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-rw-r--r--engines/tsage/core.cpp37
-rw-r--r--engines/tsage/core.h24
-rw-r--r--engines/tsage/ringworld_logic.cpp45
-rw-r--r--engines/tsage/ringworld_logic.h15
-rw-r--r--engines/tsage/ringworld_scenes1.cpp5
-rw-r--r--engines/tsage/ringworld_scenes6.cpp1120
-rw-r--r--engines/tsage/ringworld_scenes6.h153
-rw-r--r--engines/tsage/scenes.cpp2
-rw-r--r--engines/tsage/scenes.h3
9 files changed, 1395 insertions, 9 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 785afda2ae..06df34ee20 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -449,7 +449,7 @@ void ObjectMover3::dispatch() {
}
void ObjectMover3::startMove(SceneObject *sceneObj, va_list va) {
- _sceneObject = va_arg(va, SceneObject *);
+ _sceneObject = sceneObj;
_destObject = va_arg(va, SceneObject *);
_minArea = va_arg(va, int);
_action = va_arg(va, Action *);
@@ -996,6 +996,38 @@ bool PlayerMover::sub_F8E5(const Common::Point &pt1, const Common::Point &pt2, c
/*--------------------------------------------------------------------------*/
+void PlayerMover2::synchronise(Serialiser &s) {
+ SYNC_POINTER(_destObject);
+ s.syncAsSint16LE(_field7E);
+ s.syncAsSint16LE(_minArea);
+}
+
+void PlayerMover2::dispatch() {
+ int total = _sceneObject->getSpliceArea(_destObject);
+
+ if (total <= _minArea)
+ endMove();
+ else {
+ setDest(_destObject->_position);
+ ObjectMover::dispatch();
+ }
+}
+
+void PlayerMover2::startMove(SceneObject *sceneObj, va_list va) {
+ _sceneObject = sceneObj;
+ _field7E = va_arg(va, int);
+ _minArea = va_arg(va, int);
+ _destObject = va_arg(va, SceneObject *);
+
+ PlayerMover::setDest(_destObject->_position);
+}
+
+void PlayerMover2::endMove() {
+ _sceneObject->_field6E = 0x40;
+}
+
+/*--------------------------------------------------------------------------*/
+
PaletteModifier::PaletteModifier() {
_scenePalette = NULL;
_action = NULL;
@@ -1045,8 +1077,7 @@ void PaletteRotation::signal() {
if (_disabled)
return;
- bool flag = true;
- switch (_rotationMode) {
+ bool flag = true; switch (_rotationMode) {
case -1:
if (--_currIndex < _start) {
flag = decDuration();
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 32260c0dc3..d55eacb911 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -259,7 +259,7 @@ public:
};
class PlayerMover: public NpcMover {
-private:
+protected:
void setDest(const Common::Point &destPos);
void pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds);
int regionIndexOf(const Common::Point &pt);
@@ -286,9 +286,16 @@ public:
class PlayerMover2: public PlayerMover {
public:
- int _field7A;
+ SceneObject *_destObject;
int _field7E;
- PlayerMover2(): PlayerMover() { _field7A = 0; }
+ int _minArea;
+ PlayerMover2(): PlayerMover() { _destObject = NULL; }
+
+ virtual void synchronise(Serialiser &s);
+ virtual Common::String getClassName() { return "PlayerMover2"; }
+ virtual void dispatch();
+ virtual void startMove(SceneObject *sceneObj, va_list va);
+ virtual void endMove();
};
/*--------------------------------------------------------------------------*/
@@ -413,6 +420,17 @@ public:
}
};
+class SceneItemExt: public SceneItem {
+public:
+ int _state;
+
+ virtual Common::String getClassName() { return "SceneItemExt"; }
+ virtual void synchronise(Serialiser &s) {
+ SceneItem::synchronise(s);
+ s.syncAsSint16LE(_state);
+ }
+};
+
class SceneHotspot: public SceneItem {
public:
SceneHotspot(): SceneItem() {}
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index b9cbb39a8a..8a174a4822 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -133,6 +133,10 @@ Scene *SceneFactory::createScene(int sceneNumber) {
/* Scene group 6 */
// Caverns - Entrance
case 5000: return new Scene5000();
+ // Caverns
+ case 5100: return new Scene5100();
+ // Caverns - Throne-room
+ case 5200: return new Scene5200();
/* Scene group 8 */
// Scene 7000: Landing
@@ -518,6 +522,16 @@ SpeakerFLText::SpeakerFLText() {
/*--------------------------------------------------------------------------*/
+SpeakerBatText::SpeakerBatText() {
+ _speakerName = "BATTEXT";
+ _textWidth = 240;
+ _textMode = ALIGN_CENTRE;
+ _colour1 = 3;
+ _hideObjects = false;
+}
+
+/*--------------------------------------------------------------------------*/
+
SpeakerSKL::SpeakerSKL(): AnimatedSpeaker() {
_speakerName = "SKL";
_newSceneNumber = 7011;
@@ -546,6 +560,7 @@ void SpeakerSKL::setText(const Common::String &msg) {
Speaker::setText(msg);
}
+
/*--------------------------------------------------------------------------*/
SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
@@ -1044,4 +1059,34 @@ void SpeakerCDL::setText(const Common::String &msg) {
}
/*--------------------------------------------------------------------------*/
+
+SpeakerFLL::SpeakerFLL() {
+ _speakerName = "FLL";
+ _newSceneNumber = 5221;
+ _textPos = Common::Point(10, 40);
+ _colour1 = 17;
+}
+
+void SpeakerFLL::setText(const Common::String &msg) {
+ _object1.postInit(&_objectList);
+ _object1.setVisage(5223);
+ _object1.setStrip2(2);
+ _object1.setPriority2(255);
+ _object1.changeZoom(100);
+ _object1._frame = 1;
+ _object1.setPosition(Common::Point(216, 129));
+ _object1.animate(ANIM_MODE_7, 0, NULL);
+
+ _object2.postInit(&_objectList);
+ _object2.setVisage(5223);
+ _object2.setStrip2(1);
+ _object2.setPriority2(255);
+ _object2.changeZoom(100);
+ _object2._frame = 1;
+ _object2.setPosition(Common::Point(210, 67));
+ _object2.setAction(&_speakerAction, NULL);
+
+ Speaker::setText(msg);
+}
+
} // End of namespace tSage
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h
index 2e066e2f9a..047c6220d5 100644
--- a/engines/tsage/ringworld_logic.h
+++ b/engines/tsage/ringworld_logic.h
@@ -229,6 +229,13 @@ public:
virtual Common::String getClassName() { return "SpeakerFLText"; }
};
+class SpeakerBatText: public ScreenSpeaker {
+public:
+ SpeakerBatText();
+
+ virtual Common::String getClassName() { return "SpeakerFLText"; }
+};
+
class SpeakerQR: public AnimatedSpeaker {
public:
SpeakerQR();
@@ -367,6 +374,14 @@ public:
virtual void setText(const Common::String &msg);
};
+class SpeakerFLL: public AnimatedSpeaker {
+public:
+ SpeakerFLL();
+
+ virtual Common::String getClassName() { return "SpeakerFLL"; }
+ virtual void setText(const Common::String &msg);
+};
+
} // End of namespace tSage
#endif
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index b1bcaabf28..23cbad9994 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -2463,13 +2463,12 @@ void Scene90::Action1::signal() {
break;
}
case 10: {
- Common::Point pt(10, 15);
PlayerMover2 *mover = new PlayerMover2();
- scene->_object1.addMover(mover, &pt, &scene->_object5);
+ scene->_object1.addMover(mover, 10, 15, &scene->_object5);
if (!_globals->getFlag(104)) {
mover = new PlayerMover2();
- scene->_object4.addMover(mover, &pt, &scene->_object1);
+ scene->_object4.addMover(mover, 10, 15, &scene->_object1);
}
setDelay(60);
break;
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index 8bbeb1acaa..a630a9486c 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -607,4 +607,1124 @@ void Scene5000::dispatch() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 5100 - Caverns
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene5100::Action1::signal() {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(5);
+ break;
+ case 1:
+ ADD_MOVER(_globals->_player, 1111, 165);
+ break;
+ case 2:
+ _globals->_player.setStrip(6);
+ _globals->_player.setFrame(1);
+ setDelay(60);
+ break;
+ case 3:
+ if (_globals->getFlag(10)) {
+ _globals->_player.enableControl();
+ remove();
+ } else {
+ _globals->setFlag(10);
+ scene->_stripManager.start(5102, this);
+ }
+ break;
+ case 4:
+ scene->_soundHandler.startSound(206);
+
+ scene->_hotspot5.postInit();
+ scene->_hotspot5.setVisage(5362);
+ scene->_hotspot5.setPosition(Common::Point(1160, 34));
+ scene->_hotspot5.setStrip2(2);
+ scene->_hotspot5.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot5.setPriority2(10);
+
+ _globals->_sceneItems.push_front(&scene->_hotspot5);
+ ADD_MOVER(scene->_hotspot5, 999, 14);
+ break;
+ case 5:
+ scene->_hotspot5.setStrip2(4);
+ scene->_hotspot5._frame = 1;
+ scene->_hotspot5.animate(ANIM_MODE_5, this);
+ break;
+ case 6:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene5100::Action2::signal() {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(5);
+ break;
+ case 1:
+ if (scene->_hotspot8._visage == 2806)
+ setDelay(1);
+ else
+ scene->_hotspot8.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ if (scene->_hotspot8._visage != 2806) {
+ scene->_hotspot8.setVisage(2806);
+ scene->_hotspot8.setPosition(Common::Point(548, 193));
+ scene->_hotspot8.animate(ANIM_MODE_1, NULL);
+ scene->_hotspot8._angle = 325;
+ scene->_hotspot8.setObjectWrapper(new SceneObjectWrapper());
+ scene->_hotspot8.setStrip(8);
+ }
+
+ scene->_stripManager.start(5129, this);
+ break;
+ case 3:
+ if (_globals->_player._position.x >= 966) {
+ ADD_PLAYER_MOVER(1215, 155);
+ } else {
+ ADD_PLAYER_MOVER_THIS(scene->_hotspot8, 966, 185);
+ }
+
+ if (_globals->_player._position.x >= 966) {
+ setDelay(1);
+ } else {
+ ADD_PLAYER_MOVER(966, 190);
+ }
+ break;
+ case 4:
+ ADD_PLAYER_MOVER_THIS(scene->_hotspot8, 1215, 155);
+ ADD_PLAYER_MOVER(1215, 155);
+ break;
+ case 5:
+ _globals->_sceneManager.changeScene(2100);
+ break;
+ }
+}
+
+void Scene5100::Action3::signal() {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->setFlag(62);
+ _globals->_player.disableControl();
+ _globals->_player.addMover(NULL);
+
+ scene->_hotspot2.addMover(NULL);
+ scene->_hotspot3.addMover(NULL);
+ _globals->_player.setVisage(2672);
+
+ if (static_cast<SceneObject *>(_owner)->_position.x >= _globals->_player._position.x)
+ _globals->_player._strip = 4;
+ else
+ _globals->_player._strip = 3;
+ _globals->_player._frame = 1;
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 1:
+ _globals->_player.setVisage(2674);
+ _globals->_player.setFrame(1);
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ scene->_soundHandler.startSound(28);
+ if (static_cast<SceneObject *>(_owner)->_position.x < _globals->_player._position.x) {
+ scene->_hotspot2.setVisage(5130);
+ scene->_hotspot2._strip = 1;
+ scene->_hotspot2._frame = 1;
+ scene->_hotspot2.animate(ANIM_MODE_5, this);
+ scene->_hotspot2.setAction(NULL);
+
+ scene->_hotspot3.setStrip2(1);
+ ADD_PLAYER_MOVER_THIS(scene->_hotspot3, 1200, 100);
+ } else {
+ scene->_hotspot3.setVisage(5130);
+ scene->_hotspot3._strip = 1;
+ scene->_hotspot3._frame = 1;
+ scene->_hotspot3.animate(ANIM_MODE_5, this);
+ scene->_hotspot3.setAction(NULL);
+
+ scene->_hotspot2.setStrip2(2);
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot2, 10, 140);
+
+ }
+
+ _globals->_player.setVisage(2672);
+ _globals->_player._frame = _globals->_player.getFrameCount();
+ _globals->_player.animate(ANIM_MODE_6, this);
+ break;
+ case 3:
+ break;
+ case 4:
+ SceneItem::display2(5100, 38);
+ _globals->_player.enableControl();
+
+ _globals->_player.setVisage(0);
+ _globals->_player._strip = 8;
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ remove();
+ break;
+ }
+}
+
+void Scene5100::Action4::signal() {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ _globals->_player.disableControl();
+ scene->_soundHandler.startSound(208);
+ SceneItem::display2(5100, 15);
+
+ ObjectMover3 *mover = new ObjectMover3();
+ scene->_hotspot2.addMover(mover, &_globals->_player, 20, this);
+ break;
+ }
+ case 1:
+ scene->_hotspot1.postInit();
+ scene->_hotspot1.setVisage(5120);
+ scene->_hotspot1.setPosition(Common::Point(795, 161));
+ scene->_hotspot1._strip = 4;
+ scene->_hotspot1.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ setDelay(15);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(5200);
+ break;
+ }
+}
+
+void Scene5100::Action5::signal() {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(60);
+ break;
+ case 1:
+ scene->_stripManager.start(5128, this);
+ break;
+ case 2:
+ setDelay(15);
+ break;
+ case 3:
+ scene->_sceneMode = 5106;
+ scene->setAction(&scene->_sequenceManager, scene, 5106, &_globals->_player, NULL);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene5100::HotspotGroup1::doAction(int action) {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5100, _globals->getFlag(62) ? 41 : 26);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(5100, 11);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(5100, 17);
+ break;
+ case OBJECT_STUNNER:
+ if (_globals->getFlag(62))
+ SceneItem::display2(5100, 42);
+ else
+ setAction(&scene->_action3);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene5100::Hotspot4::doAction(int action) {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5100, 31);
+ break;
+ case CURSOR_USE:
+ _globals->_player.disableControl();
+ scene->_sceneMode = 5110;
+ scene->setAction(&scene->_sequenceManager, scene, 5110, &_globals->_player, this, &scene->_hotspot7, NULL);
+ break;
+ case CURSOR_TALK:
+ SceneItem::display2(5100, 34);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(5100, 36);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(5100, 37);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene5100::HotspotGroup2::doAction(int action) {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5100, _globals->getFlag(62) ? 47 : 23);
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(5100, 29);
+ break;
+ case CURSOR_TALK:
+ if (_position.x >= 600)
+ SceneItem::display2(5100, 28);
+ else {
+ _globals->_player.disableControl();
+ scene->_sceneMode = 5114;
+ scene->setAction(&scene->_sequenceManager, scene, 5114, NULL);
+ }
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(5100, 43);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene5100::Hotspot9::doAction(int action) {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5100, 32);
+ break;
+ case CURSOR_USE:
+ _globals->_player.disableControl();
+ scene->_sceneMode = 5117;
+ scene->setAction(&scene->_sequenceManager, scene, 5117, &_globals->_player, NULL);
+ break;
+ case OBJECT_STUNNER:
+ SceneItem::display2(5100, 35);
+ break;
+ case OBJECT_SCANNER:
+ SceneItem::display2(5100, 44);
+ break;
+ case OBJECT_BONE:
+ _globals->_player.disableControl();
+ scene->_sceneMode = 5116;
+ scene->setAction(&scene->_sequenceManager, scene, 5116, &_globals->_player, &scene->_hotspot10,
+ &scene->_hotspot4, NULL);
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene5100::Hotspot17::doAction(int action) {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5100, 18);
+ break;
+ case CURSOR_USE:
+ if (_globals->getFlag(67))
+ SceneItem::display2(5100, 19);
+ else {
+ _globals->_player.disableControl();
+ scene->_sceneMode = 5101;
+ scene->setAction(&scene->_sequenceManager, scene, 5101, &_globals->_player, this, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene5100::Hotspot18::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ if (_globals->_sceneManager._previousScene != 5000) {
+ SceneItem::display2(5100, 3);
+ } else {
+ switch (_index1) {
+ case 0:
+ SceneItem::display2(5100, 0);
+ ++_index1;
+ break;
+ case 1:
+ SceneItem::display2(5100, 1);
+ ++_index1;
+ break;
+ default:
+ SceneItem::display2(5100, 2);
+ break;
+ }
+ }
+ break;
+ case CURSOR_USE:
+ switch (_index2) {
+ case 0:
+ SceneItem::display2(5100, 8);
+ ++_index2;
+ break;
+ case 1:
+ SceneItem::display2(5100, 9);
+ ++_index2;
+ break;
+ default:
+ SceneItem::display2(5100, 10);
+ break;
+ }
+ break;
+
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene5100::Hotspot19::doAction(int action) {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5100, _globals->_sceneObjects->contains(&scene->_hotspot14) ? 27 : 20);
+ break;
+ case CURSOR_USE:
+ _globals->_player.disableControl();
+ scene->_sceneMode = 5106;
+
+ if (_globals->getFlag(66))
+ scene->setAction(&scene->_sequenceManager, scene, 5113, &_globals->_player, NULL);
+ else {
+ _globals->setFlag(66);
+ scene->setAction(&scene->_sequenceManager, scene, 5106, &_globals->_player, &scene->_hotspot14, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+void Scene5100::Hotspot20::doAction(int action) {
+ Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5100, 21);
+ break;
+ case CURSOR_USE:
+ _globals->_player.disableControl();
+
+ if (_globals->getFlag(67)) {
+ scene->_sceneMode = 5112;
+ scene->setAction(&scene->_sequenceManager, scene, 5112, &_globals->_player, NULL);
+ } else {
+ scene->_sceneMode = 5101;
+ scene->setAction(&scene->_sequenceManager, scene, 5106, &_globals->_player, &scene->_hotspot17, NULL);
+ }
+ break;
+ default:
+ SceneHotspot::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene5100::Scene5100():
+ _hotspot16(0, CURSOR_LOOK, 5100, 48, LIST_END),
+ _hotspot21(0, CURSOR_LOOK, 5100, 4, CURSOR_USE, 5100, 5, LIST_END) {
+}
+
+void Scene5100::postInit(SceneObjectList *OwnerList) {
+ Scene::postInit();
+ setZoomPercents(50, 10, 200, 100);
+ _sceneMode = 0;
+
+ _stripManager.addSpeaker(&_speakerMText);
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerSText);
+ _stripManager.addSpeaker(&_speakerGameText);
+ _stripManager.addSpeaker(&_speakerBatText);
+ _speakerQText._npc = &_globals->_player;
+ _speakerMText._npc = &_globals->_player;
+ _speakerSText._npc = &_hotspot8;
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(0);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.disableControl();
+
+ if (!_globals->getFlag(66)) {
+ _hotspot14.postInit();
+ _hotspot14.setVisage(5101);
+ _hotspot14.setPosition(Common::Point(498, 147));
+ _hotspot14.setPriority2(200);
+ _hotspot14._moveDiff.y = 10;
+ }
+
+ _hotspot17.postInit();
+ _hotspot17.setVisage(5101);
+ _hotspot17._strip = 2;
+ _hotspot17.setPriority2(200);
+
+ if (_globals->getFlag(67))
+ _hotspot17.setPosition(Common::Point(554, 192));
+ else
+ _hotspot17.setPosition(Common::Point(539, 179));
+
+ _hotspot19.setBounds(Rect(488, 115, 508, 148));
+ _hotspot21.setBounds(Rect(1150, 85, 1173, 112));
+ _hotspot20.setBounds(Rect(517, 193, 562, 200));
+ _globals->_sceneItems.addItems(&_hotspot19, &_hotspot21, NULL);
+
+ if (_globals->getFlag(67)) {
+ _globals->_sceneItems.addItems(&_hotspot20, &_hotspot17, NULL);
+ } else {
+ _globals->_sceneItems.addItems(&_hotspot17, &_hotspot20, NULL);
+ }
+
+ if (!_globals->getFlag(105)) {
+ _hotspot4.postInit();
+ _hotspot4.setVisage(5363);
+ _hotspot4.setPosition(Common::Point(1025, 65));
+ _hotspot4.setStrip(4);
+ _hotspot4.animate(ANIM_MODE_7, 0, NULL);;
+ _globals->_sceneItems.push_back(&_hotspot4);
+
+ _hotspot9.postInit();
+ _hotspot9.setVisage(5363);
+ _hotspot9.setPosition(Common::Point(966, 120));
+ _globals->_sceneItems.push_back(&_hotspot9);
+
+ _hotspot10.postInit();
+ _hotspot10.setVisage(5363);
+ _hotspot10.setPosition(Common::Point(999, 68));
+ _hotspot10.setStrip(2);
+
+ _hotspot6.postInit();
+ _hotspot6.setVisage(5362);
+ _hotspot6.setPosition(Common::Point(1017, 34));
+ _hotspot6._strip = 4;
+ _hotspot6._frame = _hotspot6.getFrameCount();
+ _globals->_sceneItems.push_back(&_hotspot6);
+ }
+
+ _hotspot16._sceneRegionId = 15;
+ _globals->_sceneItems.push_back(&_hotspot16);
+
+ if (!_globals->getFlag(62)) {
+ _hotspot2.postInit();
+ _hotspot2.setVisage(5110);
+ _hotspot2.animate(ANIM_MODE_1, NULL);
+ _hotspot2._moveDiff.x = 4;
+ _globals->_sceneItems.push_back(&_hotspot2);
+
+ _hotspot3.postInit();
+ _hotspot3.setVisage(5110);
+ _hotspot3.animate(ANIM_MODE_1, NULL);
+ _hotspot3._moveDiff.x = 4;
+ _globals->_sceneItems.push_back(&_hotspot3);
+
+ if (_globals->getFlag(61)) {
+ _hotspot2.setPosition(Common::Point(483, 189));
+ _hotspot3.setPosition(Common::Point(811, 182));
+ } else {
+ _hotspot2.setPosition(Common::Point(610, 170));
+ _hotspot3.setPosition(Common::Point(600, 180));
+ }
+ }
+
+ if (_globals->getFlag(60) && (_globals->_inventory._stasisBox._sceneNumber == 1) &&
+ _globals->getFlag(107) && _globals->getFlag(67)) {
+ _hotspot8.postInit();
+ _hotspot8.setVisage(2806);
+ _hotspot8.setPosition(Common::Point(557, 178));
+ _hotspot8.animate(ANIM_MODE_1, NULL);
+ _hotspot8.setObjectWrapper(new SceneObjectWrapper());
+
+ _globals->clearFlag(59);
+ }
+
+ switch (_globals->_sceneManager._previousScene) {
+ case 5000:
+ default:
+ _globals->_player.setPosition(Common::Point(1184, 160));
+ setAction(&_action1);
+ break;
+ case 5200:
+ if (_globals->_stripNum == 5200) {
+ _globals->_player.setVisage(5101);
+ _globals->_player.setPriority2(200);
+ _globals->_player.setStrip(5);
+ _globals->_player.setFrame(1);
+ _globals->_player.setPosition(Common::Point(513, 199));
+
+ _sceneMode = 5108;
+ setAction(&_sequenceManager, this, 5108, &_globals->_player, NULL);
+ } else {
+ _globals->_player.setPosition(Common::Point(20, 175));
+
+ _hotspot13.postInit();
+ _hotspot13.setVisage(5110);
+ _hotspot13.setPosition(Common::Point(578, 192));
+ _hotspot13._strip = 2;
+
+ _hotspot11.postInit();
+ _hotspot11.setVisage(5110);
+ _hotspot11.setPosition(Common::Point(5, 162));
+ _hotspot11.setStrip2(1);
+ _hotspot11._moveDiff = Common::Point(4, 2);
+ _hotspot11.animate(ANIM_MODE_1, NULL);
+
+ ObjectMover2 *mover = new ObjectMover2();
+ _hotspot11.addMover(mover, 15, 20, &_globals->_player);
+
+ _hotspot12.postInit();
+ _hotspot12.setVisage(5110);
+ _hotspot12.setPosition(Common::Point(15, 164));
+ _hotspot12.setStrip2(1);
+ _hotspot12._moveDiff = Common::Point(4, 2);
+ _hotspot12.animate(ANIM_MODE_1, NULL);
+
+ ObjectMover2 *mover2 = new ObjectMover2();
+ _hotspot12.addMover(mover2, 25, 50, &_globals->_player);
+
+ _hotspot17.setPosition(Common::Point(554, 182));
+ _globals->_player.disableControl();
+
+ _sceneMode = 5105;
+ setAction(&_sequenceManager, this, 5105, &_globals->_player, NULL);
+ }
+ break;
+ case 5300:
+ switch (_globals->_stripNum) {
+ case 5300:
+ _sceneMode = 5111;
+
+ _globals->_player.setVisage(5101);
+ _globals->_player.setStrip(6);
+ _globals->_player.setPriority2(170);
+ _globals->_player.setPosition(Common::Point(1168, 110));
+
+ setAction(&_sequenceManager, this, 5111, &_globals->_player, NULL);
+ _hotspot8.setPosition(Common::Point(1107, 178));
+ break;
+ case 5302:
+ _globals->_player.setPosition(Common::Point(512, 190));
+
+ if (_globals->_sceneObjects->contains(&_hotspot8))
+ setAction(&_action2);
+ else
+ _globals->_player.enableControl();
+ break;
+ case 5303:
+ _hotspot8.setVisage(5102);
+ _hotspot8.setPosition(Common::Point(533, 172));
+ _globals->_player.setPosition(Common::Point(512, 190));
+ setAction(&_action2);
+ break;
+ }
+
+ if (_globals->getFlag(108)) {
+ _hotspot6.postInit();
+ _hotspot6.setVisage(5362);
+ _hotspot6.setPosition(Common::Point(542, 19));
+ _hotspot6.setStrip(6);
+ _hotspot6.setFrame(1);
+ _globals->_sceneItems.push_back(&_hotspot6);
+ } else if (_globals->_inventory._vial._sceneNumber != 5100) {
+ _hotspot6.postInit();
+ _hotspot6.setVisage(5362);
+ _hotspot6.setPosition(Common::Point(1152, 70));
+ _hotspot6.setPriority2(170);
+ _hotspot6.setStrip(6);
+ _hotspot6.setFrame(1);
+ _globals->_sceneItems.push_back(&_hotspot6);
+ }
+ break;
+ }
+
+ _hotspot18.setBounds(Rect(0, 0, 1280, 200));
+ _globals->_sceneItems.push_back(&_hotspot18);
+
+ _hotspot15.postInit();
+ _hotspot15.setVisage(5140);
+ _hotspot15.setStrip(3);
+ _hotspot15.setPosition(Common::Point(977, 173));
+ _hotspot15.setPriority2(1);
+
+ _globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position);
+ loadScene(5100);
+ _globals->_soundHandler.startSound(205);
+}
+
+void Scene5100::signal() {
+ switch (_sceneMode) {
+ case 5101:
+ case 5112:
+ _globals->setFlag(67);
+ _globals->_sceneManager.changeScene(5300);
+ break;
+ case 5102:
+ case 5114:
+ _globals->_player.enableControl();
+ break;
+ case 5103:
+ if (_globals->getFlag(61)) {
+ SceneItem::display2(5100, 46);
+ _globals->_sceneManager.changeScene(5300);
+ } else {
+ SceneItem::display2(5100, 45);
+ _globals->_sceneManager.changeScene(5200);
+ }
+ break;
+ case 5105:
+ _globals->_sceneManager.changeScene(5300);
+ break;
+ case 5106:
+ _globals->_stripNum = 5111;
+ _globals->_sceneManager.changeScene(5200);
+ break;
+ case 5108:
+ if (!_globals->getFlag(60))
+ _globals->_player.enableControl();
+ else if (_globals->_inventory._stasisBox._sceneNumber == 1)
+ setAction(&_action2);
+ else
+ setAction(&_action5);
+ break;
+ case 5110:
+ SceneItem::display2(5100, 30);
+ _globals->_player._angle = 325;
+ _globals->_player.enableControl();
+ break;
+ case 5111:
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setVisage(6);
+ _globals->_player.setStrip(6);
+ _globals->_player.setPriority2(-1);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+
+ if ((_globals->_inventory._vial._sceneNumber != 5100) && !_globals->getFlag(108)) {
+ _globals->setFlag(108);
+ _sceneMode = 5130;
+ _globals->_player.disableControl();
+
+ _speakerBatText.setTextPos(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + 20, 30));
+ setAction(&_sequenceManager, this, 5130, &_globals->_player, &_hotspot6, NULL);
+ } else if (_globals->_sceneObjects->contains(&_hotspot8)) {
+ setAction(&_action2);
+ } else {
+ _globals->_player.enableControl();
+ }
+ break;
+ case 5116:
+ _globals->setFlag(105);
+ _globals->_inventory._bone._sceneNumber = 0;
+
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.setVisage(0);
+ _globals->_player.setStrip(6);
+ _globals->_player.setPriority2(-1);
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ break;
+ case 5117:
+ _globals->_player.enableControl();
+ break;
+ case 5130:
+ _hotspot6.setVisage(5362);
+ _hotspot6.setPosition(Common::Point(542, 25));
+ _hotspot6.setStrip(6);
+ _hotspot6.setFrame(1);
+ _globals->_player.enableControl();
+ break;
+ case 5150:
+ _globals->clearFlag(60);
+ _globals->_sceneManager.changeScene(5300);
+ break;
+ }
+}
+
+void Scene5100::dispatch() {
+ if (_hotspot15._bounds.contains(_globals->_player._position) && !_globals->_player._visage) {
+ _globals->_player.disableControl();
+ _globals->_player.addMover(NULL);
+
+ _soundHandler.startSound(207);
+ _sceneMode = 5103;
+ setAction(&_sequenceManager, this, (_globals->_player._position.x >= 966) ? 5104 : 5103,
+ &_globals->_player, &_hotspot15, NULL);
+ }
+
+ if (_globals->getFlag(61) && !_globals->getFlag(62) &&
+ ((_globals->_player._position.x - _hotspot2._position.x) < 160) &&
+ (_globals->_sceneManager._previousScene != 5200) &&
+ (_globals->_sceneManager._previousScene != 5150)) {
+ setAction(NULL);
+ _sceneMode = 5150;
+ _soundHandler.startSound(208);
+
+ if (_globals->_inventory._vial._sceneNumber == 5100) {
+ _globals->_player.addMover(NULL);
+ _globals->_player.disableControl();
+ SceneItem::display2(5100, 39);
+ }
+
+ _hotspot2.setStrip2(1);
+ _hotspot3.setStrip2(2);
+
+ ObjectMover3 *mover1 = new ObjectMover3();
+ _hotspot2.addMover(mover1, 20, this);
+ ObjectMover3 *mover2 = new ObjectMover3();
+ _hotspot3.addMover(mover2, 20, this);
+ }
+
+ if (!_action) {
+ if (((_globals->_player._position.x - _hotspot2._position.x) < 130) && !_globals->getFlag(61)) {
+ _globals->_player._canWalk = false;
+ _globals->_player.addMover(NULL);
+
+ PlayerMover2 *mover = new PlayerMover2();
+ _hotspot3.addMover(mover, 20, 25, &_globals->_player);
+ setAction(&_action4);
+ }
+
+ if ((_globals->_sceneManager._scene->_backgroundBounds.right - 85) <= _globals->_player._position.x)
+ _globals->_sceneManager.changeScene(5000);
+
+ if (_globals->_player.getRegionIndex() == 8) {
+ _sceneMode = 5114;
+ setAction(&_sequenceManager, this, 5115, &_globals->_player, NULL);
+ }
+ }
+
+ Scene::dispatch();
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 5200 - Caverns - Throne Room
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene5200::Action1::signal() {
+ Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(_globals->_randomSource.getRandomNumber(59) + 120);
+ break;
+ case 1:
+ scene->_hotspot3.animate(ANIM_MODE_8, 1, this);
+ _actionIndex = 0;
+ break;
+ }
+}
+
+void Scene5200::Action2::signal() {
+ Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ ADD_PLAYER_MOVER(92, 52);
+ break;
+ case 1:
+ _globals->_player.setVisage(5202);
+ _globals->_player._strip = 4;
+ _globals->_player._frame = 1;
+ _globals->_player.animate(ANIM_MODE_4, 3, 1, this);
+ break;
+ case 2:
+ scene->_soundHandler.proc3();
+ scene->_hotspot14.remove();
+
+ _globals->_inventory._stasisBox._sceneNumber = 1;
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ _globals->_player.setVisage(0);
+ _globals->_player._strip = 3;
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+
+ scene->_hotspot8.animate(ANIM_MODE_2, NULL);
+ ADD_MOVER(scene->_hotspot8, 141, 77);
+ break;
+ case 4:
+ scene->_soundHandler.startSound(303);
+
+ scene->_hotspot8._strip = 2;
+ scene->_hotspot8._frame = 1;
+ scene->_hotspot8.animate(ANIM_MODE_5, this);
+ break;
+ case 5:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene5200::Action3::signal() {
+ switch (_actionIndex++) {
+ _globals->_player.disableControl();
+ setDelay(5);
+ break;
+ case 1:
+ ADD_PLAYER_MOVER(285, 62);
+ break;
+ case 2:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
+}
+
+void Scene5200::Action4::signal() {
+ Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(120);
+ break;
+ case 1:
+ _globals->_soundHandler.startSound(209);
+ scene->_stripManager.start(5202, this, scene);
+ break;
+ case 2:
+ scene->_hotspot6.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ setDelay(10);
+ break;
+ case 4:
+ scene->_stripManager.start(5204, this, scene);
+ break;
+ case 5:
+ setDelay(60);
+ break;
+ case 6:
+ _globals->_sceneManager.changeScene(5100);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene5200::Hotspot9::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ if (!_state) {
+ ++_state;
+ SceneItem::display2(5200, 5);
+ } else {
+ SceneItem::display2(5200, 6);
+ }
+ break;
+ case CURSOR_USE:
+ SceneItem::display2(5200, 14);
+ break;
+ default:
+ SceneItem::doAction(action);
+ break;
+ }
+}
+
+void Scene5200::Hotspot10::doAction(int action) {
+ switch (action) {
+ case CURSOR_LOOK:
+ if (!_state) {
+ ++_state;
+ SceneItem::display2(5200, 7);
+ } else {
+ SceneItem::display2(5200, 8);
+ }
+ break;
+ default:
+ SceneItem::doAction(action);
+ break;
+ }
+}
+
+void Scene5200::Hotspot14::doAction(int action) {
+ Scene5200 *scene = (Scene5200 *)_globals->_sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(5200, 4);
+ break;
+ case CURSOR_USE:
+ scene->setAction(&scene->_action2);
+ break;
+ default:
+ SceneItem::doAction(action);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene5200::Scene5200():
+ _hotspot11(0, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END),
+ _hotspot12(10, CURSOR_LOOK, 5200, 9, LIST_END),
+ _hotspot13(8, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END) {
+}
+
+
+void Scene5200::postInit(SceneObjectList *OwnerList) {
+ Scene::postInit();
+ setZoomPercents(0, 150, 199, 150);
+ _fieldA = 5600;
+ _fieldE = 5100;
+
+ _hotspot9._state = 0;
+ _hotspot10._state = 0;
+ _stripManager.addSpeaker(&_speakerQText);
+ _stripManager.addSpeaker(&_speakerGameText);
+ _stripManager.addSpeaker(&_speakerFLText);
+ _stripManager.addSpeaker(&_speakerFLL);
+ _stripManager.addSpeaker(&_speakerQL);
+ _stripManager.setCallback(this);
+
+ _speakerFLText._textPos.x = 160;
+ _speakerQText._textPos.x = 20;
+
+ if (_globals->_inventory._stasisBox._sceneNumber == 5200) {
+ _soundHandler.startSound(216);
+ _soundHandler.proc5(true);
+
+ _hotspot14.postInit();
+ _hotspot14.setVisage(5202);
+ _hotspot14._strip = 3;
+ _hotspot14.setPosition(Common::Point(105, 52));
+ _hotspot14.setPriority2(90);
+
+ _hotspot8.postInit();
+ _hotspot8.setVisage(5202);
+ _hotspot8._strip = 1;
+ _hotspot8.setPosition(Common::Point(96, 53));
+ _hotspot8.setPriority2(90);
+ _globals->_sceneItems.push_back(&_hotspot14);
+ }
+
+ if (_globals->_stripNum == 1111) {
+ _globals->_soundHandler.startSound(205);
+ _globals->_player.disableControl();
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(0);
+ _globals->_player.changeZoom(75);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
+ _globals->_player.animate(ANIM_MODE_1, NULL);
+ _globals->_player.setStrip(1);
+ _globals->_player.setFrame(3);
+ _globals->_player.setPosition(Common::Point(307, 62));
+
+ setAction(&_action3);
+ } else {
+ _globals->_player.postInit();
+ _globals->_player.setVisage(2640);
+ _globals->_player._strip = 1;
+ _globals->_player._frame = 4;
+ _globals->_player.setPosition(Common::Point(105, 199));
+
+ _hotspot5.postInit();
+ _hotspot5.setVisage(5210);
+ _hotspot5._frame = 2;
+ _hotspot5.setPosition(Common::Point(189, 167));
+
+ _hotspot6.postInit();
+ _hotspot6.setVisage(5210);
+ _hotspot6._frame = 1;
+ _hotspot6._strip = 2;
+ _hotspot6.setPosition(Common::Point(159, 137));
+
+ _hotspot7.postInit();
+ _hotspot7.setVisage(5210);
+ _hotspot7._frame = 1;
+ _hotspot7._strip = 4;
+ _hotspot7.setPriority2(168);
+ _hotspot7.setPosition(Common::Point(186, 106));
+
+ _hotspot1.postInit();
+ _hotspot1.setVisage(5212);
+ _hotspot1._frame = 1;
+ _hotspot1.setPosition(Common::Point(62, 132));
+
+ _hotspot2.postInit();
+ _hotspot2.setVisage(5212);
+ _hotspot2._strip = 3;
+ _hotspot2.setPosition(Common::Point(148, 141));
+ _hotspot2.setPriority2(90);
+
+ _hotspot3.postInit();
+ _hotspot3.setVisage(5212);
+ _hotspot3._strip = 2;
+ _hotspot3.setPosition(Common::Point(62, 109));
+ _hotspot3.setPriority2(138);
+ _hotspot3.setAction(&_action1);
+
+ _hotspot4.postInit();
+ _hotspot4.setVisage(5212);
+ _hotspot4._strip = 4;
+ _hotspot4.setPosition(Common::Point(146, 110));
+ _hotspot4.setPriority2(90);
+
+ _globals->_player.disableControl();
+ _globals->setFlag(61);
+
+ setAction(&_action4);
+ }
+
+ _hotspot11.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+ _hotspot9._sceneRegionId = 11;
+ _hotspot10._sceneRegionId = 9;
+
+ _globals->_sceneItems.addItems(&_hotspot12, &_hotspot13, &_hotspot9, &_hotspot10, &_hotspot11, NULL);
+ _globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position);
+ loadScene(5200);
+}
+
+void Scene5200::stripCallback(int v) {
+ switch (v) {
+ case 1:
+ _hotspot7.animate(ANIM_MODE_2, NULL);
+ break;
+ case 2:
+ _hotspot7.animate(ANIM_MODE_NONE, NULL);
+ break;
+ }
+}
+
+void Scene5200::dispatch() {
+ Scene::dispatch();
+
+ if (!_action && (_globals->_player.getRegionIndex() == 12)) {
+ _globals->_stripNum = 5200;
+ _globals->_sceneManager.changeScene(5100);
+ }
+}
+
} // End of namespace tSage
diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld_scenes6.h
index 493e555c6f..f9d519f4ce 100644
--- a/engines/tsage/ringworld_scenes6.h
+++ b/engines/tsage/ringworld_scenes6.h
@@ -101,6 +101,159 @@ public:
virtual void dispatch();
};
+class Scene5100: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class HotspotGroup1: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class HotspotGroup2: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot4: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot9: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot17: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot18: public SceneHotspot {
+ public:
+ int _index1;
+ int _index2;
+
+ virtual void doAction(int action);
+ };
+ class Hotspot19: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot20: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SoundHandler _soundHandler;
+ SpeakerMText _speakerMText;
+ SpeakerQText _speakerQText;
+ SpeakerSText _speakerSText;
+ SpeakerBatText _speakerBatText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ HotspotGroup1 _hotspot1, _hotspot2, _hotspot3;
+ Hotspot4 _hotspot4;
+ HotspotGroup2 _hotspot5, _hotspot6, _hotspot7;
+ SceneObject _hotspot8;
+ Hotspot9 _hotspot9;
+ SceneObject _hotspot10, _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
+ DisplayHotspot _hotspot16;
+ Hotspot17 _hotspot17;
+ Hotspot18 _hotspot18;
+ Hotspot19 _hotspot19;
+ Hotspot20 _hotspot20;
+ DisplayHotspot _hotspot21;
+
+ Scene5100();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
+class Scene5200: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Hotspots */
+ class Hotspot9: public SceneItemExt {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot10: public SceneItemExt {
+ public:
+ virtual void doAction(int action);
+ };
+ class Hotspot14: public SceneObject {
+ public:
+ virtual void doAction(int action);
+ };
+public:
+ SoundHandler _soundHandler;
+ SpeakerFLL _speakerFLL;
+ SpeakerFLText _speakerFLText;
+ SpeakerQL _speakerQL;
+ SpeakerQText _speakerQText;
+ SpeakerGameText _speakerGameText;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+
+ SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6, _hotspot7;
+ SceneObject _hotspot8;
+ Hotspot9 _hotspot9;
+ Hotspot10 _hotspot10;
+ DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
+ Hotspot14 _hotspot14;
+
+ Scene5200();
+ virtual void stripCallback(int v);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void dispatch();
+};
+
+
} // End of namespace tSage
#endif
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index ae9f94967c..de5fe1e5cb 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -238,6 +238,8 @@ void Scene::synchronise(Serialiser &s) {
_backgroundBounds.synchronise(s);
_sceneBounds.synchronise(s);
_oldSceneBounds.synchronise(s);
+ s.syncAsSint16LE(_fieldA);
+ s.syncAsSint16LE(_fieldE);
for (int i = 0; i < 256; ++i)
s.syncAsUint16LE(_enabledSections[i]);
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 2295da0074..85e7c7251e 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -51,6 +51,9 @@ public:
int _enabledSections[256];
int _zoomPercents[256];
ScenePriorities _priorities;
+
+ int _fieldA;
+ int _fieldE;
public:
Scene();
virtual ~Scene();