diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 9 | ||||
-rw-r--r-- | engines/bladerunner/bladerunner.h | 5 | ||||
-rw-r--r-- | engines/bladerunner/clues.cpp | 56 | ||||
-rw-r--r-- | engines/bladerunner/clues.h | 48 | ||||
-rw-r--r-- | engines/bladerunner/gameinfo.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/gameinfo.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/module.mk | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/init.cpp | 1254 | ||||
-rw-r--r-- | engines/bladerunner/script/init.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/script.cpp | 22 | ||||
-rw-r--r-- | engines/bladerunner/script/script.h | 6 | ||||
-rw-r--r-- | engines/bladerunner/text_resource.cpp | 96 | ||||
-rw-r--r-- | engines/bladerunner/text_resource.h | 51 |
13 files changed, 1543 insertions, 12 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index f6b0b092cd..48ffb7b2bc 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -26,6 +26,7 @@ #include "bladerunner/ambient_sounds.h" #include "bladerunner/audio_player.h" #include "bladerunner/chapters.h" +#include "bladerunner/clues.h" #include "bladerunner/gameinfo.h" #include "bladerunner/gameflags.h" #include "bladerunner/image.h" @@ -36,6 +37,7 @@ #include "bladerunner/settings.h" #include "bladerunner/slice_animations.h" #include "bladerunner/slice_renderer.h" +#include "bladerunner/text_resource.h" #include "bladerunner/vqa_decoder.h" #include "common/error.h" @@ -58,6 +60,7 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst) _ambientSounds = new AmbientSounds(this); _audioPlayer = new AudioPlayer(this); _chapters = nullptr; + _clues = nullptr; _gameInfo = nullptr; _gameFlags = new GameFlags(); _gameVars = nullptr; @@ -77,6 +80,7 @@ BladeRunnerEngine::~BladeRunnerEngine() { delete _gameVars; delete _gameFlags; delete _gameInfo; + delete _clues; delete _chapters; delete _audioPlayer; delete _ambientSounds; @@ -164,6 +168,11 @@ bool BladeRunnerEngine::startup() { _zBuffer1 = new uint16[640 * 480]; _zBuffer2 = new uint16[640 * 480]; + _actorNames = new TextResource(this); + _actorNames->open("ACTORS"); + + _clues = new Clues(this, "CLUES", _gameInfo->getClueCount()); + ScriptInit initScript(this); initScript.SCRIPT_Initialize_Game(); diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index 5ef23108f4..9d8e4afbc7 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -39,6 +39,7 @@ namespace BladeRunner { class AmbientSounds; class AudioPlayer; class Chapters; +class Clues; class GameInfo; class GameFlags; class Scene; @@ -46,6 +47,7 @@ class Script; class Settings; class SliceAnimations; class SliceRenderer; +class TextResource; class BladeRunnerEngine : public Engine { public: @@ -55,6 +57,7 @@ public: AmbientSounds *_ambientSounds; AudioPlayer *_audioPlayer; Chapters *_chapters; + Clues *_clues; GameInfo *_gameInfo; GameFlags *_gameFlags; Scene *_scene; @@ -64,6 +67,8 @@ public: SliceRenderer *_sliceRenderer; int *_gameVars; + TextResource *_actorNames; + int in_script_counter; Graphics::Surface _surface1; diff --git a/engines/bladerunner/clues.cpp b/engines/bladerunner/clues.cpp new file mode 100644 index 0000000000..cc47ae061b --- /dev/null +++ b/engines/bladerunner/clues.cpp @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/clues.h" + +#include "bladerunner/bladerunner.h" +#include "bladerunner/text_resource.h" + +namespace BladeRunner { + +Clues::Clues(BladeRunnerEngine *vm, const char *cluesResource, uint32 clueCount) + : _clueCount(clueCount) +{ + // reset(); + + _crimes = new int[_clueCount]; + _assetTypes = new int[_clueCount]; + + _cluesText = new TextResource(vm); + _cluesText->open(cluesResource); + + for (uint32 i = 0; i != _clueCount; ++i) { + _crimes[i] = -1; + _assetTypes[i] = -1; + } +} + +Clues::~Clues() { + delete[] _assetTypes; + delete[] _crimes; +} + +const char *Clues::getClueText(int id) { + return _cluesText->getText(id); +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/clues.h b/engines/bladerunner/clues.h new file mode 100644 index 0000000000..2ffcbd20cd --- /dev/null +++ b/engines/bladerunner/clues.h @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_CLUES_H +#define BLADERUNNER_CLUES_H + +#include "common/scummsys.h" + +namespace BladeRunner { + +class BladeRunnerEngine; +class TextResource; + +class Clues { + uint32 _clueCount; + int *_crimes; + int *_assetTypes; + TextResource *_cluesText; + +public: + Clues(BladeRunnerEngine *vm, const char *cluesResource, uint32 clueCount); + ~Clues(); + + const char *getClueText(int id); +}; + +} // End of namespace BladeRunner + +#endif diff --git a/engines/bladerunner/gameinfo.cpp b/engines/bladerunner/gameinfo.cpp index 15058c8697..19037c8ceb 100644 --- a/engines/bladerunner/gameinfo.cpp +++ b/engines/bladerunner/gameinfo.cpp @@ -55,7 +55,7 @@ bool GameInfo::open(const Common::String &name) { _actor_count = s->readUint32LE(); /* 00 */ _player_id = s->readUint32LE(); /* 01 */ _flag_count = s->readUint32LE(); /* 02 */ - unk = s->readUint32LE(); /* 03 */ + _clue_count = s->readUint32LE(); /* 03 */ _global_var_count = s->readUint32LE(); /* 04 */ _set_names_count = s->readUint32LE(); /* 05 */ _initial_scene_id = s->readUint32LE(); /* 06 */ diff --git a/engines/bladerunner/gameinfo.h b/engines/bladerunner/gameinfo.h index 8c8202b746..f9074399b5 100644 --- a/engines/bladerunner/gameinfo.h +++ b/engines/bladerunner/gameinfo.h @@ -37,6 +37,7 @@ class GameInfo { uint32 _actor_count; uint32 _player_id; uint32 _flag_count; + uint32 _clue_count; uint32 _global_var_count; uint32 _set_names_count; uint32 _initial_scene_id; @@ -62,6 +63,7 @@ public: uint32 getActorCount() { return _actor_count; } uint32 getPlayerId() { return _player_id; } uint32 getFlagCount() { return _flag_count; } + uint32 getClueCount() { return _clue_count; } uint32 getGlobalVarCount() { return _global_var_count; } uint32 getSetNamesCount() { return _set_names_count; } uint32 getInitialSceneId() { return _initial_scene_id; } diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 15f28905af..8bc3b360b2 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -8,6 +8,7 @@ MODULE_OBJS = \ bladerunner.o \ boundingbox.o \ chapters.o \ + clues.o \ decompress_lcw.o \ decompress_lzo.o \ detection.o \ @@ -24,6 +25,7 @@ MODULE_OBJS = \ settings.o \ slice_animations.o \ slice_renderer.o \ + text_resource.o \ view.o \ vqa_decoder.o \ vqa_player.o diff --git a/engines/bladerunner/script/init.cpp b/engines/bladerunner/script/init.cpp index 4fe0da8666..6e797fe81c 100644 --- a/engines/bladerunner/script/init.cpp +++ b/engines/bladerunner/script/init.cpp @@ -44,7 +44,7 @@ void ScriptInit::SCRIPT_Initialize_Game() { Init_CDB(); Init_Spinner(); Init_Actor_Friendliness(); - Init_Combat_Aggressiveness(); + Init_Actor_Combat_Aggressiveness(); Init_Actor_Honesty(); Init_Actor_Intelligence(); Init_Actor_Stability(); @@ -55,19 +55,1267 @@ void ScriptInit::SCRIPT_Initialize_Game() { } void ScriptInit::Init_Globals() { + for (int i = 0; i != 55; ++i) + Global_Variable_Set(i, 0); + Global_Variable_Set(35, 2); + Global_Variable_Set(1, 1); + Global_Variable_Set(2, 100); + + Set_Score(0, 0); + Set_Score(1, 64); + Set_Score(2, 10); + Set_Score(3, 47); + Set_Score(4, 35); + Set_Score(5, 23); + Set_Score(6, 28); } void ScriptInit::Init_Game_Flags() { + for (int i = 0; i != 730; ++i) + Game_Flag_Reset(i); + + if (Random_Query(1, 2) == 1) + Game_Flag_Set(44); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(45); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(46); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(47); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(48); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(560); + + if (!Game_Flag_Query(45) && !Game_Flag_Query(46) && !Game_Flag_Query(47)) + Game_Flag_Set(47); + if (Game_Flag_Query(47)) { + Global_Variable_Set(40, 1); + } else if (!Game_Flag_Query(45) || Game_Flag_Query(46)) { + if (Game_Flag_Query(45) || !Game_Flag_Query(46)) { + if (Random_Query(1, 2) == 1) + Global_Variable_Set(40, 2); + else + Global_Variable_Set(40, 3); + } else { + Global_Variable_Set(40, 3); + } + } else { + Global_Variable_Set(40, 2); + } + + Game_Flag_Set(182); + Game_Flag_Set(249); } void ScriptInit::Init_Clues() { - + for(int i = 0; i != 288; ++i) + Actor_Clue_Add_To_Database(0, i, 0, 0, 0, -1); } +struct clue_weigth { + int clue; + int weight; +}; + +static clue_weigth clues_actor_1[44] = { + { 222, 100 }, { 227, 100 }, { 223, 100 }, { 224, 100 }, { 226, 100 }, { 228, 100 }, { 231, 100 }, { 162, 100 }, + { 164, 100 }, { 166, 100 }, { 168, 100 }, { 170, 100 }, { 172, 100 }, { 174, 100 }, { 176, 100 }, { 239, 90 }, + { 241, 90 }, { 242, 90 }, { 179, 90 }, { 180, 90 }, { 181, 90 }, { 8, 85 }, { 240, 85 }, { 216, 85 }, + { 217, 85 }, { 178, 80 }, { 5, 65 }, { 9, 65 }, { 215, 65 }, { 218, 65 }, { 219, 65 }, { 220, 65 }, + { 229, 65 }, { 211, 65 }, { 80, 65 }, { 108, 65 }, { 134, 65 }, { 135, 65 }, { 212, 55 }, { 221, 55 }, + { 230, 55 }, { 6, 30 }, { 7, 30 }, { 65, 30 } +}; + +static clue_weigth clues_actor_2[28] = { + { 227, 70 }, { 240, 65 }, { 241, 70 }, { 242, 95 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 95 }, { 217, 70 }, { 218, 70 }, { 219, 70 }, { 220, 70 }, { 221, 65 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 116, 65 }, + { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_3[46] = { + { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 225, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 95, 70 }, + { 232, 70 }, { 239, 65 }, { 19, 65 }, { 25, 55 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 92, 70 }, + { 103, 65 }, { 121, 65 }, { 130, 70 }, { 147, 70 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, { 151, 65 }, + { 152, 65 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_4[23] = { + { 241, 90 }, { 242, 90 }, { 240, 70 }, { 214, 75 }, { 216, 75 }, { 218, 75 }, { 219, 75 }, { 220, 75 }, + { 215, 70 }, { 217, 70 }, { 222, 70 }, { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 230, 70 }, + { 73, 65 }, { 211, 65 }, { 80, 65 }, { 108, 65 }, { 134, 65 }, { 135, 65 }, { 212, 55 } +}; + +static clue_weigth clues_actor_5[46] = { + { 227, 70 }, { 241, 70 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, { 217, 70 }, { 220, 70 }, + { 219, 70 }, { 218, 70 }, { 222, 70 }, { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, + { 230, 70 }, { 232, 70 }, { 130, 70 }, { 147, 70 }, { 145, 70 }, { 242, 65 }, { 216, 65 }, { 239, 65 }, + { 19, 65 }, { 95, 65 }, { 103, 65 }, { 107, 65 }, { 121, 65 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, + { 151, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 211, 65 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, + { 92, 60 }, { 25, 55 }, { 133, 55 }, { 207, 55 }, { 240, 45 }, { 221, 45 } +}; + +static clue_weigth clues_actor_6[47] = { + { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 239, 65 }, + { 19, 65 }, { 25, 55 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 92, 60 }, { 95, 65 }, { 103, 65 }, + { 107, 65 }, { 121, 55 }, { 130, 70 }, { 133, 70 }, { 147, 70 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, + { 151, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_7_and_8[47] = { + { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 239, 65 }, + { 19, 45 }, { 25, 45 }, { 60, 45 }, { 69, 45 }, { 70, 45 }, { 92, 45 }, { 95, 45 }, { 103, 45 }, + { 107, 45 }, { 121, 45 }, { 130, 45 }, { 133, 45 }, { 147, 70 }, { 148, 70 }, { 149, 70 }, { 150, 70 }, + { 151, 70 }, { 152, 70 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_9[49] = { + { 241, 70 }, { 212, 70 }, { 214, 70 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 222, 70 }, + { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 130, 70 }, + { 133, 70 }, { 147, 70 }, { 148, 70 }, { 149, 70 }, { 150, 70 }, { 151, 70 }, { 152, 70 }, { 145, 70 }, + { 227, 65 }, { 240, 65 }, { 242, 65 }, { 213, 65 }, { 215, 65 }, { 216, 65 }, { 221, 65 }, { 239, 65 }, + { 95, 65 }, { 103, 65 }, { 107, 65 }, { 121, 65 }, { 116, 65 }, { 117, 65 }, { 211, 65 }, { 99, 65 }, + { 236, 65 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 232, 55 }, { 92, 55 }, { 207, 55 }, { 19, 50 }, + { 25, 40 } +}; + +static clue_weigth clues_actor_10[44] = { + { 241, 70 }, { 130, 70 }, { 147, 70 }, { 145, 70 }, { 240, 65 }, { 216, 65 }, { 217, 65 }, { 219, 65 }, + { 218, 65 }, { 221, 65 }, { 223, 65 }, { 224, 65 }, { 226, 65 }, { 229, 65 }, { 239, 65 }, { 95, 65 }, + { 121, 65 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 214, 60 }, + { 215, 60 }, { 69, 60 }, { 70, 60 }, { 211, 60 }, { 242, 55 }, { 213, 55 }, { 220, 55 }, { 222, 55 }, + { 60, 55 }, { 107, 55 }, { 133, 55 }, { 103, 50 }, { 92, 45 }, { 207, 45 }, { 227, 35 }, { 212, 35 }, + { 230, 35 }, { 232, 35 }, { 19, 30 }, { 25, 30 } +}; + void ScriptInit::Init_Clues2() { + for(int i = 0; i != 288; ++i) + Actor_Clue_Add_To_Database(99, i, 100, 0, 0, -1); + +#define IMPORT_CLUE_TABLE(a, arr) \ + for (int i = 0; i != ARRAYSIZE(arr); ++i) \ + Actor_Clue_Add_To_Database( a, arr[i].clue, arr[i].weight, 0, 0, -1); + + IMPORT_CLUE_TABLE( 1, clues_actor_1); + IMPORT_CLUE_TABLE( 2, clues_actor_2); + IMPORT_CLUE_TABLE( 3, clues_actor_3); + IMPORT_CLUE_TABLE( 4, clues_actor_4); + IMPORT_CLUE_TABLE( 5, clues_actor_5); + IMPORT_CLUE_TABLE( 6, clues_actor_6); + IMPORT_CLUE_TABLE( 7, clues_actor_7_and_8); + IMPORT_CLUE_TABLE( 9, clues_actor_9); + IMPORT_CLUE_TABLE(10, clues_actor_10); + +#undef IMPORT_CLUE_TABLE + Actor_Clue_Add_To_Database(11, 201, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 213, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 212, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 218, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 225, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 229, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 230, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 213, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 219, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 222, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 223, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 228, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 124, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 131, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 227, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 215, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 217, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 220, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 222, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 226, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 232, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 60, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 69, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 70, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 92, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 95, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 19, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 103, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 107, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 121, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 130, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 133, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 147, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 148, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 149, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 150, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 152, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 207, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 5, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 239, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 240, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 241, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 242, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 212, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 215, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 216, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 0, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 73, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 211, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 108, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 134, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 135, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 66, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 109, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 110, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 111, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 222, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 218, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 219, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 220, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 223, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 224, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 226, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 228, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 231, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 73, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 222, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 227, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 223, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 224, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 228, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 231, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 213, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 229, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 214, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 147, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 148, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 150, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 152, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 117, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 27, 20, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 16, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 17, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 26, 25, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 227, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database( 1, 73 , 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 227, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 17, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 16, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 27, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 26, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(25, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(25, 213, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(25, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 0, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 5, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 8, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 9, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 227, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 241, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 215, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 216, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 217, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 220, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 219, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 218, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 222, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 223, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 224, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 226, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 228, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 230, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 232, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 25, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 60, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 69, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 70, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 92, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 95, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 19, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 103, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 107, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 121, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 130, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 133, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 147, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 148, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 149, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 150, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 151, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 152, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 145, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 207, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 211, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 25, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 64, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 69, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 111, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 124, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 219, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 241, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 217, 25, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 223, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 126, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 195, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 197, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 198, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 202, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 240, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 241, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 213, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 221, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 229, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 230, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 231, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 232, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 239, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 25, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 60, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 69, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 70, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 92, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 19, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 103, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 121, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 207, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 211, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 5, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 8, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 9, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 126, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 195, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 197, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 198, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 202, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 219, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 80, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 214, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 147, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 148, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 150, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 152, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 117, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 0, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 5, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 8, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 9, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 227, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 221, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 228, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 231, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 227, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 217, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 221, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 224, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 226, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 229, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 232, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 145, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 214, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 147, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 148, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 150, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 152, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 117, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 126, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 195, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 197, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 198, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 202, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 111, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 219, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 227, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 221, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 228, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 231, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 222, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 227, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 240, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 212, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 229, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 231, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 232, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 239, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 60, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 69, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 70, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 92, 25, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 95, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 19, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 103, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 107, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 121, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 130, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 133, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 147, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 149, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 150, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 151, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 152, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 227, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 217, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 221, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 224, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 226, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 229, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 232, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 145, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 239, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 241, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 222, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 212, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 221, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 228, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 229, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 162, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 164, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 166, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 168, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 170, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 172, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 176, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 0, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 211, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 80, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 108, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 134, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 135, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 214, 65, 0, 0, -1); } void ScriptInit::Init_World_Waypoints() { @@ -90,7 +1338,7 @@ void ScriptInit::Init_Actor_Friendliness() { } -void ScriptInit::Init_Combat_Aggressiveness() { +void ScriptInit::Init_Actor_Combat_Aggressiveness() { } diff --git a/engines/bladerunner/script/init.h b/engines/bladerunner/script/init.h index 27c6fc09e7..e7023fb375 100644 --- a/engines/bladerunner/script/init.h +++ b/engines/bladerunner/script/init.h @@ -47,7 +47,7 @@ private: void Init_CDB(); void Init_Spinner(); void Init_Actor_Friendliness(); - void Init_Combat_Aggressiveness(); + void Init_Actor_Combat_Aggressiveness(); void Init_Actor_Honesty(); void Init_Actor_Intelligence(); void Init_Actor_Stability(); diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 5b19c0cc48..8386fc22da 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -26,9 +26,11 @@ #include "bladerunner/ambient_sounds.h" #include "bladerunner/audio_player.h" -#include "bladerunner/gameinfo.h" +#include "bladerunner/clues.h" #include "bladerunner/gameflags.h" +#include "bladerunner/gameinfo.h" #include "bladerunner/scene.h" +#include "bladerunner/text_resource.h" #include "bladerunner/vector.h" namespace BladeRunner { @@ -133,7 +135,13 @@ void Script::SceneFrameAdvanced(int frame) { // ScriptBase::Actor_Force_Stop_Walking // ScriptBase::Loop_Actor_Travel_Stairs // ScriptBase::Loop_Actor_Travel_Ladder -// ScriptBase::Actor_Clue_Add_To_Database + +void ScriptBase::Actor_Clue_Add_To_Database(int a0, int a1, int a2, int a3, int a4, int a5) { + // debug("STUB: Actor_Clue_Add_To_Database(%d, %3d, %3d, %d, %d, %d)", a0, a1, a2, a3, a4, a5); + // debug("\tACTOR: %s", _vm->_actorNames->getText(a0)); + // debug("\tCLUE: %s\n", _vm->_clues->getClueText(a1)); +} + // ScriptBase::Actor_Clue_Acquire // ScriptBase::Actor_Clue_Lose // ScriptBase::Actor_Clue_Query @@ -199,7 +207,9 @@ int ScriptBase::Global_Variable_Decrement(int var, int dec) { return _vm->_gameVars[var] -= dec; } -// ScriptBase::Random_Query +int ScriptBase::Random_Query(int min, int max) { + return _vm->_rnd.getRandomNumberRng(min, max); +} void ScriptBase::Sound_Play(int id, int volume, int panFrom, int panTo, int priority) { const char *name = _vm->_gameInfo->getSfxTrack(id); @@ -322,7 +332,11 @@ void ScriptBase::Scene_2D_Region_Add(int a, int b, int c, int d, int e) { // ScriptBase::Elevator_Activate // ScriptBase::View_Score_Board // ScriptBase::Query_Score -// ScriptBase::Set_Score + +void ScriptBase::Set_Score(int a0, int a1) { + debug("STUB: Set_Score(%d, %d)", a0, a1); +} + // ScriptBase::Give_McCoy_Ammo void ScriptBase::Assign_Player_Gun_Hit_Sounds(int a0, int a1, int a2, int a3) { diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 008e0347ea..a6ac20b0cc 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -111,7 +111,7 @@ protected: // Actor_Force_Stop_Walking // Loop_Actor_Travel_Stairs // Loop_Actor_Travel_Ladder - // Actor_Clue_Add_To_Database + void Actor_Clue_Add_To_Database(int a0, int a1, int a2, int a3, int a4, int a5); // Actor_Clue_Acquire // Actor_Clue_Lose // Actor_Clue_Query @@ -151,7 +151,7 @@ protected: int Global_Variable_Query(int); int Global_Variable_Increment(int, int); int Global_Variable_Decrement(int, int); - // Random_Query + int Random_Query(int min, int max); void Sound_Play(int id, int volume, int panFrom, int panTo, int priority); // Sound_Play_Speech_Line // Sound_Left_Footstep_Walk @@ -234,7 +234,7 @@ protected: // Elevator_Activate // View_Score_Board // Query_Score - // Set_Score + void Set_Score(int a0, int a1); // Give_McCoy_Ammo void Assign_Player_Gun_Hit_Sounds(int a0, int a1, int a2, int a3); void Assign_Player_Gun_Miss_Sounds(int a0, int a1, int a2, int a3); diff --git a/engines/bladerunner/text_resource.cpp b/engines/bladerunner/text_resource.cpp new file mode 100644 index 0000000000..9bb71fa53c --- /dev/null +++ b/engines/bladerunner/text_resource.cpp @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + +#include "bladerunner/text_resource.h" + +#include "bladerunner/bladerunner.h" + +#include "common/debug.h" +#include "common/util.h" + +namespace BladeRunner { + +TextResource::TextResource(BladeRunnerEngine *vm) + : _vm(vm) +{ + _count = 0; + _ids = nullptr; + _offsets = nullptr; + _strings = nullptr; +} + +TextResource::~TextResource() { + delete[] _ids; + delete[] _offsets; + delete _strings; +} + +bool TextResource::open(const char *name) { + assert(strlen(name) <= 8); + + char resName[13]; + sprintf(resName, "%s.TRE", name); + Common::SeekableReadStream *s = _vm->getResourceStream(resName); + if (!s) + return false; + + _count = s->readUint32LE(); + + _ids = new uint32[_count]; + _offsets = new uint32[_count + 1]; + + for (uint32 i = 0; i != _count; ++i) { + _ids[i] = s->readUint32LE(); + } + + for (uint32 i = 0; i != _count + 1; ++i) { + _offsets[i] = s->readUint32LE(); + } + + uint32 stringsStart = s->pos() - 4; + + for (uint32 i = 0; i != _count + 1; ++i) { + _offsets[i] -= stringsStart; + } + + uint32 remain = s->size() - s->pos(); + _strings = new char[remain]; + + assert(remain >= _offsets[_count]); + + s->read(_strings, remain); + + return true; +} + +const char *TextResource::getText(uint32 id) { + for (uint32 i = 0; i != _count; ++i) { + if (_ids[i] == id) { + return _strings + _offsets[i]; + } + } + + return nullptr; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/text_resource.h b/engines/bladerunner/text_resource.h new file mode 100644 index 0000000000..9554267b9b --- /dev/null +++ b/engines/bladerunner/text_resource.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_TEXT_RESOURCE_H +#define BLADERUNNER_TEXT_RESOURCE_H + +#include "common/scummsys.h" + +namespace BladeRunner { + +class BladeRunnerEngine; +class TextResource; + +class TextResource { + BladeRunnerEngine *_vm; + + uint32 _count; + uint32 *_ids; + uint32 *_offsets; + char *_strings; + +public: + TextResource(BladeRunnerEngine *vm); + ~TextResource(); + + bool open(const char *name); + const char *getText(uint32 id); +}; + +} // End of namespace BladeRunner + +#endif |