);
file->writeSint16LE(td.tm_min);
-
- ScriptManager *scriptManager = _engine->getScriptManager();
- // Write out the current location
- Location currentLocation = scriptManager->getCurrentLocation();
- file->writeByte(currentLocation.world);
- file->writeByte(currentLocation.room);
- file->writeByte(currentLocation.node);
- file->writeByte(currentLocation.view);
- file->writeUint32LE(currentLocation.offset);
-
- // Write out the current state table values
- scriptManager->serializeStateTable(file);
-
}
Common::Error SaveManager::loadGame(uint slot) {
// The games only support 20 slots
- assert(slot <= 1 && slot <= 20);
+ //assert(slot <= 1 && slot <= 20);
- Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
+ Common::SeekableReadStream *saveFile = getSlotFile(slot);
if (saveFile == 0) {
return Common::kPathDoesNotExist;
}
@@ -145,24 +118,59 @@ Common::Error SaveManager::loadGame(uint slot) {
return Common::kUnknownError;
}
- char world = (char)saveFile->readByte();
- char room = (char)saveFile->readByte();
- char node = (char)saveFile->readByte();
- char view = (char)saveFile->readByte();
- uint32 offset = (char)saveFile->readUint32LE();
+ ScriptManager *scriptManager = _engine->getScriptManager();
+ // Update the state table values
+ scriptManager->deserialize(saveFile);
+
+ delete saveFile;
+ if (header.thumbnail)
+ delete header.thumbnail;
+
+ return Common::kNoError;
+}
+
+Common::Error SaveManager::loadGame(const Common::String &saveName) {
+ Common::File *saveFile = _engine->getSearchManager()->openFile(saveName);
+ if (saveFile == NULL) {
+ saveFile = new Common::File;
+ if (!saveFile->open(saveName)) {
+ delete saveFile;
+ return Common::kPathDoesNotExist;
+ }
+ }
+
+ // Read the header
+ SaveGameHeader header;
+ if (!readSaveGameHeader(saveFile, header)) {
+ return Common::kUnknownError;
+ }
ScriptManager *scriptManager = _engine->getScriptManager();
// Update the state table values
- scriptManager->deserializeStateTable(saveFile);
+ scriptManager->deserialize(saveFile);
- // Load the room
- scriptManager->changeLocation(world, room, node, view, offset);
+ delete saveFile;
+ if (header.thumbnail)
+ delete header.thumbnail;
return Common::kNoError;
}
bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
- if (in->readUint32BE() != SAVEGAME_ID) {
+ uint32 tag = in->readUint32BE();
+ if (tag == MKTAG('Z', 'N', 'S', 'G')) {
+ header.saveYear = 0;
+ header.saveMonth = 0;
+ header.saveDay = 0;
+ header.saveHour = 0;
+ header.saveMinutes = 0;
+ header.saveName = "Original Save";
+ header.thumbnail = NULL;
+ header.version = SAVE_ORIGINAL;
+ in->seek(-4, SEEK_CUR);
+ return true;
+ }
+ if (tag != SAVEGAME_ID) {
warning("File is not a ZVision save file. Aborting load");
return false;
}
@@ -198,4 +206,29 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
return true;
}
+Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
+ Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
+ if (saveFile == NULL) {
+ // Try to load standart save file
+ Common::String filename;
+ if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ filename.format("inqsav%u.sav", slot);
+ else if (_engine->getGameId() == GID_NEMESIS)
+ filename.format("nemsav%u.sav", slot);
+
+ saveFile = _engine->getSearchManager()->openFile(filename);
+ if (saveFile == NULL) {
+ Common::File *tmpFile = new Common::File;
+ if (!tmpFile->open(filename)) {
+ delete tmpFile;
+ } else {
+ saveFile = tmpFile;
+ }
+ }
+
+ }
+
+ return saveFile;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/save_manager.h b/engines/zvision/save_manager.h
index ec80b37e20..84afc8cb13 100644
--- a/engines/zvision/save_manager.h
+++ b/engines/zvision/save_manager.h
@@ -24,6 +24,7 @@
#define ZVISION_SAVE_MANAGER_H
#include "common/savefile.h"
+#include "common/memstream.h"
namespace Common {
class String;
@@ -54,6 +55,7 @@ private:
static const uint32 SAVEGAME_ID;
enum {
+ SAVE_ORIGINAL = 0,
SAVE_VERSION = 1
};
@@ -73,6 +75,7 @@ public:
* @param saveName The internal name for this save. This is NOT the name of the actual save file.
*/
void saveGame(uint slot, const Common::String &saveName);
+ void saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream);
/**
* Loads the state data from the save file that slot references. Uses
* ZVision::generateSaveFileName(slot) to get the save file name.
@@ -80,10 +83,12 @@ public:
* @param slot The save slot to load. Must be [1, 20]
*/
Common::Error loadGame(uint slot);
+ Common::Error loadGame(const Common::String &saveName);
+ Common::SeekableReadStream *getSlotFile(uint slot);
+ bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header);
private:
- void writeSaveGameData(Common::OutSaveFile *file);
- bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
+ void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName);
};
} // End of namespace ZVision
diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp
index 54d126f8cb..5e101cb58f 100644
--- a/engines/zvision/script_manager.cpp
+++ b/engines/zvision/script_manager.cpp
@@ -30,6 +30,7 @@
#include "zvision/save_manager.h"
#include "zvision/actions.h"
#include "zvision/utility.h"
+#include "zvision/timer_node.h"
#include "common/algorithm.h"
#include "common/hashmap.h"
@@ -283,6 +284,13 @@ void ScriptManager::setStateValue(uint32 key, int value) {
queuePuzzles(key);
}
+void ScriptManager::setStateValueSilent(uint32 key, int value) {
+ if (value == 0)
+ _globalState.erase(key);
+ else
+ _globalState[key] = value;
+}
+
uint ScriptManager::getStateFlag(uint32 key) {
if (_globalStateFlags.contains(key))
return _globalStateFlags[key];
@@ -296,6 +304,13 @@ void ScriptManager::setStateFlag(uint32 key, uint value) {
_globalStateFlags[key] |= value;
}
+void ScriptManager::setStateFlagSilent(uint32 key, uint value) {
+ if (value == 0)
+ _globalStateFlags.erase(key);
+ else
+ _globalStateFlags[key] = value;
+}
+
void ScriptManager::unsetStateFlag(uint32 key, uint value) {
queuePuzzles(key);
@@ -560,30 +575,114 @@ void ScriptManager::do_changeLocation() {
}
}
-void ScriptManager::serializeStateTable(Common::WriteStream *stream) {
- // Write the number of state value entries
- stream->writeUint32LE(_globalState.size());
+void ScriptManager::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('Z', 'N', 'S', 'G'));
+ stream->writeUint32LE(4);
+ stream->writeUint32LE(0);
+ stream->writeUint32BE(MKTAG('L', 'O', 'C', ' '));
+ stream->writeUint32LE(8);
+ stream->writeByte(getStateValue(StateKey_World));
+ stream->writeByte(getStateValue(StateKey_Room));
+ stream->writeByte(getStateValue(StateKey_Node));
+ stream->writeByte(getStateValue(StateKey_View));
+ stream->writeUint32LE(getStateValue(StateKey_ViewPos));
- for (StateMap::iterator iter = _globalState.begin(); iter != _globalState.end(); ++iter) {
- // Write out the key/value pair
- stream->writeUint32LE(iter->_key);
- stream->writeUint32LE(iter->_value);
- }
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter)
+ (*iter)->serialize(stream);
+
+ stream->writeUint32BE(MKTAG('F', 'L', 'A', 'G'));
+
+ int32 slots = 20000;
+ if (_engine->getGameId() == GID_NEMESIS)
+ slots = 30000;
+
+ stream->writeUint32LE(slots * 2);
+
+ for (int32 i = 0; i < slots; i++)
+ stream->writeUint16LE(getStateFlag(i));
+
+ stream->writeUint32BE(MKTAG('P', 'U', 'Z', 'Z'));
+
+ stream->writeUint32LE(slots * 2);
+
+ for (int32 i = 0; i < slots; i++)
+ stream->writeSint16LE(getStateValue(i));
}
-void ScriptManager::deserializeStateTable(Common::SeekableReadStream *stream) {
+void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
// Clear out the current table values
_globalState.clear();
+ _globalStateFlags.clear();
- // Read the number of key/value pairs
- uint32 numberOfPairs = stream->readUint32LE();
+ cleanScriptScope(nodeview);
+ cleanScriptScope(room);
+ cleanScriptScope(world);
- for (uint32 i = 0; i < numberOfPairs; ++i) {
- uint32 key = stream->readUint32LE();
- uint32 value = stream->readUint32LE();
- // Directly access the state table so we don't trigger Puzzle checks
- _globalState[key] = value;
+ _currentLocation.node = 0;
+ _currentLocation.world = 0;
+ _currentLocation.room = 0;
+ _currentLocation.view = 0;
+
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++)
+ delete(*iter);
+
+ _activeSideFx.clear();
+
+ _referenceTable.clear();
+
+ if (stream->readUint32BE() != MKTAG('Z', 'N', 'S', 'G') || stream->readUint32LE() != 4) {
+ changeLocation('g', 'a', 'r', 'y', 0);
+ debug("ZNSG");
+ return;
}
+
+ stream->seek(4, SEEK_CUR);
+
+ if (stream->readUint32BE() != MKTAG('L', 'O', 'C', ' ') || stream->readUint32LE() != 8) {
+ changeLocation('g', 'a', 'r', 'y', 0);
+ debug("LOC");
+ return;
+ }
+
+ Location next_loc;
+
+ next_loc.world = stream->readByte();
+ next_loc.room = stream->readByte();
+ next_loc.node = stream->readByte();
+ next_loc.view = stream->readByte();
+ next_loc.offset = stream->readUint32LE() & 0x0000FFFF;
+
+ // What the fck, eos is not 'return pos >= size'
+ // while (!stream->eos()) {*/
+ while (stream->pos() < stream->size()) {
+ uint32 tag = stream->readUint32BE();
+ uint32 tag_size = stream->readUint32LE();
+ switch (tag) {
+ case MKTAG('T', 'I', 'M', 'R'): {
+ uint32 key = stream->readUint32LE();
+ uint32 time = stream->readUint32LE();
+ addSideFX(new TimerNode(_engine, key, time));
+ }
+ break;
+ case MKTAG('F', 'L', 'A', 'G'):
+ for (uint32 i = 0; i < tag_size / 2; i++)
+ setStateFlagSilent(i, stream->readUint16LE());
+ break;
+ case MKTAG('P', 'U', 'Z', 'Z'):
+ for (uint32 i = 0; i < tag_size / 2; i++)
+ setStateValueSilent(i, stream->readUint16LE());
+ break;
+ default:
+ stream->seek(tag_size, SEEK_CUR);
+ }
+ }
+
+ _nextLocation = next_loc;
+
+ do_changeLocation();
+ // Place for read prefs
+ _engine->setRenderDelay(10);
+ setStateValue(StateKey_RestoreFlag, 1);
}
Location ScriptManager::getCurrentLocation() const {
diff --git a/engines/zvision/script_manager.h b/engines/zvision/script_manager.h
index 2f585b6291..6adade5745 100644
--- a/engines/zvision/script_manager.h
+++ b/engines/zvision/script_manager.h
@@ -230,8 +230,8 @@ public:
/** Mark next location */
void changeLocation(char world, char room, char node, char view, uint32 offset);
- void serializeStateTable(Common::WriteStream *stream);
- void deserializeStateTable(Common::SeekableReadStream *stream);
+ void serialize(Common::WriteStream *stream);
+ void deserialize(Common::SeekableReadStream *stream);
Location getCurrentLocation() const;
@@ -253,6 +253,8 @@ private:
int16 invertory_getItem(int8 id);
void invertory_setItem(int8 id, int16 item);
+ void setStateFlagSilent(uint32 key, uint value);
+ void setStateValueSilent(uint32 key, int value);
public:
void invertory_add(int16 item);
diff --git a/engines/zvision/timer_node.cpp b/engines/zvision/timer_node.cpp
index f8da0bcf37..0d7f9b1114 100644
--- a/engines/zvision/timer_node.cpp
+++ b/engines/zvision/timer_node.cpp
@@ -67,8 +67,10 @@ bool TimerNode::stop() {
}
void TimerNode::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('T', 'I', 'M', 'R'));
+ stream->writeUint32LE(8); // size
stream->writeUint32LE(_key);
- stream->writeUint32LE(_timeLeft);
+ stream->writeUint32LE(_timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100));
}
void TimerNode::deserialize(Common::SeekableReadStream *stream) {