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-rw-r--r--engines/advancedDetector.cpp101
-rw-r--r--engines/advancedDetector.h29
-rw-r--r--engines/agi/detection.cpp15
-rw-r--r--engines/agi/saveload.cpp25
-rw-r--r--engines/agos/animation.cpp103
-rw-r--r--engines/agos/animation.h6
-rw-r--r--engines/agos/charset-fontdata.cpp90
-rw-r--r--engines/agos/event.cpp6
-rw-r--r--engines/agos/saveload.cpp44
-rw-r--r--engines/cge/bitmap.cpp3
-rw-r--r--engines/cge/cge.cpp16
-rw-r--r--engines/cge/cge.h5
-rw-r--r--engines/cge/cge_main.cpp52
-rw-r--r--engines/cge/cge_main.h6
-rw-r--r--engines/cge/detection.cpp4
-rw-r--r--engines/cge/events.cpp47
-rw-r--r--engines/cge/events.h1
-rw-r--r--engines/cge/fileio.cpp25
-rw-r--r--engines/cge/sound.cpp6
-rw-r--r--engines/cge/vga13h.cpp11
-rw-r--r--engines/cge/vga13h.h3
-rw-r--r--engines/cge/vmenu.cpp6
-rw-r--r--engines/cge/vmenu.h2
-rw-r--r--engines/cine/anim.cpp19
-rw-r--r--engines/cine/anim.h2
-rw-r--r--engines/cine/bg_list.cpp12
-rw-r--r--engines/cine/cine.cpp2
-rw-r--r--engines/cine/detection_tables.h36
-rw-r--r--engines/cine/gfx.cpp135
-rw-r--r--engines/cine/gfx.h10
-rw-r--r--engines/cine/main_loop.cpp17
-rw-r--r--engines/cine/saveload.cpp16
-rw-r--r--engines/cine/script_fw.cpp19
-rw-r--r--engines/cine/sound.cpp3
-rw-r--r--engines/cine/various.cpp21
-rw-r--r--engines/cine/various.h2
-rw-r--r--engines/composer/composer.cpp8
-rw-r--r--engines/configure.engines4
-rw-r--r--engines/cruise/cruise.cpp3
-rw-r--r--engines/cruise/detection.cpp15
-rw-r--r--engines/cruise/menu.cpp9
-rw-r--r--engines/cruise/staticres.cpp4
-rw-r--r--engines/cruise/staticres.h1
-rw-r--r--engines/dialogs.cpp30
-rw-r--r--engines/draci/detection.cpp2
-rw-r--r--engines/drascula/interface.cpp4
-rw-r--r--engines/dreamweb/detection.cpp2
-rw-r--r--engines/dreamweb/detection_tables.h74
-rw-r--r--engines/dreamweb/dreamweb.cpp30
-rw-r--r--engines/dreamweb/dreamweb.h47
-rw-r--r--engines/dreamweb/keypad.cpp23
-rw-r--r--engines/dreamweb/monitor.cpp18
-rw-r--r--engines/dreamweb/newplace.cpp5
-rw-r--r--engines/dreamweb/object.cpp2
-rw-r--r--engines/dreamweb/people.cpp16
-rw-r--r--engines/dreamweb/print.cpp24
-rw-r--r--engines/dreamweb/rain.cpp7
-rw-r--r--engines/dreamweb/saveload.cpp33
-rw-r--r--engines/dreamweb/sound.cpp161
-rw-r--r--engines/dreamweb/sound.h91
-rw-r--r--engines/dreamweb/sprite.cpp26
-rw-r--r--engines/dreamweb/stubs.cpp68
-rw-r--r--engines/dreamweb/talk.cpp32
-rw-r--r--engines/dreamweb/titles.cpp68
-rw-r--r--engines/dreamweb/use.cpp33
-rw-r--r--engines/dreamweb/vgafades.cpp5
-rw-r--r--engines/dreamweb/vgagrafx.cpp4
-rw-r--r--engines/gob/anifile.cpp39
-rw-r--r--engines/gob/anifile.h3
-rw-r--r--engines/gob/aniobject.cpp125
-rw-r--r--engines/gob/aniobject.h34
-rw-r--r--engines/gob/backbuffer.cpp100
-rw-r--r--engines/gob/backbuffer.h59
-rw-r--r--engines/gob/cheater.h6
-rw-r--r--engines/gob/cheater_geisha.cpp11
-rw-r--r--engines/gob/cmpfile.cpp14
-rw-r--r--engines/gob/cmpfile.h2
-rw-r--r--engines/gob/decfile.cpp42
-rw-r--r--engines/gob/detection/detection.cpp220
-rw-r--r--engines/gob/detection/tables.h (renamed from engines/gob/detection.cpp)116
-rw-r--r--engines/gob/detection/tables_adi2.h203
-rw-r--r--engines/gob/detection/tables_adi4.h222
-rw-r--r--engines/gob/detection/tables_adibou.h247
-rw-r--r--engines/gob/detection/tables_ajworld.h45
-rw-r--r--engines/gob/detection/tables_bargon.h135
-rw-r--r--engines/gob/detection/tables_dynasty.h146
-rw-r--r--engines/gob/detection/tables_fallback.h564
-rw-r--r--engines/gob/detection/tables_fascin.h267
-rw-r--r--engines/gob/detection/tables_geisha.h132
-rw-r--r--engines/gob/detection/tables_gob1.h716
-rw-r--r--engines/gob/detection/tables_gob2.h641
-rw-r--r--engines/gob/detection/tables_gob3.h564
-rw-r--r--engines/gob/detection/tables_inca2.h249
-rw-r--r--engines/gob/detection/tables_lit.h484
-rw-r--r--engines/gob/detection/tables_littlered.h265
-rw-r--r--engines/gob/detection/tables_onceupon.h518
-rw-r--r--engines/gob/detection/tables_playtoons.h517
-rw-r--r--engines/gob/detection/tables_urban.h151
-rw-r--r--engines/gob/detection/tables_ween.h349
-rw-r--r--engines/gob/detection/tables_woodruff.h402
-rw-r--r--engines/gob/detection_tables.h5276
-rw-r--r--engines/gob/draw.cpp42
-rw-r--r--engines/gob/draw.h16
-rw-r--r--engines/gob/draw_fascin.cpp8
-rw-r--r--engines/gob/draw_playtoons.cpp4
-rw-r--r--engines/gob/draw_v1.cpp2
-rw-r--r--engines/gob/draw_v2.cpp87
-rw-r--r--engines/gob/game.cpp13
-rw-r--r--engines/gob/game.h4
-rw-r--r--engines/gob/global.cpp1
-rw-r--r--engines/gob/global.h1
-rw-r--r--engines/gob/gob.cpp108
-rw-r--r--engines/gob/gob.h34
-rw-r--r--engines/gob/hotspots.cpp181
-rw-r--r--engines/gob/hotspots.h4
-rw-r--r--engines/gob/init.cpp14
-rw-r--r--engines/gob/init.h1
-rw-r--r--engines/gob/init_fascin.cpp6
-rw-r--r--engines/gob/init_geisha.cpp7
-rw-r--r--engines/gob/init_v1.cpp2
-rw-r--r--engines/gob/init_v2.cpp2
-rw-r--r--engines/gob/inter.cpp15
-rw-r--r--engines/gob/inter.h32
-rw-r--r--engines/gob/inter_bargon.cpp4
-rw-r--r--engines/gob/inter_fascin.cpp3
-rw-r--r--engines/gob/inter_geisha.cpp25
-rw-r--r--engines/gob/inter_littlered.cpp118
-rw-r--r--engines/gob/inter_v1.cpp70
-rw-r--r--engines/gob/inter_v2.cpp10
-rw-r--r--engines/gob/inter_v5.cpp10
-rw-r--r--engines/gob/inter_v7.cpp144
-rw-r--r--engines/gob/minigames/geisha/diving.cpp8
-rw-r--r--engines/gob/minigames/geisha/evilfish.cpp2
-rw-r--r--engines/gob/minigames/geisha/evilfish.h2
-rw-r--r--engines/gob/minigames/geisha/meter.cpp26
-rw-r--r--engines/gob/minigames/geisha/meter.h10
-rw-r--r--engines/gob/minigames/geisha/mouth.cpp169
-rw-r--r--engines/gob/minigames/geisha/mouth.h75
-rw-r--r--engines/gob/minigames/geisha/penetration.cpp1412
-rw-r--r--engines/gob/minigames/geisha/penetration.h197
-rw-r--r--engines/gob/minigames/geisha/submarine.cpp256
-rw-r--r--engines/gob/minigames/geisha/submarine.h107
-rw-r--r--engines/gob/module.mk20
-rw-r--r--engines/gob/mult.cpp3
-rw-r--r--engines/gob/mult_v2.cpp2
-rw-r--r--engines/gob/palanim.cpp93
-rw-r--r--engines/gob/pregob/gctfile.cpp306
-rw-r--r--engines/gob/pregob/gctfile.h149
-rw-r--r--engines/gob/pregob/onceupon/abracadabra.cpp137
-rw-r--r--engines/gob/pregob/onceupon/abracadabra.h61
-rw-r--r--engines/gob/pregob/onceupon/babayaga.cpp137
-rw-r--r--engines/gob/pregob/onceupon/babayaga.h61
-rw-r--r--engines/gob/pregob/onceupon/brokenstrings.h60
-rw-r--r--engines/gob/pregob/onceupon/chargenchild.cpp117
-rw-r--r--engines/gob/pregob/onceupon/chargenchild.h60
-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp1904
-rw-r--r--engines/gob/pregob/onceupon/onceupon.h344
-rw-r--r--engines/gob/pregob/onceupon/palettes.h411
-rw-r--r--engines/gob/pregob/onceupon/parents.cpp217
-rw-r--r--engines/gob/pregob/onceupon/parents.h94
-rw-r--r--engines/gob/pregob/onceupon/stork.cpp234
-rw-r--r--engines/gob/pregob/onceupon/stork.h103
-rw-r--r--engines/gob/pregob/onceupon/title.cpp117
-rw-r--r--engines/gob/pregob/onceupon/title.h55
-rw-r--r--engines/gob/pregob/pregob.cpp351
-rw-r--r--engines/gob/pregob/pregob.h194
-rw-r--r--engines/gob/pregob/seqfile.cpp384
-rw-r--r--engines/gob/pregob/seqfile.h193
-rw-r--r--engines/gob/pregob/txtfile.cpp232
-rw-r--r--engines/gob/pregob/txtfile.h91
-rw-r--r--engines/gob/resources.cpp12
-rw-r--r--engines/gob/resources.h6
-rw-r--r--engines/gob/rxyfile.cpp19
-rw-r--r--engines/gob/rxyfile.h4
-rw-r--r--engines/gob/save/saveload.h27
-rw-r--r--engines/gob/save/saveload_ajworld.cpp94
-rw-r--r--engines/gob/sound/adlib.cpp1044
-rw-r--r--engines/gob/sound/adlib.h312
-rw-r--r--engines/gob/sound/adlplayer.cpp257
-rw-r--r--engines/gob/sound/adlplayer.h85
-rw-r--r--engines/gob/sound/musplayer.cpp391
-rw-r--r--engines/gob/sound/musplayer.h109
-rw-r--r--engines/gob/sound/sound.cpp107
-rw-r--r--engines/gob/sound/sound.h26
-rw-r--r--engines/gob/sound/soundblaster.cpp29
-rw-r--r--engines/gob/sound/soundblaster.h6
-rw-r--r--engines/gob/surface.cpp46
-rw-r--r--engines/gob/surface.h4
-rw-r--r--engines/gob/util.cpp155
-rw-r--r--engines/gob/util.h16
-rw-r--r--engines/gob/video.cpp31
-rw-r--r--engines/gob/video.h5
-rw-r--r--engines/gob/videoplayer.cpp50
-rw-r--r--engines/gob/videoplayer.h7
-rw-r--r--engines/groovie/cursor.cpp2
-rw-r--r--engines/groovie/graphics.cpp2
-rw-r--r--engines/groovie/resource.cpp1
-rw-r--r--engines/groovie/roq.cpp2
-rw-r--r--engines/groovie/saveload.cpp2
-rw-r--r--engines/groovie/script.cpp4
-rw-r--r--engines/hugo/console.cpp10
-rw-r--r--engines/hugo/detection.cpp3
-rw-r--r--engines/hugo/dialogs.cpp82
-rw-r--r--engines/hugo/dialogs.h4
-rw-r--r--engines/hugo/display.cpp154
-rw-r--r--engines/hugo/display.h60
-rw-r--r--engines/hugo/file.cpp315
-rw-r--r--engines/hugo/file.h75
-rw-r--r--engines/hugo/file_v1d.cpp10
-rw-r--r--engines/hugo/file_v1w.cpp36
-rw-r--r--engines/hugo/file_v2d.cpp60
-rw-r--r--engines/hugo/file_v3d.cpp78
-rw-r--r--engines/hugo/game.h126
-rw-r--r--engines/hugo/hugo.cpp103
-rw-r--r--engines/hugo/hugo.h100
-rw-r--r--engines/hugo/intro.cpp142
-rw-r--r--engines/hugo/intro.h6
-rw-r--r--engines/hugo/inventory.cpp12
-rw-r--r--engines/hugo/inventory.h10
-rw-r--r--engines/hugo/mouse.cpp100
-rw-r--r--engines/hugo/mouse.h6
-rw-r--r--engines/hugo/object.cpp436
-rw-r--r--engines/hugo/object.h46
-rw-r--r--engines/hugo/object_v1d.cpp284
-rw-r--r--engines/hugo/object_v1w.cpp270
-rw-r--r--engines/hugo/object_v2d.cpp274
-rw-r--r--engines/hugo/object_v3d.cpp174
-rw-r--r--engines/hugo/parser.cpp101
-rw-r--r--engines/hugo/parser.h70
-rw-r--r--engines/hugo/parser_v1d.cpp164
-rw-r--r--engines/hugo/parser_v1w.cpp46
-rw-r--r--engines/hugo/parser_v2d.cpp28
-rw-r--r--engines/hugo/parser_v3d.cpp200
-rw-r--r--engines/hugo/route.cpp150
-rw-r--r--engines/hugo/route.h29
-rw-r--r--engines/hugo/schedule.cpp1252
-rw-r--r--engines/hugo/schedule.h583
-rw-r--r--engines/hugo/sound.cpp32
-rw-r--r--engines/hugo/sound.h2
-rw-r--r--engines/kyra/animator_hof.cpp2
-rw-r--r--engines/kyra/animator_mr.cpp4
-rw-r--r--engines/kyra/detection_tables.h35
-rw-r--r--engines/kyra/eobcommon.cpp4
-rw-r--r--engines/kyra/eobcommon.h6
-rw-r--r--engines/kyra/gui_hof.cpp35
-rw-r--r--engines/kyra/gui_lok.cpp6
-rw-r--r--engines/kyra/gui_mr.cpp25
-rw-r--r--engines/kyra/gui_v1.cpp9
-rw-r--r--engines/kyra/gui_v2.cpp10
-rw-r--r--engines/kyra/items_hof.cpp5
-rw-r--r--engines/kyra/items_lok.cpp16
-rw-r--r--engines/kyra/items_lol.cpp53
-rw-r--r--engines/kyra/items_mr.cpp10
-rw-r--r--engines/kyra/items_v2.cpp7
-rw-r--r--engines/kyra/kyra_hof.cpp10
-rw-r--r--engines/kyra/kyra_lok.cpp8
-rw-r--r--engines/kyra/kyra_mr.cpp2
-rw-r--r--engines/kyra/kyra_v2.cpp3
-rw-r--r--engines/kyra/lol.cpp12
-rw-r--r--engines/kyra/lol.h10
-rw-r--r--engines/kyra/screen.cpp10
-rw-r--r--engines/kyra/screen.h3
-rw-r--r--engines/kyra/screen_eob.cpp2
-rw-r--r--engines/kyra/screen_lok.cpp2
-rw-r--r--engines/kyra/screen_lol.cpp2
-rw-r--r--engines/kyra/screen_lol.h2
-rw-r--r--engines/kyra/script_hof.cpp4
-rw-r--r--engines/kyra/script_lok.cpp4
-rw-r--r--engines/kyra/script_lol.cpp5
-rw-r--r--engines/kyra/script_mr.cpp4
-rw-r--r--engines/kyra/sequences_lok.cpp2
-rw-r--r--engines/kyra/sound_intern.h1
-rw-r--r--engines/kyra/sound_midi.cpp4
-rw-r--r--engines/kyra/sound_towns.cpp2
-rw-r--r--engines/kyra/sprites_lol.cpp70
-rw-r--r--engines/kyra/staticres.cpp2
-rw-r--r--engines/kyra/text_hof.cpp9
-rw-r--r--engines/kyra/text_lok.cpp6
-rw-r--r--engines/kyra/text_mr.cpp6
-rw-r--r--engines/lastexpress/data/animation.cpp8
-rw-r--r--engines/lastexpress/data/background.cpp1
-rw-r--r--engines/lastexpress/data/cursor.cpp6
-rw-r--r--engines/lastexpress/data/font.cpp6
-rw-r--r--engines/lastexpress/data/scene.cpp13
-rw-r--r--engines/lastexpress/data/sequence.cpp3
-rw-r--r--engines/lastexpress/data/sequence.h6
-rw-r--r--engines/lastexpress/data/snd.cpp14
-rw-r--r--engines/lastexpress/data/subtitle.cpp9
-rw-r--r--engines/lastexpress/debug.cpp100
-rw-r--r--engines/lastexpress/debug.h3
-rw-r--r--engines/lastexpress/detection.cpp3
-rw-r--r--engines/lastexpress/entities/abbot.cpp72
-rw-r--r--engines/lastexpress/entities/abbot.h9
-rw-r--r--engines/lastexpress/entities/alexei.cpp48
-rw-r--r--engines/lastexpress/entities/alexei.h1
-rw-r--r--engines/lastexpress/entities/alouan.cpp50
-rw-r--r--engines/lastexpress/entities/alouan.h1
-rw-r--r--engines/lastexpress/entities/anna.cpp119
-rw-r--r--engines/lastexpress/entities/anna.h1
-rw-r--r--engines/lastexpress/entities/august.cpp115
-rw-r--r--engines/lastexpress/entities/august.h1
-rw-r--r--engines/lastexpress/entities/boutarel.cpp55
-rw-r--r--engines/lastexpress/entities/boutarel.h1
-rw-r--r--engines/lastexpress/entities/chapters.cpp197
-rw-r--r--engines/lastexpress/entities/chapters.h4
-rw-r--r--engines/lastexpress/entities/cooks.cpp29
-rw-r--r--engines/lastexpress/entities/cooks.h1
-rw-r--r--engines/lastexpress/entities/coudert.cpp227
-rw-r--r--engines/lastexpress/entities/coudert.h2
-rw-r--r--engines/lastexpress/entities/entity.cpp557
-rw-r--r--engines/lastexpress/entities/entity.h344
-rw-r--r--engines/lastexpress/entities/entity39.cpp1
-rw-r--r--engines/lastexpress/entities/entity39.h3
-rw-r--r--engines/lastexpress/entities/entity_intern.h496
-rw-r--r--engines/lastexpress/entities/francois.cpp120
-rw-r--r--engines/lastexpress/entities/francois.h5
-rw-r--r--engines/lastexpress/entities/gendarmes.cpp25
-rw-r--r--engines/lastexpress/entities/gendarmes.h1
-rw-r--r--engines/lastexpress/entities/hadija.cpp68
-rw-r--r--engines/lastexpress/entities/hadija.h1
-rw-r--r--engines/lastexpress/entities/ivo.cpp15
-rw-r--r--engines/lastexpress/entities/ivo.h1
-rw-r--r--engines/lastexpress/entities/kahina.cpp77
-rw-r--r--engines/lastexpress/entities/kahina.h1
-rw-r--r--engines/lastexpress/entities/kronos.cpp19
-rw-r--r--engines/lastexpress/entities/kronos.h1
-rw-r--r--engines/lastexpress/entities/mahmud.cpp26
-rw-r--r--engines/lastexpress/entities/mahmud.h1
-rw-r--r--engines/lastexpress/entities/max.cpp23
-rw-r--r--engines/lastexpress/entities/max.h1
-rw-r--r--engines/lastexpress/entities/mertens.cpp282
-rw-r--r--engines/lastexpress/entities/mertens.h4
-rw-r--r--engines/lastexpress/entities/milos.cpp70
-rw-r--r--engines/lastexpress/entities/milos.h1
-rw-r--r--engines/lastexpress/entities/mmeboutarel.cpp41
-rw-r--r--engines/lastexpress/entities/mmeboutarel.h1
-rw-r--r--engines/lastexpress/entities/pascale.cpp51
-rw-r--r--engines/lastexpress/entities/pascale.h1
-rw-r--r--engines/lastexpress/entities/rebecca.cpp63
-rw-r--r--engines/lastexpress/entities/rebecca.h1
-rw-r--r--engines/lastexpress/entities/salko.cpp14
-rw-r--r--engines/lastexpress/entities/salko.h1
-rw-r--r--engines/lastexpress/entities/servers0.cpp37
-rw-r--r--engines/lastexpress/entities/servers0.h1
-rw-r--r--engines/lastexpress/entities/servers1.cpp19
-rw-r--r--engines/lastexpress/entities/servers1.h1
-rw-r--r--engines/lastexpress/entities/sophie.cpp75
-rw-r--r--engines/lastexpress/entities/sophie.h5
-rw-r--r--engines/lastexpress/entities/tables.cpp2
-rw-r--r--engines/lastexpress/entities/tables.h1
-rw-r--r--engines/lastexpress/entities/tatiana.cpp65
-rw-r--r--engines/lastexpress/entities/tatiana.h1
-rw-r--r--engines/lastexpress/entities/train.cpp20
-rw-r--r--engines/lastexpress/entities/train.h1
-rw-r--r--engines/lastexpress/entities/vassili.cpp16
-rw-r--r--engines/lastexpress/entities/vassili.h1
-rw-r--r--engines/lastexpress/entities/verges.cpp240
-rw-r--r--engines/lastexpress/entities/verges.h27
-rw-r--r--engines/lastexpress/entities/vesna.cpp26
-rw-r--r--engines/lastexpress/entities/vesna.h1
-rw-r--r--engines/lastexpress/entities/yasmin.cpp76
-rw-r--r--engines/lastexpress/entities/yasmin.h1
-rw-r--r--engines/lastexpress/fight/fight.cpp7
-rw-r--r--engines/lastexpress/fight/fighter.cpp27
-rw-r--r--engines/lastexpress/fight/fighter.h3
-rw-r--r--engines/lastexpress/game/action.cpp35
-rw-r--r--engines/lastexpress/game/beetle.cpp38
-rw-r--r--engines/lastexpress/game/beetle.h1
-rw-r--r--engines/lastexpress/game/entities.cpp79
-rw-r--r--engines/lastexpress/game/entities.h1
-rw-r--r--engines/lastexpress/game/inventory.cpp92
-rw-r--r--engines/lastexpress/game/inventory.h24
-rw-r--r--engines/lastexpress/game/logic.cpp40
-rw-r--r--engines/lastexpress/game/logic.h3
-rw-r--r--engines/lastexpress/game/object.cpp2
-rw-r--r--engines/lastexpress/game/savegame.cpp454
-rw-r--r--engines/lastexpress/game/savegame.h96
-rw-r--r--engines/lastexpress/game/savepoint.cpp27
-rw-r--r--engines/lastexpress/game/savepoint.h10
-rw-r--r--engines/lastexpress/game/scenes.cpp37
-rw-r--r--engines/lastexpress/game/scenes.h1
-rw-r--r--engines/lastexpress/game/state.cpp12
-rw-r--r--engines/lastexpress/game/state.h2
-rw-r--r--engines/lastexpress/graphics.cpp2
-rw-r--r--engines/lastexpress/helpers.h2
-rw-r--r--engines/lastexpress/lastexpress.cpp13
-rw-r--r--engines/lastexpress/menu/menu.cpp11
-rw-r--r--engines/lastexpress/resource.cpp6
-rw-r--r--engines/lastexpress/resource.h2
-rw-r--r--engines/lastexpress/shared.h59
-rw-r--r--engines/lastexpress/sound/entry.cpp27
-rw-r--r--engines/lastexpress/sound/queue.cpp30
-rw-r--r--engines/lastexpress/sound/queue.h2
-rw-r--r--engines/lastexpress/sound/sound.cpp25
-rw-r--r--engines/lure/surface.cpp4
-rw-r--r--engines/made/pmvplayer.cpp2
-rw-r--r--engines/made/screen.cpp6
-rw-r--r--engines/made/screen.h2
-rw-r--r--engines/made/screenfx.cpp28
-rw-r--r--engines/made/scriptfuncs.cpp2
-rw-r--r--engines/mohawk/cursors.cpp8
-rw-r--r--engines/mohawk/detection.cpp2
-rw-r--r--engines/mohawk/detection_tables.h18
-rw-r--r--engines/mohawk/livingbooks.cpp15
-rw-r--r--engines/mohawk/livingbooks.h3
-rw-r--r--engines/mohawk/myst.cpp47
-rw-r--r--engines/mohawk/myst_graphics.cpp140
-rw-r--r--engines/mohawk/myst_graphics.h15
-rw-r--r--engines/mohawk/myst_stacks/dni.cpp4
-rw-r--r--engines/mohawk/myst_stacks/intro.cpp25
-rw-r--r--engines/mohawk/riven.cpp16
-rw-r--r--engines/mohawk/riven_external.cpp4
-rw-r--r--engines/mohawk/riven_graphics.cpp8
-rw-r--r--engines/mohawk/video.cpp54
-rw-r--r--engines/mohawk/video.h12
-rw-r--r--engines/parallaction/disk_br.cpp2
-rw-r--r--engines/parallaction/disk_ns.cpp2
-rw-r--r--engines/parallaction/graphics.cpp2
-rw-r--r--engines/parallaction/graphics.h2
-rw-r--r--engines/parallaction/saveload.cpp11
-rw-r--r--engines/parallaction/sound_ns.cpp2
-rw-r--r--engines/queen/queen.cpp4
-rw-r--r--engines/saga/actor_path.cpp51
-rw-r--r--engines/saga/detection.cpp3
-rw-r--r--engines/saga/introproc_ihnm.cpp6
-rw-r--r--engines/saga/introproc_ite.cpp32
-rw-r--r--engines/saga/introproc_saga2.cpp9
-rw-r--r--engines/saga/shorten.cpp3
-rw-r--r--engines/savestate.h2
-rw-r--r--engines/sci/console.cpp217
-rw-r--r--engines/sci/console.h4
-rw-r--r--engines/sci/detection.cpp7
-rw-r--r--engines/sci/detection_tables.h187
-rw-r--r--engines/sci/engine/features.cpp39
-rw-r--r--engines/sci/engine/features.h7
-rw-r--r--engines/sci/engine/file.cpp464
-rw-r--r--engines/sci/engine/file.h140
-rw-r--r--engines/sci/engine/gc.cpp10
-rw-r--r--engines/sci/engine/gc.h2
-rw-r--r--engines/sci/engine/kernel.cpp153
-rw-r--r--engines/sci/engine/kernel.h35
-rw-r--r--engines/sci/engine/kernel_tables.h150
-rw-r--r--engines/sci/engine/kevent.cpp6
-rw-r--r--engines/sci/engine/kfile.cpp1243
-rw-r--r--engines/sci/engine/kgraphics.cpp723
-rw-r--r--engines/sci/engine/kgraphics32.cpp812
-rw-r--r--engines/sci/engine/klists.cpp42
-rw-r--r--engines/sci/engine/kmath.cpp11
-rw-r--r--engines/sci/engine/kmisc.cpp85
-rw-r--r--engines/sci/engine/kparse.cpp2
-rw-r--r--engines/sci/engine/kpathing.cpp8
-rw-r--r--engines/sci/engine/kscripts.cpp21
-rw-r--r--engines/sci/engine/ksound.cpp15
-rw-r--r--engines/sci/engine/kstring.cpp46
-rw-r--r--engines/sci/engine/kvideo.cpp61
-rw-r--r--engines/sci/engine/message.cpp20
-rw-r--r--engines/sci/engine/object.cpp31
-rw-r--r--engines/sci/engine/object.h8
-rw-r--r--engines/sci/engine/savegame.cpp24
-rw-r--r--engines/sci/engine/script.cpp140
-rw-r--r--engines/sci/engine/script.h12
-rw-r--r--engines/sci/engine/script_patches.cpp25
-rw-r--r--engines/sci/engine/scriptdebug.cpp120
-rw-r--r--engines/sci/engine/seg_manager.cpp172
-rw-r--r--engines/sci/engine/seg_manager.h10
-rw-r--r--engines/sci/engine/segment.cpp50
-rw-r--r--engines/sci/engine/segment.h14
-rw-r--r--engines/sci/engine/selector.cpp1
-rw-r--r--engines/sci/engine/selector.h3
-rw-r--r--engines/sci/engine/state.cpp17
-rw-r--r--engines/sci/engine/state.h51
-rw-r--r--engines/sci/engine/vm.cpp120
-rw-r--r--engines/sci/engine/vm.h14
-rw-r--r--engines/sci/engine/vm_types.cpp14
-rw-r--r--engines/sci/engine/vm_types.h90
-rw-r--r--engines/sci/engine/workarounds.cpp14
-rw-r--r--engines/sci/event.cpp4
-rw-r--r--engines/sci/graphics/animate.cpp2
-rw-r--r--engines/sci/graphics/cursor.cpp10
-rw-r--r--engines/sci/graphics/font.cpp2
-rw-r--r--engines/sci/graphics/frameout.cpp356
-rw-r--r--engines/sci/graphics/frameout.h53
-rw-r--r--engines/sci/graphics/maciconbar.cpp4
-rw-r--r--engines/sci/graphics/menu.cpp8
-rw-r--r--engines/sci/graphics/paint16.cpp10
-rw-r--r--engines/sci/graphics/palette.cpp94
-rw-r--r--engines/sci/graphics/palette.h21
-rw-r--r--engines/sci/graphics/screen.cpp48
-rw-r--r--engines/sci/graphics/screen.h1
-rw-r--r--engines/sci/graphics/text32.cpp74
-rw-r--r--engines/sci/graphics/text32.h6
-rw-r--r--engines/sci/graphics/view.cpp30
-rw-r--r--engines/sci/module.mk2
-rw-r--r--engines/sci/resource.cpp17
-rw-r--r--engines/sci/resource.h18
-rw-r--r--engines/sci/sci.cpp14
-rw-r--r--engines/sci/sound/audio.cpp3
-rw-r--r--engines/sci/sound/music.cpp6
-rw-r--r--engines/sci/sound/soundcmd.cpp47
-rw-r--r--engines/sci/video/robot_decoder.cpp364
-rw-r--r--engines/sci/video/robot_decoder.h124
-rw-r--r--engines/sci/video/seq_decoder.cpp61
-rw-r--r--engines/sci/video/seq_decoder.h67
-rw-r--r--engines/scumm/cursor.cpp4
-rw-r--r--engines/scumm/detection.cpp47
-rw-r--r--engines/scumm/detection.h1
-rw-r--r--engines/scumm/detection_tables.h13
-rw-r--r--engines/scumm/gfx.cpp4
-rw-r--r--engines/scumm/he/animation_he.cpp7
-rw-r--r--engines/scumm/he/intern_he.h8
-rw-r--r--engines/scumm/he/logic/football.cpp174
-rw-r--r--engines/scumm/he/logic_he.cpp3
-rw-r--r--engines/scumm/he/logic_he.h1
-rw-r--r--engines/scumm/he/resource_he.cpp2
-rw-r--r--engines/scumm/he/script_v100he.cpp13
-rw-r--r--engines/scumm/he/script_v60he.cpp2
-rw-r--r--engines/scumm/he/script_v90he.cpp14
-rw-r--r--engines/scumm/he/sound_he.cpp2
-rw-r--r--engines/scumm/insane/insane_scenes.cpp2
-rw-r--r--engines/scumm/script.cpp8
-rw-r--r--engines/scumm/scumm-md5.h13
-rw-r--r--engines/scumm/scumm.cpp7
-rw-r--r--engines/scumm/scumm.h2
-rw-r--r--engines/sword1/animation.cpp76
-rw-r--r--engines/sword1/animation.h32
-rw-r--r--engines/sword1/detection.cpp3
-rw-r--r--engines/sword1/logic.cpp2
-rw-r--r--engines/sword1/objectman.cpp253
-rw-r--r--engines/sword1/objectman.h19
-rw-r--r--engines/sword1/sound.cpp2
-rw-r--r--engines/sword1/text.cpp2
-rw-r--r--engines/sword2/animation.cpp66
-rw-r--r--engines/sword2/animation.h30
-rw-r--r--engines/sword2/function.cpp2
-rw-r--r--engines/sword25/fmv/movieplayer.cpp5
-rw-r--r--engines/sword25/fmv/movieplayer.h4
-rw-r--r--engines/sword25/fmv/theora_decoder.cpp555
-rw-r--r--engines/sword25/fmv/theora_decoder.h141
-rw-r--r--engines/sword25/gfx/graphicengine.cpp2
-rw-r--r--engines/sword25/gfx/image/art.cpp28
-rw-r--r--engines/sword25/gfx/image/art.h2
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp2
-rw-r--r--engines/sword25/module.mk5
-rw-r--r--engines/sword25/sfx/soundengine.cpp18
-rw-r--r--engines/sword25/util/pluto/pluto.cpp4
-rw-r--r--engines/teenagent/callbacks.cpp6
-rw-r--r--engines/teenagent/detection.cpp10
-rw-r--r--engines/teenagent/resources.cpp46
-rw-r--r--engines/teenagent/scene.cpp4
-rw-r--r--engines/teenagent/teenagent.cpp5
-rw-r--r--engines/testbed/graphics.cpp6
-rw-r--r--engines/testbed/testsuite.cpp2
-rw-r--r--engines/tinsel/detection.cpp8
-rw-r--r--engines/tinsel/detection_tables.h144
-rw-r--r--engines/tinsel/dialogs.cpp49
-rw-r--r--engines/tinsel/dialogs.h2
-rw-r--r--engines/tinsel/drives.cpp2
-rw-r--r--engines/tinsel/handle.cpp12
-rw-r--r--engines/tinsel/music.cpp229
-rw-r--r--engines/tinsel/music.h6
-rw-r--r--engines/tinsel/pcode.cpp43
-rw-r--r--engines/tinsel/saveload.cpp50
-rw-r--r--engines/tinsel/scene.h6
-rw-r--r--engines/tinsel/sound.cpp6
-rw-r--r--engines/tinsel/tinlib.cpp25
-rw-r--r--engines/tinsel/tinsel.h28
-rw-r--r--engines/toltecs/detection.cpp2
-rw-r--r--engines/toltecs/menu.cpp6
-rw-r--r--engines/toltecs/render.cpp4
-rw-r--r--engines/toltecs/screen.cpp2
-rw-r--r--engines/toltecs/toltecs.cpp2
-rw-r--r--engines/toon/anim.cpp149
-rw-r--r--engines/toon/anim.h58
-rw-r--r--engines/toon/audio.cpp2
-rw-r--r--engines/toon/character.cpp125
-rw-r--r--engines/toon/character.h33
-rw-r--r--engines/toon/detection.cpp5
-rw-r--r--engines/toon/drew.cpp2
-rw-r--r--engines/toon/drew.h2
-rw-r--r--engines/toon/flux.cpp4
-rw-r--r--engines/toon/flux.h2
-rw-r--r--engines/toon/font.cpp46
-rw-r--r--engines/toon/font.h6
-rw-r--r--engines/toon/hotspot.cpp4
-rw-r--r--engines/toon/hotspot.h4
-rw-r--r--engines/toon/movie.cpp58
-rw-r--r--engines/toon/movie.h14
-rw-r--r--engines/toon/path.cpp267
-rw-r--r--engines/toon/path.h71
-rw-r--r--engines/toon/picture.cpp60
-rw-r--r--engines/toon/picture.h24
-rw-r--r--engines/toon/script_func.cpp4
-rw-r--r--engines/toon/toon.cpp50
-rw-r--r--engines/toon/toon.h5
-rw-r--r--engines/touche/detection.cpp18
-rw-r--r--engines/tsage/blue_force/blueforce_dialogs.cpp4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp73
-rw-r--r--engines/tsage/converse.cpp2
-rw-r--r--engines/tsage/detection.cpp2
-rw-r--r--engines/tsage/detection_tables.h8
-rw-r--r--engines/tsage/dialogs.cpp2
-rw-r--r--engines/tsage/globals.cpp4
-rw-r--r--engines/tsage/globals.h2
-rw-r--r--engines/tsage/graphics.cpp6
-rw-r--r--engines/tsage/graphics.h2
-rw-r--r--engines/tsage/ringworld/ringworld_dialogs.cpp4
-rw-r--r--engines/tsage/ringworld/ringworld_logic.cpp2
-rw-r--r--engines/tsage/ringworld/ringworld_scenes5.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.h14
-rw-r--r--engines/tsage/scenes.cpp10
-rw-r--r--engines/tsage/user_interface.cpp2
-rw-r--r--engines/tucker/sequences.cpp4
615 files changed, 31479 insertions, 17484 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index ac06e74e0a..9beba6ce4a 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -22,7 +22,6 @@
#include "common/debug.h"
#include "common/util.h"
-#include "common/hash-str.h"
#include "common/file.h"
#include "common/macresman.h"
#include "common/md5.h"
@@ -308,14 +307,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
return Common::kNoError;
}
-struct SizeMD5 {
- int size;
- Common::String md5;
-};
-
-typedef Common::HashMap<Common::String, SizeMD5, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SizeMD5Map;
-
-static void reportUnknown(const Common::FSNode &path, const SizeMD5Map &filesSizeMD5) {
+void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps) const {
// TODO: This message should be cleaned up / made more specific.
// For example, we should specify at least which engine triggered this.
//
@@ -327,7 +319,7 @@ static void reportUnknown(const Common::FSNode &path, const SizeMD5Map &filesSiz
report += _("of the game you tried to add and its version/language/etc.:");
report += "\n";
- for (SizeMD5Map::const_iterator file = filesSizeMD5.begin(); file != filesSizeMD5.end(); ++file)
+ for (ADFilePropertiesMap::const_iterator file = filesProps.begin(); file != filesProps.end(); ++file)
report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
report += "\n";
@@ -375,8 +367,36 @@ void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSL
}
}
+bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const {
+ // FIXME/TODO: We don't handle the case that a file is listed as a regular
+ // file and as one with resource fork.
+
+ if (game.flags & ADGF_MACRESFORK) {
+ Common::MacResManager macResMan;
+
+ if (!macResMan.open(parent, fname))
+ return false;
+
+ fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
+ fileProps.size = macResMan.getResForkDataSize();
+ return true;
+ }
+
+ if (!allFiles.contains(fname))
+ return false;
+
+ Common::File testFile;
+
+ if (!testFile.open(allFiles[fname]))
+ return false;
+
+ fileProps.size = (int32)testFile.size();
+ fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
+ return true;
+}
+
ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
- SizeMD5Map filesSizeMD5;
+ ADFilePropertiesMap filesProps;
const ADGameFileDescription *fileDesc;
const ADGameDescription *g;
@@ -391,39 +411,14 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName;
- SizeMD5 tmp;
+ ADFileProperties tmp;
- if (filesSizeMD5.contains(fname))
+ if (filesProps.contains(fname))
continue;
- // FIXME/TODO: We don't handle the case that a file is listed as a regular
- // file and as one with resource fork.
-
- if (g->flags & ADGF_MACRESFORK) {
- Common::MacResManager macResMan;
-
- if (macResMan.open(parent, fname)) {
- tmp.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
- tmp.size = macResMan.getResForkDataSize();
- debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
- filesSizeMD5[fname] = tmp;
- }
- } else {
- if (allFiles.contains(fname)) {
- debug(3, "+ %s", fname.c_str());
-
- Common::File testFile;
-
- if (testFile.open(allFiles[fname])) {
- tmp.size = (int32)testFile.size();
- tmp.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
- } else {
- tmp.size = -1;
- }
-
- debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
- filesSizeMD5[fname] = tmp;
- }
+ if (getFileProperties(parent, allFiles, *g, fname, tmp)) {
+ debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
+ filesProps[fname] = tmp;
}
}
}
@@ -456,19 +451,19 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName;
- if (!filesSizeMD5.contains(tstr)) {
+ if (!filesProps.contains(tstr)) {
fileMissing = true;
allFilesPresent = false;
break;
}
- if (fileDesc->md5 != NULL && fileDesc->md5 != filesSizeMD5[tstr].md5) {
- debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5.c_str());
+ if (fileDesc->md5 != NULL && fileDesc->md5 != filesProps[tstr].md5) {
+ debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
fileMissing = true;
break;
}
- if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
+ if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
debug(3, "Size Mismatch. Skipping");
fileMissing = true;
break;
@@ -514,8 +509,8 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
// We didn't find a match
if (matched.empty()) {
- if (!filesSizeMD5.empty() && gotAnyMatchesWithAllFiles) {
- reportUnknown(parent, filesSizeMD5);
+ if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
+ reportUnknown(parent, filesProps);
}
// Filename based fallback
@@ -524,7 +519,7 @@ ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, cons
return matched;
}
-const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const {
+const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps) const {
const ADFileBasedFallback *ptr;
const char* const* filenames;
@@ -554,6 +549,16 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overridden");
+
+ if (filesProps) {
+ for (filenames = ptr->filenames; *filenames; ++filenames) {
+ ADFileProperties tmp;
+
+ if (getFileProperties(fslist.begin()->getParent(), allFiles, *agdesc, *filenames, tmp))
+ (*filesProps)[*filenames] = tmp;
+ }
+ }
+
}
}
}
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 45a9f183e8..8c19d03691 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -26,6 +26,8 @@
#include "engines/metaengine.h"
#include "engines/engine.h"
+#include "common/hash-str.h"
+
#include "common/gui_options.h" // FIXME: Temporary hack?
namespace Common {
@@ -46,6 +48,20 @@ struct ADGameFileDescription {
};
/**
+ * A record describing the properties of a file. Used on the existing
+ * files while detecting a game.
+ */
+struct ADFileProperties {
+ int32 size;
+ Common::String md5;
+};
+
+/**
+ * A map of all relevant existing files in a game directory while detecting.
+ */
+typedef Common::HashMap<Common::String, ADFileProperties, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ADFilePropertiesMap;
+
+/**
* A shortcut to produce an empty ADGameFileDescription record. Used to mark
* the end of a list of these.
*/
@@ -286,9 +302,17 @@ protected:
* In case of a tie, the entry coming first in the list is chosen.
*
* @param allFiles a map describing all present files
+ * @param fslist a list of nodes for all present files
* @param fileBasedFallback a list of ADFileBasedFallback records, zero-terminated
+ * @param filesProps if not 0, return a map of properties for all detected files here
+ */
+ const ADGameDescription *detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps = 0) const;
+
+ /**
+ * Log and print a report that we found an unknown game variant, together with the file
+ * names, sizes and MD5 sums.
*/
- const ADGameDescription *detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const;
+ void reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps) const;
// TODO
void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const;
@@ -298,6 +322,9 @@ protected:
* Includes nifty stuff like removing trailing dots and ignoring case.
*/
void composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth) const;
+
+ /** Get the properties (size and MD5) of this file. */
+ bool getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const;
};
#endif
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 805fe7d366..5f7780bfe3 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -20,9 +20,6 @@
*
*/
-// FIXME: Avoid using printf
-#define FORBIDDEN_SYMBOL_EXCEPTION_printf
-
#include "base/plugins.h"
#include "engines/advancedDetector.h"
@@ -491,10 +488,14 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX
g_fallbackDesc.desc.gameid = _gameid.c_str();
g_fallbackDesc.desc.extra = _extra.c_str();
- printf("Your game version has been detected using fallback matching as a\n");
- printf("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra);
- printf("If this is an original and unmodified version or new made Fanmade game,\n");
- printf("please report any, information previously printed by ScummVM to the team.\n");
+ Common::String fallbackWarning;
+
+ fallbackWarning = "Your game version has been detected using fallback matching as a\n";
+ fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra);
+ fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n";
+ fallbackWarning += "please report any, information previously printed by ScummVM to the team.\n";
+
+ g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str());
return (const ADGameDescription *)&g_fallbackDesc;
}
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 8e524c8d9a..3e63da756d 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -795,42 +795,33 @@ int AgiEngine::selectSlot() {
}
int AgiEngine::scummVMSaveLoadDialog(bool isSave) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(ConfMan.get("gameid"), &plugin);
GUI::SaveLoadChooser *dialog;
Common::String desc;
int slot;
if (isSave) {
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- dialog->setSaveMode(true);
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
- slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ slot = dialog->runModalWithCurrentTarget();
desc = dialog->getResultString();
if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it
-#if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- desc = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
-#else
- desc = Common::String::format("Save %d", slot + 1);
-#endif
+ desc = dialog->createDefaultSaveDescription(slot);
}
if (desc.size() > 28)
desc = Common::String(desc.c_str(), 28);
} else {
- dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
- dialog->setSaveMode(false);
- slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ slot = dialog->runModalWithCurrentTarget();
}
delete dialog;
+ if (slot < 0)
+ return true;
+
if (isSave)
return doSave(slot, desc);
else
diff --git a/engines/agos/animation.cpp b/engines/agos/animation.cpp
index 29d1b36e19..9176412e0e 100644
--- a/engines/agos/animation.cpp
+++ b/engines/agos/animation.cpp
@@ -260,9 +260,6 @@ bool MoviePlayerDXA::load() {
debug(0, "Playing video %s", videoName.c_str());
CursorMan.showMouse(false);
-
- _firstFrameOffset = _fileStream->pos();
-
return true;
}
@@ -271,6 +268,10 @@ void MoviePlayerDXA::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
uint w = getWidth();
const Graphics::Surface *surface = decodeNextFrame();
+
+ if (!surface)
+ return;
+
byte *src = (byte *)surface->pixels;
dst += y * pitch + x;
@@ -281,7 +282,7 @@ void MoviePlayerDXA::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
} while (--h);
if (hasDirtyPalette())
- setSystemPalette();
+ g_system->getPaletteManager()->setPalette(getPalette(), 0, 256);
}
void MoviePlayerDXA::playVideo() {
@@ -302,38 +303,11 @@ void MoviePlayerDXA::stopVideo() {
}
void MoviePlayerDXA::startSound() {
- uint32 offset, size;
-
- if (getSoundTag() == MKTAG('W','A','V','E')) {
- size = _fileStream->readUint32BE();
-
- if (_sequenceNum) {
- Common::File in;
-
- _fileStream->seek(size, SEEK_CUR);
-
- in.open("audio.wav");
- if (!in.isOpen()) {
- error("Can't read offset file 'audio.wav'");
- }
-
- in.seek(_sequenceNum * 8, SEEK_SET);
- offset = in.readUint32LE();
- size = in.readUint32LE();
-
- in.seek(offset, SEEK_SET);
- _bgSoundStream = Audio::makeWAVStream(in.readStream(size), DisposeAfterUse::YES);
- in.close();
- } else {
- _bgSoundStream = Audio::makeWAVStream(_fileStream->readStream(size), DisposeAfterUse::YES);
- }
- } else {
- _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(baseName);
- }
+ start();
if (_bgSoundStream != NULL) {
_vm->_mixer->stopHandle(_bgSound);
- _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_bgSound, _bgSoundStream);
+ _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_bgSound, _bgSoundStream, -1, getVolume(), getBalance());
}
}
@@ -344,8 +318,7 @@ void MoviePlayerDXA::nextFrame() {
}
if (_vm->_interactiveVideo == TYPE_LOOPING && endOfVideo()) {
- _fileStream->seek(_firstFrameOffset);
- _curFrame = -1;
+ rewind();
startSound();
}
@@ -374,13 +347,15 @@ bool MoviePlayerDXA::processFrame() {
copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch);
_vm->_system->unlockScreen();
- Common::Rational soundTime(_mixer->getSoundElapsedTime(_bgSound), 1000);
- if ((_bgSoundStream == NULL) || ((soundTime * getFrameRate()).toInt() / 1000 < getCurFrame() + 1)) {
+ uint32 soundTime = _mixer->getSoundElapsedTime(_bgSound);
+ uint32 nextFrameStartTime = ((Video::VideoDecoder::VideoTrack *)getTrack(0))->getNextFrameStartTime();
+
+ if ((_bgSoundStream == NULL) || soundTime < nextFrameStartTime) {
if (_bgSoundStream && _mixer->isSoundHandleActive(_bgSound)) {
- while (_mixer->isSoundHandleActive(_bgSound) && (soundTime * getFrameRate()).toInt() < getCurFrame()) {
+ while (_mixer->isSoundHandleActive(_bgSound) && soundTime < nextFrameStartTime) {
_vm->_system->delayMillis(10);
- soundTime = Common::Rational(_mixer->getSoundElapsedTime(_bgSound), 1000);
+ soundTime = _mixer->getSoundElapsedTime(_bgSound);
}
// In case the background sound ends prematurely, update
// _ticks so that we can still fall back on the no-sound
@@ -399,13 +374,44 @@ bool MoviePlayerDXA::processFrame() {
return false;
}
+void MoviePlayerDXA::readSoundData(Common::SeekableReadStream *stream) {
+ uint32 tag = stream->readUint32BE();
+
+ if (tag == MKTAG('W','A','V','E')) {
+ uint32 size = stream->readUint32BE();
+
+ if (_sequenceNum) {
+ Common::File in;
+
+ stream->skip(size);
+
+ in.open("audio.wav");
+ if (!in.isOpen()) {
+ error("Can't read offset file 'audio.wav'");
+ }
+
+ in.seek(_sequenceNum * 8, SEEK_SET);
+ uint32 offset = in.readUint32LE();
+ size = in.readUint32LE();
+
+ in.seek(offset, SEEK_SET);
+ _bgSoundStream = Audio::makeWAVStream(in.readStream(size), DisposeAfterUse::YES);
+ in.close();
+ } else {
+ _bgSoundStream = Audio::makeWAVStream(stream->readStream(size), DisposeAfterUse::YES);
+ }
+ } else {
+ _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(baseName);
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////
// Movie player for Smacker movies
///////////////////////////////////////////////////////////////////////////////
MoviePlayerSMK::MoviePlayerSMK(AGOSEngine_Feeble *vm, const char *name)
- : MoviePlayer(vm), SmackerDecoder(vm->_mixer) {
+ : MoviePlayer(vm), SmackerDecoder() {
debug(0, "Creating SMK cutscene player");
memset(baseName, 0, sizeof(baseName));
@@ -425,8 +431,6 @@ bool MoviePlayerSMK::load() {
CursorMan.showMouse(false);
- _firstFrameOffset = _fileStream->pos();
-
return true;
}
@@ -435,6 +439,10 @@ void MoviePlayerSMK::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
uint w = getWidth();
const Graphics::Surface *surface = decodeNextFrame();
+
+ if (!surface)
+ return;
+
byte *src = (byte *)surface->pixels;
dst += y * pitch + x;
@@ -445,7 +453,7 @@ void MoviePlayerSMK::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
} while (--h);
if (hasDirtyPalette())
- setSystemPalette();
+ g_system->getPaletteManager()->setPalette(getPalette(), 0, 256);
}
void MoviePlayerSMK::playVideo() {
@@ -458,6 +466,7 @@ void MoviePlayerSMK::stopVideo() {
}
void MoviePlayerSMK::startSound() {
+ start();
}
void MoviePlayerSMK::handleNextFrame() {
@@ -467,10 +476,8 @@ void MoviePlayerSMK::handleNextFrame() {
}
void MoviePlayerSMK::nextFrame() {
- if (_vm->_interactiveVideo == TYPE_LOOPING && endOfVideo()) {
- _fileStream->seek(_firstFrameOffset);
- _curFrame = -1;
- }
+ if (_vm->_interactiveVideo == TYPE_LOOPING && endOfVideo())
+ rewind();
if (!endOfVideo()) {
decodeNextFrame();
@@ -493,7 +500,7 @@ bool MoviePlayerSMK::processFrame() {
uint32 waitTime = getTimeToNextFrame();
- if (!waitTime) {
+ if (!waitTime && !endOfVideoTracks()) {
warning("dropped frame %i", getCurFrame());
return false;
}
diff --git a/engines/agos/animation.h b/engines/agos/animation.h
index 11936aa338..9e31fced6d 100644
--- a/engines/agos/animation.h
+++ b/engines/agos/animation.h
@@ -67,9 +67,6 @@ protected:
virtual void handleNextFrame();
virtual bool processFrame() = 0;
virtual void startSound() {}
-
-protected:
- uint32 _firstFrameOffset;
};
class MoviePlayerDXA : public MoviePlayer, Video::DXADecoder {
@@ -83,6 +80,9 @@ public:
void nextFrame();
virtual void stopVideo();
+protected:
+ void readSoundData(Common::SeekableReadStream *stream);
+
private:
void handleNextFrame();
bool processFrame();
diff --git a/engines/agos/charset-fontdata.cpp b/engines/agos/charset-fontdata.cpp
index 87f51cfad2..262ae44f01 100644
--- a/engines/agos/charset-fontdata.cpp
+++ b/engines/agos/charset-fontdata.cpp
@@ -681,6 +681,51 @@ static const byte feeble_windowFont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
+void AGOSEngine_Feeble::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
+ const byte *src;
+ byte color, *dst;
+ uint dstPitch, h, w, i;
+
+ if (_noOracleScroll)
+ return;
+
+ _videoLockOut |= 0x8000;
+
+ dst = getBackGround();
+ dstPitch = _backGroundBuf->pitch;
+ h = 13;
+ w = getFeebleFontSize(chr);
+
+ if (_language == Common::PL_POL) {
+ if (!strcmp(getExtra(), "4CD"))
+ src = polish4CD_feeble_windowFont + (chr - 32) * 13;
+ else
+ src = polish2CD_feeble_windowFont + (chr - 32) * 13;
+ } else {
+ src = feeble_windowFont + (chr - 32) * 13;
+ }
+ dst += y * dstPitch + x + window->textColumnOffset;
+
+ color = window->textColor;
+
+ do {
+ int8 b = *src++;
+ i = 0;
+ do {
+ if (b < 0) {
+ if (dst[i] == 0)
+ dst[i] = color;
+ }
+
+ b <<= 1;
+ } while (++i != w);
+ dst += dstPitch;
+ } while (--h);
+
+ _videoLockOut &= ~0x8000;
+}
+#endif
+
static const byte english_simon1AGAFontData[] = {
0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x20,0x10,0x40,0x88,0x30,0x40,0x00,0x88,0x20,0x00,0x00,0x50,0x20,0x00,0x00,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x05,
0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,
@@ -1253,51 +1298,6 @@ void AGOSEngine::renderString(uint vgaSpriteId, uint color, uint width, uint hei
}
}
-void AGOSEngine_Feeble::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
- const byte *src;
- byte color, *dst;
- uint dstPitch, h, w, i;
-
- if (_noOracleScroll)
- return;
-
- _videoLockOut |= 0x8000;
-
- dst = getBackGround();
- dstPitch = _backGroundBuf->pitch;
- h = 13;
- w = getFeebleFontSize(chr);
-
- if (_language == Common::PL_POL) {
- if (!strcmp(getExtra(), "4CD"))
- src = polish4CD_feeble_windowFont + (chr - 32) * 13;
- else
- src = polish2CD_feeble_windowFont + (chr - 32) * 13;
- } else {
- src = feeble_windowFont + (chr - 32) * 13;
- }
- dst += y * dstPitch + x + window->textColumnOffset;
-
- color = window->textColor;
-
- do {
- int8 b = *src++;
- i = 0;
- do {
- if (b < 0) {
- if (dst[i] == 0)
- dst[i] = color;
- }
-
- b <<= 1;
- } while (++i != w);
- dst += dstPitch;
- } while (--h);
-
- _videoLockOut &= ~0x8000;
-}
-#endif
-
static const byte czech_simonFont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20, 0x70, 0x70, 0x20, 0x20, 0x00, 0x20, 0x00,
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp
index ed26b96381..cc1c40c207 100644
--- a/engines/agos/event.cpp
+++ b/engines/agos/event.cpp
@@ -467,11 +467,7 @@ void AGOSEngine::delay(uint amount) {
memset(_saveLoadName, 0, sizeof(_saveLoadName));
sprintf(_saveLoadName, "Quick %d", _saveLoadSlot);
_saveLoadType = (event.kbd.hasFlags(Common::KBD_ALT)) ? 1 : 2;
-
- // We should only allow a load or save when it was possible in original
- // This stops load/save during copy protection, conversations and cut scenes
- if (!_mouseHideCount && !_showPreposition)
- quickLoadOrSave();
+ quickLoadOrSave();
} else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_a) {
GUI::Dialog *_aboutDialog;
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index b3ec916b47..c6bca1a6e6 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -142,23 +142,41 @@ void AGOSEngine_Feeble::quickLoadOrSave() {
}
#endif
+// The function uses segments of code from the original game scripts
+// to allow quick loading and saving, but isn't perfect.
+//
+// Unfortuntely this allows loading and saving in locations,
+// which aren't supported, and will not restore correctly:
+// Various locations in Elvira 1/2 and Waxworks where saving
+// was disabled
void AGOSEngine::quickLoadOrSave() {
- // The function uses segments of code from the original game scripts
- // to allow quick loading and saving, but isn't perfect.
- //
- // Unfortuntely this allows loading and saving in locations,
- // which aren't supported, and will not restore correctly:
- // Any overhead maps in Simon the Sorcerer 2
- // Various locations in Elvira 1/2 and Waxworks where saving
- // was disabled
-
- // The floppy disk demo of Simon the Sorcerer 1 doesn't work.
- if (getFeatures() & GF_DEMO)
- return;
-
bool success;
Common::String buf;
+ // Disable loading and saving when it was not possible in the original:
+ // In overhead maps areas in Simon the Sorcerer 2
+ // In the floppy disk demo of Simon the Sorcerer 1
+ // In copy protection, conversations and cut scenes
+ if ((getGameType() == GType_SIMON2 && _boxStarHeight == 200) ||
+ (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) ||
+ _mouseHideCount || _showPreposition) {
+ buf = Common::String::format("Quick load or save game isn't supported in this location");
+ GUI::MessageDialog dialog(buf, "OK");
+ dialog.runModal();
+ return;
+ }
+
+ // Check if Simon is walking, and stop when required
+ if (getGameType() == GType_SIMON1 && getBitFlag(11)) {
+ vcStopAnimation(11, 1122);
+ animate(4, 11, 1122, 0, 0, 2);
+ waitForSync(1122);
+ } else if (getGameType() == GType_SIMON2 && getBitFlag(11)) {
+ vcStopAnimation(11, 232);
+ animate(4, 11, 232, 0, 0, 2);
+ waitForSync(1122);
+ }
+
char *filename = genSaveName(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
diff --git a/engines/cge/bitmap.cpp b/engines/cge/bitmap.cpp
index 309b89bdda..4f85957b3d 100644
--- a/engines/cge/bitmap.cpp
+++ b/engines/cge/bitmap.cpp
@@ -123,12 +123,15 @@ Bitmap::~Bitmap() {
Bitmap &Bitmap::operator=(const Bitmap &bmp) {
debugC(1, kCGEDebugBitmap, "&Bitmap::operator =");
+ if (this == &bmp)
+ return *this;
uint8 *v0 = bmp._v;
_w = bmp._w;
_h = bmp._h;
_m = NULL;
_map = 0;
+ _vm = bmp._vm;
delete[] _v;
if (v0 == NULL) {
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 875ac34cd0..6cc0c45963 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -30,6 +30,8 @@
#include "common/fs.h"
#include "engines/advancedDetector.h"
#include "engines/util.h"
+#include "gui/message.h"
+
#include "cge/cge.h"
#include "cge/vga13h.h"
#include "cge/cge_main.h"
@@ -50,7 +52,6 @@ CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
DebugMan.addDebugChannel(kCGEDebugEngine, "engine", "CGE Engine debug channel");
_startupMode = 1;
- _demoText = kDemo;
_oldLev = 0;
_pocPtr = 0;
_bitmapPalette = NULL;
@@ -122,7 +123,7 @@ void CGEEngine::init() {
_maxScene = 0;
_dark = false;
_game = false;
- _finis = false;
+ _endGame = false;
_now = 1;
_lev = -1;
_recentStep = -2;
@@ -134,7 +135,6 @@ void CGEEngine::init() {
_soundOk = 1;
_sprTv = NULL;
_gameCase2Cpt = 0;
- _offUseCount = 0;
_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
}
@@ -196,6 +196,16 @@ Common::Error CGEEngine::run() {
// Run the game
cge_main();
+ // If game is finished, display ending message
+ if (_flag[3]) {
+ Common::String msg = Common::String(_text->getText(kSayTheEnd));
+ if (msg.size() != 0) {
+ g_system->delayMillis(10);
+ GUI::MessageDialog dialog(msg, "OK");
+ dialog.runModal();
+ }
+ }
+
// Remove game objects
deinit();
diff --git a/engines/cge/cge.h b/engines/cge/cge.h
index 4ebc836ee0..0e8c5a05bb 100644
--- a/engines/cge/cge.h
+++ b/engines/cge/cge.h
@@ -78,6 +78,8 @@ class Talk;
#define kMapZCnt 20
#define kMapTop 80
+#define kSayTheEnd 41
+
// our engine debug channels
enum {
kCGEDebugBitmap = 1 << 0,
@@ -147,7 +149,6 @@ public:
const ADGameDescription *_gameDescription;
int _startupMode;
- int _demoText;
int _oldLev;
int _pocPtr;
bool _music;
@@ -157,7 +158,7 @@ public:
bool _flag[4];
bool _dark;
bool _game;
- bool _finis;
+ bool _endGame;
int _now;
int _lev;
int _mode;
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 05a94df606..3ba5f7fed9 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -150,11 +150,11 @@ void CGEEngine::sndSetVolume() {
void CGEEngine::syncHeader(Common::Serializer &s) {
debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");
- int i;
+ int i = kDemo;
s.syncAsUint16LE(_now);
s.syncAsUint16LE(_oldLev);
- s.syncAsUint16LE(_demoText);
+ s.syncAsUint16LE(i); // unused Demo string id
for (i = 0; i < 5; i++)
s.syncAsUint16LE(_game);
s.syncAsSint16LE(i); // unused VGA::Mono variable
@@ -305,12 +305,21 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) {
_hero->park();
_oldLev = _lev;
+ int x = _hero->_x;
+ int y = _hero->_y;
+ int z = _hero->_z;
+
// Write out the user's progress
saveGame(slot, desc);
+ _commandHandler->addCommand(kCmdLevel, -1, _oldLev, &_sceneLight);
// Reload the scene
sceneUp();
+ _hero->_x = x;
+ _hero->_y = y;
+ _hero->_z = z;
+
return Common::kNoError;
}
@@ -518,8 +527,8 @@ Square::Square(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
setShapeList(MB);
}
-void Square::touch(uint16 mask, int x, int y) {
- Sprite::touch(mask, x, y);
+void Square::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
+ Sprite::touch(mask, x, y, keyCode);
if (mask & kMouseLeftUp) {
_vm->XZ(_x + x, _y + y).cell() = 0;
_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
@@ -706,7 +715,7 @@ void CGEEngine::qGame() {
saveGame(0, Common::String("Automatic Savegame"));
_vga->sunset();
- _finis = true;
+ _endGame = true;
}
void CGEEngine::switchScene(int newScene) {
@@ -758,11 +767,11 @@ void System::funTouch() {
_funDel = n;
}
-void System::touch(uint16 mask, int x, int y) {
+void System::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
funTouch();
if (mask & kEventKeyb) {
- if (x == Common::KEYCODE_ESCAPE) {
+ if (keyCode == Common::KEYCODE_ESCAPE) {
// The original was calling keyClick()
// The sound is uselessly annoying and noisy, so it has been removed
_vm->killText();
@@ -926,7 +935,7 @@ void CGEEngine::optionTouch(int opt, uint16 mask) {
}
#pragma argsused
-void Sprite::touch(uint16 mask, int x, int y) {
+void Sprite::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
_vm->_sys->funTouch();
if ((mask & kEventAttn) != 0)
@@ -1312,7 +1321,7 @@ void CGEEngine::runGame() {
_sceneLight->_flags._tran = true;
_vga->_showQ->append(_sceneLight);
- _sceneLight->_flags._hide = true;
+ _sceneLight->_flags._hide = false;
const Seq pocSeq[] = {
{ 0, 0, 0, 0, 20 },
@@ -1403,14 +1412,14 @@ void CGEEngine::runGame() {
_keyboard->setClient(_sys);
// main loop
- while (!_finis && !_quitFlag) {
- if (_flag[3])
+ while (!_endGame && !_quitFlag) {
+ if (_flag[3]) // Flag FINIS
_commandHandler->addCallback(kCmdExec, -1, 0, kQGame);
mainLoop();
}
// If finishing game due to closing ScummVM window, explicitly save the game
- if (!_finis && canSaveGameStateCurrently())
+ if (!_endGame && canSaveGameStateCurrently())
qGame();
_keyboard->setClient(NULL);
@@ -1507,22 +1516,9 @@ bool CGEEngine::showTitle(const char *name) {
_vga->_showQ->clear();
_vga->copyPage(0, 2);
- if (_mode == 0) {
-// The auto-load of savegame #0 is currently disabled
-#if 0
- if (savegameExists(0)) {
- // Load the savegame
- loadGame(0, NULL, true); // only system vars
- _vga->setColors(_vga->_sysPal, 64);
- _vga->update();
- if (_flag[3]) { //flag FINIS
- _mode++;
- _flag[3] = false;
- }
- } else
-#endif
- _mode++;
- }
+ // The original was automatically loading the savegame when available
+ if (_mode == 0)
+ _mode++;
}
if (_mode < 2)
diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h
index 87199ee524..bde8306f36 100644
--- a/engines/cge/cge_main.h
+++ b/engines/cge/cge_main.h
@@ -78,7 +78,7 @@ namespace CGE {
#define kScrHeight 200
#define kWorldHeight (kScrHeight - kPanHeight)
#define kStackSize 2048
-#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + _demoText)
+#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + kDemo)
#define kSavegame0Name ("{{INIT}}" kSvgExt)
#define kSavegameStrSize 11
#define kGameFrameDelay (1000 / 50)
@@ -92,7 +92,7 @@ public:
void setPal();
void funTouch();
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
void tick();
private:
CGEEngine *_vm;
@@ -101,7 +101,7 @@ private:
class Square : public Sprite {
public:
Square(CGEEngine *vm);
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
private:
CGEEngine *_vm;
};
diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp
index f723ec8fbd..2e04b82026 100644
--- a/engines/cge/detection.cpp
+++ b/engines/cge/detection.cpp
@@ -108,7 +108,7 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, CGE::fileBasedFallback);
+ return detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback);
}
virtual const char *getName() const {
@@ -217,8 +217,6 @@ SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int sl
} else {
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp
index 3c561c5659..1530c870ef 100644
--- a/engines/cge/events.cpp
+++ b/engines/cge/events.cpp
@@ -55,7 +55,7 @@ Sprite *Keyboard::setClient(Sprite *spr) {
bool Keyboard::getKey(Common::Event &event) {
Common::KeyCode keycode = event.kbd.keycode;
- if ((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT))
+ if (((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) && event.type == Common::EVENT_KEYDOWN)
_keyAlt = true;
else
_keyAlt = false;
@@ -70,12 +70,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F5:
if (_vm->canSaveGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
Common::String savegameDescription = dialog->getResultString();
delete dialog;
@@ -85,12 +81,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F7:
if (_vm->canLoadGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
if (savegameId != -1)
@@ -117,9 +109,19 @@ bool Keyboard::getKey(Common::Event &event) {
case Common::KEYCODE_3:
case Common::KEYCODE_4:
if (event.kbd.flags & Common::KBD_ALT) {
- _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - '0', NULL);
+ _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - Common::KEYCODE_0, NULL);
return false;
}
+ // Fallthrough intended
+ case Common::KEYCODE_5:
+ case Common::KEYCODE_6:
+ case Common::KEYCODE_7:
+ case Common::KEYCODE_8:
+ if (event.type == Common::EVENT_KEYDOWN && !(event.kbd.flags & Common::KBD_ALT) && keycode != Common::KEYCODE_0) {
+ _vm->selectPocket(keycode - Common::KEYCODE_1);
+ return false;
+ }
+ break;
default:
break;
}
@@ -133,9 +135,11 @@ void Keyboard::newKeyboard(Common::Event &event) {
if ((event.type == Common::EVENT_KEYDOWN) && (_client)) {
CGEEvent &evt = _vm->_eventManager->getNextEvent();
- evt._x = event.kbd.keycode; // Keycode
- evt._mask = kEventKeyb; // Event mask
- evt._spritePtr = _client; // Sprite pointer
+ evt._x = 0;
+ evt._y = 0;
+ evt._keyCode = event.kbd.keycode; // Keycode
+ evt._mask = kEventKeyb; // Event mask
+ evt._spritePtr = _client; // Sprite pointer
}
}
@@ -202,6 +206,7 @@ void Mouse::newMouse(Common::Event &event) {
CGEEvent &evt = _vm->_eventManager->getNextEvent();
evt._x = event.mouse.x;
evt._y = event.mouse.y;
+ evt._keyCode = Common::KEYCODE_INVALID;
evt._spritePtr = _vm->spriteAt(evt._x, evt._y);
switch (event.type) {
@@ -267,7 +272,7 @@ void EventManager::handleEvents() {
CGEEvent e = _eventQueue[_eventQueueTail];
if (e._mask) {
if (_vm->_mouse->_hold && e._spritePtr != _vm->_mouse->_hold)
- _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y);
+ _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y, e._keyCode);
// update mouse cursor position
if (e._mask & kMouseRoll)
@@ -276,11 +281,11 @@ void EventManager::handleEvents() {
// activate current touched SPRITE
if (e._spritePtr) {
if (e._mask & kEventKeyb)
- e._spritePtr->touch(e._mask, e._x, e._y);
+ e._spritePtr->touch(e._mask, e._x, e._y, e._keyCode);
else
- e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y);
+ e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y, e._keyCode);
} else if (_vm->_sys)
- _vm->_sys->touch(e._mask, e._x, e._y);
+ _vm->_sys->touch(e._mask, e._x, e._y, e._keyCode);
if (e._mask & kMouseLeftDown) {
_vm->_mouse->_hold = e._spritePtr;
diff --git a/engines/cge/events.h b/engines/cge/events.h
index 6bbd52e4a5..522aa67905 100644
--- a/engines/cge/events.h
+++ b/engines/cge/events.h
@@ -70,6 +70,7 @@ struct CGEEvent {
uint16 _mask;
uint16 _x;
uint16 _y;
+ Common::KeyCode _keyCode;
Sprite *_spritePtr;
};
diff --git a/engines/cge/fileio.cpp b/engines/cge/fileio.cpp
index c50db4e929..f23105d823 100644
--- a/engines/cge/fileio.cpp
+++ b/engines/cge/fileio.cpp
@@ -201,9 +201,28 @@ EncryptedStream::EncryptedStream(CGEEngine *vm, const char *name) : _vm(vm) {
_error = true;
_vm->_resman->seek(kp->_pos);
- byte *dataBuffer = (byte *)malloc(kp->_size);
- _vm->_resman->read(dataBuffer, kp->_size);
- _readStream = new Common::MemoryReadStream(dataBuffer, kp->_size, DisposeAfterUse::YES);
+ byte *dataBuffer;
+ int bufSize;
+
+ if ((strlen(name) > 4) && (scumm_stricmp(name + strlen(name) - 4, ".SPR") == 0)) {
+ // SPR files have some inconsistencies. Some have extra 0x1A at the end, some others
+ // do not have a carriage return at the end of the last line
+ // Therefore, we remove this ending 0x1A and add extra new lines.
+ // This fixes bug #3537527
+ dataBuffer = (byte *)malloc(kp->_size + 2);
+ _vm->_resman->read(dataBuffer, kp->_size);
+ if (dataBuffer[kp->_size - 1] == 0x1A)
+ dataBuffer[kp->_size - 1] = '\n';
+ dataBuffer[kp->_size] = '\n';
+ dataBuffer[kp->_size + 1] = '\n';
+ bufSize = kp->_size + 2;
+ } else {
+ dataBuffer = (byte *)malloc(kp->_size);
+ _vm->_resman->read(dataBuffer, kp->_size);
+ bufSize = kp->_size;
+ }
+
+ _readStream = new Common::MemoryReadStream(dataBuffer, bufSize, DisposeAfterUse::YES);
}
uint32 EncryptedStream::read(void *dataPtr, uint32 dataSize) {
diff --git a/engines/cge/sound.cpp b/engines/cge/sound.cpp
index 7f74794474..b378898955 100644
--- a/engines/cge/sound.cpp
+++ b/engines/cge/sound.cpp
@@ -91,6 +91,12 @@ void Sound::sndDigiStart(SmpInfo *PSmpInfo) {
// Start the new sound
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle,
Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
+
+ // CGE pan:
+ // 8 = Center
+ // Less = Left
+ // More = Right
+ _vm->_mixer->setChannelBalance(_soundHandle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
}
void Sound::stop() {
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index 186de24036..e178795b7c 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -637,15 +637,6 @@ Vga::Vga(CGEEngine *vm) : _frmCnt(0), _msg(NULL), _name(NULL), _setPal(false), _
_page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
-#if 0
- // This part was used to display credits at the beginning of the game
- for (int i = 10; i < 20; i++) {
- char *text = _text->getText(i);
- if (text) {
- debugN(1, "%s\n", text);
- }
- }
-#endif
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
getColors(_oldColors);
@@ -834,7 +825,7 @@ void Vga::update() {
}
}
- g_system->copyRectToScreen((const byte *)Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight);
+ g_system->copyRectToScreen(Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight);
g_system->updateScreen();
}
diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index beca19f667..a816f7756f 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -29,6 +29,7 @@
#define CGE_VGA13H_H
#include "common/serializer.h"
+#include "common/events.h"
#include "graphics/surface.h"
#include "cge/general.h"
#include "cge/bitmap.h"
@@ -146,7 +147,7 @@ public:
void step(int nr = -1);
Seq *setSeq(Seq *seq);
CommandHandler::Command *snList(SnList type);
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
virtual void tick();
void sync(Common::Serializer &s);
private:
diff --git a/engines/cge/vmenu.cpp b/engines/cge/vmenu.cpp
index a317a765d4..910e54d267 100644
--- a/engines/cge/vmenu.cpp
+++ b/engines/cge/vmenu.cpp
@@ -63,7 +63,7 @@ Vmenu *Vmenu::_addr = NULL;
int Vmenu::_recent = -1;
Vmenu::Vmenu(CGEEngine *vm, Choice *list, int x, int y)
- : Talk(vm, VMGather(list), kTBRect), _menu(list), _bar(NULL), _vm(vm) {
+ : Talk(vm, VMGather(list), kTBRect), _menu(list), _bar(NULL), _vmgt(NULL), _vm(vm) {
Choice *cp;
_addr = this;
@@ -89,11 +89,11 @@ Vmenu::~Vmenu() {
#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
-void Vmenu::touch(uint16 mask, int x, int y) {
+void Vmenu::touch(uint16 mask, int x, int y, Common::KeyCode keyCode) {
if (!_items)
return;
- Sprite::touch(mask, x, y);
+ Sprite::touch(mask, x, y, keyCode);
y -= kTextVMargin - 1;
int n = 0;
diff --git a/engines/cge/vmenu.h b/engines/cge/vmenu.h
index 89ef7a9484..928b48f11c 100644
--- a/engines/cge/vmenu.h
+++ b/engines/cge/vmenu.h
@@ -58,7 +58,7 @@ public:
MenuBar *_bar;
Vmenu(CGEEngine *vm, Choice *list, int x, int y);
~Vmenu();
- virtual void touch(uint16 mask, int x, int y);
+ virtual void touch(uint16 mask, int x, int y, Common::KeyCode keyCode);
private:
char *_vmgt;
CGEEngine *_vm;
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp
index 410fcca1f3..60168831a1 100644
--- a/engines/cine/anim.cpp
+++ b/engines/cine/anim.cpp
@@ -682,9 +682,10 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) {
* Load image set
* @param resourceName Image set filename
* @param idx Target index in animDataTable (-1 if any empty space will do)
+ * @param frameIndex frame of animation to load (-1 for all frames)
* @return The number of the animDataTable entry after the loaded image set (-1 if error)
*/
-int loadSet(const char *resourceName, int16 idx) {
+int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) {
AnimHeader2Struct header2;
uint16 numSpriteInAnim;
int16 foundFileIdx = findFileInBundle(resourceName);
@@ -708,7 +709,17 @@ int loadSet(const char *resourceName, int16 idx) {
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
- for (int16 i = 0; i < numSpriteInAnim; i++, entry++) {
+ int16 startFrame = 0;
+ int16 endFrame = numSpriteInAnim;
+
+ if(frameIndex>=0)
+ {
+ startFrame = frameIndex;
+ endFrame = frameIndex+1;
+ ptr += 0x10 * frameIndex;
+ }
+
+ for (int16 i = startFrame; i < endFrame; i++, entry++) {
Common::MemoryReadStream readS(ptr, 0x10);
header2.field_0 = readS.readUint32BE();
@@ -767,7 +778,7 @@ int loadSeq(const char *resourceName, int16 idx) {
* @return The number of the animDataTable entry after the loaded resource (-1 if error)
* @todo Implement loading of all resource types
*/
-int loadResource(const char *resourceName, int16 idx) {
+int loadResource(const char *resourceName, int16 idx, int16 frameIndex) {
int result = -1; // Return an error by default
if (strstr(resourceName, ".SPL")) {
result = loadSpl(resourceName, idx);
@@ -778,7 +789,7 @@ int loadResource(const char *resourceName, int16 idx) {
} else if (strstr(resourceName, ".ANM")) {
result = loadAni(resourceName, idx);
} else if (strstr(resourceName, ".SET")) {
- result = loadSet(resourceName, idx);
+ result = loadSet(resourceName, idx, frameIndex);
} else if (strstr(resourceName, ".SEQ")) {
result = loadSeq(resourceName, idx);
} else if (strstr(resourceName, ".H32")) {
diff --git a/engines/cine/anim.h b/engines/cine/anim.h
index 9c06c260ce..c5130aab82 100644
--- a/engines/cine/anim.h
+++ b/engines/cine/anim.h
@@ -98,7 +98,7 @@ public:
void freeAnimDataTable();
void freeAnimDataRange(byte startIdx, byte numIdx);
-int loadResource(const char *resourceName, int16 idx = -1);
+int loadResource(const char *resourceName, int16 idx = -1, int16 frameIndex = -1);
void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat);
void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency);
diff --git a/engines/cine/bg_list.cpp b/engines/cine/bg_list.cpp
index 693fea3294..36ecf53dea 100644
--- a/engines/cine/bg_list.cpp
+++ b/engines/cine/bg_list.cpp
@@ -39,9 +39,9 @@ uint32 var8;
* @param objIdx Sprite description
*/
void addToBGList(int16 objIdx) {
- renderer->incrustSprite(g_cine->_objectTable[objIdx]);
-
createBgIncrustListElement(objIdx, 0);
+
+ renderer->incrustSprite(g_cine->_bgIncrustList.back());
}
/**
@@ -49,9 +49,9 @@ void addToBGList(int16 objIdx) {
* @param objIdx Sprite description
*/
void addSpriteFilledToBGList(int16 objIdx) {
- renderer->incrustMask(g_cine->_objectTable[objIdx]);
-
createBgIncrustListElement(objIdx, 1);
+
+ renderer->incrustMask(g_cine->_bgIncrustList.back());
}
/**
@@ -103,9 +103,9 @@ void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle) {
g_cine->_bgIncrustList.push_back(tmp);
if (tmp.param == 0) {
- renderer->incrustSprite(g_cine->_objectTable[tmp.objIdx]);
+ renderer->incrustSprite(tmp);
} else {
- renderer->incrustMask(g_cine->_objectTable[tmp.objIdx]);
+ renderer->incrustMask(tmp);
}
}
}
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 6b94c33c31..bbe2cd4896 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -189,6 +189,8 @@ void CineEngine::initialize() {
g_cine->_messageTable.clear();
resetObjectTable();
+ disableSystemMenu = 1;
+
var8 = 0;
var2 = var3 = var4 = var5 = 0;
diff --git a/engines/cine/detection_tables.h b/engines/cine/detection_tables.h
index 0ec2768bae..bf02f0519c 100644
--- a/engines/cine/detection_tables.h
+++ b/engines/cine/detection_tables.h
@@ -251,7 +251,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs00", "d6752e7d25924cb866b61eb7cb0c8b56"),
Common::EN_GRB,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -267,7 +267,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "9629129b86979fa592c1787385bf3695"),
Common::EN_GRB,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -281,7 +281,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "d8c3a9d05a63e4cfa801826a7063a126"),
Common::EN_USA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -295,7 +295,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs00", "862a75d76fb7fffec30e52be9ad1c474"),
Common::EN_USA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -309,7 +309,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "39b91ae35d1297ce0a76a1a803ca1593"),
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -323,7 +323,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "74c2dabd9d212525fca8875a5f6d8994"),
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -341,7 +341,7 @@ static const CINEGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -355,7 +355,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs00", "f143567f08cfd1a9b1c9a41c89eadfef"),
Common::FR_FRA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -369,7 +369,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs1", "da066e6b8dd93f2502c2a3755f08dc12"),
Common::IT_ITA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO0()
},
GType_OS,
@@ -383,7 +383,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "a9da5531ead0ebf9ad387fa588c0cbb0"),
Common::EN_GRB,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -397,7 +397,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "8a429ced2f4acff8a15ae125174042e8"),
Common::EN_GRB,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -411,7 +411,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "d5f27e33fc29c879f36f15b86ccfa58c"),
Common::EN_USA,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -425,7 +425,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "8b7dce249821d3a62b314399c4334347"),
Common::DE_DEU,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -439,7 +439,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "35fc295ddd0af9da932d256ba799a4b0"),
Common::ES_ESP,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -453,7 +453,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "d4ea4a97e01fa67ea066f9e785050ed2"),
Common::FR_FRA,
Common::kPlatformAmiga,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -467,7 +467,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("demo", "8d3a750d1c840b1b1071e42f9e6f6aa2"),
Common::EN_GRB,
Common::kPlatformAmiga,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -481,7 +481,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "1501d5ae364b2814a33ed19347c3fcae"),
Common::EN_GRB,
Common::kPlatformAtariST,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
@@ -495,7 +495,7 @@ static const CINEGameDescription gameDescriptions[] = {
AD_ENTRY1("procs0", "2148d25de3219dd4a36580ca735d0afa"),
Common::FR_FRA,
Common::kPlatformAtariST,
- ADGF_NO_FLAGS,
+ ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
GType_OS,
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp
index 918d522606..7a988227f6 100644
--- a/engines/cine/gfx.cpp
+++ b/engines/cine/gfx.cpp
@@ -174,7 +174,8 @@ void FWRenderer::fillSprite(const ObjectStruct &obj, uint8 color) {
* @param obj Object info
* @param fillColor Sprite color
*/
-void FWRenderer::incrustMask(const ObjectStruct &obj, uint8 color) {
+void FWRenderer::incrustMask(const BGIncrust &incrust, uint8 color) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
const byte *data = g_cine->_animDataTable[obj.frame].data();
int x, y, width, height;
@@ -218,7 +219,9 @@ void FWRenderer::drawSprite(const ObjectStruct &obj) {
* Draw color sprite on background
* @param obj Object info
*/
-void FWRenderer::incrustSprite(const ObjectStruct &obj) {
+void FWRenderer::incrustSprite(const BGIncrust &incrust) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
+
const byte *data = g_cine->_animDataTable[obj.frame].data();
const byte *mask = g_cine->_animDataTable[obj.frame].mask();
int x, y, width, height;
@@ -246,14 +249,16 @@ void FWRenderer::drawCommand() {
unsigned int i;
int x = 10, y = _cmdY;
- drawPlainBox(x, y, 301, 11, 0);
- drawBorder(x - 1, y - 1, 302, 12, 2);
+ if(disableSystemMenu == 0) {
+ drawPlainBox(x, y, 301, 11, 0);
+ drawBorder(x - 1, y - 1, 302, 12, 2);
- x += 2;
- y += 2;
+ x += 2;
+ y += 2;
- for (i = 0; i < _cmd.size(); i++) {
- x = drawChar(_cmd[i], x, y);
+ for (i = 0; i < _cmd.size(); i++) {
+ x = drawChar(_cmd[i], x, y);
+ }
}
}
@@ -298,7 +303,8 @@ void FWRenderer::drawMessage(const char *str, int x, int y, int width, int color
for (i = 0; str[i]; i++, line--) {
// Fit line of text into textbox
if (!line) {
- while (str[i] == ' ') i++;
+ while (str[i] == ' ')
+ i++;
line = fitLine(str + i, tw, words, cw);
if ( str[i + line] != '\0' && str[i + line] != 0x7C && words) {
@@ -839,7 +845,7 @@ void OSRenderer::restorePalette(Common::SeekableReadStream &fHandle, int version
fHandle.read(buf, kHighPalNumBytes);
- if (colorCount == kHighPalNumBytes) {
+ if (colorCount == kHighPalNumColors) {
// Load the active 256 color palette from file
_activePal.load(buf, sizeof(buf), kHighPalFormat, kHighPalNumColors, CINE_LITTLE_ENDIAN);
} else {
@@ -1119,7 +1125,8 @@ void OSRenderer::clear() {
* @param obj Object info
* @param fillColor Sprite color
*/
-void OSRenderer::incrustMask(const ObjectStruct &obj, uint8 color) {
+void OSRenderer::incrustMask(const BGIncrust &incrust, uint8 color) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
const byte *data = g_cine->_animDataTable[obj.frame].data();
int x, y, width, height;
@@ -1154,15 +1161,16 @@ void OSRenderer::drawSprite(const ObjectStruct &obj) {
* Draw color sprite
* @param obj Object info
*/
-void OSRenderer::incrustSprite(const ObjectStruct &obj) {
- const byte *data = g_cine->_animDataTable[obj.frame].data();
+void OSRenderer::incrustSprite(const BGIncrust &incrust) {
+ const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx];
+ const byte *data = g_cine->_animDataTable[incrust.frame].data();
int x, y, width, height, transColor;
- x = obj.x;
- y = obj.y;
+ x = incrust.x;
+ y = incrust.y;
transColor = obj.part;
- width = g_cine->_animDataTable[obj.frame]._realWidth;
- height = g_cine->_animDataTable[obj.frame]._height;
+ width = g_cine->_animDataTable[incrust.frame]._realWidth;
+ height = g_cine->_animDataTable[incrust.frame]._height;
if (_bgTable[_currentBg].bg) {
drawSpriteRaw2(data, transColor, width, height, _bgTable[_currentBg].bg, x, y);
@@ -1225,7 +1233,6 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
int len, idx, width, height;
ObjectStruct *obj;
AnimData *sprite;
- byte *mask;
byte color;
switch (it->type) {
@@ -1235,14 +1242,8 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
break;
}
sprite = &g_cine->_animDataTable[g_cine->_objectTable[it->objIdx].frame];
- len = sprite->_realWidth * sprite->_height;
- mask = new byte[len];
- generateMask(sprite->data(), mask, len, g_cine->_objectTable[it->objIdx].part);
- remaskSprite(mask, it);
- drawMaskedSprite(g_cine->_objectTable[it->objIdx], mask);
- delete[] mask;
+ drawSprite(&(*it), sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, g_cine->_objectTable[it->objIdx].x, g_cine->_objectTable[it->objIdx].y, g_cine->_objectTable[it->objIdx].part, sprite->_bpp);
break;
-
// game message
case 2:
if (it->objIdx >= g_cine->_messageTable.size()) {
@@ -1290,14 +1291,6 @@ void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
maskBgOverlay(_bgTable[it->x].bg, sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, obj->x, obj->y);
break;
- // FIXME: Implement correct drawing of type 21 overlays.
- // Type 21 overlays aren't just filled rectangles, I found their drawing routine
- // from Operation Stealth's drawSprite routine. So they're likely some kind of sprites
- // and it's just a coincidence that the oxygen meter during the first arcade sequence
- // works even somehow currently. I tried the original under DOSBox and the oxygen gauge
- // is a long red bar that gets shorter as the air runs out.
- case 21:
- // A filled rectangle:
case 22:
// TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing).
assert(it->objIdx < NUM_MAX_OBJECT);
@@ -1752,6 +1745,82 @@ void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int1
}
}
+void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 width, int16 height, byte *page, int16 x, int16 y, byte transparentColor, byte bpp) {
+ byte *pMask = NULL;
+
+ // draw the mask based on next objects in the list
+ Common::List<overlay>::iterator it;
+ for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end(); ++it) {
+ if(&(*it) == overlayPtr) {
+ break;
+ }
+ }
+
+ while(it != g_cine->_overlayList.end()) {
+ overlay *pCurrentOverlay = &(*it);
+ if ((pCurrentOverlay->type == 5) || ((pCurrentOverlay->type == 21) && (pCurrentOverlay->x == overlayPtr->objIdx))) {
+ AnimData *sprite = &g_cine->_animDataTable[g_cine->_objectTable[it->objIdx].frame];
+
+ if (pMask == NULL) {
+ pMask = new byte[width*height];
+
+ for (int i = 0; i < height; i++) {
+ for (int j = 0; j < width; j++) {
+ byte spriteColor= spritePtr[width * i + j];
+ pMask[width * i + j] = spriteColor;
+ }
+ }
+ }
+
+ for (int i = 0; i < sprite->_realWidth; i++) {
+ for (int j = 0; j < sprite->_height; j++) {
+ int inMaskX = (g_cine->_objectTable[it->objIdx].x + i) - x;
+ int inMaskY = (g_cine->_objectTable[it->objIdx].y + j) - y;
+
+ if (inMaskX >=0 && inMaskX < width) {
+ if (inMaskY >= 0 && inMaskY < height) {
+ if (sprite->_bpp == 1) {
+ if (!sprite->getColor(i, j)) {
+ pMask[inMaskY * width + inMaskX] = page[x + y * 320 + inMaskX + inMaskY * 320];
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ it++;
+ }
+
+ // now, draw with the mask we created
+ if(pMask) {
+ spritePtr = pMask;
+ }
+
+ // ignore transparent color in 1bpp
+ if (bpp == 1) {
+ transparentColor = 1;
+ }
+
+ {
+ for (int i = 0; i < height; i++) {
+ byte *destPtr = page + x + y * 320;
+ destPtr += i * 320;
+
+ for (int j = 0; j < width; j++) {
+ byte color= *(spritePtr++);
+ if ((transparentColor != color) && x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200) {
+ *(destPtr++) = color;
+ } else {
+ destPtr++;
+ }
+ }
+ }
+ }
+
+ delete[] pMask;
+}
+
void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y) {
int16 i, j;
diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h
index 737c49cc36..3434cf9fc2 100644
--- a/engines/cine/gfx.h
+++ b/engines/cine/gfx.h
@@ -27,6 +27,7 @@
#include "common/rect.h"
#include "common/stack.h"
#include "cine/object.h"
+#include "cine/bg_list.h"
namespace Cine {
@@ -177,8 +178,8 @@ public:
void drawFrame();
void setCommand(Common::String cmd);
- virtual void incrustMask(const ObjectStruct &obj, uint8 color = 0);
- virtual void incrustSprite(const ObjectStruct &obj);
+ virtual void incrustMask(const BGIncrust &incrust, uint8 color = 0);
+ virtual void incrustSprite(const BGIncrust &incrust);
virtual void loadBg16(const byte *bg, const char *name, unsigned int idx = 0);
virtual void loadCt16(const byte *ct, const char *name);
@@ -223,6 +224,7 @@ private:
protected:
void drawSprite(const ObjectStruct &obj);
+ void drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 width, int16 height, byte *page, int16 x, int16 y, byte transparentColor, byte bpp);
int drawChar(char character, int x, int y);
void drawBackground();
void renderOverlay(const Common::List<overlay>::iterator &it);
@@ -238,8 +240,8 @@ public:
void clear();
- void incrustMask(const ObjectStruct &obj, uint8 color = 0);
- void incrustSprite(const ObjectStruct &obj);
+ void incrustMask(const BGIncrust &incrust, uint8 color = 0);
+ void incrustSprite(const BGIncrust &incrust);
void loadBg16(const byte *bg, const char *name, unsigned int idx = 0);
void loadCt16(const byte *ct, const char *name);
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp
index 971830ce8f..f13f38a45e 100644
--- a/engines/cine/main_loop.cpp
+++ b/engines/cine/main_loop.cpp
@@ -56,6 +56,12 @@ static void processEvent(Common::Event &event) {
case Common::EVENT_RBUTTONDOWN:
mouseRight = 1;
break;
+ case Common::EVENT_LBUTTONUP:
+ mouseLeft = 0;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ mouseRight = 0;
+ break;
case Common::EVENT_MOUSEMOVE:
break;
case Common::EVENT_KEYDOWN:
@@ -115,7 +121,7 @@ static void processEvent(Common::Event &event) {
}
break;
case Common::KEYCODE_F10:
- if (!disableSystemMenu && !inMenu) {
+ if (!inMenu) {
g_cine->makeSystemMenu();
}
break;
@@ -214,8 +220,6 @@ void manageEvents() {
g_sound->update();
mouseData.left = mouseLeft;
mouseData.right = mouseRight;
- mouseLeft = 0;
- mouseRight = 0;
}
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) {
@@ -311,6 +315,7 @@ void CineEngine::mainLoop(int bootScriptIdx) {
// HACK: Force amount of oxygen left to maximum during Operation Stealth's first arcade sequence.
// This makes it possible to pass the arcade sequence for now.
// FIXME: Remove the hack and make the first arcade sequence normally playable.
+ /*
if (g_cine->getGameType() == Cine::GType_OS) {
Common::String bgName(renderer->getBgName());
// Check if the background is one of the three backgrounds
@@ -320,7 +325,7 @@ void CineEngine::mainLoop(int bootScriptIdx) {
// Force the amount of oxygen left to the maximum.
g_cine->_objectTable[oxygenObjNum].x = maxOxygen;
}
- }
+ }*/
// HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck.
// After the first arcade sequence the player comes up stairs from
@@ -379,8 +384,8 @@ void CineEngine::mainLoop(int bootScriptIdx) {
playerAction = false;
_messageLen <<= 3;
- if (_messageLen < 0x800)
- _messageLen = 0x800;
+ if (_messageLen < 800)
+ _messageLen = 800;
do {
manageEvents();
diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp
index 223099a587..20952eea52 100644
--- a/engines/cine/saveload.cpp
+++ b/engines/cine/saveload.cpp
@@ -991,7 +991,7 @@ void CineEngine::makeSave(char *saveFileName) {
* at a time.
*/
void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat) {
- int16 currentAnim, foundFileIdx;
+ int16 foundFileIdx;
char *animName, part[256], name[10];
strcpy(part, currentPartName);
@@ -1001,10 +1001,10 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
const int entrySize = ((saveGameFormat == ANIMSIZE_23) ? 23 : 30);
const int fileStartPos = fHandle.pos();
- currentAnim = 0;
- while (currentAnim < NUM_MAX_ANIMDATA) {
+
+ for(int resourceIndex=0; resourceIndex<NUM_MAX_ANIMDATA; resourceIndex++) {
// Seek to the start of the current animation's entry
- fHandle.seek(fileStartPos + currentAnim * entrySize);
+ fHandle.seek(fileStartPos + resourceIndex * entrySize);
// Read in the current animation entry
fHandle.readUint16BE(); // width
fHandle.readUint16BE();
@@ -1019,7 +1019,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
}
foundFileIdx = fHandle.readSint16BE();
- fHandle.readSint16BE(); // frame
+ int16 frameIndex = fHandle.readSint16BE(); // frame
fHandle.read(name, 10);
// Handle variables only present in animation entries of size 23
@@ -1029,7 +1029,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
// Don't try to load invalid entries.
if (foundFileIdx < 0 || !validPtr) {
- currentAnim++; // Jump over the invalid entry
+ //resourceIndex++; // Jump over the invalid entry
continue;
}
@@ -1041,9 +1041,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
animName = g_cine->_partBuffer[foundFileIdx].partName;
loadRelatedPalette(animName); // Is this for Future Wars only?
- const int16 prevAnim = currentAnim;
- currentAnim = loadResource(animName, currentAnim);
- assert(currentAnim > prevAnim); // Make sure we advance forward
+ loadResource(animName, resourceIndex, frameIndex);
}
loadPart(part);
diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp
index 66150cc5b2..9cbe3c3fab 100644
--- a/engines/cine/script_fw.cpp
+++ b/engines/cine/script_fw.cpp
@@ -533,7 +533,6 @@ void RawScript::setData(const FWScriptInfo &info, const byte *data) {
* @return Precalculated script labels
*/
const ScriptVars &RawScript::labels() const {
- assert(_data);
return _labels;
}
@@ -687,7 +686,7 @@ const char *FWScript::getNextString() {
* @param pos Restored script position
*/
void FWScript::load(const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) {
- assert(pos < _script._size);
+ assert(pos <= _script._size);
_labels = labels;
_localVars = local;
_compare = compare;
@@ -705,13 +704,15 @@ void FWScript::load(const ScriptVars &labels, const ScriptVars &local, uint16 co
int FWScript::execute() {
int ret = 0;
- while (!ret) {
- _line = _pos;
- byte opcode = getNextByte();
- OpFunc handler = _info->opcodeHandler(opcode);
+ if(_script._size) {
+ while (!ret) {
+ _line = _pos;
+ byte opcode = getNextByte();
+ OpFunc handler = _info->opcodeHandler(opcode);
- if (handler) {
- ret = (this->*handler)();
+ if (handler) {
+ ret = (this->*handler)();
+ }
}
}
@@ -1861,7 +1862,7 @@ int FWScript::o1_disableSystemMenu() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: disableSystemMenu(%d)", _line, param);
- disableSystemMenu = (param != 0);
+ disableSystemMenu = param;
return 0;
}
diff --git a/engines/cine/sound.cpp b/engines/cine/sound.cpp
index b2e992e8f6..52e1cdac7e 100644
--- a/engines/cine/sound.cpp
+++ b/engines/cine/sound.cpp
@@ -785,7 +785,6 @@ PCSoundFxPlayer::~PCSoundFxPlayer() {
bool PCSoundFxPlayer::load(const char *song) {
debug(9, "PCSoundFxPlayer::load('%s')", song);
- Common::StackLock lock(_mutex);
/* stop (w/ fade out) the previous song */
while (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
@@ -793,6 +792,8 @@ bool PCSoundFxPlayer::load(const char *song) {
}
_fadeOutCounter = 0;
+ Common::StackLock lock(_mutex);
+
stop();
_sfxData = readBundleSoundFile(song);
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 9b73ae1101..eccd71cf05 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -36,7 +36,7 @@
namespace Cine {
-bool disableSystemMenu = false;
+int16 disableSystemMenu = 0;
bool inMenu;
int16 commandVar3[4];
@@ -341,7 +341,7 @@ void CineEngine::makeSystemMenu() {
int16 mouseX, mouseY, mouseButton;
int16 selectedSave;
- if (!disableSystemMenu) {
+ if (disableSystemMenu != 1) {
inMenu = true;
do {
@@ -544,14 +544,16 @@ int16 buildObjectListCommand(int16 param) {
int16 selectSubObject(int16 x, int16 y, int16 param) {
int16 listSize = buildObjectListCommand(param);
- int16 selectedObject;
+ int16 selectedObject = -1;
bool osExtras = g_cine->getGameType() == Cine::GType_OS;
if (!listSize) {
return -2;
}
- selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras);
+ if (disableSystemMenu == 0) {
+ selectedObject = makeMenuChoice(objectListCommand, listSize, x, y, 140, osExtras);
+ }
if (selectedObject == -1)
return -1;
@@ -691,9 +693,6 @@ int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X,
int16 var_4;
SelectionMenu *menu;
- if (disableSystemMenu)
- return -1;
-
paramY = (height * 9) + 10;
if (X + width > 319) {
@@ -810,14 +809,18 @@ void makeActionMenu() {
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
if (g_cine->getGameType() == Cine::GType_OS) {
- playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
+ if(disableSystemMenu == 0) {
+ playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70, true);
+ }
if (playerCommand >= 8000) {
playerCommand -= 8000;
canUseOnObject = canUseOnItemTable[playerCommand];
}
} else {
- playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
+ if(disableSystemMenu == 0) {
+ playerCommand = makeMenuChoice(defaultActionCommand, 6, mouseX, mouseY, 70);
+ }
}
inMenu = false;
diff --git a/engines/cine/various.h b/engines/cine/various.h
index 0c1883c323..813619816d 100644
--- a/engines/cine/various.h
+++ b/engines/cine/various.h
@@ -41,7 +41,7 @@ void makeActionMenu();
void waitPlayerInput();
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
-extern bool disableSystemMenu;
+extern int16 disableSystemMenu;
extern bool inMenu;
extern CommandeType currentSaveName[10];
diff --git a/engines/composer/composer.cpp b/engines/composer/composer.cpp
index 556dad7e94..23a9d2ff85 100644
--- a/engines/composer/composer.cpp
+++ b/engines/composer/composer.cpp
@@ -381,11 +381,17 @@ void ComposerEngine::loadLibrary(uint id) {
filename = getStringFromConfig(_bookGroup, Common::String::format("%d", id));
filename = mangleFilename(filename);
+ // bookGroup is the basename of the path.
+ // TODO: tidy this up.
_bookGroup.clear();
for (uint i = 0; i < filename.size(); i++) {
- if (filename[i] == '\\' || filename[i] == ':')
+ if (filename[i] == '~' || filename[i] == '/' || filename[i] == ':')
continue;
for (uint j = 0; j < filename.size(); j++) {
+ if (filename[j] == '/') {
+ _bookGroup.clear();
+ continue;
+ }
if (filename[j] == '.')
break;
_bookGroup += filename[j];
diff --git a/engines/configure.engines b/engines/configure.engines
index 4d416381bf..57261e1f0d 100644
--- a/engines/configure.engines
+++ b/engines/configure.engines
@@ -7,11 +7,11 @@ add_engine agos "AGOS" yes "agos2"
add_engine agos2 "AGOS 2 games" yes
add_engine cge "CGE" yes
add_engine cine "Cinematique evo 1" yes
-add_engine composer "Magic Composer" no
+add_engine composer "Magic Composer" yes
add_engine cruise "Cinematique evo 2" yes
add_engine draci "Dragon History" yes
add_engine drascula "Drascula: The Vampire Strikes Back" yes
-add_engine dreamweb "Dreamweb" no
+add_engine dreamweb "Dreamweb" yes
add_engine gob "Gobli*ns" yes
add_engine groovie "Groovie" yes "groovie2"
add_engine groovie2 "Groovie 2 games" no
diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp
index cf01d9bdbc..2147419886 100644
--- a/engines/cruise/cruise.cpp
+++ b/engines/cruise/cruise.cpp
@@ -169,6 +169,9 @@ bool CruiseEngine::loadLanguageStrings() {
case Common::DE_DEU:
p = germanLanguageStrings;
break;
+ case Common::IT_ITA:
+ p = italianLanguageStrings;
+ break;
default:
return false;
}
diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp
index eb7c1c524f..cbe17ea4d3 100644
--- a/engines/cruise/detection.cpp
+++ b/engines/cruise/detection.cpp
@@ -171,6 +171,19 @@ static const CRUISEGameDescription gameDescriptions[] = {
GType_CRUISE,
0,
},
+ { // Amiga Italian US GOLD edition.
+ {
+ "cruise",
+ 0,
+ AD_ENTRY1("D1", "a0011075413b7335e003e8e3c9cf51b9"),
+ Common::IT_ITA,
+ Common::kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ GType_CRUISE,
+ 0,
+ },
{ // AtariST English KixxXL edition.
{
"cruise",
@@ -290,8 +303,6 @@ SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
return desc;
diff --git a/engines/cruise/menu.cpp b/engines/cruise/menu.cpp
index e763e2b8a1..512259f7d7 100644
--- a/engines/cruise/menu.cpp
+++ b/engines/cruise/menu.cpp
@@ -207,16 +207,13 @@ int processMenu(menuStruct *pMenu) {
}
static void handleSaveLoad(bool saveFlag) {
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(_vm->getGameId(), &plugin);
GUI::SaveLoadChooser *dialog;
if (saveFlag)
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
else
- dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
+ dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
- dialog->setSaveMode(saveFlag);
- int slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = dialog->runModalWithCurrentTarget();
if (slot >= 0) {
if (!saveFlag)
diff --git a/engines/cruise/staticres.cpp b/engines/cruise/staticres.cpp
index 1565f254d0..a3fc4f884b 100644
--- a/engines/cruise/staticres.cpp
+++ b/engines/cruise/staticres.cpp
@@ -320,5 +320,9 @@ const char *germanLanguageStrings[13] = {
" ", NULL, NULL, NULL, NULL, "Inventar", "Sprechen ""\xFC""ber", "Speilermen\xFC", "Speicherlaufwerk",
"Speichern", "Laden", "Neu beginnen", "Ende"
};
+const char *italianLanguageStrings[13] = {
+ "Pausa", NULL, NULL, NULL, NULL, "Inventario", "Parla di...", "Menu giocatore", NULL,
+ "Salva", "Carica", "Ricomincia", "Esci"
+};
} // End of namespace Cruise
diff --git a/engines/cruise/staticres.h b/engines/cruise/staticres.h
index a3cf13e41c..acf0b640be 100644
--- a/engines/cruise/staticres.h
+++ b/engines/cruise/staticres.h
@@ -57,6 +57,7 @@ extern const byte mouseCursorMagnifyingGlass[];
extern const char *englishLanguageStrings[13];
extern const char *frenchLanguageStrings[13];
extern const char *germanLanguageStrings[13];
+extern const char *italianLanguageStrings[13];
} // End of namespace Cruise
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 1b54c7e26a..cf3dfaa44b 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -111,10 +111,8 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog(_engine->hasFeature(Engine::kSupportsSubtitleOptions));
- _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
- _loadDialog->setSaveMode(false);
- _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- _saveDialog->setSaveMode(true);
+ _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
+ _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
}
MainMenuDialog::~MainMenuDialog() {
@@ -216,26 +214,13 @@ void MainMenuDialog::reflowLayout() {
}
void MainMenuDialog::save() {
- const Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = _saveDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = _saveDialog->runModalWithCurrentTarget();
if (slot >= 0) {
Common::String result(_saveDialog->getResultString());
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
- #if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- result = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
- #else
- result = Common::String::format("Save %d", slot + 1);
- #endif
+ result = _saveDialog->createDefaultSaveDescription(slot);
}
Common::Error status = _engine->saveGameState(slot, result);
@@ -252,12 +237,7 @@ void MainMenuDialog::save() {
}
void MainMenuDialog::load() {
- const Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = _loadDialog->runModalWithCurrentTarget();
_engine->setGameToLoadSlot(slot);
diff --git a/engines/draci/detection.cpp b/engines/draci/detection.cpp
index de76eb83e0..61705a1e59 100644
--- a/engines/draci/detection.cpp
+++ b/engines/draci/detection.cpp
@@ -161,8 +161,6 @@ SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
int day = (header.date >> 24) & 0xFF;
diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp
index c08bcea01f..4b8db63bb7 100644
--- a/engines/drascula/interface.cpp
+++ b/engines/drascula/interface.cpp
@@ -28,10 +28,10 @@ namespace Drascula {
void DrasculaEngine::setCursor(int cursor) {
switch (cursor) {
case kCursorCrosshair:
- CursorMan.replaceCursor((const byte *)crosshairCursor, 40, 25, 20, 17, 255);
+ CursorMan.replaceCursor(crosshairCursor, 40, 25, 20, 17, 255);
break;
case kCursorCurrentItem:
- CursorMan.replaceCursor((const byte *)mouseCursor, OBJWIDTH, OBJHEIGHT, 20, 17, 255);
+ CursorMan.replaceCursor(mouseCursor, OBJWIDTH, OBJHEIGHT, 20, 17, 255);
default:
break;
}
diff --git a/engines/dreamweb/detection.cpp b/engines/dreamweb/detection.cpp
index 6468281ac2..f2e2f42216 100644
--- a/engines/dreamweb/detection.cpp
+++ b/engines/dreamweb/detection.cpp
@@ -172,8 +172,6 @@ SaveStateDescriptor DreamWebMetaEngine::querySaveMetaInfos(const char *target, i
saveName += (char)in->readByte();
SaveStateDescriptor desc(slot, saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
// Check if there is a ScummVM data block
if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
diff --git a/engines/dreamweb/detection_tables.h b/engines/dreamweb/detection_tables.h
index 8ca24d1724..8a2f94f99b 100644
--- a/engines/dreamweb/detection_tables.h
+++ b/engines/dreamweb/detection_tables.h
@@ -41,11 +41,12 @@ static const DreamWebGameDescription gameDescriptions[] = {
{
{"dreamweb.r00", 0, "3b5c87717fc40cc5a5ae19c155662ee3", 152918},
{"dreamweb.r02", 0, "28458718167a040d7e988cf7d2298eae", 210466},
+ {"dreamweb.exe", 0, "56b1d73aa56e964b45872ff552402341", 64985},
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -62,7 +63,28 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
+ GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
+ },
+ },
+
+ // UK-V (Early UK) CD Release - From bug #3526483
+ // Note: r00 and r02 files are identical to international floppy release
+ // so was misidentified as floppy, resulting in disabled CD speech.
+ // Added executable to detection to avoid this.
+ {
+ {
+ "dreamweb",
+ "CD",
+ {
+ {"dreamweb.r00", 0, "3b5c87717fc40cc5a5ae19c155662ee3", 152918},
+ {"dreamweb.r02", 0, "28458718167a040d7e988cf7d2298eae", 210466},
+ {"dreamweb.exe", 0, "dd1c7793b151489e67b83cd1ecab51cd", -1},
+ AD_LISTEND
+ },
+ Common::EN_GRB,
+ Common::kPlatformPC,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -96,7 +118,25 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::FR_FRA,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
+ GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
+ },
+ },
+
+ // French CD release
+ // From bug #3524362
+ {
+ {
+ "dreamweb",
+ "CD",
+ {
+ {"dreamwfr.r00", 0, "e354582a8564faf5c515df92f207e8d1", 154657},
+ {"dreamwfr.r02", 0, "cb99f08d5aefd04184eac76927eced80", 200575},
+ AD_LISTEND
+ },
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -113,7 +153,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -130,7 +170,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -147,7 +187,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -164,7 +204,25 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD,
+ GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
+ },
+ },
+
+ // Spanish CD release
+ // From bug #3524362
+ {
+ {
+ "dreamweb",
+ "CD",
+ {
+ {"dreamwsp.r00", 0, "2df07174321de39c4f17c9ff654b268a", 153608},
+ {"dreamwsp.r02", 0, "f97d435ad5da08fb1bcf6ea3dd6e0b9e", 199499},
+ AD_LISTEND
+ },
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ ADGF_CD,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
@@ -181,7 +239,7 @@ static const DreamWebGameDescription gameDescriptions[] = {
},
Common::IT_ITA,
Common::kPlatformPC,
- ADGF_UNSTABLE,
+ 0,
GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE)
},
},
diff --git a/engines/dreamweb/dreamweb.cpp b/engines/dreamweb/dreamweb.cpp
index 0a35bcdecc..0ca98d5a7b 100644
--- a/engines/dreamweb/dreamweb.cpp
+++ b/engines/dreamweb/dreamweb.cpp
@@ -35,6 +35,7 @@
#include "graphics/palette.h"
#include "graphics/surface.h"
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -46,31 +47,29 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam
_roomDesc(kNumRoomTexts), _freeDesc(kNumFreeTexts),
_personText(kNumPersonTexts) {
- // Setup mixer
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
-
_vSyncInterrupt = false;
_console = 0;
+ _sound = 0;
DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag");
DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
_speed = 1;
_turbo = false;
_oldMouseState = 0;
- _channel0 = 0;
- _channel1 = 0;
_datafilePrefix = "DREAMWEB.";
+ _speechDirName = "SPEECH";
// ES and FR CD release use a different data file prefix
+ // and speech directory naming.
if (isCD()) {
switch(getLanguage()) {
case Common::ES_ESP:
_datafilePrefix = "DREAMWSP.";
+ _speechDirName = "SPANISH";
break;
case Common::FR_FRA:
_datafilePrefix = "DREAMWFR.";
+ _speechDirName = "FRENCH";
break;
default:
// Nothing to do
@@ -81,16 +80,6 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam
_openChangeSize = kInventx+(4*kItempicsize);
_quitRequested = false;
- _currentSample = 0xff;
- _channel0Playing = 0;
- _channel0Repeat = 0;
- _channel1Playing = 0xff;
-
- _volume = 0;
- _volumeTo = 0;
- _volumeDirection = 0;
- _volumeCount = 0;
-
_speechLoaded = false;
_backdropBlocks = 0;
@@ -242,6 +231,7 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam
DreamWebEngine::~DreamWebEngine() {
DebugMan.clearAllDebugChannels();
delete _console;
+ delete _sound;
}
static void vSyncInterrupt(void *refCon) {
@@ -282,7 +272,7 @@ void DreamWebEngine::processEvents() {
return;
}
- soundHandler();
+ _sound->soundHandler();
Common::Event event;
int softKey, hardKey;
while (_eventMan->pollEvent(event)) {
@@ -378,10 +368,11 @@ void DreamWebEngine::processEvents() {
Common::Error DreamWebEngine::run() {
syncSoundSettings();
_console = new DreamWebConsole(this);
+ _sound = new DreamWebSound(this);
ConfMan.registerDefault("originalsaveload", "false");
ConfMan.registerDefault("bright_palette", true);
- _hasSpeech = Common::File::exists("speech/r01c0000.raw") && !ConfMan.getBool("speech_mute");
+ _hasSpeech = Common::File::exists(_speechDirName + "/r01c0000.raw") && !ConfMan.getBool("speech_mute");
_brightPalette = ConfMan.getBool("bright_palette");
_timer->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync");
@@ -522,6 +513,7 @@ uint8 DreamWebEngine::modifyChar(uint8 c) const {
return c;
}
case Common::FR_FRA:
+ case Common::IT_ITA:
switch(c) {
case 133:
return 'Z' + 1;
diff --git a/engines/dreamweb/dreamweb.h b/engines/dreamweb/dreamweb.h
index 4065e5a860..1f6deb8566 100644
--- a/engines/dreamweb/dreamweb.h
+++ b/engines/dreamweb/dreamweb.h
@@ -99,10 +99,12 @@ enum {
};
struct DreamWebGameDescription;
+class DreamWebSound;
class DreamWebEngine : public Engine {
private:
DreamWebConsole *_console;
+ DreamWebSound *_sound;
bool _vSyncInterrupt;
protected:
@@ -142,7 +144,6 @@ public:
void quit();
- void loadSounds(uint bank, const Common::String &suffix);
bool loadSpeech(const Common::String &filename);
void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; }
@@ -151,41 +152,23 @@ public:
uint8 modifyChar(uint8 c) const;
Common::String modifyFileName(const char *);
- void stopSound(uint8 channel);
-
- const Common::String& getDatafilePrefix() { return _datafilePrefix; };
+ const Common::String& getDatafilePrefix() { return _datafilePrefix; }
+ const Common::String& getSpeechDirName() { return _speechDirName; }
private:
void keyPressed(uint16 ascii);
void setSpeed(uint speed);
- void soundHandler();
- void playSound(uint8 channel, uint8 id, uint8 loops);
const DreamWebGameDescription *_gameDescription;
Common::RandomSource _rnd;
Common::String _datafilePrefix;
+ Common::String _speechDirName;
uint _speed;
bool _turbo;
uint _oldMouseState;
bool _enableSavingOrLoading;
- struct Sample {
- uint offset;
- uint size;
- Sample(): offset(), size() {}
- };
-
- struct SoundData {
- Common::Array<Sample> samples;
- Common::Array<uint8> data;
- };
- SoundData _soundData[2];
- Common::Array<uint8> _speechData;
-
- Audio::SoundHandle _channelHandle[2];
- uint8 _channel0, _channel1;
-
protected:
GameVars _vars; // saved variables
@@ -326,16 +309,6 @@ public:
// sound related
uint8 _roomsSample;
- uint8 _currentSample;
- uint8 _channel0Playing;
- uint8 _channel0Repeat;
- uint8 _channel1Playing;
-
- uint8 _volume;
- uint8 _volumeTo;
- int8 _volumeDirection;
- uint8 _volumeCount;
-
bool _speechLoaded;
// misc variables
@@ -714,15 +687,6 @@ public:
void showSaveOps();
void showLoadOps();
- // from sound.cpp
- bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
- void volumeAdjust();
- void cancelCh0();
- void cancelCh1();
- void loadRoomsSample();
- void playChannel0(uint8 index, uint8 repeat);
- void playChannel1(uint8 index);
-
// from sprite.cpp
void printSprites();
void printASprite(const Sprite *sprite);
@@ -1134,7 +1098,6 @@ public:
void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void doShake();
- void vSync();
void setMode();
void showPCX(const Common::String &suffix);
void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height);
diff --git a/engines/dreamweb/keypad.cpp b/engines/dreamweb/keypad.cpp
index 2ab5835997..3580f8ad52 100644
--- a/engines/dreamweb/keypad.cpp
+++ b/engines/dreamweb/keypad.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -62,11 +63,11 @@ void DreamWebEngine::enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 d
readMouse();
showKeypad();
showPointer();
- vSync();
+ waitForVSync();
if (_pressCount == 0) {
_pressed = 255;
_graphicPress = 255;
- vSync();
+ waitForVSync();
} else
--_pressCount;
@@ -85,7 +86,7 @@ void DreamWebEngine::enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 d
if (_pressed == 11) {
if (isItRight(digit0, digit1, digit2, digit3))
_vars._lockStatus = 0;
- playChannel1(11);
+ _sound->playChannel1(11);
_lightCount = 120;
_pressPointer = 0;
}
@@ -180,7 +181,7 @@ void DreamWebEngine::buttonPress(uint8 buttonId) {
_graphicPress = buttonId + 21;
_pressCount = 40;
if (buttonId != 11)
- playChannel1(10);
+ _sound->playChannel1(10);
}
}
@@ -252,7 +253,7 @@ void DreamWebEngine::useMenu() {
showMenu();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpMenu();
dumpTextLine();
@@ -311,7 +312,7 @@ void DreamWebEngine::viewFolder() {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
checkFolderCoords();
@@ -508,7 +509,7 @@ void DreamWebEngine::enterSymbol() {
showSymbol();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
dumpSymbol();
@@ -532,7 +533,7 @@ void DreamWebEngine::enterSymbol() {
_symbolGraphics.clear();
restoreReels();
workToScreenM();
- playChannel1(13);
+ _sound->playChannel1(13);
} else {
removeSetObject(46);
placeSetObject(43);
@@ -743,7 +744,7 @@ void DreamWebEngine::useDiary() {
readMouse();
showDiaryKeys();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpDiaryKeys();
dumpTextLine();
@@ -820,7 +821,7 @@ void DreamWebEngine::diaryKeyP() {
_pressCount)
return; // notkeyp
- playChannel1(16);
+ _sound->playChannel1(16);
_pressCount = 12;
_pressed = 'P';
_diaryPage--;
@@ -837,7 +838,7 @@ void DreamWebEngine::diaryKeyN() {
_pressCount)
return; // notkeyn
- playChannel1(16);
+ _sound->playChannel1(16);
_pressCount = 12;
_pressed = 'N';
_diaryPage++;
diff --git a/engines/dreamweb/monitor.cpp b/engines/dreamweb/monitor.cpp
index 95aa400c3a..4e9d8eecc1 100644
--- a/engines/dreamweb/monitor.cpp
+++ b/engines/dreamweb/monitor.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -97,7 +98,7 @@ void DreamWebEngine::useMon() {
_textFile3.clear();
_getBack = 1;
- playChannel1(26);
+ _sound->playChannel1(26);
_manIsOffScreen = 0;
restoreAll();
redrawMainScrn();
@@ -180,7 +181,7 @@ void DreamWebEngine::monitorLogo() {
printLogo();
//fadeUpMon(); // FIXME: Commented out in ASM
printLogo();
- playChannel1(26);
+ _sound->playChannel1(26);
randomAccess(20);
} else {
printLogo();
@@ -202,7 +203,7 @@ void DreamWebEngine::input() {
_cursLocY = _monAdY;
while (true) {
printCurs();
- vSync();
+ waitForVSync();
delCurs();
readKey();
if (_quitRequested)
@@ -288,7 +289,7 @@ void DreamWebEngine::scrollMonitor() {
printLogo();
printUnderMonitor();
workToScreen();
- playChannel1(25);
+ _sound->playChannel1(25);
}
void DreamWebEngine::showCurrentFile() {
@@ -318,8 +319,8 @@ void DreamWebEngine::accessLightOff() {
void DreamWebEngine::randomAccess(uint16 count) {
for (uint16 i = 0; i < count; ++i) {
- vSync();
- vSync();
+ waitForVSync();
+ waitForVSync();
uint16 v = _rnd.getRandomNumber(15);
if (v < 10)
accessLightOff();
@@ -626,15 +627,12 @@ void DreamWebEngine::signOn() {
_monAdX = prevX;
_monAdY = prevY;
- inputLine = (const char *)_inputLine;
- inputLine.toUppercase();
-
// The entered line has zeroes in-between each character
uint32 len = strlen(monitorKeyEntries[foundIndex].password);
bool found = true;
for (uint32 i = 0; i < len; i++) {
- if (monitorKeyEntries[foundIndex].password[i] != inputLine[i * 2]) {
+ if (monitorKeyEntries[foundIndex].password[i] != _inputLine[i * 2]) {
found = false;
break;
}
diff --git a/engines/dreamweb/newplace.cpp b/engines/dreamweb/newplace.cpp
index 529c45bd4a..5b4b0260f5 100644
--- a/engines/dreamweb/newplace.cpp
+++ b/engines/dreamweb/newplace.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -55,7 +56,7 @@ void DreamWebEngine::selectLocation() {
_pointerFrame = 0;
showPointer();
workToScreen();
- playChannel0(9, 255);
+ _sound->playChannel0(9, 255);
_newLocation = 255;
while (_newLocation == 255) {
@@ -65,7 +66,7 @@ void DreamWebEngine::selectLocation() {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
diff --git a/engines/dreamweb/object.cpp b/engines/dreamweb/object.cpp
index 443366561a..b42591ef91 100644
--- a/engines/dreamweb/object.cpp
+++ b/engines/dreamweb/object.cpp
@@ -147,7 +147,7 @@ void DreamWebEngine::examineOb(bool examineAgain) {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp
index dfb5c62618..36a756a49b 100644
--- a/engines/dreamweb/people.cpp
+++ b/engines/dreamweb/people.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -149,7 +150,7 @@ void DreamWebEngine::madmanText() {
if (hasSpeech()) {
if (_speechCount > 15)
return;
- if (_channel1Playing != 255)
+ if (_sound->isChannel1Playing())
return;
origCount = _speechCount;
++_speechCount;
@@ -250,7 +251,7 @@ bool DreamWebEngine::checkSpeed(ReelRoutine &routine) {
void DreamWebEngine::sparkyDrip(ReelRoutine &routine) {
if (checkSpeed(routine))
- playChannel0(14, 0);
+ _sound->playChannel0(14, 0);
}
void DreamWebEngine::genericPerson(ReelRoutine &routine) {
@@ -430,7 +431,7 @@ void DreamWebEngine::drinker(ReelRoutine &routine) {
void DreamWebEngine::alleyBarkSound(ReelRoutine &routine) {
uint16 prevReelPointer = routine.reelPointer() - 1;
if (prevReelPointer == 0) {
- playChannel1(14);
+ _sound->playChannel1(14);
routine.setReelPointer(1000);
} else {
routine.setReelPointer(prevReelPointer);
@@ -523,7 +524,7 @@ void DreamWebEngine::gates(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 116)
- playChannel1(17);
+ _sound->playChannel1(17);
if (nextReelPointer >= 110)
routine.period = 2;
if (nextReelPointer == 120) {
@@ -579,12 +580,12 @@ void DreamWebEngine::carParkDrip(ReelRoutine &routine) {
if (!checkSpeed(routine))
return; // cantdrip2
- playChannel1(14);
+ _sound->playChannel1(14);
}
void DreamWebEngine::foghornSound(ReelRoutine &routine) {
if (randomNumber() == 198)
- playChannel1(13);
+ _sound->playChannel1(13);
}
void DreamWebEngine::train(ReelRoutine &routine) {
@@ -1027,8 +1028,7 @@ void DreamWebEngine::endGameSeq(ReelRoutine &routine) {
fadeScreenDownHalf();
} else if (nextReelPointer == 324) {
fadeScreenDowns();
- _volumeTo = 7;
- _volumeDirection = 1;
+ _sound->volumeChange(7, 1);
}
if (nextReelPointer == 340)
diff --git a/engines/dreamweb/print.cpp b/engines/dreamweb/print.cpp
index a6b93a5590..3a2c45e07b 100644
--- a/engines/dreamweb/print.cpp
+++ b/engines/dreamweb/print.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -197,7 +198,7 @@ uint8 DreamWebEngine::kernChars(uint8 firstChar, uint8 secondChar, uint8 width)
uint16 DreamWebEngine::waitFrames() {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
delPointer();
return _mouseButton;
@@ -231,7 +232,7 @@ const char *DreamWebEngine::monPrint(const char *string) {
_cursLocY = _monAdY;
_mainTimer = 1;
printCurs();
- vSync();
+ waitForVSync();
lockMon();
delCurs();
} while (--count);
@@ -246,10 +247,9 @@ const char *DreamWebEngine::monPrint(const char *string) {
}
void DreamWebEngine::rollEndCreditsGameWon() {
- playChannel0(16, 255);
- _volume = 7;
- _volumeTo = 0;
- _volumeDirection = -1;
+ _sound->playChannel0(16, 255);
+ _sound->volumeSet(7);
+ _sound->volumeChange(0, -1);
multiGet(_mapStore, 75, 20, 160, 160);
@@ -261,9 +261,9 @@ void DreamWebEngine::rollEndCreditsGameWon() {
// then move it up one pixel until we shifted it by a complete
// line of text.
for (int j = 0; j < linespacing; ++j) {
- vSync();
+ waitForVSync();
multiPut(_mapStore, 75, 20, 160, 160);
- vSync();
+ waitForVSync();
// Output up to 18 lines of text
uint16 y = 10 - j;
@@ -273,7 +273,7 @@ void DreamWebEngine::rollEndCreditsGameWon() {
y += linespacing;
}
- vSync();
+ waitForVSync();
multiDump(75, 20, 160, 160);
}
@@ -300,9 +300,9 @@ void DreamWebEngine::rollEndCreditsGameLost() {
// then move it up one pixel until we shifted it by a complete
// line of text.
for (int j = 0; j < linespacing; ++j) {
- vSync();
+ waitForVSync();
multiPut(_mapStore, 25, 20, 160, 160);
- vSync();
+ waitForVSync();
// Output up to 18 lines of text
uint16 y = 10 - j;
@@ -312,7 +312,7 @@ void DreamWebEngine::rollEndCreditsGameLost() {
y += linespacing;
}
- vSync();
+ waitForVSync();
multiDump(25, 20, 160, 160);
if (_lastHardKey == 1)
diff --git a/engines/dreamweb/rain.cpp b/engines/dreamweb/rain.cpp
index 7db4744cbf..8e42e0c161 100644
--- a/engines/dreamweb/rain.cpp
+++ b/engines/dreamweb/rain.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -50,7 +51,7 @@ void DreamWebEngine::showRain() {
}
}
- if (_channel1Playing != 255)
+ if (_sound->isChannel1Playing())
return;
if (_realLocation == 2 && _vars._beenMugged != 1)
return;
@@ -61,11 +62,11 @@ void DreamWebEngine::showRain() {
return;
uint8 soundIndex;
- if (_channel0Playing != 6)
+ if (_sound->getChannel0Playing() != 6)
soundIndex = 4;
else
soundIndex = 7;
- playChannel1(soundIndex);
+ _sound->playChannel1(soundIndex);
}
uint8 DreamWebEngine::getBlockOfPixel(uint8 x, uint8 y) {
diff --git a/engines/dreamweb/saveload.cpp b/engines/dreamweb/saveload.cpp
index 5d7f02c5cf..ea9cdc0249 100644
--- a/engines/dreamweb/saveload.cpp
+++ b/engines/dreamweb/saveload.cpp
@@ -20,7 +20,9 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
+
#include "engines/metaengine.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
@@ -136,7 +138,7 @@ void DreamWebEngine::doLoad(int savegameId) {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
RectWithCallback loadlist[] = {
@@ -156,12 +158,8 @@ void DreamWebEngine::doLoad(int savegameId) {
if (savegameId == -1) {
// Open dialog to get savegameId
- const EnginePlugin *plugin = NULL;
- Common::String gameId = ConfMan.get("gameid");
- EngineMan.findGame(gameId, &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
}
@@ -181,7 +179,7 @@ void DreamWebEngine::doLoad(int savegameId) {
_saveGraphics.clear();
startLoading(g_madeUpRoomDat);
- loadRoomsSample();
+ _sound->loadRoomsSample(_roomsSample);
_roomLoaded = 1;
_newLocation = 255;
clearSprites();
@@ -227,7 +225,7 @@ void DreamWebEngine::saveGame() {
checkInput();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
@@ -243,12 +241,8 @@ void DreamWebEngine::saveGame() {
}
return;
} else {
- const EnginePlugin *plugin = NULL;
- Common::String gameId = ConfMan.get("gameid");
- EngineMan.findGame(gameId, &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- dialog->setSaveMode(true);
- int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+ int savegameId = dialog->runModalWithCurrentTarget();
Common::String game_description = dialog->getResultString();
if (game_description.empty())
game_description = "Untitled";
@@ -348,7 +342,7 @@ void DreamWebEngine::doSaveLoad() {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
@@ -429,7 +423,7 @@ void DreamWebEngine::discOps() {
delPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
checkCoords(discOpsList);
@@ -839,8 +833,9 @@ void DreamWebEngine::showOpBox() {
// This call displays half of the ops dialog in the CD version. It's not
// in the floppy version, and if it's called, a stray red dot is shown in
- // the game dialogs.
- if (isCD())
+ // the game dialogs. It is included in the early UK CD release, which had
+ // similar data files as the floppy release (bug #3528160).
+ if (isCD() && getLanguage() != Common::EN_GRB)
showFrame(_saveGraphics, kOpsx, kOpsy + 55, 4, 0);
}
diff --git a/engines/dreamweb/sound.cpp b/engines/dreamweb/sound.cpp
index b51527a8cd..570f76f2f9 100644
--- a/engines/dreamweb/sound.cpp
+++ b/engines/dreamweb/sound.cpp
@@ -20,28 +20,51 @@
*
*/
-#include "dreamweb/dreamweb.h"
-
-#include "audio/mixer.h"
#include "audio/decoders/raw.h"
-
#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/file.h"
+
+#include "dreamweb/dreamweb.h"
+#include "dreamweb/sound.h"
namespace DreamWeb {
-bool DreamWebEngine::loadSpeech(byte type1, int idx1, byte type2, int idx2) {
+DreamWebSound::DreamWebSound(DreamWebEngine *vm) : _vm(vm) {
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
+
+ _currentSample = 0xff;
+ _channel0Playing = 255;
+ _channel0Repeat = 0;
+ _channel0NewSound = false;
+ _channel1Playing = 255;
+ _channel1NewSound = false;
+
+ _volume = 0;
+ _volumeTo = 0;
+ _volumeDirection = 0;
+ _volumeCount = 0;
+}
+
+DreamWebSound::~DreamWebSound() {
+}
+
+bool DreamWebSound::loadSpeech(byte type1, int idx1, byte type2, int idx2) {
cancelCh1();
Common::String name = Common::String::format("%c%02d%c%04d.RAW", type1, idx1, type2, idx2);
- //debug("name = %s", name.c_str());
- bool result = loadSpeech(name);
-
- _speechLoaded = result;
- return result;
+ debug(2, "loadSpeech() name:%s", name.c_str());
+ return loadSpeech(name);
}
+void DreamWebSound::volumeChange(uint8 value, int8 direction) {
+ _volumeTo = value;
+ _volumeDirection = direction;
+}
-void DreamWebEngine::volumeAdjust() {
+void DreamWebSound::volumeAdjust() {
if (_volumeDirection == 0)
return;
if (_volume != _volumeTo) {
@@ -54,36 +77,38 @@ void DreamWebEngine::volumeAdjust() {
}
}
-void DreamWebEngine::playChannel0(uint8 index, uint8 repeat) {
- _channel0Playing = index;
- if (index >= 12)
- index -= 12;
+void DreamWebSound::playChannel0(uint8 index, uint8 repeat) {
+ debug(1, "playChannel0(index:%d, repeat:%d)", index, repeat);
+ _channel0Playing = index;
_channel0Repeat = repeat;
+ _channel0NewSound = true;
}
-void DreamWebEngine::playChannel1(uint8 index) {
+void DreamWebSound::playChannel1(uint8 index) {
+ debug(1, "playChannel1(index:%d)", index);
if (_channel1Playing == 7)
return;
_channel1Playing = index;
- if (index >= 12)
- index -= 12;
+ _channel1NewSound = true;
}
-void DreamWebEngine::cancelCh0() {
- _channel0Repeat = 0;
+void DreamWebSound::cancelCh0() {
+ debug(1, "cancelCh0()");
_channel0Playing = 255;
+ _channel0Repeat = 0;
stopSound(0);
}
-void DreamWebEngine::cancelCh1() {
+void DreamWebSound::cancelCh1() {
+ debug(1, "cancelCh1()");
_channel1Playing = 255;
stopSound(1);
}
-void DreamWebEngine::loadRoomsSample() {
- uint8 sample = _roomsSample;
+void DreamWebSound::loadRoomsSample(uint8 sample) {
+ debug(1, "loadRoomsSample(sample:%d)", sample);
if (sample == 255 || _currentSample == sample)
return; // loaded already
@@ -101,13 +126,8 @@ void DreamWebEngine::loadRoomsSample() {
loadSounds(1, sampleSuffix.c_str());
}
-} // End of namespace DreamWeb
-
-
-namespace DreamWeb {
-
-void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
- debug(1, "playSound(%u, %u, %u)", channel, id, loops);
+void DreamWebSound::playSound(uint8 channel, uint8 id, uint8 loops) {
+ debug(1, "playSound(channel:%u, id:%u, loops:%u)", channel, id, loops);
int bank = 0;
bool speech = false;
@@ -137,47 +157,38 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
error("out of memory: cannot allocate memory for sound(%u bytes)", sample.size);
memcpy(buffer, data.data.begin() + sample.offset, sample.size);
- raw = Audio::makeRawStream(
- buffer,
- sample.size, 22050, Audio::FLAG_UNSIGNED);
+ raw = Audio::makeRawStream(buffer, sample.size, 22050, Audio::FLAG_UNSIGNED);
} else {
uint8 *buffer = (uint8 *)malloc(_speechData.size());
if (!buffer)
error("out of memory: cannot allocate memory for sound(%u bytes)", _speechData.size());
memcpy(buffer, _speechData.begin(), _speechData.size());
- raw = Audio::makeRawStream(
- buffer,
- _speechData.size(), 22050, Audio::FLAG_UNSIGNED);
-
+ raw = Audio::makeRawStream(buffer, _speechData.size(), 22050, Audio::FLAG_UNSIGNED);
}
Audio::AudioStream *stream;
if (loops > 1) {
- stream = new Audio::LoopingAudioStream(raw, loops < 255? loops: 0);
+ stream = new Audio::LoopingAudioStream(raw, (loops < 255) ? loops : 0);
} else
stream = raw;
- if (_mixer->isSoundHandleActive(_channelHandle[channel]))
- _mixer->stopHandle(_channelHandle[channel]);
- _mixer->playStream(type, &_channelHandle[channel], stream);
+ if (_vm->_mixer->isSoundHandleActive(_channelHandle[channel]))
+ _vm->_mixer->stopHandle(_channelHandle[channel]);
+ _vm->_mixer->playStream(type, &_channelHandle[channel], stream);
}
-void DreamWebEngine::stopSound(uint8 channel) {
+void DreamWebSound::stopSound(uint8 channel) {
debug(1, "stopSound(%u)", channel);
assert(channel == 0 || channel == 1);
- _mixer->stopHandle(_channelHandle[channel]);
- if (channel == 0)
- _channel0 = 0;
- else
- _channel1 = 0;
+ _vm->_mixer->stopHandle(_channelHandle[channel]);
}
-bool DreamWebEngine::loadSpeech(const Common::String &filename) {
- if (!hasSpeech())
+bool DreamWebSound::loadSpeech(const Common::String &filename) {
+ if (!_vm->hasSpeech())
return false;
Common::File file;
- if (!file.open("speech/" + filename))
+ if (!file.open(_vm->getSpeechDirName() + "/" + filename))
return false;
debug(1, "loadSpeech(%s)", filename.c_str());
@@ -189,8 +200,8 @@ bool DreamWebEngine::loadSpeech(const Common::String &filename) {
return true;
}
-void DreamWebEngine::soundHandler() {
- _subtitles = ConfMan.getBool("subtitles");
+void DreamWebSound::soundHandler() {
+ _vm->_subtitles = ConfMan.getBool("subtitles");
volumeAdjust();
uint volume = _volume;
@@ -207,41 +218,31 @@ void DreamWebEngine::soundHandler() {
if (volume >= 8)
volume = 7;
volume = (8 - volume) * Audio::Mixer::kMaxChannelVolume / 8;
- _mixer->setChannelVolume(_channelHandle[0], volume);
+ _vm->_mixer->setChannelVolume(_channelHandle[0], volume);
- uint8 ch0 = _channel0Playing;
- if (ch0 == 255)
- ch0 = 0;
- uint8 ch1 = _channel1Playing;
- if (ch1 == 255)
- ch1 = 0;
- uint8 ch0loop = _channel0Repeat;
-
- if (_channel0 != ch0) {
- _channel0 = ch0;
- if (ch0) {
- playSound(0, ch0, ch0loop);
+ if (_channel0NewSound) {
+ _channel0NewSound = false;
+ if (_channel0Playing != 255) {
+ playSound(0, _channel0Playing, _channel0Repeat);
}
}
- if (_channel1 != ch1) {
- _channel1 = ch1;
- if (ch1) {
- playSound(1, ch1, 1);
+ if (_channel1NewSound) {
+ _channel1NewSound = false;
+ if (_channel1Playing != 255) {
+ playSound(1, _channel1Playing, 1);
}
}
- if (!_mixer->isSoundHandleActive(_channelHandle[0])) {
+
+ if (!_vm->_mixer->isSoundHandleActive(_channelHandle[0])) {
_channel0Playing = 255;
- _channel0 = 0;
}
- if (!_mixer->isSoundHandleActive(_channelHandle[1])) {
+ if (!_vm->_mixer->isSoundHandleActive(_channelHandle[1])) {
_channel1Playing = 255;
- _channel1 = 0;
}
-
}
-void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) {
- Common::String filename = getDatafilePrefix() + suffix;
+void DreamWebSound::loadSounds(uint bank, const Common::String &suffix) {
+ Common::String filename = _vm->getDatafilePrefix() + suffix;
debug(1, "loadSounds(%u, %s)", bank, filename.c_str());
Common::File file;
if (!file.open(filename)) {
@@ -249,9 +250,9 @@ void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) {
return;
}
- uint8 header[0x60];
+ uint8 header[96];
file.read(header, sizeof(header));
- uint tablesize = READ_LE_UINT16(header + 0x32);
+ uint tablesize = READ_LE_UINT16(header + 50);
debug(1, "table size = %u", tablesize);
SoundData &soundData = _soundData[bank];
@@ -261,8 +262,8 @@ void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) {
uint8 entry[6];
Sample &sample = soundData.samples[i];
file.read(entry, sizeof(entry));
- sample.offset = entry[0] * 0x4000 + READ_LE_UINT16(entry + 1);
- sample.size = READ_LE_UINT16(entry + 3) * 0x800;
+ sample.offset = entry[0] * 16384 + READ_LE_UINT16(entry + 1);
+ sample.size = READ_LE_UINT16(entry + 3) * 2048;
total += sample.size;
debug(1, "offset: %08x, size: %u", sample.offset, sample.size);
}
diff --git a/engines/dreamweb/sound.h b/engines/dreamweb/sound.h
new file mode 100644
index 0000000000..1ab06dc694
--- /dev/null
+++ b/engines/dreamweb/sound.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DREAMWEB_SOUND_H
+#define DREAMWEB_SOUND_H
+
+#include "common/array.h"
+#include "common/str.h"
+#include "audio/mixer.h"
+
+namespace DreamWeb {
+
+class DreamWebEngine;
+
+class DreamWebSound {
+public:
+ DreamWebSound(DreamWebEngine *vm);
+ ~DreamWebSound();
+
+ bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
+ void volumeSet(uint8 value) { _volume = value; }
+ void volumeChange(uint8 value, int8 direction);
+ void playChannel0(uint8 index, uint8 repeat);
+ void playChannel1(uint8 index);
+ uint8 getChannel0Playing() { return _channel0Playing; }
+ bool isChannel1Playing() { return _channel1Playing != 255; }
+ void cancelCh0();
+ void cancelCh1();
+ void loadRoomsSample(uint8 sample);
+ void soundHandler();
+ void loadSounds(uint bank, const Common::String &suffix);
+
+private:
+ DreamWebEngine *_vm;
+
+ struct Sample {
+ uint offset;
+ uint size;
+ Sample(): offset(), size() {}
+ };
+
+ struct SoundData {
+ Common::Array<Sample> samples;
+ Common::Array<uint8> data;
+ };
+
+ SoundData _soundData[2];
+ Common::Array<uint8> _speechData;
+
+ Audio::SoundHandle _channelHandle[2];
+
+ uint8 _currentSample;
+ uint8 _channel0Playing;
+ uint8 _channel0Repeat;
+ bool _channel0NewSound;
+ uint8 _channel1Playing;
+ bool _channel1NewSound;
+
+ uint8 _volume;
+ uint8 _volumeTo;
+ int8 _volumeDirection;
+ uint8 _volumeCount;
+
+ void volumeAdjust();
+ void playSound(uint8 channel, uint8 id, uint8 loops);
+ void stopSound(uint8 channel);
+ bool loadSpeech(const Common::String &filename);
+};
+
+} // End of namespace DreamWeb
+
+#endif
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp
index 3df324abe1..5b6cf6a6ac 100644
--- a/engines/dreamweb/sprite.cpp
+++ b/engines/dreamweb/sprite.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -298,7 +299,7 @@ void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect che
soundIndex = 13;
else
soundIndex = 0;
- playChannel1(soundIndex);
+ _sound->playChannel1(soundIndex);
}
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
@@ -315,7 +316,7 @@ void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect che
soundIndex = 13;
else
soundIndex = 1;
- playChannel1(soundIndex);
+ _sound->playChannel1(soundIndex);
}
if (sprite->animFrame != 0)
--sprite->animFrame;
@@ -346,7 +347,7 @@ void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) {
if (openDoor) {
if (sprite->animFrame == 1) {
- playChannel1(0);
+ _sound->playChannel1(0);
}
if (sprite->animFrame == 6)
@@ -367,7 +368,7 @@ void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) {
// shut door
if (sprite->animFrame == 5) {
- playChannel1(1);
+ _sound->playChannel1(1);
}
if (sprite->animFrame != 0)
@@ -505,7 +506,7 @@ void DreamWebEngine::intro1Text() {
if (_introCount != 2 && _introCount != 4 && _introCount != 6)
return;
- if (hasSpeech() && _channel1Playing != 255) {
+ if (hasSpeech() && _sound->isChannel1Playing()) {
_introCount--;
} else {
if (_introCount == 2)
@@ -578,7 +579,7 @@ void DreamWebEngine::textForEnd() {
}
void DreamWebEngine::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
- if (hasSpeech() && _channel1Playing != 255)
+ if (hasSpeech() && _sound->isChannel1Playing())
_introCount--;
else
setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount);
@@ -614,8 +615,7 @@ void DreamWebEngine::textForMonk() {
else if (_introCount == 53) {
fadeScreenDowns();
if (hasSpeech()) {
- _volumeTo = 7;
- _volumeDirection = 1;
+ _sound->volumeChange(7, 1);
}
}
}
@@ -905,14 +905,14 @@ void DreamWebEngine::soundOnReels(uint16 reelPointer) {
continue;
_lastSoundReel = r->_reelPointer;
if (r->_sample < 64) {
- playChannel1(r->_sample);
+ _sound->playChannel1(r->_sample);
return;
}
if (r->_sample < 128) {
- playChannel0(r->_sample & 63, 0);
+ _sound->playChannel0(r->_sample & 63, 0);
return;
}
- playChannel0(r->_sample & 63, 255);
+ _sound->playChannel0(r->_sample & 63, 255);
}
if (_lastSoundReel != reelPointer)
@@ -955,9 +955,9 @@ void DreamWebEngine::getRidOfReels() {
void DreamWebEngine::liftNoise(uint8 index) {
if (_realLocation == 5 || _realLocation == 21)
- playChannel1(13); // hiss noise
+ _sound->playChannel1(13); // hiss noise
else
- playChannel1(index);
+ _sound->playChannel1(index);
}
void DreamWebEngine::checkForExit(Sprite *sprite) {
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp
index 750dafe7b4..f235f7c2fd 100644
--- a/engines/dreamweb/stubs.cpp
+++ b/engines/dreamweb/stubs.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "common/config-manager.h"
@@ -578,7 +579,7 @@ void DreamWebEngine::dreamweb() {
readSetData();
_wonGame = false;
- loadSounds(0, "V99"); // basic sample
+ _sound->loadSounds(0, "V99"); // basic sample
bool firstLoop = true;
@@ -654,7 +655,7 @@ void DreamWebEngine::dreamweb() {
_vars._location = 255;
_vars._roomAfterDream = 1;
_newLocation = 35;
- _volume = 7;
+ _sound->volumeSet(7);
loadRoom();
clearSprites();
initMan();
@@ -664,8 +665,7 @@ void DreamWebEngine::dreamweb() {
initialInv();
_lastFlag = 32;
startup1();
- _volumeTo = 0;
- _volumeDirection = -1;
+ _sound->volumeChange(0, -1);
_commandType = 255;
}
@@ -754,7 +754,7 @@ void DreamWebEngine::screenUpdate() {
showPointer();
if ((_vars._watchingTime == 0) && (_newLocation != 0xff))
return;
- vSync();
+ waitForVSync();
uint16 mouseState = 0;
mouseState |= readMouseState();
dumpPointer();
@@ -769,7 +769,7 @@ void DreamWebEngine::screenUpdate() {
showPointer();
if (_wonGame)
return;
- vSync();
+ waitForVSync();
mouseState |= readMouseState();
dumpPointer();
@@ -781,7 +781,7 @@ void DreamWebEngine::screenUpdate() {
afterNewRoom();
showPointer();
- vSync();
+ waitForVSync();
mouseState |= readMouseState();
dumpPointer();
@@ -790,7 +790,7 @@ void DreamWebEngine::screenUpdate() {
delPointer();
showPointer();
- vSync();
+ waitForVSync();
_oldButton = _mouseButton;
mouseState |= readMouseState();
_mouseButton = mouseState;
@@ -871,7 +871,7 @@ void DreamWebEngine::loadTextSegment(TextFile &file, Common::File &inFile, unsig
void DreamWebEngine::hangOnCurs(uint16 frameCount) {
for (uint16 i = 0; i < frameCount; ++i) {
printCurs();
- vSync();
+ waitForVSync();
delCurs();
}
}
@@ -930,7 +930,7 @@ void DreamWebEngine::processTrigger() {
void DreamWebEngine::useTimedText() {
if (_previousTimedTemp._string) {
// TODO: It might be nice to make subtitles wait for the speech
- // to finish (_channel1Playing) when we're in speech+subtitles mode,
+ // to finish (_sound->isChannel1Playing()) when we're in speech+subtitles mode,
// instead of waiting the pre-specified amount of time.
@@ -967,9 +967,9 @@ void DreamWebEngine::useTimedText() {
void DreamWebEngine::setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
if (hasSpeech() && voiceIndex != 0) {
- if (loadSpeech('T', voiceIndex, 'T', textIndex)) {
- playChannel1(50+12);
- }
+ _speechLoaded = _sound->loadSpeech('T', voiceIndex, 'T', textIndex);
+ if (_speechLoaded)
+ _sound->playChannel1(62);
if (_speechLoaded && !_subtitles)
return;
@@ -1634,7 +1634,7 @@ bool DreamWebEngine::checkIfSet(uint8 x, uint8 y) {
void DreamWebEngine::hangOn(uint16 frameCount) {
while (frameCount) {
- vSync();
+ waitForVSync();
--frameCount;
if (_quitRequested)
break;
@@ -1647,7 +1647,7 @@ void DreamWebEngine::hangOnW(uint16 frameCount) {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
--frameCount;
if (_quitRequested)
@@ -1665,7 +1665,7 @@ void DreamWebEngine::hangOnP(uint16 count) {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
count *= 3;
@@ -1674,7 +1674,7 @@ void DreamWebEngine::hangOnP(uint16 count) {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
if (_quitRequested)
break;
@@ -1846,7 +1846,7 @@ void DreamWebEngine::loadRoom() {
_vars._location = _newLocation;
const Room &room = g_roomData[_newLocation];
startLoading(room);
- loadRoomsSample();
+ _sound->loadRoomsSample(_roomsSample);
switchRyanOn();
drawFlags();
@@ -2132,7 +2132,7 @@ void DreamWebEngine::workToScreenM() {
animPointer();
readMouse();
showPointer();
- vSync();
+ waitForVSync();
workToScreen();
delPointer();
}
@@ -2146,12 +2146,12 @@ void DreamWebEngine::atmospheres() {
continue;
if (a->_mapX != _mapX || a->_mapY != _mapY)
continue;
- if (a->_sound != _channel0Playing) {
+ if (a->_sound != _sound->getChannel0Playing()) {
if (_vars._location == 45 && _vars._reelToWatch == 45)
continue; // "web"
- playChannel0(a->_sound, a->_repeat);
+ _sound->playChannel0(a->_sound, a->_repeat);
// NB: The asm here reads
// cmp reallocation,2
@@ -2161,21 +2161,21 @@ void DreamWebEngine::atmospheres() {
// I'm interpreting this as if the cmp reallocation is below the jz
if (_mapY == 0) {
- _volume = 0; // "fullvol"
+ _sound->volumeSet(0); // "fullvol"
return;
}
if (_realLocation == 2 && _mapX == 22 && _mapY == 10)
- _volume = 5; // "louisvol"
+ _sound->volumeSet(5); // "louisvol"
if (hasSpeech() && _realLocation == 14) {
if (_mapX == 33) {
- _volume = 0; // "ismad2"
+ _sound->volumeSet(0); // "ismad2"
return;
}
if (_mapX == 22) {
- _volume = 5;
+ _sound->volumeSet(5);
return;
}
@@ -2184,19 +2184,19 @@ void DreamWebEngine::atmospheres() {
if (_realLocation == 2) {
if (_mapX == 22) {
- _volume = 5; // "louisvol"
+ _sound->volumeSet(5); // "louisvol"
return;
}
if (_mapX == 11) {
- _volume = 0; // "fullvol"
+ _sound->volumeSet(0); // "fullvol"
return;
}
}
return;
}
- cancelCh0();
+ _sound->cancelCh0();
}
void DreamWebEngine::readKey() {
@@ -2607,7 +2607,7 @@ void DreamWebEngine::decide() {
readMouse();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
@@ -2642,8 +2642,8 @@ void DreamWebEngine::showGun() {
_numToFade = 128;
hangOn(200);
_roomsSample = 34;
- loadRoomsSample();
- _volume = 0;
+ _sound->loadRoomsSample(_roomsSample);
+ _sound->volumeSet(0);
GraphicsFile graphics;
loadGraphicsFile(graphics, "G13");
createPanel2();
@@ -2653,7 +2653,7 @@ void DreamWebEngine::showGun() {
graphics.clear();
fadeScreenUp();
hangOn(160);
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
loadTempText("T83");
rollEndCreditsGameLost();
getRidOfTempText();
@@ -2920,9 +2920,7 @@ void DreamWebEngine::setupInitialVars() {
_vars._progressPoints = 0;
_vars._watchOn = 0;
_vars._shadesOn = 0;
- _vars._secondCount = 0;
- _vars._minuteCount = 30;
- _vars._hourCount = 19;
+ getTime();
_vars._zoomOn = 1;
_vars._location = 0;
_vars._exPos = 0;
diff --git a/engines/dreamweb/talk.cpp b/engines/dreamweb/talk.cpp
index 0f59cad895..2629c23355 100644
--- a/engines/dreamweb/talk.cpp
+++ b/engines/dreamweb/talk.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -52,7 +53,7 @@ void DreamWebEngine::talk() {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
_getBack = 0;
@@ -67,9 +68,8 @@ void DreamWebEngine::talk() {
redrawMainScrn();
workToScreenM();
if (_speechLoaded) {
- cancelCh1();
- _volumeDirection = -1;
- _volumeTo = 0;
+ _sound->cancelCh1();
+ _sound->volumeChange(0, -1);
}
}
@@ -99,12 +99,10 @@ void DreamWebEngine::startTalk() {
printDirect(&str, 66, &y, 241, true);
if (hasSpeech()) {
- _speechLoaded = false;
- loadSpeech('R', _realLocation, 'C', 64*(_character & 0x7F));
+ _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', 64*(_character & 0x7F));
if (_speechLoaded) {
- _volumeDirection = 1;
- _volumeTo = 6;
- playChannel1(50 + 12);
+ _sound->volumeChange(6, 1);
+ _sound->playChannel1(62);
}
}
}
@@ -155,9 +153,9 @@ void DreamWebEngine::doSomeTalk() {
printDirect(str, 164, 64, 144, false);
- loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
+ _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
if (_speechLoaded)
- playChannel1(62);
+ _sound->playChannel1(62);
_pointerMode = 3;
workToScreenM();
@@ -181,9 +179,9 @@ void DreamWebEngine::doSomeTalk() {
convIcons();
printDirect(str, 48, 128, 144, false);
- loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
+ _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos);
if (_speechLoaded)
- playChannel1(62);
+ _sound->playChannel1(62);
_pointerMode = 3;
workToScreenM();
@@ -211,7 +209,7 @@ bool DreamWebEngine::hangOnPQ() {
readMouse();
animPointer();
showPointer();
- vSync();
+ waitForVSync();
dumpPointer();
dumpTextLine();
checkCoords(quitList);
@@ -220,11 +218,11 @@ bool DreamWebEngine::hangOnPQ() {
// Quit conversation
delPointer();
_pointerMode = 0;
- cancelCh1();
+ _sound->cancelCh1();
return true;
}
- if (_speechLoaded && _channel1Playing == 255) {
+ if (_speechLoaded && !_sound->isChannel1Playing()) {
speechFlag++;
if (speechFlag == 40)
break;
@@ -237,7 +235,7 @@ bool DreamWebEngine::hangOnPQ() {
}
void DreamWebEngine::redes() {
- if (_channel1Playing != 255 || _talkMode != 2) {
+ if (_sound->isChannel1Playing() || _talkMode != 2) {
blank();
return;
}
diff --git a/engines/dreamweb/titles.cpp b/engines/dreamweb/titles.cpp
index f7486ce687..f005279ba0 100644
--- a/engines/dreamweb/titles.cpp
+++ b/engines/dreamweb/titles.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
@@ -32,38 +33,36 @@ void DreamWebEngine::endGame() {
return;
gettingShot();
getRidOfTempText();
- _volumeTo = 7;
- _volumeDirection = 1;
+ _sound->volumeChange(7, 1);
hangOn(200);
}
void DreamWebEngine::monkSpeaking() {
_roomsSample = 35;
- loadRoomsSample();
+ _sound->loadRoomsSample(_roomsSample);
GraphicsFile graphics;
loadGraphicsFile(graphics, "G15");
clearWork();
showFrame(graphics, 160, 72, 0, 128); // show monk
workToScreen();
- _volume = 7;
- _volumeDirection = -1;
- _volumeTo = hasSpeech() ? 5 : 0;
- playChannel0(12, 255);
+ _sound->volumeSet(7);
+ _sound->volumeChange(hasSpeech() ? 5 : 0, -1);
+ _sound->playChannel0(12, 255);
fadeScreenUps();
hangOn(300);
// TODO: Subtitles+speech mode
if (hasSpeech()) {
for (int i = 40; i < 48; i++) {
- loadSpeech('T', 83, 'T', i);
+ _speechLoaded = _sound->loadSpeech('T', 83, 'T', i);
- playChannel1(50 + 12);
+ _sound->playChannel1(62);
do {
waitForVSync();
if (_quitRequested)
return;
- } while (_channel1Playing != 255);
+ } while (_sound->isChannel1Playing());
}
} else {
for (int i = 40; i <= 44; i++) {
@@ -83,8 +82,7 @@ void DreamWebEngine::monkSpeaking() {
}
}
- _volumeDirection = 1;
- _volumeTo = 7;
+ _sound->volumeChange(7, 1);
fadeScreenDowns();
hangOn(300);
graphics.clear();
@@ -95,8 +93,7 @@ void DreamWebEngine::gettingShot() {
clearPalette();
loadIntroRoom();
fadeScreenUps();
- _volumeTo = 0;
- _volumeDirection = -1;
+ _sound->volumeChange(0, -1);
runEndSeq();
clearBeforeLoad();
}
@@ -127,14 +124,14 @@ void DreamWebEngine::bibleQuote() {
return; // "biblequotearly"
}
- cancelCh0();
+ _sound->cancelCh0();
_lastHardKey = 0;
}
void DreamWebEngine::hangOne(uint16 delay) {
do {
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
return; // "hangonearly"
} while (--delay);
@@ -147,10 +144,9 @@ void DreamWebEngine::intro() {
_newLocation = 50;
clearPalette();
loadIntroRoom();
- _volume = 7;
- _volumeDirection = -1;
- _volumeTo = hasSpeech() ? 4 : 0;
- playChannel0(12, 255);
+ _sound->volumeSet(7);
+ _sound->volumeChange(hasSpeech() ? 4 : 0, -1);
+ _sound->playChannel0(12, 255);
fadeScreenUps();
runIntroSeq();
@@ -200,13 +196,13 @@ void DreamWebEngine::runIntroSeq() {
_getBack = 0;
do {
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
spriteUpdate();
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
@@ -216,14 +212,14 @@ void DreamWebEngine::runIntroSeq() {
reelsOnScreen();
afterIntroRoom();
useTimedText();
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
dumpMap();
dumpTimedText();
- vSync();
+ waitForVSync();
if (_lastHardKey == 1)
break;
@@ -247,18 +243,18 @@ void DreamWebEngine::runEndSeq() {
_getBack = 0;
do {
- vSync();
+ waitForVSync();
spriteUpdate();
- vSync();
+ waitForVSync();
delEverything();
printSprites();
reelsOnScreen();
afterIntroRoom();
useTimedText();
- vSync();
+ waitForVSync();
dumpMap();
dumpTimedText();
- vSync();
+ waitForVSync();
} while (_getBack != 1 && !_quitRequested);
}
@@ -286,14 +282,14 @@ void DreamWebEngine::set16ColPalette() {
void DreamWebEngine::realCredits() {
_roomsSample = 33;
- loadRoomsSample();
- _volume = 0;
+ _sound->loadRoomsSample(_roomsSample);
+ _sound->volumeSet(0);
initGraphics(640, 480, true);
hangOn(35);
showPCX("I01");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
@@ -319,7 +315,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I02");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -344,7 +340,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I03");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -369,7 +365,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I04");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -394,7 +390,7 @@ void DreamWebEngine::realCredits() {
}
showPCX("I05");
- playChannel0(12, 0);
+ _sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == 1) {
@@ -427,7 +423,7 @@ void DreamWebEngine::realCredits() {
return; // "realcreditsearly"
}
- playChannel0(13, 0);
+ _sound->playChannel0(13, 0);
hangOne(350);
if (_lastHardKey == 1) {
diff --git a/engines/dreamweb/use.cpp b/engines/dreamweb/use.cpp
index e59843539f..995eef04cd 100644
--- a/engines/dreamweb/use.cpp
+++ b/engines/dreamweb/use.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -201,13 +202,13 @@ void DreamWebEngine::edensCDPlayer() {
}
void DreamWebEngine::hotelBell() {
- playChannel1(12);
+ _sound->playChannel1(12);
showFirstUse();
putBackObStuff();
}
void DreamWebEngine::playGuitar() {
- playChannel1(14);
+ _sound->playChannel1(14);
showFirstUse();
putBackObStuff();
}
@@ -273,13 +274,13 @@ void DreamWebEngine::useHatch() {
}
void DreamWebEngine::wheelSound() {
- playChannel1(17);
+ _sound->playChannel1(17);
showFirstUse();
putBackObStuff();
}
void DreamWebEngine::callHotelLift() {
- playChannel1(12);
+ _sound->playChannel1(12);
showFirstUse();
_vars._countToOpen = 8;
_getBack = 1;
@@ -382,7 +383,7 @@ void DreamWebEngine::sitDownInBar() {
}
void DreamWebEngine::useDryer() {
- playChannel1(12);
+ _sound->playChannel1(12);
showFirstUse();
_getBack = 1;
}
@@ -887,7 +888,7 @@ void DreamWebEngine::usePlate() {
if (compare(_withObject, _withType, "SCRW")) {
// Unscrew plate
- playChannel1(20);
+ _sound->playChannel1(20);
showFirstUse();
placeSetObject(28);
placeSetObject(24);
@@ -992,7 +993,7 @@ void DreamWebEngine::useCart() {
removeSetObject(_command);
placeSetObject(_command + 1);
_vars._progressPoints++;
- playChannel1(17);
+ _sound->playChannel1(17);
showFirstUse();
_getBack = 1;
}
@@ -1035,7 +1036,7 @@ void DreamWebEngine::openHotelDoor() {
if (defaultUseHandler("KEYA"))
return;
- playChannel1(16);
+ _sound->playChannel1(16);
showFirstUse();
_vars._lockStatus = 0;
_getBack = 1;
@@ -1045,7 +1046,7 @@ void DreamWebEngine::openHotelDoor2() {
if (defaultUseHandler("KEYA"))
return;
- playChannel1(16);
+ _sound->playChannel1(16);
showFirstUse();
putBackObStuff();
}
@@ -1067,7 +1068,7 @@ void DreamWebEngine::usePoolReader() {
showSecondUse();
putBackObStuff();
} else {
- playChannel1(17);
+ _sound->playChannel1(17);
showFirstUse();
_vars._countToOpen = 6;
_getBack = 1;
@@ -1088,7 +1089,7 @@ void DreamWebEngine::useCardReader1() {
putBackObStuff();
} else {
// Get cash
- playChannel1(16);
+ _sound->playChannel1(16);
showPuzText(18, 300);
_vars._progressPoints++;
_vars._card1Money = 12432;
@@ -1113,7 +1114,7 @@ void DreamWebEngine::useCardReader2() {
showPuzText(22, 300);
putBackObStuff();
} else {
- playChannel1(18);
+ _sound->playChannel1(18);
showPuzText(19, 300);
placeSetObject(94);
_vars._gunPassFlag = 1;
@@ -1136,7 +1137,7 @@ void DreamWebEngine::useCardReader3() {
showPuzText(26, 300);
putBackObStuff();
} else {
- playChannel1(16);
+ _sound->playChannel1(16);
showPuzText(25, 300);
_vars._progressPoints++;
_vars._card1Money -= 8300;
@@ -1232,7 +1233,7 @@ void DreamWebEngine::useControl() {
}
if (compare(_withObject, _withType, "KEYA")) { // Right key
- playChannel1(16);
+ _sound->playChannel1(16);
if (_vars._location == 21) { // Going down
showPuzText(3, 300);
_newLocation = 30;
@@ -1257,7 +1258,7 @@ void DreamWebEngine::useControl() {
placeSetObject(30);
removeSetObject(16);
removeSetObject(17);
- playChannel1(14);
+ _sound->playChannel1(14);
showPuzText(10, 300);
_vars._progressPoints++;
_getBack = 1;
@@ -1375,7 +1376,7 @@ void DreamWebEngine::runTap() {
// Fill cup from tap
DynObject *exObject = getExAd(_withObject);
exObject->objId[3] = 'F'-'A'; // CUPE (empty cup) -> CUPF (full cup)
- playChannel1(8);
+ _sound->playChannel1(8);
showPuzText(57, 300);
putBackObStuff();
return;
diff --git a/engines/dreamweb/vgafades.cpp b/engines/dreamweb/vgafades.cpp
index e8999ab18c..c8f05641b5 100644
--- a/engines/dreamweb/vgafades.cpp
+++ b/engines/dreamweb/vgafades.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -52,7 +53,7 @@ void DreamWebEngine::fadeDOS() {
return; // FIXME later
waitForVSync();
- //processEvents will be called from vsync
+ //processEvents will be called from waitForVSync
uint8 *dst = _startPal;
getPalette(dst, 0, 64);
for (int fade = 0; fade < 64; ++fade) {
@@ -123,7 +124,7 @@ void DreamWebEngine::fadeUpMonFirst() {
_colourPos = 0;
_numToFade = 128;
hangOn(64);
- playChannel1(26);
+ _sound->playChannel1(26);
hangOn(64);
}
diff --git a/engines/dreamweb/vgagrafx.cpp b/engines/dreamweb/vgagrafx.cpp
index a66f156a1d..ec306c4924 100644
--- a/engines/dreamweb/vgagrafx.cpp
+++ b/engines/dreamweb/vgagrafx.cpp
@@ -144,10 +144,6 @@ void DreamWebEngine::doShake() {
setShakePos(offset >= 0 ? offset : -offset);
}
-void DreamWebEngine::vSync() {
- waitForVSync();
-}
-
void DreamWebEngine::setMode() {
waitForVSync();
initGraphics(320, 200, false);
diff --git a/engines/gob/anifile.cpp b/engines/gob/anifile.cpp
index 2671fe0405..085ac800cd 100644
--- a/engines/gob/anifile.cpp
+++ b/engines/gob/anifile.cpp
@@ -37,30 +37,38 @@ ANIFile::ANIFile(GobEngine *vm, const Common::String &fileName,
uint16 width, uint8 bpp) : _vm(vm),
_width(width), _bpp(bpp), _hasPadding(false) {
- Common::SeekableReadStream *ani = _vm->_dataIO->getFile(fileName);
- if (ani) {
- Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), false, DisposeAfterUse::YES);
+ bool bigEndian = false;
+ Common::String endianFileName = fileName;
- load(sub, fileName);
- return;
- }
+ if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) &&
+ !_vm->_dataIO->hasFile(fileName)) {
+ // If the game has alternate big-endian files, look if one exist
- // File doesn't exist, try to open the big-endian'd alternate file
- Common::String alternateFileName = fileName;
- alternateFileName.setChar('_', 0);
+ Common::String alternateFileName = fileName;
+ alternateFileName.setChar('_', 0);
- ani = _vm->_dataIO->getFile(alternateFileName);
+ if (_vm->_dataIO->hasFile(alternateFileName)) {
+ bigEndian = true;
+ endianFileName = alternateFileName;
+ }
+ } else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
+ ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
+ (_vm->getEndianness() == kEndiannessBE)))
+ // Game always little endian or it follows the system and it is big endian
+ bigEndian = true;
+
+ Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName);
if (ani) {
- Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), true, DisposeAfterUse::YES);
+ Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES);
// The big endian version pads a few fields to even size
- _hasPadding = true;
+ _hasPadding = bigEndian;
load(sub, fileName);
return;
}
- warning("ANIFile::ANIFile(): No such file \"%s\"", fileName.c_str());
+ warning("ANIFile::ANIFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str());
}
ANIFile::~ANIFile() {
@@ -281,4 +289,9 @@ void ANIFile::drawLayer(Surface &dest, uint16 layer, uint16 part,
_layers[layer]->draw(dest, part, x, y, transp);
}
+void ANIFile::recolor(uint8 from, uint8 to) {
+ for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
+ (*l)->recolor(from, to);
+}
+
} // End of namespace Gob
diff --git a/engines/gob/anifile.h b/engines/gob/anifile.h
index b6d9c735b5..c930aafc6b 100644
--- a/engines/gob/anifile.h
+++ b/engines/gob/anifile.h
@@ -92,6 +92,9 @@ public:
/** Draw an animation frame. */
void draw(Surface &dest, uint16 animation, uint16 frame, int16 x, int16 y) const;
+ /** Recolor the animation sprites. */
+ void recolor(uint8 from, uint8 to);
+
private:
typedef Common::Array<CMPFile *> LayerArray;
typedef Common::Array<Animation> AnimationArray;
diff --git a/engines/gob/aniobject.cpp b/engines/gob/aniobject.cpp
index 154f8e04ed..7e3668a0ce 100644
--- a/engines/gob/aniobject.cpp
+++ b/engines/gob/aniobject.cpp
@@ -28,23 +28,20 @@
namespace Gob {
ANIObject::ANIObject(const ANIFile &ani) : _ani(&ani), _cmp(0),
- _visible(false), _paused(false), _mode(kModeContinuous),
- _x(0), _y(0), _background(0), _drawn(false) {
+ _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) {
setAnimation(0);
setPosition();
}
ANIObject::ANIObject(const CMPFile &cmp) : _ani(0), _cmp(&cmp),
- _visible(false), _paused(false), _mode(kModeContinuous),
- _x(0), _y(0), _background(0), _drawn(false) {
+ _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) {
setAnimation(0);
setPosition();
}
ANIObject::~ANIObject() {
- delete _background;
}
void ANIObject::setVisible(bool visible) {
@@ -76,6 +73,10 @@ void ANIObject::rewind() {
_frame = 0;
}
+void ANIObject::setFrame(uint16 frame) {
+ _frame = frame % _ani->getAnimationInfo(_animation).frameCount;
+}
+
void ANIObject::setPosition() {
// CMP "animations" have no default position
if (_cmp)
@@ -100,7 +101,7 @@ void ANIObject::getPosition(int16 &x, int16 &y) const {
y = _y;
}
-void ANIObject::getFramePosition(int16 &x, int16 &y) const {
+void ANIObject::getFramePosition(int16 &x, int16 &y, uint16 n) const {
// CMP "animations" have no specific frame positions
if (_cmp) {
getPosition(x, y);
@@ -114,11 +115,24 @@ void ANIObject::getFramePosition(int16 &x, int16 &y) const {
if (_frame >= animation.frameCount)
return;
- x = _x + animation.frameAreas[_frame].left;
- y = _y + animation.frameAreas[_frame].top;
+ // If we're paused, we don't advance any frames
+ if (_paused)
+ n = 0;
+
+ // Number of cycles run through after n frames
+ uint16 cycles = (_frame + n) / animation.frameCount;
+ // Frame position after n frames
+ uint16 frame = (_frame + n) % animation.frameCount;
+
+ // Only doing one cycle?
+ if (_mode == kModeOnce)
+ cycles = MAX<uint16>(cycles, 1);
+
+ x = _x + animation.frameAreas[frame].left + cycles * animation.deltaX;
+ y = _y + animation.frameAreas[frame].top + cycles * animation.deltaY;
}
-void ANIObject::getFrameSize(int16 &width, int16 &height) const {
+void ANIObject::getFrameSize(int16 &width, int16 &height, uint16 n) const {
if (_cmp) {
width = _cmp->getWidth (_animation);
height = _cmp->getHeight(_animation);
@@ -133,8 +147,15 @@ void ANIObject::getFrameSize(int16 &width, int16 &height) const {
if (_frame >= animation.frameCount)
return;
- width = animation.frameAreas[_frame].right - animation.frameAreas[_frame].left + 1;
- height = animation.frameAreas[_frame].bottom - animation.frameAreas[_frame].top + 1;
+ // If we're paused, we don't advance any frames
+ if (_paused)
+ n = 0;
+
+ // Frame position after n frames
+ uint16 frame = (_frame + n) % animation.frameCount;
+
+ width = animation.frameAreas[frame].right - animation.frameAreas[frame].left + 1;
+ height = animation.frameAreas[frame].bottom - animation.frameAreas[frame].top + 1;
}
bool ANIObject::isIn(int16 x, int16 y) const {
@@ -167,102 +188,78 @@ bool ANIObject::isIn(const ANIObject &obj) const {
obj.isIn(frameX + frameWidth - 1, frameY + frameHeight - 1);
}
-void ANIObject::draw(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::draw(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
if (!_visible)
- return;
+ return false;
if (_cmp)
- drawCMP(dest, left, top, right, bottom);
+ return drawCMP(dest, left, top, right, bottom);
else if (_ani)
- drawANI(dest, left, top, right, bottom);
+ return drawANI(dest, left, top, right, bottom);
+
+ return false;
}
-void ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_background) {
+ if (!hasBuffer()) {
uint16 width, height;
_cmp->getMaxSize(width, height);
- _background = new Surface(width, height, dest.getBPP());
+ resizeBuffer(width, height);
}
- const uint16 cR = _cmp->getWidth (_animation) - 1;
- const uint16 cB = _cmp->getHeight(_animation) - 1;
-
- _backgroundLeft = CLIP<int16>( + _x, 0, dest.getWidth () - 1);
- _backgroundTop = CLIP<int16>( + _y, 0, dest.getHeight() - 1);
- _backgroundRight = CLIP<int16>(cR + _x, 0, dest.getWidth () - 1);
- _backgroundBottom = CLIP<int16>(cB + _y, 0, dest.getHeight() - 1);
+ left = _x;
+ top = _y;
+ right = _x + _cmp->getWidth (_animation) - 1;
+ bottom = _y + _cmp->getHeight(_animation) - 1;
- _background->blit(dest, _backgroundLeft , _backgroundTop,
- _backgroundRight, _backgroundBottom, 0, 0);
+ if (!saveScreen(dest, left, top, right, bottom))
+ return false;
_cmp->draw(dest, _animation, _x, _y, 0);
- _drawn = true;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
+ return true;
}
-void ANIObject::drawANI(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_background) {
+ if (!hasBuffer()) {
uint16 width, height;
_ani->getMaxSize(width, height);
- _background = new Surface(width, height, dest.getBPP());
+ resizeBuffer(width, height);
}
const ANIFile::Animation &animation = _ani->getAnimationInfo(_animation);
if (_frame >= animation.frameCount)
- return;
+ return false;
const ANIFile::FrameArea &area = animation.frameAreas[_frame];
- _backgroundLeft = CLIP<int16>(area.left + _x, 0, dest.getWidth () - 1);
- _backgroundTop = CLIP<int16>(area.top + _y, 0, dest.getHeight() - 1);
- _backgroundRight = CLIP<int16>(area.right + _x, 0, dest.getWidth () - 1);
- _backgroundBottom = CLIP<int16>(area.bottom + _y, 0, dest.getHeight() - 1);
+ left = _x + area.left;
+ top = _y + area.top;
+ right = _x + area.right;
+ bottom = _y + area.bottom;
- _background->blit(dest, _backgroundLeft , _backgroundTop,
- _backgroundRight, _backgroundBottom, 0, 0);
+ if (!saveScreen(dest, left, top, right, bottom))
+ return false;
_ani->draw(dest, _animation, _frame, _x, _y);
- _drawn = true;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
+ return true;
}
-void ANIObject::clear(Surface &dest, int16 &left, int16 &top,
+bool ANIObject::clear(Surface &dest, int16 &left, int16 &top,
int16 &right, int16 &bottom) {
- if (!_drawn)
- return;
-
- const int16 bgRight = _backgroundRight - _backgroundLeft;
- const int16 bgBottom = _backgroundBottom - _backgroundTop;
-
- dest.blit(*_background, 0, 0, bgRight, bgBottom, _backgroundLeft, _backgroundTop);
-
- _drawn = false;
-
- left = _backgroundLeft;
- top = _backgroundTop;
- right = _backgroundRight;
- bottom = _backgroundBottom;
+ return restoreScreen(dest, left, top, right, bottom);
}
void ANIObject::advance() {
diff --git a/engines/gob/aniobject.h b/engines/gob/aniobject.h
index c101d747b7..d8c8edc2b8 100644
--- a/engines/gob/aniobject.h
+++ b/engines/gob/aniobject.h
@@ -25,6 +25,8 @@
#include "common/system.h"
+#include "gob/backbuffer.h"
+
namespace Gob {
class ANIFile;
@@ -32,7 +34,7 @@ class CMPFile;
class Surface;
/** An ANI object, controlling an animation within an ANI file. */
-class ANIObject {
+class ANIObject : public BackBuffer {
public:
enum Mode {
kModeContinuous, ///< Play the animation continuously.
@@ -61,17 +63,17 @@ public:
void setMode(Mode mode);
/** Set the current position to the animation's default. */
- void setPosition();
+ virtual void setPosition();
/** Set the current position. */
- void setPosition(int16 x, int16 y);
+ virtual void setPosition(int16 x, int16 y);
/** Return the current position. */
void getPosition(int16 &x, int16 &y) const;
- /** Return the current frame position. */
- void getFramePosition(int16 &x, int16 &y) const;
- /** Return the current frame size. */
- void getFrameSize(int16 &width, int16 &height) const;
+ /** Return the frame position after another n frames. */
+ void getFramePosition(int16 &x, int16 &y, uint16 n = 0) const;
+ /** Return the current frame size after another n frames. */
+ void getFrameSize(int16 &width, int16 &height, uint16 n = 0) const;
/** Are there coordinates within the animation sprite? */
bool isIn(int16 x, int16 y) const;
@@ -84,6 +86,9 @@ public:
/** Rewind the current animation to the first frame. */
void rewind();
+ /** Set the animation to a specific frame. */
+ void setFrame(uint16 frame);
+
/** Return the current animation number. */
uint16 getAnimation() const;
/** Return the current frame number. */
@@ -93,9 +98,9 @@ public:
bool lastFrame() const;
/** Draw the current frame onto the surface and return the affected rectangle. */
- void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ virtual bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
/** Draw the current frame from the surface and return the affected rectangle. */
- void clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom);
+ virtual bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
/** Advance the animation to the next frame. */
virtual void advance();
@@ -115,16 +120,9 @@ private:
int16 _x; ///< The current X position.
int16 _y; ///< The current Y position.
- Surface *_background; ///< The saved background.
- bool _drawn; ///< Was the animation drawn?
-
- int16 _backgroundLeft; ///< The left position of the saved background.
- int16 _backgroundTop; ///< The top of the saved background.
- int16 _backgroundRight; ///< The right position of the saved background.
- int16 _backgroundBottom; ///< The bottom position of the saved background.
- void drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
- void drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ bool drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ bool drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
};
} // End of namespace Gob
diff --git a/engines/gob/backbuffer.cpp b/engines/gob/backbuffer.cpp
new file mode 100644
index 0000000000..752042d46e
--- /dev/null
+++ b/engines/gob/backbuffer.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/util.h"
+
+#include "gob/backbuffer.h"
+#include "gob/surface.h"
+
+namespace Gob {
+
+BackBuffer::BackBuffer() : _background(0), _saved(false) {
+}
+
+BackBuffer::~BackBuffer() {
+ delete _background;
+}
+
+bool BackBuffer::hasBuffer() const {
+ return _background != 0;
+}
+
+bool BackBuffer::hasSavedBackground() const {
+ return _saved;
+}
+
+void BackBuffer::trashBuffer() {
+ _saved = false;
+}
+
+void BackBuffer::resizeBuffer(uint16 width, uint16 height) {
+ trashBuffer();
+
+ if (_background && (_background->getWidth() == width) && (_background->getHeight() == height))
+ return;
+
+ delete _background;
+
+ _background = new Surface(width, height, 1);
+}
+
+bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_background)
+ return false;
+
+ const int16 width = MIN<int16>(right - left + 1, _background->getWidth ());
+ const int16 height = MIN<int16>(bottom - top + 1, _background->getHeight());
+ if ((width <= 0) || (height <= 0))
+ return false;
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ _saveLeft = left;
+ _saveTop = top;
+ _saveRight = right;
+ _saveBottom = bottom;
+
+ _background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0);
+
+ _saved = true;
+
+ return true;
+}
+
+bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ if (!_saved)
+ return false;
+
+ left = _saveLeft;
+ top = _saveTop;
+ right = _saveRight;
+ bottom = _saveBottom;
+
+ dest.blit(*_background, 0, 0, right - left, bottom - top, left, top);
+
+ _saved = false;
+
+ return true;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/backbuffer.h b/engines/gob/backbuffer.h
new file mode 100644
index 0000000000..c978689e9f
--- /dev/null
+++ b/engines/gob/backbuffer.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_BACKBUFFER_H
+#define GOB_BACKBUFFER_H
+
+#include "common/system.h"
+
+namespace Gob {
+
+class Surface;
+
+class BackBuffer {
+public:
+ BackBuffer();
+ ~BackBuffer();
+
+protected:
+ void trashBuffer();
+ void resizeBuffer(uint16 width, uint16 height);
+
+ bool saveScreen (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ bool restoreScreen( Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ bool hasBuffer() const;
+ bool hasSavedBackground() const;
+
+private:
+ Surface *_background; ///< The saved background.
+ bool _saved; ///< Was the background saved?
+
+ int16 _saveLeft; ///< The left position of the saved background.
+ int16 _saveTop; ///< The top of the saved background.
+ int16 _saveRight; ///< The right position of the saved background.
+ int16 _saveBottom; ///< The bottom position of the saved background.
+};
+
+} // End of namespace Gob
+
+#endif // GOB_BACKBUFFER_H
diff --git a/engines/gob/cheater.h b/engines/gob/cheater.h
index 334a5e88eb..bf6c1372fb 100644
--- a/engines/gob/cheater.h
+++ b/engines/gob/cheater.h
@@ -31,6 +31,7 @@ namespace Gob {
namespace Geisha {
class Diving;
+ class Penetration;
}
class GobEngine;
@@ -48,13 +49,14 @@ protected:
class Cheater_Geisha : public Cheater {
public:
- Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving);
+ Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration);
~Cheater_Geisha();
bool cheat(GUI::Debugger &console);
private:
- Geisha::Diving *_diving;
+ Geisha::Diving *_diving;
+ Geisha::Penetration *_penetration;
};
} // End of namespace Gob
diff --git a/engines/gob/cheater_geisha.cpp b/engines/gob/cheater_geisha.cpp
index 3d8c56707d..567333c12f 100644
--- a/engines/gob/cheater_geisha.cpp
+++ b/engines/gob/cheater_geisha.cpp
@@ -27,11 +27,12 @@
#include "gob/inter.h"
#include "gob/minigames/geisha/diving.h"
+#include "gob/minigames/geisha/penetration.h"
namespace Gob {
-Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving) :
- Cheater(vm), _diving(diving) {
+Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration) :
+ Cheater(vm), _diving(diving), _penetration(penetration) {
}
@@ -45,6 +46,12 @@ bool Cheater_Geisha::cheat(GUI::Debugger &console) {
return false;
}
+ // A cheat to get around the Penetration minigame
+ if (_penetration->isPlaying()) {
+ _penetration->cheatWin();
+ return false;
+ }
+
// A cheat to get around the mastermind puzzle
if (_vm->isCurrentTot("hard.tot") && _vm->_inter->_variables) {
uint32 digit1 = READ_VARO_UINT32(0x768);
diff --git a/engines/gob/cmpfile.cpp b/engines/gob/cmpfile.cpp
index 7b21c4c835..d304958f76 100644
--- a/engines/gob/cmpfile.cpp
+++ b/engines/gob/cmpfile.cpp
@@ -21,6 +21,7 @@
*/
#include "common/stream.h"
+#include "common/substream.h"
#include "common/str.h"
#include "gob/gob.h"
@@ -143,7 +144,13 @@ void CMPFile::loadCMP(Common::SeekableReadStream &cmp) {
}
void CMPFile::loadRXY(Common::SeekableReadStream &rxy) {
- _coordinates = new RXYFile(rxy);
+ bool bigEndian = (_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
+ ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
+ (_vm->getEndianness() == kEndiannessBE));
+
+ Common::SeekableSubReadStreamEndian sub(&rxy, 0, rxy.size(), bigEndian, DisposeAfterUse::NO);
+
+ _coordinates = new RXYFile(sub);
for (uint i = 0; i < _coordinates->size(); i++) {
const RXYFile::Coordinates &c = (*_coordinates)[i];
@@ -243,4 +250,9 @@ uint16 CMPFile::addSprite(uint16 left, uint16 top, uint16 right, uint16 bottom)
return _coordinates->add(left, top, right, bottom);
}
+void CMPFile::recolor(uint8 from, uint8 to) {
+ if (_surface)
+ _surface->recolor(from, to);
+}
+
} // End of namespace Gob
diff --git a/engines/gob/cmpfile.h b/engines/gob/cmpfile.h
index 2b669e4d38..9c858238af 100644
--- a/engines/gob/cmpfile.h
+++ b/engines/gob/cmpfile.h
@@ -70,6 +70,8 @@ public:
uint16 addSprite(uint16 left, uint16 top, uint16 right, uint16 bottom);
+ void recolor(uint8 from, uint8 to);
+
private:
GobEngine *_vm;
diff --git a/engines/gob/decfile.cpp b/engines/gob/decfile.cpp
index fb67c52627..85b4c09ca3 100644
--- a/engines/gob/decfile.cpp
+++ b/engines/gob/decfile.cpp
@@ -38,30 +38,38 @@ DECFile::DECFile(GobEngine *vm, const Common::String &fileName,
uint16 width, uint16 height, uint8 bpp) : _vm(vm),
_width(width), _height(height), _bpp(bpp), _hasPadding(false), _backdrop(0) {
- Common::SeekableReadStream *dec = _vm->_dataIO->getFile(fileName);
- if (dec) {
- Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), false, DisposeAfterUse::YES);
-
- load(sub, fileName);
- return;
- }
-
- // File doesn't exist, try to open the big-endian'd alternate file
- Common::String alternateFileName = fileName;
- alternateFileName.setChar('_', 0);
-
- dec = _vm->_dataIO->getFile(alternateFileName);
- if (dec) {
- Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), true, DisposeAfterUse::YES);
+ bool bigEndian = false;
+ Common::String endianFileName = fileName;
+
+ if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) &&
+ !_vm->_dataIO->hasFile(fileName)) {
+ // If the game has alternate big-endian files, look if one exist
+
+ Common::String alternateFileName = fileName;
+ alternateFileName.setChar('_', 0);
+
+ if (_vm->_dataIO->hasFile(alternateFileName)) {
+ bigEndian = true;
+ endianFileName = alternateFileName;
+ }
+ } else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
+ ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
+ (_vm->getEndianness() == kEndiannessBE)))
+ // Game always little endian or it follows the system and it is big endian
+ bigEndian = true;
+
+ Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName);
+ if (ani) {
+ Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES);
// The big endian version pads a few fields to even size
- _hasPadding = true;
+ _hasPadding = bigEndian;
load(sub, fileName);
return;
}
- warning("DECFile::DECFile(): No such file \"%s\"", fileName.c_str());
+ warning("DECFile::DECFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str());
}
DECFile::~DECFile() {
diff --git a/engines/gob/detection/detection.cpp b/engines/gob/detection/detection.cpp
new file mode 100644
index 0000000000..8fb0052a5b
--- /dev/null
+++ b/engines/gob/detection/detection.cpp
@@ -0,0 +1,220 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+#include "engines/obsolete.h"
+
+#include "gob/gob.h"
+#include "gob/dataio.h"
+
+#include "gob/detection/tables.h"
+
+class GobMetaEngine : public AdvancedMetaEngine {
+public:
+ GobMetaEngine();
+
+ virtual GameDescriptor findGame(const char *gameid) const;
+
+ virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
+
+ virtual const char *getName() const;
+ virtual const char *getOriginalCopyright() const;
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+
+private:
+ /**
+ * Inspect the game archives to detect which Once Upon A Time game this is.
+ */
+ static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist);
+};
+
+GobMetaEngine::GobMetaEngine() :
+ AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
+
+ _singleid = "gob";
+ _guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
+}
+
+GameDescriptor GobMetaEngine::findGame(const char *gameid) const {
+ return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
+}
+
+const ADGameDescription *GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+ ADFilePropertiesMap filesProps;
+
+ const Gob::GOBGameDescription *game;
+ game = (const Gob::GOBGameDescription *)detectGameFilebased(allFiles, fslist, Gob::fileBased, &filesProps);
+ if (!game)
+ return 0;
+
+ if (game->gameType == Gob::kGameTypeOnceUponATime) {
+ game = detectOnceUponATime(fslist);
+ if (!game)
+ return 0;
+ }
+
+ reportUnknown(fslist.begin()->getParent(), filesProps);
+ return (const ADGameDescription *)game;
+}
+
+const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::FSList &fslist) {
+ // Add the game path to the search manager
+ SearchMan.clear();
+ SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent());
+
+ // Open the archives
+ Gob::DataIO dataIO;
+ if (!dataIO.openArchive("stk1.stk", true) ||
+ !dataIO.openArchive("stk2.stk", true) ||
+ !dataIO.openArchive("stk3.stk", true)) {
+
+ SearchMan.clear();
+ return 0;
+ }
+
+ Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid;
+ Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid;
+
+ // If these animal files are present, it's Abracadabra
+ if (dataIO.hasFile("arai.anm") &&
+ dataIO.hasFile("crab.anm") &&
+ dataIO.hasFile("crap.anm") &&
+ dataIO.hasFile("drag.anm") &&
+ dataIO.hasFile("guep.anm") &&
+ dataIO.hasFile("loup.anm") &&
+ dataIO.hasFile("mous.anm") &&
+ dataIO.hasFile("rhin.anm") &&
+ dataIO.hasFile("saut.anm") &&
+ dataIO.hasFile("scor.anm"))
+ gameType = Gob::kOnceUponATimeAbracadabra;
+
+ // If these animal files are present, it's Baba Yaga
+ if (dataIO.hasFile("abei.anm") &&
+ dataIO.hasFile("arai.anm") &&
+ dataIO.hasFile("drag.anm") &&
+ dataIO.hasFile("fauc.anm") &&
+ dataIO.hasFile("gren.anm") &&
+ dataIO.hasFile("rena.anm") &&
+ dataIO.hasFile("sang.anm") &&
+ dataIO.hasFile("serp.anm") &&
+ dataIO.hasFile("tort.anm") &&
+ dataIO.hasFile("vaut.anm"))
+ gameType = Gob::kOnceUponATimeBabaYaga;
+
+ // Detect the platform by endianness and existence of a MOD file
+ Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec");
+ if (villeDEC && (villeDEC->size() > 6)) {
+ byte data[6];
+
+ if (villeDEC->read(data, 6) == 6) {
+ if (!memcmp(data, "\000\000\000\001\000\007", 6)) {
+ // Big endian -> Amiga or Atari ST
+
+ if (dataIO.hasFile("mod.babayaga"))
+ platform = Gob::kOnceUponATimePlatformAmiga;
+ else
+ platform = Gob::kOnceUponATimePlatformAtariST;
+
+ } else if (!memcmp(data, "\000\000\001\000\007\000", 6))
+ // Little endian -> DOS
+ platform = Gob::kOnceUponATimePlatformDOS;
+ }
+
+ delete villeDEC;
+ }
+
+ SearchMan.clear();
+
+ if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) {
+ warning("GobMetaEngine::detectOnceUponATime(): Detection failed (%d, %d)",
+ (int) gameType, (int) platform);
+ return 0;
+ }
+
+ return &Gob::fallbackOnceUpon[gameType][platform];
+}
+
+const char *GobMetaEngine::getName() const {
+ return "Gob";
+}
+
+const char *GobMetaEngine::getOriginalCopyright() const {
+ return "Goblins Games (C) Coktel Vision";
+}
+
+bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool Gob::GobEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL);
+}
+
+Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
+ Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
+ return AdvancedMetaEngine::createInstance(syst, engine);
+}
+
+bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
+ if (gd) {
+ *engine = new Gob::GobEngine(syst);
+ ((Gob::GobEngine *)*engine)->initGame(gd);
+ }
+ return gd != 0;
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(GOB)
+ REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
+#endif
+
+namespace Gob {
+
+void GobEngine::initGame(const GOBGameDescription *gd) {
+ if (gd->startTotBase == 0)
+ _startTot = "intro.tot";
+ else
+ _startTot = gd->startTotBase;
+
+ if (gd->startStkBase == 0)
+ _startStk = "intro.stk";
+ else
+ _startStk = gd->startStkBase;
+
+ _demoIndex = gd->demoIndex;
+
+ _gameType = gd->gameType;
+ _features = gd->features;
+ _language = gd->desc.language;
+ _platform = gd->desc.platform;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/detection.cpp b/engines/gob/detection/tables.h
index 17a2ae3da8..271f75af79 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection/tables.h
@@ -20,11 +20,8 @@
*
*/
-#include "base/plugins.h"
-#include "engines/advancedDetector.h"
-#include "engines/obsolete.h"
-
-#include "gob/gob.h"
+#ifndef GOB_DETECTION_TABLES_H
+#define GOB_DETECTION_TABLES_H
namespace Gob {
@@ -42,6 +39,7 @@ struct GOBGameDescription {
using namespace Common;
+// Game IDs and proper names
static const PlainGameDescriptor gobGames[] = {
{"gob", "Gob engine game"},
{"gob1", "Gobliiins"},
@@ -50,8 +48,11 @@ static const PlainGameDescriptor gobGames[] = {
{"gob2cd", "Gobliins 2 CD"},
{"ween", "Ween: The Prophecy"},
{"bargon", "Bargon Attack"},
- {"littlered", "Little Red Riding Hood"},
- {"ajworld", "A.J's World of Discovery"},
+ {"babayaga", "Once Upon A Time: Baba Yaga"},
+ {"abracadabra", "Once Upon A Time: Abracadabra"},
+ {"littlered", "Once Upon A Time: Little Red Riding Hood"},
+ {"onceupon", "Once Upon A Time"},
+ {"ajworld", "A.J.'s World of Discovery"},
{"gob3", "Goblins Quest 3"},
{"gob3cd", "Goblins Quest 3 CD"},
{"lit1", "Lost in Time Part 1"},
@@ -79,87 +80,42 @@ static const PlainGameDescriptor gobGames[] = {
{0, 0}
};
+// Obsolete IDs we don't want anymore
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"gob1", "gob", kPlatformUnknown},
{"gob2", "gob", kPlatformUnknown},
{0, 0, kPlatformUnknown}
};
-#include "gob/detection_tables.h"
-
-class GobMetaEngine : public AdvancedMetaEngine {
-public:
- GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
- _singleid = "gob";
- _guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
- }
-
- virtual GameDescriptor findGame(const char *gameid) const {
- return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
- }
-
- virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, Gob::fileBased);
- }
-
- virtual const char *getName() const {
- return "Gob";
- }
-
- virtual const char *getOriginalCopyright() const {
- return "Goblins Games (C) Coktel Vision";
- }
-
- virtual bool hasFeature(MetaEngineFeature f) const;
+namespace Gob {
- virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
- Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
- return AdvancedMetaEngine::createInstance(syst, engine);
- }
- virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+// Detection tables
+static const GOBGameDescription gameDescriptions[] = {
+ #include "gob/detection/tables_gob1.h" // Gobliiins
+ #include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon
+ #include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3
+ #include "gob/detection/tables_ween.h" // Ween: The Prophecy
+ #include "gob/detection/tables_bargon.h" // Bargon Attack
+ #include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood
+ #include "gob/detection/tables_onceupon.h" // Once Upon A Time: Baba Yaga and Abracadabra
+ #include "gob/detection/tables_lit.h" // Lost in Time
+ #include "gob/detection/tables_fascin.h" // Fascination
+ #include "gob/detection/tables_geisha.h" // Geisha
+ #include "gob/detection/tables_inca2.h" // Inca II: Wiracocha
+ #include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth)
+ #include "gob/detection/tables_dynasty.h" // The Last Dynasty
+ #include "gob/detection/tables_urban.h" // Urban Runner
+ #include "gob/detection/tables_playtoons.h" // The Playtoons series
+ #include "gob/detection/tables_adi2.h" // The ADI / Addy 2 series
+ #include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series
+ #include "gob/detection/tables_adibou.h" // The Adibou / Addy Junior series
+ #include "gob/detection/tables_ajworld.h" // A.J.'s World of Discovery / ADI Jr.
+
+ { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0}
};
-bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
- return false;
-}
-
-bool Gob::GobEngine::hasFeature(EngineFeature f) const {
- return
- (f == kSupportsRTL);
-}
-bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
- const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
- if (gd) {
- *engine = new Gob::GobEngine(syst);
- ((Gob::GobEngine *)*engine)->initGame(gd);
- }
- return gd != 0;
+// File-based fallback tables
+#include "gob/detection/tables_fallback.h"
}
-#if PLUGIN_ENABLED_DYNAMIC(GOB)
- REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
-#else
- REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
-#endif
-
-namespace Gob {
-
-void GobEngine::initGame(const GOBGameDescription *gd) {
- if (gd->startTotBase == 0)
- _startTot = "intro.tot";
- else
- _startTot = gd->startTotBase;
-
- if (gd->startStkBase == 0)
- _startStk = "intro.stk";
- else
- _startStk = gd->startStkBase;
-
- _demoIndex = gd->demoIndex;
-
- _gameType = gd->gameType;
- _features = gd->features;
- _language = gd->desc.language;
- _platform = gd->desc.platform;
-}
-} // End of namespace Gob
+#endif // GOB_DETECTION_TABLES_H
diff --git a/engines/gob/detection/tables_adi2.h b/engines/gob/detection/tables_adi2.h
new file mode 100644
index 0000000000..da05a31f40
--- /dev/null
+++ b/engines/gob/detection/tables_adi2.h
@@ -0,0 +1,203 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for the ADI / Addy 2 series. */
+
+#ifndef GOB_DETECTION_TABLES_ADI2_H
+#define GOB_DETECTION_TABLES_ADI2_H
+
+// -- French: Adi --
+
+{
+ {
+ "adi2",
+ "Adi 2.0 for Teachers",
+ AD_ENTRY1s("adi2.stk", "da6f1fb68bff32260c5eecdf9286a2f5", 1533168),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdi2,
+ kFeaturesNone,
+ "adi2.stk", "ediintro.tot", 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1. Exact version not specified.
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "23f279615c736dc38320f1348e70c36e", 10817668),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{ // Found in french ADI 2 Francais-Maths CE2. Exact version not specified.
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "d4162c4298f9423ecc1fb04965557e90", 11531214),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.5",
+ AD_ENTRY1s("adi2.stk", "fcac60e6627f37aee219575b60859de9", 16944268),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.5",
+ AD_ENTRY1s("adi2.stk", "072d5e2d7826a7c055865568ebf918bb", 16934596),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.6",
+ AD_ENTRY1s("adi2.stk", "2fb940eb8105b12871f6b88c8c4d1615", 16780058),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- German: Addy --
+
+{
+ {
+ "adi2",
+ "Adi 2.6",
+ AD_ENTRY1s("adi2.stk", "fde7d98a67dbf859423b6473796e932a", 18044780),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+{
+ {
+ "adi2",
+ "Adi 2.7.1",
+ AD_ENTRY1s("adi2.stk", "6fa5dffebf5c7243c6af6b8c188ee00a", 19278008),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- Spanish: Adi --
+
+{
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "2a40bb48ccbd4e6fb3f7f0fc2f069d80", 17720132),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- English: ADI (Amiga) --
+
+{
+ {
+ "adi2",
+ "Adi 2",
+ AD_ENTRY1s("adi2.stk", "29694c5a649298a42f87ae731d6d6f6d", 311132),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdi2,
+ kFeaturesNone,
+ "adi2.stk", "ediintro.tot", 0
+},
+
+// -- Demos --
+
+{
+ {
+ "adi2",
+ "Non-Interactive Demo",
+ {
+ {"demo.scn", 0, "8b5ba359fd87d586ad39c1754bf6ea35", 168},
+ {"demadi2t.vmd", 0, "08a1b18cfe2015d3b43270da35cc813d", 7250723},
+ {"demarch.vmd", 0, "4c4a4616585d40ef3df209e3c3911062", 5622731},
+ {"demobou.vmd", 0, "2208b9855775564d15c4a5a559da0aec", 3550511},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 1
+},
+
+#endif // GOB_DETECTION_TABLES_ADI2_H
diff --git a/engines/gob/detection/tables_adi4.h b/engines/gob/detection/tables_adi4.h
new file mode 100644
index 0000000000..4b967d76d3
--- /dev/null
+++ b/engines/gob/detection/tables_adi4.h
@@ -0,0 +1,222 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for the ADI / Addy 4 series. */
+
+#ifndef GOB_DETECTION_TABLES_ADI4_H
+#define GOB_DETECTION_TABLES_ADI4_H
+
+// -- French: Adi --
+
+{
+ {
+ "adi4",
+ "Adi 4.0",
+ AD_ENTRY1s("intro.stk", "a3c35d19b2d28ea261d96321d208cb5a", 6021466),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0",
+ AD_ENTRY1s("intro.stk", "44491d85648810bc6fcf84f9b3aa47d5", 5834944),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0",
+ AD_ENTRY1s("intro.stk", "29374c0e3c10b17dd8463b06a55ad093", 6012072),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0 Limited Edition",
+ AD_ENTRY1s("intro.stk", "ebbbc5e28a4adb695535ed989c1b8d66", 5929644),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "ADI 4.10",
+ AD_ENTRY1s("intro.stk", "6afc2590856433b9f5295b032f2b205d", 5923112),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "ADI 4.11",
+ AD_ENTRY1s("intro.stk", "6296e4be4e0c270c24d1330881900c7f", 5921234),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "ADI 4.21",
+ AD_ENTRY1s("intro.stk", "c5b9f6222c0b463f51dab47317c5b687", 5950490),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- German: Addy --
+
+{
+ {
+ "adi4",
+ "Addy 4 Grundschule Basis CD",
+ AD_ENTRY1s("intro.stk", "d2f0fb8909e396328dc85c0e29131ba8", 5847588),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Addy 4 Sekundarstufe Basis CD",
+ AD_ENTRY1s("intro.stk", "367340e59c461b4fa36651cd74e32c4e", 5847378),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Addy 4.21",
+ AD_ENTRY1s("intro.stk", "534f0b674cd4830df94a9c32c4ea7225", 6878034),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- English: ADI --
+
+{
+ {
+ "adi4",
+ "ADI 4.10",
+ AD_ENTRY1s("intro.stk", "3e3fa9656e37d802027635ace88c4cc5", 5359144),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "adi4",
+ "Adi 4.0 Interactive Demo",
+ AD_ENTRY1s("intro.stk", "89ace204dbaac001425c73f394334f6f", 2413102),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "adi4",
+ "Adi 4.0 / Adibou 2 Demo",
+ AD_ENTRY1s("intro.stk", "d41d8cd98f00b204e9800998ecf8427e", 0),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_ADI4_H
diff --git a/engines/gob/detection/tables_adibou.h b/engines/gob/detection/tables_adibou.h
new file mode 100644
index 0000000000..0e652839bb
--- /dev/null
+++ b/engines/gob/detection/tables_adibou.h
@@ -0,0 +1,247 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Adibou / Addy Junior series. */
+
+#ifndef GOB_DETECTION_TABLES_ADIBOU_H
+#define GOB_DETECTION_TABLES_ADIBOU_H
+
+// -- French: Adibou --
+
+{
+ {
+ "adibou1",
+ "ADIBOU 1 Environnement 4-7 ans",
+ AD_ENTRY1s("intro.stk", "6db110188fcb7c5208d9721b5282682a", 4805104),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAdibou1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2",
+ AD_ENTRY1s("intro.stk", "94ae7004348dc8bf99c23a9a6ef81827", 956162),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "Le Jardin Magique d'Adibou",
+ AD_ENTRY1s("intro.stk", "a8ff86f3cc40dfe5898e0a741217ef27", 956328),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU Version Decouverte",
+ AD_ENTRY1s("intro.stk", "558c14327b79ed39214b49d567a75e33", 8737856),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.10 Environnement",
+ AD_ENTRY1s("intro.stk", "f2b797819aeedee557e904b0b5ccd82e", 8736454),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.11 Environnement",
+ AD_ENTRY1s("intro.stk", "7b1f1f6f6477f54401e95d913f75e333", 8736904),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.12 Environnement",
+ AD_ENTRY1s("intro.stk", "1e49c39a4a3ce6032a84b712539c2d63", 8738134),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOU 2.13s Environnement",
+ AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "adibou2",
+ "ADIBOO 2.14 Environnement",
+ AD_ENTRY1s("intro.stk", "ff63637e3cb7f0a457edf79457b1c6b3", 9333874),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- German: Addy Junior --
+
+{
+ {
+ "adibou2",
+ "ADIBOU 2",
+ AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Italian: Adibù --
+{
+ {
+ "adibou2",
+ "ADIB\xD9 2",
+ AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ kGameTypeAdibou2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "adibou2",
+ "Non-Interactive Demo",
+ {
+ {"demogb.scn", 0, "9291455a908ac0e6aaaca686e532609b", 105},
+ {"demogb.vmd", 0, "bc9c1db97db7bec8f566332444fa0090", 14320840},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdibou2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 9
+},
+{
+ {
+ "adibou2",
+ "Non-Interactive Demo",
+ {
+ {"demoall.scn", 0, "c8fd308c037b829800006332b2c32674", 106},
+ {"demoall.vmd", 0, "4672b2deacc6fca97484840424b1921b", 14263433},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdibou2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 10
+},
+{
+ {
+ "adibou2",
+ "Non-Interactive Demo",
+ {
+ {"demofra.scn", 0, "d1b2b1618af384ea1120def8b986c02b", 106},
+ {"demofra.vmd", 0, "b494cdec1aac7e54c3f2480512d2880e", 14297100},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdibou2,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 11
+},
+
+#endif // GOB_DETECTION_TABLES_ADIBOU_H
diff --git a/engines/gob/detection/tables_ajworld.h b/engines/gob/detection/tables_ajworld.h
new file mode 100644
index 0000000000..d86bdb16be
--- /dev/null
+++ b/engines/gob/detection/tables_ajworld.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for A.J.'s World of Discovery / ADI Jr. */
+
+#ifndef GOB_DETECTION_TABLES_AJWORLD_H
+#define GOB_DETECTION_TABLES_AJWORLD_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "ajworld",
+ "",
+ AD_ENTRY1s("intro.stk", "e453bea7b28a67c930764d945f64d898", 3913628),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAJWorld,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_AJWORLD_H
diff --git a/engines/gob/detection/tables_bargon.h b/engines/gob/detection/tables_bargon.h
new file mode 100644
index 0000000000..ac90355476
--- /dev/null
+++ b/engines/gob/detection/tables_bargon.h
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Bargon Attack. */
+
+#ifndef GOB_DETECTION_TABLES_BARGON_H
+#define GOB_DETECTION_TABLES_BARGON_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "bargon",
+ "",
+ AD_ENTRY1("intro.stk", "da3c54be18ab73fbdb32db24624a9c23"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by cesardark in bug #1681649
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "11103b304286c23945560b391fd37e7d", 3181890),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug #1692667
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by kizkoool in bugreport #2089734
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "00f6b4e2ee26e5c40b488e2df5adcf03", 3975580),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by glorfindel in bugreport #1722142
+ {
+ "bargon",
+ "Fanmade",
+ AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{ // Supplied by pwigren in bugreport #1764174
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "569d679fe41d49972d34c9fce5930dda", 269825),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Atari ST --
+
+{ // Supplied by Trekky in the forums
+ {
+ "bargon",
+ "",
+ AD_ENTRY1s("intro.stk", "2f54b330d21f65b04b7c1f8cca76426c", 262109),
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_BARGON_H
diff --git a/engines/gob/detection/tables_dynasty.h b/engines/gob/detection/tables_dynasty.h
new file mode 100644
index 0000000000..147bf32075
--- /dev/null
+++ b/engines/gob/detection/tables_dynasty.h
@@ -0,0 +1,146 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for The Last Dynasty. */
+
+#ifndef GOB_DETECTION_TABLES_DYNASTY_H
+#define GOB_DETECTION_TABLES_DYNASTY_H
+
+// -- Windows --
+
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "6190e32404b672f4bbbc39cf76f41fda", 2511470),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "b3f8472484b7a1df94557b51e7b6fca0", 2322644),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "",
+ AD_ENTRY1s("intro.stk", "bdbdac8919200a5e71ffb9fb0709f704", 2446652),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "dynasty",
+ "Demo",
+ AD_ENTRY1s("intro.stk", "464538a17ed39755d7f1ba9c751af1bd", 1847864),
+ EN_USA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "dynasty",
+ "Demo",
+ AD_ENTRY1s("lda1.stk", "0e56a899357cbc0bf503260fd2dd634e", 15032774),
+ UNK_LANG,
+ kPlatformWindows,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ "lda1.stk", 0, 0
+},
+{
+ {
+ "dynasty",
+ "Demo",
+ AD_ENTRY1s("lda1.stk", "8669ea2e9a8239c070dc73958fbc8753", 15567724),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_DEMO,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeDynasty,
+ kFeatures640x480,
+ "lda1.stk", 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_DYNASTY_H
diff --git a/engines/gob/detection/tables_fallback.h b/engines/gob/detection/tables_fallback.h
new file mode 100644
index 0000000000..05f579c08c
--- /dev/null
+++ b/engines/gob/detection/tables_fallback.h
@@ -0,0 +1,564 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_DETECTION_TABLES_FALLBACK_H
+#define GOB_DETECTION_TABLES_FALLBACK_H
+
+// -- Tables for the filename-based fallback --
+
+static const GOBGameDescription fallbackDescs[] = {
+ { //0
+ {
+ "gob1",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+ },
+ { //1
+ {
+ "gob1cd",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //2
+ {
+ "gob2",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //3
+ {
+ "gob2mac",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //4
+ {
+ "gob2cd",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //5
+ {
+ "bargon",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBargon,
+ kFeaturesNone,
+ 0, 0, 0
+ },
+ { //6
+ {
+ "gob3",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //7
+ {
+ "gob3cd",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //8
+ {
+ "woodruff",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //9
+ {
+ "lostintime",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //10
+ {
+ "lostintime",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+ },
+ { //11
+ {
+ "lostintime",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+ },
+ { //12
+ {
+ "urban",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+ },
+ { //13
+ {
+ "playtoons1",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //14
+ {
+ "playtoons2",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //15
+ {
+ "playtoons3",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //16
+ {
+ "playtoons4",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //17
+ {
+ "playtoons5",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //18
+ {
+ "playtoons construction kit",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //19
+ {
+ "bambou",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeBambou,
+ kFeatures640x480,
+ 0, 0, 0
+ },
+ { //20
+ {
+ "fascination",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+ },
+ { //21
+ {
+ "geisha",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+ },
+ { //22
+ {
+ "littlered",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+ },
+ { //23
+ {
+ "littlered",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesNone,
+ 0, 0, 0
+ },
+ { //24
+ {
+ "onceupon",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformUnknown,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeOnceUponATime,
+ kFeaturesEGA,
+ 0, 0, 0
+ },
+ { //25
+ {
+ "adi2",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdi2,
+ kFeatures640x480,
+ "adi2.stk", 0, 0
+ },
+ { //26
+ {
+ "adi4",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeAdi4,
+ kFeatures640x480,
+ "adif41.stk", 0, 0
+ },
+ { //27
+ {
+ "coktelplayer",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeaturesAdLib | kFeatures640x480 | kFeaturesSCNDemo,
+ "", "", 8
+ }
+};
+
+static const ADFileBasedFallback fileBased[] = {
+ { &fallbackDescs[ 0].desc, { "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0 } },
+ { &fallbackDescs[ 1].desc, { "intro.stk", "gob.lic", 0 } },
+ { &fallbackDescs[ 2].desc, { "intro.stk", 0 } },
+ { &fallbackDescs[ 2].desc, { "intro.stk", "disk2.stk", "disk3.stk", 0 } },
+ { &fallbackDescs[ 3].desc, { "intro.stk", "disk2.stk", "disk3.stk", "musmac1.mid", 0 } },
+ { &fallbackDescs[ 4].desc, { "intro.stk", "gobnew.lic", 0 } },
+ { &fallbackDescs[ 5].desc, { "intro.stk", "scaa.imd", "scba.imd", "scbf.imd", 0 } },
+ { &fallbackDescs[ 6].desc, { "intro.stk", "imd.itk", 0 } },
+ { &fallbackDescs[ 7].desc, { "intro.stk", "mus_gob3.lic", 0 } },
+ { &fallbackDescs[ 8].desc, { "intro.stk", "woodruff.itk", 0 } },
+ { &fallbackDescs[ 9].desc, { "intro.stk", "commun1.itk", 0 } },
+ { &fallbackDescs[10].desc, { "intro.stk", "commun1.itk", "musmac1.mid", 0 } },
+ { &fallbackDescs[11].desc, { "intro.stk", "commun1.itk", "lost.lic", 0 } },
+ { &fallbackDescs[12].desc, { "intro.stk", "cd1.itk", "objet1.itk", 0 } },
+ { &fallbackDescs[13].desc, { "playtoon.stk", "archi.stk", 0 } },
+ { &fallbackDescs[14].desc, { "playtoon.stk", "spirou.stk", 0 } },
+ { &fallbackDescs[15].desc, { "playtoon.stk", "chato.stk", 0 } },
+ { &fallbackDescs[16].desc, { "playtoon.stk", "manda.stk", 0 } },
+ { &fallbackDescs[17].desc, { "playtoon.stk", "wakan.stk", 0 } },
+ { &fallbackDescs[18].desc, { "playtoon.stk", "dan.itk" } },
+ { &fallbackDescs[19].desc, { "intro.stk", "bambou.itk", 0 } },
+ { &fallbackDescs[20].desc, { "disk0.stk", "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
+ { &fallbackDescs[21].desc, { "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
+ { &fallbackDescs[22].desc, { "intro.stk", "stk2.stk", "stk3.stk", 0 } },
+ { &fallbackDescs[23].desc, { "intro.stk", "stk2.stk", "stk3.stk", "mod.babayaga", 0 } },
+ { &fallbackDescs[24].desc, { "stk1.stk", "stk2.stk", "stk3.stk", 0 } },
+ { &fallbackDescs[25].desc, { "adi2.stk", 0 } },
+ { &fallbackDescs[26].desc, { "adif41.stk", "adim41.stk", 0 } },
+ { &fallbackDescs[27].desc, { "coktelplayer.scn", 0 } },
+ { 0, { 0 } }
+};
+
+// -- Tables for detecting the specific Once Upon A Time game --
+
+enum OnceUponATime {
+ kOnceUponATimeInvalid = -1,
+ kOnceUponATimeAbracadabra = 0,
+ kOnceUponATimeBabaYaga = 1,
+ kOnceUponATimeMAX
+};
+
+enum OnceUponATimePlatform {
+ kOnceUponATimePlatformInvalid = -1,
+ kOnceUponATimePlatformDOS = 0,
+ kOnceUponATimePlatformAmiga = 1,
+ kOnceUponATimePlatformAtariST = 2,
+ kOnceUponATimePlatformMAX
+};
+
+static const GOBGameDescription fallbackOnceUpon[kOnceUponATimeMAX][kOnceUponATimePlatformMAX] = {
+ { // kOnceUponATimeAbracadabra
+ { // kOnceUponATimePlatformDOS
+ {
+ "abracadabra",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAmiga
+ {
+ "abracadabra",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAtariST
+ {
+ "abracadabra",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+ }
+ },
+ { // kOnceUponATimeBabaYaga
+ { // kOnceUponATimePlatformDOS
+ {
+ "babayaga",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAmiga
+ {
+ "babayaga",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+ },
+ { // kOnceUponATimePlatformAtariST
+ {
+ "babayaga",
+ "",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+ }
+ }
+};
+
+#endif // GOB_DETECTION_TABLES_FALLBACK_H
diff --git a/engines/gob/detection/tables_fascin.h b/engines/gob/detection/tables_fascin.h
new file mode 100644
index 0000000000..1c9cced303
--- /dev/null
+++ b/engines/gob/detection/tables_fascin.h
@@ -0,0 +1,267 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Fascination. */
+
+#ifndef GOB_DETECTION_TABLES_FASCIN_H
+#define GOB_DETECTION_TABLES_FASCIN_H
+
+// -- DOS VGA Floppy (1 disk) --
+
+{ // Supplied by scoriae
+ {
+ "fascination",
+ "VGA",
+ AD_ENTRY1s("disk0.stk", "c14330d052fe4da5a441ac9d81bc5891", 1061955),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "VGA",
+ AD_ENTRY1s("disk0.stk", "e8ab4f200a2304849f462dc901705599", 183337),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+
+// -- DOS VGA Floppy (3 disks) --
+
+{ // Supplied by alex86r in bug report #3297633
+ {
+ "fascination",
+ "VGA 3 disks edition",
+ AD_ENTRY1s("disk0.stk", "ab3dfdce43917bc806812959d692fc8f", 1061929),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "VGA 3 disks edition",
+ AD_ENTRY1s("disk0.stk", "a50a8495e1b2d67699fb562cb98fc3e2", 1064387),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "Hebrew edition (censored)",
+ AD_ENTRY1s("intro.stk", "d6e45ce548598727e2b5587a99718eba", 1055909),
+ HE_ISR,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "intro.stk", 0, 0
+},
+{ // Supplied by windlepoons in bug report #2809247
+ {
+ "fascination",
+ "VGA 3 disks edition",
+ AD_ENTRY1s("disk0.stk", "3a24e60a035250189643c86a9ceafb97", 1062480),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesAdLib,
+ "disk0.stk", 0, 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "CD Version (Censored)",
+ AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOSUBTITLES)
+ },
+ kGameTypeFascination,
+ kFeaturesCD,
+ "intro.stk", 0, 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "68b1c01564f774c0b640075fbad1b695", 189968),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "7062117e9c5adfb6bfb2dac3ff74df9e", 189951),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "55c154e5a3e8e98afebdcff4b522e1eb", 190005),
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "7691827fff35df7799f14cfd6be178ad", 189931),
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+
+// -- Atari ST --
+
+{
+ {
+ "fascination",
+ "",
+ AD_ENTRY1s("disk0.stk", "aff9fcc619f4dd19eae228affd0d34c8", 189964),
+ EN_ANY,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeFascination,
+ kFeaturesNone,
+ "disk0.stk", 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_FASCIN_H
diff --git a/engines/gob/detection/tables_geisha.h b/engines/gob/detection/tables_geisha.h
new file mode 100644
index 0000000000..a32d1ebf81
--- /dev/null
+++ b/engines/gob/detection/tables_geisha.h
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Geisha. */
+
+#ifndef GOB_DETECTION_TABLES_GEISHA_H
+#define GOB_DETECTION_TABLES_GEISHA_H
+
+// -- DOS EGA Floppy --
+
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{ // Supplied by misterhands in bug report #3539797
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "0c4c16090921664f50baefdfd24d7f5d", 211889),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{ // Supplied by einstein95 in bug report #3544449
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "49107ac897e7c00af6c4ecd78a74a710", 212169),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{ // Supplied by einstein95 in bug report #3544449
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "49107ac897e7c00af6c4ecd78a74a710", 212169),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "f4d4d9d20f7ad1f879fc417d47faba89", 336732),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA | kFeaturesAdLib,
+ "disk1.stk", "intro.tot", 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "geisha",
+ "",
+ AD_ENTRY1s("disk1.stk", "e5892f00917c62423e93f5fd9920cf47", 208120),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGeisha,
+ kFeaturesEGA,
+ "disk1.stk", "intro.tot", 0
+},
+
+#endif // GOB_DETECTION_TABLES_GEISHA_H
diff --git a/engines/gob/detection/tables_gob1.h b/engines/gob/detection/tables_gob1.h
new file mode 100644
index 0000000000..e6086e990a
--- /dev/null
+++ b/engines/gob/detection/tables_gob1.h
@@ -0,0 +1,716 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Gobliiins. */
+
+#ifndef GOB_DETECTION_TABLES_GOB1_H
+#define GOB_DETECTION_TABLES_GOB1_H
+
+// -- DOS EGA Floppy --
+
+{ // Supplied by Florian Zeitz on scummvm-devel
+ {
+ "gob1",
+ "EGA",
+ AD_ENTRY1("intro.stk", "c65e9cc8ba23a38456242e1f2b1caad4"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesEGA | kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "EGA",
+ AD_ENTRY1("intro.stk", "f9233283a0be2464248d83e14b95f09c"),
+ RU_RUS,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesEGA | kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA Floppy --
+
+{ // Supplied by Theruler76 in bug report #1201233
+ {
+ "gob1",
+ "VGA",
+ AD_ENTRY1("intro.stk", "26a9118c0770fa5ac93a9626761600b2"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by raziel_ in bug report #1891864
+ {
+ "gob1",
+ "VGA",
+ AD_ENTRY1s("intro.stk", "e157cb59c6d330ca70d12ab0ef1dd12b", 288972),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA CD --
+
+{ // Provided by pykman in the forums.
+ {
+ "gob1cd",
+ "Polish",
+ AD_ENTRY1s("intro.stk", "97d2443948b2e367cf567fe7e101f5f2", 4049267),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.000 version.
+ {
+ "gob1cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // CD 1.02 version. Multilingual
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ HU_HUN,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob1cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Mac --
+
+{ // Supplied by raina in the forums
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "6d837c6380d8f4d984c9f6cc0026df4f", 192712),
+ EN_ANY,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ EN_ANY,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ DE_DEU,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ FR_FRA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ IT_ITA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob1",
+ "",
+ AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
+ ES_ESP,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ {
+ {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
+ {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "gob1",
+ "Demo",
+ AD_ENTRY1("intro.stk", "972f22c6ff8144a6636423f0354ca549"),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "e72bd1e3828c7dec4c8a3e58c48bdfdb"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "Interactive Demo",
+ AD_ENTRY1s("intro.stk", "a796096280d5efd48cf8e7dfbe426eb5", 193595),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2785958
+ {
+ "gob1",
+ "Interactive Demo",
+ AD_ENTRY1s("intro.stk", "35a098571af9a03c04e2303aec7c9249", 116582),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob1",
+ "",
+ AD_ENTRY1s("intro.stk", "0e022d3f2481b39e9175d37b2c6ad4c6", 2390121),
+ FR_FRA,
+ kPlatformCDi,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob1,
+ kFeaturesAdLib,
+ 0, "AVT003.TOT", 0
+},
+
+#endif // GOB_DETECTION_TABLES_GOB1_H
diff --git a/engines/gob/detection/tables_gob2.h b/engines/gob/detection/tables_gob2.h
new file mode 100644
index 0000000000..659e6df063
--- /dev/null
+++ b/engines/gob/detection/tables_gob2.h
@@ -0,0 +1,641 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Gobliins 2: The Prince Buffoon. */
+
+#ifndef GOB_DETECTION_TABLES_GOB2_H
+#define GOB_DETECTION_TABLES_GOB2_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "b45b984ee8017efd6ea965b9becd4d66"),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "dedb5d31d8c8050a8cf77abedcc53dae"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by raziel_ in bug report #1891867
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "25a99827cd59751a80bed9620fb677a0", 893302),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by blackwhiteeagle in bug report #1605235
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "3e4e7db0d201587dd2df4003b2993ef6"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "a13892cdf4badda85a6f6fb47603a128"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2602017
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "c47faf1d406504e6ffe63243610bb1f4"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "cd3e1df8b273636ee32e34b7064f50e8"),
+ RU_RUS,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by arcepi in bug report #1659884
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "gob2cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by pykman in bug report #3067489
+ {
+ "gob2cd",
+ "v2.01 Polish",
+ AD_ENTRY1s("intro.stk", "3025f05482b646c18c2c79c615a3a1df", 5011726),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "gob2cd",
+ "v2.01",
+ AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ HU_HUN,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob2cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "285d7340f98ebad65d465585da12910b", 837286},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ EN_USA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ EN_USA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "24489330a1d67ff978211f574822a5a6", 883756),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "285d7340f98ebad65d465585da12910b", 837286),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Mac --
+
+{ // Supplied by fac76 in bug report #1673397
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "b45b984ee8017efd6ea965b9becd4d66", 828443},
+ {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
+ {0, 0, 0, 0}
+ },
+ UNK_LANG,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by koalet in bug report #2478585
+ {
+ "gob2",
+ "",
+ {
+ {"intro.stk", 0, "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275},
+ {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{ // Supplied by fac76 in bug report #1883808
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "eebf2810122cfd17399260cd1468e994", 554014),
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "d28b9e9b41f31acfa58dcd12406c7b2c"),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2602057
+ {
+ "gob2",
+ "",
+ AD_ENTRY1("intro.stk", "686c88f7302a80b744aae9f8413e853d"),
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by aldozx in the forums
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "abc3e786cd78197773954c75815b278b", 554721),
+ ES_ESP,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Atari ST --
+
+{ // Supplied by bgk in bug report #1706861
+ {
+ "gob2",
+ "",
+ AD_ENTRY1s("intro.stk", "4b13c02d1069b86bcfec80f4e474b98b", 554680),
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "gob2",
+ "Non-Interactive Demo",
+ AD_ENTRY1("intro.stk", "8b1c98ff2ab2e14f47a1b891e9b92217"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, "usa.tot", 0
+},
+{
+ {
+ "gob2",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "cf1c95b2939bd8ff58a25c756cb6125e"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob2",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "4b278c2678ea01383fd5ca114d947eea"),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by polluks in bug report #1895126
+ {
+ "gob2",
+ "Interactive Demo",
+ AD_ENTRY1s("intro.stk", "9fa85aea959fa8c582085855fbd99346", 553063),
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob2,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_GOB2_H
diff --git a/engines/gob/detection/tables_gob3.h b/engines/gob/detection/tables_gob3.h
new file mode 100644
index 0000000000..22ec69054b
--- /dev/null
+++ b/engines/gob/detection/tables_gob3.h
@@ -0,0 +1,564 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Goblins 3 / Goblins Quest 3. */
+
+#ifndef GOB_DETECTION_TABLES_GOB3_H
+#define GOB_DETECTION_TABLES_GOB3_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "32b0f57f5ae79a9ae97e8011df38af42", 157084),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "904fc32032295baa3efb3a41f17db611", 178582),
+ HE_ISR,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by raziel_ in bug report #1891869
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "16b014bf32dbd6ab4c5163c44f56fed1", 445104),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "1e2f64ec8dfa89f42ee49936a27e66e7"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by paul66 in bug report #1652352
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "f6d225b25a180606fa5dbe6405c97380"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "e42a4f2337d6549487a80864d7826972"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by Paranoimia on #scummvm
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "fe8144daece35538085adb59c2d29613", 159402),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "4e3af248a48a2321364736afab868527"),
+ RU_RUS,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "8d28ce1591b0e9cc79bf41cad0fc4c9c"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2098621
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "d3b72938fbbc8159198088811f9e6d19", 160382),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "edd7403e5dc2a14459d2665a4c17714d", 209534},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
+ {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in Found in french ADI 2.5 Anglais Multimedia 5e
+ {
+ "gob3",
+ "",
+ AD_ENTRY1s("intro.stk", "edd7403e5dc2a14459d2665a4c17714d", 209534),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Mac --
+
+{ // Supplied by fac76 in bug report #1742716
+ {
+ "gob3",
+ "",
+ {
+ {"intro.stk", 0, "32b0f57f5ae79a9ae97e8011df38af42", 157084},
+ {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
+ EN_GRB,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesNone,
+ 0, "menu.tot", 0
+},
+{
+ {
+ "gob3",
+ "",
+ AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesNone,
+ 0, "menu.tot", 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "gob3cd",
+ "v1.000",
+ AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by pykman in bug report #3067489
+ {
+ "gob3cd",
+ "v1.02 Polish",
+ AD_ENTRY1s("intro.stk", "978afddcac81bb95a04757b61f78471c", 619825),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ HU_HUN,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2810082
+ {
+ "gob3cd",
+ "v1.02",
+ AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "gob3",
+ "Non-interactive Demo",
+ AD_ENTRY1("intro.stk", "b9b898fccebe02b69c086052d5024a55"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "Interactive Demo",
+ AD_ENTRY1("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "Interactive Demo 2",
+ AD_ENTRY1("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "gob3",
+ "Interactive Demo 3",
+ AD_ENTRY1s("intro.stk", "9e20ad7b471b01f84db526da34eaf0a2", 395561),
+ EN_ANY,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeGob3,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_GOB3_H
diff --git a/engines/gob/detection/tables_inca2.h b/engines/gob/detection/tables_inca2.h
new file mode 100644
index 0000000000..26989f7d1a
--- /dev/null
+++ b/engines/gob/detection/tables_inca2.h
@@ -0,0 +1,249 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Inca II: Wiracocha. */
+
+#ifndef GOB_DETECTION_TABLES_INCA2_H
+#define GOB_DETECTION_TABLES_INCA2_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- DOS VGA CD --
+
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ EN_USA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "inca2",
+ "",
+ AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "inca2",
+ "Non-Interactive Demo",
+ {
+ {"cons.imd", 0, "f896ba0c4a1ac7f7260d342655980b49", 17804},
+ {"conseil.imd", 0, "aaedd5482d5b271e233e86c5a03cf62e", 33999},
+ {"int.imd", 0, "6308222fcefbcb20925f01c1aff70dee", 30871},
+ {"inter.imd", 0, "39bd6d3540f3bedcc97293f352c7f3fc", 191719},
+ {"machu.imd", 0, "c0bc8211d93b467bfd063b63fe61b85c", 34609},
+ {"post.imd", 0, "d75cad0e3fc22cb0c8b6faf597f509b2", 1047709},
+ {"posta.imd", 0, "2a5b3fe75681ddf4d21ac724db8111b4", 547250},
+ {"postb.imd", 0, "24260ce4e80a4c472352b76637265d09", 868312},
+ {"postc.imd", 0, "24accbcc8b83a9c2be4bd82849a2bd29", 415637},
+ {"tum.imd", 0, "0993d4810ec9deb3f77c5e92095320fd", 20330},
+ {"tumi.imd", 0, "bf53f229480d694de0947fe3366fbec6", 248952},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeInca2,
+ kFeaturesAdLib | kFeaturesBATDemo,
+ 0, 0, 7
+},
+
+#endif // GOB_DETECTION_TABLES_INCA2_H
diff --git a/engines/gob/detection/tables_lit.h b/engines/gob/detection/tables_lit.h
new file mode 100644
index 0000000000..019d001f97
--- /dev/null
+++ b/engines/gob/detection/tables_lit.h
@@ -0,0 +1,484 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Lost in Time. */
+
+#ifndef GOB_DETECTION_TABLES_LIT_H
+#define GOB_DETECTION_TABLES_LIT_H
+
+// -- DOS VGA Floppy (Part I and II) --
+
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "e0767783ff662ed93665446665693aef", 4371238),
+ HE_ISR,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cartman_ on #scummvm
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "f1f78b663893b58887add182a77df151", 3944090),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2105220
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "cd322cb3c64ef2ba2f2134aa2122cfe9", 3936700),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+{ // Supplied by SiRoCs in bug report #2093672
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesCD,
+ 0, 0, 0
+},
+
+// -- Windows (Part I and II) --
+
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Found in french ADI 2.6 Francais-Maths 4e
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "58ee9583a4fb837f02d9a58e5f442656", 3937120),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows (Part I only) --
+{
+ {
+ "lit1",
+ "Light install",
+ {
+ {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
+ {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 664064},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit1",
+ "Full install",
+ {
+ {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
+ {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 4396644},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Windows (Part II only) --
+
+{
+ {
+ "lit2",
+ "Light install",
+ AD_ENTRY1s("intro.stk", "17acbb212e62addbe48dc8f2282c98cb", 72318),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "lit2",
+ "Full install",
+ {
+ {"intro.stk", 0, "17acbb212e62addbe48dc8f2282c98cb", 72318},
+ {"partie4.itk", 0, "6ce4967e0c79d7daeabc6c1d26783d4c", 2612087},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Mac (Part I and II) --
+
+{ // Supplied by koalet in bug report #2479034
+ {
+ "lit",
+ "",
+ {
+ {"intro.stk", 0, "af98bcdc70e1f1c1635577fd726fe7f1", 3937310},
+ {"musmac1.mid", 0, "ae7229bb09c6abe4e60a2768b24bc890", 9398},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformMacintosh,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "lit",
+ "Demo",
+ AD_ENTRY1("demo.stk", "c06f8cc20eb239d4c71f225ce3093edf"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ "demo.stk", "demo.tot", 0
+},
+{
+ {
+ "lit",
+ "Non-interactive Demo",
+ AD_ENTRY1("demo.stk", "2eba8abd9e3878c57307576012dd2fec"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ "demo.stk", "demo.tot", 0
+},
+
+// -- Pirated! Do not re-add nor un-tag! --
+
+{
+ {
+ "lit",
+ "",
+ AD_ENTRY1s("intro.stk", "3712e7527ba8ce5637d2aadf62783005", 72318),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_PIRATED,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_LIT_H
diff --git a/engines/gob/detection/tables_littlered.h b/engines/gob/detection/tables_littlered.h
new file mode 100644
index 0000000000..2b41b65a71
--- /dev/null
+++ b/engines/gob/detection/tables_littlered.h
@@ -0,0 +1,265 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Once Upon A Time: Little Red Riding Hood. */
+
+#ifndef GOB_DETECTION_TABLES_LITTLERED_H
+#define GOB_DETECTION_TABLES_LITTLERED_H
+
+// -- DOS EGA Floppy --
+
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Windows --
+
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ FR_FRA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ ES_ESP,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ EN_GRB,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ IT_ITA,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{ // Found in french ADI 2 Francais-Maths CM1
+ {
+ "littlered",
+ "",
+ AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
+ DE_DEU,
+ kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{
+ {
+ "littlered",
+ "",
+ {
+ {"intro.stk", 0, "0b72992f5d8b5e6e0330572a5753ea25", 256490},
+ {"mod.babayaga", 0, "43484cde74e0860785f8e19f0bc776d1", 60248},
+ {0, 0, 0, 0}
+ },
+ UNK_LANG,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeLittleRed,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_LITTLERED_H
diff --git a/engines/gob/detection/tables_onceupon.h b/engines/gob/detection/tables_onceupon.h
new file mode 100644
index 0000000000..366024d43c
--- /dev/null
+++ b/engines/gob/detection/tables_onceupon.h
@@ -0,0 +1,518 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Once Upon A Time: Baba Yaga and Abracadabra. */
+
+#ifndef GOB_DETECTION_TABLES_ONCEUPON_H
+#define GOB_DETECTION_TABLES_ONCEUPON_H
+
+// -- Once Upon A Time: Abracadabra, Amiga --
+
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106},
+ {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Abracadabra, Atari ST --
+
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "abracadabra",
+ "",
+ {
+ {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806},
+ {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123},
+ {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeAbracadabra,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Baba Yaga, DOS EGA Floppy --
+
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813},
+ {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582},
+ {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesAdLib | kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Baba Yaga, Amiga --
+
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090},
+ {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+// -- Once Upon A Time: Baba Yaga, Atari ST --
+
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+{
+ {
+ "babayaga",
+ "",
+ {
+ {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095},
+ {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128},
+ {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeBabaYaga,
+ kFeaturesEGA,
+ 0, 0, 0
+},
+
+#endif // GOB_DETECTION_TABLES_ONCEUPON_H
diff --git a/engines/gob/detection/tables_playtoons.h b/engines/gob/detection/tables_playtoons.h
new file mode 100644
index 0000000000..4eb5945b04
--- /dev/null
+++ b/engines/gob/detection/tables_playtoons.h
@@ -0,0 +1,517 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for the Playtoons series. */
+
+#ifndef GOB_DETECTION_TABLES_PLAYTOONS_H
+#define GOB_DETECTION_TABLES_PLAYTOONS_H
+
+// -- Playtoons 1: Uncle Archibald --
+
+{
+ {
+ "playtoons1",
+ "",
+ {
+ {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
+ {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons1",
+ "Pack mes histoires anim\xE9""es",
+ {
+ {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
+ {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons1",
+ "",
+ {
+ {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
+ {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by scoriae in the forums
+ {
+ "playtoons1",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"archi.stk", 0, "00d8274519dfcf8a0d8ae3099daea0f8", 5532135},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"play123.scn", 0, "4689a31f543915e488c3bc46ea358add", 258},
+ {"archi.vmd", 0, "a410fcc8116bc173f038100f5857191c", 5617210},
+ {"chato.vmd", 0, "5a10e39cb66c396f2f9d8fb35e9ac016", 5445937},
+ {"genedeb.vmd", 0, "3bb4a45585f88f4d839efdda6a1b582b", 1244228},
+ {"generik.vmd", 0, "b46bdd64b063e86927fb2826500ad512", 603242},
+ {"genespi.vmd", 0, "b7611916f32a370ae9832962fc17ef72", 758719},
+ {"spirou.vmd", 0, "8513dbf7ac51c057b21d371d6b217b47", 2550788},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 3
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"e.scn", 0, "8a0db733c3f77be86e74e8242e5caa61", 124},
+ {"demarchg.vmd", 0, "d14a95da7d8792faf5503f649ffcbc12", 5619415},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 4
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"i.scn", 0, "8b3294474d39970463663edd22341730", 285},
+ {"demarita.vmd", 0, "84c8672b91c7312462603446e224bfec", 5742533},
+ {"dembouit.vmd", 0, "7a5fdf0a4dbdfe72e31dd489ea0f8aa2", 3536786},
+ {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
+ {"demoita.vmd", 0, "b4c0622d14c8749965cd0f5dfca4cf4b", 1183566},
+ {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 5
+},
+{
+ {
+ "playtoons1",
+ "Non-Interactive Demo",
+ {
+ {"s.scn", 0, "1f527010626b5490761f16ba7a6f639a", 251},
+ {"demaresp.vmd", 0, "3f860f944056842b35a5fd05416f208e", 5720619},
+ {"demboues.vmd", 0, "3a0caa10c98ef92a15942f8274075b43", 3535838},
+ {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
+ {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
+ {0, 0, 0, 0}
+ },
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 6
+},
+
+// -- Playtoons 2: The Case of the Counterfeit Collaborator (Spirou) --
+
+{
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
+ {"spirou.stk", 0, "5d9c7644d0c47840169b4d016765cc1a", 9816201},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "55a85036dd93cce93532d8f743d90074", 17467154},
+ {"spirou.stk", 0, "e3e1b6148dd72fafc3637f1a8e5764f5", 9812043},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
+ {"spirou.stk", 0, "91080dc148de1bbd6a97321c1a1facf3", 9817086},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by Hkz
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "2572685400852d12759a2fbf09ec88eb", 9698780},
+ {"spirou.stk", 0, "d3cfeff920b6343a2ece55088f530dba", 7076608},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by scoriae in the forums
+ {
+ "playtoons2",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"spirou.stk", 0, "993737f112ca6a9b33c814273280d832", 9825760},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons 3: The Secret of the Castle --
+
+{
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
+ {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"chato.stk", 0, "8fc8d0da5b3e758908d1d7298d497d0b", 6041026},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons3",
+ "Pack mes histoires anim\xE9""es",
+ {
+ {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
+ {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
+ {"chato.stk", 0, "3c6cb3ac8a5a7cf681a19971a92a748d", 6033791},
+ {0, 0, 0, 0}
+ },
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "playtoons3",
+ "",
+ {
+ {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
+ {"chato.stk", 0, "bdef407387112bfcee90e664865ac3af", 6033867},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons 4: The Mandarin Prince --
+
+{
+ {
+ "playtoons4",
+ "",
+ {
+ {"playtoon.stk", 0, "b7f5afa2dc1b0f75970b7c07d175db1b", 24340406},
+ {"manda.stk", 0, "92529e0b927191d9898a34c2892e9a3a", 6485072},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+{ //Supplied by goodoldgeorg in bug report #2820006
+ {
+ "playtoons4",
+ "",
+ {
+ {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
+ {"manda.stk", 0, "69a79c9f61b2618e482726f2ff68078d", 6499208},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons 5: The Stone of Wakan --
+
+{
+ {
+ "playtoons5",
+ "",
+ {
+ {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
+ {"wakan.stk", 0, "f493bf82851bc5ba74d57de6b7e88df8", 5520153},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons Construction Kit 1: Monsters --
+
+{
+ {
+ "playtnck1",
+ "",
+ {
+ {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
+ {"dan.itk", 0, "906d67b3e438d5e95ec7ea9e781a94f3", 3000320},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons Construction Kit 2: Knights --
+
+{
+ {
+ "playtnck2",
+ "",
+ {
+ {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
+ {"dan.itk", 0, "74eeb075bd2cb47b243349730264af01", 3213312},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Playtoons Construction Kit 3: Far West --
+
+{
+ {
+ "playtnck3",
+ "",
+ {
+ {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
+ {"dan.itk", 0, "9a8f62809eca5a52f429b5b6a8e70f8f", 2861056},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypePlaytoons,
+ kFeatures640x480,
+ "intro2.stk", 0, 0
+},
+
+// -- Bambou le sauveur de la jungle --
+
+{
+ {
+ "bambou",
+ "",
+ {
+ {"intro.stk", 0, "2f8db6963ff8d72a8331627ebda918f4", 3613238},
+ {"bambou.itk", 0, "0875914d31126d0749313428f10c7768", 114440192},
+ {0, 0, 0, 0}
+ },
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeBambou,
+ kFeatures640x480,
+ "intro.stk", "intro.tot", 0
+},
+
+#endif // GOB_DETECTION_TABLES_PLAYTOONS_H
diff --git a/engines/gob/detection/tables_urban.h b/engines/gob/detection/tables_urban.h
new file mode 100644
index 0000000000..d24f6a5011
--- /dev/null
+++ b/engines/gob/detection/tables_urban.h
@@ -0,0 +1,151 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Urban Runner. */
+
+#ifndef GOB_DETECTION_TABLES_URBAN_H
+#define GOB_DETECTION_TABLES_URBAN_H
+
+// -- Windows --
+
+{
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "3ab2c542bd9216ae5d02cc6f45701ae1", 1252436),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by Collector9 in bug report #3228040
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "6ce3d878178932053267237ec4843ce1", 1252518),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by gamin in the forums
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "b991ed1d31c793e560edefdb349882ef", 1276408),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "4ec3c0864e2b54c5b4ccf9f6ad96528d", 1253328),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by Alex on the gobsmacked blog
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "9ea647085a16dd0fb9ecd84cd8778ec9", 1253436),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by alex86r in bug report #3297602
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "4e4a3c017fe5475353bf94c455fe3efd", 1253448),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2770340
+ {
+ "urban",
+ "",
+ AD_ENTRY1s("intro.stk", "4bd31979ea3d77a58a358c09000a85ed", 1253018),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "urban",
+ "Non-Interactive Demo",
+ {
+ {"wdemo.s24", 0, "14ac9bd51db7a075d69ddb144904b271", 87},
+ {"demo.vmd", 0, "65d04715d871c292518b56dd160b0161", 9091237},
+ {"urband.vmd", 0, "60343891868c91854dd5c82766c70ecc", 922461},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOASPECT)
+ },
+ kGameTypeUrban,
+ kFeatures640x480 | kFeaturesTrueColor | kFeaturesSCNDemo,
+ 0, 0, 2
+},
+
+#endif // GOB_DETECTION_TABLES_URBAN_H
diff --git a/engines/gob/detection/tables_ween.h b/engines/gob/detection/tables_ween.h
new file mode 100644
index 0000000000..a02b931b85
--- /dev/null
+++ b/engines/gob/detection/tables_ween.h
@@ -0,0 +1,349 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for Ween: The Prophecy. */
+
+#ifndef GOB_DETECTION_TABLES_WEEN_H
+#define GOB_DETECTION_TABLES_WEEN_H
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cybot_tmin in bug report #1667743
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cartman_ on #scummvm
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by glorfindel in bugreport #1722142
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Amiga --
+
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ {
+ {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
+ {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "257fe669705ac4971efdfd5656eef16a", 457719),
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "dffd1ab98fe76150d6933329ca6f4cc4", 459458),
+ FR_FRA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by vampir_raziel in bug report #1658373
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "af83debf2cbea21faa591c7b4608fe92", 458192),
+ DE_DEU,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2563539
+ {
+ "ween",
+ "",
+ {
+ {"intro.stk", 0, "dffd1ab98fe76150d6933329ca6f4cc4", 459458},
+ {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
+ {0, 0, 0, 0}
+ },
+ IT_ITA,
+ kPlatformAmiga,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- Atari ST --
+
+{ // Supplied by pwigren in bug report #1764174
+ {
+ "ween",
+ "",
+ {
+ {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
+ {"music__5.snd", 0, "7d1819b9981ecddd53d3aacbc75f1cc8", 13446},
+ {0, 0, 0, 0}
+ },
+ EN_GRB,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "e6d13fb3b858cb4f78a8780d184d5b2c"),
+ FR_FRA,
+ kPlatformAtariST,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesNone,
+ 0, 0, 0
+},
+
+// -- DOS VGA Floppy --
+
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568),
+ EN_USA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cybot_tmin in bug report #1667743
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by cartman_ on #scummvm
+ {
+ "ween",
+ "",
+ AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+{ // Supplied by glorfindel in bugreport #1722142
+ {
+ "ween",
+ "",
+ AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "ween",
+ "Demo",
+ AD_ENTRY1("intro.stk", "2e9c2898f6bf206ede801e3b2e7ee428"),
+ UNK_LANG,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, "show.tot", 0
+},
+{
+ {
+ "ween",
+ "Demo",
+ AD_ENTRY1("intro.stk", "15fb91a1b9b09684b28ac75edf66e504"),
+ EN_USA,
+ kPlatformPC,
+ ADGF_DEMO,
+ GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
+ },
+ kGameTypeWeen,
+ kFeaturesAdLib,
+ 0, "show.tot", 0
+},
+
+#endif // GOB_DETECTION_TABLES_WEEN_H
diff --git a/engines/gob/detection/tables_woodruff.h b/engines/gob/detection/tables_woodruff.h
new file mode 100644
index 0000000000..e369539984
--- /dev/null
+++ b/engines/gob/detection/tables_woodruff.h
@@ -0,0 +1,402 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/* Detection tables for (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth). */
+
+#ifndef GOB_DETECTION_TABLES_WOODRUFF_H
+#define GOB_DETECTION_TABLES_WOODRUFF_H
+
+// -- Windows CD --
+
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "5f5f4e0a72c33391e67a47674b120cc6", 20296422),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by jvprat on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by Hkz on #scummvm
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ EN_GRB,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ DE_DEU,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ FR_FRA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ IT_ITA,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by DjDiabolik in bug report #1971294
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
+ ES_ESP,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+{ // Supplied by goodoldgeorg in bug report #2098838
+ {
+ "woodruff",
+ "",
+ AD_ENTRY1s("intro.stk", "08a96bf061af1fa4f75c6a7cc56b60a4", 20734979),
+ PL_POL,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480,
+ 0, 0, 0
+},
+
+// -- Demos --
+
+{
+ {
+ "woodruff",
+ "Non-Interactive Demo",
+ {
+ {"demo.scn", 0, "16bb85fc5f8e519147b60475dbf33962", 89},
+ {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
+ {0, 0, 0, 0}
+ },
+ EN_ANY,
+ kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
+ },
+ kGameTypeWoodruff,
+ kFeatures640x480 | kFeaturesSCNDemo,
+ 0, 0, 1
+},
+
+#endif // GOB_DETECTION_TABLES_WOODRUFF_H
diff --git a/engines/gob/detection_tables.h b/engines/gob/detection_tables.h
deleted file mode 100644
index 7aa58b9b97..0000000000
--- a/engines/gob/detection_tables.h
+++ /dev/null
@@ -1,5276 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-namespace Gob {
-
-static const GOBGameDescription gameDescriptions[] = {
- { // Supplied by Florian Zeitz on scummvm-devel
- {
- "gob1",
- "EGA",
- AD_ENTRY1("intro.stk", "c65e9cc8ba23a38456242e1f2b1caad4"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "EGA",
- AD_ENTRY1("intro.stk", "f9233283a0be2464248d83e14b95f09c"),
- RU_RUS,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesEGA,
- 0, 0, 0
- },
- { // Supplied by Theruler76 in bug report #1201233
- {
- "gob1",
- "VGA",
- AD_ENTRY1("intro.stk", "26a9118c0770fa5ac93a9626761600b2"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by raziel_ in bug report #1891864
- {
- "gob1",
- "VGA",
- AD_ENTRY1s("intro.stk", "e157cb59c6d330ca70d12ab0ef1dd12b", 288972),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by raina in the forums
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "6d837c6380d8f4d984c9f6cc0026df4f", 192712),
- EN_ANY,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- EN_ANY,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- DE_DEU,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- FR_FRA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- IT_ITA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob1",
- "",
- AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
- ES_ESP,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- {
- {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972},
- {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Provided by pykman in the forums.
- {
- "gob1cd",
- "Polish",
- AD_ENTRY1s("intro.stk", "97d2443948b2e367cf567fe7e101f5f2", 4049267),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.000 version.
- {
- "gob1cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // CD 1.02 version. Multilingual
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- HU_HUN,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob1cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "Demo",
- AD_ENTRY1("intro.stk", "972f22c6ff8144a6636423f0354ca549"),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "e72bd1e3828c7dec4c8a3e58c48bdfdb"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "Interactive Demo",
- AD_ENTRY1s("intro.stk", "a796096280d5efd48cf8e7dfbe426eb5", 193595),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2785958
- {
- "gob1",
- "Interactive Demo",
- AD_ENTRY1s("intro.stk", "35a098571af9a03c04e2303aec7c9249", 116582),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob1",
- "",
- AD_ENTRY1s("intro.stk", "0e022d3f2481b39e9175d37b2c6ad4c6", 2390121),
- FR_FRA,
- kPlatformCDi,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesAdLib,
- 0, "AVT003.TOT", 0
- },
- { // Supplied by fac76 in bug report #1883808
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "eebf2810122cfd17399260cd1468e994", 554014),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "d28b9e9b41f31acfa58dcd12406c7b2c"),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2602057
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "686c88f7302a80b744aae9f8413e853d"),
- IT_ITA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by aldozx in the forums
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "abc3e786cd78197773954c75815b278b", 554721),
- ES_ESP,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by bgk in bug report #1706861
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "4b13c02d1069b86bcfec80f4e474b98b", 554680),
- FR_FRA,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by fac76 in bug report #1673397
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "b45b984ee8017efd6ea965b9becd4d66", 828443},
- {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
- {0, 0, 0, 0}
- },
- UNK_LANG,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by koalet in bug report #2478585
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275},
- {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "b45b984ee8017efd6ea965b9becd4d66"),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "dedb5d31d8c8050a8cf77abedcc53dae"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by raziel_ in bug report #1891867
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "25a99827cd59751a80bed9620fb677a0", 893302),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by blackwhiteeagle in bug report #1605235
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "3e4e7db0d201587dd2df4003b2993ef6"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "a13892cdf4badda85a6f6fb47603a128"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2602017
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "c47faf1d406504e6ffe63243610bb1f4"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- AD_ENTRY1("intro.stk", "cd3e1df8b273636ee32e34b7064f50e8"),
- RU_RUS,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by arcepi in bug report #1659884
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "285d7340f98ebad65d465585da12910b", 837286},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- EN_USA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- EN_USA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "",
- {
- {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "24489330a1d67ff978211f574822a5a6", 883756),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob2",
- "",
- AD_ENTRY1s("intro.stk", "285d7340f98ebad65d465585da12910b", 837286),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by pykman in bug report #3067489
- {
- "gob2cd",
- "v2.01 Polish",
- AD_ENTRY1s("intro.stk", "3025f05482b646c18c2c79c615a3a1df", 5011726),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2cd",
- "v2.01",
- AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- HU_HUN,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob2cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "Non-Interactive Demo",
- AD_ENTRY1("intro.stk", "8b1c98ff2ab2e14f47a1b891e9b92217"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, "usa.tot", 0
- },
- {
- {
- "gob2",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "cf1c95b2939bd8ff58a25c756cb6125e"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob2",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "4b278c2678ea01383fd5ca114d947eea"),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by polluks in bug report #1895126
- {
- "gob2",
- "Interactive Demo",
- AD_ENTRY1s("intro.stk", "9fa85aea959fa8c582085855fbd99346", 553063),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- {
- {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
- {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "257fe669705ac4971efdfd5656eef16a", 457719),
- FR_FRA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "dffd1ab98fe76150d6933329ca6f4cc4", 459458),
- FR_FRA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by vampir_raziel in bug report #1658373
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "af83debf2cbea21faa591c7b4608fe92", 458192),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2563539
- {
- "ween",
- "",
- {
- {"intro.stk", 0, "dffd1ab98fe76150d6933329ca6f4cc4", 459458},
- {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by pwigren in bug report #1764174
- {
- "ween",
- "",
- {
- {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570},
- {"music__5.snd", 0, "7d1819b9981ecddd53d3aacbc75f1cc8", 13446},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "e6d13fb3b858cb4f78a8780d184d5b2c"),
- FR_FRA,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by cybot_tmin in bug report #1667743
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by cartman_ on #scummvm
- {
- "ween",
- "",
- AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by glorfindel in bugreport #1722142
- {
- "ween",
- "",
- AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "ween",
- "Demo",
- AD_ENTRY1("intro.stk", "2e9c2898f6bf206ede801e3b2e7ee428"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, "show.tot", 0
- },
- {
- {
- "ween",
- "Demo",
- AD_ENTRY1("intro.stk", "15fb91a1b9b09684b28ac75edf66e504"),
- EN_USA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeWeen,
- kFeaturesAdLib,
- 0, "show.tot", 0
- },
- {
- {
- "bargon",
- "",
- AD_ENTRY1("intro.stk", "da3c54be18ab73fbdb32db24624a9c23"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by Trekky in the forums
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "2f54b330d21f65b04b7c1f8cca76426c", 262109),
- FR_FRA,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by cesardark in bug #1681649
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "11103b304286c23945560b391fd37e7d", 3181890),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug #1692667
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by pwigren in bugreport #1764174
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "569d679fe41d49972d34c9fce5930dda", 269825),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by kizkoool in bugreport #2089734
- {
- "bargon",
- "",
- AD_ENTRY1s("intro.stk", "00f6b4e2ee26e5c40b488e2df5adcf03", 3975580),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { // Supplied by glorfindel in bugreport #1722142
- {
- "bargon",
- "Fanmade",
- AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- {
- {"intro.stk", 0, "0b72992f5d8b5e6e0330572a5753ea25", 256490},
- {"mod.babayaga", 0, "43484cde74e0860785f8e19f0bc776d1", 60248},
- {0, 0, 0, 0}
- },
- UNK_LANG,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- {
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
- { // Found in french ADI 2 Francais-Maths CM1
- {
- "littlered",
- "",
- AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib | kFeaturesEGA,
- 0, 0, 0
- },
-// This version is not detected on purpose: it's a pirated version.
-// Tagged ADGF_PIRATED! Do not re-add nor un-tag!
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "3712e7527ba8ce5637d2aadf62783005", 72318),
- FR_FRA,
- kPlatformPC,
- ADGF_PIRATED,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "e0767783ff662ed93665446665693aef", 4371238),
- HE_ISR,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by cartman_ on #scummvm
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "f1f78b663893b58887add182a77df151", 3944090),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2105220
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "cd322cb3c64ef2ba2f2134aa2122cfe9", 3936700),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by koalet in bug report #2479034
- {
- "lit",
- "",
- {
- {"intro.stk", 0, "af98bcdc70e1f1c1635577fd726fe7f1", 3937310},
- {"musmac1.mid", 0, "ae7229bb09c6abe4e60a2768b24bc890", 9398},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2093672
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in french ADI 2.6 Francais-Maths 4e
- {
- "lit",
- "",
- AD_ENTRY1s("intro.stk", "58ee9583a4fb837f02d9a58e5f442656", 3937120),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit1",
- "Full install",
- {
- {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
- {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 4396644},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit1",
- "Light install",
- {
- {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318},
- {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 664064},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit2",
- "Light install",
- AD_ENTRY1s("intro.stk", "17acbb212e62addbe48dc8f2282c98cb", 72318),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit2",
- "Full install",
- {
- {"intro.stk", 0, "17acbb212e62addbe48dc8f2282c98cb", 72318},
- {"partie4.itk", 0, "6ce4967e0c79d7daeabc6c1d26783d4c", 2612087},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "lit",
- "Demo",
- AD_ENTRY1("demo.stk", "c06f8cc20eb239d4c71f225ce3093edf"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- "demo.stk", "demo.tot", 0
- },
- {
- {
- "lit",
- "Non-interactive Demo",
- AD_ENTRY1("demo.stk", "2eba8abd9e3878c57307576012dd2fec"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- "demo.stk", "demo.tot", 0
- },
- { // Supplied by scoriae
- {
- "fascination",
- "VGA",
- AD_ENTRY1s("disk0.stk", "c14330d052fe4da5a441ac9d81bc5891", 1061955),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- { // Supplied by alex86r in bug report #3297633
- {
- "fascination",
- "VGA 3 disks edition",
- AD_ENTRY1s("disk0.stk", "ab3dfdce43917bc806812959d692fc8f", 1061929),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "VGA 3 disks edition",
- AD_ENTRY1s("disk0.stk", "a50a8495e1b2d67699fb562cb98fc3e2", 1064387),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "Hebrew edition (censored)",
- AD_ENTRY1s("intro.stk", "d6e45ce548598727e2b5587a99718eba", 1055909),
- HE_ISR,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "intro.stk", 0, 0
- },
- { // Supplied by windlepoons in bug report #2809247
- {
- "fascination",
- "VGA 3 disks edition",
- AD_ENTRY1s("disk0.stk", "3a24e60a035250189643c86a9ceafb97", 1062480),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "VGA",
- AD_ENTRY1s("disk0.stk", "e8ab4f200a2304849f462dc901705599", 183337),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesAdLib,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "68b1c01564f774c0b640075fbad1b695", 189968),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "7062117e9c5adfb6bfb2dac3ff74df9e", 189951),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "55c154e5a3e8e98afebdcff4b522e1eb", 190005),
- FR_FRA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "7691827fff35df7799f14cfd6be178ad", 189931),
- IT_ITA,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "",
- AD_ENTRY1s("disk0.stk", "aff9fcc619f4dd19eae228affd0d34c8", 189964),
- EN_ANY,
- kPlatformAtariST,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "fascination",
- "CD Version (Censored)",
- AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSUBTITLES)
- },
- kGameTypeFascination,
- kFeaturesCD,
- "intro.stk", 0, 0
- },
- {
- {
- "geisha",
- "",
- AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA | kFeaturesAdLib,
- "disk1.stk", "intro.tot", 0
- },
- {
- {
- "geisha",
- "",
- AD_ENTRY1s("disk1.stk", "f4d4d9d20f7ad1f879fc417d47faba89", 336732),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA | kFeaturesAdLib,
- "disk1.stk", "intro.tot", 0
- },
- {
- {
- "geisha",
- "",
- AD_ENTRY1s("disk1.stk", "e5892f00917c62423e93f5fd9920cf47", 208120),
- UNK_LANG,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA,
- "disk1.stk", "intro.tot", 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "32b0f57f5ae79a9ae97e8011df38af42", 157084),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "904fc32032295baa3efb3a41f17db611", 178582),
- HE_ISR,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by raziel_ in bug report #1891869
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "16b014bf32dbd6ab4c5163c44f56fed1", 445104),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by fac76 in bug report #1742716
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "32b0f57f5ae79a9ae97e8011df38af42", 157084},
- {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "1e2f64ec8dfa89f42ee49936a27e66e7"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by paul66 in bug report #1652352
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "f6d225b25a180606fa5dbe6405c97380"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "e42a4f2337d6549487a80864d7826972"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by Paranoimia on #scummvm
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "fe8144daece35538085adb59c2d29613", 159402),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "4e3af248a48a2321364736afab868527"),
- RU_RUS,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "8d28ce1591b0e9cc79bf41cad0fc4c9c"),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Supplied by SiRoCs in bug report #2098621
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "d3b72938fbbc8159198088811f9e6d19", 160382),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
- EN_GRB,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesNone,
- 0, "menu.tot", 0
- },
- {
- {
- "gob3",
- "",
- AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"),
- DE_DEU,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesNone,
- 0, "menu.tot", 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "edd7403e5dc2a14459d2665a4c17714d", 209534},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "",
- {
- {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420},
- {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { // Found in Found in french ADI 2.5 Anglais Multimedia 5e
- {
- "gob3",
- "",
- AD_ENTRY1s("intro.stk", "edd7403e5dc2a14459d2665a4c17714d", 209534),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3cd",
- "v1.000",
- AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by pykman in bug report #3067489
- {
- "gob3cd",
- "v1.02 Polish",
- AD_ENTRY1s("intro.stk", "978afddcac81bb95a04757b61f78471c", 619825),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- HU_HUN,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2810082
- {
- "gob3cd",
- "v1.02",
- AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Interactive Demo",
- AD_ENTRY1("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d"),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Interactive Demo 2",
- AD_ENTRY1("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d"),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Interactive Demo 3",
- AD_ENTRY1s("intro.stk", "9e20ad7b471b01f84db526da34eaf0a2", 395561),
- EN_ANY,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "gob3",
- "Non-interactive Demo",
- AD_ENTRY1("intro.stk", "b9b898fccebe02b69c086052d5024a55"),
- UNK_LANG,
- kPlatformPC,
- ADGF_DEMO,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesCD,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- EN_USA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- DE_DEU,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- IT_ITA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- ES_ESP,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "",
- AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612),
- FR_FRA,
- kPlatformWindows,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "inca2",
- "Non-Interactive Demo",
- {
- {"cons.imd", 0, "f896ba0c4a1ac7f7260d342655980b49", 17804},
- {"conseil.imd", 0, "aaedd5482d5b271e233e86c5a03cf62e", 33999},
- {"int.imd", 0, "6308222fcefbcb20925f01c1aff70dee", 30871},
- {"inter.imd", 0, "39bd6d3540f3bedcc97293f352c7f3fc", 191719},
- {"machu.imd", 0, "c0bc8211d93b467bfd063b63fe61b85c", 34609},
- {"post.imd", 0, "d75cad0e3fc22cb0c8b6faf597f509b2", 1047709},
- {"posta.imd", 0, "2a5b3fe75681ddf4d21ac724db8111b4", 547250},
- {"postb.imd", 0, "24260ce4e80a4c472352b76637265d09", 868312},
- {"postc.imd", 0, "24accbcc8b83a9c2be4bd82849a2bd29", 415637},
- {"tum.imd", 0, "0993d4810ec9deb3f77c5e92095320fd", 20330},
- {"tumi.imd", 0, "bf53f229480d694de0947fe3366fbec6", 248952},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeInca2,
- kFeaturesAdLib | kFeaturesBATDemo,
- 0, 0, 7
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "5f5f4e0a72c33391e67a47674b120cc6", 20296422),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by DjDiabolik in bug report #1971294
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2098838
- {
- "woodruff",
- "",
- AD_ENTRY1s("intro.stk", "08a96bf061af1fa4f75c6a7cc56b60a4", 20734979),
- PL_POL,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "woodruff",
- "Non-Interactive Demo",
- {
- {"demo.scn", 0, "16bb85fc5f8e519147b60475dbf33962", 89},
- {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 1
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "6190e32404b672f4bbbc39cf76f41fda", 2511470),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "b3f8472484b7a1df94557b51e7b6fca0", 2322644),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "",
- AD_ENTRY1s("intro.stk", "bdbdac8919200a5e71ffb9fb0709f704", 2446652),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "Demo",
- AD_ENTRY1s("intro.stk", "464538a17ed39755d7f1ba9c751af1bd", 1847864),
- EN_USA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "dynasty",
- "Demo",
- AD_ENTRY1s("lda1.stk", "0e56a899357cbc0bf503260fd2dd634e", 15032774),
- UNK_LANG,
- kPlatformWindows,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- "lda1.stk", 0, 0
- },
- {
- {
- "dynasty",
- "Demo",
- AD_ENTRY1s("lda1.stk", "8669ea2e9a8239c070dc73958fbc8753", 15567724),
- DE_DEU,
- kPlatformWindows,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeDynasty,
- kFeatures640x480,
- "lda1.stk", 0, 0
- },
- {
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "3ab2c542bd9216ae5d02cc6f45701ae1", 1252436),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by Collector9 in bug report #3228040
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "6ce3d878178932053267237ec4843ce1", 1252518),
- EN_USA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by gamin in the forums
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "b991ed1d31c793e560edefdb349882ef", 1276408),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by jvprat on #scummvm
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "4ec3c0864e2b54c5b4ccf9f6ad96528d", 1253328),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by Alex on the gobsmacked blog
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "9ea647085a16dd0fb9ecd84cd8778ec9", 1253436),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by alex86r in bug report #3297602
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "4e4a3c017fe5475353bf94c455fe3efd", 1253448),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { // Supplied by goodoldgeorg in bug report #2770340
- {
- "urban",
- "",
- AD_ENTRY1s("intro.stk", "4bd31979ea3d77a58a358c09000a85ed", 1253018),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- {
- {
- "urban",
- "Non-Interactive Demo",
- {
- {"wdemo.s24", 0, "14ac9bd51db7a075d69ddb144904b271", 87},
- {"demo.vmd", 0, "65d04715d871c292518b56dd160b0161", 9091237},
- {"urband.vmd", 0, "60343891868c91854dd5c82766c70ecc", 922461},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor | kFeaturesSCNDemo,
- 0, 0, 2
- },
- {
- {
- "playtoons1",
- "",
- {
- {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
- {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons1",
- "Pack mes histoires anim\xE9""es",
- {
- {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
- {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons1",
- "",
- {
- {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
- {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by scoriae in the forums
- {
- "playtoons1",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"archi.stk", 0, "00d8274519dfcf8a0d8ae3099daea0f8", 5532135},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"play123.scn", 0, "4689a31f543915e488c3bc46ea358add", 258},
- {"archi.vmd", 0, "a410fcc8116bc173f038100f5857191c", 5617210},
- {"chato.vmd", 0, "5a10e39cb66c396f2f9d8fb35e9ac016", 5445937},
- {"genedeb.vmd", 0, "3bb4a45585f88f4d839efdda6a1b582b", 1244228},
- {"generik.vmd", 0, "b46bdd64b063e86927fb2826500ad512", 603242},
- {"genespi.vmd", 0, "b7611916f32a370ae9832962fc17ef72", 758719},
- {"spirou.vmd", 0, "8513dbf7ac51c057b21d371d6b217b47", 2550788},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 3
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"e.scn", 0, "8a0db733c3f77be86e74e8242e5caa61", 124},
- {"demarchg.vmd", 0, "d14a95da7d8792faf5503f649ffcbc12", 5619415},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 4
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"i.scn", 0, "8b3294474d39970463663edd22341730", 285},
- {"demarita.vmd", 0, "84c8672b91c7312462603446e224bfec", 5742533},
- {"dembouit.vmd", 0, "7a5fdf0a4dbdfe72e31dd489ea0f8aa2", 3536786},
- {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
- {"demoita.vmd", 0, "b4c0622d14c8749965cd0f5dfca4cf4b", 1183566},
- {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 5
- },
- {
- {
- "playtoons1",
- "Non-Interactive Demo",
- {
- {"s.scn", 0, "1f527010626b5490761f16ba7a6f639a", 251},
- {"demaresp.vmd", 0, "3f860f944056842b35a5fd05416f208e", 5720619},
- {"demboues.vmd", 0, "3a0caa10c98ef92a15942f8274075b43", 3535838},
- {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970},
- {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250},
- {0, 0, 0, 0}
- },
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 6
- },
- {
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
- {"spirou.stk", 0, "5d9c7644d0c47840169b4d016765cc1a", 9816201},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "55a85036dd93cce93532d8f743d90074", 17467154},
- {"spirou.stk", 0, "e3e1b6148dd72fafc3637f1a8e5764f5", 9812043},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
- {"spirou.stk", 0, "91080dc148de1bbd6a97321c1a1facf3", 9817086},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by Hkz
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "2572685400852d12759a2fbf09ec88eb", 9698780},
- {"spirou.stk", 0, "d3cfeff920b6343a2ece55088f530dba", 7076608},
- {0, 0, 0, 0}
- },
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by scoriae in the forums
- {
- "playtoons2",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"spirou.stk", 0, "993737f112ca6a9b33c814273280d832", 9825760},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338},
- {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"chato.stk", 0, "8fc8d0da5b3e758908d1d7298d497d0b", 6041026},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "Pack mes histoires anim\xE9""es",
- {
- {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
- {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926},
- {"chato.stk", 0, "3c6cb3ac8a5a7cf681a19971a92a748d", 6033791},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { // Supplied by Hkz on #scummvm
- {
- "playtoons3",
- "",
- {
- {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262},
- {"chato.stk", 0, "bdef407387112bfcee90e664865ac3af", 6033867},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons4",
- "",
- {
- {"playtoon.stk", 0, "b7f5afa2dc1b0f75970b7c07d175db1b", 24340406},
- {"manda.stk", 0, "92529e0b927191d9898a34c2892e9a3a", 6485072},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- { //Supplied by goodoldgeorg in bug report #2820006
- {
- "playtoons4",
- "",
- {
- {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506},
- {"manda.stk", 0, "69a79c9f61b2618e482726f2ff68078d", 6499208},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtoons5",
- "",
- {
- {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474},
- {"wakan.stk", 0, "f493bf82851bc5ba74d57de6b7e88df8", 5520153},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "bambou",
- "",
- {
- {"intro.stk", 0, "2f8db6963ff8d72a8331627ebda918f4", 3613238},
- {"bambou.itk", 0, "0875914d31126d0749313428f10c7768", 114440192},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeBambou,
- kFeatures640x480,
- "intro.stk", "intro.tot", 0
- },
- {
- {
- "playtnck1",
- "",
- {
- {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
- {"dan.itk", 0, "906d67b3e438d5e95ec7ea9e781a94f3", 3000320},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtnck2",
- "",
- {
- {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
- {"dan.itk", 0, "74eeb075bd2cb47b243349730264af01", 3213312},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "playtnck3",
- "",
- {
- {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024},
- {"dan.itk", 0, "9a8f62809eca5a52f429b5b6a8e70f8f", 2861056},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- "intro2.stk", 0, 0
- },
- {
- {
- "adi2",
- "Adi 2.0 for Teachers",
- AD_ENTRY1s("adi2.stk", "da6f1fb68bff32260c5eecdf9286a2f5", 1533168),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdi2,
- kFeaturesNone,
- "adi2.stk", "ediintro.tot", 0
- },
- { // Found in french ADI 2 Francais-Maths CM1. Exact version not specified.
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "23f279615c736dc38320f1348e70c36e", 10817668),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- { // Found in french ADI 2 Francais-Maths CE2. Exact version not specified.
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "d4162c4298f9423ecc1fb04965557e90", 11531214),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "29694c5a649298a42f87ae731d6d6f6d", 311132),
- EN_ANY,
- kPlatformAmiga,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdi2,
- kFeaturesNone,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2",
- AD_ENTRY1s("adi2.stk", "2a40bb48ccbd4e6fb3f7f0fc2f069d80", 17720132),
- ES_ESP,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.5",
- AD_ENTRY1s("adi2.stk", "fcac60e6627f37aee219575b60859de9", 16944268),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.5",
- AD_ENTRY1s("adi2.stk", "072d5e2d7826a7c055865568ebf918bb", 16934596),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.6",
- AD_ENTRY1s("adi2.stk", "2fb940eb8105b12871f6b88c8c4d1615", 16780058),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.6",
- AD_ENTRY1s("adi2.stk", "fde7d98a67dbf859423b6473796e932a", 18044780),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Adi 2.7.1",
- AD_ENTRY1s("adi2.stk", "6fa5dffebf5c7243c6af6b8c188ee00a", 19278008),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", "ediintro.tot", 0
- },
- {
- {
- "adi2",
- "Non-Interactive Demo",
- {
- {"demo.scn", 0, "8b5ba359fd87d586ad39c1754bf6ea35", 168},
- {"demadi2t.vmd", 0, "08a1b18cfe2015d3b43270da35cc813d", 7250723},
- {"demarch.vmd", 0, "4c4a4616585d40ef3df209e3c3911062", 5622731},
- {"demobou.vmd", 0, "2208b9855775564d15c4a5a559da0aec", 3550511},
- {0, 0, 0, 0}
- },
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 1
- },
- {
- {
- "adi4",
- "Addy 4 Grundschule Basis CD",
- AD_ENTRY1s("intro.stk", "d2f0fb8909e396328dc85c0e29131ba8", 5847588),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Addy 4 Sekundarstufe Basis CD",
- AD_ENTRY1s("intro.stk", "367340e59c461b4fa36651cd74e32c4e", 5847378),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0",
- AD_ENTRY1s("intro.stk", "a3c35d19b2d28ea261d96321d208cb5a", 6021466),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0",
- AD_ENTRY1s("intro.stk", "44491d85648810bc6fcf84f9b3aa47d5", 5834944),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0",
- AD_ENTRY1s("intro.stk", "29374c0e3c10b17dd8463b06a55ad093", 6012072),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0 Limited Edition",
- AD_ENTRY1s("intro.stk", "ebbbc5e28a4adb695535ed989c1b8d66", 5929644),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.10",
- AD_ENTRY1s("intro.stk", "3e3fa9656e37d802027635ace88c4cc5", 5359144),
- EN_GRB,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.10",
- AD_ENTRY1s("intro.stk", "6afc2590856433b9f5295b032f2b205d", 5923112),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.11",
- AD_ENTRY1s("intro.stk", "6296e4be4e0c270c24d1330881900c7f", 5921234),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Addy 4.21",
- AD_ENTRY1s("intro.stk", "534f0b674cd4830df94a9c32c4ea7225", 6878034),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "ADI 4.21",
- AD_ENTRY1s("intro.stk", "c5b9f6222c0b463f51dab47317c5b687", 5950490),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0 Interactive Demo",
- AD_ENTRY1s("intro.stk", "89ace204dbaac001425c73f394334f6f", 2413102),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "adi4",
- "Adi 4.0 / Adibou 2 Demo",
- AD_ENTRY1s("intro.stk", "d41d8cd98f00b204e9800998ecf8427e", 0),
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- 0, 0, 0
- },
- {
- {
- "ajworld",
- "",
- AD_ENTRY1s("intro.stk", "e453bea7b28a67c930764d945f64d898", 3913628),
- EN_ANY,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "adibou1",
- "ADIBOU 1 Environnement 4-7 ans",
- AD_ENTRY1s("intro.stk", "6db110188fcb7c5208d9721b5282682a", 4805104),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeAdibou1,
- kFeaturesAdLib,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2",
- AD_ENTRY1s("intro.stk", "94ae7004348dc8bf99c23a9a6ef81827", 956162),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "Le Jardin Magique d'Adibou",
- AD_ENTRY1s("intro.stk", "a8ff86f3cc40dfe5898e0a741217ef27", 956328),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2",
- AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
- DE_DEU,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIB\xD9 2",
- AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
- IT_ITA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU Version Decouverte",
- AD_ENTRY1s("intro.stk", "558c14327b79ed39214b49d567a75e33", 8737856),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.10 Environnement",
- AD_ENTRY1s("intro.stk", "f2b797819aeedee557e904b0b5ccd82e", 8736454),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.11 Environnement",
- AD_ENTRY1s("intro.stk", "7b1f1f6f6477f54401e95d913f75e333", 8736904),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.12 Environnement",
- AD_ENTRY1s("intro.stk", "1e49c39a4a3ce6032a84b712539c2d63", 8738134),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOU 2.13s Environnement",
- AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "ADIBOO 2.14 Environnement",
- AD_ENTRY1s("intro.stk", "ff63637e3cb7f0a457edf79457b1c6b3", 9333874),
- FR_FRA,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO0()
- },
- kGameTypeAdibou2,
- kFeaturesNone,
- 0, 0, 0
- },
- {
- {
- "adibou2",
- "Non-Interactive Demo",
- {
- {"demogb.scn", 0, "9291455a908ac0e6aaaca686e532609b", 105},
- {"demogb.vmd", 0, "bc9c1db97db7bec8f566332444fa0090", 14320840},
- {0, 0, 0, 0}
- },
- EN_GRB,
- kPlatformPC,
- ADGF_DEMO,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdibou2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 9
- },
- {
- {
- "adibou2",
- "Non-Interactive Demo",
- {
- {"demoall.scn", 0, "c8fd308c037b829800006332b2c32674", 106},
- {"demoall.vmd", 0, "4672b2deacc6fca97484840424b1921b", 14263433},
- {0, 0, 0, 0}
- },
- DE_DEU,
- kPlatformPC,
- ADGF_DEMO,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdibou2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 10
- },
- {
- {
- "adibou2",
- "Non-Interactive Demo",
- {
- {"demofra.scn", 0, "d1b2b1618af384ea1120def8b986c02b", 106},
- {"demofra.vmd", 0, "b494cdec1aac7e54c3f2480512d2880e", 14297100},
- {0, 0, 0, 0}
- },
- FR_FRA,
- kPlatformPC,
- ADGF_DEMO,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdibou2,
- kFeatures640x480 | kFeaturesSCNDemo,
- 0, 0, 11
- },
- { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0}
-};
-
-static const GOBGameDescription fallbackDescs[] = {
- { //0
- {
- "gob1",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesNone,
- 0, 0, 0
- },
- { //1
- {
- "gob1cd",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob1,
- kFeaturesCD,
- 0, 0, 0
- },
- { //2
- {
- "gob2",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //3
- {
- "gob2mac",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //4
- {
- "gob2cd",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob2,
- kFeaturesCD,
- 0, 0, 0
- },
- { //5
- {
- "bargon",
- "",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeBargon,
- kFeaturesNone,
- 0, 0, 0
- },
- { //6
- {
- "gob3",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //7
- {
- "gob3cd",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGob3,
- kFeaturesCD,
- 0, 0, 0
- },
- { //8
- {
- "woodruff",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeWoodruff,
- kFeatures640x480,
- 0, 0, 0
- },
- { //9
- {
- "lostintime",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //10
- {
- "lostintime",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformMacintosh,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesAdLib,
- 0, 0, 0
- },
- { //11
- {
- "lostintime",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeLostInTime,
- kFeaturesCD,
- 0, 0, 0
- },
- { //12
- {
- "urban",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeatures640x480 | kFeaturesTrueColor,
- 0, 0, 0
- },
- { //13
- {
- "playtoons1",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //14
- {
- "playtoons2",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //15
- {
- "playtoons3",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //16
- {
- "playtoons4",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //17
- {
- "playtoons5",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //18
- {
- "playtoons construction kit",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypePlaytoons,
- kFeatures640x480,
- 0, 0, 0
- },
- { //19
- {
- "bambou",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeBambou,
- kFeatures640x480,
- 0, 0, 0
- },
- { //20
- {
- "fascination",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeFascination,
- kFeaturesNone,
- "disk0.stk", 0, 0
- },
- { //21
- {
- "geisha",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH)
- },
- kGameTypeGeisha,
- kFeaturesEGA,
- "disk1.stk", "intro.tot", 0
- },
- { //22
- {
- "adi2",
- "",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdi2,
- kFeatures640x480,
- "adi2.stk", 0, 0
- },
- { //23
- {
- "adi4",
- "",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT)
- },
- kGameTypeAdi4,
- kFeatures640x480,
- "adif41.stk", 0, 0
- },
- { //24
- {
- "coktelplayer",
- "unknown",
- AD_ENTRY1(0, 0),
- UNK_LANG,
- kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO1(GUIO_NOASPECT)
- },
- kGameTypeUrban,
- kFeaturesAdLib | kFeatures640x480 | kFeaturesSCNDemo,
- "", "", 8
- }
-};
-
-static const ADFileBasedFallback fileBased[] = {
- { &fallbackDescs[ 0].desc, { "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0 } },
- { &fallbackDescs[ 1].desc, { "intro.stk", "gob.lic", 0 } },
- { &fallbackDescs[ 2].desc, { "intro.stk", 0 } },
- { &fallbackDescs[ 2].desc, { "intro.stk", "disk2.stk", "disk3.stk", 0 } },
- { &fallbackDescs[ 3].desc, { "intro.stk", "disk2.stk", "disk3.stk", "musmac1.mid", 0 } },
- { &fallbackDescs[ 4].desc, { "intro.stk", "gobnew.lic", 0 } },
- { &fallbackDescs[ 5].desc, { "intro.stk", "scaa.imd", "scba.imd", "scbf.imd", 0 } },
- { &fallbackDescs[ 6].desc, { "intro.stk", "imd.itk", 0 } },
- { &fallbackDescs[ 7].desc, { "intro.stk", "mus_gob3.lic", 0 } },
- { &fallbackDescs[ 8].desc, { "intro.stk", "woodruff.itk", 0 } },
- { &fallbackDescs[ 9].desc, { "intro.stk", "commun1.itk", 0 } },
- { &fallbackDescs[10].desc, { "intro.stk", "commun1.itk", "musmac1.mid", 0 } },
- { &fallbackDescs[11].desc, { "intro.stk", "commun1.itk", "lost.lic", 0 } },
- { &fallbackDescs[12].desc, { "intro.stk", "cd1.itk", "objet1.itk", 0 } },
- { &fallbackDescs[13].desc, { "playtoon.stk", "archi.stk", 0 } },
- { &fallbackDescs[14].desc, { "playtoon.stk", "spirou.stk", 0 } },
- { &fallbackDescs[15].desc, { "playtoon.stk", "chato.stk", 0 } },
- { &fallbackDescs[16].desc, { "playtoon.stk", "manda.stk", 0 } },
- { &fallbackDescs[17].desc, { "playtoon.stk", "wakan.stk", 0 } },
- { &fallbackDescs[18].desc, { "playtoon.stk", "dan.itk" } },
- { &fallbackDescs[19].desc, { "intro.stk", "bambou.itk", 0 } },
- { &fallbackDescs[20].desc, { "disk0.stk", "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
- { &fallbackDescs[21].desc, { "disk1.stk", "disk2.stk", "disk3.stk", 0 } },
- { &fallbackDescs[22].desc, { "adi2.stk", 0 } },
- { &fallbackDescs[23].desc, { "adif41.stk", "adim41.stk", 0 } },
- { &fallbackDescs[24].desc, { "coktelplayer.scn", 0 } },
- { 0, { 0 } }
-};
-
-}
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index 4b659f51de..8c6919416d 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -117,6 +117,15 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
_cursorAnimDelays[i] = 0;
}
+ _cursorCount = 0;
+ _doCursorPalettes = 0;
+ _cursorPalettes = 0;
+ _cursorKeyColors = 0;
+ _cursorPaletteStarts = 0;
+ _cursorPaletteCounts = 0;
+ _cursorHotspotsX = 0;
+ _cursorHotspotsY = 0;
+
_palLoadData1[0] = 0;
_palLoadData1[1] = 17;
_palLoadData1[2] = 34;
@@ -134,6 +143,14 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
}
Draw::~Draw() {
+ delete[] _cursorPalettes;
+ delete[] _doCursorPalettes;
+ delete[] _cursorKeyColors;
+ delete[] _cursorPaletteStarts;
+ delete[] _cursorPaletteCounts;
+ delete[] _cursorHotspotsX;
+ delete[] _cursorHotspotsY;
+
for (int i = 0; i < kFontCount; i++)
delete _fonts[i];
}
@@ -239,7 +256,7 @@ void Draw::blitInvalidated() {
if (_cursorIndex == 4)
blitCursor();
- if (_vm->_inter->_terminate)
+ if (_vm->_inter && _vm->_inter->_terminate)
return;
if (_noInvalidated && !_applyPal)
@@ -254,7 +271,9 @@ void Draw::blitInvalidated() {
return;
}
- _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
+ if (_cursorSprites)
+ _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
+
if (_applyPal) {
clearPalette();
forceBlit();
@@ -408,28 +427,13 @@ int Draw::stringLength(const char *str, uint16 fontIndex) {
return len;
}
-void Draw::drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
- int16 transp, Surface &dest, const Font &font) {
-
- while (*str != '\0') {
- const int16 charRight = x + font.getCharWidth(*str);
- const int16 charBottom = y + font.getCharHeight();
-
- if ((charRight <= dest.getWidth()) && (charBottom <= dest.getHeight()))
- font.drawLetter(dest, *str, x, y, color1, color2, transp);
-
- x += font.getCharWidth(*str);
- str++;
- }
-}
-
void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
int16 bottom, const char *str, int16 fontIndex, int16 color) {
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
- uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
+ uint16 centerOffset = _vm->_game->_script ? _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter) : 0;
if (centerOffset != 0) {
_vm->_game->_script->call(centerOffset);
@@ -488,7 +492,7 @@ void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, in
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
- uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter);
+ uint16 centerOffset = _vm->_game->_script ? _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter) : 0;
if (centerOffset != 0) {
_vm->_game->_script->call(centerOffset);
diff --git a/engines/gob/draw.h b/engines/gob/draw.h
index 393822c33a..b51c6466e0 100644
--- a/engines/gob/draw.h
+++ b/engines/gob/draw.h
@@ -32,7 +32,8 @@ namespace Gob {
#define RENDERFLAG_COLLISIONS 0x0004
#define RENDERFLAG_CAPTUREPOP 0x0008
#define RENDERFLAG_USEDELTAS 0x0010
-#define RENDERFLAG_UNKNOWN 0x0080
+#define RENDERFLAG_BORDERHOTSPOTS 0x0040
+#define RENDERFLAG_HASWINDOWS 0x0080
#define RENDERFLAG_NOBLITINVALIDATED 0x0200
#define RENDERFLAG_NOSUBTITLES 0x0400
#define RENDERFLAG_FROMSPLIT 0x0800
@@ -145,6 +146,15 @@ public:
int8 _cursorAnimHigh[40];
int8 _cursorAnimDelays[40];
+ int32 _cursorCount;
+ bool *_doCursorPalettes;
+ byte *_cursorPalettes;
+ byte *_cursorKeyColors;
+ uint16 *_cursorPaletteStarts;
+ uint16 *_cursorPaletteCounts;
+ int32 *_cursorHotspotsX;
+ int32 *_cursorHotspotsY;
+
int16 _palLoadData1[4];
int16 _palLoadData2[4];
@@ -184,8 +194,6 @@ public:
adjustCoords(adjust, (int16 *)coord1, (int16 *)coord2);
}
int stringLength(const char *str, uint16 fontIndex);
- void drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2,
- int16 transp, Surface &dest, const Font &font);
void printTextCentered(int16 id, int16 left, int16 top, int16 right,
int16 bottom, const char *str, int16 fontIndex, int16 color);
void oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 var3, int16 var4, int16 shortId);
@@ -249,6 +257,8 @@ public:
private:
uint8 _mayorWorkaroundStatus;
+
+ void fixLittleRedStrings();
};
class Draw_Bargon: public Draw_v2 {
diff --git a/engines/gob/draw_fascin.cpp b/engines/gob/draw_fascin.cpp
index 69e04f74c9..12009d7ee5 100644
--- a/engines/gob/draw_fascin.cpp
+++ b/engines/gob/draw_fascin.cpp
@@ -222,8 +222,8 @@ void Draw_Fascination::spriteOperation(int16 operation) {
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
}
} else {
- drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
- _backColor, _transparency, *_spritesArray[_destSurface], *font);
+ font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
+ _backColor, _transparency, *_spritesArray[_destSurface]);
_destSpriteX += len * font->getCharWidth();
}
} else {
@@ -747,7 +747,7 @@ int16 Draw_Fascination::openWin(int16 id) {
int16 Draw_Fascination::getWinFromCoord(int16 &dx, int16 &dy) {
int16 bestMatch = -1;
- if ((_renderFlags & 128) == 0)
+ if (!(_renderFlags & RENDERFLAG_HASWINDOWS))
return -1;
for (int i = 0; i < 10; i++) {
@@ -790,7 +790,7 @@ int16 Draw_Fascination::handleCurWin() {
int8 matchNum = 0;
int16 bestMatch = -1;
- if ((_vm->_game->_mouseButtons != 1) || ((_renderFlags & 128) == 0))
+ if ((_vm->_game->_mouseButtons != 1) || !(_renderFlags & RENDERFLAG_HASWINDOWS))
return 0;
for (int i = 0; i < 10; i++) {
diff --git a/engines/gob/draw_playtoons.cpp b/engines/gob/draw_playtoons.cpp
index a443f81ccf..76e2ae591c 100644
--- a/engines/gob/draw_playtoons.cpp
+++ b/engines/gob/draw_playtoons.cpp
@@ -283,8 +283,8 @@ void Draw_Playtoons::spriteOperation(int16 operation) {
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
}
} else {
- drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
- _backColor, _transparency, *_spritesArray[_destSurface], *font);
+ font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
+ _backColor, _transparency, *_spritesArray[_destSurface]);
_destSpriteX += len * font->getCharWidth();
}
} else {
diff --git a/engines/gob/draw_v1.cpp b/engines/gob/draw_v1.cpp
index fb15fdbc19..878c1dc265 100644
--- a/engines/gob/draw_v1.cpp
+++ b/engines/gob/draw_v1.cpp
@@ -123,7 +123,7 @@ void Draw_v1::animateCursor(int16 cursor) {
(cursorIndex + 1) * _cursorWidth - 1,
_cursorHeight - 1, 0, 0);
CursorMan.replaceCursor(_scummvmCursor->getData(),
- _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat());
+ _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, false, &_vm->getPixelFormat());
if (_frontSurface != _backSurface) {
_showCursor = 3;
diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp
index 78702f2ec9..f5475278c4 100644
--- a/engines/gob/draw_v2.cpp
+++ b/engines/gob/draw_v2.cpp
@@ -74,16 +74,19 @@ void Draw_v2::closeScreen() {
}
void Draw_v2::blitCursor() {
- if (_cursorIndex == -1)
+ if (!_cursorSprites || (_cursorIndex == -1))
return;
_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
}
void Draw_v2::animateCursor(int16 cursor) {
+ if (!_cursorSprites)
+ return;
+
int16 cursorIndex = cursor;
int16 newX = 0, newY = 0;
- uint16 hotspotX = 0, hotspotY = 0;
+ uint16 hotspotX, hotspotY;
_showCursor |= 1;
@@ -133,27 +136,42 @@ void Draw_v2::animateCursor(int16 cursor) {
}
// '------
- newX = _vm->_global->_inter_mouseX;
- newY = _vm->_global->_inter_mouseY;
+ hotspotX = 0;
+ hotspotY = 0;
+
if (_cursorHotspotXVar != -1) {
- newX -= hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar);
- newY -= hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar);
+ hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar);
+ hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar);
} else if (_cursorHotspotX != -1) {
- newX -= hotspotX = _cursorHotspotX;
- newY -= hotspotY = _cursorHotspotY;
+ hotspotX = _cursorHotspotX;
+ hotspotY = _cursorHotspotY;
+ } else if (_cursorHotspotsX != 0) {
+ hotspotX = _cursorHotspotsX[_cursorIndex];
+ hotspotY = _cursorHotspotsY[_cursorIndex];
}
+ newX = _vm->_global->_inter_mouseX - hotspotX;
+ newY = _vm->_global->_inter_mouseY - hotspotY;
+
_scummvmCursor->clear();
_scummvmCursor->blit(*_cursorSprites,
cursorIndex * _cursorWidth, 0,
(cursorIndex + 1) * _cursorWidth - 1,
_cursorHeight - 1, 0, 0);
- if ((_vm->getGameType() != kGameTypeAdibou2) &&
- (_vm->getGameType() != kGameTypeAdi2) &&
- (_vm->getGameType() != kGameTypeAdi4))
- CursorMan.replaceCursor(_scummvmCursor->getData(),
- _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat());
+ uint32 keyColor = 0;
+ if (_doCursorPalettes && _cursorKeyColors && _doCursorPalettes[cursorIndex])
+ keyColor = _cursorKeyColors[cursorIndex];
+
+ CursorMan.replaceCursor(_scummvmCursor->getData(),
+ _cursorWidth, _cursorHeight, hotspotX, hotspotY, keyColor, false, &_vm->getPixelFormat());
+
+ if (_doCursorPalettes && _doCursorPalettes[cursorIndex]) {
+ CursorMan.replaceCursorPalette(_cursorPalettes + (cursorIndex * 256 * 3),
+ _cursorPaletteStarts[cursorIndex], _cursorPaletteCounts[cursorIndex]);
+ CursorMan.disableCursorPalette(false);
+ } else
+ CursorMan.disableCursorPalette(true);
if (_frontSurface != _backSurface) {
if (!_noInvalidated) {
@@ -790,6 +808,10 @@ void Draw_v2::spriteOperation(int16 operation) {
break;
case DRAW_PRINTTEXT:
+ // WORKAROUND: There's mistakes in Little Red's animal names.
+ // See this function for details.
+ fixLittleRedStrings();
+
len = strlen(_textToPrint);
left = _destSpriteX;
@@ -812,8 +834,8 @@ void Draw_v2::spriteOperation(int16 operation) {
getColor(_backColor), _transparency);
}
} else {
- drawString(_textToPrint, _destSpriteX, _destSpriteY, getColor(_frontColor),
- getColor(_backColor), _transparency, *_spritesArray[_destSurface], *font);
+ font->drawString(_textToPrint, _destSpriteX, _destSpriteY, getColor(_frontColor),
+ getColor(_backColor), _transparency, *_spritesArray[_destSurface]);
_destSpriteX += len * font->getCharWidth();
}
} else {
@@ -918,4 +940,39 @@ void Draw_v2::spriteOperation(int16 operation) {
}
}
+/* WORKAROUND: Fix wrong German animal names in Once Upon A Time: Little Red Riding Hood.
+ *
+ * The DOS, Amiga and Atari version of Little Red come with a small screen, accessible
+ * through the main menu, that lets children read and listen to animal names in 5
+ * languages: French, German, English, Spanish and Italian.
+ * Unfortunately, the German names are partially wrong. This is especially tragic
+ * because this is a game for small children and they're supposed to learn something
+ * here. We fix this.
+ *
+ * However, there's also problems with the recorded spoken German names:
+ * - "Der Rabe" has a far too short "a", sounding more like "Rabbe"
+ * - The wrong article for "Schmetterling" is very audible
+ * - In general, the words are way too overpronounced
+ * These are, of course, way harder to fix.
+ */
+
+static const char *kLittleRedStrings[][2] = {
+ {"die Heule" , "die Eule"},
+ {"das Schmetterling" , "der Schmetterling"},
+ {"die Vespe" , "die Wespe"},
+ {"das Eich\224rnchen" , "das Eichh\224rnchen"}
+};
+
+void Draw_v2::fixLittleRedStrings() {
+ if (!_textToPrint || (_vm->getGameType() != kGameTypeLittleRed))
+ return;
+
+ for (int i = 0; i < ARRAYSIZE(kLittleRedStrings); i++) {
+ if (!strcmp(_textToPrint, kLittleRedStrings[i][0])) {
+ _textToPrint = kLittleRedStrings[i][1];
+ return;
+ }
+ }
+}
+
} // End of namespace Gob
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index 502a440005..de0c3f2d5c 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -64,7 +64,7 @@ void Environments::clear() {
// Deleting unique variables, script and resources
for (uint i = 0; i < kEnvironmentCount; i++) {
- if (_environments[i].variables == _vm->_inter->_variables)
+ if (_vm->_inter && (_environments[i].variables == _vm->_inter->_variables))
continue;
if (!has(_environments[i].variables, i + 1))
@@ -167,6 +167,13 @@ bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const
return false;
}
+void Environments::deleted(Variables *variables) {
+ for (uint i = 0; i < kEnvironmentCount; i++) {
+ if (_environments[i].variables == variables)
+ _environments[i].variables = 0;
+ }
+}
+
bool Environments::clearMedia(uint8 env) {
if (env >= kEnvironmentCount)
return false;
@@ -947,6 +954,10 @@ void Game::switchTotSub(int16 index, int16 function) {
_environments.get(_curEnvironment);
}
+void Game::deletedVars(Variables *variables) {
+ _environments.deleted(variables);
+}
+
void Game::clearUnusedEnvironment() {
if (!_environments.has(_script)) {
delete _script;
diff --git a/engines/gob/game.h b/engines/gob/game.h
index b3057ac262..995baa5629 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -52,6 +52,8 @@ public:
bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
+ void deleted(Variables *variables);
+
void clear();
bool setMedia(uint8 env);
@@ -169,6 +171,8 @@ public:
void totSub(int8 flags, const Common::String &totFile);
void switchTotSub(int16 index, int16 function);
+ void deletedVars(Variables *variables);
+
bool loadFunctions(const Common::String &tot, uint16 flags);
bool callFunction(const Common::String &tot, const Common::String &function, int16 param);
diff --git a/engines/gob/global.cpp b/engines/gob/global.cpp
index 1264c09860..87656a5fad 100644
--- a/engines/gob/global.cpp
+++ b/engines/gob/global.cpp
@@ -111,7 +111,6 @@ Global::Global(GobEngine *vm) : _vm(vm) {
_dontSetPalette = false;
_debugFlag = 0;
- _inVM = 0;
_inter_animDataSize = 10;
diff --git a/engines/gob/global.h b/engines/gob/global.h
index fa2f2c9637..175331dd83 100644
--- a/engines/gob/global.h
+++ b/engines/gob/global.h
@@ -127,7 +127,6 @@ public:
SurfacePtr _primarySurfDesc;
int16 _debugFlag;
- int16 _inVM;
int16 _inter_animDataSize;
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 4e7aa467b5..fcf98f0355 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -48,6 +48,10 @@
#include "gob/videoplayer.h"
#include "gob/save/saveload.h"
+#include "gob/pregob/pregob.h"
+#include "gob/pregob/onceupon/abracadabra.h"
+#include "gob/pregob/onceupon/babayaga.h"
+
namespace Gob {
#define MAX_TIME_DELTA 100
@@ -115,7 +119,7 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") {
_vidPlayer = 0; _init = 0; _inter = 0;
_map = 0; _palAnim = 0; _scenery = 0;
_draw = 0; _util = 0; _video = 0;
- _saveLoad = 0;
+ _saveLoad = 0; _preGob = 0;
_pauseStart = 0;
@@ -180,6 +184,10 @@ void GobEngine::validateVideoMode(int16 videoMode) {
error("Video mode 0x%X is not supported", videoMode);
}
+EndiannessMethod GobEngine::getEndiannessMethod() const {
+ return _endiannessMethod;
+}
+
Endianness GobEngine::getEndianness() const {
if ((getPlatform() == Common::kPlatformAmiga) ||
(getPlatform() == Common::kPlatformMacintosh) ||
@@ -233,6 +241,10 @@ bool GobEngine::isDemo() const {
return (isSCNDemo() || isBATDemo());
}
+bool GobEngine::hasResourceSizeWorkaround() const {
+ return _resourceSizeWorkaround;
+}
+
bool GobEngine::isCurrentTot(const Common::String &tot) const {
return _game->_curTotFile.equalsIgnoreCase(tot);
}
@@ -270,15 +282,15 @@ void GobEngine::setTrueColor(bool trueColor) {
}
Common::Error GobEngine::run() {
- if (!initGameParts()) {
- GUIErrorMessage("GobEngine::init(): Unknown version of game engine");
- return Common::kUnknownError;
- }
+ Common::Error err;
- if (!initGraphics()) {
- GUIErrorMessage("GobEngine::init(): Failed to set up graphics");
- return Common::kUnknownError;
- }
+ err = initGameParts();
+ if (err.getCode() != Common::kNoError)
+ return err;
+
+ err = initGraphics();
+ if (err.getCode() != Common::kNoError)
+ return err;
// On some systems it's not safe to run CD audio games from the CD.
if (isCD())
@@ -364,11 +376,12 @@ void GobEngine::pauseEngineIntern(bool pause) {
_game->_startTimeKey += duration;
_draw->_cursorTimeKey += duration;
- if (_inter->_soundEndTimeKey != 0)
+ if (_inter && (_inter->_soundEndTimeKey != 0))
_inter->_soundEndTimeKey += duration;
}
- _vidPlayer->pauseAll(pause);
+ if (_vidPlayer)
+ _vidPlayer->pauseAll(pause);
_mixer->pauseAll(pause);
}
@@ -388,10 +401,13 @@ void GobEngine::pauseGame() {
pauseEngineIntern(false);
}
-bool GobEngine::initGameParts() {
+Common::Error GobEngine::initGameParts() {
+ _resourceSizeWorkaround = false;
+
// just detect some devices some of which will be always there if the music is not disabled
_noMusic = MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB)) == MT_NULL ? true : false;
- _saveLoad = 0;
+
+ _endiannessMethod = kEndiannessMethodSystem;
_global = new Global(this);
_util = new Util(this);
@@ -423,6 +439,8 @@ bool GobEngine::initGameParts() {
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
_saveLoad = new SaveLoad_Geisha(this, _targetName.c_str());
+
+ _endiannessMethod = kEndiannessMethodAltFile;
break;
case kGameTypeFascination:
@@ -462,6 +480,33 @@ bool GobEngine::initGameParts() {
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
+ case kGameTypeLittleRed:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_LittleRed(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+
+ // WORKAROUND: Little Red Riding Hood has a small resource size glitch in the
+ // screen where Little Red needs to find the animals' homes.
+ _resourceSizeWorkaround = true;
+ break;
+
+ case kGameTypeAJWorld:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+ _saveLoad = new SaveLoad_AJWorld(this, _targetName.c_str());
+ break;
+
case kGameTypeGob3:
_init = new Init_v3(this);
_video = new Video_v2(this);
@@ -572,20 +617,45 @@ bool GobEngine::initGameParts() {
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
+
+ case kGameTypeAbracadabra:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+ _preGob = new OnceUpon::Abracadabra(this);
+ break;
+
+ case kGameTypeBabaYaga:
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
+ _preGob = new OnceUpon::BabaYaga(this);
+ break;
+
default:
deinitGameParts();
- return false;
+ return Common::kUnsupportedGameidError;
}
// Setup mixer
syncSoundSettings();
- _inter->setupOpcodes();
+ if (_inter)
+ _inter->setupOpcodes();
- return true;
+ return Common::kNoError;
}
void GobEngine::deinitGameParts() {
+ delete _preGob; _preGob = 0;
delete _saveLoad; _saveLoad = 0;
delete _mult; _mult = 0;
delete _vidPlayer; _vidPlayer = 0;
@@ -604,10 +674,10 @@ void GobEngine::deinitGameParts() {
delete _dataIO; _dataIO = 0;
}
-bool GobEngine::initGraphics() {
+Common::Error GobEngine::initGraphics() {
if (is800x600()) {
warning("GobEngine::initGraphics(): 800x600 games currently unsupported");
- return false;
+ return Common::kUnsupportedGameidError;
} else if (is640x480()) {
_width = 640;
_height = 480;
@@ -631,7 +701,7 @@ bool GobEngine::initGraphics() {
_global->_primarySurfDesc = SurfacePtr(new Surface(_width, _height, _pixelFormat.bytesPerPixel));
- return true;
+ return Common::kNoError;
}
} // End of namespace Gob
diff --git a/engines/gob/gob.h b/engines/gob/gob.h
index ea2323807a..df73404596 100644
--- a/engines/gob/gob.h
+++ b/engines/gob/gob.h
@@ -50,6 +50,11 @@ class StaticTextWidget;
* - Bargon Attack
* - Lost in Time
* - The Bizarre Adventures of Woodruff and the Schnibble
+ * - Fascination
+ * - Urban Runner
+ * - Bambou le sauveur de la jungle
+ * - Geisha
+ * - Once Upon A Time: Little Red Riding Hood
*/
namespace Gob {
@@ -70,6 +75,7 @@ class Scenery;
class Util;
class SaveLoad;
class GobConsole;
+class PreGob;
#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
@@ -123,7 +129,12 @@ enum GameType {
kGameTypeAdi2,
kGameTypeAdi4,
kGameTypeAdibou2,
- kGameTypeAdibou1
+ kGameTypeAdibou1,
+ kGameTypeAbracadabra,
+ kGameTypeBabaYaga,
+ kGameTypeLittleRed,
+ kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra
+ kGameTypeAJWorld
};
enum Features {
@@ -138,6 +149,13 @@ enum Features {
kFeaturesTrueColor = 1 << 7
};
+enum EndiannessMethod {
+ kEndiannessMethodLE, ///< Always little endian.
+ kEndiannessMethodBE, ///< Always big endian.
+ kEndiannessMethodSystem, ///< Follows system endianness.
+ kEndiannessMethodAltFile ///< Different endianness in alternate file.
+};
+
enum {
kDebugFuncOp = 1 << 0,
kDebugDrawOp = 1 << 1,
@@ -161,6 +179,8 @@ private:
int32 _features;
Common::Platform _platform;
+ EndiannessMethod _endiannessMethod;
+
uint32 _pauseStart;
// Engine APIs
@@ -169,10 +189,10 @@ private:
virtual void pauseEngineIntern(bool pause);
virtual void syncSoundSettings();
- bool initGameParts();
- void deinitGameParts();
+ Common::Error initGameParts();
+ Common::Error initGraphics();
- bool initGraphics();
+ void deinitGameParts();
public:
static const Common::Language _gobToScummVMLang[];
@@ -195,6 +215,8 @@ public:
GobConsole *_console;
+ bool _resourceSizeWorkaround;
+
Global *_global;
Util *_util;
DataIO *_dataIO;
@@ -211,6 +233,7 @@ public:
Inter *_inter;
SaveLoad *_saveLoad;
VideoPlayer *_vidPlayer;
+ PreGob *_preGob;
const char *getLangDesc(int16 language) const;
void validateLanguage();
@@ -218,6 +241,7 @@ public:
void pauseGame();
+ EndiannessMethod getEndiannessMethod() const;
Endianness getEndianness() const;
Common::Platform getPlatform() const;
GameType getGameType() const;
@@ -231,6 +255,8 @@ public:
bool isTrueColor() const;
bool isDemo() const;
+ bool hasResourceSizeWorkaround() const;
+
bool isCurrentTot(const Common::String &tot) const;
void setTrueColor(bool trueColor);
diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp
index 9a89f11923..ecab9bb906 100644
--- a/engines/gob/hotspots.cpp
+++ b/engines/gob/hotspots.cpp
@@ -532,34 +532,46 @@ void Hotspots::leave(uint16 index) {
call(spot.funcLeave);
}
-int16 Hotspots::curWindow(int16 &dx, int16 &dy) const {
- if ((_vm->_draw->_renderFlags & 0x80)==0)
- return(0);
+int16 Hotspots::windowCursor(int16 &dx, int16 &dy) const {
+ if (!(_vm->_draw->_renderFlags & RENDERFLAG_HASWINDOWS))
+ return 0;
+
for (int i = 0; i < 10; i++) {
- if (_vm->_draw->_fascinWin[i].id != -1) {
- if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left &&
- _vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width &&
- _vm->_global->_inter_mouseY >= _vm->_draw->_fascinWin[i].top &&
- _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + _vm->_draw->_fascinWin[i].height) {
- if (_vm->_draw->_fascinWin[i].id == _vm->_draw->_winCount-1) {
- dx = _vm->_draw->_fascinWin[i].left;
- dy = _vm->_draw->_fascinWin[i].top;
- if (_vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + 12 &&
- _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 &&
- (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2))
- // Cursor on 'Close Window'
- return(5);
- if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 12 &&
- _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 &&
- (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4))
- // Cursor on 'Move Window'
- return(6);
- return(-i);
- }
- }
- }
+ if (_vm->_draw->_fascinWin[i].id == -1)
+ // No such windows
+ continue;
+
+ const int left = _vm->_draw->_fascinWin[i].left;
+ const int top = _vm->_draw->_fascinWin[i].top;
+ const int right = _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 1;
+ const int bottom = _vm->_draw->_fascinWin[i].top + _vm->_draw->_fascinWin[i].height - 1;
+
+ if ((_vm->_global->_inter_mouseX < left) || (_vm->_global->_inter_mouseX > right) ||
+ (_vm->_global->_inter_mouseY < top ) || (_vm->_global->_inter_mouseY > bottom))
+ // We're not inside that window
+ continue;
+
+ if (_vm->_draw->_fascinWin[i].id != (_vm->_draw->_winCount - 1))
+ // Only consider the top-most window
+ continue;
+
+ dx = _vm->_draw->_fascinWin[i].left;
+ dy = _vm->_draw->_fascinWin[i].top;
+
+ if ((_vm->_global->_inter_mouseX < (left + 12)) && (_vm->_global->_inter_mouseY < (top + 12)) &&
+ (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2))
+ // Cursor on 'Close Window'
+ return 5;
+
+ if ((_vm->_global->_inter_mouseX > (right - 12)) & (_vm->_global->_inter_mouseY < (top + 12)) &&
+ (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4))
+ // Cursor on 'Move Window'
+ return 6;
+
+ return -1;
}
- return(0);
+
+ return 0;
}
uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
@@ -1226,13 +1238,13 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
ids[i] = 0;
// Type and window
- byte type = _vm->_game->_script->readByte();
+ byte type = _vm->_game->_script->readByte();
byte windowNum = 0;
if ((type & 0x40) != 0) {
// Got a window ID
- type -= 0x40;
+ type -= 0x40;
windowNum = _vm->_game->_script->readByte();
}
@@ -1254,31 +1266,31 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
width = _vm->_game->_script->readUint16();
height = _vm->_game->_script->readUint16();
}
- if (_vm->_draw->_renderFlags & 64) {
- _vm->_draw->_invalidatedTops[0] = 0;
- _vm->_draw->_invalidatedLefts[0] = 0;
- _vm->_draw->_invalidatedRights[0] = 319;
- _vm->_draw->_invalidatedBottoms[0] = 199;
- _vm->_draw->_invalidatedCount = 1;
+ type &= 0x7F;
+
+ // Draw a border around the hotspot
+ if (_vm->_draw->_renderFlags & RENDERFLAG_BORDERHOTSPOTS) {
+ Surface &surface = *_vm->_draw->_spritesArray[_vm->_draw->_destSurface];
+
+ _vm->_video->dirtyRectsAll();
+
if (windowNum == 0) {
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left + width - 1, top, left + width - 1, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left + width - 1, top, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top + height - 1, left + width - 1, top + height - 1, 0);
+ // The hotspot is not inside a window, just draw border it
+ surface.drawRect(left, top, left + width - 1, top + height - 1, 0);
+
} else {
- if ((_vm->_draw->_fascinWin[windowNum].id != -1) && (_vm->_draw->_fascinWin[windowNum].id == _vm->_draw->_winCount - 1)) {
- left += _vm->_draw->_fascinWin[windowNum].left;
- top += _vm->_draw->_fascinWin[windowNum].top;
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left + width - 1, top, left + width - 1, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left, top + height - 1, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left + width - 1, top, 0);
- _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top + height - 1, left + width - 1, top + height - 1, 0);
- left -= _vm->_draw->_fascinWin[windowNum].left;
- top -= _vm->_draw->_fascinWin[windowNum].top;
+ // The hotspot is inside a window, only draw it if it's the topmost window
+
+ if ((_vm->_draw->_fascinWin[windowNum].id != -1) &&
+ (_vm->_draw->_fascinWin[windowNum].id == (_vm->_draw->_winCount - 1))) {
+
+ const uint16 wLeft = left + _vm->_draw->_fascinWin[windowNum].left;
+ const uint16 wTop = top + _vm->_draw->_fascinWin[windowNum].top;
+
+ surface.drawRect(wLeft, wTop, wLeft + width - 1, wTop + height - 1, 0);
}
}
}
- type &= 0x7F;
// Apply global drawing offset
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
@@ -1667,38 +1679,19 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const {
int16 deltax = 0;
int16 deltay = 0;
- if (_vm->getGameType() == kGameTypeFascination)
- cursor = curWindow(deltax, deltay);
+ // Fascination uses hard-coded windows
+ if (_vm->getGameType() == kGameTypeFascination) {
+ cursor = windowCursor(deltax, deltay);
- if (cursor == 0) {
- for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
- const Hotspot &spot = _hotspots[i];
+ // We're in a window and in an area that forces a specific cursor
+ if (cursor > 0)
+ return cursor;
- if ((spot.getWindow() != 0) || spot.isDisabled())
- // Ignore disabled and non-main-windowed hotspots
- continue;
-
- if (!spot.isIn(x, y))
- // We're not in that hotspot, ignore it
- continue;
-
- if (spot.getCursor() == 0) {
- // Hotspot doesn't itself specify a cursor...
- if (spot.getType() >= kTypeInput1NoLeave) {
- // ...but the type has a generic one
- cursor = 3;
- break;
- } else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0))
- // ...but there's a generic "click" cursor
- cursor = 1;
- } else if (cursor == 0)
- // Hotspot had an attached cursor index
- cursor = spot.getCursor();
- }
- } else {
+ // We're somewhere else inside a window
if (cursor < 0) {
- int16 curType = - cursor * 256;
+ int16 curType = -cursor * 256;
cursor = 0;
+
for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
const Hotspot &spot = _hotspots[i];
// this check is /really/ Fascination specific.
@@ -1712,10 +1705,40 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const {
break;
}
}
+
+ if (_vm->_draw->_cursorAnimLow[cursor] == -1)
+ // If the cursor is invalid... there's a generic "click" cursor
+ cursor = 1;
+
+ return cursor;
}
- if (_vm->_draw->_cursorAnimLow[cursor] == -1)
- // If the cursor is invalid... there's a generic "click" cursor
- cursor = 1;
+
+ }
+
+ // Normal, non-window cursor handling
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ const Hotspot &spot = _hotspots[i];
+
+ if ((spot.getWindow() != 0) || spot.isDisabled())
+ // Ignore disabled and non-main-windowed hotspots
+ continue;
+
+ if (!spot.isIn(x, y))
+ // We're not in that hotspot, ignore it
+ continue;
+
+ if (spot.getCursor() == 0) {
+ // Hotspot doesn't itself specify a cursor...
+ if (spot.getType() >= kTypeInput1NoLeave) {
+ // ...but the type has a generic one
+ cursor = 3;
+ break;
+ } else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0))
+ // ...but there's a generic "click" cursor
+ cursor = 1;
+ } else if (cursor == 0)
+ // Hotspot had an attached cursor index
+ cursor = spot.getCursor();
}
return cursor;
diff --git a/engines/gob/hotspots.h b/engines/gob/hotspots.h
index b348f9cd70..bd7b281c10 100644
--- a/engines/gob/hotspots.h
+++ b/engines/gob/hotspots.h
@@ -202,8 +202,8 @@ private:
/** Handling hotspot leave events. */
void leave(uint16 index);
- /** Which window is the mouse cursor currently in? (Fascination) */
- int16 curWindow(int16 &dx, int16 &dy) const;
+ /** Check whether a specific part of the window forces a certain cursor. */
+ int16 windowCursor(int16 &dx, int16 &dy) const;
/** Which hotspot is the mouse cursor currently at? */
uint16 checkMouse(Type type, uint16 &id, uint16 &index) const;
diff --git a/engines/gob/init.cpp b/engines/gob/init.cpp
index a61261f355..814d4d1821 100644
--- a/engines/gob/init.cpp
+++ b/engines/gob/init.cpp
@@ -34,9 +34,13 @@
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
+
+#include "gob/sound/sound.h"
+
#include "gob/demos/scnplayer.h"
#include "gob/demos/batplayer.h"
-#include "gob/sound/sound.h"
+
+#include "gob/pregob/pregob.h"
namespace Gob {
@@ -118,6 +122,14 @@ void Init::initGame() {
return;
}
+ if (_vm->_preGob) {
+ _vm->_preGob->run();
+ delete _palDesc;
+ _vm->_video->initPrimary(-1);
+ cleanup();
+ return;
+ }
+
Common::SeekableReadStream *infFile = _vm->_dataIO->getFile("intro.inf");
if (!infFile) {
diff --git a/engines/gob/init.h b/engines/gob/init.h
index 946a3fa4f1..ac460fd654 100644
--- a/engines/gob/init.h
+++ b/engines/gob/init.h
@@ -62,7 +62,6 @@ public:
~Init_Geisha();
void initVideo();
- void initGame();
};
class Init_v2 : public Init_v1 {
diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp
index b87d816406..e6d82faa68 100644
--- a/engines/gob/init_fascin.cpp
+++ b/engines/gob/init_fascin.cpp
@@ -44,10 +44,10 @@ void Init_Fascination::updateConfig() {
}
void Init_Fascination::initGame() {
-// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress
-// the PC Speaker too, as the script checks in the intro for it's presence
+// HACK - Suppress
+// the PC Speaker, as the script checks in the intro for it's presence
// to play or not some noices.
- _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG;
+ _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG | ADLIB_FLAG;
Init::initGame();
}
diff --git a/engines/gob/init_geisha.cpp b/engines/gob/init_geisha.cpp
index b5bbcff400..01081a5af6 100644
--- a/engines/gob/init_geisha.cpp
+++ b/engines/gob/init_geisha.cpp
@@ -44,11 +44,4 @@ void Init_Geisha::initVideo() {
_vm->_draw->_transparentCursor = 1;
}
-void Init_Geisha::initGame() {
- // HACK - Since the MDY/TBR player is not working, claim we have no AdLib
- _vm->_global->_soundFlags = 0;
-
- Init::initGame();
-}
-
} // End of namespace Gob
diff --git a/engines/gob/init_v1.cpp b/engines/gob/init_v1.cpp
index 25d521aca6..a8e8cbe2c3 100644
--- a/engines/gob/init_v1.cpp
+++ b/engines/gob/init_v1.cpp
@@ -41,8 +41,6 @@ void Init_v1::initVideo() {
_vm->_global->_mousePresent = 1;
- _vm->_global->_inVM = 0;
-
if ((_vm->_global->_videoMode == 0x13) && !_vm->isEGA())
_vm->_global->_colorCount = 256;
diff --git a/engines/gob/init_v2.cpp b/engines/gob/init_v2.cpp
index 1289d561ea..c204b04a40 100644
--- a/engines/gob/init_v2.cpp
+++ b/engines/gob/init_v2.cpp
@@ -45,8 +45,6 @@ void Init_v2::initVideo() {
_vm->_global->_mousePresent = 1;
- _vm->_global->_inVM = 0;
-
_vm->_global->_colorCount = 16;
if (!_vm->isEGA() &&
((_vm->getPlatform() == Common::kPlatformPC) ||
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp
index 9df3c06c74..4460274561 100644
--- a/engines/gob/inter.cpp
+++ b/engines/gob/inter.cpp
@@ -52,6 +52,7 @@ Inter::Inter(GobEngine *vm) : _vm(vm), _varStack(600) {
_soundEndTimeKey = 0;
_soundStopVal = 0;
+ _lastBusyWait = 0;
_noBusyWait = false;
_variables = 0;
@@ -358,6 +359,9 @@ void Inter::allocateVars(uint32 count) {
}
void Inter::delocateVars() {
+ if (_vm->_game)
+ _vm->_game->deletedVars(_variables);
+
delete _variables;
_variables = 0;
}
@@ -452,4 +456,15 @@ uint32 Inter::readValue(uint16 index, uint16 type) {
return 0;
}
+void Inter::handleBusyWait() {
+ uint32 now = _vm->_util->getTimeKey();
+
+ if (!_noBusyWait)
+ if ((now - _lastBusyWait) <= 20)
+ _vm->_util->longDelay(1);
+
+ _lastBusyWait = now;
+ _noBusyWait = false;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index c79b6e2260..63bf3eb1c6 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -31,6 +31,10 @@
#include "gob/iniconfig.h"
#include "gob/databases.h"
+namespace Common {
+ class PEResources;
+}
+
namespace Gob {
class Cheater_Geisha;
@@ -138,8 +142,9 @@ protected:
VariableStack _varStack;
- // The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween
- bool _noBusyWait;
+ // Busy-wait detection
+ bool _noBusyWait;
+ uint32 _lastBusyWait;
GobEngine *_vm;
@@ -168,6 +173,8 @@ protected:
void storeString(const char *value);
uint32 readValue(uint16 index, uint16 type);
+
+ void handleBusyWait();
};
class Inter_v1 : public Inter {
@@ -509,6 +516,20 @@ protected:
void oFascin_setWinFlags();
};
+class Inter_LittleRed : public Inter_v2 {
+public:
+ Inter_LittleRed(GobEngine *vm);
+ virtual ~Inter_LittleRed() {}
+
+protected:
+ virtual void setupOpcodesDraw();
+ virtual void setupOpcodesFunc();
+ virtual void setupOpcodesGob();
+
+ void oLittleRed_keyFunc(OpFuncParams &params);
+ void oLittleRed_playComposition(OpFuncParams &params);
+};
+
class Inter_v3 : public Inter_v2 {
public:
Inter_v3(GobEngine *vm);
@@ -648,7 +669,7 @@ private:
class Inter_v7 : public Inter_Playtoons {
public:
Inter_v7(GobEngine *vm);
- virtual ~Inter_v7() {}
+ virtual ~Inter_v7();
protected:
virtual void setupOpcodesDraw();
@@ -684,7 +705,12 @@ private:
INIConfig _inis;
Databases _databases;
+ Common::PEResources *_cursors;
+
Common::String findFile(const Common::String &mask);
+
+ bool loadCursorFile();
+ void resizeCursors(int16 width, int16 height, int16 count, bool transparency);
};
} // End of namespace Gob
diff --git a/engines/gob/inter_bargon.cpp b/engines/gob/inter_bargon.cpp
index 134203fa9d..029f7c697b 100644
--- a/engines/gob/inter_bargon.cpp
+++ b/engines/gob/inter_bargon.cpp
@@ -119,7 +119,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams &params) {
MouseButtons buttons;
SurfacePtr surface;
SoundDesc samples[4];
- int16 comp[5] = { 0, 1, 2, 3, -1 };
+ static const int16 comp[5] = { 0, 1, 2, 3, -1 };
static const char *const sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"};
surface = _vm->_video->initSurfDesc(320, 200);
@@ -167,8 +167,8 @@ void Inter_Bargon::oBargon_intro3(OpGobParams &params) {
MouseButtons buttons;
Video::Color *palBak;
SoundDesc samples[2];
- int16 comp[3] = { 0, 1, -1 };
byte *palettes[4];
+ static const int16 comp[3] = { 0, 1, -1 };
static const char *const sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"};
static const char *const palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
diff --git a/engines/gob/inter_fascin.cpp b/engines/gob/inter_fascin.cpp
index 081b48fbad..001ec06635 100644
--- a/engines/gob/inter_fascin.cpp
+++ b/engines/gob/inter_fascin.cpp
@@ -248,12 +248,11 @@ void Inter_Fascination::oFascin_playTira(OpGobParams &params) {
void Inter_Fascination::oFascin_loadExtasy(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("extasy.tbr");
_vm->_sound->adlibLoadMDY("extasy.mdy");
+ _vm->_sound->adlibSetRepeating(-1);
}
void Inter_Fascination::oFascin_adlibPlay(OpGobParams &params) {
-#ifdef ENABLE_FASCIN_ADLIB
_vm->_sound->adlibPlay();
-#endif
}
void Inter_Fascination::oFascin_adlibStop(OpGobParams &params) {
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
index 7f21ceb91d..8d05cefa66 100644
--- a/engines/gob/inter_geisha.cpp
+++ b/engines/gob/inter_geisha.cpp
@@ -55,7 +55,7 @@ Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm),
_diving = new Geisha::Diving(vm);
_penetration = new Geisha::Penetration(vm);
- _cheater = new Cheater_Geisha(vm, _diving);
+ _cheater = new Cheater_Geisha(vm, _diving, _penetration);
_vm->_console->registerCheater(_cheater);
}
@@ -200,8 +200,12 @@ void Inter_Geisha::oGeisha_checkData(OpFuncParams &params) {
if (mode == SaveLoad::kSaveModeNone) {
exists = _vm->_dataIO->hasFile(file);
- if (!exists)
- warning("File \"%s\" not found", file.c_str());
+ if (!exists) {
+ // NOTE: Geisha looks if fin.tot exists to check if it needs to open disk3.stk.
+ // This is completely normal, so don't print a warning.
+ if (file != "fin.tot")
+ warning("File \"%s\" not found", file.c_str());
+ }
} else if (mode == SaveLoad::kSaveModeSave)
exists = _vm->_saveLoad->getSize(file.c_str()) >= 0;
@@ -272,12 +276,12 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
}
void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
- uint16 var1 = _vm->_game->_script->readUint16();
- uint16 var2 = _vm->_game->_script->readUint16();
- uint16 var3 = _vm->_game->_script->readUint16();
- uint16 resultVar = _vm->_game->_script->readUint16();
+ uint16 hasAccessPass = _vm->_game->_script->readUint16();
+ uint16 hasMaxEnergy = _vm->_game->_script->readUint16();
+ uint16 testMode = _vm->_game->_script->readUint16();
+ uint16 resultVar = _vm->_game->_script->readUint16();
- bool result = _penetration->play(var1, var2, var3);
+ bool result = _penetration->play(hasAccessPass, hasMaxEnergy, testMode);
WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
}
@@ -298,9 +302,8 @@ void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams &params) {
}
void Inter_Geisha::oGeisha_playMusic(OpGobParams &params) {
- // TODO: The MDYPlayer is still broken!
- warning("Geisha Stub: oGeisha_playMusic");
- // _vm->_sound->adlibPlay();
+ _vm->_sound->adlibSetRepeating(-1);
+ _vm->_sound->adlibPlay();
}
void Inter_Geisha::oGeisha_stopMusic(OpGobParams &params) {
diff --git a/engines/gob/inter_littlered.cpp b/engines/gob/inter_littlered.cpp
new file mode 100644
index 0000000000..01aa4c2158
--- /dev/null
+++ b/engines/gob/inter_littlered.cpp
@@ -0,0 +1,118 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/inter.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/draw.h"
+#include "gob/game.h"
+#include "gob/script.h"
+#include "gob/hotspots.h"
+#include "gob/sound/sound.h"
+
+namespace Gob {
+
+#define OPCODEVER Inter_LittleRed
+#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
+#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
+#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
+
+Inter_LittleRed::Inter_LittleRed(GobEngine *vm) : Inter_v2(vm) {
+}
+
+void Inter_LittleRed::setupOpcodesDraw() {
+ Inter_v2::setupOpcodesDraw();
+}
+
+void Inter_LittleRed::setupOpcodesFunc() {
+ Inter_v2::setupOpcodesFunc();
+
+ OPCODEFUNC(0x14, oLittleRed_keyFunc);
+
+ OPCODEFUNC(0x3D, oLittleRed_playComposition);
+}
+
+void Inter_LittleRed::setupOpcodesGob() {
+ OPCODEGOB(1, o_gobNOP); // Sets some sound timer interrupt
+ OPCODEGOB(2, o_gobNOP); // Sets some sound timer interrupt
+
+ OPCODEGOB(500, o2_playProtracker);
+ OPCODEGOB(501, o2_stopProtracker);
+}
+
+void Inter_LittleRed::oLittleRed_keyFunc(OpFuncParams &params) {
+ animPalette();
+ _vm->_draw->blitInvalidated();
+
+ handleBusyWait();
+
+ int16 cmd = _vm->_game->_script->readInt16();
+ int16 key;
+ uint32 keyState;
+
+ switch (cmd) {
+ case -1:
+ break;
+
+ case 0:
+ _vm->_draw->_showCursor &= ~2;
+ _vm->_util->longDelay(1);
+ key = _vm->_game->_hotspots->check(0, 0);
+ storeKey(key);
+
+ _vm->_util->clearKeyBuf();
+ break;
+
+ case 1:
+ _vm->_util->forceMouseUp(true);
+ key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
+ &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0);
+ storeKey(key);
+ break;
+
+ case 2:
+ _vm->_util->processInput(true);
+ keyState = _vm->_util->getKeyState();
+
+ WRITE_VAR(0, keyState);
+ _vm->_util->clearKeyBuf();
+ break;
+
+ default:
+ _vm->_sound->speakerOnUpdate(cmd);
+ if (cmd < 20) {
+ _vm->_util->delay(cmd);
+ _noBusyWait = true;
+ } else
+ _vm->_util->longDelay(cmd);
+ break;
+ }
+}
+
+void Inter_LittleRed::oLittleRed_playComposition(OpFuncParams &params) {
+ o1_playComposition(params);
+
+ _vm->_sound->blasterRepeatComposition(-1);
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 9aa190a456..dc533a210a 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -286,10 +286,40 @@ void Inter_v1::o1_loadMult() {
}
void Inter_v1::o1_playMult() {
- int16 checkEscape;
+ // NOTE: The EGA version of Gobliiins has an MDY tune.
+ // While the original doesn't play it, we do.
+ bool isGob1EGAIntro = _vm->getGameType() == kGameTypeGob1 &&
+ _vm->isEGA() &&
+ _vm->_game->_script->pos() == 1010 &&
+ _vm->isCurrentTot("intro.tot") &&
+ VAR(57) != 0xFFFFFFFF &&
+ _vm->_dataIO->hasFile("goblins.mdy") &&
+ _vm->_dataIO->hasFile("goblins.tbr");
+
+ int16 checkEscape = _vm->_game->_script->readInt16();
+
+ if (isGob1EGAIntro) {
+ _vm->_sound->adlibLoadTBR("goblins.tbr");
+ _vm->_sound->adlibLoadMDY("goblins.mdy");
+ _vm->_sound->adlibSetRepeating(-1);
+
+ _vm->_sound->adlibPlay();
+ }
- checkEscape = _vm->_game->_script->readInt16();
_vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
+
+ if (isGob1EGAIntro) {
+
+ // User didn't escape the intro mult, wait for an escape here
+ if (VAR(57) != 0xFFFFFFFF) {
+ while (_vm->_util->getKey() != kKeyEscape) {
+ _vm->_util->processInput();
+ _vm->_util->longDelay(1);
+ }
+ }
+
+ _vm->_sound->adlibUnload();
+ }
}
void Inter_v1::o1_freeMultKeys() {
@@ -1159,26 +1189,15 @@ void Inter_v1::o1_palLoad(OpFuncParams &params) {
}
void Inter_v1::o1_keyFunc(OpFuncParams &params) {
- static uint32 lastCalled = 0;
- int16 cmd;
- int16 key;
- uint32 now;
-
if (!_vm->_vidPlayer->isPlayingLive()) {
_vm->_draw->forceBlit();
_vm->_video->retrace();
}
- cmd = _vm->_game->_script->readInt16();
animPalette();
_vm->_draw->blitInvalidated();
- now = _vm->_util->getTimeKey();
- if (!_noBusyWait)
- if ((now - lastCalled) <= 20)
- _vm->_util->longDelay(1);
- lastCalled = now;
- _noBusyWait = false;
+ handleBusyWait();
// WORKAROUND for bug #1726130: Ween busy-waits in the intro for a counter
// to become 5000. We deliberately slow down busy-waiting, so we shorten
@@ -1187,6 +1206,9 @@ void Inter_v1::o1_keyFunc(OpFuncParams &params) {
(_vm->_game->_script->pos() == 729) && _vm->isCurrentTot("intro5.tot"))
WRITE_VAR(59, 4000);
+ int16 cmd = _vm->_game->_script->readInt16();
+ int16 key;
+
switch (cmd) {
case -1:
break;
@@ -1554,14 +1576,13 @@ void Inter_v1::o1_waitEndPlay(OpFuncParams &params) {
}
void Inter_v1::o1_playComposition(OpFuncParams &params) {
- int16 composition[50];
- int16 dataVar;
- int16 freqVal;
+ int16 dataVar = _vm->_game->_script->readVarIndex();
+ int16 freqVal = _vm->_game->_script->readValExpr();
- dataVar = _vm->_game->_script->readVarIndex();
- freqVal = _vm->_game->_script->readValExpr();
+ int16 composition[50];
+ int maxEntries = MIN<int>(50, (_variables->getSize() - dataVar) / 4);
for (int i = 0; i < 50; i++)
- composition[i] = (int16) VAR_OFFSET(dataVar + i * 4);
+ composition[i] = (i < maxEntries) ? ((int16) VAR_OFFSET(dataVar + i * 4)) : -1;
_vm->_sound->blasterPlayComposition(composition, freqVal);
}
@@ -1744,10 +1765,15 @@ void Inter_v1::o1_writeData(OpFuncParams &params) {
void Inter_v1::o1_manageDataFile(OpFuncParams &params) {
Common::String file = _vm->_game->_script->evalString();
- if (!file.empty())
+ if (!file.empty()) {
_vm->_dataIO->openArchive(file, true);
- else
+ } else {
_vm->_dataIO->closeArchive(true);
+
+ // NOTE: Lost in Time might close a data file without explicitely closing a video in it.
+ // So we make sure that all open videos are still available.
+ _vm->_vidPlayer->reopenAll();
+ }
}
void Inter_v1::o1_setState(OpGobParams &params) {
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index 1e5b7bb24c..cb58fe86f7 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -1002,6 +1002,10 @@ void Inter_v2::o2_openItk() {
void Inter_v2::o2_closeItk() {
_vm->_dataIO->closeArchive(false);
+
+ // NOTE: Lost in Time might close a data file without explicitely closing a video in it.
+ // So we make sure that all open videos are still available.
+ _vm->_vidPlayer->reopenAll();
}
void Inter_v2::o2_setImdFrontSurf() {
@@ -1244,7 +1248,7 @@ void Inter_v2::o2_checkData(OpFuncParams &params) {
file = "EMAP2011.TOT";
int32 size = -1;
- SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
+ SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file.c_str()) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeNone) {
size = _vm->_dataIO->fileSize(file);
@@ -1273,7 +1277,7 @@ void Inter_v2::o2_readData(OpFuncParams &params) {
debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)",
file, dataVar, size, offset);
- SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeSave) {
WRITE_VAR(1, 1);
@@ -1345,7 +1349,7 @@ void Inter_v2::o2_writeData(OpFuncParams &params) {
WRITE_VAR(1, 1);
- SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeSave) {
if (!_vm->_saveLoad->save(file, dataVar, size, offset)) {
diff --git a/engines/gob/inter_v5.cpp b/engines/gob/inter_v5.cpp
index c0e8978afd..24905b08d1 100644
--- a/engines/gob/inter_v5.cpp
+++ b/engines/gob/inter_v5.cpp
@@ -281,7 +281,7 @@ void Inter_v5::o5_getSystemCDSpeed(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -293,7 +293,7 @@ void Inter_v5::o5_getSystemRAM(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -305,7 +305,7 @@ void Inter_v5::o5_getSystemCPUSpeed(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -317,7 +317,7 @@ void Inter_v5::o5_getSystemDrawSpeed(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
@@ -329,7 +329,7 @@ void Inter_v5::o5_totalSystemSpecs(OpGobParams &params) {
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
- _vm->_draw->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface, *font);
+ font->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
diff --git a/engines/gob/inter_v7.cpp b/engines/gob/inter_v7.cpp
index 81547f7362..6cf69ed9df 100644
--- a/engines/gob/inter_v7.cpp
+++ b/engines/gob/inter_v7.cpp
@@ -22,8 +22,11 @@
#include "common/endian.h"
#include "common/archive.h"
+#include "common/winexe.h"
+#include "common/winexe_pe.h"
#include "graphics/cursorman.h"
+#include "graphics/wincursor.h"
#include "gob/gob.h"
#include "gob/global.h"
@@ -42,7 +45,11 @@ namespace Gob {
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
-Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) {
+Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm), _cursors(0) {
+}
+
+Inter_v7::~Inter_v7() {
+ delete _cursors;
}
void Inter_v7::setupOpcodesDraw() {
@@ -86,27 +93,121 @@ void Inter_v7::o7_draw0x0C() {
WRITE_VAR(17, 0);
}
+void Inter_v7::resizeCursors(int16 width, int16 height, int16 count, bool transparency) {
+ if (width <= 0)
+ width = _vm->_draw->_cursorWidth;
+ if (height <= 0)
+ height = _vm->_draw->_cursorHeight;
+
+ width = MAX<uint16>(width , _vm->_draw->_cursorWidth);
+ height = MAX<uint16>(height, _vm->_draw->_cursorHeight);
+
+ _vm->_draw->_transparentCursor = transparency;
+
+ // Cursors sprite already big enough
+ if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) &&
+ (_vm->_draw->_cursorCount >= count))
+ return;
+
+ _vm->_draw->_cursorCount = count;
+ _vm->_draw->_cursorWidth = width;
+ _vm->_draw->_cursorHeight = height;
+
+ _vm->_draw->freeSprite(Draw::kCursorSurface);
+ _vm->_draw->_cursorSprites.reset();
+ _vm->_draw->_cursorSpritesBack.reset();
+ _vm->_draw->_scummvmCursor.reset();
+
+ _vm->_draw->initSpriteSurf(Draw::kCursorSurface, width * count, height, 2);
+
+ _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface];
+ _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack;
+
+ _vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(width, height, SCUMMVM_CURSOR);
+
+ for (int i = 0; i < 40; i++) {
+ _vm->_draw->_cursorAnimLow[i] = -1;
+ _vm->_draw->_cursorAnimDelays[i] = 0;
+ _vm->_draw->_cursorAnimHigh[i] = 0;
+ }
+ _vm->_draw->_cursorAnimLow[1] = 0;
+
+ delete[] _vm->_draw->_doCursorPalettes;
+ delete[] _vm->_draw->_cursorPalettes;
+ delete[] _vm->_draw->_cursorKeyColors;
+ delete[] _vm->_draw->_cursorPaletteStarts;
+ delete[] _vm->_draw->_cursorPaletteCounts;
+ delete[] _vm->_draw->_cursorHotspotsX;
+ delete[] _vm->_draw->_cursorHotspotsY;
+
+ _vm->_draw->_cursorPalettes = new byte[256 * 3 * count];
+ _vm->_draw->_doCursorPalettes = new bool[count];
+ _vm->_draw->_cursorKeyColors = new byte[count];
+ _vm->_draw->_cursorPaletteStarts = new uint16[count];
+ _vm->_draw->_cursorPaletteCounts = new uint16[count];
+ _vm->_draw->_cursorHotspotsX = new int32[count];
+ _vm->_draw->_cursorHotspotsY = new int32[count];
+
+ memset(_vm->_draw->_cursorPalettes , 0, count * 256 * 3);
+ memset(_vm->_draw->_doCursorPalettes , 0, count * sizeof(bool));
+ memset(_vm->_draw->_cursorKeyColors , 0, count * sizeof(byte));
+ memset(_vm->_draw->_cursorPaletteStarts, 0, count * sizeof(uint16));
+ memset(_vm->_draw->_cursorPaletteCounts, 0, count * sizeof(uint16));
+ memset(_vm->_draw->_cursorHotspotsX , 0, count * sizeof(int32));
+ memset(_vm->_draw->_cursorHotspotsY , 0, count * sizeof(int32));
+}
+
void Inter_v7::o7_loadCursor() {
int16 cursorIndex = _vm->_game->_script->readValExpr();
- Common::String cursorFile = _vm->_game->_script->evalString();
+ Common::String cursorName = _vm->_game->_script->evalString();
+
+ // Clear the cursor sprite at that index
+ _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0,
+ cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
+ _vm->_draw->_cursorHeight - 1, 0);
+
+ // If the cursor name is empty, that cursor will be drawn by the scripts
+ if (cursorName.empty()) {
+ // Make sure the cursors sprite is big enough and set to non-extern palette
+ resizeCursors(-1, -1, cursorIndex + 1, true);
+ _vm->_draw->_doCursorPalettes[cursorIndex] = false;
+ return;
+ }
+
+ Graphics::WinCursorGroup *cursorGroup = 0;
+ Graphics::Cursor *defaultCursor = 0;
+
+ // Load the cursor file and cursor group
+ if (loadCursorFile())
+ cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_cursors, Common::WinResourceID(cursorName));
+
+ // If the requested cursor does not exist, create a default one
+ const Graphics::Cursor *cursor = 0;
+ if (!cursorGroup || cursorGroup->cursors.empty() || !cursorGroup->cursors[0].cursor) {
+ defaultCursor = Graphics::makeDefaultWinCursor();
+
+ cursor = defaultCursor;
+ } else
+ cursor = cursorGroup->cursors[0].cursor;
- warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex);
+ // Make sure the cursors sprite it big enough
+ resizeCursors(cursor->getWidth(), cursor->getHeight(), cursorIndex + 1, true);
- byte cursor[9];
- byte palette[6];
+ Surface cursorSurf(cursor->getWidth(), cursor->getHeight(), 1, cursor->getSurface());
- cursor[0] = 0; cursor[1] = 0; cursor[2] = 0;
- cursor[3] = 0; cursor[4] = 1; cursor[5] = 0;
- cursor[6] = 0; cursor[7] = 0; cursor[8] = 0;
+ _vm->_draw->_cursorSprites->blit(cursorSurf, cursorIndex * _vm->_draw->_cursorWidth, 0);
- palette[0] = 0; palette[1] = 0; palette[2] = 0;
- palette[3] = 255; palette[4] = 255; palette[5] = 255;
+ memcpy(_vm->_draw->_cursorPalettes + cursorIndex * 256 * 3, cursor->getPalette(), cursor->getPaletteCount() * 3);
- CursorMan.pushCursorPalette(palette, 0, 2);
- CursorMan.disableCursorPalette(false);
- CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255);
+ _vm->_draw->_doCursorPalettes [cursorIndex] = true;
+ _vm->_draw->_cursorKeyColors [cursorIndex] = cursor->getKeyColor();
+ _vm->_draw->_cursorPaletteStarts[cursorIndex] = cursor->getPaletteStartIndex();
+ _vm->_draw->_cursorPaletteCounts[cursorIndex] = cursor->getPaletteCount();
+ _vm->_draw->_cursorHotspotsX [cursorIndex] = cursor->getHotspotX();
+ _vm->_draw->_cursorHotspotsY [cursorIndex] = cursor->getHotspotY();
- CursorMan.showMouse(true);
+ delete cursorGroup;
+ delete defaultCursor;
}
void Inter_v7::o7_displayWarning() {
@@ -529,4 +630,19 @@ Common::String Inter_v7::findFile(const Common::String &mask) {
return files.front()->getName();
}
+bool Inter_v7::loadCursorFile() {
+ if (_cursors)
+ return true;
+
+ _cursors = new Common::PEResources();
+
+ if (_cursors->loadFromEXE("cursor32.dll"))
+ return true;
+
+ delete _cursors;
+ _cursors = 0;
+
+ return false;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp
index 6f4c6e168a..56c7b5213c 100644
--- a/engines/gob/minigames/geisha/diving.cpp
+++ b/engines/gob/minigames/geisha/diving.cpp
@@ -706,16 +706,16 @@ void Diving::updateAnims() {
for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin();
a != _anims.end(); --a) {
- (*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom);
- _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
}
// Draw the current animation frames
for (Common::List<ANIObject *>::iterator a = _anims.begin();
a != _anims.end(); ++a) {
- (*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
- _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
(*a)->advance();
}
diff --git a/engines/gob/minigames/geisha/evilfish.cpp b/engines/gob/minigames/geisha/evilfish.cpp
index c7ef9d5622..05ae9d0ad4 100644
--- a/engines/gob/minigames/geisha/evilfish.cpp
+++ b/engines/gob/minigames/geisha/evilfish.cpp
@@ -171,7 +171,7 @@ void EvilFish::mutate(uint16 animSwimLeft, uint16 animSwimRight,
}
}
-bool EvilFish::isDead() {
+bool EvilFish::isDead() const {
return !isVisible() || (_state == kStateNone) || (_state == kStateDie);
}
diff --git a/engines/gob/minigames/geisha/evilfish.h b/engines/gob/minigames/geisha/evilfish.h
index 81efb676e2..4c82629461 100644
--- a/engines/gob/minigames/geisha/evilfish.h
+++ b/engines/gob/minigames/geisha/evilfish.h
@@ -58,7 +58,7 @@ public:
uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
/** Is the fish dead? */
- bool isDead();
+ bool isDead() const;
private:
enum State {
diff --git a/engines/gob/minigames/geisha/meter.cpp b/engines/gob/minigames/geisha/meter.cpp
index e3b9bd1ccf..7ec3119866 100644
--- a/engines/gob/minigames/geisha/meter.cpp
+++ b/engines/gob/minigames/geisha/meter.cpp
@@ -42,6 +42,10 @@ Meter::~Meter() {
delete _surface;
}
+int32 Meter::getMaxValue() const {
+ return _maxValue;
+}
+
int32 Meter::getValue() const {
return _value;
}
@@ -59,22 +63,36 @@ void Meter::setMaxValue() {
setValue(_maxValue);
}
-void Meter::increase(int32 n) {
+int32 Meter::increase(int32 n) {
+ if (n < 0)
+ return decrease(-n);
+
+ int32 overflow = MAX<int32>(0, (_value + n) - _maxValue);
+
int32 value = CLIP<int32>(_value + n, 0, _maxValue);
if (_value == value)
- return;
+ return overflow;
_value = value;
_needUpdate = true;
+
+ return overflow;
}
-void Meter::decrease(int32 n) {
+int32 Meter::decrease(int32 n) {
+ if (n < 0)
+ return increase(-n);
+
+ int32 underflow = -MIN<int32>(0, _value - n);
+
int32 value = CLIP<int32>(_value - n, 0, _maxValue);
if (_value == value)
- return;
+ return underflow;
_value = value;
_needUpdate = true;
+
+ return underflow;
}
void Meter::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
diff --git a/engines/gob/minigames/geisha/meter.h b/engines/gob/minigames/geisha/meter.h
index a9bdb14d0f..30dc826de0 100644
--- a/engines/gob/minigames/geisha/meter.h
+++ b/engines/gob/minigames/geisha/meter.h
@@ -44,6 +44,8 @@ public:
Direction direction);
~Meter();
+ /** Return the max value the meter is measuring. */
+ int32 getMaxValue() const;
/** Return the current value the meter is measuring. */
int32 getValue() const;
@@ -53,10 +55,10 @@ public:
/** Set the current value the meter is measuring to the max value. */
void setMaxValue();
- /** Increase the current value the meter is measuring. */
- void increase(int32 n = 1);
- /** Decrease the current value the meter is measuring. */
- void decrease(int32 n = 1);
+ /** Increase the current value the meter is measuring, returning the overflow. */
+ int32 increase(int32 n = 1);
+ /** Decrease the current value the meter is measuring, returning the underflow. */
+ int32 decrease(int32 n = 1);
/** Draw the meter onto the surface and return the affected rectangle. */
void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
diff --git a/engines/gob/minigames/geisha/mouth.cpp b/engines/gob/minigames/geisha/mouth.cpp
new file mode 100644
index 0000000000..7ba9f86f8c
--- /dev/null
+++ b/engines/gob/minigames/geisha/mouth.cpp
@@ -0,0 +1,169 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/util.h"
+
+#include "gob/minigames/geisha/mouth.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+Mouth::Mouth(const ANIFile &ani, const CMPFile &cmp,
+ uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite) : ANIObject(ani) {
+
+ _sprite = new ANIObject(cmp);
+ _sprite->setAnimation(mouthSprite);
+ _sprite->setVisible(true);
+
+ for (int i = 0; i < kFloorCount; i++) {
+ _floor[i] = new ANIObject(cmp);
+ _floor[i]->setAnimation(floorSprite);
+ _floor[i]->setVisible(true);
+ }
+
+ _state = kStateDeactivated;
+
+ setAnimation(mouthAnim);
+ setMode(kModeOnce);
+ setPause(true);
+ setVisible(true);
+}
+
+Mouth::~Mouth() {
+ for (int i = 0; i < kFloorCount; i++)
+ delete _floor[i];
+
+ delete _sprite;
+}
+
+void Mouth::advance() {
+ if (_state != kStateActivated)
+ return;
+
+ // Animation finished, set state to dead
+ if (isPaused()) {
+ _state = kStateDead;
+ return;
+ }
+
+ ANIObject::advance();
+}
+
+void Mouth::activate() {
+ if (_state != kStateDeactivated)
+ return;
+
+ _state = kStateActivated;
+
+ setPause(false);
+}
+
+bool Mouth::isDeactivated() const {
+ return _state == kStateDeactivated;
+}
+
+void Mouth::setPosition(int16 x, int16 y) {
+ ANIObject::setPosition(x, y);
+
+ int16 floorWidth, floorHeight;
+ _floor[0]->getFrameSize(floorWidth, floorHeight);
+
+ _sprite->setPosition(x, y);
+
+ for (int i = 0; i < kFloorCount; i++)
+ _floor[i]->setPosition(x + (i * floorWidth), y);
+}
+
+bool Mouth::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ // If the mouth is deactivated, draw the default mouth sprite
+ if (_state == kStateDeactivated)
+ return _sprite->draw(dest, left, top, right, bottom);
+
+ // If the mouth is activated, draw the current mouth animation sprite
+ if (_state == kStateActivated)
+ return ANIObject::draw(dest, left, top, right, bottom);
+
+ // If the mouth is dead, draw the floor tiles
+ if (_state == kStateDead) {
+ int16 fLeft, fRight, fTop, fBottom;
+ bool drawn = false;
+
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0;
+ bottom = 0;
+
+ for (int i = 0; i < kFloorCount; i++) {
+ if (_floor[i]->draw(dest, fLeft, fTop, fRight, fBottom)) {
+ drawn = true;
+ left = MIN(left , fLeft);
+ top = MIN(top , fTop);
+ right = MAX(right , fRight);
+ bottom = MAX(bottom, fBottom);
+ }
+ }
+
+ return drawn;
+ }
+
+ return false;
+}
+
+bool Mouth::clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom) {
+ // If the mouth is deactivated, clear the default mouth sprite
+ if (_state == kStateDeactivated)
+ return _sprite->clear(dest, left, top, right, bottom);
+
+ // If the mouth is activated, clear the current mouth animation sprite
+ if (_state == kStateActivated)
+ return ANIObject::clear(dest, left, top, right, bottom);
+
+ // If the mouth is clear, draw the floor tiles
+ if (_state == kStateDead) {
+ int16 fLeft, fRight, fTop, fBottom;
+ bool cleared = false;
+
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0;
+ bottom = 0;
+
+ for (int i = 0; i < kFloorCount; i++) {
+ if (_floor[i]->clear(dest, fLeft, fTop, fRight, fBottom)) {
+ cleared = true;
+ left = MIN(left , fLeft);
+ top = MIN(top , fTop);
+ right = MAX(right , fRight);
+ bottom = MAX(bottom, fBottom);
+ }
+ }
+
+ return cleared;
+ }
+
+ return false;
+}
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/mouth.h b/engines/gob/minigames/geisha/mouth.h
new file mode 100644
index 0000000000..2e0cfcd5d0
--- /dev/null
+++ b/engines/gob/minigames/geisha/mouth.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_MINIGAMES_GEISHA_MOUTH_H
+#define GOB_MINIGAMES_GEISHA_MOUTH_H
+
+#include "gob/aniobject.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+/** A kissing/biting mouth in Geisha's "Penetration" minigame. */
+class Mouth : public ANIObject {
+public:
+ Mouth(const ANIFile &ani, const CMPFile &cmp,
+ uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite);
+ ~Mouth();
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+ /** Active the mouth's animation. */
+ void activate();
+
+ /** Is the mouth deactivated? */
+ bool isDeactivated() const;
+
+ /** Set the current position. */
+ void setPosition(int16 x, int16 y);
+
+ /** Draw the current frame onto the surface and return the affected rectangle. */
+ bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ /** Draw the current frame from the surface and return the affected rectangle. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+private:
+ static const int kFloorCount = 2;
+
+ enum State {
+ kStateDeactivated,
+ kStateActivated,
+ kStateDead
+ };
+
+ ANIObject *_sprite;
+ ANIObject *_floor[kFloorCount];
+
+ State _state;
+};
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
+
+#endif // GOB_MINIGAMES_GEISHA_MOUTH_H
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index 121a45bc40..c8c4f2bba7 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -20,87 +20,1449 @@
*
*/
+#include "common/events.h"
+
#include "gob/global.h"
#include "gob/util.h"
+#include "gob/palanim.h"
#include "gob/draw.h"
#include "gob/video.h"
#include "gob/decfile.h"
+#include "gob/cmpfile.h"
#include "gob/anifile.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sound.h"
#include "gob/minigames/geisha/penetration.h"
+#include "gob/minigames/geisha/meter.h"
+#include "gob/minigames/geisha/mouth.h"
namespace Gob {
namespace Geisha {
-static const byte kPalette[48] = {
- 0x16, 0x16, 0x16,
- 0x12, 0x14, 0x16,
- 0x34, 0x00, 0x25,
- 0x1D, 0x1F, 0x22,
- 0x24, 0x27, 0x2A,
- 0x2C, 0x0D, 0x22,
- 0x2B, 0x2E, 0x32,
- 0x12, 0x09, 0x20,
- 0x3D, 0x3F, 0x00,
- 0x3F, 0x3F, 0x3F,
- 0x00, 0x00, 0x00,
- 0x15, 0x15, 0x3F,
- 0x25, 0x22, 0x2F,
- 0x1A, 0x14, 0x28,
- 0x3F, 0x00, 0x00,
- 0x15, 0x3F, 0x15
+static const int kColorShield = 11;
+static const int kColorHealth = 15;
+static const int kColorBlack = 10;
+static const int kColorFloor = 13;
+static const int kColorFloorText = 14;
+static const int kColorExitText = 15;
+
+enum Sprite {
+ kSpriteFloorShield = 25,
+ kSpriteExit = 29,
+ kSpriteFloor = 30,
+ kSpriteWall = 31,
+ kSpriteMouthBite = 32,
+ kSpriteMouthKiss = 33,
+ kSpriteBulletN = 65,
+ kSpriteBulletS = 66,
+ kSpriteBulletW = 67,
+ kSpriteBulletE = 68,
+ kSpriteBulletSW = 85,
+ kSpriteBulletSE = 86,
+ kSpriteBulletNW = 87,
+ kSpriteBulletNE = 88
+};
+
+enum Animation {
+ kAnimationEnemyRound = 0,
+ kAnimationEnemyRoundExplode = 1,
+ kAnimationEnemySquare = 2,
+ kAnimationEnemySquareExplode = 3,
+ kAnimationMouthKiss = 33,
+ kAnimationMouthBite = 34
+};
+
+static const int kMapTileWidth = 24;
+static const int kMapTileHeight = 24;
+
+static const int kPlayAreaX = 120;
+static const int kPlayAreaY = 7;
+static const int kPlayAreaWidth = 192;
+static const int kPlayAreaHeight = 113;
+
+static const int kPlayAreaBorderWidth = kPlayAreaWidth / 2;
+static const int kPlayAreaBorderHeight = kPlayAreaHeight / 2;
+
+static const int kTextAreaLeft = 9;
+static const int kTextAreaTop = 7;
+static const int kTextAreaRight = 104;
+static const int kTextAreaBottom = 107;
+
+static const int kTextAreaBigBottom = 142;
+
+const byte Penetration::kPalettes[kFloorCount][3 * kPaletteSize] = {
+ {
+ 0x16, 0x16, 0x16,
+ 0x12, 0x14, 0x16,
+ 0x34, 0x00, 0x25,
+ 0x1D, 0x1F, 0x22,
+ 0x24, 0x27, 0x2A,
+ 0x2C, 0x0D, 0x22,
+ 0x2B, 0x2E, 0x32,
+ 0x12, 0x09, 0x20,
+ 0x3D, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x25, 0x22, 0x2F,
+ 0x1A, 0x14, 0x28,
+ 0x3F, 0x00, 0x00,
+ 0x15, 0x3F, 0x15
+ },
+ {
+ 0x16, 0x16, 0x16,
+ 0x12, 0x14, 0x16,
+ 0x37, 0x00, 0x24,
+ 0x1D, 0x1F, 0x22,
+ 0x24, 0x27, 0x2A,
+ 0x30, 0x0E, 0x16,
+ 0x2B, 0x2E, 0x32,
+ 0x22, 0x0E, 0x26,
+ 0x3D, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x36, 0x28, 0x36,
+ 0x30, 0x1E, 0x2A,
+ 0x3F, 0x00, 0x00,
+ 0x15, 0x3F, 0x15
+ },
+ {
+ 0x16, 0x16, 0x16,
+ 0x12, 0x14, 0x16,
+ 0x3F, 0x14, 0x22,
+ 0x1D, 0x1F, 0x22,
+ 0x24, 0x27, 0x2A,
+ 0x30, 0x10, 0x10,
+ 0x2B, 0x2E, 0x32,
+ 0x2A, 0x12, 0x12,
+ 0x3D, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x3F, 0x23, 0x31,
+ 0x39, 0x20, 0x2A,
+ 0x3F, 0x00, 0x00,
+ 0x15, 0x3F, 0x15
+ }
+};
+
+const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] = {
+ {
+ { // Real mode, floor 0
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0,
+ 50, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50,
+ 50, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 50, 0, 0, 50, 50, 50, 50, 0, 54, 55, 0, 0, 50, 0, 50,
+ 50, 0, 50, 49, 0, 50, 0, 52, 53, 0, 50, 50, 50, 0, 0, 0, 50,
+ 50, 57, 0, 50, 0, 0, 0, 50, 50, 50, 0, 0, 56, 50, 54, 55, 50,
+ 50, 50, 0, 0, 50, 50, 50, 0, 0, 0, 0, 50, 0, 0, 50, 0, 50,
+ 50, 51, 50, 0, 54, 55, 0, 0, 50, 50, 50, 50, 52, 53, 50, 0, 50,
+ 50, 0, 50, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 0, 50,
+ 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 50,
+ 50, 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 50, 50,
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0
+ },
+ { // Real mode, floor 1
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0,
+ 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50,
+ 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 50, 51, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 52, 53, 0, 0, 0, 0, 0, 52, 53, 0, 52, 53, 50,
+ 50, 57, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 50, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 0, 54, 55, 50,
+ 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 50, 0, 50, 0, 50, 50, 50,
+ 50, 0, 50, 49, 0, 0, 52, 53, 0, 52, 53, 0, 0, 0, 50, 56, 50,
+ 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50,
+ 50, 0, 0, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 0, 0, 50,
+ 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0
+ },
+ { // Real mode, floor 2
+ 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0,
+ 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50,
+ 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50,
+ 50, 0, 50, 52, 53, 50, 50, 52, 53, 0, 50, 50, 54, 55, 50, 0, 50,
+ 50, 0, 50, 0, 0, 0, 0, 50, 0, 50, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50,
+ 0, 50, 0, 50, 50, 50, 0, 57, 50, 51, 0, 50, 50, 50, 0, 50, 0,
+ 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50, 0, 0, 0, 50,
+ 50, 0, 50, 0, 0, 0, 0, 50, 56, 50, 0, 0, 0, 0, 50, 0, 50,
+ 50, 0, 50, 54, 55, 50, 50, 0, 0, 0, 50, 50, 54, 55, 50, 0, 50,
+ 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50,
+ 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50,
+ 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0
+ }
+ },
+ {
+ { // Test mode, floor 0
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50,
+ 50, 56, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 52, 53, 0, 51, 50,
+ 50, 0, 0, 50, 0, 0, 0, 50, 0, 54, 55, 50, 0, 50, 50, 50, 50,
+ 50, 52, 53, 50, 50, 0, 0, 50, 50, 50, 50, 50, 0, 50, 0, 0, 50,
+ 50, 0, 0, 0, 0, 56, 0, 0, 0, 0, 0, 50, 49, 50, 0, 0, 50,
+ 50, 0, 54, 55, 0, 50, 50, 54, 55, 0, 50, 50, 50, 0, 0, 0, 50,
+ 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 54, 55, 50,
+ 50, 0, 50, 0, 50, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 0, 50,
+ 50, 0, 50, 0, 50, 54, 55, 50, 0, 50, 50, 50, 0, 50, 0, 0, 50,
+ 50, 50, 50, 50, 50, 0, 0, 50, 0, 0, 0, 0, 0, 50, 54, 55, 50,
+ 50, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50, 50, 0, 0, 0, 50,
+ 50, 57, 0, 52, 53, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 56, 50,
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50
+ },
+ { // Test mode, floor 1
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50,
+ 50, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50,
+ 50, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 54, 55, 0, 50,
+ 50, 0, 50, 52, 53, 0, 0, 50, 0, 0, 54, 55, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 0, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 50, 50, 50, 50, 49, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 0, 50, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 51, 0, 0, 52, 53, 50, 0, 50, 0, 50,
+ 50, 57, 50, 0, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 0, 50,
+ 50, 50, 50, 0, 50, 56, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 50,
+ 50, 56, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 50,
+ 50, 50, 50, 50, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50,
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50
+ },
+ { // Test mode, floor 2
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50,
+ 50, 57, 50, 54, 55, 0, 50, 54, 55, 0, 50, 0, 52, 53, 50, 51, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50,
+ 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50,
+ 50, 0, 0, 0, 50, 52, 53, 0, 50, 52, 53, 56, 50, 0, 54, 55, 50,
+ 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50
+ }
+ }
+};
+
+static const int kLanguageCount = 5;
+static const int kFallbackLanguage = 2; // English
+
+enum String {
+ kString3rdBasement = 0,
+ kString2ndBasement,
+ kString1stBasement,
+ kStringNoExit,
+ kStringYouHave,
+ kString2Exits,
+ kString1Exit,
+ kStringToReach,
+ kStringUpperLevel1,
+ kStringUpperLevel2,
+ kStringLevel0,
+ kStringPenetration,
+ kStringSuccessful,
+ kStringDanger,
+ kStringGynoides,
+ kStringActivated,
+ kStringCount
};
-Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) {
+static const char *kStrings[kLanguageCount][kStringCount] = {
+ { // French
+ "3EME SOUS-SOL",
+ "2EME SOUS-SOL",
+ "1ER SOUS-SOL",
+ "SORTIE REFUSEE",
+ "Vous disposez",
+ "de deux sorties",
+ "d\'une sortie",
+ "pour l\'acc\212s au",
+ "niveau",
+ "sup\202rieur",
+ "- NIVEAU 0 -",
+ "PENETRATION",
+ "REUSSIE",
+ "DANGER",
+ "GYNOIDES",
+ "ACTIVEES"
+ },
+ { // German
+ // NOTE: The original had very broken German there. We provide proper(ish) German instead.
+ // B0rken text in the comments after each line
+ "3. UNTERGESCHOSS", // "3. U.-GESCHOSS""
+ "2. UNTERGESCHOSS", // "2. U.-GESCHOSS"
+ "1. UNTERGESCHOSS", // "1. U.-GESCHOSS"
+ "AUSGANG GESPERRT",
+ "Sie haben",
+ "zwei Ausg\204nge", // "zwei Ausgang"
+ "einen Ausgang", // "Fortsetztung"
+ "um das obere", // ""
+ "Stockwerk zu", // ""
+ "erreichen", // ""
+ "- STOCKWERK 0 -", // "0 - HOHE"
+ "PENETRATION", // "DURCHDRIGEN"
+ "ERFOLGREICH", // "ERFOLG"
+ "GEFAHR",
+ "GYNOIDE",
+ "AKTIVIERT",
+ },
+ { // English
+ "3RD BASEMENT",
+ "2ND BASEMENT",
+ "1ST BASEMENT",
+ "NO EXIT",
+ "You have",
+ "2 exits",
+ "1 exit",
+ "to reach upper",
+ "level",
+ "",
+ "- 0 LEVEL -",
+ "PENETRATION",
+ "SUCCESSFUL",
+ "DANGER",
+ "GYNOIDES",
+ "ACTIVATED",
+ },
+ { // Spanish
+ "3ER. SUBSUELO",
+ "2D. SUBSUELO",
+ "1ER. SUBSUELO",
+ "SALIDA RECHAZADA",
+ "Dispones",
+ "de dos salidas",
+ "de una salida",
+ "para acceso al",
+ "nivel",
+ "superior",
+ "- NIVEL 0 -",
+ "PENETRACION",
+ "CONSEGUIDA",
+ "PELIGRO",
+ "GYNOIDAS",
+ "ACTIVADAS",
+ },
+ { // Italian
+ "SOTTOSUOLO 3",
+ "SOTTOSUOLO 2",
+ "SOTTOSUOLO 1",
+ "NON USCITA",
+ "avete",
+ "due uscite",
+ "un\' uscita",
+ "per accedere al",
+ "livello",
+ "superiore",
+ "- LIVELLO 0 -",
+ "PENETRAZIONE",
+ "RIUSCITA",
+ "PERICOLO",
+ "GYNOIDI",
+ "ATTIVATE",
+ }
+};
+
+
+Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h) :
+ tileX(tX), tileY(tY), mapX(mX), mapY(mY), width(w), height(h) {
+
+ isBlocking = true;
+}
+
+Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h) :
+ tileX(tX), tileY(tY), width(w), height(h) {
+
+ isBlocking = true;
+
+ setMapFromTilePosition();
+}
+
+void Penetration::MapObject::setTileFromMapPosition() {
+ tileX = (mapX + (width / 2)) / kMapTileWidth;
+ tileY = (mapY + (height / 2)) / kMapTileHeight;
+}
+
+void Penetration::MapObject::setMapFromTilePosition() {
+ mapX = tileX * kMapTileWidth;
+ mapY = tileY * kMapTileHeight;
+}
+
+bool Penetration::MapObject::isIn(uint16 mX, uint16 mY) const {
+ if ((mX < mapX) || (mY < mapY))
+ return false;
+ if ((mX > (mapX + width - 1)) || (mY > (mapY + height - 1)))
+ return false;
+
+ return true;
+}
+
+bool Penetration::MapObject::isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const {
+ return isIn(mX , mY ) ||
+ isIn(mX + w - 1, mY ) ||
+ isIn(mX , mY + h - 1) ||
+ isIn(mX + w - 1, mY + h - 1);
+}
+
+bool Penetration::MapObject::isIn(const MapObject &obj) const {
+ return isIn(obj.mapX, obj.mapY, obj.width, obj.height);
+}
+
+
+Penetration::ManagedMouth::ManagedMouth(uint16 tX, uint16 tY, MouthType t) :
+ MapObject(tX, tY, 0, 0), mouth(0), type(t) {
+
+}
+
+Penetration::ManagedMouth::~ManagedMouth() {
+ delete mouth;
+}
+
+
+Penetration::ManagedSub::ManagedSub(uint16 tX, uint16 tY) :
+ MapObject(tX, tY, kMapTileWidth, kMapTileHeight), sub(0) {
+
+}
+
+Penetration::ManagedSub::~ManagedSub() {
+ delete sub;
+}
+
+
+Penetration::ManagedEnemy::ManagedEnemy() : MapObject(0, 0, 0, 0), enemy(0), dead(false) {
+}
+
+Penetration::ManagedEnemy::~ManagedEnemy() {
+ delete enemy;
+}
+
+void Penetration::ManagedEnemy::clear() {
+ delete enemy;
+
+ enemy = 0;
+}
+
+
+Penetration::ManagedBullet::ManagedBullet() : MapObject(0, 0, 0, 0), bullet(0) {
+}
+
+Penetration::ManagedBullet::~ManagedBullet() {
+ delete bullet;
+}
+
+void Penetration::ManagedBullet::clear() {
+ delete bullet;
+
+ bullet = 0;
+}
+
+
+Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0),
+ _shieldMeter(0), _healthMeter(0), _floor(0), _isPlaying(false) {
+
_background = new Surface(320, 200, 1);
+
+ _shieldMeter = new Meter(11, 119, 92, 3, kColorShield, kColorBlack, 920, Meter::kFillToRight);
+ _healthMeter = new Meter(11, 137, 92, 3, kColorHealth, kColorBlack, 920, Meter::kFillToRight);
+
+ _map = new Surface(kMapWidth * kMapTileWidth + kPlayAreaWidth ,
+ kMapHeight * kMapTileHeight + kPlayAreaHeight, 1);
}
Penetration::~Penetration() {
deinit();
+ delete _map;
+
+ delete _shieldMeter;
+ delete _healthMeter;
+
delete _background;
}
-bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) {
+bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) {
+ _hasAccessPass = hasAccessPass;
+ _hasMaxEnergy = hasMaxEnergy;
+ _testMode = testMode;
+
+ _isPlaying = true;
+
init();
initScreen();
+ drawFloorText();
+
_vm->_draw->blitInvalidated();
_vm->_video->retrace();
- while (!_vm->_util->keyPressed() && !_vm->shouldQuit())
- _vm->_util->longDelay(1);
+
+ while (!_vm->shouldQuit() && !_quit && !isDead() && !hasWon()) {
+ enemiesCreate();
+ bulletsMove();
+ updateAnims();
+
+ // Draw, fade in if necessary and wait for the end of the frame
+ _vm->_draw->blitInvalidated();
+ fadeIn();
+ _vm->_util->waitEndFrame(false);
+
+ // Handle the input
+ checkInput();
+
+ // Handle the sub movement
+ handleSub();
+
+ // Handle the enemies movement
+ enemiesMove();
+
+ checkExited();
+
+ if (_shotCoolDown > 0)
+ _shotCoolDown--;
+ }
deinit();
- return true;
+ drawEndText();
+
+ _isPlaying = false;
+
+ return hasWon();
+}
+
+bool Penetration::isPlaying() const {
+ return _isPlaying;
+}
+
+void Penetration::cheatWin() {
+ _floor = 3;
}
void Penetration::init() {
+ // Load sounds
+ _vm->_sound->sampleLoad(&_soundShield , SOUND_SND, "boucl.snd");
+ _vm->_sound->sampleLoad(&_soundBite , SOUND_SND, "pervet.snd");
+ _vm->_sound->sampleLoad(&_soundKiss , SOUND_SND, "baise.snd");
+ _vm->_sound->sampleLoad(&_soundShoot , SOUND_SND, "tirgim.snd");
+ _vm->_sound->sampleLoad(&_soundExit , SOUND_SND, "trouve.snd");
+ _vm->_sound->sampleLoad(&_soundExplode, SOUND_SND, "virmor.snd");
+
+ _quit = false;
+ for (int i = 0; i < kKeyCount; i++)
+ _keys[i] = false;
+
_background->clear();
_vm->_video->drawPackedSprite("hyprmef2.cmp", *_background);
+ _sprites = new CMPFile(_vm, "tcifplai.cmp", 320, 200);
_objects = new ANIFile(_vm, "tcite.ani", 320);
+
+ // The shield starts down
+ _shieldMeter->setValue(0);
+
+ // If we don't have the max energy tokens, the health starts at 1/3 strength
+ if (_hasMaxEnergy)
+ _healthMeter->setMaxValue();
+ else
+ _healthMeter->setValue(_healthMeter->getMaxValue() / 3);
+
+ _floor = 0;
+
+ _shotCoolDown = 0;
+
+ createMap();
}
void Penetration::deinit() {
+ _soundShield.free();
+ _soundBite.free();
+ _soundKiss.free();
+ _soundShoot.free();
+ _soundExit.free();
+ _soundExplode.free();
+
+ clearMap();
+
delete _objects;
+ delete _sprites;
_objects = 0;
+ _sprites = 0;
+}
+
+void Penetration::clearMap() {
+ _mapAnims.clear();
+ _anims.clear();
+
+ _blockingObjects.clear();
+
+ _walls.clear();
+ _exits.clear();
+ _shields.clear();
+ _mouths.clear();
+
+ for (int i = 0; i < kEnemyCount; i++)
+ _enemies[i].clear();
+ for (int i = 0; i < kMaxBulletCount; i++)
+ _bullets[i].clear();
+
+ delete _sub;
+
+ _sub = 0;
+
+ _map->fill(kColorBlack);
+}
+
+void Penetration::createMap() {
+ if (_floor >= kFloorCount)
+ error("Geisha: Invalid floor %d in minigame penetration", _floor);
+
+ clearMap();
+
+ const byte *mapTiles = kMaps[_testMode ? 1 : 0][_floor];
+
+ bool exitWorks;
+
+ // Draw the map tiles
+ for (int y = 0; y < kMapHeight; y++) {
+ for (int x = 0; x < kMapWidth; x++) {
+ const byte mapTile = mapTiles[y * kMapWidth + x];
+
+ const int posX = kPlayAreaBorderWidth + x * kMapTileWidth;
+ const int posY = kPlayAreaBorderHeight + y * kMapTileHeight;
+
+ switch (mapTile) {
+ case 0: // Floor
+ _sprites->draw(*_map, kSpriteFloor, posX, posY);
+ break;
+
+ case 49: // Emergency exit (needs access pass)
+
+ exitWorks = _hasAccessPass;
+ if (exitWorks) {
+ _sprites->draw(*_map, kSpriteExit, posX, posY);
+ _exits.push_back(MapObject(x, y, 0, 0));
+ } else {
+ _sprites->draw(*_map, kSpriteWall, posX, posY);
+ _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight));
+ }
+
+ break;
+
+ case 50: // Wall
+ _sprites->draw(*_map, kSpriteWall, posX, posY);
+ _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight));
+ break;
+
+ case 51: // Regular exit
+
+ // A regular exit works always in test mode.
+ // But if we're in real mode, and on the last floor, it needs an access pass
+ exitWorks = _testMode || (_floor < 2) || _hasAccessPass;
+
+ if (exitWorks) {
+ _sprites->draw(*_map, kSpriteExit, posX, posY);
+ _exits.push_back(MapObject(x, y, 0, 0));
+ } else {
+ _sprites->draw(*_map, kSpriteWall, posX, posY);
+ _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight));
+ }
+
+ break;
+
+ case 52: // Left side of biting mouth
+ _mouths.push_back(ManagedMouth(x, y, kMouthTypeBite));
+
+ _mouths.back().mouth =
+ new Mouth(*_objects, *_sprites, kAnimationMouthBite, kSpriteMouthBite, kSpriteFloor);
+
+ _mouths.back().mouth->setPosition(posX, posY);
+ break;
+
+ case 53: // Right side of biting mouth
+ break;
+
+ case 54: // Left side of kissing mouth
+ _mouths.push_back(ManagedMouth(x, y, kMouthTypeKiss));
+
+ _mouths.back().mouth =
+ new Mouth(*_objects, *_sprites, kAnimationMouthKiss, kSpriteMouthKiss, kSpriteFloor);
+
+ _mouths.back().mouth->setPosition(posX, posY);
+ break;
+
+ case 55: // Right side of kissing mouth
+ break;
+
+ case 56: // Shield lying on the floor
+ _sprites->draw(*_map, kSpriteFloor , posX , posY ); // Floor
+ _sprites->draw(*_map, kSpriteFloorShield, posX + 4, posY + 8); // Shield
+
+ _map->fillRect(posX + 4, posY + 8, posX + 7, posY + 18, kColorFloor); // Area left to shield
+ _map->fillRect(posX + 17, posY + 8, posX + 20, posY + 18, kColorFloor); // Area right to shield
+
+ _shields.push_back(MapObject(x, y, 0, 0));
+ break;
+
+ case 57: // Start position
+ _sprites->draw(*_map, kSpriteFloor, posX, posY);
+
+ delete _sub;
+
+ _sub = new ManagedSub(x, y);
+
+ _sub->sub = new Submarine(*_objects);
+ _sub->sub->setPosition(kPlayAreaX + kPlayAreaBorderWidth, kPlayAreaY + kPlayAreaBorderHeight);
+ break;
+ }
+ }
+ }
+
+ if (!_sub)
+ error("Geisha: No starting position in floor %d (testmode: %d)", _floor, _testMode);
+
+ // Walls
+ for (Common::List<MapObject>::iterator w = _walls.begin(); w != _walls.end(); ++w)
+ _blockingObjects.push_back(&*w);
+
+ // Mouths
+ for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m)
+ _mapAnims.push_back(m->mouth);
+
+ // Sub
+ _blockingObjects.push_back(_sub);
+ _anims.push_back(_sub->sub);
+
+ // Moving enemies
+ for (int i = 0; i < kEnemyCount; i++) {
+ _enemies[i].enemy = new ANIObject(*_objects);
+
+ _enemies[i].enemy->setPause(true);
+ _enemies[i].enemy->setVisible(false);
+
+ _enemies[i].isBlocking = false;
+
+ _blockingObjects.push_back(&_enemies[i]);
+ _mapAnims.push_back(_enemies[i].enemy);
+ }
+
+ // Bullets
+ for (int i = 0; i < kMaxBulletCount; i++) {
+ _bullets[i].bullet = new ANIObject(*_sprites);
+
+ _bullets[i].bullet->setPause(true);
+ _bullets[i].bullet->setVisible(false);
+
+ _bullets[i].isBlocking = false;
+
+ _mapAnims.push_back(_bullets[i].bullet);
+ }
+}
+
+void Penetration::drawFloorText() {
+ _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom, kColorBlack);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom);
+
+ const Font *font = _vm->_draw->_fonts[2];
+ if (!font)
+ return;
+
+ const char **strings = kStrings[getLanguage()];
+
+ const char *floorString = 0;
+ if (_floor == 0)
+ floorString = strings[kString3rdBasement];
+ else if (_floor == 1)
+ floorString = strings[kString2ndBasement];
+ else if (_floor == 2)
+ floorString = strings[kString1stBasement];
+
+ Surface &surface = *_vm->_draw->_backSurface;
+
+ if (floorString)
+ font->drawString(floorString, 10, 15, kColorFloorText, kColorBlack, 1, surface);
+
+ if (_exits.size() > 0) {
+ int exitCount = kString2Exits;
+ if (_exits.size() == 1)
+ exitCount = kString1Exit;
+
+ font->drawString(strings[kStringYouHave] , 10, 38, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[exitCount] , 10, 53, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringToReach] , 10, 68, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringUpperLevel1], 10, 84, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringUpperLevel2], 10, 98, kColorExitText, kColorBlack, 1, surface);
+
+ } else
+ font->drawString(strings[kStringNoExit], 10, 53, kColorExitText, kColorBlack, 1, surface);
+}
+
+void Penetration::drawEndText() {
+ // Only draw the end text when we've won and this isn't a test run
+ if (!hasWon() || _testMode)
+ return;
+
+ _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom, kColorBlack);
+
+ const Font *font = _vm->_draw->_fonts[2];
+ if (!font)
+ return;
+
+ Surface &surface = *_vm->_draw->_backSurface;
+
+ const char **strings = kStrings[getLanguage()];
+
+ font->drawString(strings[kStringLevel0] , 11, 21, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringPenetration], 11, 42, kColorExitText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringSuccessful] , 11, 58, kColorExitText, kColorBlack, 1, surface);
+
+ font->drawString(strings[kStringDanger] , 11, 82, kColorFloorText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringGynoides] , 11, 98, kColorFloorText, kColorBlack, 1, surface);
+ font->drawString(strings[kStringActivated], 11, 113, kColorFloorText, kColorBlack, 1, surface);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom);
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+}
+
+void Penetration::fadeIn() {
+ if (!_needFadeIn)
+ return;
+
+ // Fade to palette
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ _needFadeIn = false;
+}
+
+void Penetration::setPalette() {
+ // Fade to black
+ _vm->_palAnim->fade(0, 0, 0);
+
+ // Set palette
+ memcpy(_vm->_draw->_vgaPalette , kPalettes[_floor], 3 * kPaletteSize);
+ memcpy(_vm->_draw->_vgaSmallPalette, kPalettes[_floor], 3 * kPaletteSize);
+
+ _needFadeIn = true;
}
void Penetration::initScreen() {
_vm->_util->setFrameRate(15);
- memcpy(_vm->_draw->_vgaPalette , kPalette, 48);
- memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48);
+ setPalette();
+
+ // Draw the shield meter
+ _sprites->draw(*_background, 0, 0, 95, 6, 9, 117, 0); // Meter frame
+ _sprites->draw(*_background, 271, 176, 282, 183, 9, 108, 0); // Shield
- _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+ // Draw the health meter
+ _sprites->draw(*_background, 0, 0, 95, 6, 9, 135, 0); // Meter frame
+ _sprites->draw(*_background, 283, 176, 292, 184, 9, 126, 0); // Heart
_vm->_draw->_backSurface->blit(*_background);
_vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
}
+void Penetration::enemiesCreate() {
+ for (int i = 0; i < kEnemyCount; i++) {
+ ManagedEnemy &enemy = _enemies[i];
+
+ if (enemy.enemy->isVisible())
+ continue;
+
+ enemy.enemy->setAnimation((i & 1) ? kAnimationEnemySquare : kAnimationEnemyRound);
+ enemy.enemy->setMode(ANIObject::kModeContinuous);
+ enemy.enemy->setPause(false);
+ enemy.enemy->setVisible(true);
+
+ int16 width, height;
+ enemy.enemy->getFrameSize(width, height);
+
+ enemy.width = width;
+ enemy.height = height;
+
+ do {
+ enemy.mapX = _vm->_util->getRandom(kMapWidth) * kMapTileWidth + 2;
+ enemy.mapY = _vm->_util->getRandom(kMapHeight) * kMapTileHeight + 4;
+ enemy.setTileFromMapPosition();
+ } while (isBlocked(enemy, enemy.mapX, enemy.mapY));
+
+ const int posX = kPlayAreaBorderWidth + enemy.mapX;
+ const int posY = kPlayAreaBorderHeight + enemy.mapY;
+
+ enemy.enemy->setPosition(posX, posY);
+
+ enemy.isBlocking = true;
+ enemy.dead = false;
+ }
+}
+
+void Penetration::enemyMove(ManagedEnemy &enemy, int x, int y) {
+ if ((x == 0) && (y == 0))
+ return;
+
+ MapObject *blockedBy;
+ findPath(enemy, x, y, &blockedBy);
+
+ enemy.setTileFromMapPosition();
+
+ const int posX = kPlayAreaBorderWidth + enemy.mapX;
+ const int posY = kPlayAreaBorderHeight + enemy.mapY;
+
+ enemy.enemy->setPosition(posX, posY);
+
+ if (blockedBy == _sub)
+ enemyAttack(enemy);
+}
+
+void Penetration::enemiesMove() {
+ for (int i = 0; i < kEnemyCount; i++) {
+ ManagedEnemy &enemy = _enemies[i];
+
+ if (!enemy.enemy->isVisible() || enemy.dead)
+ continue;
+
+ int x = 0, y = 0;
+
+ if (enemy.mapX > _sub->mapX)
+ x = -8;
+ else if (enemy.mapX < _sub->mapX)
+ x = 8;
+
+ if (enemy.mapY > _sub->mapY)
+ y = -8;
+ else if (enemy.mapY < _sub->mapY)
+ y = 8;
+
+ enemyMove(enemy, x, y);
+ }
+}
+
+void Penetration::enemyAttack(ManagedEnemy &enemy) {
+ // If we have shields, the enemy explodes at them, taking a huge chunk of energy with it.
+ // Otherwise, the enemy nibbles a small amount of health away.
+
+ if (_shieldMeter->getValue() > 0) {
+ enemyExplode(enemy);
+
+ healthLose(80);
+ } else
+ healthLose(5);
+}
+
+void Penetration::enemyExplode(ManagedEnemy &enemy) {
+ enemy.dead = true;
+ enemy.isBlocking = false;
+
+ bool isSquare = enemy.enemy->getAnimation() == kAnimationEnemySquare;
+
+ enemy.enemy->setAnimation(isSquare ? kAnimationEnemySquareExplode : kAnimationEnemyRoundExplode);
+ enemy.enemy->setMode(ANIObject::kModeOnce);
+
+ _vm->_sound->blasterPlay(&_soundExplode, 1, 0);
+}
+
+void Penetration::checkInput() {
+ Common::Event event;
+ Common::EventManager *eventMan = g_system->getEventManager();
+
+ while (eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
+ _quit = true;
+ else if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keys[kKeyUp ] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keys[kKeyDown ] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keys[kKeyLeft ] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keys[kKeyRight] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keys[kKeySpace] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_d) {
+ _vm->getDebugger()->attach();
+ _vm->getDebugger()->onFrame();
+ }
+ break;
+
+ case Common::EVENT_KEYUP:
+ if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keys[kKeyUp ] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keys[kKeyDown ] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keys[kKeyLeft ] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keys[kKeyRight] = false;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keys[kKeySpace] = false;
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+void Penetration::handleSub() {
+ int x, y;
+ Submarine::Direction direction = getDirection(x, y);
+
+ subMove(x, y, direction);
+
+ if (_keys[kKeySpace])
+ subShoot();
+}
+
+bool Penetration::isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy) {
+
+ if ((x < 0) || (y < 0))
+ return true;
+ if (((x + self.width - 1) >= (kMapWidth * kMapTileWidth)) ||
+ ((y + self.height - 1) >= (kMapHeight * kMapTileHeight)))
+ return true;
+
+ MapObject checkSelf(0, 0, self.width, self.height);
+
+ checkSelf.mapX = x;
+ checkSelf.mapY = y;
+
+ for (Common::List<MapObject *>::iterator o = _blockingObjects.begin(); o != _blockingObjects.end(); ++o) {
+ MapObject &obj = **o;
+
+ if (&obj == &self)
+ continue;
+
+ if (!obj.isBlocking)
+ continue;
+
+ if (obj.isIn(checkSelf) || checkSelf.isIn(obj)) {
+ if (blockedBy && !*blockedBy)
+ *blockedBy = &obj;
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Penetration::findPath(MapObject &obj, int x, int y, MapObject **blockedBy) {
+ if (blockedBy)
+ *blockedBy = 0;
+
+ while ((x != 0) || (y != 0)) {
+ uint16 oldX = obj.mapX;
+ uint16 oldY = obj.mapY;
+
+ uint16 newX = obj.mapX;
+ if (x > 0) {
+ newX++;
+ x--;
+ } else if (x < 0) {
+ newX--;
+ x++;
+ }
+
+ if (!isBlocked(obj, newX, obj.mapY, blockedBy))
+ obj.mapX = newX;
+
+ uint16 newY = obj.mapY;
+ if (y > 0) {
+ newY++;
+ y--;
+ } else if (y < 0) {
+ newY--;
+ y++;
+ }
+
+ if (!isBlocked(obj, obj.mapX, newY, blockedBy))
+ obj.mapY = newY;
+
+ if ((obj.mapX == oldX) && (obj.mapY == oldY))
+ break;
+ }
+}
+
+void Penetration::subMove(int x, int y, Submarine::Direction direction) {
+ if (!_sub->sub->canMove())
+ return;
+
+ if ((x == 0) && (y == 0))
+ return;
+
+ findPath(*_sub, x, y);
+
+ _sub->setTileFromMapPosition();
+
+ _sub->sub->turn(direction);
+
+ checkShields();
+ checkMouths();
+ checkExits();
+}
+
+void Penetration::subShoot() {
+ if (!_sub->sub->canMove() || _sub->sub->isShooting())
+ return;
+
+ if (_shotCoolDown > 0)
+ return;
+
+ // Creating a bullet
+ int slot = findEmptyBulletSlot();
+ if (slot < 0)
+ return;
+
+ ManagedBullet &bullet = _bullets[slot];
+
+ bullet.bullet->setAnimation(directionToBullet(_sub->sub->getDirection()));
+
+ setBulletPosition(*_sub, bullet);
+
+ const int posX = kPlayAreaBorderWidth + bullet.mapX;
+ const int posY = kPlayAreaBorderHeight + bullet.mapY;
+
+ bullet.bullet->setPosition(posX, posY);
+ bullet.bullet->setVisible(true);
+
+ // Shooting
+ _sub->sub->shoot();
+ _vm->_sound->blasterPlay(&_soundShoot, 1, 0);
+
+ _shotCoolDown = 3;
+}
+
+void Penetration::setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const {
+ bullet.mapX = sub.mapX;
+ bullet.mapY= sub.mapY;
+
+ int16 sWidth, sHeight;
+ sub.sub->getFrameSize(sWidth, sHeight);
+
+ int16 bWidth, bHeight;
+ bullet.bullet->getFrameSize(bWidth, bHeight);
+
+ switch (sub.sub->getDirection()) {
+ case Submarine::kDirectionN:
+ bullet.mapX += sWidth / 2;
+ bullet.mapY -= bHeight;
+
+ bullet.deltaX = 0;
+ bullet.deltaY = -8;
+ break;
+
+ case Submarine::kDirectionNE:
+ bullet.mapX += sWidth;
+ bullet.mapY -= bHeight * 2;
+
+ bullet.deltaX = 8;
+ bullet.deltaY = -8;
+ break;
+
+ case Submarine::kDirectionE:
+ bullet.mapX += sWidth;
+ bullet.mapY += sHeight / 2 - bHeight;
+
+ bullet.deltaX = 8;
+ bullet.deltaY = 0;
+ break;
+
+ case Submarine::kDirectionSE:
+ bullet.mapX += sWidth;
+ bullet.mapY += sHeight;
+
+ bullet.deltaX = 8;
+ bullet.deltaY = 8;
+ break;
+
+ case Submarine::kDirectionS:
+ bullet.mapX += sWidth / 2;
+ bullet.mapY += sHeight;
+
+ bullet.deltaX = 0;
+ bullet.deltaY = 8;
+ break;
+
+ case Submarine::kDirectionSW:
+ bullet.mapX -= bWidth;
+ bullet.mapY += sHeight;
+
+ bullet.deltaX = -8;
+ bullet.deltaY = 8;
+ break;
+
+ case Submarine::kDirectionW:
+ bullet.mapX -= bWidth;
+ bullet.mapY += sHeight / 2 - bHeight;
+
+ bullet.deltaX = -8;
+ bullet.deltaY = 0;
+ break;
+
+ case Submarine::kDirectionNW:
+ bullet.mapX -= bWidth;
+ bullet.mapY -= bHeight;
+
+ bullet.deltaX = -8;
+ bullet.deltaY = -8;
+ break;
+
+ default:
+ break;
+ }
+}
+
+uint16 Penetration::directionToBullet(Submarine::Direction direction) const {
+ switch (direction) {
+ case Submarine::kDirectionN:
+ return kSpriteBulletN;
+
+ case Submarine::kDirectionNE:
+ return kSpriteBulletNE;
+
+ case Submarine::kDirectionE:
+ return kSpriteBulletE;
+
+ case Submarine::kDirectionSE:
+ return kSpriteBulletSE;
+
+ case Submarine::kDirectionS:
+ return kSpriteBulletS;
+
+ case Submarine::kDirectionSW:
+ return kSpriteBulletSW;
+
+ case Submarine::kDirectionW:
+ return kSpriteBulletW;
+
+ case Submarine::kDirectionNW:
+ return kSpriteBulletNW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+int Penetration::findEmptyBulletSlot() const {
+ for (int i = 0; i < kMaxBulletCount; i++)
+ if (!_bullets[i].bullet->isVisible())
+ return i;
+
+ return -1;
+}
+
+void Penetration::bulletsMove() {
+ for (int i = 0; i < kMaxBulletCount; i++)
+ if (_bullets[i].bullet->isVisible())
+ bulletMove(_bullets[i]);
+}
+
+void Penetration::bulletMove(ManagedBullet &bullet) {
+ MapObject *blockedBy;
+ findPath(bullet, bullet.deltaX, bullet.deltaY, &blockedBy);
+
+ if (blockedBy) {
+ checkShotEnemy(*blockedBy);
+ bullet.bullet->setVisible(false);
+ return;
+ }
+
+ const int posX = kPlayAreaBorderWidth + bullet.mapX;
+ const int posY = kPlayAreaBorderHeight + bullet.mapY;
+
+ bullet.bullet->setPosition(posX, posY);
+}
+
+void Penetration::checkShotEnemy(MapObject &shotObject) {
+ for (int i = 0; i < kEnemyCount; i++) {
+ ManagedEnemy &enemy = _enemies[i];
+
+ if ((&enemy == &shotObject) && !enemy.dead && enemy.enemy->isVisible()) {
+ enemyExplode(enemy);
+ return;
+ }
+ }
+}
+
+Submarine::Direction Penetration::getDirection(int &x, int &y) const {
+ x = _keys[kKeyRight] ? 3 : (_keys[kKeyLeft] ? -3 : 0);
+ y = _keys[kKeyDown ] ? 3 : (_keys[kKeyUp ] ? -3 : 0);
+
+ if ((x > 0) && (y > 0))
+ return Submarine::kDirectionSE;
+ if ((x > 0) && (y < 0))
+ return Submarine::kDirectionNE;
+ if ((x < 0) && (y > 0))
+ return Submarine::kDirectionSW;
+ if ((x < 0) && (y < 0))
+ return Submarine::kDirectionNW;
+ if (x > 0)
+ return Submarine::kDirectionE;
+ if (x < 0)
+ return Submarine::kDirectionW;
+ if (y > 0)
+ return Submarine::kDirectionS;
+ if (y < 0)
+ return Submarine::kDirectionN;
+
+ return Submarine::kDirectionNone;
+}
+
+void Penetration::checkShields() {
+ for (Common::List<MapObject>::iterator s = _shields.begin(); s != _shields.end(); ++s) {
+ if ((s->tileX == _sub->tileX) && (s->tileY == _sub->tileY)) {
+ // Charge shields
+ _shieldMeter->setMaxValue();
+
+ // Play the shield sound
+ _vm->_sound->blasterPlay(&_soundShield, 1, 0);
+
+ // Erase the shield from the map
+ _sprites->draw(*_map, 30, s->mapX + kPlayAreaBorderWidth, s->mapY + kPlayAreaBorderHeight);
+ _shields.erase(s);
+ break;
+ }
+ }
+}
+
+void Penetration::checkMouths() {
+ for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m) {
+ if (!m->mouth->isDeactivated())
+ continue;
+
+ if ((( m->tileX == _sub->tileX) && (m->tileY == _sub->tileY)) ||
+ (((m->tileX + 1) == _sub->tileX) && (m->tileY == _sub->tileY))) {
+
+ m->mouth->activate();
+
+ // Play the mouth sound and do health gain/loss
+ if (m->type == kMouthTypeBite) {
+ _vm->_sound->blasterPlay(&_soundBite, 1, 0);
+ healthLose(230);
+ } else if (m->type == kMouthTypeKiss) {
+ _vm->_sound->blasterPlay(&_soundKiss, 1, 0);
+ healthGain(120);
+ }
+ }
+ }
+}
+
+void Penetration::checkExits() {
+ if (!_sub->sub->canMove())
+ return;
+
+ for (Common::List<MapObject>::iterator e = _exits.begin(); e != _exits.end(); ++e) {
+ if ((e->tileX == _sub->tileX) && (e->tileY == _sub->tileY)) {
+ _sub->setMapFromTilePosition();
+
+ _sub->sub->leave();
+
+ _vm->_sound->blasterPlay(&_soundExit, 1, 0);
+ break;
+ }
+ }
+}
+
+void Penetration::healthGain(int amount) {
+ if (_shieldMeter->getValue() > 0)
+ _healthMeter->increase(_shieldMeter->increase(amount));
+ else
+ _healthMeter->increase(amount);
+}
+
+void Penetration::healthLose(int amount) {
+ _healthMeter->decrease(_shieldMeter->decrease(amount));
+
+ if (_healthMeter->getValue() == 0)
+ _sub->sub->die();
+}
+
+void Penetration::checkExited() {
+ if (_sub->sub->hasExited()) {
+ _floor++;
+
+ if (_floor >= kFloorCount)
+ return;
+
+ setPalette();
+ createMap();
+ drawFloorText();
+ }
+}
+
+bool Penetration::isDead() const {
+ return _sub && _sub->sub->isDead();
+}
+
+bool Penetration::hasWon() const {
+ return _floor >= kFloorCount;
+}
+
+int Penetration::getLanguage() const {
+ if (_vm->_global->_language < kLanguageCount)
+ return _vm->_global->_language;
+
+ return kFallbackLanguage;
+}
+
+void Penetration::updateAnims() {
+ int16 left = 0, top = 0, right = 0, bottom = 0;
+
+ // Clear the previous map animation frames
+ for (Common::List<ANIObject *>::iterator a = _mapAnims.reverse_begin();
+ a != _mapAnims.end(); --a) {
+
+ (*a)->clear(*_map, left, top, right, bottom);
+ }
+
+ // Draw the current map animation frames
+ for (Common::List<ANIObject *>::iterator a = _mapAnims.begin();
+ a != _mapAnims.end(); ++a) {
+
+ (*a)->draw(*_map, left, top, right, bottom);
+ (*a)->advance();
+ }
+
+ // Clear the previous animation frames
+ for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin();
+ a != _anims.end(); --a) {
+
+ if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+
+ if (_sub) {
+ // Draw the map
+
+ _vm->_draw->_backSurface->blit(*_map, _sub->mapX, _sub->mapY,
+ _sub->mapX + kPlayAreaWidth - 1, _sub->mapY + kPlayAreaHeight - 1, kPlayAreaX, kPlayAreaY);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kPlayAreaX, kPlayAreaY,
+ kPlayAreaX + kPlayAreaWidth - 1, kPlayAreaY + kPlayAreaHeight - 1);
+ }
+
+ // Draw the current animation frames
+ for (Common::List<ANIObject *>::iterator a = _anims.begin();
+ a != _anims.end(); ++a) {
+
+ if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ (*a)->advance();
+ }
+
+ // Draw the meters
+ _shieldMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ _healthMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+}
+
} // End of namespace Geisha
} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h
index c346a7bf5a..50004eba8e 100644
--- a/engines/gob/minigames/geisha/penetration.h
+++ b/engines/gob/minigames/geisha/penetration.h
@@ -24,34 +24,229 @@
#define GOB_MINIGAMES_GEISHA_PENETRATION_H
#include "common/system.h"
+#include "common/list.h"
+
+#include "gob/sound/sounddesc.h"
+
+#include "gob/minigames/geisha/submarine.h"
namespace Gob {
class GobEngine;
class Surface;
+class CMPFile;
class ANIFile;
namespace Geisha {
+class Meter;
+class Mouth;
+
/** Geisha's "Penetration" minigame. */
class Penetration {
public:
Penetration(GobEngine *vm);
~Penetration();
- bool play(uint16 var1, uint16 var2, uint16 var3);
+ bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode);
+
+ bool isPlaying() const;
+ void cheatWin();
private:
+ static const int kModeCount = 2;
+ static const int kFloorCount = 3;
+
+ static const int kMapWidth = 17;
+ static const int kMapHeight = 13;
+
+ static const int kPaletteSize = 16;
+
+ static const byte kPalettes[kFloorCount][3 * kPaletteSize];
+ static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight];
+
+ static const int kEnemyCount = 9;
+ static const int kMaxBulletCount = 10;
+
+ struct MapObject {
+ uint16 tileX;
+ uint16 tileY;
+
+ uint16 mapX;
+ uint16 mapY;
+
+ uint16 width;
+ uint16 height;
+
+ bool isBlocking;
+
+ MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h);
+ MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h);
+
+ void setTileFromMapPosition();
+ void setMapFromTilePosition();
+
+ bool isIn(uint16 mX, uint16 mY) const;
+ bool isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const;
+ bool isIn(const MapObject &obj) const;
+ };
+
+ enum MouthType {
+ kMouthTypeBite,
+ kMouthTypeKiss
+ };
+
+ struct ManagedMouth : public MapObject {
+ Mouth *mouth;
+
+ MouthType type;
+
+ ManagedMouth(uint16 tX, uint16 tY, MouthType t);
+ ~ManagedMouth();
+ };
+
+ struct ManagedSub : public MapObject {
+ Submarine *sub;
+
+ ManagedSub(uint16 tX, uint16 tY);
+ ~ManagedSub();
+ };
+
+ struct ManagedEnemy : public MapObject {
+ ANIObject *enemy;
+
+ bool dead;
+
+ ManagedEnemy();
+ ~ManagedEnemy();
+
+ void clear();
+ };
+
+ struct ManagedBullet : public MapObject {
+ ANIObject *bullet;
+
+ int16 deltaX;
+ int16 deltaY;
+
+ ManagedBullet();
+ ~ManagedBullet();
+
+ void clear();
+ };
+
+ enum Keys {
+ kKeyUp = 0,
+ kKeyDown,
+ kKeyLeft,
+ kKeyRight,
+ kKeySpace,
+ kKeyCount
+ };
+
GobEngine *_vm;
+ bool _hasAccessPass;
+ bool _hasMaxEnergy;
+ bool _testMode;
+
+ bool _needFadeIn;
+
+ bool _quit;
+ bool _keys[kKeyCount];
+
Surface *_background;
+ CMPFile *_sprites;
ANIFile *_objects;
+ Common::List<ANIObject *> _anims;
+ Common::List<ANIObject *> _mapAnims;
+
+ Meter *_shieldMeter;
+ Meter *_healthMeter;
+
+ uint8 _floor;
+
+ Surface *_map;
+
+ ManagedSub *_sub;
+
+ Common::List<MapObject> _walls;
+ Common::List<MapObject> _exits;
+ Common::List<MapObject> _shields;
+ Common::List<ManagedMouth> _mouths;
+
+ ManagedEnemy _enemies[kEnemyCount];
+ ManagedBullet _bullets[kMaxBulletCount];
+
+ Common::List<MapObject *> _blockingObjects;
+
+ uint8 _shotCoolDown;
+
+ SoundDesc _soundShield;
+ SoundDesc _soundBite;
+ SoundDesc _soundKiss;
+ SoundDesc _soundShoot;
+ SoundDesc _soundExit;
+ SoundDesc _soundExplode;
+
+ bool _isPlaying;
+
void init();
void deinit();
+ void clearMap();
+ void createMap();
+
void initScreen();
+
+ void setPalette();
+ void fadeIn();
+
+ void drawFloorText();
+ void drawEndText();
+
+ bool isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy = 0);
+ void findPath(MapObject &obj, int x, int y, MapObject **blockedBy = 0);
+
+ void updateAnims();
+
+ void checkInput();
+
+ Submarine::Direction getDirection(int &x, int &y) const;
+
+ void handleSub();
+ void subMove(int x, int y, Submarine::Direction direction);
+ void subShoot();
+
+ int findEmptyBulletSlot() const;
+ uint16 directionToBullet(Submarine::Direction direction) const;
+ void setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const;
+
+ void bulletsMove();
+ void bulletMove(ManagedBullet &bullet);
+ void checkShotEnemy(MapObject &shotObject);
+
+ void checkExits();
+ void checkShields();
+ void checkMouths();
+
+ void healthGain(int amount);
+ void healthLose(int amount);
+
+ void checkExited();
+
+ void enemiesCreate();
+ void enemiesMove();
+ void enemyMove(ManagedEnemy &enemy, int x, int y);
+ void enemyAttack(ManagedEnemy &enemy);
+ void enemyExplode(ManagedEnemy &enemy);
+
+ bool isDead() const;
+ bool hasWon() const;
+
+ int getLanguage() const;
};
} // End of namespace Geisha
diff --git a/engines/gob/minigames/geisha/submarine.cpp b/engines/gob/minigames/geisha/submarine.cpp
new file mode 100644
index 0000000000..bf15306e5a
--- /dev/null
+++ b/engines/gob/minigames/geisha/submarine.cpp
@@ -0,0 +1,256 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/minigames/geisha/submarine.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+enum Animation {
+ kAnimationDriveS = 4,
+ kAnimationDriveE = 5,
+ kAnimationDriveN = 6,
+ kAnimationDriveW = 7,
+ kAnimationDriveSE = 8,
+ kAnimationDriveNE = 9,
+ kAnimationDriveSW = 10,
+ kAnimationDriveNW = 11,
+ kAnimationShootS = 12,
+ kAnimationShootN = 13,
+ kAnimationShootW = 14,
+ kAnimationShootE = 15,
+ kAnimationShootNE = 16,
+ kAnimationShootSE = 17,
+ kAnimationShootSW = 18,
+ kAnimationShootNW = 19,
+ kAnimationExplodeN = 28,
+ kAnimationExplodeS = 29,
+ kAnimationExplodeW = 30,
+ kAnimationExplodeE = 31,
+ kAnimationExit = 32
+};
+
+
+Submarine::Submarine(const ANIFile &ani) : ANIObject(ani), _state(kStateMove), _direction(kDirectionNone) {
+ turn(kDirectionN);
+}
+
+Submarine::~Submarine() {
+}
+
+Submarine::Direction Submarine::getDirection() const {
+ return _direction;
+}
+
+void Submarine::turn(Direction to) {
+ // Nothing to do
+ if ((to == kDirectionNone) || ((_state == kStateMove) && (_direction == to)))
+ return;
+
+ _direction = to;
+
+ move();
+}
+
+void Submarine::move() {
+ uint16 frame = getFrame();
+ uint16 anim = (_state == kStateShoot) ? directionToShoot(_direction) : directionToMove(_direction);
+
+ setAnimation(anim);
+ setFrame(frame);
+ setPause(false);
+ setVisible(true);
+
+ setMode((_state == kStateShoot) ? kModeOnce : kModeContinuous);
+}
+
+void Submarine::shoot() {
+ _state = kStateShoot;
+
+ setAnimation(directionToShoot(_direction));
+ setMode(kModeOnce);
+ setPause(false);
+ setVisible(true);
+}
+
+void Submarine::die() {
+ if (!canMove())
+ return;
+
+ _state = kStateDie;
+
+ setAnimation(directionToExplode(_direction));
+ setMode(kModeOnce);
+ setPause(false);
+ setVisible(true);
+}
+
+void Submarine::leave() {
+ _state = kStateExit;
+
+ setAnimation(kAnimationExit);
+ setMode(kModeOnce);
+ setPause(false);
+ setVisible(true);
+}
+
+void Submarine::advance() {
+ ANIObject::advance();
+
+ switch (_state) {
+ case kStateShoot:
+ if (isPaused()) {
+ _state = kStateMove;
+
+ move();
+ }
+ break;
+
+ case kStateExit:
+ if (isPaused())
+ _state = kStateExited;
+
+ break;
+
+ case kStateDie:
+ if (isPaused())
+ _state = kStateDead;
+ break;
+
+ default:
+ break;
+ }
+}
+
+bool Submarine::canMove() const {
+ return (_state == kStateMove) || (_state == kStateShoot);
+}
+
+bool Submarine::isDead() const {
+ return _state == kStateDead;
+}
+
+bool Submarine::isShooting() const {
+ return _state == kStateShoot;
+}
+
+bool Submarine::hasExited() const {
+ return _state == kStateExited;
+}
+
+uint16 Submarine::directionToMove(Direction direction) const {
+ switch (direction) {
+ case kDirectionN:
+ return kAnimationDriveN;
+
+ case kDirectionNE:
+ return kAnimationDriveNE;
+
+ case kDirectionE:
+ return kAnimationDriveE;
+
+ case kDirectionSE:
+ return kAnimationDriveSE;
+
+ case kDirectionS:
+ return kAnimationDriveS;
+
+ case kDirectionSW:
+ return kAnimationDriveSW;
+
+ case kDirectionW:
+ return kAnimationDriveW;
+
+ case kDirectionNW:
+ return kAnimationDriveNW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+uint16 Submarine::directionToShoot(Direction direction) const {
+ switch (direction) {
+ case kDirectionN:
+ return kAnimationShootN;
+
+ case kDirectionNE:
+ return kAnimationShootNE;
+
+ case kDirectionE:
+ return kAnimationShootE;
+
+ case kDirectionSE:
+ return kAnimationShootSE;
+
+ case kDirectionS:
+ return kAnimationShootS;
+
+ case kDirectionSW:
+ return kAnimationShootSW;
+
+ case kDirectionW:
+ return kAnimationShootW;
+
+ case kDirectionNW:
+ return kAnimationShootNW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+uint16 Submarine::directionToExplode(Direction direction) const {
+ // Only 4 exploding animations (spinning clockwise)
+
+ switch (direction) {
+ case kDirectionNW:
+ case kDirectionN:
+ return kAnimationExplodeN;
+
+ case kDirectionNE:
+ case kDirectionE:
+ return kAnimationExplodeE;
+
+ case kDirectionSE:
+ case kDirectionS:
+ return kAnimationExplodeS;
+
+ case kDirectionSW:
+ case kDirectionW:
+ return kAnimationExplodeW;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h
new file mode 100644
index 0000000000..a6eae57095
--- /dev/null
+++ b/engines/gob/minigames/geisha/submarine.h
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_MINIGAMES_GEISHA_SUBMARINE_H
+#define GOB_MINIGAMES_GEISHA_SUBMARINE_H
+
+#include "gob/aniobject.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+/** The submarine Geisha's "Penetration" minigame. */
+class Submarine : public ANIObject {
+public:
+ enum Direction {
+ kDirectionNone,
+ kDirectionN,
+ kDirectionNE,
+ kDirectionE,
+ kDirectionSE,
+ kDirectionS,
+ kDirectionSW,
+ kDirectionW,
+ kDirectionNW
+ };
+
+ Submarine(const ANIFile &ani);
+ ~Submarine();
+
+ Direction getDirection() const;
+
+ /** Turn to the specified direction. */
+ void turn(Direction to);
+
+ /** Play the shoot animation. */
+ void shoot();
+
+ /** Play the exploding animation. */
+ void die();
+
+ /** Play the exiting animation. */
+ void leave();
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+ /** Can the submarine move at the moment? */
+ bool canMove() const;
+
+ /** Is the submarine dead? */
+ bool isDead() const;
+
+ /** Is the submarine shooting? */
+ bool isShooting() const;
+
+ /** Has the submarine finished exiting the level? */
+ bool hasExited() const;
+
+private:
+ enum State {
+ kStateNone = 0,
+ kStateMove,
+ kStateShoot,
+ kStateExit,
+ kStateExited,
+ kStateDie,
+ kStateDead
+ };
+
+ State _state;
+ Direction _direction;
+
+ /** Map the directions to move animation indices. */
+ uint16 directionToMove(Direction direction) const;
+ /** Map the directions to shoot animation indices. */
+ uint16 directionToShoot(Direction direction) const;
+ /** Map the directions to explode animation indices. */
+ uint16 directionToExplode(Direction direction) const;
+
+ void move();
+};
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
+
+#endif // GOB_MINIGAMES_GEISHA_SUBMARINE_H
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 9da5a82de2..d5ee6478be 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -3,6 +3,7 @@ MODULE := engines/gob
MODULE_OBJS := \
anifile.o \
aniobject.o \
+ backbuffer.o \
cheater.o \
cheater_geisha.o \
cmpfile.o \
@@ -11,7 +12,6 @@ MODULE_OBJS := \
databases.o \
dbase.o \
decfile.o \
- detection.o \
draw.o \
draw_v1.o \
draw_v2.o \
@@ -44,6 +44,7 @@ MODULE_OBJS := \
inter_v2.o \
inter_bargon.o \
inter_fascin.o \
+ inter_littlered.o \
inter_inca2.o \
inter_playtoons.o \
inter_v3.o \
@@ -76,10 +77,24 @@ MODULE_OBJS := \
demos/demoplayer.o \
demos/scnplayer.o \
demos/batplayer.o \
+ detection/detection.o \
+ pregob/pregob.o \
+ pregob/txtfile.o \
+ pregob/gctfile.o \
+ pregob/seqfile.o \
+ pregob/onceupon/onceupon.o \
+ pregob/onceupon/abracadabra.o \
+ pregob/onceupon/babayaga.o \
+ pregob/onceupon/title.o \
+ pregob/onceupon/parents.o \
+ pregob/onceupon/stork.o \
+ pregob/onceupon/chargenchild.o \
minigames/geisha/evilfish.o \
minigames/geisha/oko.o \
minigames/geisha/meter.o \
minigames/geisha/diving.o \
+ minigames/geisha/mouth.o \
+ minigames/geisha/submarine.o \
minigames/geisha/penetration.o \
save/savefile.o \
save/savehandler.o \
@@ -91,6 +106,7 @@ MODULE_OBJS := \
save/saveload_v7.o \
save/saveload_geisha.o \
save/saveload_fascin.o \
+ save/saveload_ajworld.o \
save/saveload_inca2.o \
save/saveload_playtoons.o \
save/saveconverter.o \
@@ -101,6 +117,8 @@ MODULE_OBJS := \
sound/sounddesc.o \
sound/pcspeaker.o \
sound/adlib.o \
+ sound/musplayer.o \
+ sound/adlplayer.o \
sound/infogrames.o \
sound/protracker.o \
sound/soundmixer.o \
diff --git a/engines/gob/mult.cpp b/engines/gob/mult.cpp
index 06a7130cef..b3d7ea6263 100644
--- a/engines/gob/mult.cpp
+++ b/engines/gob/mult.cpp
@@ -366,10 +366,11 @@ void Mult::doPalAnim() {
palPtr->blue, 0, 0x13);
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
- for (_counter = 0; _counter < 16; _counter++, palPtr++)
+ for (_counter = 0; _counter < 16; _counter++, palPtr++) {
_vm->_global->_redPalette[_counter] = palPtr->red;
_vm->_global->_greenPalette[_counter] = palPtr->green;
_vm->_global->_bluePalette[_counter] = palPtr->blue;
+ }
} else
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index 6593565e6a..64b9d19e33 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -1082,7 +1082,7 @@ void Mult_v2::animate() {
continue;
for (int j = 0; j < numAnims; j++) {
- Mult_Object &animObj2 = *_renderObjs[i];
+ Mult_Object &animObj2 = *_renderObjs[j];
Mult_AnimData &animData2 = *(animObj2.pAnimData);
if (i == j)
diff --git a/engines/gob/palanim.cpp b/engines/gob/palanim.cpp
index 8a5327c3f1..f90b141725 100644
--- a/engines/gob/palanim.cpp
+++ b/engines/gob/palanim.cpp
@@ -75,47 +75,28 @@ bool PalAnim::fadeStepColor(int color) {
bool PalAnim::fadeStep(int16 oper) {
bool stop = true;
- byte newRed;
- byte newGreen;
- byte newBlue;
if (oper == 0) {
- if (_vm->_global->_setAllPalette) {
- if (_vm->_global->_inVM != 0)
- error("PalAnim::fadeStep(): _vm->_global->_inVM != 0 not supported");
-
- for (int i = 0; i < 256; i++) {
- newRed = fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]);
- newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]);
- newBlue = fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]);
-
- if ((_vm->_global->_redPalette[i] != newRed) ||
- (_vm->_global->_greenPalette[i] != newGreen) ||
- (_vm->_global->_bluePalette[i] != newBlue)) {
-
- _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13);
-
- _vm->_global->_redPalette[i] = newRed;
- _vm->_global->_greenPalette[i] = newGreen;
- _vm->_global->_bluePalette[i] = newBlue;
- stop = false;
- }
- }
- } else {
- for (int i = 0; i < 16; i++) {
-
- _vm->_video->setPalElem(i,
- fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]),
- fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]),
- fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]),
- -1, _vm->_global->_videoMode);
-
- if ((_vm->_global->_redPalette[i] != _toFadeRed[i]) ||
- (_vm->_global->_greenPalette[i] != _toFadeGreen[i]) ||
- (_vm->_global->_bluePalette[i] != _toFadeBlue[i]))
- stop = false;
+ int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;
+
+ for (int i = 0; i < colorCount; i++) {
+ byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]);
+ byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]);
+ byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]);
+
+ if ((_vm->_global->_redPalette [i] != newRed ) ||
+ (_vm->_global->_greenPalette[i] != newGreen) ||
+ (_vm->_global->_bluePalette [i] != newBlue)) {
+
+ _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13);
+
+ _vm->_global->_redPalette [i] = newRed;
+ _vm->_global->_greenPalette[i] = newGreen;
+ _vm->_global->_bluePalette [i] = newBlue;
+ stop = false;
}
}
+
} else if ((oper > 0) && (oper < 4))
stop = fadeStepColor(oper - 1);
@@ -124,44 +105,18 @@ bool PalAnim::fadeStep(int16 oper) {
void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) {
bool stop;
- int16 i;
if (_vm->shouldQuit())
return;
_fadeValue = (fadeV < 0) ? -fadeV : 2;
- if (!_vm->_global->_setAllPalette) {
- if (!palDesc) {
- for (i = 0; i < 16; i++) {
- _toFadeRed[i] = 0;
- _toFadeGreen[i] = 0;
- _toFadeBlue[i] = 0;
- }
- } else {
- for (i = 0; i < 16; i++) {
- _toFadeRed[i] = palDesc->vgaPal[i].red;
- _toFadeGreen[i] = palDesc->vgaPal[i].green;
- _toFadeBlue[i] = palDesc->vgaPal[i].blue;
- }
- }
- } else {
- if (_vm->_global->_inVM != 0)
- error("PalAnim::fade(): _vm->_global->_inVM != 0 is not supported");
-
- if (!palDesc) {
- for (i = 0; i < 256; i++) {
- _toFadeRed[i] = 0;
- _toFadeGreen[i] = 0;
- _toFadeBlue[i] = 0;
- }
- } else {
- for (i = 0; i < 256; i++) {
- _toFadeRed[i] = palDesc->vgaPal[i].red;
- _toFadeGreen[i] = palDesc->vgaPal[i].green;
- _toFadeBlue[i] = palDesc->vgaPal[i].blue;
- }
- }
+ int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;
+
+ for (int i = 0; i < colorCount; i++) {
+ _toFadeRed [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].red;
+ _toFadeGreen[i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].green;
+ _toFadeBlue [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].blue;
}
if (allColors == 0) {
diff --git a/engines/gob/pregob/gctfile.cpp b/engines/gob/pregob/gctfile.cpp
new file mode 100644
index 0000000000..08c32cda76
--- /dev/null
+++ b/engines/gob/pregob/gctfile.cpp
@@ -0,0 +1,306 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/random.h"
+#include "common/stream.h"
+
+#include "gob/surface.h"
+#include "gob/video.h"
+
+#include "gob/pregob/gctfile.h"
+
+namespace Gob {
+
+GCTFile::Chunk::Chunk() : type(kChunkTypeNone) {
+}
+
+
+GCTFile::GCTFile(Common::SeekableReadStream &gct, Common::RandomSource &rnd) : _rnd(&rnd),
+ _areaLeft(0), _areaTop(0), _areaRight(0), _areaBottom(0), _currentItem(0xFFFF) {
+
+ load(gct);
+}
+
+GCTFile::~GCTFile() {
+}
+
+void GCTFile::load(Common::SeekableReadStream &gct) {
+ gct.skip(4); // Required buffer size
+ gct.skip(2); // Unknown
+
+ // Read the selector and line counts for each item
+ const uint16 itemCount = gct.readUint16LE();
+ _items.resize(itemCount);
+
+ for (Items::iterator i = _items.begin(); i != _items.end(); ++i) {
+ const uint16 selector = gct.readUint16LE();
+ const uint16 lineCount = gct.readUint16LE();
+
+ i->selector = selector;
+ i->lines.resize(lineCount);
+ }
+
+ // Read all item lines
+ for (Items::iterator i = _items.begin(); i != _items.end(); ++i) {
+ for (Lines::iterator l = i->lines.begin(); l != i->lines.end(); ++l) {
+ const uint16 lineSize = gct.readUint16LE();
+
+ readLine(gct, *l, lineSize);
+ }
+ }
+
+ if (gct.err())
+ error("GCTFile::load(): Failed reading GCT");
+}
+
+void GCTFile::readLine(Common::SeekableReadStream &gct, Line &line, uint16 lineSize) const {
+ line.chunks.push_back(Chunk());
+
+ while (lineSize > 0) {
+ byte c = gct.readByte();
+ lineSize--;
+
+ if (c == 0) {
+ // Command byte
+
+ if (lineSize == 0)
+ break;
+
+ byte cmd = gct.readByte();
+ lineSize--;
+
+ // Line end command
+ if (cmd == 0)
+ break;
+
+ // Item reference command
+ if (cmd == 1) {
+ if (lineSize < 2) {
+ warning("GCTFile::readLine(): Item reference command is missing parameters");
+ break;
+ }
+
+ const uint32 itemRef = gct.readUint16LE();
+ lineSize -= 2;
+
+ line.chunks.push_back(Chunk());
+ line.chunks.back().type = kChunkTypeItem;
+ line.chunks.back().item = itemRef;
+
+ line.chunks.push_back(Chunk());
+ continue;
+ }
+
+ warning("GCTFile::readLine(): Invalid command 0x%02X", cmd);
+ break;
+ }
+
+ // Text
+ line.chunks.back().type = kChunkTypeString;
+ line.chunks.back().text += (char)c;
+ }
+
+ // Skip bytes we didn't read (because of errors)
+ gct.skip(lineSize);
+
+ // Remove empty chunks from the end of the list
+ while (!line.chunks.empty() && (line.chunks.back().type == kChunkTypeNone))
+ line.chunks.pop_back();
+}
+
+uint16 GCTFile::getLineCount(uint item) const {
+ if (item >= _items.size())
+ return 0;
+
+ return _items[item].lines.size();
+}
+
+void GCTFile::selectLine(uint item, uint16 line) {
+ if ((item >= _items.size()) && (item != kSelectorAll) && (item != kSelectorRandom))
+ return;
+
+ _items[item].selector = line;
+}
+
+void GCTFile::setText(uint item, uint16 line, const Common::String &text) {
+ if ((item >= _items.size()) || (line >= _items[item].lines.size()))
+ return;
+
+ _items[item].lines[line].chunks.clear();
+ _items[item].lines[line].chunks.push_back(Chunk());
+
+ _items[item].lines[line].chunks.back().type = kChunkTypeString;
+ _items[item].lines[line].chunks.back().text = text;
+}
+
+void GCTFile::setText(uint item, const Common::String &text) {
+ if (item >= _items.size())
+ return;
+
+ _items[item].selector = 0;
+
+ _items[item].lines.resize(1);
+
+ setText(item, 0, text);
+}
+
+void GCTFile::reset() {
+ _currentItem = 0xFFFF;
+ _currentText.clear();
+}
+
+Common::String GCTFile::getLineText(const Line &line) const {
+ Common::String text;
+
+ // Go over all chunks in this line
+ for (Chunks::const_iterator c = line.chunks.begin(); c != line.chunks.end(); ++c) {
+ // A chunk is either a direct string, or a reference to another item
+
+ if (c->type == kChunkTypeItem) {
+ Common::List<Common::String> lines;
+
+ getItemText(c->item, lines);
+ if (lines.empty())
+ continue;
+
+ if (lines.size() > 1)
+ warning("GCTFile::getLineText(): Referenced item has multiple lines");
+
+ text += lines.front();
+ } else if (c->type == kChunkTypeString)
+ text += c->text;
+ }
+
+ return text;
+}
+
+void GCTFile::getItemText(uint item, Common::List<Common::String> &text) const {
+ text.clear();
+
+ if ((item >= _items.size()) || _items[item].lines.empty())
+ return;
+
+ uint16 line = _items[item].selector;
+
+ // Draw all lines
+ if (line == kSelectorAll) {
+ for (Lines::const_iterator l = _items[item].lines.begin(); l != _items[item].lines.end(); ++l)
+ text.push_back(getLineText(*l));
+
+ return;
+ }
+
+ // Draw random line
+ if (line == kSelectorRandom)
+ line = _rnd->getRandomNumber(_items[item].lines.size() - 1);
+
+ if (line >= _items[item].lines.size())
+ return;
+
+ text.push_back(getLineText(_items[item].lines[line]));
+}
+
+void GCTFile::setArea(int16 left, int16 top, int16 right, int16 bottom) {
+ trashBuffer();
+
+ _hasArea = false;
+
+ const int16 width = right - left + 1;
+ const int16 height = bottom - top + 1;
+ if ((width <= 0) || (height <= 0))
+ return;
+
+ _areaLeft = left;
+ _areaTop = top;
+ _areaRight = right;
+ _areaBottom = bottom;
+
+ _hasArea = true;
+
+ resizeBuffer(width, height);
+}
+
+bool GCTFile::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ return restoreScreen(dest, left, top, right, bottom);
+}
+
+bool GCTFile::fill(Surface &dest, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = _areaLeft;
+ top = _areaTop;
+ right = _areaRight;
+ bottom = _areaBottom;
+
+ if (!hasSavedBackground())
+ saveScreen(dest, left, top, right, bottom);
+
+ dest.fillRect(left, top, right, bottom, color);
+
+ return true;
+}
+
+bool GCTFile::finished() const {
+ return (_currentItem != 0xFFFF) && _currentText.empty();
+}
+
+bool GCTFile::draw(Surface &dest, uint16 item, const Font &font, uint8 color,
+ int16 &left, int16 &top, int16 &right, int16 &bottom) {
+
+ if ((item >= _items.size()) || !_hasArea)
+ return false;
+
+ left = _areaLeft;
+ top = _areaTop;
+ right = _areaRight;
+ bottom = _areaBottom;
+
+ const int16 width = right - left + 1;
+ const int16 height = bottom - top + 1;
+
+ const uint lineCount = height / font.getCharHeight();
+ if (lineCount == 0)
+ return false;
+
+ if (!hasSavedBackground())
+ saveScreen(dest, left, top, right, bottom);
+
+ if (item != _currentItem) {
+ _currentItem = item;
+
+ getItemText(_currentItem, _currentText);
+ }
+
+ if (_currentText.empty())
+ return false;
+
+ int16 y = top;
+ for (uint i = 0; (i < lineCount) && !_currentText.empty(); i++, y += font.getCharHeight()) {
+ const Common::String &line = _currentText.front();
+ const int16 x = left + ((width - (line.size() * font.getCharWidth())) / 2);
+
+ font.drawString(line, x, y, color, 0, true, dest);
+ _currentText.pop_front();
+ }
+
+ return true;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/gctfile.h b/engines/gob/pregob/gctfile.h
new file mode 100644
index 0000000000..ed6351b7a8
--- /dev/null
+++ b/engines/gob/pregob/gctfile.h
@@ -0,0 +1,149 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_GCTFILE_H
+#define GOB_PREGOB_GCTFILE_H
+
+#include "common/str.h"
+#include "common/array.h"
+#include "common/list.h"
+
+#include "gob/backbuffer.h"
+
+namespace Common {
+ class RandomSource;
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+class Surface;
+class Font;
+
+class GCTFile : public BackBuffer {
+public:
+ static const uint16 kSelectorAll = 0xFFFE; ///< Print all lines.
+ static const uint16 kSelectorRandom = 0xFFFF; ///< Print a random line.
+
+
+ GCTFile(Common::SeekableReadStream &gct, Common::RandomSource &rnd);
+ ~GCTFile();
+
+ /** Return the number of lines in an item. */
+ uint16 getLineCount(uint item) const;
+
+ /** Set the area the text will be printed in. */
+ void setArea(int16 left, int16 top, int16 right, int16 bottom);
+
+ /** Set which line of this item should be printed. */
+ void selectLine(uint item, uint16 line);
+
+ /** Change the text of an items' line. */
+ void setText(uint item, uint16 line, const Common::String &text);
+ /** Change the item into one one line and set that line's text. */
+ void setText(uint item, const Common::String &text);
+
+ /** Reset the item drawing state. */
+ void reset();
+
+ /** Clear the drawn text, restoring the original content. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Fill the text area with a color. */
+ bool fill(Surface &dest, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Draw an item onto the surface, until all text has been drawn or the area is filled. */
+ bool draw(Surface &dest, uint16 item, const Font &font, uint8 color,
+ int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Did we draw all text? */
+ bool finished() const;
+
+private:
+ /** The type of a chunk. */
+ enum ChunkType {
+ kChunkTypeNone = 0, ///< Do nothing.
+ kChunkTypeString , ///< A direct string.
+ kChunkTypeItem ///< A reference to an item to print instead.
+ };
+
+ /** A chunk in an item text line. */
+ struct Chunk {
+ ChunkType type; ///< The type of the chunk.
+
+ Common::String text; ///< Text to print.
+
+ int item; ///< Item to print instead.
+
+ Chunk();
+ };
+
+ typedef Common::List<Chunk> Chunks;
+
+ /** A line in an item. */
+ struct Line {
+ Chunks chunks; ///< The chunks that make up the line.
+ };
+
+ typedef Common::Array<Line> Lines;
+
+ /** A GCT item. */
+ struct Item {
+ Lines lines; ///< The text lines in the item
+ uint16 selector; ///< Which line to print.
+ };
+
+ typedef Common::Array<Item> Items;
+
+
+ Common::RandomSource *_rnd;
+
+ Items _items; ///< All GCT items.
+
+ // The area on which to print
+ bool _hasArea;
+ int16 _areaLeft;
+ int16 _areaTop;
+ int16 _areaRight;
+ int16 _areaBottom;
+
+ /** Index of the current item we're drawing. */
+ uint16 _currentItem;
+ /** Text left to draw. */
+ Common::List<Common::String> _currentText;
+
+
+ // -- Loading helpers --
+
+ void load(Common::SeekableReadStream &gct);
+ void readLine(Common::SeekableReadStream &gct, Line &line, uint16 lineSize) const;
+
+
+ // -- Draw helpers --
+
+ Common::String getLineText(const Line &line) const;
+ void getItemText(uint item, Common::List<Common::String> &text) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_GCTFILE_H
diff --git a/engines/gob/pregob/onceupon/abracadabra.cpp b/engines/gob/pregob/onceupon/abracadabra.cpp
new file mode 100644
index 0000000000..2cf6855ef8
--- /dev/null
+++ b/engines/gob/pregob/onceupon/abracadabra.cpp
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/textconsole.h"
+
+#include "gob/gob.h"
+
+#include "gob/pregob/onceupon/abracadabra.h"
+
+static const uint8 kCopyProtectionColors[7] = {
+ 14, 11, 13, 1, 7, 12, 2
+};
+
+static const uint8 kCopyProtectionShapes[7 * 20] = {
+ 3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3,
+ 0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4,
+ 0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3,
+ 1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1,
+ 4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4,
+ 4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2,
+ 3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4
+};
+
+static const uint8 kCopyProtectionObfuscate[4] = {
+ 1, 0, 2, 3
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const OnceUpon::MenuButton Abracadabra::kAnimalsButtons = {
+ true, 131, 127, 183, 164, 193, 0, 243, 35, 132, 128, 0
+};
+
+const OnceUpon::MenuButton Abracadabra::kAnimalButtons[] = {
+ {false, 37, 89, 95, 127, 37, 89, 95, 127, 131, 25, 0},
+ {false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1},
+ {false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2},
+ {false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3},
+ {false, 180, 102, 234, 138, 180, 102, 234, 138, 133, 25, 4},
+ {false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5},
+ {false, 113, 151, 171, 176, 113, 151, 171, 176, 131, 25, 6},
+ {false, 114, 122, 151, 150, 114, 122, 151, 150, 141, 25, 7},
+ {false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8},
+ {false, 243, 123, 295, 155, 243, 123, 295, 155, 136, 25, 9}
+};
+
+const char *Abracadabra::kAnimalNames[] = {
+ "loup",
+ "drag",
+ "arai",
+ "crap",
+ "crab",
+ "mous",
+ "saut",
+ "guep",
+ "rhin",
+ "scor"
+};
+
+// The houses where the stork can drop a bundle
+const OnceUpon::MenuButton Abracadabra::kStorkHouses[] = {
+ {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady
+ {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers
+ {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters
+ {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen
+};
+
+// The stork bundle drop parameters
+const Stork::BundleDrop Abracadabra::kStorkBundleDrops[] = {
+ { 14, 65, 127, true },
+ { 14, 76, 152, true },
+ { 14, 204, 137, true },
+ { 11, 275, 179, false }
+};
+
+// Parameters for the stork section.
+const OnceUpon::StorkParam Abracadabra::kStorkParam = {
+ "present.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
+};
+
+
+Abracadabra::Abracadabra(GobEngine *vm) : OnceUpon(vm) {
+}
+
+Abracadabra::~Abracadabra() {
+}
+
+void Abracadabra::run() {
+ init();
+
+ // Copy protection
+ bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate);
+ if (_vm->shouldQuit() || !correctCP)
+ return;
+
+ // Show the intro
+ showIntro();
+ if (_vm->shouldQuit())
+ return;
+
+ // Handle the start menu
+ doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames);
+ if (_vm->shouldQuit())
+ return;
+
+ // Play the actual game
+ playGame();
+}
+
+const OnceUpon::StorkParam &Abracadabra::getStorkParameters() const {
+ return kStorkParam;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/abracadabra.h b/engines/gob/pregob/onceupon/abracadabra.h
new file mode 100644
index 0000000000..8048213f5f
--- /dev/null
+++ b/engines/gob/pregob/onceupon/abracadabra.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_ABRACADABRA_H
+#define GOB_PREGOB_ONCEUPON_ABRACADABRA_H
+
+#include "gob/pregob/onceupon/onceupon.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+class Abracadabra : public OnceUpon {
+public:
+ Abracadabra(GobEngine *vm);
+ ~Abracadabra();
+
+ void run();
+
+protected:
+ const StorkParam &getStorkParameters() const;
+
+private:
+ /** Definition of the menu button that leads to the animal names screen. */
+ static const MenuButton kAnimalsButtons;
+
+ /** Definition of the buttons that make up the animals in the animal names screen. */
+ static const MenuButton kAnimalButtons[];
+ /** File prefixes for the name of each animal. */
+ static const char *kAnimalNames[];
+
+ // Parameters for the stork section.
+ static const MenuButton kStorkHouses[];
+ static const Stork::BundleDrop kStorkBundleDrops[];
+ static const struct StorkParam kStorkParam;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_ABRACADABRA_H
diff --git a/engines/gob/pregob/onceupon/babayaga.cpp b/engines/gob/pregob/onceupon/babayaga.cpp
new file mode 100644
index 0000000000..ef56b9dd0b
--- /dev/null
+++ b/engines/gob/pregob/onceupon/babayaga.cpp
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/textconsole.h"
+
+#include "gob/gob.h"
+
+#include "gob/pregob/onceupon/babayaga.h"
+
+static const uint8 kCopyProtectionColors[7] = {
+ 14, 11, 13, 1, 7, 12, 2
+};
+
+static const uint8 kCopyProtectionShapes[7 * 20] = {
+ 0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3,
+ 3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4,
+ 1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1,
+ 0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4,
+ 3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3,
+ 4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4,
+ 4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2
+};
+
+static const uint8 kCopyProtectionObfuscate[4] = {
+ 0, 1, 2, 3
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const OnceUpon::MenuButton BabaYaga::kAnimalsButtons = {
+ true, 131, 127, 183, 164, 193, 0, 245, 37, 131, 127, 0
+};
+
+const OnceUpon::MenuButton BabaYaga::kAnimalButtons[] = {
+ {false, 34, 84, 92, 127, 34, 84, 92, 127, 131, 25, 0},
+ {false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1},
+ {false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2},
+ {false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3},
+ {false, 180, 97, 234, 138, 180, 97, 234, 138, 133, 25, 4},
+ {false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5},
+ {false, 113, 156, 171, 176, 113, 156, 171, 176, 131, 25, 6},
+ {false, 114, 127, 151, 150, 114, 127, 151, 150, 141, 25, 7},
+ {false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8},
+ {false, 245, 123, 293, 155, 245, 123, 293, 155, 136, 25, 9}
+};
+
+const char *BabaYaga::kAnimalNames[] = {
+ "vaut",
+ "drag",
+ "arai",
+ "gren",
+ "fauc",
+ "abei",
+ "serp",
+ "tort",
+ "sang",
+ "rena"
+};
+
+// The houses where the stork can drop a bundle
+const OnceUpon::MenuButton BabaYaga::kStorkHouses[] = {
+ {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady
+ {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers
+ {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters
+ {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen
+};
+
+// The stork bundle drop parameters
+const Stork::BundleDrop BabaYaga::kStorkBundleDrops[] = {
+ { 14, 35, 129, true },
+ { 14, 70, 148, true },
+ { 14, 206, 136, true },
+ { 11, 260, 225, false }
+};
+
+// Parameters for the stork section.
+const OnceUpon::StorkParam BabaYaga::kStorkParam = {
+ "present2.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops
+};
+
+
+BabaYaga::BabaYaga(GobEngine *vm) : OnceUpon(vm) {
+}
+
+BabaYaga::~BabaYaga() {
+}
+
+void BabaYaga::run() {
+ init();
+
+ // Copy protection
+ bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate);
+ if (_vm->shouldQuit() || !correctCP)
+ return;
+
+ // Show the intro
+ showIntro();
+ if (_vm->shouldQuit())
+ return;
+
+ // Handle the start menu
+ doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames);
+ if (_vm->shouldQuit())
+ return;
+
+ // Play the actual game
+ playGame();
+}
+
+const OnceUpon::StorkParam &BabaYaga::getStorkParameters() const {
+ return kStorkParam;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/babayaga.h b/engines/gob/pregob/onceupon/babayaga.h
new file mode 100644
index 0000000000..0241f78f4e
--- /dev/null
+++ b/engines/gob/pregob/onceupon/babayaga.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_BABAYAGA_H
+#define GOB_PREGOB_ONCEUPON_BABAYAGA_H
+
+#include "gob/pregob/onceupon/onceupon.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+class BabaYaga : public OnceUpon {
+public:
+ BabaYaga(GobEngine *vm);
+ ~BabaYaga();
+
+ void run();
+
+protected:
+ const StorkParam &getStorkParameters() const;
+
+private:
+ /** Definition of the menu button that leads to the animal names screen. */
+ static const MenuButton kAnimalsButtons;
+
+ /** Definition of the buttons that make up the animals in the animal names screen. */
+ static const MenuButton kAnimalButtons[];
+ /** File prefixes for the name of each animal. */
+ static const char *kAnimalNames[];
+
+ // Parameters for the stork section.
+ static const MenuButton kStorkHouses[];
+ static const Stork::BundleDrop kStorkBundleDrops[];
+ static const struct StorkParam kStorkParam;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_BABAYAGA_H
diff --git a/engines/gob/pregob/onceupon/brokenstrings.h b/engines/gob/pregob/onceupon/brokenstrings.h
new file mode 100644
index 0000000000..89acb1c6bd
--- /dev/null
+++ b/engines/gob/pregob/onceupon/brokenstrings.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
+#define GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
+
+struct BrokenString {
+ const char *wrong;
+ const char *correct;
+};
+
+struct BrokenStringLanguage {
+ const BrokenString *strings;
+ uint count;
+};
+
+static const BrokenString kBrokenStringsGerman[] = {
+ { "Zeichungen von Kaki," , "Zeichnungen von Kaki," },
+ { "die es in seine Wachtr\204ume", "die es in seine Tagtr\204ume" },
+ { " Spielerfahrung" , " Spielerfahren" },
+ { " Fortgeschrittene" , " Fortgeschritten" },
+ { "die Vespe" , "die Wespe" },
+ { "das Rhinoceros" , "das Rhinozeros" },
+ { "die Heusschrecke" , "die Heuschrecke" },
+ { "Das, von Drachen gebrachte" , "Das vom Drachen gebrachte" },
+ { "Am Waldesrand es sieht" , "Am Waldesrand sieht es" },
+ { " das Kind den Palast." , "das Kind den Palast." },
+ { "Am Waldessaum sieht" , "Am Waldesrand sieht" },
+ { "tipp auf ESC!" , "dr\201cke ESC!" },
+ { "Wohin fliegt der Drachen?" , "Wohin fliegt der Drache?" }
+};
+
+static const BrokenStringLanguage kBrokenStrings[kLanguageCount] = {
+ { 0, 0 }, // French
+ { kBrokenStringsGerman, ARRAYSIZE(kBrokenStringsGerman) }, // German
+ { 0, 0 }, // English
+ { 0, 0 }, // Spanish
+ { 0, 0 }, // Italian
+};
+
+#endif // GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H
diff --git a/engines/gob/pregob/onceupon/chargenchild.cpp b/engines/gob/pregob/onceupon/chargenchild.cpp
new file mode 100644
index 0000000000..ba099e4937
--- /dev/null
+++ b/engines/gob/pregob/onceupon/chargenchild.cpp
@@ -0,0 +1,117 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/surface.h"
+#include "gob/anifile.h"
+
+#include "gob/pregob/onceupon/chargenchild.h"
+
+enum Animation {
+ kAnimWalkLeft = 0,
+ kAnimWalkRight = 1,
+ kAnimJumpLeft = 2,
+ kAnimJumpRight = 3,
+ kAnimTapFoot = 14
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+CharGenChild::CharGenChild(const ANIFile &ani) : ANIObject(ani) {
+ setPosition(265, 110);
+ setAnimation(kAnimWalkLeft);
+ setVisible(true);
+ setPause(false);
+}
+
+CharGenChild::~CharGenChild() {
+}
+
+void CharGenChild::advance() {
+ bool wasLastFrame = lastFrame();
+
+ ANIObject::advance();
+
+ int16 x, y, left, top, width, height;
+ getPosition(x, y);
+ getFramePosition(left, top);
+ getFrameSize(width, height);
+
+ const int16 right = left + width - 1;
+
+ switch (getAnimation()) {
+ case kAnimWalkLeft:
+ if (left <= 147)
+ setAnimation(kAnimWalkRight);
+ break;
+
+ case kAnimWalkRight:
+ if (right >= 290) {
+ setAnimation(kAnimJumpLeft);
+
+ setPosition(x, y - 14);
+ }
+ break;
+
+ case kAnimJumpLeft:
+ if (wasLastFrame) {
+ setAnimation(kAnimTapFoot);
+
+ setPosition(x, y - 10);
+ }
+ break;
+
+ case kAnimTapFoot:
+ if (wasLastFrame) {
+ setAnimation(kAnimJumpRight);
+
+ setPosition(x, y + 10);
+ }
+ break;
+
+ case kAnimJumpRight:
+ if (wasLastFrame) {
+ setAnimation(kAnimWalkLeft);
+
+ setPosition(x, y + 14);
+ }
+ break;
+ }
+}
+
+CharGenChild::Sound CharGenChild::shouldPlaySound() const {
+ const uint16 anim = getAnimation();
+ const uint16 frame = getFrame();
+
+ if (((anim == kAnimWalkLeft) || (anim == kAnimWalkRight)) && ((frame == 1) || (frame == 6)))
+ return kSoundWalk;
+
+ if (((anim == kAnimJumpLeft) || (anim == kAnimJumpRight)) && (frame == 0))
+ return kSoundJump;
+
+ return kSoundNone;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/chargenchild.h b/engines/gob/pregob/onceupon/chargenchild.h
new file mode 100644
index 0000000000..3b09ef112a
--- /dev/null
+++ b/engines/gob/pregob/onceupon/chargenchild.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
+#define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
+
+#include "common/system.h"
+
+#include "gob/aniobject.h"
+
+namespace Gob {
+
+class Surface;
+class ANIFile;
+
+namespace OnceUpon {
+
+/** The child running around on the character generator screen. */
+class CharGenChild : public ANIObject {
+public:
+ enum Sound {
+ kSoundNone = 0,
+ kSoundWalk ,
+ kSoundJump
+ };
+
+ CharGenChild(const ANIFile &ani);
+ ~CharGenChild();
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+ /** Should we play a sound right now? */
+ Sound shouldPlaySound() const;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
new file mode 100644
index 0000000000..e4c2df34c0
--- /dev/null
+++ b/engines/gob/pregob/onceupon/onceupon.cpp
@@ -0,0 +1,1904 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/dataio.h"
+#include "gob/surface.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/anifile.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/txtfile.h"
+#include "gob/pregob/gctfile.h"
+
+#include "gob/pregob/onceupon/onceupon.h"
+#include "gob/pregob/onceupon/palettes.h"
+#include "gob/pregob/onceupon/title.h"
+#include "gob/pregob/onceupon/parents.h"
+#include "gob/pregob/onceupon/chargenchild.h"
+
+static const uint kLanguageCount = 5;
+
+static const uint kCopyProtectionHelpStringCount = 3;
+
+static const char *kCopyProtectionHelpStrings[Gob::OnceUpon::OnceUpon::kLanguageCount][kCopyProtectionHelpStringCount] = {
+ { // French
+ "Consulte le livret des animaux, rep\212re la",
+ "page correspondant \205 la couleur de l\'\202cran",
+ "et clique le symbole associ\202 \205 l\'animal affich\202.",
+ },
+ { // German
+ "Suche im Tieralbum die Seite, die der Farbe auf",
+ "dem Bildschirm entspricht und klicke auf das",
+ "Tiersymbol.",
+ },
+ { // English
+ "Consult the book of animals, find the page",
+ "corresponding to the colour of screen and click",
+ "the symbol associated with the animal displayed.",
+ },
+ { // Spanish
+ "Consulta el libro de los animales, localiza la ",
+ "p\240gina que corresponde al color de la pantalla.",
+ "Cliquea el s\241mbolo asociado al animal que aparece.",
+ },
+ { // Italian
+ "Guarda il libretto degli animali, trova la",
+ "pagina che corrisponde al colore dello schermo,",
+ "clicca il simbolo associato all\'animale presentato",
+ }
+};
+
+static const char *kCopyProtectionWrongStrings[Gob::OnceUpon::OnceUpon::kLanguageCount] = {
+ "Tu t\'es tromp\202, dommage...", // French
+ "Schade, du hast dich geirrt." , // German
+ "You are wrong, what a pity!" , // English
+ "Te equivocas, l\240stima..." , // Spanish
+ "Sei Sbagliato, peccato..." // Italian
+};
+
+static const uint kCopyProtectionShapeCount = 5;
+
+static const int16 kCopyProtectionShapeCoords[kCopyProtectionShapeCount][6] = {
+ { 0, 51, 26, 75, 60, 154},
+ { 28, 51, 58, 81, 96, 151},
+ { 60, 51, 94, 79, 136, 152},
+ { 96, 51, 136, 71, 180, 155},
+ {140, 51, 170, 77, 228, 153}
+};
+
+enum ClownAnimation {
+ kClownAnimationClownCheer = 0,
+ kClownAnimationClownStand = 1,
+ kClownAnimationClownCry = 6
+};
+
+// 12 seconds delay for one area full of GCT text
+static const uint32 kGCTDelay = 12000;
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const OnceUpon::MenuButton OnceUpon::kMainMenuDifficultyButton[] = {
+ {false, 29, 18, 77, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyBeginner},
+ {false, 133, 18, 181, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyIntermediate},
+ {false, 241, 18, 289, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyAdvanced},
+};
+
+const OnceUpon::MenuButton OnceUpon::kSectionButtons[] = {
+ {false, 27, 121, 91, 179, 0, 0, 0, 0, 0, 0, 0},
+ { true, 95, 121, 159, 179, 4, 1, 56, 49, 100, 126, 2},
+ { true, 163, 121, 227, 179, 64, 1, 120, 49, 168, 126, 6},
+ { true, 231, 121, 295, 179, 128, 1, 184, 49, 236, 126, 10}
+};
+
+const OnceUpon::MenuButton OnceUpon::kIngameButtons[] = {
+ {true, 108, 83, 139, 116, 0, 0, 31, 34, 108, 83, 0},
+ {true, 144, 83, 175, 116, 36, 0, 67, 34, 144, 83, 1},
+ {true, 180, 83, 211, 116, 72, 0, 103, 34, 180, 83, 2}
+};
+
+const OnceUpon::MenuButton OnceUpon::kAnimalNamesBack = {
+ true, 19, 13, 50, 46, 36, 0, 67, 34, 19, 13, 1
+};
+
+const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = {
+ {true, 43, 80, 93, 115, 0, 55, 50, 90, 43, 80, 0},
+ {true, 132, 80, 182, 115, 53, 55, 103, 90, 132, 80, 1},
+ {true, 234, 80, 284, 115, 106, 55, 156, 90, 234, 80, 2},
+ {true, 43, 138, 93, 173, 159, 55, 209, 90, 43, 138, 3},
+ {true, 132, 138, 182, 173, 212, 55, 262, 90, 132, 138, 4},
+ {true, 234, 138, 284, 173, 265, 55, 315, 90, 234, 138, 2}
+};
+
+const char *OnceUpon::kSound[kSoundCount] = {
+ "diamant.snd", // kSoundClick
+ "cigogne.snd", // kSoundStork
+ "saute.snd" // kSoundJump
+};
+
+const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = {
+ &OnceUpon::sectionStork,
+ &OnceUpon::sectionChapter1,
+ &OnceUpon::sectionParents,
+ &OnceUpon::sectionChapter2,
+ &OnceUpon::sectionForest0,
+ &OnceUpon::sectionChapter3,
+ &OnceUpon::sectionEvilCastle,
+ &OnceUpon::sectionChapter4,
+ &OnceUpon::sectionForest1,
+ &OnceUpon::sectionChapter5,
+ &OnceUpon::sectionBossFight,
+ &OnceUpon::sectionChapter6,
+ &OnceUpon::sectionForest2,
+ &OnceUpon::sectionChapter7,
+ &OnceUpon::sectionEnd
+};
+
+
+OnceUpon::ScreenBackup::ScreenBackup() : palette(-1), changedCursor(false), cursorVisible(false) {
+ screen = new Surface(320, 200, 1);
+}
+
+OnceUpon::ScreenBackup::~ScreenBackup() {
+ delete screen;
+}
+
+
+OnceUpon::OnceUpon(GobEngine *vm) : PreGob(vm), _openedArchives(false),
+ _jeudak(0), _lettre(0), _plettre(0), _glettre(0) {
+
+}
+
+OnceUpon::~OnceUpon() {
+ deinit();
+}
+
+void OnceUpon::init() {
+ deinit();
+
+ // Open data files
+
+ bool hasSTK1 = _vm->_dataIO->openArchive("stk1.stk", true);
+ bool hasSTK2 = _vm->_dataIO->openArchive("stk2.stk", true);
+ bool hasSTK3 = _vm->_dataIO->openArchive("stk3.stk", true);
+
+ if (!hasSTK1 || !hasSTK2 || !hasSTK3)
+ error("OnceUpon::OnceUpon(): Failed to open archives");
+
+ _openedArchives = true;
+
+ // Open fonts
+
+ _jeudak = _vm->_draw->loadFont("jeudak.let");
+ _lettre = _vm->_draw->loadFont("lettre.let");
+ _plettre = _vm->_draw->loadFont("plettre.let");
+ _glettre = _vm->_draw->loadFont("glettre.let");
+
+ if (!_jeudak || !_lettre || !_plettre || !_glettre)
+ error("OnceUpon::OnceUpon(): Failed to fonts (%d, %d, %d, %d)",
+ _jeudak != 0, _lettre != 0, _plettre != 0, _glettre != 0);
+
+ // Verify the language
+
+ if (_vm->_global->_language == kLanguageAmerican)
+ _vm->_global->_language = kLanguageBritish;
+
+ if ((_vm->_global->_language >= kLanguageCount))
+ error("We do not support the language \"%s\".\n"
+ "If you are certain that your game copy includes this language,\n"
+ "please contact the ScummVM team with details about this version.\n"
+ "Thanks", _vm->getLangDesc(_vm->_global->_language));
+
+ // Load all our sounds and init the screen
+
+ loadSounds(kSound, kSoundCount);
+ initScreen();
+
+ // We start with an invalid palette
+ _palette = -1;
+
+ // No quit requested at start
+ _quit = false;
+
+ // We start with no selected difficulty and at section 0
+ _difficulty = kDifficultyCount;
+ _section = 0;
+
+ // Default name
+ _name = "Nemo";
+
+ // Default character properties
+ _house = 0;
+ _head = 0;
+ _colorHair = 0;
+ _colorJacket = 0;
+ _colorTrousers = 0;
+}
+
+void OnceUpon::deinit() {
+ // Free sounds
+ freeSounds();
+
+ // Free fonts
+
+ delete _jeudak;
+ delete _lettre;
+ delete _plettre;
+ delete _glettre;
+
+ _jeudak = 0;
+ _lettre = 0;
+ _plettre = 0;
+ _glettre = 0;
+
+ // Close archives
+
+ if (_openedArchives) {
+ _vm->_dataIO->closeArchive(true);
+ _vm->_dataIO->closeArchive(true);
+ _vm->_dataIO->closeArchive(true);
+ }
+
+ _openedArchives = false;
+}
+
+void OnceUpon::setGamePalette(uint palette) {
+ if (palette >= kPaletteCount)
+ return;
+
+ _palette = palette;
+
+ setPalette(kGamePalettes[palette], kPaletteSize);
+}
+
+void OnceUpon::setGameCursor() {
+ Surface cursor(320, 16, 1);
+
+ // Set the default game cursor
+ _vm->_video->drawPackedSprite("icon.cmp", cursor);
+ setCursor(cursor, 105, 0, 120, 15, 0, 0);
+}
+
+void OnceUpon::drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom,
+ int16 x, int16 y) const {
+
+ // A special way of drawing something:
+ // Draw every other line "downwards", wait a bit after each line
+ // Then, draw the remaining lines "upwards" and again wait a bit after each line.
+
+ if (_vm->shouldQuit())
+ return;
+
+ const int16 width = right - left + 1;
+ const int16 height = bottom - top + 1;
+
+ if ((width <= 0) || (height <= 0))
+ return;
+
+ // Draw the even lines downwards
+ for (int16 i = 0; i < height; i += 2) {
+ if (_vm->shouldQuit())
+ return;
+
+ _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1);
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->longDelay(1);
+ }
+
+ // Draw the odd lines upwards
+ for (int16 i = (height & 1) ? height : (height - 1); i >= 0; i -= 2) {
+ if (_vm->shouldQuit())
+ return;
+
+ _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1);
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->longDelay(1);
+ }
+}
+
+void OnceUpon::backupScreen(ScreenBackup &backup, bool setDefaultCursor) {
+ // Backup the screen and palette
+ backup.screen->blit(*_vm->_draw->_backSurface);
+ backup.palette = _palette;
+
+ // Backup the cursor
+
+ backup.cursorVisible = isCursorVisible();
+
+ backup.changedCursor = false;
+ if (setDefaultCursor) {
+ backup.changedCursor = true;
+
+ addCursor();
+ setGameCursor();
+ }
+}
+
+void OnceUpon::restoreScreen(ScreenBackup &backup) {
+ if (_vm->shouldQuit())
+ return;
+
+ // Restore the screen
+ _vm->_draw->_backSurface->blit(*backup.screen);
+ _vm->_draw->forceBlit();
+
+ // Restore the palette
+ if (backup.palette >= 0)
+ setGamePalette(backup.palette);
+
+ // Restore the cursor
+
+ if (!backup.cursorVisible)
+ hideCursor();
+
+ if (backup.changedCursor)
+ removeCursor();
+
+ backup.changedCursor = false;
+}
+
+void OnceUpon::fixTXTStrings(TXTFile &txt) const {
+ TXTFile::LineArray &lines = txt.getLines();
+ for (uint i = 0; i < lines.size(); i++)
+ lines[i].text = fixString(lines[i].text);
+}
+
+#include "gob/pregob/onceupon/brokenstrings.h"
+Common::String OnceUpon::fixString(const Common::String &str) const {
+ const BrokenStringLanguage &broken = kBrokenStrings[_vm->_global->_language];
+
+ for (uint i = 0; i < broken.count; i++) {
+ if (str == broken.strings[i].wrong)
+ return broken.strings[i].correct;
+ }
+
+ return str;
+}
+
+enum ClownAnimation {
+ kClownAnimationStand = 0,
+ kClownAnimationCheer = 1,
+ kClownAnimationCry = 2
+};
+
+const PreGob::AnimProperties OnceUpon::kClownAnimations[] = {
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 0, 0, ANIObject::kModeOnce , true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeOnce , true, false, false, 0, 0}
+};
+
+enum CopyProtectionState {
+ kCPStateSetup, // Set up the screen
+ kCPStateWaitUser, // Waiting for the user to pick a shape
+ kCPStateWaitClown, // Waiting for the clown animation to finish
+ kCPStateFinish // Finishing
+};
+
+bool OnceUpon::doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]) {
+ fadeOut();
+ setPalette(kCopyProtectionPalette, kPaletteSize);
+
+ // Load the copy protection sprites
+ Surface sprites[2] = {Surface(320, 200, 1), Surface(320, 200, 1)};
+
+ _vm->_video->drawPackedSprite("grille1.cmp", sprites[0]);
+ _vm->_video->drawPackedSprite("grille2.cmp", sprites[1]);
+
+ // Load the clown animation
+ ANIFile ani (_vm, "grille.ani", 320);
+ ANIList anims;
+
+ loadAnims(anims, ani, 1, &kClownAnimations[kClownAnimationStand]);
+
+ // Set the copy protection cursor
+ setCursor(sprites[1], 5, 110, 20, 134, 3, 0);
+
+ // We start with 2 tries left, not having a correct answer and the copy protection not set up yet
+ CopyProtectionState state = kCPStateSetup;
+
+ uint8 triesLeft = 2;
+ int8 animalShape = -1;
+ bool hasCorrect = false;
+
+ while (!_vm->shouldQuit() && (state != kCPStateFinish)) {
+ clearAnim(anims);
+
+ // Set up the screen
+ if (state == kCPStateSetup) {
+ animalShape = cpSetup(colors, shapes, obfuscate, sprites);
+
+ setAnim(*anims[0], kClownAnimations[kClownAnimationStand]);
+ state = kCPStateWaitUser;
+ }
+
+ drawAnim(anims);
+
+ // If we're waiting for the clown and he finished, evaluate if we're finished
+ if (!anims[0]->isVisible() && (state == kCPStateWaitClown))
+ state = (hasCorrect || (--triesLeft == 0)) ? kCPStateFinish : kCPStateSetup;
+
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ checkInput(mouseX, mouseY, mouseButtons);
+
+ if (state == kCPStateWaitUser) {
+ // Look if we clicked a shaped and got it right
+
+ int8 guessedShape = -1;
+ if (mouseButtons == kMouseButtonsLeft)
+ guessedShape = cpFindShape(mouseX, mouseY);
+
+ if (guessedShape >= 0) {
+ hasCorrect = guessedShape == animalShape;
+ animalShape = -1;
+
+ setAnim(*anims[0], kClownAnimations[hasCorrect ? kClownAnimationCheer : kClownAnimationCry]);
+ state = kCPStateWaitClown;
+ }
+ }
+ }
+
+ freeAnims(anims);
+
+ fadeOut();
+ hideCursor();
+ clearScreen();
+
+ // Display the "You are wrong" screen
+ if (!hasCorrect)
+ cpWrong();
+
+ return hasCorrect;
+}
+
+int8 OnceUpon::cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4],
+ const Surface sprites[2]) {
+
+ fadeOut();
+ hideCursor();
+
+ // Get a random animal and animal color
+ int8 animalColor = _vm->_util->getRandom(7);
+ while ((colors[animalColor] == 1) || (colors[animalColor] == 7) || (colors[animalColor] == 11))
+ animalColor = _vm->_util->getRandom(7);
+
+ int8 animal = _vm->_util->getRandom(20);
+
+ int8 animalShape = shapes[animalColor * 20 + animal];
+ if (animal < 4)
+ animal = obfuscate[animal];
+
+ // Get the position of the animal sprite
+ int16 animalLeft = (animal % 4) * 80;
+ int16 animalTop = (animal / 4) * 50;
+
+ uint8 sprite = 0;
+ if (animalTop >= 200) {
+ animalTop -= 200;
+ sprite = 1;
+ }
+
+ int16 animalRight = animalLeft + 80 - 1;
+ int16 animalBottom = animalTop + 50 - 1;
+
+ // Fill with the animal color
+ _vm->_draw->_backSurface->fill(colors[animalColor]);
+
+ // Print the help line strings
+ for (uint i = 0; i < kCopyProtectionHelpStringCount; i++) {
+ const char * const helpString = kCopyProtectionHelpStrings[_vm->_global->_language][i];
+
+ const int x = 160 - (strlen(helpString) * _plettre->getCharWidth()) / 2;
+ const int y = i * 10 + 5;
+
+ _plettre->drawString(helpString, x, y, 8, 0, true, *_vm->_draw->_backSurface);
+ }
+
+ // White rectangle with black border
+ _vm->_draw->_backSurface->fillRect( 93, 43, 226, 134, 15);
+ _vm->_draw->_backSurface->drawRect( 92, 42, 227, 135, 0);
+
+ // Draw the animal in the animal color
+ _vm->_draw->_backSurface->fillRect(120, 63, 199, 112, colors[animalColor]);
+ _vm->_draw->_backSurface->blit(sprites[sprite], animalLeft, animalTop, animalRight, animalBottom, 120, 63, 0);
+
+ // Draw the shapes
+ for (uint i = 0; i < kCopyProtectionShapeCount; i++) {
+ const int16 * const coords = kCopyProtectionShapeCoords[i];
+
+ _vm->_draw->_backSurface->blit(sprites[1], coords[0], coords[1], coords[2], coords[3], coords[4], coords[5], 0);
+ }
+
+ _vm->_draw->forceBlit();
+
+ return animalShape;
+}
+
+int8 OnceUpon::cpFindShape(int16 x, int16 y) const {
+ // Look through all shapes and check if the coordinates are inside one of them
+ for (uint i = 0; i < kCopyProtectionShapeCount; i++) {
+ const int16 * const coords = kCopyProtectionShapeCoords[i];
+
+ const int16 left = coords[4];
+ const int16 top = coords[5];
+ const int16 right = coords[4] + (coords[2] - coords[0] + 1) - 1;
+ const int16 bottom = coords[5] + (coords[3] - coords[1] + 1) - 1;
+
+ if ((x >= left) && (x <= right) && (y >= top) && (y <= bottom))
+ return i;
+ }
+
+ return -1;
+}
+
+void OnceUpon::cpWrong() {
+ // Display the "You are wrong" string, centered
+
+ const char * const wrongString = kCopyProtectionWrongStrings[_vm->_global->_language];
+ const int wrongX = 160 - (strlen(wrongString) * _plettre->getCharWidth()) / 2;
+
+ _vm->_draw->_backSurface->clear();
+ _plettre->drawString(wrongString, wrongX, 100, 15, 0, true, *_vm->_draw->_backSurface);
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+ clearScreen();
+}
+
+void OnceUpon::showIntro() {
+ // Show all intro parts
+
+ // "Loading"
+ showWait(10);
+ if (_vm->shouldQuit())
+ return;
+
+ // Quote about fairy tales
+ showQuote();
+ if (_vm->shouldQuit())
+ return;
+
+ // Once Upon A Time title
+ showTitle();
+ if (_vm->shouldQuit())
+ return;
+
+ // Game title screen
+ showChapter(0);
+ if (_vm->shouldQuit())
+ return;
+
+ // "Loading"
+ showWait(17);
+}
+
+void OnceUpon::showWait(uint palette) {
+ // Show the loading floppy
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(palette);
+
+ Surface wait(320, 43, 1);
+
+ _vm->_video->drawPackedSprite("wait.cmp", wait);
+ _vm->_draw->_backSurface->blit(wait, 0, 0, 72, 33, 122, 84);
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+}
+
+void OnceUpon::showQuote() {
+ // Show the quote about fairytales
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(11);
+
+ static const Font *fonts[3] = { _plettre, _glettre, _plettre };
+
+ TXTFile *quote = loadTXT(getLocFile("gene.tx"), TXTFile::kFormatStringPositionColorFont);
+ quote->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts));
+ delete quote;
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+}
+
+const PreGob::AnimProperties OnceUpon::kTitleAnimation = {
+ 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0
+};
+
+void OnceUpon::showTitle() {
+ fadeOut();
+ setGamePalette(10);
+
+ Title title(_vm);
+ title.play();
+}
+
+void OnceUpon::showChapter(int chapter) {
+ // Display the intro text to a chapter
+
+ fadeOut();
+ clearScreen();
+ setGamePalette(11);
+
+ // Parchment background
+ _vm->_video->drawPackedSprite("parch.cmp", *_vm->_draw->_backSurface);
+
+ static const Font *fonts[3] = { _plettre, _glettre, _plettre };
+
+ const Common::String chapterFile = getLocFile(Common::String::format("gene%d.tx", chapter));
+
+ TXTFile *gameTitle = loadTXT(chapterFile, TXTFile::kFormatStringPositionColorFont);
+ gameTitle->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts));
+ delete gameTitle;
+
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ waitInput();
+
+ fadeOut();
+}
+
+void OnceUpon::showByeBye() {
+ fadeOut();
+ hideCursor();
+ clearScreen();
+ setGamePalette(1);
+
+ _plettre->drawString("Bye Bye....", 140, 80, 2, 0, true, *_vm->_draw->_backSurface);
+ _vm->_draw->forceBlit();
+
+ fadeIn();
+
+ _vm->_util->longDelay(1000);
+
+ fadeOut();
+}
+
+void OnceUpon::doStartMenu(const MenuButton *animalsButton, uint animalCount,
+ const MenuButton *animalButtons, const char * const *animalNames) {
+ clearScreen();
+
+ // Wait until we clicked on of the difficulty buttons and are ready to start playing
+ while (!_vm->shouldQuit()) {
+ MenuAction action = handleStartMenu(animalsButton);
+ if (action == kMenuActionPlay)
+ break;
+
+ // If we pressed the "listen to animal names" button, handle that screen
+ if (action == kMenuActionAnimals)
+ handleAnimalNames(animalCount, animalButtons, animalNames);
+ }
+}
+
+OnceUpon::MenuAction OnceUpon::handleStartMenu(const MenuButton *animalsButton) {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ fadeOut();
+ setGamePalette(17);
+ drawStartMenu(animalsButton);
+ showCursor();
+ fadeIn();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if (key == kKeyEscape)
+ // ESC -> Quit
+ return kMenuActionQuit;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // If we clicked on a difficulty button, show the selected difficulty and start the game
+ int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY);
+ if (diff >= 0) {
+ _difficulty = (Difficulty)diff;
+ action = kMenuActionPlay;
+
+ drawStartMenu(animalsButton);
+ _vm->_util->longDelay(1000);
+ }
+
+ if (animalsButton && (checkButton(animalsButton, 1, mouseX, mouseY) != -1))
+ action = kMenuActionAnimals;
+
+ }
+
+ fadeOut();
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::handleMainMenu() {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ fadeOut();
+ setGamePalette(17);
+ drawMainMenu();
+ showCursor();
+ fadeIn();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if (key == kKeyEscape)
+ // ESC -> Quit
+ return kMenuActionQuit;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // If we clicked on a difficulty button, change the current difficulty level
+ int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY);
+ if ((diff >= 0) && (diff != (int)_difficulty)) {
+ _difficulty = (Difficulty)diff;
+
+ drawMainMenu();
+ }
+
+ // If we clicked on a section button, restart the game from this section
+ int section = checkButton(kSectionButtons, ARRAYSIZE(kSectionButtons), mouseX, mouseY);
+ if ((section >= 0) && (section <= _section)) {
+ _section = section;
+ action = kMenuActionRestart;
+ }
+
+ }
+
+ fadeOut();
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::handleIngameMenu() {
+ ScreenBackup screenBackup;
+ backupScreen(screenBackup, true);
+
+ drawIngameMenu();
+ showCursor();
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight))
+ // ESC or right mouse button -> Dismiss the menu
+ action = kMenuActionPlay;
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ int button = checkButton(kIngameButtons, ARRAYSIZE(kIngameButtons), mouseX, mouseY);
+ if (button == 0)
+ action = kMenuActionQuit;
+ else if (button == 1)
+ action = kMenuActionMainMenu;
+ else if (button == 2)
+ action = kMenuActionPlay;
+
+ }
+
+ clearIngameMenu(*screenBackup.screen);
+ restoreScreen(screenBackup);
+
+ return action;
+}
+
+void OnceUpon::drawStartMenu(const MenuButton *animalsButton) {
+ // Draw the background
+ _vm->_video->drawPackedSprite("menu2.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the "Listen to animal names" button
+ if (animalsButton) {
+ Surface elements(320, 38, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+ _vm->_draw->_backSurface->fillRect(animalsButton->left , animalsButton->top,
+ animalsButton->right, animalsButton->bottom, 0);
+ drawButton(*_vm->_draw->_backSurface, elements, *animalsButton);
+ }
+
+ // Highlight the current difficulty
+ drawMenuDifficulty();
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::drawMainMenu() {
+ // Draw the background
+ _vm->_video->drawPackedSprite("menu.cmp", *_vm->_draw->_backSurface);
+
+ // Highlight the current difficulty
+ drawMenuDifficulty();
+
+ // Draw the section buttons
+ Surface elements(320, 200, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+
+ for (uint i = 0; i < ARRAYSIZE(kSectionButtons); i++) {
+ const MenuButton &button = kSectionButtons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ if (_section >= (int)button.id)
+ drawButton(*_vm->_draw->_backSurface, elements, button);
+ }
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::drawIngameMenu() {
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+
+ // Draw the menu in a special way, button by button
+ for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) {
+ const MenuButton &button = kIngameButtons[i];
+
+ drawLineByLine(menu, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom,
+ button.dstX, button.dstY);
+ }
+
+ _vm->_draw->forceBlit();
+ _vm->_video->retrace();
+}
+
+void OnceUpon::drawMenuDifficulty() {
+ if (_difficulty == kDifficultyCount)
+ return;
+
+ TXTFile *difficulties = loadTXT(getLocFile("diffic.tx"), TXTFile::kFormatStringPositionColor);
+
+ // Draw the difficulty name
+ difficulties->draw((uint) _difficulty, *_vm->_draw->_backSurface, &_plettre, 1);
+
+ // Draw a border around the current difficulty
+ drawButtonBorder(kMainMenuDifficultyButton[_difficulty], difficulties->getLines()[_difficulty].color);
+
+ delete difficulties;
+}
+
+void OnceUpon::clearIngameMenu(const Surface &background) {
+ if (_vm->shouldQuit())
+ return;
+
+ // Find the area encompassing the whole ingame menu
+
+ int16 left = 0x7FFF;
+ int16 top = 0x7FFF;
+ int16 right = 0x0000;
+ int16 bottom = 0x0000;
+
+ for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) {
+ const MenuButton &button = kIngameButtons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ left = MIN<int16>(left , button.dstX);
+ top = MIN<int16>(top , button.dstY);
+ right = MAX<int16>(right , button.dstX + (button.srcRight - button.srcLeft + 1) - 1);
+ bottom = MAX<int16>(bottom, button.dstY + (button.srcBottom - button.srcTop + 1) - 1);
+ }
+
+ if ((left > right) || (top > bottom))
+ return;
+
+ // Clear it line by line
+ drawLineByLine(background, left, top, right, bottom, left, top);
+}
+
+OnceUpon::MenuAction OnceUpon::doIngameMenu() {
+ // Show the ingame menu
+ MenuAction action = handleIngameMenu();
+
+ if ((action == kMenuActionQuit) || _vm->shouldQuit()) {
+
+ // User pressed the quit button, or quit ScummVM
+ _quit = true;
+ action = kMenuActionQuit;
+
+ } else if (action == kMenuActionPlay) {
+
+ // User pressed the return to game button
+ action = kMenuActionPlay;
+
+ } else if (kMenuActionMainMenu) {
+
+ // User pressed the return to main menu button
+ action = handleMainMenu();
+ }
+
+ return action;
+}
+
+OnceUpon::MenuAction OnceUpon::doIngameMenu(int16 &key, MouseButtons &mouseButtons) {
+ if ((key != kKeyEscape) && (mouseButtons != kMouseButtonsRight))
+ return kMenuActionNone;
+
+ key = 0;
+ mouseButtons = kMouseButtonsNone;
+
+ MenuAction action = doIngameMenu();
+ if (action == kMenuActionPlay)
+ action = kMenuActionNone;
+
+ return action;
+}
+
+int OnceUpon::checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue) const {
+ // Look through all buttons, and return the ID of the button we're in
+
+ for (uint i = 0; i < count; i++) {
+ const MenuButton &button = buttons[i];
+
+ if ((x >= button.left) && (x <= button.right) && (y >= button.top) && (y <= button.bottom))
+ return (int)button.id;
+ }
+
+ // We're in none of these buttons, return the fail value
+ return failValue;
+}
+
+void OnceUpon::drawButton(Surface &dest, const Surface &src, const MenuButton &button, int transp) const {
+ dest.blit(src, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, button.dstX, button.dstY, transp);
+}
+
+void OnceUpon::drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp) const {
+ for (uint i = 0; i < count; i++) {
+ const MenuButton &button = buttons[i];
+
+ if (!button.needDraw)
+ continue;
+
+ drawButton(dest, src, button, transp);
+ }
+}
+
+void OnceUpon::drawButtonBorder(const MenuButton &button, uint8 color) {
+ _vm->_draw->_backSurface->drawRect(button.left, button.top, button.right, button.bottom, color);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, button.left, button.top, button.right, button.bottom);
+}
+
+enum AnimalNamesState {
+ kANStateChoose, // We're in the animal chooser
+ kANStateNames, // We're in the language chooser
+ kANStateFinish // We're finished
+};
+
+void OnceUpon::handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names) {
+ fadeOut();
+ clearScreen();
+ setGamePalette(19);
+
+ bool cursorVisible = isCursorVisible();
+
+ // Set the cursor
+ addCursor();
+ setGameCursor();
+
+ anSetupChooser();
+
+ int8 _animal = -1;
+
+ AnimalNamesState state = kANStateChoose;
+ while (!_vm->shouldQuit() && (state != kANStateFinish)) {
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ checkInput(mouseX, mouseY, mouseButtons);
+
+ // If we moused over an animal button, draw a border around it
+ int animal = checkButton(buttons, count, mouseX, mouseY);
+ if ((state == kANStateChoose) && (animal != _animal)) {
+ // Erase the old border
+ if (_animal >= 0)
+ drawButtonBorder(buttons[_animal], 15);
+
+ _animal = animal;
+
+ // Draw the new border
+ if (_animal >= 0)
+ drawButtonBorder(buttons[_animal], 10);
+ }
+
+ if (mouseButtons != kMouseButtonsLeft)
+ continue;
+
+ playSound(kSoundClick);
+
+ // We clicked on a language button, play the animal name
+ int language = checkButton(kLanguageButtons, ARRAYSIZE(kLanguageButtons), mouseX, mouseY);
+ if ((state == kANStateNames) && (language >= 0))
+ anPlayAnimalName(names[_animal], language);
+
+ // We clicked on an animal
+ if ((state == kANStateChoose) && (_animal >= 0)) {
+ anSetupNames(buttons[_animal]);
+
+ state = kANStateNames;
+ }
+
+ // If we clicked on the back button, go back
+ if (checkButton(&kAnimalNamesBack, 1, mouseX, mouseY) != -1) {
+ if (state == kANStateNames) {
+ anSetupChooser();
+
+ state = kANStateChoose;
+ } else if (state == kANStateChoose)
+ state = kANStateFinish;
+ }
+ }
+
+ fadeOut();
+
+ // Restore the cursor
+ if (!cursorVisible)
+ hideCursor();
+ removeCursor();
+}
+
+void OnceUpon::anSetupChooser() {
+ fadeOut();
+
+ _vm->_video->drawPackedSprite("dico.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the back button
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+ drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack);
+
+ // "Choose an animal"
+ TXTFile *choose = loadTXT(getLocFile("choisi.tx"), TXTFile::kFormatStringPosition);
+ choose->draw(*_vm->_draw->_backSurface, &_plettre, 1, 14);
+ delete choose;
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::anSetupNames(const MenuButton &animal) {
+ fadeOut();
+
+ Surface background(320, 200, 1);
+
+ _vm->_video->drawPackedSprite("dico.cmp", background);
+
+ // Draw the background and clear what we don't need
+ _vm->_draw->_backSurface->blit(background);
+ _vm->_draw->_backSurface->fillRect(19, 19, 302, 186, 15);
+
+ // Draw the back button
+ Surface menu(320, 34, 1);
+ _vm->_video->drawPackedSprite("icon.cmp", menu);
+ drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack);
+
+ // Draw the animal
+ drawButton(*_vm->_draw->_backSurface, background, animal);
+
+ // Draw the language buttons
+ Surface elements(320, 200, 1);
+ _vm->_video->drawPackedSprite("elemenu.cmp", elements);
+ drawButtons(*_vm->_draw->_backSurface, elements, kLanguageButtons, ARRAYSIZE(kLanguageButtons));
+
+ // Draw the language names
+ _plettre->drawString("Fran\207ais", 43, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Deutsch" , 136, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("English" , 238, 70, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Italiano" , 43, 128, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("Espa\244ol" , 136, 128, 10, 15, true, *_vm->_draw->_backSurface);
+ _plettre->drawString("English" , 238, 128, 10, 15, true, *_vm->_draw->_backSurface);
+
+ _vm->_draw->forceBlit();
+}
+
+void OnceUpon::anPlayAnimalName(const Common::String &animal, uint language) {
+ // Sound file to play
+ Common::String soundFile = animal + "_" + kLanguageSuffixLong[language] + ".snd";
+
+ // Get the name of the animal
+ TXTFile *names = loadTXT(animal + ".anm", TXTFile::kFormatString);
+ Common::String name = names->getLines()[language].text;
+ delete names;
+
+ // It should be centered on the screen
+ const int nameX = 160 - (name.size() * _plettre->getCharWidth()) / 2;
+
+ // Backup the screen surface
+ Surface backup(162, 23, 1);
+ backup.blit(*_vm->_draw->_backSurface, 78, 123, 239, 145, 0, 0);
+
+ // Draw the name border
+ Surface nameBorder(162, 23, 1);
+ _vm->_video->drawPackedSprite("mot.cmp", nameBorder);
+ _vm->_draw->_backSurface->blit(nameBorder, 0, 0, 161, 22, 78, 123);
+
+ // Print the animal name
+ _plettre->drawString(name, nameX, 129, 10, 0, true, *_vm->_draw->_backSurface);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145);
+
+ playSoundFile(soundFile);
+
+ // Restore the screen
+ _vm->_draw->_backSurface->blit(backup, 0, 0, 161, 22, 78, 123);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145);
+}
+
+void OnceUpon::playGame() {
+ while (!_vm->shouldQuit() && !_quit) {
+ // Play a section and advance to the next section if we finished it
+ if (playSection())
+ _section = MIN(_section + 1, kSectionCount - 1);
+ }
+
+ // If we quit through the game and not through ScummVM, show the "Bye Bye" screen
+ if (!_vm->shouldQuit())
+ showByeBye();
+}
+
+bool OnceUpon::playSection() {
+ if ((_section < 0) || (_section >= ARRAYSIZE(kSectionFuncs))) {
+ _quit = true;
+ return false;
+ }
+
+ return (this->*kSectionFuncs[_section])();
+}
+
+const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+enum StorkState {
+ kStorkStateWaitUser,
+ kStorkStateWaitBundle,
+ kStorkStateFinish
+};
+
+bool OnceUpon::sectionStork() {
+ fadeOut();
+ hideCursor();
+ setGamePalette(0);
+ setGameCursor();
+
+ const StorkParam &param = getStorkParameters();
+
+ Surface backdrop(320, 200, 1);
+
+ // Draw the frame
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the backdrop
+ _vm->_video->drawPackedSprite(param.backdrop, backdrop);
+ _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12);
+
+ // "Where does the stork go?"
+ TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor);
+ whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+
+ // Where the stork actually goes
+ GCTFile *thereStork = loadGCT(getLocFile("choix.gc"));
+ thereStork->setArea(17, 18, 303, 41);
+
+ ANIFile ani(_vm, "present.ani", 320);
+ ANIList anims;
+
+ Stork *stork = new Stork(_vm, ani);
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations);
+ anims.push_back(stork);
+
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ int8 storkSoundWait = 0;
+
+ StorkState state = kStorkStateWaitUser;
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (state != kStorkStateFinish)) {
+ // Play the stork sound
+ if (--storkSoundWait == 0)
+ playSound(kSoundStork);
+ if (storkSoundWait <= 0)
+ storkSoundWait = 50 - _vm->_util->getRandom(30);
+
+ // Check if the bundle landed
+ if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded())
+ state = kStorkStateFinish;
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone) {
+ state = kStorkStateFinish;
+ break;
+ }
+
+ clearAnim(anims);
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int house = checkButton(param.houses, param.houseCount, mouseX, mouseY);
+ if ((state == kStorkStateWaitUser) && (house >= 0)) {
+
+ _house = house;
+
+ stork->dropBundle(param.drops[house]);
+ state = kStorkStateWaitBundle;
+
+ // Remove the "Where does the stork go?" text
+ int16 left, top, right, bottom;
+ if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ // Print the text where the stork actually goes
+ thereStork->selectLine(3, house); // The house
+ thereStork->selectLine(4, house); // The house's inhabitants
+ if (thereStork->draw(*_vm->_draw->_backSurface, 2, *_plettre, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+ }
+
+ drawAnim(anims);
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete thereStork;
+ delete whereStork;
+
+ fadeOut();
+ hideCursor();
+
+ // Didn't complete the section
+ if (action != kMenuActionNone)
+ return false;
+
+ // Move on to the character generator
+
+ CharGenAction charGenAction = kCharGenRestart;
+ while (charGenAction == kCharGenRestart)
+ charGenAction = characterGenerator();
+
+ // Did we successfully create a character?
+ return charGenAction == kCharGenDone;
+}
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeadButtons[] = {
+ {true, 106, 146, 152, 180, 0, 0, 47, 34, 106, 146, 0},
+ {true, 155, 146, 201, 180, 49, 0, 96, 34, 155, 146, 1},
+ {true, 204, 146, 250, 180, 98, 0, 145, 34, 204, 146, 2},
+ {true, 253, 146, 299, 180, 147, 0, 194, 34, 253, 146, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHeads[] = {
+ {true, 0, 0, 0, 0, 29, 4, 68, 31, 40, 51, 0},
+ {true, 0, 0, 0, 0, 83, 4, 113, 31, 45, 51, 1},
+ {true, 0, 0, 0, 0, 132, 4, 162, 31, 45, 51, 2},
+ {true, 0, 0, 0, 0, 182, 4, 211, 31, 45, 51, 3}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenHairButtons[] = {
+ {true, 105, 55, 124, 70, 271, 1, 289, 15, 105, 55, 0x04},
+ {true, 105, 74, 124, 89, 271, 20, 289, 34, 105, 74, 0x07}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenJacketButtons[] = {
+ {true, 105, 90, 124, 105, 271, 39, 289, 53, 105, 90, 0x06},
+ {true, 105, 109, 124, 124, 271, 58, 289, 72, 105, 109, 0x02}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenTrousersButtons[] = {
+ {true, 105, 140, 124, 155, 271, 77, 289, 91, 105, 140, 0x01},
+ {true, 105, 159, 124, 174, 271, 96, 289, 110, 105, 159, 0x03}
+};
+
+const OnceUpon::MenuButton OnceUpon::kCharGenNameEntry[] = {
+ {true, 0, 0, 0, 0, 0, 38, 54, 48, 140, 145, 0},
+ {true, 0, 0, 0, 0, 106, 38, 159, 48, 195, 145, 0},
+ {true, 0, 0, 0, 0, 0, 105, 54, 121, 140, 156, 0},
+ {true, 0, 0, 0, 0, 106, 105, 159, 121, 195, 156, 0}
+};
+
+enum CharGenState {
+ kCharGenStateHead = 0, // Choose a head
+ kCharGenStateHair , // Choose hair color
+ kCharGenStateJacket , // Choose jacket color
+ kCharGenStateTrousers , // Choose trousers color
+ kCharGenStateName , // Choose name
+ kCharGenStateSure , // "Are you sure?"
+ kCharGenStateStoryName , // "We're going to tell the story of $NAME"
+ kCharGenStateFinish // Finished
+};
+
+void OnceUpon::charGenSetup(uint stage) {
+ Surface choix(320, 200, 1), elchoix(320, 200, 1), paperDoll(65, 137, 1);
+
+ _vm->_video->drawPackedSprite("choix.cmp" , choix);
+ _vm->_video->drawPackedSprite("elchoix.cmp", elchoix);
+
+ paperDoll.blit(choix, 200, 0, 264, 136, 0, 0);
+
+ GCTFile *text = loadGCT(getLocFile("choix.gc"));
+ text->setArea(17, 18, 303, 41);
+ text->setText(9, _name);
+
+ // Background
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+ _vm->_draw->_backSurface->fillRect(16, 50, 303, 187, 5);
+
+ // Character sprite frame
+ _vm->_draw->_backSurface->blit(choix, 0, 38, 159, 121, 140, 54);
+
+ // Recolor the paper doll parts
+ if (_colorHair != 0xFF)
+ elchoix.recolor(0x0C, _colorHair);
+
+ if (_colorJacket != 0xFF)
+ paperDoll.recolor(0x0A, _colorJacket);
+
+ if (_colorTrousers != 0xFF)
+ paperDoll.recolor(0x09, _colorTrousers);
+
+ _vm->_draw->_backSurface->blit(paperDoll, 32, 51);
+
+ // Paper doll head
+ if (_head != 0xFF)
+ drawButton(*_vm->_draw->_backSurface, elchoix, kCharGenHeads[_head], 0);
+
+ if (stage == kCharGenStateHead) {
+ // Head buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons));
+
+ // "Choose a head"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 5, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateHair) {
+ // Hair color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons));
+
+ // "What color is the hair?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 6, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateJacket) {
+ // Jacket color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons));
+
+ // "What color is the jacket?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 7, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateTrousers) {
+ // Trousers color buttons
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons));
+
+ // "What color are the trousers?"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 8, *_plettre, 10, left, top, right, bottom);
+
+ } else if (stage == kCharGenStateName) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Enter name"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 10, *_plettre, 10, left, top, right, bottom);
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateSure) {
+ // Name entry field
+ drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry));
+
+ // "Are you sure?"
+ TXTFile *sure = loadTXT(getLocFile("estu.tx"), TXTFile::kFormatStringPositionColor);
+ sure->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+ delete sure;
+
+ charGenDrawName();
+ } else if (stage == kCharGenStateStoryName) {
+
+ // "We're going to tell the story of $NAME"
+ int16 left, top, right, bottom;
+ text->draw(*_vm->_draw->_backSurface, 11, *_plettre, 10, left, top, right, bottom);
+ }
+
+ delete text;
+}
+
+bool OnceUpon::enterString(Common::String &name, int16 key, uint maxLength, const Font &font) {
+ if (key == 0)
+ return true;
+
+ if (key == kKeyBackspace) {
+ name.deleteLastChar();
+ return true;
+ }
+
+ if (key == kKeySpace)
+ key = ' ';
+
+ if ((key >= ' ') && (key <= 0xFF)) {
+ if (name.size() >= maxLength)
+ return false;
+
+ if (!font.hasChar(key))
+ return false;
+
+ name += (char) key;
+ return true;
+ }
+
+ return false;
+}
+
+void OnceUpon::charGenDrawName() {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+}
+
+OnceUpon::CharGenAction OnceUpon::characterGenerator() {
+ fadeOut();
+ hideCursor();
+ setGameCursor();
+
+ showWait(1);
+
+ _name.clear();
+
+ _head = 0xFF;
+ _colorHair = 0xFF;
+ _colorJacket = 0xFF;
+ _colorTrousers = 0xFF;
+
+ CharGenState state = kCharGenStateHead;
+ charGenSetup(state);
+
+ ANIFile ani(_vm, "ba.ani", 320);
+
+ ani.recolor(0x0F, 0x0C);
+ ani.recolor(0x0E, 0x0A);
+ ani.recolor(0x08, 0x09);
+
+ CharGenChild *child = new CharGenChild(ani);
+
+ ANIList anims;
+ anims.push_back(child);
+
+ fadeOut();
+ _vm->_draw->forceBlit();
+
+ CharGenAction action = kCharGenRestart;
+ while (!_vm->shouldQuit() && (state != kCharGenStateFinish)) {
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ MenuAction menuAction = doIngameMenu(key, mouseButtons);
+ if (menuAction != kMenuActionNone) {
+ state = kCharGenStateFinish;
+ action = kCharGenAbort;
+ break;
+ }
+
+ clearAnim(anims);
+
+ if (state == kCharGenStateStoryName) {
+ if ((mouseButtons != kMouseButtonsNone) || (key != 0)) {
+ state = kCharGenStateFinish;
+ action = kCharGenDone;
+ break;
+ }
+ }
+
+ if (state == kCharGenStateSure) {
+ // Not sure => restart
+ if ((key == 'N') || (key == 'n')) { // No / Nein / Non
+ state = kCharGenStateFinish;
+ action = kCharGenRestart;
+ break;
+ }
+
+ if ((key == 'Y') || (key == 'y') || // Yes
+ (key == 'J') || (key == 'j') || // Ja
+ (key == 'S') || (key == 's') || // Si
+ (key == 'O') || (key == 'o')) { // Oui
+
+ state = kCharGenStateStoryName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (state == kCharGenStateName) {
+ if (enterString(_name, key, 14, *_plettre)) {
+ _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1);
+
+ const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2);
+ const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2);
+
+ _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface);
+
+ const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth();
+ const int16 cursorTop = nameY;
+ const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1;
+ const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1;
+
+ _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166);
+ }
+
+ if ((key == kKeyReturn) && !_name.empty()) {
+ _name.trim();
+ _name.setChar(Util::toCP850Upper(_name[0]), 0);
+
+ state = kCharGenStateSure;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int trousers = checkButton(kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons), mouseX, mouseY);
+ if ((state == kCharGenStateTrousers) && (trousers >= 0)) {
+ _colorTrousers = trousers;
+
+ ani.recolor(0x09, _colorTrousers);
+
+ state = kCharGenStateName;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int jacket = checkButton(kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons), mouseX, mouseY);
+ if ((state == kCharGenStateJacket) && (jacket >= 0)) {
+ _colorJacket = jacket;
+
+ ani.recolor(0x0A, _colorJacket);
+
+ state = kCharGenStateTrousers;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int hair = checkButton(kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHair) && (hair >= 0)) {
+ _colorHair = hair;
+
+ ani.recolor(0x0C, _colorHair);
+
+ state = kCharGenStateJacket;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+
+ int head = checkButton(kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons), mouseX, mouseY);
+ if ((state == kCharGenStateHead) && (head >= 0)) {
+ _head = head;
+
+ state = kCharGenStateHair;
+ charGenSetup(state);
+ _vm->_draw->forceBlit();
+ }
+ }
+
+ drawAnim(anims);
+
+ // Play the child sounds
+ CharGenChild::Sound childSound = child->shouldPlaySound();
+ if (childSound == CharGenChild::kSoundWalk) {
+ beep(50, 10);
+ } else if (childSound == CharGenChild::kSoundJump) {
+ stopSound();
+ playSound(kSoundJump);
+ }
+
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ fadeOut();
+ hideCursor();
+
+ freeAnims(anims);
+
+ if (_vm->shouldQuit())
+ return kCharGenAbort;
+
+ return action;
+}
+
+bool OnceUpon::sectionChapter1() {
+ showChapter(1);
+ return true;
+}
+
+bool OnceUpon::sectionParents() {
+ fadeOut();
+ setGamePalette(14);
+ clearScreen();
+
+ const Common::String seq = ((_house == 1) || (_house == 2)) ? "parents.seq" : "parents2.seq";
+ const Common::String gct = getLocFile("mefait.gc");
+
+ Parents parents(_vm, seq, gct, _name, _house, *_plettre, kGamePalettes[14], kGamePalettes[13], kPaletteSize);
+ parents.play();
+
+ warning("OnceUpon::sectionParents(): TODO: Item search");
+ return true;
+}
+
+bool OnceUpon::sectionChapter2() {
+ showChapter(2);
+ return true;
+}
+
+bool OnceUpon::sectionForest0() {
+ warning("OnceUpon::sectionForest0(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter3() {
+ showChapter(3);
+ return true;
+}
+
+bool OnceUpon::sectionEvilCastle() {
+ warning("OnceUpon::sectionEvilCastle(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter4() {
+ showChapter(4);
+ return true;
+}
+
+bool OnceUpon::sectionForest1() {
+ warning("OnceUpon::sectionForest1(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter5() {
+ showChapter(5);
+ return true;
+}
+
+bool OnceUpon::sectionBossFight() {
+ warning("OnceUpon::sectionBossFight(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter6() {
+ showChapter(6);
+ return true;
+}
+
+bool OnceUpon::sectionForest2() {
+ warning("OnceUpon::sectionForest2(): TODO");
+ return true;
+}
+
+bool OnceUpon::sectionChapter7() {
+ showChapter(7);
+ return true;
+}
+
+const PreGob::AnimProperties OnceUpon::kSectionEndAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 9, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {11, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+bool OnceUpon::sectionEnd() {
+ fadeOut();
+ setGamePalette(9);
+
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ Surface endBackground(320, 200, 1);
+ _vm->_video->drawPackedSprite("fin.cmp", endBackground);
+
+ _vm->_draw->_backSurface->blit(endBackground, 0, 0, 288, 137, 16, 50);
+
+ GCTFile *endText = loadGCT(getLocFile("final.gc"));
+ endText->setArea(17, 18, 303, 41);
+ endText->setText(1, _name);
+
+ ANIFile ani(_vm, "fin.ani", 320);
+ ANIList anims;
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionEndAnimations), kSectionEndAnimations);
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ uint32 textStartTime = 0;
+
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (action == kMenuActionNone)) {
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone)
+ break;
+
+ clearAnim(anims);
+
+ // Pressed a key or mouse button => Skip to next area-full of text
+ if ((mouseButtons == kMouseButtonsLeft) || (key != 0))
+ textStartTime = 0;
+
+ // Draw the next area-full of text
+ uint32 now = _vm->_util->getTimeKey();
+ if (!endText->finished() && ((textStartTime == 0) || (now >= (textStartTime + kGCTDelay)))) {
+ textStartTime = now;
+
+ int16 left, top, right, bottom;
+ if (endText->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ if (endText->draw(*_vm->_draw->_backSurface, 0, *_plettre, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+
+ drawAnim(anims);
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete endText;
+
+ // Restart requested
+ if (action == kMenuActionRestart)
+ return false;
+
+ // Last scene. Even if we didn't explicitly request a quit, the game ends here
+ _quit = true;
+ return false;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/onceupon.h b/engines/gob/pregob/onceupon/onceupon.h
new file mode 100644
index 0000000000..66ef877618
--- /dev/null
+++ b/engines/gob/pregob/onceupon/onceupon.h
@@ -0,0 +1,344 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_ONCEUPON_H
+#define GOB_PREGOB_ONCEUPON_ONCEUPON_H
+
+#include "common/system.h"
+#include "common/str.h"
+
+#include "gob/pregob/pregob.h"
+
+#include "gob/pregob/onceupon/stork.h"
+
+namespace Gob {
+
+class Surface;
+class Font;
+
+class ANIObject;
+
+namespace OnceUpon {
+
+class OnceUpon : public PreGob {
+public:
+ /** Number of languages we support. */
+ static const uint kLanguageCount = 5;
+
+
+ OnceUpon(GobEngine *vm);
+ ~OnceUpon();
+
+
+protected:
+ /** A description of a menu button. */
+ struct MenuButton {
+ bool needDraw; ///< Does the button need drawing?
+
+ int16 left; ///< Left coordinate of the button.
+ int16 top; ///< Top coordinate of the button.
+ int16 right; ///< Right coordinate of the button.
+ int16 bottom; ///< Bottom coordinate of the button.
+
+ int16 srcLeft; ///< Left coordinate of the button's sprite.
+ int16 srcTop; ///< Top coordinate of the button's sprite.
+ int16 srcRight; ///< Right coordinate of the button's sprite.
+ int16 srcBottom; ///< Right coordinate of the button's sprite.
+
+ int16 dstX; ///< Destination X coordinate of the button's sprite.
+ int16 dstY; ///< Destination Y coordinate of the button's sprite.
+
+ uint id; ///< The button's ID.
+ };
+
+ /** Parameters for the stork section. */
+ struct StorkParam {
+ const char *backdrop; ///< Backdrop image file.
+
+ uint houseCount; ///< Number of houses.
+ const MenuButton *houses; ///< House button definitions.
+
+ const Stork::BundleDrop *drops; ///< The bundle drop parameters.
+ };
+
+ void init();
+ void deinit();
+
+ /** Handle the copy protection.
+ *
+ * @param colors Colors the copy protection animals can be.
+ * @param shapes The shape that's the correct answer for each animal in each color.
+ * @param obfuscate Extra obfuscate table. correctShape = shapes[colors][obfuscate[animal]].
+ * @return true if the user guessed the correct shape, false otherwise.
+ */
+ bool doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]);
+
+ /** Show the intro. */
+ void showIntro();
+
+ /** Handle the start menu.
+ *
+ * @param animalsButton Definition of the menu button that leads to the animal names screen. Can be 0.
+ * @param animalCount Number of animals in the animal names screen.
+ * @param animalButtons Definition of the buttons that make up the animals in the animal names screen.
+ * @param animalNames File prefixes for the name of each animal.
+ */
+ void doStartMenu(const MenuButton *animalsButton, uint animalCount,
+ const MenuButton *animalButtons, const char * const *animalNames);
+
+ /** Play the game proper. */
+ void playGame();
+
+
+ /** Return the parameters for the stork section. */
+ virtual const StorkParam &getStorkParameters() const = 0;
+
+
+private:
+ /** All actions a user can request in a menu. */
+ enum MenuAction {
+ kMenuActionNone = 0, ///< No action.
+ kMenuActionAnimals , ///< Do the animal names.
+ kMenuActionPlay , ///< Play the game.
+ kMenuActionRestart , ///< Restart the section.
+ kMenuActionMainMenu, ///< Go to the main menu.
+ kMenuActionQuit ///< Quit the game.
+ };
+
+ /** Difficulty levels. */
+ enum Difficulty {
+ kDifficultyBeginner = 0,
+ kDifficultyIntermediate = 1,
+ kDifficultyAdvanced = 2,
+ kDifficultyCount
+ };
+
+ /** The different sounds common in the game. */
+ enum Sound {
+ kSoundClick = 0,
+ kSoundStork ,
+ kSoundJump ,
+ kSoundCount
+ };
+
+ /** Action the character generation wants us to take. */
+ enum CharGenAction {
+ kCharGenDone = 0, ///< Created a character, move on.
+ kCharGenAbort , ///< Aborted the character generation.
+ kCharGenRestart ///< Restart the character generation.
+ };
+
+ /** A complete screen backup. */
+ struct ScreenBackup {
+ Surface *screen; ///< Screen contents.
+ int palette; ///< Screen palette.
+
+ bool changedCursor; ///< Did we change the cursor?
+ bool cursorVisible; ///< Was the cursor visible?
+
+ ScreenBackup();
+ ~ScreenBackup();
+ };
+
+
+ /** The number of game sections. */
+ static const int kSectionCount = 15;
+
+ static const MenuButton kMainMenuDifficultyButton[]; ///< Difficulty buttons.
+ static const MenuButton kSectionButtons[]; ///< Section buttons.
+
+ static const MenuButton kIngameButtons[]; ///< Ingame menu buttons.
+
+ static const MenuButton kAnimalNamesBack; ///< "Back" button in the animal names screens.
+ static const MenuButton kLanguageButtons[]; ///< Language buttons in the animal names screen.
+
+ static const MenuButton kSectionStorkHouses[];
+
+ static const MenuButton kCharGenHeadButtons[];
+ static const MenuButton kCharGenHeads[];
+ static const MenuButton kCharGenHairButtons[];
+ static const MenuButton kCharGenJacketButtons[];
+ static const MenuButton kCharGenTrousersButtons[];
+ static const MenuButton kCharGenNameEntry[];
+
+ /** All general game sounds we know about. */
+ static const char *kSound[kSoundCount];
+
+
+ static const AnimProperties kClownAnimations[];
+ static const AnimProperties kTitleAnimation;
+ static const AnimProperties kSectionStorkAnimations[];
+ static const AnimProperties kSectionEndAnimations[];
+
+
+ /** Function pointer type for a section handler. */
+ typedef bool (OnceUpon::*SectionFunc)();
+ /** Section handler function. */
+ static const SectionFunc kSectionFuncs[kSectionCount];
+
+
+ /** Did we open the game archives? */
+ bool _openedArchives;
+
+ // Fonts
+ Font *_jeudak;
+ Font *_lettre;
+ Font *_plettre;
+ Font *_glettre;
+
+ /** The current palette. */
+ int _palette;
+
+ bool _quit; ///< Did the user request a normal game quit?
+
+ Difficulty _difficulty; ///< The current difficulty.
+ int _section; ///< The current game section.
+
+ Common::String _name; ///< The name of the child.
+
+ uint8 _house;
+
+ uint8 _head;
+ uint8 _colorHair;
+ uint8 _colorJacket;
+ uint8 _colorTrousers;
+
+
+ // -- General helpers --
+
+ void setGamePalette(uint palette); ///< Set a game palette.
+ void setGameCursor(); ///< Set the default game cursor.
+
+ /** Draw this sprite in a fancy, animated line-by-line way. */
+ void drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom,
+ int16 x, int16 y) const;
+
+ /** Backup the screen contents. */
+ void backupScreen(ScreenBackup &backup, bool setDefaultCursor = false);
+ /** Restore the screen contents with a previously made backup. */
+ void restoreScreen(ScreenBackup &backup);
+
+ Common::String fixString(const Common::String &str) const; ///< Fix a string if necessary.
+ void fixTXTStrings(TXTFile &txt) const; ///< Fix all strings in a TXT.
+
+
+ // -- Copy protection helpers --
+
+ /** Set up the copy protection. */
+ int8 cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20],
+ const uint8 obfuscate[4], const Surface sprites[2]);
+ /** Find the shape under these coordinates. */
+ int8 cpFindShape(int16 x, int16 y) const;
+ /** Display the "You are wrong" screen. */
+ void cpWrong();
+
+
+ // -- Show different game screens --
+
+ void showWait(uint palette = 0xFFFF); ///< Show the wait / loading screen.
+ void showQuote(); ///< Show the quote about fairytales.
+ void showTitle(); ///< Show the Once Upon A Time title.
+ void showChapter(int chapter); ///< Show a chapter intro text.
+ void showByeBye(); ///< Show the "bye bye" screen.
+
+ /** Handle the "listen to animal names" part. */
+ void handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names);
+
+
+ // -- Menu helpers --
+
+ MenuAction handleStartMenu(const MenuButton *animalsButton); ///< Handle the start menu.
+ MenuAction handleMainMenu(); ///< Handle the main menu.
+ MenuAction handleIngameMenu(); ///< Handle the ingame menu.
+
+ void drawStartMenu(const MenuButton *animalsButton); ///< Draw the start menu.
+ void drawMainMenu(); ///< Draw the main menu.
+ void drawIngameMenu(); ///< Draw the ingame menu.
+
+ /** Draw the difficulty label. */
+ void drawMenuDifficulty();
+
+ /** Clear the ingame menu in an animated way. */
+ void clearIngameMenu(const Surface &background);
+
+ /** Handle the whole ingame menu. */
+ MenuAction doIngameMenu();
+ /** Handle the whole ingame menu if ESC or right mouse button was pressed. */
+ MenuAction doIngameMenu(int16 &key, MouseButtons &mouseButtons);
+
+
+ // -- Menu button helpers --
+
+ /** Find the button under these coordinates. */
+ int checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue = -1) const;
+
+ /** Draw a menu button. */
+ void drawButton (Surface &dest, const Surface &src, const MenuButton &button, int transp = -1) const;
+ /** Draw multiple menu buttons. */
+ void drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp = -1) const;
+
+ /** Draw a border around a button. */
+ void drawButtonBorder(const MenuButton &button, uint8 color);
+
+
+ // -- Animal names helpers --
+
+ /** Set up the animal chooser. */
+ void anSetupChooser();
+ /** Set up the language chooser for one animal. */
+ void anSetupNames(const MenuButton &animal);
+ /** Play / Display the name of an animal in one language. */
+ void anPlayAnimalName(const Common::String &animal, uint language);
+
+
+ // -- Game sections --
+
+ bool playSection();
+
+ bool sectionStork();
+ bool sectionChapter1();
+ bool sectionParents();
+ bool sectionChapter2();
+ bool sectionForest0();
+ bool sectionChapter3();
+ bool sectionEvilCastle();
+ bool sectionChapter4();
+ bool sectionForest1();
+ bool sectionChapter5();
+ bool sectionBossFight();
+ bool sectionChapter6();
+ bool sectionForest2();
+ bool sectionChapter7();
+ bool sectionEnd();
+
+ CharGenAction characterGenerator();
+ void charGenSetup(uint stage);
+ void charGenDrawName();
+
+ static bool enterString(Common::String &name, int16 key, uint maxLength, const Font &font);
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_ONCEUPON_H
diff --git a/engines/gob/pregob/onceupon/palettes.h b/engines/gob/pregob/onceupon/palettes.h
new file mode 100644
index 0000000000..952581041c
--- /dev/null
+++ b/engines/gob/pregob/onceupon/palettes.h
@@ -0,0 +1,411 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_PALETTES_H
+#define GOB_PREGOB_ONCEUPON_PALETTES_H
+
+static const int kPaletteSize = 16;
+static const uint kPaletteCount = 20;
+
+static const byte kCopyProtectionPalette[3 * kPaletteSize] = {
+ 0x00, 0x00, 0x00,
+ 0x19, 0x00, 0x19,
+ 0x00, 0x3F, 0x00,
+ 0x00, 0x2A, 0x2A,
+ 0x2A, 0x00, 0x00,
+ 0x2A, 0x00, 0x2A,
+ 0x2A, 0x15, 0x00,
+ 0x00, 0x19, 0x12,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x15, 0x3F, 0x15,
+ 0x00, 0x20, 0x3F,
+ 0x3F, 0x00, 0x00,
+ 0x3F, 0x00, 0x20,
+ 0x3F, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F
+};
+
+static const byte kGamePalettes[kPaletteCount][3 * kPaletteSize] = {
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x10,
+ 0x00, 0x00, 0x18,
+ 0x00, 0x00, 0x3C,
+ 0x1C, 0x28, 0x00,
+ 0x10, 0x18, 0x00,
+ 0x1C, 0x1C, 0x20,
+ 0x14, 0x14, 0x14,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x14, 0x20, 0x04,
+ 0x3C, 0x2C, 0x00,
+ 0x02, 0x00, 0x18,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x38, 0x20, 0x3C,
+ 0x2C, 0x10, 0x30,
+ 0x20, 0x08, 0x28,
+ 0x14, 0x00, 0x1C,
+ 0x20, 0x20, 0x38,
+ 0x18, 0x18, 0x2C,
+ 0x10, 0x10, 0x24,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x20, 0x20,
+ 0x24, 0x14, 0x14,
+ 0x1C, 0x10, 0x10,
+ 0x14, 0x0C, 0x0C,
+ 0x1C, 0x1C, 0x1C,
+ 0x18, 0x18, 0x18,
+ 0x10, 0x10, 0x10,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x10, 0x28, 0x1C,
+ 0x10, 0x1C, 0x10,
+ 0x10, 0x14, 0x0C,
+ 0x1C, 0x1C, 0x3C,
+ 0x24, 0x24, 0x3C,
+ 0x18, 0x18, 0x24,
+ 0x10, 0x10, 0x18,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3F, 0x26, 0x3F,
+ 0x36, 0x1C, 0x36,
+ 0x2C, 0x12, 0x2A,
+ 0x27, 0x0C, 0x24,
+ 0x22, 0x07, 0x1E,
+ 0x1D, 0x03, 0x18,
+ 0x16, 0x00, 0x10,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3A,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3F, 0x39, 0x26,
+ 0x38, 0x34, 0x1C,
+ 0x30, 0x2F, 0x13,
+ 0x27, 0x29, 0x0C,
+ 0x1D, 0x22, 0x07,
+ 0x14, 0x1B, 0x03,
+ 0x0C, 0x14, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3A,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x24, 0x3C, 0x3C,
+ 0x1C, 0x34, 0x38,
+ 0x14, 0x2C, 0x30,
+ 0x0C, 0x20, 0x2C,
+ 0x08, 0x18, 0x28,
+ 0x04, 0x10, 0x20,
+ 0x00, 0x08, 0x1C,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x24,
+ 0x38, 0x24, 0x1C,
+ 0x30, 0x1C, 0x14,
+ 0x28, 0x18, 0x0C,
+ 0x20, 0x10, 0x04,
+ 0x1C, 0x0C, 0x00,
+ 0x14, 0x08, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x34, 0x24,
+ 0x38, 0x2C, 0x1C,
+ 0x30, 0x24, 0x14,
+ 0x2C, 0x1C, 0x10,
+ 0x30, 0x30, 0x3C,
+ 0x1C, 0x1C, 0x38,
+ 0x0C, 0x0C, 0x38,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x0C,
+ 0x02, 0x03, 0x14,
+ 0x07, 0x07, 0x1D,
+ 0x0E, 0x0E, 0x25,
+ 0x17, 0x17, 0x2E,
+ 0x21, 0x22, 0x36,
+ 0x2F, 0x2F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3B, 0x0D,
+ 0x3A, 0x31, 0x0A,
+ 0x35, 0x28, 0x07,
+ 0x30, 0x21, 0x04,
+ 0x2B, 0x19, 0x02,
+ 0x26, 0x12, 0x01,
+ 0x16, 0x0B, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x18, 0x00, 0x00,
+ 0x21, 0x01, 0x00,
+ 0x2A, 0x02, 0x00,
+ 0x33, 0x03, 0x00,
+ 0x3D, 0x06, 0x00,
+ 0x2A, 0x19, 0x05,
+ 0x15, 0x14, 0x14,
+ 0x22, 0x1F, 0x1E,
+ 0x2F, 0x2C, 0x28,
+ 0x3F, 0x3C, 0x29,
+ 0x3F, 0x38, 0x0B,
+ 0x3B, 0x30, 0x0A,
+ 0x37, 0x29, 0x08,
+ 0x33, 0x23, 0x07,
+ 0x2F, 0x1D, 0x06
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x1C, 0x38,
+ 0x34, 0x30, 0x28,
+ 0x2C, 0x24, 0x1C,
+ 0x24, 0x18, 0x10,
+ 0x1C, 0x10, 0x08,
+ 0x14, 0x04, 0x04,
+ 0x10, 0x00, 0x00,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x1C, 0x38,
+ 0x34, 0x30, 0x28,
+ 0x2C, 0x24, 0x1C,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x3F, 0x3F, 0x3F,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x1A, 0x30, 0x37,
+ 0x14, 0x28, 0x31,
+ 0x10, 0x20, 0x2C,
+ 0x0C, 0x19, 0x27,
+ 0x08, 0x12, 0x21,
+ 0x05, 0x0C, 0x1C,
+ 0x03, 0x07, 0x16,
+ 0x01, 0x03, 0x11,
+ 0x00, 0x00, 0x0C,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x34, 0x30, 0x34,
+ 0x30, 0x24, 0x30,
+ 0x28, 0x1C, 0x28,
+ 0x24, 0x14, 0x24,
+ 0x1C, 0x0C, 0x1C,
+ 0x18, 0x08, 0x18,
+ 0x14, 0x04, 0x14,
+ 0x0C, 0x04, 0x0C,
+ 0x08, 0x00, 0x08,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x2C, 0x24, 0x0C,
+ 0x34, 0x34, 0x28,
+ 0x2C, 0x2C, 0x1C,
+ 0x24, 0x24, 0x10,
+ 0x1C, 0x18, 0x08,
+ 0x14, 0x14, 0x08,
+ 0x10, 0x10, 0x04,
+ 0x0C, 0x0C, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x38,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00,
+ 0x14, 0x28, 0x31,
+ 0x10, 0x20, 0x2C,
+ 0x0C, 0x19, 0x27,
+ 0x08, 0x12, 0x21,
+ 0x05, 0x0C, 0x1C,
+ 0x03, 0x07, 0x16,
+ 0x01, 0x03, 0x11,
+ 0x00, 0x3C, 0x00,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x10, 0x28, 0x1C,
+ 0x10, 0x1C, 0x10,
+ 0x10, 0x14, 0x0C,
+ 0x1C, 0x1C, 0x3C,
+ 0x24, 0x24, 0x3C,
+ 0x18, 0x18, 0x24,
+ 0x10, 0x10, 0x18,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ },
+ {
+ 0x00, 0x00, 0x00,
+ 0x10, 0x28, 0x1C,
+ 0x10, 0x1C, 0x10,
+ 0x10, 0x14, 0x0C,
+ 0x1C, 0x1C, 0x3C,
+ 0x24, 0x24, 0x3C,
+ 0x18, 0x18, 0x24,
+ 0x10, 0x10, 0x18,
+ 0x14, 0x20, 0x04,
+ 0x00, 0x00, 0x24,
+ 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00,
+ 0x3C, 0x2C, 0x00,
+ 0x3C, 0x18, 0x00,
+ 0x3C, 0x04, 0x00,
+ 0x1C, 0x00, 0x00
+ }
+};
+
+#endif // GOB_PREGOB_ONCEUPON_PALETTES_H
diff --git a/engines/gob/pregob/onceupon/parents.cpp b/engines/gob/pregob/onceupon/parents.cpp
new file mode 100644
index 0000000000..cdaee6a38d
--- /dev/null
+++ b/engines/gob/pregob/onceupon/parents.cpp
@@ -0,0 +1,217 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/dataio.h"
+#include "gob/palanim.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/gctfile.h"
+
+#include "gob/pregob/onceupon/palettes.h"
+#include "gob/pregob/onceupon/parents.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+const char *Parents::kSound[kSoundCount] = {
+ "rire.snd", // kSoundCackle
+ "tonn.snd" // kSoundThunder
+};
+
+// So that every GCT line is displayed for 12 seconds
+const uint16 Parents::kLoop[kLoopCount][3] = {
+ { 72, 77, 33},
+ {105, 109, 38},
+ {141, 145, 38},
+ {446, 454, 23},
+ {456, 464, 23},
+ {466, 474, 23},
+ {476, 484, 23}
+};
+
+
+Parents::Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct,
+ const Common::String &childName, uint8 house, const Font &font,
+ const byte *normalPalette, const byte *brightPalette, uint paletteSize) :
+ SEQFile(vm, seq),
+ _gct(0), _house(house), _font(&font),
+ _paletteSize(paletteSize), _normalPalette(normalPalette), _brightPalette(brightPalette) {
+
+ // Load sounds
+ for (int i = 0; i < kSoundCount; i++)
+ _vm->_sound->sampleLoad(&_sounds[i], SOUND_SND, kSound[i]);
+
+ // Load GCT
+ Common::SeekableReadStream *gctStream = _vm->_dataIO->getFile(gct);
+ if (gctStream) {
+ _gct = new GCTFile(*gctStream, _vm->_rnd);
+
+ delete gctStream;
+ } else
+ error("Parents::Parents(): Failed to open \"%s\"", gct.c_str());
+
+ _gct->setArea(17, 18, 303, 41);
+ _gct->setText(1, childName);
+
+ _gct->selectLine(2, _house);
+ _gct->selectLine(4, _house);
+
+ for (uint i = 0; i < kLoopCount; i++)
+ _loopID[i] = addLoop(kLoop[i][0], kLoop[i][1], kLoop[i][2]);
+}
+
+Parents::~Parents() {
+ delete _gct;
+}
+
+void Parents::play() {
+ _currentLoop = 0;
+
+ SEQFile::play(true, 496, 15);
+
+ // After playback, fade out
+ if (!_vm->shouldQuit())
+ _vm->_palAnim->fade(0, 0, 0);
+}
+
+void Parents::handleFrameEvent() {
+ switch (getFrame()) {
+ case 0:
+ // On fame 0, fade in
+ _vm->_draw->forceBlit();
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ break;
+
+ case 4:
+ drawGCT(0);
+ break;
+
+ case 55:
+ drawGCT(3, 0);
+ break;
+
+ case 79:
+ drawGCT(_house + 5, 1);
+ break;
+
+ case 110:
+ drawGCT(_house + 9, 2);
+ break;
+
+ case 146:
+ drawGCT(17);
+ break;
+
+ case 198:
+ drawGCT(13);
+ break;
+
+ case 445:
+ drawGCT(14, 3);
+ break;
+
+ case 455:
+ drawGCT(18, 4);
+ break;
+
+ case 465:
+ drawGCT(19, 5);
+ break;
+
+ case 475:
+ drawGCT(20, 6);
+ break;
+
+ case 188:
+ case 228:
+ case 237:
+ case 257:
+ case 275:
+ case 426:
+ lightningEffect();
+ break;
+
+ case 203:
+ case 243:
+ case 252:
+ case 272:
+ case 290:
+ case 441:
+ playSound(kSoundThunder);
+ break;
+
+ case 340:
+ playSound(kSoundCackle);
+ break;
+ }
+}
+
+void Parents::handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) {
+ if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight))
+ abortPlay();
+
+ if (((key == kKeySpace) || (mouseButtons == kMouseButtonsLeft)) && (_currentLoop < kLoopCount))
+ skipLoop(_loopID[_currentLoop]);
+}
+
+void Parents::playSound(Sound sound) {
+ _vm->_sound->blasterStop(0);
+ _vm->_sound->blasterPlay(&_sounds[sound], 0, 0);
+}
+
+void Parents::lightningEffect() {
+ for (int i = 0; (i < 5) && !_vm->shouldQuit(); i++) {
+
+ setPalette(_brightPalette, _paletteSize);
+ _vm->_util->delay(5);
+
+ setPalette(_normalPalette, _paletteSize);
+ _vm->_util->delay(5);
+ }
+}
+
+void Parents::setPalette(const byte *palette, uint size) {
+ memcpy(_vm->_draw->_vgaPalette, palette, 3 * size);
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+ _vm->_video->retrace();
+}
+
+void Parents::drawGCT(uint item, uint loop) {
+ int16 left, top, right, bottom;
+ if (_gct->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ if (_gct->draw(*_vm->_draw->_backSurface, item, *_font, 10, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ _currentLoop = loop;
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/parents.h b/engines/gob/pregob/onceupon/parents.h
new file mode 100644
index 0000000000..f5c8307b73
--- /dev/null
+++ b/engines/gob/pregob/onceupon/parents.h
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_PARENTS_H
+#define GOB_PREGOB_ONCEUPON_PARENTS_H
+
+#include "gob/sound/sounddesc.h"
+
+#include "gob/pregob/seqfile.h"
+
+namespace Gob {
+
+class Font;
+
+class GCTFile;
+
+namespace OnceUpon {
+
+/** The home / parents animation sequence. */
+class Parents : public SEQFile {
+public:
+ Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct,
+ const Common::String &childName, uint8 house, const Font &font,
+ const byte *normalPalette, const byte *brightPalette, uint paletteSize);
+ ~Parents();
+
+ void play();
+
+protected:
+ void handleFrameEvent();
+ void handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons);
+
+private:
+ static const uint kLoopCount = 7;
+
+ static const uint16 kLoop[kLoopCount][3];
+
+ enum Sound {
+ kSoundCackle = 0,
+ kSoundThunder ,
+ kSoundCount
+ };
+
+ static const char *kSound[kSoundCount];
+
+
+ uint8 _house;
+
+ const Font *_font;
+
+ uint _paletteSize;
+ const byte *_normalPalette;
+ const byte *_brightPalette;
+
+ SoundDesc _sounds[kSoundCount];
+
+ GCTFile *_gct;
+
+ uint _loopID[kLoopCount];
+ uint _currentLoop;
+
+
+ void lightningEffect();
+
+ void playSound(Sound sound);
+ void setPalette(const byte *palette, uint size);
+
+ void drawGCT(uint item, uint loop = 0xFFFF);
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_PARENTS_H
diff --git a/engines/gob/pregob/onceupon/stork.cpp b/engines/gob/pregob/onceupon/stork.cpp
new file mode 100644
index 0000000000..3c38037d08
--- /dev/null
+++ b/engines/gob/pregob/onceupon/stork.cpp
@@ -0,0 +1,234 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/str.h"
+
+#include "gob/gob.h"
+#include "gob/surface.h"
+#include "gob/anifile.h"
+#include "gob/video.h"
+
+#include "gob/pregob/onceupon/stork.h"
+
+enum Animation {
+ kAnimFlyNearWithBundle = 9,
+ kAnimFlyFarWithBundle = 12,
+ kAnimFlyNearWithoutBundle = 10,
+ kAnimFlyFarWithoutBundle = 13,
+ kAnimBundleNear = 11,
+ kAnimBundleFar = 14
+};
+
+namespace Gob {
+
+namespace OnceUpon {
+
+Stork::Stork(GobEngine *vm, const ANIFile &ani) : ANIObject(ani), _shouldDrop(false) {
+ _frame = new Surface(320, 200, 1);
+ vm->_video->drawPackedSprite("cadre.cmp", *_frame);
+
+ _bundle = new ANIObject(ani);
+
+ _bundle->setVisible(false);
+ _bundle->setPause(true);
+
+ setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
+}
+
+Stork::~Stork() {
+ delete _frame;
+
+ delete _bundle;
+}
+
+bool Stork::hasBundleLanded() const {
+ if (!_shouldDrop || !_bundle->isVisible() || _bundle->isPaused())
+ return false;
+
+ int16 x, y, width, height;
+ _bundle->getFramePosition(x, y);
+ _bundle->getFrameSize(width, height);
+
+ return (y + height) >= _bundleDrop.landY;
+}
+
+void Stork::dropBundle(const BundleDrop &drop) {
+ if (_shouldDrop)
+ return;
+
+ _shouldDrop = true;
+ _bundleDrop = drop;
+}
+
+bool Stork::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ bool drawn = ANIObject::draw(dest, left, top, right, bottom);
+ if (drawn) {
+ // Left frame edge
+ if (left <= 15)
+ dest.blit(*_frame, left, top, MIN<int16>(15, right), bottom, left, top);
+
+ // Right frame edge
+ if (right >= 304)
+ dest.blit(*_frame, MAX<int16>(304, left), top, right, bottom, MAX<int16>(304, left), top);
+ }
+
+ int16 bLeft, bTop, bRight, bBottom;
+ if (_bundle->draw(dest, bLeft, bTop, bRight, bBottom)) {
+ // Bottom frame edge
+ if (bBottom >= 188)
+ dest.blit(*_frame, bLeft, MAX<int16>(188, bTop), bRight, bBottom, bLeft, MAX<int16>(188, bTop));
+
+ left = MIN(left , bLeft );
+ top = MIN(top , bTop );
+ right = MAX(right , bRight );
+ bottom = MAX(bottom, bBottom);
+
+ drawn = true;
+ }
+
+ return drawn;
+}
+
+bool Stork::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ bool cleared = _bundle->clear(dest, left, top, right, bottom);
+
+ int16 sLeft, sTop, sRight, sBottom;
+ if (ANIObject::clear(dest, sLeft, sTop, sRight, sBottom)) {
+ left = MIN(left , sLeft );
+ top = MIN(top , sTop );
+ right = MAX(right , sRight );
+ bottom = MAX(bottom, sBottom);
+
+ cleared = true;
+ }
+
+ return cleared;
+}
+
+void Stork::advance() {
+ _bundle->advance();
+
+ ANIObject::advance();
+
+ int16 curX, curY, curWidth, curHeight;
+ getFramePosition(curX, curY, 0);
+ getFrameSize(curWidth, curHeight, 0);
+
+ const int16 curRight = curX + curWidth - 1;
+
+ int16 nextX, nextY, nextWidth, nextHeight;
+ getFramePosition(nextX, nextY, 1);
+ getFrameSize(nextWidth, nextHeight, 1);
+
+ const int16 nextRight = nextX + nextWidth - 1;
+
+ switch (_state) {
+ case kStateFlyNearWithBundle:
+ if (curX >= 330)
+ setState(kStateFlyFarWithBundle, kAnimFlyFarWithBundle, 330);
+
+ if ((curRight <= _bundleDrop.dropX) &&
+ (nextRight >= _bundleDrop.dropX) && _shouldDrop && !_bundleDrop.dropWhileFar)
+ dropBundle(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle);
+
+ break;
+
+ case kStateFlyFarWithBundle:
+ if (curX <= -80)
+ setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
+
+ if ((curX >= _bundleDrop.dropX) &&
+ (nextX <= _bundleDrop.dropX) && _shouldDrop && _bundleDrop.dropWhileFar)
+ dropBundle(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle);
+
+ break;
+
+ case kStateFlyNearWithoutBundle:
+ if (curX >= 330)
+ setState(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle, 330);
+ break;
+
+ case kStateFlyFarWithoutBundle:
+ if (curX <= -80)
+ setState(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle, -80);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Stork::dropBundle(State state, uint16 anim) {
+ setState(state, anim);
+
+ int16 x, y, width, height;
+ getFramePosition(x, y);
+ getFrameSize(width, height);
+
+ _bundle->setAnimation(_bundleDrop.anim);
+ _bundle->setPause(false);
+ _bundle->setVisible(true);
+
+ int16 bWidth, bHeight;
+ _bundle->getFrameSize(bWidth, bHeight);
+
+ // Drop position
+ x = _bundleDrop.dropX;
+ y = y + height - bHeight;
+
+ // If the stork is flying near (from left to right), drop the bundle at the right edge
+ if (!_bundleDrop.dropWhileFar)
+ x = x - bWidth;
+
+ _bundle->setPosition(x, y);
+}
+
+void Stork::setState(State state, uint16 anim) {
+ setAnimation(anim);
+ setVisible(true);
+ setPause(false);
+
+ _state = state;
+}
+
+void Stork::setState(State state, uint16 anim, int16 x) {
+ setState(state, anim);
+ setPosition();
+
+ int16 pX, pY;
+ getPosition(pX, pY);
+ setPosition( x, pY);
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/stork.h b/engines/gob/pregob/onceupon/stork.h
new file mode 100644
index 0000000000..756f5258c7
--- /dev/null
+++ b/engines/gob/pregob/onceupon/stork.h
@@ -0,0 +1,103 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_STORK_H
+#define GOB_PREGOB_ONCEUPON_STORK_H
+
+#include "common/system.h"
+
+#include "gob/aniobject.h"
+
+namespace Common {
+ class String;
+}
+
+namespace Gob {
+
+class GobEngine;
+
+class Surface;
+class ANIFile;
+
+namespace OnceUpon {
+
+/** The stork in Baba Yaga / dragon in Abracadabra. */
+class Stork : public ANIObject {
+public:
+ /** Information on how to drop the bundle. */
+ struct BundleDrop {
+ int16 anim; ///< Animation of the bundle floating down
+
+ int16 dropX; ///< X position the stork drops the bundle
+ int16 landY; ///< Y position the bundle lands
+
+ bool dropWhileFar; ///< Does the stork drop the bundle while far instead of near?
+ };
+
+ Stork(GobEngine *vm, const ANIFile &ani);
+ ~Stork();
+
+ /** Has the bundle landed? */
+ bool hasBundleLanded() const;
+
+ /** Drop the bundle. */
+ void dropBundle(const BundleDrop &drop);
+
+ /** Draw the current frame onto the surface and return the affected rectangle. */
+ bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ /** Draw the current frame from the surface and return the affected rectangle. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+private:
+ enum State {
+ kStateFlyNearWithBundle = 0,
+ kStateFlyFarWithBundle ,
+ kStateFlyNearWithoutBundle ,
+ kStateFlyFarWithoutBundle
+ };
+
+
+ GobEngine *_vm;
+
+ Surface *_frame;
+ ANIObject *_bundle;
+
+ State _state;
+
+ bool _shouldDrop;
+ BundleDrop _bundleDrop;
+
+
+ void setState(State state, uint16 anim);
+ void setState(State state, uint16 anim, int16 x);
+
+ void dropBundle(State state, uint16 anim);
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_STORK_H
diff --git a/engines/gob/pregob/onceupon/title.cpp b/engines/gob/pregob/onceupon/title.cpp
new file mode 100644
index 0000000000..5163ff6822
--- /dev/null
+++ b/engines/gob/pregob/onceupon/title.cpp
@@ -0,0 +1,117 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/palanim.h"
+#include "gob/draw.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/onceupon/title.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+Title::Title(GobEngine *vm) : SEQFile(vm, "ville.seq") {
+}
+
+Title::~Title() {
+}
+
+void Title::play() {
+ SEQFile::play(true, 0xFFFF, 15);
+
+ // After playback, fade out and stop the music
+ if (!_vm->shouldQuit())
+ _vm->_palAnim->fade(0, 0, 0);
+
+ stopMusic();
+}
+
+void Title::handleFrameEvent() {
+ // On fame 0, start the music and fade in
+ if (getFrame() == 0) {
+ playMusic();
+
+ _vm->_draw->forceBlit();
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ }
+}
+
+void Title::playMusic() {
+ // Look at what platform this is and play the appropriate music type
+
+ if (_vm->getPlatform() == Common::kPlatformPC)
+ playMusicDOS();
+ else if (_vm->getPlatform() == Common::kPlatformAmiga)
+ playMusicAmiga();
+ else if (_vm->getPlatform() == Common::kPlatformAtariST)
+ playMusicAtariST();
+}
+
+void Title::playMusicDOS() {
+ // Play an AdLib track
+
+ _vm->_sound->adlibLoadTBR("babayaga.tbr");
+ _vm->_sound->adlibLoadMDY("babayaga.mdy");
+ _vm->_sound->adlibSetRepeating(-1);
+ _vm->_sound->adlibPlay();
+}
+
+void Title::playMusicAmiga() {
+ // Play a Protracker track
+
+ _vm->_sound->protrackerPlay("mod.babayaga");
+}
+
+void Title::playMusicAtariST() {
+ // Play a Soundblaster composition
+
+ static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1};
+ static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"};
+
+ for (uint i = 0; i < ARRAYSIZE(titleFiles); i++)
+ _vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]);
+
+ _vm->_sound->blasterPlayComposition(titleMusic, 0);
+ _vm->_sound->blasterRepeatComposition(-1);
+}
+
+void Title::stopMusic() {
+ // Just stop everything
+
+ _vm->_sound->adlibSetRepeating(0);
+ _vm->_sound->blasterRepeatComposition(0);
+
+ _vm->_sound->adlibStop();
+ _vm->_sound->blasterStopComposition();
+ _vm->_sound->protrackerStop();
+
+ for (int i = 0; i < ::Gob::Sound::kSoundsCount; i++)
+ _vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i));
+}
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/onceupon/title.h b/engines/gob/pregob/onceupon/title.h
new file mode 100644
index 0000000000..5e7ef76d40
--- /dev/null
+++ b/engines/gob/pregob/onceupon/title.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_TITLE_H
+#define GOB_PREGOB_ONCEUPON_TITLE_H
+
+#include "gob/pregob/seqfile.h"
+
+namespace Gob {
+
+namespace OnceUpon {
+
+/** The Once Upon A Time title animation sequence. */
+class Title : public SEQFile {
+public:
+ Title(GobEngine *vm);
+ ~Title();
+
+ void play();
+
+protected:
+ void handleFrameEvent();
+
+private:
+ void playMusic(); ///< Play the title music.
+ void playMusicDOS(); ///< Play the title music of the DOS version.
+ void playMusicAmiga(); ///< Play the title music of the Amiga version.
+ void playMusicAtariST(); ///< Play the title music of the Atari ST version.
+ void stopMusic(); ///< Stop the title music.
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_TITLE_H
diff --git a/engines/gob/pregob/pregob.cpp b/engines/gob/pregob/pregob.cpp
new file mode 100644
index 0000000000..54eb3c6795
--- /dev/null
+++ b/engines/gob/pregob/pregob.cpp
@@ -0,0 +1,351 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/cursorman.h"
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/surface.h"
+#include "gob/dataio.h"
+#include "gob/palanim.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/pregob/pregob.h"
+#include "gob/pregob/gctfile.h"
+
+
+namespace Gob {
+
+const char PreGob::kLanguageSuffixShort[5] = { 't', 'g', 'a', 'e', 'i'};
+const char *PreGob::kLanguageSuffixLong [5] = {"fr", "al", "an", "it", "es"};
+
+
+PreGob::PreGob(GobEngine *vm) : _vm(vm), _fadedOut(false) {
+}
+
+PreGob::~PreGob() {
+}
+
+void PreGob::fadeOut() {
+ if (_fadedOut || _vm->shouldQuit())
+ return;
+
+ // Fade to black
+ _vm->_palAnim->fade(0, 0, 0);
+
+ _fadedOut = true;
+}
+
+void PreGob::fadeIn() {
+ if (!_fadedOut || _vm->shouldQuit())
+ return;
+
+ // Fade to palette
+ _vm->_draw->blitInvalidated();
+ _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+
+ _fadedOut = false;
+}
+
+void PreGob::clearScreen() {
+ _vm->_draw->_backSurface->clear();
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+}
+
+void PreGob::initScreen() {
+ _vm->_util->setFrameRate(15);
+
+ _fadedOut = true;
+
+ _vm->_draw->initScreen();
+
+ _vm->_draw->_backSurface->clear();
+ _vm->_util->clearPalette();
+
+ _vm->_draw->forceBlit();
+ _vm->_video->retrace();
+
+ _vm->_util->processInput();
+}
+
+void PreGob::setPalette(const byte *palette, uint16 size) {
+ memcpy(_vm->_draw->_vgaPalette, palette, 3 * size);
+
+ // If we didn't fade out prior, immediately set the palette
+ if (!_fadedOut)
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+}
+
+void PreGob::addCursor() {
+ CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
+}
+
+void PreGob::removeCursor() {
+ CursorMan.popCursor();
+}
+
+void PreGob::setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY) {
+ CursorMan.replaceCursor(sprite.getData(), sprite.getWidth(), sprite.getHeight(), hotspotX, hotspotY, 0);
+}
+
+void PreGob::setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom,
+ int16 hotspotX, int16 hotspotY) {
+
+ const int width = right - left + 1;
+ const int height = bottom - top + 1;
+
+ if ((width <= 0) || (height <= 0))
+ return;
+
+ Surface cursor(width, height, 1);
+
+ cursor.blit(sprite, left, top, right, bottom, 0, 0);
+
+ setCursor(cursor, hotspotX, hotspotX);
+}
+
+void PreGob::showCursor() {
+ CursorMan.showMouse(true);
+
+ _vm->_draw->_showCursor = 4;
+}
+
+void PreGob::hideCursor() {
+ CursorMan.showMouse(false);
+
+ _vm->_draw->_showCursor = 0;
+}
+
+bool PreGob::isCursorVisible() const {
+ return CursorMan.isVisible();
+}
+
+void PreGob::loadSounds(const char * const *sounds, uint soundCount) {
+ freeSounds();
+
+ _sounds.resize(soundCount);
+
+ for (uint i = 0; i < soundCount; i++)
+ loadSound(_sounds[i], sounds[i]);
+}
+
+void PreGob::freeSounds() {
+ _sounds.clear();
+}
+
+bool PreGob::loadSound(SoundDesc &sound, const Common::String &file) const {
+ return _vm->_sound->sampleLoad(&sound, SOUND_SND, file.c_str());
+}
+
+void PreGob::playSound(uint sound, int16 frequency, int16 repCount) {
+ if (sound >= _sounds.size())
+ return;
+
+ _vm->_sound->blasterPlay(&_sounds[sound], repCount, frequency);
+}
+
+void PreGob::stopSound() {
+ _vm->_sound->blasterStop(0);
+}
+
+void PreGob::playSoundFile(const Common::String &file, int16 frequency, int16 repCount, bool interruptible) {
+ stopSound();
+
+ SoundDesc sound;
+ if (!loadSound(sound, file))
+ return;
+
+ _vm->_sound->blasterPlay(&sound, repCount, frequency);
+
+ _vm->_util->forceMouseUp();
+
+ bool finished = false;
+ while (!_vm->shouldQuit() && !finished && _vm->_sound->blasterPlayingSound()) {
+ endFrame(true);
+
+ finished = hasInput();
+ }
+
+ _vm->_util->forceMouseUp();
+
+ stopSound();
+}
+
+void PreGob::beep(int16 frequency, int32 length) {
+ _vm->_sound->speakerOn(frequency, length);
+}
+
+void PreGob::endFrame(bool doInput) {
+ _vm->_draw->blitInvalidated();
+ _vm->_util->waitEndFrame();
+
+ if (doInput)
+ _vm->_util->processInput();
+}
+
+int16 PreGob::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) {
+ _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons);
+ _vm->_util->forceMouseUp();
+
+ return _vm->_util->checkKey();
+}
+
+int16 PreGob::waitInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) {
+ bool finished = false;
+
+ int16 key = 0;
+ while (!_vm->shouldQuit() && !finished) {
+ endFrame(true);
+
+ key = checkInput(mouseX, mouseY, mouseButtons);
+
+ finished = (mouseButtons != kMouseButtonsNone) || (key != 0);
+ }
+
+ return key;
+}
+
+int16 PreGob::waitInput() {
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ return waitInput(mouseX, mouseY, mouseButtons);
+}
+
+bool PreGob::hasInput() {
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ return checkInput(mouseX, mouseY, mouseButtons) || (mouseButtons != kMouseButtonsNone);
+}
+
+void PreGob::clearAnim(ANIObject &anim) {
+ int16 left, top, right, bottom;
+
+ if (anim.clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+}
+
+void PreGob::drawAnim(ANIObject &anim) {
+ int16 left, top, right, bottom;
+
+ if (anim.draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ anim.advance();
+}
+
+void PreGob::redrawAnim(ANIObject &anim) {
+ clearAnim(anim);
+ drawAnim(anim);
+}
+
+void PreGob::clearAnim(const ANIList &anims) {
+ for (int i = (anims.size() - 1); i >= 0; i--)
+ clearAnim(*anims[i]);
+}
+
+void PreGob::drawAnim(const ANIList &anims) {
+ for (ANIList::const_iterator a = anims.begin(); a != anims.end(); ++a)
+ drawAnim(**a);
+}
+
+void PreGob::redrawAnim(const ANIList &anims) {
+ clearAnim(anims);
+ drawAnim(anims);
+}
+
+void PreGob::loadAnims(ANIList &anims, ANIFile &ani, uint count, const AnimProperties *props) const {
+ freeAnims(anims);
+
+ anims.resize(count);
+ for (uint i = 0; i < count; i++) {
+ anims[i] = new ANIObject(ani);
+
+ setAnim(*anims[i], props[i]);
+ }
+}
+
+void PreGob::freeAnims(ANIList &anims) const {
+ for (ANIList::iterator a = anims.begin(); a != anims.end(); ++a)
+ delete *a;
+
+ anims.clear();
+}
+
+void PreGob::setAnim(ANIObject &anim, const AnimProperties &props) const {
+ anim.setAnimation(props.animation);
+ anim.setFrame(props.frame);
+ anim.setMode(props.mode);
+ anim.setPause(props.paused);
+ anim.setVisible(props.visible);
+
+ if (props.hasPosition)
+ anim.setPosition(props.x, props.y);
+ else
+ anim.setPosition();
+}
+
+Common::String PreGob::getLocFile(const Common::String &file) const {
+ if (_vm->_global->_language >= ARRAYSIZE(kLanguageSuffixShort))
+ return file;
+
+ return file + kLanguageSuffixShort[_vm->_global->_language];
+}
+
+TXTFile *PreGob::loadTXT(const Common::String &txtFile, TXTFile::Format format) const {
+ Common::SeekableReadStream *txtStream = _vm->_dataIO->getFile(txtFile);
+ if (!txtStream)
+ error("PreGob::loadTXT(): Failed to open \"%s\"", txtFile.c_str());
+
+ TXTFile *txt = new TXTFile(*txtStream, format);
+
+ delete txtStream;
+
+ fixTXTStrings(*txt);
+
+ return txt;
+}
+
+void PreGob::fixTXTStrings(TXTFile &txt) const {
+}
+
+GCTFile *PreGob::loadGCT(const Common::String &gctFile) const {
+ Common::SeekableReadStream *gctStream = _vm->_dataIO->getFile(gctFile);
+ if (!gctStream)
+ error("PreGob::loadGCT(): Failed to open \"%s\"", gctFile.c_str());
+
+ GCTFile *gct = new GCTFile(*gctStream, _vm->_rnd);
+
+ delete gctStream;
+
+ return gct;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/pregob.h b/engines/gob/pregob/pregob.h
new file mode 100644
index 0000000000..632f85b88e
--- /dev/null
+++ b/engines/gob/pregob/pregob.h
@@ -0,0 +1,194 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_PREGOB_H
+#define GOB_PREGOB_PREGOB_H
+
+#include "common/str.h"
+#include "common/array.h"
+
+#include "gob/util.h"
+#include "gob/aniobject.h"
+
+#include "gob/sound/sounddesc.h"
+
+#include "gob/pregob/txtfile.h"
+
+namespace Gob {
+
+class GobEngine;
+class Surface;
+
+class GCTFile;
+
+class PreGob {
+public:
+ PreGob(GobEngine *vm);
+ virtual ~PreGob();
+
+ virtual void run() = 0;
+
+ struct AnimProperties {
+ uint16 animation;
+ uint16 frame;
+
+ ANIObject::Mode mode;
+
+ bool visible;
+ bool paused;
+
+ bool hasPosition;
+ int16 x;
+ int16 y;
+ };
+
+protected:
+ typedef Common::Array<ANIObject *> ANIList;
+
+ static const char kLanguageSuffixShort[5];
+ static const char *kLanguageSuffixLong [5];
+
+
+ GobEngine *_vm;
+
+
+ // -- Graphics --
+
+ /** Initialize the game screen. */
+ void initScreen();
+
+ void fadeOut(); ///< Fade to black.
+ void fadeIn(); ///< Fade to the current palette.
+
+ void clearScreen();
+
+ /** Change the palette.
+ *
+ * @param palette The palette to change to.
+ * @param size Size of the palette in colors.
+ */
+ void setPalette(const byte *palette, uint16 size); ///< Change the palette
+
+ /** Add a new cursor that can be manipulated to the stack. */
+ void addCursor();
+ /** Remove the top-most cursor from the stack. */
+ void removeCursor();
+
+ /** Set the current cursor. */
+ void setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY);
+ /** Set the current cursor. */
+ void setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom,
+ int16 hotspotX, int16 hotspotY);
+
+ /** Show the cursor. */
+ void showCursor();
+ /** Hide the cursor. */
+ void hideCursor();
+
+ /** Is the cursor currently visible? */
+ bool isCursorVisible() const;
+
+ /** Remove an animation from the screen. */
+ void clearAnim(ANIObject &anim);
+ /** Draw an animation to the screen, advancing it. */
+ void drawAnim(ANIObject &anim);
+ /** Clear and draw an animation to the screen, advancing it. */
+ void redrawAnim(ANIObject &anim);
+
+ /** Remove animations from the screen. */
+ void clearAnim(const ANIList &anims);
+ /** Draw animations to the screen, advancing them. */
+ void drawAnim(const ANIList &anims);
+ /** Clear and draw animations to the screen, advancing them. */
+ void redrawAnim(const ANIList &anims);
+
+ void loadAnims(ANIList &anims, ANIFile &ani, uint count, const AnimProperties *props) const;
+ void freeAnims(ANIList &anims) const;
+
+ void setAnim(ANIObject &anim, const AnimProperties &props) const;
+
+ /** Wait for the frame to end, handling screen updates and optionally update input. */
+ void endFrame(bool doInput);
+
+
+ // -- Sound --
+
+ /** Load all sounds that can be played interactively in the game. */
+ void loadSounds(const char * const *sounds, uint soundCount);
+ /** Free all loaded sound. */
+ void freeSounds();
+
+ /** Play a loaded sound. */
+ void playSound(uint sound, int16 frequency = 0, int16 repCount = 0);
+ /** Stop all sound playback. */
+ void stopSound();
+
+ /** Play a sound until it ends or is interrupted by a keypress. */
+ void playSoundFile(const Common::String &file, int16 frequency = 0, int16 repCount = 0, bool interruptible = true);
+
+ /** Beep the PC speaker. */
+ void beep(int16 frequency, int32 length);
+
+
+ // -- Input --
+
+ /** Check mouse and keyboard input. */
+ int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
+ /** Wait for mouse or keyboard input. */
+ int16 waitInput (int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
+ /** Wait for mouse or keyboard input, but don't care about what was done with the mouse. */
+ int16 waitInput();
+ /** Did we have mouse or keyboard input? */
+ bool hasInput();
+
+
+ // -- TXT helpers --
+
+ /** Get the name of a localized file. */
+ Common::String getLocFile(const Common::String &file) const;
+ /** Open a TXT file. */
+ TXTFile *loadTXT(const Common::String &txtFile, TXTFile::Format format) const;
+
+ /** Called by loadTXT() to fix strings within the TXT file. */
+ virtual void fixTXTStrings(TXTFile &txt) const;
+
+
+ // -- GCT helpers --
+
+ GCTFile *loadGCT(const Common::String &gctFile) const;
+
+
+private:
+ /** Did we fade out? */
+ bool _fadedOut;
+
+ /** All loaded sounds. */
+ Common::Array<SoundDesc> _sounds;
+
+
+ /** Load a sound file. */
+ bool loadSound(SoundDesc &sound, const Common::String &file) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_PREGOB_H
diff --git a/engines/gob/pregob/seqfile.cpp b/engines/gob/pregob/seqfile.cpp
new file mode 100644
index 0000000000..91973bbb85
--- /dev/null
+++ b/engines/gob/pregob/seqfile.cpp
@@ -0,0 +1,384 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/str.h"
+#include "common/stream.h"
+
+#include "gob/gob.h"
+#include "gob/dataio.h"
+#include "gob/draw.h"
+#include "gob/decfile.h"
+#include "gob/anifile.h"
+#include "gob/aniobject.h"
+
+#include "gob/pregob/seqfile.h"
+
+namespace Gob {
+
+SEQFile::SEQFile(GobEngine *vm, const Common::String &fileName) : _vm(vm) {
+ for (uint i = 0; i < kObjectCount; i++)
+ _objects[i].object = 0;
+
+ Common::SeekableReadStream *seq = _vm->_dataIO->getFile(Util::setExtension(fileName, ".SEQ"));
+ if (!seq) {
+ warning("SEQFile::SEQFile(): No such file \"%s\"", fileName.c_str());
+ return;
+ }
+
+ load(*seq);
+
+ delete seq;
+}
+
+SEQFile::~SEQFile() {
+ for (uint i = 0; i < kObjectCount; i++)
+ delete _objects[i].object;
+
+ for (Backgrounds::iterator b = _backgrounds.begin(); b != _backgrounds.end(); ++b)
+ delete *b;
+
+ for (Animations::iterator a = _animations.begin(); a != _animations.end(); ++a)
+ delete *a;
+}
+
+void SEQFile::load(Common::SeekableReadStream &seq) {
+ const uint16 decCount = (uint16)seq.readByte() + 1;
+ const uint16 aniCount = (uint16)seq.readByte() + 1;
+
+ // Load backgrounds
+ _backgrounds.reserve(decCount);
+ for (uint i = 0; i < decCount; i++) {
+ const Common::String dec = Util::readString(seq, 13);
+
+ if (!_vm->_dataIO->hasFile(dec)) {
+ warning("SEQFile::load(): No such background \"%s\"", dec.c_str());
+ return;
+ }
+
+ _backgrounds.push_back(new DECFile(_vm, dec, 320, 200));
+ }
+
+ // Load animations
+ _animations.reserve(aniCount);
+ for (uint i = 0; i < aniCount; i++) {
+ const Common::String ani = Util::readString(seq, 13);
+
+ if (!_vm->_dataIO->hasFile(ani)) {
+ warning("SEQFile::load(): No such animation \"%s\"", ani.c_str());
+ return;
+ }
+
+ _animations.push_back(new ANIFile(_vm, ani));
+ }
+
+ _frameRate = seq.readUint16LE();
+
+ // Load background change keys
+
+ const uint16 bgKeyCount = seq.readUint16LE();
+ _bgKeys.resize(bgKeyCount);
+
+ for (uint16 i = 0; i < bgKeyCount; i++) {
+ const uint16 frame = seq.readUint16LE();
+ const uint16 index = seq.readUint16LE();
+
+ _bgKeys[i].frame = frame;
+ _bgKeys[i].background = index < _backgrounds.size() ? _backgrounds[index] : 0;
+ }
+
+ // Load animation keys for all 4 objects
+
+ for (uint i = 0; i < kObjectCount; i++) {
+ const uint16 animKeyCount = seq.readUint16LE();
+ _animKeys.reserve(_animKeys.size() + animKeyCount);
+
+ for (uint16 j = 0; j < animKeyCount; j++) {
+ _animKeys.push_back(AnimationKey());
+
+ const uint16 frame = seq.readUint16LE();
+ const uint16 index = seq.readUint16LE();
+
+ uint16 animation;
+ const ANIFile *ani = findANI(index, animation);
+
+ _animKeys.back().object = i;
+ _animKeys.back().frame = frame;
+ _animKeys.back().ani = ani;
+ _animKeys.back().animation = animation;
+ _animKeys.back().x = seq.readSint16LE();
+ _animKeys.back().y = seq.readSint16LE();
+ _animKeys.back().order = seq.readSint16LE();
+ }
+ }
+
+}
+
+const ANIFile *SEQFile::findANI(uint16 index, uint16 &animation) {
+ animation = 0xFFFF;
+
+ // 0xFFFF = remove animation
+ if (index == 0xFFFF)
+ return 0;
+
+ for (Animations::const_iterator a = _animations.begin(); a != _animations.end(); ++a) {
+ if (index < (*a)->getAnimationCount()) {
+ animation = index;
+ return *a;
+ }
+
+ index -= (*a)->getAnimationCount();
+ }
+
+ return 0;
+}
+
+void SEQFile::play(bool abortable, uint16 endFrame, uint16 frameRate) {
+ if (_bgKeys.empty() && _animKeys.empty())
+ // Nothing to do
+ return;
+
+ // Init
+
+ _frame = 0;
+ _abortPlay = false;
+
+ for (uint i = 0; i < kObjectCount; i++) {
+ delete _objects[i].object;
+
+ _objects[i].object = 0;
+ _objects[i].order = 0;
+ }
+
+ for (Loops::iterator l = _loops.begin(); l != _loops.end(); ++l)
+ l->currentLoop = 0;
+
+ // Set the frame rate
+
+ int16 frameRateBack = _vm->_util->getFrameRate();
+
+ if (frameRate == 0)
+ frameRate = _frameRate;
+
+ _vm->_util->setFrameRate(frameRate);
+
+ _abortable = abortable;
+
+ while (!_vm->shouldQuit() && !_abortPlay) {
+ // Handle the frame contents
+ playFrame();
+
+ // Handle extra frame events
+ handleFrameEvent();
+
+ // Wait for the frame to end
+ _vm->_draw->blitInvalidated();
+ _vm->_util->waitEndFrame();
+
+ // Handle input
+
+ _vm->_util->processInput();
+
+ int16 key = _vm->_util->checkKey();
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+ _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons);
+ _vm->_util->forceMouseUp();
+
+ handleInput(key, mouseX, mouseY, mouseButtons);
+
+ // Loop
+
+ bool looped = false;
+ for (Loops::iterator l = _loops.begin(); l != _loops.end(); ++l) {
+ if ((l->endFrame == _frame) && (l->currentLoop < l->loopCount)) {
+ _frame = l->startFrame;
+
+ l->currentLoop++;
+ looped = true;
+ }
+ }
+
+ // If we didn't loop, advance the frame and look if we should end here
+
+ if (!looped) {
+ _frame++;
+ if (_frame >= endFrame)
+ break;
+ }
+ }
+
+ // Restore the frame rate
+ _vm->_util->setFrameRate(frameRateBack);
+}
+
+void SEQFile::playFrame() {
+ // Remove the current animation frames
+ clearAnims();
+
+ // Handle background keys, directly updating the background
+ for (BackgroundKeys::const_iterator b = _bgKeys.begin(); b != _bgKeys.end(); ++b) {
+ if (!b->background || (b->frame != _frame))
+ continue;
+
+ b->background->draw(*_vm->_draw->_backSurface);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+ }
+
+ // Handle the animation keys, updating the objects
+ for (AnimationKeys::const_iterator a = _animKeys.begin(); a != _animKeys.end(); ++a) {
+ if (a->frame != _frame)
+ continue;
+
+ Object &object = _objects[a->object];
+
+ delete object.object;
+ object.object = 0;
+
+ // No valid animation => remove
+ if ((a->animation == 0xFFFF) || !a->ani)
+ continue;
+
+ // Change the animation
+
+ object.object = new ANIObject(*a->ani);
+
+ object.object->setAnimation(a->animation);
+ object.object->setPosition(a->x, a->y);
+ object.object->setVisible(true);
+ object.object->setPause(false);
+
+ object.order = a->order;
+ }
+
+ // Draw the animations
+ drawAnims();
+}
+
+// NOTE: This is really not at all efficient. However, since there's only a
+// small number of objects, it should matter. We really do need a stable
+// sort, though, so Common::sort() is out.
+SEQFile::Objects SEQFile::getOrderedObjects() {
+ int16 minOrder = (int16)0x7FFF;
+ int16 maxOrder = (int16)0x8000;
+
+ Objects objects;
+
+ // Find the span of order values
+ for (uint i = 0; i < kObjectCount; i++) {
+ if (!_objects[i].object)
+ continue;
+
+ minOrder = MIN(minOrder, _objects[i].order);
+ maxOrder = MAX(maxOrder, _objects[i].order);
+ }
+
+ // Stably sort the objects by order value
+ for (int16 o = minOrder; o <= maxOrder; o++)
+ for (uint i = 0; i < kObjectCount; i++)
+ if (_objects[i].object && (_objects[i].order == o))
+ objects.push_back(_objects[i]);
+
+ return objects;
+}
+
+void SEQFile::clearAnims() {
+ Objects objects = getOrderedObjects();
+
+ // Remove the animation frames, in reverse drawing order
+ for (Objects::iterator o = objects.reverse_begin(); o != objects.end(); --o) {
+ int16 left, top, right, bottom;
+
+ if (o->object->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+}
+
+void SEQFile::drawAnims() {
+ Objects objects = getOrderedObjects();
+
+ // Draw the animation frames and advance the animation
+ for (Objects::iterator o = objects.begin(); o != objects.end(); ++o) {
+ int16 left, top, right, bottom;
+
+ if (o->object->draw(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ o->object->advance();
+ }
+}
+
+uint16 SEQFile::getFrame() const {
+ return _frame;
+}
+
+void SEQFile::seekFrame(uint16 frame) {
+ _frame = frame;
+}
+
+uint SEQFile::addLoop(uint16 startFrame, uint16 endFrame, uint16 loopCount) {
+ _loops.resize(_loops.size() + 1);
+
+ _loops.back().startFrame = startFrame;
+ _loops.back().endFrame = endFrame;
+ _loops.back().loopCount = loopCount;
+ _loops.back().currentLoop = 0;
+ _loops.back().empty = false;
+
+ return _loops.size() - 1;
+}
+
+void SEQFile::skipLoop(uint loopID) {
+ if (loopID >= _loops.size())
+ return;
+
+ _loops[loopID].currentLoop = 0xFFFF;
+}
+
+void SEQFile::delLoop(uint loopID) {
+ if (loopID >= _loops.size())
+ return;
+
+ _loops[loopID].empty = true;
+
+ cleanLoops();
+}
+
+void SEQFile::cleanLoops() {
+ while (!_loops.empty() && _loops.back().empty)
+ _loops.pop_back();
+}
+
+void SEQFile::abortPlay() {
+ _abortPlay = true;
+}
+
+void SEQFile::handleFrameEvent() {
+}
+
+void SEQFile::handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) {
+ if (_abortable && ((key != 0) || (mouseButtons != kMouseButtonsNone)))
+ abortPlay();
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/seqfile.h b/engines/gob/pregob/seqfile.h
new file mode 100644
index 0000000000..5e12962ef9
--- /dev/null
+++ b/engines/gob/pregob/seqfile.h
@@ -0,0 +1,193 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_SEQFILE_H
+#define GOB_PREGOB_SEQFILE_H
+
+#include "common/system.h"
+#include "common/array.h"
+#include "common/list.h"
+
+#include "gob/util.h"
+
+namespace Common {
+ class String;
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+class GobEngine;
+
+class DECFile;
+class ANIFile;
+class ANIObject;
+
+/** A SEQ file, describing a complex animation sequence.
+ *
+ * Used in early hardcoded gob games.
+ * The principle is similar to the Mult class (see mult.h), but instead
+ * of depending on all the externally loaded animations, backgrounds and
+ * objects, a SEQ file references animation and background directly by
+ * filename.
+ */
+class SEQFile {
+public:
+ SEQFile(GobEngine *vm, const Common::String &fileName);
+ virtual ~SEQFile();
+
+ /** Play the SEQ.
+ *
+ * @param abortable If true, end playback on any user input.
+ * @param endFrame The frame on where to end, or 0xFFFF for infinite playback.
+ * @param frameRate The frame rate at which to play the SEQ, or 0 for playing at
+ * the speed the SEQ itself wants to.
+ */
+ void play(bool abortable = true, uint16 endFrame = 0xFFFF, uint16 frameRate = 0);
+
+
+protected:
+ GobEngine *_vm;
+
+
+ /** Returns the current frame number. */
+ uint16 getFrame() const;
+
+ /** Seek to a specific frame. */
+ void seekFrame(uint16 frame);
+
+ /** Add a frame loop. */
+ uint addLoop(uint16 startFrame, uint16 endFrame, uint16 loopCount);
+
+ /** Skip a frame loop. */
+ void skipLoop(uint loopID);
+
+ /** Delete a frame loop. */
+ void delLoop(uint loopID);
+
+ /** Ends SEQ playback. */
+ void abortPlay();
+
+ /** Callback for special frame events. */
+ virtual void handleFrameEvent();
+ /** Callback for special user input handling. */
+ virtual void handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons);
+
+
+private:
+ /** Number of animation objects that are visible at the same time. */
+ static const uint kObjectCount = 4;
+
+ /** A key for changing the background. */
+ struct BackgroundKey {
+ uint16 frame; ///< Frame the change is to happen.
+
+ const DECFile *background; ///< The background to use.
+ };
+
+ /** A key for playing an object animation. */
+ struct AnimationKey {
+ uint object; ///< The object this key belongs to.
+
+ uint16 frame; ///< Frame the change is to happen.
+
+ const ANIFile *ani; ///< The ANI to use.
+
+ uint16 animation; ///< The animation to use.
+
+ int16 x; ///< X position of the animation.
+ int16 y; ///< Y position of the animation.
+
+ int16 order; ///< Used to determine in which order to draw the objects.
+ };
+
+ /** A managed animation object. */
+ struct Object {
+ ANIObject *object; ///< The actual animation object.
+
+ int16 order; ///< The current drawing order.
+ };
+
+ /** A frame loop. */
+ struct Loop {
+ uint16 startFrame;
+ uint16 endFrame;
+
+ uint16 loopCount;
+ uint16 currentLoop;
+
+ bool empty;
+ };
+
+ typedef Common::Array<DECFile *> Backgrounds;
+ typedef Common::Array<ANIFile *> Animations;
+
+ typedef Common::Array<BackgroundKey> BackgroundKeys;
+ typedef Common::Array<AnimationKey> AnimationKeys;
+
+ typedef Common::List<Object> Objects;
+
+ typedef Common::Array<Loop> Loops;
+
+
+ uint16 _frame; ///< The current frame.
+ bool _abortPlay; ///< Was the end of the playback requested?
+
+ uint16 _frameRate;
+
+ Backgrounds _backgrounds; ///< All backgrounds in this SEQ.
+ Animations _animations; ///< All animations in this SEQ.
+
+ BackgroundKeys _bgKeys; ///< The background change keyframes.
+ AnimationKeys _animKeys; ///< The animation change keyframes.
+
+ Object _objects[kObjectCount]; ///< The managed animation objects.
+
+ Loops _loops;
+
+ /** Whether the playback should be abortable by user input. */
+ bool _abortable;
+
+
+ // -- Loading helpers --
+
+ void load(Common::SeekableReadStream &seq);
+
+ const ANIFile *findANI(uint16 index, uint16 &animation);
+
+ // -- Playback helpers --
+
+ void playFrame();
+
+ /** Get a list of objects ordered by drawing order. */
+ Objects getOrderedObjects();
+
+ void clearAnims(); ///< Remove all animation frames.
+ void drawAnims(); ///< Draw the animation frames.
+
+ /** Look if we can compact the loop array. */
+ void cleanLoops();
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_SEQFILE_H
diff --git a/engines/gob/pregob/txtfile.cpp b/engines/gob/pregob/txtfile.cpp
new file mode 100644
index 0000000000..3ff0d4b039
--- /dev/null
+++ b/engines/gob/pregob/txtfile.cpp
@@ -0,0 +1,232 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+
+#include "gob/draw.h"
+
+#include "gob/pregob/txtfile.h"
+
+namespace Gob {
+
+TXTFile::TXTFile(Common::SeekableReadStream &txt, Format format) {
+ load(txt, format);
+}
+
+TXTFile::~TXTFile() {
+}
+
+TXTFile::LineArray &TXTFile::getLines() {
+ return _lines;
+}
+
+void TXTFile::load(Common::SeekableReadStream &txt, Format format) {
+ if (format == kFormatStringPositionColorFont) {
+ int numLines = getInt(txt);
+
+ _lines.reserve(numLines);
+ }
+
+ while (!txt.eos()) {
+ Line line;
+
+ line.text = getStr(txt);
+ line.x = (format >= kFormatStringPosition) ? getInt(txt) : 0;
+ line.y = (format >= kFormatStringPosition) ? getInt(txt) : 0;
+ line.color = (format >= kFormatStringPositionColor) ? getInt(txt) : 0;
+ line.font = (format >= kFormatStringPositionColorFont) ? getInt(txt) : 0;
+
+ _lines.push_back(line);
+ }
+
+ while (!_lines.empty() && _lines.back().text.empty())
+ _lines.pop_back();
+}
+
+bool TXTFile::draw(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color) {
+
+ trashBuffer();
+
+ if (!getArea(left, top, right, bottom, fonts, fontCount))
+ return false;
+
+ resizeBuffer(right - left + 1, bottom - top + 1);
+ saveScreen(surface, left, top, right, bottom);
+
+ for (LineArray::const_iterator l = _lines.begin(); l != _lines.end(); ++l) {
+ if (l->font >= fontCount)
+ continue;
+
+ fonts[l->font]->drawString(l->text, l->x, l->y, (color < 0) ? l->color : color, 0, true, surface);
+ }
+
+ return true;
+}
+
+bool TXTFile::draw(uint line, Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color) {
+
+ trashBuffer();
+
+ if (!getArea(line, left, top, right, bottom, fonts, fontCount))
+ return false;
+
+ resizeBuffer(right - left + 1, bottom - top + 1);
+ saveScreen(surface, left, top, right, bottom);
+
+ const Line &l = _lines[line];
+
+ fonts[l.font]->drawString(l.text, l.x, l.y, (color < 0) ? l.color : color, 0, true, surface);
+
+ return true;
+}
+
+bool TXTFile::draw(Surface &surface, const Font * const *fonts, uint fontCount, int color) {
+ int16 left, top, right, bottom;
+
+ return draw(surface, left, top, right, bottom, fonts, fontCount, color);
+}
+
+bool TXTFile::draw(uint line, Surface &surface, const Font * const *fonts, uint fontCount, int color) {
+ int16 left, top, right, bottom;
+
+ return draw(line, surface, left, top, right, bottom, fonts, fontCount, color);
+}
+
+bool TXTFile::clear(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom) {
+ return restoreScreen(surface, left, top, right, bottom);
+}
+
+bool TXTFile::getArea(int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const {
+
+ bool hasLine = false;
+
+ left = 0x7FFF;
+ top = 0x7FFF;
+ right = 0x0000;
+ bottom = 0x0000;
+
+ for (uint i = 0; i < _lines.size(); i++) {
+ int16 lLeft, lTop, lRight, lBottom;
+
+ if (getArea(i, lLeft, lTop, lRight, lBottom, fonts, fontCount)) {
+ left = MIN(left , lLeft );
+ top = MIN(top , lTop );
+ right = MAX(right , lRight );
+ bottom = MAX(bottom, lBottom);
+
+ hasLine = true;
+ }
+ }
+
+ return hasLine;
+}
+
+bool TXTFile::getArea(uint line, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const {
+
+
+ if ((line >= _lines.size()) || (_lines[line].font >= fontCount))
+ return false;
+
+ const Line &l = _lines[line];
+
+ left = l.x;
+ top = l.y;
+ right = l.x + l.text.size() * fonts[l.font]->getCharWidth() - 1;
+ bottom = l.y + fonts[l.font]->getCharHeight() - 1;
+
+ return true;
+}
+
+Common::String TXTFile::getStr(Common::SeekableReadStream &txt) {
+ // Skip all ' ', '\n' and '\r'
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if (txt.eos())
+ break;
+
+ if ((c != ' ') && (c != '\n') && (c != '\r')) {
+ txt.seek(-1, SEEK_CUR);
+ break;
+ }
+ }
+
+ if (txt.eos())
+ return "";
+
+ // Read string until ' ', '\n' or '\r'
+ Common::String string;
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if ((c == ' ') || (c == '\n') || (c == '\r'))
+ break;
+
+ string += c;
+ }
+
+ // Replace all '#' with ' ' and throw out non-printables
+ Common::String cleanString;
+
+ for (uint i = 0; i < string.size(); i++) {
+ if (string[i] == '#')
+ cleanString += ' ';
+ else if ((unsigned char)string[i] >= ' ')
+ cleanString += string[i];
+ }
+
+ return cleanString;
+}
+
+int TXTFile::getInt(Common::SeekableReadStream &txt) {
+ // Skip all [^-0-9]
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if (txt.eos())
+ break;
+
+ if ((c == '-') || ((c >= '0') && (c <= '9'))) {
+ txt.seek(-1, SEEK_CUR);
+ break;
+ }
+ }
+
+ if (txt.eos())
+ return 0;
+
+ // Read until [^-0-9]
+ Common::String string;
+ while (!txt.eos()) {
+ char c = txt.readByte();
+ if ((c != '-') && ((c < '0') || (c > '9')))
+ break;
+
+ string += c;
+ }
+
+ // Convert to integer
+ return atoi(string.c_str());
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/pregob/txtfile.h b/engines/gob/pregob/txtfile.h
new file mode 100644
index 0000000000..c623b58859
--- /dev/null
+++ b/engines/gob/pregob/txtfile.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_TXTFILE_H
+#define GOB_PREGOB_TXTFILE_H
+
+#include "common/system.h"
+#include "common/str.h"
+#include "common/array.h"
+
+#include "gob/backbuffer.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+class Surface;
+class Font;
+
+class TXTFile : public BackBuffer {
+public:
+ enum Format {
+ kFormatString,
+ kFormatStringPosition,
+ kFormatStringPositionColor,
+ kFormatStringPositionColorFont
+ };
+
+ struct Line {
+ Common::String text;
+ int x, y;
+ int color;
+ uint font;
+ };
+
+ typedef Common::Array<Line> LineArray;
+
+ TXTFile(Common::SeekableReadStream &txt, Format format);
+ ~TXTFile();
+
+ LineArray &getLines();
+
+ bool draw( Surface &surface, const Font * const *fonts, uint fontCount, int color = -1);
+ bool draw(uint line, Surface &surface, const Font * const *fonts, uint fontCount, int color = -1);
+
+ bool draw( Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color = -1);
+ bool draw(uint line, Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount, int color = -1);
+
+ bool clear(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+private:
+ LineArray _lines;
+
+ void load(Common::SeekableReadStream &txt, Format format);
+
+ Common::String getStr(Common::SeekableReadStream &txt);
+ int getInt(Common::SeekableReadStream &txt);
+
+
+ bool getArea( int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const;
+ bool getArea(uint line, int16 &left, int16 &top, int16 &right, int16 &bottom,
+ const Font * const *fonts, uint fontCount) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_TXTFILE_H
diff --git a/engines/gob/resources.cpp b/engines/gob/resources.cpp
index d5497c25be..a84f4ac4b8 100644
--- a/engines/gob/resources.cpp
+++ b/engines/gob/resources.cpp
@@ -716,7 +716,7 @@ byte *Resources::getIMData(TOTResourceItem &totItem) const {
return _imData + offset;
}
-byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const {
+byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 &size) const {
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_extFile);
if (!stream)
return 0;
@@ -726,6 +726,10 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const {
return 0;
}
+ // If that workaround is active, limit the resource size instead of throwing an error
+ if (_vm->hasResourceSizeWorkaround())
+ size = MIN<int>(size, stream->size() - extItem.offset);
+
byte *data = new byte[extItem.packed ? (size + 2) : size];
if (stream->read(data, size) != size) {
delete[] data;
@@ -737,7 +741,7 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const {
return data;
}
-byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const {
+byte *Resources::getEXData(EXTResourceItem &extItem, uint32 &size) const {
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_exFile);
if (!stream)
return 0;
@@ -747,6 +751,10 @@ byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const {
return 0;
}
+ // If that workaround is active, limit the resource size instead of throwing an error
+ if (_vm->hasResourceSizeWorkaround())
+ size = MIN<int>(size, stream->size() - extItem.offset);
+
byte *data = new byte[extItem.packed ? (size + 2) : size];
if (stream->read(data, size) != size) {
delete[] data;
diff --git a/engines/gob/resources.h b/engines/gob/resources.h
index 39155c5176..04b3b9d31e 100644
--- a/engines/gob/resources.h
+++ b/engines/gob/resources.h
@@ -103,7 +103,7 @@ private:
static const int kTOTTextItemSize = 2 + 2;
enum ResourceType {
- kResourceTOT,
+ kResourceTOT = 0,
kResourceIM,
kResourceEXT,
kResourceEX
@@ -201,8 +201,8 @@ private:
byte *getTOTData(TOTResourceItem &totItem) const;
byte *getIMData(TOTResourceItem &totItem) const;
- byte *getEXTData(EXTResourceItem &extItem, uint32 size) const;
- byte *getEXData(EXTResourceItem &extItem, uint32 size) const;
+ byte *getEXTData(EXTResourceItem &extItem, uint32 &size) const;
+ byte *getEXData(EXTResourceItem &extItem, uint32 &size) const;
};
} // End of namespace Gob
diff --git a/engines/gob/rxyfile.cpp b/engines/gob/rxyfile.cpp
index 9702dc8c7f..2ff8c121cd 100644
--- a/engines/gob/rxyfile.cpp
+++ b/engines/gob/rxyfile.cpp
@@ -21,12 +21,19 @@
*/
#include "common/stream.h"
+#include "common/substream.h"
#include "gob/rxyfile.h"
namespace Gob {
RXYFile::RXYFile(Common::SeekableReadStream &rxy) : _width(0), _height(0) {
+ Common::SeekableSubReadStreamEndian sub(&rxy, 0, rxy.size(), false, DisposeAfterUse::NO);
+
+ load(sub);
+}
+
+RXYFile::RXYFile(Common::SeekableSubReadStreamEndian &rxy) : _width(0), _height(0) {
load(rxy);
}
@@ -64,22 +71,22 @@ const RXYFile::Coordinates &RXYFile::operator[](uint i) const {
return _coords[i];
}
-void RXYFile::load(Common::SeekableReadStream &rxy) {
+void RXYFile::load(Common::SeekableSubReadStreamEndian &rxy) {
if (rxy.size() < 2)
return;
rxy.seek(0);
- _realCount = rxy.readUint16LE();
+ _realCount = rxy.readUint16();
uint16 count = (rxy.size() - 2) / 8;
_coords.resize(count);
for (CoordArray::iterator c = _coords.begin(); c != _coords.end(); ++c) {
- c->left = rxy.readUint16LE();
- c->right = rxy.readUint16LE();
- c->top = rxy.readUint16LE();
- c->bottom = rxy.readUint16LE();
+ c->left = rxy.readUint16();
+ c->right = rxy.readUint16();
+ c->top = rxy.readUint16();
+ c->bottom = rxy.readUint16();
if (c->left != 0xFFFF) {
_width = MAX<uint16>(_width , c->right + 1);
diff --git a/engines/gob/rxyfile.h b/engines/gob/rxyfile.h
index bc9600b5b0..4fd46c5e40 100644
--- a/engines/gob/rxyfile.h
+++ b/engines/gob/rxyfile.h
@@ -28,6 +28,7 @@
namespace Common {
class SeekableReadStream;
+ class SeekableSubReadStreamEndian;
}
namespace Gob {
@@ -46,6 +47,7 @@ public:
};
RXYFile(Common::SeekableReadStream &rxy);
+ RXYFile(Common::SeekableSubReadStreamEndian &rxy);
RXYFile(uint16 width, uint16 height);
~RXYFile();
@@ -71,7 +73,7 @@ private:
uint16 _height;
- void load(Common::SeekableReadStream &rxy);
+ void load(Common::SeekableSubReadStreamEndian &rxy);
};
} // End of namespace Gob
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 66b3482bac..834484757b 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -257,6 +257,33 @@ protected:
SaveFile *getSaveFile(const char *fileName);
};
+/** Save/Load class for A.J.'s World of Discovery. */
+class SaveLoad_AJWorld : public SaveLoad {
+public:
+ SaveLoad_AJWorld(GobEngine *vm, const char *targetName);
+ virtual ~SaveLoad_AJWorld();
+
+ SaveMode getSaveMode(const char *fileName) const;
+
+protected:
+ struct SaveFile {
+ const char *sourceName;
+ SaveMode mode;
+ SaveHandler *handler;
+ const char *description;
+ };
+
+ static SaveFile _saveFiles[];
+
+ TempSpriteHandler *_tempSpriteHandler;
+
+ SaveHandler *getHandler(const char *fileName) const;
+ const char *getDescription(const char *fileName) const;
+
+ const SaveFile *getSaveFile(const char *fileName) const;
+ SaveFile *getSaveFile(const char *fileName);
+};
+
/** Save/Load class for Goblins 3 and Lost in Time. */
class SaveLoad_v3 : public SaveLoad {
public:
diff --git a/engines/gob/save/saveload_ajworld.cpp b/engines/gob/save/saveload_ajworld.cpp
new file mode 100644
index 0000000000..727d071b3e
--- /dev/null
+++ b/engines/gob/save/saveload_ajworld.cpp
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/save/saveconverter.h"
+#include "gob/inter.h"
+#include "gob/variables.h"
+
+namespace Gob {
+
+SaveLoad_AJWorld::SaveFile SaveLoad_AJWorld::_saveFiles[] = {
+ { "menu.inf", kSaveModeSave, 0, "temporary sprite"}
+};
+
+
+SaveLoad_AJWorld::SaveLoad_AJWorld(GobEngine *vm, const char *targetName) :
+ SaveLoad(vm) {
+
+ _tempSpriteHandler = new TempSpriteHandler(vm);
+
+ _saveFiles[0].handler = _tempSpriteHandler;
+}
+
+SaveLoad_AJWorld::~SaveLoad_AJWorld() {
+ delete _tempSpriteHandler;
+}
+
+const SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) const {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveHandler *SaveLoad_AJWorld::getHandler(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->handler;
+
+ return 0;
+}
+
+const char *SaveLoad_AJWorld::getDescription(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->description;
+
+ return 0;
+}
+
+SaveLoad::SaveMode SaveLoad_AJWorld::getSaveMode(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->mode;
+
+ return kSaveModeNone;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/adlib.cpp b/engines/gob/sound/adlib.cpp
index f1ab2a2d79..d9fc362547 100644
--- a/engines/gob/sound/adlib.cpp
+++ b/engines/gob/sound/adlib.cpp
@@ -20,771 +20,621 @@
*
*/
-#include "common/debug.h"
-#include "common/file.h"
-#include "common/endian.h"
+#include "common/util.h"
#include "common/textconsole.h"
+#include "common/debug.h"
+#include "common/config-manager.h"
+
+#include "audio/fmopl.h"
#include "gob/gob.h"
#include "gob/sound/adlib.h"
namespace Gob {
-const unsigned char AdLib::_operators[] = {0, 1, 2, 8, 9, 10, 16, 17, 18};
-const unsigned char AdLib::_volRegNums[] = {
- 3, 4, 5,
- 11, 12, 13,
- 19, 20, 21
+static const int kPitchTom = 24;
+static const int kPitchTomToSnare = 7;
+static const int kPitchSnareDrum = kPitchTom + kPitchTomToSnare;
+
+
+// Is the operator a modulator (0) or a carrier (1)?
+const uint8 AdLib::kOperatorType[kOperatorCount] = {
+ 0, 0, 0, 1, 1, 1,
+ 0, 0, 0, 1, 1, 1,
+ 0, 0, 0, 1, 1, 1
+};
+
+// Operator number to register offset on the OPL
+const uint8 AdLib::kOperatorOffset[kOperatorCount] = {
+ 0, 1, 2, 3, 4, 5,
+ 8, 9, 10, 11, 12, 13,
+ 16, 17, 18, 19, 20, 21
+};
+
+// For each operator, the voice it belongs to
+const uint8 AdLib::kOperatorVoice[kOperatorCount] = {
+ 0, 1, 2,
+ 0, 1, 2,
+ 3, 4, 5,
+ 3, 4, 5,
+ 6, 7, 8,
+ 6, 7, 8,
+};
+
+// Voice to operator set, for the 9 melodyvoices (only 6 useable in percussion mode)
+const uint8 AdLib::kVoiceMelodyOperator[kOperatorsPerVoice][kMelodyVoiceCount] = {
+ {0, 1, 2, 6, 7, 8, 12, 13, 14},
+ {3, 4, 5, 9, 10, 11, 15, 16, 17}
};
-AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer) {
- init();
+// Voice to operator set, for the 5 percussion voices (only useable in percussion mode)
+const uint8 AdLib::kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount] = {
+ {12, 16, 14, 17, 13},
+ {15, 0, 0, 0, 0}
+};
+
+// Mask bits to set each percussion instrument on/off
+const byte AdLib::kPercussionMasks[kPercussionVoiceCount] = {0x10, 0x08, 0x04, 0x02, 0x01};
+
+// Default instrument presets
+const uint16 AdLib::kPianoParams [kOperatorsPerVoice][kParamCount] = {
+ { 1, 1, 3, 15, 5, 0, 1, 3, 15, 0, 0, 0, 1, 0},
+ { 0, 1, 1, 15, 7, 0, 2, 4, 0, 0, 0, 1, 0, 0} };
+const uint16 AdLib::kBaseDrumParams[kOperatorsPerVoice][kParamCount] = {
+ { 0, 0, 0, 10, 4, 0, 8, 12, 11, 0, 0, 0, 1, 0 },
+ { 0, 0, 0, 13, 4, 0, 6, 15, 0, 0, 0, 0, 1, 0 } };
+const uint16 AdLib::kSnareDrumParams[kParamCount] = {
+ 0, 12, 0, 15, 11, 0, 8, 5, 0, 0, 0, 0, 0, 0 };
+const uint16 AdLib::kTomParams [kParamCount] = {
+ 0, 4, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 };
+const uint16 AdLib::kCymbalParams [kParamCount] = {
+ 0, 1, 0, 15, 11, 0, 5, 5, 0, 0, 0, 0, 0, 0 };
+const uint16 AdLib::kHihatParams [kParamCount] = {
+ 0, 1, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 };
+
+
+AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer), _opl(0),
+ _toPoll(0), _repCount(0), _first(true), _playing(false), _ended(true) {
+
+ _rate = _mixer->getOutputRate();
+
+ initFreqs();
+
+ createOPL();
+ initOPL();
+
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
+ this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
AdLib::~AdLib() {
- Common::StackLock slock(_mutex);
-
_mixer->stopHandle(_handle);
- OPLDestroy(_opl);
- if (_data && _freeData)
- delete[] _data;
-}
-void AdLib::init() {
- _index = -1;
- _data = 0;
- _playPos = 0;
- _dataSize = 0;
+ delete _opl;
+}
- _rate = _mixer->getOutputRate();
+// Creates the OPL. Try to use the DOSBox emulator, unless that one is not compiled in,
+// or the user explicitly wants the MAME emulator. The MAME one is slightly buggy, leading
+// to some wrong sounds, especially noticeable in the title music of Gobliins 2, so we
+// really don't want to use it, if we can help it.
+void AdLib::createOPL() {
+ Common::String oplDriver = ConfMan.get("opl_driver");
- _opl = makeAdLibOPL(_rate);
+ if (oplDriver.empty() || (oplDriver == "auto") || (OPL::Config::parse(oplDriver) == -1)) {
+ // User has selected OPL driver auto detection or an invalid OPL driver.
+ // Set it to our preferred driver (DOSBox), if we can.
- _first = true;
- _ended = false;
- _playing = false;
+ if (OPL::Config::parse("db") <= 0) {
+ warning("The DOSBox AdLib emulator is not compiled in. Please keep in mind that the MAME one is buggy");
+ } else
+ oplDriver = "db";
- _freeData = false;
+ } else if (oplDriver == "mame") {
+ // User has selected the MAME OPL driver. It is buggy, so warn the user about that.
- _repCount = -1;
- _samplesTillPoll = 0;
+ warning("You have selected the MAME AdLib emulator. It is buggy; AdLib music might be slightly glitchy now");
+ }
- for (int i = 0; i < 16; i ++)
- _pollNotes[i] = 0;
- setFreqs();
+ _opl = OPL::Config::create(OPL::Config::parse(oplDriver), OPL::Config::kOpl2);
+ if (!_opl || !_opl->init(_rate)) {
+ delete _opl;
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
- this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+ error("Could not create an AdLib emulator");
+ }
}
int AdLib::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock slock(_mutex);
- int samples;
- int render;
- if (!_playing || (numSamples < 0)) {
+ // Nothing to do, fill with silence
+ if (!_playing) {
memset(buffer, 0, numSamples * sizeof(int16));
return numSamples;
}
- if (_first) {
- memset(buffer, 0, numSamples * sizeof(int16));
- pollMusic();
- return numSamples;
- }
- samples = numSamples;
+ // Read samples from the OPL, polling in more music when necessary
+ uint32 samples = numSamples;
while (samples && _playing) {
- if (_samplesTillPoll) {
- render = (samples > _samplesTillPoll) ? (_samplesTillPoll) : (samples);
+ if (_toPoll) {
+ const uint32 render = MIN(samples, _toPoll);
+
+ _opl->readBuffer(buffer, render);
+
+ buffer += render;
samples -= render;
- _samplesTillPoll -= render;
- YM3812UpdateOne(_opl, buffer, render);
- buffer += render;
+ _toPoll -= render;
+
} else {
- pollMusic();
+ // Song ended, fill the rest with silence
if (_ended) {
memset(buffer, 0, samples * sizeof(int16));
samples = 0;
+ break;
}
+
+ // Poll more music
+ _toPoll = pollMusic(_first);
+ _first = false;
}
}
+ // Song ended, loop if requested
if (_ended) {
- _first = true;
- _ended = false;
+ _toPoll = 0;
- rewind();
+ // _repCount == 0: No looping (anymore); _repCount < 0: Infinite looping
+ if (_repCount != 0) {
+ if (_repCount > 0)
+ _repCount--;
+
+ _first = true;
+ _ended = false;
- _samplesTillPoll = 0;
- if (_repCount == -1) {
- reset();
- setVoices();
- } else if (_repCount > 0) {
- _repCount--;
reset();
- setVoices();
- }
- else
+ rewind();
+ } else
_playing = false;
}
- return numSamples;
-}
-void AdLib::writeOPL(byte reg, byte val) {
- debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val);
- OPLWriteReg(_opl, reg, val);
+ return numSamples;
}
-void AdLib::setFreqs() {
- byte lin;
- byte col;
- long val = 0;
-
- // Run through the 11 channels
- for (lin = 0; lin < 11; lin ++) {
- _notes[lin] = 0;
- _notCol[lin] = 0;
- _notLin[lin] = 0;
- _notOn[lin] = false;
- }
-
- // Run through the 25 lines
- for (lin = 0; lin < 25; lin ++) {
- // Run through the 12 columns
- for (col = 0; col < 12; col ++) {
- if (!col)
- val = (((0x2710L + lin * 0x18) * 0xCB78 / 0x3D090) << 0xE) *
- 9 / 0x1B503;
- _freqs[lin][col] = (short)((val + 4) >> 3);
- val = val * 0x6A / 0x64;
- }
- }
+bool AdLib::isStereo() const {
+ return _opl->isStereo();
}
-void AdLib::reset() {
- _first = true;
- OPLResetChip(_opl);
- _samplesTillPoll = 0;
-
- setFreqs();
- // Set frequencies and octave to 0; notes off
- for (int i = 0; i < 9; i++) {
- writeOPL(0xA0 | i, 0);
- writeOPL(0xB0 | i, 0);
- writeOPL(0xE0 | _operators[i] , 0);
- writeOPL(0xE0 |(_operators[i] + 3), 0);
- }
-
- // Authorize the control of the waveformes
- writeOPL(0x01, 0x20);
-}
-
-void AdLib::setKey(byte voice, byte note, bool on, bool spec) {
- short freq = 0;
- short octa = 0;
-
- // Instruction AX
- if (spec) {
- // 0x7F donne 0x16B;
- // 7F
- // << 7 = 3F80
- // + E000 = 11F80
- // & FFFF = 1F80
- // * 19 = 31380
- // / 2000 = 18 => Ligne 18h, colonne 0 => freq 16B
-
- // 0x3A donne 0x2AF;
- // 3A
- // << 7 = 1D00
- // + E000 = FD00 negatif
- // * 19 = xB500
- // / 2000 = -2 => Ligne 17h, colonne -1
-
- // 2E
- // << 7 = 1700
- // + E000 = F700 negatif
- // * 19 = x1F00
- // / 2000 =
- short a;
- short lin;
- short col;
-
- a = (note << 7) + 0xE000; // Volontairement tronque
- a = (short)((long)a * 25 / 0x2000);
- if (a < 0) {
- col = - ((24 - a) / 25);
- lin = (-a % 25);
- if (lin)
- lin = 25 - lin;
- }
- else {
- col = a / 25;
- lin = a % 25;
- }
-
- _notCol[voice] = col;
- _notLin[voice] = lin;
- note = _notes[voice];
- }
- // Instructions 0X 9X 8X
- else {
- note -= 12;
- _notOn[voice] = on;
- }
-
- _notes[voice] = note;
- note += _notCol[voice];
- note = MIN((byte) 0x5F, note);
- octa = note / 12;
- freq = _freqs[_notLin[voice]][note - octa * 12];
-
- writeOPL(0xA0 + voice, freq & 0xFF);
- writeOPL(0xB0 + voice, (freq >> 8) | (octa << 2) | (0x20 * (on ? 1 : 0)));
-
- if (!freq)
- warning("AdLib::setKey Voice %d, note %02X unknown", voice, note);
+bool AdLib::endOfData() const {
+ return !_playing;
}
-void AdLib::setVolume(byte voice, byte volume) {
- debugC(6, kDebugSound, "AdLib::setVolume(%d, %d)", voice, volume);
- //assert(voice >= 0 && voice <= 9);
- volume = 0x3F - ((volume * 0x7E) + 0x7F) / 0xFE;
- writeOPL(0x40 + _volRegNums[voice], volume);
+bool AdLib::endOfStream() const {
+ return false;
}
-void AdLib::pollMusic() {
- if ((_playPos > (_data + _dataSize)) && (_dataSize != 0xFFFFFFFF)) {
- _ended = true;
- return;
- }
-
- interpret();
-}
-
-void AdLib::unload() {
- _playing = false;
- _index = -1;
-
- if (_data && _freeData)
- delete[] _data;
-
- _freeData = false;
+int AdLib::getRate() const {
+ return _rate;
}
bool AdLib::isPlaying() const {
return _playing;
}
-bool AdLib::getRepeating() const {
- return _repCount != 0;
+int32 AdLib::getRepeating() const {
+ Common::StackLock slock(_mutex);
+
+ return _repCount;
}
void AdLib::setRepeating(int32 repCount) {
+ Common::StackLock slock(_mutex);
+
_repCount = repCount;
}
-int AdLib::getIndex() const {
- return _index;
+uint32 AdLib::getSamplesPerSecond() const {
+ return _rate * (isStereo() ? 2 : 1);
}
void AdLib::startPlay() {
- if (_data) _playing = true;
+ Common::StackLock slock(_mutex);
+
+ _playing = true;
+ _ended = false;
+ _first = true;
+
+ reset();
+ rewind();
}
void AdLib::stopPlay() {
Common::StackLock slock(_mutex);
+
+ end(true);
+
_playing = false;
}
-ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer) {
-}
+void AdLib::writeOPL(byte reg, byte val) {
+ debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val);
-ADLPlayer::~ADLPlayer() {
+ _opl->writeReg(reg, val);
}
-bool ADLPlayer::load(const char *fileName) {
- Common::File song;
+void AdLib::reset() {
+ allOff();
+ initOPL();
+}
- unload();
- song.open(fileName);
- if (!song.isOpen())
- return false;
+void AdLib::allOff() {
+ // NOTE: Explicit casts are necessary, because of 5.16 paragraph 4 of the C++ standard
+ int numVoices = isPercussionMode() ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount;
- _freeData = true;
- _dataSize = song.size();
- _data = new byte[_dataSize];
- song.read(_data, _dataSize);
- song.close();
+ for (int i = 0; i < numVoices; i++)
+ noteOff(i);
+}
+void AdLib::end(bool killRepeat) {
reset();
- setVoices();
- _playPos = _data + 3 + (_data[1] + 1) * 0x38;
- return true;
+ _ended = true;
+
+ if (killRepeat)
+ _repCount = 0;
}
-bool ADLPlayer::load(byte *data, uint32 size, int index) {
- unload();
- _repCount = 0;
+void AdLib::initOPL() {
+ _tremoloDepth = false;
+ _vibratoDepth = false;
+ _keySplit = false;
- _dataSize = size;
- _data = data;
- _index = index;
+ _enableWaveSelect = true;
- reset();
- setVoices();
- _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+ for (int i = 0; i < kMaxVoiceCount; i++) {
+ _voiceNote[i] = 0;
+ _voiceOn [i] = 0;
+ }
+
+ _opl->reset();
+
+ initOperatorVolumes();
+ resetFreqs();
+
+ setPercussionMode(false);
+
+ setTremoloDepth(false);
+ setVibratoDepth(false);
+ setKeySplit(false);
+
+ for(int i = 0; i < kMelodyVoiceCount; i++)
+ voiceOff(i);
- return true;
+ setPitchRange(1);
+
+ enableWaveSelect(true);
}
-void ADLPlayer::unload() {
- AdLib::unload();
+bool AdLib::isPercussionMode() const {
+ return _percussionMode;
}
-void ADLPlayer::interpret() {
- unsigned char instr;
- byte channel;
- byte note;
- byte volume;
- uint16 tempo;
+void AdLib::setPercussionMode(bool percussion) {
+ if (percussion) {
+ voiceOff(kVoiceBaseDrum);
+ voiceOff(kVoiceSnareDrum);
+ voiceOff(kVoiceTom);
- // First tempo, we'll ignore it...
- if (_first) {
- tempo = *(_playPos++);
- // Tempo on 2 bytes
- if (tempo & 0x80)
- tempo = ((tempo & 3) << 8) | *(_playPos++);
- }
- _first = false;
-
- // Instruction
- instr = *(_playPos++);
- channel = instr & 0x0F;
-
- switch (instr & 0xF0) {
- // Note on + Volume
- case 0x00:
- note = *(_playPos++);
- _pollNotes[channel] = note;
- setVolume(channel, *(_playPos++));
- setKey(channel, note, true, false);
- break;
- // Note on
- case 0x90:
- note = *(_playPos++);
- _pollNotes[channel] = note;
- setKey(channel, note, true, false);
- break;
- // Last note off
- case 0x80:
- note = _pollNotes[channel];
- setKey(channel, note, false, false);
- break;
- // Frequency on/off
- case 0xA0:
- note = *(_playPos++);
- setKey(channel, note, _notOn[channel], true);
- break;
- // Volume
- case 0xB0:
- volume = *(_playPos++);
- setVolume(channel, volume);
- break;
- // Program change
- case 0xC0:
- setVoice(channel, *(_playPos++), false);
- break;
- // Special
- case 0xF0:
- switch (instr & 0x0F) {
- case 0xF: // End instruction
- _ended = true;
- _samplesTillPoll = 0;
- return;
- default:
- warning("ADLPlayer: Unknown special command %X, stopping playback",
- instr & 0x0F);
- _repCount = 0;
- _ended = true;
- break;
- }
- break;
- default:
- warning("ADLPlayer: Unknown command %X, stopping playback",
- instr & 0xF0);
- _repCount = 0;
- _ended = true;
- break;
+ /* set the frequency for the last 4 percussion voices: */
+ setFreq(kVoiceTom, kPitchTom, 0);
+ setFreq(kVoiceSnareDrum, kPitchSnareDrum, 0);
}
- // Temporization
- tempo = *(_playPos++);
- // End tempo
- if (tempo == 0xFF) {
- _ended = true;
- return;
- }
- // Tempo on 2 bytes
- if (tempo & 0x80)
- tempo = ((tempo & 3) << 8) | *(_playPos++);
- if (!tempo)
- tempo ++;
+ _percussionMode = percussion;
+ _percussionBits = 0;
- _samplesTillPoll = tempo * (_rate / 1000);
+ initOperatorParams();
+ writeTremoloVibratoDepthPercMode();
}
-void ADLPlayer::reset() {
- AdLib::reset();
+void AdLib::enableWaveSelect(bool enable) {
+ _enableWaveSelect = enable;
+
+ for (int i = 0; i < kOperatorCount; i++)
+ writeOPL(0xE0 + kOperatorOffset[i], 0);
+
+ writeOPL(0x011, _enableWaveSelect ? 0x20 : 0);
}
-void ADLPlayer::rewind() {
- _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+void AdLib::setPitchRange(uint8 range) {
+ _pitchRange = CLIP<uint8>(range, 0, 12);
+ _pitchRangeStep = _pitchRange * kPitchStepCount;
}
-void ADLPlayer::setVoices() {
- // Definitions of the 9 instruments
- for (int i = 0; i < 9; i++)
- setVoice(i, i, true);
+void AdLib::setTremoloDepth(bool tremoloDepth) {
+ _tremoloDepth = tremoloDepth;
+
+ writeTremoloVibratoDepthPercMode();
}
-void ADLPlayer::setVoice(byte voice, byte instr, bool set) {
- uint16 strct[27];
- byte channel;
- byte *dataPtr;
+void AdLib::setVibratoDepth(bool vibratoDepth) {
+ _vibratoDepth = vibratoDepth;
- // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26
- // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27
- for (int i = 0; i < 2; i++) {
- dataPtr = _data + 3 + instr * 0x38 + i * 0x1A;
- for (int j = 0; j < 27; j++) {
- strct[j] = READ_LE_UINT16(dataPtr);
- dataPtr += 2;
- }
- channel = _operators[voice] + i * 3;
- writeOPL(0xBD, 0x00);
- writeOPL(0x08, 0x00);
- writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F));
- if (!i)
- writeOPL(0xC0 | voice,
- ((strct[2] & 7) << 1) | (1 - (strct[12] & 1)));
- writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF));
- writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF));
- writeOPL(0x20 | channel, ((strct[9] & 1) << 7) |
- ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) |
- ((strct[11] & 1) << 4) | (strct[1] & 0xF));
- if (!i)
- writeOPL(0xE0 | channel, (strct[26] & 3));
- else
- writeOPL(0xE0 | channel, (strct[14] & 3));
- if (i && set)
- writeOPL(0x40 | channel, 0);
+ writeTremoloVibratoDepthPercMode();
+}
+
+void AdLib::setKeySplit(bool keySplit) {
+ _keySplit = keySplit;
+
+ writeKeySplit();
+}
+
+void AdLib::setVoiceTimbre(uint8 voice, const uint16 *params) {
+ const uint16 *params0 = params;
+ const uint16 *params1 = params + kParamCount - 1;
+ const uint16 *waves = params + 2 * (kParamCount - 1);
+
+ const int voicePerc = voice - kVoiceBaseDrum;
+
+ if (!isPercussionMode() || (voice < kVoiceBaseDrum)) {
+ setOperatorParams(kVoiceMelodyOperator[0][voice], params0, waves[0]);
+ setOperatorParams(kVoiceMelodyOperator[1][voice], params1, waves[1]);
+ } else if (voice == kVoiceBaseDrum) {
+ setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]);
+ setOperatorParams(kVoicePercussionOperator[1][voicePerc], params1, waves[1]);
+ } else {
+ setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]);
}
}
+void AdLib::setVoiceVolume(uint8 voice, uint8 volume) {
+ int oper;
+
+ const int voicePerc = voice - kVoiceBaseDrum;
-MDYPlayer::MDYPlayer(Audio::Mixer &mixer) : AdLib(mixer) {
- init();
+ if (!isPercussionMode() || (voice < kVoiceBaseDrum))
+ oper = kVoiceMelodyOperator[1][ voice];
+ else
+ oper = kVoicePercussionOperator[voice == kVoiceBaseDrum ? 1 : 0][voicePerc];
+
+ _operatorVolume[oper] = MIN<uint8>(volume, kMaxVolume);
+ writeKeyScaleLevelVolume(oper);
}
-MDYPlayer::~MDYPlayer() {
+void AdLib::bendVoicePitch(uint8 voice, uint16 pitchBend) {
+ if (isPercussionMode() && (voice > kVoiceBaseDrum))
+ return;
+
+ changePitch(voice, MIN<uint16>(pitchBend, kMaxPitch));
+ setFreq(voice, _voiceNote[voice], _voiceOn[voice]);
}
-void MDYPlayer::init() {
- _soundMode = 0;
+void AdLib::noteOn(uint8 voice, uint8 note) {
+ note = MAX<int>(0, note - (kStandardMidC - kOPLMidC));
+
+ if (isPercussionMode() && (voice >= kVoiceBaseDrum)) {
+
+ if (voice == kVoiceBaseDrum) {
+ setFreq(kVoiceBaseDrum , note , false);
+ } else if (voice == kVoiceTom) {
+ setFreq(kVoiceTom , note , false);
+ setFreq(kVoiceSnareDrum, note + kPitchTomToSnare, false);
+ }
+
+ _percussionBits |= kPercussionMasks[voice - kVoiceBaseDrum];
+ writeTremoloVibratoDepthPercMode();
- _timbres = 0;
- _tbrCount = 0;
- _tbrStart = 0;
- _timbresSize = 0;
+ } else
+ setFreq(voice, note, true);
}
-bool MDYPlayer::loadMDY(Common::SeekableReadStream &stream) {
- unloadMDY();
+void AdLib::noteOff(uint8 voice) {
+ if (isPercussionMode() && (voice >= kVoiceBaseDrum)) {
+ _percussionBits &= ~kPercussionMasks[voice - kVoiceBaseDrum];
+ writeTremoloVibratoDepthPercMode();
+ } else
+ setFreq(voice, _voiceNote[voice], false);
+}
- _freeData = true;
+void AdLib::writeKeyScaleLevelVolume(uint8 oper) {
+ uint16 volume = 0;
- byte mdyHeader[70];
- stream.read(mdyHeader, 70);
+ volume = (63 - (_operatorParams[oper][kParamLevel] & 0x3F)) * _operatorVolume[oper];
+ volume = 63 - ((2 * volume + kMaxVolume) / (2 * kMaxVolume));
- _tickBeat = mdyHeader[36];
- _beatMeasure = mdyHeader[37];
- _totalTick = mdyHeader[38] + (mdyHeader[39] << 8) + (mdyHeader[40] << 16) + (mdyHeader[41] << 24);
- _dataSize = mdyHeader[42] + (mdyHeader[43] << 8) + (mdyHeader[44] << 16) + (mdyHeader[45] << 24);
- _nrCommand = mdyHeader[46] + (mdyHeader[47] << 8) + (mdyHeader[48] << 16) + (mdyHeader[49] << 24);
-// _soundMode is either 0 (melodic) or 1 (percussive)
- _soundMode = mdyHeader[58];
- assert((_soundMode == 0) || (_soundMode == 1));
+ uint8 keyScale = _operatorParams[oper][kParamKeyScaleLevel] << 6;
- _pitchBendRangeStep = 25*mdyHeader[59];
- _basicTempo = mdyHeader[60] + (mdyHeader[61] << 8);
+ writeOPL(0x40 + kOperatorOffset[oper], volume | keyScale);
+}
- if (_pitchBendRangeStep < 25)
- _pitchBendRangeStep = 25;
- else if (_pitchBendRangeStep > 300)
- _pitchBendRangeStep = 300;
+void AdLib::writeKeySplit() {
+ writeOPL(0x08, _keySplit ? 0x40 : 0);
+}
- _data = new byte[_dataSize];
- stream.read(_data, _dataSize);
+void AdLib::writeFeedbackFM(uint8 oper) {
+ if (kOperatorType[oper] == 1)
+ return;
- reset();
- _playPos = _data;
+ uint8 value = 0;
- return true;
+ value |= _operatorParams[oper][kParamFeedback] << 1;
+ value |= _operatorParams[oper][kParamFM] ? 0 : 1;
+
+ writeOPL(0xC0 + kOperatorVoice[oper], value);
}
-bool MDYPlayer::loadMDY(const char *fileName) {
- Common::File song;
+void AdLib::writeAttackDecay(uint8 oper) {
+ uint8 value = 0;
+
+ value |= _operatorParams[oper][kParamAttack] << 4;
+ value |= _operatorParams[oper][kParamDecay] & 0x0F;
- song.open(fileName);
- if (!song.isOpen())
- return false;
+ writeOPL(0x60 + kOperatorOffset[oper], value);
+}
- bool loaded = loadMDY(song);
+void AdLib::writeSustainRelease(uint8 oper) {
+ uint8 value = 0;
- song.close();
+ value |= _operatorParams[oper][kParamSustain] << 4;
+ value |= _operatorParams[oper][kParamRelease] & 0x0F;
- return loaded;
+ writeOPL(0x80 + kOperatorOffset[oper], value);
}
-bool MDYPlayer::loadTBR(Common::SeekableReadStream &stream) {
- unloadTBR();
+void AdLib::writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper) {
+ uint8 value = 0;
- _timbresSize = stream.size();
+ value |= _operatorParams[oper][kParamAM] ? 0x80 : 0;
+ value |= _operatorParams[oper][kParamVib] ? 0x40 : 0;
+ value |= _operatorParams[oper][kParamSustaining] ? 0x20 : 0;
+ value |= _operatorParams[oper][kParamKeyScaleRate] ? 0x10 : 0;
+ value |= _operatorParams[oper][kParamFreqMulti] & 0x0F;
- _timbres = new byte[_timbresSize];
- stream.read(_timbres, _timbresSize);
+ writeOPL(0x20 + kOperatorOffset[oper], value);
+}
- reset();
- setVoices();
+void AdLib::writeTremoloVibratoDepthPercMode() {
+ uint8 value = 0;
+
+ value |= _tremoloDepth ? 0x80 : 0;
+ value |= _vibratoDepth ? 0x40 : 0;
+ value |= isPercussionMode() ? 0x20 : 0;
+ value |= _percussionBits;
- return true;
+ writeOPL(0xBD, value);
}
-bool MDYPlayer::loadTBR(const char *fileName) {
- Common::File timbres;
+void AdLib::writeWaveSelect(uint8 oper) {
+ uint8 wave = 0;
+ if (_enableWaveSelect)
+ wave = _operatorParams[oper][kParamWaveSelect] & 0x03;
- timbres.open(fileName);
- if (!timbres.isOpen())
- return false;
+ writeOPL(0xE0 + kOperatorOffset[ oper], wave);
+}
- bool loaded = loadTBR(timbres);
+void AdLib::writeAllParams(uint8 oper) {
+ writeTremoloVibratoDepthPercMode();
+ writeKeySplit();
+ writeKeyScaleLevelVolume(oper);
+ writeFeedbackFM(oper);
+ writeAttackDecay(oper);
+ writeSustainRelease(oper);
+ writeTremoloVibratoSustainingKeyScaleRateFreqMulti(oper);
+ writeWaveSelect(oper);
+}
- timbres.close();
+void AdLib::initOperatorParams() {
+ for (int i = 0; i < kOperatorCount; i++)
+ setOperatorParams(i, kPianoParams[kOperatorType[i]], kPianoParams[kOperatorType[i]][kParamCount - 1]);
- return loaded;
+ if (isPercussionMode()) {
+ setOperatorParams(12, kBaseDrumParams [0], kBaseDrumParams [0][kParamCount - 1]);
+ setOperatorParams(15, kBaseDrumParams [1], kBaseDrumParams [1][kParamCount - 1]);
+ setOperatorParams(16, kSnareDrumParams , kSnareDrumParams [kParamCount - 1]);
+ setOperatorParams(14, kTomParams , kTomParams [kParamCount - 1]);
+ setOperatorParams(17, kCymbalParams , kCymbalParams [kParamCount - 1]);
+ setOperatorParams(13, kHihatParams , kHihatParams [kParamCount - 1]);
+ }
}
-void MDYPlayer::unload() {
- unloadTBR();
- unloadMDY();
+void AdLib::initOperatorVolumes() {
+ for(int i = 0; i < kOperatorCount; i++)
+ _operatorVolume[i] = kMaxVolume;
}
-void MDYPlayer::unloadMDY() {
- AdLib::unload();
+void AdLib::setOperatorParams(uint8 oper, const uint16 *params, uint8 wave) {
+ byte *operParams = _operatorParams[oper];
+
+ for (int i = 0; i < (kParamCount - 1); i++)
+ operParams[i] = params[i];
+
+ operParams[kParamCount - 1] = wave & 0x03;
+
+ writeAllParams(oper);
+}
+
+void AdLib::voiceOff(uint8 voice) {
+ writeOPL(0xA0 + voice, 0);
+ writeOPL(0xB0 + voice, 0);
}
-void MDYPlayer::unloadTBR() {
- delete[] _timbres;
+int32 AdLib::calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom) {
+ int32 freq = 0;
- _timbres = 0;
- _timbresSize = 0;
+ freq = ((deltaDemiToneDenom * 100) + 6 * deltaDemiToneNum) * 52088;
+ freq /= deltaDemiToneDenom * 2500;
+
+ return (freq * 147456) / 111875;
}
-void MDYPlayer::interpret() {
- unsigned char instr;
- byte channel;
- byte note;
- byte volume;
- uint8 tempoMult, tempoFrac;
- uint8 ctrlByte1, ctrlByte2;
- uint8 timbre;
+void AdLib::setFreqs(uint16 *freqs, int32 num, int32 denom) {
+ int32 val = calcFreq(num, denom);
-// TODO : Verify the loop for percussive mode (11 ?)
- if (_first) {
- for (int i = 0; i < 9; i ++)
- setVolume(i, 0);
+ *freqs++ = (4 + val) >> 3;
-// TODO : Set pitch range
+ for (int i = 1; i < kHalfToneCount; i++) {
+ val = (val * 106) / 100;
- _tempo = _basicTempo;
- _wait = *(_playPos++);
- _first = false;
+ *freqs++ = (4 + val) >> 3;
}
- do {
- instr = *_playPos;
- debugC(6, kDebugSound, "MDYPlayer::interpret instr 0x%X", instr);
- switch (instr) {
- case 0xF8:
- _wait = *(_playPos++);
- break;
- case 0xFC:
- _ended = true;
- _samplesTillPoll = 0;
- return;
- case 0xF0:
- _playPos++;
- ctrlByte1 = *(_playPos++);
- ctrlByte2 = *(_playPos++);
- debugC(6, kDebugSound, "MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
- if (ctrlByte1 != 0x7F || ctrlByte2 != 0) {
- _playPos -= 2;
- while (*(_playPos++) != 0xF7)
- ;
- } else {
- tempoMult = *(_playPos++);
- tempoFrac = *(_playPos++);
- _tempo = _basicTempo * tempoMult + (unsigned)(((long)_basicTempo * tempoFrac) >> 7);
- _playPos++;
- }
- _wait = *(_playPos++);
- break;
- default:
- if (instr >= 0x80) {
- _playPos++;
- }
- channel = (int)(instr & 0x0f);
-
- switch (instr & 0xf0) {
- case 0x90:
- note = *(_playPos++);
- volume = *(_playPos++);
- _pollNotes[channel] = note;
- setVolume(channel, volume);
- setKey(channel, note, true, false);
- break;
- case 0x80:
- _playPos += 2;
- note = _pollNotes[channel];
- setKey(channel, note, false, false);
- break;
- case 0xA0:
- setVolume(channel, *(_playPos++));
- break;
- case 0xC0:
- timbre = *(_playPos++);
- setVoice(channel, timbre, false);
- break;
- case 0xE0:
- warning("MDYPlayer: Pitch bend not yet implemented");
+}
- note = *(_playPos)++;
- note += (unsigned)(*(_playPos++)) << 7;
+void AdLib::initFreqs() {
+ const int numStep = 100 / kPitchStepCount;
- setKey(channel, note, _notOn[channel], true);
+ for (int i = 0; i < kPitchStepCount; i++)
+ setFreqs(_freqs[i], i * numStep, 100);
- break;
- case 0xB0:
- _playPos += 2;
- break;
- case 0xD0:
- _playPos++;
- break;
- default:
- warning("MDYPlayer: Bad MIDI instr byte: 0%X", instr);
- while ((*_playPos) < 0x80)
- _playPos++;
- if (*_playPos != 0xF8)
- _playPos--;
- break;
- } //switch instr & 0xF0
- _wait = *(_playPos++);
- break;
- } //switch instr
- } while (_wait == 0);
-
- if (_wait == 0xF8) {
- _wait = 0xF0;
- if (*_playPos != 0xF8)
- _wait += *(_playPos++) & 0x0F;
+ resetFreqs();
+}
+
+void AdLib::resetFreqs() {
+ for (int i = 0; i < kMaxVoiceCount; i++) {
+ _freqPtr [i] = _freqs[0];
+ _halfToneOffset[i] = 0;
}
-// _playPos++;
- _samplesTillPoll = _wait * (_rate / 1000);
}
-void MDYPlayer::reset() {
- AdLib::reset();
+void AdLib::changePitch(uint8 voice, uint16 pitchBend) {
+
+ int full = 0;
+ int frac = 0;
+ int amount = ((pitchBend - kMidPitch) * _pitchRangeStep) / kMidPitch;
+
+ if (amount >= 0) {
+ // Bend up
+
+ full = amount / kPitchStepCount;
+ frac = amount % kPitchStepCount;
-// _soundMode 1 : Percussive mode.
- if (_soundMode == 1) {
- writeOPL(0xA6, 0);
- writeOPL(0xB6, 0);
- writeOPL(0xA7, 0);
- writeOPL(0xB7, 0);
- writeOPL(0xA8, 0);
- writeOPL(0xB8, 0);
+ } else {
+ // Bend down
+
+ amount = kPitchStepCount - 1 - amount;
+
+ full = -(amount / kPitchStepCount);
+ frac = (amount - kPitchStepCount + 1) % kPitchStepCount;
+ if (frac)
+ frac = kPitchStepCount - frac;
-// TODO set the correct frequency for the last 4 percussive voices
}
+
+ _halfToneOffset[voice] = full;
+ _freqPtr [voice] = _freqs[frac];
}
-void MDYPlayer::rewind() {
- _playPos = _data;
-}
-
-void MDYPlayer::setVoices() {
- byte *timbrePtr;
-
- timbrePtr = _timbres;
- debugC(6, kDebugSound, "MDYPlayer::setVoices TBR version: %X.%X", timbrePtr[0], timbrePtr[1]);
- timbrePtr += 2;
-
- _tbrCount = READ_LE_UINT16(timbrePtr);
- debugC(6, kDebugSound, "MDYPlayer::setVoices Timbres counter: %d", _tbrCount);
- timbrePtr += 2;
- _tbrStart = READ_LE_UINT16(timbrePtr);
-
- timbrePtr += 2;
- for (int i = 0; i < _tbrCount; i++)
- setVoice(i, i, true);
-}
-
-void MDYPlayer::setVoice(byte voice, byte instr, bool set) {
-// uint16 strct[27];
- uint8 strct[27];
- byte channel;
- byte *timbrePtr;
- char timbreName[10];
-
- timbreName[9] = '\0';
- for (int j = 0; j < 9; j++)
- timbreName[j] = _timbres[6 + j + (instr * 9)];
- debugC(6, kDebugSound, "MDYPlayer::setVoice Loading timbre %s", timbreName);
-
- // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26
- // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27
- for (int i = 0; i < 2; i++) {
- timbrePtr = _timbres + _tbrStart + instr * 0x38 + i * 0x1A;
- for (int j = 0; j < 27; j++) {
- if (timbrePtr >= (_timbres + _timbresSize)) {
- warning("MDYPlayer: Instrument %d out of range (%d, %d)", instr,
- (uint32) (timbrePtr - _timbres), _timbresSize);
- strct[j] = 0;
- } else
- //strct[j] = READ_LE_UINT16(timbrePtr);
- strct[j] = timbrePtr[0];
- //timbrePtr += 2;
- timbrePtr++;
- }
- channel = _operators[voice] + i * 3;
- writeOPL(0xBD, 0x00);
- writeOPL(0x08, 0x00);
- writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F));
- if (!i)
- writeOPL(0xC0 | voice,
- ((strct[2] & 7) << 1) | (1 - (strct[12] & 1)));
- writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF));
- writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF));
- writeOPL(0x20 | channel, ((strct[9] & 1) << 7) |
- ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) |
- ((strct[11] & 1) << 4) | (strct[1] & 0xF));
- if (!i)
- writeOPL(0xE0 | channel, (strct[26] & 3));
- else {
- writeOPL(0xE0 | channel, (strct[14] & 3));
- writeOPL(0x40 | channel, 0);
- }
- }
+void AdLib::setFreq(uint8 voice, uint16 note, bool on) {
+ _voiceOn [voice] = on;
+ _voiceNote[voice] = note;
+
+ note = CLIP<int>(note + _halfToneOffset[voice], 0, kNoteCount - 1);
+
+ uint16 freq = _freqPtr[voice][note % kHalfToneCount];
+
+ uint8 value = 0;
+ value |= on ? 0x20 : 0;
+ value |= ((note / kHalfToneCount) << 2) | ((freq >> 8) & 0x03);
+
+ writeOPL(0xA0 + voice, freq);
+ writeOPL(0xB0 + voice, value);
}
} // End of namespace Gob
diff --git a/engines/gob/sound/adlib.h b/engines/gob/sound/adlib.h
index 934e9966eb..bd1778d2ed 100644
--- a/engines/gob/sound/adlib.h
+++ b/engines/gob/sound/adlib.h
@@ -24,148 +24,282 @@
#define GOB_SOUND_ADLIB_H
#include "common/mutex.h"
+
#include "audio/audiostream.h"
#include "audio/mixer.h"
-#include "audio/fmopl.h"
-namespace Gob {
+namespace OPL {
+ class OPL;
+}
-class GobEngine;
+namespace Gob {
+/** Base class for a player of an AdLib music format. */
class AdLib : public Audio::AudioStream {
public:
AdLib(Audio::Mixer &mixer);
virtual ~AdLib();
- bool isPlaying() const;
- int getIndex() const;
- bool getRepeating() const;
+ bool isPlaying() const; ///< Are we currently playing?
+ int32 getRepeating() const; ///< Return number of times left to loop.
+ /** Set the loop counter.
+ *
+ * @param repCount Number of times to loop (i.e. number of additional
+ * paythroughs to the first one, not overall).
+ * A negative value means infinite looping.
+ */
void setRepeating(int32 repCount);
void startPlay();
void stopPlay();
- virtual void unload();
-
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
- bool isStereo() const { return false; }
- bool endOfData() const { return !_playing; }
- bool endOfStream() const { return false; }
- int getRate() const { return _rate; }
+ bool isStereo() const;
+ bool endOfData() const;
+ bool endOfStream() const;
+ int getRate() const;
protected:
- static const unsigned char _operators[];
- static const unsigned char _volRegNums [];
+ enum kVoice {
+ kVoiceMelody0 = 0,
+ kVoiceMelody1 = 1,
+ kVoiceMelody2 = 2,
+ kVoiceMelody3 = 3,
+ kVoiceMelody4 = 4,
+ kVoiceMelody5 = 5,
+ kVoiceMelody6 = 6, // Only available in melody mode.
+ kVoiceMelody7 = 7, // Only available in melody mode.
+ kVoiceMelody8 = 8, // Only available in melody mode.
+ kVoiceBaseDrum = 6, // Only available in percussion mode.
+ kVoiceSnareDrum = 7, // Only available in percussion mode.
+ kVoiceTom = 8, // Only available in percussion mode.
+ kVoiceCymbal = 9, // Only available in percussion mode.
+ kVoiceHihat = 10 // Only available in percussion mode.
+ };
+
+ /** Operator parameters. */
+ enum kParam {
+ kParamKeyScaleLevel = 0,
+ kParamFreqMulti = 1,
+ kParamFeedback = 2,
+ kParamAttack = 3,
+ kParamSustain = 4,
+ kParamSustaining = 5,
+ kParamDecay = 6,
+ kParamRelease = 7,
+ kParamLevel = 8,
+ kParamAM = 9,
+ kParamVib = 10,
+ kParamKeyScaleRate = 11,
+ kParamFM = 12,
+ kParamWaveSelect = 13
+ };
+
+ static const int kOperatorCount = 18; ///< Number of operators.
+ static const int kParamCount = 14; ///< Number of operator parameters.
+ static const int kPitchStepCount = 25; ///< Number of pitch bend steps in a half tone.
+ static const int kOctaveCount = 8; ///< Number of octaves we can play.
+ static const int kHalfToneCount = 12; ///< Number of half tones in an octave.
+
+ static const int kOperatorsPerVoice = 2; ///< Number of operators per voice.
+
+ static const int kMelodyVoiceCount = 9; ///< Number of melody voices.
+ static const int kPercussionVoiceCount = 5; ///< Number of percussion voices.
+ static const int kMaxVoiceCount = 11; ///< Max number of voices.
+
+ /** Number of notes we can play. */
+ static const int kNoteCount = kHalfToneCount * kOctaveCount;
+
+ static const int kMaxVolume = 0x007F;
+ static const int kMaxPitch = 0x3FFF;
+ static const int kMidPitch = 0x2000;
+
+ static const int kStandardMidC = 60; ///< A mid C in standard MIDI.
+ static const int kOPLMidC = 48; ///< A mid C for the OPL.
+
+
+ /** Return the number of samples per second. */
+ uint32 getSamplesPerSecond() const;
+
+ /** Write a value into an OPL register. */
+ void writeOPL(byte reg, byte val);
+
+ /** Signal that the playback ended.
+ *
+ * @param killRepeat Explicitly request that the song is not to be looped.
+ */
+ void end(bool killRepeat = false);
+
+ /** The callback function that's called for polling more AdLib commands.
+ *
+ * @param first Is this the first poll since the start of the song?
+ * @return The number of samples until the next poll.
+ */
+ virtual uint32 pollMusic(bool first) = 0;
+
+ /** Rewind the song. */
+ virtual void rewind() = 0;
+
+ /** Return whether we're in percussion mode. */
+ bool isPercussionMode() const;
+
+ /** Set percussion or melody mode. */
+ void setPercussionMode(bool percussion);
+
+ /** Enable/Disable the wave select operator parameters.
+ *
+ * When disabled, all operators use the sine wave, regardless of the parameter.
+ */
+ void enableWaveSelect(bool enable);
+
+ /** Change the pitch bend range.
+ *
+ * @param range The range in half tones from 1 to 12 inclusive.
+ * See bendVoicePitch() for how this works in practice.
+ */
+ void setPitchRange(uint8 range);
+
+ /** Set the tremolo (amplitude vibrato) depth.
+ *
+ * @param tremoloDepth false: 1.0dB, true: 4.8dB.
+ */
+ void setTremoloDepth(bool tremoloDepth);
+
+ /** Set the frequency vibrato depth.
+ *
+ * @param vibratoDepth false: 7 cent, true: 14 cent. 1 cent = 1/100 half tone.
+ */
+ void setVibratoDepth(bool vibratoDepth);
+
+ /** Set the keyboard split point. */
+ void setKeySplit(bool keySplit);
+
+ /** Set the timbre of a voice.
+ *
+ * Layout of the operator parameters is as follows:
+ * - First 13 parameter for the first operator
+ * - First 13 parameter for the second operator
+ * - 14th parameter (wave select) for the first operator
+ * - 14th parameter (wave select) for the second operator
+ */
+ void setVoiceTimbre(uint8 voice, const uint16 *params);
+
+ /** Set a voice's volume. */
+ void setVoiceVolume(uint8 voice, uint8 volume);
+
+ /** Bend a voice's pitch.
+ *
+ * The pitchBend parameter is a value between 0 (full down) and kMaxPitch (full up).
+ * The actual frequency depends on the pitch range set previously by setPitchRange(),
+ * with full down being -range half tones and full up range half tones.
+ */
+ void bendVoicePitch(uint8 voice, uint16 pitchBend);
+
+ /** Switch a voice on.
+ *
+ * Plays one of the kNoteCount notes. However, the valid range of a note is between
+ * 0 and 127, of which only 12 to 107 are audible.
+ */
+ void noteOn(uint8 voice, uint8 note);
+
+ /** Switch a voice off. */
+ void noteOff(uint8 voice);
+
+private:
+ static const uint8 kOperatorType [kOperatorCount];
+ static const uint8 kOperatorOffset[kOperatorCount];
+ static const uint8 kOperatorVoice [kOperatorCount];
+
+ static const uint8 kVoiceMelodyOperator [kOperatorsPerVoice][kMelodyVoiceCount];
+ static const uint8 kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount];
+
+ static const byte kPercussionMasks[kPercussionVoiceCount];
+
+ static const uint16 kPianoParams [kOperatorsPerVoice][kParamCount];
+ static const uint16 kBaseDrumParams [kOperatorsPerVoice][kParamCount];
+
+ static const uint16 kSnareDrumParams[kParamCount];
+ static const uint16 kTomParams [kParamCount];
+ static const uint16 kCymbalParams [kParamCount];
+ static const uint16 kHihatParams [kParamCount];
+
Audio::Mixer *_mixer;
Audio::SoundHandle _handle;
- FM_OPL *_opl;
+ OPL::OPL *_opl;
Common::Mutex _mutex;
uint32 _rate;
- byte *_data;
- byte *_playPos;
- uint32 _dataSize;
-
- short _freqs[25][12];
- byte _notes[11];
- byte _notCol[11];
- byte _notLin[11];
- bool _notOn[11];
- byte _pollNotes[16];
+ uint32 _toPoll;
- int _samplesTillPoll;
int32 _repCount;
- bool _playing;
bool _first;
+ bool _playing;
bool _ended;
- bool _freeData;
+ bool _tremoloDepth;
+ bool _vibratoDepth;
+ bool _keySplit;
- int _index;
+ bool _enableWaveSelect;
- unsigned char _wait;
- uint8 _tickBeat;
- uint8 _beatMeasure;
- uint32 _totalTick;
- uint32 _nrCommand;
- uint16 _pitchBendRangeStep;
- uint16 _basicTempo, _tempo;
+ bool _percussionMode;
+ byte _percussionBits;
- void writeOPL(byte reg, byte val);
- void setFreqs();
- void setKey(byte voice, byte note, bool on, bool spec);
- void setVolume(byte voice, byte volume);
- void pollMusic();
+ uint8 _pitchRange;
+ uint16 _pitchRangeStep;
- virtual void interpret() = 0;
+ uint8 _voiceNote[kMaxVoiceCount]; // Last note of each voice
+ uint8 _voiceOn [kMaxVoiceCount]; // Whether each voice is currently on
- virtual void reset();
- virtual void rewind() = 0;
- virtual void setVoices() = 0;
+ uint8 _operatorVolume[kOperatorCount]; // Volume of each operator
-private:
- void init();
-};
+ byte _operatorParams[kOperatorCount][kParamCount]; // All operator parameters
-class ADLPlayer : public AdLib {
-public:
- ADLPlayer(Audio::Mixer &mixer);
- ~ADLPlayer();
+ uint16 _freqs[kPitchStepCount][kHalfToneCount];
+ uint16 *_freqPtr[kMaxVoiceCount];
- bool load(const char *fileName);
- bool load(byte *data, uint32 size, int index = -1);
+ int _halfToneOffset[kMaxVoiceCount];
- void unload();
-protected:
- void interpret();
+ void createOPL();
+ void initOPL();
void reset();
- void rewind();
+ void allOff();
- void setVoices();
- void setVoice(byte voice, byte instr, bool set);
-};
+ // Write global parameters into the OPL
+ void writeTremoloVibratoDepthPercMode();
+ void writeKeySplit();
-class MDYPlayer : public AdLib {
-public:
- MDYPlayer(Audio::Mixer &mixer);
- ~MDYPlayer();
-
- bool loadMDY(const char *fileName);
- bool loadMDY(Common::SeekableReadStream &stream);
- bool loadTBR(const char *fileName);
- bool loadTBR(Common::SeekableReadStream &stream);
-
- void unload();
-
-protected:
- byte _soundMode;
-
- byte *_timbres;
- uint16 _tbrCount;
- uint16 _tbrStart;
- uint32 _timbresSize;
+ // Write operator parameters into the OPL
+ void writeWaveSelect(uint8 oper);
+ void writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper);
+ void writeSustainRelease(uint8 oper);
+ void writeAttackDecay(uint8 oper);
+ void writeFeedbackFM(uint8 oper);
+ void writeKeyScaleLevelVolume(uint8 oper);
+ void writeAllParams(uint8 oper);
- void interpret();
+ void initOperatorParams();
+ void initOperatorVolumes();
+ void setOperatorParams(uint8 oper, const uint16 *params, uint8 wave);
- void reset();
- void rewind();
+ void voiceOff(uint8 voice);
- void setVoices();
- void setVoice(byte voice, byte instr, bool set);
+ void initFreqs();
+ void setFreqs(uint16 *freqs, int32 num, int32 denom);
+ int32 calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom);
+ void resetFreqs();
- void unloadTBR();
- void unloadMDY();
+ void changePitch(uint8 voice, uint16 pitchBend);
-private:
- void init();
+ void setFreq(uint8 voice, uint16 note, bool on);
};
} // End of namespace Gob
diff --git a/engines/gob/sound/adlplayer.cpp b/engines/gob/sound/adlplayer.cpp
new file mode 100644
index 0000000000..ee23191c0d
--- /dev/null
+++ b/engines/gob/sound/adlplayer.cpp
@@ -0,0 +1,257 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+#include "common/memstream.h"
+#include "common/textconsole.h"
+
+#include "gob/sound/adlplayer.h"
+
+namespace Gob {
+
+ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer),
+ _songData(0), _songDataSize(0), _playPos(0) {
+
+}
+
+ADLPlayer::~ADLPlayer() {
+ unload();
+}
+
+void ADLPlayer::unload() {
+ stopPlay();
+
+ _timbres.clear();
+
+ delete[] _songData;
+
+ _songData = 0;
+ _songDataSize = 0;
+
+ _playPos = 0;
+}
+
+uint32 ADLPlayer::pollMusic(bool first) {
+ if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
+ end();
+ return 0;
+ }
+
+ // We'll ignore the first delay
+ if (first)
+ _playPos += (*_playPos & 0x80) ? 2 : 1;
+
+ byte cmd = *_playPos++;
+
+ // Song end marker
+ if (cmd == 0xFF) {
+ end();
+ return 0;
+ }
+
+ // Set the instrument that should be modified
+ if (cmd == 0xFE)
+ _modifyInstrument = *_playPos++;
+
+ if (cmd >= 0xD0) {
+ // Modify an instrument
+
+ if (_modifyInstrument == 0xFF)
+ warning("ADLPlayer: No instrument to modify");
+ else if (_modifyInstrument >= _timbres.size())
+ warning("ADLPlayer: Can't modify invalid instrument %d (%d)", _modifyInstrument, _timbres.size());
+ else
+ _timbres[_modifyInstrument].params[_playPos[0]] = _playPos[1];
+
+ _playPos += 2;
+
+ // If we currently have that instrument loaded, reload it
+ for (int i = 0; i < kMaxVoiceCount; i++)
+ if (_currentInstruments[i] == _modifyInstrument)
+ setInstrument(i, _modifyInstrument);
+ } else {
+ // Voice command
+
+ uint8 voice = cmd & 0x0F;
+ uint8 note, volume;
+
+ switch (cmd & 0xF0) {
+ case 0x00: // Note on with volume
+ note = *_playPos++;
+ volume = *_playPos++;
+
+ setVoiceVolume(voice, volume);
+ noteOn(voice, note);
+ break;
+
+ case 0xA0: // Pitch bend
+ bendVoicePitch(voice, ((uint16)*_playPos++) << 7);
+ break;
+
+ case 0xB0: // Set volume
+ setVoiceVolume(voice, *_playPos++);
+ break;
+
+ case 0xC0: // Set instrument
+ setInstrument(voice, *_playPos++);
+ break;
+
+ case 0x90: // Note on
+ noteOn(voice, *_playPos++);
+ break;
+
+ case 0x80: // Note off
+ noteOff(voice);
+ break;
+
+ default:
+ warning("ADLPlayer: Unsupported command: 0x%02X. Stopping playback.", cmd);
+ end(true);
+ return 0;
+ }
+ }
+
+ uint16 delay = *_playPos++;
+
+ if (delay & 0x80)
+ delay = ((delay & 3) << 8) | *_playPos++;
+
+ return getSampleDelay(delay);
+}
+
+uint32 ADLPlayer::getSampleDelay(uint16 delay) const {
+ if (delay == 0)
+ return 0;
+
+ return ((uint32)delay * getSamplesPerSecond()) / 1000;
+}
+
+void ADLPlayer::rewind() {
+ // Reset song data
+ _playPos = _songData;
+
+ // Set melody/percussion mode
+ setPercussionMode(_soundMode != 0);
+
+ // Reset instruments
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t)
+ memcpy(t->params, t->startParams, kOperatorsPerVoice * kParamCount * sizeof(uint16));
+
+ for (int i = 0; i < kMaxVoiceCount; i++)
+ _currentInstruments[i] = 0;
+
+ // Reset voices
+ int numVoice = MIN<int>(_timbres.size(), _soundMode ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount);
+ for (int i = 0; i < numVoice; i++) {
+ setInstrument(i, _currentInstruments[i]);
+ setVoiceVolume(i, kMaxVolume);
+ }
+
+ _modifyInstrument = 0xFF;
+}
+
+bool ADLPlayer::load(Common::SeekableReadStream &adl) {
+ unload();
+
+ int timbreCount;
+ if (!readHeader(adl, timbreCount)) {
+ unload();
+ return false;
+ }
+
+ if (!readTimbres(adl, timbreCount) || !readSongData(adl) || adl.err()) {
+ unload();
+ return false;
+ }
+
+ rewind();
+
+ return true;
+}
+
+bool ADLPlayer::readHeader(Common::SeekableReadStream &adl, int &timbreCount) {
+ // Sanity check
+ if (adl.size() < 60) {
+ warning("ADLPlayer::readHeader(): File too small (%d)", adl.size());
+ return false;
+ }
+
+ _soundMode = adl.readByte();
+ timbreCount = adl.readByte() + 1;
+
+ adl.skip(1);
+
+ return true;
+}
+
+bool ADLPlayer::readTimbres(Common::SeekableReadStream &adl, int timbreCount) {
+ _timbres.resize(timbreCount);
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
+ for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
+ t->startParams[i] = adl.readUint16LE();
+ }
+
+ if (adl.err()) {
+ warning("ADLPlayer::readTimbres(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+bool ADLPlayer::readSongData(Common::SeekableReadStream &adl) {
+ _songDataSize = adl.size() - adl.pos();
+ _songData = new byte[_songDataSize];
+
+ if (adl.read(_songData, _songDataSize) != _songDataSize) {
+ warning("ADLPlayer::readSongData(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+bool ADLPlayer::load(const byte *data, uint32 dataSize, int index) {
+ unload();
+
+ Common::MemoryReadStream stream(data, dataSize);
+ if (!load(stream))
+ return false;
+
+ _index = index;
+ return true;
+}
+
+void ADLPlayer::setInstrument(int voice, int instrument) {
+ if ((voice >= kMaxVoiceCount) || ((uint)instrument >= _timbres.size()))
+ return;
+
+ _currentInstruments[voice] = instrument;
+
+ setVoiceTimbre(voice, _timbres[instrument].params);
+}
+
+int ADLPlayer::getIndex() const {
+ return _index;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/adlplayer.h b/engines/gob/sound/adlplayer.h
new file mode 100644
index 0000000000..9596447bbc
--- /dev/null
+++ b/engines/gob/sound/adlplayer.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_SOUND_ADLPLAYER_H
+#define GOB_SOUND_ADLPLAYER_H
+
+#include "common/array.h"
+
+#include "gob/sound/adlib.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+/** A player for Coktel Vision's ADL music format. */
+class ADLPlayer : public AdLib {
+public:
+ ADLPlayer(Audio::Mixer &mixer);
+ ~ADLPlayer();
+
+ bool load(Common::SeekableReadStream &adl);
+ bool load(const byte *data, uint32 dataSize, int index = -1);
+ void unload();
+
+ int getIndex() const;
+
+protected:
+ // AdLib interface
+ uint32 pollMusic(bool first);
+ void rewind();
+
+private:
+ struct Timbre {
+ uint16 startParams[kOperatorsPerVoice * kParamCount];
+ uint16 params[kOperatorsPerVoice * kParamCount];
+ };
+
+ uint8 _soundMode;
+
+ Common::Array<Timbre> _timbres;
+
+ byte *_songData;
+ uint32 _songDataSize;
+
+ const byte *_playPos;
+
+ int _index;
+
+ uint8 _modifyInstrument;
+ uint16 _currentInstruments[kMaxVoiceCount];
+
+
+ void setInstrument(int voice, int instrument);
+
+ bool readHeader (Common::SeekableReadStream &adl, int &timbreCount);
+ bool readTimbres (Common::SeekableReadStream &adl, int timbreCount);
+ bool readSongData(Common::SeekableReadStream &adl);
+
+ uint32 getSampleDelay(uint16 delay) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_ADLPLAYER_H
diff --git a/engines/gob/sound/musplayer.cpp b/engines/gob/sound/musplayer.cpp
new file mode 100644
index 0000000000..3e41dc6ed1
--- /dev/null
+++ b/engines/gob/sound/musplayer.cpp
@@ -0,0 +1,391 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/stream.h"
+#include "common/textconsole.h"
+
+#include "gob/sound/musplayer.h"
+
+namespace Gob {
+
+MUSPlayer::MUSPlayer(Audio::Mixer &mixer) : AdLib(mixer),
+ _songData(0), _songDataSize(0), _playPos(0), _songID(0) {
+
+}
+
+MUSPlayer::~MUSPlayer() {
+ unload();
+}
+
+void MUSPlayer::unload() {
+ stopPlay();
+
+ unloadSND();
+ unloadMUS();
+}
+
+uint32 MUSPlayer::getSampleDelay(uint16 delay) const {
+ if (delay == 0)
+ return 0;
+
+ uint32 freq = (_ticksPerBeat * _tempo) / 60;
+
+ return ((uint32)delay * getSamplesPerSecond()) / freq;
+}
+
+void MUSPlayer::skipToTiming() {
+ while (*_playPos < 0x80)
+ _playPos++;
+
+ if (*_playPos != 0xF8)
+ _playPos--;
+}
+
+uint32 MUSPlayer::pollMusic(bool first) {
+ if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
+ end();
+ return 0;
+ }
+
+ if (first)
+ return getSampleDelay(*_playPos++);
+
+ uint16 delay = 0;
+ while (delay == 0) {
+ byte cmd = *_playPos;
+
+ // Delay overflow
+ if (cmd == 0xF8) {
+ _playPos++;
+ delay = 0xF8;
+ break;
+ }
+
+ // Song end marker
+ if (cmd == 0xFC) {
+ end();
+ return 0;
+ }
+
+ // Global command
+ if (cmd == 0xF0) {
+ _playPos++;
+
+ byte type1 = *_playPos++;
+ byte type2 = *_playPos++;
+
+ if ((type1 == 0x7F) && (type2 == 0)) {
+ // Tempo change, as a fraction of the base tempo
+
+ uint32 num = *_playPos++;
+ uint32 denom = *_playPos++;
+
+ _tempo = _baseTempo * num + ((_baseTempo * denom) >> 7);
+
+ _playPos++;
+ } else {
+
+ // Unsupported global command, skip it
+ _playPos -= 2;
+ while(*_playPos++ != 0xF7)
+ ;
+ }
+
+ delay = *_playPos++;
+ break;
+ }
+
+ // Voice command
+
+ if (cmd >= 0x80) {
+ _playPos++;
+
+ _lastCommand = cmd;
+ } else
+ cmd = _lastCommand;
+
+ uint8 voice = cmd & 0x0F;
+ uint8 note, volume;
+ uint16 pitch;
+
+ switch (cmd & 0xF0) {
+ case 0x80: // Note off
+ _playPos += 2;
+ noteOff(voice);
+ break;
+
+ case 0x90: // Note on
+ note = *_playPos++;
+ volume = *_playPos++;
+
+ if (volume) {
+ setVoiceVolume(voice, volume);
+ noteOn(voice, note);
+ } else
+ noteOff(voice);
+ break;
+
+ case 0xA0: // Set volume
+ setVoiceVolume(voice, *_playPos++);
+ break;
+
+ case 0xB0:
+ _playPos += 2;
+ break;
+
+ case 0xC0: // Set instrument
+ setInstrument(voice, *_playPos++);
+ break;
+
+ case 0xD0:
+ _playPos++;
+ break;
+
+ case 0xE0: // Pitch bend
+ pitch = *_playPos++;
+ pitch += *_playPos++ << 7;
+ bendVoicePitch(voice, pitch);
+ break;
+
+ default:
+ warning("MUSPlayer: Unsupported command: 0x%02X", cmd);
+ skipToTiming();
+ break;
+ }
+
+ delay = *_playPos++;
+ }
+
+ if (delay == 0xF8) {
+ delay = 240;
+
+ if (*_playPos != 0xF8)
+ delay += *_playPos++;
+ }
+
+ return getSampleDelay(delay);
+}
+
+void MUSPlayer::rewind() {
+ _playPos = _songData;
+ _tempo = _baseTempo;
+
+ _lastCommand = 0;
+
+ setPercussionMode(_soundMode != 0);
+ setPitchRange(_pitchBendRange);
+}
+
+bool MUSPlayer::loadSND(Common::SeekableReadStream &snd) {
+ unloadSND();
+
+ int timbreCount, timbrePos;
+ if (!readSNDHeader(snd, timbreCount, timbrePos))
+ return false;
+
+ if (!readSNDTimbres(snd, timbreCount, timbrePos) || snd.err()) {
+ unloadSND();
+ return false;
+ }
+
+ return true;
+}
+
+bool MUSPlayer::readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size) {
+ if (stream.read(buffer, size) != size)
+ return false;
+
+ buffer[size] = '\0';
+
+ string = (char *) buffer;
+
+ return true;
+}
+
+bool MUSPlayer::readSNDHeader(Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos) {
+ // Sanity check
+ if (snd.size() <= 6) {
+ warning("MUSPlayer::readSNDHeader(): File too small (%d)", snd.size());
+ return false;
+ }
+
+ // Version
+ const uint8 versionMajor = snd.readByte();
+ const uint8 versionMinor = snd.readByte();
+
+ if ((versionMajor != 1) && (versionMinor != 0)) {
+ warning("MUSPlayer::readSNDHeader(): Unsupported version %d.%d", versionMajor, versionMinor);
+ return false;
+ }
+
+ // Number of timbres and where they start
+ timbreCount = snd.readUint16LE();
+ timbrePos = snd.readUint16LE();
+
+ const uint16 minTimbrePos = 6 + timbreCount * 9;
+
+ // Sanity check
+ if (timbrePos < minTimbrePos) {
+ warning("MUSPlayer::readSNDHeader(): Timbre offset too small: %d < %d", timbrePos, minTimbrePos);
+ return false;
+ }
+
+ const uint32 timbreParametersSize = snd.size() - timbrePos;
+ const uint32 paramSize = kOperatorsPerVoice * kParamCount * sizeof(uint16);
+
+ // Sanity check
+ if (timbreParametersSize != (timbreCount * paramSize)) {
+ warning("MUSPlayer::loadSND(): Timbre parameters size mismatch: %d != %d",
+ timbreParametersSize, timbreCount * paramSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool MUSPlayer::readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos) {
+ _timbres.resize(timbreCount);
+
+ // Read names
+ byte nameBuffer[10];
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
+ if (!readString(snd, t->name, nameBuffer, 9)) {
+ warning("MUSPlayer::readMUSTimbres(): Failed to read timbre name");
+ return false;
+ }
+ }
+
+ if (!snd.seek(timbrePos)) {
+ warning("MUSPlayer::readMUSTimbres(): Failed to seek to timbres");
+ return false;
+ }
+
+ // Read parameters
+ for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
+ for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
+ t->params[i] = snd.readUint16LE();
+ }
+
+ return true;
+}
+
+bool MUSPlayer::loadMUS(Common::SeekableReadStream &mus) {
+ unloadMUS();
+
+ if (!readMUSHeader(mus) || !readMUSSong(mus) || mus.err()) {
+ unloadMUS();
+ return false;
+ }
+
+ rewind();
+
+ return true;
+}
+
+bool MUSPlayer::readMUSHeader(Common::SeekableReadStream &mus) {
+ // Sanity check
+ if (mus.size() <= 6)
+ return false;
+
+ // Version
+ const uint8 versionMajor = mus.readByte();
+ const uint8 versionMinor = mus.readByte();
+
+ if ((versionMajor != 1) && (versionMinor != 0)) {
+ warning("MUSPlayer::readMUSHeader(): Unsupported version %d.%d", versionMajor, versionMinor);
+ return false;
+ }
+
+ _songID = mus.readUint32LE();
+
+ byte nameBuffer[31];
+ if (!readString(mus, _songName, nameBuffer, 30)) {
+ warning("MUSPlayer::readMUSHeader(): Failed to read the song name");
+ return false;
+ }
+
+ _ticksPerBeat = mus.readByte();
+ _beatsPerMeasure = mus.readByte();
+
+ mus.skip(4); // Length of song in ticks
+
+ _songDataSize = mus.readUint32LE();
+
+ mus.skip(4); // Number of commands
+ mus.skip(8); // Unused
+
+ _soundMode = mus.readByte();
+ _pitchBendRange = mus.readByte();
+ _baseTempo = mus.readUint16LE();
+
+ mus.skip(8); // Unused
+
+ return true;
+}
+
+bool MUSPlayer::readMUSSong(Common::SeekableReadStream &mus) {
+ const uint32 realSongDataSize = mus.size() - mus.pos();
+
+ if (realSongDataSize < _songDataSize) {
+ warning("MUSPlayer::readMUSSong(): File too small for the song data: %d < %d", realSongDataSize, _songDataSize);
+ return false;
+ }
+
+ _songData = new byte[_songDataSize];
+
+ if (mus.read(_songData, _songDataSize) != _songDataSize) {
+ warning("MUSPlayer::readMUSSong(): Read failed");
+ return false;
+ }
+
+ return true;
+}
+
+void MUSPlayer::unloadSND() {
+ _timbres.clear();
+}
+
+void MUSPlayer::unloadMUS() {
+ delete[] _songData;
+
+ _songData = 0;
+ _songDataSize = 0;
+
+ _playPos = 0;
+}
+
+uint32 MUSPlayer::getSongID() const {
+ return _songID;
+}
+
+const Common::String &MUSPlayer::getSongName() const {
+ return _songName;
+}
+
+void MUSPlayer::setInstrument(uint8 voice, uint8 instrument) {
+ if (instrument >= _timbres.size())
+ return;
+
+ setVoiceTimbre(voice, _timbres[instrument].params);
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/musplayer.h b/engines/gob/sound/musplayer.h
new file mode 100644
index 0000000000..6cc2a2d2ca
--- /dev/null
+++ b/engines/gob/sound/musplayer.h
@@ -0,0 +1,109 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_SOUND_MUSPLAYER_H
+#define GOB_SOUND_MUSPLAYER_H
+
+#include "common/str.h"
+#include "common/array.h"
+
+#include "gob/sound/adlib.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+/** A player for the AdLib MUS format, with the instrument information in SND files.
+ *
+ * In the Gob engine, those files are usually named .MDY and .TBR instead.
+ */
+class MUSPlayer : public AdLib {
+public:
+ MUSPlayer(Audio::Mixer &mixer);
+ ~MUSPlayer();
+
+ /** Load the instruments (.SND or .TBR) */
+ bool loadSND(Common::SeekableReadStream &snd);
+ /** Load the melody (.MUS or .MDY) */
+ bool loadMUS(Common::SeekableReadStream &mus);
+
+ void unload();
+
+ uint32 getSongID() const;
+ const Common::String &getSongName() const;
+
+protected:
+ // AdLib interface
+ uint32 pollMusic(bool first);
+ void rewind();
+
+private:
+ struct Timbre {
+ Common::String name;
+
+ uint16 params[kOperatorsPerVoice * kParamCount];
+ };
+
+ Common::Array<Timbre> _timbres;
+
+ byte *_songData;
+ uint32 _songDataSize;
+
+ const byte *_playPos;
+
+ uint32 _songID;
+ Common::String _songName;
+
+ uint8 _ticksPerBeat;
+ uint8 _beatsPerMeasure;
+
+ uint8 _soundMode;
+ uint8 _pitchBendRange;
+
+ uint16 _baseTempo;
+
+ uint16 _tempo;
+
+ byte _lastCommand;
+
+
+ void unloadSND();
+ void unloadMUS();
+
+ bool readSNDHeader (Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos);
+ bool readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos);
+
+ bool readMUSHeader(Common::SeekableReadStream &mus);
+ bool readMUSSong (Common::SeekableReadStream &mus);
+
+ uint32 getSampleDelay(uint16 delay) const;
+ void setInstrument(uint8 voice, uint8 instrument);
+ void skipToTiming();
+
+ static bool readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size);
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_MUSPLAYER_H
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index bfe0394390..63af6aeef4 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -30,7 +30,8 @@
#include "gob/sound/pcspeaker.h"
#include "gob/sound/soundblaster.h"
-#include "gob/sound/adlib.h"
+#include "gob/sound/adlplayer.h"
+#include "gob/sound/musplayer.h"
#include "gob/sound/infogrames.h"
#include "gob/sound/protracker.h"
#include "gob/sound/cdrom.h"
@@ -50,6 +51,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_hasAdLib = (!_vm->_noMusic && _vm->hasAdLib());
+ _hasAdLibBg = _hasAdLib;
+
if (!_vm->_noMusic && (_vm->getPlatform() == Common::kPlatformAmiga)) {
_infogrames = new Infogrames(*_vm->_mixer);
_protracker = new Protracker(*_vm->_mixer);
@@ -106,7 +109,7 @@ int Sound::sampleGetNextFreeSlot() const {
return -1;
}
-bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist) {
+bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName) {
if (!sndDesc)
return false;
@@ -114,12 +117,15 @@ bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName,
int32 size;
byte *data = _vm->_dataIO->getFile(fileName, size);
- if (!data) {
- warning("Can't open sample file \"%s\"", fileName);
+
+ if (!data || !sndDesc->load(type, data, size)) {
+ delete data;
+
+ warning("Sound::sampleLoad(): Failed to load sound \"%s\"", fileName);
return false;
}
- return sndDesc->load(type, data, size);
+ return true;
}
void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) {
@@ -131,10 +137,7 @@ void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) {
if (noteAdLib) {
if (_adlPlayer)
if ((index == -1) || (_adlPlayer->getIndex() == index))
- _adlPlayer->stopPlay();
- if (_mdyPlayer)
- if ((index == -1) || (_mdyPlayer->getIndex() == index))
- _mdyPlayer->stopPlay();
+ _adlPlayer->unload();
}
} else {
@@ -235,7 +238,17 @@ bool Sound::adlibLoadADL(const char *fileName) {
debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName);
- return _adlPlayer->load(fileName);
+ Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
+ if (!stream) {
+ warning("Can't open ADL file \"%s\"", fileName);
+ return false;
+ }
+
+ bool loaded = _adlPlayer->load(*stream);
+
+ delete stream;
+
+ return loaded;
}
bool Sound::adlibLoadADL(byte *data, uint32 size, int index) {
@@ -266,8 +279,7 @@ bool Sound::adlibLoadMDY(const char *fileName) {
if (!_hasAdLib)
return false;
- if (!_mdyPlayer)
- _mdyPlayer = new MDYPlayer(*_vm->_mixer);
+ createMDYPlayer();
debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName);
@@ -277,7 +289,7 @@ bool Sound::adlibLoadMDY(const char *fileName) {
return false;
}
- bool loaded = _mdyPlayer->loadMDY(*stream);
+ bool loaded = _mdyPlayer->loadMUS(*stream);
delete stream;
@@ -288,8 +300,7 @@ bool Sound::adlibLoadTBR(const char *fileName) {
if (!_hasAdLib)
return false;
- if (!_mdyPlayer)
- _mdyPlayer = new MDYPlayer(*_vm->_mixer);
+ createMDYPlayer();
Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
if (!stream) {
@@ -299,7 +310,7 @@ bool Sound::adlibLoadTBR(const char *fileName) {
debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName);
- bool loaded = _mdyPlayer->loadTBR(*stream);
+ bool loaded = _mdyPlayer->loadSND(*stream);
delete stream;
@@ -310,28 +321,23 @@ void Sound::adlibPlayTrack(const char *trackname) {
if (!_hasAdLib)
return;
- if (!_adlPlayer)
- _adlPlayer = new ADLPlayer(*_vm->_mixer);
+ createADLPlayer();
if (_adlPlayer->isPlaying())
return;
- debugC(1, kDebugSound, "AdLib: Playing ADL track \"%s\"", trackname);
-
- _adlPlayer->unload();
- _adlPlayer->load(trackname);
- _adlPlayer->startPlay();
+ if (adlibLoadADL(trackname))
+ adlibPlay();
}
void Sound::adlibPlayBgMusic() {
- if (!_hasAdLib)
+ if (!_hasAdLib || _hasAdLibBg)
return;
- if (!_adlPlayer)
- _adlPlayer = new ADLPlayer(*_vm->_mixer);
+ createADLPlayer();
static const char *const tracksMac[] = {
-// "musmac1.adl", // TODO: This track isn't played correctly at all yet
+// "musmac1.adl", // This track seems to be missing instruments...
"musmac2.adl",
"musmac3.adl",
"musmac4.adl",
@@ -347,13 +353,18 @@ void Sound::adlibPlayBgMusic() {
"musmac5.mid"
};
- if (_vm->getPlatform() == Common::kPlatformWindows) {
- int track = _vm->_util->getRandom(ARRAYSIZE(tracksWin));
- adlibPlayTrack(tracksWin[track]);
- } else {
- int track = _vm->_util->getRandom(ARRAYSIZE(tracksMac));
- adlibPlayTrack(tracksMac[track]);
+ const char *track = 0;
+ if (_vm->getPlatform() == Common::kPlatformWindows)
+ track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))];
+ else
+ track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))];
+
+ if (!track || !_vm->_dataIO->hasFile(track)) {
+ _hasAdLibBg = false;
+ return;
}
+
+ adlibPlayTrack(track);
}
void Sound::adlibPlay() {
@@ -398,13 +409,11 @@ int Sound::adlibGetIndex() const {
if (_adlPlayer)
return _adlPlayer->getIndex();
- if (_mdyPlayer)
- return _mdyPlayer->getIndex();
return -1;
}
-bool Sound::adlibGetRepeating() const {
+int32 Sound::adlibGetRepeating() const {
if (!_hasAdLib)
return false;
@@ -439,6 +448,10 @@ void Sound::blasterPlay(SoundDesc *sndDesc, int16 repCount,
_blaster->playSample(*sndDesc, repCount, frequency, fadeLength);
}
+void Sound::blasterRepeatComposition(int32 repCount) {
+ _blaster->repeatComposition(repCount);
+}
+
void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
if (!_blaster)
return;
@@ -448,7 +461,7 @@ void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
_blaster->stopSound(fadeLength, sndDesc);
}
-void Sound::blasterPlayComposition(int16 *composition, int16 freqVal,
+void Sound::blasterPlayComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs, int8 sndCount) {
if (!_blaster)
return;
@@ -719,4 +732,24 @@ void Sound::bgUnshade() {
_bgatmos->unshade();
}
+void Sound::createMDYPlayer() {
+ if (_mdyPlayer)
+ return;
+
+ delete _adlPlayer;
+ _adlPlayer = 0;
+
+ _mdyPlayer = new MUSPlayer(*_vm->_mixer);
+}
+
+void Sound::createADLPlayer() {
+ if (_adlPlayer)
+ return;
+
+ delete _mdyPlayer;
+ _mdyPlayer= 0;
+
+ _adlPlayer = new ADLPlayer(*_vm->_mixer);
+}
+
} // End of namespace Gob
diff --git a/engines/gob/sound/sound.h b/engines/gob/sound/sound.h
index 585cf36703..bbc182d172 100644
--- a/engines/gob/sound/sound.h
+++ b/engines/gob/sound/sound.h
@@ -32,7 +32,7 @@ class GobEngine;
class PCSpeaker;
class SoundBlaster;
class ADLPlayer;
-class MDYPlayer;
+class MUSPlayer;
class Infogrames;
class Protracker;
class CDROM;
@@ -51,7 +51,7 @@ public:
const SoundDesc *sampleGetBySlot(int slot) const;
int sampleGetNextFreeSlot() const;
- bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true);
+ bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName);
void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1);
@@ -60,9 +60,10 @@ public:
int16 frequency, int16 fadeLength = 0);
void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
- void blasterPlayComposition(int16 *composition, int16 freqVal,
+ void blasterPlayComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
void blasterStopComposition();
+ void blasterRepeatComposition(int32 repCount);
char blasterPlayingSound() const;
@@ -92,7 +93,7 @@ public:
bool adlibIsPlaying() const;
int adlibGetIndex() const;
- bool adlibGetRepeating() const;
+ int32 adlibGetRepeating() const;
void adlibSetRepeating(int32 repCount);
@@ -142,17 +143,30 @@ private:
GobEngine *_vm;
bool _hasAdLib;
+ bool _hasAdLibBg;
SoundDesc _sounds[kSoundsCount];
+ // Speaker
PCSpeaker *_pcspeaker;
+
+ // PCM based
SoundBlaster *_blaster;
+ BackgroundAtmosphere *_bgatmos;
+
+ // AdLib
+ MUSPlayer *_mdyPlayer;
ADLPlayer *_adlPlayer;
- MDYPlayer *_mdyPlayer;
+
+ // Amiga Paula
Infogrames *_infogrames;
Protracker *_protracker;
+
+ // Audio CD
CDROM *_cdrom;
- BackgroundAtmosphere *_bgatmos;
+
+ void createMDYPlayer();
+ void createADLPlayer();
};
} // End of namespace Gob
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp
index 4ff555b0e3..f267eee32d 100644
--- a/engines/gob/sound/soundblaster.cpp
+++ b/engines/gob/sound/soundblaster.cpp
@@ -31,6 +31,8 @@ SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer
_compositionSamples = 0;
_compositionSampleCount = 0;
_compositionPos = -1;
+
+ _compositionRepCount = 0;
}
SoundBlaster::~SoundBlaster() {
@@ -47,6 +49,8 @@ void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) {
if (sndDesc && (sndDesc != _curSoundDesc))
return;
+ _compositionRepCount = 0;
+
if (fadeLength <= 0)
_curSoundDesc = 0;
@@ -62,6 +66,7 @@ void SoundBlaster::stopComposition() {
void SoundBlaster::endComposition() {
_compositionPos = -1;
+ _compositionRepCount = 0;
}
void SoundBlaster::nextCompositionPos() {
@@ -79,10 +84,11 @@ void SoundBlaster::nextCompositionPos() {
if (_compositionPos == 49)
_compositionPos = -1;
}
+
_compositionPos = -1;
}
-void SoundBlaster::playComposition(int16 *composition, int16 freqVal,
+void SoundBlaster::playComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs, int8 sndCount) {
_compositionSamples = sndDescs;
@@ -98,6 +104,10 @@ void SoundBlaster::playComposition(int16 *composition, int16 freqVal,
nextCompositionPos();
}
+void SoundBlaster::repeatComposition(int32 repCount) {
+ _compositionRepCount = repCount;
+}
+
void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
int16 fadeLength) {
@@ -106,10 +116,21 @@ void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency
}
void SoundBlaster::checkEndSample() {
- if (_compositionPos != -1)
+ if (_compositionPos != -1) {
nextCompositionPos();
- else
- SoundMixer::checkEndSample();
+ return;
+ }
+
+ if (_compositionRepCount != 0) {
+ if (_compositionRepCount > 0)
+ _compositionRepCount--;
+
+ nextCompositionPos();
+ if (_compositionPos != -1)
+ return;
+ }
+
+ SoundMixer::checkEndSample();
}
void SoundBlaster::endFade() {
diff --git a/engines/gob/sound/soundblaster.h b/engines/gob/sound/soundblaster.h
index c2704c5482..3c4968d611 100644
--- a/engines/gob/sound/soundblaster.h
+++ b/engines/gob/sound/soundblaster.h
@@ -41,11 +41,13 @@ public:
int16 frequency, int16 fadeLength = 0);
void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
- void playComposition(int16 *composition, int16 freqVal,
+ void playComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs = 0, int8 sndCount = 60);
void stopComposition();
void endComposition();
+ void repeatComposition(int32 repCount);
+
protected:
Common::Mutex _mutex;
@@ -54,6 +56,8 @@ protected:
int16 _composition[50];
int8 _compositionPos;
+ int32 _compositionRepCount;
+
SoundDesc *_curSoundDesc;
void setSample(SoundDesc &sndDesc, int16 repCount,
diff --git a/engines/gob/surface.cpp b/engines/gob/surface.cpp
index e294209ed7..afbb7c3bae 100644
--- a/engines/gob/surface.cpp
+++ b/engines/gob/surface.cpp
@@ -280,6 +280,18 @@ Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) :
_ownVidMem = false;
}
+Surface::Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem) :
+ _width(width), _height(height), _bpp(bpp), _vidMem(0) {
+
+ assert((_width > 0) && (_height > 0));
+ assert((_bpp == 1) || (_bpp == 2));
+
+ _vidMem = new byte[_bpp * _width * _height];
+ _ownVidMem = true;
+
+ memcpy(_vidMem, vidMem, _bpp * _width * _height);
+}
+
Surface::~Surface() {
if (_ownVidMem)
delete[] _vidMem;
@@ -672,6 +684,12 @@ void Surface::shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
}
+void Surface::recolor(uint8 from, uint8 to) {
+ for (Pixel p = get(); p.isValid(); ++p)
+ if (p.get() == from)
+ p.set(to);
+}
+
void Surface::putPixel(uint16 x, uint16 y, uint32 color) {
if ((x >= _width) || (y >= _height))
return;
@@ -683,6 +701,34 @@ void Surface::drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color)
Graphics::drawLine(x0, y0, x1, y1, color, &plotPixel, this);
}
+void Surface::drawRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color) {
+ // Just in case those are swapped
+ if (left > right)
+ SWAP(left, right);
+ if (top > bottom)
+ SWAP(top, bottom);
+
+ if ((left >= _width) || (top >= _height))
+ // Nothing to do
+ return;
+
+ // Area to actually draw
+ const uint16 width = CLIP<int32>(right - left + 1, 0, _width - left);
+ const uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top);
+
+ if ((width == 0) || (height == 0))
+ // Nothing to do
+ return;
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ drawLine(left , top , left , bottom, color);
+ drawLine(right, top , right, bottom, color);
+ drawLine(left , top , right, top , color);
+ drawLine(left , bottom, right, bottom, color);
+}
+
/*
* The original's version of the Bresenham Algorithm was a bit "unclean"
* and produced strange edges at 45, 135, 225 and 315 degrees, so using the
diff --git a/engines/gob/surface.h b/engines/gob/surface.h
index 866e63490f..8f895a7910 100644
--- a/engines/gob/surface.h
+++ b/engines/gob/surface.h
@@ -122,6 +122,7 @@ private:
class Surface {
public:
Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem = 0);
+ Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem);
~Surface();
uint16 getWidth () const;
@@ -155,8 +156,11 @@ public:
void shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
uint32 color, uint8 strength);
+ void recolor(uint8 from, uint8 to);
+
void putPixel(uint16 x, uint16 y, uint32 color);
void drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color);
+ void drawRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color);
void drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern = 0);
void blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const;
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp
index 7f9c6131fd..5ac4ef024e 100644
--- a/engines/gob/util.cpp
+++ b/engines/gob/util.cpp
@@ -21,7 +21,6 @@
*/
#include "common/stream.h"
-#include "common/events.h"
#include "graphics/palette.h"
@@ -45,6 +44,8 @@ Util::Util(GobEngine *vm) : _vm(vm) {
_frameRate = 12;
_frameWaitTime = 0;
_startFrameTime = 0;
+
+ _keyState = 0;
}
uint32 Util::getTimeKey() {
@@ -116,6 +117,8 @@ void Util::processInput(bool scroll) {
_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
break;
case Common::EVENT_KEYDOWN:
+ keyDown(event);
+
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_f)
_fastMode ^= 1;
@@ -132,6 +135,7 @@ void Util::processInput(bool scroll) {
addKeyToBuffer(event.kbd);
break;
case Common::EVENT_KEYUP:
+ keyUp(event);
break;
default:
break;
@@ -185,12 +189,27 @@ bool Util::getKeyFromBuffer(Common::KeyState &key) {
return true;
}
+static const uint16 kLatin1ToCP850[] = {
+ 0xFF, 0xAD, 0xBD, 0x9C, 0xCF, 0xBE, 0xDD, 0xF5, 0xF9, 0xB8, 0xA6, 0xAE, 0xAA, 0xF0, 0xA9, 0xEE,
+ 0xF8, 0xF1, 0xFD, 0xFC, 0xEF, 0xE6, 0xF4, 0xFA, 0xF7, 0xFB, 0xA7, 0xAF, 0xAC, 0xAB, 0xF3, 0xA8,
+ 0xB7, 0xB5, 0xB6, 0xC7, 0x8E, 0x8F, 0x92, 0x80, 0xD4, 0x90, 0xD2, 0xD3, 0xDE, 0xD6, 0xD7, 0xD8,
+ 0xD1, 0xA5, 0xE3, 0xE0, 0xE2, 0xE5, 0x99, 0x9E, 0x9D, 0xEB, 0xE9, 0xEA, 0x9A, 0xED, 0xE8, 0xE1,
+ 0x85, 0xA0, 0x83, 0xC6, 0x84, 0x86, 0x91, 0x87, 0x8A, 0x82, 0x88, 0x89, 0x8D, 0xA1, 0x8C, 0x8B,
+ 0xD0, 0xA4, 0x95, 0xA2, 0x93, 0xE4, 0x94, 0xF6, 0x9B, 0x97, 0xA3, 0x96, 0x81, 0xEC, 0xE7, 0x98
+};
+
+int16 Util::toCP850(uint16 latin1) {
+ if ((latin1 < 0xA0) || ((latin1 - 0xA0) >= ARRAYSIZE(kLatin1ToCP850)))
+ return 0;
+
+ return kLatin1ToCP850[latin1 - 0xA0];
+}
+
int16 Util::translateKey(const Common::KeyState &key) {
static struct keyS {
int16 from;
int16 to;
} keys[] = {
- {Common::KEYCODE_INVALID, kKeyNone },
{Common::KEYCODE_BACKSPACE, kKeyBackspace},
{Common::KEYCODE_SPACE, kKeySpace },
{Common::KEYCODE_RETURN, kKeyReturn },
@@ -212,20 +231,88 @@ int16 Util::translateKey(const Common::KeyState &key) {
{Common::KEYCODE_F10, kKeyF10 }
};
+ // Translate special keys
for (int i = 0; i < ARRAYSIZE(keys); i++)
if (key.keycode == keys[i].from)
return keys[i].to;
- if ((key.keycode >= Common::KEYCODE_SPACE) &&
- (key.keycode <= Common::KEYCODE_DELETE)) {
-
- // Used as a user input in Gobliins 2 notepad, in the save dialog, ...
+ // Return the ascii value, for text input
+ if ((key.ascii >= 32) && (key.ascii <= 127))
return key.ascii;
- }
+
+ // Translate international characters into CP850 characters
+ if ((key.ascii >= 160) && (key.ascii <= 255))
+ return toCP850(key.ascii);
return 0;
}
+static const uint8 kLowerToUpper[][2] = {
+ {0x81, 0x9A},
+ {0x82, 0x90},
+ {0x83, 0xB6},
+ {0x84, 0x8E},
+ {0x85, 0xB7},
+ {0x86, 0x8F},
+ {0x87, 0x80},
+ {0x88, 0xD2},
+ {0x89, 0xD3},
+ {0x8A, 0xD4},
+ {0x8B, 0xD8},
+ {0x8C, 0xD7},
+ {0x8D, 0xDE},
+ {0x91, 0x92},
+ {0x93, 0xE2},
+ {0x94, 0x99},
+ {0x95, 0xE3},
+ {0x96, 0xEA},
+ {0x97, 0xEB},
+ {0x95, 0xE3},
+ {0x96, 0xEA},
+ {0x97, 0xEB},
+ {0x9B, 0x9D},
+ {0xA0, 0xB5},
+ {0xA1, 0xD6},
+ {0xA2, 0xE0},
+ {0xA3, 0xE9},
+ {0xA4, 0xA5},
+ {0xC6, 0xC7},
+ {0xD0, 0xD1},
+ {0xE4, 0xE5},
+ {0xE7, 0xE8},
+ {0xEC, 0xED}
+};
+
+char Util::toCP850Lower(char cp850) {
+ const uint8 cp = (unsigned char)cp850;
+ if (cp <= 32)
+ return cp850;
+
+ if (cp <= 127)
+ return tolower(cp850);
+
+ for (uint i = 0; i < ARRAYSIZE(kLowerToUpper); i++)
+ if (cp == kLowerToUpper[i][1])
+ return (char)kLowerToUpper[i][0];
+
+ return cp850;
+}
+
+char Util::toCP850Upper(char cp850) {
+ const uint8 cp = (unsigned char)cp850;
+ if (cp <= 32)
+ return cp850;
+
+ if (cp <= 127)
+ return toupper(cp850);
+
+ for (uint i = 0; i < ARRAYSIZE(kLowerToUpper); i++)
+ if (cp == kLowerToUpper[i][0])
+ return (char)kLowerToUpper[i][1];
+
+ return cp850;
+}
+
int16 Util::getKey() {
Common::KeyState key;
@@ -363,21 +450,29 @@ void Util::notifyNewAnim() {
_startFrameTime = getTimeKey();
}
-void Util::waitEndFrame() {
+void Util::waitEndFrame(bool handleInput) {
int32 time;
- _vm->_video->waitRetrace();
-
time = getTimeKey() - _startFrameTime;
if ((time > 1000) || (time < 0)) {
+ _vm->_video->retrace();
_startFrameTime = getTimeKey();
return;
}
- int32 toWait = _frameWaitTime - time;
+ int32 toWait = 0;
+ do {
+ if (toWait > 0)
+ delay(MIN<int>(toWait, 10));
- if (toWait > 0)
- delay(toWait);
+ if (handleInput)
+ processInput();
+
+ _vm->_video->retrace();
+
+ time = getTimeKey() - _startFrameTime;
+ toWait = _frameWaitTime - time;
+ } while (toWait > 0);
_startFrameTime = getTimeKey();
}
@@ -576,4 +671,38 @@ void Util::checkJoystick() {
_vm->_global->_useJoystick = 0;
}
+uint32 Util::getKeyState() const {
+ return _keyState;
+}
+
+void Util::keyDown(const Common::Event &event) {
+ if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keyState |= 0x0001;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keyState |= 0x0002;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keyState |= 0x0004;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keyState |= 0x0008;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keyState |= 0x0020;
+ else if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
+ _keyState |= 0x0040;
+}
+
+void Util::keyUp(const Common::Event &event) {
+ if (event.kbd.keycode == Common::KEYCODE_UP)
+ _keyState &= ~0x0001;
+ else if (event.kbd.keycode == Common::KEYCODE_DOWN)
+ _keyState &= ~0x0002;
+ else if (event.kbd.keycode == Common::KEYCODE_RIGHT)
+ _keyState &= ~0x0004;
+ else if (event.kbd.keycode == Common::KEYCODE_LEFT)
+ _keyState &= ~0x0008;
+ else if (event.kbd.keycode == Common::KEYCODE_SPACE)
+ _keyState &= ~0x0020;
+ else if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
+ _keyState &= ~0x0040;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/util.h b/engines/gob/util.h
index 4228dac768..a4984c6207 100644
--- a/engines/gob/util.h
+++ b/engines/gob/util.h
@@ -25,6 +25,7 @@
#include "common/str.h"
#include "common/keyboard.h"
+#include "common/events.h"
namespace Common {
class SeekableReadStream;
@@ -110,6 +111,8 @@ public:
bool checkKey(int16 &key);
bool keyPressed();
+ uint32 getKeyState() const;
+
void getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons);
void setMousePos(int16 x, int16 y);
void waitMouseUp();
@@ -121,7 +124,7 @@ public:
int16 getFrameRate();
void setFrameRate(int16 rate);
void notifyNewAnim();
- void waitEndFrame();
+ void waitEndFrame(bool handleInput = true);
void setScrollOffset(int16 x = -1, int16 y = -1);
static void insertStr(const char *str1, char *str2, int16 pos);
@@ -140,6 +143,11 @@ public:
/** Read a constant-length string out of a stream. */
static Common::String readString(Common::SeekableReadStream &stream, int n);
+ /** Convert a character in CP850 encoding to the equivalent lower case character. */
+ static char toCP850Lower(char cp850);
+ /** Convert a character in CP850 encoding to the equivalent upper case character. */
+ static char toCP850Upper(char cp850);
+
Util(GobEngine *vm);
protected:
@@ -155,13 +163,19 @@ protected:
int16 _frameWaitTime;
uint32 _startFrameTime;
+ uint32 _keyState;
+
GobEngine *_vm;
bool keyBufferEmpty();
void addKeyToBuffer(const Common::KeyState &key);
bool getKeyFromBuffer(Common::KeyState &key);
int16 translateKey(const Common::KeyState &key);
+ int16 toCP850(uint16 latin1);
void checkJoystick();
+
+ void keyDown(const Common::Event &event);
+ void keyUp(const Common::Event &event);
};
} // End of namespace Gob
diff --git a/engines/gob/video.cpp b/engines/gob/video.cpp
index ee5ff4abff..64af34cf62 100644
--- a/engines/gob/video.cpp
+++ b/engines/gob/video.cpp
@@ -25,7 +25,6 @@
#include "engines/util.h"
#include "graphics/cursorman.h"
-#include "graphics/fontman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
@@ -85,6 +84,10 @@ uint16 Font::getCharCount() const {
return _endItem - _startItem + 1;
}
+bool Font::hasChar(uint8 c) const {
+ return (c >= _startItem) && (c <= _endItem);
+}
+
bool Font::isMonospaced() const {
return _charWidths == 0;
}
@@ -135,6 +138,23 @@ void Font::drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y,
}
}
+void Font::drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2,
+ bool transp, Surface &dest) const {
+
+ const char *s = str.c_str();
+
+ while (*s != '\0') {
+ const int16 charRight = x + getCharWidth(*s);
+ const int16 charBottom = y + getCharHeight();
+
+ if ((x >= 0) && (y >= 0) && (charRight <= dest.getWidth()) && (charBottom <= dest.getHeight()))
+ drawLetter(dest, *s, x, y, color1, color2, transp);
+
+ x += getCharWidth(*s);
+ s++;
+ }
+}
+
const byte *Font::getCharData(uint8 c) const {
if (_endItem == 0) {
warning("Font::getCharData(): _endItem == 0");
@@ -226,10 +246,7 @@ void Video::setSize(bool defaultTo1XScaler) {
void Video::retrace(bool mouse) {
if (mouse)
- if ((_vm->getGameType() != kGameTypeAdibou2) &&
- (_vm->getGameType() != kGameTypeAdi2) &&
- (_vm->getGameType() != kGameTypeAdi4))
- CursorMan.showMouse((_vm->_draw->_showCursor & 2) != 0);
+ CursorMan.showMouse((_vm->_draw->_showCursor & 6) != 0);
if (_vm->_global->_primarySurfDesc) {
int screenX = _screenDeltaX;
@@ -336,6 +353,10 @@ void Video::drawPackedSprite(byte *sprBuf, int16 width, int16 height,
void Video::drawPackedSprite(const char *path, Surface &dest, int width) {
int32 size;
byte *data = _vm->_dataIO->getFile(path, size);
+ if (!data) {
+ warning("Video::drawPackedSprite(): Failed to open sprite \"%s\"", path);
+ return;
+ }
drawPackedSprite(data, width, dest.getHeight(), 0, 0, 0, dest);
delete[] data;
diff --git a/engines/gob/video.h b/engines/gob/video.h
index ecbb579c5f..122c1e47d5 100644
--- a/engines/gob/video.h
+++ b/engines/gob/video.h
@@ -41,11 +41,16 @@ public:
uint8 getCharWidth () const;
uint8 getCharHeight() const;
+ bool hasChar(uint8 c) const;
+
bool isMonospaced() const;
void drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y,
uint32 color1, uint32 color2, bool transp) const;
+ void drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2,
+ bool transp, Surface &dest) const;
+
private:
const byte *_dataPtr;
const byte *_data;
diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp
index 221f5ab3c9..a478492ccc 100644
--- a/engines/gob/videoplayer.cpp
+++ b/engines/gob/videoplayer.cpp
@@ -234,6 +234,23 @@ void VideoPlayer::closeAll() {
closeVideo(i);
}
+bool VideoPlayer::reopenVideo(int slot) {
+ Video *video = getVideoBySlot(slot);
+ if (!video)
+ return true;
+
+ return reopenVideo(*video);
+}
+
+bool VideoPlayer::reopenAll() {
+ bool all = true;
+ for (int i = 0; i < kVideoSlotCount; i++)
+ if (!reopenVideo(i))
+ all = false;
+
+ return all;
+}
+
void VideoPlayer::pauseVideo(int slot, bool pause) {
Video *video = getVideoBySlot(slot);
if (!video || !video->decoder)
@@ -850,6 +867,39 @@ Common::String VideoPlayer::findFile(const Common::String &file, Properties &pro
return video;
}
+bool VideoPlayer::reopenVideo(Video &video) {
+ if (video.isEmpty())
+ return true;
+
+ if (video.fileName.empty()) {
+ video.close();
+ return false;
+ }
+
+ Properties properties;
+
+ properties.type = video.properties.type;
+
+ Common::String fileName = findFile(video.fileName, properties);
+ if (fileName.empty()) {
+ video.close();
+ return false;
+ }
+
+ Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName);
+ if (!stream) {
+ video.close();
+ return false;
+ }
+
+ if (!video.decoder->reloadStream(stream)) {
+ delete stream;
+ return false;
+ }
+
+ return true;
+}
+
void VideoPlayer::copyPalette(const Video &video, int16 palStart, int16 palEnd) {
if (!video.decoder->hasPalette() || !video.decoder->isPaletted())
return;
diff --git a/engines/gob/videoplayer.h b/engines/gob/videoplayer.h
index bc7cb48768..129ccef67a 100644
--- a/engines/gob/videoplayer.h
+++ b/engines/gob/videoplayer.h
@@ -110,6 +110,9 @@ public:
void closeLiveSound();
void closeAll();
+ bool reopenVideo(int slot = 0);
+ bool reopenAll();
+
void pauseVideo(int slot, bool pause);
void pauseAll(bool pause);
@@ -163,6 +166,8 @@ private:
bool isEmpty() const;
void close();
+
+ void reopen();
};
static const int kVideoSlotCount = 32;
@@ -188,6 +193,8 @@ private:
::Video::CoktelDecoder *openVideo(const Common::String &file, Properties &properties);
+ bool reopenVideo(Video &video);
+
bool playFrame(int slot, Properties &properties);
void checkAbort(Video &video, Properties &properties);
diff --git a/engines/groovie/cursor.cpp b/engines/groovie/cursor.cpp
index abefac54bd..6422570220 100644
--- a/engines/groovie/cursor.cpp
+++ b/engines/groovie/cursor.cpp
@@ -387,7 +387,7 @@ void Cursor_v2::enable() {
void Cursor_v2::showFrame(uint16 frame) {
int offset = _width * _height * frame * 2;
- CursorMan.replaceCursor((const byte *)(_img + offset), _width, _height, _width >> 1, _height >> 1, 0, 1, &_format);
+ CursorMan.replaceCursor((const byte *)(_img + offset), _width, _height, _width >> 1, _height >> 1, 0, false, &_format);
}
diff --git a/engines/groovie/graphics.cpp b/engines/groovie/graphics.cpp
index c3ca03750a..73eb574dec 100644
--- a/engines/groovie/graphics.cpp
+++ b/engines/groovie/graphics.cpp
@@ -94,7 +94,7 @@ void GraphicsMan::mergeFgAndBg() {
}
void GraphicsMan::updateScreen(Graphics::Surface *source) {
- _vm->_system->copyRectToScreen((byte *)source->getBasePtr(0, 0), 640, 0, 80, 640, 320);
+ _vm->_system->copyRectToScreen(source->getBasePtr(0, 0), 640, 0, 80, 640, 320);
change();
}
diff --git a/engines/groovie/resource.cpp b/engines/groovie/resource.cpp
index c26f04d6ee..42d76cabfa 100644
--- a/engines/groovie/resource.cpp
+++ b/engines/groovie/resource.cpp
@@ -242,6 +242,7 @@ uint32 ResMan_v2::getRef(Common::String name, Common::String scriptname) {
if (resname.hasPrefix(name.c_str())) {
debugC(2, kGroovieDebugResource | kGroovieDebugAll, "Groovie::Resource: Resource %18s matches %s", readname, name.c_str());
found = true;
+ break;
}
}
diff --git a/engines/groovie/roq.cpp b/engines/groovie/roq.cpp
index baf42a7679..35d7ecf886 100644
--- a/engines/groovie/roq.cpp
+++ b/engines/groovie/roq.cpp
@@ -160,7 +160,7 @@ bool ROQPlayer::playFrameInternal() {
if (_dirty) {
// Update the screen
- _syst->copyRectToScreen((byte *)_bg->getBasePtr(0, 0), _bg->pitch, 0, (_syst->getHeight() - _bg->h) / 2, _bg->w, _bg->h);
+ _syst->copyRectToScreen(_bg->getBasePtr(0, 0), _bg->pitch, 0, (_syst->getHeight() - _bg->h) / 2, _bg->w, _bg->h);
_syst->updateScreen();
// Clear the dirty flag
diff --git a/engines/groovie/saveload.cpp b/engines/groovie/saveload.cpp
index 14e7a09cb2..1a92c02e0e 100644
--- a/engines/groovie/saveload.cpp
+++ b/engines/groovie/saveload.cpp
@@ -103,8 +103,6 @@ Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int s
if (descriptor) {
// Initialize the SaveStateDescriptor
descriptor->setSaveSlot(slot);
- descriptor->setDeletableFlag(true);
- descriptor->setWriteProtectedFlag(false);
// TODO: Add extra information
//setSaveDate(int year, int month, int day)
diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp
index 68415233f4..cbbdecc3e7 100644
--- a/engines/groovie/script.cpp
+++ b/engines/groovie/script.cpp
@@ -373,7 +373,7 @@ bool Script::hotspot(Common::Rect rect, uint16 address, uint8 cursor) {
DebugMan.isDebugChannelEnabled(kGroovieDebugAll)) {
rect.translate(0, -80);
_vm->_graphicsMan->_foreground.frameRect(rect, 250);
- _vm->_system->copyRectToScreen((byte *)_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320);
+ _vm->_system->copyRectToScreen(_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320);
_vm->_system->updateScreen();
}
@@ -1231,7 +1231,7 @@ void Script::o_copyrecttobg() { // 0x37
memcpy(bg + offset, fg + offset, width);
offset += 640;
}
- _vm->_system->copyRectToScreen((byte *)_vm->_graphicsMan->_background.getBasePtr(left, top - 80), 640, left, top, width, height);
+ _vm->_system->copyRectToScreen(_vm->_graphicsMan->_background.getBasePtr(left, top - 80), 640, left, top, width, height);
_vm->_graphicsMan->change();
}
diff --git a/engines/hugo/console.cpp b/engines/hugo/console.cpp
index 19fd91e3fa..414c86e1d4 100644
--- a/engines/hugo/console.cpp
+++ b/engines/hugo/console.cpp
@@ -96,8 +96,8 @@ bool HugoConsole::Cmd_listObjects(int argc, const char **argv) {
DebugPrintf("Available objects for this game are:\n");
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
- DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
+ DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
}
return true;
}
@@ -111,7 +111,7 @@ bool HugoConsole::Cmd_getObject(int argc, const char **argv) {
return true;
}
- if (_vm->_object->_objects[strToInt(argv[1])].genericCmd & TAKE)
+ if (_vm->_object->_objects[strToInt(argv[1])]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]);
else
DebugPrintf("Object not available\n");
@@ -129,7 +129,7 @@ bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) {
}
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[i]);
}
@@ -145,7 +145,7 @@ bool HugoConsole::Cmd_boundaries(int argc, const char **argv) {
return true;
}
- _vm->getGameStatus().showBoundariesFl = !_vm->getGameStatus().showBoundariesFl;
+ _vm->getGameStatus()._showBoundariesFl = !_vm->getGameStatus()._showBoundariesFl;
return false;
}
diff --git a/engines/hugo/detection.cpp b/engines/hugo/detection.cpp
index 90708163f5..bb5944acc8 100644
--- a/engines/hugo/detection.cpp
+++ b/engines/hugo/detection.cpp
@@ -244,9 +244,6 @@ SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int s
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
desc.setThumbnail(thumbnail);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp
index e0b0198470..0f07d52aee 100644
--- a/engines/hugo/dialogs.cpp
+++ b/engines/hugo/dialogs.cpp
@@ -34,19 +34,19 @@
namespace Hugo {
-TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0),
+TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _arrayBmp(0), _arraySize(0),
_vm(vm) {
init();
}
TopMenu::~TopMenu() {
- for (int i = 0; i < arraySize; i++) {
- arrayBmp[i * 2]->free();
- delete arrayBmp[i * 2];
- arrayBmp[i * 2 + 1]->free();
- delete arrayBmp[i * 2 + 1];
+ for (int i = 0; i < _arraySize; i++) {
+ _arrayBmp[i * 2]->free();
+ delete _arrayBmp[i * 2];
+ _arrayBmp[i * 2 + 1]->free();
+ delete _arrayBmp[i * 2 + 1];
}
- delete[] arrayBmp;
+ delete[] _arrayBmp;
}
void TopMenu::init() {
@@ -108,23 +108,23 @@ void TopMenu::reflowLayout() {
x += kButtonWidth + kButtonPad;
// Set the graphics to the 'on' buttons, except for the variable ones
- _whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]);
- _musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
- _soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]);
- _saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]);
- _loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]);
- _recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]);
- _turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]);
- _lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]);
- _inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]);
+ _whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]);
+ _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
+ _soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config._soundFl) ? 0 : 2)]);
+ _saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]);
+ _loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]);
+ _recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]);
+ _turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config._turboFl) ? 0 : 2)]);
+ _lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]);
+ _inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]);
}
void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
- arraySize = in.readUint16BE();
+ _arraySize = in.readUint16BE();
- delete arrayBmp;
- arrayBmp = new Graphics::Surface *[arraySize * 2];
- for (int i = 0; i < arraySize; i++) {
+ delete _arrayBmp;
+ _arrayBmp = new Graphics::Surface *[_arraySize * 2];
+ for (int i = 0; i < _arraySize; i++) {
uint16 bmpSize = in.readUint16BE();
uint32 filPos = in.pos();
Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
@@ -137,28 +137,28 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
if (bitmapSrc->format.bytesPerPixel == 1)
error("TopMenu::loadBmpArr(): Unhandled paletted image");
- arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
- arrayBmp[i * 2 + 1] = new Graphics::Surface();
- arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
- byte *src = (byte *)arrayBmp[i * 2]->pixels;
- byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
-
- for (int j = 0; j < arrayBmp[i * 2]->h; j++) {
- src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
- dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
- for (int k = arrayBmp[i * 2]->w; k > 0; k--) {
- for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+ _arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
+ _arrayBmp[i * 2 + 1] = new Graphics::Surface();
+ _arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
+ byte *src = (byte *)_arrayBmp[i * 2]->pixels;
+ byte *dst = (byte *)_arrayBmp[i * 2 + 1]->pixels;
+
+ for (int j = 0; j < _arrayBmp[i * 2]->h; j++) {
+ src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j);
+ dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+ for (int k = _arrayBmp[i * 2]->w; k > 0; k--) {
+ for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
- src -= arrayBmp[i * 2]->format.bytesPerPixel;
+ src -= _arrayBmp[i * 2]->format.bytesPerPixel;
- for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+ for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
}
- src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
- dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
- for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
+ src = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+ dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
+ for (int k = _arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
*dst++ = *src++;
}
}
@@ -171,12 +171,12 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
switch (command) {
case kCmdWhat:
close();
- _vm->getGameStatus().helpFl = true;
+ _vm->getGameStatus()._helpFl = true;
break;
case kCmdMusic:
_vm->_sound->toggleMusic();
- _musicButton->setGfx(arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
+ _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
_musicButton->draw();
g_gui.theme()->updateScreen();
g_system->updateScreen();
@@ -194,8 +194,8 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
break;
case kCmdSave:
close();
- if (_vm->getGameStatus().viewState == kViewPlay) {
- if (_vm->getGameStatus().gameOverFl)
+ if (_vm->getGameStatus()._viewState == kViewPlay) {
+ if (_vm->getGameStatus()._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -207,7 +207,7 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
break;
case kCmdRecall:
close();
- _vm->getGameStatus().recallFl = true;
+ _vm->getGameStatus()._recallFl = true;
break;
case kCmdTurbo:
_vm->_parser->switchTurbo();
diff --git a/engines/hugo/dialogs.h b/engines/hugo/dialogs.h
index 4e710ff2f8..114bcf56a9 100644
--- a/engines/hugo/dialogs.h
+++ b/engines/hugo/dialogs.h
@@ -94,8 +94,8 @@ protected:
GUI::PicButtonWidget *_lookButton;
GUI::PicButtonWidget *_inventButton;
- Graphics::Surface **arrayBmp;
- uint16 arraySize;
+ Graphics::Surface **_arrayBmp;
+ uint16 _arraySize;
};
class EntryDialog : public GUI::Dialog {
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index fa18d6b791..fbe39b3a0c 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -85,43 +85,43 @@ Screen::Screen(HugoEngine *vm) : _vm(vm) {
fontLoadedFl[i] = false;
}
for (int i = 0; i < kBlitListSize; i++) {
- _dlBlistList[i].x = 0;
- _dlBlistList[i].y = 0;
- _dlBlistList[i].dx = 0;
- _dlBlistList[i].dy = 0;
+ _dlBlistList[i]._x = 0;
+ _dlBlistList[i]._y = 0;
+ _dlBlistList[i]._dx = 0;
+ _dlBlistList[i]._dy = 0;
}
for (int i = 0; i < kRectListSize; i++) {
- _dlAddList[i].x = 0;
- _dlAddList[i].y = 0;
- _dlAddList[i].dx = 0;
- _dlAddList[i].dy = 0;
- _dlRestoreList[i].x = 0;
- _dlRestoreList[i].y = 0;
- _dlRestoreList[i].dx = 0;
- _dlRestoreList[i].dy = 0;
+ _dlAddList[i]._x = 0;
+ _dlAddList[i]._y = 0;
+ _dlAddList[i]._dx = 0;
+ _dlAddList[i]._dy = 0;
+ _dlRestoreList[i]._x = 0;
+ _dlRestoreList[i]._y = 0;
+ _dlRestoreList[i]._dx = 0;
+ _dlRestoreList[i]._dy = 0;
}
}
Screen::~Screen() {
}
-icondib_t &Screen::getIconBuffer() {
+Icondib &Screen::getIconBuffer() {
return _iconBuffer;
}
-viewdib_t &Screen::getBackBuffer() {
+Viewdib &Screen::getBackBuffer() {
return _backBuffer;
}
-viewdib_t &Screen::getBackBufferBackup() {
+Viewdib &Screen::getBackBufferBackup() {
return _backBufferBackup;
}
-viewdib_t &Screen::getFrontBuffer() {
+Viewdib &Screen::getFrontBuffer() {
return _frontBuffer;
}
-viewdib_t &Screen::getGUIBuffer() {
+Viewdib &Screen::getGUIBuffer() {
return _GUIBuffer;
}
@@ -149,7 +149,7 @@ void Screen::initDisplay() {
/**
* Move an image from source to destination
*/
-void Screen::moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2) {
+void Screen::moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2) {
debugC(3, kDebugDisplay, "moveImage(srcImage, %d, %d, %d, %d, %d, dstImage, %d, %d, %d)", x1, y1, dx, dy, width1, x2, y2, width2);
int16 wrap_src = width1 - dx; // Wrap to next src row
@@ -236,16 +236,16 @@ void Screen::setBackgroundColor(const uint16 color) {
* Merge an object frame into _frontBuffer at sx, sy and update rectangle list.
* If fore TRUE, force object above any overlay
*/
-void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl) {
+void Screen::displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl) {
debugC(3, kDebugDisplay, "displayFrame(%d, %d, seq, %d)", sx, sy, (foreFl) ? 1 : 0);
- image_pt image = seq->imagePtr; // Ptr to object image data
- image_pt subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer
- int16 frontBufferwrap = kXPix - seq->x2 - 1; // Wraps dest_p after each line
- int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1;
- overlayState_t overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object
- for (uint16 y = 0; y < seq->lines; y++) { // Each line in object
- for (uint16 x = 0; x <= seq->x2; x++) {
+ ImagePtr image = seq->_imagePtr; // Ptr to object image data
+ ImagePtr subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer
+ int16 frontBufferwrap = kXPix - seq->_x2 - 1; // Wraps dest_p after each line
+ int16 imageWrap = seq->_bytesPerLine8 - seq->_x2 - 1;
+ OverlayState overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object
+ for (uint16 y = 0; y < seq->_lines; y++) { // Each line in object
+ for (uint16 x = 0; x <= seq->_x2; x++) {
if (*image) { // Non-transparent
byte ovlBound = _vm->_object->getFirstOverlay((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits
if (ovlBound & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set
@@ -265,24 +265,24 @@ void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool for
}
// Add this rectangle to the display list
- displayList(kDisplayAdd, sx, sy, seq->x2 + 1, seq->lines);
+ displayList(kDisplayAdd, sx, sy, seq->_x2 + 1, seq->_lines);
}
/**
* Merge rectangles A,B leaving result in B
*/
-void Screen::merge(const rect_t *rectA, rect_t *rectB) {
+void Screen::merge(const Rect *rectA, Rect *rectB) {
debugC(6, kDebugDisplay, "merge()");
- int16 xa = rectA->x + rectA->dx; // Find x2,y2 for each rectangle
- int16 xb = rectB->x + rectB->dx;
- int16 ya = rectA->y + rectA->dy;
- int16 yb = rectB->y + rectB->dy;
+ int16 xa = rectA->_x + rectA->_dx; // Find x2,y2 for each rectangle
+ int16 xb = rectB->_x + rectB->_dx;
+ int16 ya = rectA->_y + rectA->_dy;
+ int16 yb = rectB->_y + rectB->_dy;
- rectB->x = MIN(rectA->x, rectB->x); // Minimum x,y
- rectB->y = MIN(rectA->y, rectB->y);
- rectB->dx = MAX(xa, xb) - rectB->x; // Maximum dx,dy
- rectB->dy = MAX(ya, yb) - rectB->y;
+ rectB->_x = MIN(rectA->_x, rectB->_x); // Minimum x,y
+ rectB->_y = MIN(rectA->_y, rectB->_y);
+ rectB->_dx = MAX(xa, xb) - rectB->_x; // Maximum dx,dy
+ rectB->_dy = MAX(ya, yb) - rectB->_y;
}
/**
@@ -291,7 +291,7 @@ void Screen::merge(const rect_t *rectA, rect_t *rectB) {
* of blist. bmax is the max size of the blist. Note that blist can
* have holes, in which case dx = 0. Returns used length of blist.
*/
-int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen) {
+int16 Screen::mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen) {
debugC(4, kDebugDisplay, "mergeLists()");
int16 coalesce[kBlitListSize]; // List of overlapping rects
@@ -299,9 +299,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
for (int16 a = 0; a < len; a++, list++) {
// Compile list of overlapping rectangles in blit list
int16 c = 0;
- rect_t *bp = blist;
+ Rect *bp = blist;
for (int16 b = 0; b < blen; b++, bp++) {
- if (bp->dx) // blist entry used
+ if (bp->_dx) // blist entry used
if (isOverlapping(list, bp))
coalesce[c++] = b;
}
@@ -316,9 +316,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
// Merge any more blist entries
while (--c) {
- rect_t *cp = &blist[coalesce[c]];
+ Rect *cp = &blist[coalesce[c]];
merge(cp, bp);
- cp->dx = 0; // Delete entry
+ cp->_dx = 0; // Delete entry
}
}
}
@@ -329,12 +329,12 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
* Process the display list
* Trailing args are int16 x,y,dx,dy for the D_ADD operation
*/
-void Screen::displayList(dupdate_t update, ...) {
+void Screen::displayList(Dupdate update, ...) {
debugC(6, kDebugDisplay, "displayList()");
int16 blitLength = 0; // Length of blit list
va_list marker; // Args used for D_ADD operation
- rect_t *p; // Ptr to dlist entry
+ Rect *p; // Ptr to dlist entry
switch (update) {
case kDisplayInit: // Init lists, restore whole screen
@@ -348,10 +348,10 @@ void Screen::displayList(dupdate_t update, ...) {
}
va_start(marker, update); // Initialize variable arguments
p = &_dlAddList[_dlAddIndex];
- p->x = va_arg(marker, int); // x
- p->y = va_arg(marker, int); // y
- p->dx = va_arg(marker, int); // dx
- p->dy = va_arg(marker, int); // dy
+ p->_x = va_arg(marker, int); // x
+ p->_y = va_arg(marker, int); // y
+ p->_dx = va_arg(marker, int); // dx
+ p->_dy = va_arg(marker, int); // dy
va_end(marker); // Reset variable arguments
_dlAddIndex++;
break;
@@ -359,8 +359,8 @@ void Screen::displayList(dupdate_t update, ...) {
// Don't blit if newscreen just loaded because _frontBuffer will
// get blitted via InvalidateRect() at end of this cycle
// and blitting here causes objects to appear too soon.
- if (_vm->getGameStatus().newScreenFl) {
- _vm->getGameStatus().newScreenFl = false;
+ if (_vm->getGameStatus()._newScreenFl) {
+ _vm->getGameStatus()._newScreenFl = false;
break;
}
@@ -370,15 +370,15 @@ void Screen::displayList(dupdate_t update, ...) {
// Blit the combined blit-list
for (_dlRestoreIndex = 0, p = _dlBlistList; _dlRestoreIndex < blitLength; _dlRestoreIndex++, p++) {
- if (p->dx) // Marks a used entry
- displayRect(p->x, p->y, p->dx, p->dy);
+ if (p->_dx) // Marks a used entry
+ displayRect(p->_x, p->_y, p->_dx, p->_dy);
}
break;
case kDisplayRestore: // Restore each rectangle
for (_dlRestoreIndex = 0, p = _dlAddList; _dlRestoreIndex < _dlAddIndex; _dlRestoreIndex++, p++) {
// Restoring from _backBuffer to _frontBuffer
_dlRestoreList[_dlRestoreIndex] = *p; // Copy add-list to restore-list
- moveImage(_backBuffer, p->x, p->y, p->dx, p->dy, kXPix, _frontBuffer, p->x, p->y, kXPix);
+ moveImage(_backBuffer, p->_x, p->_y, p->_dx, p->_dy, kXPix, _frontBuffer, p->_x, p->_y, kXPix);
}
_dlAddIndex = 0; // Reset add-list
break;
@@ -488,7 +488,7 @@ void Screen::userHelp() const {
"F5 - Restore game\n"
"F6 - Inventory\n"
"F8 - Turbo button\n"
- "F9 - Boss button\n\n"
+ "\n"
"ESC - Return to game");
}
@@ -563,7 +563,7 @@ void Screen::initNewScreenDisplay() {
displayBackground();
// Stop premature object display in Display_list(D_DISPLAY)
- _vm->getGameStatus().newScreenFl = true;
+ _vm->getGameStatus()._newScreenFl = true;
}
/**
@@ -627,20 +627,20 @@ void Screen::hideCursor() {
CursorMan.showMouse(false);
}
-bool Screen::isInX(const int16 x, const rect_t *rect) const {
- return (x >= rect->x) && (x <= rect->x + rect->dx);
+bool Screen::isInX(const int16 x, const Rect *rect) const {
+ return (x >= rect->_x) && (x <= rect->_x + rect->_dx);
}
-bool Screen::isInY(const int16 y, const rect_t *rect) const {
- return (y >= rect->y) && (y <= rect->y + rect->dy);
+bool Screen::isInY(const int16 y, const Rect *rect) const {
+ return (y >= rect->_y) && (y <= rect->_y + rect->_dy);
}
/**
* Check if two rectangles are overlapping
*/
-bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const {
- return (isInX(rectA->x, rectB) || isInX(rectA->x + rectA->dx, rectB) || isInX(rectB->x, rectA) || isInX(rectB->x + rectB->dx, rectA)) &&
- (isInY(rectA->y, rectB) || isInY(rectA->y + rectA->dy, rectB) || isInY(rectB->y, rectA) || isInY(rectB->y + rectB->dy, rectA));
+bool Screen::isOverlapping(const Rect *rectA, const Rect *rectB) const {
+ return (isInX(rectA->_x, rectB) || isInX(rectA->_x + rectA->_dx, rectB) || isInX(rectB->_x, rectA) || isInX(rectB->_x + rectB->_dx, rectA)) &&
+ (isInY(rectA->_y, rectB) || isInY(rectA->_y + rectA->_dy, rectB) || isInY(rectB->_y, rectA) || isInY(rectB->_y + rectB->_dy, rectA));
}
/**
@@ -650,19 +650,19 @@ bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const {
* White = Fix objects, parts of background
*/
void Screen::drawBoundaries() {
- if (!_vm->getGameStatus().showBoundariesFl)
+ if (!_vm->getGameStatus()._showBoundariesFl)
return;
_vm->_mouse->drawHotspots();
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i]; // Get pointer to object
- if (obj->screenIndex == *_vm->_screen_p) {
- if ((obj->currImagePtr != 0) && (obj->cycling != kCycleInvisible))
- drawRectangle(false, obj->x + obj->currImagePtr->x1, obj->y + obj->currImagePtr->y1,
- obj->x + obj->currImagePtr->x2, obj->y + obj->currImagePtr->y2, _TLIGHTGREEN);
- else if ((obj->currImagePtr == 0) && (obj->vxPath != 0) && !obj->carriedFl)
- drawRectangle(false, obj->oldx, obj->oldy, obj->oldx + obj->vxPath, obj->oldy + obj->vyPath, _TBRIGHTWHITE);
+ Object *obj = &_vm->_object->_objects[i]; // Get pointer to object
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ if ((obj->_currImagePtr != 0) && (obj->_cycling != kCycleInvisible))
+ drawRectangle(false, obj->_x + obj->_currImagePtr->_x1, obj->_y + obj->_currImagePtr->_y1,
+ obj->_x + obj->_currImagePtr->_x2, obj->_y + obj->_currImagePtr->_y2, _TLIGHTGREEN);
+ else if ((obj->_currImagePtr == 0) && (obj->_vxPath != 0) && !obj->_carriedFl)
+ drawRectangle(false, obj->_oldx, obj->_oldy, obj->_oldx + obj->_vxPath, obj->_oldy + obj->_vyPath, _TBRIGHTWHITE);
}
}
g_system->copyRectToScreen(_frontBuffer, 320, 0, 0, 320, 200);
@@ -730,12 +730,12 @@ void Screen_v1d::loadFontArr(Common::ReadStream &in) {
* processed object by looking down the current column for an overlay
* base byte set (in which case the object is foreground).
*/
-overlayState_t Screen_v1d::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
+OverlayState Screen_v1d::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
debugC(4, kDebugDisplay, "findOvl()");
- uint16 index = (uint16)(dst_p - _frontBuffer) >> 3;
+ uint16 index = (uint16)(dstPtr - _frontBuffer) >> 3;
- for (int i = 0; i < seq_p->lines-y; i++) { // Each line in object
+ for (int i = 0; i < seqPtr->_lines-y; i++) { // Each line in object
if (_vm->_object->getBaseBoundary(index)) // If any overlay base byte is non-zero then the object is foreground, else back.
return kOvlForeground;
index += kCompLineSize;
@@ -799,14 +799,14 @@ void Screen_v1w::loadFontArr(Common::ReadStream &in) {
* processed object by looking down the current column for an overlay
* base bit set (in which case the object is foreground).
*/
-overlayState_t Screen_v1w::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
+OverlayState Screen_v1w::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
debugC(4, kDebugDisplay, "findOvl()");
- for (; y < seq_p->lines; y++) { // Each line in object
- byte ovb = _vm->_object->getBaseBoundary((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
- if (ovb & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set
+ for (; y < seqPtr->_lines; y++) { // Each line in object
+ byte ovb = _vm->_object->getBaseBoundary((uint16)(dstPtr - _frontBuffer) >> 3); // Ptr into overlay bits
+ if (ovb & (0x80 >> ((uint16)(dstPtr - _frontBuffer) & 7))) // Overlay bit is set
return kOvlForeground; // Found a bit - must be foreground
- dst_p += kXPix;
+ dstPtr += kXPix;
}
return kOvlBackground; // No bits set, must be background
diff --git a/engines/hugo/display.h b/engines/hugo/display.h
index 38c63e9fe5..00dc1b743c 100644
--- a/engines/hugo/display.h
+++ b/engines/hugo/display.h
@@ -31,18 +31,18 @@
#define HUGO_DISPLAY_H
namespace Hugo {
-enum overlayState_t {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state
+enum OverlayState {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state
static const int kCenter = -1; // Used to center text in x
class Screen {
public:
- struct rect_t { // Rectangle used in Display list
- int16 x; // Position in dib
- int16 y; // Position in dib
- int16 dx; // width
- int16 dy; // height
+ struct Rect { // Rectangle used in Display list
+ int16 _x; // Position in dib
+ int16 _y; // Position in dib
+ int16 _dx; // width
+ int16 _dy; // height
};
Screen(HugoEngine *vm);
@@ -55,8 +55,8 @@ public:
int16 stringLength(const char *s) const;
void displayBackground();
- void displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl);
- void displayList(dupdate_t update, ...);
+ void displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl);
+ void displayList(Dupdate update, ...);
void displayRect(const int16 x, const int16 y, const int16 dx, const int16 dy);
void drawBoundaries();
void drawRectangle(const bool filledFl, const int16 x1, const int16 y1, const int16 x2, const int16 y2, const int color);
@@ -67,7 +67,7 @@ public:
void initDisplay();
void initNewScreenDisplay();
void loadPalette(Common::ReadStream &in);
- void moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2);
+ void moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2);
void remapPal(uint16 oldIndex, uint16 newIndex);
void resetInventoryObjId();
void restorePal(Common::ReadStream *f);
@@ -80,11 +80,11 @@ public:
void userHelp() const;
void writeStr(int16 sx, const int16 sy, const char *s, const byte color);
- icondib_t &getIconBuffer();
- viewdib_t &getBackBuffer();
- viewdib_t &getBackBufferBackup();
- viewdib_t &getFrontBuffer();
- viewdib_t &getGUIBuffer();
+ Icondib &getIconBuffer();
+ Viewdib &getBackBuffer();
+ Viewdib &getBackBufferBackup();
+ Viewdib &getFrontBuffer();
+ Viewdib &getGUIBuffer();
protected:
HugoEngine *_vm;
@@ -108,37 +108,37 @@ protected:
byte *_mainPalette;
int16 _arrayFontSize[kNumFonts];
- viewdib_t _frontBuffer;
+ Viewdib _frontBuffer;
- inline bool isInX(const int16 x, const rect_t *rect) const;
- inline bool isInY(const int16 y, const rect_t *rect) const;
- inline bool isOverlapping(const rect_t *rectA, const rect_t *rectB) const;
+ inline bool isInX(const int16 x, const Rect *rect) const;
+ inline bool isInY(const int16 y, const Rect *rect) const;
+ inline bool isOverlapping(const Rect *rectA, const Rect *rectB) const;
- virtual overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) = 0;
+ virtual OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) = 0;
private:
byte *_curPalette;
byte _iconImage[kInvDx * kInvDy];
byte _paletteSize;
- icondib_t _iconBuffer; // Inventory icon DIB
+ Icondib _iconBuffer; // Inventory icon DIB
- int16 mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen);
+ int16 mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen);
int16 center(const char *s) const;
- viewdib_t _backBuffer;
- viewdib_t _GUIBuffer; // User interface images
- viewdib_t _backBufferBackup; // Backup _backBuffer during inventory
+ Viewdib _backBuffer;
+ Viewdib _GUIBuffer; // User interface images
+ Viewdib _backBufferBackup; // Backup _backBuffer during inventory
// Formerly static variables used by displayList()
int16 _dlAddIndex, _dlRestoreIndex; // Index into add/restore lists
- rect_t _dlRestoreList[kRectListSize]; // The restore list
- rect_t _dlAddList[kRectListSize]; // The add list
- rect_t _dlBlistList[kBlitListSize]; // The blit list
+ Rect _dlRestoreList[kRectListSize]; // The restore list
+ Rect _dlAddList[kRectListSize]; // The add list
+ Rect _dlBlistList[kBlitListSize]; // The blit list
//
void createPal();
- void merge(const rect_t *rectA, rect_t *rectB);
+ void merge(const Rect *rectA, Rect *rectB);
void writeChr(const int sx, const int sy, const byte color, const char *local_fontdata);
};
@@ -150,7 +150,7 @@ public:
void loadFont(int16 fontId);
void loadFontArr(Common::ReadStream &in);
protected:
- overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
+ OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
};
class Screen_v1w : public Screen {
@@ -161,7 +161,7 @@ public:
void loadFont(int16 fontId);
void loadFontArr(Common::ReadStream &in);
protected:
- overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
+ OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
};
} // End of namespace Hugo
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
index 2217cef92a..15ee06c82a 100644
--- a/engines/hugo/file.cpp
+++ b/engines/hugo/file.cpp
@@ -53,8 +53,8 @@ static const int s_bootCypherLen = sizeof(s_bootCypher) - 1;
FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
- has_read_header = false;
- firstUIFFl = true;
+ _hasReadHeader = false;
+ _firstUIFFl = true;
}
FileManager::~FileManager() {
@@ -91,8 +91,8 @@ const char *FileManager::getUifFilename() const {
* Convert 4 planes (RGBI) data to 8-bit DIB format
* Return original plane data ptr
*/
-byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const {
- debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl);
+byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const {
+ debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, ImagePtr dataPtr)", y, bpl);
dataPtr += y * bpl * 8; // Point to correct DIB line
for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes
@@ -107,47 +107,47 @@ byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_p
}
/**
- * Read a pcx file of length len. Use supplied seq_p and image_p or
- * allocate space if NULL. Name used for errors. Returns address of seq_p
+ * Read a pcx file of length len. Use supplied seqPtr and image_p or
+ * allocate space if NULL. Name used for errors. Returns address of seqPtr
* Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
*/
-seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
+Seq *FileManager::readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
debugC(1, kDebugFile, "readPCX(..., %s)", name);
// Read in the PCC header and check consistency
- PCC_header.mfctr = f.readByte();
- PCC_header.vers = f.readByte();
- PCC_header.enc = f.readByte();
- PCC_header.bpx = f.readByte();
- PCC_header.x1 = f.readUint16LE();
- PCC_header.y1 = f.readUint16LE();
- PCC_header.x2 = f.readUint16LE();
- PCC_header.y2 = f.readUint16LE();
- PCC_header.xres = f.readUint16LE();
- PCC_header.yres = f.readUint16LE();
- f.read(PCC_header.palette, sizeof(PCC_header.palette));
- PCC_header.vmode = f.readByte();
- PCC_header.planes = f.readByte();
- PCC_header.bytesPerLine = f.readUint16LE();
- f.read(PCC_header.fill2, sizeof(PCC_header.fill2));
-
- if (PCC_header.mfctr != 10)
+ _PCCHeader._mfctr = f.readByte();
+ _PCCHeader._vers = f.readByte();
+ _PCCHeader._enc = f.readByte();
+ _PCCHeader._bpx = f.readByte();
+ _PCCHeader._x1 = f.readUint16LE();
+ _PCCHeader._y1 = f.readUint16LE();
+ _PCCHeader._x2 = f.readUint16LE();
+ _PCCHeader._y2 = f.readUint16LE();
+ _PCCHeader._xres = f.readUint16LE();
+ _PCCHeader._yres = f.readUint16LE();
+ f.read(_PCCHeader._palette, sizeof(_PCCHeader._palette));
+ _PCCHeader._vmode = f.readByte();
+ _PCCHeader._planes = f.readByte();
+ _PCCHeader._bytesPerLine = f.readUint16LE();
+ f.read(_PCCHeader._fill2, sizeof(_PCCHeader._fill2));
+
+ if (_PCCHeader._mfctr != 10)
error("Bad data file format: %s", name);
- // Allocate memory for seq_t if 0
+ // Allocate memory for Seq if 0
if (seqPtr == 0) {
- if ((seqPtr = (seq_t *)malloc(sizeof(seq_t))) == 0)
+ if ((seqPtr = (Seq *)malloc(sizeof(Seq))) == 0)
error("Insufficient memory to run game.");
}
// Find size of image data in 8-bit DIB format
// Note save of x2 - marks end of valid data before garbage
- uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl
- seqPtr->bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
- seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1;
- seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1;
+ uint16 bytesPerLine4 = _PCCHeader._bytesPerLine * 4; // 4-bit bpl
+ seqPtr->_bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
+ seqPtr->_lines = _PCCHeader._y2 - _PCCHeader._y1 + 1;
+ seqPtr->_x2 = _PCCHeader._x2 - _PCCHeader._x1 + 1;
// Size of the image
- uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
+ uint16 size = seqPtr->_lines * seqPtr->_bytesPerLine8;
// Allocate memory for image data if NULL
if (imagePtr == 0)
@@ -155,25 +155,25 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
assert(imagePtr);
- seqPtr->imagePtr = imagePtr;
+ seqPtr->_imagePtr = imagePtr;
// Process the image data, converting to 8-bit DIB format
uint16 y = 0; // Current line index
byte pline[kXPix]; // Hold 4 planes of data
byte *p = pline; // Ptr to above
- while (y < seqPtr->lines) {
+ while (y < seqPtr->_lines) {
byte c = f.readByte();
if ((c & kRepeatMask) == kRepeatMask) {
byte d = f.readByte(); // Read data byte
for (int i = 0; i < (c & kLengthMask); i++) {
*p++ = d;
if ((uint16)(p - pline) == bytesPerLine4)
- p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr);
}
} else {
*p++ = c;
if ((uint16)(p - pline) == bytesPerLine4)
- p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr);
}
}
return seqPtr;
@@ -182,8 +182,8 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
/**
* Read object file of PCC images into object supplied
*/
-void FileManager::readImage(const int objNum, object_t *objPtr) {
- debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum);
+void FileManager::readImage(const int objNum, Object *objPtr) {
+ debugC(1, kDebugFile, "readImage(%d, Object *objPtr)", objNum);
/**
* Structure of object file lookup entry
@@ -193,7 +193,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
uint32 objLength;
};
- if (!objPtr->seqNumb) // This object has no images
+ if (!objPtr->_seqNumb) // This object has no images
return;
if (_vm->isPacked()) {
@@ -206,72 +206,72 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
} else {
Common::String buf;
- buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+ buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf)) {
- buf = Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+ buf = Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf))
error("File not found: %s", buf.c_str());
}
}
bool firstImgFl = true; // Initializes pcx read function
- seq_t *seqPtr = 0; // Ptr to sequence structure
+ Seq *seqPtr = 0; // Ptr to sequence structure
// Now read the images into an images list
- for (int j = 0; j < objPtr->seqNumb; j++) { // for each sequence
- for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
+ for (int j = 0; j < objPtr->_seqNumb; j++) { // for each sequence
+ for (int k = 0; k < objPtr->_seqList[j]._imageNbr; k++) { // each image
if (k == 0) { // First image
// Read this image - allocate both seq and image memory
- seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
- objPtr->seqList[j].seqPtr = seqPtr;
+ seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+ objPtr->_seqList[j]._seqPtr = seqPtr;
firstImgFl = false;
} else { // Subsequent image
// Read this image - allocate both seq and image memory
- seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
- seqPtr = seqPtr->nextSeqPtr;
+ seqPtr->_nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+ seqPtr = seqPtr->_nextSeqPtr;
}
// Compute the bounding box - x1, x2, y1, y2
// Note use of x2 - marks end of valid data in row
- uint16 x2 = seqPtr->x2;
- seqPtr->x1 = seqPtr->x2;
- seqPtr->x2 = 0;
- seqPtr->y1 = seqPtr->lines;
- seqPtr->y2 = 0;
-
- image_pt dibPtr = seqPtr->imagePtr;
- for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) {
+ uint16 x2 = seqPtr->_x2;
+ seqPtr->_x1 = seqPtr->_x2;
+ seqPtr->_x2 = 0;
+ seqPtr->_y1 = seqPtr->_lines;
+ seqPtr->_y2 = 0;
+
+ ImagePtr dibPtr = seqPtr->_imagePtr;
+ for (int y = 0; y < seqPtr->_lines; y++, dibPtr += seqPtr->_bytesPerLine8 - x2) {
for (int x = 0; x < x2; x++) {
if (*dibPtr++) { // Some data found
- if (x < seqPtr->x1)
- seqPtr->x1 = x;
- if (x > seqPtr->x2)
- seqPtr->x2 = x;
- if (y < seqPtr->y1)
- seqPtr->y1 = y;
- if (y > seqPtr->y2)
- seqPtr->y2 = y;
+ if (x < seqPtr->_x1)
+ seqPtr->_x1 = x;
+ if (x > seqPtr->_x2)
+ seqPtr->_x2 = x;
+ if (y < seqPtr->_y1)
+ seqPtr->_y1 = y;
+ if (y > seqPtr->_y2)
+ seqPtr->_y2 = y;
}
}
}
}
assert(seqPtr);
- seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head
+ seqPtr->_nextSeqPtr = objPtr->_seqList[j]._seqPtr; // loop linked list to head
}
// Set the current image sequence to first or last
- switch (objPtr->cycling) {
+ switch (objPtr->_cycling) {
case kCycleInvisible: // (May become visible later)
case kCycleAlmostInvisible:
case kCycleNotCycling:
case kCycleForward:
- objPtr->currImagePtr = objPtr->seqList[0].seqPtr;
+ objPtr->_currImagePtr = objPtr->_seqList[0]._seqPtr;
break;
case kCycleBackward:
- objPtr->currImagePtr = seqPtr;
+ objPtr->_currImagePtr = seqPtr;
break;
default:
- warning("Unexpected cycling: %d", objPtr->cycling);
+ warning("Unexpected cycling: %d", objPtr->_cycling);
}
if (!_vm->isPacked())
@@ -282,7 +282,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
* Read sound (or music) file data. Call with SILENCE to free-up
* any allocated memory. Also returns size of data
*/
-sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
+SoundPtr FileManager::getSound(const int16 sound, uint16 *size) {
debugC(1, kDebugFile, "getSound(%d)", sound);
// No more to do if SILENCE (called for cleanup purposes)
@@ -296,27 +296,27 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
return 0;
}
- if (!has_read_header) {
+ if (!_hasReadHeader) {
for (int i = 0; i < kMaxSounds; i++) {
- s_hdr[i].size = fp.readUint16LE();
- s_hdr[i].offset = fp.readUint32LE();
+ _soundHdr[i]._size = fp.readUint16LE();
+ _soundHdr[i]._offset = fp.readUint32LE();
}
if (fp.err())
error("Wrong sound file format");
- has_read_header = true;
+ _hasReadHeader = true;
}
- *size = s_hdr[sound].size;
+ *size = _soundHdr[sound]._size;
if (*size == 0)
error("Wrong sound file format or missing sound %d", sound);
// Allocate memory for sound or music, if possible
- sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data
+ SoundPtr soundPtr = (byte *)malloc(_soundHdr[sound]._size); // Ptr to sound data
assert(soundPtr);
// Seek to data and read it
- fp.seek(s_hdr[sound].offset, SEEK_SET);
- if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size)
+ fp.seek(_soundHdr[sound]._offset, SEEK_SET);
+ if (fp.read(soundPtr, _soundHdr[sound]._size) != _soundHdr[sound]._size)
error("Wrong sound file format");
fp.close();
@@ -330,15 +330,12 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip.c_str());
- const EnginePlugin *plugin = NULL;
int16 savegameId;
Common::String savegameDescription;
- EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ savegameId = dialog->runModalWithCurrentTarget();
savegameDescription = dialog->getResultString();
delete dialog;
} else {
@@ -385,7 +382,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
_vm->_object->saveObjects(out);
- const status_t &gameStatus = _vm->getGameStatus();
+ const Status &gameStatus = _vm->getGameStatus();
// Save whether hero image is swapped
out->writeByte(_vm->_heroImage);
@@ -394,13 +391,13 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
out->writeSint16BE(_vm->getScore());
// Save story mode
- out->writeByte((gameStatus.storyModeFl) ? 1 : 0);
+ out->writeByte((gameStatus._storyModeFl) ? 1 : 0);
// Save jumpexit mode
out->writeByte((_vm->_mouse->getJumpExitFl()) ? 1 : 0);
// Save gameover status
- out->writeByte((gameStatus.gameOverFl) ? 1 : 0);
+ out->writeByte((gameStatus._gameOverFl) ? 1 : 0);
// Save screen states
for (int i = 0; i < _vm->_numStates; i++)
@@ -411,17 +408,17 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
_vm->_screen->savePal(out);
// Save maze status
- out->writeByte((_vm->_maze.enabledFl) ? 1 : 0);
- out->writeByte(_vm->_maze.size);
- out->writeSint16BE(_vm->_maze.x1);
- out->writeSint16BE(_vm->_maze.y1);
- out->writeSint16BE(_vm->_maze.x2);
- out->writeSint16BE(_vm->_maze.y2);
- out->writeSint16BE(_vm->_maze.x3);
- out->writeSint16BE(_vm->_maze.x4);
- out->writeByte(_vm->_maze.firstScreenIndex);
-
- out->writeByte((byte)_vm->getGameStatus().viewState);
+ out->writeByte((_vm->_maze._enabledFl) ? 1 : 0);
+ out->writeByte(_vm->_maze._size);
+ out->writeSint16BE(_vm->_maze._x1);
+ out->writeSint16BE(_vm->_maze._y1);
+ out->writeSint16BE(_vm->_maze._x2);
+ out->writeSint16BE(_vm->_maze._y2);
+ out->writeSint16BE(_vm->_maze._x3);
+ out->writeSint16BE(_vm->_maze._x4);
+ out->writeByte(_vm->_maze._firstScreenIndex);
+
+ out->writeByte((byte)_vm->getGameStatus()._viewState);
out->finalize();
@@ -436,14 +433,11 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
bool FileManager::restoreGame(const int16 slot) {
debugC(1, kDebugFile, "restoreGame(%d)", slot);
- const EnginePlugin *plugin = NULL;
int16 savegameId;
- EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
} else {
savegameId = slot;
@@ -492,14 +486,14 @@ bool FileManager::restoreGame(const int16 slot) {
_vm->_object->swapImages(kHeroIndex, _vm->_heroImage);
_vm->_heroImage = heroImg;
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
int score = in->readSint16BE();
_vm->setScore(score);
- gameStatus.storyModeFl = (in->readByte() == 1);
+ gameStatus._storyModeFl = (in->readByte() == 1);
_vm->_mouse->setJumpExitFl(in->readByte() == 1);
- gameStatus.gameOverFl = (in->readByte() == 1);
+ gameStatus._gameOverFl = (in->readByte() == 1);
for (int i = 0; i < _vm->_numStates; i++)
_vm->_screenStates[i] = in->readByte();
@@ -509,18 +503,18 @@ bool FileManager::restoreGame(const int16 slot) {
_vm->_screen->restorePal(in);
// Restore maze status
- _vm->_maze.enabledFl = (in->readByte() == 1);
- _vm->_maze.size = in->readByte();
- _vm->_maze.x1 = in->readSint16BE();
- _vm->_maze.y1 = in->readSint16BE();
- _vm->_maze.x2 = in->readSint16BE();
- _vm->_maze.y2 = in->readSint16BE();
- _vm->_maze.x3 = in->readSint16BE();
- _vm->_maze.x4 = in->readSint16BE();
- _vm->_maze.firstScreenIndex = in->readByte();
-
- _vm->_scheduler->restoreScreen(*_vm->_screen_p);
- if ((_vm->getGameStatus().viewState = (vstate_t) in->readByte()) != kViewPlay)
+ _vm->_maze._enabledFl = (in->readByte() == 1);
+ _vm->_maze._size = in->readByte();
+ _vm->_maze._x1 = in->readSint16BE();
+ _vm->_maze._y1 = in->readSint16BE();
+ _vm->_maze._x2 = in->readSint16BE();
+ _vm->_maze._y2 = in->readSint16BE();
+ _vm->_maze._x3 = in->readSint16BE();
+ _vm->_maze._x4 = in->readSint16BE();
+ _vm->_maze._firstScreenIndex = in->readByte();
+
+ _vm->_scheduler->restoreScreen(*_vm->_screenPtr);
+ if ((_vm->getGameStatus()._viewState = (Vstate) in->readByte()) != kViewPlay)
_vm->_screen->hideCursor();
@@ -529,49 +523,6 @@ bool FileManager::restoreGame(const int16 slot) {
}
/**
- * Read the encrypted text from the boot file and print it
- */
-void FileManager::printBootText() {
- debugC(1, kDebugFile, "printBootText()");
-
- Common::File ofp;
- if (!ofp.open(getBootFilename())) {
- if (_vm->getPlatform() == Common::kPlatformPC) {
- //TODO initialize properly _boot structure
- warning("printBootText - Skipping as Dos versions may be a freeware or shareware");
- return;
- } else {
- Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
- return;
- }
- }
-
- // Allocate space for the text and print it
- char *buf = (char *)malloc(_vm->_boot.exit_len + 1);
- if (buf) {
- // Skip over the boot structure (already read) and read exit text
- ofp.seek((long)sizeof(_vm->_boot), SEEK_SET);
- if (ofp.read(buf, _vm->_boot.exit_len) != (size_t)_vm->_boot.exit_len) {
- Utils::notifyBox(Common::String::format("Error while reading startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
- return;
- }
-
- // Decrypt the exit text, using CRYPT substring
- int i;
- for (i = 0; i < _vm->_boot.exit_len; i++)
- buf[i] ^= s_bootCypher[i % s_bootCypherLen];
-
- buf[i] = '\0';
- Utils::notifyBox(buf);
- }
-
- free(buf);
- ofp.close();
-}
-
-/**
* Reads boot file for program environment. Fatal error if not there or
* file checksum is bad. De-crypts structure while checking checksum
*/
@@ -583,32 +534,32 @@ void FileManager::readBootFile() {
if (_vm->_gameVariant == kGameVariantH1Dos) {
//TODO initialize properly _boot structure
warning("readBootFile - Skipping as H1 Dos may be a freeware");
- memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
- _vm->_boot.registered = kRegFreeware;
+ memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+ _vm->_boot._registered = kRegFreeware;
return;
} else if (_vm->getPlatform() == Common::kPlatformPC) {
warning("readBootFile - Skipping as H2 and H3 Dos may be shareware");
- memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
- _vm->_boot.registered = kRegShareware;
+ memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+ _vm->_boot._registered = kRegShareware;
return;
} else {
Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
}
if (ofp.size() < (int32)sizeof(_vm->_boot)) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
- _vm->_boot.checksum = ofp.readByte();
- _vm->_boot.registered = ofp.readByte();
- ofp.read(_vm->_boot.pbswitch, sizeof(_vm->_boot.pbswitch));
- ofp.read(_vm->_boot.distrib, sizeof(_vm->_boot.distrib));
- _vm->_boot.exit_len = ofp.readUint16LE();
+ _vm->_boot._checksum = ofp.readByte();
+ _vm->_boot._registered = ofp.readByte();
+ ofp.read(_vm->_boot._pbswitch, sizeof(_vm->_boot._pbswitch));
+ ofp.read(_vm->_boot._distrib, sizeof(_vm->_boot._distrib));
+ _vm->_boot._exitLen = ofp.readUint16LE();
byte *p = (byte *)&_vm->_boot;
@@ -621,7 +572,7 @@ void FileManager::readBootFile() {
if (checksum) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
}
}
@@ -630,28 +581,28 @@ void FileManager::readBootFile() {
* This file contains, between others, the bitmaps of the fonts used in the application
* UIF means User interface database (Windows Only)
*/
-uif_hdr_t *FileManager::getUIFHeader(const uif_t id) {
+UifHdr *FileManager::getUIFHeader(const Uif id) {
debugC(1, kDebugFile, "getUIFHeader(%d)", id);
// Initialize offset lookup if not read yet
- if (firstUIFFl) {
- firstUIFFl = false;
+ if (_firstUIFFl) {
+ _firstUIFFl = false;
// Open unbuffered to do far read
Common::File ip; // Image data file
if (!ip.open(getUifFilename()))
error("File not found: %s", getUifFilename());
- if (ip.size() < (int32)sizeof(UIFHeader))
+ if (ip.size() < (int32)sizeof(_UIFHeader))
error("Wrong UIF file format");
for (int i = 0; i < kMaxUifs; ++i) {
- UIFHeader[i].size = ip.readUint16LE();
- UIFHeader[i].offset = ip.readUint32LE();
+ _UIFHeader[i]._size = ip.readUint16LE();
+ _UIFHeader[i]._offset = ip.readUint32LE();
}
ip.close();
}
- return &UIFHeader[id];
+ return &_UIFHeader[id];
}
/**
@@ -666,18 +617,18 @@ void FileManager::readUIFItem(const int16 id, byte *buf) {
error("File not found: %s", getUifFilename());
// Seek to data
- uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id);
- ip.seek(UIFHeaderPtr->offset, SEEK_SET);
+ UifHdr *_UIFHeaderPtr = getUIFHeader((Uif)id);
+ ip.seek(_UIFHeaderPtr->_offset, SEEK_SET);
// We support pcx images and straight data
- seq_t *dummySeq; // Dummy seq_t for image data
+ Seq *dummySeq; // Dummy Seq for image data
switch (id) {
case UIF_IMAGES: // Read uif images file
dummySeq = readPCX(ip, 0, buf, true, getUifFilename());
free(dummySeq);
break;
default: // Read file data into supplied array
- if (ip.read(buf, UIFHeaderPtr->size) != UIFHeaderPtr->size)
+ if (ip.read(buf, _UIFHeaderPtr->_size) != _UIFHeaderPtr->_size)
error("Wrong UIF file format");
break;
}
diff --git a/engines/hugo/file.h b/engines/hugo/file.h
index 3792c01ab4..1438bd2054 100644
--- a/engines/hugo/file.h
+++ b/engines/hugo/file.h
@@ -34,11 +34,11 @@ namespace Hugo {
/**
* Enumerate overlay file types
*/
-enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase};
+enum OvlType {kOvlBoundary, kOvlOverlay, kOvlBase};
-struct uif_hdr_t { // UIF font/image look up
- uint16 size; // Size of uif item
- uint32 offset; // Offset of item in file
+struct UifHdr { // UIF font/image look up
+ uint16 _size; // Size of uif item
+ uint32 _offset; // Offset of item in file
};
@@ -47,10 +47,10 @@ public:
FileManager(HugoEngine *vm);
virtual ~FileManager();
- sound_pt getSound(const int16 sound, uint16 *size);
+ SoundPtr getSound(const int16 sound, uint16 *size);
void readBootFile();
- void readImage(const int objNum, object_t *objPtr);
+ void readImage(const int objNum, Object *objPtr);
void readUIFImages();
void readUIFItem(const int16 id, byte *buf);
bool restoreGame(const int16 slot);
@@ -69,7 +69,7 @@ public:
virtual void instructions() const = 0;
virtual void readBackground(const int screenIndex) = 0;
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType) = 0;
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) = 0;
virtual const char *fetchString(const int index) = 0;
@@ -84,48 +84,45 @@ protected:
/**
* Structure of scenery file lookup entry
*/
- struct sceneBlock_t {
- uint32 scene_off;
- uint32 scene_len;
- uint32 b_off;
- uint32 b_len;
- uint32 o_off;
- uint32 o_len;
- uint32 ob_off;
- uint32 ob_len;
+ struct SceneBlock {
+ uint32 _sceneOffset;
+ uint32 _sceneLength;
+ uint32 _boundaryOffset;
+ uint32 _boundaryLength;
+ uint32 _overlayOffset;
+ uint32 _overlayLength;
+ uint32 _baseOffset;
+ uint32 _baseLength;
};
- struct PCC_header_t { // Structure of PCX file header
- byte mfctr, vers, enc, bpx;
- uint16 x1, y1, x2, y2; // bounding box
- uint16 xres, yres;
- byte palette[3 * kNumColors]; // EGA color palette
- byte vmode, planes;
- uint16 bytesPerLine; // Bytes per line
- byte fill2[60];
+ struct PCCHeader { // Structure of PCX file header
+ byte _mfctr, _vers, _enc, _bpx;
+ uint16 _x1, _y1, _x2, _y2; // bounding box
+ uint16 _xres, _yres;
+ byte _palette[3 * kNumColors]; // EGA color palette
+ byte _vmode, _planes;
+ uint16 _bytesPerLine; // Bytes per line
+ byte _fill2[60];
}; // Header of a PCC file
- bool firstUIFFl;
- uif_hdr_t UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
+ bool _firstUIFFl;
+ UifHdr _UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
Common::File _stringArchive; // Handle for string file
Common::File _sceneryArchive1; // Handle for scenery file
Common::File _objectsArchive; // Handle for objects file
- PCC_header_t PCC_header;
+ PCCHeader _PCCHeader;
- seq_t *readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
+ Seq *readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
// If this is the first call, read the lookup table
- bool has_read_header;
- sound_hdr_t s_hdr[kMaxSounds]; // Sound lookup table
+ bool _hasReadHeader;
+ SoundHdr _soundHdr[kMaxSounds]; // Sound lookup table
private:
- byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const;
- uif_hdr_t *getUIFHeader(const uif_t id);
-
-//Strangerke : Not used?
- void printBootText();
+ byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const;
+ UifHdr *getUIFHeader(const Uif id);
};
class FileManager_v1d : public FileManager {
@@ -137,7 +134,7 @@ public:
virtual void instructions() const;
virtual void openDatabaseFiles();
virtual void readBackground(const int screenIndex);
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
virtual const char *fetchString(const int index);
};
@@ -149,7 +146,7 @@ public:
virtual void closeDatabaseFiles();
virtual void openDatabaseFiles();
virtual void readBackground(const int screenIndex);
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
const char *fetchString(const int index);
private:
char *_fetchStringBuf;
@@ -163,7 +160,7 @@ public:
void closeDatabaseFiles();
void openDatabaseFiles();
void readBackground(const int screenIndex);
- void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
private:
Common::File _sceneryArchive2; // Handle for scenery file
};
@@ -181,7 +178,7 @@ public:
FileManager_v1w(HugoEngine *vm);
~FileManager_v1w();
- void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
};
} // End of namespace Hugo
diff --git a/engines/hugo/file_v1d.cpp b/engines/hugo/file_v1d.cpp
index c3bb0e275f..e42223fb13 100644
--- a/engines/hugo/file_v1d.cpp
+++ b/engines/hugo/file_v1d.cpp
@@ -55,11 +55,11 @@ void FileManager_v1d::closeDatabaseFiles() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl_t overlayType) {
+void FileManager_v1d::readOverlay(const int screenNum, ImagePtr image, const OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- const char *ovl_ext[] = {".b", ".o", ".ob"};
- Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovl_ext[overlayType]);
+ const char *ovlExt[] = {".b", ".o", ".ob"};
+ Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovlExt[overlayType]);
if (!Common::File::exists(buf)) {
memset(image, 0, kOvlSize);
@@ -70,7 +70,7 @@ void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl
if (!_sceneryArchive1.open(buf))
error("File not found: %s", buf.c_str());
- image_pt tmpImage = image; // temp ptr to overlay file
+ ImagePtr tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.read(tmpImage, kOvlSize);
_sceneryArchive1.close();
@@ -87,7 +87,7 @@ void FileManager_v1d::readBackground(const int screenIndex) {
if (!_sceneryArchive1.open(buf))
error("File not found: %s", buf.c_str());
// Read the image into dummy seq and static dib_a
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ Seq *dummySeq; // Image sequence structure for Read_pcx
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
free(dummySeq);
_sceneryArchive1.close();
diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp
index 8a06cef939..002a1dc103 100644
--- a/engines/hugo/file_v1w.cpp
+++ b/engines/hugo/file_v1w.cpp
@@ -45,35 +45,35 @@ FileManager_v1w::~FileManager_v1w() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v1w::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/file_v2d.cpp b/engines/hugo/file_v2d.cpp
index 520e1b77b6..19c90980b0 100644
--- a/engines/hugo/file_v2d.cpp
+++ b/engines/hugo/file_v2d.cpp
@@ -78,22 +78,22 @@ void FileManager_v2d::closeDatabaseFiles() {
void FileManager_v2d::readBackground(const int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
- _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
+ _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Read a database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Read a database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
- _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ Seq *dummySeq; // Image sequence structure for Read_pcx
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
free(dummySeq);
}
@@ -101,35 +101,35 @@ void FileManager_v2d::readBackground(const int screenIndex) {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v2d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v2d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp
index d86003a040..5eb0cfc2c8 100644
--- a/engines/hugo/file_v3d.cpp
+++ b/engines/hugo/file_v3d.cpp
@@ -50,25 +50,25 @@ FileManager_v3d::~FileManager_v3d() {
void FileManager_v3d::readBackground(const int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
- _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
-
- sceneBlock_t sceneBlock; // Read a database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
-
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET);
+
+ SceneBlock sceneBlock; // Read a database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
+
+ Seq *dummySeq; // Image sequence structure for Read_pcx
if (screenIndex < 20) {
- _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
} else {
- _sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive2.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
}
@@ -106,37 +106,37 @@ void FileManager_v3d::closeDatabaseFiles() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v3d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
if (screenNum < 20) {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
@@ -166,16 +166,16 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove
} else {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive2.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive2.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive2.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index b1c5f407b3..ed49ee8cbe 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -45,7 +45,7 @@ namespace Hugo {
enum {LOOK_NAME = 1, TAKE_NAME}; // Index of name used in showing takeables and in confirming take
// Definitions of 'generic' commands: Max # depends on size of gencmd in
-// the object_t record since each requires 1 bit. Currently up to 16
+// the Object record since each requires 1 bit. Currently up to 16
enum {LOOK = 1, TAKE = 2, DROP = 4, LOOK_S = 8};
enum TEXTCOLORS {
@@ -55,25 +55,25 @@ enum TEXTCOLORS {
_TLIGHTRED, _TLIGHTMAGENTA, _TLIGHTYELLOW, _TBRIGHTWHITE
};
-enum uif_t {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
+enum Uif {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
static const int kFirstFont = U_FONT5;
/**
* Enumerate ways of cycling a sequence of frames
*/
-enum cycle_t {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
+enum Cycle {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
/**
* Enumerate sequence index matching direction of travel
*/
enum {SEQ_RIGHT, SEQ_LEFT, SEQ_DOWN, SEQ_UP};
-enum font_t {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
+enum Font {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
/**
* Enumerate the different path types for an object
*/
-enum path_t {
+enum Path {
kPathUser, // User has control of object via cursor keys
kPathAuto, // Computer has control, controlled by action lists
kPathQuiet, // Computer has control and no commands allowed
@@ -83,55 +83,55 @@ enum path_t {
kPathWander2 // Same as WANDER, except keeps cycling when stationary
};
-struct hugo_boot_t { // Common HUGO boot file
- char checksum; // Checksum for boot structure (not exit text)
- char registered; // TRUE if registered version, else FALSE
- char pbswitch[8]; // Playback switch string
- char distrib[32]; // Distributor branding string
- uint16 exit_len; // Length of exit text (next in file)
+struct hugoBoot { // Common HUGO boot file
+ char _checksum; // Checksum for boot structure (not exit text)
+ char _registered; // TRUE if registered version, else FALSE
+ char _pbswitch[8]; // Playback switch string
+ char _distrib[32]; // Distributor branding string
+ uint16 _exitLen; // Length of exit text (next in file)
} PACKED_STRUCT;
/**
* Game specific type definitions
*/
-typedef byte *image_pt; // ptr to an object image (sprite)
-typedef byte *sound_pt; // ptr to sound (or music) data
+typedef byte *ImagePtr; // ptr to an object image (sprite)
+typedef byte *SoundPtr; // ptr to sound (or music) data
/**
* Structure for initializing maze processing
*/
-struct maze_t {
- bool enabledFl; // TRUE when maze processing enabled
- byte size; // Size of (square) maze matrix
- int x1, y1, x2, y2; // maze hotspot bounding box
- int x3, x4; // north, south x entry coordinates
- byte firstScreenIndex; // index of first screen in maze
+struct Maze {
+ bool _enabledFl; // TRUE when maze processing enabled
+ byte _size; // Size of (square) maze matrix
+ int _x1, _y1, _x2, _y2; // maze hotspot bounding box
+ int _x3, _x4; // north, south x entry coordinates
+ byte _firstScreenIndex; // index of first screen in maze
};
/**
* The following is a linked list of images in an animation sequence
* The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel
*/
-struct seq_t { // Linked list of images
- byte *imagePtr; // ptr to image
- uint16 bytesPerLine8; // bytes per line (8bits)
- uint16 lines; // lines
- uint16 x1, x2, y1, y2; // Offsets from x,y: data bounding box
- seq_t *nextSeqPtr; // ptr to next record
+struct Seq { // Linked list of images
+ byte *_imagePtr; // ptr to image
+ uint16 _bytesPerLine8; // bytes per line (8bits)
+ uint16 _lines; // lines
+ uint16 _x1, _x2, _y1, _y2; // Offsets from x,y: data bounding box
+ Seq *_nextSeqPtr; // ptr to next record
};
/**
* The following is an array of structures of above sequences
*/
-struct seqList_t {
- uint16 imageNbr; // Number of images in sequence
- seq_t *seqPtr; // Ptr to sequence structure
+struct SeqList {
+ uint16 _imageNbr; // Number of images in sequence
+ Seq *_seqPtr; // Ptr to sequence structure
};
#include "common/pack-start.h" // START STRUCT PACKING
-struct sound_hdr_t { // Sound file lookup entry
- uint16 size; // Size of sound data in bytes
- uint32 offset; // Offset of sound data in file
+struct SoundHdr { // Sound file lookup entry
+ uint16 _size; // Size of sound data in bytes
+ uint32 _offset; // Offset of sound data in file
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
@@ -140,38 +140,38 @@ static const int kMaxSeqNumb = 4; // Number of sequences of im
/**
* Following is definition of object attributes
*/
-struct object_t {
- uint16 nounIndex; // String identifying object
- uint16 dataIndex; // String describing the object
- uint16 *stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
- path_t pathType; // Describe path object follows
- int vxPath, vyPath; // Delta velocities (e.g. for CHASE)
- uint16 actIndex; // Action list to do on collision with hero
- byte seqNumb; // Number of sequences in list
- seq_t *currImagePtr; // Sequence image currently in use
- seqList_t seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
- cycle_t cycling; // Whether cycling, forward or backward
- byte cycleNumb; // No. of times to cycle
- byte frameInterval; // Interval (in ticks) between frames
- byte frameTimer; // Decrementing timer for above
- int8 radius; // Defines sphere of influence by hero
- byte screenIndex; // Screen in which object resides
- int x, y; // Current coordinates of object
- int oldx, oldy; // Previous coordinates of object
- int8 vx, vy; // Velocity
- byte objValue; // Value of object
- int genericCmd; // Bit mask of 'generic' commands for object
- uint16 cmdIndex; // ptr to list of cmd structures for verbs
- bool carriedFl; // TRUE if object being carried
- byte state; // state referenced in cmd list
- bool verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
- byte priority; // Whether object fore, background or floating
- int16 viewx, viewy; // Position to view object from (or 0 or -1)
- int16 direction; // Direction to view object from
- byte curSeqNum; // Save which seq number currently in use
- byte curImageNum; // Save which image of sequence currently in use
- int8 oldvx; // Previous vx (used in wandering)
- int8 oldvy; // Previous vy
+struct Object {
+ uint16 _nounIndex; // String identifying object
+ uint16 _dataIndex; // String describing the object
+ uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
+ Path _pathType; // Describe path object follows
+ int _vxPath, _vyPath; // Delta velocities (e.g. for CHASE)
+ uint16 _actIndex; // Action list to do on collision with hero
+ byte _seqNumb; // Number of sequences in list
+ Seq *_currImagePtr; // Sequence image currently in use
+ SeqList _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
+ Cycle _cycling; // Whether cycling, forward or backward
+ byte _cycleNumb; // No. of times to cycle
+ byte _frameInterval; // Interval (in ticks) between frames
+ byte _frameTimer; // Decrementing timer for above
+ int8 _radius; // Defines sphere of influence by hero
+ byte _screenIndex; // Screen in which object resides
+ int _x, _y; // Current coordinates of object
+ int _oldx, _oldy; // Previous coordinates of object
+ int8 _vx, _vy; // Velocity
+ byte _objValue; // Value of object
+ int _genericCmd; // Bit mask of 'generic' commands for object
+ uint16 _cmdIndex; // ptr to list of cmd structures for verbs
+ bool _carriedFl; // TRUE if object being carried
+ byte _state; // state referenced in cmd list
+ bool _verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
+ byte _priority; // Whether object fore, background or floating
+ int16 _viewx, _viewy; // Position to view object from (or 0 or -1)
+ int16 _direction; // Direction to view object from
+ byte _curSeqNum; // Save which seq number currently in use
+ byte _curImageNum; // Save which image of sequence currently in use
+ int8 _oldvx; // Previous vx (used in wandering)
+ int8 _oldvy; // Previous vy
};
} // End of namespace Hugo
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index df8abf32eb..9d28e0ac69 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -106,7 +106,7 @@ GUI::Debugger *HugoEngine::getDebugger() {
return _console;
}
-status_t &HugoEngine::getGameStatus() {
+Status &HugoEngine::getGameStatus() {
return _status;
}
@@ -249,24 +249,24 @@ Common::Error HugoEngine::run() {
initStatus(); // Initialize game status
initConfig(); // Initialize user's config
- if (!_status.doQuitFl) {
+ if (!_status._doQuitFl) {
initialize();
resetConfig(); // Reset user's config
initMachine();
// Start the state machine
- _status.viewState = kViewIntroInit;
+ _status._viewState = kViewIntroInit;
int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot");
if (loadSlot >= 0) {
- _status.skipIntroFl = true;
+ _status._skipIntroFl = true;
_file->restoreGame(loadSlot);
} else {
_file->saveGame(0, "New Game");
}
}
- while (!_status.doQuitFl) {
+ while (!_status._doQuitFl) {
_screen->drawBoundaries();
g_system->updateScreen();
runMachine();
@@ -289,20 +289,20 @@ Common::Error HugoEngine::run() {
_mouse->setRightButton();
break;
case Common::EVENT_QUIT:
- _status.doQuitFl = true;
+ _status._doQuitFl = true;
break;
default:
break;
}
}
- if (_status.helpFl) {
- _status.helpFl = false;
+ if (_status._helpFl) {
+ _status._helpFl = false;
_file->instructions();
}
_mouse->mouseHandler(); // Mouse activity - adds to display list
_screen->displayList(kDisplayDisplay); // Blit the display list to screen
- _status.doQuitFl |= shouldQuit(); // update game quit flag
+ _status._doQuitFl |= shouldQuit(); // update game quit flag
}
return Common::kNoError;
}
@@ -323,10 +323,10 @@ void HugoEngine::initMachine() {
* Hugo game state machine - called during onIdle
*/
void HugoEngine::runMachine() {
- status_t &gameStatus = getGameStatus();
+ Status &gameStatus = getGameStatus();
// Don't process if gameover
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
return;
_curTime = g_system->getMillis();
@@ -338,19 +338,19 @@ void HugoEngine::runMachine() {
_lastTime = _curTime;
- switch (gameStatus.viewState) {
+ switch (gameStatus._viewState) {
case kViewIdle: // Not processing state machine
_screen->hideCursor();
_intro->preNewGame(); // Any processing before New Game selected
break;
case kViewIntroInit: // Initialization before intro begins
_intro->introInit();
- gameStatus.viewState = kViewIntro;
+ gameStatus._viewState = kViewIntro;
break;
case kViewIntro: // Do any game-dependant preamble
if (_intro->introPlay()) { // Process intro screen
_scheduler->newScreen(0); // Initialize first screen
- gameStatus.viewState = kViewPlay;
+ gameStatus._viewState = kViewPlay;
}
break;
case kViewPlay: // Playing game
@@ -368,8 +368,8 @@ void HugoEngine::runMachine() {
_inventory->runInventory(); // Process Inventory state machine
break;
case kViewExit: // Game over or user exited
- gameStatus.viewState = kViewIdle;
- _status.doQuitFl = true;
+ gameStatus._viewState = kViewIdle;
+ _status._doQuitFl = true;
break;
}
}
@@ -427,7 +427,7 @@ bool HugoEngine::loadHugoDat() {
_scheduler->loadActListArr(in);
_scheduler->loadAlNewscrIndex(in);
_hero = &_object->_objects[kHeroIndex]; // This always points to hero
- _screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
+ _screenPtr = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's
_heroImage = kHeroIndex; // Current in use hero image
for (int varnt = 0; varnt < _numVariant; varnt++) {
@@ -527,33 +527,20 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
*/
void HugoEngine::initStatus() {
debugC(1, kDebugEngine, "initStatus");
- _status.storyModeFl = false; // Not in story mode
- _status.gameOverFl = false; // Hero not knobbled yet
- _status.lookFl = false; // Toolbar "look" button
- _status.recallFl = false; // Toolbar "recall" button
- _status.newScreenFl = false; // Screen not just loaded
- _status.godModeFl = false; // No special cheats allowed
- _status.showBoundariesFl = false; // Boundaries hidden by default
- _status.doQuitFl = false;
- _status.skipIntroFl = false;
- _status.helpFl = false;
+ _status._storyModeFl = false; // Not in story mode
+ _status._gameOverFl = false; // Hero not knobbled yet
+ _status._lookFl = false; // Toolbar "look" button
+ _status._recallFl = false; // Toolbar "recall" button
+ _status._newScreenFl = false; // Screen not just loaded
+ _status._godModeFl = false; // No special cheats allowed
+ _status._showBoundariesFl = false; // Boundaries hidden by default
+ _status._doQuitFl = false;
+ _status._skipIntroFl = false;
+ _status._helpFl = false;
// Initialize every start of new game
- _status.tick = 0; // Tick count
- _status.viewState = kViewIdle; // View state
-
-// Strangerke - Suppress as related to playback
-// _status.recordFl = false; // Not record mode
-// _status.playbackFl = false; // Not playback mode
-// Strangerke - Not used ?
-// _status.mmtime = false; // Multimedia timer support
-// _status.helpFl = false; // Not calling WinHelp()
-// _status.demoFl = false; // Not demo mode
-// _status.path[0] = 0; // Path to write files
-// _status.screenWidth = 0; // Desktop screen width
-// _status.saveTick = 0; // Time of last save
-// _status.saveSlot = 0; // Slot to save/restore game
-// _status.textBoxFl = false; // Not processing a text box
+ _status._tick = 0; // Tick count
+ _status._viewState = kViewIdle; // View state
}
/**
@@ -562,11 +549,11 @@ void HugoEngine::initStatus() {
void HugoEngine::initConfig() {
debugC(1, kDebugEngine, "initConfig()");
- _config.musicFl = true; // Music state initially on
- _config.soundFl = true; // Sound state initially on
- _config.turboFl = false; // Turbo state initially off
- initPlaylist(_config.playlist); // Initialize default tune playlist
- _file->readBootFile(); // Read startup structure
+ _config._musicFl = true; // Music state initially on
+ _config._soundFl = true; // Sound state initially on
+ _config._turboFl = false; // Turbo state initially off
+ initPlaylist(_config._playlist); // Initialize default tune playlist
+ _file->readBootFile(); // Read startup structure
}
/**
@@ -577,7 +564,7 @@ void HugoEngine::resetConfig() {
// Find first tune and play it
for (int16 i = 0; i < kMaxTunes; i++) {
- if (_config.playlist[i]) {
+ if (_config._playlist[i]) {
_sound->playMusic(i);
break;
}
@@ -587,7 +574,7 @@ void HugoEngine::resetConfig() {
void HugoEngine::initialize() {
debugC(1, kDebugEngine, "initialize");
- _maze.enabledFl = false;
+ _maze._enabledFl = false;
_line[0] = '\0';
_sound->initSound();
@@ -639,10 +626,10 @@ void HugoEngine::readScreenFiles(const int screenNum) {
memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer())); // Make a copy
// Workaround for graphic glitches in DOS versions. Cleaning the overlays fix the problem
- memset(_object->_objBound, '\0', sizeof(overlay_t));
- memset(_object->_boundary, '\0', sizeof(overlay_t));
- memset(_object->_overlay, '\0', sizeof(overlay_t));
- memset(_object->_ovlBase, '\0', sizeof(overlay_t));
+ memset(_object->_objBound, '\0', sizeof(Overlay));
+ memset(_object->_boundary, '\0', sizeof(Overlay));
+ memset(_object->_overlay, '\0', sizeof(Overlay));
+ memset(_object->_ovlBase, '\0', sizeof(Overlay));
_file->readOverlay(screenNum, _object->_boundary, kOvlBoundary); // Boundary file
_file->readOverlay(screenNum, _object->_overlay, kOvlOverlay); // Overlay file
@@ -660,7 +647,7 @@ void HugoEngine::readScreenFiles(const int screenNum) {
void HugoEngine::setNewScreen(const int screenNum) {
debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
- *_screen_p = screenNum; // HERO object
+ *_screenPtr = screenNum; // HERO object
_object->setCarriedScreen(screenNum); // Carried objects
}
@@ -679,10 +666,10 @@ void HugoEngine::calcMaxScore() {
void HugoEngine::endGame() {
debugC(1, kDebugEngine, "endGame");
- if (_boot.registered != kRegRegistered)
+ if (_boot._registered != kRegRegistered)
Utils::notifyBox(_text->getTextEngine(kEsAdvertise));
Utils::notifyBox(Common::String::format("%s\n%s", _episode, getCopyrightString()));
- _status.viewState = kViewExit;
+ _status._viewState = kViewExit;
}
bool HugoEngine::canLoadGameStateCurrently() {
@@ -690,11 +677,11 @@ bool HugoEngine::canLoadGameStateCurrently() {
}
bool HugoEngine::canSaveGameStateCurrently() {
- return (_status.viewState == kViewPlay);
+ return (_status._viewState == kViewPlay);
}
int8 HugoEngine::getTPS() const {
- return ((_config.turboFl) ? kTurboTps : _normalTPS);
+ return ((_config._turboFl) ? kTurboTps : _normalTPS);
}
void HugoEngine::syncSoundSettings() {
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 125819a39b..9f495a9037 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -80,18 +80,18 @@ static const int kMaxPath = 256; // Max length of a full path
static const int kHeroMaxWidth = 24; // Maximum width of hero
static const int kHeroMinWidth = 16; // Minimum width of hero
-typedef char command_t[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor)
+typedef char Command[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor)
-struct config_t { // User's config (saved)
- bool musicFl; // State of Music button/menu item
- bool soundFl; // State of Sound button/menu item
- bool turboFl; // State of Turbo button/menu item
- bool playlist[kMaxTunes]; // Tune playlist
+struct Config { // User's config (saved)
+ bool _musicFl; // State of Music button/menu item
+ bool _soundFl; // State of Sound button/menu item
+ bool _turboFl; // State of Turbo button/menu item
+ bool _playlist[kMaxTunes]; // Tune playlist
};
-typedef byte icondib_t[kXPix * kInvDy]; // Icon bar dib
-typedef byte viewdib_t[(long)kXPix * kYPix]; // Viewport dib
-typedef byte overlay_t[kOvlSize]; // Overlay file
+typedef byte Icondib[kXPix * kInvDy]; // Icon bar dib
+typedef byte Viewdib[(long)kXPix * kYPix]; // Viewport dib
+typedef byte Overlay[kOvlSize]; // Overlay file
enum GameType {
kGameTypeNone = 0,
@@ -131,12 +131,12 @@ enum HugoRegistered {
/**
* Inventory icon bar states
*/
-enum istate_t {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive};
+enum Istate {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive};
/**
* Game view state machine
*/
-enum vstate_t {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit};
+enum Vstate {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit};
/**
* Enumerate whether object is foreground, background or 'floating'
@@ -152,12 +152,12 @@ enum {kPriorityForeground, kPriorityBackground, kPriorityFloating, kPriorityOver
/**
* Display list functions
*/
-enum dupdate_t {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
+enum Dupdate {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
/**
* Priority for sound effect
*/
-enum priority_t {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
+enum Priority {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
enum HugoGameFeatures {
GF_PACKED = (1 << 0) // Database
@@ -170,47 +170,31 @@ enum seqTextEngine {
struct HugoGameDescription;
-struct status_t { // Game status (not saved)
- bool storyModeFl; // Game is telling story - no commands
- bool gameOverFl; // Game is over - hero knobbled
- bool lookFl; // Toolbar "look" button pressed
- bool recallFl; // Toolbar "recall" button pressed
- bool newScreenFl; // New screen just loaded in dib_a
- bool godModeFl; // Allow DEBUG features in live version
- bool showBoundariesFl; // Flag used to show and hide boundaries,
+struct Status { // Game status (not saved)
+ bool _storyModeFl; // Game is telling story - no commands
+ bool _gameOverFl; // Game is over - hero knobbled
+ bool _lookFl; // Toolbar "look" button pressed
+ bool _recallFl; // Toolbar "recall" button pressed
+ bool _newScreenFl; // New screen just loaded in dib_a
+ bool _godModeFl; // Allow DEBUG features in live version
+ bool _showBoundariesFl; // Flag used to show and hide boundaries,
// used by the console
- bool doQuitFl;
- bool skipIntroFl;
- bool helpFl;
- uint32 tick; // Current time in ticks
- vstate_t viewState; // View state machine
- int16 song; // Current song
-
-// Strangerke - Suppress as related to playback
-// bool playbackFl; // Game is in playback mode
-// bool recordFl; // Game is in record mode
-// Strangerke - Not used ?
-// bool helpFl; // Calling WinHelp (don't disable music)
-// bool mmtimeFl; // Multimedia timer supported
-// bool demoFl; // Game is in demo mode
-// bool textBoxFl; // Game is (halted) in text box
-// int16 screenWidth; // Desktop screen width
-// int16 saveSlot; // Current slot to save/restore game
-// int16 cx, cy; // Cursor position (dib coords)
-// uint32 saveTick; // Time of last save in ticks
-//
-// typedef char fpath_t[kMaxPath]; // File path
-// fpath_t path; // Alternate path for saved files
+ bool _doQuitFl;
+ bool _skipIntroFl;
+ bool _helpFl;
+ uint32 _tick; // Current time in ticks
+ Vstate _viewState; // View state machine
+ int16 _song; // Current song
};
/**
* Structure to define an EXIT or other collision-activated hotspot
*/
-struct hotspot_t {
- int screenIndex; // Screen in which hotspot appears
- int x1, y1, x2, y2; // Bounding box of hotspot
- uint16 actIndex; // Actions to carry out if a 'hit'
- int16 viewx, viewy, direction; // Used in auto-route mode
+struct Hotspot {
+ int _screenIndex; // Screen in which hotspot appears
+ int _x1, _y1, _x2, _y2; // Bounding box of hotspot
+ uint16 _actIndex; // Actions to carry out if a 'hit'
+ int16 _viewx, _viewy, _direction; // Used in auto-route mode
};
class FileManager;
@@ -241,19 +225,19 @@ public:
uint16 _numStates;
int8 _normalTPS; // Number of ticks (frames) per second.
// 8 for Win versions, 9 for DOS versions
- object_t *_hero;
- byte *_screen_p;
+ Object *_hero;
+ byte *_screenPtr;
byte _heroImage;
byte *_screenStates;
- command_t _line; // Line of user text input
- config_t _config; // User's config
+ Command _line; // Line of user text input
+ Config _config; // User's config
int16 *_defltTunes;
uint16 _look;
uint16 _take;
uint16 _drop;
- maze_t _maze; // Maze control structure
- hugo_boot_t _boot; // Boot info structure
+ Maze _maze; // Maze control structure
+ hugoBoot _boot; // Boot info structure
GUI::Debugger *getDebugger();
@@ -262,8 +246,8 @@ public:
const char *_episode;
Common::String _picDir;
- command_t _statusLine;
- command_t _scoreLine;
+ Command _statusLine;
+ Command _scoreLine;
const HugoGameDescription *_gameDescription;
uint32 getFeatures() const;
@@ -295,7 +279,7 @@ public:
void shutdown();
void syncSoundSettings();
- status_t &getGameStatus();
+ Status &getGameStatus();
int getScore() const;
void setScore(const int newScore);
void adjustScore(const int adjustment);
@@ -330,7 +314,7 @@ protected:
private:
static const int kTurboTps = 16; // This many in turbo mode
- status_t _status; // Game status structure
+ Status _status; // Game status structure
uint32 _lastTime;
uint32 _curTime;
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index 72f718fe8e..f2ae06eb39 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -86,22 +86,22 @@ void intro_v1d::preNewGame() {
void intro_v1d::introInit() {
_introState = 0;
- introTicks = 0;
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _introTicks = 0;
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
_vm->_screen->displayList(kDisplayInit);
}
bool intro_v1d::introPlay() {
byte introSize = getIntroSize();
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < introSize) {
+ if (_introTicks < introSize) {
switch (_introState++) {
case 0:
_vm->_screen->drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
@@ -113,32 +113,32 @@ bool intro_v1d::introPlay() {
_vm->_screen->drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
char buffer[80];
- if (_vm->_boot.registered == kRegRegistered)
+ if (_vm->_boot._registered == kRegRegistered)
strcpy(buffer, "Registered Version");
- else if (_vm->_boot.registered == kRegShareware)
+ else if (_vm->_boot._registered == kRegShareware)
strcpy(buffer, "Shareware Version");
- else if (_vm->_boot.registered == kRegFreeware)
+ else if (_vm->_boot._registered == kRegFreeware)
strcpy(buffer, "Freeware Version");
else
- error("Unknown registration flag in hugo.bsf: %d", _vm->_boot.registered);
+ error("Unknown registration flag in hugo.bsf: %d", _vm->_boot._registered);
- font.drawString(&surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
- font.drawString(&surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
}
// SCRIPT, size 24-16
strcpy(buffer, "Hugo's");
- if (font.loadFromFON("SCRIPT.FON")) {
- font.drawString(&surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ if (_font.loadFromFON("SCRIPT.FON")) {
+ _font.drawString(&_surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter);
} else {
// Workaround: SCRIPT.FON doesn't load properly at the moment
_vm->_screen->loadFont(2);
@@ -146,78 +146,78 @@ bool intro_v1d::introPlay() {
}
// TROMAN, size 30-24
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 24");
strcpy(buffer, "House of Horrors !");
- font.drawString(&surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 2:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "S t a r r i n g :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 3:
// TROMAN, size 20-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "Hugo !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 4:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "P r o d u c e d b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 5:
// TROMAN size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 6:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "D i r e c t e d b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 7:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 8:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "M u s i c b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 9:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 10:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 20-14
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "E n j o y !");
- font.drawString(&surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
}
@@ -226,7 +226,7 @@ bool intro_v1d::introPlay() {
g_system->delayMillis(1000);
}
- return (++introTicks >= introSize);
+ return (++_introTicks >= introSize);
}
intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) {
@@ -241,29 +241,29 @@ void intro_v2d::preNewGame() {
void intro_v2d::introInit() {
_vm->_screen->displayList(kDisplayInit);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
- if (_vm->_boot.registered)
+ if (_vm->_boot._registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer, "%s Shareware Version", _vm->getCopyrightString());
- font.drawString(&surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
// TROMAN, size 10-5
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
@@ -287,27 +287,27 @@ void intro_v3d::preNewGame() {
void intro_v3d::introInit() {
_vm->_screen->displayList(kDisplayInit);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
- if (_vm->_boot.registered)
+ if (_vm->_boot._registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer,"%s Shareware Version", _vm->getCopyrightString());
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
- font.drawString(&surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
@@ -316,7 +316,7 @@ void intro_v3d::introInit() {
_vm->_file->readBackground(22); // display screen MAP_3d
_vm->_screen->displayBackground();
- introTicks = 0;
+ _introTicks = 0;
_vm->_sound->_DOSSongPtr = _vm->_sound->_DOSIntroSong;
}
@@ -325,15 +325,15 @@ void intro_v3d::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3d::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < getIntroSize()) {
- font.drawString(&surf, ".", _introX[introTicks], _introY[introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
+ if (_introTicks < getIntroSize()) {
+ _font.drawString(&_surf, ".", _introX[_introTicks], _introY[_introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
- switch (introTicks) {
+ switch (_introTicks) {
case 4:
Utils::notifyBox(_vm->_text->getTextIntro(kIntro1));
break;
@@ -346,7 +346,7 @@ bool intro_v3d::introPlay() {
}
}
- return (++introTicks >= getIntroSize());
+ return (++_introTicks >= getIntroSize());
}
intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
@@ -356,7 +356,7 @@ intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
- _vm->getGameStatus().viewState = kViewIntroInit;
+ _vm->getGameStatus()._viewState = kViewIntroInit;
}
void intro_v1w::introInit() {
@@ -407,7 +407,7 @@ void intro_v3w::introInit() {
g_system->delayMillis(3000);
_vm->_file->readBackground(22); // display screen MAP_3w
_vm->_screen->displayBackground();
- introTicks = 0;
+ _introTicks = 0;
_vm->_screen->loadFont(0);
}
@@ -416,16 +416,16 @@ void intro_v3w::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3w::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < getIntroSize()) {
+ if (_introTicks < getIntroSize()) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
- _vm->_screen->writeStr(_introX[introTicks], _introY[introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
+ _vm->_screen->writeStr(_introX[_introTicks], _introY[_introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
- switch (introTicks) {
+ switch (_introTicks) {
case 4:
Utils::notifyBox(_vm->_text->getTextIntro(kIntro1));
break;
@@ -438,6 +438,6 @@ bool intro_v3w::introPlay() {
}
}
- return (++introTicks >= getIntroSize());
+ return (++_introTicks >= getIntroSize());
}
} // End of namespace Hugo
diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h
index 1bb039216a..d5a5a4e4b4 100644
--- a/engines/hugo/intro.h
+++ b/engines/hugo/intro.h
@@ -42,8 +42,8 @@ enum seqTextIntro {
class IntroHandler {
public:
IntroHandler(HugoEngine *vm);
- Graphics::Surface surf;
- Graphics::WinFont font;
+ Graphics::Surface _surf;
+ Graphics::WinFont _font;
virtual ~IntroHandler();
@@ -62,7 +62,7 @@ protected:
byte *_introX;
byte *_introY;
byte _introXSize;
- int16 introTicks; // Count calls to introPlay()
+ int16 _introTicks; // Count calls to introPlay()
};
class intro_v1w : public IntroHandler {
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp
index 410c4e715c..c2495beadb 100644
--- a/engines/hugo/inventory.cpp
+++ b/engines/hugo/inventory.cpp
@@ -56,7 +56,7 @@ void InventoryHandler::setInventoryObjId(int16 objId) {
_inventoryObjId = objId;
}
-void InventoryHandler::setInventoryState(istate_t state) {
+void InventoryHandler::setInventoryState(Istate state) {
_inventoryState = state;
}
@@ -68,7 +68,7 @@ int16 InventoryHandler::getInventoryObjId() const {
return _inventoryObjId;
}
-istate_t InventoryHandler::getInventoryState() const {
+Istate InventoryHandler::getInventoryState() const {
return _inventoryState;
}
@@ -137,8 +137,8 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN
* Process required action for inventory
* Returns objId under cursor (or -1) for INV_GET
*/
-int16 InventoryHandler::processInventory(const invact_t action, ...) {
- debugC(1, kDebugInventory, "processInventory(invact_t action, ...)");
+int16 InventoryHandler::processInventory(const InvAct action, ...) {
+ debugC(1, kDebugInventory, "processInventory(InvAct action, ...)");
int16 imageNumb; // Total number of inventory items
int displayNumb; // Total number displayed/carried
@@ -208,7 +208,7 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) {
* Process inventory state machine
*/
void InventoryHandler::runInventory() {
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
debugC(1, kDebugInventory, "runInventory");
@@ -231,7 +231,7 @@ void InventoryHandler::runInventory() {
_vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, kXPix, kYPix, kXPix, _vm->_screen->getFrontBuffer(), 0, 0, kXPix);
_vm->_object->updateImages(); // Add objects back into display list for restore
_inventoryState = kInventoryOff;
- gameStatus.viewState = kViewPlay;
+ gameStatus._viewState = kViewPlay;
}
break;
case kInventoryDown: // Icon bar moving down
diff --git a/engines/hugo/inventory.h b/engines/hugo/inventory.h
index 666cc37b51..5b55c3ec94 100644
--- a/engines/hugo/inventory.h
+++ b/engines/hugo/inventory.h
@@ -34,22 +34,22 @@ namespace Hugo {
/**
* Actions for Process_inventory()
*/
-enum invact_t {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
+enum InvAct {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
class InventoryHandler {
public:
InventoryHandler(HugoEngine *vm);
void setInventoryObjId(int16 objId);
- void setInventoryState(istate_t state);
+ void setInventoryState(Istate state);
void freeInvent();
int16 getInventoryObjId() const;
- istate_t getInventoryState() const;
+ Istate getInventoryState() const;
int16 findIconId(int16 objId);
void loadInvent(Common::SeekableReadStream &in);
- int16 processInventory(const invact_t action, ...);
+ int16 processInventory(const InvAct action, ...);
void runInventory();
private:
@@ -59,7 +59,7 @@ private:
int16 _firstIconId; // Index of first icon to display
int16 *_invent;
- istate_t _inventoryState; // Inventory icon bar state
+ Istate _inventoryState; // Inventory icon bar state
int16 _inventoryHeight; // Inventory icon bar height
int16 _inventoryObjId; // Inventory object selected, or -1
byte _maxInvent;
diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp
index d2d5b59dae..a95170696c 100644
--- a/engines/hugo/mouse.cpp
+++ b/engines/hugo/mouse.cpp
@@ -98,17 +98,17 @@ int MouseHandler::getMouseY() const {
}
int16 MouseHandler::getDirection(const int16 hotspotId) const {
- return _hotspots[hotspotId].direction;
+ return _hotspots[hotspotId]._direction;
}
int16 MouseHandler::getHotspotActIndex(const int16 hotspotId) const {
- return _hotspots[hotspotId].actIndex;
+ return _hotspots[hotspotId]._actIndex;
}
/**
* Shadow-blit supplied string into dib_a at cx,cy and add to display list
*/
-void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color) {
+void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color) {
debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color);
_vm->_screen->loadFont(fontId);
@@ -137,9 +137,9 @@ void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy
int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) {
debugC(2, kDebugMouse, "findExit(%d, %d, %d)", cx, cy, screenId);
- for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
- if (_hotspots[i].screenIndex == screenId) {
- if (cx >= _hotspots[i].x1 && cx <= _hotspots[i].x2 && cy >= _hotspots[i].y1 && cy <= _hotspots[i].y2)
+ for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) {
+ if (_hotspots[i]._screenIndex == screenId) {
+ if (cx >= _hotspots[i]._x1 && cx <= _hotspots[i]._x2 && cy >= _hotspots[i]._y1 && cy <= _hotspots[i]._y2)
return i;
}
}
@@ -152,9 +152,9 @@ int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) {
void MouseHandler::processRightClick(const int16 objId, const int16 cx, const int16 cy) {
debugC(1, kDebugMouse, "ProcessRightClick(%d, %d, %d)", objId, cx, cy);
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+ if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
return;
int16 inventObjId = _vm->_inventory->getInventoryObjId();
@@ -168,9 +168,9 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
else
_vm->_object->useObject(objId); // Use status.objid on object
} else { // Clicked over viewport object
- object_t *obj = &_vm->_object->_objects[objId];
+ Object *obj = &_vm->_object->_objects[objId];
int16 x, y;
- switch (obj->viewx) { // Where to walk to
+ switch (obj->_viewx) { // Where to walk to
case -1: // Walk to object position
if (_vm->_object->findObjectSpace(obj, &x, &y))
foundFl = _vm->_route->startRoute(kRouteGet, objId, x, y);
@@ -181,8 +181,8 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
_vm->_object->useObject(objId); // Pick up or use object
break;
default: // Walk to view point if possible
- if (!_vm->_route->startRoute(kRouteGet, objId, obj->viewx, obj->viewy)) {
- if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+ if (!_vm->_route->startRoute(kRouteGet, objId, obj->_viewx, obj->_viewy)) {
+ if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
_vm->_object->useObject(objId); // immediate use
else
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -203,11 +203,11 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
debugC(1, kDebugMouse, "ProcessLeftClick(%d, %d, %d)", objId, cx, cy);
int16 i, x, y;
- object_t *obj;
+ Object *obj;
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+ if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
return;
switch (objId) {
@@ -223,20 +223,20 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_screen->displayList(kDisplayAdd, 0, kDibOffY, kXPix, kInvDy);
break;
case kExitHotspot: // Walk to exit hotspot
- i = findExit(cx, cy, *_vm->_screen_p);
- x = _hotspots[i].viewx;
- y = _hotspots[i].viewy;
+ i = findExit(cx, cy, *_vm->_screenPtr);
+ x = _hotspots[i]._viewx;
+ y = _hotspots[i]._viewy;
if (x >= 0) { // Hotspot refers to an exit
// Special case of immediate exit
if (_jumpExitFl) {
// Get rid of iconbar if necessary
if (_vm->_inventory->getInventoryState() != kInventoryOff)
_vm->_inventory->setInventoryState(kInventoryUp);
- _vm->_scheduler->insertActionList(_hotspots[i].actIndex);
+ _vm->_scheduler->insertActionList(_hotspots[i]._actIndex);
} else { // Set up route to exit spot
- if (_hotspots[i].direction == Common::KEYCODE_RIGHT)
+ if (_hotspots[i]._direction == Common::KEYCODE_RIGHT)
x -= kHeroMaxWidth;
- else if (_hotspots[i].direction == Common::KEYCODE_LEFT)
+ else if (_hotspots[i]._direction == Common::KEYCODE_LEFT)
x += kHeroMaxWidth;
if (!_vm->_route->startRoute(kRouteExit, i, x, y))
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -254,7 +254,7 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_object->lookObject(obj);
} else {
bool foundFl = false; // TRUE if route found to object
- switch (obj->viewx) { // Clicked over viewport object
+ switch (obj->_viewx) { // Clicked over viewport object
case -1: // Walk to object position
if (_vm->_object->findObjectSpace(obj, &x, &y))
foundFl = _vm->_route->startRoute(kRouteLook, objId, x, y);
@@ -265,8 +265,8 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_object->lookObject(obj);
break;
default: // Walk to view point if possible
- if (!_vm->_route->startRoute(kRouteLook, objId, obj->viewx, obj->viewy)) {
- if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+ if (!_vm->_route->startRoute(kRouteLook, objId, obj->_viewx, obj->_viewy)) {
+ if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
_vm->_object->lookObject(obj); // immediate decription
else
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -284,16 +284,16 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
void MouseHandler::mouseHandler() {
debugC(2, kDebugMouse, "mouseHandler");
- status_t &gameStatus = _vm->getGameStatus();
- istate_t inventState = _vm->_inventory->getInventoryState();
- if ((gameStatus.viewState != kViewPlay) && (inventState != kInventoryActive))
+ Status &gameStatus = _vm->getGameStatus();
+ Istate inventState = _vm->_inventory->getInventoryState();
+ if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive))
return;
int16 cx = getMouseX();
int16 cy = getMouseY();
-// gameStatus.cx = cx; // Save cursor coords
-// gameStatus.cy = cy;
+// gameStatus._cx = cx; // Save cursor coords
+// gameStatus._cy = cy;
// Don't process if outside client area
if ((cx < 0) || (cx > kXPix) || (cy < kDibOffY) || (cy > kViewSizeY + kDibOffY))
@@ -309,14 +309,14 @@ void MouseHandler::mouseHandler() {
}
}
- if (!gameStatus.gameOverFl) {
+ if (!gameStatus._gameOverFl) {
if (objId == -1) // No match, check rest of view
objId = _vm->_object->findObject(cx, cy);
if (objId >= 0) { // Got a match
// Display object name next to cursor (unless CURSOR_NOCHAR)
// Note test for swapped hero name
- const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId].nounIndex, kCursorNameIndex);
+ const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId]._nounIndex, kCursorNameIndex);
if (name[0] != kCursorNochar)
cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE);
@@ -327,8 +327,8 @@ void MouseHandler::mouseHandler() {
// Process cursor over an exit hotspot
if (objId == -1) {
- int i = findExit(cx, cy, *_vm->_screen_p);
- if (i != -1 && _hotspots[i].viewx >= 0) {
+ int i = findExit(cx, cy, *_vm->_screenPtr);
+ if (i != -1 && _hotspots[i]._viewx >= 0) {
objId = kExitHotspot;
cursorText(_vm->_text->getTextMouse(kMsExit), cx, cy, U_FONT8, _TBRIGHTWHITE);
}
@@ -343,29 +343,29 @@ void MouseHandler::mouseHandler() {
resetRightButton();
}
-void MouseHandler::readHotspot(Common::ReadStream &in, hotspot_t &hotspot) {
- hotspot.screenIndex = in.readSint16BE();
- hotspot.x1 = in.readSint16BE();
- hotspot.y1 = in.readSint16BE();
- hotspot.x2 = in.readSint16BE();
- hotspot.y2 = in.readSint16BE();
- hotspot.actIndex = in.readUint16BE();
- hotspot.viewx = in.readSint16BE();
- hotspot.viewy = in.readSint16BE();
- hotspot.direction = in.readSint16BE();
+void MouseHandler::readHotspot(Common::ReadStream &in, Hotspot &hotspot) {
+ hotspot._screenIndex = in.readSint16BE();
+ hotspot._x1 = in.readSint16BE();
+ hotspot._y1 = in.readSint16BE();
+ hotspot._x2 = in.readSint16BE();
+ hotspot._y2 = in.readSint16BE();
+ hotspot._actIndex = in.readUint16BE();
+ hotspot._viewx = in.readSint16BE();
+ hotspot._viewy = in.readSint16BE();
+ hotspot._direction = in.readSint16BE();
}
/**
* Load hotspots data from hugo.dat
*/
void MouseHandler::loadHotspots(Common::ReadStream &in) {
- hotspot_t *wrkHotspots = 0;
- hotspot_t tmp;
+ Hotspot *wrkHotspots = 0;
+ Hotspot tmp;
memset(&tmp, 0, sizeof(tmp));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
int numRows = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _hotspots = wrkHotspots = (hotspot_t *)malloc(sizeof(hotspot_t) * numRows);
+ _hotspots = wrkHotspots = (Hotspot *)malloc(sizeof(Hotspot) * numRows);
for (int i = 0; i < numRows; i++)
readHotspot(in, (varnt == _vm->_gameVariant) ? wrkHotspots[i] : tmp);
@@ -376,10 +376,10 @@ void MouseHandler::loadHotspots(Common::ReadStream &in) {
* Display hotspot boundaries for the current screen
*/
void MouseHandler::drawHotspots() const {
- for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
- hotspot_t *hotspot = &_hotspots[i];
- if (hotspot->screenIndex == _vm->_hero->screenIndex)
- _vm->_screen->drawRectangle(false, hotspot->x1, hotspot->y1, hotspot->x2, hotspot->y2, _TLIGHTRED);
+ for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) {
+ Hotspot *hotspot = &_hotspots[i];
+ if (hotspot->_screenIndex == _vm->_hero->_screenIndex)
+ _vm->_screen->drawRectangle(false, hotspot->_x1, hotspot->_y1, hotspot->_x2, hotspot->_y2, _TLIGHTRED);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/mouse.h b/engines/hugo/mouse.h
index 35f9e4e87e..e20716f72c 100644
--- a/engines/hugo/mouse.h
+++ b/engines/hugo/mouse.h
@@ -70,17 +70,17 @@ private:
kMsExit = 1
};
- hotspot_t *_hotspots;
+ Hotspot *_hotspots;
bool _leftButtonFl; // Left mouse button pressed
bool _rightButtonFl; // Right button pressed
int _mouseX;
int _mouseY;
bool _jumpExitFl; // Allowed to jump to a screen exit
- void cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color);
+ void cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color);
void processRightClick(const int16 objId, const int16 cx, const int16 cy);
void processLeftClick(const int16 objId, const int16 cx, const int16 cy);
- void readHotspot(Common::ReadStream &in, hotspot_t &hotspot);
+ void readHotspot(Common::ReadStream &in, Hotspot &hotspot);
};
} // End of namespace Hugo
diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp
index bc99abf410..7b4783e4d8 100644
--- a/engines/hugo/object.cpp
+++ b/engines/hugo/object.cpp
@@ -48,10 +48,10 @@ ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm), _objects(0), _uses(0) {
_numObj = 0;
_objCount = 0;
_usesSize = 0;
- memset(_objBound, '\0', sizeof(overlay_t));
- memset(_boundary, '\0', sizeof(overlay_t));
- memset(_overlay, '\0', sizeof(overlay_t));
- memset(_ovlBase, '\0', sizeof(overlay_t));
+ memset(_objBound, '\0', sizeof(Overlay));
+ memset(_boundary, '\0', sizeof(Overlay));
+ memset(_overlay, '\0', sizeof(Overlay));
+ memset(_ovlBase, '\0', sizeof(Overlay));
}
ObjectHandler::~ObjectHandler() {
@@ -74,55 +74,55 @@ byte ObjectHandler::getFirstOverlay(uint16 index) const {
}
bool ObjectHandler::isCarried(int objIndex) const {
- return _objects[objIndex].carriedFl;
+ return _objects[objIndex]._carriedFl;
}
void ObjectHandler::setCarry(int objIndex, bool val) {
- _objects[objIndex].carriedFl = val;
+ _objects[objIndex]._carriedFl = val;
}
void ObjectHandler::setVelocity(int objIndex, int8 vx, int8 vy) {
- _objects[objIndex].vx = vx;
- _objects[objIndex].vy = vy;
+ _objects[objIndex]._vx = vx;
+ _objects[objIndex]._vy = vy;
}
-void ObjectHandler::setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
- _objects[objIndex].pathType = pathType;
- _objects[objIndex].vxPath = vxPath;
- _objects[objIndex].vyPath = vyPath;
+void ObjectHandler::setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath) {
+ _objects[objIndex]._pathType = pathType;
+ _objects[objIndex]._vxPath = vxPath;
+ _objects[objIndex]._vyPath = vyPath;
}
/**
* Save sequence number and image number in given object
*/
-void ObjectHandler::saveSeq(object_t *obj) {
+void ObjectHandler::saveSeq(Object *obj) {
debugC(1, kDebugObject, "saveSeq");
bool found = false;
- for (int i = 0; !found && (i < obj->seqNumb); i++) {
- seq_t *q = obj->seqList[i].seqPtr;
- for (int j = 0; !found && (j < obj->seqList[i].imageNbr); j++) {
- if (obj->currImagePtr == q) {
+ for (int i = 0; !found && (i < obj->_seqNumb); i++) {
+ Seq *q = obj->_seqList[i]._seqPtr;
+ for (int j = 0; !found && (j < obj->_seqList[i]._imageNbr); j++) {
+ if (obj->_currImagePtr == q) {
found = true;
- obj->curSeqNum = i;
- obj->curImageNum = j;
+ obj->_curSeqNum = i;
+ obj->_curImageNum = j;
} else {
- q = q->nextSeqPtr;
+ q = q->_nextSeqPtr;
}
}
}
}
/**
- * Set up cur_seq_p from stored sequence and image number in object
+ * Set up cur_seqPtr from stored sequence and image number in object
*/
-void ObjectHandler::restoreSeq(object_t *obj) {
+void ObjectHandler::restoreSeq(Object *obj) {
debugC(1, kDebugObject, "restoreSeq");
- seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
- for (int j = 0; j < obj->curImageNum; j++)
- q = q->nextSeqPtr;
- obj->currImagePtr = q;
+ Seq *q = obj->_seqList[obj->_curSeqNum]._seqPtr;
+ for (int j = 0; j < obj->_curImageNum; j++)
+ q = q->_nextSeqPtr;
+ obj->_currImagePtr = q;
}
/**
@@ -134,36 +134,36 @@ void ObjectHandler::useObject(int16 objId) {
const char *verb; // Background verb to use directly
int16 inventObjId = _vm->_inventory->getInventoryObjId();
- object_t *obj = &_objects[objId]; // Ptr to object
+ Object *obj = &_objects[objId]; // Ptr to object
if (inventObjId == -1) {
// Get or use objid directly
- if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
- sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->nounIndex, 0));
- else if (obj->cmdIndex != 0) // Use non-collectible item if able
- sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->cmdIndex), 0), _vm->_text->getNoun(obj->nounIndex, 0));
- else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->nounIndex, 0))) != 0)
- sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->nounIndex, 0));
+ if ((obj->_genericCmd & TAKE) || obj->_objValue) // Get collectible item
+ sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+ else if (obj->_cmdIndex != 0) // Use non-collectible item if able
+ sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->_cmdIndex), 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+ else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->_nounIndex, 0))) != 0)
+ sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->_nounIndex, 0));
else
return; // Can't use object directly
} else {
// Use status.objid on objid
// Default to first cmd verb
- sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId].cmdIndex), 0),
- _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
- _vm->_text->getNoun(obj->nounIndex, 0));
+ sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId]._cmdIndex), 0),
+ _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+ _vm->_text->getNoun(obj->_nounIndex, 0));
// Check valid use of objects and override verb if necessary
- for (uses_t *use = _uses; use->objId != _numObj; use++) {
- if (inventObjId == use->objId) {
+ for (Uses *use = _uses; use->_objId != _numObj; use++) {
+ if (inventObjId == use->_objId) {
// Look for secondary object, if found use matching verb
bool foundFl = false;
- for (target_t *target = use->targets; target->nounIndex != 0; target++)
- if (target->nounIndex == obj->nounIndex) {
+ for (Target *target = use->_targets; target->_nounIndex != 0; target++)
+ if (target->_nounIndex == obj->_nounIndex) {
foundFl = true;
- sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->verbIndex, 0),
- _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
- _vm->_text->getNoun(obj->nounIndex, 0));
+ sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->_verbIndex, 0),
+ _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+ _vm->_text->getNoun(obj->_nounIndex, 0));
}
// No valid use of objects found, print failure string
@@ -171,7 +171,7 @@ void ObjectHandler::useObject(int16 objId) {
// Deselect dragged icon if inventory not active
if (_vm->_inventory->getInventoryState() != kInventoryActive)
_vm->_screen->resetInventoryObjId();
- Utils::notifyBox(_vm->_text->getTextData(use->dataIndex));
+ Utils::notifyBox(_vm->_text->getTextData(use->_dataIndex));
return;
}
}
@@ -195,30 +195,30 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
int16 objIndex = -1; // Index of found object
uint16 y2Max = 0; // Greatest y2
- object_t *obj = _objects;
+ Object *obj = _objects;
// Check objects on screen
for (int i = 0; i < _numObj; i++, obj++) {
// Object must be in current screen and "useful"
- if (obj->screenIndex == *_vm->_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
- seq_t *curImage = obj->currImagePtr;
+ if (obj->_screenIndex == *_vm->_screenPtr && (obj->_genericCmd || obj->_objValue || obj->_cmdIndex)) {
+ Seq *curImage = obj->_currImagePtr;
// Object must have a visible image...
- if (curImage != 0 && obj->cycling != kCycleInvisible) {
+ if (curImage != 0 && obj->_cycling != kCycleInvisible) {
// If cursor inside object
- if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
+ if (x >= (uint16)obj->_x && x <= obj->_x + curImage->_x2 && y >= (uint16)obj->_y && y <= obj->_y + curImage->_y2) {
// If object is closest so far
- if (obj->y + curImage->y2 > y2Max) {
- y2Max = obj->y + curImage->y2;
+ if (obj->_y + curImage->_y2 > y2Max) {
+ y2Max = obj->_y + curImage->_y2;
objIndex = i; // Found an object!
}
}
} else {
// ...or a dummy object that has a hotspot rectangle
- if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
+ if (curImage == 0 && obj->_vxPath != 0 && !obj->_carriedFl) {
// If cursor inside special rectangle
- if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
+ if ((int16)x >= obj->_oldx && (int16)x < obj->_oldx + obj->_vxPath && (int16)y >= obj->_oldy && (int16)y < obj->_oldy + obj->_vyPath) {
// If object is closest so far
- if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
- y2Max = obj->oldy + obj->vyPath - 1;
+ if (obj->_oldy + obj->_vyPath - 1 > (int16)y2Max) {
+ y2Max = obj->_oldy + obj->_vyPath - 1;
objIndex = i; // Found an object!
}
}
@@ -233,14 +233,14 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
* Issue "Look at <object>" command
* Note special case of swapped hero image
*/
-void ObjectHandler::lookObject(object_t *obj) {
+void ObjectHandler::lookObject(Object *obj) {
debugC(1, kDebugObject, "lookObject");
if (obj == _vm->_hero)
// Hero swapped - look at other
obj = &_objects[_vm->_heroImage];
- _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->nounIndex, 0));
+ _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
}
/**
@@ -249,26 +249,26 @@ void ObjectHandler::lookObject(object_t *obj) {
void ObjectHandler::freeObjects() {
debugC(1, kDebugObject, "freeObjects");
- if (_vm->_hero != 0 && _vm->_hero->seqList[0].seqPtr != 0) {
+ if (_vm->_hero != 0 && _vm->_hero->_seqList[0]._seqPtr != 0) {
// Free all sequence lists and image data
for (int16 i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- for (int16 j = 0; j < obj->seqNumb; j++) {
- seq_t *seq = obj->seqList[j].seqPtr;
- seq_t *next;
+ Object *obj = &_objects[i];
+ for (int16 j = 0; j < obj->_seqNumb; j++) {
+ Seq *seq = obj->_seqList[j]._seqPtr;
+ Seq *next;
if (seq == 0) // Failure during database load
break;
- if (seq->imagePtr != 0) {
- free(seq->imagePtr);
- seq->imagePtr = 0;
+ if (seq->_imagePtr != 0) {
+ free(seq->_imagePtr);
+ seq->_imagePtr = 0;
}
- seq = seq->nextSeqPtr;
- while (seq != obj->seqList[j].seqPtr) {
- if (seq->imagePtr != 0) {
- free(seq->imagePtr);
- seq->imagePtr = 0;
+ seq = seq->_nextSeqPtr;
+ while (seq != obj->_seqList[j]._seqPtr) {
+ if (seq->_imagePtr != 0) {
+ free(seq->_imagePtr);
+ seq->_imagePtr = 0;
}
- next = seq->nextSeqPtr;
+ next = seq->_nextSeqPtr;
free(seq);
seq = next;
}
@@ -279,13 +279,13 @@ void ObjectHandler::freeObjects() {
if (_uses) {
for (int16 i = 0; i < _usesSize; i++)
- free(_uses[i].targets);
+ free(_uses[i]._targets);
free(_uses);
}
for (int16 i = 0; i < _objCount; i++) {
- free(_objects[i].stateDataIndex);
- _objects[i].stateDataIndex = 0;
+ free(_objects[i]._stateDataIndex);
+ _objects[i]._stateDataIndex = 0;
}
free(_objects);
@@ -300,27 +300,27 @@ void ObjectHandler::freeObjects() {
int ObjectHandler::y2comp(const void *a, const void *b) {
debugC(6, kDebugObject, "y2comp");
- const object_t *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
- const object_t *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
+ const Object *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
+ const Object *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
if (p1 == p2)
// Why does qsort try the same indexes?
return 0;
- if (p1->priority == kPriorityBackground)
+ if (p1->_priority == kPriorityBackground)
return -1;
- if (p2->priority == kPriorityBackground)
+ if (p2->_priority == kPriorityBackground)
return 1;
- if (p1->priority == kPriorityForeground)
+ if (p1->_priority == kPriorityForeground)
return 1;
- if (p2->priority == kPriorityForeground)
+ if (p2->_priority == kPriorityForeground)
return -1;
- int ay2 = p1->y + p1->currImagePtr->y2;
- int by2 = p2->y + p2->currImagePtr->y2;
+ int ay2 = p1->_y + p1->_currImagePtr->_y2;
+ int by2 = p2->_y + p2->_currImagePtr->_y2;
return ay2 - by2;
}
@@ -332,7 +332,7 @@ bool ObjectHandler::isCarrying(uint16 wordIndex) {
debugC(1, kDebugObject, "isCarrying(%d)", wordIndex);
for (int i = 0; i < _numObj; i++) {
- if ((wordIndex == _objects[i].nounIndex) && _objects[i].carriedFl)
+ if ((wordIndex == _objects[i]._nounIndex) && _objects[i]._carriedFl)
return true;
}
return false;
@@ -345,11 +345,11 @@ void ObjectHandler::showTakeables() {
debugC(1, kDebugObject, "showTakeables");
for (int j = 0; j < _numObj; j++) {
- object_t *obj = &_objects[j];
- if ((obj->cycling != kCycleInvisible) &&
- (obj->screenIndex == *_vm->_screen_p) &&
- (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
- Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->nounIndex, LOOK_NAME)));
+ Object *obj = &_objects[j];
+ if ((obj->_cycling != kCycleInvisible) &&
+ (obj->_screenIndex == *_vm->_screenPtr) &&
+ (((TAKE & obj->_genericCmd) == TAKE) || obj->_objValue)) {
+ Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->_nounIndex, LOOK_NAME)));
}
}
}
@@ -357,22 +357,22 @@ void ObjectHandler::showTakeables() {
/**
* Find a clear space around supplied object that hero can walk to
*/
-bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
+bool ObjectHandler::findObjectSpace(Object *obj, int16 *destx, int16 *desty) {
debugC(1, kDebugObject, "findObjectSpace(obj, %d, %d)", *destx, *desty);
- seq_t *curImage = obj->currImagePtr;
- int16 y = obj->y + curImage->y2 - 1;
+ Seq *curImage = obj->_currImagePtr;
+ int16 y = obj->_y + curImage->_y2 - 1;
bool foundFl = true;
// Try left rear corner
- for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
if (!foundFl) { // Try right rear corner
foundFl = true;
- for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -381,7 +381,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
if (!foundFl) { // Try left front corner
foundFl = true;
y += 2;
- for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -389,7 +389,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
if (!foundFl) { // Try right rear corner
foundFl = true;
- for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -399,29 +399,29 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
return foundFl;
}
-void ObjectHandler::readUse(Common::ReadStream &in, uses_t &curUse) {
- curUse.objId = in.readSint16BE();
- curUse.dataIndex = in.readUint16BE();
+void ObjectHandler::readUse(Common::ReadStream &in, Uses &curUse) {
+ curUse._objId = in.readSint16BE();
+ curUse._dataIndex = in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
- curUse.targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
+ curUse._targets = (Target *)malloc(sizeof(Target) * numSubElem);
for (int j = 0; j < numSubElem; j++) {
- curUse.targets[j].nounIndex = in.readUint16BE();
- curUse.targets[j].verbIndex = in.readUint16BE();
+ curUse._targets[j]._nounIndex = in.readUint16BE();
+ curUse._targets[j]._verbIndex = in.readUint16BE();
}
}
/**
* Load _uses from Hugo.dat
*/
void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
- uses_t tmpUse;
- tmpUse.targets = 0;
+ Uses tmpUse;
+ tmpUse._targets = 0;
//Read _uses
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_usesSize = numElem;
- _uses = (uses_t *)malloc(sizeof(uses_t) * numElem);
+ _uses = (Uses *)malloc(sizeof(Uses) * numElem);
}
for (int i = 0; i < numElem; i++) {
@@ -429,83 +429,83 @@ void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
readUse(in, _uses[i]);
else {
readUse(in, tmpUse);
- free(tmpUse.targets);
- tmpUse.targets = 0;
+ free(tmpUse._targets);
+ tmpUse._targets = 0;
}
}
}
}
-void ObjectHandler::readObject(Common::ReadStream &in, object_t &curObject) {
- curObject.nounIndex = in.readUint16BE();
- curObject.dataIndex = in.readUint16BE();
+void ObjectHandler::readObject(Common::ReadStream &in, Object &curObject) {
+ curObject._nounIndex = in.readUint16BE();
+ curObject._dataIndex = in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
if (numSubElem == 0)
- curObject.stateDataIndex = 0;
+ curObject._stateDataIndex = 0;
else
- curObject.stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
+ curObject._stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
for (int j = 0; j < numSubElem; j++)
- curObject.stateDataIndex[j] = in.readUint16BE();
-
- curObject.pathType = (path_t) in.readSint16BE();
- curObject.vxPath = in.readSint16BE();
- curObject.vyPath = in.readSint16BE();
- curObject.actIndex = in.readUint16BE();
- curObject.seqNumb = in.readByte();
- curObject.currImagePtr = 0;
-
- if (curObject.seqNumb == 0) {
- curObject.seqList[0].imageNbr = 0;
- curObject.seqList[0].seqPtr = 0;
+ curObject._stateDataIndex[j] = in.readUint16BE();
+
+ curObject._pathType = (Path) in.readSint16BE();
+ curObject._vxPath = in.readSint16BE();
+ curObject._vyPath = in.readSint16BE();
+ curObject._actIndex = in.readUint16BE();
+ curObject._seqNumb = in.readByte();
+ curObject._currImagePtr = 0;
+
+ if (curObject._seqNumb == 0) {
+ curObject._seqList[0]._imageNbr = 0;
+ curObject._seqList[0]._seqPtr = 0;
}
- for (int j = 0; j < curObject.seqNumb; j++) {
- curObject.seqList[j].imageNbr = in.readUint16BE();
- curObject.seqList[j].seqPtr = 0;
+ for (int j = 0; j < curObject._seqNumb; j++) {
+ curObject._seqList[j]._imageNbr = in.readUint16BE();
+ curObject._seqList[j]._seqPtr = 0;
}
- curObject.cycling = (cycle_t)in.readByte();
- curObject.cycleNumb = in.readByte();
- curObject.frameInterval = in.readByte();
- curObject.frameTimer = in.readByte();
- curObject.radius = in.readByte();
- curObject.screenIndex = in.readByte();
- curObject.x = in.readSint16BE();
- curObject.y = in.readSint16BE();
- curObject.oldx = in.readSint16BE();
- curObject.oldy = in.readSint16BE();
- curObject.vx = in.readByte();
- curObject.vy = in.readByte();
- curObject.objValue = in.readByte();
- curObject.genericCmd = in.readSint16BE();
- curObject.cmdIndex = in.readUint16BE();
- curObject.carriedFl = (in.readByte() != 0);
- curObject.state = in.readByte();
- curObject.verbOnlyFl = (in.readByte() != 0);
- curObject.priority = in.readByte();
- curObject.viewx = in.readSint16BE();
- curObject.viewy = in.readSint16BE();
- curObject.direction = in.readSint16BE();
- curObject.curSeqNum = in.readByte();
- curObject.curImageNum = in.readByte();
- curObject.oldvx = in.readByte();
- curObject.oldvy = in.readByte();
+ curObject._cycling = (Cycle)in.readByte();
+ curObject._cycleNumb = in.readByte();
+ curObject._frameInterval = in.readByte();
+ curObject._frameTimer = in.readByte();
+ curObject._radius = in.readByte();
+ curObject._screenIndex = in.readByte();
+ curObject._x = in.readSint16BE();
+ curObject._y = in.readSint16BE();
+ curObject._oldx = in.readSint16BE();
+ curObject._oldy = in.readSint16BE();
+ curObject._vx = in.readByte();
+ curObject._vy = in.readByte();
+ curObject._objValue = in.readByte();
+ curObject._genericCmd = in.readSint16BE();
+ curObject._cmdIndex = in.readUint16BE();
+ curObject._carriedFl = (in.readByte() != 0);
+ curObject._state = in.readByte();
+ curObject._verbOnlyFl = (in.readByte() != 0);
+ curObject._priority = in.readByte();
+ curObject._viewx = in.readSint16BE();
+ curObject._viewy = in.readSint16BE();
+ curObject._direction = in.readSint16BE();
+ curObject._curSeqNum = in.readByte();
+ curObject._curImageNum = in.readByte();
+ curObject._oldvx = in.readByte();
+ curObject._oldvy = in.readByte();
}
/**
* Load ObjectArr from Hugo.dat
*/
void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
debugC(6, kDebugObject, "loadObject(&in)");
- object_t tmpObject;
- tmpObject.stateDataIndex = 0;
+ Object tmpObject;
+ tmpObject._stateDataIndex = 0;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_objCount = numElem;
- _objects = (object_t *)malloc(sizeof(object_t) * numElem);
+ _objects = (Object *)malloc(sizeof(Object) * numElem);
}
for (int i = 0; i < numElem; i++) {
@@ -514,8 +514,8 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
else {
// Skip over uneeded objects.
readObject(in, tmpObject);
- free(tmpObject.stateDataIndex);
- tmpObject.stateDataIndex = 0;
+ free(tmpObject._stateDataIndex);
+ tmpObject._stateDataIndex = 0;
}
}
}
@@ -528,7 +528,7 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
void ObjectHandler::setCarriedScreen(int screenNum) {
for (int i = kHeroIndex + 1; i < _numObj; i++) {// Any others
if (isCarried(i)) // being carried
- _objects[i].screenIndex = screenNum;
+ _objects[i]._screenIndex = screenNum;
}
}
@@ -559,33 +559,33 @@ void ObjectHandler::restoreAllSeq() {
*/
void ObjectHandler::saveObjects(Common::WriteStream *out) {
for (int i = 0; i < _numObj; i++) {
- // Save where curr_seq_p is pointing to
+ // Save where curr_seqPtr is pointing to
saveSeq(&_objects[i]);
- out->writeByte(_objects[i].pathType);
- out->writeSint16BE(_objects[i].vxPath);
- out->writeSint16BE(_objects[i].vyPath);
- out->writeByte(_objects[i].cycling);
- out->writeByte(_objects[i].cycleNumb);
- out->writeByte(_objects[i].frameTimer);
- out->writeByte(_objects[i].screenIndex);
- out->writeSint16BE(_objects[i].x);
- out->writeSint16BE(_objects[i].y);
- out->writeSint16BE(_objects[i].oldx);
- out->writeSint16BE(_objects[i].oldy);
- out->writeSByte(_objects[i].vx);
- out->writeSByte(_objects[i].vy);
- out->writeByte(_objects[i].objValue);
- out->writeByte((_objects[i].carriedFl) ? 1 : 0);
- out->writeByte(_objects[i].state);
- out->writeByte(_objects[i].priority);
- out->writeSint16BE(_objects[i].viewx);
- out->writeSint16BE(_objects[i].viewy);
- out->writeSint16BE(_objects[i].direction);
- out->writeByte(_objects[i].curSeqNum);
- out->writeByte(_objects[i].curImageNum);
- out->writeSByte(_objects[i].oldvx);
- out->writeSByte(_objects[i].oldvy);
+ out->writeByte(_objects[i]._pathType);
+ out->writeSint16BE(_objects[i]._vxPath);
+ out->writeSint16BE(_objects[i]._vyPath);
+ out->writeByte(_objects[i]._cycling);
+ out->writeByte(_objects[i]._cycleNumb);
+ out->writeByte(_objects[i]._frameTimer);
+ out->writeByte(_objects[i]._screenIndex);
+ out->writeSint16BE(_objects[i]._x);
+ out->writeSint16BE(_objects[i]._y);
+ out->writeSint16BE(_objects[i]._oldx);
+ out->writeSint16BE(_objects[i]._oldy);
+ out->writeSByte(_objects[i]._vx);
+ out->writeSByte(_objects[i]._vy);
+ out->writeByte(_objects[i]._objValue);
+ out->writeByte((_objects[i]._carriedFl) ? 1 : 0);
+ out->writeByte(_objects[i]._state);
+ out->writeByte(_objects[i]._priority);
+ out->writeSint16BE(_objects[i]._viewx);
+ out->writeSint16BE(_objects[i]._viewy);
+ out->writeSint16BE(_objects[i]._direction);
+ out->writeByte(_objects[i]._curSeqNum);
+ out->writeByte(_objects[i]._curImageNum);
+ out->writeSByte(_objects[i]._oldvx);
+ out->writeSByte(_objects[i]._oldvy);
}
}
@@ -594,30 +594,30 @@ void ObjectHandler::saveObjects(Common::WriteStream *out) {
*/
void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
for (int i = 0; i < _numObj; i++) {
- _objects[i].pathType = (path_t) in->readByte();
- _objects[i].vxPath = in->readSint16BE();
- _objects[i].vyPath = in->readSint16BE();
- _objects[i].cycling = (cycle_t) in->readByte();
- _objects[i].cycleNumb = in->readByte();
- _objects[i].frameTimer = in->readByte();
- _objects[i].screenIndex = in->readByte();
- _objects[i].x = in->readSint16BE();
- _objects[i].y = in->readSint16BE();
- _objects[i].oldx = in->readSint16BE();
- _objects[i].oldy = in->readSint16BE();
- _objects[i].vx = in->readSByte();
- _objects[i].vy = in->readSByte();
- _objects[i].objValue = in->readByte();
- _objects[i].carriedFl = (in->readByte() == 1);
- _objects[i].state = in->readByte();
- _objects[i].priority = in->readByte();
- _objects[i].viewx = in->readSint16BE();
- _objects[i].viewy = in->readSint16BE();
- _objects[i].direction = in->readSint16BE();
- _objects[i].curSeqNum = in->readByte();
- _objects[i].curImageNum = in->readByte();
- _objects[i].oldvx = in->readSByte();
- _objects[i].oldvy = in->readSByte();
+ _objects[i]._pathType = (Path) in->readByte();
+ _objects[i]._vxPath = in->readSint16BE();
+ _objects[i]._vyPath = in->readSint16BE();
+ _objects[i]._cycling = (Cycle) in->readByte();
+ _objects[i]._cycleNumb = in->readByte();
+ _objects[i]._frameTimer = in->readByte();
+ _objects[i]._screenIndex = in->readByte();
+ _objects[i]._x = in->readSint16BE();
+ _objects[i]._y = in->readSint16BE();
+ _objects[i]._oldx = in->readSint16BE();
+ _objects[i]._oldy = in->readSint16BE();
+ _objects[i]._vx = in->readSByte();
+ _objects[i]._vy = in->readSByte();
+ _objects[i]._objValue = in->readByte();
+ _objects[i]._carriedFl = (in->readByte() == 1);
+ _objects[i]._state = in->readByte();
+ _objects[i]._priority = in->readByte();
+ _objects[i]._viewx = in->readSint16BE();
+ _objects[i]._viewy = in->readSint16BE();
+ _objects[i]._direction = in->readSint16BE();
+ _objects[i]._curSeqNum = in->readByte();
+ _objects[i]._curImageNum = in->readByte();
+ _objects[i]._oldvx = in->readSByte();
+ _objects[i]._oldvy = in->readSByte();
}
}
@@ -627,7 +627,7 @@ void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
int ObjectHandler::calcMaxScore() {
int score = 0;
for (int i = 0; i < _numObj; i++)
- score += _objects[i].objValue;
+ score += _objects[i]._objValue;
return score;
}
@@ -782,32 +782,32 @@ void ObjectHandler::clearScreenBoundary(const int x1, const int x2, const int y)
/**
* An object has collided with a boundary. See if any actions are required
*/
-void ObjectHandler::boundaryCollision(object_t *obj) {
+void ObjectHandler::boundaryCollision(Object *obj) {
debugC(1, kDebugEngine, "boundaryCollision");
if (obj == _vm->_hero) {
// Hotspots only relevant to HERO
int x;
- if (obj->vx > 0)
- x = obj->x + obj->currImagePtr->x2;
+ if (obj->_vx > 0)
+ x = obj->_x + obj->_currImagePtr->_x2;
else
- x = obj->x + obj->currImagePtr->x1;
- int y = obj->y + obj->currImagePtr->y2;
+ x = obj->_x + obj->_currImagePtr->_x1;
+ int y = obj->_y + obj->_currImagePtr->_y2;
- int16 index = _vm->_mouse->findExit(x, y, obj->screenIndex);
+ int16 index = _vm->_mouse->findExit(x, y, obj->_screenIndex);
if (index >= 0)
_vm->_scheduler->insertActionList(_vm->_mouse->getHotspotActIndex(index));
} else {
// Check whether an object collided with HERO
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - obj->currImagePtr->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - obj->currImagePtr->y2;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - obj->_currImagePtr->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - obj->_currImagePtr->_y2;
// If object's radius is infinity, use a closer value
- int8 radius = obj->radius;
+ int8 radius = obj->_radius;
if (radius < 0)
radius = kStepDx * 2;
if ((abs(dx) <= radius) && (abs(dy) <= radius))
- _vm->_scheduler->insertActionList(obj->actIndex);
+ _vm->_scheduler->insertActionList(obj->_actIndex);
}
}
diff --git a/engines/hugo/object.h b/engines/hugo/object.h
index 84c20db041..fd0d731a98 100644
--- a/engines/hugo/object.h
+++ b/engines/hugo/object.h
@@ -34,15 +34,15 @@
namespace Hugo {
-struct target_t { // Secondary target for action
- uint16 nounIndex; // Secondary object
- uint16 verbIndex; // Action on secondary object
+struct Target { // Secondary target for action
+ uint16 _nounIndex; // Secondary object
+ uint16 _verbIndex; // Action on secondary object
};
-struct uses_t { // Define uses of certain objects
- int16 objId; // Primary object
- uint16 dataIndex; // String if no secondary object matches
- target_t *targets; // List of secondary targets
+struct Uses { // Define uses of certain objects
+ int16 _objId; // Primary object
+ uint16 _dataIndex; // String if no secondary object matches
+ Target *_targets; // List of secondary targets
};
class ObjectHandler {
@@ -50,12 +50,12 @@ public:
ObjectHandler(HugoEngine *vm);
virtual ~ObjectHandler();
- overlay_t _objBound;
- overlay_t _boundary; // Boundary overlay file
- overlay_t _overlay; // First overlay file
- overlay_t _ovlBase; // First overlay base file
+ Overlay _objBound;
+ Overlay _boundary; // Boundary overlay file
+ Overlay _overlay; // First overlay file
+ Overlay _ovlBase; // First overlay base file
- object_t *_objects;
+ Object *_objects;
uint16 _numObj;
byte getBoundaryOverlay(uint16 index) const;
@@ -65,7 +65,7 @@ public:
int deltaX(const int x1, const int x2, const int vx, int y) const;
int deltaY(const int x1, const int x2, const int vy, const int y) const;
- void boundaryCollision(object_t *obj);
+ void boundaryCollision(Object *obj);
void clearBoundary(const int x1, const int x2, const int y);
void clearScreenBoundary(const int x1, const int x2, const int y);
void storeBoundary(const int x1, const int x2, const int y);
@@ -76,7 +76,7 @@ public:
virtual void swapImages(int objIndex1, int objIndex2) = 0;
bool isCarrying(uint16 wordIndex);
- bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);
+ bool findObjectSpace(Object *obj, int16 *destx, int16 *desty);
int calcMaxScore();
int16 findObject(uint16 x, uint16 y);
@@ -84,14 +84,14 @@ public:
void loadObjectArr(Common::ReadStream &in);
void loadObjectUses(Common::ReadStream &in);
void loadNumObj(Common::ReadStream &in);
- void lookObject(object_t *obj);
+ void lookObject(Object *obj);
void readObjectImages();
- void readObject(Common::ReadStream &in, object_t &curObject);
- void readUse(Common::ReadStream &in, uses_t &curUse);
+ void readObject(Common::ReadStream &in, Object &curObject);
+ void readUse(Common::ReadStream &in, Uses &curUse);
void restoreAllSeq();
void restoreObjects(Common::SeekableReadStream *in);
void saveObjects(Common::WriteStream *out);
- void saveSeq(object_t *obj);
+ void saveSeq(Object *obj);
void setCarriedScreen(int screenNum);
void showTakeables();
void useObject(int16 objId);
@@ -101,7 +101,7 @@ public:
bool isCarried(int objIndex) const;
void setCarry(int objIndex, bool val);
void setVelocity(int objIndex, int8 vx, int8 vy);
- void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath);
+ void setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath);
protected:
HugoEngine *_vm;
@@ -110,11 +110,11 @@ protected:
static const int kEdge2 = kEdge * 2; // Push object further back on edge collision
static const int kMaxObjNumb = 128; // Used in Update_images()
- uint16 _objCount;
- uses_t *_uses;
- uint16 _usesSize;
+ uint16 _objCount;
+ Uses *_uses;
+ uint16 _usesSize;
- void restoreSeq(object_t *obj);
+ void restoreSeq(Object *obj);
inline bool checkBoundary(int16 x, int16 y);
template<typename T>
diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp
index 831dc88dea..7f88e9e5b8 100644
--- a/engines/hugo/object_v1d.cpp
+++ b/engines/hugo/object_v1d.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v1d::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, false);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, false);
break;
}
default:
@@ -107,30 +107,30 @@ void ObjectHandler_v1d::updateImages() {
_vm->_scheduler->waitForRefresh();
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -138,20 +138,20 @@ void ObjectHandler_v1d::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -162,8 +162,8 @@ void ObjectHandler_v1d::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -183,162 +183,162 @@ void ObjectHandler_v1d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase: {
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= 1)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= 1)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb == 4) {
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) {// vx just stopped
+ if (obj->_seqNumb == 4) {
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) {// vx just stopped
if (dy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- if (obj->vx || obj->vy) {
- if (obj->seqNumb > 1)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ if (obj->_seqNumb > 1)
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb > 2)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb > 2)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
else
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -352,24 +352,24 @@ void ObjectHandler_v1d::moveObjects() {
void ObjectHandler_v1d::swapImages(int objIndex1, int objIndex2) {
debugC(1, kDebugObject, "swapImages(%d, %d)", objIndex1, objIndex2);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
- _objects[objIndex1].currImagePtr = _objects[objIndex1].seqList[0].seqPtr;
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
+ _objects[objIndex1]._currImagePtr = _objects[objIndex1]._seqList[0]._seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
}
void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
// object obj1 will home in on object obj2
- object_t *obj1 = &_objects[objIndex1];
- object_t *obj2 = &_objects[objIndex2];
- obj1->pathType = kPathAuto;
- int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
- int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+ Object *obj1 = &_objects[objIndex1];
+ Object *obj2 = &_objects[objIndex2];
+ obj1->_pathType = kPathAuto;
+ int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+ int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
if (dx == 0) // Don't EVER divide by zero!
dx = 1;
@@ -377,11 +377,11 @@ void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 ob
dy = 1;
if (abs(dx) > abs(dy)) {
- obj1->vx = objDx * -sign<int8>(dx);
- obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+ obj1->_vx = objDx * -sign<int8>(dx);
+ obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
} else {
- obj1->vy = objDy * sign<int8>(dy);
- obj1->vx = abs((objDx * dx) / dy) * sign<int8>(dx);
+ obj1->_vy = objDy * sign<int8>(dy);
+ obj1->_vx = abs((objDx * dx) / dy) * sign<int8>(dx);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp
index 4388ef5520..61b0f2e48a 100644
--- a/engines/hugo/object_v1w.cpp
+++ b/engines/hugo/object_v1w.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v1w::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
break;
}
default:
@@ -105,30 +105,30 @@ void ObjectHandler_v1w::updateImages() {
}
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -136,20 +136,20 @@ void ObjectHandler_v1w::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -160,8 +160,8 @@ void ObjectHandler_v1w::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -180,175 +180,175 @@ void ObjectHandler_v1w::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy >= 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -364,18 +364,18 @@ void ObjectHandler_v1w::swapImages(int objIndex1, int objIndex2) {
saveSeq(&_objects[objIndex1]);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
restoreSeq(&_objects[objIndex1]);
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
// Make sure baseline stays constant
- _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+ _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index 4a22fab2c0..7cb6c20dd0 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v2d::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
break;
}
default:
@@ -107,30 +107,30 @@ void ObjectHandler_v2d::updateImages() {
_vm->_scheduler->waitForRefresh();
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -138,20 +138,20 @@ void ObjectHandler_v2d::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -162,8 +162,8 @@ void ObjectHandler_v2d::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -183,175 +183,175 @@ void ObjectHandler_v2d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -359,11 +359,11 @@ void ObjectHandler_v2d::moveObjects() {
void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
// object obj1 will home in on object obj2
- object_t *obj1 = &_objects[objIndex1];
- object_t *obj2 = &_objects[objIndex2];
- obj1->pathType = kPathAuto;
- int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
- int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+ Object *obj1 = &_objects[objIndex1];
+ Object *obj2 = &_objects[objIndex2];
+ obj1->_pathType = kPathAuto;
+ int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+ int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
if (dx == 0) // Don't EVER divide by zero!
dx = 1;
@@ -371,11 +371,11 @@ void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const i
dy = 1;
if (abs(dx) > abs(dy)) {
- obj1->vx = objDx * -sign<int8>(dx);
- obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+ obj1->_vx = objDx * -sign<int8>(dx);
+ obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
} else {
- obj1->vy = objDy * -sign<int8>(dy);
- obj1->vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
+ obj1->_vy = objDy * -sign<int8>(dy);
+ obj1->_vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp
index cde7f5fd62..7bb4b95b4a 100644
--- a/engines/hugo/object_v3d.cpp
+++ b/engines/hugo/object_v3d.cpp
@@ -64,176 +64,176 @@ void ObjectHandler_v3d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy >= 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -249,18 +249,18 @@ void ObjectHandler_v3d::swapImages(int objIndex1, int objIndex2) {
saveSeq(&_objects[objIndex1]);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
restoreSeq(&_objects[objIndex1]);
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
// Make sure baseline stays constant
- _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+ _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
}
} // End of namespace Hugo
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index 4eaed6fecf..5fdb2026a7 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -58,21 +58,21 @@ Parser::~Parser() {
}
uint16 Parser::getCmdDefaultVerbIdx(const uint16 index) const {
- return _cmdList[index][0].verbIndex;
+ return _cmdList[index][0]._verbIndex;
}
/**
* Read a cmd structure from Hugo.dat
*/
void Parser::readCmd(Common::ReadStream &in, cmd &curCmd) {
- curCmd.verbIndex = in.readUint16BE();
- curCmd.reqIndex = in.readUint16BE();
- curCmd.textDataNoCarryIndex = in.readUint16BE();
- curCmd.reqState = in.readByte();
- curCmd.newState = in.readByte();
- curCmd.textDataWrongIndex = in.readUint16BE();
- curCmd.textDataDoneIndex = in.readUint16BE();
- curCmd.actIndex = in.readUint16BE();
+ curCmd._verbIndex = in.readUint16BE();
+ curCmd._reqIndex = in.readUint16BE();
+ curCmd._textDataNoCarryIndex = in.readUint16BE();
+ curCmd._reqState = in.readByte();
+ curCmd._newState = in.readByte();
+ curCmd._textDataWrongIndex = in.readUint16BE();
+ curCmd._textDataDoneIndex = in.readUint16BE();
+ curCmd._actIndex = in.readUint16BE();
}
/**
@@ -99,20 +99,20 @@ void Parser::loadCmdList(Common::ReadStream &in) {
}
-void Parser::readBG(Common::ReadStream &in, background_t &curBG) {
- curBG.verbIndex = in.readUint16BE();
- curBG.nounIndex = in.readUint16BE();
- curBG.commentIndex = in.readSint16BE();
- curBG.matchFl = (in.readByte() != 0);
- curBG.roomState = in.readByte();
- curBG.bonusIndex = in.readByte();
+void Parser::readBG(Common::ReadStream &in, Background &curBG) {
+ curBG._verbIndex = in.readUint16BE();
+ curBG._nounIndex = in.readUint16BE();
+ curBG._commentIndex = in.readSint16BE();
+ curBG._matchFl = (in.readByte() != 0);
+ curBG._roomState = in.readByte();
+ curBG._bonusIndex = in.readByte();
}
/**
* Read _backgrounObjects from Hugo.dat
*/
void Parser::loadBackgroundObjects(Common::ReadStream &in) {
- background_t tmpBG;
+ Background tmpBG;
memset(&tmpBG, 0, sizeof(tmpBG));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
@@ -120,13 +120,13 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) {
if (varnt == _vm->_gameVariant) {
_backgroundObjectsSize = numElem;
- _backgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
+ _backgroundObjects = (Background **)malloc(sizeof(Background *) * numElem);
}
for (int i = 0; i < numElem; i++) {
uint16 numSubElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _backgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
+ _backgroundObjects[i] = (Background *)malloc(sizeof(Background) * numSubElem);
for (int j = 0; j < numSubElem; j++)
readBG(in, (varnt == _vm->_gameVariant) ? _backgroundObjects[i][j] : tmpBG);
@@ -138,15 +138,15 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) {
* Read _catchallList from Hugo.dat
*/
void Parser::loadCatchallList(Common::ReadStream &in) {
- background_t *wrkCatchallList = 0;
- background_t tmpBG;
+ Background *wrkCatchallList = 0;
+ Background tmpBG;
memset(&tmpBG, 0, sizeof(tmpBG));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _catchallList = wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem);
+ _catchallList = wrkCatchallList = (Background *)malloc(sizeof(Background) * numElem);
for (int i = 0; i < numElem; i++)
readBG(in, (varnt == _vm->_gameVariant) ? wrkCatchallList[i] : tmpBG);
@@ -164,12 +164,12 @@ void Parser::loadArrayReqs(Common::SeekableReadStream &in) {
const char *Parser::useBG(const char *name) {
debugC(1, kDebugEngine, "useBG(%s)", name);
- objectList_t p = _backgroundObjects[*_vm->_screen_p];
- for (int i = 0; p[i].verbIndex != 0; i++) {
- if ((name == _vm->_text->getNoun(p[i].nounIndex, 0) &&
- p[i].verbIndex != _vm->_look) &&
- ((p[i].roomState == kStateDontCare) || (p[i].roomState == _vm->_screenStates[*_vm->_screen_p])))
- return _vm->_text->getVerb(p[i].verbIndex, 0);
+ ObjectList p = _backgroundObjects[*_vm->_screenPtr];
+ for (int i = 0; p[i]._verbIndex != 0; i++) {
+ if ((name == _vm->_text->getNoun(p[i]._nounIndex, 0) &&
+ p[i]._verbIndex != _vm->_look) &&
+ ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screenPtr])))
+ return _vm->_text->getVerb(p[i]._verbIndex, 0);
}
return 0;
@@ -198,7 +198,7 @@ void Parser::freeParser() {
}
void Parser::switchTurbo() {
- _vm->_config.turboFl = !_vm->_config.turboFl;
+ _vm->_config._turboFl = !_vm->_config._turboFl;
}
/**
@@ -208,7 +208,7 @@ void Parser::switchTurbo() {
void Parser::charHandler() {
debugC(4, kDebugParser, "charHandler");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Check for one or more characters in ring buffer
while (_getIndex != _putIndex) {
@@ -222,7 +222,7 @@ void Parser::charHandler() {
_cmdLine[--_cmdLineIndex] = '\0';
break;
case Common::KEYCODE_RETURN: // EOL, pass line to line handler
- if (_cmdLineIndex && (_vm->_hero->pathType != kPathQuiet)) {
+ if (_cmdLineIndex && (_vm->_hero->_pathType != kPathQuiet)) {
// Remove inventory bar if active
if (_vm->_inventory->getInventoryState() == kInventoryActive)
_vm->_inventory->setInventoryState(kInventoryUp);
@@ -248,27 +248,27 @@ void Parser::charHandler() {
_cmdLineCursor = (_cmdLineCursor == '_') ? ' ' : '_';
// See if recall button pressed
- if (gameStatus.recallFl) {
+ if (gameStatus._recallFl) {
// Copy previous line to current cmdline
- gameStatus.recallFl = false;
+ gameStatus._recallFl = false;
strcpy(_cmdLine, _vm->_line);
_cmdLineIndex = strlen(_cmdLine);
}
sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor);
- sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config.soundFl) ? "On" : "Off");
+ sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config._turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config._soundFl) ? "On" : "Off");
// See if "look" button pressed
- if (gameStatus.lookFl) {
+ if (gameStatus._lookFl) {
command("look around");
- gameStatus.lookFl = false;
+ gameStatus._lookFl = false;
}
}
void Parser::keyHandler(Common::Event event) {
debugC(1, kDebugParser, "keyHandler(%d)", event.kbd.keycode);
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
uint16 nChar = event.kbd.keycode;
if (event.kbd.flags & (Common::KBD_ALT | Common::KBD_SCRL))
@@ -288,8 +288,8 @@ void Parser::keyHandler(Common::Event event) {
_vm->_file->restoreGame(0);
break;
case Common::KEYCODE_s:
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -304,8 +304,8 @@ void Parser::keyHandler(Common::Event event) {
// Process key down event - called from OnKeyDown()
switch (nChar) { // Set various toggle states
case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
- if (gameStatus.viewState == kViewIntro)
- gameStatus.skipIntroFl = true;
+ if (gameStatus._viewState == kViewIntro)
+ gameStatus._skipIntroFl = true;
else {
if (_vm->_inventory->getInventoryState() == kInventoryActive) // Remove inventory, if displayed
_vm->_inventory->setInventoryState(kInventoryUp);
@@ -333,7 +333,7 @@ void Parser::keyHandler(Common::Event event) {
break;
case Common::KEYCODE_F1: // User Help (DOS)
if (_checkDoubleF1Fl)
- gameStatus.helpFl = true;
+ gameStatus._helpFl = true;
else
_vm->_screen->userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl;
@@ -343,11 +343,11 @@ void Parser::keyHandler(Common::Event event) {
_vm->_sound->toggleMusic();
break;
case Common::KEYCODE_F3: // Repeat last line
- gameStatus.recallFl = true;
+ gameStatus._recallFl = true;
break;
case Common::KEYCODE_F4: // Save game
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -362,11 +362,8 @@ void Parser::keyHandler(Common::Event event) {
case Common::KEYCODE_F8: // Turbo mode
switchTurbo();
break;
- case Common::KEYCODE_F9: // Boss button
- warning("STUB: F9 (DOS) - BossKey");
- break;
default: // Any other key
- if (!gameStatus.storyModeFl) { // Keyboard disabled
+ if (!gameStatus._storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
@@ -452,7 +449,7 @@ void Parser::showDosInventory() const {
for (int i = 0; i < _vm->_object->_numObj; i++) { // Find widths of 2 columns
if (_vm->_object->isCarried(i)) {
- uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+ uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
if (index++ & 1) // Right hand column
len2 = (len > len2) ? len : len2;
else
@@ -473,9 +470,9 @@ void Parser::showDosInventory() const {
for (int i = 0; i < _vm->_object->_numObj; i++) { // Assign strings
if (_vm->_object->isCarried(i)) {
if (index++ & 1)
- buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + "\n";
+ buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + "\n";
else
- buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)));
+ buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)));
}
}
if (index & 1)
diff --git a/engines/hugo/parser.h b/engines/hugo/parser.h
index f8b9d9f13b..e72c46f591 100644
--- a/engines/hugo/parser.h
+++ b/engines/hugo/parser.h
@@ -48,14 +48,14 @@ enum seqTextParser {
* The following determines how a verb is acted on, for an object
*/
struct cmd {
- uint16 verbIndex; // the verb
- uint16 reqIndex; // ptr to list of required objects
- uint16 textDataNoCarryIndex; // ptr to string if any of above not carried
- byte reqState; // required state for verb to be done
- byte newState; // new states if verb done
- uint16 textDataWrongIndex; // ptr to string if wrong state
- uint16 textDataDoneIndex; // ptr to string if verb done
- uint16 actIndex; // Ptr to action list if verb done
+ uint16 _verbIndex; // the verb
+ uint16 _reqIndex; // ptr to list of required objects
+ uint16 _textDataNoCarryIndex; // ptr to string if any of above not carried
+ byte _reqState; // required state for verb to be done
+ byte _newState; // new states if verb done
+ uint16 _textDataWrongIndex; // ptr to string if wrong state
+ uint16 _textDataDoneIndex; // ptr to string if verb done
+ uint16 _actIndex; // Ptr to action list if verb done
};
/**
@@ -64,16 +64,16 @@ struct cmd {
* interesting ever happens with them. Rather than just be dumb and say
* "don't understand" we produce an interesting msg to keep user sane.
*/
-struct background_t {
- uint16 verbIndex;
- uint16 nounIndex;
- int commentIndex; // Index of comment produced on match
- bool matchFl; // TRUE if noun must match when present
- byte roomState; // "State" of room. Comments might differ.
- byte bonusIndex; // Index of bonus score (0 = no bonus)
+struct Background {
+ uint16 _verbIndex;
+ uint16 _nounIndex;
+ int _commentIndex; // Index of comment produced on match
+ bool _matchFl; // TRUE if noun must match when present
+ byte _roomState; // "State" of room. Comments might differ.
+ byte _bonusIndex; // Index of bonus score (0 = no bonus)
};
-typedef background_t *objectList_t;
+typedef Background *ObjectList;
class Parser {
public:
@@ -97,7 +97,7 @@ public:
virtual void lineHandler() = 0;
virtual void showInventory() const = 0;
- virtual void takeObject(object_t *obj) = 0;
+ virtual void takeObject(Object *obj) = 0;
protected:
HugoEngine *_vm;
@@ -105,18 +105,18 @@ protected:
int16 _cmdLineIndex; // Index into line
uint32 _cmdLineTick; // For flashing cursor
char _cmdLineCursor;
- command_t _cmdLine; // Build command line
+ Command _cmdLine; // Build command line
uint16 _backgroundObjectsSize;
uint16 _cmdListSize;
uint16 **_arrayReqs;
- background_t **_backgroundObjects;
- background_t *_catchallList;
+ Background **_backgroundObjects;
+ Background *_catchallList;
cmd **_cmdList;
const char *findNoun() const;
const char *findVerb() const;
- void readBG(Common::ReadStream &in, background_t &curBG);
+ void readBG(Common::ReadStream &in, Background &curBG);
void readCmd(Common::ReadStream &in, cmd &curCmd);
void showDosInventory() const;
@@ -136,17 +136,17 @@ public:
virtual void lineHandler();
virtual void showInventory() const;
- virtual void takeObject(object_t *obj);
+ virtual void takeObject(Object *obj);
protected:
- virtual void dropObject(object_t *obj);
+ virtual void dropObject(Object *obj);
const char *findNextNoun(const char *noun) const;
- bool isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const;
- bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const;
- bool isGenericVerb_v1(const char *word, object_t *obj);
- bool isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const;
- bool isObjectVerb_v1(const char *word, object_t *obj);
+ bool isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const;
+ bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const;
+ bool isGenericVerb_v1(const char *word, Object *obj);
+ bool isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const;
+ bool isObjectVerb_v1(const char *word, Object *obj);
};
class Parser_v2d : public Parser_v1d {
@@ -164,13 +164,13 @@ public:
virtual void lineHandler();
protected:
- void dropObject(object_t *obj);
- bool isBackgroundWord_v3(objectList_t obj) const;
- bool isCatchallVerb_v3(objectList_t obj) const;
- bool isGenericVerb_v3(object_t *obj, char *comment);
- bool isNear_v3(object_t *obj, const char *verb, char *comment) const;
- bool isObjectVerb_v3(object_t *obj, char *comment);
- void takeObject(object_t *obj);
+ void dropObject(Object *obj);
+ bool isBackgroundWord_v3(ObjectList obj) const;
+ bool isCatchallVerb_v3(ObjectList obj) const;
+ bool isGenericVerb_v3(Object *obj, char *comment);
+ bool isNear_v3(Object *obj, const char *verb, char *comment) const;
+ bool isObjectVerb_v3(Object *obj, char *comment);
+ void takeObject(Object *obj);
};
class Parser_v1w : public Parser_v3d {
diff --git a/engines/hugo/parser_v1d.cpp b/engines/hugo/parser_v1d.cpp
index ccd428311b..f29b0161f5 100644
--- a/engines/hugo/parser_v1d.cpp
+++ b/engines/hugo/parser_v1d.cpp
@@ -78,35 +78,35 @@ const char *Parser_v1d::findNextNoun(const char *noun) const {
* If object not near, return suitable string; may be similar object closer
* If radius is -1, treat radius as infinity
*/
-bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const {
+bool Parser_v1d::isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const {
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
- if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
+ if (!noun && !obj->_verbOnlyFl) { // No noun specified & object not context senesitive
return false;
- } else if (noun && (noun != _vm->_text->getNoun(obj->nounIndex, 0))) { // Noun specified & not same as object
+ } else if (noun && (noun != _vm->_text->getNoun(obj->_nounIndex, 0))) { // Noun specified & not same as object
return false;
- } else if (obj->carriedFl) { // Object is being carried
+ } else if (obj->_carriedFl) { // Object is being carried
return true;
- } else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
- if (obj->objValue)
+ } else if (obj->_screenIndex != *_vm->_screenPtr) { // Not in same screen
+ if (obj->_objValue)
strcpy (comment, _vm->_text->getTextParser(kCmtAny4));
return false;
}
- if (obj->cycling == kCycleInvisible) {
- if (obj->seqNumb) { // There is an image
+ if (obj->_cycling == kCycleInvisible) {
+ if (obj->_seqNumb) { // There is an image
strcpy(comment, _vm->_text->getTextParser(kCmtAny5));
return false;
} else { // No image, assume visible
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -116,15 +116,15 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
}
}
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -140,31 +140,31 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
* say_ok needed for special case of take/drop which may be handled not only
* here but also in a cmd_list with a donestr string simultaneously
*/
-bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
- debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
+bool Parser_v1d::isGenericVerb_v1(const char *word, Object *obj) {
+ debugC(1, kDebugParser, "isGenericVerb(%s, Object *obj)", word);
- if (!obj->genericCmd)
+ if (!obj->_genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (word == _vm->_text->getVerb(_vm->_look, 0)) {
- if ((LOOK & obj->genericCmd) == LOOK)
- Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+ if ((LOOK & obj->_genericCmd) == LOOK)
+ Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
else
Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d));
} else if (word == _vm->_text->getVerb(_vm->_take, 0)) {
- if (obj->carriedFl)
+ if (obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
- else if ((TAKE & obj->genericCmd) == TAKE)
+ else if ((TAKE & obj->_genericCmd) == TAKE)
takeObject(obj);
- else if (!obj->verbOnlyFl) // Make sure not taking object in context!
+ else if (!obj->_verbOnlyFl) // Make sure not taking object in context!
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
else
return false;
} else if (word == _vm->_text->getVerb(_vm->_drop, 0)) {
- if (!obj->carriedFl)
+ if (!obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
- else if ((DROP & obj->genericCmd) == DROP)
+ else if ((DROP & obj->_genericCmd) == DROP)
dropObject(obj);
else
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
@@ -181,46 +181,46 @@ bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
* and if it passes, perform the actions in the action list. If the verb
* is catered for, return TRUE
*/
-bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
- debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
+bool Parser_v1d::isObjectVerb_v1(const char *word, Object *obj) {
+ debugC(1, kDebugParser, "isObjectVerb(%s, Object *obj)", word);
// First, find matching verb in cmd list
- uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
+ uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
if (!cmdIndex) // No commands for this obj
return false;
int i;
- for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
+ for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
+ if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i]._verbIndex, 0))) // Is this verb catered for?
break;
}
- if (_cmdList[cmdIndex][i].verbIndex == 0) // No
+ if (_cmdList[cmdIndex][i]._verbIndex == 0) // No
return false;
// Verb match found, check all required objects are being carried
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
- if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ if (cmnd->_reqIndex) { // At least 1 thing in list
+ uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
return true;
}
}
}
// Required objects are present, now check state is correct
- if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+ if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)){
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
return true;
}
// Everything checked. Change the state and carry out any actions
- if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
- obj->state = cmnd->newState;
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
- _vm->_scheduler->insertActionList(cmnd->actIndex);
+ if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
+ obj->_state = cmnd->_newState;
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+ _vm->_scheduler->insertActionList(cmnd->_actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions
if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0)))
isGenericVerb_v1(word, obj);
@@ -231,15 +231,15 @@ bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
* Print text for possible background object. Return TRUE if match found
* Only match if both verb and noun found. Test_ca will match verb-only
*/
-bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const {
+bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const {
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
if (!noun)
return false;
- for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i].nounIndex, 0))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+ for (int i = 0; obj[i]._verbIndex; i++) {
+ if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i]._nounIndex, 0))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
return true;
}
}
@@ -249,31 +249,31 @@ bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectL
/**
* Do all things necessary to carry an object
*/
-void Parser_v1d::takeObject(object_t *obj) {
- debugC(1, kDebugParser, "takeObject(object_t *obj)");
+void Parser_v1d::takeObject(Object *obj) {
+ debugC(1, kDebugParser, "takeObject(Object *obj)");
- obj->carriedFl = true;
- if (obj->seqNumb) // Don't change if no image to display
- obj->cycling = kCycleAlmostInvisible;
+ obj->_carriedFl = true;
+ if (obj->_seqNumb) // Don't change if no image to display
+ obj->_cycling = kCycleAlmostInvisible;
- _vm->adjustScore(obj->objValue);
+ _vm->adjustScore(obj->_objValue);
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
}
/**
* Do all necessary things to drop an object
*/
-void Parser_v1d::dropObject(object_t *obj) {
- debugC(1, kDebugParser, "dropObject(object_t *obj)");
-
- obj->carriedFl = false;
- obj->screenIndex = *_vm->_screen_p;
- if (obj->seqNumb) // Don't change if no image to display
- obj->cycling = kCycleNotCycling;
- obj->x = _vm->_hero->x - 1;
- obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- _vm->adjustScore(-obj->objValue);
+void Parser_v1d::dropObject(Object *obj) {
+ debugC(1, kDebugParser, "dropObject(Object *obj)");
+
+ obj->_carriedFl = false;
+ obj->_screenIndex = *_vm->_screenPtr;
+ if (obj->_seqNumb) // Don't change if no image to display
+ obj->_cycling = kCycleNotCycling;
+ obj->_x = _vm->_hero->_x - 1;
+ obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ _vm->adjustScore(-obj->_objValue);
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
}
@@ -281,18 +281,18 @@ void Parser_v1d::dropObject(object_t *obj) {
* Print text for possible background object. Return TRUE if match found
* If test_noun TRUE, must have a noun given
*/
-bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const {
+bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const {
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
if (testNounFl && !noun)
return false;
- for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i].nounIndex, 0)) || (obj[i].nounIndex == 0))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+ for (int i = 0; obj[i]._verbIndex; i++) {
+ if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i]._nounIndex, 0)) || (obj[i]._nounIndex == 0))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
return true;
}
}
@@ -305,12 +305,12 @@ bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char
void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -321,7 +321,7 @@ void Parser_v1d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -335,7 +335,7 @@ void Parser_v1d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -343,7 +343,7 @@ void Parser_v1d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -353,8 +353,8 @@ void Parser_v1d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -369,7 +369,7 @@ void Parser_v1d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -387,7 +387,7 @@ void Parser_v1d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -403,14 +403,14 @@ void Parser_v1d::lineHandler() {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
+ Object *obj = &_vm->_object->_objects[i];
if (isNear_v1(verb, noun, obj, farComment)) {
if (isObjectVerb_v1(verb, obj) // Foreground object
|| isGenericVerb_v1(verb, obj))// Common action type
return;
}
}
- if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+ if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
return;
} while (noun);
}
@@ -418,15 +418,15 @@ void Parser_v1d::lineHandler() {
if (*farComment != '\0') // An object matched but not near enough
Utils::notifyBox(farComment);
else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) &&
- !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) &&
+ !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr]) &&
!isCatchallVerb_v1(false, noun, verb, _catchallList))
Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d));
}
void Parser_v1d::showInventory() const {
- status_t &gameStatus = _vm->getGameStatus();
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ Status &gameStatus = _vm->getGameStatus();
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
showDosInventory();
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp
index b1657c3bf4..3722ccc0e1 100644
--- a/engines/hugo/parser_v1w.cpp
+++ b/engines/hugo/parser_v1w.cpp
@@ -56,12 +56,12 @@ Parser_v1w::~Parser_v1w() {
void Parser_v1w::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -72,7 +72,7 @@ void Parser_v1w::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -86,7 +86,7 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -94,7 +94,7 @@ void Parser_v1w::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -104,8 +104,8 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -121,12 +121,12 @@ void Parser_v1w::lineHandler() {
}
// SAVE/RESTORE
- if (!strcmp("save", _vm->_line) && gameStatus.viewState == kViewPlay) {
+ if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) {
_vm->_file->saveGame(-1, Common::String());
return;
}
- if (!strcmp("restore", _vm->_line) && (gameStatus.viewState == kViewPlay || gameStatus.viewState == kViewIdle)) {
+ if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState == kViewIdle)) {
_vm->_file->restoreGame(-1);
return;
}
@@ -137,7 +137,7 @@ void Parser_v1w::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -147,8 +147,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
return;
}
@@ -157,8 +157,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (obj->verbOnlyFl) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (obj->_verbOnlyFl) {
char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
return;
@@ -166,9 +166,9 @@ void Parser_v1w::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
- if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
if (isBackgroundWord_v3(_catchallList))
@@ -185,7 +185,7 @@ void Parser_v1w::lineHandler() {
// Nothing matches. Report recognition success to user.
const char *verb = findVerb();
const char *noun = findNoun();
- if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze.enabledFl) {
+ if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze._enabledFl) {
Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
_vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
@@ -200,16 +200,16 @@ void Parser_v1w::lineHandler() {
}
void Parser_v1w::showInventory() const {
- status_t &gameStatus = _vm->getGameStatus();
- istate_t inventState = _vm->_inventory->getInventoryState();
- if (gameStatus.gameOverFl) {
+ Status &gameStatus = _vm->getGameStatus();
+ Istate inventState = _vm->_inventory->getInventoryState();
+ if (gameStatus._gameOverFl) {
_vm->gameOverMsg();
- } else if ((inventState == kInventoryOff) && (gameStatus.viewState == kViewPlay)) {
+ } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) {
_vm->_inventory->setInventoryState(kInventoryDown);
- gameStatus.viewState = kViewInvent;
+ gameStatus._viewState = kViewInvent;
} else if (inventState == kInventoryActive) {
_vm->_inventory->setInventoryState(kInventoryUp);
- gameStatus.viewState = kViewInvent;
+ gameStatus._viewState = kViewInvent;
}
}
diff --git a/engines/hugo/parser_v2d.cpp b/engines/hugo/parser_v2d.cpp
index 0095c4d726..6d71186f49 100644
--- a/engines/hugo/parser_v2d.cpp
+++ b/engines/hugo/parser_v2d.cpp
@@ -55,12 +55,12 @@ Parser_v2d::~Parser_v2d() {
void Parser_v2d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -71,7 +71,7 @@ void Parser_v2d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v2d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -93,7 +93,7 @@ void Parser_v2d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -103,8 +103,8 @@ void Parser_v2d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -119,7 +119,7 @@ void Parser_v2d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -137,7 +137,7 @@ void Parser_v2d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -153,26 +153,26 @@ void Parser_v2d::lineHandler() {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
+ Object *obj = &_vm->_object->_objects[i];
if (isNear_v1(verb, noun, obj, farComment)) {
if (isObjectVerb_v1(verb, obj) // Foreground object
|| isGenericVerb_v1(verb, obj))// Common action type
return;
}
}
- if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+ if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
return;
} while (noun);
}
noun = findNextNoun(noun);
- if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screen_p])
+ if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screenPtr])
&& !isCatchallVerb_v1(true, noun, verb, _catchallList)
- && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p])
+ && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr])
&& !isCatchallVerb_v1(false, noun, verb, _catchallList)) {
if (*farComment != '\0') { // An object matched but not near enough
Utils::notifyBox(farComment);
- } else if (_vm->_maze.enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
+ } else if (_vm->_maze._enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
_vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
diff --git a/engines/hugo/parser_v3d.cpp b/engines/hugo/parser_v3d.cpp
index b45e9186b3..a7e5896833 100644
--- a/engines/hugo/parser_v3d.cpp
+++ b/engines/hugo/parser_v3d.cpp
@@ -55,12 +55,12 @@ Parser_v3d::~Parser_v3d() {
void Parser_v3d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -71,7 +71,7 @@ void Parser_v3d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -93,7 +93,7 @@ void Parser_v3d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -103,8 +103,8 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -121,7 +121,7 @@ void Parser_v3d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -139,7 +139,7 @@ void Parser_v3d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -149,8 +149,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
return;
}
@@ -159,8 +159,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (obj->verbOnlyFl) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (obj->_verbOnlyFl) {
char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
return;
@@ -168,9 +168,9 @@ void Parser_v3d::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
- if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
if (isBackgroundWord_v3(_catchallList))
@@ -204,51 +204,51 @@ void Parser_v3d::lineHandler() {
* If it does, and the object is near and passes the tests in the command
* list then carry out the actions in the action list and return TRUE
*/
-bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
- debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
+bool Parser_v3d::isObjectVerb_v3(Object *obj, char *comment) {
+ debugC(1, kDebugParser, "isObjectVerb(Object *obj, %s)", comment);
// First, find matching verb in cmd list
- uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
+ uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
int i;
- for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex))) // Was this verb used?
+ for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
+ if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex))) // Was this verb used?
break;
}
- if (_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
+ if (_cmdList[cmdIndex][i]._verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
- char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex);
+ char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex);
if (!isNear_v3(obj, verb, comment))
return false;
// Check all required objects are being carried
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
- if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ if (cmnd->_reqIndex) { // At least 1 thing in list
+ uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
return true;
}
}
}
// Required objects are present, now check state is correct
- if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+ if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)) {
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
return true;
}
// Everything checked. Change the state and carry out any actions
- if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
- obj->state = cmnd->newState;
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
- _vm->_scheduler->insertActionList(cmnd->actIndex);
+ if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
+ obj->_state = cmnd->_newState;
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+ _vm->_scheduler->insertActionList(cmnd->_actIndex);
// See if any additional generic actions
if ((verb == _vm->_text->getVerb(_vm->_look, 0)) || (verb == _vm->_text->getVerb(_vm->_take, 0)) || (verb == _vm->_text->getVerb(_vm->_drop, 0)))
@@ -259,21 +259,21 @@ bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
/**
* Test whether command line contains one of the generic actions
*/
-bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
- debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
+bool Parser_v3d::isGenericVerb_v3(Object *obj, char *comment) {
+ debugC(1, kDebugParser, "isGenericVerb(Object *obj, %s)", comment);
- if (!obj->genericCmd)
+ if (!obj->_genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm->_text->getVerbArray(_vm->_look)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_look, 0), comment)) {
// Test state-dependent look before general look
- if ((obj->genericCmd & LOOK_S) == LOOK_S) {
- Utils::notifyBox(_vm->_text->getTextData(obj->stateDataIndex[obj->state]));
+ if ((obj->_genericCmd & LOOK_S) == LOOK_S) {
+ Utils::notifyBox(_vm->_text->getTextData(obj->_stateDataIndex[obj->_state]));
} else {
- if ((LOOK & obj->genericCmd) == LOOK) {
- if (obj->dataIndex != 0)
- Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+ if ((LOOK & obj->_genericCmd) == LOOK) {
+ if (obj->_dataIndex != 0)
+ Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
else
return false;
} else {
@@ -281,22 +281,22 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
}
}
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_take)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_take, 0), comment)) {
- if (obj->carriedFl)
+ if (obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
- else if ((TAKE & obj->genericCmd) == TAKE)
+ else if ((TAKE & obj->_genericCmd) == TAKE)
takeObject(obj);
- else if (obj->cmdIndex) // No comment if possible commands
+ else if (obj->_cmdIndex) // No comment if possible commands
return false;
- else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
+ else if (!obj->_verbOnlyFl && (TAKE & obj->_genericCmd) == TAKE) // Make sure not taking object in context!
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
else
return false;
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_drop))) {
- if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ if (!obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
- else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ else if (obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
dropObject(obj);
- else if (obj->cmdIndex == 0)
+ else if (obj->_cmdIndex == 0)
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
else
return false;
@@ -313,35 +313,35 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
* If radius is -1, treat radius as infinity
* Verb is included to determine correct comment if not near
*/
-bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const {
- debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
+bool Parser_v3d::isNear_v3(Object *obj, const char *verb, char *comment) const {
+ debugC(1, kDebugParser, "isNear(Object *obj, %s, %s)", verb, comment);
- if (obj->carriedFl) // Object is being carried
+ if (obj->_carriedFl) // Object is being carried
return true;
- if (obj->screenIndex != *_vm->_screen_p) {
+ if (obj->_screenIndex != *_vm->_screenPtr) {
// Not in same screen
- if (obj->objValue)
+ if (obj->_objValue)
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtAny2));
return false;
}
- if (obj->cycling == kCycleInvisible) {
- if (obj->seqNumb) {
+ if (obj->_cycling == kCycleInvisible) {
+ if (obj->_seqNumb) {
// There is an image
strcpy(comment, _vm->_text->getTextParser(kCmtAny3));
return false;
} else {
// No image, assume visible
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -350,13 +350,13 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
}
}
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -368,36 +368,36 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
/**
* Do all things necessary to carry an object
*/
-void Parser_v3d::takeObject(object_t *obj) {
- debugC(1, kDebugParser, "takeObject(object_t *obj)");
+void Parser_v3d::takeObject(Object *obj) {
+ debugC(1, kDebugParser, "takeObject(Object *obj)");
- obj->carriedFl = true;
- if (obj->seqNumb) { // Don't change if no image to display
- obj->cycling = kCycleInvisible;
+ obj->_carriedFl = true;
+ if (obj->_seqNumb) { // Don't change if no image to display
+ obj->_cycling = kCycleInvisible;
}
- _vm->adjustScore(obj->objValue);
+ _vm->adjustScore(obj->_objValue);
- if (obj->seqNumb > 0) // If object has an image, force walk to dropped
- obj->viewx = -1; // (possibly moved) object next time taken!
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+ if (obj->_seqNumb > 0) // If object has an image, force walk to dropped
+ obj->_viewx = -1; // (possibly moved) object next time taken!
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
}
/**
* Do all necessary things to drop an object
*/
-void Parser_v3d::dropObject(object_t *obj) {
- debugC(1, kDebugParser, "dropObject(object_t *obj)");
+void Parser_v3d::dropObject(Object *obj) {
+ debugC(1, kDebugParser, "dropObject(Object *obj)");
- obj->carriedFl = false;
- obj->screenIndex = *_vm->_screen_p;
- if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
- obj->cycling = kCycleForward;
+ obj->_carriedFl = false;
+ obj->_screenIndex = *_vm->_screenPtr;
+ if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1))
+ obj->_cycling = kCycleForward;
else
- obj->cycling = kCycleNotCycling;
- obj->x = _vm->_hero->x - 1;
- obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- obj->y = (obj->y + obj->currImagePtr->y2 < kYPix) ? obj->y : kYPix - obj->currImagePtr->y2 - 10;
- _vm->adjustScore(-obj->objValue);
+ obj->_cycling = kCycleNotCycling;
+ obj->_x = _vm->_hero->_x - 1;
+ obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ obj->_y = (obj->_y + obj->_currImagePtr->_y2 < kYPix) ? obj->_y : kYPix - obj->_currImagePtr->_y2 - 10;
+ _vm->adjustScore(-obj->_objValue);
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
}
@@ -407,22 +407,22 @@ void Parser_v3d::dropObject(object_t *obj) {
* Note that if the background command list has match set TRUE then do not
* print text if there are any recognizable nouns in the command line
*/
-bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
+bool Parser_v3d::isCatchallVerb_v3(ObjectList obj) const {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
- for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) && obj[i].nounIndex == 0 &&
- (!obj[i].matchFl || !findNoun()) &&
- ((obj[i].roomState == kStateDontCare) ||
- (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
- _vm->_scheduler->processBonus(obj[i].bonusIndex);
+ for (int i = 0; obj[i]._verbIndex != 0; i++) {
+ if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 &&
+ (!obj[i]._matchFl || !findNoun()) &&
+ ((obj[i]._roomState == kStateDontCare) ||
+ (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+ _vm->_scheduler->processBonus(obj[i]._bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
- if (*(_vm->_text->getVerbArray(obj[i].verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
+ if (*(_vm->_text->getVerbArray(obj[i]._verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
_vm->_object->showTakeables();
return true;
@@ -435,19 +435,19 @@ bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
* Search for matching verb/noun pairs in background command list
* Print text for possible background object. Return TRUE if match found
*/
-bool Parser_v3d::isBackgroundWord_v3(objectList_t obj) const {
+bool Parser_v3d::isBackgroundWord_v3(ObjectList obj) const {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
- for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) &&
- isWordPresent(_vm->_text->getNounArray(obj[i].nounIndex)) &&
- ((obj[i].roomState == kStateDontCare) ||
- (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
- _vm->_scheduler->processBonus(obj[i].bonusIndex);
+ for (int i = 0; obj[i]._verbIndex != 0; i++) {
+ if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) &&
+ isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) &&
+ ((obj[i]._roomState == kStateDontCare) ||
+ (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+ _vm->_scheduler->processBonus(obj[i]._bonusIndex);
return true;
}
}
diff --git a/engines/hugo/route.cpp b/engines/hugo/route.cpp
index 281aacf031..54dae88c28 100644
--- a/engines/hugo/route.cpp
+++ b/engines/hugo/route.cpp
@@ -61,41 +61,41 @@ int16 Route::getRouteIndex() const {
void Route::setDirection(const uint16 keyCode) {
debugC(1, kDebugRoute, "setDirection(%d)", keyCode);
- object_t *obj = _vm->_hero; // Pointer to hero object
+ Object *obj = _vm->_hero; // Pointer to hero object
// Set first image in sequence
switch (keyCode) {
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
case Common::KEYCODE_HOME:
case Common::KEYCODE_KP7:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_END:
case Common::KEYCODE_KP1:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_KP9:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_KP3:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
}
}
@@ -107,68 +107,68 @@ void Route::setDirection(const uint16 keyCode) {
void Route::setWalk(const uint16 direction) {
debugC(1, kDebugRoute, "setWalk(%d)", direction);
- object_t *obj = _vm->_hero; // Pointer to hero object
+ Object *obj = _vm->_hero; // Pointer to hero object
- if (_vm->getGameStatus().storyModeFl || obj->pathType != kPathUser) // Make sure user has control
+ if (_vm->getGameStatus()._storyModeFl || obj->_pathType != kPathUser) // Make sure user has control
return;
- if (!obj->vx && !obj->vy)
+ if (!obj->_vx && !obj->_vy)
_oldWalkDirection = 0; // Fix for consistant restarts
if (direction != _oldWalkDirection) {
// Direction has changed
setDirection(direction); // Face new direction
- obj->vx = obj->vy = 0;
+ obj->_vx = obj->_vy = 0;
switch (direction) { // And set correct velocity
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
- obj->vy = -kStepDy;
+ obj->_vy = -kStepDy;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
- obj->vy = kStepDy;
+ obj->_vy = kStepDy;
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
break;
case Common::KEYCODE_HOME:
case Common::KEYCODE_KP7:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
- obj->vy = -kStepDy / 2;
+ obj->_vy = -kStepDy / 2;
break;
case Common::KEYCODE_END:
case Common::KEYCODE_KP1:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
- obj->vy = kStepDy / 2;
+ obj->_vy = kStepDy / 2;
break;
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_KP9:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
- obj->vy = -kStepDy / 2;
+ obj->_vy = -kStepDy / 2;
break;
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_KP3:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
- obj->vy = kStepDy / 2;
+ obj->_vy = kStepDy / 2;
break;
}
_oldWalkDirection = direction;
- obj->cycling = kCycleForward;
+ obj->_cycling = kCycleForward;
} else {
// Same key twice - halt hero
- obj->vy = 0;
- obj->vx = 0;
+ obj->_vy = 0;
+ obj->_vx = 0;
_oldWalkDirection = 0;
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
}
}
@@ -188,8 +188,8 @@ void Route::segment(int16 x, int16 y) {
debugC(1, kDebugRoute, "segment(%d, %d)", x, y);
// Note: use of static - can't waste stack
- static image_pt p; // Ptr to _boundaryMap[y]
- static segment_t *seg_p; // Ptr to segment
+ static ImagePtr p; // Ptr to _boundaryMap[y]
+ static Segment *segPtr; // Ptr to segment
// Bomb out if stack exhausted
// Vinterstum: Is this just a safeguard, or actually used?
@@ -228,7 +228,7 @@ void Route::segment(int16 x, int16 y) {
if (y <= 0 || y >= kYPix - 1)
return;
- if (_vm->_hero->x < x1) {
+ if (_vm->_hero->_x < x1) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
@@ -241,7 +241,7 @@ void Route::segment(int16 x, int16 y) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- } else if (_vm->_hero->x + kHeroMaxWidth > x2) {
+ } else if (_vm->_hero->_x + kHeroMaxWidth > x2) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x2; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x >= x1; x--) {
@@ -257,22 +257,22 @@ void Route::segment(int16 x, int16 y) {
} else {
// Organize search around hero x position - this gives
// better chance for more direct route.
- for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+ for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+ for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
@@ -285,10 +285,10 @@ void Route::segment(int16 x, int16 y) {
_fullSegmentFl = true;
} else {
// Create segment
- seg_p = &_segment[_segmentNumb];
- seg_p->y = y;
- seg_p->x1 = x1;
- seg_p->x2 = x2;
+ segPtr = &_segment[_segmentNumb];
+ segPtr->_y = y;
+ segPtr->_x1 = x1;
+ segPtr->_x2 = x2;
_segmentNumb++;
}
}
@@ -298,7 +298,7 @@ void Route::segment(int16 x, int16 y) {
* Create and return ptr to new node. Initialize with previous node.
* Returns 0 if MAX_NODES exceeded
*/
-Point *Route::newNode() {
+Common::Point *Route::newNode() {
debugC(1, kDebugRoute, "newNode");
_routeListIndex++;
@@ -327,16 +327,16 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
_destY = cy; // Destination coords
_destX = cx; // Destination coords
- int16 herox1 = _vm->_hero->x + _vm->_hero->currImagePtr->x1; // Hero baseline
- int16 herox2 = _vm->_hero->x + _vm->_hero->currImagePtr->x2; // Hero baseline
- int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2; // Hero baseline
+ int16 herox1 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1; // Hero baseline
+ int16 herox2 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x2; // Hero baseline
+ int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2; // Hero baseline
// Store all object baselines into objbound (except hero's = [0])
- object_t *obj; // Ptr to object
+ Object *obj; // Ptr to object
int i;
for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_object->_numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
- _vm->_object->storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+ _vm->_object->storeBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
}
// Combine objbound and boundary bitmaps to local byte map
@@ -350,8 +350,8 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
// Clear all object baselines from objbound
for (i = 0, obj = _vm->_object->_objects; i < _vm->_object->_numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
- _vm->_object->clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+ _vm->_object->clearBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
}
// Search from hero to destination
@@ -368,32 +368,32 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
_route[0].y = _destY;
// Make a final segment for hero's base (we left a spare)
- _segment[_segmentNumb].y = heroy;
- _segment[_segmentNumb].x1 = herox1;
- _segment[_segmentNumb].x2 = herox2;
+ _segment[_segmentNumb]._y = heroy;
+ _segment[_segmentNumb]._x1 = herox1;
+ _segment[_segmentNumb]._x2 = herox2;
_segmentNumb++;
- Point *routeNode; // Ptr to route node
+ Common::Point *routeNode; // Ptr to route node
// Look in segments[] for straight lines from destination to hero
for (i = 0, _routeListIndex = 0; i < _segmentNumb - 1; i++) {
if ((routeNode = newNode()) == 0) // New node for new segment
return false; // Too many nodes
- routeNode->y = _segment[i].y;
+ routeNode->y = _segment[i]._y;
// Look ahead for furthest straight line
for (int16 j = i + 1; j < _segmentNumb; j++) {
- segment_t *seg_p = &_segment[j];
+ Segment *segPtr = &_segment[j];
// Can we get to this segment from previous node?
- if (seg_p->x1 <= routeNode->x && seg_p->x2 >= routeNode->x + _heroWidth - 1) {
- routeNode->y = seg_p->y; // Yes, keep updating node
+ if (segPtr->_x1 <= routeNode->x && segPtr->_x2 >= routeNode->x + _heroWidth - 1) {
+ routeNode->y = segPtr->_y; // Yes, keep updating node
} else {
// No, create another node on previous segment to reach it
if ((routeNode = newNode()) == 0) // Add new route node
return false; // Too many nodes
// Find overlap between old and new segments
- int16 x1 = MAX(_segment[j - 1].x1, seg_p->x1);
- int16 x2 = MIN(_segment[j - 1].x2, seg_p->x2);
+ int16 x1 = MAX(_segment[j - 1]._x1, segPtr->_x1);
+ int16 x2 = MIN(_segment[j - 1]._x2, segPtr->_x2);
// If room, add a little offset to reduce staircase effect
int16 dx = kHeroMaxWidth >> 1;
@@ -433,18 +433,18 @@ void Route::processRoute() {
return;
// Current hero position
- int16 herox = _vm->_hero->x + _vm->_hero->currImagePtr->x1;
- int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2;
- Point *routeNode = &_route[_routeIndex];
+ int16 herox = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1;
+ int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2;
+ Common::Point *routeNode = &_route[_routeIndex];
// Arrived at node?
if (abs(herox - routeNode->x) < kStepDx + 1 && abs(heroy - routeNode->y) < kStepDy) {
// kStepDx too low
// Close enough - position hero exactly
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
- _vm->_hero->y = _vm->_hero->oldy = routeNode->y - _vm->_hero->currImagePtr->y2;
- _vm->_hero->vx = _vm->_hero->vy = 0;
- _vm->_hero->cycling = kCycleNotCycling;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
+ _vm->_hero->_y = _vm->_hero->_oldy = routeNode->y - _vm->_hero->_currImagePtr->_y2;
+ _vm->_hero->_vx = _vm->_hero->_vy = 0;
+ _vm->_hero->_cycling = kCycleNotCycling;
// Arrived at final node?
if (--_routeIndex < 0) {
@@ -458,7 +458,7 @@ void Route::processRoute() {
_vm->_object->lookObject(&_vm->_object->_objects[_routeObjId]);
turnedFl = false;
} else {
- setDirection(_vm->_object->_objects[_routeObjId].direction);
+ setDirection(_vm->_object->_objects[_routeObjId]._direction);
_routeIndex++; // Come round again
turnedFl = true;
}
@@ -468,7 +468,7 @@ void Route::processRoute() {
_vm->_object->useObject(_routeObjId);
turnedFl = false;
} else {
- setDirection(_vm->_object->_objects[_routeObjId].direction);
+ setDirection(_vm->_object->_objects[_routeObjId]._direction);
_routeIndex++; // Come round again
turnedFl = true;
}
@@ -477,7 +477,7 @@ void Route::processRoute() {
break;
}
}
- } else if (_vm->_hero->vx == 0 && _vm->_hero->vy == 0) {
+ } else if (_vm->_hero->_vx == 0 && _vm->_hero->_vy == 0) {
// Set direction of travel if at a node
// Note realignment when changing to (thinner) up/down sprite,
// otherwise hero could bump into boundaries along route.
@@ -487,10 +487,10 @@ void Route::processRoute() {
setWalk(Common::KEYCODE_LEFT);
} else if (heroy < routeNode->y) {
setWalk(Common::KEYCODE_DOWN);
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
} else if (heroy > routeNode->y) {
setWalk(Common::KEYCODE_UP);
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
}
}
}
@@ -500,11 +500,11 @@ void Route::processRoute() {
* go_for is the purpose, id indexes the exit or object to walk to
* Returns FALSE if route not found
*/
-bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy) {
+bool Route::startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy) {
debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", routeType, objId, cx, cy);
// Don't attempt to walk if user does not have control
- if (_vm->_hero->pathType != kPathUser)
+ if (_vm->_hero->_pathType != kPathUser)
return false;
// if inventory showing, make it go away
@@ -521,7 +521,7 @@ bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16
bool foundFl = false; // TRUE if route found ok
if ((foundFl = findRoute(cx, cy))) { // Found a route?
_routeIndex = _routeListIndex; // Node index
- _vm->_hero->vx = _vm->_hero->vy = 0; // Stop manual motion
+ _vm->_hero->_vx = _vm->_hero->_vy = 0; // Stop manual motion
}
return foundFl;
diff --git a/engines/hugo/route.h b/engines/hugo/route.h
index a95dd2151b..716829a201 100644
--- a/engines/hugo/route.h
+++ b/engines/hugo/route.h
@@ -30,21 +30,18 @@
#ifndef HUGO_ROUTE_H
#define HUGO_ROUTE_H
+#include "common/rect.h"
+
namespace Hugo {
/**
* Purpose of an automatic route
*/
-enum go_t {kRouteSpace, kRouteExit, kRouteLook, kRouteGet};
-
-struct Point {
- int x;
- int y;
-};
+enum RouteType {kRouteSpace, kRouteExit, kRouteLook, kRouteGet};
-struct segment_t { // Search segment
- int16 y; // y position
- int16 x1, x2; // Range of segment
+struct Segment { // Search segment
+ int16 _y; // y position
+ int16 _x1, _x2; // Range of segment
};
class Route {
@@ -55,7 +52,7 @@ public:
int16 getRouteIndex() const;
void processRoute();
- bool startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy);
+ bool startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy);
void setDirection(const uint16 keyCode);
void setWalk(const uint16 direction);
@@ -69,13 +66,13 @@ private:
uint16 _oldWalkDirection; // Last direction char
- int16 _routeIndex; // Index into route list, or -1
- go_t _routeType; // Purpose of an automatic route
- int16 _routeObjId; // Index of exit of object walking to
+ int16 _routeIndex; // Index into route list, or -1
+ RouteType _routeType; // Purpose of an automatic route
+ int16 _routeObjId; // Index of exit of object walking to
byte _boundaryMap[kYPix][kXPix]; // Boundary byte map
- segment_t _segment[kMaxSeg]; // List of points in fill-path
- Point _route[kMaxNodes]; // List of nodes in route (global)
+ Segment _segment[kMaxSeg]; // List of points in fill-path
+ Common::Point _route[kMaxNodes]; // List of nodes in route (global)
int16 _segmentNumb; // Count number of segments
int16 _routeListIndex; // Index into route list
int16 _destX;
@@ -87,7 +84,7 @@ private:
void segment(int16 x, int16 y);
bool findRoute(const int16 cx, const int16 cy);
- Point *newNode();
+ Common::Point *newNode();
};
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 896e8fa2ce..32b8a47df7 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -66,15 +66,15 @@ void Scheduler::initCypher() {
void Scheduler::initEventQueue() {
debugC(1, kDebugSchedule, "initEventQueue");
- // Chain next_p from first to last
+ // Chain nextEvent from first to last
for (int i = kMaxEvents; --i;)
- _events[i - 1].nextEvent = &_events[i];
- _events[kMaxEvents - 1].nextEvent = 0;
+ _events[i - 1]._nextEvent = &_events[i];
+ _events[kMaxEvents - 1]._nextEvent = 0;
- // Chain prev_p from last to first
+ // Chain prevEvent from last to first
for (int i = 1; i < kMaxEvents; i++)
- _events[i].prevEvent = &_events[i - 1];
- _events[0].prevEvent = 0;
+ _events[i]._prevEvent = &_events[i - 1];
+ _events[0]._prevEvent = 0;
_headEvent = _tailEvent = 0; // Event list is empty
_freeEvent = _events; // Free list is full
@@ -83,14 +83,14 @@ void Scheduler::initEventQueue() {
/**
* Return a ptr to an event structure from the free list
*/
-event_t *Scheduler::getQueue() {
+Event *Scheduler::getQueue() {
debugC(4, kDebugSchedule, "getQueue");
if (!_freeEvent) // Error: no more events available
error("An error has occurred: %s", "getQueue");
- event_t *resEvent = _freeEvent;
- _freeEvent = _freeEvent->nextEvent;
- resEvent->nextEvent = 0;
+ Event *resEvent = _freeEvent;
+ _freeEvent = _freeEvent->_nextEvent;
+ resEvent->_nextEvent = 0;
return resEvent;
}
@@ -101,7 +101,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
if (_actListArr[actIndex]) {
- for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++)
+ for (int i = 0; _actListArr[actIndex][i]._a0._actType != ANULL; i++)
insertAction(&_actListArr[actIndex][i]);
}
}
@@ -112,7 +112,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
uint32 Scheduler::getWinTicks() const {
debugC(5, kDebugSchedule, "getWinTicks()");
- return _vm->getGameStatus().tick;
+ return _vm->getGameStatus()._tick;
}
/**
@@ -147,9 +147,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) {
void Scheduler::processBonus(const int bonusIndex) {
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
- if (!_points[bonusIndex].scoredFl) {
- _vm->adjustScore(_points[bonusIndex].score);
- _points[bonusIndex].scoredFl = true;
+ if (!_points[bonusIndex]._scoredFl) {
+ _vm->adjustScore(_points[bonusIndex]._score);
+ _points[bonusIndex]._scoredFl = true;
}
}
@@ -175,11 +175,11 @@ void Scheduler::newScreen(const int screenIndex) {
}
// 1. Clear out all local events
- event_t *curEvent = _headEvent; // The earliest event
- event_t *wrkEvent; // Event ptr
+ Event *curEvent = _headEvent; // The earliest event
+ Event *wrkEvent; // Event ptr
while (curEvent) { // While mature events found
- wrkEvent = curEvent->nextEvent; // Save p (becomes undefined after Del)
- if (curEvent->localActionFl)
+ wrkEvent = curEvent->_nextEvent; // Save p (becomes undefined after Del)
+ if (curEvent->_localActionFl)
delQueue(curEvent); // Return event to free list
curEvent = wrkEvent;
}
@@ -259,10 +259,10 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_numBonuses = numElem;
- _points = (point_t *)malloc(sizeof(point_t) * _numBonuses);
+ _points = (Point *)malloc(sizeof(Point) * _numBonuses);
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in.readByte();
- _points[i].scoredFl = false;
+ _points[i]._score = in.readByte();
+ _points[i]._scoredFl = false;
}
} else {
in.skip(numElem);
@@ -270,280 +270,280 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
}
}
-void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
+void Scheduler::readAct(Common::ReadStream &in, Act &curAct) {
uint16 numSubAct;
- curAct.a0.actType = (action_t) in.readByte();
- switch (curAct.a0.actType) {
+ curAct._a0._actType = (Action) in.readByte();
+ switch (curAct._a0._actType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- curAct.a0.timer = in.readSint16BE();
- curAct.a0.actIndex = in.readUint16BE();
+ curAct._a0._timer = in.readSint16BE();
+ curAct._a0._actIndex = in.readUint16BE();
break;
case START_OBJ: // 1
- curAct.a1.timer = in.readSint16BE();
- curAct.a1.objIndex = in.readSint16BE();
- curAct.a1.cycleNumb = in.readSint16BE();
- curAct.a1.cycle = (cycle_t) in.readByte();
+ curAct._a1._timer = in.readSint16BE();
+ curAct._a1._objIndex = in.readSint16BE();
+ curAct._a1._cycleNumb = in.readSint16BE();
+ curAct._a1._cycle = (Cycle) in.readByte();
break;
case INIT_OBJXY: // 2
- curAct.a2.timer = in.readSint16BE();
- curAct.a2.objIndex = in.readSint16BE();
- curAct.a2.x = in.readSint16BE();
- curAct.a2.y = in.readSint16BE();
+ curAct._a2._timer = in.readSint16BE();
+ curAct._a2._objIndex = in.readSint16BE();
+ curAct._a2._x = in.readSint16BE();
+ curAct._a2._y = in.readSint16BE();
break;
case PROMPT: // 3
- curAct.a3.timer = in.readSint16BE();
- curAct.a3.promptIndex = in.readSint16BE();
+ curAct._a3._timer = in.readSint16BE();
+ curAct._a3._promptIndex = in.readSint16BE();
numSubAct = in.readUint16BE();
- curAct.a3.responsePtr = (int *)malloc(sizeof(int) * numSubAct);
+ curAct._a3._responsePtr = (int *)malloc(sizeof(int) * numSubAct);
for (int k = 0; k < numSubAct; k++)
- curAct.a3.responsePtr[k] = in.readSint16BE();
- curAct.a3.actPassIndex = in.readUint16BE();
- curAct.a3.actFailIndex = in.readUint16BE();
- curAct.a3.encodedFl = (in.readByte() == 1) ? true : false;
+ curAct._a3._responsePtr[k] = in.readSint16BE();
+ curAct._a3._actPassIndex = in.readUint16BE();
+ curAct._a3._actFailIndex = in.readUint16BE();
+ curAct._a3._encodedFl = (in.readByte() == 1) ? true : false;
break;
case BKGD_COLOR: // 4
- curAct.a4.timer = in.readSint16BE();
- curAct.a4.newBackgroundColor = in.readUint32BE();
+ curAct._a4._timer = in.readSint16BE();
+ curAct._a4._newBackgroundColor = in.readUint32BE();
break;
case INIT_OBJVXY: // 5
- curAct.a5.timer = in.readSint16BE();
- curAct.a5.objIndex = in.readSint16BE();
- curAct.a5.vx = in.readSint16BE();
- curAct.a5.vy = in.readSint16BE();
+ curAct._a5._timer = in.readSint16BE();
+ curAct._a5._objIndex = in.readSint16BE();
+ curAct._a5._vx = in.readSint16BE();
+ curAct._a5._vy = in.readSint16BE();
break;
case INIT_CARRY: // 6
- curAct.a6.timer = in.readSint16BE();
- curAct.a6.objIndex = in.readSint16BE();
- curAct.a6.carriedFl = (in.readByte() == 1) ? true : false;
+ curAct._a6._timer = in.readSint16BE();
+ curAct._a6._objIndex = in.readSint16BE();
+ curAct._a6._carriedFl = (in.readByte() == 1) ? true : false;
break;
case INIT_HF_COORD: // 7
- curAct.a7.timer = in.readSint16BE();
- curAct.a7.objIndex = in.readSint16BE();
+ curAct._a7._timer = in.readSint16BE();
+ curAct._a7._objIndex = in.readSint16BE();
break;
case NEW_SCREEN: // 8
- curAct.a8.timer = in.readSint16BE();
- curAct.a8.screenIndex = in.readSint16BE();
+ curAct._a8._timer = in.readSint16BE();
+ curAct._a8._screenIndex = in.readSint16BE();
break;
case INIT_OBJSTATE: // 9
- curAct.a9.timer = in.readSint16BE();
- curAct.a9.objIndex = in.readSint16BE();
- curAct.a9.newState = in.readByte();
+ curAct._a9._timer = in.readSint16BE();
+ curAct._a9._objIndex = in.readSint16BE();
+ curAct._a9._newState = in.readByte();
break;
case INIT_PATH: // 10
- curAct.a10.timer = in.readSint16BE();
- curAct.a10.objIndex = in.readSint16BE();
- curAct.a10.newPathType = in.readSint16BE();
- curAct.a10.vxPath = in.readByte();
- curAct.a10.vyPath = in.readByte();
+ curAct._a10._timer = in.readSint16BE();
+ curAct._a10._objIndex = in.readSint16BE();
+ curAct._a10._newPathType = in.readSint16BE();
+ curAct._a10._vxPath = in.readByte();
+ curAct._a10._vyPath = in.readByte();
break;
case COND_R: // 11
- curAct.a11.timer = in.readSint16BE();
- curAct.a11.objIndex = in.readSint16BE();
- curAct.a11.stateReq = in.readByte();
- curAct.a11.actPassIndex = in.readUint16BE();
- curAct.a11.actFailIndex = in.readUint16BE();
+ curAct._a11._timer = in.readSint16BE();
+ curAct._a11._objIndex = in.readSint16BE();
+ curAct._a11._stateReq = in.readByte();
+ curAct._a11._actPassIndex = in.readUint16BE();
+ curAct._a11._actFailIndex = in.readUint16BE();
break;
case TEXT: // 12
- curAct.a12.timer = in.readSint16BE();
- curAct.a12.stringIndex = in.readSint16BE();
+ curAct._a12._timer = in.readSint16BE();
+ curAct._a12._stringIndex = in.readSint16BE();
break;
case SWAP_IMAGES: // 13
- curAct.a13.timer = in.readSint16BE();
- curAct.a13.objIndex1 = in.readSint16BE();
- curAct.a13.objIndex2 = in.readSint16BE();
+ curAct._a13._timer = in.readSint16BE();
+ curAct._a13._objIndex1 = in.readSint16BE();
+ curAct._a13._objIndex2 = in.readSint16BE();
break;
case COND_SCR: // 14
- curAct.a14.timer = in.readSint16BE();
- curAct.a14.objIndex = in.readSint16BE();
- curAct.a14.screenReq = in.readSint16BE();
- curAct.a14.actPassIndex = in.readUint16BE();
- curAct.a14.actFailIndex = in.readUint16BE();
+ curAct._a14._timer = in.readSint16BE();
+ curAct._a14._objIndex = in.readSint16BE();
+ curAct._a14._screenReq = in.readSint16BE();
+ curAct._a14._actPassIndex = in.readUint16BE();
+ curAct._a14._actFailIndex = in.readUint16BE();
break;
case AUTOPILOT: // 15
- curAct.a15.timer = in.readSint16BE();
- curAct.a15.objIndex1 = in.readSint16BE();
- curAct.a15.objIndex2 = in.readSint16BE();
- curAct.a15.dx = in.readByte();
- curAct.a15.dy = in.readByte();
+ curAct._a15._timer = in.readSint16BE();
+ curAct._a15._objIndex1 = in.readSint16BE();
+ curAct._a15._objIndex2 = in.readSint16BE();
+ curAct._a15._dx = in.readByte();
+ curAct._a15._dy = in.readByte();
break;
case INIT_OBJ_SEQ: // 16
- curAct.a16.timer = in.readSint16BE();
- curAct.a16.objIndex = in.readSint16BE();
- curAct.a16.seqIndex = in.readSint16BE();
+ curAct._a16._timer = in.readSint16BE();
+ curAct._a16._objIndex = in.readSint16BE();
+ curAct._a16._seqIndex = in.readSint16BE();
break;
case SET_STATE_BITS: // 17
- curAct.a17.timer = in.readSint16BE();
- curAct.a17.objIndex = in.readSint16BE();
- curAct.a17.stateMask = in.readSint16BE();
+ curAct._a17._timer = in.readSint16BE();
+ curAct._a17._objIndex = in.readSint16BE();
+ curAct._a17._stateMask = in.readSint16BE();
break;
case CLEAR_STATE_BITS: // 18
- curAct.a18.timer = in.readSint16BE();
- curAct.a18.objIndex = in.readSint16BE();
- curAct.a18.stateMask = in.readSint16BE();
+ curAct._a18._timer = in.readSint16BE();
+ curAct._a18._objIndex = in.readSint16BE();
+ curAct._a18._stateMask = in.readSint16BE();
break;
case TEST_STATE_BITS: // 19
- curAct.a19.timer = in.readSint16BE();
- curAct.a19.objIndex = in.readSint16BE();
- curAct.a19.stateMask = in.readSint16BE();
- curAct.a19.actPassIndex = in.readUint16BE();
- curAct.a19.actFailIndex = in.readUint16BE();
+ curAct._a19._timer = in.readSint16BE();
+ curAct._a19._objIndex = in.readSint16BE();
+ curAct._a19._stateMask = in.readSint16BE();
+ curAct._a19._actPassIndex = in.readUint16BE();
+ curAct._a19._actFailIndex = in.readUint16BE();
break;
case DEL_EVENTS: // 20
- curAct.a20.timer = in.readSint16BE();
- curAct.a20.actTypeDel = (action_t) in.readByte();
+ curAct._a20._timer = in.readSint16BE();
+ curAct._a20._actTypeDel = (Action) in.readByte();
break;
case GAMEOVER: // 21
- curAct.a21.timer = in.readSint16BE();
+ curAct._a21._timer = in.readSint16BE();
break;
case INIT_HH_COORD: // 22
- curAct.a22.timer = in.readSint16BE();
- curAct.a22.objIndex = in.readSint16BE();
+ curAct._a22._timer = in.readSint16BE();
+ curAct._a22._objIndex = in.readSint16BE();
break;
case EXIT: // 23
- curAct.a23.timer = in.readSint16BE();
+ curAct._a23._timer = in.readSint16BE();
break;
case BONUS: // 24
- curAct.a24.timer = in.readSint16BE();
- curAct.a24.pointIndex = in.readSint16BE();
+ curAct._a24._timer = in.readSint16BE();
+ curAct._a24._pointIndex = in.readSint16BE();
break;
case COND_BOX: // 25
- curAct.a25.timer = in.readSint16BE();
- curAct.a25.objIndex = in.readSint16BE();
- curAct.a25.x1 = in.readSint16BE();
- curAct.a25.y1 = in.readSint16BE();
- curAct.a25.x2 = in.readSint16BE();
- curAct.a25.y2 = in.readSint16BE();
- curAct.a25.actPassIndex = in.readUint16BE();
- curAct.a25.actFailIndex = in.readUint16BE();
+ curAct._a25._timer = in.readSint16BE();
+ curAct._a25._objIndex = in.readSint16BE();
+ curAct._a25._x1 = in.readSint16BE();
+ curAct._a25._y1 = in.readSint16BE();
+ curAct._a25._x2 = in.readSint16BE();
+ curAct._a25._y2 = in.readSint16BE();
+ curAct._a25._actPassIndex = in.readUint16BE();
+ curAct._a25._actFailIndex = in.readUint16BE();
break;
case SOUND: // 26
- curAct.a26.timer = in.readSint16BE();
- curAct.a26.soundIndex = in.readSint16BE();
+ curAct._a26._timer = in.readSint16BE();
+ curAct._a26._soundIndex = in.readSint16BE();
break;
case ADD_SCORE: // 27
- curAct.a27.timer = in.readSint16BE();
- curAct.a27.objIndex = in.readSint16BE();
+ curAct._a27._timer = in.readSint16BE();
+ curAct._a27._objIndex = in.readSint16BE();
break;
case SUB_SCORE: // 28
- curAct.a28.timer = in.readSint16BE();
- curAct.a28.objIndex = in.readSint16BE();
+ curAct._a28._timer = in.readSint16BE();
+ curAct._a28._objIndex = in.readSint16BE();
break;
case COND_CARRY: // 29
- curAct.a29.timer = in.readSint16BE();
- curAct.a29.objIndex = in.readSint16BE();
- curAct.a29.actPassIndex = in.readUint16BE();
- curAct.a29.actFailIndex = in.readUint16BE();
+ curAct._a29._timer = in.readSint16BE();
+ curAct._a29._objIndex = in.readSint16BE();
+ curAct._a29._actPassIndex = in.readUint16BE();
+ curAct._a29._actFailIndex = in.readUint16BE();
break;
case INIT_MAZE: // 30
- curAct.a30.timer = in.readSint16BE();
- curAct.a30.mazeSize = in.readByte();
- curAct.a30.x1 = in.readSint16BE();
- curAct.a30.y1 = in.readSint16BE();
- curAct.a30.x2 = in.readSint16BE();
- curAct.a30.y2 = in.readSint16BE();
- curAct.a30.x3 = in.readSint16BE();
- curAct.a30.x4 = in.readSint16BE();
- curAct.a30.firstScreenIndex = in.readByte();
+ curAct._a30._timer = in.readSint16BE();
+ curAct._a30._mazeSize = in.readByte();
+ curAct._a30._x1 = in.readSint16BE();
+ curAct._a30._y1 = in.readSint16BE();
+ curAct._a30._x2 = in.readSint16BE();
+ curAct._a30._y2 = in.readSint16BE();
+ curAct._a30._x3 = in.readSint16BE();
+ curAct._a30._x4 = in.readSint16BE();
+ curAct._a30._firstScreenIndex = in.readByte();
break;
case EXIT_MAZE: // 31
- curAct.a31.timer = in.readSint16BE();
+ curAct._a31._timer = in.readSint16BE();
break;
case INIT_PRIORITY: // 32
- curAct.a32.timer = in.readSint16BE();
- curAct.a32.objIndex = in.readSint16BE();
- curAct.a32.priority = in.readByte();
+ curAct._a32._timer = in.readSint16BE();
+ curAct._a32._objIndex = in.readSint16BE();
+ curAct._a32._priority = in.readByte();
break;
case INIT_SCREEN: // 33
- curAct.a33.timer = in.readSint16BE();
- curAct.a33.objIndex = in.readSint16BE();
- curAct.a33.screenIndex = in.readSint16BE();
+ curAct._a33._timer = in.readSint16BE();
+ curAct._a33._objIndex = in.readSint16BE();
+ curAct._a33._screenIndex = in.readSint16BE();
break;
case AGSCHEDULE: // 34
- curAct.a34.timer = in.readSint16BE();
- curAct.a34.actIndex = in.readUint16BE();
+ curAct._a34._timer = in.readSint16BE();
+ curAct._a34._actIndex = in.readUint16BE();
break;
case REMAPPAL: // 35
- curAct.a35.timer = in.readSint16BE();
- curAct.a35.oldColorIndex = in.readSint16BE();
- curAct.a35.newColorIndex = in.readSint16BE();
+ curAct._a35._timer = in.readSint16BE();
+ curAct._a35._oldColorIndex = in.readSint16BE();
+ curAct._a35._newColorIndex = in.readSint16BE();
break;
case COND_NOUN: // 36
- curAct.a36.timer = in.readSint16BE();
- curAct.a36.nounIndex = in.readUint16BE();
- curAct.a36.actPassIndex = in.readUint16BE();
- curAct.a36.actFailIndex = in.readUint16BE();
+ curAct._a36._timer = in.readSint16BE();
+ curAct._a36._nounIndex = in.readUint16BE();
+ curAct._a36._actPassIndex = in.readUint16BE();
+ curAct._a36._actFailIndex = in.readUint16BE();
break;
case SCREEN_STATE: // 37
- curAct.a37.timer = in.readSint16BE();
- curAct.a37.screenIndex = in.readSint16BE();
- curAct.a37.newState = in.readByte();
+ curAct._a37._timer = in.readSint16BE();
+ curAct._a37._screenIndex = in.readSint16BE();
+ curAct._a37._newState = in.readByte();
break;
case INIT_LIPS: // 38
- curAct.a38.timer = in.readSint16BE();
- curAct.a38.lipsObjIndex = in.readSint16BE();
- curAct.a38.objIndex = in.readSint16BE();
- curAct.a38.dxLips = in.readByte();
- curAct.a38.dyLips = in.readByte();
+ curAct._a38._timer = in.readSint16BE();
+ curAct._a38._lipsObjIndex = in.readSint16BE();
+ curAct._a38._objIndex = in.readSint16BE();
+ curAct._a38._dxLips = in.readByte();
+ curAct._a38._dyLips = in.readByte();
break;
case INIT_STORY_MODE: // 39
- curAct.a39.timer = in.readSint16BE();
- curAct.a39.storyModeFl = (in.readByte() == 1);
+ curAct._a39._timer = in.readSint16BE();
+ curAct._a39._storyModeFl = (in.readByte() == 1);
break;
case WARN: // 40
- curAct.a40.timer = in.readSint16BE();
- curAct.a40.stringIndex = in.readSint16BE();
+ curAct._a40._timer = in.readSint16BE();
+ curAct._a40._stringIndex = in.readSint16BE();
break;
case COND_BONUS: // 41
- curAct.a41.timer = in.readSint16BE();
- curAct.a41.BonusIndex = in.readSint16BE();
- curAct.a41.actPassIndex = in.readUint16BE();
- curAct.a41.actFailIndex = in.readUint16BE();
+ curAct._a41._timer = in.readSint16BE();
+ curAct._a41._bonusIndex = in.readSint16BE();
+ curAct._a41._actPassIndex = in.readUint16BE();
+ curAct._a41._actFailIndex = in.readUint16BE();
break;
case TEXT_TAKE: // 42
- curAct.a42.timer = in.readSint16BE();
- curAct.a42.objIndex = in.readSint16BE();
+ curAct._a42._timer = in.readSint16BE();
+ curAct._a42._objIndex = in.readSint16BE();
break;
case YESNO: // 43
- curAct.a43.timer = in.readSint16BE();
- curAct.a43.promptIndex = in.readSint16BE();
- curAct.a43.actYesIndex = in.readUint16BE();
- curAct.a43.actNoIndex = in.readUint16BE();
+ curAct._a43._timer = in.readSint16BE();
+ curAct._a43._promptIndex = in.readSint16BE();
+ curAct._a43._actYesIndex = in.readUint16BE();
+ curAct._a43._actNoIndex = in.readUint16BE();
break;
case STOP_ROUTE: // 44
- curAct.a44.timer = in.readSint16BE();
+ curAct._a44._timer = in.readSint16BE();
break;
case COND_ROUTE: // 45
- curAct.a45.timer = in.readSint16BE();
- curAct.a45.routeIndex = in.readSint16BE();
- curAct.a45.actPassIndex = in.readUint16BE();
- curAct.a45.actFailIndex = in.readUint16BE();
+ curAct._a45._timer = in.readSint16BE();
+ curAct._a45._routeIndex = in.readSint16BE();
+ curAct._a45._actPassIndex = in.readUint16BE();
+ curAct._a45._actFailIndex = in.readUint16BE();
break;
case INIT_JUMPEXIT: // 46
- curAct.a46.timer = in.readSint16BE();
- curAct.a46.jumpExitFl = (in.readByte() == 1);
+ curAct._a46._timer = in.readSint16BE();
+ curAct._a46._jumpExitFl = (in.readByte() == 1);
break;
case INIT_VIEW: // 47
- curAct.a47.timer = in.readSint16BE();
- curAct.a47.objIndex = in.readSint16BE();
- curAct.a47.viewx = in.readSint16BE();
- curAct.a47.viewy = in.readSint16BE();
- curAct.a47.direction = in.readSint16BE();
+ curAct._a47._timer = in.readSint16BE();
+ curAct._a47._objIndex = in.readSint16BE();
+ curAct._a47._viewx = in.readSint16BE();
+ curAct._a47._viewy = in.readSint16BE();
+ curAct._a47._direction = in.readSint16BE();
break;
case INIT_OBJ_FRAME: // 48
- curAct.a48.timer = in.readSint16BE();
- curAct.a48.objIndex = in.readSint16BE();
- curAct.a48.seqIndex = in.readSint16BE();
- curAct.a48.frameIndex = in.readSint16BE();
+ curAct._a48._timer = in.readSint16BE();
+ curAct._a48._objIndex = in.readSint16BE();
+ curAct._a48._seqIndex = in.readSint16BE();
+ curAct._a48._frameIndex = in.readSint16BE();
break;
case OLD_SONG: //49
- curAct.a49.timer = in.readSint16BE();
- curAct.a49.songIndex = in.readUint16BE();
+ curAct._a49._timer = in.readSint16BE();
+ curAct._a49._songIndex = in.readUint16BE();
break;
default:
- error("Engine - Unknown action type encountered: %d", curAct.a0.actType);
+ error("Engine - Unknown action type encountered: %d", curAct._a0._actType);
}
}
@@ -553,32 +553,32 @@ void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
void Scheduler::loadActListArr(Common::ReadStream &in) {
debugC(6, kDebugSchedule, "loadActListArr(&in)");
- act tmpAct;
+ Act tmpAct;
int numElem, numSubElem;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_actListArrSize = numElem;
- _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize);
+ _actListArr = (Act **)malloc(sizeof(Act *) * _actListArrSize);
}
for (int i = 0; i < numElem; i++) {
numSubElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _actListArr[i] = (act *)malloc(sizeof(act) * (numSubElem + 1));
+ _actListArr[i] = (Act *)malloc(sizeof(Act) * (numSubElem + 1));
for (int j = 0; j < numSubElem; j++) {
if (varnt == _vm->_gameVariant) {
readAct(in, _actListArr[i][j]);
} else {
readAct(in, tmpAct);
- if (tmpAct.a0.actType == PROMPT)
- free(tmpAct.a3.responsePtr);
+ if (tmpAct._a0._actType == PROMPT)
+ free(tmpAct._a3._responsePtr);
}
}
if (varnt == _vm->_gameVariant)
- _actListArr[i][numSubElem].a0.actType = ANULL;
+ _actListArr[i][numSubElem]._a0._actType = ANULL;
}
}
}
@@ -626,9 +626,9 @@ void Scheduler::freeScheduler() {
if (_actListArr) {
for (int i = 0; i < _actListArrSize; i++) {
- for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) {
- if (_actListArr[i][j].a0.actType == PROMPT)
- free(_actListArr[i][j].a3.responsePtr);
+ for (int j = 0; _actListArr[i][j]._a0._actType != ANULL; j++) {
+ if (_actListArr[i][j]._a0._actType == PROMPT)
+ free(_actListArr[i][j]._a3._responsePtr);
}
free(_actListArr[i]);
}
@@ -656,32 +656,32 @@ void Scheduler::screenActions(const int screenNum) {
void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) {
debugC(1, kDebugSchedule, "processMaze");
- if (x1 < _vm->_maze.x1) {
+ if (x1 < _vm->_maze._x1) {
// Exit west
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x2 - kShiftSize - (x2 - x1);
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1);
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (x2 > _vm->_maze.x2) {
+ } else if (x2 > _vm->_maze._x2) {
// Exit east
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x1 + kShiftSize;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y1 < _vm->_maze.y1 - kShiftSize) {
+ } else if (y1 < _vm->_maze._y1 - kShiftSize) {
// Exit north
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x3;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y2 - kShiftSize - (y2 - y1);
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1);
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y2 > _vm->_maze.y2 - kShiftSize / 2) {
+ } else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {
// Exit south
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x4;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y1 + kShiftSize;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
}
@@ -708,17 +708,17 @@ void Scheduler::saveEvents(Common::WriteStream *f) {
// Convert event ptrs to indexes
for (int16 i = 0; i < kMaxEvents; i++) {
- event_t *wrkEvent = &_events[i];
+ Event *wrkEvent = &_events[i];
// fix up action pointer (to do better)
int16 index, subElem;
- findAction(wrkEvent->action, &index, &subElem);
+ findAction(wrkEvent->_action, &index, &subElem);
f->writeSint16BE(index);
f->writeSint16BE(subElem);
- f->writeByte((wrkEvent->localActionFl) ? 1 : 0);
- f->writeUint32BE(wrkEvent->time);
- f->writeSint16BE((wrkEvent->prevEvent == 0) ? -1 : (wrkEvent->prevEvent - _events));
- f->writeSint16BE((wrkEvent->nextEvent == 0) ? -1 : (wrkEvent->nextEvent - _events));
+ f->writeByte((wrkEvent->_localActionFl) ? 1 : 0);
+ f->writeUint32BE(wrkEvent->_time);
+ f->writeSint16BE((wrkEvent->_prevEvent == 0) ? -1 : (wrkEvent->_prevEvent - _events));
+ f->writeSint16BE((wrkEvent->_nextEvent == 0) ? -1 : (wrkEvent->_nextEvent - _events));
}
}
@@ -738,7 +738,7 @@ void Scheduler::restoreActions(Common::ReadStream *f) {
int16 Scheduler::calcMaxPoints() const {
int16 tmpScore = 0;
for (int i = 0; i < _numBonuses; i++)
- tmpScore += _points[i].score;
+ tmpScore += _points[i]._score;
return tmpScore;
}
@@ -752,282 +752,282 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
for (int i = 0; i < _actListArrSize; i++) {
// write all the sub elems data
- for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1].a0.actType != ANULL; nbrSubElem++)
+ for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1]._a0._actType != ANULL; nbrSubElem++)
;
f->writeUint16BE(nbrSubElem);
for (int j = 0; j < nbrSubElem; j++) {
- subElemType = _actListArr[i][j].a0.actType;
+ subElemType = _actListArr[i][j]._a0._actType;
f->writeByte(subElemType);
switch (subElemType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- f->writeSint16BE(_actListArr[i][j].a0.timer);
- f->writeUint16BE(_actListArr[i][j].a0.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a0._timer);
+ f->writeUint16BE(_actListArr[i][j]._a0._actIndex);
break;
case START_OBJ: // 1
- f->writeSint16BE(_actListArr[i][j].a1.timer);
- f->writeSint16BE(_actListArr[i][j].a1.objIndex);
- f->writeSint16BE(_actListArr[i][j].a1.cycleNumb);
- f->writeByte(_actListArr[i][j].a1.cycle);
+ f->writeSint16BE(_actListArr[i][j]._a1._timer);
+ f->writeSint16BE(_actListArr[i][j]._a1._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a1._cycleNumb);
+ f->writeByte(_actListArr[i][j]._a1._cycle);
break;
case INIT_OBJXY: // 2
- f->writeSint16BE(_actListArr[i][j].a2.timer);
- f->writeSint16BE(_actListArr[i][j].a2.objIndex);
- f->writeSint16BE(_actListArr[i][j].a2.x);
- f->writeSint16BE(_actListArr[i][j].a2.y);
+ f->writeSint16BE(_actListArr[i][j]._a2._timer);
+ f->writeSint16BE(_actListArr[i][j]._a2._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a2._x);
+ f->writeSint16BE(_actListArr[i][j]._a2._y);
break;
case PROMPT: // 3
- f->writeSint16BE(_actListArr[i][j].a3.timer);
- f->writeSint16BE(_actListArr[i][j].a3.promptIndex);
- for (nbrCpt = 0; _actListArr[i][j].a3.responsePtr[nbrCpt] != -1; nbrCpt++)
+ f->writeSint16BE(_actListArr[i][j]._a3._timer);
+ f->writeSint16BE(_actListArr[i][j]._a3._promptIndex);
+ for (nbrCpt = 0; _actListArr[i][j]._a3._responsePtr[nbrCpt] != -1; nbrCpt++)
;
nbrCpt++;
f->writeUint16BE(nbrCpt);
for (int k = 0; k < nbrCpt; k++)
- f->writeSint16BE(_actListArr[i][j].a3.responsePtr[k]);
- f->writeUint16BE(_actListArr[i][j].a3.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a3.actFailIndex);
- f->writeByte((_actListArr[i][j].a3.encodedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a3._responsePtr[k]);
+ f->writeUint16BE(_actListArr[i][j]._a3._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a3._actFailIndex);
+ f->writeByte((_actListArr[i][j]._a3._encodedFl) ? 1 : 0);
break;
case BKGD_COLOR: // 4
- f->writeSint16BE(_actListArr[i][j].a4.timer);
- f->writeUint32BE(_actListArr[i][j].a4.newBackgroundColor);
+ f->writeSint16BE(_actListArr[i][j]._a4._timer);
+ f->writeUint32BE(_actListArr[i][j]._a4._newBackgroundColor);
break;
case INIT_OBJVXY: // 5
- f->writeSint16BE(_actListArr[i][j].a5.timer);
- f->writeSint16BE(_actListArr[i][j].a5.objIndex);
- f->writeSint16BE(_actListArr[i][j].a5.vx);
- f->writeSint16BE(_actListArr[i][j].a5.vy);
+ f->writeSint16BE(_actListArr[i][j]._a5._timer);
+ f->writeSint16BE(_actListArr[i][j]._a5._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a5._vx);
+ f->writeSint16BE(_actListArr[i][j]._a5._vy);
break;
case INIT_CARRY: // 6
- f->writeSint16BE(_actListArr[i][j].a6.timer);
- f->writeSint16BE(_actListArr[i][j].a6.objIndex);
- f->writeByte((_actListArr[i][j].a6.carriedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a6._timer);
+ f->writeSint16BE(_actListArr[i][j]._a6._objIndex);
+ f->writeByte((_actListArr[i][j]._a6._carriedFl) ? 1 : 0);
break;
case INIT_HF_COORD: // 7
- f->writeSint16BE(_actListArr[i][j].a7.timer);
- f->writeSint16BE(_actListArr[i][j].a7.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a7._timer);
+ f->writeSint16BE(_actListArr[i][j]._a7._objIndex);
break;
case NEW_SCREEN: // 8
- f->writeSint16BE(_actListArr[i][j].a8.timer);
- f->writeSint16BE(_actListArr[i][j].a8.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a8._timer);
+ f->writeSint16BE(_actListArr[i][j]._a8._screenIndex);
break;
case INIT_OBJSTATE: // 9
- f->writeSint16BE(_actListArr[i][j].a9.timer);
- f->writeSint16BE(_actListArr[i][j].a9.objIndex);
- f->writeByte(_actListArr[i][j].a9.newState);
+ f->writeSint16BE(_actListArr[i][j]._a9._timer);
+ f->writeSint16BE(_actListArr[i][j]._a9._objIndex);
+ f->writeByte(_actListArr[i][j]._a9._newState);
break;
case INIT_PATH: // 10
- f->writeSint16BE(_actListArr[i][j].a10.timer);
- f->writeSint16BE(_actListArr[i][j].a10.objIndex);
- f->writeSint16BE(_actListArr[i][j].a10.newPathType);
- f->writeByte(_actListArr[i][j].a10.vxPath);
- f->writeByte(_actListArr[i][j].a10.vyPath);
+ f->writeSint16BE(_actListArr[i][j]._a10._timer);
+ f->writeSint16BE(_actListArr[i][j]._a10._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a10._newPathType);
+ f->writeByte(_actListArr[i][j]._a10._vxPath);
+ f->writeByte(_actListArr[i][j]._a10._vyPath);
break;
case COND_R: // 11
- f->writeSint16BE(_actListArr[i][j].a11.timer);
- f->writeSint16BE(_actListArr[i][j].a11.objIndex);
- f->writeByte(_actListArr[i][j].a11.stateReq);
- f->writeUint16BE(_actListArr[i][j].a11.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a11.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a11._timer);
+ f->writeSint16BE(_actListArr[i][j]._a11._objIndex);
+ f->writeByte(_actListArr[i][j]._a11._stateReq);
+ f->writeUint16BE(_actListArr[i][j]._a11._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a11._actFailIndex);
break;
case TEXT: // 12
- f->writeSint16BE(_actListArr[i][j].a12.timer);
- f->writeSint16BE(_actListArr[i][j].a12.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a12._timer);
+ f->writeSint16BE(_actListArr[i][j]._a12._stringIndex);
break;
case SWAP_IMAGES: // 13
- f->writeSint16BE(_actListArr[i][j].a13.timer);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex2);
+ f->writeSint16BE(_actListArr[i][j]._a13._timer);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex2);
break;
case COND_SCR: // 14
- f->writeSint16BE(_actListArr[i][j].a14.timer);
- f->writeSint16BE(_actListArr[i][j].a14.objIndex);
- f->writeSint16BE(_actListArr[i][j].a14.screenReq);
- f->writeUint16BE(_actListArr[i][j].a14.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a14.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._timer);
+ f->writeSint16BE(_actListArr[i][j]._a14._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._screenReq);
+ f->writeUint16BE(_actListArr[i][j]._a14._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a14._actFailIndex);
break;
case AUTOPILOT: // 15
- f->writeSint16BE(_actListArr[i][j].a15.timer);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex2);
- f->writeByte(_actListArr[i][j].a15.dx);
- f->writeByte(_actListArr[i][j].a15.dy);
+ f->writeSint16BE(_actListArr[i][j]._a15._timer);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex2);
+ f->writeByte(_actListArr[i][j]._a15._dx);
+ f->writeByte(_actListArr[i][j]._a15._dy);
break;
case INIT_OBJ_SEQ: // 16
- f->writeSint16BE(_actListArr[i][j].a16.timer);
- f->writeSint16BE(_actListArr[i][j].a16.objIndex);
- f->writeSint16BE(_actListArr[i][j].a16.seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._timer);
+ f->writeSint16BE(_actListArr[i][j]._a16._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._seqIndex);
break;
case SET_STATE_BITS: // 17
- f->writeSint16BE(_actListArr[i][j].a17.timer);
- f->writeSint16BE(_actListArr[i][j].a17.objIndex);
- f->writeSint16BE(_actListArr[i][j].a17.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a17._timer);
+ f->writeSint16BE(_actListArr[i][j]._a17._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a17._stateMask);
break;
case CLEAR_STATE_BITS: // 18
- f->writeSint16BE(_actListArr[i][j].a18.timer);
- f->writeSint16BE(_actListArr[i][j].a18.objIndex);
- f->writeSint16BE(_actListArr[i][j].a18.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a18._timer);
+ f->writeSint16BE(_actListArr[i][j]._a18._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a18._stateMask);
break;
case TEST_STATE_BITS: // 19
- f->writeSint16BE(_actListArr[i][j].a19.timer);
- f->writeSint16BE(_actListArr[i][j].a19.objIndex);
- f->writeSint16BE(_actListArr[i][j].a19.stateMask);
- f->writeUint16BE(_actListArr[i][j].a19.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a19.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._timer);
+ f->writeSint16BE(_actListArr[i][j]._a19._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._stateMask);
+ f->writeUint16BE(_actListArr[i][j]._a19._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a19._actFailIndex);
break;
case DEL_EVENTS: // 20
- f->writeSint16BE(_actListArr[i][j].a20.timer);
- f->writeByte(_actListArr[i][j].a20.actTypeDel);
+ f->writeSint16BE(_actListArr[i][j]._a20._timer);
+ f->writeByte(_actListArr[i][j]._a20._actTypeDel);
break;
case GAMEOVER: // 21
- f->writeSint16BE(_actListArr[i][j].a21.timer);
+ f->writeSint16BE(_actListArr[i][j]._a21._timer);
break;
case INIT_HH_COORD: // 22
- f->writeSint16BE(_actListArr[i][j].a22.timer);
- f->writeSint16BE(_actListArr[i][j].a22.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a22._timer);
+ f->writeSint16BE(_actListArr[i][j]._a22._objIndex);
break;
case EXIT: // 23
- f->writeSint16BE(_actListArr[i][j].a23.timer);
+ f->writeSint16BE(_actListArr[i][j]._a23._timer);
break;
case BONUS: // 24
- f->writeSint16BE(_actListArr[i][j].a24.timer);
- f->writeSint16BE(_actListArr[i][j].a24.pointIndex);
+ f->writeSint16BE(_actListArr[i][j]._a24._timer);
+ f->writeSint16BE(_actListArr[i][j]._a24._pointIndex);
break;
case COND_BOX: // 25
- f->writeSint16BE(_actListArr[i][j].a25.timer);
- f->writeSint16BE(_actListArr[i][j].a25.objIndex);
- f->writeSint16BE(_actListArr[i][j].a25.x1);
- f->writeSint16BE(_actListArr[i][j].a25.y1);
- f->writeSint16BE(_actListArr[i][j].a25.x2);
- f->writeSint16BE(_actListArr[i][j].a25.y2);
- f->writeUint16BE(_actListArr[i][j].a25.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a25.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._timer);
+ f->writeSint16BE(_actListArr[i][j]._a25._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._x1);
+ f->writeSint16BE(_actListArr[i][j]._a25._y1);
+ f->writeSint16BE(_actListArr[i][j]._a25._x2);
+ f->writeSint16BE(_actListArr[i][j]._a25._y2);
+ f->writeUint16BE(_actListArr[i][j]._a25._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a25._actFailIndex);
break;
case SOUND: // 26
- f->writeSint16BE(_actListArr[i][j].a26.timer);
- f->writeSint16BE(_actListArr[i][j].a26.soundIndex);
+ f->writeSint16BE(_actListArr[i][j]._a26._timer);
+ f->writeSint16BE(_actListArr[i][j]._a26._soundIndex);
break;
case ADD_SCORE: // 27
- f->writeSint16BE(_actListArr[i][j].a27.timer);
- f->writeSint16BE(_actListArr[i][j].a27.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a27._timer);
+ f->writeSint16BE(_actListArr[i][j]._a27._objIndex);
break;
case SUB_SCORE: // 28
- f->writeSint16BE(_actListArr[i][j].a28.timer);
- f->writeSint16BE(_actListArr[i][j].a28.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a28._timer);
+ f->writeSint16BE(_actListArr[i][j]._a28._objIndex);
break;
case COND_CARRY: // 29
- f->writeSint16BE(_actListArr[i][j].a29.timer);
- f->writeSint16BE(_actListArr[i][j].a29.objIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a29._timer);
+ f->writeSint16BE(_actListArr[i][j]._a29._objIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actFailIndex);
break;
case INIT_MAZE: // 30
- f->writeSint16BE(_actListArr[i][j].a30.timer);
- f->writeByte(_actListArr[i][j].a30.mazeSize);
- f->writeSint16BE(_actListArr[i][j].a30.x1);
- f->writeSint16BE(_actListArr[i][j].a30.y1);
- f->writeSint16BE(_actListArr[i][j].a30.x2);
- f->writeSint16BE(_actListArr[i][j].a30.y2);
- f->writeSint16BE(_actListArr[i][j].a30.x3);
- f->writeSint16BE(_actListArr[i][j].a30.x4);
- f->writeByte(_actListArr[i][j].a30.firstScreenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a30._timer);
+ f->writeByte(_actListArr[i][j]._a30._mazeSize);
+ f->writeSint16BE(_actListArr[i][j]._a30._x1);
+ f->writeSint16BE(_actListArr[i][j]._a30._y1);
+ f->writeSint16BE(_actListArr[i][j]._a30._x2);
+ f->writeSint16BE(_actListArr[i][j]._a30._y2);
+ f->writeSint16BE(_actListArr[i][j]._a30._x3);
+ f->writeSint16BE(_actListArr[i][j]._a30._x4);
+ f->writeByte(_actListArr[i][j]._a30._firstScreenIndex);
break;
case EXIT_MAZE: // 31
- f->writeSint16BE(_actListArr[i][j].a31.timer);
+ f->writeSint16BE(_actListArr[i][j]._a31._timer);
break;
case INIT_PRIORITY: // 32
- f->writeSint16BE(_actListArr[i][j].a32.timer);
- f->writeSint16BE(_actListArr[i][j].a32.objIndex);
- f->writeByte(_actListArr[i][j].a32.priority);
+ f->writeSint16BE(_actListArr[i][j]._a32._timer);
+ f->writeSint16BE(_actListArr[i][j]._a32._objIndex);
+ f->writeByte(_actListArr[i][j]._a32._priority);
break;
case INIT_SCREEN: // 33
- f->writeSint16BE(_actListArr[i][j].a33.timer);
- f->writeSint16BE(_actListArr[i][j].a33.objIndex);
- f->writeSint16BE(_actListArr[i][j].a33.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._timer);
+ f->writeSint16BE(_actListArr[i][j]._a33._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._screenIndex);
break;
case AGSCHEDULE: // 34
- f->writeSint16BE(_actListArr[i][j].a34.timer);
- f->writeUint16BE(_actListArr[i][j].a34.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a34._timer);
+ f->writeUint16BE(_actListArr[i][j]._a34._actIndex);
break;
case REMAPPAL: // 35
- f->writeSint16BE(_actListArr[i][j].a35.timer);
- f->writeSint16BE(_actListArr[i][j].a35.oldColorIndex);
- f->writeSint16BE(_actListArr[i][j].a35.newColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._timer);
+ f->writeSint16BE(_actListArr[i][j]._a35._oldColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._newColorIndex);
break;
case COND_NOUN: // 36
- f->writeSint16BE(_actListArr[i][j].a36.timer);
- f->writeUint16BE(_actListArr[i][j].a36.nounIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a36._timer);
+ f->writeUint16BE(_actListArr[i][j]._a36._nounIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actFailIndex);
break;
case SCREEN_STATE: // 37
- f->writeSint16BE(_actListArr[i][j].a37.timer);
- f->writeSint16BE(_actListArr[i][j].a37.screenIndex);
- f->writeByte(_actListArr[i][j].a37.newState);
+ f->writeSint16BE(_actListArr[i][j]._a37._timer);
+ f->writeSint16BE(_actListArr[i][j]._a37._screenIndex);
+ f->writeByte(_actListArr[i][j]._a37._newState);
break;
case INIT_LIPS: // 38
- f->writeSint16BE(_actListArr[i][j].a38.timer);
- f->writeSint16BE(_actListArr[i][j].a38.lipsObjIndex);
- f->writeSint16BE(_actListArr[i][j].a38.objIndex);
- f->writeByte(_actListArr[i][j].a38.dxLips);
- f->writeByte(_actListArr[i][j].a38.dyLips);
+ f->writeSint16BE(_actListArr[i][j]._a38._timer);
+ f->writeSint16BE(_actListArr[i][j]._a38._lipsObjIndex);
+ f->writeSint16BE(_actListArr[i][j]._a38._objIndex);
+ f->writeByte(_actListArr[i][j]._a38._dxLips);
+ f->writeByte(_actListArr[i][j]._a38._dyLips);
break;
case INIT_STORY_MODE: // 39
- f->writeSint16BE(_actListArr[i][j].a39.timer);
- f->writeByte((_actListArr[i][j].a39.storyModeFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a39._timer);
+ f->writeByte((_actListArr[i][j]._a39._storyModeFl) ? 1 : 0);
break;
case WARN: // 40
- f->writeSint16BE(_actListArr[i][j].a40.timer);
- f->writeSint16BE(_actListArr[i][j].a40.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a40._timer);
+ f->writeSint16BE(_actListArr[i][j]._a40._stringIndex);
break;
case COND_BONUS: // 41
- f->writeSint16BE(_actListArr[i][j].a41.timer);
- f->writeSint16BE(_actListArr[i][j].a41.BonusIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a41._timer);
+ f->writeSint16BE(_actListArr[i][j]._a41._bonusIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actFailIndex);
break;
case TEXT_TAKE: // 42
- f->writeSint16BE(_actListArr[i][j].a42.timer);
- f->writeSint16BE(_actListArr[i][j].a42.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a42._timer);
+ f->writeSint16BE(_actListArr[i][j]._a42._objIndex);
break;
case YESNO: // 43
- f->writeSint16BE(_actListArr[i][j].a43.timer);
- f->writeSint16BE(_actListArr[i][j].a43.promptIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actYesIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actNoIndex);
+ f->writeSint16BE(_actListArr[i][j]._a43._timer);
+ f->writeSint16BE(_actListArr[i][j]._a43._promptIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actYesIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actNoIndex);
break;
case STOP_ROUTE: // 44
- f->writeSint16BE(_actListArr[i][j].a44.timer);
+ f->writeSint16BE(_actListArr[i][j]._a44._timer);
break;
case COND_ROUTE: // 45
- f->writeSint16BE(_actListArr[i][j].a45.timer);
- f->writeSint16BE(_actListArr[i][j].a45.routeIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a45._timer);
+ f->writeSint16BE(_actListArr[i][j]._a45._routeIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actFailIndex);
break;
case INIT_JUMPEXIT: // 46
- f->writeSint16BE(_actListArr[i][j].a46.timer);
- f->writeByte((_actListArr[i][j].a46.jumpExitFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a46._timer);
+ f->writeByte((_actListArr[i][j]._a46._jumpExitFl) ? 1 : 0);
break;
case INIT_VIEW: // 47
- f->writeSint16BE(_actListArr[i][j].a47.timer);
- f->writeSint16BE(_actListArr[i][j].a47.objIndex);
- f->writeSint16BE(_actListArr[i][j].a47.viewx);
- f->writeSint16BE(_actListArr[i][j].a47.viewy);
- f->writeSint16BE(_actListArr[i][j].a47.direction);
+ f->writeSint16BE(_actListArr[i][j]._a47._timer);
+ f->writeSint16BE(_actListArr[i][j]._a47._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewx);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewy);
+ f->writeSint16BE(_actListArr[i][j]._a47._direction);
break;
case INIT_OBJ_FRAME: // 48
- f->writeSint16BE(_actListArr[i][j].a48.timer);
- f->writeSint16BE(_actListArr[i][j].a48.objIndex);
- f->writeSint16BE(_actListArr[i][j].a48.seqIndex);
- f->writeSint16BE(_actListArr[i][j].a48.frameIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._timer);
+ f->writeSint16BE(_actListArr[i][j]._a48._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._frameIndex);
break;
case OLD_SONG: // 49, Added by Strangerke for DOS versions
- f->writeSint16BE(_actListArr[i][j].a49.timer);
- f->writeUint16BE(_actListArr[i][j].a49.songIndex);
+ f->writeSint16BE(_actListArr[i][j]._a49._timer);
+ f->writeUint16BE(_actListArr[i][j]._a49._songIndex);
break;
default:
error("Unknown action %d", subElemType);
@@ -1039,7 +1039,7 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
/*
* Find the index in the action list to be able to serialize the action to save game
*/
-void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
+void Scheduler::findAction(const Act *action, int16 *index, int16 *subElem) {
assert(index && subElem);
if (!action) {
@@ -1057,7 +1057,7 @@ void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
return;
}
j++;
- } while (_actListArr[i][j-1].a0.actType != ANULL);
+ } while (_actListArr[i][j-1]._a0._actType != ANULL);
}
// action not found ??
assert(0);
@@ -1090,10 +1090,10 @@ void Scheduler::restoreSchedulerData(Common::ReadStream *in) {
void Scheduler::restoreEvents(Common::ReadStream *f) {
debugC(1, kDebugSchedule, "restoreEvents");
- uint32 saveTime = f->readUint32BE(); // time of save
- int16 freeIndex = f->readSint16BE(); // Free list index
- int16 headIndex = f->readSint16BE(); // Head of list index
- int16 tailIndex = f->readSint16BE(); // Tail of list index
+ uint32 saveTime = f->readUint32BE(); // time of save
+ int16 freeIndex = f->readSint16BE(); // Free list index
+ int16 headIndex = f->readSint16BE(); // Head of list index
+ int16 tailIndex = f->readSint16BE(); // Tail of list index
// Restore events indexes to pointers
for (int i = 0; i < kMaxEvents; i++) {
@@ -1102,18 +1102,18 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// fix up action pointer (to do better)
if ((index == -1) && (subElem == -1))
- _events[i].action = 0;
+ _events[i]._action = 0;
else
- _events[i].action = (act *)&_actListArr[index][subElem];
+ _events[i]._action = (Act *)&_actListArr[index][subElem];
- _events[i].localActionFl = (f->readByte() == 1) ? true : false;
- _events[i].time = f->readUint32BE();
+ _events[i]._localActionFl = (f->readByte() == 1) ? true : false;
+ _events[i]._time = f->readUint32BE();
int16 prevIndex = f->readSint16BE();
int16 nextIndex = f->readSint16BE();
- _events[i].prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex];
- _events[i].nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex];
+ _events[i]._prevEvent = (prevIndex == -1) ? (Event *)0 : &_events[prevIndex];
+ _events[i]._nextEvent = (nextIndex == -1) ? (Event *)0 : &_events[nextIndex];
}
_freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];
_headEvent = (headIndex == -1) ? 0 : &_events[headIndex];
@@ -1121,10 +1121,10 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// Adjust times to fit our time
uint32 curTime = getTicks();
- event_t *wrkEvent = _headEvent; // The earliest event
- while (wrkEvent) { // While mature events found
- wrkEvent->time = wrkEvent->time - saveTime + curTime;
- wrkEvent = wrkEvent->nextEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ while (wrkEvent) { // While mature events found
+ wrkEvent->_time = wrkEvent->_time - saveTime + curTime;
+ wrkEvent = wrkEvent->_nextEvent;
}
}
@@ -1132,53 +1132,53 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
* Insert the action pointed to by p into the timer event queue
* The queue goes from head (earliest) to tail (latest) timewise
*/
-void Scheduler::insertAction(act *action) {
- debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType);
+void Scheduler::insertAction(Act *action) {
+ debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->_a0._actType);
// First, get and initialize the event structure
- event_t *curEvent = getQueue();
- curEvent->action = action;
- switch (action->a0.actType) { // Assign whether local or global
+ Event *curEvent = getQueue();
+ curEvent->_action = action;
+ switch (action->_a0._actType) { // Assign whether local or global
case AGSCHEDULE:
- curEvent->localActionFl = false; // Lasts over a new screen
+ curEvent->_localActionFl = false; // Lasts over a new screen
break;
// Workaround: When dying, switch to storyMode in order to block the keyboard.
case GAMEOVER:
- _vm->getGameStatus().storyModeFl = true;
+ _vm->getGameStatus()._storyModeFl = true;
// No break on purpose
default:
- curEvent->localActionFl = true; // Rest are for current screen only
+ curEvent->_localActionFl = true; // Rest are for current screen only
break;
}
- curEvent->time = action->a0.timer + getTicks(); // Convert rel to abs time
+ curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time
// Now find the place to insert the event
- if (!_tailEvent) { // Empty queue
+ if (!_tailEvent) { // Empty queue
_tailEvent = _headEvent = curEvent;
- curEvent->nextEvent = curEvent->prevEvent = 0;
+ curEvent->_nextEvent = curEvent->_prevEvent = 0;
} else {
- event_t *wrkEvent = _tailEvent; // Search from latest time back
+ Event *wrkEvent = _tailEvent; // Search from latest time back
bool found = false;
while (wrkEvent && !found) {
- if (wrkEvent->time <= curEvent->time) { // Found if new event later
+ if (wrkEvent->_time <= curEvent->_time) { // Found if new event later
found = true;
- if (wrkEvent == _tailEvent) // New latest in list
+ if (wrkEvent == _tailEvent) // New latest in list
_tailEvent = curEvent;
else
- wrkEvent->nextEvent->prevEvent = curEvent;
- curEvent->nextEvent = wrkEvent->nextEvent;
- wrkEvent->nextEvent = curEvent;
- curEvent->prevEvent = wrkEvent;
+ wrkEvent->_nextEvent->_prevEvent = curEvent;
+ curEvent->_nextEvent = wrkEvent->_nextEvent;
+ wrkEvent->_nextEvent = curEvent;
+ curEvent->_prevEvent = wrkEvent;
}
- wrkEvent = wrkEvent->prevEvent;
+ wrkEvent = wrkEvent->_prevEvent;
}
- if (!found) { // Must be earliest in list
- _headEvent->prevEvent = curEvent; // So insert as new head
- curEvent->nextEvent = _headEvent;
- curEvent->prevEvent = 0;
+ if (!found) { // Must be earliest in list
+ _headEvent->_prevEvent = curEvent; // So insert as new head
+ curEvent->_nextEvent = _headEvent;
+ curEvent->_prevEvent = 0;
_headEvent = curEvent;
}
}
@@ -1189,246 +1189,246 @@ void Scheduler::insertAction(act *action) {
* It dequeues the event and returns it to the free list. It returns a ptr
* to the next action in the list, except special case of NEW_SCREEN
*/
-event_t *Scheduler::doAction(event_t *curEvent) {
- debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType);
+Event *Scheduler::doAction(Event *curEvent) {
+ debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->_action->_a0._actType);
- status_t &gameStatus = _vm->getGameStatus();
- act *action = curEvent->action;
- object_t *obj1;
- int dx, dy;
- event_t *wrkEvent; // Save ev_p->next_p for return
+ Status &gameStatus = _vm->getGameStatus();
+ Act *action = curEvent->_action;
+ Object *obj1;
+ int dx, dy;
+ Event *wrkEvent; // Save ev_p->nextEvent for return
- switch (action->a0.actType) {
- case ANULL: // Big NOP from DEL_EVENTS
+ switch (action->_a0._actType) {
+ case ANULL: // Big NOP from DEL_EVENTS
break;
- case ASCHEDULE: // act0: Schedule an action list
- insertActionList(action->a0.actIndex);
+ case ASCHEDULE: // act0: Schedule an action list
+ insertActionList(action->_a0._actIndex);
break;
- case START_OBJ: // act1: Start an object cycling
- _vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb;
- _vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle;
+ case START_OBJ: // act1: Start an object cycling
+ _vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb;
+ _vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle;
break;
- case INIT_OBJXY: // act2: Initialize an object
- _vm->_object->_objects[action->a2.objIndex].x = action->a2.x; // Coordinates
- _vm->_object->_objects[action->a2.objIndex].y = action->a2.y;
+ case INIT_OBJXY: // act2: Initialize an object
+ _vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x; // Coordinates
+ _vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y;
break;
- case PROMPT: // act3: Prompt user for key phrase
+ case PROMPT: // act3: Prompt user for key phrase
promptAction(action);
break;
- case BKGD_COLOR: // act4: Set new background color
- _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor);
+ case BKGD_COLOR: // act4: Set new background color
+ _vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor);
break;
- case INIT_OBJVXY: // act5: Initialize an object velocity
- _vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy);
+ case INIT_OBJVXY: // act5: Initialize an object velocity
+ _vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy);
break;
- case INIT_CARRY: // act6: Initialize an object
- _vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl); // carried status
+ case INIT_CARRY: // act6: Initialize an object
+ _vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl); // carried status
break;
- case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
- _vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1;
- _vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- _vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
+ case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
+ _vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
break;
- case NEW_SCREEN: // act8: Start new screen
- newScreen(action->a8.screenIndex);
+ case NEW_SCREEN: // act8: Start new screen
+ newScreen(action->_a8._screenIndex);
break;
- case INIT_OBJSTATE: // act9: Initialize an object state
- _vm->_object->_objects[action->a9.objIndex].state = action->a9.newState;
+ case INIT_OBJSTATE: // act9: Initialize an object state
+ _vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState;
break;
- case INIT_PATH: // act10: Initialize an object path and velocity
- _vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
+ case INIT_PATH: // act10: Initialize an object path and velocity
+ _vm->_object->setPath(action->_a10._objIndex, (Path) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath);
break;
- case COND_R: // act11: action lists conditional on object state
- if (_vm->_object->_objects[action->a11.objIndex].state == action->a11.stateReq)
- insertActionList(action->a11.actPassIndex);
+ case COND_R: // act11: action lists conditional on object state
+ if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq)
+ insertActionList(action->_a11._actPassIndex);
else
- insertActionList(action->a11.actFailIndex);
+ insertActionList(action->_a11._actFailIndex);
break;
- case TEXT: // act12: Text box (CF WARN)
- Utils::notifyBox(_vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
+ case TEXT: // act12: Text box (CF WARN)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex)); // Fetch string from file
break;
- case SWAP_IMAGES: // act13: Swap 2 object images
- _vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2);
+ case SWAP_IMAGES: // act13: Swap 2 object images
+ _vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2);
break;
- case COND_SCR: // act14: Conditional on current screen
- if (_vm->_object->_objects[action->a14.objIndex].screenIndex == action->a14.screenReq)
- insertActionList(action->a14.actPassIndex);
+ case COND_SCR: // act14: Conditional on current screen
+ if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq)
+ insertActionList(action->_a14._actPassIndex);
else
- insertActionList(action->a14.actFailIndex);
+ insertActionList(action->_a14._actFailIndex);
break;
- case AUTOPILOT: // act15: Home in on a (stationary) object
- _vm->_object->homeIn(action->a15.objIndex1, action->a15.objIndex2, action->a15.dx, action->a15.dy);
+ case AUTOPILOT: // act15: Home in on a (stationary) object
+ _vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy);
break;
- case INIT_OBJ_SEQ: // act16: Set sequence number to use
+ case INIT_OBJ_SEQ: // act16: Set sequence number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a16.objIndex].currImagePtr = _vm->_object->_objects[action->a16.objIndex].seqList[action->a16.seqIndex].seqPtr;
+ _vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr;
break;
- case SET_STATE_BITS: // act17: OR mask with curr obj state
- _vm->_object->_objects[action->a17.objIndex].state |= action->a17.stateMask;
+ case SET_STATE_BITS: // act17: OR mask with curr obj state
+ _vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask;
break;
- case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
- _vm->_object->_objects[action->a18.objIndex].state &= ~action->a18.stateMask;
+ case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
+ _vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask;
break;
- case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
- if ((_vm->_object->_objects[action->a19.objIndex].state & action->a19.stateMask) == action->a19.stateMask)
- insertActionList(action->a19.actPassIndex);
+ case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
+ if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask)
+ insertActionList(action->_a19._actPassIndex);
else
- insertActionList(action->a19.actFailIndex);
+ insertActionList(action->_a19._actFailIndex);
break;
- case DEL_EVENTS: // act20: Remove all events of this action type
- delEventType(action->a20.actTypeDel);
+ case DEL_EVENTS: // act20: Remove all events of this action type
+ delEventType(action->_a20._actTypeDel);
break;
- case GAMEOVER: // act21: Game over!
+ case GAMEOVER: // act21: Game over!
// NOTE: Must wait at least 1 tick before issuing this action if
// any objects are to be made invisible!
- gameStatus.gameOverFl = true;
+ gameStatus._gameOverFl = true;
break;
- case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
- _vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x;
- _vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y;
- _vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen!
+ case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
+ _vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x;
+ _vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y;
+ _vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screenPtr;// Don't forget screen!
break;
- case EXIT: // act23: Exit game back to DOS
+ case EXIT: // act23: Exit game back to DOS
_vm->endGame();
break;
- case BONUS: // act24: Get bonus score for action
- processBonus(action->a24.pointIndex);
+ case BONUS: // act24: Get bonus score for action
+ processBonus(action->_a24._pointIndex);
break;
- case COND_BOX: // act25: Conditional on bounding box
- obj1 = &_vm->_object->_objects[action->a25.objIndex];
- dx = obj1->x + obj1->currImagePtr->x1;
- dy = obj1->y + obj1->currImagePtr->y2;
- if ((dx >= action->a25.x1) && (dx <= action->a25.x2) &&
- (dy >= action->a25.y1) && (dy <= action->a25.y2))
- insertActionList(action->a25.actPassIndex);
+ case COND_BOX: // act25: Conditional on bounding box
+ obj1 = &_vm->_object->_objects[action->_a25._objIndex];
+ dx = obj1->_x + obj1->_currImagePtr->_x1;
+ dy = obj1->_y + obj1->_currImagePtr->_y2;
+ if ((dx >= action->_a25._x1) && (dx <= action->_a25._x2) &&
+ (dy >= action->_a25._y1) && (dy <= action->_a25._y2))
+ insertActionList(action->_a25._actPassIndex);
else
- insertActionList(action->a25.actFailIndex);
+ insertActionList(action->_a25._actFailIndex);
break;
- case SOUND: // act26: Play a sound (or tune)
- if (action->a26.soundIndex < _vm->_tunesNbr)
- _vm->_sound->playMusic(action->a26.soundIndex);
+ case SOUND: // act26: Play a sound (or tune)
+ if (action->_a26._soundIndex < _vm->_tunesNbr)
+ _vm->_sound->playMusic(action->_a26._soundIndex);
else
- _vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium);
+ _vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium);
break;
- case ADD_SCORE: // act27: Add object's value to score
- _vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue);
+ case ADD_SCORE: // act27: Add object's value to score
+ _vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue);
break;
- case SUB_SCORE: // act28: Subtract object's value from score
- _vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex].objValue);
+ case SUB_SCORE: // act28: Subtract object's value from score
+ _vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue);
break;
- case COND_CARRY: // act29: Conditional on object being carried
- if (_vm->_object->isCarried(action->a29.objIndex))
- insertActionList(action->a29.actPassIndex);
+ case COND_CARRY: // act29: Conditional on object being carried
+ if (_vm->_object->isCarried(action->_a29._objIndex))
+ insertActionList(action->_a29._actPassIndex);
else
- insertActionList(action->a29.actFailIndex);
- break;
- case INIT_MAZE: // act30: Enable and init maze structure
- _vm->_maze.enabledFl = true;
- _vm->_maze.size = action->a30.mazeSize;
- _vm->_maze.x1 = action->a30.x1;
- _vm->_maze.y1 = action->a30.y1;
- _vm->_maze.x2 = action->a30.x2;
- _vm->_maze.y2 = action->a30.y2;
- _vm->_maze.x3 = action->a30.x3;
- _vm->_maze.x4 = action->a30.x4;
- _vm->_maze.firstScreenIndex = action->a30.firstScreenIndex;
- break;
- case EXIT_MAZE: // act31: Disable maze mode
- _vm->_maze.enabledFl = false;
+ insertActionList(action->_a29._actFailIndex);
+ break;
+ case INIT_MAZE: // act30: Enable and init maze structure
+ _vm->_maze._enabledFl = true;
+ _vm->_maze._size = action->_a30._mazeSize;
+ _vm->_maze._x1 = action->_a30._x1;
+ _vm->_maze._y1 = action->_a30._y1;
+ _vm->_maze._x2 = action->_a30._x2;
+ _vm->_maze._y2 = action->_a30._y2;
+ _vm->_maze._x3 = action->_a30._x3;
+ _vm->_maze._x4 = action->_a30._x4;
+ _vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex;
+ break;
+ case EXIT_MAZE: // act31: Disable maze mode
+ _vm->_maze._enabledFl = false;
break;
case INIT_PRIORITY:
- _vm->_object->_objects[action->a32.objIndex].priority = action->a32.priority;
+ _vm->_object->_objects[action->_a32._objIndex]._priority = action->_a32._priority;
break;
case INIT_SCREEN:
- _vm->_object->_objects[action->a33.objIndex].screenIndex = action->a33.screenIndex;
+ _vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex;
break;
- case AGSCHEDULE: // act34: Schedule a (global) action list
- insertActionList(action->a34.actIndex);
+ case AGSCHEDULE: // act34: Schedule a (global) action list
+ insertActionList(action->_a34._actIndex);
break;
- case REMAPPAL: // act35: Remap a palette color
- _vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex);
+ case REMAPPAL: // act35: Remap a palette color
+ _vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex);
break;
- case COND_NOUN: // act36: Conditional on noun mentioned
- if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->a36.nounIndex)))
- insertActionList(action->a36.actPassIndex);
+ case COND_NOUN: // act36: Conditional on noun mentioned
+ if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex)))
+ insertActionList(action->_a36._actPassIndex);
else
- insertActionList(action->a36.actFailIndex);
+ insertActionList(action->_a36._actFailIndex);
break;
- case SCREEN_STATE: // act37: Set new screen state
- _vm->_screenStates[action->a37.screenIndex] = action->a37.newState;
+ case SCREEN_STATE: // act37: Set new screen state
+ _vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState;
break;
- case INIT_LIPS: // act38: Position lips on object
- _vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
- _vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward;
+ case INIT_LIPS: // act38: Position lips on object
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward;
break;
- case INIT_STORY_MODE: // act39: Init story_mode flag
+ case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is
// independant of it and it additionally disables the ">" prompt
- gameStatus.storyModeFl = action->a39.storyModeFl;
+ gameStatus._storyModeFl = action->_a39._storyModeFl;
break;
- case WARN: // act40: Text box (CF TEXT)
- Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex));
+ case WARN: // act40: Text box (CF TEXT)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex));
break;
- case COND_BONUS: // act41: Perform action if got bonus
- if (_points[action->a41.BonusIndex].scoredFl)
- insertActionList(action->a41.actPassIndex);
+ case COND_BONUS: // act41: Perform action if got bonus
+ if (_points[action->_a41._bonusIndex]._scoredFl)
+ insertActionList(action->_a41._actPassIndex);
else
- insertActionList(action->a41.actFailIndex);
+ insertActionList(action->_a41._actFailIndex);
break;
- case TEXT_TAKE: // act42: Text box with "take" message
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex].nounIndex, TAKE_NAME)));
+ case TEXT_TAKE: // act42: Text box with "take" message
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME)));
break;
- case YESNO: // act43: Prompt user for Yes or No
- if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex)))
- insertActionList(action->a43.actYesIndex);
+ case YESNO: // act43: Prompt user for Yes or No
+ if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex)))
+ insertActionList(action->_a43._actYesIndex);
else
- insertActionList(action->a43.actNoIndex);
+ insertActionList(action->_a43._actNoIndex);
break;
- case STOP_ROUTE: // act44: Stop any route in progress
+ case STOP_ROUTE: // act44: Stop any route in progress
_vm->_route->resetRoute();
break;
- case COND_ROUTE: // act45: Conditional on route in progress
- if (_vm->_route->getRouteIndex() >= action->a45.routeIndex)
- insertActionList(action->a45.actPassIndex);
+ case COND_ROUTE: // act45: Conditional on route in progress
+ if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex)
+ insertActionList(action->_a45._actPassIndex);
else
- insertActionList(action->a45.actFailIndex);
+ insertActionList(action->_a45._actFailIndex);
break;
- case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
+ case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
// This is to allow left click on exit to get there immediately
// For example the plane crash in Hugo2 where hero is invisible
// Couldn't use INVISIBLE flag since conflicts with boat in Hugo1
- _vm->_mouse->setJumpExitFl(action->a46.jumpExitFl);
+ _vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl);
break;
- case INIT_VIEW: // act47: Init object.viewx, viewy, dir
- _vm->_object->_objects[action->a47.objIndex].viewx = action->a47.viewx;
- _vm->_object->_objects[action->a47.objIndex].viewy = action->a47.viewy;
- _vm->_object->_objects[action->a47.objIndex].direction = action->a47.direction;
+ case INIT_VIEW: // act47: Init object._viewx, viewy, dir
+ _vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx;
+ _vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy;
+ _vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction;
break;
- case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
+ case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].seqList[action->a48.seqIndex].seqPtr;
- for (dx = 0; dx < action->a48.frameIndex; dx++)
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].currImagePtr->nextSeqPtr;
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr;
+ for (dx = 0; dx < action->_a48._frameIndex; dx++)
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._currImagePtr->_nextSeqPtr;
break;
case OLD_SONG:
// Replaces ACT26 for DOS games.
- _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->a49.songIndex);
+ _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->_a49._songIndex);
break;
default:
error("An error has occurred: %s", "doAction");
break;
}
- if (action->a0.actType == NEW_SCREEN) { // New_screen() deletes entire list
- return 0; // next_p = 0 since list now empty
+ if (action->_a0._actType == NEW_SCREEN) { // New_screen() deletes entire list
+ return 0; // nextEvent = 0 since list now empty
} else {
- wrkEvent = curEvent->nextEvent;
- delQueue(curEvent); // Return event to free list
- return wrkEvent; // Return next event ptr
+ wrkEvent = curEvent->_nextEvent;
+ delQueue(curEvent); // Return event to free list
+ return wrkEvent; // Return next event ptr
}
}
@@ -1441,41 +1441,41 @@ event_t *Scheduler::doAction(event_t *curEvent) {
* was modified to allow deletes anywhere in the list, and the DEL_EVENT
* action was modified to perform the actual delete.
*/
-void Scheduler::delQueue(event_t *curEvent) {
+void Scheduler::delQueue(Event *curEvent) {
debugC(4, kDebugSchedule, "delQueue()");
- if (curEvent == _headEvent) { // If p was the head ptr
- _headEvent = curEvent->nextEvent; // then make new head_p
- } else { // Unlink p
- curEvent->prevEvent->nextEvent = curEvent->nextEvent;
- if (curEvent->nextEvent)
- curEvent->nextEvent->prevEvent = curEvent->prevEvent;
+ if (curEvent == _headEvent) { // If p was the head ptr
+ _headEvent = curEvent->_nextEvent; // then make new head_p
+ } else { // Unlink p
+ curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent;
+ if (curEvent->_nextEvent)
+ curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent;
else
- _tailEvent = curEvent->prevEvent;
+ _tailEvent = curEvent->_prevEvent;
}
if (_headEvent)
- _headEvent->prevEvent = 0; // Mark end of list
+ _headEvent->_prevEvent = 0; // Mark end of list
else
- _tailEvent = 0; // Empty queue
+ _tailEvent = 0; // Empty queue
- curEvent->nextEvent = _freeEvent; // Return p to free list
- if (_freeEvent) // Special case, if free list was empty
- _freeEvent->prevEvent = curEvent;
+ curEvent->_nextEvent = _freeEvent; // Return p to free list
+ if (_freeEvent) // Special case, if free list was empty
+ _freeEvent->_prevEvent = curEvent;
_freeEvent = curEvent;
}
/**
* Delete all the active events of a given type
*/
-void Scheduler::delEventType(const action_t actTypeDel) {
+void Scheduler::delEventType(const Action _actTypeDel) {
// Note: actions are not deleted here, simply turned into NOPs!
- event_t *wrkEvent = _headEvent; // The earliest event
- event_t *saveEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ Event *saveEvent;
- while (wrkEvent) { // While events found in list
- saveEvent = wrkEvent->nextEvent;
- if (wrkEvent->action->a20.actType == actTypeDel)
+ while (wrkEvent) { // While events found in list
+ saveEvent = wrkEvent->_nextEvent;
+ if (wrkEvent->_action->_a20._actType == _actTypeDel)
delQueue(wrkEvent);
wrkEvent = saveEvent;
}
@@ -1486,8 +1486,8 @@ void Scheduler::delEventType(const action_t actTypeDel) {
*/
void Scheduler::savePoints(Common::WriteStream *out) const {
for (int i = 0; i < _numBonuses; i++) {
- out->writeByte(_points[i].score);
- out->writeByte((_points[i].scoredFl) ? 1 : 0);
+ out->writeByte(_points[i]._score);
+ out->writeByte((_points[i]._scoredFl) ? 1 : 0);
}
}
@@ -1497,8 +1497,8 @@ void Scheduler::savePoints(Common::WriteStream *out) const {
void Scheduler::restorePoints(Common::ReadStream *in) {
// Restore points table
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in->readByte();
- _points[i].scoredFl = (in->readByte() == 1);
+ _points[i]._score = in->readByte();
+ _points[i]._scoredFl = (in->readByte() == 1);
}
}
@@ -1524,30 +1524,30 @@ uint32 Scheduler_v1d::getTicks() {
void Scheduler_v1d::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
}
-void Scheduler_v1d::promptAction(act *action) {
+void Scheduler_v1d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
char resp[256];
Common::strlcpy(resp, response.c_str(), 256);
- if (action->a3.encodedFl)
+ if (action->_a3._encodedFl)
decodeString(resp);
- if (strstr(resp, _vm->_file->fetchString(action->a3.responsePtr[0])))
- insertActionList(action->a3.actPassIndex);
+ if (strstr(resp, _vm->_file->fetchString(action->_a3._responsePtr[0])))
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1574,27 +1574,27 @@ const char *Scheduler_v2d::getCypher() const {
return "Copyright 1991, Gray Design Associates";
}
-void Scheduler_v2d::promptAction(act *action) {
+void Scheduler_v2d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
- debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0]));
+ debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0]));
bool found = false;
- const char *tmpStr; // General purpose string ptr
+ const char *tmpStr; // General purpose string ptr
- for (int dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) {
- tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]);
+ for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) {
+ tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]);
if (response.contains(tmpStr))
found = true;
}
if (found)
- insertActionList(action->a3.actPassIndex);
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1638,12 +1638,12 @@ uint32 Scheduler_v1w::getTicks() {
void Scheduler_v1w::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
- _vm->getGameStatus().tick++; // Accessed elsewhere via getTicks()
+ _vm->getGameStatus()._tick++; // Accessed elsewhere via getTicks()
}
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h
index 60d51f0673..37851f1ebc 100644
--- a/engines/hugo/schedule.h
+++ b/engines/hugo/schedule.h
@@ -37,7 +37,7 @@ namespace Hugo {
/**
* Following defines the action types and action list
*/
-enum action_t { // Parameters:
+enum Action { // Parameters:
ANULL = 0xff, // Special NOP used to 'delete' events in DEL_EVENTS
ASCHEDULE = 0, // 0 - Ptr to action list to be rescheduled
START_OBJ, // 1 - Object number
@@ -56,7 +56,7 @@ enum action_t { // Parameters:
SWAP_IMAGES, // 13 - Swap 2 object images
COND_SCR, // 14 - Conditional on current screen
AUTOPILOT, // 15 - Set object to home in on another (stationary) object
- INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seq_p to
+ INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seqPtr to
SET_STATE_BITS, // 17 - Objnum, mask to OR with obj states word
CLEAR_STATE_BITS, // 18 - Objnum, mask to ~AND with obj states word
TEST_STATE_BITS, // 19 - Objnum, mask to test obj states word
@@ -88,429 +88,430 @@ enum action_t { // Parameters:
COND_ROUTE, // 45 - Conditional on route in progress
INIT_JUMPEXIT, // 46 - Initialize status.jumpexit
INIT_VIEW, // 47 - Initialize viewx, viewy, dir
- INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seq_p to
+ INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seqPtr to
OLD_SONG = 49 // Added by Strangerke - Set currently playing sound, old way: that is, using a string index instead of a reference in a file
};
struct act0 { // Type 0 - Schedule
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 actIndex; // Ptr to an action list
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _actIndex; // Ptr to an action list
};
struct act1 { // Type 1 - Start an object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int cycleNumb; // Number of times to cycle
- cycle_t cycle; // Direction to start cycling
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _cycleNumb; // Number of times to cycle
+ Cycle _cycle; // Direction to start cycling
};
struct act2 { // Type 2 - Initialize an object coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int x, y; // Coordinates
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _x, _y; // Coordinates
};
struct act3 { // Type 3 - Prompt user for text
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 promptIndex; // Index of prompt string
- int *responsePtr; // Array of indexes to valid response string(s) (terminate list with -1)
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
- bool encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _promptIndex; // Index of prompt string
+ int *_responsePtr; // Array of indexes to valid response string(s) (terminate list with -1)
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
+ bool _encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not
};
struct act4 { // Type 4 - Set new background color
- action_t actType; // The type of action
- int timer; // Time to set off the action
- long newBackgroundColor; // New color
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ long _newBackgroundColor; // New color
};
struct act5 { // Type 5 - Initialize an object velocity
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int vx, vy; // velocity
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _vx, _vy; // velocity
};
struct act6 { // Type 6 - Initialize an object carrying
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- bool carriedFl; // carrying
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ bool _carriedFl; // carrying
};
struct act7 { // Type 7 - Initialize an object to hero's coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
};
struct act8 { // Type 8 - switch to new screen
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int screenIndex; // The new screen number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _screenIndex; // The new screen number
};
struct act9 { // Type 9 - Initialize an object state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte newState; // New state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _newState; // New state
};
struct act10 { // Type 10 - Initialize an object path type
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int newPathType; // New path type
- int8 vxPath, vyPath; // Max delta velocities e.g. for CHASE
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _newPathType; // New path type
+ int8 _vxPath, _vyPath; // Max delta velocities e.g. for CHASE
};
struct act11 { // Type 11 - Conditional on object's state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte stateReq; // Required state
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _stateReq; // Required state
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act12 { // Type 12 - Simple text box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int stringIndex; // Index (enum) of string in strings.dat
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _stringIndex; // Index (enum) of string in strings.dat
};
struct act13 { // Type 13 - Swap first object image with second
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex1; // Index of first object
- int objIndex2; // 2nd
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex1; // Index of first object
+ int _objIndex2; // 2nd
};
struct act14 { // Type 14 - Conditional on current screen
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object
- int screenReq; // The required screen number
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object
+ int _screenReq; // The required screen number
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act15 { // Type 15 - Home in on an object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex1; // The object number homing in
- int objIndex2; // The object number to home in on
- int8 dx, dy; // Max delta velocities
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex1; // The object number homing in
+ int _objIndex2; // The object number to home in on
+ int8 _dx, _dy; // Max delta velocities
};
+
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! timer > 0 is safe
-struct act16 { // Type 16 - Set curr_seq_p to seq
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int seqIndex; // The index of seq array to set to
+struct act16 { // Type 16 - Set curr_seqPtr to seq
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _seqIndex; // The index of seq array to set to
};
struct act17 { // Type 17 - SET obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to OR with current obj state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to OR with current obj state
};
struct act18 { // Type 18 - CLEAR obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to ~AND with current obj state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to ~AND with current obj state
};
struct act19 { // Type 19 - TEST obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to AND with current obj state
- uint16 actPassIndex; // Ptr to action list (all bits set)
- uint16 actFailIndex; // Ptr to action list (not all set)
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to AND with current obj state
+ uint16 _actPassIndex; // Ptr to action list (all bits set)
+ uint16 _actFailIndex; // Ptr to action list (not all set)
};
struct act20 { // Type 20 - Remove all events with this type of action
- action_t actType; // The type of action
- int timer; // Time to set off the action
- action_t actTypeDel; // The action type to remove
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ Action _actTypeDel; // The action type to remove
};
struct act21 { // Type 21 - Gameover. Disable hero & commands
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act22 { // Type 22 - Initialize an object to hero's coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
};
struct act23 { // Type 23 - Exit game back to DOS
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act24 { // Type 24 - Get bonus score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int pointIndex; // Index into points array
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _pointIndex; // Index into points array
};
struct act25 { // Type 25 - Conditional on bounding box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object number
- int x1, y1, x2, y2; // The bounding box
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object number
+ int _x1, _y1, _x2, _y2; // The bounding box
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act26 { // Type 26 - Play a sound
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int16 soundIndex; // Sound index in data file
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int16 _soundIndex; // Sound index in data file
};
struct act27 { // Type 27 - Add object's value to score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // object number
};
struct act28 { // Type 28 - Subtract object's value from score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // object number
};
struct act29 { // Type 29 - Conditional on object carried
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object number
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object number
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act30 { // Type 30 - Start special maze processing
- action_t actType; // The type of action
- int timer; // Time to set off the action
- byte mazeSize; // Size of (square) maze
- int x1, y1, x2, y2; // Bounding box of maze
- int x3, x4; // Extra x points for perspective correction
- byte firstScreenIndex; // First (top left) screen of maze
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ byte _mazeSize; // Size of (square) maze
+ int _x1, _y1, _x2, _y2; // Bounding box of maze
+ int _x3, _x4; // Extra x points for perspective correction
+ byte _firstScreenIndex; // First (top left) screen of maze
};
struct act31 { // Type 31 - Exit special maze processing
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act32 { // Type 32 - Init fbg field of object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte priority; // Value of foreground/background field
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _priority; // Value of foreground/background field
};
struct act33 { // Type 33 - Init screen field of object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int screenIndex; // Screen number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _screenIndex; // Screen number
};
struct act34 { // Type 34 - Global Schedule
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 actIndex; // Ptr to an action list
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _actIndex; // Ptr to an action list
};
struct act35 { // Type 35 - Remappe palette
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int16 oldColorIndex; // Old color index, 0..15
- int16 newColorIndex; // New color index, 0..15
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int16 _oldColorIndex; // Old color index, 0..15
+ int16 _newColorIndex; // New color index, 0..15
};
struct act36 { // Type 36 - Conditional on noun mentioned
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 nounIndex; // The required noun (list)
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _nounIndex; // The required noun (list)
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act37 { // Type 37 - Set new screen state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int screenIndex; // The screen number
- byte newState; // The new state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _screenIndex; // The screen number
+ byte _newState; // The new state
};
struct act38 { // Type 38 - Position lips
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int lipsObjIndex; // The LIPS object
- int objIndex; // The object to speak
- byte dxLips; // Relative offset of x
- byte dyLips; // Relative offset of y
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _lipsObjIndex; // The LIPS object
+ int _objIndex; // The object to speak
+ byte _dxLips; // Relative offset of x
+ byte _dyLips; // Relative offset of y
};
struct act39 { // Type 39 - Init story mode
- action_t actType; // The type of action
- int timer; // Time to set off the action
- bool storyModeFl; // New state of story_mode flag
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ bool _storyModeFl; // New state of story_mode flag
};
struct act40 { // Type 40 - Unsolicited text box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int stringIndex; // Index (enum) of string in strings.dat
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _stringIndex; // Index (enum) of string in strings.dat
};
struct act41 { // Type 41 - Conditional on bonus scored
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int BonusIndex; // Index into bonus list
- uint16 actPassIndex; // Index of the action list if scored for the first time
- uint16 actFailIndex; // Index of the action list if already scored
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _bonusIndex; // Index into bonus list
+ uint16 _actPassIndex; // Index of the action list if scored for the first time
+ uint16 _actFailIndex; // Index of the action list if already scored
};
struct act42 { // Type 42 - Text box with "take" string
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object taken
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object taken
};
struct act43 { // Type 43 - Prompt user for Yes or No
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int promptIndex; // index of prompt string
- uint16 actYesIndex; // Ptr to action list if YES
- uint16 actNoIndex; // Ptr to action list if NO
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _promptIndex; // index of prompt string
+ uint16 _actYesIndex; // Ptr to action list if YES
+ uint16 _actNoIndex; // Ptr to action list if NO
};
struct act44 { // Type 44 - Stop any route in progress
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act45 { // Type 45 - Conditional on route in progress
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int routeIndex; // Must be >= current status.rindex
- uint16 actPassIndex; // Ptr to action list if en-route
- uint16 actFailIndex; // Ptr to action list if not
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _routeIndex; // Must be >= current status.rindex
+ uint16 _actPassIndex; // Ptr to action list if en-route
+ uint16 _actFailIndex; // Ptr to action list if not
};
struct act46 { // Type 46 - Init status.jumpexit
- action_t actType; // The type of action
- int timer; // Time to set off the action
- bool jumpExitFl; // New state of jumpexit flag
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ bool _jumpExitFl; // New state of jumpexit flag
};
struct act47 { // Type 47 - Init viewx,viewy,dir
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object
- int16 viewx; // object.viewx
- int16 viewy; // object.viewy
- int16 direction; // object.dir
-};
-
-struct act48 { // Type 48 - Set curr_seq_p to frame n
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int seqIndex; // The index of seq array to set to
- int frameIndex; // The index of frame to set to
-};
-
-struct act49 { // Added by Strangerke - Type 79 - Play a song (DOS way)
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 songIndex; // Song index in string array
-};
-
-union act {
- act0 a0;
- act1 a1;
- act2 a2;
- act3 a3;
- act4 a4;
- act5 a5;
- act6 a6;
- act7 a7;
- act8 a8;
- act9 a9;
- act10 a10;
- act11 a11;
- act12 a12;
- act13 a13;
- act14 a14;
- act15 a15;
- act16 a16;
- act17 a17;
- act18 a18;
- act19 a19;
- act20 a20;
- act21 a21;
- act22 a22;
- act23 a23;
- act24 a24;
- act25 a25;
- act26 a26;
- act27 a27;
- act28 a28;
- act29 a29;
- act30 a30;
- act31 a31;
- act32 a32;
- act33 a33;
- act34 a34;
- act35 a35;
- act36 a36;
- act37 a37;
- act38 a38;
- act39 a39;
- act40 a40;
- act41 a41;
- act42 a42;
- act43 a43;
- act44 a44;
- act45 a45;
- act46 a46;
- act47 a47;
- act48 a48;
- act49 a49;
-};
-
-struct event_t {
- act *action; // Ptr to action to perform
- bool localActionFl; // true if action is only for this screen
- uint32 time; // (absolute) time to perform action
- struct event_t *prevEvent; // Chain to previous event
- struct event_t *nextEvent; // Chain to next event
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object
+ int16 _viewx; // object.viewx
+ int16 _viewy; // object.viewy
+ int16 _direction; // object.dir
+};
+
+struct act48 { // Type 48 - Set curr_seqPtr to frame n
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _seqIndex; // The index of seq array to set to
+ int _frameIndex; // The index of frame to set to
+};
+
+struct act49 { // Added by Strangerke - Type 49 - Play a song (DOS way)
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _songIndex; // Song index in string array
+};
+
+union Act {
+ act0 _a0;
+ act1 _a1;
+ act2 _a2;
+ act3 _a3;
+ act4 _a4;
+ act5 _a5;
+ act6 _a6;
+ act7 _a7;
+ act8 _a8;
+ act9 _a9;
+ act10 _a10;
+ act11 _a11;
+ act12 _a12;
+ act13 _a13;
+ act14 _a14;
+ act15 _a15;
+ act16 _a16;
+ act17 _a17;
+ act18 _a18;
+ act19 _a19;
+ act20 _a20;
+ act21 _a21;
+ act22 _a22;
+ act23 _a23;
+ act24 _a24;
+ act25 _a25;
+ act26 _a26;
+ act27 _a27;
+ act28 _a28;
+ act29 _a29;
+ act30 _a30;
+ act31 _a31;
+ act32 _a32;
+ act33 _a33;
+ act34 _a34;
+ act35 _a35;
+ act36 _a36;
+ act37 _a37;
+ act38 _a38;
+ act39 _a39;
+ act40 _a40;
+ act41 _a41;
+ act42 _a42;
+ act43 _a43;
+ act44 _a44;
+ act45 _a45;
+ act46 _a46;
+ act47 _a47;
+ act48 _a48;
+ act49 _a49;
+};
+
+struct Event {
+ Act *_action; // Ptr to action to perform
+ bool _localActionFl; // true if action is only for this screen
+ uint32 _time; // (absolute) time to perform action
+ struct Event *_prevEvent; // Chain to previous event
+ struct Event *_nextEvent; // Chain to next event
};
/**
* Following are points for achieving certain actions.
*/
-struct point_t {
- byte score; // The value of the point
- bool scoredFl; // Whether scored yet
+struct Point {
+ byte _score; // The value of the point
+ bool _scoredFl; // Whether scored yet
};
class Scheduler {
@@ -553,36 +554,36 @@ protected:
uint16 **_screenActs;
byte _numBonuses;
- point_t *_points;
+ Point *_points;
uint32 _curTick; // Current system time in ticks
uint32 _oldTime; // The previous wall time in ticks
uint32 _refreshTimeout;
- event_t *_freeEvent; // Free list of event structures
- event_t *_headEvent; // Head of list (earliest time)
- event_t *_tailEvent; // Tail of list (latest time)
- event_t _events[kMaxEvents]; // Statically declare event structures
+ Event *_freeEvent; // Free list of event structures
+ Event *_headEvent; // Head of list (earliest time)
+ Event *_tailEvent; // Tail of list (latest time)
+ Event _events[kMaxEvents]; // Statically declare event structures
- act **_actListArr;
+ Act **_actListArr;
virtual const char *getCypher() const = 0;
virtual uint32 getTicks() = 0;
- virtual void promptAction(act *action) = 0;
+ virtual void promptAction(Act *action) = 0;
- event_t *doAction(event_t *curEvent);
- event_t *getQueue();
+ Event *doAction(Event *curEvent);
+ Event *getQueue();
uint32 getDosTicks(const bool updateFl);
uint32 getWinTicks() const;
- void delEventType(const action_t actTypeDel);
- void delQueue(event_t *curEvent);
- void findAction(const act* action, int16* index, int16* subElem);
- void insertAction(act *action);
- void readAct(Common::ReadStream &in, act &curAct);
+ void delEventType(const Action actTypeDel);
+ void delQueue(Event *curEvent);
+ void findAction(const Act* action, int16* index, int16* subElem);
+ void insertAction(Act *action);
+ void readAct(Common::ReadStream &in, Act &curAct);
void restoreActions(Common::ReadStream *f);
void restoreEvents(Common::ReadStream *f);
void restorePoints(Common::ReadStream *in);
@@ -604,7 +605,7 @@ public:
protected:
virtual const char *getCypher() const;
virtual uint32 getTicks();
- virtual void promptAction(act *action);
+ virtual void promptAction(Act *action);
};
class Scheduler_v2d : public Scheduler_v1d {
@@ -617,7 +618,7 @@ public:
protected:
virtual const char *getCypher() const;
- void promptAction(act *action);
+ void promptAction(Act *action);
};
class Scheduler_v3d : public Scheduler_v2d {
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index d0b4e3dfe8..aefa03cd5e 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -162,31 +162,31 @@ void SoundHandler::stopMusic() {
* Turn music on and off
*/
void SoundHandler::toggleMusic() {
- _vm->_config.musicFl = !_vm->_config.musicFl;
+ _vm->_config._musicFl = !_vm->_config._musicFl;
- _midiPlayer->pause(!_vm->_config.musicFl);
+ _midiPlayer->pause(!_vm->_config._musicFl);
}
/**
* Turn digitized sound on and off
*/
void SoundHandler::toggleSound() {
- _vm->_config.soundFl = !_vm->_config.soundFl;
+ _vm->_config._soundFl = !_vm->_config._soundFl;
}
-void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) {
- _midiPlayer->play(seq_p, size);
+void SoundHandler::playMIDI(SoundPtr seqPtr, uint16 size) {
+ _midiPlayer->play(seqPtr, size);
}
/**
* Read a tune sequence from the sound database and start playing it
*/
void SoundHandler::playMusic(int16 tune) {
- sound_pt seqPtr; // Sequence data from file
+ SoundPtr seqPtr; // Sequence data from file
uint16 size; // Size of sequence data
- if (_vm->_config.musicFl) {
- _vm->getGameStatus().song = tune;
+ if (_vm->_config._musicFl) {
+ _vm->getGameStatus()._song = tune;
seqPtr = _vm->_file->getSound(tune, &size);
playMIDI(seqPtr, size);
free(seqPtr);
@@ -198,22 +198,22 @@ void SoundHandler::playMusic(int16 tune) {
* Override currently playing sound only if lower or same priority
*/
void SoundHandler::playSound(int16 sound, const byte priority) {
- // uint32 dwVolume; // Left, right volume of sound
- sound_pt sound_p; // Sound data
- uint16 size; // Size of data
+ // uint32 dwVolume; // Left, right volume of sound
+ SoundPtr soundPtr; // Sound data
+ uint16 size; // Size of data
// Sound disabled
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
syncVolume();
_curPriority = priority;
// Get sound data
- if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
+ if ((soundPtr = _vm->_file->getSound(sound, &size)) == 0)
return;
- Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
+ Audio::AudioStream *stream = Audio::makeRawStream(soundPtr, size, 11025, Audio::FLAG_UNSIGNED);
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
@@ -245,7 +245,7 @@ void SoundHandler::checkMusic() {
return;
for (int i = 0; _vm->_defltTunes[i] != -1; i++) {
- if (_vm->_defltTunes[i] == _vm->getGameStatus().song) {
+ if (_vm->_defltTunes[i] == _vm->getGameStatus()._song) {
if (_vm->_defltTunes[i + 1] != -1)
playMusic(_vm->_defltTunes[i + 1]);
else
@@ -270,7 +270,7 @@ void SoundHandler::pcspkr_player() {
static const uint16 pcspkrFlats[8] = {1435, 1279, 2342, 2150, 1916, 1755, 1611}; // The flats, Ab to Bb
// Does the user not want any sound?
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
// Is there no song?
diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h
index cb6d4e3168..b00d93eeb1 100644
--- a/engines/hugo/sound.h
+++ b/engines/hugo/sound.h
@@ -97,7 +97,7 @@ private:
void stopSound();
void stopMusic();
- void playMIDI(sound_pt seq_p, uint16 size);
+ void playMIDI(SoundPtr seqPtr, uint16 size);
};
} // End of namespace Hugo
diff --git a/engines/kyra/animator_hof.cpp b/engines/kyra/animator_hof.cpp
index 5a2378f4d0..59112504d6 100644
--- a/engines/kyra/animator_hof.cpp
+++ b/engines/kyra/animator_hof.cpp
@@ -104,9 +104,7 @@ void KyraEngine_HoF::refreshAnimObjects(int force) {
if (height + y > 143)
height -= height + y - 144;
- _screen->hideMouse();
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
curObject->needRefresh = false;
}
diff --git a/engines/kyra/animator_mr.cpp b/engines/kyra/animator_mr.cpp
index 29fa3aba80..83e774e2fc 100644
--- a/engines/kyra/animator_mr.cpp
+++ b/engines/kyra/animator_mr.cpp
@@ -175,9 +175,7 @@ void KyraEngine_MR::refreshAnimObjects(int force) {
height -= height + y - (maxY + 1);
if (height > 0) {
- _screen->hideMouse();
_screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
}
curObject->needRefresh = false;
@@ -209,9 +207,7 @@ void KyraEngine_MR::updateItemAnimations() {
nextFrame = true;
_screen->drawShape(2, getShapePtr(422 + i), 9, 0, 0, 0);
_screen->drawShape(2, getShapePtr(shpIdx), 9, 0, 0, 0);
- _screen->hideMouse();
_screen->copyRegion(9, 0, _inventoryX[i], _inventoryY[i], 24, 20, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
}
}
}
diff --git a/engines/kyra/detection_tables.h b/engines/kyra/detection_tables.h
index 884fca659b..e2162f20e2 100644
--- a/engines/kyra/detection_tables.h
+++ b/engines/kyra/detection_tables.h
@@ -159,7 +159,7 @@ const KYRAGameDescription adGameDescs[] = {
},
KYRA1_FLOPPY_FLAGS
},
- {
+ { // russian fan translation
{
"kyra1",
"Extracted",
@@ -1329,6 +1329,22 @@ const KYRAGameDescription adGameDescs[] = {
LOL_FLOPPY_CMP_FLAGS
},
+ { // French floppy version 1.20, bug #3552534 "KYRA: LOL Floppy FR version unknown"
+ {
+ "lol",
+ 0,
+ {
+ { "WESTWOOD.1", 0, "43857e24d1fc6731f3b13d9ed6db8c3a", -1 },
+ { 0, 0, 0, 0 }
+ },
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO8(GUIO_NOSPEECH, GUIO_MIDIADLIB, GUIO_MIDIMT32, GUIO_MIDIGM, GUIO_MIDIPCSPK, GUIO_RENDERVGA, GAMEOPTION_LOL_SCROLLING, GAMEOPTION_LOL_CURSORS)
+ },
+ LOL_FLOPPY_CMP_FLAGS
+ },
+
{
{
"lol",
@@ -1397,6 +1413,23 @@ const KYRAGameDescription adGameDescs[] = {
LOL_FLOPPY_FLAGS
},
+ { // French floppy version 1.23, bug #3552534 "KYRA: LOL Floppy FR version unknown"
+ {
+ "lol",
+ "Extracted",
+ {
+ { "GENERAL.PAK", 0, "f4fd14f244bd7c7fa08d026fafe44cc5", -1 },
+ { "CHAPTER7.PAK", 0, "733e33c8444c93843dac3b683c283eaa", -1 },
+ { 0, 0, 0, 0 }
+ },
+ Common::FR_FRA,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO8(GUIO_NOSPEECH, GUIO_MIDIADLIB, GUIO_MIDIMT32, GUIO_MIDIGM, GUIO_MIDIPCSPK, GUIO_RENDERVGA, GAMEOPTION_LOL_SCROLLING, GAMEOPTION_LOL_CURSORS)
+ },
+ LOL_FLOPPY_FLAGS
+ },
+
// Russian fan translation
{
{
diff --git a/engines/kyra/eobcommon.cpp b/engines/kyra/eobcommon.cpp
index a63f123258..fadb1066e0 100644
--- a/engines/kyra/eobcommon.cpp
+++ b/engines/kyra/eobcommon.cpp
@@ -770,7 +770,7 @@ void EoBCoreEngine::releaseItemsAndDecorationsShapes() {
if (_spellShapes) {
for (int i = 0; i < 4; i++) {
if (_spellShapes[i])
- delete [] _spellShapes[i];
+ delete[] _spellShapes[i];
}
delete[] _spellShapes;
}
@@ -820,7 +820,7 @@ void EoBCoreEngine::releaseItemsAndDecorationsShapes() {
if (_firebeamShapes[i])
delete[] _firebeamShapes[i];
}
- delete []_firebeamShapes;
+ delete[] _firebeamShapes;
}
delete[] _redSplatShape;
diff --git a/engines/kyra/eobcommon.h b/engines/kyra/eobcommon.h
index 050fe2b794..f60e755dd7 100644
--- a/engines/kyra/eobcommon.h
+++ b/engines/kyra/eobcommon.h
@@ -263,7 +263,7 @@ protected:
// Main Menu, Intro, Finale
virtual int mainMenu() = 0;
- virtual void seq_xdeath() {};
+ virtual void seq_xdeath() {}
virtual void seq_playFinale() = 0;
bool _playFinale;
@@ -921,8 +921,8 @@ protected:
void usePotion(int charIndex, int weaponSlot);
void useWand(int charIndex, int weaponSlot);
- virtual void turnUndeadAuto() {};
- virtual void turnUndeadAutoHit() {};
+ virtual void turnUndeadAuto() {}
+ virtual void turnUndeadAutoHit() {}
void castSpell(int spell, int weaponSlot);
void removeCharacterEffect(int spell, int charIndex, int showWarning);
diff --git a/engines/kyra/gui_hof.cpp b/engines/kyra/gui_hof.cpp
index c1bfee066f..36fbb0b40a 100644
--- a/engines/kyra/gui_hof.cpp
+++ b/engines/kyra/gui_hof.cpp
@@ -121,14 +121,12 @@ int KyraEngine_HoF::buttonInventory(Button *button) {
if (_itemInHand == kItemNone) {
if (item == kItemNone)
return 0;
- _screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
snd_playSoundEffect(0x0B);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
_itemInHand = (int16)item;
- _screen->showMouse();
_mainCharacter.inventory[inventorySlot] = kItemNone;
} else {
if (_mainCharacter.inventory[inventorySlot] != kItemNone) {
@@ -137,23 +135,19 @@ int KyraEngine_HoF::buttonInventory(Button *button) {
item = _mainCharacter.inventory[inventorySlot];
snd_playSoundEffect(0x0B);
- _screen->hideMouse();
clearInventorySlot(inventorySlot, 0);
drawInventoryShape(0, _itemInHand, inventorySlot);
setMouseCursor(item);
int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
updateCommandLineEx(item+54, string, 0xD6);
- _screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
setHandItem(item);
} else {
snd_playSoundEffect(0x0C);
- _screen->hideMouse();
drawInventoryShape(0, _itemInHand, inventorySlot);
_screen->setMouseCursor(0, 0, getShapePtr(0));
int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
updateCommandLineEx(_itemInHand+54, string, 0xD6);
- _screen->showMouse();
_mainCharacter.inventory[inventorySlot] = _itemInHand;
_itemInHand = kItemNone;
}
@@ -172,9 +166,7 @@ int KyraEngine_HoF::scrollInventory(Button *button) {
memcpy(src+5, dst, sizeof(Item)*5);
memcpy(dst, dst+5, sizeof(Item)*5);
memcpy(dst+5, temp, sizeof(Item)*5);
- _screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
- _screen->showMouse();
redrawInventory(2);
scrollInventoryWheel();
return 0;
@@ -199,9 +191,7 @@ int KyraEngine_HoF::findFreeVisibleInventorySlot() {
void KyraEngine_HoF::removeSlotFromInventory(int slot) {
_mainCharacter.inventory[slot] = kItemNone;
if (slot < 10) {
- _screen->hideMouse();
clearInventorySlot(slot, 0);
- _screen->showMouse();
}
}
@@ -223,15 +213,12 @@ bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) {
snd_playSoundEffect(0x68);
_mainCharacter.inventory[slot] = newItem;
- _screen->hideMouse();
clearInventorySlot(slot, 0);
drawInventoryShape(0, newItem, slot);
if (removeItem)
removeHandItem();
- _screen->showMouse();
-
if (_lang != 1)
updateCommandLineEx(newItem+54, 0x2E, 0xD6);
@@ -243,12 +230,10 @@ bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) {
void KyraEngine_HoF::drawInventoryShape(int page, Item item, int slot) {
_screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
- _screen->updateScreen();
}
void KyraEngine_HoF::clearInventorySlot(int slot, int page) {
_screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0);
- _screen->updateScreen();
}
void KyraEngine_HoF::redrawInventory(int page) {
@@ -256,7 +241,6 @@ void KyraEngine_HoF::redrawInventory(int page) {
_screen->_curPage = page;
const Item *inventory = _mainCharacter.inventory;
- _screen->hideMouse();
for (int i = 0; i < 10; ++i) {
clearInventorySlot(i, page);
if (inventory[i] != kItemNone) {
@@ -264,7 +248,6 @@ void KyraEngine_HoF::redrawInventory(int page) {
drawInventoryShape(page, inventory[i], i);
}
}
- _screen->showMouse();
_screen->updateScreen();
_screen->_curPage = pageBackUp;
@@ -277,17 +260,13 @@ void KyraEngine_HoF::scrollInventoryWheel() {
memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
uint8 overlay[0x100];
_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
- _screen->hideMouse();
_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
snd_playSoundEffect(0x25);
bool breakFlag = false;
for (int i = 0; i <= 6 && !breakFlag; ++i) {
if (movie.opened()) {
- _screen->hideMouse();
movie.displayFrame(i % frames, 0, 0, 0, 0, 0, 0);
- _screen->showMouse();
_screen->updateScreen();
}
@@ -355,9 +334,7 @@ int KyraEngine_HoF::bookButton(Button *button) {
_bookNewPage = _bookCurPage;
if (_screenBuffer) {
- _screen->hideMouse();
memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
- _screen->showMouse();
}
_screen->copyPalette(2, 0);
@@ -382,9 +359,7 @@ int KyraEngine_HoF::bookButton(Button *button) {
restorePage3();
if (_screenBuffer) {
- _screen->hideMouse();
_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
- _screen->showMouse();
}
setHandItem(_itemInHand);
@@ -471,7 +446,6 @@ void KyraEngine_HoF::showBookPage() {
int rightPageY = _bookPageYOffset[_bookCurPage+1];
- _screen->hideMouse();
if (leftPage) {
bookDecodeText(leftPage);
bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
@@ -483,7 +457,6 @@ void KyraEngine_HoF::showBookPage() {
bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
delete[] rightPage;
}
- _screen->showMouse();
}
void KyraEngine_HoF::bookLoop() {
@@ -517,10 +490,8 @@ void KyraEngine_HoF::bookLoop() {
loadBookBkgd();
showBookPage();
snd_playSoundEffect(0x64);
- _screen->hideMouse();
_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
- _screen->showMouse();
}
_system->delayMillis(10);
}
@@ -550,9 +521,7 @@ void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y,
Screen::FontId oldFont = _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_BOOKFONT_FNT);
_screen->_charWidth = -2;
- _screen->hideMouse();
_screen->printText((const char *)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0);
- _screen->showMouse();
_screen->_charWidth = 0;
_screen->setFont(oldFont);
@@ -679,9 +648,7 @@ int GUI_HoF::optionsButton(Button *button) {
_restartGame = false;
_reloadTemporarySave = false;
- _screen->hideMouse();
updateButton(&_vm->_inventoryButtons[0]);
- _screen->showMouse();
if (!_screen->isMouseVisible() && button)
return 0;
@@ -690,9 +657,7 @@ int GUI_HoF::optionsButton(Button *button) {
if (_vm->_mouseState < -1) {
_vm->_mouseState = -1;
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp
index b4e5148b64..8e18ff910d 100644
--- a/engines/kyra/gui_lok.cpp
+++ b/engines/kyra/gui_lok.cpp
@@ -48,19 +48,16 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
snd_playSoundEffect(0x36);
return 0;
} else {
- _screen->hideMouse();
_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
snd_playSoundEffect(0x35);
setMouseItem(inventoryItem);
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
_itemInHand = inventoryItem;
- _screen->showMouse();
_currentCharacter->inventoryItems[itemOffset] = kItemNone;
}
} else {
if (inventoryItem != kItemNone) {
snd_playSoundEffect(0x35);
- _screen->hideMouse();
_screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
_screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
setMouseItem(inventoryItem);
@@ -69,16 +66,13 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
else
updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[1], 179);
- _screen->showMouse();
_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
_itemInHand = inventoryItem;
} else {
snd_playSoundEffect(0x32);
- _screen->hideMouse();
_screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
_screen->setMouseCursor(1, 1, _shapes[0]);
updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _placedList[0], 179);
- _screen->showMouse();
_currentCharacter->inventoryItems[itemOffset] = _itemInHand;
_itemInHand = kItemNone;
}
diff --git a/engines/kyra/gui_mr.cpp b/engines/kyra/gui_mr.cpp
index e88b7fdffb..37526f9a5f 100644
--- a/engines/kyra/gui_mr.cpp
+++ b/engines/kyra/gui_mr.cpp
@@ -104,7 +104,6 @@ int KyraEngine_MR::callbackButton3(Button *button) {
void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) {
_shownMessage = string;
- _screen->hideMouse();
restoreCommandLine();
_restoreCommandLine = false;
@@ -118,8 +117,6 @@ void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) {
_screen->updateScreen();
setCommandLineRestoreTimer(7);
}
-
- _screen->showMouse();
}
void KyraEngine_MR::showMessageFromCCode(int string, uint8 c0, int) {
@@ -330,10 +327,8 @@ void KyraEngine_MR::drawMalcolmsMoodText() {
_screen->_curPage = 2;
}
- _screen->hideMouse();
_screen->drawShape(_screen->_curPage, getShapePtr(432), 244, 189, 0, 0);
_text->printText(string, x, y+1, 0xFF, 0xF0, 0x00);
- _screen->showMouse();
_screen->_curPage = pageBackUp;
}
@@ -441,7 +436,6 @@ void KyraEngine_MR::redrawInventory(int page) {
int pageBackUp = _screen->_curPage;
_screen->_curPage = page;
- _screen->hideMouse();
for (int i = 0; i < 10; ++i) {
clearInventorySlot(i, page);
@@ -451,7 +445,6 @@ void KyraEngine_MR::redrawInventory(int page) {
}
}
- _screen->showMouse();
_screen->_curPage = pageBackUp;
if (page == 0 || page == 1)
@@ -489,14 +482,12 @@ int KyraEngine_MR::buttonInventory(Button *button) {
if (slotItem == kItemNone)
return 0;
- _screen->hideMouse();
clearInventorySlot(slot, 0);
snd_playSoundEffect(0x0B, 0xC8);
setMouseCursor(slotItem);
updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF);
_itemInHand = slotItem;
_mainCharacter.inventory[slot] = kItemNone;
- _screen->showMouse();
} else if (_itemInHand == 27) {
if (_chatText)
return 0;
@@ -508,21 +499,17 @@ int KyraEngine_MR::buttonInventory(Button *button) {
snd_playSoundEffect(0x0B, 0xC8);
- _screen->hideMouse();
clearInventorySlot(slot, 0);
drawInventorySlot(0, _itemInHand, slot);
setMouseCursor(slotItem);
updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF);
_mainCharacter.inventory[slot] = _itemInHand;
_itemInHand = slotItem;
- _screen->showMouse();
} else {
snd_playSoundEffect(0x0C, 0xC8);
- _screen->hideMouse();
drawInventorySlot(0, _itemInHand, slot);
_screen->setMouseCursor(0, 0, getShapePtr(0));
updateItemCommand(_itemInHand, (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 2, 0xFF);
- _screen->showMouse();
_mainCharacter.inventory[slot] = _itemInHand;
_itemInHand = kItemNone;
}
@@ -624,22 +611,18 @@ int KyraEngine_MR::buttonShowScore(Button *button) {
int KyraEngine_MR::buttonJesterStaff(Button *button) {
makeCharFacingMouse();
if (_itemInHand == 27) {
- _screen->hideMouse();
removeHandItem();
snd_playSoundEffect(0x0C, 0xC8);
drawJestersStaff(1, 0);
updateItemCommand(27, 2, 0xFF);
setGameFlag(0x97);
- _screen->showMouse();
} else if (_itemInHand == kItemNone) {
if (queryGameFlag(0x97)) {
- _screen->hideMouse();
snd_playSoundEffect(0x0B, 0xC8);
setHandItem(27);
drawJestersStaff(0, 0);
updateItemCommand(27, 0, 0xFF);
resetGameFlag(0x97);
- _screen->showMouse();
} else {
if (queryGameFlag(0x2F))
objectChat((const char *)getTableEntry(_cCodeFile, 20), 0, 204, 20);
@@ -1108,9 +1091,7 @@ int GUI_MR::redrawButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xD0);
- _screen->showMouse();
return 0;
}
@@ -1119,9 +1100,7 @@ int GUI_MR::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xD1, 0xCF);
- _screen->showMouse();
return 0;
}
@@ -1162,9 +1141,7 @@ int GUI_MR::quitGame(Button *caller) {
int GUI_MR::optionsButton(Button *button) {
PauseTimer pause(*_vm->_timer);
- _screen->hideMouse();
updateButton(&_vm->_mainButtonData[0]);
- _screen->showMouse();
if (!_vm->_inventoryState && button && !_vm->_menuDirectlyToLoad)
return 0;
@@ -1179,9 +1156,7 @@ int GUI_MR::optionsButton(Button *button) {
if (_vm->_mouseState < -1) {
_vm->_mouseState = -1;
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/gui_v1.cpp b/engines/kyra/gui_v1.cpp
index f3459ddfe3..cec6562dd9 100644
--- a/engines/kyra/gui_v1.cpp
+++ b/engines/kyra/gui_v1.cpp
@@ -70,8 +70,6 @@ void GUI_v1::initMenuLayout(Menu &menu) {
void GUI_v1::initMenu(Menu &menu) {
_menuButtonList = 0;
- _screen->hideMouse();
-
int textX;
int textY;
@@ -192,7 +190,6 @@ void GUI_v1::initMenu(Menu &menu) {
updateMenuButton(scrollDownButton);
}
- _screen->showMouse();
_screen->updateScreen();
}
@@ -309,10 +306,8 @@ void GUI_v1::updateMenuButton(Button *button) {
if (!_displayMenu)
return;
- _screen->hideMouse();
updateButton(button);
_screen->updateScreen();
- _screen->showMouse();
}
void GUI_v1::updateButton(Button *button) {
@@ -340,12 +335,10 @@ int GUI_v1::redrawButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 17);
else
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xF8);
- _screen->showMouse();
return 0;
}
@@ -354,12 +347,10 @@ int GUI_v1::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
- _screen->hideMouse();
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 31, 18);
else
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xF9, 0xFA);
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp
index 65f8bd45e5..1df4149d2e 100644
--- a/engines/kyra/gui_v2.cpp
+++ b/engines/kyra/gui_v2.cpp
@@ -105,15 +105,11 @@ void GUI_v2::processButton(Button *button) {
switch (val1 - 1) {
case 0:
- _screen->hideMouse();
_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
- _screen->showMouse();
break;
case 1:
- _screen->hideMouse();
_screen->printText((const char *)dataPtr, x, y, val2, val3);
- _screen->showMouse();
break;
case 3:
@@ -122,22 +118,16 @@ void GUI_v2::processButton(Button *button) {
break;
case 4:
- _screen->hideMouse();
_screen->drawBox(x, y, x2, y2, val2);
- _screen->showMouse();
break;
case 5:
- _screen->hideMouse();
_screen->fillRect(x, y, x2, y2, val2, -1, true);
- _screen->showMouse();
break;
default:
break;
}
-
- _screen->updateScreen();
}
int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
diff --git a/engines/kyra/items_hof.cpp b/engines/kyra/items_hof.cpp
index 711e1b8f7c..ef2c50c0c5 100644
--- a/engines/kyra/items_hof.cpp
+++ b/engines/kyra/items_hof.cpp
@@ -300,8 +300,6 @@ void KyraEngine_HoF::itemDropDown(int startX, int startY, int dstX, int dstY, in
}
void KyraEngine_HoF::exchangeMouseItem(int itemPos) {
- _screen->hideMouse();
-
deleteItemAnimEntry(itemPos);
int itemId = _itemList[itemPos].id;
@@ -317,7 +315,6 @@ void KyraEngine_HoF::exchangeMouseItem(int itemPos) {
str2 = getItemCommandStringPickUp(itemId);
updateCommandLineEx(itemId + 54, str2, 0xD6);
- _screen->showMouse();
runSceneScript6();
}
@@ -331,7 +328,6 @@ bool KyraEngine_HoF::pickUpItem(int x, int y) {
if (_itemInHand >= 0) {
exchangeMouseItem(itemPos);
} else {
- _screen->hideMouse();
deleteItemAnimEntry(itemPos);
int itemId = _itemList[itemPos].id;
_itemList[itemPos].id = kItemNone;
@@ -344,7 +340,6 @@ bool KyraEngine_HoF::pickUpItem(int x, int y) {
updateCommandLineEx(itemId + 54, str2, 0xD6);
_itemInHand = itemId;
- _screen->showMouse();
runSceneScript6();
}
diff --git a/engines/kyra/items_lok.cpp b/engines/kyra/items_lok.cpp
index 2937038463..b92cd616c1 100644
--- a/engines/kyra/items_lok.cpp
+++ b/engines/kyra/items_lok.cpp
@@ -163,17 +163,13 @@ void KyraEngine_LoK::placeItemInGenericMapScene(int item, int index) {
}
void KyraEngine_LoK::setHandItem(Item item) {
- _screen->hideMouse();
setMouseItem(item);
_itemInHand = item;
- _screen->showMouse();
}
void KyraEngine_LoK::removeHandItem() {
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _shapes[0]);
_itemInHand = kItemNone;
- _screen->showMouse();
}
void KyraEngine_LoK::setMouseItem(Item item) {
@@ -415,7 +411,6 @@ int KyraEngine_LoK::processItemDrop(uint16 sceneId, uint8 item, int x, int y, in
}
void KyraEngine_LoK::exchangeItemWithMouseItem(uint16 sceneId, int itemIndex) {
- _screen->hideMouse();
_animator->animRemoveGameItem(itemIndex);
assert(sceneId < _roomTableSize);
Room *currentRoom = &_roomTable[sceneId];
@@ -432,7 +427,6 @@ void KyraEngine_LoK::exchangeItemWithMouseItem(uint16 sceneId, int itemIndex) {
updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _takenList[0], 179);
else
updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _takenList[1], 179);
- _screen->showMouse();
clickEventHandler2();
}
@@ -720,9 +714,7 @@ void KyraEngine_LoK::magicOutMouseItem(int animIndex, int itemPos) {
_itemInHand = kItemNone;
} else {
_characterList[0].inventoryItems[itemPos] = kItemNone;
- _screen->hideMouse();
_screen->fillRect(_itemPosX[itemPos], _itemPosY[itemPos], _itemPosX[itemPos] + 15, _itemPosY[itemPos] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12, 0);
- _screen->showMouse();
}
_screen->showMouse();
@@ -793,9 +785,7 @@ void KyraEngine_LoK::magicInMouseItem(int animIndex, int item, int itemPos) {
_itemInHand = item;
} else {
_characterList[0].inventoryItems[itemPos] = item;
- _screen->hideMouse();
_screen->drawShape(0, _shapes[216 + item], _itemPosX[itemPos], _itemPosY[itemPos], 0, 0);
- _screen->showMouse();
}
_screen->showMouse();
_screen->_curPage = videoPageBackUp;
@@ -846,9 +836,7 @@ void KyraEngine_LoK::updatePlayerItemsForScene() {
++_itemInHand;
if (_itemInHand > 33)
_itemInHand = 33;
- _screen->hideMouse();
_screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]);
- _screen->showMouse();
}
bool redraw = false;
@@ -864,9 +852,7 @@ void KyraEngine_LoK::updatePlayerItemsForScene() {
}
if (redraw) {
- _screen->hideMouse();
redrawInventory(0);
- _screen->showMouse();
}
if (_itemInHand == 33)
@@ -884,7 +870,6 @@ void KyraEngine_LoK::updatePlayerItemsForScene() {
void KyraEngine_LoK::redrawInventory(int page) {
int videoPageBackUp = _screen->_curPage;
_screen->_curPage = page;
- _screen->hideMouse();
for (int i = 0; i < 10; ++i) {
_screen->fillRect(_itemPosX[i], _itemPosY[i], _itemPosX[i] + 15, _itemPosY[i] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12, page);
@@ -893,7 +878,6 @@ void KyraEngine_LoK::redrawInventory(int page) {
_screen->drawShape(page, _shapes[216 + item], _itemPosX[i], _itemPosY[i], 0, 0);
}
}
- _screen->showMouse();
_screen->_curPage = videoPageBackUp;
_screen->updateScreen();
}
diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp
index ea2acaf64d..409b53f6f0 100644
--- a/engines/kyra/items_lol.cpp
+++ b/engines/kyra/items_lol.cpp
@@ -441,20 +441,20 @@ bool LoLEngine::launchObject(int objectType, Item item, int startX, int startY,
return true;
}
-void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionObject) {
+void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) {
int cx = x;
int cy = y;
uint16 block = calcBlockIndex(t->x, t->y);
removeAssignedObjectFromBlock(&_levelBlockProperties[block], t->item);
removeDrawObjectFromBlock(&_levelBlockProperties[block], t->item);
- if (collisionObject == 1) {
+ if (collisionType == 1) {
cx = t->x;
cy = t->y;
}
if (t->objectType == 0 || t->objectType == 1) {
- objectFlightProcessHits(t, cx, cy, collisionObject);
+ objectFlightProcessHits(t, cx, cy, collisionType);
t->x = (cx & 0xffc0) | 0x40;
t->y = (cy & 0xffc0) | 0x40;
t->flyingHeight = 0;
@@ -488,27 +488,23 @@ void LoLEngine::updateObjectFlightPosition(FlyingObject *t) {
}
}
-void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock) {
- uint16 r = 0;
-
- if (objectOnNextBlock == 1) {
+void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) {
+ if (collisionType == 1) {
runLevelScriptCustom(calcNewBlockPosition(_itemsInPlay[t->item].block, t->direction >> 1), 0x8000, -1, t->item, 0, 0);
- } else if (objectOnNextBlock == 2) {
+ } else if (collisionType == 2) {
if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) {
- int o = _levelBlockProperties[_itemsInPlay[t->item].block].assignedObjects;
- while (o & 0x8000) {
- LoLObject *i = findObject(o);
- o = i->nextAssignedObject;
- runItemScript(t->attackerId, t->item, 0x8000, o, 0);
+ uint16 obj = _levelBlockProperties[_itemsInPlay[t->item].block].assignedObjects;
+ while (obj & 0x8000) {
+ runItemScript(t->attackerId, t->item, 0x8000, obj, 0);
+ obj = findObject(obj)->nextAssignedObject;
}
} else {
- r = getNearestMonsterFromPos(x, y);
- runItemScript(t->attackerId, t->item, 0x8000, r, 0);
+ runItemScript(t->attackerId, t->item, 0x8000, getNearestMonsterFromPos(x, y), 0);
}
- } else if (objectOnNextBlock == 4) {
+ } else if (collisionType == 4) {
_partyAwake = true;
if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) {
for (int i = 0; i < 4; i++) {
@@ -516,8 +512,7 @@ void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objec
runItemScript(t->attackerId, t->item, 0x8000, i, 0);
}
} else {
- r = getNearestPartyMemberFromPos(x, y);
- runItemScript(t->attackerId, t->item, 0x8000, r, 0);
+ runItemScript(t->attackerId, t->item, 0x8000, getNearestPartyMemberFromPos(x, y), 0);
}
}
}
@@ -543,9 +538,9 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) {
middle of a block (or making the monsters align to the middle before casting them) wouldn't help here
(and wouldn't be faithful to the original either).
*/
- int objectOnNextBlock = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags);
- if (objectOnNextBlock) {
- endObjectFlight(t, x, y, objectOnNextBlock);
+ int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags);
+ if (collisionType) {
+ endObjectFlight(t, x, y, collisionType);
} else {
if (--t->distance) {
processObjectFlight(t, x, y);
@@ -567,16 +562,16 @@ void LoLEngine::assignItemToBlock(uint16 *assignedBlockObjects, int id) {
*assignedBlockObjects = id;
}
-int LoLEngine::checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY) {
- int a = itemX - partyX;
- if (a < 0)
- a = -a;
+int LoLEngine::checkDrawObjectSpace(int x1, int y1, int x2, int y2) {
+ int dx = x1 - x2;
+ if (dx < 0)
+ dx = -dx;
- int b = itemY - partyY;
- if (b < 0)
- b = -b;
+ int dy = y1 - y2;
+ if (dy < 0)
+ dy = -dy;
- return a + b;
+ return dx + dy;
}
int LoLEngine::checkSceneForItems(uint16 *blockDrawObjects, int color) {
diff --git a/engines/kyra/items_mr.cpp b/engines/kyra/items_mr.cpp
index c731627026..029f676538 100644
--- a/engines/kyra/items_mr.cpp
+++ b/engines/kyra/items_mr.cpp
@@ -319,7 +319,6 @@ void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) {
return;
}
- _screen->hideMouse();
deleteItemAnimEntry(itemPos);
Item itemId = _itemList[itemPos].id;
@@ -335,7 +334,6 @@ void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) {
str2 = getItemCommandStringPickUp(itemId);
updateItemCommand(itemId, str2, 0xFF);
- _screen->showMouse();
if (runScript)
runSceneScript6();
@@ -350,7 +348,6 @@ bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) {
if (_itemInHand >= 0) {
exchangeMouseItem(itemPos, runScript);
} else {
- _screen->hideMouse();
deleteItemAnimEntry(itemPos);
Item itemId = _itemList[itemPos].id;
_itemList[itemPos].id = kItemNone;
@@ -363,7 +360,6 @@ bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) {
updateItemCommand(itemId, itemString, 0xFF);
_itemInHand = itemId;
- _screen->showMouse();
if (runScript)
runSceneScript6();
@@ -401,7 +397,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
assert(animObjIndex != -1);
- _screen->hideMouse();
snd_playSoundEffect(0x93, 0xC8);
for (int i = 109; i <= 141; ++i) {
_animObjects[animObjIndex].shapeIndex1 = i+248;
@@ -411,7 +406,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
deleteItemAnimEntry(itemSlot);
_itemList[itemSlot].id = kItemNone;
- _screen->showMouse();
return true;
}
@@ -440,7 +434,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
_itemList[itemSlot].id = (int8)resItem;
- _screen->hideMouse();
deleteItemAnimEntry(itemSlot);
addItemToAnimList(itemSlot);
@@ -448,7 +441,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
removeHandItem();
else if (newItem != 0xFF)
setHandItem(newItem);
- _screen->showMouse();
if (_lang != 1)
updateItemCommand(resItem, 3, 0xFF);
@@ -500,7 +492,6 @@ bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) {
_mainCharacter.inventory[invSlot] = (int8)resItem;
- _screen->hideMouse();
clearInventorySlot(invSlot, 0);
drawInventorySlot(0, resItem, invSlot);
@@ -508,7 +499,6 @@ bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) {
removeHandItem();
else if (newItem != 0xFF)
setHandItem(newItem);
- _screen->showMouse();
if (_lang != 1)
updateItemCommand(resItem, 3, 0xFF);
diff --git a/engines/kyra/items_v2.cpp b/engines/kyra/items_v2.cpp
index c191c2e62b..2145a2c2f0 100644
--- a/engines/kyra/items_v2.cpp
+++ b/engines/kyra/items_v2.cpp
@@ -82,26 +82,19 @@ void KyraEngine_v2::resetItem(int index) {
}
void KyraEngine_v2::setHandItem(Item item) {
- Screen *scr = screen();
- scr->hideMouse();
-
if (item == kItemNone) {
removeHandItem();
} else {
setMouseCursor(item);
_itemInHand = item;
}
-
- scr->showMouse();
}
void KyraEngine_v2::removeHandItem() {
Screen *scr = screen();
- scr->hideMouse();
scr->setMouseCursor(0, 0, getShapePtr(0));
_itemInHand = kItemNone;
_mouseState = kItemNone;
- scr->showMouse();
}
} // end of namesapce Kyra
diff --git a/engines/kyra/kyra_hof.cpp b/engines/kyra/kyra_hof.cpp
index 0ba173d9d0..7fbecb7f53 100644
--- a/engines/kyra/kyra_hof.cpp
+++ b/engines/kyra/kyra_hof.cpp
@@ -419,8 +419,6 @@ void KyraEngine_HoF::startup() {
_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
_screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0);
_screen->copyPage(3, 0);
- _screen->showMouse();
- _screen->hideMouse();
clearAnimObjects();
@@ -784,20 +782,16 @@ void KyraEngine_HoF::updateMouse() {
if (type != 0 && _mouseState != type && _screen->isMouseVisible()) {
_mouseState = type;
- _screen->hideMouse();
_screen->setMouseCursor(xOffset, yOffset, getShapePtr(shapeIndex));
- _screen->showMouse();
}
if (type == 0 && _mouseState != _itemInHand && _screen->isMouseVisible()) {
if ((mouse.y > 145) || (mouse.x > 6 && mouse.x < 312 && mouse.y > 6 && mouse.y < 135)) {
_mouseState = _itemInHand;
- _screen->hideMouse();
if (_itemInHand == kItemNone)
_screen->setMouseCursor(0, 0, getShapePtr(0));
else
_screen->setMouseCursor(8, 15, getShapePtr(_itemInHand+64));
- _screen->showMouse();
}
}
}
@@ -914,7 +908,6 @@ void KyraEngine_HoF::showMessageFromCCode(int id, int16 palIndex, int) {
void KyraEngine_HoF::showMessage(const char *string, int16 palIndex) {
_shownMessage = string;
- _screen->hideMouse();
_screen->fillRect(0, 190, 319, 199, 0xCF);
if (string) {
@@ -932,7 +925,6 @@ void KyraEngine_HoF::showMessage(const char *string, int16 palIndex) {
}
_fadeMessagePalette = false;
- _screen->showMouse();
}
void KyraEngine_HoF::showChapterMessage(int id, int16 palIndex) {
@@ -1116,9 +1108,7 @@ int KyraEngine_HoF::getDrawLayer(int x, int y) {
void KyraEngine_HoF::backUpPage0() {
if (_screenBuffer) {
- _screen->hideMouse();
memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
- _screen->showMouse();
}
}
diff --git a/engines/kyra/kyra_lok.cpp b/engines/kyra/kyra_lok.cpp
index ece4a0daba..27bc2ad22a 100644
--- a/engines/kyra/kyra_lok.cpp
+++ b/engines/kyra/kyra_lok.cpp
@@ -454,10 +454,8 @@ void KyraEngine_LoK::mainLoop() {
if (_deathHandler != -1) {
snd_playWanderScoreViaMap(0, 1);
snd_playSoundEffect(49);
- _screen->hideMouse();
_screen->setMouseCursor(1, 1, _shapes[0]);
removeHandItem();
- _screen->showMouse();
_gui->buttonMenuCallback(0);
_deathHandler = -1;
}
@@ -706,7 +704,6 @@ int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
uint8 item = findItemAtPos(xpos, ypos);
if (item != 0xFF) {
if (_itemInHand == kItemNone) {
- _screen->hideMouse();
_animator->animRemoveGameItem(item);
snd_playSoundEffect(53);
assert(_currentCharacter->sceneId < _roomTableSize);
@@ -717,7 +714,6 @@ int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
assert(_itemList && _takenList);
updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179);
_itemInHand = item2;
- _screen->showMouse();
clickEventHandler2();
return 1;
} else {
@@ -834,21 +830,17 @@ void KyraEngine_LoK::updateMousePointer(bool forceUpdate) {
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
_mouseState = newMouseState;
- _screen->hideMouse();
_screen->setMouseCursor(newX, newY, _shapes[shape]);
- _screen->showMouse();
}
if (!newMouseState) {
if (_mouseState != _itemInHand || forceUpdate) {
if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) {
_mouseState = _itemInHand;
- _screen->hideMouse();
if (_itemInHand == kItemNone)
_screen->setMouseCursor(1, 1, _shapes[0]);
else
_screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]);
- _screen->showMouse();
}
}
}
diff --git a/engines/kyra/kyra_mr.cpp b/engines/kyra/kyra_mr.cpp
index 39ed0d038a..448e4ef70d 100644
--- a/engines/kyra/kyra_mr.cpp
+++ b/engines/kyra/kyra_mr.cpp
@@ -1298,7 +1298,6 @@ bool KyraEngine_MR::updateScore(int scoreId, int strId) {
setNextIdleAnimTimer();
_scoreFlagTable[scoreIndex] |= (1 << scoreBit);
- _screen->hideMouse();
strcpy(_stringBuffer, (const char *)getTableEntry(_scoreFile, strId));
strcat(_stringBuffer, ": ");
@@ -1308,7 +1307,6 @@ bool KyraEngine_MR::updateScore(int scoreId, int strId) {
if (count > 0)
scoreIncrease(count, _stringBuffer);
- _screen->showMouse();
setNextIdleAnimTimer();
return true;
}
diff --git a/engines/kyra/kyra_v2.cpp b/engines/kyra/kyra_v2.cpp
index 75b568a00a..848fb18b6a 100644
--- a/engines/kyra/kyra_v2.cpp
+++ b/engines/kyra/kyra_v2.cpp
@@ -198,8 +198,6 @@ void KyraEngine_v2::moveCharacter(int facing, int x, int y) {
y &= ~1;
_mainCharacter.facing = facing;
- Screen *scr = screen();
- scr->hideMouse();
switch (facing) {
case 0:
while (_mainCharacter.y1 > y)
@@ -224,7 +222,6 @@ void KyraEngine_v2::moveCharacter(int facing, int x, int y) {
default:
break;
}
- scr->showMouse();
}
void KyraEngine_v2::updateCharPosWithUpdate() {
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp
index 38e9d33259..d3028c5e2d 100644
--- a/engines/kyra/lol.cpp
+++ b/engines/kyra/lol.cpp
@@ -1436,7 +1436,7 @@ void LoLEngine::increaseExperience(int charNum, int skill, uint32 points) {
bool loop = true;
while (loop) {
- if (_characters[charNum].experiencePts[skill] <= _expRequirements[_characters[charNum].skillLevels[skill]])
+ if (_characters[charNum].experiencePts[skill] < _expRequirements[_characters[charNum].skillLevels[skill]])
break;
_characters[charNum].skillLevels[skill]++;
@@ -2894,11 +2894,11 @@ int LoLEngine::processMagicVaelansCube() {
uint8 s = _levelBlockProperties[bl].walls[_currentDirection ^ 2];
uint8 flg = _wllWallFlags[s];
- int v = (s == 47 && (_currentLevel == 17 || _currentLevel == 24)) ? 1 : 0;
- if ((_wllVmpMap[s] == 1 || _wllVmpMap[s] == 2) && (flg & 1) && (_currentLevel == 22)) {
+ int res = (s == 47 && (_currentLevel == 17 || _currentLevel == 24)) ? 1 : 0;
+ if ((_wllVmpMap[s] == 1 || _wllVmpMap[s] == 2) && (!(flg & 1)) && (_currentLevel != 22)) {
memset(_levelBlockProperties[bl].walls, 0, 4);
gui_drawScene(0);
- v = 1;
+ res = 1;
}
uint16 o = _levelBlockProperties[bl].assignedObjects;
@@ -2906,7 +2906,7 @@ int LoLEngine::processMagicVaelansCube() {
LoLMonster *m = &_monsters[o & 0x7fff];
if (m->properties->flags & 0x1000) {
inflictDamage(o, 100, 0xffff, 0, 0x80);
- v = 1;
+ res = 1;
}
o = m->nextAssignedObject;
}
@@ -2922,7 +2922,7 @@ int LoLEngine::processMagicVaelansCube() {
delete[] tmpPal1;
delete[] tmpPal2;
- return v;
+ return res;
}
int LoLEngine::processMagicGuardian(int charNum) {
diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h
index dbd461267f..dcd13804b3 100644
--- a/engines/kyra/lol.h
+++ b/engines/kyra/lol.h
@@ -1047,14 +1047,14 @@ private:
void setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int moveable);
void removeLevelItem(Item item, int block);
bool launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c);
- void endObjectFlight(FlyingObject *t, int x, int y, int collisionObject);
+ void endObjectFlight(FlyingObject *t, int x, int y, int collisionType);
void processObjectFlight(FlyingObject *t, int x, int y);
void updateObjectFlightPosition(FlyingObject *t);
- void objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock);
+ void objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType);
void updateFlyingObject(FlyingObject *t);
void assignItemToBlock(uint16 *assignedBlockObjects, int id);
- int checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY);
+ int checkDrawObjectSpace(int x1, int y1, int x2, int y2);
int checkSceneForItems(uint16 *blockDrawObjects, int color);
uint8 _moneyColumnHeight[5];
@@ -1095,7 +1095,7 @@ private:
void monsterDropItems(LoLMonster *monster);
void giveItemToMonster(LoLMonster *monster, Item item);
int checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 objectWidth, uint16 testFlag, uint16 wallFlag);
- int checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag);
+ int testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag);
int calcMonsterSkillLevel(int id, int a);
int checkBlockOccupiedByParty(int x, int y, int testFlag);
const uint16 *getCharacterOrMonsterStats(int id);
@@ -1122,7 +1122,7 @@ private:
int checkForPossibleDistanceAttack(uint16 monsterBlock, int direction, int distance, uint16 curBlock);
int walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk);
void getNextStepCoords(int16 monsterX, int16 monsterY, int &newX, int &newY, uint16 direction);
- void rearrangeAttackingMonster(LoLMonster *monster);
+ void alignMonsterToParty(LoLMonster *monster);
void moveStrayingMonster(LoLMonster *monster);
void killMonster(LoLMonster *monster);
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp
index 711fe15348..04d805737f 100644
--- a/engines/kyra/screen.cpp
+++ b/engines/kyra/screen.cpp
@@ -141,7 +141,7 @@ bool Screen::init() {
if (!font)
error("Could not load any SJIS font, neither the original nor ScummVM's 'SJIS.FNT'");
- _fonts[FID_SJIS_FNT] = new SJISFont(this, font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode);
+ _fonts[FID_SJIS_FNT] = new SJISFont(font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode);
}
}
@@ -1128,8 +1128,6 @@ void Screen::drawBox(int x1, int y1, int x2, int y2, int color) {
void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) {
assert(x1 >= 0 && y1 >= 0);
- hideMouse();
-
fillRect(x1, y1, x2, y1 + 1, color1);
fillRect(x2 - 1, y1, x2, y2, color1);
@@ -1137,8 +1135,6 @@ void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color
drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2);
drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2);
drawClippedLine(x1, y2, x2, y2, color2);
-
- showMouse();
}
void Screen::drawClippedLine(int x1, int y1, int x2, int y2, int color) {
@@ -3599,8 +3595,8 @@ void AMIGAFont::unload() {
memset(_chars, 0, sizeof(_chars));
}
-SJISFont::SJISFont(Screen *s, Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize)
- : _colorMap(0), _font(font), _invisColor(invisColor), _is16Color(is16Color), _screen(s) {
+SJISFont::SJISFont(Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize)
+ : _colorMap(0), _font(font), _invisColor(invisColor), _is16Color(is16Color) {
assert(_font);
_font->setDrawingMode(outlineSize ? Graphics::FontSJIS::kOutlineMode : Graphics::FontSJIS::kDefaultMode);
diff --git a/engines/kyra/screen.h b/engines/kyra/screen.h
index b064c72bb0..60bfeb3241 100644
--- a/engines/kyra/screen.h
+++ b/engines/kyra/screen.h
@@ -213,7 +213,7 @@ private:
*/
class SJISFont : public Font {
public:
- SJISFont(Screen *s, Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize);
+ SJISFont(Graphics::FontSJIS *font, const uint8 invisColor, bool is16Color, bool outlineSize);
~SJISFont() { unload(); }
bool usesOverlay() const { return true; }
@@ -233,7 +233,6 @@ private:
const uint8 _invisColor;
const bool _is16Color;
- const Screen *_screen;
int _sjisWidth, _asciiWidth;
int _fontHeight;
};
diff --git a/engines/kyra/screen_eob.cpp b/engines/kyra/screen_eob.cpp
index e06ca42c40..ae75c111b4 100644
--- a/engines/kyra/screen_eob.cpp
+++ b/engines/kyra/screen_eob.cpp
@@ -607,7 +607,7 @@ uint8 *Screen_EoB::encodeShape(uint16 x, uint16 y, uint16 w, uint16 h, bool enco
srcLineStart += SCREEN_W;
src = srcLineStart;
}
- delete [] colorMap;
+ delete[] colorMap;
}
return shp;
diff --git a/engines/kyra/screen_lok.cpp b/engines/kyra/screen_lok.cpp
index f32a898dd9..f028f93294 100644
--- a/engines/kyra/screen_lok.cpp
+++ b/engines/kyra/screen_lok.cpp
@@ -190,7 +190,6 @@ void Screen_LoK::copyBackgroundBlock(int x, int page, int flag) {
_curPage = page;
int curX = x;
- hideMouse();
copyRegionToBuffer(_curPage, 8, 8, 8, height, ptr2);
for (int i = 0; i < 19; ++i) {
int tempX = curX + 1;
@@ -208,7 +207,6 @@ void Screen_LoK::copyBackgroundBlock(int x, int page, int flag) {
curX = curX % 38;
}
}
- showMouse();
_curPage = oldVideoPage;
}
diff --git a/engines/kyra/screen_lol.cpp b/engines/kyra/screen_lol.cpp
index 08b232f400..3726b1f4b9 100644
--- a/engines/kyra/screen_lol.cpp
+++ b/engines/kyra/screen_lol.cpp
@@ -31,7 +31,7 @@
namespace Kyra {
-Screen_LoL::Screen_LoL(LoLEngine *vm, OSystem *system) : Screen_v2(vm, system, vm->gameFlags().use16ColorMode ? _screenDimTable16C : _screenDimTable256C, _screenDimTableCount), _vm(vm) {
+Screen_LoL::Screen_LoL(LoLEngine *vm, OSystem *system) : Screen_v2(vm, system, vm->gameFlags().use16ColorMode ? _screenDimTable16C : _screenDimTable256C, _screenDimTableCount) {
_paletteOverlay1 = new uint8[0x100];
_paletteOverlay2 = new uint8[0x100];
_grayOverlay = new uint8[0x100];
diff --git a/engines/kyra/screen_lol.h b/engines/kyra/screen_lol.h
index 3bba9f8b70..09496705bb 100644
--- a/engines/kyra/screen_lol.h
+++ b/engines/kyra/screen_lol.h
@@ -89,8 +89,6 @@ public:
static void convertPC98Gfx(uint8 *data, int w, int h, int pitch);
private:
- LoLEngine *_vm;
-
static const ScreenDim _screenDimTable256C[];
static const ScreenDim _screenDimTable16C[];
static const int _screenDimTableCount;
diff --git a/engines/kyra/script_hof.cpp b/engines/kyra/script_hof.cpp
index b80b8105a1..fca83ae632 100644
--- a/engines/kyra/script_hof.cpp
+++ b/engines/kyra/script_hof.cpp
@@ -325,7 +325,6 @@ int KyraEngine_HoF::o2_drawShape(EMCState *script) {
if (modeFlag) {
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
} else {
- _screen->hideMouse();
restorePage3();
_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
@@ -334,7 +333,6 @@ int KyraEngine_HoF::o2_drawShape(EMCState *script) {
flagAnimObjsForRefresh();
flagAnimObjsSpecialRefresh();
refreshAnimObjectsIfNeed();
- _screen->showMouse();
}
return 0;
@@ -492,7 +490,6 @@ int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
int y = stackPos(2);
int flag = (stackPos(3) != 0) ? 1 : 0;
- _screen->hideMouse();
restorePage3();
_screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
@@ -504,7 +501,6 @@ int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
flagAnimObjsSpecialRefresh();
flagAnimObjsForRefresh();
refreshAnimObjectsIfNeed();
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/script_lok.cpp b/engines/kyra/script_lok.cpp
index 8342bccab6..db9e01cabb 100644
--- a/engines/kyra/script_lok.cpp
+++ b/engines/kyra/script_lok.cpp
@@ -157,7 +157,6 @@ int KyraEngine_LoK::o1_dropItemInScene(EMCState *script) {
int KyraEngine_LoK::o1_drawAnimShapeIntoScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_LoK::o1_drawAnimShapeIntoScene(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
- _screen->hideMouse();
_animator->restoreAllObjectBackgrounds();
int shape = stackPos(0);
int xpos = stackPos(1);
@@ -169,7 +168,6 @@ int KyraEngine_LoK::o1_drawAnimShapeIntoScene(EMCState *script) {
_animator->preserveAnyChangedBackgrounds();
_animator->flagAllObjectsForRefresh();
_animator->updateAllObjectShapes();
- _screen->showMouse();
return 0;
}
@@ -1298,7 +1296,6 @@ int KyraEngine_LoK::o1_drawItemShapeIntoScene(EMCState *script) {
if (onlyHidPage) {
_screen->drawShape(2, _shapes[216 + item], x, y, 0, flags);
} else {
- _screen->hideMouse();
_animator->restoreAllObjectBackgrounds();
_screen->drawShape(2, _shapes[216 + item], x, y, 0, flags);
_screen->drawShape(0, _shapes[216 + item], x, y, 0, flags);
@@ -1306,7 +1303,6 @@ int KyraEngine_LoK::o1_drawItemShapeIntoScene(EMCState *script) {
_animator->preserveAnyChangedBackgrounds();
_animator->flagAllObjectsForRefresh();
_animator->updateAllObjectShapes();
- _screen->showMouse();
}
return 0;
}
diff --git a/engines/kyra/script_lol.cpp b/engines/kyra/script_lol.cpp
index c5d1d49030..9c0fe21ad4 100644
--- a/engines/kyra/script_lol.cpp
+++ b/engines/kyra/script_lol.cpp
@@ -958,10 +958,9 @@ int LoLEngine::olol_loadMonsterProperties(EMCState *script) {
l->hitPoints = stackPos(26);
l->speedTotalWaitTicks = 1;
l->flags = stackPos(27);
- l->unk5 = stackPos(28);
- // FIXME???
+ // This is what the original does here (setting the value first to stackPos(28) and then to stackPos(29):
+ //l->unk5 = stackPos(28);
l->unk5 = stackPos(29);
- //
l->numDistAttacks = stackPos(30);
l->numDistWeapons = stackPos(31);
diff --git a/engines/kyra/script_mr.cpp b/engines/kyra/script_mr.cpp
index afe11aba02..22d0bc4e95 100644
--- a/engines/kyra/script_mr.cpp
+++ b/engines/kyra/script_mr.cpp
@@ -150,9 +150,7 @@ int KyraEngine_MR::o3_addItemToInventory(EMCState *script) {
if (slot >= 0) {
_mainCharacter.inventory[slot] = stackPos(0);
if (_inventoryState) {
- _screen->hideMouse();
redrawInventory(0);
- _screen->showMouse();
}
}
return slot;
@@ -330,7 +328,6 @@ int KyraEngine_MR::o3_drawSceneShape(EMCState *script) {
int shape = stackPos(0);
int flag = (stackPos(1) != 0) ? 1 : 0;
- _screen->hideMouse();
restorePage3();
const int x = _sceneShapeDescs[shape].drawX;
@@ -344,7 +341,6 @@ int KyraEngine_MR::o3_drawSceneShape(EMCState *script) {
flagAnimObjsForRefresh();
refreshAnimObjectsIfNeed();
- _screen->showMouse();
return 0;
}
diff --git a/engines/kyra/sequences_lok.cpp b/engines/kyra/sequences_lok.cpp
index dd49d6faaa..e63d0a7d8f 100644
--- a/engines/kyra/sequences_lok.cpp
+++ b/engines/kyra/sequences_lok.cpp
@@ -838,9 +838,7 @@ void KyraEngine_LoK::seq_fillFlaskWithWater(int item, int type) {
if (newItem == -1)
return;
- _screen->hideMouse();
setMouseItem(newItem);
- _screen->showMouse();
_itemInHand = newItem;
assert(_fullFlask);
diff --git a/engines/kyra/sound_intern.h b/engines/kyra/sound_intern.h
index 427bef66e2..827a487685 100644
--- a/engines/kyra/sound_intern.h
+++ b/engines/kyra/sound_intern.h
@@ -130,7 +130,6 @@ private:
void fadeOutSoundEffects();
int _lastTrack;
- Audio::AudioStream *_currentSFX;
Audio::SoundHandle _sfxHandle;
uint8 *_musicTrackData;
diff --git a/engines/kyra/sound_midi.cpp b/engines/kyra/sound_midi.cpp
index 0004395f6f..70cc304192 100644
--- a/engines/kyra/sound_midi.cpp
+++ b/engines/kyra/sound_midi.cpp
@@ -475,8 +475,8 @@ SoundMidiPC::SoundMidiPC(KyraEngine_v1 *vm, Audio::Mixer *mixer, MidiDriver *dri
::GUI::MessageDialog dialog(_("You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
- "General MIDI ones. After all it might happen\n"
- "that a few tracks will not be correctly played."));
+ "General MIDI ones. It is still possible that\n"
+ "some tracks sound incorrect."));
dialog.runModal();
}
}
diff --git a/engines/kyra/sound_towns.cpp b/engines/kyra/sound_towns.cpp
index 2f996de1ac..4b25db33f2 100644
--- a/engines/kyra/sound_towns.cpp
+++ b/engines/kyra/sound_towns.cpp
@@ -34,7 +34,7 @@
namespace Kyra {
SoundTowns::SoundTowns(KyraEngine_v1 *vm, Audio::Mixer *mixer)
- : Sound(vm, mixer), _lastTrack(-1), _currentSFX(0), _musicTrackData(0), _sfxFileData(0), _cdaPlaying(0),
+ : Sound(vm, mixer), _lastTrack(-1), _musicTrackData(0), _sfxFileData(0), _cdaPlaying(0),
_sfxFileIndex((uint)-1), _musicFadeTable(0), _sfxWDTable(0), _sfxBTTable(0), _sfxChannel(0x46) {
_driver = new TownsEuphonyDriver(_mixer);
diff --git a/engines/kyra/sprites_lol.cpp b/engines/kyra/sprites_lol.cpp
index a07abd4580..f4bae113c5 100644
--- a/engines/kyra/sprites_lol.cpp
+++ b/engines/kyra/sprites_lol.cpp
@@ -355,7 +355,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
int yOffs = 0;
int flag = 0;
- int r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y), x, y, objectWidth, testFlag, wallFlag);
+ int r = testBlockPassability(calcBlockIndex(x, y), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -369,7 +369,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 2;
x2 = x + objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -385,7 +385,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 6;
x2 = x - objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -403,7 +403,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 4;
y2 = y + objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -420,7 +420,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
_objectLastDirection = 0;
y2 = y - objectWidth;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -436,7 +436,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
if (!flag)
return 0;
- r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y2), x, y, objectWidth, testFlag, wallFlag);
+ r = testBlockPassability(calcBlockIndex(x2, y2), x, y, objectWidth, testFlag, wallFlag);
if (r)
return r;
@@ -447,7 +447,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object
return 0;
}
-int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag) {
+int LoLEngine::testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag) {
if (block == _currentBlock)
testFlag &= 0xfffe;
@@ -461,9 +461,9 @@ int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int
if (!(testFlag & 2))
return 0;
- uint16 b = _levelBlockProperties[block].assignedObjects;
- while (b & 0x8000) {
- LoLMonster *monster = &_monsters[b & 0x7fff];
+ uint16 obj = _levelBlockProperties[block].assignedObjects;
+ while (obj & 0x8000) {
+ LoLMonster *monster = &_monsters[obj & 0x7fff];
if (monster->mode < 13) {
int r = checkDrawObjectSpace(x, y, monster->x, monster->y);
@@ -471,7 +471,7 @@ int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int
return 2;
}
- b = findObject(b)->nextAssignedObject;
+ obj = findObject(obj)->nextAssignedObject;
}
return 0;
@@ -1105,7 +1105,7 @@ void LoLEngine::updateMonster(LoLMonster *monster) {
if ((monster->fightCurTick <= 0) || (checkDrawObjectSpace(_partyPosX, _partyPosY, monster->x, monster->y) > 256) || (monster->flags & 8))
setMonsterMode(monster, 7);
else
- rearrangeAttackingMonster(monster);
+ alignMonsterToParty(monster);
break;
case 6:
@@ -1428,26 +1428,26 @@ int LoLEngine::walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk)
uint8 m = monster->mode;
monster->mode = 15;
- int res = checkBlockBeforeObjectPlacement(x, y, monster->properties->maxWidth, 7, monster->properties->flags & 0x1000 ? 32 : unk);
+ int objType = checkBlockBeforeObjectPlacement(x, y, monster->properties->maxWidth, 7, monster->properties->flags & 0x1000 ? 32 : unk);
monster->mode = m;
- return res;
+ return objType;
}
void LoLEngine::getNextStepCoords(int16 srcX, int16 srcY, int &newX, int &newY, uint16 direction) {
- static const int8 shiftTableX[] = { 0, 32, 32, 32, 0, -32, -32, -32 };
- static const int8 shiftTableY[] = { -32, -32, 0, 32, 32, 32, 0, -32 };
+ static const int8 stepAdjustX[] = { 0, 32, 32, 32, 0, -32, -32, -32 };
+ static const int8 stepAdjustY[] = { -32, -32, 0, 32, 32, 32, 0, -32 };
- newX = (srcX + shiftTableX[direction]) & 0x1fff;
- newY = (srcY + shiftTableY[direction]) & 0x1fff;
+ newX = (srcX + stepAdjustX[direction]) & 0x1fff;
+ newY = (srcY + stepAdjustY[direction]) & 0x1fff;
}
-void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
- int t = (monster->direction >> 1);
+void LoLEngine::alignMonsterToParty(LoLMonster *monster) {
+ uint8 mdir = monster->direction >> 1;
uint16 mx = monster->x;
uint16 my = monster->y;
- uint16 *c = (t & 1) ? &my : &mx;
- bool centered = (*c & 0x7f) == 0;
+ uint16 *pos = (mdir & 1) ? &my : &mx;
+ bool centered = (*pos & 0x7f) == 0;
bool posFlag = true;
if (monster->properties->maxWidth <= 63) {
@@ -1464,11 +1464,13 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
r = true;
} else {
for (int i = 0; i < 3; i++) {
- t = (t + 1) & 3;
- id = _levelBlockProperties[calcNewBlockPosition(monster->block, t)].assignedObjects;
+ mdir = (mdir + 1) & 3;
+ id = _levelBlockProperties[calcNewBlockPosition(monster->block, mdir)].assignedObjects;
id = (id & 0x8000) ? (id & 0x7fff) : 0xffff;
- if (id != 0xffff)
+ if (id != 0xffff) {
r = true;
+ break;
+ }
}
}
}
@@ -1484,15 +1486,15 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
return;
if (posFlag) {
- if (*c & 0x80)
- *c -= 32;
+ if (*pos & 0x80)
+ *pos -= 32;
else
- *c += 32;
+ *pos += 32;
} else {
- if (*c & 0x80)
- *c += 32;
+ if (*pos & 0x80)
+ *pos += 32;
else
- *c -= 32;
+ *pos -= 32;
}
if (walkMonsterCheckDest(mx, my, monster, 4))
@@ -1502,8 +1504,10 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) {
int fy = _partyPosY;
calcSpriteRelPosition(mx, my, fx, fy, monster->direction >> 1);
- t = (fx < 0) ? -fx : fx;
- if (fy > 160 || t > 80)
+ if (fx < 0)
+ fx = -fx;
+
+ if (fy > 160 || fx > 80)
return;
placeMonster(monster, mx, my);
diff --git a/engines/kyra/staticres.cpp b/engines/kyra/staticres.cpp
index 423b827092..00dc4f9e13 100644
--- a/engines/kyra/staticres.cpp
+++ b/engines/kyra/staticres.cpp
@@ -38,7 +38,7 @@
namespace Kyra {
-#define RESFILE_VERSION 82
+#define RESFILE_VERSION 83
namespace {
bool checkKyraDat(Common::SeekableReadStream *file) {
diff --git a/engines/kyra/text_hof.cpp b/engines/kyra/text_hof.cpp
index 4a52d7d740..06067d6693 100644
--- a/engines/kyra/text_hof.cpp
+++ b/engines/kyra/text_hof.cpp
@@ -42,9 +42,7 @@ void TextDisplayer_HoF::restoreTalkTextMessageBkgd(int srcPage, int dstPage) {
void TextDisplayer_HoF::restoreScreen() {
_vm->restorePage3();
_vm->drawAnimObjects();
- _screen->hideMouse();
_screen->copyRegion(_talkCoords.x, _talkMessageY, _talkCoords.x, _talkMessageY, _talkCoords.w, _talkMessageH, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
_vm->flagAnimObjsForRefresh();
_vm->refreshAnimObjects(0);
}
@@ -58,8 +56,6 @@ void TextDisplayer_HoF::printCustomCharacterText(const char *text, int x, int y,
int x1 = 0, x2 = 0;
calcWidestLineBounds(x1, x2, w, x);
- _screen->hideMouse();
-
_talkCoords.x = x1;
_talkCoords.w = w+2;
_talkCoords.y = y;
@@ -78,7 +74,6 @@ void TextDisplayer_HoF::printCustomCharacterText(const char *text, int x, int y,
}
_screen->_curPage = curPageBackUp;
- _screen->showMouse();
}
char *TextDisplayer_HoF::preprocessString(const char *str) {
@@ -248,8 +243,6 @@ void KyraEngine_HoF::objectChatInit(const char *str, int object, int vocHigh, in
restorePage3();
_text->backupTalkTextMessageBkgd(2, 2);
- _screen->hideMouse();
-
_chatTextEnabled = textEnabled();
if (_chatTextEnabled) {
objectChatPrintText(str, object);
@@ -264,8 +257,6 @@ void KyraEngine_HoF::objectChatInit(const char *str, int object, int vocHigh, in
} else {
_chatVocHigh = _chatVocLow = -1;
}
-
- _screen->showMouse();
}
void KyraEngine_HoF::objectChatPrintText(const char *str, int object) {
diff --git a/engines/kyra/text_lok.cpp b/engines/kyra/text_lok.cpp
index 62bdf18816..a557940868 100644
--- a/engines/kyra/text_lok.cpp
+++ b/engines/kyra/text_lok.cpp
@@ -296,10 +296,8 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu
_animator->restoreAllObjectBackgrounds();
_screen->copyRegion(12, _text->_talkMessageY, 12, 136, 296, _text->_talkMessageH, 2, 2);
- _screen->hideMouse();
_text->printCharacterText(processedString, charNum, _characterList[charNum].x1);
- _screen->showMouse();
}
if (chatDuration == -2)
@@ -317,10 +315,8 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu
_screen->copyRegion(12, 136, 12, _text->_talkMessageY, 296, _text->_talkMessageH, 2, 2);
_animator->preserveAllBackgrounds();
_animator->prepDrawAllObjects();
- _screen->hideMouse();
_screen->copyRegion(12, _text->_talkMessageY, 12, _text->_talkMessageY, 296, _text->_talkMessageH, 2, 0);
- _screen->showMouse();
_animator->flagAllObjectsForRefresh();
_animator->copyChangedObjectsForward(0);
}
@@ -332,7 +328,6 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu
}
void KyraEngine_LoK::drawSentenceCommand(const char *sentence, int color) {
- _screen->hideMouse();
_screen->fillRect(8, 143, 311, 152, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
if (_flags.platform == Common::kPlatformAmiga) {
@@ -354,7 +349,6 @@ void KyraEngine_LoK::drawSentenceCommand(const char *sentence, int color) {
}
_text->printText(sentence, 8, 143, 0xFF, _flags.platform == Common::kPlatformAmiga ? 19 : 12, 0);
- _screen->showMouse();
setTextFadeTimerCountdown(15);
_fadeText = false;
}
diff --git a/engines/kyra/text_mr.cpp b/engines/kyra/text_mr.cpp
index b680e9c6f9..10b0880f29 100644
--- a/engines/kyra/text_mr.cpp
+++ b/engines/kyra/text_mr.cpp
@@ -145,9 +145,7 @@ void TextDisplayer_MR::printText(const char *str, int x, int y, uint8 c0, uint8
void TextDisplayer_MR::restoreScreen() {
_vm->restorePage3();
_vm->drawAnimObjects();
- _screen->hideMouse();
_screen->copyRegion(_talkCoords.x, _talkMessageY, _talkCoords.x, _talkMessageY, _talkCoords.w, _talkMessageH, 2, 0, Screen::CR_NO_P_CHECK);
- _screen->showMouse();
_vm->flagAnimObjsForRefresh();
_vm->refreshAnimObjects(0);
}
@@ -261,8 +259,6 @@ void KyraEngine_MR::objectChatInit(const char *str, int object, int vocHigh, int
restorePage3();
- _screen->hideMouse();
-
_chatTextEnabled = textEnabled();
if (_chatTextEnabled) {
objectChatPrintText(str, object);
@@ -277,8 +273,6 @@ void KyraEngine_MR::objectChatInit(const char *str, int object, int vocHigh, int
} else {
_chatVocHigh = _chatVocLow = -1;
}
-
- _screen->showMouse();
}
void KyraEngine_MR::objectChatPrintText(const char *str, int object) {
diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp
index 28d30ec7d1..7618259e69 100644
--- a/engines/lastexpress/data/animation.cpp
+++ b/engines/lastexpress/data/animation.cpp
@@ -32,10 +32,8 @@
#include "common/events.h"
#include "common/rational.h"
-#include "common/rect.h"
#include "common/stream.h"
#include "common/system.h"
-#include "common/textconsole.h"
#include "engines/engine.h"
@@ -232,7 +230,7 @@ AnimFrame *Animation::processChunkFrame(Common::SeekableReadStream *in, const Ch
i.read(str, false);
// Decode the frame
- AnimFrame *f = new AnimFrame(str, i);
+ AnimFrame *f = new AnimFrame(str, i, true);
// Delete the temporary chunk buffer
delete str;
@@ -250,7 +248,7 @@ void Animation::processChunkAudio(Common::SeekableReadStream *in, const Chunk &c
// Read Snd header
uint32 header1 = in->readUint32LE();
uint16 header2 = in->readUint16LE();
- warning("Start ADPCM: %d, %d", header1, header2);
+ debugC(4, kLastExpressDebugSound, "Start ADPCM: %d, %d", header1, header2);
size -= 6;
}
@@ -272,7 +270,7 @@ void Animation::play() {
draw(s);
// XXX: Update the screen
- g_system->copyRectToScreen((byte *)s->pixels, s->pitch, 0, 0, s->w, s->h);
+ g_system->copyRectToScreen(s->pixels, s->pitch, 0, 0, s->w, s->h);
// Free the temporary surface
s->free();
diff --git a/engines/lastexpress/data/background.cpp b/engines/lastexpress/data/background.cpp
index 3d866c26f9..60379251a3 100644
--- a/engines/lastexpress/data/background.cpp
+++ b/engines/lastexpress/data/background.cpp
@@ -107,6 +107,7 @@ byte *Background::decodeComponent(Common::SeekableReadStream *in, uint32 inSize,
return NULL;
// Initialize the decoding
+ memset(out, 0, outSize * sizeof(byte));
uint32 inPos = 0;
uint32 outPos = 0;
diff --git a/engines/lastexpress/data/cursor.cpp b/engines/lastexpress/data/cursor.cpp
index 86a66b49d9..d176d963d1 100644
--- a/engines/lastexpress/data/cursor.cpp
+++ b/engines/lastexpress/data/cursor.cpp
@@ -91,9 +91,9 @@ void Cursor::setStyle(CursorStyle style) {
// Reuse the screen pixel format
Graphics::PixelFormat pf = g_system->getScreenFormat();
- CursorMan.replaceCursor((const byte *)getCursorImage(style),
+ CursorMan.replaceCursor(getCursorImage(style),
32, 32, _cursors[style].hotspotX, _cursors[style].hotspotY,
- 0, 1, &pf);
+ 0, false, &pf);
}
const uint16 *Cursor::getCursorImage(CursorStyle style) const {
@@ -128,7 +128,7 @@ Common::Rect Icon::draw(Graphics::Surface *surface) {
for (int i = 0; i < 32; i++) {
// Adjust brightness
- if (_brightnessIndex == -1)
+ if (_brightnessIndex == -1 || _brightnessIndex >= ARRAYSIZE(brigthnessData))
*s = *image;
else
*s = (*image & brigthnessData[_brightnessIndex]) >> _brightnessIndex;
diff --git a/engines/lastexpress/data/font.cpp b/engines/lastexpress/data/font.cpp
index 79cf64e617..8ac1afce9a 100644
--- a/engines/lastexpress/data/font.cpp
+++ b/engines/lastexpress/data/font.cpp
@@ -149,7 +149,7 @@ uint8 Font::getCharWidth(uint16 c) const{
uint16 Font::getStringWidth(Common::String str) const {
uint16 width = 0;
for (uint i = 0; i < str.size(); i++)
- width += getCharWidth((unsigned) (int)str[i]);
+ width += getCharWidth((unsigned char)str[i]);
return width;
}
@@ -185,8 +185,8 @@ void Font::drawChar(Graphics::Surface *surface, int16 x, int16 y, uint16 c) {
Common::Rect Font::drawString(Graphics::Surface *surface, int16 x, int16 y, Common::String str) {
int16 currentX = x;
for (uint i = 0; i < str.size(); i++) {
- drawChar(surface, currentX, y, (unsigned) (int)str[i]);
- currentX += getCharWidth((unsigned) (int)str[i]);
+ drawChar(surface, currentX, y, (unsigned char)str[i]);
+ currentX += getCharWidth((unsigned char)str[i]);
}
return Common::Rect(x, y, x + currentX, y + (int16)_charHeight);
diff --git a/engines/lastexpress/data/scene.cpp b/engines/lastexpress/data/scene.cpp
index 8f279ffbb3..fdb1ac6d46 100644
--- a/engines/lastexpress/data/scene.cpp
+++ b/engines/lastexpress/data/scene.cpp
@@ -28,7 +28,6 @@
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
-#include "common/textconsole.h"
#include "common/stream.h"
namespace LastExpress {
@@ -122,7 +121,7 @@ bool SceneHotspot::isInside(const Common::Point &point) {
// Scene
Scene::~Scene() {
// Free the hotspots
- for (int i = 0; i < (int)_hotspots.size(); i++)
+ for (uint i = 0; i < _hotspots.size(); i++)
delete _hotspots[i];
}
@@ -172,7 +171,7 @@ bool Scene::checkHotSpot(const Common::Point &coord, SceneHotspot **hotspot) {
bool found = false;
int _location = 0;
- for (int i = 0; i < (int)_hotspots.size(); i++) {
+ for (uint i = 0; i < _hotspots.size(); i++) {
if (_hotspots[i]->isInside(coord)) {
if (_location <= _hotspots[i]->location) {
_location = _hotspots[i]->location;
@@ -224,7 +223,7 @@ Common::String Scene::toString() {
// Hotspots
if (_hotspots.size() != 0) {
output += "\nHotspots:\n";
- for (int i = 0; i < (int)_hotspots.size(); i++)
+ for (uint i = 0; i < _hotspots.size(); i++)
output += _hotspots[i]->toString() + "\n";
}
@@ -241,7 +240,7 @@ SceneLoader::~SceneLoader() {
void SceneLoader::clear() {
// Remove all scenes
- for (int i = 0; i < (int)_scenes.size(); i++)
+ for (uint i = 0; i < _scenes.size(); i++)
delete _scenes[i];
_scenes.clear();
@@ -292,9 +291,9 @@ Scene *SceneLoader::get(SceneIndex index) {
return NULL;
// Load the hotspots if needed
- _scenes[(int)index]->loadHotspots(_stream);
+ _scenes[(uint)index]->loadHotspots(_stream);
- return _scenes[(int)index];
+ return _scenes[(uint)index];
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/data/sequence.cpp b/engines/lastexpress/data/sequence.cpp
index a62348f6c0..a5bcba84cd 100644
--- a/engines/lastexpress/data/sequence.cpp
+++ b/engines/lastexpress/data/sequence.cpp
@@ -27,7 +27,6 @@
#include "lastexpress/debug.h"
#include "common/stream.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -77,7 +76,7 @@ void FrameInfo::read(Common::SeekableReadStream *in, bool isSequence) {
// AnimFrame
-AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f) : _palette(NULL) {
+AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f, bool ignoreSubtype) : _palette(NULL), _ignoreSubtype(ignoreSubtype) {
_palSize = 1;
// TODO: use just the needed rectangle
_image.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
diff --git a/engines/lastexpress/data/sequence.h b/engines/lastexpress/data/sequence.h
index 9987eae48e..610a55cebf 100644
--- a/engines/lastexpress/data/sequence.h
+++ b/engines/lastexpress/data/sequence.h
@@ -49,8 +49,9 @@
byte {1} - Compression type
byte {1} - Subtype (determines which set of decompression functions will be called) => 0, 1, 2, 3
byte {1} - Unknown
+ byte {1} - Keep previous frame while drawing
+ byte {1} - Unknown
byte {1} - Unknown
- uint16 {2} - Unknown
byte {1} - Sound action
byte {1} - Unknown
uint32 {4} - positionId
@@ -129,7 +130,7 @@ struct FrameInfo {
class AnimFrame : public Drawable {
public:
- AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f);
+ AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f, bool ignoreSubtype = false);
~AnimFrame();
Common::Rect draw(Graphics::Surface *s);
@@ -146,6 +147,7 @@ private:
uint16 _palSize;
uint16 *_palette;
Common::Rect _rect;
+ bool _ignoreSubtype;
};
class Sequence {
diff --git a/engines/lastexpress/data/snd.cpp b/engines/lastexpress/data/snd.cpp
index a9bee6155d..a77e4a06c6 100644
--- a/engines/lastexpress/data/snd.cpp
+++ b/engines/lastexpress/data/snd.cpp
@@ -28,11 +28,9 @@
#include "lastexpress/debug.h"
#include "audio/decoders/adpcm_intern.h"
-#include "audio/audiostream.h"
#include "common/debug.h"
#include "common/memstream.h"
#include "common/system.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -358,6 +356,8 @@ public:
Audio::ADPCMStream(stream, disposeAfterUse, size, 44100, 1, blockSize) {
_currentFilterId = -1;
_nextFilterId = filterId;
+ _stepAdjust1 = 0;
+ _stepAdjust2 = 0;
}
int readBuffer(int16 *buffer, const int numSamples) {
@@ -378,7 +378,7 @@ public:
// Get current filter
_currentFilterId = _nextFilterId;
- _nextFilterId = -1;
+ //_nextFilterId = -1; // FIXME: the filter id should be recomputed based on the sound entry status for each block
// No filter: skip decoding
if (_currentFilterId == -1)
@@ -455,7 +455,9 @@ void SimpleSound::play(Audio::AudioStream *as) {
//////////////////////////////////////////////////////////////////////////
StreamedSound::StreamedSound() : _as(NULL), _loaded(false) {}
-StreamedSound::~StreamedSound() {}
+StreamedSound::~StreamedSound() {
+ _as = NULL;
+}
bool StreamedSound::load(Common::SeekableReadStream *stream, int32 filterId) {
if (!stream)
@@ -484,6 +486,9 @@ bool StreamedSound::isFinished() {
}
void StreamedSound::setFilterId(int32 filterId) {
+ if (!_as)
+ return;
+
((LastExpress_ADPCMStream *)_as)->setFilterId(filterId);
}
@@ -521,6 +526,7 @@ void AppendableSound::queueBuffer(Common::SeekableReadStream *bufferIn) {
// Setup the ADPCM decoder
uint32 sizeIn = (uint32)bufferIn->size();
Audio::AudioStream *adpcm = makeDecoder(bufferIn, sizeIn);
+ ((LastExpress_ADPCMStream *)adpcm)->setFilterId(16);
// Queue the stream
_as->queueAudioStream(adpcm);
diff --git a/engines/lastexpress/data/subtitle.cpp b/engines/lastexpress/data/subtitle.cpp
index 0be832cbdd..4d19c02aa7 100644
--- a/engines/lastexpress/data/subtitle.cpp
+++ b/engines/lastexpress/data/subtitle.cpp
@@ -32,7 +32,6 @@
#include "common/debug.h"
#include "common/rect.h"
#include "common/stream.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -151,7 +150,7 @@ SubtitleManager::~SubtitleManager() {
}
void SubtitleManager::reset() {
- for (int i = 0; i < (int)_subtitles.size(); i++)
+ for (uint i = 0; i < _subtitles.size(); i++)
delete _subtitles[i];
_subtitles.clear();
@@ -211,10 +210,10 @@ void SubtitleManager::setTime(uint16 time) {
_currentIndex = -1;
// Find the appropriate line to show
- for (int16 i = 0; i < (int16)_subtitles.size(); i++) {
+ for (uint i = 0; i < _subtitles.size(); i++) {
if ((time >= _subtitles[i]->getTimeStart()) && (time <= _subtitles[i]->getTimeStop())) {
// Keep the index of the line to show
- _currentIndex = i;
+ _currentIndex = (int16)i;
return;
}
}
@@ -238,7 +237,7 @@ Common::Rect SubtitleManager::draw(Graphics::Surface *surface) {
// Draw the current line
assert(_currentIndex >= 0 && _currentIndex < (int16)_subtitles.size());
- return _subtitles[_currentIndex]->draw(surface, _font);
+ return _subtitles[(uint16)_currentIndex]->draw(surface, _font);
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/debug.cpp b/engines/lastexpress/debug.cpp
index dc2807db63..db3a3e3962 100644
--- a/engines/lastexpress/debug.cpp
+++ b/engines/lastexpress/debug.cpp
@@ -28,13 +28,13 @@
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/scene.h"
#include "lastexpress/data/sequence.h"
-#include "lastexpress/data/snd.h"
#include "lastexpress/data/subtitle.h"
#include "lastexpress/fight/fight.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/beetle.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
@@ -44,15 +44,12 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
#include "common/debug-channels.h"
-#include "common/events.h"
#include "common/md5.h"
namespace LastExpress {
@@ -88,7 +85,6 @@ Debugger::Debugger(LastExpressEngine *engine) : _engine(engine), _command(NULL),
DCmd_Register("entity", WRAP_METHOD(Debugger, cmdEntity));
// Misc
- DCmd_Register("loadgame", WRAP_METHOD(Debugger, cmdLoadGame));
DCmd_Register("chapter", WRAP_METHOD(Debugger, cmdSwitchChapter));
DCmd_Register("clear", WRAP_METHOD(Debugger, cmdClear));
@@ -142,6 +138,9 @@ void Debugger::copyCommand(int argc, const char **argv) {
for (int i = 0; i < _numParams; i++) {
_commandParams[i] = (char *)malloc(strlen(argv[i]) + 1);
+ if (_commandParams[i] == NULL)
+ error("[Debugger::copyCommand] Cannot allocate memory for command parameters");
+
memset(_commandParams[i], 0, strlen(argv[i]) + 1);
strcpy(_commandParams[i], argv[i]);
}
@@ -155,9 +154,18 @@ void Debugger::callCommand() {
(*_command)(_numParams, const_cast<const char **>(_commandParams));
}
-void Debugger::loadArchive(ArchiveIndex index) const {
- _engine->getResourceManager()->loadArchive(index);
- getScenes()->loadSceneDataFile(index);
+bool Debugger::loadArchive(int index) {
+ if (index < 1 || index > 3) {
+ DebugPrintf("Invalid cd number (was: %d, valid: [1-3])\n", index);
+ return false;
+ }
+
+ if (!_engine->getResourceManager()->loadArchive((ArchiveIndex)index))
+ return false;
+
+ getScenes()->loadSceneDataFile((ArchiveIndex)index);
+
+ return true;
}
// Restore loaded archive
@@ -236,8 +244,10 @@ bool Debugger::cmdListFiles(int argc, const char **argv) {
Common::String filter(const_cast<char *>(argv[1]));
// Load the proper archive
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
Common::ArchiveMemberList list;
int count = _engine->getResourceManager()->listMatchingMembers(list, filter);
@@ -320,8 +330,10 @@ bool Debugger::cmdShowFrame(int argc, const char **argv) {
Common::String filename(const_cast<char *>(argv[1]));
filename += ".seq";
- if (argc == 4)
- loadArchive((ArchiveIndex)getNumber(argv[3]));
+ if (argc == 4) {
+ if (!loadArchive(getNumber(argv[3])))
+ return true;
+ }
if (!_engine->getResourceManager()->hasFile(filename)) {
DebugPrintf("Cannot find file: %s\n", filename.c_str());
@@ -380,8 +392,10 @@ bool Debugger::cmdShowBg(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
Common::String filename(const_cast<char *>(argv[1]));
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
if (!_engine->getResourceManager()->hasFile(filename + ".BG")) {
DebugPrintf("Cannot find file: %s\n", (filename + ".BG").c_str());
@@ -433,8 +447,10 @@ bool Debugger::cmdPlaySeq(int argc, const char **argv) {
Common::String filename(const_cast<char *>(argv[1]));
filename += ".seq";
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
if (!_engine->getResourceManager()->hasFile(filename)) {
DebugPrintf("Cannot find file: %s\n", filename.c_str());
@@ -508,8 +524,10 @@ bool Debugger::cmdPlaySeq(int argc, const char **argv) {
bool Debugger::cmdPlaySnd(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
// Add .SND at the end of the filename if needed
Common::String name(const_cast<char *>(argv[1]));
@@ -523,7 +541,7 @@ bool Debugger::cmdPlaySnd(int argc, const char **argv) {
_engine->_system->getMixer()->stopAll();
- _soundStream->load(getArchive(name));
+ _soundStream->load(getArchive(name), 16);
if (argc == 3)
restoreArchive();
@@ -545,8 +563,10 @@ bool Debugger::cmdPlaySbe(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
Common::String filename(const_cast<char *>(argv[1]));
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
filename += ".sbe";
@@ -608,11 +628,13 @@ bool Debugger::cmdPlayNis(int argc, const char **argv) {
if (argc == 2 || argc == 3) {
Common::String name(const_cast<char *>(argv[1]));
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
// If we got a nis filename, check that the file exists
- if (name.contains('.') && _engine->getResourceManager()->hasFile(name)) {
+ if (name.contains('.') && !_engine->getResourceManager()->hasFile(name)) {
DebugPrintf("Cannot find file: %s\n", name.c_str());
return true;
}
@@ -665,8 +687,10 @@ bool Debugger::cmdLoadScene(int argc, const char **argv) {
SceneIndex index = (SceneIndex)getNumber(argv[1]);
// Check args
- if (argc == 3)
- loadArchive((ArchiveIndex)getNumber(argv[2]));
+ if (argc == 3) {
+ if (!loadArchive(getNumber(argv[2])))
+ return true;
+ }
if (index > 2500) {
DebugPrintf("Error: invalid index value (0-2500)");
@@ -1094,30 +1118,6 @@ label_error:
}
/**
- * Command: loads a game
- *
- * @param argc The argument count.
- * @param argv The values.
- *
- * @return true if it was handled, false otherwise
- */
-bool Debugger::cmdLoadGame(int argc, const char **argv) {
- if (argc == 2) {
- int id = getNumber(argv[1]);
-
- if (id == 0 || id > 6)
- goto error;
-
- getSaveLoad()->loadGame((GameId)(id - 1));
- } else {
-error:
- DebugPrintf("Syntax: loadgame <id> (id=1-6)\n");
- }
-
- return true;
-}
-
-/**
* Command: switch to a specific chapter
*
* @param argc The argument count.
diff --git a/engines/lastexpress/debug.h b/engines/lastexpress/debug.h
index d9ba6f47a1..532cb83717 100644
--- a/engines/lastexpress/debug.h
+++ b/engines/lastexpress/debug.h
@@ -79,7 +79,6 @@ private:
bool cmdShow(int argc, const char **argv);
bool cmdEntity(int argc, const char **argv);
- bool cmdLoadGame(int argc, const char **argv);
bool cmdSwitchChapter(int argc, const char **argv);
bool cmdClear(int argc, const char **argv);
@@ -87,7 +86,7 @@ private:
void copyCommand(int argc, const char **argv);
int getNumber(const char *arg) const;
- void loadArchive(ArchiveIndex index) const;
+ bool loadArchive(int index);
void restoreArchive() const;
Debuglet *_command;
diff --git a/engines/lastexpress/detection.cpp b/engines/lastexpress/detection.cpp
index 82a6520522..2fdeef910a 100644
--- a/engines/lastexpress/detection.cpp
+++ b/engines/lastexpress/detection.cpp
@@ -173,7 +173,7 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO1(GUIO_NOASPECT)
},
-
+
// The Last Express (Russian)
// expressw.exe 1999-04-05 15:33:56
// express.exe ???
@@ -211,6 +211,7 @@ public:
return "LastExpress Engine (C) 1997 Smoking Car Productions";
}
+protected:
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
};
diff --git a/engines/lastexpress/entities/abbot.cpp b/engines/lastexpress/entities/abbot.cpp
index 301c52e142..406b017d3a 100644
--- a/engines/lastexpress/entities/abbot.cpp
+++ b/engines/lastexpress/entities/abbot.cpp
@@ -34,9 +34,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -60,10 +58,10 @@ Abbot::Abbot(LastExpressEngine *engine) : Entity(engine, kEntityAbbot) {
ADD_CALLBACK_FUNCTION(Abbot, chapter2);
ADD_CALLBACK_FUNCTION(Abbot, chapter3);
ADD_CALLBACK_FUNCTION(Abbot, chapter3Handler);
- ADD_CALLBACK_FUNCTION(Abbot, function19);
- ADD_CALLBACK_FUNCTION(Abbot, function20);
- ADD_CALLBACK_FUNCTION(Abbot, function21);
- ADD_CALLBACK_FUNCTION(Abbot, function22);
+ ADD_CALLBACK_FUNCTION(Abbot, conversationWithBoutarel);
+ ADD_CALLBACK_FUNCTION(Abbot, readPaper);
+ ADD_CALLBACK_FUNCTION(Abbot, goToLunch);
+ ADD_CALLBACK_FUNCTION(Abbot, haveLunch);
ADD_CALLBACK_FUNCTION(Abbot, function23);
ADD_CALLBACK_FUNCTION(Abbot, function24);
ADD_CALLBACK_FUNCTION(Abbot, function25);
@@ -261,7 +259,7 @@ IMPLEMENT_FUNCTION(18, Abbot, chapter3Handler)
getData()->entityPosition = kPosition_6470;
getData()->location = kLocationInsideCompartment;
- setup_function19();
+ setup_conversationWithBoutarel();
break;
}
break;
@@ -274,7 +272,7 @@ IMPLEMENT_FUNCTION(18, Abbot, chapter3Handler)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(19, Abbot, function19)
+IMPLEMENT_FUNCTION(19, Abbot, conversationWithBoutarel)
switch (savepoint.action) {
default:
break;
@@ -313,21 +311,21 @@ IMPLEMENT_FUNCTION(19, Abbot, function19)
case 3:
getSavePoints()->push(kEntityAbbot, kEntityBoutarel, kAction122288808);
- setup_function20();
+ setup_readPaper();
break;
}
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(20, Abbot, function20)
+IMPLEMENT_FUNCTION(20, Abbot, readPaper)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (getState()->time > kTime1966500 && getEntities()->isInRestaurant(kEntityBoutarel))
- setup_function21();
+ setup_goToLunch();
break;
case kActionDefault:
@@ -337,7 +335,7 @@ IMPLEMENT_FUNCTION(20, Abbot, function20)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(21, Abbot, function21)
+IMPLEMENT_FUNCTION(21, Abbot, goToLunch)
switch (savepoint.action) {
default:
break;
@@ -395,7 +393,7 @@ IMPLEMENT_FUNCTION(21, Abbot, function21)
break;
case 7:
- setup_function22();
+ setup_haveLunch();
break;
}
break;
@@ -411,13 +409,13 @@ IMPLEMENT_FUNCTION(21, Abbot, function21)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(22, Abbot, function22)
+IMPLEMENT_FUNCTION(22, Abbot, haveLunch)
switch (savepoint.action) {
default:
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1971000, params->param1, kEntityAbbot, kEntityServers0, kAction218586752);
+ Entity::timeCheckSavepoint(kTime1971000, params->param1, kEntityAbbot, kEntityServers0, kAction218586752);
if (getState()->time > kTime1989000 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->inventoryItem = kItemNone;
@@ -516,7 +514,8 @@ IMPLEMENT_FUNCTION(24, Abbot, function24)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 900);
+ if (!Entity::updateParameter(params->param1, getState()->time, 900))
+ break;
setup_function25();
break;
@@ -617,7 +616,8 @@ IMPLEMENT_FUNCTION(26, Abbot, function26)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param2, getState()->time, 4500))
+ break;
if (getEntities()->isSomebodyInsideRestaurantOrSalon())
setup_function27();
@@ -691,7 +691,7 @@ IMPLEMENT_FUNCTION(28, Abbot, function28)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime2052000, params->param1, 1, setup_function29);
+ Entity::timeCheckCallback(kTime2052000, params->param1, 1, WRAP_SETUP_FUNCTION(Abbot, setup_function29));
break;
case kActionDefault:
@@ -770,7 +770,7 @@ IMPLEMENT_FUNCTION(29, Abbot, function29)
getSavePoints()->push(kEntityAbbot, kEntityBoutarel, kAction122358304);
getEntities()->drawSequenceLeft(kEntityAbbot, "508B");
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -864,7 +864,8 @@ IMPLEMENT_FUNCTION(31, Abbot, function31)
if (!params->param1)
break;
- UPDATE_PARAM(params->param5, getState()->time, 450);
+ if (!Entity::updateParameter(params->param5, getState()->time, 450))
+ break;
setCallback(6);
setup_callbackActionRestaurantOrSalon();
@@ -920,7 +921,8 @@ IMPLEMENT_FUNCTION(31, Abbot, function31)
getSavePoints()->push(kEntityAbbot, kEntityAlexei, kAction122288808);
params->param1 = 1;
- UPDATE_PARAM(params->param5, getState()->time, 450);
+ if (!Entity::updateParameter(params->param5, getState()->time, 450))
+ break;
setCallback(6);
setup_callbackActionRestaurantOrSalon();
@@ -1163,7 +1165,8 @@ IMPLEMENT_FUNCTION(36, Abbot, function36)
break;
case 2:
- UPDATE_PARAM(params->param4, getState()->time, 900);
+ if (!Entity::updateParameter(params->param4, getState()->time, 900))
+ break;
getSound()->playSound(kEntityAbbot, "Abb3042");
break;
@@ -1287,7 +1290,7 @@ IMPLEMENT_FUNCTION_II(40, Abbot, function40, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(kEntityAbbot, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (!getEvent(kEventAbbotInvitationDrink)
&& getEntities()->isDistanceBetweenEntities(kEntityAbbot, kEntityPlayer, 1000)
&& !getEntities()->isInsideCompartments(kEntityPlayer)
@@ -1302,7 +1305,7 @@ IMPLEMENT_FUNCTION_II(40, Abbot, function40, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAbbot, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -1321,7 +1324,7 @@ IMPLEMENT_FUNCTION(41, Abbot, chapter4Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime2358000, params->param1, kEntityAbbot, kEntityServers0, kAction218128129);
+ Entity::timeCheckSavepoint(kTime2358000, params->param1, kEntityAbbot, kEntityServers0, kAction218128129);
if (getState()->time > kTime2389500 && getEntities()->isSomebodyInsideRestaurantOrSalon())
setup_function42();
@@ -1425,10 +1428,12 @@ IMPLEMENT_FUNCTION(43, Abbot, function43)
}
label_callback_1:
- TIME_CHECK(kTime2466000, params->param5, setup_function44);
+ if (Entity::timeCheck(kTime2466000, params->param5, WRAP_SETUP_FUNCTION(Abbot, setup_function44)))
+ break;
if (params->param3) {
- UPDATE_PARAM(params->param6, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param6, getState()->timeTicks, 75))
+ break;
params->param2 = 1;
params->param3 = 0;
@@ -1542,7 +1547,7 @@ IMPLEMENT_FUNCTION(45, Abbot, function45)
getData()->car = kCarRedSleeping;
getData()->location = kLocationOutsideCompartment;
- RESET_ENTITY_STATE(kEntityVerges, Verges, setup_function38);
+ RESET_ENTITY_STATE(kEntityVerges, Verges, setup_resetState);
getEntities()->drawSequenceLeft(kEntityAbbot, "617Ec");
getEntities()->enterCompartment(kEntityAbbot, kObjectCompartmentC, true);
@@ -1646,14 +1651,14 @@ IMPLEMENT_FUNCTION(48, Abbot, function48)
if (ENTITY_PARAM(0, 1))
getData()->inventoryItem = kItemInvalid;
- UPDATE_PARAM_PROC(params->param1, getState()->time, 1800)
+ if (Entity::updateParameter(params->param1, getState()->time, 1800)) {
getData()->inventoryItem = kItemNone;
setCallback(4);
setup_updatePosition("126C", kCarRedSleeping, 52);
- UPDATE_PARAM_PROC_END
+ }
- TIME_CHECK_CALLBACK_INVENTORY(kTime2533500, params->param2, 5, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallbackInventory(kTime2533500, params->param2, 5, WRAP_SETUP_FUNCTION(Abbot, setup_callbackActionRestaurantOrSalon));
break;
case kAction1:
@@ -1705,7 +1710,7 @@ IMPLEMENT_FUNCTION(48, Abbot, function48)
getEntities()->drawSequenceLeft(kEntityAbbot, "126B");
params->param1 = 0;
- TIME_CHECK_CALLBACK_INVENTORY(kTime2533500, params->param2, 5, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallbackInventory(kTime2533500, params->param2, 5, WRAP_SETUP_FUNCTION(Abbot, setup_callbackActionRestaurantOrSalon));
break;
case 5:
@@ -1750,7 +1755,8 @@ IMPLEMENT_FUNCTION(49, Abbot, pickBomb)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->timeTicks, 150);
+ if (!Entity::updateParameter(params->param1, getState()->timeTicks, 150))
+ break;
getSavePoints()->push(kEntityAbbot, kEntityAbbot, kAction157489665);
break;
diff --git a/engines/lastexpress/entities/abbot.h b/engines/lastexpress/entities/abbot.h
index 462f5a491e..dc3e86db54 100644
--- a/engines/lastexpress/entities/abbot.h
+++ b/engines/lastexpress/entities/abbot.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ABBOT_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -157,10 +156,10 @@ public:
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
- DECLARE_FUNCTION(function19)
- DECLARE_FUNCTION(function20)
- DECLARE_FUNCTION(function21)
- DECLARE_FUNCTION(function22)
+ DECLARE_FUNCTION(conversationWithBoutarel)
+ DECLARE_FUNCTION(readPaper)
+ DECLARE_FUNCTION(goToLunch)
+ DECLARE_FUNCTION(haveLunch)
DECLARE_FUNCTION(function23)
DECLARE_FUNCTION(function24)
DECLARE_FUNCTION(function25)
diff --git a/engines/lastexpress/entities/alexei.cpp b/engines/lastexpress/entities/alexei.cpp
index 54c2d87b89..115c890f6f 100644
--- a/engines/lastexpress/entities/alexei.cpp
+++ b/engines/lastexpress/entities/alexei.cpp
@@ -31,9 +31,6 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -207,7 +204,7 @@ IMPLEMENT_FUNCTION(13, Alexei, function13)
getData()->entityPosition = kPosition_7500;
getEntities()->clearSequences(kEntityAlexei);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -242,7 +239,7 @@ IMPLEMENT_FUNCTION(14, Alexei, function14)
getObjects()->update(kObjectCompartment2, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getEntities()->exitCompartment(kEntityAlexei, kObjectCompartment2, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -254,7 +251,7 @@ IMPLEMENT_FUNCTION(15, Alexei, function15)
break;
case kActionNone:
- UPDATE_PARAM_CHECK(params->param2, getState()->time, params->param1)
+ if (Entity::updateParameterCheck(params->param2, getState()->time, params->param1)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->location = kLocationOutsideCompartment;
@@ -292,7 +289,7 @@ IMPLEMENT_FUNCTION(15, Alexei, function15)
getData()->location = kLocationInsideCompartment;
getEntities()->drawSequenceLeft(kEntityAlexei, "103B");
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -312,12 +309,13 @@ IMPLEMENT_FUNCTION_IS(16, Alexei, function16, TimeValue)
getObjects()->update(kObjectCompartment2, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectHandleInsideBathroom, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param5) {
- UPDATE_PARAM(CURRENT_PARAM(1, 1), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->timeTicks, 75))
+ break;
params->param5 = 0;
params->param6 = 1;
@@ -448,7 +446,7 @@ IMPLEMENT_FUNCTION(17, Alexei, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler)
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Alexei, setup_chapter1Handler));
break;
case kActionDefault:
@@ -485,7 +483,9 @@ IMPLEMENT_FUNCTION(18, Alexei, chapter1Handler)
}
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 61);
} else {
params->param3 = 0;
@@ -689,7 +689,7 @@ IMPLEMENT_FUNCTION(21, Alexei, function21)
break;
case kActionNone:
- UPDATE_PARAM_CHECK(params->param2, getState()->time, params->param1)
+ if (Entity::updateParameterCheck(params->param2, getState()->time, params->param1)) {
getData()->location = kLocationOutsideCompartment;
getData()->inventoryItem = kItemNone;
@@ -751,7 +751,7 @@ IMPLEMENT_FUNCTION(22, Alexei, function22)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param2, getState()->time, params->param2)
+ if (Entity::updateParameter(params->param2, getState()->time, params->param2)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->location = kLocationOutsideCompartment;
getData()->inventoryItem = kItemNone;
@@ -760,7 +760,7 @@ IMPLEMENT_FUNCTION(22, Alexei, function22)
setup_updatePosition("103D", kCarRestaurant, 52);
break;
}
- UPDATE_PARAM_PROC_END
+ }
if (params->param3 == kTimeInvalid || getState()->time <= kTime1111500)
break;
@@ -978,7 +978,7 @@ IMPLEMENT_FUNCTION(26, Alexei, function26)
break;
case kActionNone:
- TIME_CHECK(kTime1512000, params->param1, setup_function27)
+ Entity::timeCheck(kTime1512000, params->param1, WRAP_SETUP_FUNCTION(Alexei, setup_function27));
break;
case kActionDefault:
@@ -1333,25 +1333,26 @@ IMPLEMENT_FUNCTION(35, Alexei, function35)
case kActionNone:
if (getEntities()->isInSalon(kEntityPlayer)) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 2700)
+ if (Entity::updateParameter(params->param2, getState()->time, 2700)) {
setCallback(1);
setup_callbackActionRestaurantOrSalon();
break;
- UPDATE_PARAM_PROC_END
+ }
} else {
params->param2 = 0;
}
- UPDATE_PARAM_PROC(params->param3, getState()->time, params->param1)
+ if (Entity::updateParameter(params->param3, getState()->time, params->param1)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
setCallback(3);
setup_function15();
break;
}
- UPDATE_PARAM_PROC_END
+ }
label_callback_3:
- UPDATE_PARAM(params->param4, getState()->time, 9000);
+ if (!Entity::updateParameter(params->param4, getState()->time, 9000))
+ break;
setCallback(4);
setup_callbackActionRestaurantOrSalon();
@@ -1378,7 +1379,7 @@ label_callback_3:
case 2:
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -1400,7 +1401,8 @@ IMPLEMENT_FUNCTION(36, Alexei, function36)
if (params->param3 || params->param2)
break;
- UPDATE_PARAM(params->param4, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, params->param1))
+ break;
getEntities()->drawSequenceRight(kEntityAlexei, "124B");
@@ -1448,7 +1450,7 @@ IMPLEMENT_FUNCTION(36, Alexei, function36)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/alexei.h b/engines/lastexpress/entities/alexei.h
index 262826ae42..9792385863 100644
--- a/engines/lastexpress/entities/alexei.h
+++ b/engines/lastexpress/entities/alexei.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ALEXEI_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/alouan.cpp b/engines/lastexpress/entities/alouan.cpp
index cd79870559..e834e1f7cb 100644
--- a/engines/lastexpress/entities/alouan.cpp
+++ b/engines/lastexpress/entities/alouan.cpp
@@ -28,9 +28,6 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -89,22 +86,22 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(6, Alouan, compartment6)
- COMPARTMENT_TO(Alouan, kObjectCompartment6, kPosition_4070, "621Cf", "621Df");
+ Entity::goToCompartment(savepoint, kObjectCompartment6, kPosition_4070, "621Cf", "621Df");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(7, Alouan, compartment8)
- COMPARTMENT_TO(Alouan, kObjectCompartment8, kPosition_2740, "621Ch", "621Dh");
+ Entity::goToCompartment(savepoint, kObjectCompartment8, kPosition_2740, "621Ch", "621Dh");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(8, Alouan, compartment6to8)
- COMPARTMENT_FROM_TO(Alouan, kObjectCompartment6, kPosition_4070, "621Bf", kObjectCompartment8, kPosition_2740, "621Ah");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment6, kPosition_4070, "621Bf", kObjectCompartment8, kPosition_2740, "621Ah");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(9, Alouan, compartment8to6)
- COMPARTMENT_FROM_TO(Alouan, kObjectCompartment8, kPosition_2740, "621Bh", kObjectCompartment6, kPosition_4070, "621Af");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment8, kPosition_2740, "621Bh", kObjectCompartment6, kPosition_4070, "621Af");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -114,7 +111,7 @@ IMPLEMENT_FUNCTION(10, Alouan, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Alouan, setup_chapter1Handler));
break;
case kActionDefault:
@@ -134,7 +131,8 @@ IMPLEMENT_FUNCTION(11, Alouan, chapter1Handler)
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1096200, params->param1, 1, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime1096200, params->param1, 1, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8to6)))
+ break;
label_callback1:
if (getState()->time > kTime1162800 && !params->param2) {
@@ -284,21 +282,28 @@ IMPLEMENT_FUNCTION(16, Alouan, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTimeCitySalzbourg, params->param1, 1, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTimeCitySalzbourg, params->param1, 1, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8to6)))
+ break;
label_callback1:
- if (params->param2 != kTimeInvalid && getState()->time > kTime1989000)
- TIME_CHECK_CAR(kTime2119500, params->param5, 5, setup_compartment8);
+ if (params->param2 != kTimeInvalid && getState()->time > kTime1989000) {
+ if (Entity::timeCheckCar(kTime2119500, params->param5, 5, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8)))
+ break;
+ }
label_callback2:
- TIME_CHECK_CALLBACK_1(kTime2052000, params->param3, 3, setup_playSound, "Har1005");
+ if (Entity::timeCheckCallback(kTime2052000, params->param3, 3, "Har1005", WRAP_SETUP_FUNCTION_S(Alouan, setup_playSound)))
+ break;
label_callback3:
- TIME_CHECK_CALLBACK(kTime2133000, params->param4, 4, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime2133000, params->param4, 4, WRAP_SETUP_FUNCTION(Alouan, setup_compartment6to8)))
+ break;
label_callback4:
- if (params->param5 != kTimeInvalid && getState()->time > kTime2151000)
- TIME_CHECK_CAR(kTime2241000, params->param5, 5, setup_compartment8);
+ if (params->param5 != kTimeInvalid && getState()->time > kTime2151000) {
+ if (Entity::timeCheckCar(kTime2241000, params->param5, 5, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8)))
+ break;
+ }
break;
case kActionDefault:
@@ -355,11 +360,14 @@ IMPLEMENT_FUNCTION(18, Alouan, chapter4Handler)
break;
case kActionNone:
- if (params->param1 != kTimeInvalid)
- TIME_CHECK_CAR(kTime2443500, params->param1, 1, setup_compartment8);
+ if (params->param1 != kTimeInvalid) {
+ if (Entity::timeCheckCar(kTime2443500, params->param1, 1, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8)))
+ break;
+ }
label_callback1:
- TIME_CHECK_CALLBACK(kTime2455200, params->param2, 2, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2455200, params->param2, 2, WRAP_SETUP_FUNCTION(Alouan, setup_compartment8to6)))
+ break;
label_callback2:
if (getState()->time > kTime2475000 && !params->param3) {
@@ -441,7 +449,9 @@ IMPLEMENT_FUNCTION(22, Alouan, function22)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param1, getState()->time, 2700))
+ break;
+
setup_function23();
break;
diff --git a/engines/lastexpress/entities/alouan.h b/engines/lastexpress/entities/alouan.h
index c6a6beddd9..91254a449a 100644
--- a/engines/lastexpress/entities/alouan.h
+++ b/engines/lastexpress/entities/alouan.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ALOUAN_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/anna.cpp b/engines/lastexpress/entities/anna.cpp
index b13aa21f6d..f8768032b5 100644
--- a/engines/lastexpress/entities/anna.cpp
+++ b/engines/lastexpress/entities/anna.cpp
@@ -34,9 +34,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -200,16 +198,17 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
params->param2 = 1;
if (params->param6) {
- UPDATE_PARAM_PROC(params->param7, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param7, getState()->timeTicks, 75)) {
getSavePoints()->push(kEntityAnna, kEntityAnna, kActionEndSound);
params->param6 = 0;
params->param7 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param4) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
params->param4 = 0;
params->param5 = 1;
@@ -227,7 +226,7 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
case kActionEndSound:
if (params->param2) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -289,7 +288,7 @@ IMPLEMENT_FUNCTION(12, Anna, function12)
getObjects()->update(kObjectCompartmentF, kEntityAnna, kObjectLocation1, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject53, kEntityAnna, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -424,12 +423,13 @@ IMPLEMENT_FUNCTION_IS(15, Anna, function15, TimeValue)
getObjects()->update(kObjectCompartmentF, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject53, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param5) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
params->param5 = 0;
params->param6 = 1;
@@ -547,7 +547,7 @@ IMPLEMENT_FUNCTION(16, Anna, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Anna, setup_chapter1Handler));
break;
case kActionDefault:
@@ -577,7 +577,7 @@ IMPLEMENT_FUNCTION_II(17, Anna, function17, uint32, uint32)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -615,7 +615,7 @@ IMPLEMENT_FUNCTION_II(17, Anna, function17, uint32, uint32)
}
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -664,20 +664,21 @@ IMPLEMENT_FUNCTION_I(18, Anna, function18, TimeValue)
case kActionNone:
if (params->param1 && params->param1 < getState()->time && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param5 && !params->param4) {
- UPDATE_PARAM_PROC(params->param6, getState()->time, 900)
+ if (Entity::updateParameter(params->param6, getState()->time, 900)) {
params->param2 |= kItemScarf;
params->param5 = 0;
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param3) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 61);
} else {
@@ -757,7 +758,7 @@ IMPLEMENT_FUNCTION_I(18, Anna, function18, TimeValue)
case kAction259136835:
case kAction268773672:
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1151,15 +1152,16 @@ IMPLEMENT_FUNCTION(29, Anna, function29)
case kActionNone:
if (params->param2) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 900)
+ if (Entity::updateParameter(params->param3, getState()->time, 900)) {
getData()->inventoryItem = (InventoryItem)(getData()->inventoryItem | kItemScarf);
params->param2 = 0;
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
@@ -1281,7 +1283,9 @@ IMPLEMENT_FUNCTION(30, Anna, function30)
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
params->param5 = 0;
@@ -1411,15 +1415,15 @@ IMPLEMENT_FUNCTION(34, Anna, function34)
case kActionNone:
if (!params->param1 && getEntities()->isPlayerPosition(kCarRedSleeping, 60)) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 150)
+ if (Entity::updateParameter(params->param2, getState()->time, 150)) {
setCallback(1);
setup_draw("419B");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_1:
- TIME_CHECK(kTime1489500, params->param3, setup_function35);
+ Entity::timeCheck(kTime1489500, params->param3, WRAP_SETUP_FUNCTION(Anna, setup_function35));
break;
case kActionKnock:
@@ -1485,7 +1489,8 @@ IMPLEMENT_FUNCTION(35, Anna, function35)
if (!params->param1)
break;
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
switch (params->param2) {
default:
@@ -1666,7 +1671,7 @@ IMPLEMENT_FUNCTION_II(39, Anna, function39, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1687,7 +1692,7 @@ IMPLEMENT_FUNCTION_II(39, Anna, function39, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1799,7 +1804,8 @@ IMPLEMENT_FUNCTION(41, Anna, function41)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param2, getState()->time, 2700))
+ break;
params->param5++;
switch (params->param5) {
@@ -1985,7 +1991,7 @@ IMPLEMENT_FUNCTION_I(45, Anna, function45, bool)
case 2:
getEntities()->exitCompartment(kEntityAnna, kObjectCompartmentF, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2092,11 +2098,11 @@ IMPLEMENT_FUNCTION(48, Anna, function48)
break;
if (params->param3 != kTimeInvalid && getState()->time > kTime1969200) {
- UPDATE_PARAM_PROC_TIME(kTime1983600, (!getEntities()->isInRestaurant(kEntityPlayer) || getSoundQueue()->isBuffered(kEntityBoutarel)), params->param3, 150)
+ if (Entity::updateParameterTime(kTime1983600, (!getEntities()->isInRestaurant(kEntityPlayer) || getSoundQueue()->isBuffered(kEntityBoutarel)), params->param3, 150)) {
setCallback(3);
setup_playSound("Aug3007A");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_4:
@@ -2195,7 +2201,7 @@ IMPLEMENT_FUNCTION(49, Anna, leaveTableWithAugust)
getSavePoints()->push(kEntityAnna, kEntityTables3, kActionDrawTablesWithChairs, "010M");
getEntities()->clearSequences(kEntityAugust);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -2386,22 +2392,23 @@ IMPLEMENT_FUNCTION(53, Anna, function53)
case kActionNone:
if (getProgress().field_48 && params->param5 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(kTime2065500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param5, 150)
+ if (Entity::updateParameterTime(kTime2065500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param5, 150)) {
setup_function54();
break;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param3) {
- UPDATE_PARAM_PROC(params->param6, getState()->time, 9000)
+ if (Entity::updateParameter(params->param6, getState()->time, 9000)) {
params->param4 = !params->param4;
getEntities()->drawSequenceLeft(kEntityAnna, params->param4 ? "417B" : "417A");
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 75))
+ break;
CursorStyle cursor = getEntities()->isInsideCompartment(kEntityMax, kCarRedSleeping, kPosition_4070) ? kCursorHand : kCursorNormal;
@@ -2537,17 +2544,19 @@ IMPLEMENT_FUNCTION(54, Anna, function54)
case kActionNone:
if (params->param3) {
- TIME_CHECK(kTime2079000, params->param5, setup_function55);
+ if (Entity::timeCheck(kTime2079000, params->param5, WRAP_SETUP_FUNCTION(Anna, setup_function55)))
+ break;
- UPDATE_PARAM_PROC(params->param6, getState()->time, 9000)
+ if (Entity::updateParameter(params->param6, getState()->time, 9000)) {
params->param4 = !params->param4;
getEntities()->drawSequenceLeft(kEntityAnna, params->param4 ? "417B" : "417A");
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 75))
+ break;
CursorStyle cursor = getEntities()->isInsideCompartment(kEntityMax, kCarRedSleeping, kPosition_4070) ? kCursorHand : kCursorNormal;
@@ -2894,7 +2903,8 @@ IMPLEMENT_FUNCTION(59, Anna, function59)
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
CursorStyle style = getEntities()->isInsideCompartment(kEntityMax, kCarRedSleeping, kPosition_4070) ? kCursorHand : kCursorNormal;
getObjects()->update(kObjectCompartmentF, kEntityAnna, kObjectLocation1, kCursorNormal, style);
@@ -3040,7 +3050,7 @@ IMPLEMENT_FUNCTION(60, Anna, function60)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityAnna);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3268,7 +3278,8 @@ IMPLEMENT_FUNCTION(67, Anna, chapter4Handler)
case kActionNone:
if (getEntities()->isPlayerPosition(kCarRedSleeping, 46)) {
- UPDATE_PARAM_GOTO(params->param4, getState()->timeTicks, 30, label_next);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 30))
+ goto label_next;
getScenes()->loadSceneFromPosition(kCarRedSleeping, 8);
}
@@ -3277,7 +3288,8 @@ IMPLEMENT_FUNCTION(67, Anna, chapter4Handler)
label_next:
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -3407,7 +3419,8 @@ IMPLEMENT_FUNCTION(69, Anna, function69)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param2, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param2, getState()->time, 4500))
+ break;
getData()->car = kCarRedSleeping;
getData()->entityPosition = kPosition_9270;
@@ -3417,7 +3430,7 @@ IMPLEMENT_FUNCTION(69, Anna, function69)
break;
}
- TIME_CHECK_CALLBACK(kTime2535300, params->param3, 4, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallback(kTime2535300, params->param3, 4, WRAP_SETUP_FUNCTION(Anna, setup_callbackActionRestaurantOrSalon));
break;
case kActionDefault:
@@ -3533,7 +3546,7 @@ IMPLEMENT_FUNCTION(71, Anna, function71)
getEntities()->exitCompartment(kEntityAnna, kObjectCompartmentF);
getData()->entityPosition = kPosition_4070;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -3589,7 +3602,7 @@ IMPLEMENT_FUNCTION_II(72, Anna, function72, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -3602,7 +3615,7 @@ IMPLEMENT_FUNCTION_II(72, Anna, function72, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAnna, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (!getEvent(kEventAnnaTired))
getData()->inventoryItem = kItemInvalid;
break;
@@ -3911,7 +3924,8 @@ IMPLEMENT_FUNCTION(80, Anna, function80)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->timeTicks, 450);
+ if (!Entity::updateParameter(params->param1, getState()->timeTicks, 450))
+ break;
getSound()->playSound(kEntityPlayer, "Kro5001", kFlagDefault);
break;
@@ -3980,7 +3994,8 @@ IMPLEMENT_FUNCTION(81, Anna, finalSequence)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->timeTicks, 180);
+ if (!Entity::updateParameter(params->param1, getState()->timeTicks, 180))
+ break;
getSound()->playSound(kEntityTrain, "LIB069");
getLogic()->gameOver(kSavegameTypeIndex, 2, kSceneNone, true);
diff --git a/engines/lastexpress/entities/anna.h b/engines/lastexpress/entities/anna.h
index 72c6db4bd9..205ff9d42c 100644
--- a/engines/lastexpress/entities/anna.h
+++ b/engines/lastexpress/entities/anna.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ANNA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/august.cpp b/engines/lastexpress/entities/august.cpp
index cfde8a2d6f..dbae7bad20 100644
--- a/engines/lastexpress/entities/august.cpp
+++ b/engines/lastexpress/entities/august.cpp
@@ -36,9 +36,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -150,7 +148,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION_SI(7, August, enterExitCompartment3, ObjectIndex)
if (savepoint.action == kAction4) {
getEntities()->exitCompartment(kEntityAugust, (ObjectIndex)params->param4);
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -177,7 +175,7 @@ IMPLEMENT_FUNCTION_IIS(10, August, callSavepointNoDrawing, EntityIndex, ActionIn
if (!params->param6)
getSavePoints()->call(kEntityAugust, (EntityIndex)params->param1, (ActionIndex)params->param2, (char *)&params->seq);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction10:
@@ -233,7 +231,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case kActionNone:
if (params->param1 < getState()->time && !params->param2) {
params->param2 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -262,7 +260,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case 1:
if (ENTITY_PARAM(0, 1)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -272,7 +270,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case 2:
case 3:
if (ENTITY_PARAM(0, 1)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -289,7 +287,7 @@ IMPLEMENT_FUNCTION_I(17, August, function17, TimeValue)
case 5:
if (ENTITY_PARAM(0, 1)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -308,7 +306,7 @@ IMPLEMENT_FUNCTION_II(18, August, updateEntity2, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (getEntities()->isDistanceBetweenEntities(kEntityAugust, kEntityPlayer, 1000)
&& !getEntities()->isInGreenCarEntrance(kEntityPlayer)
&& !getEntities()->isInsideCompartments(kEntityPlayer)
@@ -316,14 +314,14 @@ IMPLEMENT_FUNCTION_II(18, August, updateEntity2, CarIndex, EntityPosition)
if (getData()->car == kCarGreenSleeping || getData()->car == kCarRedSleeping) {
ENTITY_PARAM(0, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
}
break;
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -407,7 +405,7 @@ IMPLEMENT_FUNCTION_II(19, August, function19, bool, bool)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityAugust);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -503,7 +501,7 @@ IMPLEMENT_FUNCTION_I(20, August, function20, bool)
getObjects()->update(kObjectCompartment3, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
getEntities()->exitCompartment(kEntityAugust, kObjectCompartment3, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -520,12 +518,13 @@ IMPLEMENT_FUNCTION_I(21, August, function21, TimeValue)
getObjects()->update(kObjectCompartment3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM_GOTO(params->param8, getState()->timeTicks, 75, label_continue);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ goto label_continue;
params->param2 = 0;
params->param3 = 1;
@@ -540,10 +539,10 @@ label_continue:
break;
if (params->param6) {
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->time, 6300)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->time, 6300)) {
params->param6 = 0;
CURRENT_PARAM(1, 1) = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!params->param4
@@ -753,7 +752,7 @@ IMPLEMENT_FUNCTION(22, August, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(August, setup_chapter1Handler));
break;
case kActionDefault:
@@ -786,7 +785,7 @@ IMPLEMENT_FUNCTION_I(23, August, function23, TimeValue)
} else {
getEntities()->exitCompartment(kEntityAugust, kObjectCompartment1, true);
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -806,7 +805,7 @@ IMPLEMENT_FUNCTION_I(23, August, function23, TimeValue)
}
label_callback_8:
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 4), getState()->timeTicks, 75)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->timeTicks, 75)) {
getEntities()->exitCompartment(kEntityAugust, kObjectCompartment1, true);
if (getProgress().eventCorpseMovedFromFloor) {
@@ -822,7 +821,7 @@ label_callback_8:
setup_savegame(kSavegameTypeEvent, kEventAugustFindCorpse);
}
break;
- UPDATE_PARAM_PROC_END
+ }
label_callback_9:
if (params->param3 && params->param1 < getState()->time && !CURRENT_PARAM(1, 5)) {
@@ -842,7 +841,8 @@ label_callback_9:
break;
if (getObjects()->get(kObjectCompartment1).location == kObjectLocation1) {
- UPDATE_PARAM(CURRENT_PARAM(1, 2), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 2), getState()->timeTicks, 75))
+ break;
getObjects()->update(kObjectCompartment1, kEntityAugust, getObjects()->get(kObjectCompartment1).location, kCursorNormal, kCursorNormal);
@@ -867,7 +867,7 @@ label_callback_9:
if (params->param8 >= 3) {
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -959,7 +959,7 @@ label_callback_9:
case 2:
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -986,7 +986,7 @@ label_callback_9:
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -1028,7 +1028,7 @@ label_callback_9:
case 12:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 13:
@@ -1056,7 +1056,7 @@ label_callback_9:
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 15:
@@ -1096,7 +1096,7 @@ IMPLEMENT_FUNCTION(24, August, dinner)
getScenes()->loadSceneFromPosition(kCarRestaurant, 61);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1485,7 +1485,8 @@ IMPLEMENT_FUNCTION(30, August, restaurant)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
getData()->inventoryItem = kItemInvalid;
break;
@@ -1634,9 +1635,9 @@ IMPLEMENT_FUNCTION(32, August, function32)
break;
case kActionNone:
- UPDATE_PARAM_PROC_TIME(kTime1179000, (!getEntities()->isInSalon(kEntityAnna) || getEntities()->isInSalon(kEntityPlayer)), params->param6, 0);
+ if (Entity::updateParameterTime(kTime1179000, (!getEntities()->isInSalon(kEntityAnna) || getEntities()->isInSalon(kEntityPlayer)), params->param6, 0)) {
getSavePoints()->push(kEntityAugust, kEntityAnna, kAction123712592);
- UPDATE_PARAM_PROC_END
+ }
if (params->param1 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
if (!params->param4) {
@@ -1645,18 +1646,19 @@ IMPLEMENT_FUNCTION(32, August, function32)
}
if (params->param7 != kTimeInvalid && params->param4 < getState()->time) {
- UPDATE_PARAM_PROC_TIME(params->param5, getEntities()->isInSalon(kEntityPlayer), params->param7, 0);
+ if (Entity::updateParameterTime((TimeValue)params->param5, getEntities()->isInSalon(kEntityPlayer), params->param7, 0)) {
getData()->location = kLocationOutsideCompartment;
setCallback(5);
setup_updatePosition("109D", kCarRestaurant, 56);
break;
- UPDATE_PARAM_PROC_END
+ }
}
}
if (params->param3) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
@@ -1813,7 +1815,7 @@ IMPLEMENT_FUNCTION(36, August, chapter2Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1755000, params->param2, kEntityAugust, kEntityServers0, kAction252568704);
+ Entity::timeCheckSavepoint(kTime1755000, params->param2, kEntityAugust, kEntityServers0, kAction252568704);
if (getState()->time > kTime1773000 && params->param1 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->inventoryItem = kItemNone;
@@ -1904,7 +1906,7 @@ IMPLEMENT_FUNCTION(37, August, function37)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTime1791000, params->param2, 5, setup_function20, true);
+ Entity::timeCheckCallback(kTime1791000, params->param2, 5, true, WRAP_SETUP_FUNCTION_B(August, setup_function20));
break;
case kActionDefault:
@@ -1962,9 +1964,9 @@ IMPLEMENT_FUNCTION(38, August, function38)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1801800, params->param1, kEntityAugust, kEntityRebecca, kAction155980128);
+ Entity::timeCheckSavepoint(kTime1801800, params->param1, kEntityAugust, kEntityRebecca, kAction155980128);
- TIME_CHECK_CALLBACK(kTime1820700, params->param2, 3, setup_callbackActionRestaurantOrSalon);
+ Entity::timeCheckCallback(kTime1820700, params->param2, 3, WRAP_SETUP_FUNCTION(August, setup_callbackActionRestaurantOrSalon));
break;
case kActionDefault:
@@ -2110,7 +2112,7 @@ IMPLEMENT_FUNCTION_II(41, August, function41, CarIndex, EntityPosition)
getData()->inventoryItem = kItemNone;
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2147,7 +2149,7 @@ IMPLEMENT_FUNCTION_II(41, August, function41, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2172,7 +2174,7 @@ IMPLEMENT_FUNCTION_III(42, August, function42, CarIndex, EntityPosition, bool)
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -2191,7 +2193,7 @@ IMPLEMENT_FUNCTION_III(42, August, function42, CarIndex, EntityPosition, bool)
case kActionDefault:
if (getEntities()->updateEntity(kEntityAugust, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2212,7 +2214,7 @@ IMPLEMENT_FUNCTION(43, August, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1953000, params->param2, kEntityAugust, kEntityAnna, kAction291662081);
+ Entity::timeCheckSavepoint(kTime1953000, params->param2, kEntityAugust, kEntityAnna, kAction291662081);
// Set as same position as Anna
if (params->param1) {
@@ -2402,7 +2404,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION(46, August, function46)
switch (savepoint.action) {
default:
- TIME_CHECK_CALLBACK(kTime2088000, params->param1, 1, setup_function47);
+ Entity::timeCheckCallback(kTime2088000, params->param1, 1, WRAP_SETUP_FUNCTION(August, setup_function47));
break;
case kActionNone:
@@ -2473,7 +2475,7 @@ IMPLEMENT_FUNCTION(47, August, function47)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2487,7 +2489,7 @@ IMPLEMENT_FUNCTION(48, August, function48)
break;
case kActionNone:
- TIME_CHECK(kTimeCityLinz, params->param1, setup_function49);
+ Entity::timeCheck(kTimeCityLinz, params->param1, WRAP_SETUP_FUNCTION(August, setup_function49));
break;
case kActionKnock:
@@ -2770,7 +2772,8 @@ IMPLEMENT_FUNCTION(54, August, function54)
getData()->inventoryItem = kItemInvalid;
if (!params->param2 && params->param1) {
- UPDATE_PARAM(params->param5, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param5, getState()->time, params->param1))
+ break;
getData()->inventoryItem = kItemNone;
setup_function55();
@@ -3046,7 +3049,8 @@ IMPLEMENT_FUNCTION(60, August, function60)
if (!params->param1)
break;
- UPDATE_PARAM(params->param3, getState()->time, 9000);
+ if (!Entity::updateParameter(params->param3, getState()->time, 9000))
+ break;
setCallback(1);
setup_callbackActionRestaurantOrSalon();
@@ -3142,7 +3146,8 @@ IMPLEMENT_FUNCTION(62, August, function62)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 900);
+ if (!Entity::updateParameter(params->param1, getState()->time, 900))
+ break;
getSound()->playSound(kEntityAugust, "Aug4003A");
@@ -3220,9 +3225,9 @@ IMPLEMENT_FUNCTION(63, August, function63)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param3, getState()->time, 1800)
+ if (Entity::updateParameter(params->param3, getState()->time, 1800)) {
getData()->inventoryItem = kItemInvalid;
- UPDATE_PARAM_PROC_END
+ }
if (getState()->time > kTime2488500 && !params->param4) {
params->param4 = 1;
@@ -3231,7 +3236,8 @@ IMPLEMENT_FUNCTION(63, August, function63)
break;
}
- UPDATE_PARAM(params->param5, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, params->param1))
+ break;
params->param2 = (params->param6 < 1 ? 1 : 0);
@@ -3388,7 +3394,8 @@ IMPLEMENT_FUNCTION(68, August, function68)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -3523,7 +3530,7 @@ IMPLEMENT_FUNCTION(69, August, unhookCars)
getScenes()->loadSceneFromPosition(kCarRestaurant, 85, 1);
getSavePoints()->pushAll(kEntityAugust, kActionProceedChapter5);
- RESET_ENTITY_STATE(kEntityVerges, Verges, setup_function42)
+ RESET_ENTITY_STATE(kEntityVerges, Verges, setup_end)
}
break;
}
diff --git a/engines/lastexpress/entities/august.h b/engines/lastexpress/entities/august.h
index 2cbb31b968..606321955b 100644
--- a/engines/lastexpress/entities/august.h
+++ b/engines/lastexpress/entities/august.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_AUGUST_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/boutarel.cpp b/engines/lastexpress/entities/boutarel.cpp
index 315b12a69e..219ddf901b 100644
--- a/engines/lastexpress/entities/boutarel.cpp
+++ b/engines/lastexpress/entities/boutarel.cpp
@@ -32,9 +32,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -231,7 +229,7 @@ IMPLEMENT_FUNCTION_I(11, Boutarel, function11, bool)
case 7:
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -249,7 +247,7 @@ IMPLEMENT_FUNCTION(12, Boutarel, enterTableWithMmeBoutarel)
getSavePoints()->push(kEntityBoutarel, kEntityTables2, kAction136455232);
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -276,7 +274,7 @@ IMPLEMENT_FUNCTION(13, Boutarel, leaveTableWithMmeBoutarel)
getSavePoints()->push(kEntityBoutarel, kEntityTables2, kActionDrawTablesWithChairs, "008F");
getEntities()->clearSequences(kEntityMmeBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -358,7 +356,7 @@ IMPLEMENT_FUNCTION_I(14, Boutarel, function14, bool)
getEntities()->clearSequences(kEntityBoutarel);
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -416,7 +414,7 @@ IMPLEMENT_FUNCTION_IS(15, Boutarel, function15, bool)
case 5:
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -464,7 +462,7 @@ IMPLEMENT_FUNCTION_IS(16, Boutarel, function16, bool)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -478,10 +476,13 @@ IMPLEMENT_FUNCTION_IS(17, Boutarel, function17, TimeValue)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_ACTION(params->param1, params->param6);
+ if (Entity::timeCheckCallbackAction((TimeValue)params->param1, params->param6))
+ break;
if (params->param5) {
- UPDATE_PARAM(params->param7, getState()->timeTicks, 90)
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 51);
} else {
params->param7 = 0;
@@ -511,12 +512,13 @@ IMPLEMENT_FUNCTION_I(18, Boutarel, function18, TimeValue)
getObjects()->update(kObjectCompartmentC, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject50, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param2 = 0;
params->param3 = 1;
@@ -615,7 +617,7 @@ IMPLEMENT_FUNCTION(19, Boutarel, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Boutarel, setup_chapter1Handler));
break;
case kActionDefault:
@@ -644,14 +646,14 @@ IMPLEMENT_FUNCTION(20, Boutarel, function20)
break;
if (!params->param2) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 4500)
+ if (Entity::updateParameter(params->param3, getState()->time, 4500)) {
setCallback(3);
setup_playSound("MRB1078A");
break;
- UPDATE_PARAM_PROC_END
+ }
}
- TIME_CHECK_CALLBACK_1(kTime1138500, params->param4, 4, setup_function14, false);
+ Entity::timeCheckCallback(kTime1138500, params->param4, 4, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -676,13 +678,13 @@ IMPLEMENT_FUNCTION(20, Boutarel, function20)
break;
case 3:
- TIME_CHECK_CALLBACK_1(kTime1138500, params->param4, 4, setup_function14, false);
+ Entity::timeCheckCallback(kTime1138500, params->param4, 4, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case 4:
getSavePoints()->push(kEntityBoutarel, kEntityCooks, kAction224849280);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -834,7 +836,7 @@ IMPLEMENT_FUNCTION(24, Boutarel, chapter2Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTime1759500, params->param2, 1, setup_function14, false);
+ Entity::timeCheckCallback(kTime1759500, params->param2, 1, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -934,9 +936,9 @@ IMPLEMENT_FUNCTION(29, Boutarel, function29)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param2, getState()->time, 450)
+ if (Entity::updateParameter(params->param2, getState()->time, 450)) {
getSavePoints()->push(kEntityBoutarel, kEntityServers1, kAction256200848);
- UPDATE_PARAM_PROC_END
+ }
if (!params->param1)
break;
@@ -959,7 +961,7 @@ IMPLEMENT_FUNCTION(29, Boutarel, function29)
}
}
- TIME_CHECK_CALLBACK_1(kTime2002500, params->param4, 1, setup_function14, true);
+ Entity::timeCheckCallback(kTime2002500, params->param4, 1, true, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -972,7 +974,7 @@ IMPLEMENT_FUNCTION(29, Boutarel, function29)
break;
case 1:
- TIME_CHECK_CALLBACK_1(kTime2002500, params->param4, 1, setup_function14, true);
+ Entity::timeCheckCallback(kTime2002500, params->param4, 1, true, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case 2:
@@ -1045,7 +1047,7 @@ IMPLEMENT_FUNCTION(32, Boutarel, chapter4Handler)
break;
case kActionNone:
- TIME_CHECK(kTime2367000, params->param1, setup_function33);
+ Entity::timeCheck(kTime2367000, params->param1, WRAP_SETUP_FUNCTION(Boutarel, setup_function33));
break;
case kActionDefault:
@@ -1063,7 +1065,7 @@ IMPLEMENT_FUNCTION(33, Boutarel, function33)
case kActionNone:
if (params->param1)
- TIME_CHECK_CALLBACK_1(kTime2389500, params->param2, 3, setup_function14, false);
+ Entity::timeCheckCallback(kTime2389500, params->param2, 3, false, WRAP_SETUP_FUNCTION_B(Boutarel, setup_function14));
break;
case kActionDefault:
@@ -1111,7 +1113,8 @@ IMPLEMENT_FUNCTION(34, Boutarel, function34)
break;
case kActionNone:
- TIME_CHECK(kTime2470500, params->param1, setup_function35);
+ if (Entity::timeCheck(kTime2470500, params->param1, WRAP_SETUP_FUNCTION(Boutarel, setup_function35)))
+ break;
if (getState()->time > kTime2457000 && getEvent(kEventAugustDrink)) {
getSavePoints()->push(kEntityBoutarel, kEntityAbbot, kAction159003408);
diff --git a/engines/lastexpress/entities/boutarel.h b/engines/lastexpress/entities/boutarel.h
index 5eb264631c..04838f6527 100644
--- a/engines/lastexpress/entities/boutarel.h
+++ b/engines/lastexpress/entities/boutarel.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_BOUTAREL_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/chapters.cpp b/engines/lastexpress/entities/chapters.cpp
index 4ef2dc50e8..d373432710 100644
--- a/engines/lastexpress/entities/chapters.cpp
+++ b/engines/lastexpress/entities/chapters.cpp
@@ -63,11 +63,9 @@
#include "lastexpress/game/state.h"
#include "lastexpress/menu/menu.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -152,7 +150,7 @@ IMPLEMENT_FUNCTION(5, Chapters, resetMainEntities)
RESET_ENTITY_STATE(kEntityVesna, Vesna, setup_reset);
RESET_ENTITY_STATE(kEntityYasmin, Yasmin, setup_reset);
- CALLBACK_ACTION();
+ callbackAction();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -191,7 +189,7 @@ IMPLEMENT_FUNCTION(6, Chapters, chapter1End)
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
} else {
getSound()->playSound(kEntityPlayer, "LIB014");
getSound()->playSound(kEntityPlayer, "LIB015", kFlagDefault, 15);
@@ -386,12 +384,6 @@ IMPLEMENT_FUNCTION(7, Chapters, chapter1Init)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-#define PLAY_STEAM() { \
- getSoundQueue()->resetState(); \
- getSound()->playSteam((CityIndex)ENTITY_PARAM(0, 4)); \
- ENTITY_PARAM(0, 2) = 0; \
- }
-
IMPLEMENT_FUNCTION(8, Chapters, chapter1Handler)
switch (savepoint.action) {
default:
@@ -401,21 +393,28 @@ IMPLEMENT_FUNCTION(8, Chapters, chapter1Handler)
if (!getProgress().isTrainRunning || getState()->time >= kTime1458000)
goto label_processStations;
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, params->param2)
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, params->param2)) {
// Play sound FX
getSound()->playLocomotiveSound();
params->param2 = 225 * (4 * rnd(5) + 20);
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
label_processStations:
// Process stations
- TIME_CHECK_CALLBACK_2(kTime1039500, params->param7, 1, setup_savegame, kSavegameTypeTime, kTimeNone);
+ if (getState()->time > kTime1039500 && !params->param7) {
+ params->param7 = 1;
+ setCallback(1);
+ setup_savegame(kSavegameTypeTime, kTimeNone);
+
+ break;
+ }
label_enter_epernay:
// Entering Epernay station
- TIME_CHECK_CALLBACK_2(kTimeEnterEpernay, params->param8, 1, setup_enterStation, "Epernay", kCityEpernay);
+ if (timeCheckEnterStation(kTimeEnterEpernay, params->param8, 1, "Epernay", kCityEpernay))
+ break;
label_exit_epernay:
// Exiting Epernay station
@@ -445,19 +444,23 @@ label_enter_chalons:
goto label_exit_strasbourg;
// Entering Chalons station
- TIME_CHECK_CALLBACK_2(kTimeEnterChalons, CURRENT_PARAM(1, 3), 5, setup_enterStation, "Chalons", kCityChalons);
+ if (timeCheckEnterStation(kTimeEnterChalons, CURRENT_PARAM(1, 3), 5, "Chalons", kCityChalons))
+ break;
label_exit_chalons:
// Exiting Chalons station
- TIME_CHECK_CALLBACK_1(kTimeExitChalons, CURRENT_PARAM(1, 4), 6, setup_exitStation, "Chalons");
+ if (timeCheckExitStation(kTimeExitChalons, CURRENT_PARAM(1, 4), 6, "Chalons"))
+ break;
label_enter_barleduc:
// Entering Bar-Le-Duc station
- TIME_CHECK_CALLBACK_2(kTimeCityBarLeDuc, CURRENT_PARAM(1, 5), 7, setup_enterStation, "BarLeDuc", kCityBarleduc);
+ if (timeCheckEnterStation(kTimeCityBarLeDuc, CURRENT_PARAM(1, 5), 7, "BarLeDuc", kCityBarleduc))
+ break;
label_exit_barleduc:
// Exiting Bar-Le-Duc station
- TIME_CHECK_CALLBACK_1(kTimeExitBarLeDuc, CURRENT_PARAM(1, 6), 8, setup_exitStation, "BarLeDuc");
+ if (timeCheckExitStation(kTimeExitBarLeDuc, CURRENT_PARAM(1, 6), 8, "BarLeDuc"))
+ break;
label_enter_nancy:
if (getState()->time > kTime1260000 && !CURRENT_PARAM(1, 7)) {
@@ -466,50 +469,67 @@ label_enter_nancy:
}
// Entering Nancy station
- TIME_CHECK_CALLBACK_2(kTimeCityNancy, CURRENT_PARAM(1, 8), 9, setup_enterStation, "Nancy", kCityNancy);
+ if (timeCheckEnterStation(kTimeCityNancy, CURRENT_PARAM(1, 8), 9, "Nancy", kCityNancy))
+ break;
label_exit_nancy:
// Exiting Nancy station
- TIME_CHECK_CALLBACK_1(kTimeExitNancy, CURRENT_PARAM(2, 1), 10, setup_exitStation, "Nancy");
+ if (timeCheckExitStation(kTimeExitNancy, CURRENT_PARAM(2, 1), 10, "Nancy"))
+ break;
label_enter_luneville:
// Entering Luneville station
- TIME_CHECK_CALLBACK_2(kTimeCityLuneville, CURRENT_PARAM(2, 2), 11, setup_enterStation, "Luneville", kCityLuneville);
+ if (timeCheckEnterStation(kTimeCityLuneville, CURRENT_PARAM(2, 2), 11, "Luneville", kCityLuneville))
+ break;
label_exit_luneville:
// Exiting Luneville station
- TIME_CHECK_CALLBACK_1(kTimeExitLuneville, CURRENT_PARAM(2, 3), 12, setup_exitStation, "Luneville");
+ if (timeCheckExitStation(kTimeExitLuneville, CURRENT_PARAM(2, 3), 12, "Luneville"))
+ break;
label_enter_avricourt:
// Entering Avricourt station
- TIME_CHECK_CALLBACK_2(kTimeCityAvricourt, CURRENT_PARAM(2, 4), 13, setup_enterStation, "Avricourt", kCityAvricourt);
+ if (timeCheckEnterStation(kTimeCityAvricourt, CURRENT_PARAM(2, 4), 13, "Avricourt", kCityAvricourt))
+ break;
label_exit_avricourt:
// Exiting Avricourt station
- TIME_CHECK_CALLBACK_1(kTimeExitAvricourt, CURRENT_PARAM(2, 5), 14, setup_exitStation, "Avricourt");
+ if (timeCheckExitStation(kTimeExitAvricourt, CURRENT_PARAM(2, 5), 14, "Avricourt"))
+ break;
label_enter_deutschavricourt:
// Entering Deutsch-Avricourt station
- TIME_CHECK_CALLBACK_2(kTimeCityDeutschAvricourt, CURRENT_PARAM(2, 6), 15, setup_enterStation, "DeutschA", kCityDeutschAvricourt);
+ if (timeCheckEnterStation(kTimeCityDeutschAvricourt, CURRENT_PARAM(2, 6), 15, "DeutschA", kCityDeutschAvricourt))
+ break;
label_exit_deutschavricourt:
// Exiting Avricourt station
- TIME_CHECK_CALLBACK_1(kTimeExitDeutschAvricourt, CURRENT_PARAM(2, 7), 16, setup_exitStation, "DeutschA");
+ if (timeCheckExitStation(kTimeExitDeutschAvricourt, CURRENT_PARAM(2, 7), 16, "DeutschA"))
+ break;
label_enter_strasbourg:
- TIME_CHECK_CALLBACK_2(kTimeCityStrasbourg, CURRENT_PARAM(2, 8), 17, setup_savegame, kSavegameTypeTime, kTimeNone);
+ if (getState()->time > kTimeCityStrasbourg && !CURRENT_PARAM(2, 8)) {
+ CURRENT_PARAM(2, 8) = 1;
+ setCallback(17);
+ setup_savegame(kSavegameTypeTime, kTimeNone);
+
+ break;
+ }
label_exit_strasbourg:
// Exiting Strasbourg station
- TIME_CHECK_CALLBACK_1(kTimeExitStrasbourg, CURRENT_PARAM(3, 1), 19, setup_exitStation, "Strasbou");
+ if (timeCheckExitStation(kTimeExitStrasbourg, CURRENT_PARAM(3, 1), 19, "Strasbou"))
+ break;
label_enter_badenoos:
// Entering Baden Oos station
- TIME_CHECK_CALLBACK_2(kTimeCityBadenOos, CURRENT_PARAM(3, 2), 20, setup_enterStation, "BadenOos", kCityBadenOos);
+ if (timeCheckEnterStation(kTimeCityBadenOos, CURRENT_PARAM(3, 2), 20, "BadenOos", kCityBadenOos))
+ break;
label_exit_badenoos:
// Exiting Baden Oos station
- TIME_CHECK_CALLBACK_1(kTimeExitBadenOos, CURRENT_PARAM(3, 3), 21, setup_exitStation, "BadenOos");
+ if (timeCheckExitStation(kTimeExitBadenOos, CURRENT_PARAM(3, 3), 21, "BadenOos"))
+ break;
label_chapter1_next:
if (getState()->time > kTimeChapter1End3 && ! CURRENT_PARAM(3, 4)) {
@@ -524,43 +544,43 @@ label_chapter1_next:
getSavePoints()->push(kEntityChapters, kEntityTrain, kActionTrainStopRunning);
if (getEntityData(kEntityPlayer)->location != kLocationOutsideTrain) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAlexeiWindow()) {
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAnnaWindow()) {
getScenes()->loadSceneFromPosition(kCarRedSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
CarIndex car = getEntityData(kEntityPlayer)->car;
if (car < kCarRedSleeping || car > kCarCoalTender) {
if (car < kCarBaggageRear || car > kCarGreenSleeping) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isPlayerPosition(kCarGreenSleeping, 98)) {
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 71);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarRestaurant, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
@@ -817,7 +837,8 @@ IMPLEMENT_FUNCTION(12, Chapters, chapter2Handler)
if (!getProgress().isTrainRunning)
break;
- UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
+ break;
getSound()->playLocomotiveSound();
@@ -903,15 +924,15 @@ IMPLEMENT_FUNCTION(15, Chapters, chapter3Handler)
case kActionNone:
if (getProgress().isTrainRunning) {
- UPDATE_PARAM_PROC(params->param4, getState()->timeTicks, params->param1)
+ if (Entity::updateParameter(params->param4, getState()->timeTicks, params->param1)) {
getSound()->playLocomotiveSound();
params->param1 = 225 * (4 * rnd(5) + 20);
params->param4 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM_PROC(params->param5, getState()->timeTicks, params->param2)
+ if (Entity::updateParameter(params->param5, getState()->timeTicks, params->param2)) {
switch (rnd(2)) {
default:
break;
@@ -927,30 +948,38 @@ IMPLEMENT_FUNCTION(15, Chapters, chapter3Handler)
params->param2 = 225 * (4 * rnd(6) + 8);
params->param5 = 0;
- UPDATE_PARAM_PROC_END
+ }
- TIME_CHECK_CALLBACK_2(kTimeEnterSalzbourg, params->param6, 1, setup_enterStation, "Salzburg", kCitySalzbourg);
+ if (timeCheckEnterStation(kTimeEnterSalzbourg, params->param6, 1, "Salzburg", kCitySalzbourg))
+ break;
label_callback_1:
- TIME_CHECK_CALLBACK_1(kTimeExitSalzbourg, params->param7, 2, setup_exitStation, "Salzburg");
+ if (timeCheckExitStation(kTimeExitSalzbourg, params->param7, 2, "Salzburg"))
+ break;
label_callback_2:
- TIME_CHECK_CALLBACK_2(kTimeEnterAttnangPuchheim, params->param8, 3, setup_enterStation, "Attnang", kCityAttnangPuchheim);
+ if (timeCheckEnterStation(kTimeEnterAttnangPuchheim, params->param8, 3, "Attnang", kCityAttnangPuchheim))
+ break;
label_callback_3:
- TIME_CHECK_CALLBACK_1(kTimeExitAttnangPuchheim, CURRENT_PARAM(1, 1), 4, setup_exitStation, "Attnang");
+ if (timeCheckExitStation(kTimeExitAttnangPuchheim, CURRENT_PARAM(1, 1), 4, "Attnang"))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_2(kTimeEnterWels, CURRENT_PARAM(1, 2), 5, setup_enterStation, "Wels", kCityWels);
+ if (timeCheckEnterStation(kTimeEnterWels, CURRENT_PARAM(1, 2), 5, "Wels", kCityWels))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK_1(kTimeEnterWels, CURRENT_PARAM(1, 3), 6, setup_exitStation, "Wels");
+ if (timeCheckExitStation(kTimeEnterWels, CURRENT_PARAM(1, 3), 6, "Wels"))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK_2(kTimeEnterLinz, CURRENT_PARAM(1, 4), 7, setup_enterStation, "Linz", kCityLinz);
+ if (timeCheckEnterStation(kTimeEnterLinz, CURRENT_PARAM(1, 4), 7, "Linz", kCityLinz))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_1(kTimeCityLinz, CURRENT_PARAM(1, 5), 8, setup_exitStation, "Linz");
+ if (timeCheckExitStation(kTimeCityLinz, CURRENT_PARAM(1, 5), 8, "Linz"))
+ break;
label_callback_8:
if (getState()->time > kTime2187000 && !CURRENT_PARAM(1, 6)) {
@@ -958,7 +987,7 @@ label_callback_8:
getState()->timeDelta = 5;
}
- TIME_CHECK_CALLBACK_2(kTimeCityVienna, CURRENT_PARAM(1, 7), 9, setup_enterStation, "Vienna", kCityVienna);
+ timeCheckEnterStation(kTimeCityVienna, CURRENT_PARAM(1, 7), 9, "Vienna", kCityVienna);
break;
case kActionEndSound:
@@ -1202,15 +1231,15 @@ IMPLEMENT_FUNCTION(19, Chapters, chapter4Handler)
case kActionNone:
if (getProgress().isTrainRunning) {
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, params->param4);
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, params->param4)) {
getSound()->playLocomotiveSound();
params->param4 = 225 * (4 * rnd(5) + 20);
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM_PROC(params->param7, getState()->timeTicks, params->param5)
+ if (Entity::updateParameter(params->param7, getState()->timeTicks, params->param5)) {
switch (rnd(2)) {
default:
break;
@@ -1226,12 +1255,14 @@ IMPLEMENT_FUNCTION(19, Chapters, chapter4Handler)
params->param5 = 225 * (4 * rnd(6) + 8);
params->param7 = 0;
- UPDATE_PARAM_PROC_END
+ }
- TIME_CHECK_CALLBACK_2(kTimeEnterPoszony, params->param8, 1, setup_enterStation, "Pozsony", kCityPoszony);
+ if (timeCheckEnterStation(kTimeEnterPoszony, params->param8, 1, "Pozsony", kCityPoszony))
+ break;
label_exitPozsony:
- TIME_CHECK_CALLBACK_1(kTimeExitPoszony, CURRENT_PARAM(1, 1), 2, setup_exitStation, "Pozsony");
+ if (timeCheckExitStation(kTimeExitPoszony, CURRENT_PARAM(1, 1), 2, "Pozsony"))
+ break;
label_enterGalanta:
if (getObjects()->get(kObjectCompartment1).location2 == kObjectLocation1) {
@@ -1244,10 +1275,12 @@ label_enterGalanta:
if (params->param1)
goto label_callback_4;
- TIME_CHECK_CALLBACK_2(kTimeEnterGalanta, CURRENT_PARAM(1, 3), 3, setup_enterStation, "Galanta", kCityGalanta);
+ if (timeCheckEnterStation(kTimeEnterGalanta, CURRENT_PARAM(1, 3), 3, "Galanta", kCityGalanta))
+ break;
label_exitGalanta:
- TIME_CHECK_CALLBACK_1(kTimeExitGalanta, CURRENT_PARAM(1, 4), 4, setup_exitStation, "Galanta");
+ if (timeCheckExitStation(kTimeExitGalanta, CURRENT_PARAM(1, 4), 4, "Galanta"))
+ break;
label_callback_4:
if (getState()->time > kTime2470500 && !CURRENT_PARAM(1, 5)) {
@@ -1280,43 +1313,43 @@ label_callback_4:
getSavePoints()->push(kEntityChapters, kEntityTrain, kActionTrainStopRunning);
if (getEntityData(kEntityPlayer)->location != kLocationOutsideTrain) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAlexeiWindow()) {
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isOutsideAnnaWindow()) {
getScenes()->loadSceneFromPosition(kCarRedSleeping, 49);
- PLAY_STEAM();
+ playSteam();
break;
}
CarIndex car = getEntityData(kEntityPlayer)->car;
if (car < kCarRedSleeping || car > kCarCoalTender) {
if (car < kCarBaggageRear || car > kCarGreenSleeping) {
- PLAY_STEAM();
+ playSteam();
break;
}
if (getEntities()->isPlayerPosition(kCarGreenSleeping, 98)) {
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 71);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
getScenes()->loadSceneFromPosition(kCarRestaurant, 82);
- PLAY_STEAM();
+ playSteam();
break;
}
@@ -1815,7 +1848,37 @@ void Chapters::enterExitHelper(bool isEnteringStation) {
ENTITY_PARAM(0, 3) = 1;
}
- CALLBACK_ACTION();
+ callbackAction();
+}
+
+void Chapters::playSteam() const {
+ getSoundQueue()->resetState();
+ getSound()->playSteam((CityIndex)ENTITY_PARAM(0, 4));
+ ENTITY_PARAM(0, 2) = 0;
+}
+
+bool Chapters::timeCheckEnterStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence, CityIndex cityIndex) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_enterStation(sequence, cityIndex);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Chapters::timeCheckExitStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_exitStation(sequence);
+
+ return true;
+ }
+
+ return false;
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/chapters.h b/engines/lastexpress/entities/chapters.h
index 353d3a6b5b..fb52ea3ee4 100644
--- a/engines/lastexpress/entities/chapters.h
+++ b/engines/lastexpress/entities/chapters.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_CHAPTERS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -154,8 +153,11 @@ public:
DECLARE_FUNCTION(chapter5Handler)
private:
+ bool timeCheckEnterStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence, CityIndex cityIndex);
+ bool timeCheckExitStation(TimeValue timeValue, uint &parameter, byte callback, const char *sequence);
void enterExitStation(const SavePoint &savepoint, bool isEnteringStation);
void enterExitHelper(bool isEnteringStation);
+ void playSteam() const;
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/cooks.cpp b/engines/lastexpress/entities/cooks.cpp
index 42e888cc7c..5e8a2df8cb 100644
--- a/engines/lastexpress/entities/cooks.cpp
+++ b/engines/lastexpress/entities/cooks.cpp
@@ -29,9 +29,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -96,7 +94,7 @@ IMPLEMENT_FUNCTION(3, Cooks, function3)
case kActionDrawScene:
if (!getEntities()->isInKitchen(kEntityPlayer)) {
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -108,7 +106,7 @@ IMPLEMENT_FUNCTION(3, Cooks, function3)
if (!getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -122,7 +120,7 @@ IMPLEMENT_FUNCTION(3, Cooks, function3)
if (params->param1 && !getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -182,7 +180,7 @@ IMPLEMENT_FUNCTION(4, Cooks, function4)
case kActionDrawScene:
if (!getEntities()->isInKitchen(kEntityPlayer)) {
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -194,7 +192,7 @@ IMPLEMENT_FUNCTION(4, Cooks, function4)
if (!getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -208,7 +206,7 @@ IMPLEMENT_FUNCTION(4, Cooks, function4)
if (params->param1 && !getEntities()->hasValidFrame(kEntityCooks)) {
getSound()->playSound(kEntityCooks, "LIB015");
getEntities()->clearSequences(kEntityCooks);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -241,7 +239,7 @@ IMPLEMENT_FUNCTION(5, Cooks, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Cooks, setup_chapter1Handler));
break;
case kActionDefault:
@@ -262,7 +260,8 @@ IMPLEMENT_FUNCTION(6, Cooks, chapter1Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param4, getState()->time, params->param2);
+ if (!Entity::updateParameter(params->param4, getState()->time, params->param2))
+ break;
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
@@ -375,7 +374,8 @@ IMPLEMENT_FUNCTION(9, Cooks, chapter2Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param1))
+ break;
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
@@ -434,12 +434,12 @@ IMPLEMENT_FUNCTION(11, Cooks, chapter3Handler)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param4, getState()->time, params->param2)
+ if (Entity::updateParameter(params->param4, getState()->time, params->param2)) {
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
params->param2 = 225 * (4 * rnd(30) + 120);
params->param4 = 0;
- UPDATE_PARAM_PROC_END
+ }
if (getState()->time > kTime2079000 && !params->param5) {
params->param1 = 0;
@@ -526,7 +526,8 @@ IMPLEMENT_FUNCTION(13, Cooks, chapter4Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->time, params->param1)
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param1))
+ break;
// Broken plate sound
getSound()->playSound(kEntityPlayer, "LIB122", getSound()->getSoundFlag(kEntityCooks));
diff --git a/engines/lastexpress/entities/cooks.h b/engines/lastexpress/entities/cooks.h
index 3ab7d35161..f01d0b2ca0 100644
--- a/engines/lastexpress/entities/cooks.h
+++ b/engines/lastexpress/entities/cooks.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_COOKS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/coudert.cpp b/engines/lastexpress/entities/coudert.cpp
index c3e7e37b88..b604277903 100644
--- a/engines/lastexpress/entities/coudert.cpp
+++ b/engines/lastexpress/entities/coudert.cpp
@@ -32,22 +32,11 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
-#define SAVEGAME_BLOOD_JACKET() \
- if (getProgress().jacket == kJacketBlood \
- && getEntities()->isDistanceBetweenEntities(kEntityCoudert, kEntityPlayer, 1000) \
- && !getEntities()->isInsideCompartments(kEntityPlayer) \
- && !getEntities()->checkFields10(kEntityPlayer)) { \
- setCallback(1); \
- setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket); \
- }
-
Coudert::Coudert(LastExpressEngine *engine) : Entity(engine, kEntityCoudert) {
ADD_CALLBACK_FUNCTION(Coudert, reset);
ADD_CALLBACK_FUNCTION(Coudert, bloodJacket);
@@ -126,11 +115,11 @@ IMPLEMENT_FUNCTION_S(2, Coudert, bloodJacket)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -153,7 +142,7 @@ IMPLEMENT_FUNCTION_SI(3, Coudert, enterExitCompartment, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kActionCallback:
@@ -175,15 +164,15 @@ IMPLEMENT_FUNCTION(4, Coudert, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -202,7 +191,7 @@ IMPLEMENT_FUNCTION_SIII(5, Coudert, enterExitCompartment2, ObjectIndex, EntityPo
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kActionCallback:
@@ -223,11 +212,11 @@ IMPLEMENT_FUNCTION_S(6, Coudert, playSound)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -252,11 +241,11 @@ IMPLEMENT_FUNCTION_NOSETUP(7, Coudert, playSound16)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -296,7 +285,7 @@ IMPLEMENT_FUNCTION_II(9, Coudert, updateEntity, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityCoudert, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -332,7 +321,7 @@ IMPLEMENT_FUNCTION_II(9, Coudert, updateEntity, CarIndex, EntityPosition)
params->param3 = kItemInvalid;
if (getEntities()->updateEntity(kEntityCoudert, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -365,11 +354,12 @@ IMPLEMENT_FUNCTION_I(10, Coudert, updateFromTime, uint32)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
- UPDATE_PARAM(params->param2, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -388,11 +378,12 @@ IMPLEMENT_FUNCTION_I(11, Coudert, updateFromTicks, uint32)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
- UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
+ break;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -412,7 +403,7 @@ IMPLEMENT_FUNCTION_I(12, Coudert, excuseMe, EntityIndex)
return;
if (getSoundQueue()->isBuffered(kEntityCoudert)) {
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -452,7 +443,7 @@ IMPLEMENT_FUNCTION_I(12, Coudert, excuseMe, EntityIndex)
getSound()->playSound(kEntityCoudert, "JAC1112E");
}
- CALLBACK_ACTION();
+ callbackAction();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -462,7 +453,7 @@ IMPLEMENT_FUNCTION_II(13, Coudert, function13, bool, EntityIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
if (!params->param2 && !params->param3) {
@@ -487,7 +478,8 @@ IMPLEMENT_FUNCTION_II(13, Coudert, function13, bool, EntityIndex)
}
}
- UPDATE_PARAM(params->param5, getState()->timeTicks, 225);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 225))
+ break;
getData()->inventoryItem = kItemNone;
setCallback(5);
@@ -561,7 +553,7 @@ IMPLEMENT_FUNCTION_II(13, Coudert, function13, bool, EntityIndex)
case 5:
case 6:
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 9:
@@ -584,7 +576,7 @@ IMPLEMENT_FUNCTION_I(14, Coudert, function14, EntityIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionDefault:
@@ -629,7 +621,7 @@ IMPLEMENT_FUNCTION_I(14, Coudert, function14, EntityIndex)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -706,7 +698,7 @@ IMPLEMENT_FUNCTION_I(15, Coudert, function15, bool)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -724,7 +716,7 @@ IMPLEMENT_FUNCTION(16, Coudert, function16)
ENTITY_PARAM(2, 1) = 0;
getInventory()->setLocationAndProcess(kItem5, kObjectLocation1);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -743,7 +735,7 @@ IMPLEMENT_FUNCTION(16, Coudert, function16)
if (!getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -761,7 +753,7 @@ IMPLEMENT_FUNCTION_I(17, Coudert, function17, bool)
if (ENTITY_PARAM(2, 1)) {
ENTITY_PARAM(2, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -789,7 +781,7 @@ IMPLEMENT_FUNCTION_I(17, Coudert, function17, bool)
case 1:
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -817,7 +809,7 @@ IMPLEMENT_FUNCTION(18, Coudert, function18)
getEntities()->drawSequenceLeft(kEntityCoudert, "627K");
getScenes()->loadSceneFromItemPosition(kItem5);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -849,7 +841,7 @@ IMPLEMENT_FUNCTION(18, Coudert, function18)
break;
case 2:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -857,7 +849,7 @@ IMPLEMENT_FUNCTION(18, Coudert, function18)
ENTITY_PARAM(0, 1) = 0;
getSavePoints()->push(kEntityCoudert, kEntityCoudert, kActionDrawScene);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -876,14 +868,14 @@ IMPLEMENT_FUNCTION_I(19, Coudert, function19, bool)
|| ENTITY_PARAM(2, 4) || ENTITY_PARAM(2, 6)) {
getInventory()->setLocationAndProcess(kItem5, kObjectLocation1);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (ENTITY_PARAM(0, 3) || ENTITY_PARAM(0, 5) || ENTITY_PARAM(0, 4)) {
getScenes()->loadSceneFromItemPosition(kItem5);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -903,7 +895,7 @@ IMPLEMENT_FUNCTION_I(19, Coudert, function19, bool)
getEntities()->drawSequenceLeft(kEntityCoudert, ENTITY_PARAM(0, 2) ? "627B" : "627E");
ENTITY_PARAM(0, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -916,11 +908,12 @@ IMPLEMENT_FUNCTION_II(20, Coudert, function20, ObjectIndex, ObjectIndex)
break;
case kActionNone:
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 3), getState()->time, 300)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 3), getState()->time, 300)) {
getSound()->playSound(kEntityPlayer, "ZFX1004", getSound()->getSoundFlag(kEntityCoudert));
- UPDATE_PARAM_PROC_END
+ }
- UPDATE_PARAM(CURRENT_PARAM(1, 4), getState()->time, 900);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->time, 900))
+ break;
getObjects()->updateLocation2((ObjectIndex)params->param1, kObjectLocation1);
@@ -930,7 +923,7 @@ IMPLEMENT_FUNCTION_II(20, Coudert, function20, ObjectIndex, ObjectIndex)
if (params->param2)
getObjects()->update((ObjectIndex)params->param2, (EntityIndex)params->param7, (ObjectLocation)params->param8, (CursorStyle)CURRENT_PARAM(1, 1), (CursorStyle)CURRENT_PARAM(1, 2));
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionKnock:
@@ -999,7 +992,8 @@ IMPLEMENT_FUNCTION(21, Coudert, function21)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment("627Zh", kObjectCompartmentH);
@@ -1044,7 +1038,7 @@ IMPLEMENT_FUNCTION(21, Coudert, function21)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1073,7 +1067,7 @@ IMPLEMENT_FUNCTION(21, Coudert, function21)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityIvo, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1100,7 +1094,8 @@ IMPLEMENT_FUNCTION(22, Coudert, function22)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment("627Rg", kObjectCompartmentG);
@@ -1145,7 +1140,7 @@ IMPLEMENT_FUNCTION(22, Coudert, function22)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1174,7 +1169,7 @@ IMPLEMENT_FUNCTION(22, Coudert, function22)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityMilos, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1225,7 +1220,7 @@ IMPLEMENT_FUNCTION(23, Coudert, function23)
case 3:
getEntities()->exitCompartment(kEntityCoudert, kObjectCompartmentF, true);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1296,7 +1291,7 @@ IMPLEMENT_FUNCTION(25, Coudert, function25)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityRebecca, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1311,7 +1306,8 @@ IMPLEMENT_FUNCTION(26, Coudert, function26)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment2("627Zd", kObjectCompartmentD, kPosition_5790, kPosition_6130);
@@ -1357,7 +1353,7 @@ IMPLEMENT_FUNCTION(26, Coudert, function26)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1375,7 +1371,7 @@ IMPLEMENT_FUNCTION(26, Coudert, function26)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityMmeBoutarel, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1402,7 +1398,8 @@ IMPLEMENT_FUNCTION(27, Coudert, function27)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment2("627Rc", kObjectCompartmentC, kPosition_6470, kPosition_6130);
@@ -1446,7 +1443,7 @@ IMPLEMENT_FUNCTION(27, Coudert, function27)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1473,7 +1470,7 @@ IMPLEMENT_FUNCTION(27, Coudert, function27)
getData()->location = kLocationOutsideCompartment;
getSavePoints()->push(kEntityCoudert, kEntityBoutarel, kAction123852928);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1515,7 +1512,7 @@ IMPLEMENT_FUNCTION_I(30, Coudert, function30, ObjectIndex)
case kActionDefault:
switch (parameters->param1) {
default:
- CALLBACK_ACTION();
+ callbackAction();
// Stop processing here
return;
@@ -1615,7 +1612,7 @@ IMPLEMENT_FUNCTION_I(30, Coudert, function30, ObjectIndex)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1654,7 +1651,7 @@ IMPLEMENT_FUNCTION_I(31, Coudert, function31, uint32)
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1699,7 +1696,7 @@ IMPLEMENT_FUNCTION(32, Coudert, function32)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1726,7 +1723,7 @@ IMPLEMENT_FUNCTION(33, Coudert, function33)
setup_updateEntity(kCarRedSleeping, kPosition_540);
}
} else {
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1763,7 +1760,7 @@ IMPLEMENT_FUNCTION(33, Coudert, function33)
case 4:
ENTITY_PARAM(2, 6) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -1808,7 +1805,7 @@ IMPLEMENT_FUNCTION(33, Coudert, function33)
case 10:
ENTITY_PARAM(2, 6) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1882,7 +1879,7 @@ IMPLEMENT_FUNCTION_I(34, Coudert, function34, bool)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1902,7 +1899,8 @@ IMPLEMENT_FUNCTION_I(35, Coudert, function35, bool)
getScenes()->loadSceneFromPosition(kCarRestaurant, 65);
}
- UPDATE_PARAM(params->param2, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param2, getState()->time, 2700))
+ break;
getSavePoints()->push(kEntityCoudert, kEntityMax, kActionMaxFreeFromCage);
@@ -1951,7 +1949,7 @@ IMPLEMENT_FUNCTION_I(35, Coudert, function35, bool)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1965,7 +1963,7 @@ IMPLEMENT_FUNCTION(36, Coudert, chapter1)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTimeChapter1, params->param1, 1, setup_chapter1Handler)
+ Entity::timeCheckCallback(kTimeChapter1, params->param1, 1, WRAP_SETUP_FUNCTION(Coudert, setup_chapter1Handler));
break;
case kActionDefault:
@@ -2174,7 +2172,7 @@ IMPLEMENT_FUNCTION(39, Coudert, function39)
getSavePoints()->push(kEntityCoudert, kEntityVerges, kAction167854368);
ENTITY_PARAM(2, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2283,22 +2281,22 @@ label_callback_9:
label_callback_10:
if (getState()->time > kTime1189800 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 2700);
+ if (Entity::updateParameter(params->param3, getState()->time, 2700)) {
ENTITY_PARAM(0, 2) = 1;
ENTITY_PARAM(0, 1) = 1;
getEntities()->drawSequenceLeft(kEntityCoudert, "697F");
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!ENTITY_PARAM(0, 2))
break;
- TIME_CHECK_OBJECT(kTime1107000, params->param4, kObject111, kObjectLocation2);
- TIME_CHECK_OBJECT(kTime1161000, params->param5, kObject111, kObjectLocation3);
- TIME_CHECK_OBJECT(kTime1206000, params->param6, kObject111, kObjectLocation4);
+ timeCheckObject(kTime1107000, params->param4, kObject111, kObjectLocation2);
+ timeCheckObject(kTime1161000, params->param5, kObject111, kObjectLocation3);
+ timeCheckObject(kTime1206000, params->param6, kObject111, kObjectLocation4);
break;
case kAction1:
@@ -2536,7 +2534,7 @@ IMPLEMENT_FUNCTION(41, Coudert, function41)
case 18:
getSavePoints()->push(kEntityCoudert, kEntityMilos, kAction208228224);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2827,28 +2825,34 @@ label_callback_12:
}
label_callback_13:
- TIME_CHECK_CALLBACK(kTime2088900, params->param1, 14, setup_function32);
+ if (Entity::timeCheckCallback(kTime2088900, params->param1, 14, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_14:
- TIME_CHECK_CALLBACK(kTime2119500, params->param2, 15, setup_function32);
+ if (Entity::timeCheckCallback(kTime2119500, params->param2, 15, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_15:
- TIME_CHECK_CALLBACK(kTime2138400, params->param3, 16, setup_function32);
+ if (Entity::timeCheckCallback(kTime2138400, params->param3, 16, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_16:
- TIME_CHECK_CALLBACK(kTime2147400, params->param4, 17, setup_function32);
+ if (Entity::timeCheckCallback(kTime2147400, params->param4, 17, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_17:
- TIME_CHECK_CALLBACK(kTime2160000, params->param5, 18, setup_function32);
+ if (Entity::timeCheckCallback(kTime2160000, params->param5, 18, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_18:
- TIME_CHECK_CALLBACK(kTime2205000, params->param6, 19, setup_function32);
+ if (Entity::timeCheckCallback(kTime2205000, params->param6, 19, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_19:
if (ENTITY_PARAM(0, 2)) {
- TIME_CHECK_OBJECT(kTime2025000, params->param7, kObject111, kObjectLocation7);
- TIME_CHECK_OBJECT(kTime2133000, params->param8, kObject111, kObjectLocation8);
- TIME_CHECK_OBJECT(kTime2173500, CURRENT_PARAM(1, 1), kObject111, kObjectLocation9);
+ timeCheckObject(kTime2025000, params->param7, kObject111, kObjectLocation7);
+ timeCheckObject(kTime2133000, params->param8, kObject111, kObjectLocation8);
+ timeCheckObject(kTime2173500, CURRENT_PARAM(1, 1), kObject111, kObjectLocation9);
}
break;
@@ -3051,7 +3055,7 @@ IMPLEMENT_FUNCTION(46, Coudert, function46)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3116,7 +3120,7 @@ IMPLEMENT_FUNCTION_I(47, Coudert, function47, bool)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3164,7 +3168,7 @@ IMPLEMENT_FUNCTION(48, Coudert, function48)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3261,7 +3265,7 @@ IMPLEMENT_FUNCTION(49, Coudert, function49)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3347,7 +3351,7 @@ IMPLEMENT_FUNCTION(50, Coudert, function50)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3541,11 +3545,11 @@ label_callback_1:
params->param2 = (uint)(getState()->time + 4500);
if (params->param3 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param2, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param3, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param2, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param3, 0)) {
setCallback(2);
setup_function55();
break;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -3558,18 +3562,22 @@ label_callback_2:
label_callback_3:
if (!params->param1) {
- TIME_CHECK_CALLBACK(kTime2394000, params->param4, 4, setup_function56);
+ if (Entity::timeCheckCallback(kTime2394000, params->param4, 4, WRAP_SETUP_FUNCTION(Coudert, setup_function56)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK(kTime2434500, params->param5, 5, setup_function32);
+ if (Entity::timeCheckCallback(kTime2434500, params->param5, 5, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2448000, params->param6, 6, setup_function32);
+ if (Entity::timeCheckCallback(kTime2448000, params->param6, 6, WRAP_SETUP_FUNCTION(Coudert, setup_function32)))
+ break;
}
label_callback_6:
if (getState()->time > kTime2538000 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM(params->param7, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param7, getState()->time, 2700))
+ break;
ENTITY_PARAM(0, 2) = 0;
ENTITY_PARAM(0, 1) = 1;
@@ -3696,7 +3704,7 @@ IMPLEMENT_FUNCTION(54, Coudert, function54)
break;
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3764,7 +3772,7 @@ IMPLEMENT_FUNCTION(55, Coudert, function55)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3868,7 +3876,7 @@ IMPLEMENT_FUNCTION(56, Coudert, function56)
break;
case 16:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -4034,7 +4042,8 @@ IMPLEMENT_FUNCTION(62, Coudert, function62)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -4168,7 +4177,7 @@ void Coudert::visitCompartment(const SavePoint &savepoint, EntityPosition positi
case 6:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/coudert.h b/engines/lastexpress/entities/coudert.h
index 45d13ce9bb..8303c80a32 100644
--- a/engines/lastexpress/entities/coudert.h
+++ b/engines/lastexpress/entities/coudert.h
@@ -24,8 +24,6 @@
#define LASTEXPRESS_COUDERT_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
-
namespace LastExpress {
class LastExpressEngine;
diff --git a/engines/lastexpress/entities/entity.cpp b/engines/lastexpress/entities/entity.cpp
index e136ca4776..dad5e67392 100644
--- a/engines/lastexpress/entities/entity.cpp
+++ b/engines/lastexpress/entities/entity.cpp
@@ -22,22 +22,17 @@
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
-
#include "lastexpress/data/sequence.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
-#include "lastexpress/game/scenes.h"
-#include "lastexpress/game/state.h"
+#include "lastexpress/game/object.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
+#include "lastexpress/game/scenes.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -55,6 +50,19 @@ EntityData::EntityCallData::~EntityCallData() {
SAFE_DELETE(sequence3);
}
+void EntityData::EntityCallData::syncString(Common::Serializer &s, Common::String &string, uint length) const {
+ char seqName[13];
+ memset(&seqName, 0, length);
+
+ if (s.isSaving())
+ strcpy((char *)&seqName, string.c_str());
+
+ s.syncBytes((byte *)&seqName, length);
+
+ if (s.isLoading())
+ string = seqName;
+}
+
void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
for (uint i = 0; i < ARRAYSIZE(callbacks); i++)
s.syncAsByte(callbacks[i]);
@@ -81,23 +89,19 @@ void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsByte(directionSwitch);
// Sync strings
-#define SYNC_STRING(varName, count) { \
- char seqName[13]; \
- memset(&seqName, 0, count); \
- if (s.isSaving()) strcpy((char *)&seqName, varName.c_str()); \
- s.syncBytes((byte *)&seqName, count); \
- if (s.isLoading()) varName = seqName; \
-}
-
- SYNC_STRING(sequenceName, 13);
- SYNC_STRING(sequenceName2, 13);
- SYNC_STRING(sequenceNamePrefix, 7);
- SYNC_STRING(sequenceNameCopy, 13);
-
-#undef SYNC_STRING
+ syncString(s, sequenceName, 13);
+ syncString(s, sequenceName2, 13);
+ syncString(s, sequenceNamePrefix, 7);
+ syncString(s, sequenceNameCopy, 13);
// Skip pointers to frame & sequences
- s.skip(5 * 4);
+ // (we are using a compressed stream, so we cannot seek on load)
+ if (s.isLoading()) {
+ byte empty[5 * 4];
+ s.syncBytes(empty, 5 * 4);
+ } else {
+ s.skip(5 * 4);
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -113,7 +117,7 @@ EntityData::EntityParameters *EntityData::getParameters(uint callback, byte inde
return _parameters[callback].parameters[index];
}
-int EntityData::getCallback(uint callback) const {
+byte EntityData::getCallback(uint callback) const {
if (callback >= 16)
error("[EntityData::getCallback] Invalid callback value (was: %d, max: 16)", callback);
@@ -246,16 +250,38 @@ void Entity::savegame(const SavePoint &savepoint) {
break;
case kActionNone:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
getSaveLoad()->saveGame((SavegameType)params->param1, _entityIndex, (EventIndex)params->param2);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
+void Entity::savegameBloodJacket() {
+ if (getProgress().jacket == kJacketBlood
+ && getEntities()->isDistanceBetweenEntities(_entityIndex, kEntityPlayer, 1000)
+ && !getEntities()->isInsideCompartments(kEntityPlayer)
+ && !getEntities()->checkFields10(kEntityPlayer)) {
+ setCallback(1);
+
+ switch (_entityIndex) {
+ default:
+ break;
+
+ case kEntityCoudert:
+ setup_savegame(kSavegameTypeEvent, kEventCoudertBloodJacket);
+ break;
+
+ case kEntityMertens:
+ setup_savegame(kSavegameTypeEvent, kEventCoudertBloodJacket);
+ break;
+ }
+ }
+}
+
void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
@@ -264,7 +290,7 @@ void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag fla
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -284,7 +310,7 @@ void Entity::draw(const SavePoint &savepoint, bool handleExcuseMe) {
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -308,7 +334,7 @@ void Entity::draw2(const SavePoint &savepoint) {
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -326,8 +352,10 @@ void Entity::updateFromTicks(const SavePoint &savepoint) {
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1)
- CALLBACK_ACTION();
+ if (Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
+ break;
+
+ callbackAction();
break;
}
}
@@ -340,8 +368,10 @@ void Entity::updateFromTime(const SavePoint &savepoint) {
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, params->param1)
- CALLBACK_ACTION();
+ if (Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
+
+ callbackAction();
break;
}
}
@@ -352,12 +382,12 @@ void Entity::callbackActionOnDirection(const SavePoint &savepoint) {
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
if (getData()->direction != kDirectionRight)
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -370,7 +400,7 @@ void Entity::callbackActionRestaurantOrSalon(const SavePoint &savepoint) {
case kActionNone:
case kActionDefault:
if (getEntities()->isSomebodyInsideRestaurantOrSalon())
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -395,7 +425,7 @@ void Entity::updateEntity(const SavePoint &savepoint, bool handleExcuseMe) {
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -410,7 +440,7 @@ void Entity::callSavepoint(const SavePoint &savepoint, bool handleExcuseMe) {
case kActionExitCompartment:
if (!CURRENT_PARAM(1, 1))
getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)&params->seq2);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -448,7 +478,7 @@ void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition pos
if (updateLocation)
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -468,6 +498,74 @@ void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition pos
}
}
+void Entity::goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo) {
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getData()->entityPosition = positionFrom;
+ setCallback(1);
+ setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ setCallback(2);
+ setup_enterExitCompartment(sequenceTo.c_str(), compartmentFrom);
+ break;
+
+ case 2:
+ getData()->entityPosition = positionFrom;
+ getEntities()->clearSequences(_entityIndex);
+ callbackAction();
+ break;
+ }
+ break;
+ }
+}
+
+void Entity::goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo) {
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getData()->entityPosition = positionFrom;
+ getData()->location = kLocationOutsideCompartment;
+ setCallback(1);
+ setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ setCallback(2);
+ setup_updateEntity(kCarGreenSleeping, positionTo);
+ break;
+
+ case 2:
+ setCallback(3);
+ setup_enterExitCompartment(sequenceTo.c_str(), compartmentTo);
+ break;
+
+ case 3:
+ getData()->location = kLocationInsideCompartment;
+ getEntities()->clearSequences(_entityIndex);
+ callbackAction();
+ break;
+ }
+ break;
+ }
+}
+
void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIII)
@@ -477,7 +575,7 @@ void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
case kActionExitCompartment:
getEntities()->updatePositionExit(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -494,4 +592,385 @@ void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
}
}
+void Entity::callbackAction() {
+ if (getData()->currentCall == 0)
+ error("[Entity::callbackAction] currentCall is already 0, cannot proceed");
+
+ getData()->currentCall--;
+
+ getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
+
+ getSavePoints()->call(_entityIndex, _entityIndex, kActionCallback);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Setup functions
+//////////////////////////////////////////////////////////////////////////
+void Entity::setup(const char *name, uint index) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s()", name);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupI(const char *name, uint index, uint param1) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u)", name, param1);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
+ params->param1 = (unsigned int)param1;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupII(const char *name, uint index, uint param1, uint param2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u)", name, param1, param2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIII(const char *name, uint index, uint param1, uint param2, uint param3) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %u)", name, param1, param2, param3);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIIII>();
+
+ EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+ params->param3 = param3;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupS(const char *name, uint index, const char *seq1) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s)", name, seq1);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSS(const char *name, uint index, const char *seq1, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s)", name, seq1, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSSII>();
+
+ EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSI(const char *name, uint index, const char *seq1, uint param4) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u)", name, seq1, param4);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ params->param4 = param4;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSII(const char *name, uint index, const char *seq1, uint param4, uint param5) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u)", name, seq1, param4, param5);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ params->param4 = param4;
+ params->param5 = param5;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSIII(const char *name, uint index, const char *seq, uint param4, uint param5, uint param6) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %u)", name, seq, param4, param5, param6);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIII>();
+
+ EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII *)_data->getCurrentParameters();
+ strncpy(params->seq, seq, 12);
+ params->param4 = param4;
+ params->param5 = param5;
+ params->param6 = param6;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSIIS(const char *name, uint index, const char *seq1, uint param4, uint param5, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %s)", name, seq1, param4, param5, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSIIS>();
+
+ EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ params->param4 = param4;
+ params->param5 = param5;
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupSSI(const char *name, uint index, const char *seq1, const char *seq2, uint param7) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s, %u)", name, seq1, seq2, param7);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersSSII>();
+
+ EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII *)_data->getCurrentParameters();
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+ params->param7 = param7;
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIS(const char *name, uint index, uint param1, const char *seq) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s)", name, param1, seq);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersISII>();
+
+ EntityData::EntityParametersISII *params = (EntityData::EntityParametersISII *)_data->getCurrentParameters();
+ params->param1 = (unsigned int)param1;
+ strncpy(params->seq, seq, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupISS(const char *name, uint index, uint param1, const char *seq1, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s, %s)", name, param1, seq1, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersISSI>();
+
+ EntityData::EntityParametersISSI *params = (EntityData::EntityParametersISSI *)_data->getCurrentParameters();
+ params->param1 = param1;
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIIS(const char *name, uint index, uint param1, uint param2, const char *seq) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s)", name, param1, param2, seq);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIISI>();
+
+ EntityData::EntityParametersIISI *params = (EntityData::EntityParametersIISI *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+ strncpy(params->seq, seq, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+void Entity::setupIISS(const char *name, uint index, uint param1, uint param2, const char *seq1, const char *seq2) {
+ debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s, %s)", name, param1, param2, seq1, seq2);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
+ _data->setCurrentCallback(index);
+ _data->resetCurrentParameters<EntityData::EntityParametersIISS>();
+
+ EntityData::EntityParametersIISS *params = (EntityData::EntityParametersIISS *)_data->getCurrentParameters();
+ params->param1 = param1;
+ params->param2 = param2;
+ strncpy(params->seq1, seq1, 12);
+ strncpy(params->seq2, seq2, 12);
+
+ _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Helper functions
+//////////////////////////////////////////////////////////////////////////
+
+bool Entity::updateParameter(uint &parameter, uint timeType, uint delta) const {
+ if (!parameter)
+ parameter = (uint)(timeType + delta);
+
+ if (parameter >= timeType)
+ return false;
+
+ parameter = kTimeInvalid;
+
+ return true;
+}
+
+bool Entity::updateParameterTime(TimeValue timeValue, bool check, uint &parameter, uint delta) const {
+ if (getState()->time <= timeValue) {
+ if (check || !parameter)
+ parameter = (uint)(getState()->time + delta);
+ }
+
+ if (parameter >= getState()->time && getState()->time <= timeValue)
+ return false;
+
+ parameter = kTimeInvalid;
+
+ return true;
+}
+
+bool Entity::updateParameterCheck(uint &parameter, uint timeType, uint delta) const {
+ if (parameter && parameter >= timeType)
+ return false;
+
+ if (!parameter)
+ parameter = (uint)(timeType + delta);
+
+ return true;
+}
+
+bool Entity::timeCheck(TimeValue timeValue, uint &parameter, Common::Functor0<void> *function) const {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, const char *str, Common::Functor1<const char *, void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ (*function)(str);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, bool check, Common::Functor1<bool, void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ (*function)(check);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCallbackInventory(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getData()->inventoryItem = kItemNone;
+ setCallback(callback);
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckCar(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
+ if ((getState()->time <= timeValue && !getEntities()->isPlayerInCar(kCarGreenSleeping)) || !parameter)
+ parameter = (uint)getState()->time + 75;
+
+ if (getState()->time > timeValue || parameter < getState()->time) {
+ parameter = kTimeInvalid;
+ setCallback(callback);
+ (*function)();
+
+ return true;
+ }
+
+ return false;
+}
+
+void Entity::timeCheckSavepoint(TimeValue timeValue, uint &parameter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getSavePoints()->push(entity1, entity2, action);
+ }
+}
+
+void Entity::timeCheckObject(TimeValue timeValue, uint &parameter, ObjectIndex object, ObjectLocation location) const {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getObjects()->updateLocation2(object, location);
+ }
+}
+
+bool Entity::timeCheckCallbackAction(TimeValue timeValue, uint &parameter) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ callbackAction();
+ return true;
+ }
+
+ return false;
+}
+
+bool Entity::timeCheckPlaySoundUpdatePosition(TimeValue timeValue, uint &parameter, byte callback, const char* sound, EntityPosition position) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ getData()->entityPosition = position;
+ setCallback(callback);
+ setup_playSound(sound);
+ return true;
+ }
+
+ return false;
+}
+
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/entity.h b/engines/lastexpress/entities/entity.h
index 039f461c7b..c67d13db9e 100644
--- a/engines/lastexpress/entities/entity.h
+++ b/engines/lastexpress/entities/entity.h
@@ -41,10 +41,229 @@ class Sequence;
class SequenceFrame;
struct SavePoint;
+//////////////////////////////////////////////////////////////////////////
+// Declaration
+//////////////////////////////////////////////////////////////////////////
+#define DECLARE_FUNCTION(name) \
+ void setup_##name(); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_1(name, param1) \
+ void setup_##name(param1); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_2(name, param1, param2) \
+ void setup_##name(param1, param2); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_3(name, param1, param2, param3) \
+ void setup_##name(param1, param2, param3); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_4(name, param1, param2, param3, param4) \
+ void setup_##name(param1, param2, param3, param4); \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_FUNCTION_NOSETUP(name) \
+ void name(const SavePoint &savepoint);
+
+#define DECLARE_NULL_FUNCTION() \
+ void setup_nullfunction();
+
+//////////////////////////////////////////////////////////////////////////
+// Callbacks
+//////////////////////////////////////////////////////////////////////////
+#define ENTITY_CALLBACK(class, name, pointer) \
+ Common::Functor1Mem<const SavePoint&, void, class>(pointer, &class::name)
+
+#define ADD_CALLBACK_FUNCTION(class, name) \
+ _callbacks.push_back(new ENTITY_CALLBACK(class, name, this));
+
+#define ADD_NULL_FUNCTION() \
+ _callbacks.push_back(new ENTITY_CALLBACK(Entity, nullfunction, this));
+
+#define WRAP_SETUP_FUNCTION(className, method) \
+ new Common::Functor0Mem<void, className>(this, &className::method)
+
+#define WRAP_SETUP_FUNCTION_S(className, method) \
+ new Common::Functor1Mem<const char *, void, className>(this, &className::method)
+
+#define WRAP_SETUP_FUNCTION_B(className, method) \
+ new Common::Functor1Mem<bool, void, className>(this, &className::method)
+
+//////////////////////////////////////////////////////////////////////////
+// Parameters macros
+//////////////////////////////////////////////////////////////////////////
+#define CURRENT_PARAM(index, id) \
+ ((EntityData::EntityParametersIIII*)_data->getCurrentParameters(index))->param##id
+
+#define ENTITY_PARAM(index, id) \
+ ((EntityData::EntityParametersIIII*)_data->getParameters(8, index))->param##id
+
+//////////////////////////////////////////////////////////////////////////
+// Misc
+//////////////////////////////////////////////////////////////////////////
+#define RESET_ENTITY_STATE(entity, class, function) \
+ getEntities()->resetState(entity); \
+ ((class *)getEntities()->get(entity))->function();
+
+//////////////////////////////////////////////////////////////////////////
+// Implementation
+//////////////////////////////////////////////////////////////////////////
+
+// Expose parameters and check validity
+#define EXPOSE_PARAMS(type) \
+ type *params = (type *)_data->getCurrentParameters(); \
+ if (!params) \
+ error("[EXPOSE_PARAMS] Trying to call an entity function with invalid parameters"); \
+
+// function signature without setup (we keep the index for consistency but never use it)
+#define IMPLEMENT_FUNCTION_NOSETUP(index, class, name) \
+ void class::name(const SavePoint &savepoint) { \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(index=" #index ")");
+
+// simple setup with no parameters
+#define IMPLEMENT_FUNCTION(index, class, name) \
+ void class::setup_##name() { \
+ Entity::setup(#class "::setup_" #name, index); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "() - action: %s", ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_END }
+
+// nullfunction call
+#define IMPLEMENT_NULL_FUNCTION(index, class) \
+ void class::setup_nullfunction() { \
+ Entity::setup(#class "::setup_nullfunction", index); \
+ }
+
+// setup with one uint parameter
+#define IMPLEMENT_FUNCTION_I(index, class, name, paramType) \
+ void class::setup_##name(paramType param1) { \
+ Entity::setupI(#class "::setup_" #name, index, param1); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d) - action: %s", params->param1, ACTION_NAME(savepoint.action));
+
+// setup with two uint parameters
+#define IMPLEMENT_FUNCTION_II(index, class, name, paramType1, paramType2) \
+ void class::setup_##name(paramType1 param1, paramType2 param2) { \
+ Entity::setupII(#class "::setup_" #name, index, param1, param2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d) - action: %s", params->param1, params->param2, ACTION_NAME(savepoint.action));
+
+// setup with three uint parameters
+#define IMPLEMENT_FUNCTION_III(index, class, name, paramType1, paramType2, paramType3) \
+ void class::setup_##name(paramType1 param1, paramType2 param2, paramType3 param3) { \
+ Entity::setupIII(#class "::setup_" #name, index, param1, param2, param3); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %d) - action: %s", params->param1, params->param2, params->param3, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter
+#define IMPLEMENT_FUNCTION_S(index, class, name) \
+ void class::setup_##name(const char *seq1) { \
+ Entity::setupS(#class "::setup_" #name, index, seq1); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s) - action: %s", (char *)&params->seq1, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter and one uint
+#define IMPLEMENT_FUNCTION_SI(index, class, name, paramType2) \
+ void class::setup_##name(const char *seq1, paramType2 param4) { \
+ Entity::setupSI(#class "::setup_" #name, index, seq1, param4); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d) - action: %s", (char *)&params->seq1, params->param4, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter and two uints
+#define IMPLEMENT_FUNCTION_SII(index, class, name, paramType2, paramType3) \
+ void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5) { \
+ Entity::setupSII(#class "::setup_" #name, index, seq1, param4, param5); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d) - action: %s", (char *)&params->seq1, params->param4, params->param5, ACTION_NAME(savepoint.action));
+
+// setup with one char *parameter and three uints
+#define IMPLEMENT_FUNCTION_SIII(index, class, name, paramType2, paramType3, paramType4) \
+ void class::setup_##name(const char *seq, paramType2 param4, paramType3 param5, paramType4 param6) { \
+ Entity::setupSIII(#class "::setup_" #name, index, seq, param4, param5, param6); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %d) - action: %s", (char *)&params->seq, params->param4, params->param5, params->param6, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_SIIS(index, class, name, paramType2, paramType3) \
+ void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5, const char *seq2) { \
+ Entity::setupSIIS(#class "::setup_" #name, index, seq1, param4, param5, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %s) - action: %s", (char *)&params->seq1, params->param4, params->param5, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_SS(index, class, name) \
+ void class::setup_##name(const char *seq1, const char *seq2) { \
+ Entity::setupSS(#class "::setup_" #name, index, seq1, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s) - action: %s", (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_SSI(index, class, name, paramType3) \
+ void class::setup_##name(const char *seq1, const char *seq2, paramType3 param7) { \
+ Entity::setupSSI(#class "::setup_" #name, index, seq1, seq2, param7); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s, %d) - action: %s", (char *)&params->seq1, (char *)&params->seq2, params->param7, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_IS(index, class, name, paramType) \
+ void class::setup_##name(paramType param1, const char *seq) { \
+ Entity::setupIS(#class "::setup_" #name, index, param1, seq); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersISII) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s) - action: %s", params->param1, (char *)&params->seq, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_ISS(index, class, name, paramType) \
+ void class::setup_##name(paramType param1, const char *seq1, const char *seq2) { \
+ Entity::setupISS(#class "::setup_" #name, index, param1, seq1, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersISSI) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s, %s) - action: %s", params->param1, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_IIS(index, class, name, paramType1, paramType2) \
+ void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq) { \
+ Entity::setupIIS(#class "::setup_" #name, index, param1, param2, seq); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIISI) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s) - action: %s", params->param1, params->param2, (char *)&params->seq, ACTION_NAME(savepoint.action));
+
+#define IMPLEMENT_FUNCTION_IISS(index, class, name, paramType1, paramType2) \
+ void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq1, const char *seq2) { \
+ Entity::setupIISS(#class "::setup_" #name, index, param1, param2, seq1, seq2); \
+ } \
+ void class::name(const SavePoint &savepoint) { \
+ EXPOSE_PARAMS(EntityData::EntityParametersIISS) \
+ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s, %s) - action: %s", params->param1, params->param2, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
+
+
+//////////////////////////////////////////////////////////////////////////
class EntityData : Common::Serializable {
public:
- struct EntityParameters : Common::Serializable{
+ struct EntityParameters : Common::Serializable {
virtual ~EntityParameters() {}
virtual Common::String toString() = 0;
@@ -596,6 +815,15 @@ public:
return str;
}
+ /**
+ * Synchronizes a string.
+ *
+ * @param s The Common::Serializer to use.
+ * @param string The string.
+ * @param length Length of the string.
+ */
+ void syncString(Common::Serializer &s, Common::String &string, uint length) const;
+
// Serializable
void saveLoadWithSerializer(Common::Serializer &s);
};
@@ -611,32 +839,30 @@ public:
params->parameters[i] = new T();
}
- EntityCallData *getCallData() { return &_data; }
+ EntityCallData *getCallData() { return &_data; }
- EntityParameters *getParameters(uint callback, byte index) const;
- EntityParameters *getCurrentParameters(byte index = 0) { return getParameters(_data.currentCall, index); }
+ EntityParameters *getParameters(uint callback, byte index) const;
+ EntityParameters *getCurrentParameters(byte index = 0) { return getParameters(_data.currentCall, index); }
+ EntityCallParameters *getCurrentCallParameters() { return &_parameters[_data.currentCall]; }
- int getCallback(uint callback) const;
- int getCurrentCallback() { return getCallback(_data.currentCall); }
- void setCallback(uint callback, byte index);
- void setCurrentCallback(uint index) { setCallback(_data.currentCall, index); }
+ byte getCallback(uint callback) const;
+ byte getCurrentCallback() { return getCallback(_data.currentCall); }
+ void setCallback(uint callback, byte index);
+ void setCurrentCallback(uint index) { setCallback(_data.currentCall, index); }
- void updateParameters(uint32 index) const;
+ void updateParameters(uint32 index) const;
// Serializable
- void saveLoadWithSerializer(Common::Serializer &ser);
+ void saveLoadWithSerializer(Common::Serializer &ser);
private:
- EntityCallData _data;
+ EntityCallData _data;
EntityCallParameters _parameters[9];
};
class Entity : Common::Serializable {
public:
-
- typedef Common::Functor1<const SavePoint&, void> Callback;
-
Entity(LastExpressEngine *engine, EntityIndex index);
virtual ~Entity();
@@ -657,6 +883,12 @@ public:
virtual void setup_chapter4() = 0;
virtual void setup_chapter5() = 0;
+ // Shared functions
+ virtual void setup_savegame(SavegameType, uint32) { error("[Entity::setup_savegame] Trying to call the parent setup function. Use the specific entity function directly"); }
+ virtual void setup_enterExitCompartment(const char *, ObjectIndex) { error("[Entity::setup_enterExitCompartment] Trying to call the parent setup function. Use the specific entity function directly"); }
+ virtual void setup_updateEntity(CarIndex, EntityPosition) { error("[Entity::setup_updateEntity] Trying to call the parent setup function. Use the specific entity function directly"); }
+ virtual void setup_playSound(const char*) { error("[Entity::setup_playSound] Trying to call the parent setup function. Use the specific entity function directly"); }
+
// Serializable
void saveLoadWithSerializer(Common::Serializer &ser) { _data->saveLoadWithSerializer(ser); }
@@ -664,10 +896,11 @@ public:
protected:
LastExpressEngine *_engine;
+ typedef Common::Functor1<const SavePoint&, void> Callback;
- EntityIndex _entityIndex;
- EntityData *_data;
- Common::Array<Callback *> _callbacks;
+ EntityIndex _entityIndex;
+ EntityData *_data;
+ Common::Array<Callback *> _callbacks;
/**
* Saves the game
@@ -679,6 +912,13 @@ protected:
void savegame(const SavePoint &savepoint);
/**
+ * Saves the game before being found out with a blood covered jacket.
+ *
+ * @param saveFunction The setup function to call to save the game
+ */
+ void savegameBloodJacket();
+
+ /**
* Play sound
*
* @param savepoint The savepoint
@@ -782,15 +1022,83 @@ protected:
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1 = kPositionNone, EntityPosition position2 = kPositionNone, CarIndex car = kCarNone, ObjectIndex compartment = kObjectNone, bool alternate = false, bool updateLocation = false);
/**
+ * Go to compartment.
+ *
+ * @param savepoint The savepoint.
+ * @param compartmentFrom The compartment from.
+ * @param positionFrom The position from.
+ * @param sequenceFrom The sequence from.
+ * @param sequenceTo The sequence to.
+ */
+ void goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo);
+
+ /**
+ * Go to compartment from compartment.
+ *
+ * @param savepoint The savepoint.
+ * @param compartmentFrom The compartment from.
+ * @param positionFrom The position from.
+ * @param sequenceFrom The sequence from.
+ * @param compartmentTo The compartment to.
+ * @param positionTo The position to.
+ * @param sequenceTo The sequence to.
+ */
+ void goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo);
+
+ /**
* Updates the position
*
- * @param savepoint The savepoint
+ * @param savepoint The savepoint
* - Sequence name
* - CarIndex
* - Position
* @param handleExcuseMe true to handle excuseMe actions
*/
void updatePosition(const SavePoint &savepoint, bool handleExcuseMe = false);
+
+ /**
+ * Store the current callback information and perform the callback action
+ */
+ void callbackAction();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Setup functions
+ //////////////////////////////////////////////////////////////////////////
+ void setup(const char *name, uint index);
+ void setupI(const char *name, uint index, uint param1);
+ void setupII(const char *name, uint index, uint param1, uint param2);
+ void setupIII(const char *name, uint index, uint param1, uint param2, uint param3);
+ void setupS(const char *name, uint index, const char *seq1);
+ void setupSS(const char *name, uint index, const char *seq1, const char *seq2);
+ void setupSI(const char *name, uint index, const char *seq1, uint param4);
+ void setupSII(const char *name, uint index, const char *seq1, uint param4, uint param5);
+ void setupSIII(const char *name, uint index, const char *seq, uint param4, uint param5, uint param6);
+ void setupSIIS(const char *name, uint index, const char *seq1, uint param4, uint param5, const char *seq2);
+ void setupSSI(const char *name, uint index, const char *seq1, const char *seq2, uint param7);
+ void setupIS(const char *name, uint index, uint param1, const char *seq);
+ void setupISS(const char *name, uint index, uint param1, const char *seq1, const char *seq2);
+ void setupIIS(const char *name, uint index, uint param1, uint param2, const char *seq);
+ void setupIISS(const char *name, uint index, uint param1, uint param2, const char *seq1, const char *seq2);
+
+ //////////////////////////////////////////////////////////////////////////
+ // Helper functions
+ //////////////////////////////////////////////////////////////////////////
+
+ bool updateParameter(uint &parameter, uint timeType, uint delta) const;
+ bool updateParameterCheck(uint &parameter, uint timeType, uint delta) const;
+ bool updateParameterTime(TimeValue timeValue, bool check, uint &parameter, uint delta) const;
+
+ bool timeCheck(TimeValue timeValue, uint &parameter, Common::Functor0<void> *function) const;
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function);
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, const char *str, Common::Functor1<const char *, void> *function);
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, bool check, Common::Functor1<bool, void> *function);
+ bool timeCheckCallbackInventory(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function);
+ bool timeCheckCar(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function);
+ void timeCheckSavepoint(TimeValue timeValue, uint &parameter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const;
+ void timeCheckObject(TimeValue timeValue, uint &parameter, ObjectIndex index, ObjectLocation location) const;
+ bool timeCheckCallbackAction(TimeValue timeValue, uint &parameter);
+ bool timeCheckPlaySoundUpdatePosition(TimeValue timeValue, uint &parameter, byte callback, const char* sound, EntityPosition position);
+
};
diff --git a/engines/lastexpress/entities/entity39.cpp b/engines/lastexpress/entities/entity39.cpp
index e786d153a0..1786cd2201 100644
--- a/engines/lastexpress/entities/entity39.cpp
+++ b/engines/lastexpress/entities/entity39.cpp
@@ -28,7 +28,6 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/entity39.h b/engines/lastexpress/entities/entity39.h
index 4335a9566e..54b65408c7 100644
--- a/engines/lastexpress/entities/entity39.h
+++ b/engines/lastexpress/entities/entity39.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_ENTITY39_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -72,4 +71,4 @@ private:
} // End of namespace LastExpress
-#endif // LASTEXPRESS_##define##_H
+#endif // LASTEXPRESS_ENTITY39_H
diff --git a/engines/lastexpress/entities/entity_intern.h b/engines/lastexpress/entities/entity_intern.h
index 2da0da15b3..fd803676a9 100644
--- a/engines/lastexpress/entities/entity_intern.h
+++ b/engines/lastexpress/entities/entity_intern.h
@@ -25,502 +25,6 @@
namespace LastExpress {
-#define LOW_BYTE(w) ((unsigned char)(((unsigned long)(w)) & 0xff))
-
-//////////////////////////////////////////////////////////////////////////
-// Callbacks
-#define ENTITY_CALLBACK(class, name, pointer) \
- Common::Functor1Mem<const SavePoint&, void, class>(pointer, &class::name)
-
-#define ADD_CALLBACK_FUNCTION(class, name) \
- _callbacks.push_back(new ENTITY_CALLBACK(class, name, this));
-
-#define ADD_NULL_FUNCTION() \
- _callbacks.push_back(new ENTITY_CALLBACK(Entity, nullfunction, this));
-
-//////////////////////////////////////////////////////////////////////////
-// Declaration
-//////////////////////////////////////////////////////////////////////////
-
-#define DECLARE_FUNCTION(name) \
- void setup_##name(); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_1(name, param1) \
- void setup_##name(param1); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_2(name, param1, param2) \
- void setup_##name(param1, param2); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_3(name, param1, param2, param3) \
- void setup_##name(param1, param2, param3); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_4(name, param1, param2, param3, param4) \
- void setup_##name(param1, param2, param3, param4); \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_FUNCTION_NOSETUP(name) \
- void name(const SavePoint &savepoint);
-
-#define DECLARE_NULL_FUNCTION() \
- void setup_nullfunction();
-
-//////////////////////////////////////////////////////////////////////////
-// Setup
-//////////////////////////////////////////////////////////////////////////
-
-#define IMPLEMENT_SETUP(class, callback_class, name, index) \
-void class::setup_##name() { \
- BEGIN_SETUP(callback_class, name, index, EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::setup_" #name "()"); \
- END_SETUP() \
-}
-
-#define BEGIN_SETUP(class, name, index, type) \
- _engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]); \
- _data->setCurrentCallback(index); \
- _data->resetCurrentParameters<type>();
-
-#define END_SETUP() \
- _engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
-
-
-//////////////////////////////////////////////////////////////////////////
-// Implementation
-//////////////////////////////////////////////////////////////////////////
-
-// Expose parameters and check validity
-#define EXPOSE_PARAMS(type) \
- type *params = (type *)_data->getCurrentParameters(); \
- if (!params) \
- error("[EXPOSE_PARAMS] Trying to call an entity function with invalid parameters"); \
-
-
-// function signature without setup (we keep the index for consistency but never use it)
-#define IMPLEMENT_FUNCTION_NOSETUP(index, class, name) \
- void class::name(const SavePoint &savepoint) { \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(index=" #index ")");
-
-// simple setup with no parameters
-#define IMPLEMENT_FUNCTION(index, class, name) \
- IMPLEMENT_SETUP(class, class, name, index) \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "() - action: %s", ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_END }
-
-// nullfunction call
-#define IMPLEMENT_NULL_FUNCTION(index, class) \
- IMPLEMENT_SETUP(class, Entity, nullfunction, index)
-
-// setup with one uint parameter
-#define IMPLEMENT_FUNCTION_I(index, class, name, paramType) \
- void class::setup_##name(paramType param1) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIIII) \
- EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII*)_data->getCurrentParameters(); \
- params->param1 = (unsigned int)param1; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d) - action: %s", params->param1, ACTION_NAME(savepoint.action));
-
-// setup with two uint parameters
-#define IMPLEMENT_FUNCTION_II(index, class, name, paramType1, paramType2) \
- void class::setup_##name(paramType1 param1, paramType2 param2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIIII) \
- EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d) - action: %s", params->param1, params->param2, ACTION_NAME(savepoint.action));
-
-// setup with three uint parameters
-#define IMPLEMENT_FUNCTION_III(index, class, name, paramType1, paramType2, paramType3) \
- void class::setup_##name(paramType1 param1, paramType2 param2, paramType3 param3) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIIII) \
- EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- params->param3 = param3; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %d) - action: %s", params->param1, params->param2, params->param3, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter
-#define IMPLEMENT_FUNCTION_S(index, class, name) \
- void class::setup_##name(const char *seq1) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s) - action: %s", (char *)&params->seq1, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter and one uint
-#define IMPLEMENT_FUNCTION_SI(index, class, name, paramType2) \
- void class::setup_##name(const char *seq1, paramType2 param4) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- params->param4 = param4; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d) - action: %s", (char *)&params->seq1, params->param4, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter and two uints
-#define IMPLEMENT_FUNCTION_SII(index, class, name, paramType2, paramType3) \
- void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- params->param4 = param4; \
- params->param5 = param5; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d) - action: %s", (char *)&params->seq1, params->param4, params->param5, ACTION_NAME(savepoint.action));
-
-// setup with one char *parameter and three uints
-#define IMPLEMENT_FUNCTION_SIII(index, class, name, paramType2, paramType3, paramType4) \
- void class::setup_##name(const char *seq, paramType2 param4, paramType3 param5, paramType4 param6) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIII) \
- EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq, seq, 12); \
- params->param4 = param4; \
- params->param5 = param5; \
- params->param6 = param6; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %d) - action: %s", (char *)&params->seq, params->param4, params->param5, params->param6, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_SIIS(index, class, name, paramType2, paramType3) \
- void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSIIS) \
- EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- params->param4 = param4; \
- params->param5 = param5; \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %s) - action: %s", (char *)&params->seq1, params->param4, params->param5, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_SS(index, class, name) \
- void class::setup_##name(const char *seq1, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSSII) \
- EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s) - action: %s", (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_SSI(index, class, name, paramType3) \
- void class::setup_##name(const char *seq1, const char *seq2, paramType3 param7) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersSSII) \
- EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters(); \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- params->param7 = param7; \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersSSII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s, %d) - action: %s", (char *)&params->seq1, (char *)&params->seq2, params->param7, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_IS(index, class, name, paramType) \
- void class::setup_##name(paramType param1, const char *seq) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersISII) \
- EntityData::EntityParametersISII *params = (EntityData::EntityParametersISII*)_data->getCurrentParameters(); \
- params->param1 = (unsigned int)param1; \
- strncpy((char *)&params->seq, seq, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersISII) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s) - action: %s", params->param1, (char *)&params->seq, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_ISS(index, class, name, paramType) \
- void class::setup_##name(paramType param1, const char *seq1, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersISSI) \
- EntityData::EntityParametersISSI *params = (EntityData::EntityParametersISSI*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersISSI) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s, %s) - action: %s", params->param1, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_IIS(index, class, name, paramType1, paramType2) \
- void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIISI) \
- EntityData::EntityParametersIISI *params = (EntityData::EntityParametersIISI*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- strncpy((char *)&params->seq, seq, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIISI) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s) - action: %s", params->param1, params->param2, (char *)&params->seq, ACTION_NAME(savepoint.action));
-
-#define IMPLEMENT_FUNCTION_IISS(index, class, name, paramType1, paramType2) \
- void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq1, const char *seq2) { \
- BEGIN_SETUP(class, name, index, EntityData::EntityParametersIISS) \
- EntityData::EntityParametersIISS *params = (EntityData::EntityParametersIISS*)_data->getCurrentParameters(); \
- params->param1 = param1; \
- params->param2 = param2; \
- strncpy((char *)&params->seq1, seq1, 12); \
- strncpy((char *)&params->seq2, seq2, 12); \
- END_SETUP() \
- } \
- void class::name(const SavePoint &savepoint) { \
- EXPOSE_PARAMS(EntityData::EntityParametersIISS) \
- debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s, %s) - action: %s", params->param1, params->param2, (char *)&params->seq1, (char *)&params->seq2, ACTION_NAME(savepoint.action));
-
-
-//////////////////////////////////////////////////////////////////////////
-// Misc
-//////////////////////////////////////////////////////////////////////////
-#define RESET_ENTITY_STATE(entity, class, function) \
- getEntities()->resetState(entity); \
- ((class *)getEntities()->get(entity))->function();
-
-//////////////////////////////////////////////////////////////////////////
-// Parameters macros (for default IIII parameters)
-//////////////////////////////////////////////////////////////////////////
-#define CURRENT_PARAM(index, id) \
- ((EntityData::EntityParametersIIII*)_data->getCurrentParameters(index))->param##id
-
-#define ENTITY_PARAM(index, id) \
- ((EntityData::EntityParametersIIII*)_data->getParameters(8, index))->param##id
-
-//////////////////////////////////////////////////////////////////////////
-// Time check macros
-//////////////////////////////////////////////////////////////////////////
-#define TIME_CHECK(timeValue, parameter, function) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- function(); \
- break; \
- }
-
-#define TIME_CHECK_SAVEPOINT(timeValue, parameter, entity1, entity2, action) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getSavePoints()->push(entity1, entity2, action); \
- }
-
-#define TIME_CHECK_CALLBACK(timeValue, parameter, callback, function) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_1(timeValue, parameter, callback, function, param1) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(param1); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_2(timeValue, parameter, callback, function, param1, param2) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(param1, param2); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_3(timeValue, parameter, callback, function, param1, param2, param3) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- setCallback(callback); \
- function(param1, param2, param3); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_INVENTORY(timeValue, parameter, callback, function) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getData()->inventoryItem = kItemNone; \
- setCallback(callback); \
- function(); \
- break; \
- }
-
-#define TIME_CHECK_CALLBACK_ACTION(timeValue, parameter) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- CALLBACK_ACTION(); \
- break; \
- }
-
-#define TIME_CHECK_PLAYSOUND_UPDATEPOSITION(timeValue, parameter, callback, sound, position) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getData()->entityPosition = position; \
- setCallback(callback); \
- setup_playSound(sound); \
- break; \
- }
-
-#define TIME_CHECK_OBJECT(timeValue, parameter, object, location) \
- if (getState()->time > timeValue && !parameter) { \
- parameter = 1; \
- getObjects()->updateLocation2(object, location); \
- }
-
-#define TIME_CHECK_CAR(timeValue, parameter, callback, function) {\
- if ((getState()->time <= timeValue && !getEntities()->isPlayerInCar(kCarGreenSleeping)) || !parameter) \
- parameter = (uint)getState()->time + 75; \
- if (getState()->time > timeValue || parameter < getState()->time) { \
- parameter = kTimeInvalid; \
- setCallback(callback); \
- function(); \
- break; \
- } \
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Callback action
-//////////////////////////////////////////////////////////////////////////
-#define CALLBACK_ACTION() { \
- if (getData()->currentCall == 0) \
- error("[CALLBACK_ACTION] currentCall is already 0, cannot proceed"); \
- getData()->currentCall--; \
- getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]); \
- getSavePoints()->call(_entityIndex, _entityIndex, kActionCallback); \
- }
-
-//////////////////////////////////////////////////////////////////////////
-// Param update
-//////////////////////////////////////////////////////////////////////////
-#define UPDATE_PARAM(parameter, type, value) { \
- if (!parameter) \
- parameter = (uint)(type + value); \
- if (parameter >= type) \
- break; \
- parameter = kTimeInvalid; \
-}
-
-// Todo: replace with UPDATE_PARAM_PROC as appropriate
-#define UPDATE_PARAM_GOTO(parameter, type, value, label) { \
- if (!parameter) \
- parameter = (uint)(type + value); \
- if (parameter >= type) \
- goto label; \
- parameter = kTimeInvalid; \
-}
-
-// Updating parameter with code inside the check
-#define UPDATE_PARAM_PROC(parameter, type, value) \
- if (!parameter) \
- parameter = (uint)(type + value); \
- if (parameter < type) { \
- parameter = kTimeInvalid;
-
-#define UPDATE_PARAM_PROC_TIME(timeValue, test, parameter, value) \
- if (getState()->time <= timeValue) { \
- if (test || !parameter) \
- parameter = (uint)(getState()->time + value); \
- } \
- if (parameter < getState()->time || getState()->time > timeValue) { \
- parameter = kTimeInvalid;
-
-#define UPDATE_PARAM_PROC_END }
-
-// Updating parameter with an added check (and code inside the check)
-#define UPDATE_PARAM_CHECK(parameter, type, value) \
- if (!parameter || parameter < type) { \
- if (!parameter) \
- parameter = (uint)(type + value);
-
-//////////////////////////////////////////////////////////////////////////
-// Compartments
-//////////////////////////////////////////////////////////////////////////
-// Go from one compartment to another (or the same one if no optional args are passed
-#define COMPARTMENT_TO(class, compartmentFrom, positionFrom, sequenceFrom, sequenceTo) \
- switch (savepoint.action) { \
- default: \
- break; \
- case kActionDefault: \
- getData()->entityPosition = positionFrom; \
- setCallback(1); \
- setup_enterExitCompartment(sequenceFrom, compartmentFrom); \
- break; \
- case kActionCallback: \
- switch (getCallback()) { \
- default: \
- break; \
- case 1: \
- setCallback(2); \
- setup_enterExitCompartment(sequenceTo, compartmentFrom); \
- break; \
- case 2: \
- getData()->entityPosition = positionFrom; \
- getEntities()->clearSequences(_entityIndex); \
- CALLBACK_ACTION(); \
- } \
- break; \
- }
-
-#define COMPARTMENT_FROM_TO(class, compartmentFrom, positionFrom, sequenceFrom, compartmentTo, positionTo, sequenceTo) \
- switch (savepoint.action) { \
- default: \
- break; \
- case kActionDefault: \
- getData()->entityPosition = positionFrom; \
- getData()->location = kLocationOutsideCompartment; \
- setCallback(1); \
- setup_enterExitCompartment(sequenceFrom, compartmentFrom); \
- break; \
- case kActionCallback: \
- switch (getCallback()) { \
- default: \
- break; \
- case 1: \
- setCallback(2); \
- setup_updateEntity(kCarGreenSleeping, positionTo); \
- break; \
- case 2: \
- setCallback(3); \
- setup_enterExitCompartment(sequenceTo, compartmentTo); \
- break; \
- case 3: \
- getData()->location = kLocationInsideCompartment; \
- getEntities()->clearSequences(_entityIndex); \
- CALLBACK_ACTION(); \
- break; \
- } \
- break; \
- }
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/francois.cpp b/engines/lastexpress/entities/francois.cpp
index 46cd790ffb..d2bbc9854c 100644
--- a/engines/lastexpress/entities/francois.cpp
+++ b/engines/lastexpress/entities/francois.cpp
@@ -32,7 +32,6 @@
#include "lastexpress/sound/queue.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
@@ -114,7 +113,7 @@ IMPLEMENT_FUNCTION_II(8, Francois, updateEntity, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else {
if (!getEntities()->isDistanceBetweenEntities(kEntityFrancois, kEntityPlayer, 2000)
|| !getInventory()->hasItem(kItemFirebird)
@@ -169,7 +168,7 @@ IMPLEMENT_FUNCTION_II(8, Francois, updateEntity, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -225,7 +224,7 @@ IMPLEMENT_FUNCTION(9, Francois, function9)
case 2:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -263,7 +262,7 @@ IMPLEMENT_FUNCTION(10, Francois, function10)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityFrancois);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -279,7 +278,7 @@ IMPLEMENT_FUNCTION_I(11, Francois, function11, TimeValue)
case kActionNone:
if (!getSoundQueue()->isBuffered(kEntityFrancois)) {
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->timeTicks, params->param6)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->timeTicks, params->param6)) {
switch (rnd(7)) {
default:
break;
@@ -312,7 +311,7 @@ IMPLEMENT_FUNCTION_I(11, Francois, function11, TimeValue)
params->param6 = 15 * rnd(7);
CURRENT_PARAM(1, 1) = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getEntities()->hasValidFrame(kEntityFrancois) || !getEntities()->isWalkingOppositeToPlayer(kEntityFrancois))
@@ -442,7 +441,7 @@ label_callback:
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -465,7 +464,7 @@ label_callback:
getData()->field_4A3 = 30;
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction205346192:
@@ -524,7 +523,7 @@ IMPLEMENT_FUNCTION(12, Francois, function12)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -609,7 +608,7 @@ IMPLEMENT_FUNCTION(13, Francois, function13)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -708,7 +707,7 @@ IMPLEMENT_FUNCTION_IIS(14, Francois, function14, ObjectIndex, EntityPosition)
break;
case 13:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -764,7 +763,7 @@ IMPLEMENT_FUNCTION(15, Francois, function15)
case 7:
if (!getEntities()->isInsideCompartment(kEntityMmeBoutarel, kCarRedSleeping, kPosition_5790)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -773,7 +772,7 @@ IMPLEMENT_FUNCTION(15, Francois, function15)
break;
case 8:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -830,7 +829,7 @@ IMPLEMENT_FUNCTION(16, Francois, function16)
getData()->entityPosition = kPosition_5790;
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -849,7 +848,7 @@ IMPLEMENT_FUNCTION(17, Francois, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Francois, setup_chapter1Handler));
break;
case kActionDefault:
@@ -867,7 +866,7 @@ IMPLEMENT_FUNCTION(18, Francois, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTimeParisEpernay, params->param1, 1, setup_function11, kTime1093500);
+ timeCheckCallback(kTimeParisEpernay, params->param1, 1, kTime1093500);
break;
case kActionCallback:
@@ -884,7 +883,7 @@ IMPLEMENT_FUNCTION(19, Francois, function19)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1161000, params->param1, 2, setup_function12);
+ Entity::timeCheckCallback(kTime1161000, params->param1, 2, WRAP_SETUP_FUNCTION(Francois, setup_function12));
break;
case kAction101107728:
@@ -979,17 +978,21 @@ IMPLEMENT_FUNCTION(23, Francois, function23)
}
label_callback_1:
- TIME_CHECK_CALLBACK_1(kTime1764000, params->param1, 2, setup_playSound, "Fra2011");
+ if (Entity::timeCheckCallback(kTime1764000, params->param1, 2, "Fra2011", WRAP_SETUP_FUNCTION_S(Francois, setup_playSound)))
+ break;
label_callback_2:
- TIME_CHECK_CALLBACK(kTime1800000, params->param2, 3, setup_function13);
+ if (Entity::timeCheckCallback(kTime1800000, params->param2, 3, WRAP_SETUP_FUNCTION(Francois, setup_function13)))
+ break;
label_callback_3:
if (!getInventory()->hasItem(kItemWhistle) && getInventory()->get(kItemWhistle)->location != kObjectLocation3) {
- TIME_CHECK_CALLBACK_1(kTime1768500, params->param3, 4, setup_function11, kTime1773000);
+ if (timeCheckCallback(kTime1768500, params->param3, 4, kTime1773000))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_1(kTime1827000, params->param4, 5, setup_function11, kTime1831500);
+ if (timeCheckCallback(kTime1827000, params->param4, 5, kTime1831500))
+ break;
}
label_callback_5:
@@ -999,18 +1002,19 @@ label_callback_5:
}
if (params->param5 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(kTimeEnd, !getEntities()->isDistanceBetweenEntities(kEntityFrancois, kEntityPlayer, 2000), params->param5, 75);
+ if (Entity::updateParameterTime(kTimeEnd, !getEntities()->isDistanceBetweenEntities(kEntityFrancois, kEntityPlayer, 2000), params->param5, 75)) {
setCallback(6);
setup_playSound("Fra2010");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_6:
- TIME_CHECK_CALLBACK_3(kTime1782000, params->param6, 7, setup_function14, kObjectCompartmentC, kPosition_6470, "c");
+ if (timeCheckCallbackCompartment(kTime1782000, params->param6, 7, kObjectCompartmentC, kPosition_6470, "c"))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_3(kTime1813500, params->param7, 8, setup_function14, kObjectCompartmentF, kPosition_4070, "f");
+ timeCheckCallbackCompartment(kTime1813500, params->param7, 8, kObjectCompartmentF, kPosition_4070, "f");
break;
case kActionCallback:
@@ -1086,32 +1090,41 @@ IMPLEMENT_FUNCTION(25, Francois, chapter3Handler)
}
label_callback_2:
- TIME_CHECK_CALLBACK(kTime2025000, params->param3, 3, setup_function12);
+ if (Entity::timeCheckCallback(kTime2025000, params->param3, 3, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_3:
- TIME_CHECK_CALLBACK(kTime2052000, params->param4, 4, setup_function12);
+ if (Entity::timeCheckCallback(kTime2052000, params->param4, 4, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK(kTime2079000, params->param5, 5, setup_function12);
+ if (Entity::timeCheckCallback(kTime2079000, params->param5, 5, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2092500, params->param6, 6, setup_function12);
+ if (Entity::timeCheckCallback(kTime2092500, params->param6, 6, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK(kTime2173500, params->param7, 7, setup_function12);
+ if (Entity::timeCheckCallback(kTime2173500, params->param7, 7, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK(kTime2182500, params->param8, 8, setup_function12);
+ if (Entity::timeCheckCallback(kTime2182500, params->param8, 8, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_8:
- TIME_CHECK_CALLBACK(kTime2241000, CURRENT_PARAM(1, 1), 9, setup_function12);
+ if (Entity::timeCheckCallback(kTime2241000, CURRENT_PARAM(1, 1), 9, WRAP_SETUP_FUNCTION(Francois, setup_function12)))
+ break;
label_callback_9:
if (!getInventory()->hasItem(kItemWhistle) && getInventory()->get(kItemWhistle)->location != kObjectLocation3) {
- TIME_CHECK_CALLBACK_1(kTime2011500, CURRENT_PARAM(1, 2), 10, setup_function11, kTime2016000);
+ if (timeCheckCallback(kTime2011500, CURRENT_PARAM(1, 2), 10, kTime2016000))
+ break;
label_callback_10:
- TIME_CHECK_CALLBACK_1(kTime2115000, CURRENT_PARAM(1, 3), 11, setup_function11, kTime2119500);
+ if (timeCheckCallback(kTime2115000, CURRENT_PARAM(1, 3), 11, kTime2119500))
+ break;
}
label_callback_11:
@@ -1129,13 +1142,15 @@ label_callback_11:
}
label_callback_12:
- TIME_CHECK_CALLBACK_3(kTime2040300, CURRENT_PARAM(1, 5), 13, setup_function14, kObjectCompartmentE, kPosition_4840, "e");
+ if (timeCheckCallbackCompartment(kTime2040300, CURRENT_PARAM(1, 5), 13, kObjectCompartmentE, kPosition_4840, "e"))
+ break;
label_callback_13:
- TIME_CHECK_CALLBACK_3(kTime2040300, CURRENT_PARAM(1, 6), 14, setup_function14, kObjectCompartmentF, kPosition_4070, "f");
+ if (timeCheckCallbackCompartment(kTime2040300, CURRENT_PARAM(1, 6), 14, kObjectCompartmentF, kPosition_4070, "f"))
+ break;
label_callback_14:
- TIME_CHECK_CALLBACK_3(kTime2040300, CURRENT_PARAM(1, 7), 15, setup_function14, kObjectCompartmentB, kPosition_7500, "b");
+ timeCheckCallbackCompartment(kTime2040300, CURRENT_PARAM(1, 7), 15, kObjectCompartmentB, kPosition_7500, "b");
}
}
break;
@@ -1291,4 +1306,33 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_NULL_FUNCTION(31, Francois)
+
+//////////////////////////////////////////////////////////////////////////
+// Helper functions
+//////////////////////////////////////////////////////////////////////////
+bool Francois::timeCheckCallbackCompartment(TimeValue timeValue, uint &parameter, byte callback, ObjectIndex compartment, EntityPosition position, const char* sequenceSuffix) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_function14(compartment, position, sequenceSuffix);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Francois::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, TimeValue timeValue2) {
+ if (getState()->time > timeValue && !parameter) {
+ parameter = 1;
+ setCallback(callback);
+ setup_function11(timeValue2);
+
+ return true;
+ }
+
+ return false;
+}
+
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/francois.h b/engines/lastexpress/entities/francois.h
index 19eca6fb50..51270fa4b6 100644
--- a/engines/lastexpress/entities/francois.h
+++ b/engines/lastexpress/entities/francois.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_FRANCOIS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -160,6 +159,10 @@ public:
DECLARE_FUNCTION(function30)
DECLARE_NULL_FUNCTION()
+
+private:
+ bool timeCheckCallbackCompartment(TimeValue timeValue, uint &parameter, byte callback, ObjectIndex compartment, EntityPosition position, const char* sequenceSuffix);
+ bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, TimeValue timeValue2);
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/gendarmes.cpp b/engines/lastexpress/entities/gendarmes.cpp
index daa50956d3..a912fa4ecb 100644
--- a/engines/lastexpress/entities/gendarmes.cpp
+++ b/engines/lastexpress/entities/gendarmes.cpp
@@ -31,7 +31,6 @@
#include "lastexpress/game/state.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -67,7 +66,7 @@ IMPLEMENT_FUNCTION(2, Gendarmes, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Gendarmes, setup_chapter1Handler));
break;
case kActionDefault:
@@ -195,7 +194,7 @@ IMPLEMENT_FUNCTION_IISS(9, Gendarmes, function9, CarIndex, EntityPosition)
break;
case 1:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 2:
@@ -233,7 +232,7 @@ IMPLEMENT_FUNCTION_IISS(9, Gendarmes, function9, CarIndex, EntityPosition)
case 6:
getData()->location = kLocationOutsideCompartment;
getEntities()->exitCompartment(kEntityGendarmes, (ObjectIndex)parameters2->param5);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -267,11 +266,12 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
getSound()->playSound(kEntityGendarmes, "POL1046A", kFlagDefault);
}
- UPDATE_PARAM(params->param7, getState()->timeTicks, 300);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, 300))
+ break;
if (!params->param4 && getEntities()->isOutsideAlexeiWindow()) {
getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
} else {
if (getEntities()->isOutsideAlexeiWindow())
getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
@@ -322,7 +322,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverBloodJacket, true);
getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 4:
@@ -330,7 +330,7 @@ IMPLEMENT_FUNCTION_III(10, Gendarmes, function10, CarIndex, EntityPosition, Obje
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -552,13 +552,14 @@ void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundFl
case kActionNone:
if (checkCallback) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
- TIME_CHECK_CALLBACK_ACTION(params->param1, params->param2);
+ if (Entity::timeCheckCallbackAction((TimeValue)params->param1, params->param2))
+ break;
}
if (shouldUpdateEntity) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
if (getEntities()->updateEntity(kEntityGendarmes, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -582,7 +583,7 @@ void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundFl
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -599,7 +600,7 @@ void Gendarmes::arrest(const SavePoint &savepoint, bool shouldPlaySound, SoundFl
if (shouldUpdateEntity) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
if (getEntities()->updateEntity(kEntityGendarmes, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
diff --git a/engines/lastexpress/entities/gendarmes.h b/engines/lastexpress/entities/gendarmes.h
index d999cfc1fd..a761643531 100644
--- a/engines/lastexpress/entities/gendarmes.h
+++ b/engines/lastexpress/entities/gendarmes.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_GENDARMES_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
#include "lastexpress/sound/sound.h"
diff --git a/engines/lastexpress/entities/hadija.cpp b/engines/lastexpress/entities/hadija.cpp
index 8ec972b939..e9abcd888a 100644
--- a/engines/lastexpress/entities/hadija.cpp
+++ b/engines/lastexpress/entities/hadija.cpp
@@ -28,10 +28,7 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -89,22 +86,22 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(6, Hadija, compartment6)
- COMPARTMENT_TO(Hadija, kObjectCompartment6, kPosition_4070, "619Cf", "619Df");
+ Entity::goToCompartment(savepoint, kObjectCompartment6, kPosition_4070, "619Cf", "619Df");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(7, Hadija, compartment8)
- COMPARTMENT_TO(Hadija, kObjectCompartment8, kPosition_2740, "619Ch", "619Dh");
+ Entity::goToCompartment(savepoint, kObjectCompartment8, kPosition_2740, "619Ch", "619Dh");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(8, Hadija, compartment6to8)
- COMPARTMENT_FROM_TO(Hadija, kObjectCompartment6, kPosition_4070, "619Bf", kObjectCompartment8, kPosition_2740, "619Ah");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment6, kPosition_4070, "619Bf", kObjectCompartment8, kPosition_2740, "619Ah");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(9, Hadija, compartment8to6)
- COMPARTMENT_FROM_TO(Hadija, kObjectCompartment8, kPosition_2740, "619Bh", kObjectCompartment6, kPosition_4070, "619Af");
+ Entity::goToCompartmentFromCompartment(savepoint, kObjectCompartment8, kPosition_2740, "619Bh", kObjectCompartment6, kPosition_4070, "619Af");
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -114,7 +111,7 @@ IMPLEMENT_FUNCTION(10, Hadija, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Hadija, setup_chapter1Handler));
break;
case kActionDefault:
@@ -133,10 +130,12 @@ IMPLEMENT_FUNCTION(11, Hadija, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_PLAYSOUND_UPDATEPOSITION(kTimeParisEpernay, params->param1, 1, "Har1100", kPosition_4840);
+ if (Entity::timeCheckPlaySoundUpdatePosition(kTimeParisEpernay, params->param1, 1, "Har1100", kPosition_4840))
+ break;
label_callback1:
- TIME_CHECK_CALLBACK(kTime1084500, params->param2, 2, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime1084500, params->param2, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback2:
if (params->param3 != kTimeInvalid && getState()->time > kTime1093500) {
@@ -164,7 +163,8 @@ label_callback2:
}
label_callback3:
- TIME_CHECK_CALLBACK(kTime1156500, params->param4, 4, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime1156500, params->param4, 4, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback4:
if (params->param5 != kTimeInvalid && getState()->time > kTime1165500) {
@@ -254,7 +254,7 @@ IMPLEMENT_FUNCTION(14, Hadija, chapter2Handler)
}
if (params->param2 == kTimeInvalid || getState()->time <= kTime1786500) {
- TIME_CHECK_CALLBACK(kTime1822500, params->param3, 2, setup_compartment8to6);
+ Entity::timeCheckCallback(kTime1822500, params->param3, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6));
break;
}
@@ -264,7 +264,7 @@ IMPLEMENT_FUNCTION(14, Hadija, chapter2Handler)
params->param2 = (uint)getState()->time + 75;
if (params->param2 >= getState()->time) {
- TIME_CHECK_CALLBACK(kTime1822500, params->param3, 2, setup_compartment8to6);
+ Entity::timeCheckCallback(kTime1822500, params->param3, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6));
break;
}
}
@@ -281,7 +281,7 @@ IMPLEMENT_FUNCTION(14, Hadija, chapter2Handler)
break;
case 1:
- TIME_CHECK_CALLBACK(kTime1822500, params->param3, 2, setup_compartment8to6);
+ Entity::timeCheckCallback(kTime1822500, params->param3, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6));
break;
case 2:
@@ -321,20 +321,26 @@ IMPLEMENT_FUNCTION(16, Hadija, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1998000, params->param1, 1, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime1998000, params->param1, 1, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback1:
- TIME_CHECK_CALLBACK(kTime2020500, params->param2, 2, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2020500, params->param2, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback2:
- TIME_CHECK_CALLBACK(kTime2079000, params->param3, 3, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime2079000, params->param3, 3, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback3:
- TIME_CHECK_CALLBACK(kTime2187000, params->param4, 4, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2187000, params->param4, 4, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback4:
- if (params->param5 != kTimeInvalid && getState()->time > kTime2196000)
- TIME_CHECK_CAR(kTime2254500, params->param5, 5, setup_compartment6);
+ if (params->param5 != kTimeInvalid && getState()->time > kTime2196000) {
+ if (Entity::timeCheckCar(kTime2254500, params->param5, 5, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6)))
+ break;
+ }
break;
case kActionDefault:
@@ -387,18 +393,24 @@ IMPLEMENT_FUNCTION(18, Hadija, chapter4Handler)
break;
case kActionNone:
- if (params->param1 != kTimeInvalid)
- TIME_CHECK_CAR(kTime1714500, params->param1, 1, setup_compartment6);
+ if (params->param1 != kTimeInvalid) {
+ if (Entity::timeCheckCar(kTime1714500, params->param1, 1, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6)))
+ break;
+ }
label_callback1:
- TIME_CHECK_CALLBACK(kTime2367000, params->param2, 2, setup_compartment6to8);
+ if (Entity::timeCheckCallback(kTime2367000, params->param2, 2, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6to8)))
+ break;
label_callback2:
- TIME_CHECK_CALLBACK(kTime2421000, params->param3, 3, setup_compartment8to6);
+ if (Entity::timeCheckCallback(kTime2421000, params->param3, 3, WRAP_SETUP_FUNCTION(Hadija, setup_compartment8to6)))
+ break;
label_callback3:
- if (params->param4 != kTimeInvalid && getState()->time > kTime2425500)
- TIME_CHECK_CAR(kTime2484000, params->param4, 4, setup_compartment6);
+ if (params->param4 != kTimeInvalid && getState()->time > kTime2425500) {
+ if (Entity::timeCheckCar(kTime2484000, params->param4, 4, WRAP_SETUP_FUNCTION(Hadija, setup_compartment6)))
+ break;
+ }
break;
case kActionCallback:
@@ -468,7 +480,9 @@ IMPLEMENT_FUNCTION(22, Hadija, function22)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param1, getState()->time, 2700))
+ break;
+
setup_function23();
break;
diff --git a/engines/lastexpress/entities/hadija.h b/engines/lastexpress/entities/hadija.h
index d2495955e0..545f21ee03 100644
--- a/engines/lastexpress/entities/hadija.h
+++ b/engines/lastexpress/entities/hadija.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_HADIJA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/ivo.cpp b/engines/lastexpress/entities/ivo.cpp
index f2261b438c..c53f4689fb 100644
--- a/engines/lastexpress/entities/ivo.cpp
+++ b/engines/lastexpress/entities/ivo.cpp
@@ -32,10 +32,7 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -184,7 +181,7 @@ IMPLEMENT_FUNCTION(11, Ivo, function11)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityIvo);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 4:
@@ -193,7 +190,7 @@ IMPLEMENT_FUNCTION(11, Ivo, function11)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityIvo);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -210,7 +207,7 @@ IMPLEMENT_FUNCTION(12, Ivo, sitAtTableWithSalko)
getEntities()->clearSequences(kEntitySalko);
getSavePoints()->push(kEntityIvo, kEntityTables2, kAction136455232);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -231,7 +228,7 @@ IMPLEMENT_FUNCTION(13, Ivo, leaveTableWithSalko)
getSavePoints()->push(kEntityIvo, kEntityTables2, kActionDrawTablesWithChairs, "009E");
getEntities()->clearSequences(kEntitySalko);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -249,7 +246,7 @@ IMPLEMENT_FUNCTION(14, Ivo, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Ivo, setup_chapter1Handler));
break;
case kActionDefault:
@@ -374,7 +371,7 @@ IMPLEMENT_FUNCTION(18, Ivo, chapter2)
break;
case kActionNone:
- TIME_CHECK(kTime1777500, params->param1, setup_function19);
+ Entity::timeCheck(kTime1777500, params->param1, WRAP_SETUP_FUNCTION(Ivo, setup_function19));
break;
case kActionDefault:
diff --git a/engines/lastexpress/entities/ivo.h b/engines/lastexpress/entities/ivo.h
index cd5cb7b6be..75814336e0 100644
--- a/engines/lastexpress/entities/ivo.h
+++ b/engines/lastexpress/entities/ivo.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_IVO_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/kahina.cpp b/engines/lastexpress/entities/kahina.cpp
index 2918b1e8bd..7860836a26 100644
--- a/engines/lastexpress/entities/kahina.cpp
+++ b/engines/lastexpress/entities/kahina.cpp
@@ -32,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -90,7 +88,7 @@ IMPLEMENT_FUNCTION_END
IMPLEMENT_FUNCTION_I(4, Kahina, updateFromTime, uint32)
if (savepoint.action == kAction137503360) {
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
Entity::updateFromTime(savepoint);
@@ -111,7 +109,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
if (params->param1 < getState()->time && !params->param2) {
params->param2 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -141,7 +139,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 1:
if (ENTITY_PARAM(0, 1) || ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -151,7 +149,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 2:
case 3:
if (ENTITY_PARAM(0, 1) || ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -163,7 +161,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 4:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -173,7 +171,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case 5:
if (ENTITY_PARAM(0, 1) || ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -185,7 +183,7 @@ IMPLEMENT_FUNCTION_I(6, Kahina, function6, TimeValue)
case kAction137503360:
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -198,12 +196,12 @@ IMPLEMENT_FUNCTION_II(7, Kahina, updateEntity2, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
} else if (getEntities()->isDistanceBetweenEntities(kEntityKahina, kEntityPlayer, 1000)
&& !getEntities()->isInGreenCarEntrance(kEntityPlayer)
&& !getEntities()->isInsideCompartments(kEntityPlayer)
@@ -211,14 +209,14 @@ IMPLEMENT_FUNCTION_II(7, Kahina, updateEntity2, CarIndex, EntityPosition)
if (getData()->car == kCarGreenSleeping || getData()->car == kCarRedSleeping) {
ENTITY_PARAM(0, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
}
break;
case kAction137503360:
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -249,7 +247,7 @@ IMPLEMENT_FUNCTION(10, Kahina, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Kahina, setup_chapter1Handler));
break;
case kActionDefault:
@@ -269,7 +267,7 @@ IMPLEMENT_FUNCTION(11, Kahina, chapter1Handler)
return;
if (getProgress().jacket != kJacketOriginal)
- TIME_CHECK_SAVEPOINT(kTime1107000, params->param1, kEntityKahina, kEntityMertens, kAction238732837);
+ Entity::timeCheckSavepoint(kTime1107000, params->param1, kEntityKahina, kEntityMertens, kAction238732837);
if (getProgress().eventMertensKronosInvitation)
setup_function12();
@@ -282,7 +280,7 @@ IMPLEMENT_FUNCTION(12, Kahina, function12)
break;
case kActionNone:
- TIME_CHECK(kTime1485000, params->param2, setup_function13);
+ Entity::timeCheck(kTime1485000, params->param2, WRAP_SETUP_FUNCTION(Kahina, setup_function13));
break;
case kActionKnock:
@@ -372,12 +370,12 @@ IMPLEMENT_FUNCTION(14, Kahina, function14)
case kActionExitCompartment:
getEntities()->exitCompartment(kEntityKahina, kObjectCompartmentF);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction4:
getEntities()->exitCompartment(kEntityKahina, kObjectCompartmentF);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -396,10 +394,10 @@ IMPLEMENT_FUNCTION(15, Kahina, function15)
case kActionNone:
if (params->param2 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param1, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param2, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param1, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param2, 0)) {
setCallback(9);
setup_updateEntity(kCarRedSleeping, kPosition_4070);
- UPDATE_PARAM_PROC_END
+ }
}
break;
@@ -542,7 +540,7 @@ IMPLEMENT_FUNCTION(15, Kahina, function15)
case 17:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -582,18 +580,18 @@ IMPLEMENT_FUNCTION(17, Kahina, chapter2Handler)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 9000)
+ if (Entity::updateParameter(params->param2, getState()->time, 9000)) {
params->param1 = 1;
params->param2 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (getEvent(kEventKahinaAskSpeakFirebird) && getEvent(kEventKronosConversationFirebird) && getEntities()->isInsideTrainCar(kEntityPlayer, kCarKronos)) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 900)
+ if (Entity::updateParameter(params->param3, getState()->time, 900)) {
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventKronosConversationFirebird);
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_3:
@@ -729,7 +727,7 @@ IMPLEMENT_FUNCTION_II(19, Kahina, function19, CarIndex, EntityPosition)
RESET_ENTITY_STATE(kEntityKahina, Kahina, setup_function22);
if (getEntities()->updateEntity(kEntityKahina, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -745,7 +743,7 @@ IMPLEMENT_FUNCTION_II(19, Kahina, function19, CarIndex, EntityPosition)
case kActionDefault:
if (getEntities()->updateEntity(kEntityKahina, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -787,16 +785,17 @@ label_callback_2:
}
if (!params->param1) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 9000)
+ if (Entity::updateParameter(params->param3, getState()->time, 9000)) {
params->param1 = 1;
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (getEvent(kEventKahinaAskSpeakFirebird)
&& !getEvent(kEventKronosConversationFirebird)
&& getEntities()->isInsideTrainCar(kEntityPlayer, kCarKronos)) {
- UPDATE_PARAM(params->param4, getState()->time, 900);
+ if (!Entity::updateParameter(params->param4, getState()->time, 900))
+ break;
setCallback(3);
setup_savegame(kSavegameTypeEvent, kEventKronosConversationFirebird);
@@ -928,11 +927,11 @@ IMPLEMENT_FUNCTION(21, Kahina, function21)
params->param3 = (uint)getState()->time + 4500;
if (params->param6 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param5, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param5, 0)) {
setCallback(2);
setup_function23();
break;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -943,14 +942,14 @@ label_callback_2:
params->param4 = (uint)getState()->time + 4500;
if (params->param6 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param6, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param3, (getEntities()->isPlayerPosition(kCarKronos, 80) || getEntities()->isPlayerPosition(kCarKronos, 88)), params->param6, 0)) {
getSound()->playSound(kEntityPlayer, "LIB014", getSound()->getSoundFlag(kEntityKahina));
getSound()->playSound(kEntityPlayer, "LIB015", getSound()->getSoundFlag(kEntityKahina));
getEntities()->drawSequenceLeft(kEntityKahina, "202a");
params->param2 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -1125,7 +1124,7 @@ IMPLEMENT_FUNCTION(23, Kahina, function23)
case 7:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1262,7 +1261,7 @@ IMPLEMENT_FUNCTION(25, Kahina, function25)
getProgress().field_78 = 1;
ENTITY_PARAM(0, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -1303,7 +1302,7 @@ IMPLEMENT_FUNCTION(25, Kahina, function25)
case 13:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1387,7 +1386,7 @@ IMPLEMENT_FUNCTION(26, Kahina, function26)
getInventory()->setLocationAndProcess(kItemBriefcase, kObjectLocation2);
getProgress().field_78 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -1429,7 +1428,7 @@ IMPLEMENT_FUNCTION(26, Kahina, function26)
case 9:
getEntities()->clearSequences(kEntityKahina);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
diff --git a/engines/lastexpress/entities/kahina.h b/engines/lastexpress/entities/kahina.h
index b25053e339..7479cf76f9 100644
--- a/engines/lastexpress/entities/kahina.h
+++ b/engines/lastexpress/entities/kahina.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_KAHINA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/kronos.cpp b/engines/lastexpress/entities/kronos.cpp
index 134dce9c81..26ce3ca424 100644
--- a/engines/lastexpress/entities/kronos.cpp
+++ b/engines/lastexpress/entities/kronos.cpp
@@ -39,10 +39,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -128,7 +126,7 @@ IMPLEMENT_FUNCTION(7, Kronos, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Kronos, setup_chapter1Handler));
break;
case kActionDefault:
@@ -149,7 +147,7 @@ IMPLEMENT_FUNCTION(8, Kronos, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK(kTime1489500, params->param2, setup_function11);
+ Entity::timeCheck(kTime1489500, params->param2, WRAP_SETUP_FUNCTION(Kronos, setup_function11));
break;
case kAction171849314:
@@ -191,7 +189,7 @@ IMPLEMENT_FUNCTION(10, Kronos, function10)
break;
case kActionNone:
- TIME_CHECK(kTime1489500, params->param1, setup_function11);
+ Entity::timeCheck(kTime1489500, params->param1, WRAP_SETUP_FUNCTION(Kronos, setup_function11));
break;
case kActionDefault:
@@ -295,10 +293,10 @@ IMPLEMENT_FUNCTION(15, Kronos, function15)
case kActionNone:
if (params->param1 && !getEntities()->isInSalon(kEntityBoutarel)) {
- UPDATE_PARAM_PROC(params->param2, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param2, getState()->timeTicks, 75)) {
setup_function16();
break;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param3 != kTimeInvalid && getState()->time > kTime2002500) {
@@ -407,8 +405,7 @@ IMPLEMENT_FUNCTION(18, Kronos, function18)
params->param2 = 1;
}
- TIME_CHECK(kTime2106000, params->param3, setup_function19)
- else {
+ if (!Entity::timeCheck(kTime2106000, params->param3, WRAP_SETUP_FUNCTION(Kronos, setup_function19))) {
if (params->param1 && getEntities()->isInKronosSanctum(kEntityPlayer)) {
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventKahinaPunchSuite4);
@@ -528,9 +525,9 @@ IMPLEMENT_FUNCTION(20, Kronos, function20)
}
if (CURRENT_PARAM(1, 2) != kTimeInvalid && params->param7 < getState()->time) {
- UPDATE_PARAM_PROC_TIME(params->param8, !params->param1, CURRENT_PARAM(1, 2), 450)
+ if (Entity::updateParameterTime((TimeValue)params->param8, !params->param1, CURRENT_PARAM(1, 2), 450)) {
getSavePoints()->push(kEntityKronos, kEntityKahina, kAction237555748);
- UPDATE_PARAM_PROC_END
+ }
}
if (!params->param1)
diff --git a/engines/lastexpress/entities/kronos.h b/engines/lastexpress/entities/kronos.h
index 4c61b98620..a7693fcd46 100644
--- a/engines/lastexpress/entities/kronos.h
+++ b/engines/lastexpress/entities/kronos.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_KRONOS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/mahmud.cpp b/engines/lastexpress/entities/mahmud.cpp
index 0e67b45cd2..af86ef8cdd 100644
--- a/engines/lastexpress/entities/mahmud.cpp
+++ b/engines/lastexpress/entities/mahmud.cpp
@@ -34,10 +34,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -86,7 +84,8 @@ IMPLEMENT_FUNCTION_SIII(4, Mahmud, enterExitCompartment2, ObjectIndex, uint32, O
break;
case kActionNone:
- UPDATE_PARAM(params->param7, getState()->timeTicks, params->param5);
+ if (!Entity::updateParameter(params->param7, getState()->timeTicks, params->param5))
+ break;
if (!getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingUp))
getScenes()->loadSceneFromObject((ObjectIndex)params->param6, true);
@@ -95,7 +94,7 @@ IMPLEMENT_FUNCTION_SIII(4, Mahmud, enterExitCompartment2, ObjectIndex, uint32, O
case kActionExitCompartment:
getEntities()->exitCompartment(kEntityMahmud, (ObjectIndex)params->param4);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -146,7 +145,8 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
break;
case kActionNone:
- UPDATE_PARAM(params->param6, getState()->time, 13500);
+ if (!Entity::updateParameter(params->param6, getState()->time, 13500))
+ break;
getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
@@ -267,7 +267,7 @@ IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -392,7 +392,7 @@ IMPLEMENT_FUNCTION(11, Mahmud, function11)
getEntities()->clearSequences(kEntityMahmud);
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -471,7 +471,7 @@ IMPLEMENT_FUNCTION(12, Mahmud, function12)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -537,7 +537,7 @@ IMPLEMENT_FUNCTION(13, Mahmud, function13)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -560,7 +560,8 @@ IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler)
if (!params->param2 && getProgress().chapter == kChapter1) {
- TIME_CHECK_CALLBACK(kTime1098000, params->param6, 1, setup_function13);
+ if (Entity::timeCheckCallback(kTime1098000, params->param6, 1, WRAP_SETUP_FUNCTION(Mahmud, setup_function13)))
+ break;
if (!getSoundQueue()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
params->param7 = 1;
@@ -572,7 +573,8 @@ IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler)
}
if (params->param5) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
params->param4 = 1;
params->param5 = 0;
@@ -732,7 +734,7 @@ IMPLEMENT_FUNCTION(15, Mahmud, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chaptersHandler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Mahmud, setup_chaptersHandler));
break;
case kActionDefault:
diff --git a/engines/lastexpress/entities/mahmud.h b/engines/lastexpress/entities/mahmud.h
index 5feb95cba5..685100f078 100644
--- a/engines/lastexpress/entities/mahmud.h
+++ b/engines/lastexpress/entities/mahmud.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MAHMUD_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/max.cpp b/engines/lastexpress/entities/max.cpp
index eacc38bf60..abd2aae9e4 100644
--- a/engines/lastexpress/entities/max.cpp
+++ b/engines/lastexpress/entities/max.cpp
@@ -31,10 +31,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -91,7 +89,8 @@ IMPLEMENT_FUNCTION(6, Max, chapter12_handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
@@ -125,7 +124,8 @@ IMPLEMENT_FUNCTION(7, Max, function7)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, params->param1)
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
@@ -186,7 +186,7 @@ IMPLEMENT_FUNCTION(7, Max, function7)
case kAction101687594:
getEntities()->clearSequences(kEntityMax);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction122358304:
@@ -195,7 +195,7 @@ IMPLEMENT_FUNCTION(7, Max, function7)
getObjects()->update(kObjectCompartmentF, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject53, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction158007856:
@@ -214,7 +214,8 @@ IMPLEMENT_FUNCTION(8, Max, chapter4Handler)
break;
case kActionNone:
- UPDATE_PARAM(params->param3, getState()->time, params->param2);
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param2))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max3101");
@@ -323,7 +324,7 @@ IMPLEMENT_FUNCTION(10, Max, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter12_handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Max, setup_chapter12_handler));
break;
case kActionDefault:
@@ -392,7 +393,8 @@ IMPLEMENT_FUNCTION(13, Max, chapter3Handler)
break;
}
- UPDATE_PARAM(params->param3, getState()->time, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->time, params->param1))
+ break;
if (!getSoundQueue()->isBuffered(kEntityMax))
getSound()->playSound(kEntityMax, "Max1122");
@@ -514,7 +516,8 @@ IMPLEMENT_FUNCTION(15, Max, function15)
}
if (!params->param1) {
- UPDATE_PARAM(params->param3, getState()->time, 900);
+ if (!Entity::updateParameter(params->param3, getState()->time, 900))
+ break;
getSavePoints()->push(kEntityMax, kEntityCoudert, kAction157026693);
}
diff --git a/engines/lastexpress/entities/max.h b/engines/lastexpress/entities/max.h
index 17b58475aa..acd8235e89 100644
--- a/engines/lastexpress/entities/max.h
+++ b/engines/lastexpress/entities/max.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MAX_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/mertens.cpp b/engines/lastexpress/entities/mertens.cpp
index d88962fce2..97dd293793 100644
--- a/engines/lastexpress/entities/mertens.cpp
+++ b/engines/lastexpress/entities/mertens.cpp
@@ -32,21 +32,11 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
-#define SAVEGAME_BLOOD_JACKET() \
- if (getProgress().jacket == kJacketBlood \
- && getEntities()->isDistanceBetweenEntities(kEntityMertens, kEntityPlayer, 1000) \
- && !getEntities()->isInsideCompartments(kEntityPlayer) \
- && !getEntities()->checkFields10(kEntityPlayer)) { \
- setCallback(1); \
- setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket); \
- }
Mertens::Mertens(LastExpressEngine *engine) : Entity(engine, kEntityMertens) {
ADD_CALLBACK_FUNCTION(Mertens, reset);
@@ -117,11 +107,11 @@ IMPLEMENT_FUNCTION_S(2, Mertens, bloodJacket)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -144,7 +134,7 @@ IMPLEMENT_FUNCTION_SI(3, Mertens, enterExitCompartment, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kActionCallback:
@@ -165,12 +155,12 @@ IMPLEMENT_FUNCTION_SI(4, Mertens, enterExitCompartment2, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
return;
case kAction4:
getEntities()->exitCompartment(kEntityMertens, (ObjectIndex)params->param4);
- CALLBACK_ACTION();
+ callbackAction();
return;
case kActionCallback:
@@ -191,13 +181,13 @@ IMPLEMENT_FUNCTION_SIII(5, Mertens, enterExitCompartment3, ObjectIndex, EntityPo
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
getEntities()->exitCompartment(_entityIndex, (ObjectIndex)params->param4);
getData()->entityPosition = (EntityPosition)params->param5;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -229,15 +219,15 @@ IMPLEMENT_FUNCTION(6, Mertens, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -256,11 +246,11 @@ IMPLEMENT_FUNCTION_S(7, Mertens, playSound)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -283,11 +273,11 @@ IMPLEMENT_FUNCTION_S(8, Mertens, playSound16)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -310,14 +300,6 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
-
-#define LOADSCENE_FROM_POSITION() \
- if (getData()->direction != kDirectionUp) { \
- getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750)); \
- } else { \
- getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition - 750), true); \
- }
-
switch (savepoint.action) {
default:
break;
@@ -333,7 +315,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
|| getEntities()->checkFields10(kEntityPlayer)) {
if (getEntities()->updateEntity(kEntityMertens, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -364,7 +346,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
if (getEntities()->updateEntity(kEntityMertens, (CarIndex)params->param1, (EntityPosition)params->param2)) {
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -395,7 +377,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
params->param3 = 1;
if (getEntities()->updateEntity(kEntityMertens, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -416,7 +398,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
ENTITY_PARAM(0, 7) = 0;
if (params->param1 != 3 || (params->param2 != kPosition_8200 && params->param2 != kPosition_9510)) {
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
}
@@ -428,7 +410,7 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
getEntities()->updateEntity(kEntityMertens, kCarGreenSleeping, kPosition_2000);
getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750));
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -444,35 +426,33 @@ IMPLEMENT_FUNCTION_II(10, Mertens, updateEntity, CarIndex, EntityPosition)
getEntities()->updateEntity(kEntityMertens, kCarGreenSleeping, kPosition_2000);
getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750));
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
case 4:
getAction()->playAnimation(kEventMertensKronosConcertInvitation);
ENTITY_PARAM(2, 4) = 0;
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
case 5:
getAction()->playAnimation(getData()->entityPosition < getEntityData(kEntityPlayer)->entityPosition ? kEventMertensAskTylerCompartmentD : kEventMertensAskTylerCompartment);
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
break;
case 6:
getAction()->playAnimation(kEventMertensDontMakeBed);
- LOADSCENE_FROM_POSITION();
+ loadSceneFromPosition();
ENTITY_PARAM(0, 4) = 0;
break;
}
break;
}
-
-#undef LOADSCENE_FROM_POSITION
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -482,11 +462,12 @@ IMPLEMENT_FUNCTION_I(11, Mertens, function11, uint32)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
- UPDATE_PARAM(params->param2, getState()->time, params->param1)
+ if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
+ break;
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionCallback:
@@ -506,7 +487,7 @@ IMPLEMENT_FUNCTION_I(12, Mertens, bonsoir, EntityIndex)
return;
if (getSoundQueue()->isBuffered(kEntityMertens)) {
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -540,7 +521,7 @@ IMPLEMENT_FUNCTION_I(12, Mertens, bonsoir, EntityIndex)
getSound()->playSound(kEntityMertens, "CON1112G");
}
- CALLBACK_ACTION();
+ callbackAction();
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -550,23 +531,23 @@ IMPLEMENT_FUNCTION_II(13, Mertens, function13, bool, bool)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
if (!params->param2 && !params->param3) {
- UPDATE_PARAM_PROC(params->param4, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param4, getState()->timeTicks, 75)) {
getData()->inventoryItem = kItemNone;
setCallback(5);
setup_function18();
break;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM_PROC(params->param5, getState()->timeTicks, 225)
+ if (Entity::updateParameter(params->param5, getState()->timeTicks, 225)) {
getData()->inventoryItem = kItemNone;
setCallback(6);
setup_function18();
break;
- UPDATE_PARAM_PROC_END
+ }
getData()->inventoryItem = (getProgress().chapter == kChapter1
&& !ENTITY_PARAM(2, 1)
@@ -640,7 +621,7 @@ IMPLEMENT_FUNCTION_II(13, Mertens, function13, bool, bool)
case 6:
case 9:
case 10:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 7:
@@ -672,7 +653,7 @@ IMPLEMENT_FUNCTION_I(14, Mertens, function14, EntityIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket();
break;
case kActionDefault:
@@ -719,7 +700,7 @@ IMPLEMENT_FUNCTION_I(14, Mertens, function14, EntityIndex)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -783,7 +764,7 @@ IMPLEMENT_FUNCTION_I(15, Mertens, function15, bool)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -860,7 +841,7 @@ IMPLEMENT_FUNCTION_I(16, Mertens, function16, bool)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -888,7 +869,7 @@ IMPLEMENT_FUNCTION(17, Mertens, function17)
getScenes()->loadSceneFromItemPosition(kItem7);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -926,7 +907,7 @@ IMPLEMENT_FUNCTION(17, Mertens, function17)
break;
case 2:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -944,7 +925,7 @@ IMPLEMENT_FUNCTION(17, Mertens, function17)
getSavePoints()->push(kEntityMertens, kEntityMertens, kActionDrawScene);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -970,7 +951,7 @@ IMPLEMENT_FUNCTION(18, Mertens, function18)
getInventory()->setLocationAndProcess(kItem7, kObjectLocation1);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -978,7 +959,7 @@ IMPLEMENT_FUNCTION(18, Mertens, function18)
getScenes()->loadSceneFromItemPosition(kItem7);
ENTITY_PARAM(2, 1) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1009,7 +990,7 @@ IMPLEMENT_FUNCTION(18, Mertens, function18)
ENTITY_PARAM(0, 1) = 0;
getData()->inventoryItem = kItemNone;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1025,7 +1006,7 @@ IMPLEMENT_FUNCTION(19, Mertens, function19)
if (ENTITY_PARAM(2, 1)) {
getInventory()->setLocationAndProcess(kItem7, kObjectLocation1);
ENTITY_PARAM(2, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
} else {
setCallback(1);
setup_bloodJacket("601C");
@@ -1039,7 +1020,7 @@ IMPLEMENT_FUNCTION(19, Mertens, function19)
if (!getEntities()->isPlayerPosition(kCarGreenSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1057,7 +1038,7 @@ IMPLEMENT_FUNCTION(20, Mertens, function20)
if (ENTITY_PARAM(2, 1)) {
ENTITY_PARAM(2, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
} else {
setCallback(1);
setup_bloodJacket("601C");
@@ -1066,7 +1047,7 @@ IMPLEMENT_FUNCTION(20, Mertens, function20)
case kActionCallback:
if (getCallback() == 1)
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1078,11 +1059,12 @@ IMPLEMENT_FUNCTION_II(21, Mertens, function21, ObjectIndex, ObjectIndex)
break;
case kActionNone:
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 4), getState()->time, 300)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->time, 300)) {
getSound()->playSound(kEntityPlayer, "ZFX1004", getSound()->getSoundFlag(kEntityMertens));
- UPDATE_PARAM_PROC_END
+ }
- UPDATE_PARAM(CURRENT_PARAM(1, 5), getState()->time, 900);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 5), getState()->time, 900))
+ break;
// Update objects
getObjects()->updateLocation2((ObjectIndex)params->param1, kObjectLocation1);
@@ -1092,7 +1074,7 @@ IMPLEMENT_FUNCTION_II(21, Mertens, function21, ObjectIndex, ObjectIndex)
if (params->param2)
getObjects()->update((ObjectIndex)params->param2, (EntityIndex)params->param8, (ObjectLocation)CURRENT_PARAM(1, 1), (CursorStyle)CURRENT_PARAM(1, 2), (CursorStyle)CURRENT_PARAM(1, 3));
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionKnock:
@@ -1222,7 +1204,7 @@ IMPLEMENT_FUNCTION(22, Mertens, function22)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1291,7 +1273,7 @@ IMPLEMENT_FUNCTION(23, Mertens, function23)
case 6:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1306,7 +1288,8 @@ IMPLEMENT_FUNCTION(24, Mertens, function24)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment3("601Rc", kObjectCompartment3, kPosition_6470, kPosition_6130);
@@ -1351,7 +1334,7 @@ IMPLEMENT_FUNCTION(24, Mertens, function24)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1380,7 +1363,7 @@ IMPLEMENT_FUNCTION(24, Mertens, function24)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1409,7 +1392,8 @@ IMPLEMENT_FUNCTION(25, Mertens, function25)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM(params->param2, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 75))
+ break;
setCallback(3);
setup_enterExitCompartment3("601Zb", kObjectCompartment2, kPosition_7500, kPositionNone);
@@ -1458,7 +1442,7 @@ IMPLEMENT_FUNCTION(25, Mertens, function25)
case 5:
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -1492,7 +1476,7 @@ IMPLEMENT_FUNCTION(25, Mertens, function25)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1547,7 +1531,7 @@ IMPLEMENT_FUNCTION_I(26, Mertens, function26, bool)
case 2:
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -1613,7 +1597,7 @@ IMPLEMENT_FUNCTION_I(26, Mertens, function26, bool)
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1628,17 +1612,17 @@ IMPLEMENT_FUNCTION_I(27, Mertens, tylerCompartment, MertensActionType)
case kActionNone:
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
- UPDATE_PARAM_PROC(params->param2, getState()->timeTicks, 150)
+ if (Entity::updateParameter(params->param2, getState()->timeTicks, 150)) {
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorNormal, kCursorNormal);
setCallback(10);
setup_playSound16("CON1018A");
break;
- UPDATE_PARAM_PROC_END
+ }
label_callback10:
if (!params->param3)
@@ -1646,7 +1630,8 @@ label_callback10:
if (params->param3 >= getState()->timeTicks) {
label_callback11:
- UPDATE_PARAM(params->param4, getState()->timeTicks, 375);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 375))
+ break;
getSound()->playSound(kEntityPlayer, "LIB033");
@@ -1680,7 +1665,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -1738,7 +1723,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -1763,7 +1748,7 @@ label_callback11:
default:
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 1:
@@ -1821,7 +1806,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -1930,7 +1915,7 @@ label_callback11:
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 8:
@@ -1957,7 +1942,7 @@ label_callback11:
case 19:
case 22:
case 28:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 15:
@@ -1969,7 +1954,7 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 16:
@@ -1981,27 +1966,27 @@ label_callback11:
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->loadScene(kScene41);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 23:
getProgress().eventMertensAugustWaiting = true;
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 24:
getProgress().eventMertensKronosInvitation = true;
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 25:
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2053,7 +2038,7 @@ IMPLEMENT_FUNCTION_S(28, Mertens, function28)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2115,7 +2100,7 @@ IMPLEMENT_FUNCTION_SS(29, Mertens, function29)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2140,14 +2125,14 @@ IMPLEMENT_FUNCTION_I(30, Mertens, function30, MertensActionType)
case kActionDefault:
switch (params->param1) {
default:
- CALLBACK_ACTION();
+ callbackAction();
return;
case 1:
params->param2 = kPosition_8200;
if (getProgress().field_14) {
- CALLBACK_ACTION();
+ callbackAction();
return;
}
@@ -2273,7 +2258,7 @@ IMPLEMENT_FUNCTION_I(30, Mertens, function30, MertensActionType)
break;
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2312,7 +2297,7 @@ IMPLEMENT_FUNCTION_I(31, Mertens, function31, MertensActionType)
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2360,7 +2345,7 @@ IMPLEMENT_FUNCTION(32, Mertens, function32)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2382,7 +2367,7 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
setCallback(ENTITY_PARAM(0, 8) ? 1 : 3);
setup_updateEntity(kCarGreenSleeping, ENTITY_PARAM(0, 8) ? kPosition_1500 : kPosition_540);
} else {
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -2401,7 +2386,7 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
case 2:
ENTITY_PARAM(1, 8) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 3:
@@ -2480,7 +2465,7 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
break;
}
- CALLBACK_ACTION();
+ callbackAction();
break;
case 12:
@@ -2493,13 +2478,13 @@ IMPLEMENT_FUNCTION(33, Mertens, function33)
break;
}
- CALLBACK_ACTION();
+ callbackAction();
break;
case 13:
ENTITY_PARAM(2, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2513,7 +2498,7 @@ IMPLEMENT_FUNCTION(34, Mertens, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Mertens, setup_chapter1Handler));
break;
case kActionDefault:
@@ -2548,7 +2533,7 @@ IMPLEMENT_FUNCTION(35, Mertens, function35)
case kActionDefault:
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
break;
} else {
getProgress().field_14 = 3;
@@ -2589,7 +2574,7 @@ IMPLEMENT_FUNCTION(35, Mertens, function35)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -2611,7 +2596,7 @@ IMPLEMENT_FUNCTION(35, Mertens, function35)
break;
case 7:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2626,7 +2611,7 @@ IMPLEMENT_FUNCTION(36, Mertens, function36)
case kActionDefault:
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
} else {
getProgress().field_14 = 3;
@@ -2712,7 +2697,7 @@ IMPLEMENT_FUNCTION(36, Mertens, function36)
case 6:
case 9:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2767,7 +2752,7 @@ IMPLEMENT_FUNCTION(37, Mertens, function37)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2791,12 +2776,12 @@ IMPLEMENT_FUNCTION(38, Mertens, function38)
case kActionDefault:
if (!ENTITY_PARAM(0, 4)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (getProgress().field_14 == 29) {
- CALLBACK_ACTION();
+ callbackAction();
} else {
setCallback(1);
setup_updateEntity(kCarGreenSleeping, kPosition_8200);
@@ -2810,7 +2795,7 @@ IMPLEMENT_FUNCTION(38, Mertens, function38)
case 1:
if (!ENTITY_PARAM(0, 4)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -2820,7 +2805,7 @@ IMPLEMENT_FUNCTION(38, Mertens, function38)
case 2:
ENTITY_PARAM(0, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2894,7 +2879,7 @@ IMPLEMENT_FUNCTION(39, Mertens, function39)
break;
case 10:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -2940,7 +2925,7 @@ IMPLEMENT_FUNCTION(40, Mertens, function40)
case 5:
ENTITY_PARAM(0, 6) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -3013,7 +2998,7 @@ IMPLEMENT_FUNCTION(42, Mertens, function42)
getData()->inventoryItem = kItemInvalid;
if (!params->param2) {
- TIME_CHECK_SAVEPOINT(kTime1125000, params->param3, kEntityMertens, kEntityMahmud, kAction170483072);
+ Entity::timeCheckSavepoint(kTime1125000, params->param3, kEntityMertens, kEntityMahmud, kAction170483072);
if (params->param4 != kTimeInvalid && getState()->time > kTimeCityChalons) {
@@ -3040,11 +3025,11 @@ IMPLEMENT_FUNCTION(42, Mertens, function42)
label_callback_8:
if (getState()->time > kTime1215000 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM_PROC(params->param5, getState()->time, 2700)
+ if (Entity::updateParameter(params->param5, getState()->time, 2700)) {
getEntities()->drawSequenceLeft(kEntityMertens, "601E");
ENTITY_PARAM(0, 1) = 1;
params->param5 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (ENTITY_PARAM(0, 8)) {
@@ -3547,19 +3532,23 @@ label_callback_5:
}
label_callback_6:
- TIME_CHECK_CALLBACK_1(kTime1971000, params->param1, 7, setup_function28, "CON3012");
+ if (Entity::timeCheckCallback(kTime1971000, params->param1, 7, "CON3012", WRAP_SETUP_FUNCTION_S(Mertens, setup_function28)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK(kTime2117700, params->param2, 8, setup_function32);
+ if (Entity::timeCheckCallback(kTime2117700, params->param2, 8, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_8:
- TIME_CHECK_CALLBACK_1(kTime2124000, params->param3, 9, setup_function28, "CON2010");
+ if (Entity::timeCheckCallback(kTime2124000, params->param3, 9, "CON2010", WRAP_SETUP_FUNCTION_S(Mertens, setup_function28)))
+ break;
label_callback_9:
- TIME_CHECK_CALLBACK(kTime2146500, params->param4, 10, setup_function32);
+ if (Entity::timeCheckCallback(kTime2146500, params->param4, 10, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_10:
- TIME_CHECK_CALLBACK(kTime2169000, params->param5, 11, setup_function32);
+ Entity::timeCheckCallback(kTime2169000, params->param5, 11, WRAP_SETUP_FUNCTION(Mertens, setup_function32));
break;
case kAction11:
@@ -3742,21 +3731,26 @@ label_callback_3:
label_callback_4:
if (!params->param1) {
- TIME_CHECK_CALLBACK(kTime2403000, params->param2, 5, setup_function49);
+ if (Entity::timeCheckCallback(kTime2403000, params->param2, 5, WRAP_SETUP_FUNCTION(Mertens, setup_function49)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2430000, params->param3, 6, setup_function32);
+ if (Entity::timeCheckCallback(kTime2430000, params->param3, 6, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK(kTime2439000, params->param4, 7, setup_function32);
+ if (Entity::timeCheckCallback(kTime2439000, params->param4, 7, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK(kTime2448000, params->param5, 8, setup_function32);
+ if (Entity::timeCheckCallback(kTime2448000, params->param5, 8, WRAP_SETUP_FUNCTION(Mertens, setup_function32)))
+ break;
}
label_callback_8:
if (getState()->time > kTime2538000 && !ENTITY_PARAM(0, 1) && !ENTITY_PARAM(2, 1)) {
- UPDATE_PARAM(params->param6, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param6, getState()->time, 2700))
+ break;
getEntities()->drawSequenceLeft(kEntityMertens, "601E");
@@ -3913,7 +3907,7 @@ IMPLEMENT_FUNCTION(49, Mertens, function49)
break;
case 11:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -4010,7 +4004,8 @@ IMPLEMENT_FUNCTION(53, Mertens, function53)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 0;
@@ -4108,4 +4103,15 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_NULL_FUNCTION(54, Mertens)
+//////////////////////////////////////////////////////////////////////////
+// Helper functions
+//////////////////////////////////////////////////////////////////////////
+
+void Mertens::loadSceneFromPosition() {
+ if (getData()->direction != kDirectionUp)
+ getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition + 750));
+ else
+ getEntities()->loadSceneFromEntityPosition(getData()->car, (EntityPosition)(getData()->entityPosition - 750), true);
+}
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/mertens.h b/engines/lastexpress/entities/mertens.h
index 31b7a97dcd..4cc58fd4ba 100644
--- a/engines/lastexpress/entities/mertens.h
+++ b/engines/lastexpress/entities/mertens.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MERTENS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -210,6 +209,9 @@ public:
DECLARE_FUNCTION(function53)
DECLARE_NULL_FUNCTION()
+
+private:
+ void loadSceneFromPosition();
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/milos.cpp b/engines/lastexpress/entities/milos.cpp
index ff3d2b6744..519a613497 100644
--- a/engines/lastexpress/entities/milos.cpp
+++ b/engines/lastexpress/entities/milos.cpp
@@ -36,10 +36,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -135,7 +133,7 @@ IMPLEMENT_FUNCTION_II(10, Milos, enterCompartmentDialog, CarIndex, EntityPositio
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(kEntityMilos, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -173,16 +171,16 @@ IMPLEMENT_FUNCTION_I(11, Milos, function11, TimeValue)
if (!params->param5 && params->param1 < getState()->time && !params->param7) {
params->param7 = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM_PROC(params->param8, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param8, getState()->timeTicks, 75)) {
params->param2 = 0;
params->param3 = 1;
getObjects()->update(kObjectCompartmentG, kEntityMilos, kObjectLocation1, kCursorNormal, kCursorNormal);
- UPDATE_PARAM_PROC_END
+ }
}
params->param8 = 0;
@@ -191,10 +189,10 @@ IMPLEMENT_FUNCTION_I(11, Milos, function11, TimeValue)
break;
if (params->param6) {
- UPDATE_PARAM_PROC(CURRENT_PARAM(1, 1), getState()->time, 4500)
+ if (Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->time, 4500)) {
params->param6 = 0;
CURRENT_PARAM(1, 1) = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getProgress().field_CC) {
@@ -364,7 +362,7 @@ IMPLEMENT_FUNCTION(12, Milos, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Milos, setup_chapter1Handler));
break;
case kActionDefault:
@@ -394,7 +392,7 @@ IMPLEMENT_FUNCTION(13, Milos, function13)
getEntities()->clearSequences(kEntityIvo);
getEntities()->clearSequences(kEntitySalko);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -422,7 +420,7 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
getEntities()->exitCompartment(kEntityMilos, kObjectCompartment1, true);
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -436,7 +434,8 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
if (CURRENT_PARAM(1, 1) < getState()->timeTicks) {
if (getObjects()->get(kObjectCompartment1).location == kObjectLocation1) {
- UPDATE_PARAM(CURRENT_PARAM(1, 2), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 2), getState()->timeTicks, 75))
+ break;
getObjects()->update(kObjectCompartment1, kEntityMilos, getObjects()->get(kObjectCompartment1).location, kCursorNormal, kCursorNormal);
@@ -474,7 +473,7 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
getObjects()->update(kObjectCompartment1, kEntityPlayer, getObjects()->get(kObjectCompartment1).location, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
} else {
@@ -507,7 +506,8 @@ IMPLEMENT_FUNCTION(14, Milos, function14)
}
label_callback_12:
- UPDATE_PARAM(CURRENT_PARAM(1, 4), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 4), getState()->timeTicks, 75))
+ break;
getEntities()->exitCompartment(kEntityMilos, kObjectCompartment1, true);
@@ -593,7 +593,7 @@ label_callback_12:
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 2:
@@ -633,7 +633,7 @@ label_callback_12:
getScenes()->loadScene(kScene41);
getData()->location = kLocationOutsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -722,7 +722,7 @@ IMPLEMENT_FUNCTION(15, Milos, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1071000, params->param3, kEntityMilos, kEntityServers1, kAction223002560);
+ Entity::timeCheckSavepoint(kTime1071000, params->param3, kEntityMilos, kEntityServers1, kAction223002560);
if (getState()->time > kTime1089000 && getEntities()->isSomebodyInsideRestaurantOrSalon()) {
setup_function16();
@@ -730,15 +730,16 @@ IMPLEMENT_FUNCTION(15, Milos, chapter1Handler)
}
if (getEntities()->isPlayerPosition(kCarRestaurant, 61) && !params->param1) {
- UPDATE_PARAM_PROC(params->param4, getState()->timeTicks, 45)
+ if (Entity::updateParameter(params->param4, getState()->timeTicks, 45)) {
setCallback(1);
setup_draw("009C");
break;
- UPDATE_PARAM_PROC_END
+ }
}
if (getEntities()->isPlayerPosition(kCarRestaurant, 70) && !params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 45);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 45))
+ break;
setCallback(2);
setup_draw("009C");
@@ -953,7 +954,8 @@ IMPLEMENT_FUNCTION(21, Milos, function21)
break;
case kActionNone:
- UPDATE_PARAM(params->param2, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param2, getState()->time, 4500))
+ break;
params->param1 = 1;
break;
@@ -1118,7 +1120,8 @@ IMPLEMENT_FUNCTION(24, Milos, function24)
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -1284,14 +1287,15 @@ IMPLEMENT_FUNCTION(25, Milos, function25)
case kActionNone:
if (!getEvent(kEventMilosCompartmentVisitTyler) && !getProgress().field_54 && !ENTITY_PARAM(0, 4)) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 13500)
+ if (Entity::updateParameter(params->param3, getState()->time, 13500)) {
getSavePoints()->push(kEntityMilos, kEntityVesna, kAction155913424);
params->param3 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM(params->param4, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
@@ -1386,7 +1390,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case kActionNone:
if (params->param1 < getState()->time && !params->param2) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1415,7 +1419,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case 1:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1425,7 +1429,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case 2:
case 3:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1442,7 +1446,7 @@ IMPLEMENT_FUNCTION_I(26, Milos, function26, TimeValue)
case 5:
if (ENTITY_PARAM(0, 2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1461,7 +1465,7 @@ IMPLEMENT_FUNCTION_II(27, Milos, function27, CarIndex, EntityPosition)
case kActionNone:
if (getEntities()->updateEntity(kEntityMilos, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
@@ -1472,14 +1476,14 @@ IMPLEMENT_FUNCTION_II(27, Milos, function27, CarIndex, EntityPosition)
if (getData()->car == kCarRedSleeping || getData()->car == kCarGreenSleeping) {
ENTITY_PARAM(0, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
}
}
break;
case kActionDefault:
if (getEntities()->updateEntity(kEntityMilos, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1536,7 +1540,7 @@ IMPLEMENT_FUNCTION(29, Milos, chapter4Handler)
TIME_CHECK_PLAYSOUND_MILOS(kTime2370600, params->param5, "Mil4015");
- TIME_CHECK_SAVEPOINT(kTime2407500, params->param6, kEntityMilos, kEntityVesna, kAction55996766);
+ Entity::timeCheckSavepoint(kTime2407500, params->param6, kEntityMilos, kEntityVesna, kAction55996766);
break;
case kActionCallback:
diff --git a/engines/lastexpress/entities/milos.h b/engines/lastexpress/entities/milos.h
index d58d717f8a..e8f95dc5ff 100644
--- a/engines/lastexpress/entities/milos.h
+++ b/engines/lastexpress/entities/milos.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MILOS_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/mmeboutarel.cpp b/engines/lastexpress/entities/mmeboutarel.cpp
index 9ca10ca374..950644cb8f 100644
--- a/engines/lastexpress/entities/mmeboutarel.cpp
+++ b/engines/lastexpress/entities/mmeboutarel.cpp
@@ -31,10 +31,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -124,7 +122,7 @@ IMPLEMENT_FUNCTION_S(8, MmeBoutarel, function8)
if (!getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -211,7 +209,7 @@ IMPLEMENT_FUNCTION(9, MmeBoutarel, function9)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMmeBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 5:
@@ -220,7 +218,7 @@ IMPLEMENT_FUNCTION(9, MmeBoutarel, function9)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMmeBoutarel);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -246,7 +244,7 @@ IMPLEMENT_FUNCTION(10, MmeBoutarel, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(MmeBoutarel, setup_chapter1Handler));
break;
case kActionDefault:
@@ -312,7 +310,7 @@ IMPLEMENT_FUNCTION(11, MmeBoutarel, function11)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -402,7 +400,7 @@ IMPLEMENT_FUNCTION(13, MmeBoutarel, function13)
case kActionNone:
if (!getSoundQueue()->isBuffered(kEntityMmeBoutarel) && params->param6 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(params->param1, !getEntities()->isDistanceBetweenEntities(kEntityMmeBoutarel, kEntityPlayer, 2000), params->param6, 0)
+ if (Entity::updateParameterTime((TimeValue)params->param1, !getEntities()->isDistanceBetweenEntities(kEntityMmeBoutarel, kEntityPlayer, 2000), params->param6, 0)) {
getObjects()->update(kObjectCompartmentD, kEntityPlayer, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject51, kEntityPlayer, kObjectLocation1, kCursorNormal, kCursorNormal);
@@ -414,22 +412,24 @@ IMPLEMENT_FUNCTION(13, MmeBoutarel, function13)
setCallback(1);
setup_playSound("MME1037");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback_1:
if (getProgress().field_24 && params->param7 != kTimeInvalid) {
- UPDATE_PARAM_PROC_TIME(kTime1093500, (!params->param5 || !getEntities()->isPlayerInCar(kCarRedSleeping)), params->param7, 0)
+ if (Entity::updateParameterTime(kTime1093500, (!params->param5 || !getEntities()->isPlayerInCar(kCarRedSleeping)), params->param7, 0)) {
setCallback(2);
setup_function11();
break;
- UPDATE_PARAM_PROC_END
+ }
}
- TIME_CHECK(kTime1094400, params->param8, setup_function14);
+ if (Entity::timeCheck(kTime1094400, params->param8, WRAP_SETUP_FUNCTION(MmeBoutarel, setup_function14)))
+ break;
if (params->param4) {
- UPDATE_PARAM(CURRENT_PARAM(1, 1), getState()->timeTicks, 75);
+ if (!Entity::updateParameter(CURRENT_PARAM(1, 1), getState()->timeTicks, 75))
+ break;
params->param3 = 1;
params->param4 = 0;
@@ -589,7 +589,8 @@ IMPLEMENT_FUNCTION(15, MmeBoutarel, function15)
label_callback_5:
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 1;
params->param2 = 0;
@@ -1018,7 +1019,8 @@ IMPLEMENT_FUNCTION(23, MmeBoutarel, chapter4Handler)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param2, getState()->time, 900);
+ if (!Entity::updateParameter(params->param2, getState()->time, 900))
+ break;
getObjects()->update(kObjectCompartmentD, kEntityPlayer, kObjectLocation1, kCursorKeepValue, kCursorKeepValue);
@@ -1064,10 +1066,12 @@ IMPLEMENT_FUNCTION(24, MmeBoutarel, function24)
break;
case kActionNone:
- TIME_CHECK(kTime2470500, params->param4, setup_function25);
+ if (Entity::timeCheck(kTime2470500, params->param4, WRAP_SETUP_FUNCTION(MmeBoutarel, setup_function25)))
+ break;
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param1 = 1;
params->param2 = 0;
@@ -1210,7 +1214,8 @@ IMPLEMENT_FUNCTION(28, MmeBoutarel, function28)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
diff --git a/engines/lastexpress/entities/mmeboutarel.h b/engines/lastexpress/entities/mmeboutarel.h
index 772451ba15..0f6e6349fe 100644
--- a/engines/lastexpress/entities/mmeboutarel.h
+++ b/engines/lastexpress/entities/mmeboutarel.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_MMEBOUTAREL_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/pascale.cpp b/engines/lastexpress/entities/pascale.cpp
index a191273702..6e9f992390 100644
--- a/engines/lastexpress/entities/pascale.cpp
+++ b/engines/lastexpress/entities/pascale.cpp
@@ -30,10 +30,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -171,7 +169,7 @@ IMPLEMENT_FUNCTION(8, Pascale, welcomeSophieAndRebecca)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -185,8 +183,8 @@ IMPLEMENT_FUNCTION(9, Pascale, sitSophieAndRebecca)
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
- break;
+ callbackAction();
+ break;
case kActionDefault:
getEntities()->drawSequenceLeft(kEntityPascale, "012C1");
@@ -217,7 +215,7 @@ IMPLEMENT_FUNCTION(10, Pascale, welcomeCath)
getScenes()->loadSceneFromPosition(kCarRestaurant, 69);
}
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction4:
@@ -239,7 +237,7 @@ IMPLEMENT_FUNCTION(10, Pascale, welcomeCath)
getScenes()->loadSceneFromPosition(kCarRestaurant, 69);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -283,7 +281,7 @@ IMPLEMENT_FUNCTION(11, Pascale, function11)
getEntities()->clearSequences(kEntityPascale);
getData()->entityPosition = kPosition_5900;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -298,7 +296,7 @@ IMPLEMENT_FUNCTION(12, Pascale, chapter1)
case kActionNone:
setup_chapter1Handler();
- break;
+ break;
case kActionDefault:
getSavePoints()->addData(kEntityPascale, kAction239072064, 0);
@@ -366,7 +364,7 @@ IMPLEMENT_FUNCTION(13, Pascale, getMessageFromAugustToTyler)
getSavePoints()->push(kEntityPascale, kEntityVerges, kActionDeliverMessageToTyler);
ENTITY_PARAM(0, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -382,7 +380,7 @@ IMPLEMENT_FUNCTION(14, Pascale, sitAnna)
case kActionExitCompartment:
getEntities()->updatePositionExit(kEntityPascale, kCarRestaurant, 62);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -433,7 +431,7 @@ IMPLEMENT_FUNCTION(15, Pascale, welcomeAnna)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -486,7 +484,7 @@ IMPLEMENT_FUNCTION(16, Pascale, serveTatianaVassili)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -648,7 +646,7 @@ IMPLEMENT_FUNCTION(21, Pascale, chapter3)
case kActionNone:
setup_chapter3Handler();
- break;
+ break;
case kActionDefault:
getEntities()->clearSequences(kEntityPascale);
@@ -685,7 +683,7 @@ label_callback:
setCallback(2);
setup_welcomeSophieAndRebecca();
}
- break;
+ break;
case kActionCallback:
if (getCallback() == 1)
@@ -727,7 +725,7 @@ IMPLEMENT_FUNCTION(23, Pascale, function23)
ENTITY_PARAM(0, 7) = 0;
getEntities()->clearSequences(kEntityPascale);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -748,7 +746,7 @@ IMPLEMENT_FUNCTION(24, Pascale, welcomeAbbot)
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kAction10:
@@ -771,7 +769,7 @@ IMPLEMENT_FUNCTION(25, Pascale, chapter4)
case kActionNone:
setup_chapter4Handler();
- break;
+ break;
case kActionDefault:
getEntities()->clearSequences(kEntityPascale);
@@ -953,7 +951,7 @@ IMPLEMENT_FUNCTION(27, Pascale, function27)
ENTITY_PARAM(1, 1) = 0;
ENTITY_PARAM(1, 2) = 1;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -999,7 +997,7 @@ IMPLEMENT_FUNCTION(28, Pascale, messageFromAnna)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(1, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1037,7 +1035,7 @@ IMPLEMENT_FUNCTION(29, Pascale, function29)
case 2:
getData()->entityPosition = kPosition_850;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1075,7 +1073,7 @@ IMPLEMENT_FUNCTION(30, Pascale, function30)
case 2:
getData()->entityPosition = kPosition_5900;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1090,7 +1088,7 @@ IMPLEMENT_FUNCTION(31, Pascale, chapter5)
case kActionNone:
setup_chapter5Handler();
- break;
+ break;
case kActionDefault:
getEntities()->clearSequences(kEntityPascale);
@@ -1117,18 +1115,19 @@ IMPLEMENT_FUNCTION(33, Pascale, function33)
case kActionNone:
if (params->param4) {
- UPDATE_PARAM_PROC(params->param5, getState()->time, 4500)
+ if (Entity::updateParameter(params->param5, getState()->time, 4500)) {
getObjects()->update(kObjectCompartmentG, kEntityPascale, kObjectLocation1, kCursorNormal, kCursorNormal);
setCallback(1);
setup_playSound("Wat5010");
break;
- UPDATE_PARAM_PROC_END
+ }
}
label_callback1:
if (params->param1) {
- UPDATE_PARAM(params->param6, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param6, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 2;
diff --git a/engines/lastexpress/entities/pascale.h b/engines/lastexpress/entities/pascale.h
index 333ebcae3e..eaf0f3ba0c 100644
--- a/engines/lastexpress/entities/pascale.h
+++ b/engines/lastexpress/entities/pascale.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_PASCALE_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/rebecca.cpp b/engines/lastexpress/entities/rebecca.cpp
index b1a176b47e..5bcb6aef85 100644
--- a/engines/lastexpress/entities/rebecca.cpp
+++ b/engines/lastexpress/entities/rebecca.cpp
@@ -30,10 +30,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -179,7 +177,7 @@ IMPLEMENT_FUNCTION(15, Rebecca, function15)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityRebecca);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -261,7 +259,7 @@ IMPLEMENT_FUNCTION_I(16, Rebecca, function16, bool)
getSavePoints()->push(kEntityRebecca, kEntityTables3, kAction136455232);
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -334,7 +332,7 @@ IMPLEMENT_FUNCTION_I(17, Rebecca, function17, bool)
case 5:
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -343,7 +341,7 @@ IMPLEMENT_FUNCTION_I(17, Rebecca, function17, bool)
getData()->location = kLocationInsideCompartment;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -397,7 +395,7 @@ IMPLEMENT_FUNCTION(18, Rebecca, function18)
case 2:
case 3:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -473,7 +471,7 @@ IMPLEMENT_FUNCTION(19, Rebecca, function19)
case 5:
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -493,21 +491,21 @@ IMPLEMENT_FUNCTION_I(20, Rebecca, function20, TimeValue)
getObjects()->update(kObjectCompartmentE, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject52, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (!params->param2) {
params->param6 = 0;
} else {
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, 75)) {
params->param2 = 0;
params->param3 = 1;
getObjects()->update(kObjectCompartmentE, kEntityRebecca, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject52, kEntityRebecca, kObjectLocation1, kCursorNormal, kCursorNormal);
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (getProgress().chapter == kChapter1 && !ENTITY_PARAM(0, 3)) {
@@ -657,7 +655,7 @@ IMPLEMENT_FUNCTION(21, Rebecca, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Rebecca, setup_chapter1Handler));
break;
case kActionDefault:
@@ -685,7 +683,8 @@ IMPLEMENT_FUNCTION(22, Rebecca, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_1(kTime1084500, params->param3, 1, setup_playSound, "REB1015");
+ if (Entity::timeCheckCallback(kTime1084500, params->param3, 1, "REB1015", WRAP_SETUP_FUNCTION_S(Rebecca, setup_playSound)))
+ break;
if (params->param4 == kTimeInvalid)
goto label_callback_4;
@@ -699,7 +698,7 @@ IMPLEMENT_FUNCTION(22, Rebecca, chapter1Handler)
if (params->param4 >= getState()->time) {
label_callback_4:
if (params->param1) {
- UPDATE_PARAM_CHECK(params->param5, getState()->time, 900)
+ if (Entity::updateParameterCheck(params->param5, getState()->time, 900)) {
if (getEntities()->isInSalon(kEntityPlayer)) {
setCallback(5);
setup_playSound("REB1013");
@@ -710,7 +709,9 @@ label_callback_4:
label_callback_5:
if (params->param2) {
- UPDATE_PARAM(params->param6, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param6, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 55);
} else {
params->param6 = 0;
@@ -774,7 +775,13 @@ IMPLEMENT_FUNCTION(23, Rebecca, function23)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_2(kTime1111500, params->param2, 3, setup_enterExitCompartment, "623De", kObjectCompartmentE);
+ if (getState()->time > kTime1111500 && !params->param2) {
+ params->param2 = 1;
+ setCallback(3);
+ setup_enterExitCompartment("623De", kObjectCompartmentE);
+
+ break;
+ }
break;
case kActionDefault:
@@ -843,12 +850,13 @@ IMPLEMENT_FUNCTION(24, Rebecca, function24)
break;
case kActionNone:
- TIME_CHECK_SAVEPOINT(kTime1134000, params->param2, kEntityRebecca, kEntityServers0, kAction223712416);
+ Entity::timeCheckSavepoint(kTime1134000, params->param2, kEntityRebecca, kEntityServers0, kAction223712416);
if (!params->param1)
break;
- TIME_CHECK_CALLBACK(kTime1165500, params->param3, 6, setup_function19);
+ if (Entity::timeCheckCallback(kTime1165500, params->param3, 6, WRAP_SETUP_FUNCTION(Rebecca, setup_function19)))
+ break;
if (params->param4 != kTimeInvalid) {
if (getState()->time <= kTime1161000) {
@@ -965,10 +973,16 @@ IMPLEMENT_FUNCTION(26, Rebecca, function26)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_3(kTime1224000, params->param2, 1, setup_updatePosition, "118H", kCarRestaurant, 52);
+ if (getState()->time > kTime1224000 && !params->param2) {
+ params->param2 = 1;
+ setCallback(1);
+ setup_updatePosition("118H", kCarRestaurant, 52);
+ break;
+ }
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 90))
+ break;
getScenes()->loadSceneFromPosition(kCarRestaurant, 51);
}
@@ -1223,7 +1237,7 @@ IMPLEMENT_FUNCTION(34, Rebecca, function34)
params->param2 = (uint)getState()->time;
if (params->param2 >= getState()->time) {
- TIME_CHECK_CALLBACK(kTime2052000, params->param3, 1, setup_function19);
+ Entity::timeCheckCallback(kTime2052000, params->param3, 1, WRAP_SETUP_FUNCTION(Rebecca, setup_function19));
break;
}
}
@@ -1233,7 +1247,7 @@ IMPLEMENT_FUNCTION(34, Rebecca, function34)
getSavePoints()->push(kEntityRebecca, kEntityServers0, kAction223712416);
}
- TIME_CHECK_CALLBACK(kTime2052000, params->param3, 1, setup_function19);
+ Entity::timeCheckCallback(kTime2052000, params->param3, 1, WRAP_SETUP_FUNCTION(Rebecca, setup_function19));
break;
case kActionEndSound:
@@ -1632,7 +1646,7 @@ label_next:
label_callback_2:
if (params->param2)
- TIME_CHECK_CALLBACK(kTime2443500, params->param5, 3, setup_function19);
+ Entity::timeCheckCallback(kTime2443500, params->param5, 3, WRAP_SETUP_FUNCTION(Rebecca, setup_function19));
break;
case kActionEndSound:
@@ -1755,7 +1769,8 @@ IMPLEMENT_FUNCTION(48, Rebecca, function48)
case kActionNone:
if (params->param1) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 75))
+ break;
params->param1 = 0;
params->param2 = 1;
diff --git a/engines/lastexpress/entities/rebecca.h b/engines/lastexpress/entities/rebecca.h
index e91ee30d4d..885632f884 100644
--- a/engines/lastexpress/entities/rebecca.h
+++ b/engines/lastexpress/entities/rebecca.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_REBECCA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/salko.cpp b/engines/lastexpress/entities/salko.cpp
index 63d995dc42..e8b4b4247b 100644
--- a/engines/lastexpress/entities/salko.cpp
+++ b/engines/lastexpress/entities/salko.cpp
@@ -33,10 +33,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -137,7 +135,7 @@ IMPLEMENT_FUNCTION_II(7, Salko, function7, CarIndex, EntityPosition)
break;
case kAction123668192:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -158,7 +156,7 @@ IMPLEMENT_FUNCTION(9, Salko, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Salko, setup_chapter1Handler));
break;
case kActionDefault:
@@ -301,7 +299,8 @@ IMPLEMENT_FUNCTION(15, Salko, chapter3Handler)
case kActionNone:
if (getState()->time < kTime2200500) {
- UPDATE_PARAM(params->param1, getState()->time, 81000);
+ if (!Entity::updateParameter(params->param1, getState()->time, 81000))
+ break;
setCallback(1);
setup_function16();
@@ -331,7 +330,8 @@ IMPLEMENT_FUNCTION(16, Salko, function16)
}
label_callback3:
- UPDATE_PARAM(params->param1, getState()->time, 4500);
+ if (!Entity::updateParameter(params->param1, getState()->time, 4500))
+ break;
getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
break;
@@ -390,7 +390,7 @@ label_callback3:
getData()->entityPosition = kPosition_2740;
getEntities()->clearSequences(kEntitySalko);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/salko.h b/engines/lastexpress/entities/salko.h
index 6308211053..6ca73e39f6 100644
--- a/engines/lastexpress/entities/salko.h
+++ b/engines/lastexpress/entities/salko.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SALKO_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/servers0.cpp b/engines/lastexpress/entities/servers0.cpp
index 989bddd662..73e0d34722 100644
--- a/engines/lastexpress/entities/servers0.cpp
+++ b/engines/lastexpress/entities/servers0.cpp
@@ -28,10 +28,7 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -113,11 +110,11 @@ IMPLEMENT_FUNCTION_NOSETUP(5, Servers0, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight)
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -163,7 +160,7 @@ IMPLEMENT_FUNCTION(7, Servers0, function7)
case 2:
getEntities()->clearSequences(kEntityServers0);
getData()->entityPosition = kPosition_5900;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -220,7 +217,7 @@ IMPLEMENT_FUNCTION(9, Servers0, function9)
ENTITY_PARAM(2, 2) = 0;
ENTITY_PARAM(1, 6) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -315,17 +312,17 @@ IMPLEMENT_FUNCTION(20, Servers0, chapter1Handler)
case kActionNone:
if (params->param2) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 2700);
+ if (Entity::updateParameter(params->param3, getState()->time, 2700)) {
ENTITY_PARAM(0, 4) = 1;
params->param2 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (params->param1) {
- UPDATE_PARAM_PROC(params->param4, getState()->time, 4500)
+ if (Entity::updateParameter(params->param4, getState()->time, 4500)) {
ENTITY_PARAM(0, 5) = 1;
params->param1 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getEntities()->isInKitchen(kEntityServers0) && !getEntities()->isSomebodyInsideRestaurantOrSalon())
@@ -486,7 +483,7 @@ IMPLEMENT_FUNCTION(25, Servers0, function25)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -647,7 +644,7 @@ IMPLEMENT_FUNCTION(29, Servers0, augustAnnaDateOrder)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 5) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -693,7 +690,7 @@ IMPLEMENT_FUNCTION(30, Servers0, function30)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(2, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -736,10 +733,10 @@ IMPLEMENT_FUNCTION(32, Servers0, chapter4Handler)
break;
case kActionNone:
- UPDATE_PARAM_PROC(params->param2, getState()->time, 3600)
+ if (Entity::updateParameter(params->param2, getState()->time, 3600)) {
ENTITY_PARAM(1, 8) = 1;
params->param1 = 0;
- UPDATE_PARAM_PROC_END
+ }
if (!getEntities()->isInKitchen(kEntityServers1) || !getEntities()->isSomebodyInsideRestaurantOrSalon())
break;
@@ -859,7 +856,7 @@ IMPLEMENT_FUNCTION(33, Servers0, augustOrderSteak)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 7) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -902,7 +899,7 @@ IMPLEMENT_FUNCTION(34, Servers0, augustServeDuck)
getEntities()->clearSequences(kEntityServers0);
ENTITY_PARAM(1, 8) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -972,7 +969,7 @@ void Servers0::handleServer(const SavePoint &savepoint, const char *name, Entity
getSavePoints()->push(kEntityServers0, entity, action);
*parameter = 0;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -1027,7 +1024,7 @@ void Servers0::serveTable(const SavePoint &savepoint, const char *seq1, EntityIn
getEntities()->clearSequences(kEntityServers0);
*parameter = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/servers0.h b/engines/lastexpress/entities/servers0.h
index 2e9165a410..4c35637d65 100644
--- a/engines/lastexpress/entities/servers0.h
+++ b/engines/lastexpress/entities/servers0.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SERVERS0_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/servers1.cpp b/engines/lastexpress/entities/servers1.cpp
index 995fbbc01b..a8f4c0233c 100644
--- a/engines/lastexpress/entities/servers1.cpp
+++ b/engines/lastexpress/entities/servers1.cpp
@@ -28,10 +28,7 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -143,7 +140,7 @@ IMPLEMENT_FUNCTION(7, Servers1, function7)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(1, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -219,7 +216,7 @@ IMPLEMENT_FUNCTION(9, Servers1, function9)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 1) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -265,7 +262,7 @@ IMPLEMENT_FUNCTION(10, Servers1, function10)
getData()->entityPosition = kPosition_5900;
ENTITY_PARAM(0, 2) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -469,7 +466,7 @@ IMPLEMENT_FUNCTION(20, Servers1, function20)
getEntities()->drawSequenceLeft(kEntityServers1, "BLANK");
ENTITY_PARAM(0, 7) = 0;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -566,10 +563,10 @@ IMPLEMENT_FUNCTION(26, Servers1, chapter4Handler)
case kActionNone:
if (params->param2) {
- UPDATE_PARAM_PROC(params->param2, getState()->time, 900)
+ if (Entity::updateParameter(params->param2, getState()->time, 900)) {
ENTITY_PARAM(1, 5) = 1;
params->param1 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
if (!getEntities()->isInKitchen(kEntityServers1) || !getEntities()->isSomebodyInsideRestaurantOrSalon())
@@ -705,7 +702,7 @@ void Servers1::serveTable(const SavePoint &savepoint, const char *seq1, EntityIn
if (parameter2 != NULL)
*parameter2 = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -775,7 +772,7 @@ void Servers1::serveSalon(const SavePoint &savepoint, const char *seq1, const ch
getData()->entityPosition = kPosition_5900;
*parameter = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/servers1.h b/engines/lastexpress/entities/servers1.h
index 13b30696f0..c8f667ec5c 100644
--- a/engines/lastexpress/entities/servers1.h
+++ b/engines/lastexpress/entities/servers1.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SERVERS1_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/sophie.cpp b/engines/lastexpress/entities/sophie.cpp
index 57bd491949..170090005f 100644
--- a/engines/lastexpress/entities/sophie.cpp
+++ b/engines/lastexpress/entities/sophie.cpp
@@ -27,38 +27,10 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
-#define CHAPTER_IMPLEMENTATION() \
- switch (savepoint.action) { \
- default: \
- break; \
- case kActionNone: \
- setup_chaptersHandler(); \
- break; \
- case kActionDefault: \
- getEntities()->clearSequences(kEntitySophie); \
- getData()->entityPosition = kPosition_4840; \
- getData()->location = kLocationInsideCompartment; \
- getData()->car = kCarRedSleeping; \
- getData()->clothes = kClothesDefault; \
- getData()->inventoryItem = kItemNone; \
- break; \
- }
-
-#define DEFAULT_ACTION_IMPLEMENTATION() \
- if (savepoint.action == kActionDefault) { \
- getData()->entityPosition = kPosition_4840; \
- getData()->location = kLocationInsideCompartment; \
- getData()->car = kCarRedSleeping; \
- getEntities()->clearSequences(kEntitySophie); \
- }
-
Sophie::Sophie(LastExpressEngine *engine) : Entity(engine, kEntitySophie) {
ADD_CALLBACK_FUNCTION(Sophie, reset);
ADD_CALLBACK_FUNCTION(Sophie, updateEntity);
@@ -123,7 +95,7 @@ IMPLEMENT_FUNCTION_II(2, Sophie, updateEntity, CarIndex, EntityPosition)
break;
case kAction123668192:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -207,7 +179,7 @@ IMPLEMENT_FUNCTION(4, Sophie, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chaptersHandler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Sophie, setup_chaptersHandler));
break;
case kActionDefault:
@@ -220,27 +192,27 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(5, Sophie, function5)
- DEFAULT_ACTION_IMPLEMENTATION()
+ handleAction(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(6, Sophie, chapter2)
- CHAPTER_IMPLEMENTATION()
+ handleChapter(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(7, Sophie, chapter3)
- CHAPTER_IMPLEMENTATION()
+ handleChapter(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(8, Sophie, chapter4)
- CHAPTER_IMPLEMENTATION()
+ handleChapter(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(9, Sophie, function9)
- DEFAULT_ACTION_IMPLEMENTATION()
+ handleAction(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
@@ -274,4 +246,37 @@ IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_NULL_FUNCTION(12, Sophie)
+//////////////////////////////////////////////////////////////////////////
+// Helpers functions
+//////////////////////////////////////////////////////////////////////////
+
+void Sophie::handleAction(const SavePoint &savepoint) {
+ if (savepoint.action == kActionDefault) {
+ getData()->entityPosition = kPosition_4840;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getEntities()->clearSequences(kEntitySophie);
+ }
+}
+
+void Sophie::handleChapter(const SavePoint &savepoint) {
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chaptersHandler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntitySophie);
+ getData()->entityPosition = kPosition_4840;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+ break;
+ }
+}
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/sophie.h b/engines/lastexpress/entities/sophie.h
index c2ca348027..188788bb9b 100644
--- a/engines/lastexpress/entities/sophie.h
+++ b/engines/lastexpress/entities/sophie.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_SOPHIE_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -88,6 +87,10 @@ public:
DECLARE_FUNCTION(chapter5Handler)
DECLARE_NULL_FUNCTION()
+
+private:
+ void handleAction(const SavePoint &savepoint);
+ void handleChapter(const SavePoint &savepoint);
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/tables.cpp b/engines/lastexpress/entities/tables.cpp
index 06ea4c597c..4f8d2b954d 100644
--- a/engines/lastexpress/entities/tables.cpp
+++ b/engines/lastexpress/entities/tables.cpp
@@ -29,10 +29,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/tables.h b/engines/lastexpress/entities/tables.h
index 7fcfc0499e..c213aac978 100644
--- a/engines/lastexpress/entities/tables.h
+++ b/engines/lastexpress/entities/tables.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_TABLES_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/tatiana.cpp b/engines/lastexpress/entities/tatiana.cpp
index c8901b3e30..432def6253 100644
--- a/engines/lastexpress/entities/tatiana.cpp
+++ b/engines/lastexpress/entities/tatiana.cpp
@@ -35,10 +35,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -192,7 +190,7 @@ IMPLEMENT_FUNCTION(14, Tatiana, function14)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -228,7 +226,7 @@ IMPLEMENT_FUNCTION(15, Tatiana, function15)
getEntities()->exitCompartment(kEntityTatiana, kObjectCompartmentB, true);
getObjects()->update(kObjectCompartmentB, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -246,12 +244,13 @@ IMPLEMENT_FUNCTION_I(16, Tatiana, function16, uint32)
getObjects()->update(kObjectCompartmentB, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject49, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param2) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
params->param2 = 0;
params->param3 = 1;
@@ -342,7 +341,7 @@ IMPLEMENT_FUNCTION(17, Tatiana, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Tatiana, setup_chapter1Handler));
break;
case kActionDefault:
@@ -375,10 +374,10 @@ IMPLEMENT_FUNCTION(18, Tatiana, function18)
}
if (!params->param1) {
- UPDATE_PARAM_PROC(params->param3, getState()->time, 4500)
+ if (Entity::updateParameter(params->param3, getState()->time, 4500)) {
getEntities()->drawSequenceRight(kEntityTatiana, "806DS");
params->param1 = 1;
- UPDATE_PARAM_PROC_END
+ }
}
}
@@ -386,14 +385,14 @@ IMPLEMENT_FUNCTION(18, Tatiana, function18)
getSavePoints()->push(kEntityTatiana, kEntityAlexei, kAction157159392);
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
case kActionExitCompartment:
getSavePoints()->push(kEntityTatiana, kEntityAlexei, kAction188784532);
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -425,27 +424,29 @@ IMPLEMENT_FUNCTION(19, Tatiana, chapter1Handler)
if (getSoundQueue()->isBuffered(kEntityTatiana) || !params->param4 || params->param3 == 2 || getSoundQueue()->isBuffered("TAT1066"))
goto label_tatiana_chapter1_2;
- UPDATE_PARAM_PROC(params->param5, getState()->timeTicks, 450)
+ if (Entity::updateParameter(params->param5, getState()->timeTicks, 450)) {
getSound()->playSound(kEntityTatiana, params->param3 ? "TAT1069B" : "TAT1069A");
getProgress().field_64 = 1;
params->param3++;
params->param5 = 0;
- UPDATE_PARAM_PROC_END
+ }
if (getEntities()->isPlayerPosition(kCarRestaurant, 71)) {
- UPDATE_PARAM_PROC(params->param6, getState()->timeTicks, 75)
+ if (Entity::updateParameter(params->param6, getState()->timeTicks, 75)) {
getSound()->playSound(kEntityTatiana, params->param3 ? "TAT1069B" : "TAT1069A");
getProgress().field_64 = 1;
params->param3++;
params->param6 = 0;
- UPDATE_PARAM_PROC_END
+ }
}
label_tatiana_chapter1_2:
- TIME_CHECK_SAVEPOINT(kTime1084500, params->param7, kEntityTatiana, kEntityPascale, kAction257489762);
+ Entity::timeCheckSavepoint(kTime1084500, params->param7, kEntityTatiana, kEntityPascale, kAction257489762);
if (params->param1) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 90);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 90))
+ break;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 65);
} else {
params->param8 = 0;
@@ -614,7 +615,7 @@ IMPLEMENT_FUNCTION(22, Tatiana, function22)
if (params->param1 == kTimeInvalid || getState()->time <= kTime1179000)
goto label_update;
- UPDATE_PARAM_PROC_TIME(kTime1233000, ((!getEvent(kEventTatianaAskMatchSpeakRussian) && !getEvent(kEventTatianaAskMatch)) || getEntities()->isInGreenCarEntrance(kEntityPlayer)), params->param1, 0)
+ if (Entity::updateParameterTime(kTime1233000, ((!getEvent(kEventTatianaAskMatchSpeakRussian) && !getEvent(kEventTatianaAskMatch)) || getEntities()->isInGreenCarEntrance(kEntityPlayer)), params->param1, 0)) {
label_update:
if (!getEvent(kEventTatianaAskMatchSpeakRussian)
&& !getEvent(kEventTatianaAskMatch)
@@ -623,7 +624,7 @@ label_update:
getObjects()->update(kObject25, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorForward);
getObjects()->update(kObjectTrainTimeTable, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorForward);
}
- UPDATE_PARAM_PROC_END
+ }
params->param1 = kTimeInvalid;
@@ -1022,7 +1023,7 @@ IMPLEMENT_FUNCTION(32, Tatiana, chapter3Handler)
}
if (parameters->param4 && parameters->param5) {
- UPDATE_PARAM_CHECK(parameters->param4, getState()->time, 6300)
+ if (Entity::updateParameterCheck(parameters->param4, getState()->time, 6300)) {
if (getEntities()->isSomebodyInsideRestaurantOrSalon()) {
getData()->location = kLocationOutsideCompartment;
@@ -1283,18 +1284,19 @@ IMPLEMENT_FUNCTION(37, Tatiana, function37)
params->param3 = (uint)getState()->time + 900;
if (params->param4 != kTimeInvalid && params->param3 < getState()->time) {
- UPDATE_PARAM_PROC_TIME(kTime2227500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param4, 450)
+ if (Entity::updateParameterTime(kTime2227500, !getEntities()->isPlayerInCar(kCarRedSleeping), params->param4, 450)) {
getProgress().field_5C = 1;
if (getEntities()->isInsideCompartment(kEntityAnna, kCarRedSleeping, kPosition_4070)) {
setup_function38();
break;
}
- UPDATE_PARAM_PROC_END
+ }
}
}
if (params->param1) {
- UPDATE_PARAM(params->param5, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param5, getState()->timeTicks, 75))
+ break;
getObjects()->update(kObjectCompartmentB, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorNormal);
getObjects()->update(kObject49, kEntityTatiana, kObjectLocation1, kCursorNormal, kCursorNormal);
@@ -1403,7 +1405,8 @@ IMPLEMENT_FUNCTION(38, Tatiana, function38)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 450);
+ if (!Entity::updateParameter(params->param1, getState()->time, 450))
+ break;
getEntities()->exitCompartment(kEntityTatiana, kObjectCompartmentF, true);
@@ -1535,7 +1538,7 @@ IMPLEMENT_FUNCTION(40, Tatiana, function40)
if (getEntities()->isInsideTrainCar(kEntityPlayer, kCarKronos)
|| getData()->car != getEntityData(kEntityPlayer)->car
|| getEntities()->updateEntity(kEntityTatiana, kCarKronos, kPosition_9270))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMe:
@@ -1547,7 +1550,7 @@ IMPLEMENT_FUNCTION(40, Tatiana, function40)
case kActionDefault:
if (getEntities()->updateEntity(kEntityTatiana, kCarKronos, kPosition_9270))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -1595,7 +1598,7 @@ IMPLEMENT_FUNCTION(41, Tatiana, function41)
}
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -1629,7 +1632,7 @@ IMPLEMENT_FUNCTION(41, Tatiana, function41)
case 6:
getEntities()->clearSequences(kEntityTatiana);
- CALLBACK_ACTION();
+ callbackAction();
break;
case 4:
@@ -1952,7 +1955,8 @@ IMPLEMENT_FUNCTION(48, Tatiana, function48)
if (!params->param1 || getSoundQueue()->isBuffered(kEntityTatiana))
goto label_end;
- UPDATE_PARAM_GOTO(params->param2, getState()->timeTicks, 5 * (3 * rnd(5) + 30), label_end);
+ if (!Entity::updateParameter(params->param2, getState()->timeTicks, 5 * (3 * rnd(5) + 30)))
+ goto label_end;
getSound()->playSound(kEntityTatiana, "LIB012", kFlagDefault);
params->param2 = 0;
@@ -2199,7 +2203,8 @@ IMPLEMENT_FUNCTION(54, Tatiana, function54)
}
if (params->param1 > 3) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, 225);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, 225))
+ break;
params->param1 = 0;
params->param3 = 0;
diff --git a/engines/lastexpress/entities/tatiana.h b/engines/lastexpress/entities/tatiana.h
index c457d49b1e..8ec69db5e9 100644
--- a/engines/lastexpress/entities/tatiana.h
+++ b/engines/lastexpress/entities/tatiana.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_TATIANA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/train.cpp b/engines/lastexpress/entities/train.cpp
index bced1da62b..e3f530ef25 100644
--- a/engines/lastexpress/entities/train.cpp
+++ b/engines/lastexpress/entities/train.cpp
@@ -32,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -269,18 +267,20 @@ IMPLEMENT_FUNCTION(8, Train, process)
if ((getEntities()->isPlayerInCar(kCarGreenSleeping) || getEntities()->isPlayerInCar(kCarRedSleeping))
&& params->param4 && !params->param5) {
- params->param4 -= 1;
+ params->param4 -= 1;
- if (!params->param4 && getProgress().jacket == kJacketGreen) {
+ if (!params->param4 && getProgress().jacket == kJacketGreen) {
- getAction()->playAnimation(isNight() ? kEventCathSmokeNight : kEventCathSmokeDay);
- params->param5 = 1;
- getScenes()->processScene();
- }
+ getAction()->playAnimation(isNight() ? kEventCathSmokeNight : kEventCathSmokeDay);
+ params->param5 = 1;
+ getScenes()->processScene();
+ }
}
if (params->param6) {
- UPDATE_PARAM_GOTO(params1->param7, getState()->time, 900, label_process);
+ if (!Entity::updateParameter(params1->param7, getState()->time, 900))
+ goto label_process;
+
getScenes()->loadSceneFromPosition(kCarRestaurant, 58);
}
@@ -552,7 +552,7 @@ void Train::handleCompartmentAction() {
ENTITY_PARAM(0, 8) = params->param1;
- CALLBACK_ACTION();
+ callbackAction();
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/lastexpress/entities/train.h b/engines/lastexpress/entities/train.h
index ea9e1d7a07..4b8bc10c1a 100644
--- a/engines/lastexpress/entities/train.h
+++ b/engines/lastexpress/entities/train.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_TRAIN_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/vassili.cpp b/engines/lastexpress/entities/vassili.cpp
index 22f41afa92..4695f8831f 100644
--- a/engines/lastexpress/entities/vassili.cpp
+++ b/engines/lastexpress/entities/vassili.cpp
@@ -35,10 +35,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -85,7 +83,7 @@ IMPLEMENT_FUNCTION(4, Vassili, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Vassili, setup_chapter1Handler));
break;
case kActionDefault:
@@ -146,7 +144,8 @@ IMPLEMENT_FUNCTION(6, Vassili, function6)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM_GOTO(params->param3, getState()->timeTicks, params->param1, label_function7);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ goto label_function7;
setCallback(1);
setup_draw("303B");
@@ -402,7 +401,8 @@ IMPLEMENT_FUNCTION(13, Vassili, sleeping)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ break;
setCallback(1);
setup_draw("303B");
@@ -461,7 +461,8 @@ IMPLEMENT_FUNCTION(15, Vassili, stealEgg)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ break;
setCallback(1);
setup_draw("303B");
@@ -545,7 +546,8 @@ IMPLEMENT_FUNCTION(17, Vassili, chapter4Handler)
case kActionNone:
if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) {
- UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1);
+ if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1))
+ break;
setCallback(1);
setup_draw("303B");
diff --git a/engines/lastexpress/entities/vassili.h b/engines/lastexpress/entities/vassili.h
index 843a065174..d006770f7b 100644
--- a/engines/lastexpress/entities/vassili.h
+++ b/engines/lastexpress/entities/vassili.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_VASSILI_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/verges.cpp b/engines/lastexpress/entities/verges.cpp
index 8246f85145..d9ddb0a4d1 100644
--- a/engines/lastexpress/entities/verges.cpp
+++ b/engines/lastexpress/entities/verges.cpp
@@ -32,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -48,40 +46,40 @@ Verges::Verges(LastExpressEngine *engine) : Entity(engine, kEntityVerges) {
ADD_CALLBACK_FUNCTION(Verges, callbackActionRestaurantOrSalon);
ADD_CALLBACK_FUNCTION(Verges, savegame);
ADD_CALLBACK_FUNCTION(Verges, updateEntity);
- ADD_CALLBACK_FUNCTION(Verges, function9);
- ADD_CALLBACK_FUNCTION(Verges, function10);
+ ADD_CALLBACK_FUNCTION(Verges, walkBetweenCars);
+ ADD_CALLBACK_FUNCTION(Verges, makeAnnouncement);
ADD_CALLBACK_FUNCTION(Verges, function11);
ADD_CALLBACK_FUNCTION(Verges, function12);
- ADD_CALLBACK_FUNCTION(Verges, function13);
+ ADD_CALLBACK_FUNCTION(Verges, baggageCar);
ADD_CALLBACK_FUNCTION(Verges, updateFromTime);
- ADD_CALLBACK_FUNCTION(Verges, function15);
- ADD_CALLBACK_FUNCTION(Verges, function16);
- ADD_CALLBACK_FUNCTION(Verges, function17);
+ ADD_CALLBACK_FUNCTION(Verges, dialog);
+ ADD_CALLBACK_FUNCTION(Verges, dialog2);
+ ADD_CALLBACK_FUNCTION(Verges, talkAboutPassengerList);
ADD_CALLBACK_FUNCTION(Verges, chapter1);
ADD_CALLBACK_FUNCTION(Verges, talkHarem);
ADD_CALLBACK_FUNCTION(Verges, talkPassengerList);
ADD_CALLBACK_FUNCTION(Verges, talkGendarmes);
- ADD_CALLBACK_FUNCTION(Verges, function22);
+ ADD_CALLBACK_FUNCTION(Verges, askMertensToRelayAugustInvitation);
ADD_CALLBACK_FUNCTION(Verges, function23);
ADD_CALLBACK_FUNCTION(Verges, policeGettingOffTrain);
- ADD_CALLBACK_FUNCTION(Verges, function25);
+ ADD_CALLBACK_FUNCTION(Verges, policeSearch);
ADD_CALLBACK_FUNCTION(Verges, chapter1Handler);
ADD_CALLBACK_FUNCTION(Verges, chapter2);
ADD_CALLBACK_FUNCTION(Verges, chapter2Handler);
ADD_CALLBACK_FUNCTION(Verges, chapter3);
ADD_CALLBACK_FUNCTION(Verges, function30);
- ADD_CALLBACK_FUNCTION(Verges, function31);
+ ADD_CALLBACK_FUNCTION(Verges, talkAboutMax);
ADD_CALLBACK_FUNCTION(Verges, function32);
ADD_CALLBACK_FUNCTION(Verges, function33);
ADD_CALLBACK_FUNCTION(Verges, function34);
- ADD_CALLBACK_FUNCTION(Verges, function35);
+ ADD_CALLBACK_FUNCTION(Verges, organizeConcertInvitations);
ADD_CALLBACK_FUNCTION(Verges, chapter4);
ADD_CALLBACK_FUNCTION(Verges, chapter4Handler);
- ADD_CALLBACK_FUNCTION(Verges, function38);
+ ADD_CALLBACK_FUNCTION(Verges, resetState);
ADD_CALLBACK_FUNCTION(Verges, chapter5);
ADD_CALLBACK_FUNCTION(Verges, chapter5Handler);
- ADD_CALLBACK_FUNCTION(Verges, function41);
- ADD_CALLBACK_FUNCTION(Verges, function42);
+ ADD_CALLBACK_FUNCTION(Verges, askPassengersToStayInCompartments);
+ ADD_CALLBACK_FUNCTION(Verges, end);
}
//////////////////////////////////////////////////////////////////////////
@@ -102,11 +100,11 @@ IMPLEMENT_FUNCTION(3, Verges, callbackActionOnDirection)
case kActionNone:
if (getData()->direction != kDirectionRight)
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExitCompartment:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
@@ -151,7 +149,7 @@ IMPLEMENT_FUNCTION_II(8, Verges, updateEntity, CarIndex, EntityPosition)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_S(9, Verges, function9)
+IMPLEMENT_FUNCTION_S(9, Verges, walkBetweenCars)
switch (savepoint.action) {
default:
break;
@@ -203,7 +201,7 @@ switch (savepoint.action) {
case 3:
setCallback(4);
- setup_function10(kCarGreenSleeping, kPosition_540, (char *)&params->seq1);
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, (char *)&params->seq1);
break;
case 4:
@@ -219,7 +217,7 @@ switch (savepoint.action) {
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -227,7 +225,7 @@ switch (savepoint.action) {
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
+IMPLEMENT_FUNCTION_IIS(10, Verges, makeAnnouncement, CarIndex, EntityPosition)
switch (savepoint.action) {
default:
break;
@@ -241,12 +239,13 @@ IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
}
if (getEntities()->updateEntity(kEntityVerges, (CarIndex)params->param1, (EntityPosition)params->param2)) {
- CALLBACK_ACTION();
+ callbackAction();
break;
}
if (params->param6) {
- UPDATE_PARAM(params->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
+ break;
getSound()->playSound(kEntityVerges, (char *)&params->seq);
@@ -266,7 +265,7 @@ IMPLEMENT_FUNCTION_IIS(10, Verges, function10, CarIndex, EntityPosition)
}
if (getEntities()->updateEntity(kEntityVerges, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -337,7 +336,7 @@ IMPLEMENT_FUNCTION(11, Verges, function11)
getObjects()->update(kObject104, kEntityVerges, kObjectLocationNone, kCursorNormal, kCursorHand);
getObjects()->update(kObject105, kEntityVerges, kObjectLocationNone, kCursorNormal, kCursorHand);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
}
@@ -397,7 +396,7 @@ IMPLEMENT_FUNCTION(12, Verges, function12)
getData()->entityPosition = kPosition_850;
getEntities()->clearSequences(kEntityVerges);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -405,7 +404,7 @@ IMPLEMENT_FUNCTION(12, Verges, function12)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_I(13, Verges, function13, bool)
+IMPLEMENT_FUNCTION_I(13, Verges, baggageCar, bool)
switch (savepoint.action) {
default:
break;
@@ -438,7 +437,7 @@ IMPLEMENT_FUNCTION_I(13, Verges, function13, bool)
getEntities()->clearSequences(kEntityVerges);
getScenes()->loadSceneFromPosition(kCarBaggage, 91);
- CALLBACK_ACTION();
+ callbackAction();
}
break;
}
@@ -450,7 +449,7 @@ IMPLEMENT_FUNCTION_I(14, Verges, updateFromTime, uint32)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_IS(15, Verges, function15, EntityIndex)
+IMPLEMENT_FUNCTION_IS(15, Verges, dialog, EntityIndex)
switch (savepoint.action) {
default:
break;
@@ -462,7 +461,7 @@ IMPLEMENT_FUNCTION_IS(15, Verges, function15, EntityIndex)
if (!getEntities()->isPlayerPosition(kCarGreenSleeping, 2) && !getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -487,7 +486,7 @@ IMPLEMENT_FUNCTION_IS(15, Verges, function15, EntityIndex)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION_ISS(16, Verges, function16, EntityIndex)
+IMPLEMENT_FUNCTION_ISS(16, Verges, dialog2, EntityIndex)
switch (savepoint.action) {
default:
break;
@@ -499,7 +498,7 @@ IMPLEMENT_FUNCTION_ISS(16, Verges, function16, EntityIndex)
if (!getEntities()->isPlayerPosition(kCarGreenSleeping, 2) && !getEntities()->isPlayerPosition(kCarRedSleeping, 2))
getData()->entityPosition = kPosition_2088;
- CALLBACK_ACTION();
+ callbackAction();
}
break;
@@ -527,7 +526,7 @@ IMPLEMENT_FUNCTION_ISS(16, Verges, function16, EntityIndex)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(17, Verges, function17)
+IMPLEMENT_FUNCTION(17, Verges, talkAboutPassengerList)
switch (savepoint.action) {
default:
break;
@@ -549,7 +548,7 @@ IMPLEMENT_FUNCTION(17, Verges, function17)
case 2:
setCallback(3);
- setup_function15(kEntityMertens, "TRA1291");
+ setup_dialog(kEntityMertens, "TRA1291");
break;
case 3:
@@ -559,7 +558,7 @@ IMPLEMENT_FUNCTION(17, Verges, function17)
case 4:
ENTITY_PARAM(0, 3) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -573,7 +572,7 @@ IMPLEMENT_FUNCTION(18, Verges, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Verges, setup_chapter1Handler));
break;
case kActionDefault:
@@ -612,7 +611,7 @@ IMPLEMENT_FUNCTION(21, Verges, talkGendarmes)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(22, Verges, function22)
+IMPLEMENT_FUNCTION(22, Verges, askMertensToRelayAugustInvitation)
switch (savepoint.action) {
default:
break;
@@ -635,10 +634,10 @@ IMPLEMENT_FUNCTION(22, Verges, function22)
case 2:
if (getEvent(kEventMertensAskTylerCompartment) || getEvent(kEventMertensAskTylerCompartmentD) || getEvent(kEventMertensAugustWaiting)) {
setCallback(3);
- setup_function16(kEntityMertens, "TRA1200", "TRA1201");
+ setup_dialog2(kEntityMertens, "TRA1200", "TRA1201");
} else {
setCallback(4);
- setup_function16(kEntityMertens, "TRA1200A", "TRA1201");
+ setup_dialog2(kEntityMertens, "TRA1200A", "TRA1201");
}
break;
@@ -651,7 +650,7 @@ IMPLEMENT_FUNCTION(22, Verges, function22)
break;
case 5:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -697,7 +696,7 @@ IMPLEMENT_FUNCTION(24, Verges, policeGettingOffTrain)
break;
case kActionEndSound:
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionDefault:
@@ -715,7 +714,7 @@ IMPLEMENT_FUNCTION(24, Verges, policeGettingOffTrain)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(25, Verges, function25)
+IMPLEMENT_FUNCTION(25, Verges, policeSearch)
switch (savepoint.action) {
default:
break;
@@ -775,10 +774,10 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
if (getData()->car == kCarRedSleeping) {
setCallback(6);
- setup_function10(kCarGreenSleeping, kPosition_540, "TRA1005");
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, "TRA1005");
} else {
setCallback(7);
- setup_function10(kCarRedSleeping, kPosition_9460, "TRA1006");
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_9460, "TRA1006");
}
break;
}
@@ -806,7 +805,7 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
getSavePoints()->push(kEntityVerges, kEntityCoudert, kAction168254872);
setCallback(4);
- setup_function10(kCarRedSleeping, kPosition_9460, "TRA1006");
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_9460, "TRA1006");
break;
case 4:
@@ -818,7 +817,7 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
case 11:
ENTITY_PARAM(0, 7) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
case 6:
@@ -839,7 +838,7 @@ IMPLEMENT_FUNCTION(25, Verges, function25)
getSavePoints()->push(kEntityVerges, kEntityCoudert, kAction168254872);
setCallback(10);
- setup_function10(kCarGreenSleeping, kPosition_540, "TRA1006");
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, "TRA1006");
break;
case 10:
@@ -893,14 +892,14 @@ IMPLEMENT_FUNCTION(26, Verges, chapter1Handler)
label_callback1:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(2);
- setup_function13(false);
+ setup_baggageCar(false);
break;
}
label_callback2:
if (ENTITY_PARAM(0, 7)) {
setCallback(3);
- setup_function25();
+ setup_policeSearch();
break;
}
@@ -908,10 +907,12 @@ label_callback3:
if (params->param6)
goto label_callback12;
- TIME_CHECK_CALLBACK_1(kTimeChapter1, params->param7, 4, setup_function9, "TRA1001");
+ if (Entity::timeCheckCallback(kTimeChapter1, params->param7, 4, "TRA1001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback4:
- TIME_CHECK_CALLBACK(kTime1089000, params->param8, 5, setup_function12);
+ if (Entity::timeCheckCallback(kTime1089000, params->param8, 5, WRAP_SETUP_FUNCTION(Verges, setup_function12)))
+ break;
params->param8 = 1;
@@ -922,16 +923,20 @@ label_callback4:
}
label_callback8:
- TIME_CHECK_CALLBACK_1(kTime1107000, CURRENT_PARAM(1, 1), 9, setup_function9, "TRA1001A");
+ if (Entity::timeCheckCallback(kTime1107000, CURRENT_PARAM(1, 1), 9, "TRA1001A", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback9:
- TIME_CHECK_CALLBACK_1(kTime1134000, CURRENT_PARAM(1, 2), 10, setup_function9, "TRA1002");
+ if (Entity::timeCheckCallback(kTime1134000, CURRENT_PARAM(1, 2), 10, "TRA1002", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback10:
- TIME_CHECK_CALLBACK_1(kTime1165500, CURRENT_PARAM(1, 3), 11, setup_function9, "TRA1003");
+ if (Entity::timeCheckCallback(kTime1165500, CURRENT_PARAM(1, 3), 11, "TRA1003", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback11:
- TIME_CHECK_CALLBACK_1(kTime1225800, CURRENT_PARAM(1, 4), 12, setup_function9, "TRA1004");
+ if (Entity::timeCheckCallback(kTime1225800, CURRENT_PARAM(1, 4), 12, "TRA1004", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback12:
if (ENTITY_PARAM(0, 5) && !params->param2) {
@@ -950,7 +955,7 @@ label_callback13:
label_callback14:
if (ENTITY_PARAM(0, 3) && !params->param4 && (getState()->time < kTime1134000 || getState()->time > kTime1156500)) {
setCallback(15);
- setup_function17();
+ setup_talkAboutPassengerList();
break;
}
@@ -958,14 +963,14 @@ label_callback15:
if (ENTITY_PARAM(0, 1) && !params->param5) {
if (getState()->time < kTime1134000 || getState()->time > kTime1156500) {
setCallback(16);
- setup_function22();
+ setup_askMertensToRelayAugustInvitation();
}
}
break;
case kActionOpenDoor:
setCallback(17);
- setup_function13(savepoint.param.intValue < 106 ? true : false);
+ setup_baggageCar(savepoint.param.intValue < 106 ? true : false);
break;
case kActionDefault:
@@ -1001,7 +1006,7 @@ label_callback15:
case 6:
setCallback(7);
- setup_function15(kEntityMertens, "TRA1202");
+ setup_dialog(kEntityMertens, "TRA1202");
break;
case 7:
@@ -1079,11 +1084,12 @@ IMPLEMENT_FUNCTION(28, Verges, chapter2Handler)
case kActionNone:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(1);
- setup_function13(false);
+ setup_baggageCar(false);
}
label_callback_1:
- TIME_CHECK_CALLBACK_1(kTime1818900, params->param1, 2, setup_function9, "Tra2177");
+ if (Entity::timeCheckCallback(kTime1818900, params->param1, 2, "Tra2177", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_2:
if (params->param2 == kTimeInvalid || !getState()->time)
@@ -1111,7 +1117,7 @@ label_callback_6:
if (ENTITY_PARAM(0, 3)) {
setCallback(7);
- setup_function17();
+ setup_talkAboutPassengerList();
}
break;
@@ -1124,7 +1130,7 @@ label_callback_6:
case kActionOpenDoor:
setCallback(8);
- setup_function13(savepoint.param.intValue < 106);
+ setup_baggageCar(savepoint.param.intValue < 106);
break;
case kActionDefault:
@@ -1149,7 +1155,7 @@ label_callback_6:
case 4:
setCallback(5);
- setup_function15(kEntityCoudert, "TRA2100");
+ setup_dialog(kEntityCoudert, "TRA2100");
break;
case 5:
@@ -1171,7 +1177,7 @@ IMPLEMENT_FUNCTION(29, Verges, chapter3)
break;
case kActionNone:
- setup_function23();
+ setup_function33();
break;
case kActionDefault:
@@ -1215,7 +1221,7 @@ IMPLEMENT_FUNCTION_S(30, Verges, function30)
case 2:
setCallback(3);
- setup_function15(kEntityCoudert, (char *)&params->seq1);
+ setup_dialog(kEntityCoudert, (char *)&params->seq1);
break;
case 3:
@@ -1224,7 +1230,7 @@ IMPLEMENT_FUNCTION_S(30, Verges, function30)
break;
case 4:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1232,7 +1238,7 @@ IMPLEMENT_FUNCTION_S(30, Verges, function30)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(31, Verges, function31)
+IMPLEMENT_FUNCTION(31, Verges, talkAboutMax)
switch (savepoint.action) {
default:
break;
@@ -1254,7 +1260,7 @@ IMPLEMENT_FUNCTION(31, Verges, function31)
case 2:
setCallback(3);
- setup_function15(kEntityCoudert, "TRA3015");
+ setup_dialog(kEntityCoudert, "TRA3015");
break;
case 3:
@@ -1266,7 +1272,7 @@ IMPLEMENT_FUNCTION(31, Verges, function31)
getProgress().field_48 = 1;
ENTITY_PARAM(0, 4) = 0;
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1280,7 +1286,12 @@ IMPLEMENT_FUNCTION(32, Verges, function32)
break;
case kActionNone:
- TIME_CHECK_CALLBACK_3(kTime2263500, params->param1, 5, setup_function10, kCarRedSleeping, kPosition_9460, "TRA3006");
+ if (getState()->time > kTime2263500 && !params->param1) {
+ params->param1 = 1;
+ setCallback(5);
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_9460, "TRA3006");
+ break;
+ }
break;
case kActionDefault:
@@ -1330,7 +1341,7 @@ IMPLEMENT_FUNCTION(32, Verges, function32)
case 3:
setCallback(4);
- setup_function10(kCarGreenSleeping, kPosition_540, "TRA3004");
+ setup_makeAnnouncement(kCarGreenSleeping, kPosition_540, "TRA3004");
break;
case 4:
@@ -1343,7 +1354,7 @@ IMPLEMENT_FUNCTION(32, Verges, function32)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1401,7 +1412,7 @@ IMPLEMENT_FUNCTION(33, Verges, function33)
getSavePoints()->push(kEntityVerges, kEntityAbbot, kAction192054567);
setCallback(6);
- setup_function9("Tra3010");
+ setup_walkBetweenCars("Tra3010");
break;
case 6:
@@ -1421,49 +1432,55 @@ IMPLEMENT_FUNCTION(34, Verges, function34)
case kActionNone:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(1);
- setup_function13(false);
+ setup_baggageCar(false);
break;
}
label_callback_1:
if (ENTITY_PARAM(0, 4)) {
setCallback(2);
- setup_function31();
+ setup_talkAboutMax();
break;
}
label_callback_2:
if (ENTITY_PARAM(0, 3)) {
setCallback(3);
- setup_function17();
+ setup_talkAboutPassengerList();
break;
}
label_callback_3:
- TIME_CHECK_CALLBACK_1(kTime1971000, params->param1, 4, setup_function9, "Tra3001");
+ if (Entity::timeCheckCallback(kTime1971000, params->param1, 4, "Tra3001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_1(kTime1998000, params->param2, 5, setup_function9, "Tra3010a");
+ if (Entity::timeCheckCallback(kTime1998000, params->param2, 5, "Tra3010a", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK(kTime2016000, params->param3, 6, setup_function35);
+ if (Entity::timeCheckCallback(kTime2016000, params->param3, 6, WRAP_SETUP_FUNCTION(Verges, setup_organizeConcertInvitations)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK_1(kTime2070000, params->param4, 7, setup_function9, "Tra3002");
+ if (Entity::timeCheckCallback(kTime2070000, params->param4, 7, "Tra3002", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_1(kTime2142000, params->param5, 8, setup_function9, "Tra3003");
+ if (Entity::timeCheckCallback(kTime2142000, params->param5, 8, "Tra3003", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_8:
- TIME_CHECK_CALLBACK_1(kTime2173500, params->param6, 9, setup_function30, "Tra3012");
+ if (Entity::timeCheckCallback(kTime2173500, params->param6, 9, "Tra3012", WRAP_SETUP_FUNCTION_S(Verges, setup_function30)))
+ break;
label_callback_9:
- TIME_CHECK_CALLBACK(kTime2218500, params->param7, 10, setup_function32);
+ Entity::timeCheckCallback(kTime2218500, params->param7, 10, WRAP_SETUP_FUNCTION(Verges, setup_function32));
break;
case kActionOpenDoor:
setCallback(11);
- setup_function13(savepoint.param.intValue < 106);
+ setup_baggageCar(savepoint.param.intValue < 106);
break;
case kActionCallback:
@@ -1503,7 +1520,7 @@ label_callback_9:
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(35, Verges, function35)
+IMPLEMENT_FUNCTION(35, Verges, organizeConcertInvitations)
switch (savepoint.action) {
default:
break;
@@ -1525,7 +1542,7 @@ IMPLEMENT_FUNCTION(35, Verges, function35)
case 2:
setCallback(3);
- setup_function15(kEntityMertens, "Tra3011A");
+ setup_dialog(kEntityMertens, "Tra3011A");
break;
case 3:
@@ -1537,7 +1554,7 @@ IMPLEMENT_FUNCTION(35, Verges, function35)
case 4:
setCallback(5);
- setup_function15(kEntityMertens, "Tra3011");
+ setup_dialog(kEntityMertens, "Tra3011");
break;
case 5:
@@ -1548,7 +1565,7 @@ IMPLEMENT_FUNCTION(35, Verges, function35)
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1592,7 +1609,7 @@ IMPLEMENT_FUNCTION(37, Verges, chapter4Handler)
case kActionNone:
if (getEntities()->isInBaggageCarEntrance(kEntityPlayer)) {
setCallback(1);
- setup_function13(false);
+ setup_baggageCar(false);
break;
}
@@ -1600,37 +1617,42 @@ label_callback_1:
if (ENTITY_PARAM(0, 6)) {
if (ENTITY_PARAM(0, 3)) {
setCallback(2);
- setup_function17();
+ setup_talkAboutPassengerList();
break;
}
label_callback_2:
- TIME_CHECK_CALLBACK_1(kTime2349000, params->param1, 3, setup_function9, "Tra1001");
+ if (Entity::timeCheckCallback(kTime2349000, params->param1, 3, "Tra1001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_3:
- TIME_CHECK_CALLBACK_1(kTime2378700, params->param2, 4, setup_function9, "Tra4001");
+ if (Entity::timeCheckCallback(kTime2378700, params->param2, 4, "Tra4001", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_4:
- TIME_CHECK_CALLBACK_1(kTime2403000, params->param3, 5, setup_function9, "Tra1001A");
+ if (Entity::timeCheckCallback(kTime2403000, params->param3, 5, "Tra1001A", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_5:
- TIME_CHECK_CALLBACK_1(kTime2414700, params->param4, 6, setup_function9, "Tra4002");
+ if (Entity::timeCheckCallback(kTime2414700, params->param4, 6, "Tra4002", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_6:
- TIME_CHECK_CALLBACK_1(kTime2484000, params->param5, 7, setup_function9, "Tra4003");
+ if (Entity::timeCheckCallback(kTime2484000, params->param5, 7, "Tra4003", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
label_callback_7:
- TIME_CHECK_CALLBACK_1(kTime2511000, params->param6, 8, setup_function9, "Tra4004");
+ if (Entity::timeCheckCallback(kTime2511000, params->param6, 8, "Tra4004", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars)))
+ break;
}
label_callback_8:
- TIME_CHECK_CALLBACK_1(kTime2538000, params->param7, 9, setup_function9, "Tra4005");
-
+ Entity::timeCheckCallback(kTime2538000, params->param7, 9, "Tra4005", WRAP_SETUP_FUNCTION_S(Verges, setup_walkBetweenCars));
break;
case kActionOpenDoor:
setCallback(10);
- setup_function13(savepoint.param.intValue < 106);
+ setup_baggageCar(savepoint.param.intValue < 106);
break;
case kActionDefault:
@@ -1675,7 +1697,7 @@ label_callback_8:
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(38, Verges, function38)
+IMPLEMENT_FUNCTION(38, Verges, resetState)
switch (savepoint.action) {
default:
break;
@@ -1781,14 +1803,14 @@ IMPLEMENT_FUNCTION(40, Verges, chapter5Handler)
getAction()->playAnimation(kEventCathFreePassengers);
getSavePoints()->pushAll(kEntityVerges, kActionProceedChapter5);
getScenes()->loadSceneFromPosition(kCarRedSleeping, 40);
- setup_function41();
+ setup_askPassengersToStayInCompartments();
}
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(41, Verges, function41)
+IMPLEMENT_FUNCTION(41, Verges, askPassengersToStayInCompartments)
switch (savepoint.action) {
default:
break;
@@ -1800,7 +1822,7 @@ IMPLEMENT_FUNCTION(41, Verges, function41)
getData()->location = kLocationInsideCompartment;
setCallback(1);
- setup_function10(kCarRedSleeping, kPosition_2000, "Tra5001");
+ setup_makeAnnouncement(kCarRedSleeping, kPosition_2000, "Tra5001");
break;
case kActionCallback:
@@ -1830,7 +1852,7 @@ IMPLEMENT_FUNCTION(41, Verges, function41)
break;
case 4:
- setup_function42();
+ setup_end();
break;
}
break;
@@ -1838,7 +1860,7 @@ IMPLEMENT_FUNCTION(41, Verges, function41)
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
-IMPLEMENT_FUNCTION(42, Verges, function42)
+IMPLEMENT_FUNCTION(42, Verges, end)
if (savepoint.action == kActionDefault)
getEntities()->clearSequences(kEntityVerges);
IMPLEMENT_FUNCTION_END
@@ -1869,7 +1891,7 @@ void Verges::talk(const SavePoint &savepoint, const char *sound1, const char *so
case 2:
setCallback(3);
- setup_function15(kEntityCoudert, sound1);
+ setup_dialog(kEntityCoudert, sound1);
break;
case 3:
@@ -1879,7 +1901,7 @@ void Verges::talk(const SavePoint &savepoint, const char *sound1, const char *so
case 4:
setCallback(5);
- setup_function15(kEntityMertens, sound2);
+ setup_dialog(kEntityMertens, sound2);
break;
case 5:
@@ -1887,7 +1909,7 @@ void Verges::talk(const SavePoint &savepoint, const char *sound1, const char *so
break;
case 6:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
diff --git a/engines/lastexpress/entities/verges.h b/engines/lastexpress/entities/verges.h
index 17a3c8ac40..93cc190d1e 100644
--- a/engines/lastexpress/entities/verges.h
+++ b/engines/lastexpress/entities/verges.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_VERGES_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
@@ -88,11 +87,11 @@ public:
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
- DECLARE_FUNCTION_1(function9, const char *soundName)
- DECLARE_FUNCTION_3(function10, CarIndex car, EntityPosition entityPosition, const char *soundName)
+ DECLARE_FUNCTION_1(walkBetweenCars, const char *soundName)
+ DECLARE_FUNCTION_3(makeAnnouncement, CarIndex car, EntityPosition entityPosition, const char *soundName)
DECLARE_FUNCTION(function11)
DECLARE_FUNCTION(function12)
- DECLARE_FUNCTION_1(function13, bool)
+ DECLARE_FUNCTION_1(baggageCar, bool)
/**
* Updates parameter 2 using time value
@@ -101,9 +100,9 @@ public:
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
- DECLARE_FUNCTION_2(function15, EntityIndex entity, const char *soundName)
- DECLARE_FUNCTION_3(function16, EntityIndex entityIndex, const char *soundName1, const char *soundName2)
- DECLARE_FUNCTION(function17)
+ DECLARE_FUNCTION_2(dialog, EntityIndex entity, const char *soundName)
+ DECLARE_FUNCTION_3(dialog2, EntityIndex entityIndex, const char *soundName1, const char *soundName2)
+ DECLARE_FUNCTION(talkAboutPassengerList)
/**
* Setup Chapter 1
@@ -113,10 +112,10 @@ public:
DECLARE_FUNCTION_NOSETUP(talkHarem)
DECLARE_FUNCTION(talkPassengerList)
DECLARE_FUNCTION(talkGendarmes)
- DECLARE_FUNCTION(function22)
+ DECLARE_FUNCTION(askMertensToRelayAugustInvitation)
DECLARE_FUNCTION(function23)
DECLARE_FUNCTION(policeGettingOffTrain)
- DECLARE_FUNCTION(function25)
+ DECLARE_FUNCTION(policeSearch)
/**
* Handle Chapter 1 events
@@ -139,11 +138,11 @@ public:
DECLARE_FUNCTION(chapter3)
DECLARE_FUNCTION_1(function30, const char *soundName)
- DECLARE_FUNCTION(function31)
+ DECLARE_FUNCTION(talkAboutMax)
DECLARE_FUNCTION(function32)
DECLARE_FUNCTION(function33)
DECLARE_FUNCTION(function34)
- DECLARE_FUNCTION(function35)
+ DECLARE_FUNCTION(organizeConcertInvitations)
/**
* Setup Chapter 4
@@ -155,7 +154,7 @@ public:
*/
DECLARE_FUNCTION(chapter4Handler)
- DECLARE_FUNCTION(function38)
+ DECLARE_FUNCTION(resetState)
/**
* Setup Chapter 5
@@ -167,8 +166,8 @@ public:
*/
DECLARE_FUNCTION(chapter5Handler)
- DECLARE_FUNCTION(function41)
- DECLARE_FUNCTION(function42)
+ DECLARE_FUNCTION(askPassengersToStayInCompartments)
+ DECLARE_FUNCTION(end)
private:
void talk(const SavePoint &savepoint, const char *sound1, const char *sound2);
diff --git a/engines/lastexpress/entities/vesna.cpp b/engines/lastexpress/entities/vesna.cpp
index 7a1f1d3195..f29bce8b2b 100644
--- a/engines/lastexpress/entities/vesna.cpp
+++ b/engines/lastexpress/entities/vesna.cpp
@@ -32,10 +32,7 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
-
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -134,7 +131,7 @@ IMPLEMENT_FUNCTION_II(7, Vesna, updateEntity2, CarIndex, EntityPosition)
break;
case kAction123668192:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -165,7 +162,8 @@ IMPLEMENT_FUNCTION(11, Vesna, function11)
case kActionNone:
if (parameters->param3) {
- UPDATE_PARAM(parameters->param7, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(parameters->param7, getState()->timeTicks, 75))
+ break;
parameters->param2 = 1;
parameters->param3 = 0;
@@ -245,7 +243,7 @@ IMPLEMENT_FUNCTION(11, Vesna, function11)
case kAction55996766:
case kAction101687594:
- CALLBACK_ACTION();
+ callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
@@ -257,7 +255,7 @@ IMPLEMENT_FUNCTION(12, Vesna, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Vesna, setup_chapter1Handler));
break;
case kActionDefault:
@@ -458,7 +456,7 @@ IMPLEMENT_FUNCTION(18, Vesna, function18)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityVesna);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -514,7 +512,8 @@ IMPLEMENT_FUNCTION(20, Vesna, chapter3Handler)
}
if (parameters->param2) {
- UPDATE_PARAM(parameters->param8, getState()->timeTicks, 75);
+ if (!Entity::updateParameter(parameters->param8, getState()->timeTicks, 75))
+ break;
parameters->param1 = 1;
parameters->param2 = 0;
@@ -711,7 +710,7 @@ IMPLEMENT_FUNCTION(21, Vesna, function21)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityVesna);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -1083,13 +1082,14 @@ IMPLEMENT_FUNCTION(30, Vesna, function30)
case kActionNone:
if (!params->param1) {
- UPDATE_PARAM_PROC(params->param3, getState()->timeTicks, 120)
+ if (Entity::updateParameter(params->param3, getState()->timeTicks, 120)) {
getSound()->playSound(kEntityVesna, "Ves50001", kFlagDefault);
params->param1 = 1;
- UPDATE_PARAM_PROC_END
+ }
}
- UPDATE_PARAM(params->param4, getState()->timeTicks, 180);
+ if (!Entity::updateParameter(params->param4, getState()->timeTicks, 180))
+ break;
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled);
diff --git a/engines/lastexpress/entities/vesna.h b/engines/lastexpress/entities/vesna.h
index a09664096d..025d45882e 100644
--- a/engines/lastexpress/entities/vesna.h
+++ b/engines/lastexpress/entities/vesna.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_VESNA_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/entities/yasmin.cpp b/engines/lastexpress/entities/yasmin.cpp
index 45e5e11568..1d280f51e0 100644
--- a/engines/lastexpress/entities/yasmin.cpp
+++ b/engines/lastexpress/entities/yasmin.cpp
@@ -28,10 +28,8 @@
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
namespace LastExpress {
@@ -132,7 +130,7 @@ IMPLEMENT_FUNCTION(6, Yasmin, function6)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityYasmin);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -172,7 +170,7 @@ IMPLEMENT_FUNCTION(7, Yasmin, function7)
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityYasmin);
- CALLBACK_ACTION();
+ callbackAction();
break;
}
break;
@@ -186,7 +184,7 @@ IMPLEMENT_FUNCTION(8, Yasmin, chapter1)
break;
case kActionNone:
- TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler);
+ Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Yasmin, setup_chapter1Handler));
break;
case kActionDefault:
@@ -204,12 +202,22 @@ IMPLEMENT_FUNCTION(9, Yasmin, chapter1Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1093500, params->param1, 1, setup_function6);
- TIME_CHECK_CALLBACK(kTime1161000, params->param2, 3, setup_function7);
- TIME_CHECK_PLAYSOUND_UPDATEPOSITION(kTime1162800, params->param3, 4, "Har1102", kPosition_4070);
- TIME_CHECK_CALLBACK_1(kTime1165500, params->param4, 5, setup_playSound, "Har1104");
- TIME_CHECK_CALLBACK_1(kTime1174500, params->param5, 6, setup_playSound, "Har1106");
- TIME_CHECK_CALLBACK(kTime1183500, params->param6, 7, setup_function6);
+ if (Entity::timeCheckCallback(kTime1093500, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function6)))
+ break;
+
+ if (Entity::timeCheckCallback(kTime1161000, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
+
+ if (Entity::timeCheckPlaySoundUpdatePosition(kTime1162800, params->param3, 4, "Har1102", kPosition_4070))
+ break;
+
+ if (Entity::timeCheckCallback(kTime1165500, params->param4, 5, "Har1104", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
+
+ if (Entity::timeCheckCallback(kTime1174500, params->param5, 6, "Har1106", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
+
+ Entity::timeCheckCallback(kTime1183500, params->param6, 7, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
case kActionCallback:
@@ -224,23 +232,27 @@ IMPLEMENT_FUNCTION(9, Yasmin, chapter1Handler)
break;
case 2:
- TIME_CHECK_CALLBACK(kTime1161000, params->param2, 3, setup_function7);
+ if (Entity::timeCheckCallback(kTime1161000, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
// Fallback to case 3
case 3:
- TIME_CHECK_PLAYSOUND_UPDATEPOSITION(kTime1162800, params->param3, 4, "Har1102", kPosition_4070);
+ if (Entity::timeCheckPlaySoundUpdatePosition(kTime1162800, params->param3, 4, "Har1102", kPosition_4070))
+ break;
// Fallback to case 4
case 4:
- TIME_CHECK_CALLBACK_1(kTime1165500, params->param4, 5, setup_playSound, "Har1104");
+ if (Entity::timeCheckCallback(kTime1165500, params->param4, 5, "Har1104", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
// Fallback to case 5
case 5:
- TIME_CHECK_CALLBACK_1(kTime1174500, params->param5, 6, setup_playSound, "Har1106");
+ if (Entity::timeCheckCallback(kTime1174500, params->param5, 6, "Har1106", WRAP_SETUP_FUNCTION_S(Yasmin, setup_playSound)))
+ break;
// Fallback to case 6
case 6:
- TIME_CHECK_CALLBACK(kTime1183500, params->param6, 7, setup_function6);
+ Entity::timeCheckCallback(kTime1183500, params->param6, 7, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
}
break;
@@ -281,7 +293,8 @@ IMPLEMENT_FUNCTION(12, Yasmin, chapter2Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime1759500, params->param1, 1, setup_function7);
+ if (Entity::timeCheckCallback(kTime1759500, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
if (getState()->time > kTime1800000 && !params->param2) {
params->param2 = 1;
@@ -334,9 +347,13 @@ IMPLEMENT_FUNCTION(14, Yasmin, chapter3Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime2062800, params->param1, 1, setup_function6);
- TIME_CHECK_CALLBACK(kTime2106000, params->param2, 2, setup_function7);
- TIME_CHECK_CALLBACK(kTime2160000, params->param3, 3, setup_function6);
+ if (Entity::timeCheckCallback(kTime2062800, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function6)))
+ break;
+
+ if (Entity::timeCheckCallback(kTime2106000, params->param2, 2, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
+
+ Entity::timeCheckCallback(kTime2160000, params->param3, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
case kActionCallback:
@@ -345,11 +362,12 @@ IMPLEMENT_FUNCTION(14, Yasmin, chapter3Handler)
break;
case 1:
- TIME_CHECK_CALLBACK(kTime2106000, params->param2, 2, setup_function7);
+ if (Entity::timeCheckCallback(kTime2106000, params->param2, 2, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
// Fallback to case 2
case 2:
- TIME_CHECK_CALLBACK(kTime2160000, params->param3, 3, setup_function6);
+ Entity::timeCheckCallback(kTime2160000, params->param3, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
}
break;
@@ -381,8 +399,10 @@ IMPLEMENT_FUNCTION(16, Yasmin, chapter4Handler)
break;
case kActionNone:
- TIME_CHECK_CALLBACK(kTime2457000, params->param1, 1, setup_function7);
- TIME_CHECK_CALLBACK(kTime2479500, params->param2, 3, setup_function6);
+ if (Entity::timeCheckCallback(kTime2457000, params->param1, 1, WRAP_SETUP_FUNCTION(Yasmin, setup_function7)))
+ break;
+
+ Entity::timeCheckCallback(kTime2479500, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
case kActionCallback:
@@ -397,7 +417,7 @@ IMPLEMENT_FUNCTION(16, Yasmin, chapter4Handler)
break;
case 2:
- TIME_CHECK_CALLBACK(kTime2479500, params->param2, 3, setup_function6);
+ Entity::timeCheckCallback(kTime2479500, params->param2, 3, WRAP_SETUP_FUNCTION(Yasmin, setup_function6));
break;
}
break;
@@ -445,7 +465,9 @@ IMPLEMENT_FUNCTION(20, Yasmin, function20)
break;
case kActionNone:
- UPDATE_PARAM(params->param1, getState()->time, 2700);
+ if (!Entity::updateParameter(params->param1, getState()->time, 2700))
+ break;
+
setup_function21();
break;
@@ -472,7 +494,7 @@ IMPLEMENT_FUNCTION(21, Yasmin, function21)
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(kEntityYasmin, (CarIndex)params->param1, (EntityPosition)params->param2))
- CALLBACK_ACTION();
+ callbackAction();
break;
case kActionExcuseMeCath:
diff --git a/engines/lastexpress/entities/yasmin.h b/engines/lastexpress/entities/yasmin.h
index e943a8b158..b1413f5c2f 100644
--- a/engines/lastexpress/entities/yasmin.h
+++ b/engines/lastexpress/entities/yasmin.h
@@ -24,7 +24,6 @@
#define LASTEXPRESS_YASMIN_H
#include "lastexpress/entities/entity.h"
-#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
diff --git a/engines/lastexpress/fight/fight.cpp b/engines/lastexpress/fight/fight.cpp
index b832d46a60..49a9b85657 100644
--- a/engines/lastexpress/fight/fight.cpp
+++ b/engines/lastexpress/fight/fight.cpp
@@ -31,6 +31,7 @@
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/sequence.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
@@ -40,7 +41,6 @@
#include "lastexpress/sound/queue.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -53,6 +53,8 @@ Fight::FightData::FightData() {
index = 0;
isFightRunning = false;
+
+ memset(&sequences, 0, sizeof(sequences));
}
Fight::FightData::~FightData() {
@@ -399,6 +401,9 @@ end_load:
}
void Fight::setOpponents() {
+ if (!_data)
+ error("[Fight::setOpponents] Data not initialized");
+
_data->player->setOpponent(_data->opponent);
_data->opponent->setOpponent(_data->player);
diff --git a/engines/lastexpress/fight/fighter.cpp b/engines/lastexpress/fight/fighter.cpp
index bae7728a2b..4b1cddabd4 100644
--- a/engines/lastexpress/fight/fighter.cpp
+++ b/engines/lastexpress/fight/fighter.cpp
@@ -53,20 +53,20 @@ Fighter::Fighter(LastExpressEngine *engine) : _engine(engine) {
}
Fighter::~Fighter() {
- clearSequences();
-}
-
-//////////////////////////////////////////////////////////////////////////
-// Cleanup
-//////////////////////////////////////////////////////////////////////////
-void Fighter::clearSequences() {
// The original game resets the function pointers to default values, just before deleting the struct
getScenes()->removeAndRedraw(&_frame, false);
// Free sequences
- for (int i = 0; i < (int)_sequences.size(); i++)
+ for (uint i = 0; i < _sequences.size(); i++)
SAFE_DELETE(_sequences[i]);
+
+ // Zero-out passed pointers
+ _sequence = NULL;
+ _opponent = NULL;
+ _fight = NULL;
+
+ _engine = NULL;
}
//////////////////////////////////////////////////////////////////////////
@@ -113,6 +113,9 @@ void Fighter::draw() {
// Processing
//////////////////////////////////////////////////////////////////////////
void Fighter::process() {
+ if (!_fight)
+ error("[Fighter::handleAction] Fighter not initialized properly");
+
if (!_sequence) {
if (_frame) {
getScenes()->removeFromQueue(_frame);
@@ -188,6 +191,9 @@ void Fighter::process() {
// Default actions
//////////////////////////////////////////////////////////////////////////
void Fighter::handleAction(FightAction action) {
+ if (!_opponent || !_fight)
+ error("[Fighter::handleAction] Fighter not initialized properly");
+
switch (action) {
default:
return;
@@ -243,7 +249,10 @@ void Opponent::update() {
// Helpers
//////////////////////////////////////////////////////////////////////////
bool Fighter::checkFrame(uint32 val) {
- return (_frame->getInfo()->field_33 & val);
+ if (!_frame)
+ error("[Fighter::checkFrame] Invalid current frame");
+
+ return (bool)(_frame->getInfo()->field_33 & val);
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/fight/fighter.h b/engines/lastexpress/fight/fighter.h
index e37fe49d86..dad95af186 100644
--- a/engines/lastexpress/fight/fighter.h
+++ b/engines/lastexpress/fight/fighter.h
@@ -99,9 +99,6 @@ protected:
void draw();
void process();
- // Cleanup
- void clearSequences();
-
// Helpers
bool checkFrame(uint32 val);
};
diff --git a/engines/lastexpress/game/action.cpp b/engines/lastexpress/game/action.cpp
index 98d74dd1a7..796abf2ce7 100644
--- a/engines/lastexpress/game/action.cpp
+++ b/engines/lastexpress/game/action.cpp
@@ -29,7 +29,6 @@
#include "lastexpress/entities/abbot.h"
#include "lastexpress/entities/anna.h"
-#include "lastexpress/entities/entity.h"
#include "lastexpress/game/beetle.h"
#include "lastexpress/game/entities.h"
@@ -42,9 +41,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -332,6 +329,22 @@ static const struct {
{"8042A", 600}
};
+template<class Arg, class Res, class T>
+class Functor1MemConst : public Common::Functor1<Arg, Res> {
+public:
+ typedef Res (T::*FuncType)(Arg) const;
+
+ Functor1MemConst(T *t, const FuncType &func) : _t(t), _func(func) {}
+
+ bool isValid() const { return _func != 0 && _t != 0; }
+ Res operator()(Arg v1) const {
+ return (_t->*_func)(v1);
+ }
+private:
+ mutable T *_t;
+ const FuncType _func;
+};
+
Action::Action(LastExpressEngine *engine) : _engine(engine) {
ADD_ACTION(dummy);
ADD_ACTION(inventory);
@@ -381,7 +394,7 @@ Action::Action(LastExpressEngine *engine) : _engine(engine) {
}
Action::~Action() {
- for (int i = 0; i < (int)_actions.size(); i++)
+ for (uint i = 0; i < _actions.size(); i++)
SAFE_DELETE(_actions[i]);
_actions.clear();
@@ -407,9 +420,7 @@ SceneIndex Action::processHotspot(const SceneHotspot &hotspot) {
//////////////////////////////////////////////////////////////////////////
// Action 0
IMPLEMENT_ACTION(dummy)
- warning("[Action::action_dummy] Dummy action function called (hotspot action: %d)", hotspot.action);
-
- return kSceneInvalid;
+ error("[Action::action_dummy] Dummy action function called (hotspot action: %d)", hotspot.action);
}
//////////////////////////////////////////////////////////////////////////
@@ -1742,14 +1753,14 @@ CursorStyle Action::getCursor(const SceneHotspot &hotspot) const {
return kCursorBackward;
case SceneHotspot::kActionKnockOnDoor:
- warning("================================= DOOR %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= DOOR %03d =================================", object);
if (object >= kObjectMax)
return kCursorNormal;
else
return (CursorStyle)getObjects()->get(object).cursor;
case SceneHotspot::kAction12:
- warning("================================= OBJECT %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= OBJECT %03d =================================", object);
if (object >= kObjectMax)
return kCursorNormal;
@@ -1759,7 +1770,7 @@ CursorStyle Action::getCursor(const SceneHotspot &hotspot) const {
return kCursorNormal;
case SceneHotspot::kActionPickItem:
- warning("================================= ITEM %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= ITEM %03d =================================", object);
if (object >= kObjectCompartmentA)
return kCursorNormal;
@@ -1770,7 +1781,7 @@ CursorStyle Action::getCursor(const SceneHotspot &hotspot) const {
return kCursorNormal;
case SceneHotspot::kActionDropItem:
- warning("================================= ITEM %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= ITEM %03d =================================", object);
if (object >= kObjectCompartmentA)
return kCursorNormal;
@@ -1887,7 +1898,7 @@ LABEL_KEY:
// Handle compartment action
case SceneHotspot::kActionCompartment:
case SceneHotspot::kActionExitCompartment:
- warning("================================= DOOR %03d =================================", object);
+ debugC(2, kLastExpressDebugScenes, "================================= DOOR %03d =================================", object);
if (object >= kObjectMax)
return kCursorNormal;
diff --git a/engines/lastexpress/game/beetle.cpp b/engines/lastexpress/game/beetle.cpp
index ab707ddae9..d7a369ba40 100644
--- a/engines/lastexpress/game/beetle.cpp
+++ b/engines/lastexpress/game/beetle.cpp
@@ -27,7 +27,6 @@
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -95,7 +94,7 @@ void Beetle::load() {
// Check that all sequences are loaded properly
_data->isLoaded = true;
- for (int i = 0; i < (int)_data->sequences.size(); i++) {
+ for (uint i = 0; i < _data->sequences.size(); i++) {
if (!_data->sequences[i]->isLoaded()) {
_data->isLoaded = false;
break;
@@ -337,26 +336,13 @@ void Beetle::drawUpdate() {
}
}
-#define INVERT_Y() \
- switch (_data->indexes[_data->offset]) { \
- default: \
- break; \
- case 24: \
- case 25: \
- case 26: \
- case 27: \
- case 28: \
- _data->coordY = -_data->coordY; \
- break; \
- }
-
// Invert direction
- INVERT_Y();
+ invertDirection();
SequenceFrame *frame = new SequenceFrame(_data->currentSequence, (uint16)_data->currentFrame);
updateFrame(frame);
- INVERT_Y();
+ invertDirection();
getScenes()->addToQueue(frame);
@@ -364,6 +350,24 @@ void Beetle::drawUpdate() {
_data->frame = frame;
}
+void Beetle::invertDirection() {
+ if (!_data)
+ error("[Beetle::invertDirection] Sequences have not been loaded");
+
+ switch (_data->indexes[_data->offset]) {
+ default:
+ break;
+
+ case 24:
+ case 25:
+ case 26:
+ case 27:
+ case 28:
+ _data->coordY = -_data->coordY;
+ break;
+ }
+}
+
void Beetle::move() {
if (!_data)
error("[Beetle::move] Sequences have not been loaded");
diff --git a/engines/lastexpress/game/beetle.h b/engines/lastexpress/game/beetle.h
index d3c47f39e5..034ebbd557 100644
--- a/engines/lastexpress/game/beetle.h
+++ b/engines/lastexpress/game/beetle.h
@@ -111,6 +111,7 @@ private:
void updateFrame(SequenceFrame *frame) const;
void updateData(uint32 index);
void drawUpdate();
+ void invertDirection();
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/entities.cpp b/engines/lastexpress/game/entities.cpp
index f27087a609..fafbd7cb64 100644
--- a/engines/lastexpress/game/entities.cpp
+++ b/engines/lastexpress/game/entities.cpp
@@ -27,8 +27,6 @@
#include "lastexpress/data/sequence.h"
// Entities
-#include "lastexpress/entities/entity.h"
-
#include "lastexpress/entities/abbot.h"
#include "lastexpress/entities/alexei.h"
#include "lastexpress/entities/alouan.h"
@@ -71,10 +69,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -185,7 +181,7 @@ Entities::Entities(LastExpressEngine *engine) : _engine(engine) {
Entities::~Entities() {
SAFE_DELETE(_header);
- for (int i = 0; i < (int)_entities.size(); i++)
+ for (uint i = 0; i < _entities.size(); i++)
SAFE_DELETE(_entities[i]);
_entities.clear();
@@ -673,11 +669,12 @@ void Entities::executeCallbacks() {
//////////////////////////////////////////////////////////////////////////
// Processing
//////////////////////////////////////////////////////////////////////////
-#define INCREMENT_DIRECTION_COUNTER() { \
- data->doProcessEntity = false; \
- if (data->direction == kDirectionRight || (data->direction == kDirectionSwitch && data->directionSwitch == kDirectionRight)) \
- ++data->field_4A1; \
- }
+void Entities::incrementDirectionCounter(EntityData::EntityCallData *data) const {
+ data->doProcessEntity = false;
+
+ if (data->direction == kDirectionRight || (data->direction == kDirectionSwitch && data->directionSwitch == kDirectionRight))
+ ++data->field_4A1;
+}
void Entities::processEntity(EntityIndex entityIndex) {
EntityData::EntityCallData *data = getData(entityIndex);
@@ -696,7 +693,7 @@ void Entities::processEntity(EntityIndex entityIndex) {
getScenes()->removeAndRedraw(&data->frame, false);
getScenes()->removeAndRedraw(&data->frame1, false);
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
return;
}
@@ -726,7 +723,7 @@ label_nosequence:
processFrame(entityIndex, false, true);
if (!getFlags()->flag_entities_0 && !data->doProcessEntity) {
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
return;
}
} else {
@@ -744,7 +741,7 @@ label_nosequence:
data->position = 0;
}
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
}
return;
}
@@ -754,46 +751,44 @@ label_nosequence:
if (data->frame->getInfo()->field_30 > (data->field_49B + 1) || (data->direction == kDirectionLeft && data->sequence->count() == 1)) {
++data->field_49B;
- } else {
- if (data->frame->getInfo()->field_30 > data->field_49B && !data->frame->getInfo()->keepPreviousFrame) {
- ++data->field_49B;
- } else {
- if (data->frame->getInfo()->keepPreviousFrame == 1)
- keepPreviousFrame = true;
-
- // Increment current frame
- ++data->currentFrame;
+ } else if (data->frame->getInfo()->field_30 <= data->field_49B || data->frame->getInfo()->keepPreviousFrame) {
+ if (data->frame->getInfo()->keepPreviousFrame == 1)
+ keepPreviousFrame = true;
- if (data->currentFrame > (int16)(data->sequence->count() - 1) || (data->field_4A9 && checkSequenceFromPosition(entityIndex))) {
+ // Increment current frame
+ ++data->currentFrame;
- if (data->direction == kDirectionLeft) {
- data->currentFrame = 0;
- } else {
- keepPreviousFrame = true;
- drawNextSequence(entityIndex);
+ if (data->currentFrame > (int16)(data->sequence->count() - 1) || (data->field_4A9 && checkSequenceFromPosition(entityIndex))) {
- if (getFlags()->flag_entities_0 || data->doProcessEntity)
- return;
+ if (data->direction == kDirectionLeft) {
+ data->currentFrame = 0;
+ } else {
+ keepPreviousFrame = true;
+ drawNextSequence(entityIndex);
- if (!data->sequence2) {
- updateEntityPosition(entityIndex);
- data->doProcessEntity = false;
- return;
- }
+ if (getFlags()->flag_entities_0 || data->doProcessEntity)
+ return;
- copySequenceData(entityIndex);
+ if (!data->sequence2) {
+ updateEntityPosition(entityIndex);
+ data->doProcessEntity = false;
+ return;
}
+ copySequenceData(entityIndex);
}
- processFrame(entityIndex, keepPreviousFrame, false);
-
- if (getFlags()->flag_entities_0 || data->doProcessEntity)
- return;
}
+
+ processFrame(entityIndex, keepPreviousFrame, false);
+
+ if (getFlags()->flag_entities_0 || data->doProcessEntity)
+ return;
+ } else {
+ ++data->field_49B;
}
- INCREMENT_DIRECTION_COUNTER();
+ incrementDirectionCounter(data);
}
void Entities::computeCurrentFrame(EntityIndex entityIndex) const {
@@ -2283,7 +2278,7 @@ label_process_entity:
if (getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingUp)) {
getSavePoints()->push(kEntityPlayer, entity, kActionExcuseMeCath);
- } else if (getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingDown) || getScenes()->checkCurrentPosition(false)){
+ } else if (getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingDown) || getScenes()->checkCurrentPosition(false)) {
getSavePoints()->push(kEntityPlayer, entity, kActionExcuseMe);
if (getScenes()->checkCurrentPosition(false))
diff --git a/engines/lastexpress/game/entities.h b/engines/lastexpress/game/entities.h
index eb5eae461f..81aed627aa 100644
--- a/engines/lastexpress/game/entities.h
+++ b/engines/lastexpress/game/entities.h
@@ -344,6 +344,7 @@ private:
uint _positions[_positionsCount];
void executeCallbacks();
+ void incrementDirectionCounter(EntityData::EntityCallData *data) const;
void processEntity(EntityIndex entity);
void drawSequence(EntityIndex entity, const char *sequence, EntityDirection direction) const;
diff --git a/engines/lastexpress/game/inventory.cpp b/engines/lastexpress/game/inventory.cpp
index e417b1ec0d..11e7369ee1 100644
--- a/engines/lastexpress/game/inventory.cpp
+++ b/engines/lastexpress/game/inventory.cpp
@@ -26,17 +26,17 @@
#include "lastexpress/data/scene.h"
#include "lastexpress/data/snd.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
+#include "lastexpress/game/savegame.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -44,7 +44,7 @@
namespace LastExpress {
Inventory::Inventory(LastExpressEngine *engine) : _engine(engine), _selectedItem(kItemNone), _highlightedItemIndex(0), _itemsShown(0),
- _showingHourGlass(false), _blinkingEgg(false), _blinkingTime(0), _blinkingInterval(_defaultBlinkingInterval), _blinkingBrightness(1),
+ _showingHourGlass(false), _blinkingDirection(1), _blinkingBrightness(0),
_useMagnifier(false), _portraitHighlighted(false), _isOpened(false), _eggHightlighted(false), _itemScene(NULL) {
//_inventoryRect = Common::Rect(0, 0, 32, 32);
@@ -162,13 +162,11 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
getMenu()->show(true, kSavegameTypeIndex, 0);
- } else if (ev.type == Common::EVENT_RBUTTONDOWN) {
- if (getGlobalTimer()) {
- if (getSoundQueue()->isBuffered("TIMER"))
- getSoundQueue()->removeFromQueue("TIMER");
+ } else if (ev.type == Common::EVENT_RBUTTONDOWN && getGlobalTimer()) {
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
- setGlobalTimer(900);
- }
+ setGlobalTimer(900);
}
}
@@ -180,7 +178,7 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
if (_highlightedItemIndex)
drawHighlight(_highlightedItemIndex, true);
} else {
- // The user released the mouse button, we need to update the inventory state (clear hightlight and items)
+ // The user released the mouse button, we need to update the inventory state (clear highlight and items)
drawItem((CursorStyle)getProgress().portrait, 0, 0, 1);
_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(0, 44, 32, (int16)(40 * _itemsShown + 40)));
_isOpened = false;
@@ -226,12 +224,11 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
if (getFlags()->mouseLeftPressed) {
if (getState()->sceneUseBackup) {
- if (getState()->sceneBackup2
- && getFirstExaminableItem() == _selectedItem) {
- SceneIndex sceneIndex = getState()->sceneBackup2;
- getState()->sceneBackup2 = kSceneNone;
+ if (getState()->sceneBackup2 && getFirstExaminableItem() == _selectedItem) {
+ SceneIndex sceneIndex = getState()->sceneBackup2;
+ getState()->sceneBackup2 = kSceneNone;
- getScenes()->loadScene(sceneIndex);
+ getScenes()->loadScene(sceneIndex);
}
} else {
getState()->sceneBackup = getState()->scene;
@@ -261,7 +258,7 @@ void Inventory::handleMouseEvent(const Common::Event &ev) {
// Change item highlight on list
if (getFlags()->mouseLeftPressed) {
- uint32 index = ev.mouse.y / 40;
+ uint32 index = (uint16)ev.mouse.y / 40;
if (_highlightedItemIndex && _highlightedItemIndex != index)
drawHighlight(_highlightedItemIndex, true);
@@ -418,12 +415,12 @@ void Inventory::show() {
drawEgg();
}
-void Inventory::setPortrait(InventoryItem item) {
+void Inventory::setPortrait(InventoryItem item) const {
getProgress().portrait = item;
drawItem((CursorStyle)getProgress().portrait, 0, 0);
}
-void Inventory::showHourGlass(){
+void Inventory::showHourGlass() const {
if (!getMenu()->isShown())
drawItem(kCursorHourGlass, 608, 448);
@@ -613,7 +610,7 @@ void Inventory::examine(InventoryItem item) {
}
}
-void Inventory::drawEgg() {
+void Inventory::drawEgg() const {
if (!getMenu()->isShown())
drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, _eggHightlighted ? 0 : 1);
@@ -621,40 +618,51 @@ void Inventory::drawEgg() {
}
// Blinking egg: we need to blink the egg for delta time, with the blinking getting faster until it's always lit.
-void Inventory::drawBlinkingEgg() {
+void Inventory::drawBlinkingEgg(uint ticks) {
+ uint globalTimer = (uint)getGlobalTimer();
+ uint timerValue = (getProgress().jacket == kJacketGreen) ? 450 : 225;
- warning("[Inventory::drawBlinkingEgg] Blinking not implemented");
+ if (globalTimer == timerValue || globalTimer == 900) {
+ _blinkingBrightness = 0;
+ _blinkingDirection = 1;
+ }
- //// TODO show egg (with or without mouseover)
+ globalTimer = globalTimer <= ticks ? 0 : globalTimer - ticks;
+ setGlobalTimer(globalTimer);
- //// Play timer sound
- //if (getGlobalTimer() < 90) {
- // if (getGlobalTimer() + ticks >= 90)
- // getSound()->playSoundWithSubtitles("TIMER.SND", 50331664, kEntityPlayer);
+ if (getFlags()->flag_0
+ || (globalTimer % 5) == 0
+ || (globalTimer <= 500 && (globalTimer % ((globalTimer + 100) / 100)) == 0))
+ blinkEgg();
- // if (getSoundQueue()->isBuffered("TIMER"))
- // setGlobalTimer(0);
- //}
+ if (globalTimer < 90) {
+ if ((globalTimer + ticks) >= 90)
+ getSound()->playSoundWithSubtitles("TIMER", (SoundFlag)(kFlagType13|kFlagDefault), kEntityPlayer);
- //// Restore egg to standard brightness
- //if (!getGlobalTimer()) {
- //
- //}
+ if (!getSoundQueue()->isBuffered("TIMER"))
+ setGlobalTimer(0);
+ }
+ if (globalTimer == 0) {
+ drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, _menuEggRect.contains(getCoords()) ? 1 : -1);
- //drawItem(608, 448, getMenu()->getGameId() + 39, _blinkingBrightness)
+ askForRedraw();
- //// TODO if delta time > _blinkingInterval, update egg & ask for redraw then adjust blinking time and remaining time
- //
+ getSaveLoad()->saveGame(kSavegameTypeAuto, kEntityChapters, 0);
+ }
+}
- //// Reset values and stop blinking
- //if (_blinkingTime == 0)
- // blinkEgg(false);
+void Inventory::blinkEgg() {
+ drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, (_blinkingBrightness == 0) ? -1 : (int16)_blinkingBrightness);
askForRedraw();
+
+ _blinkingBrightness += _blinkingDirection;
+ if (_blinkingBrightness == 0 || _blinkingBrightness == 3)
+ _blinkingDirection = -_blinkingDirection;
}
-void Inventory::drawItem(CursorStyle id, uint16 x, uint16 y, int16 brightnessIndex) {
+void Inventory::drawItem(CursorStyle id, uint16 x, uint16 y, int16 brightnessIndex) const {
Icon icon(id);
icon.setPosition(x, y);
@@ -678,7 +686,7 @@ void Inventory::drawSelectedItem() {
}
}
-void Inventory::clearSelectedItem() {
+void Inventory::clearSelectedItem() const {
_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(44, 0, 44 + 32, 32));
}
@@ -733,7 +741,7 @@ void Inventory::drawHighlight(uint32 currentIndex, bool reset) {
}
}
-uint32 Inventory::getItemIndex(uint32 currentIndex) {
+uint32 Inventory::getItemIndex(uint32 currentIndex) const {
uint32 count = 0;
for (uint32 i = 1; i < ARRAYSIZE(_entries); i++) {
diff --git a/engines/lastexpress/game/inventory.h b/engines/lastexpress/game/inventory.h
index b1995adce3..b1019a43c6 100644
--- a/engines/lastexpress/game/inventory.h
+++ b/engines/lastexpress/game/inventory.h
@@ -106,11 +106,10 @@ public:
// UI Control
void show();
- void blinkEgg(bool enabled);
- void showHourGlass();
- void setPortrait(InventoryItem item);
- void drawEgg();
- void drawBlinkingEgg();
+ void showHourGlass() const;
+ void setPortrait(InventoryItem item) const;
+ void drawEgg() const;
+ void drawBlinkingEgg(uint ticks = 1);
// Handle inventory UI events.
void handleMouseEvent(const Common::Event &ev);
@@ -133,8 +132,6 @@ public:
Common::String toString();
private:
- static const uint32 _defaultBlinkingInterval = 250; ///< Default blinking interval in ms
-
LastExpressEngine *_engine;
InventoryEntry _entries[32];
@@ -144,9 +141,7 @@ private:
uint32 _itemsShown;
bool _showingHourGlass;
- bool _blinkingEgg;
- uint32 _blinkingTime;
- uint32 _blinkingInterval;
+ int16 _blinkingDirection;
uint16 _blinkingBrightness;
// Flags
@@ -157,8 +152,6 @@ private:
Scene *_itemScene;
- // Important rects
- //Common::Rect _inventoryRect;
Common::Rect _menuEggRect;
Common::Rect _selectedItemRect;
@@ -168,14 +161,15 @@ private:
void close();
void examine(InventoryItem item);
void drawHighlight(uint32 currentIndex, bool reset);
- uint32 getItemIndex(uint32 currentIndex);
+ uint32 getItemIndex(uint32 currentIndex) const;
bool isItemSceneParameter(InventoryItem item) const;
- void drawItem(CursorStyle id, uint16 x, uint16 y, int16 brighnessIndex = -1);
+ void drawItem(CursorStyle id, uint16 x, uint16 y, int16 brighnessIndex = -1) const;
+ void blinkEgg();
void drawSelectedItem();
- void clearSelectedItem();
+ void clearSelectedItem() const;
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp
index aeac8cff98..09104d1bf9 100644
--- a/engines/lastexpress/game/logic.cpp
+++ b/engines/lastexpress/game/logic.cpp
@@ -47,10 +47,7 @@
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
-#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -88,16 +85,6 @@ Logic::~Logic() {
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
-#define REDRAW_CURSOR() { \
- if (getInventory()->isMagnifierInUse()) \
- _engine->getCursor()->setStyle(kCursorMagnifier); \
- if (getInventory()->isPortraitHighlighted() \
- || getInventory()->isOpened() \
- || getInventory()->isEggHighlighted()) \
- _engine->getCursor()->setStyle(kCursorNormal); \
- return; \
-}
-
void Logic::eventMouse(const Common::Event &ev) {
bool hotspotHandled = false;
@@ -168,7 +155,9 @@ void Logic::eventMouse(const Common::Event &ev) {
getInventory()->unselectItem();
}
- REDRAW_CURSOR()
+ redrawCursor();
+
+ return;
}
// Handle match case
@@ -194,7 +183,9 @@ void Logic::eventMouse(const Common::Event &ev) {
getScenes()->processScene();
}
- REDRAW_CURSOR()
+ redrawCursor();
+
+ return;
}
// Handle entity item case
@@ -315,7 +306,7 @@ void Logic::eventTick(const Common::Event &) {
//////////////////////////////////////////////////////////////////////////
// Draw the blinking egg if needed
if (getGlobalTimer() && !getFlags()->shouldDrawEggOrHourGlass)
- getInventory()->drawBlinkingEgg();
+ getInventory()->drawBlinkingEgg(ticks);
//////////////////////////////////////////////////////////////////////////
// Adjust time and save game if needed
@@ -411,9 +402,12 @@ void Logic::eventTick(const Common::Event &) {
* Resets the game state.
*/
void Logic::resetState() {
- getState()->scene = kSceneDefault;
+ getScenes()->setCoordinates(Common::Rect(80, 0, 559, 479));
+
+ SAFE_DELETE(_entities);
+ _entities = new Entities(_engine);
- warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented.");
+ _state->reset();
}
/**
@@ -595,4 +589,14 @@ void Logic::updateCursor(bool) const { /* the cursor is always updated, even whe
_engine->getCursor()->setStyle(style);
}
+void Logic::redrawCursor() const {
+ if (getInventory()->isMagnifierInUse())
+ _engine->getCursor()->setStyle(kCursorMagnifier);
+
+ if (getInventory()->isPortraitHighlighted()
+ || getInventory()->isOpened()
+ || getInventory()->isEggHighlighted())
+ _engine->getCursor()->setStyle(kCursorNormal);
+}
+
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/logic.h b/engines/lastexpress/game/logic.h
index 8b7dcef942..efb8f1e1a3 100644
--- a/engines/lastexpress/game/logic.h
+++ b/engines/lastexpress/game/logic.h
@@ -25,8 +25,6 @@
#include "lastexpress/shared.h"
-#include "lastexpress/game/entities.h"
-
#include "lastexpress/eventhandler.h"
#include "common/events.h"
@@ -75,6 +73,7 @@ private:
void switchChapter() const;
void showCredits() const;
+ void redrawCursor() const;
// Flags & Members
bool _flagActionPerformed;
diff --git a/engines/lastexpress/game/object.cpp b/engines/lastexpress/game/object.cpp
index d9e9e4279a..48df91ea6d 100644
--- a/engines/lastexpress/game/object.cpp
+++ b/engines/lastexpress/game/object.cpp
@@ -22,11 +22,11 @@
#include "lastexpress/game/object.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp
index 9c464feb6e..021dc40bb9 100644
--- a/engines/lastexpress/game/savegame.cpp
+++ b/engines/lastexpress/game/savegame.cpp
@@ -22,6 +22,7 @@
#include "lastexpress/game/savegame.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
@@ -34,13 +35,13 @@
#include "lastexpress/debug.h"
#include "lastexpress/lastexpress.h"
-#include "lastexpress/helpers.h"
#include "common/file.h"
-#include "common/system.h"
namespace LastExpress {
+#define DISABLE_COMPRESSION 1
+
// Names of savegames
static const struct {
const char *saveFile;
@@ -54,14 +55,305 @@ static const struct {
};
//////////////////////////////////////////////////////////////////////////
+// SavegameStream
+//////////////////////////////////////////////////////////////////////////
+
+uint32 SavegameStream::write(const void *dataPtr, uint32 dataSize) {
+#if !DISABLE_COMPRESSION
+ if (_enableCompression)
+ return writeCompressed(dataPtr, dataSize);
+#endif
+
+ return Common::MemoryWriteStreamDynamic::write(dataPtr, dataSize);
+}
+
+uint32 SavegameStream::read(void *dataPtr, uint32 dataSize) {
+#if !DISABLE_COMPRESSION
+ if (_enableCompression)
+ return readCompressed(dataPtr, dataSize);
+#endif
+
+ return readUncompressed(dataPtr, dataSize);
+}
+
+uint32 SavegameStream::readUncompressed(void *dataPtr, uint32 dataSize) {
+ if ((int32)dataSize > size() - pos()) {
+ dataSize = (uint32)(size() - pos());
+ _eos = true;
+ }
+ memcpy(dataPtr, getData() + pos(), dataSize);
+
+ seek(dataSize, SEEK_CUR);
+
+ return dataSize;
+}
+
+void SavegameStream::writeBuffer(uint8 value, bool onlyValue) {
+ if (_bufferOffset == -1)
+ _bufferOffset = 0;
+
+ if (_bufferOffset == 256) {
+ _bufferOffset = 0;
+ Common::MemoryWriteStreamDynamic::write(_buffer, 256);
+ }
+
+ if (onlyValue || value < 0xFB)
+ _buffer[_bufferOffset] = value;
+ else
+ _buffer[_bufferOffset] = 0xFE;
+
+ _offset++;
+ _bufferOffset++;
+
+ if (!onlyValue && value >= 0xFB)
+ {
+ if (_bufferOffset == 256) {
+ _bufferOffset = 0;
+ Common::MemoryWriteStreamDynamic::write(_buffer, 256);
+ }
+
+ _buffer[_bufferOffset] = value;
+
+ _bufferOffset++;
+ _offset++;
+ }
+}
+
+uint8 SavegameStream::readBuffer() {
+ if (_bufferOffset == -1 || _bufferOffset >= 256) {
+ readUncompressed(_buffer, 256);
+ _bufferOffset = 0;
+ }
+
+ byte val = _buffer[_bufferOffset];
+ _bufferOffset++;
+
+ return val;
+}
+
+uint32 SavegameStream::process() {
+ _enableCompression = !_enableCompression;
+
+#if DISABLE_COMPRESSION
+ return 0;
+#else
+ switch (_status) {
+ default:
+ break;
+
+ case kStatusReading:
+ _status = kStatusReady;
+ if (_bufferOffset != -1 && _bufferOffset != 256) {
+ seek(_bufferOffset - 256, SEEK_CUR);
+ _bufferOffset = -1;
+ }
+ break;
+
+ case kStatusWriting:
+ switch (_valueCount) {
+ default:
+ break;
+
+ case 1:
+ writeBuffer(_previousValue, false);
+ break;
+
+ case 2:
+ if (_previousValue) {
+ writeBuffer(0xFF);
+ writeBuffer(_repeatCount);
+ writeBuffer(_previousValue);
+ break;
+ }
+
+ if (_repeatCount == 3) {
+ writeBuffer(0xFB);
+ break;
+ }
+
+ if (_repeatCount == 255) {
+ writeBuffer(0xFC);
+ break;
+ }
+
+ writeBuffer(0xFD);
+ writeBuffer(_repeatCount);
+ break;
+ }
+
+ if (_bufferOffset != -1 && _bufferOffset != 0) {
+ Common::MemoryWriteStreamDynamic::write(_buffer, _bufferOffset);
+ _bufferOffset = -1;
+ }
+ break;
+ }
+
+ _status = kStatusReady;
+ _valueCount = 0;
+ uint32 offset = _offset;
+ _offset = 0;
+
+ return offset;
+#endif
+}
+
+uint32 SavegameStream::writeCompressed(const void *dataPtr, uint32 dataSize) {
+ if (_status == kStatusReading)
+ error("[SavegameStream::writeCompressed] Error: Compression buffer is in read mode.");
+
+ _status = kStatusWriting;
+ const byte *data = (const byte *)dataPtr;
+
+ while (dataSize) {
+ switch (_valueCount) {
+ default:
+ error("[SavegameStream::writeCompressed] Invalid value count (%d)", _valueCount);
+
+ case 0:
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+
+ case 1:
+ if (*data != _previousValue) {
+ writeBuffer(_previousValue, false);
+ _previousValue = *data;
+ } else {
+ _valueCount = 2;
+ _repeatCount = 2;
+ }
+
+ ++data;
+ break;
+
+ case 2:
+ if (*data != _previousValue || _repeatCount >= 255) {
+ if (_previousValue) {
+ writeBuffer(0xFF, true);
+ writeBuffer((uint8)_repeatCount, true);
+ writeBuffer(_previousValue, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+ }
+
+ if (_repeatCount == 3) {
+ writeBuffer(0xFB, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+ }
+
+ if (_repeatCount == -1) {
+ writeBuffer(0xFC, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ break;
+ }
+
+ writeBuffer(0xFD, true);
+ writeBuffer((uint8)_repeatCount, true);
+
+ _previousValue = *data++;
+ _valueCount = 1;
+ }
+
+ ++data;
+ ++_repeatCount;
+ break;
+ }
+
+ --dataSize;
+ }
+
+ return _offset;
+}
+
+uint32 SavegameStream::readCompressed(void *dataPtr, uint32 dataSize) {
+ if (_status == kStatusWriting)
+ error("[SavegameStream::writeCompressed] Error: Compression buffer is in write mode.");
+
+ _status = kStatusReady;
+ byte *data = (byte *)dataPtr;
+
+ while (dataSize) {
+ switch (_valueCount) {
+ default:
+ error("[SavegameStream::readCompressed] Invalid value count (%d)", _valueCount);
+
+ case 0:
+ case 1: {
+ // Read control code
+ byte control = readBuffer();
+
+ switch (control) {
+ default:
+ // Data value
+ *data++ = control;
+ break;
+
+ case 0xFB:
+ _repeatCount = 2;
+ _previousValue = 0;
+ *data++ = 0;
+ _valueCount = 2;
+ break;
+
+ case 0xFC:
+ _repeatCount = 254;
+ _previousValue = 0;
+ *data++ = 0;
+ _valueCount = 2;
+ break;
+
+ case 0xFD:
+ _repeatCount = readBuffer() - 1;
+ _previousValue = 0;
+ *data++ = 0;
+ _valueCount = 2;
+ break;
+
+ case 0xFE:
+ *data++ = readBuffer();
+ break;
+
+ case 0xFF:
+ _repeatCount = readBuffer() - 1;
+ _previousValue = readBuffer();
+ *data++ = _previousValue;
+ _valueCount = 2;
+ break;
+ }
+ }
+ break;
+
+ case 2:
+ *data++ = _previousValue;
+ _repeatCount--;
+ if (!_repeatCount)
+ _valueCount = 1;
+ break;
+ }
+
+ --dataSize;
+ }
+
+ return _offset;
+}
+
+//////////////////////////////////////////////////////////////////////////
// Constructors
//////////////////////////////////////////////////////////////////////////
-SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0) {
+SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0), _entity(kEntityPlayer) {
}
SaveLoad::~SaveLoad() {
clear(true);
+ _savegame = NULL;
// Zero passed pointers
_engine = NULL;
@@ -81,6 +373,7 @@ void SaveLoad::flushStream(GameId id) {
error("[SaveLoad::flushStream] Savegame stream is invalid");
save->write(_savegame->getData(), (uint32)_savegame->size());
+ save->finalize();
delete save;
}
@@ -189,10 +482,10 @@ void SaveLoad::clear(bool clearStream) {
// Save & Load
//////////////////////////////////////////////////////////////////////////
-// Load game
-void SaveLoad::loadGame(GameId id) {
+// Load last saved game
+void SaveLoad::loadLastGame() {
if (!_savegame)
- error("[SaveLoad::loadGame] No savegame stream present");
+ error("[SaveLoad::loadLastGame] No savegame stream present");
// Rewind current savegame
_savegame->seek(0);
@@ -229,7 +522,29 @@ void SaveLoad::loadGame(GameId id) {
}
// Load a specific game entry
-void SaveLoad::loadGame(GameId id, uint32 index) {
+void SaveLoad::loadGame(uint32 index) {
+ if (!_savegame)
+ error("[SaveLoad::loadLastGame] No savegame stream present");
+
+ // Rewind current savegame
+ _savegame->seek(0);
+
+ // Write main header (with selected index)
+ SavegameMainHeader header;
+ header.count = index;
+ header.brightness = getState()->brightness;
+ header.volume = getState()->volume;
+
+ Common::Serializer ser(NULL, _savegame);
+ header.saveLoadWithSerializer(ser);
+
+ // TODO
+ // Go to the entry
+ // Load the entry
+ // Get offset (main and entry)
+ // Write main header again with correct entry offset
+ // Setup game and start
+
error("[SaveLoad::loadGame] Not implemented! (only loading the last entry is working for now)");
}
@@ -341,16 +656,52 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he
//////////////////////////////////////////////////////////////////////////
// Entries
//////////////////////////////////////////////////////////////////////////
-void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
-#define WRITE_ENTRY(name, func, val) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Writing " #name ": %d bytes", _count); \
- if (_count != val)\
- error("[SaveLoad::writeEntry] Number of bytes written (%d) differ from expected count (%d)", _count, val); \
+uint32 SaveLoad::writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) {
+ if (!_savegame)
+ error("[SaveLoad::writeValue] Stream not initialized properly");
+
+ debugC(kLastExpressDebugSavegame, "Savegame: Writing %s: %u bytes", name, size);
+
+ uint32 prevPosition = (uint32)_savegame->pos();
+
+ // Serialize data into our buffer
+ (*function)(ser);
+
+ uint32 count = (uint32)_savegame->pos() - prevPosition;
+
+#if DISABLE_COMPRESSION
+ if (count != size)
+ error("[SaveLoad::writeValue] %s - Number of bytes written (%d) differ from expected count (%d)", name, count, size);
+#endif
+
+ return count;
}
+uint32 SaveLoad::readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) {
+ if (!_savegame)
+ error("[SaveLoad::readValue] Stream not initialized properly");
+
+ debugC(kLastExpressDebugSavegame, "Savegame: Reading %s: %u bytes", name, size);
+
+ uint32 prevPosition = (uint32)_savegame->pos();
+
+ (*function)(ser);
+
+ uint32 count = (uint32)_savegame->pos() - prevPosition;
+
+#if DISABLE_COMPRESSION
+ if (size != 0 && count != size)
+ error("[SaveLoad::readValue] %s - Number of bytes read (%d) differ from expected count (%d)", name, count, size);
+#endif
+
+ return count;
+}
+
+void SaveLoad::syncEntity(Common::Serializer &ser) {
+ ser.syncAsUint32LE(_entity);
+}
+
+void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
if (!_savegame)
error("[SaveLoad::writeEntry] Savegame stream is invalid");
@@ -369,18 +720,22 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
header.saveLoadWithSerializer(ser);
// Write game data
- WRITE_ENTRY("entity index", ser.syncAsUint32LE(entity), 4);
- WRITE_ENTRY("state", getState()->saveLoadWithSerializer(ser), 4 + 4 + 4 + 4 + 1 + 4 + 4);
- WRITE_ENTRY("selected item", getInventory()->saveSelectedItem(ser), 4);
- WRITE_ENTRY("positions", getEntities()->savePositions(ser), 4 * 1000);
- WRITE_ENTRY("compartments", getEntities()->saveCompartments(ser), 4 * 16 * 2);
- WRITE_ENTRY("progress", getProgress().saveLoadWithSerializer(ser), 4 * 128);
- WRITE_ENTRY("events", getState()->syncEvents(ser), 512);
- WRITE_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32);
- WRITE_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128);
- WRITE_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40);
- WRITE_ENTRY("sound", getSoundQueue()->saveLoadWithSerializer(ser), 3 * 4 + getSoundQueue()->count() * 64);
- WRITE_ENTRY("savepoints", getSavePoints()->saveLoadWithSerializer(ser), 128 * 16 + 4 + getSavePoints()->count() * 16);
+ _entity = entity;
+
+ _savegame->process();
+ writeValue(ser, "entity index", WRAP_SYNC_FUNCTION(this, SaveLoad, syncEntity), 4);
+ writeValue(ser, "state", WRAP_SYNC_FUNCTION(getState(), State::GameState, saveLoadWithSerializer), 4 + 4 + 4 + 4 + 1 + 4 + 4);
+ writeValue(ser, "selected item", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveSelectedItem), 4);
+ writeValue(ser, "positions", WRAP_SYNC_FUNCTION(getEntities(), Entities, savePositions), 4 * 1000);
+ writeValue(ser, "compartments", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveCompartments), 4 * 16 * 2);
+ writeValue(ser, "progress", WRAP_SYNC_FUNCTION(&getProgress(), State::GameProgress, saveLoadWithSerializer), 4 * 128);
+ writeValue(ser, "events", WRAP_SYNC_FUNCTION(getState(), State::GameState, syncEvents), 512);
+ writeValue(ser, "inventory", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveLoadWithSerializer), 7 * 32);
+ writeValue(ser, "objects", WRAP_SYNC_FUNCTION(getObjects(), Objects, saveLoadWithSerializer), 5 * 128);
+ writeValue(ser, "entities", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveLoadWithSerializer), 1262 * 40);
+ writeValue(ser, "sound", WRAP_SYNC_FUNCTION(getSoundQueue(), SoundQueue, saveLoadWithSerializer), 3 * 4 + getSoundQueue()->count() * 64);
+ writeValue(ser, "savepoints", WRAP_SYNC_FUNCTION(getSavePoints(), SavePoints, saveLoadWithSerializer), 128 * 16 + 4 + getSavePoints()->count() * 16);
+ _savegame->process();
header.offset = (uint32)_savegame->pos() - (originalPosition + 32);
@@ -406,22 +761,6 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
}
void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex) {
-#define LOAD_ENTRY(name, func, val) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
- if (_count != val) \
- error("[SaveLoad::readEntry] Number of bytes read (%d) differ from expected count (%d)", _count, val); \
-}
-
-#define LOAD_ENTRY_ONLY(name, func) { \
- uint32 _prevPosition = (uint32)_savegame->pos(); \
- func; \
- uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
- debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
-}
-
if (!type || !entity || !val)
error("[SaveLoad::readEntry] Invalid parameters passed");
@@ -444,20 +783,23 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
uint32 originalPosition = (uint32)_savegame->pos();
// Load game data
- LOAD_ENTRY("entity index", ser.syncAsUint32LE(*entity), 4);
- LOAD_ENTRY("state", getState()->saveLoadWithSerializer(ser), 4 + 4 + 4 + 4 + 1 + 4 + 4);
- LOAD_ENTRY("selected item", getInventory()->saveSelectedItem(ser), 4);
- LOAD_ENTRY("positions", getEntities()->savePositions(ser), 4 * 1000);
- LOAD_ENTRY("compartments", getEntities()->saveCompartments(ser), 4 * 16 * 2);
- LOAD_ENTRY("progress", getProgress().saveLoadWithSerializer(ser), 4 * 128);
- LOAD_ENTRY("events", getState()->syncEvents(ser), 512);
- LOAD_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32);
- LOAD_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128);
- LOAD_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40);
- LOAD_ENTRY_ONLY("sound", getSoundQueue()->saveLoadWithSerializer(ser));
- LOAD_ENTRY_ONLY("savepoints", getSavePoints()->saveLoadWithSerializer(ser));
+ _savegame->process();
+ readValue(ser, "entity index", WRAP_SYNC_FUNCTION(this, SaveLoad, syncEntity), 4);
+ readValue(ser, "state", WRAP_SYNC_FUNCTION(getState(), State::GameState, saveLoadWithSerializer), 4 + 4 + 4 + 4 + 1 + 4 + 4);
+ readValue(ser, "selected item", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveSelectedItem), 4);
+ readValue(ser, "positions", WRAP_SYNC_FUNCTION(getEntities(), Entities, savePositions), 4 * 1000);
+ readValue(ser, "compartments", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveCompartments), 4 * 16 * 2);
+ readValue(ser, "progress", WRAP_SYNC_FUNCTION(&getProgress(), State::GameProgress, saveLoadWithSerializer), 4 * 128);
+ readValue(ser, "events", WRAP_SYNC_FUNCTION(getState(), State::GameState, syncEvents), 512);
+ readValue(ser, "inventory", WRAP_SYNC_FUNCTION(getInventory(), Inventory, saveLoadWithSerializer), 7 * 32);
+ readValue(ser, "objects", WRAP_SYNC_FUNCTION(getObjects(), Objects, saveLoadWithSerializer), 5 * 128);
+ readValue(ser, "entities", WRAP_SYNC_FUNCTION(getEntities(), Entities, saveLoadWithSerializer), 1262 * 40);
+ readValue(ser, "sound", WRAP_SYNC_FUNCTION(getSoundQueue(), SoundQueue, saveLoadWithSerializer));
+ readValue(ser, "savepoints", WRAP_SYNC_FUNCTION(getSavePoints(), SavePoints, saveLoadWithSerializer));
+ _savegame->process();
// Update chapter
+ *entity = _entity;
getProgress().chapter = entry.chapter;
// Skip padding
@@ -567,7 +909,7 @@ Common::InSaveFile *SaveLoad::openForLoading(GameId id) {
}
Common::OutSaveFile *SaveLoad::openForSaving(GameId id) {
- Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id));
+ Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id), false); // TODO Enable compression again
if (!save)
debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for writing: %s", getFilename(id).c_str());
diff --git a/engines/lastexpress/game/savegame.h b/engines/lastexpress/game/savegame.h
index 6f0408487f..361957227e 100644
--- a/engines/lastexpress/game/savegame.h
+++ b/engines/lastexpress/game/savegame.h
@@ -80,11 +80,68 @@
namespace LastExpress {
// Savegame signatures
-#define SAVEGAME_SIGNATURE 0x12001200
-#define SAVEGAME_ENTRY_SIGNATURE 0xE660E660
+#define SAVEGAME_SIGNATURE 0x12001200 // 301994496
+#define SAVEGAME_ENTRY_SIGNATURE 0xE660E660 // 3865110112
+
+#define WRAP_SYNC_FUNCTION(instance, className, method) \
+ new Common::Functor1Mem<Common::Serializer &, void, className>(instance, &className::method)
class LastExpressEngine;
+class SavegameStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream {
+public:
+ SavegameStream() : MemoryWriteStreamDynamic(DisposeAfterUse::YES), _eos(false) {
+ _enableCompression = false;
+ _bufferOffset = -1;
+ _valueCount = 0;
+ _previousValue = 0;
+ _repeatCount = 0;
+ _offset = 0;
+ _status = kStatusReady;
+
+ memset(_buffer, 0, 256);
+ }
+
+ int32 pos() const { return MemoryWriteStreamDynamic::pos(); }
+ int32 size() const { return MemoryWriteStreamDynamic::size(); }
+ bool seek(int32 offset, int whence = SEEK_SET) { return MemoryWriteStreamDynamic::seek(offset, whence); }
+ bool eos() const { return _eos; }
+ uint32 read(void *dataPtr, uint32 dataSize);
+ uint32 write(const void *dataPtr, uint32 dataSize);
+
+ uint32 process();
+
+private:
+ enum CompressedStreamStatus {
+ kStatusReady,
+ kStatusReading,
+ kStatusWriting
+ };
+
+ uint32 readUncompressed(void *dataPtr, uint32 dataSize);
+
+ // Compressed data
+ uint32 writeCompressed(const void *dataPtr, uint32 dataSize);
+ uint32 readCompressed(void *dataPtr, uint32 dataSize);
+
+ void writeBuffer(uint8 value, bool onlyValue = true);
+ uint8 readBuffer();
+
+private:
+ bool _eos;
+
+ // Compression handling
+ bool _enableCompression;
+ int16 _bufferOffset;
+ byte _valueCount;
+ byte _previousValue;
+ int16 _repeatCount;
+ uint32 _offset;
+ CompressedStreamStatus _status;
+
+ byte _buffer[256];
+};
+
class SaveLoad {
public:
SaveLoad(LastExpressEngine *engine);
@@ -96,8 +153,8 @@ public:
uint32 init(GameId id, bool resetHeaders);
// Save & Load
- void loadGame(GameId id);
- void loadGame(GameId id, uint32 index);
+ void loadLastGame();
+ void loadGame(uint32 index);
void saveGame(SavegameType type, EntityIndex entity, uint32 value);
void loadVolumeBrightness();
@@ -116,30 +173,6 @@ public:
uint32 getLastSavegameTicks() const { return _gameTicksLastSavegame; }
private:
- class SavegameStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream {
- public:
- SavegameStream() : MemoryWriteStreamDynamic(DisposeAfterUse::YES),
- _eos(false) {}
-
- int32 pos() const { return MemoryWriteStreamDynamic::pos(); }
- int32 size() const { return MemoryWriteStreamDynamic::size(); }
- bool seek(int32 offset, int whence = SEEK_SET) { return MemoryWriteStreamDynamic::seek(offset, whence); }
- bool eos() const { return _eos; }
- uint32 read(void *dataPtr, uint32 dataSize) {
- if ((int32)dataSize > size() - pos()) {
- dataSize = size() - pos();
- _eos = true;
- }
- memcpy(dataPtr, getData() + pos(), dataSize);
-
- seek(dataSize, SEEK_CUR);
-
- return dataSize;
- }
- private:
- bool _eos;
- };
-
LastExpressEngine *_engine;
struct SavegameMainHeader : Common::Serializable {
@@ -268,6 +301,9 @@ private:
void writeEntry(SavegameType type, EntityIndex entity, uint32 val);
void readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex);
+ uint32 writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size);
+ uint32 readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size = 0);
+
SavegameEntryHeader *getEntry(uint32 index);
// Opening save files
@@ -279,6 +315,10 @@ private:
void initStream();
void loadStream(GameId id);
void flushStream(GameId id);
+
+ // Misc
+ EntityIndex _entity;
+ void syncEntity(Common::Serializer &ser);
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/game/savepoint.cpp b/engines/lastexpress/game/savepoint.cpp
index 64ae26c2be..8d14ec386b 100644
--- a/engines/lastexpress/game/savepoint.cpp
+++ b/engines/lastexpress/game/savepoint.cpp
@@ -26,7 +26,6 @@
#include "lastexpress/game/logic.h"
#include "lastexpress/game/state.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -95,7 +94,7 @@ void SavePoints::process() {
if (!updateEntityFromData(savepoint)) {
// Call requested callback
- Entity::Callback *callback = getCallback(savepoint.entity1);
+ Callback *callback = getCallback(savepoint.entity1);
if (callback && callback->isValid()) {
debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s", ENTITY_NAME(savepoint.entity1), ACTION_NAME(savepoint.action), ENTITY_NAME(savepoint.entity2));
(*callback)(savepoint);
@@ -126,7 +125,7 @@ void SavePoints::addData(EntityIndex entity, ActionIndex action, uint32 param) {
//////////////////////////////////////////////////////////////////////////
// Callbacks
//////////////////////////////////////////////////////////////////////////
-void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
+void SavePoints::setCallback(EntityIndex index, Callback *callback) {
if (index >= 40)
error("[SavePoints::setCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
@@ -136,7 +135,7 @@ void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
_callbacks[index] = callback;
}
-Entity::Callback *SavePoints::getCallback(EntityIndex index) const {
+Callback *SavePoints::getCallback(EntityIndex index) const {
if (index >= 40)
error("[SavePoints::getCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
@@ -150,7 +149,7 @@ void SavePoints::call(EntityIndex entity2, EntityIndex entity1, ActionIndex acti
point.entity2 = entity2;
point.param.intValue = param;
- Entity::Callback *callback = getCallback(entity1);
+ Callback *callback = getCallback(entity1);
if (callback != NULL && callback->isValid()) {
debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%d", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
(*callback)(point);
@@ -164,7 +163,7 @@ void SavePoints::call(EntityIndex entity2, EntityIndex entity1, ActionIndex acti
point.entity2 = entity2;
strcpy((char *)&point.param.charValue, param);
- Entity::Callback *callback = getCallback(entity1);
+ Callback *callback = getCallback(entity1);
if (callback != NULL && callback->isValid()) {
debugC(8, kLastExpressDebugLogic, "Savepoint: entity1=%s, action=%s, entity2=%s, param=%s", ENTITY_NAME(entity1), ACTION_NAME(action), ENTITY_NAME(entity2), param);
(*callback)(point);
@@ -181,7 +180,7 @@ void SavePoints::callAndProcess() {
bool isRunning = getFlags()->isGameRunning;
while (isRunning) {
- Entity::Callback *callback = getCallback(index);
+ Callback *callback = getCallback(index);
if (callback != NULL && callback->isValid()) {
(*callback)(savepoint);
isRunning = getFlags()->isGameRunning;
@@ -203,7 +202,7 @@ void SavePoints::callAndProcess() {
// Misc
//////////////////////////////////////////////////////////////////////////
bool SavePoints::updateEntityFromData(const SavePoint &savepoint) {
- for (int i = 0; i < (int)_data.size(); i++) {
+ for (uint i = 0; i < _data.size(); i++) {
// Not a data savepoint!
if (!_data[i].entity1)
@@ -211,7 +210,7 @@ bool SavePoints::updateEntityFromData(const SavePoint &savepoint) {
// Found our data!
if (_data[i].entity1 == savepoint.entity1 && _data[i].action == savepoint.action) {
- debugC(8, kLastExpressDebugLogic, "Update entity from data: entity1=%s, action=%s, param=%d", ENTITY_NAME(_data[i].entity1), ACTION_NAME(_data[i].action), _data[i].param);
+ debugC(8, kLastExpressDebugLogic, "Update entity from data: entity1=%s, action=%s, param=%u", ENTITY_NAME(_data[i].entity1), ACTION_NAME(_data[i].action), _data[i].param);
// the SavePoint param value is the index of the entity call parameter to update
getEntities()->get(_data[i].entity1)->getParamData()->updateParameters(_data[i].param);
@@ -243,7 +242,15 @@ void SavePoints::saveLoadWithSerializer(Common::Serializer &s) {
}
// Skip uninitialized data if any
- s.skip((_savePointsMaxSize - dataSize) * 16);
+ // (we are using a compressed stream, so we cannot seek on load)
+ uint32 unusedDataSize = (_savePointsMaxSize - dataSize) * 16;
+ if (s.isLoading()) {
+ byte *empty = (byte *)malloc(unusedDataSize);
+ s.syncBytes(empty, unusedDataSize);
+ free(empty);
+ } else {
+ s.skip(unusedDataSize);
+ }
// Number of savepoints
uint32 numSavepoints = _savepoints.size();
diff --git a/engines/lastexpress/game/savepoint.h b/engines/lastexpress/game/savepoint.h
index a3303b4b8a..005133891a 100644
--- a/engines/lastexpress/game/savepoint.h
+++ b/engines/lastexpress/game/savepoint.h
@@ -23,9 +23,8 @@
#ifndef LASTEXPRESS_SAVEPOINT_H
#define LASTEXPRESS_SAVEPOINT_H
-#include "lastexpress/entities/entity.h"
-
#include "lastexpress/helpers.h"
+#include "lastexpress/shared.h"
#include "common/array.h"
#include "common/list.h"
@@ -74,10 +73,9 @@ struct SavePoint {
}
};
-class SavePoints : Common::Serializable {
-private:
- typedef Common::Functor1<const SavePoint&, void> Callback;
+typedef Common::Functor1<const SavePoint&, void> Callback;
+class SavePoints : Common::Serializable {
public:
struct SavePointData {
@@ -112,7 +110,7 @@ public:
void addData(EntityIndex entity, ActionIndex action, uint32 param);
// Callbacks
- void setCallback(EntityIndex index, Entity::Callback *callback);
+ void setCallback(EntityIndex index, Callback *callback);
Callback *getCallback(EntityIndex entity) const;
void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0) const;
void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const char *param) const;
diff --git a/engines/lastexpress/game/scenes.cpp b/engines/lastexpress/game/scenes.cpp
index b886951e0b..a2c7226b93 100644
--- a/engines/lastexpress/game/scenes.cpp
+++ b/engines/lastexpress/game/scenes.cpp
@@ -22,8 +22,6 @@
#include "lastexpress/game/scenes.h"
-#include "lastexpress/data/scene.h"
-
#include "lastexpress/game/action.h"
#include "lastexpress/game/beetle.h"
#include "lastexpress/game/entities.h"
@@ -34,10 +32,8 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -493,7 +489,7 @@ bool SceneManager::checkCurrentPosition(bool doCheckOtherCars) const {
if (position == 99)
return true;
- switch (car){
+ switch (car) {
default:
break;
@@ -743,24 +739,31 @@ void SceneManager::resetQueue() {
_queue.clear();
}
-void SceneManager::setCoordinates(SequenceFrame *frame) {
+void SceneManager::setCoordinates(const Common::Rect &rect) {
+ _flagCoordinates = true;
- if (!frame || frame->getInfo()->subType == 3)
- return;
+ if (_coords.right > rect.right)
+ _coords.right = rect.right;
- _flagCoordinates = true;
+ if (_coords.bottom > rect.bottom)
+ _coords.bottom = rect.bottom;
+
+ if (_coords.left < rect.left)
+ _coords.left = rect.left;
- if (_coords.right > (int)frame->getInfo()->xPos1)
- _coords.right = (int16)frame->getInfo()->xPos1;
+ if (_coords.top < rect.top)
+ _coords.top = rect.top;
+}
- if (_coords.bottom > (int)frame->getInfo()->yPos1)
- _coords.bottom = (int16)frame->getInfo()->yPos1;
+void SceneManager::setCoordinates(SequenceFrame *frame) {
- if (_coords.left < (int)frame->getInfo()->xPos2)
- _coords.left = (int16)frame->getInfo()->xPos2;
+ if (!frame || frame->getInfo()->subType == 3)
+ return;
- if (_coords.top < (int)frame->getInfo()->yPos2)
- _coords.top = (int16)frame->getInfo()->yPos2;
+ setCoordinates(Common::Rect((int16)frame->getInfo()->xPos1,
+ (int16)frame->getInfo()->yPos1,
+ (int16)frame->getInfo()->xPos2,
+ (int16)frame->getInfo()->yPos2));
}
void SceneManager::resetCoordinates() {
diff --git a/engines/lastexpress/game/scenes.h b/engines/lastexpress/game/scenes.h
index 172dde2683..1c7ae85f98 100644
--- a/engines/lastexpress/game/scenes.h
+++ b/engines/lastexpress/game/scenes.h
@@ -79,6 +79,7 @@ public:
void removeAndRedraw(SequenceFrame **frame, bool doRedraw);
void resetQueue();
void setCoordinates(SequenceFrame *frame);
+ void setCoordinates(const Common::Rect &rect);
// Helpers
SceneIndex getSceneIndexFromPosition(CarIndex car, Position position, int param3 = -1);
diff --git a/engines/lastexpress/game/state.cpp b/engines/lastexpress/game/state.cpp
index f3fd9720b1..02ede25595 100644
--- a/engines/lastexpress/game/state.cpp
+++ b/engines/lastexpress/game/state.cpp
@@ -49,6 +49,18 @@ State::~State() {
_engine = NULL;
}
+void State::reset() {
+ SAFE_DELETE(_inventory);
+ SAFE_DELETE(_objects);
+ SAFE_DELETE(_savepoints);
+ SAFE_DELETE(_state);
+
+ _inventory = new Inventory(_engine);
+ _objects = new Objects(_engine);
+ _savepoints = new SavePoints(_engine);
+ _state = new GameState();
+}
+
bool State::isNightTime() const {
return (_state->progress.chapter == kChapter1
|| _state->progress.chapter == kChapter4
diff --git a/engines/lastexpress/game/state.h b/engines/lastexpress/game/state.h
index c937fdce9f..2c484f6976 100644
--- a/engines/lastexpress/game/state.h
+++ b/engines/lastexpress/game/state.h
@@ -621,6 +621,8 @@ public:
State(LastExpressEngine *engine);
~State();
+ void reset();
+
// Accessors
Inventory *getGameInventory() { return _inventory; }
Objects *getGameObjects() { return _objects; }
diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp
index e129457256..753c3a39e4 100644
--- a/engines/lastexpress/graphics.cpp
+++ b/engines/lastexpress/graphics.cpp
@@ -160,7 +160,7 @@ void GraphicsManager::mergePlanes() {
void GraphicsManager::updateScreen() {
g_system->fillScreen(0);
- g_system->copyRectToScreen((byte *)_screen.getBasePtr(0, 0), 640 * 2, 0, 0, 640, 480);
+ g_system->copyRectToScreen(_screen.getBasePtr(0, 0), 640 * 2, 0, 0, 640, 480);
}
} // End of namespace LastExpress
diff --git a/engines/lastexpress/helpers.h b/engines/lastexpress/helpers.h
index 7f3f1e246c..02454be13d 100644
--- a/engines/lastexpress/helpers.h
+++ b/engines/lastexpress/helpers.h
@@ -27,6 +27,8 @@
// Misc helpers
//////////////////////////////////////////////////////////////////////////
+#define LOW_BYTE(w) ((unsigned char)(((unsigned long)(w)) & 0xff))
+
// Misc
#define getArchive(name) _engine->getResourceManager()->getFileStream(name)
#define rnd(value) _engine->getRandom().getRandomNumber(value - 1)
diff --git a/engines/lastexpress/lastexpress.cpp b/engines/lastexpress/lastexpress.cpp
index 250fa0f2d0..01d2634dec 100644
--- a/engines/lastexpress/lastexpress.cpp
+++ b/engines/lastexpress/lastexpress.cpp
@@ -54,18 +54,17 @@ const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert"
namespace LastExpress {
LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
- Engine(syst), _gameDescription(gd),
- _debugger(NULL), _cursor(NULL),
- _font(NULL), _logic(NULL), _menu(NULL),
- _frameCounter(0), _lastFrameCount(0),
+ Engine(syst), _gameDescription(gd),
+ _debugger(NULL), _random("lastexpress"), _cursor(NULL),
+ _font(NULL), _logic(NULL), _menu(NULL),
+ _frameCounter(0), _lastFrameCount(0),
_graphicsMan(NULL), _resMan(NULL),
_sceneMan(NULL), _soundMan(NULL),
_eventMouse(NULL), _eventTick(NULL),
- _eventMouseBackup(NULL), _eventTickBackup(NULL),
- _random("lastexpress")
+ _eventMouseBackup(NULL), _eventTickBackup(NULL)
{
// Setup mixer
- syncSoundSettings();
+ Engine::syncSoundSettings();
// Adding the default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
diff --git a/engines/lastexpress/menu/menu.cpp b/engines/lastexpress/menu/menu.cpp
index f1a8bebe94..c48e55bb55 100644
--- a/engines/lastexpress/menu/menu.cpp
+++ b/engines/lastexpress/menu/menu.cpp
@@ -30,6 +30,7 @@
#include "lastexpress/fight/fight.h"
+#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/savegame.h"
@@ -41,10 +42,8 @@
#include "lastexpress/menu/trainline.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -865,7 +864,7 @@ void Menu::init(bool doSavegame, SavegameType type, uint32 value) {
doSavegame = false;
} else {
- // TODO rename saves?
+ warning("[Menu::initGame] Renaming saves not implemented");
}
// Create a new savegame if needed
@@ -876,7 +875,7 @@ void Menu::init(bool doSavegame, SavegameType type, uint32 value) {
getSaveLoad()->saveGame(kSavegameTypeEvent2, kEntityPlayer, kEventNone);
if (!getGlobalTimer()) {
- // TODO: remove existing savegame temp file
+ warning("[Menu::initGame] Removing temporary saves not implemented");
}
// Init savegame & menu values
@@ -917,13 +916,13 @@ void Menu::startGame() {
if (_lastIndex == _index) {
setGlobalTimer(0);
if (_index) {
- getSaveLoad()->loadGame(_gameId);
+ getSaveLoad()->loadLastGame();
} else {
getLogic()->resetState();
getEntities()->setup(true, kEntityPlayer);
}
} else {
- getSaveLoad()->loadGame(_gameId, _index);
+ getSaveLoad()->loadGame(_index);
}
}
diff --git a/engines/lastexpress/resource.cpp b/engines/lastexpress/resource.cpp
index ee4885e34e..1d010355ac 100644
--- a/engines/lastexpress/resource.cpp
+++ b/engines/lastexpress/resource.cpp
@@ -31,7 +31,6 @@
#include "common/debug.h"
#include "common/file.h"
-#include "common/textconsole.h"
namespace LastExpress {
@@ -129,13 +128,10 @@ bool ResourceManager::loadArchive(const Common::String &name) {
// Get a stream to file in the archive
// - same as createReadStreamForMember except it checks if the file exists and will assert / output a debug message if not
-Common::SeekableReadStream *ResourceManager::getFileStream(const Common::String &name) {
+Common::SeekableReadStream *ResourceManager::getFileStream(const Common::String &name) const {
// Check if the file exits in the archive
if (!hasFile(name)) {
-//#ifdef _DEBUG
-// error("[ResourceManager::getFileStream] Cannot open file: %s", name.c_str());
-//#endif
debugC(2, kLastExpressDebugResource, "Error opening file: %s", name.c_str());
return NULL;
}
diff --git a/engines/lastexpress/resource.h b/engines/lastexpress/resource.h
index f2f5d63bce..90ac9b87ad 100644
--- a/engines/lastexpress/resource.h
+++ b/engines/lastexpress/resource.h
@@ -42,7 +42,7 @@ public:
// Loading
bool loadArchive(ArchiveIndex type);
static bool isArchivePresent(ArchiveIndex type);
- Common::SeekableReadStream *getFileStream(const Common::String &name);
+ Common::SeekableReadStream *getFileStream(const Common::String &name) const;
// Archive functions
bool hasFile(const Common::String &name) const;
diff --git a/engines/lastexpress/shared.h b/engines/lastexpress/shared.h
index d60a498447..56cf730e24 100644
--- a/engines/lastexpress/shared.h
+++ b/engines/lastexpress/shared.h
@@ -80,7 +80,8 @@ enum SoundFlag {
kFlagMusic = 0x5000010,
kFlagType3 = 0x6000000,
kFlagLoop = 0x6001008,
- kFlagType9 = 0x7000000
+ kFlagType9 = 0x7000000,
+ kFlagNIS = 0x7002010
};
enum SoundState {
@@ -1732,62 +1733,6 @@ enum ActionIndex {
kActionEnd
};
-//////////////////////////////////////////////////////////////////////////
-// Functors classes used by the engine
-//////////////////////////////////////////////////////////////////////////
-
-// FIXME is this achievable with the existing Functor1Mem function
-template<class Arg, class Res, class T>
-class Functor1MemConst : public Common::Functor1<Arg, Res> {
-public:
- typedef Res (T::*FuncType)(Arg) const;
-
- Functor1MemConst(T *t, const FuncType &func) : _t(t), _func(func) {}
-
- bool isValid() const { return _func != 0 && _t != 0; }
- Res operator()(Arg v1) const {
- return (_t->*_func)(v1);
- }
-private:
- mutable T *_t;
- const FuncType _func;
-};
-
-// FIXME move this to existing func.h file
-template<class Arg1, class Arg2, class Arg3, class Arg4, class Result>
-struct QuaternaryFunction {
- typedef Arg1 FirstArgumentType;
- typedef Arg2 SecondArgumentType;
- typedef Arg3 ThirdArgumentType;
- typedef Arg4 FourthArgumentType;
- typedef Result ResultType;
-};
-
-template<class Arg1, class Arg2, class Arg3, class Arg4, class Res>
-struct Functor4 : public QuaternaryFunction<Arg1, Arg2, Arg3, Arg4, Res> {
- virtual ~Functor4() {}
-
- virtual bool isValid() const = 0;
- virtual Res operator()(Arg1, Arg2, Arg3, Arg4) const = 0;
-};
-
-template<class Arg1, class Arg2, class Arg3, class Arg4, class Res, class T>
-class Functor4Mem : public Functor4<Arg1, Arg2, Arg3, Arg4, Res> {
-public:
- typedef Res (T::*FuncType)(Arg1, Arg2, Arg3, Arg4);
-
- Functor4Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
-
- bool isValid() const { return _func != 0 && _t != 0; }
- Res operator()(Arg1 v1, Arg2 v2, Arg3 v3, Arg4 v4) const {
- return (_t->*_func)(v1, v2, v3, v4);
- }
-private:
- mutable T *_t;
- const FuncType _func;
-};
-
-
} // End of namespace LastExpress
#endif // LASTEXPRESS_SHARED_H
diff --git a/engines/lastexpress/sound/entry.cpp b/engines/lastexpress/sound/entry.cpp
index 44cc68a57b..3d22657124 100644
--- a/engines/lastexpress/sound/entry.cpp
+++ b/engines/lastexpress/sound/entry.cpp
@@ -30,11 +30,9 @@
#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
-#include "common/stream.h"
namespace LastExpress {
@@ -47,6 +45,8 @@ namespace LastExpress {
SoundEntry::SoundEntry(LastExpressEngine *engine) : _engine(engine) {
_type = kSoundTypeNone;
+ _currentDataPtr = NULL;
+
_blockCount = 0;
_time = 0;
@@ -71,7 +71,13 @@ SoundEntry::~SoundEntry() {
// Entries that have been queued will have their streamed disposed automatically
if (!_soundStream)
SAFE_DELETE(_stream);
- delete _soundStream;
+
+ SAFE_DELETE(_soundStream);
+
+ free(_currentDataPtr);
+
+ _subtitle = NULL;
+ _stream = NULL;
// Zero passed pointers
_engine = NULL;
@@ -110,10 +116,8 @@ void SoundEntry::close() {
}
void SoundEntry::play() {
- if (!_stream) {
- warning("[SoundEntry::play] stream has been disposed");
- return;
- }
+ if (!_stream)
+ error("[SoundEntry::play] stream has been disposed");
// Prepare sound stream
if (!_soundStream)
@@ -277,7 +281,7 @@ bool SoundEntry::updateSound() {
int l = strlen(sub) + 1;
if (l - 1 > 4)
- sub[l - 1 - 4] = 0;
+ sub[l - (1 + 4)] = 0;
showSubtitle(sub);
}
} else {
@@ -393,6 +397,10 @@ SubtitleEntry::SubtitleEntry(LastExpressEngine *engine) : _engine(engine) {
SubtitleEntry::~SubtitleEntry() {
SAFE_DELETE(_data);
+
+ // Zero-out passed pointers
+ _sound = NULL;
+ _engine = NULL;
}
void SubtitleEntry::load(Common::String filename, SoundEntry *soundEntry) {
@@ -423,6 +431,9 @@ void SubtitleEntry::loadData() {
}
void SubtitleEntry::setupAndDraw() {
+ if (!_sound)
+ error("[SubtitleEntry::setupAndDraw] Sound entry not initialized");
+
if (!_data) {
_data = new SubtitleManager(_engine->getFont());
_data->load(getArchive(_filename));
diff --git a/engines/lastexpress/sound/queue.cpp b/engines/lastexpress/sound/queue.cpp
index 33b4c06793..8904b48930 100644
--- a/engines/lastexpress/sound/queue.cpp
+++ b/engines/lastexpress/sound/queue.cpp
@@ -26,6 +26,7 @@
#include "lastexpress/game/state.h"
#include "lastexpress/sound/entry.h"
+#include "lastexpress/sound/sound.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
@@ -39,6 +40,7 @@ SoundQueue::SoundQueue(LastExpressEngine *engine) : _engine(engine) {
_subtitlesFlag = 0;
_currentSubtitle = NULL;
+ //_soundCacheData = NULL;
}
SoundQueue::~SoundQueue() {
@@ -51,6 +53,7 @@ SoundQueue::~SoundQueue() {
_subtitles.clear();
_currentSubtitle = NULL;
+ //SAFE_DELETE(_soundCacheData);
// Zero passed pointers
_engine = NULL;
@@ -64,6 +67,8 @@ void SoundQueue::handleTimer() {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
SoundEntry *entry = (*i);
+ if (entry == NULL)
+ error("[SoundQueue::handleTimer] Invalid entry found in sound queue");
// When the entry has stopped playing, we remove his buffer
if (entry->isFinished()) {
@@ -120,6 +125,8 @@ void SoundQueue::updateQueue() {
for (Common::List<SoundEntry *>::iterator it = _soundList.begin(); it != _soundList.end(); ++it) {
SoundEntry *entry = *it;
+ if (entry == NULL)
+ error("[SoundQueue::updateQueue] Invalid entry found in sound queue");
// Original removes the entry data from the cache and sets the archive as not loaded
// and if the sound data buffer is not full, loads a new entry to be played based on
@@ -134,7 +141,7 @@ void SoundQueue::updateQueue() {
// Original update the current entry, loading another set of samples to be decoded
- getFlags()->flag_3 = 0;
+ getFlags()->flag_3 = false;
--_flag;
}
@@ -176,6 +183,8 @@ void SoundQueue::clearQueue() {
for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) {
SoundEntry *entry = (*i);
+ if (entry == NULL)
+ error("[SoundQueue::clearQueue] Invalid entry found in sound queue");
// Delete entry
entry->close();
@@ -340,13 +349,14 @@ void SoundQueue::updateSubtitles() {
return;
}
+ if (!subtitle)
+ return;
+
if (_subtitlesFlag & 1)
subtitle->drawOnScreen();
- if (subtitle) {
- subtitle->loadData();
- subtitle->setupAndDraw();
- }
+ subtitle->loadData();
+ subtitle->setupAndDraw();
}
//////////////////////////////////////////////////////////////////////////
@@ -368,7 +378,15 @@ void SoundQueue::saveLoadWithSerializer(Common::Serializer &s) {
(*i)->saveLoadWithSerializer(s);
} else {
warning("[Sound::saveLoadWithSerializer] Loading not implemented");
- s.skip(numEntries * 64);
+
+ uint32 unusedDataSize = numEntries * 64;
+ if (s.isLoading()) {
+ byte *empty = (byte *)malloc(unusedDataSize);
+ s.syncBytes(empty, unusedDataSize);
+ free(empty);
+ } else {
+ s.skip(unusedDataSize);
+ }
}
}
diff --git a/engines/lastexpress/sound/queue.h b/engines/lastexpress/sound/queue.h
index 75fe06883a..e1f9be1cf7 100644
--- a/engines/lastexpress/sound/queue.h
+++ b/engines/lastexpress/sound/queue.h
@@ -106,7 +106,7 @@ private:
// Entries
Common::List<SoundEntry *> _soundList; ///< List of all sound entries
- void *_soundCacheData;
+ //void *_soundCacheData;
// Subtitles
int _subtitlesFlag;
diff --git a/engines/lastexpress/sound/sound.cpp b/engines/lastexpress/sound/sound.cpp
index 2f7bb4a601..319f7cd4f4 100644
--- a/engines/lastexpress/sound/sound.cpp
+++ b/engines/lastexpress/sound/sound.cpp
@@ -33,7 +33,6 @@
#include "lastexpress/sound/entry.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/graphics.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -675,7 +674,7 @@ const char *SoundManager::getDialogName(EntityIndex entity) const {
//////////////////////////////////////////////////////////////////////////
// Letters & Messages
//////////////////////////////////////////////////////////////////////////
-void SoundManager::readText(int id){
+void SoundManager::readText(int id) {
if (!_queue->isBuffered(kEntityTables4))
return;
@@ -1330,23 +1329,23 @@ void SoundManager::playLoopingSound(int param) {
}
} else {
switch (getEntityData(kEntityPlayer)->car) {
- case 1:
- case 6:
+ case kCarBaggageRear:
+ case kCarBaggage:
partNumber = 4;
break;
- case 2:
- case 3:
- case 4:
- case 5:
+ case kCarKronos:
+ case kCarGreenSleeping:
+ case kCarRedSleeping:
+ case kCarRestaurant:
partNumber = 1;
break;
- case 7:
+ case kCarCoalTender:
partNumber = 5;
break;
- case 8:
+ case kCarLocomotive:
partNumber = 99;
break;
- case 9:
+ case kCar9:
partNumber = 3;
break;
default:
@@ -1357,13 +1356,13 @@ void SoundManager::playLoopingSound(int param) {
}
if (partNumber != 99)
- sprintf(tmp, "LOOP%d%c.SND", partNumber, _engine->getRandom().getRandomNumber(numLoops[partNumber] - 1) + 'A');
+ sprintf(tmp, "LOOP%d%c.SND", partNumber, (char)(_engine->getRandom().getRandomNumber(numLoops[partNumber] - 1) + 'A'));
}
if (getFlags()->flag_3)
fnameLen = 5;
- if (!entry || scumm_strnicmp(entry->getName2().c_str(), tmp, fnameLen)) {
+ if (!entry || scumm_strnicmp(entry->getName2().c_str(), tmp, (uint)fnameLen)) {
_loopingSoundDuration = _engine->getRandom().getRandomNumber(319) + 260;
if (partNumber != 99) {
diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp
index 4d63647af5..0f13d87fbc 100644
--- a/engines/lure/surface.cpp
+++ b/engines/lure/surface.cpp
@@ -1360,8 +1360,8 @@ bool CopyProtectionDialog::show() {
(*tmpHotspot)->copyTo(&screen.screen());
screen.update();
- } else if ((events.event().kbd.keycode >= Common::KEYCODE_0) &&
- (events.event().kbd.keycode <= Common::KEYCODE_9)) {
+ } else if ((events.event().kbd.ascii >= '0') &&
+ (events.event().kbd.ascii <= '9')) {
HotspotsList::iterator tmpHotspot = _hotspots.begin();
for (int i = 0; i < _charIndex + 3; i++)
++tmpHotspot;
diff --git a/engines/made/pmvplayer.cpp b/engines/made/pmvplayer.cpp
index 6c4749f44d..cf450f7e25 100644
--- a/engines/made/pmvplayer.cpp
+++ b/engines/made/pmvplayer.cpp
@@ -248,7 +248,7 @@ void PmvPlayer::handleEvents() {
}
void PmvPlayer::updateScreen() {
- _vm->_system->copyRectToScreen((const byte*)_surface->pixels, _surface->pitch,
+ _vm->_system->copyRectToScreen(_surface->pixels, _surface->pitch,
(320 - _surface->w) / 2, (200 - _surface->h) / 2, _surface->w, _surface->h);
_vm->_system->updateScreen();
}
diff --git a/engines/made/screen.cpp b/engines/made/screen.cpp
index b49bfff840..ea7d57f82d 100644
--- a/engines/made/screen.cpp
+++ b/engines/made/screen.cpp
@@ -349,7 +349,7 @@ void Screen::updateSprites() {
drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0);
drawSpriteChannels(_workScreenDrawCtx, 1, 2);
- _vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
+ _vm->_system->copyRectToScreen(_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
_vm->_screen->updateScreenAndWait(10);
}
@@ -775,10 +775,10 @@ void Screen::unlockScreen() {
}
void Screen::showWorkScreen() {
- _vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
+ _vm->_system->copyRectToScreen(_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
}
-void Screen::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void Screen::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_vm->_system->copyRectToScreen(buf, pitch, x, y, w, h);
}
diff --git a/engines/made/screen.h b/engines/made/screen.h
index a61ecabdce..266ac3811d 100644
--- a/engines/made/screen.h
+++ b/engines/made/screen.h
@@ -176,7 +176,7 @@ public:
Graphics::Surface *lockScreen();
void unlockScreen();
void showWorkScreen();
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
void updateScreenAndWait(int delay);
int16 addToSpriteList(int16 index, int16 xofs, int16 yofs);
diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp
index 4e0d463b53..de9231a158 100644
--- a/engines/made/screenfx.cpp
+++ b/engines/made/screenfx.cpp
@@ -293,7 +293,7 @@ void ScreenEffects::vfx00(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 312);
for (int x = 0; x < 320; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -303,7 +303,7 @@ void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 312);
for (int x = 312; x >= 0; x -= 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -313,7 +313,7 @@ void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 190);
for (int y = 0; y < 200; y += 10) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -323,7 +323,7 @@ void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 190);
for (int y = 190; y >= 0; y -= 10) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -333,8 +333,8 @@ void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 90);
for (int y = 0; y < 100; y += 10) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10);
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -345,8 +345,8 @@ void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 152);
for (int x = 0; x < 160; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -357,8 +357,8 @@ void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPa
void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
startBlendedPalette(palette, newPalette, colorCount, 152);
for (int x = 152; x >= 0; x -= 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
stepBlendedPalette();
_screen->updateScreenAndWait(25);
}
@@ -368,7 +368,7 @@ void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" right to left
void ScreenEffects::vfx08(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int x = 8; x <= 320; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200);
_screen->updateScreenAndWait(25);
}
setPalette(palette);
@@ -509,7 +509,7 @@ void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" left to right
void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int x = 8; x <= 320; x += 8) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(320 - x, 0), surface->pitch, 0, 0, x, 200);
+ _screen->copyRectToScreen(surface->getBasePtr(320 - x, 0), surface->pitch, 0, 0, x, 200);
_screen->updateScreenAndWait(25);
}
@@ -519,7 +519,7 @@ void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" top to bottom
void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int y = 4; y <= 200; y += 4) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 200 - y), surface->pitch, 0, 0, 320, y);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 200 - y), surface->pitch, 0, 0, 320, y);
_screen->updateScreenAndWait(25);
}
@@ -529,7 +529,7 @@ void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPa
// "Screen slide in" bottom to top
void ScreenEffects::vfx20(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
for (int y = 4; y <= 200; y += 4) {
- _screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 0, 200 - y, 320, y);
+ _screen->copyRectToScreen(surface->getBasePtr(0, 0), surface->pitch, 0, 200 - y, 320, y);
_screen->updateScreenAndWait(25);
}
diff --git a/engines/made/scriptfuncs.cpp b/engines/made/scriptfuncs.cpp
index de7b5b70f9..c57778fb71 100644
--- a/engines/made/scriptfuncs.cpp
+++ b/engines/made/scriptfuncs.cpp
@@ -574,7 +574,7 @@ int16 ScriptFunctions::sfLoadMouseCursor(int16 argc, int16 *argv) {
PictureResource *flex = _vm->_res->getPicture(argv[2]);
if (flex) {
Graphics::Surface *surf = flex->getPicture();
- CursorMan.replaceCursor((const byte *)surf->pixels, surf->w, surf->h, argv[1], argv[0], 0);
+ CursorMan.replaceCursor(surf->pixels, surf->w, surf->h, argv[1], argv[0], 0);
_vm->_res->freeResource(flex);
}
return 0;
diff --git a/engines/mohawk/cursors.cpp b/engines/mohawk/cursors.cpp
index 8c72c9875e..e73d4ed6a3 100644
--- a/engines/mohawk/cursors.cpp
+++ b/engines/mohawk/cursors.cpp
@@ -121,11 +121,11 @@ void MystCursorManager::setCursor(uint16 id) {
// Myst ME stores some cursors as 24bpp images instead of 8bpp
if (surface->format.bytesPerPixel == 1) {
- CursorMan.replaceCursor((byte *)surface->pixels, surface->w, surface->h, hotspotX, hotspotY, 0);
+ CursorMan.replaceCursor(surface->pixels, surface->w, surface->h, hotspotX, hotspotY, 0);
CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256);
} else {
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
- CursorMan.replaceCursor((byte *)surface->pixels, surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), 1, &pixelFormat);
+ CursorMan.replaceCursor(surface->pixels, surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat);
}
_vm->_needsUpdate = true;
@@ -157,7 +157,7 @@ void NECursorManager::setCursor(uint16 id) {
Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id);
if (cursorGroup) {
- Graphics::WinCursor *cursor = cursorGroup->cursors[0].cursor;
+ Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor;
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256);
return;
@@ -257,7 +257,7 @@ void PECursorManager::setCursor(uint16 id) {
Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id);
if (cursorGroup) {
- Graphics::WinCursor *cursor = cursorGroup->cursors[0].cursor;
+ Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor;
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256);
delete cursorGroup;
diff --git a/engines/mohawk/detection.cpp b/engines/mohawk/detection.cpp
index f0c657897d..5664929948 100644
--- a/engines/mohawk/detection.cpp
+++ b/engines/mohawk/detection.cpp
@@ -167,7 +167,7 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, Mohawk::fileBased);
+ return detectGameFilebased(allFiles, fslist, Mohawk::fileBased);
}
virtual const char *getName() const {
diff --git a/engines/mohawk/detection_tables.h b/engines/mohawk/detection_tables.h
index 5acc1bb179..55814af1c3 100644
--- a/engines/mohawk/detection_tables.h
+++ b/engines/mohawk/detection_tables.h
@@ -204,24 +204,6 @@ static const MohawkGameDescription gameDescriptions[] = {
},
// Myst Masterpiece Edition
- // English Windows
- // From clone2727
- {
- {
- "myst",
- "Masterpiece Edition",
- AD_ENTRY1("MYST.DAT", "c4cae9f143b5947262e6cb2397e1617e"),
- Common::EN_ANY,
- Common::kPlatformMacintosh,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOASPECT)
- },
- GType_MYST,
- GF_ME,
- 0,
- },
-
- // Myst Masterpiece Edition
// German Windows
// From DrMcCoy (Included in "Myst: Die Trilogie")
{
diff --git a/engines/mohawk/livingbooks.cpp b/engines/mohawk/livingbooks.cpp
index 708478a6d8..a0671d18d5 100644
--- a/engines/mohawk/livingbooks.cpp
+++ b/engines/mohawk/livingbooks.cpp
@@ -3378,11 +3378,10 @@ void LBLiveTextItem::readData(uint16 type, uint16 size, Common::MemoryReadStream
LiveTextWord word;
word.bounds = _vm->readRect(stream);
word.soundId = stream->readUint16();
- // TODO: unknowns
- uint16 unknown1 = stream->readUint16();
- uint16 unknown2 = stream->readUint16();
- debug(4, "Word: (%d, %d) to (%d, %d), sound %d, unknowns %04x, %04x",
- word.bounds.left, word.bounds.top, word.bounds.right, word.bounds.bottom, word.soundId, unknown1, unknown2);
+ word.itemType = stream->readUint16();
+ word.itemId = stream->readUint16();
+ debug(4, "Word: (%d, %d) to (%d, %d), sound %d, item %d (type %d)",
+ word.bounds.left, word.bounds.top, word.bounds.right, word.bounds.bottom, word.soundId, word.itemId, word.itemType);
_words.push_back(word);
}
@@ -3461,6 +3460,12 @@ void LBLiveTextItem::update() {
uint16 soundId = _words[_currentWord].soundId;
if (soundId && !_vm->_sound->isPlaying(soundId)) {
paletteUpdate(_currentWord, false);
+
+ // TODO: check this in RE
+ LBItem *item = _vm->getItemById(_words[_currentWord].itemId);
+ if (item)
+ item->togglePlaying(false, true);
+
_currentWord = 0xFFFF;
}
}
diff --git a/engines/mohawk/livingbooks.h b/engines/mohawk/livingbooks.h
index 91d6a8cd30..76da7d8219 100644
--- a/engines/mohawk/livingbooks.h
+++ b/engines/mohawk/livingbooks.h
@@ -537,6 +537,9 @@ protected:
struct LiveTextWord {
Common::Rect bounds;
uint16 soundId;
+
+ uint16 itemType;
+ uint16 itemId;
};
struct LiveTextPhrase {
diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp
index c22b30ad4d..9c0e642203 100644
--- a/engines/mohawk/myst.cpp
+++ b/engines/mohawk/myst.cpp
@@ -98,11 +98,6 @@ MohawkEngine_Myst::MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription
_view.soundListVolume = NULL;
_view.scriptResCount = 0;
_view.scriptResources = NULL;
-
- if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh) {
- const Common::FSNode gameDataDir(ConfMan.get("path"));
- SearchMan.addSubDirectoryMatching(gameDataDir, "CD Data");
- }
}
MohawkEngine_Myst::~MohawkEngine_Myst() {
@@ -205,11 +200,6 @@ static const char *mystFiles[] = {
// qtw/myst/libelev.mov: libup.mov is basically the same with sound
Common::String MohawkEngine_Myst::wrapMovieFilename(const Common::String &movieName, uint16 stack) {
- // The Macintosh release of Myst ME stores its videos in a different folder
- // WORKAROUND: The gear rotation videos are not in the CD Data folder. See above comments.
- if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh && !movieName.matchString("cl1wg?"))
- return Common::String("CD Data/m/") + movieName + ".mov";
-
Common::String prefix;
switch (stack) {
@@ -252,8 +242,7 @@ Common::Error MohawkEngine_Myst::run() {
_gfx = new MystGraphics(this);
_console = new MystConsole(this);
_gameState = new MystGameState(this, _saveFileMan);
- _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
- _loadDialog->setSaveMode(false);
+ _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
_optionsDialog = new MystOptionsDialog(this);
_cursor = new MystCursorManager(this);
_rnd = new Common::RandomSource("myst");
@@ -499,52 +488,32 @@ void MohawkEngine_Myst::changeToStack(uint16 stack, uint16 card, uint16 linkSrcS
if (!_mhk[0]->openFile(mystFiles[_curStack]))
error("Could not open %s", mystFiles[_curStack]);
- if (getPlatform() == Common::kPlatformMacintosh)
- _gfx->loadExternalPictureFile(_curStack);
-
_runExitScript = false;
// Clear the resource cache and the image cache
_cache.clear();
_gfx->clearCache();
- // Play Flyby Entry Movie on Masterpiece Edition. The Macintosh version is currently hooked
- // up to the Cinepak versions of the video (the 'c' suffix) until the SVQ1 decoder is completed.
+ // Play Flyby Entry Movie on Masterpiece Edition.
const char *flyby = 0;
if (getFeatures() & GF_ME) {
switch (_curStack) {
case kSeleniticStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_SEc";
- else
- flyby = "selenitic flyby";
+ flyby = "selenitic flyby";
break;
case kStoneshipStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_STc";
- else
- flyby = "stoneship flyby";
+ flyby = "stoneship flyby";
break;
// Myst Flyby Movie not used in Original Masterpiece Edition Engine
case kMystStack:
- if (_tweaksEnabled) {
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_MYc";
- else
- flyby = "myst flyby";
- }
+ if (_tweaksEnabled)
+ flyby = "myst flyby";
break;
case kMechanicalStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_MEc";
- else
- flyby = "mech age flyby";
+ flyby = "mech age flyby";
break;
case kChannelwoodStack:
- if (getPlatform() == Common::kPlatformMacintosh)
- flyby = "FLY_CHc";
- else
- flyby = "channelwood flyby";
+ flyby = "channelwood flyby";
break;
default:
break;
diff --git a/engines/mohawk/myst_graphics.cpp b/engines/mohawk/myst_graphics.cpp
index 484e49d529..2df0f7e6ba 100644
--- a/engines/mohawk/myst_graphics.cpp
+++ b/engines/mohawk/myst_graphics.cpp
@@ -49,8 +49,6 @@ MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
if (_pixelFormat.bytesPerPixel == 1)
error("Myst requires greater than 256 colors to run");
- _pictureFile.entries = NULL;
-
// Initialize our buffer
_backBuffer = new Graphics::Surface();
_backBuffer->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat);
@@ -61,122 +59,50 @@ MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
MystGraphics::~MystGraphics() {
delete _bmpDecoder;
- delete[] _pictureFile.entries;
_backBuffer->free();
delete _backBuffer;
}
-static const char *s_picFileNames[] = {
- "CHpics",
- "",
- "",
- "DUpics",
- "INpics",
- "",
- "MEpics",
- "MYpics",
- "SEpics",
- "",
- "",
- "STpics"
-};
-
-void MystGraphics::loadExternalPictureFile(uint16 stack) {
- if (_vm->getPlatform() != Common::kPlatformMacintosh)
- return;
-
- if (_pictureFile.picFile.isOpen())
- _pictureFile.picFile.close();
- delete[] _pictureFile.entries;
-
- if (!scumm_stricmp(s_picFileNames[stack], ""))
- return;
-
- if (!_pictureFile.picFile.open(s_picFileNames[stack]))
- error ("Could not open external picture file \'%s\'", s_picFileNames[stack]);
-
- _pictureFile.pictureCount = _pictureFile.picFile.readUint32BE();
- _pictureFile.entries = new PictureFile::PictureEntry[_pictureFile.pictureCount];
-
- for (uint32 i = 0; i < _pictureFile.pictureCount; i++) {
- _pictureFile.entries[i].offset = _pictureFile.picFile.readUint32BE();
- _pictureFile.entries[i].size = _pictureFile.picFile.readUint32BE();
- _pictureFile.entries[i].id = _pictureFile.picFile.readUint16BE();
- _pictureFile.entries[i].type = _pictureFile.picFile.readUint16BE();
- _pictureFile.entries[i].width = _pictureFile.picFile.readUint16BE();
- _pictureFile.entries[i].height = _pictureFile.picFile.readUint16BE();
+MohawkSurface *MystGraphics::decodeImage(uint16 id) {
+ // We need to grab the image from the current stack archive, however, we don't know
+ // if it's a PICT or WDIB resource. If it's Myst ME it's most likely a PICT, and if it's
+ // original it's definitely a WDIB. However, Myst ME throws us another curve ball in
+ // that PICT resources can contain WDIB's instead of PICT's.
+ Common::SeekableReadStream *dataStream = NULL;
+
+ if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) {
+ // The PICT resource exists. However, it could still contain a MystBitmap
+ // instead of a PICT image...
+ dataStream = _vm->getResource(ID_PICT, id);
+ } else {
+ // No PICT, so the WDIB must exist. Let's go grab it.
+ dataStream = _vm->getResource(ID_WDIB, id);
}
-}
-MohawkSurface *MystGraphics::decodeImage(uint16 id) {
- MohawkSurface *mhkSurface = 0;
+ bool isPict = false;
- // Myst ME uses JPEG/PICT images instead of compressed Windows Bitmaps for room images,
- // though there are a few weird ones that use that format. For further nonsense with images,
- // the Macintosh version stores images in external "picture files." We check them before
- // going to check for a PICT resource.
- if (_vm->getFeatures() & GF_ME && _vm->getPlatform() == Common::kPlatformMacintosh && _pictureFile.picFile.isOpen()) {
- for (uint32 i = 0; i < _pictureFile.pictureCount; i++)
- if (_pictureFile.entries[i].id == id) {
- if (_pictureFile.entries[i].type == 0) {
- Graphics::JPEGDecoder jpeg;
- Common::SeekableSubReadStream subStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size);
-
- if (!jpeg.loadStream(subStream))
- error("Could not decode Myst ME Mac JPEG");
-
- mhkSurface = new MohawkSurface(jpeg.getSurface()->convertTo(_pixelFormat));
- } else if (_pictureFile.entries[i].type == 1) {
- Graphics::PICTDecoder pict;
- Common::SeekableSubReadStream subStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size);
-
- if (!pict.loadStream(subStream))
- error("Could not decode Myst ME Mac PICT");
-
- mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
- } else
- error ("Unknown Picture File type %d", _pictureFile.entries[i].type);
- break;
- }
+ if (_vm->getFeatures() & GF_ME) {
+ // Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
+ // would be compressed, there's no way to detect for the BM without a hack.
+ // So, we search for the PICT version opcode for detection.
+ dataStream->seek(512 + 10); // 512 byte pict header
+ isPict = (dataStream->readUint32BE() == 0x001102FF);
+ dataStream->seek(0);
}
- // We're not using the external Mac files, so it's time to delve into the main Mohawk
- // archives. However, we still don't know if it's a PICT or WDIB resource. If it's Myst
- // ME it's most likely a PICT, and if it's original it's definitely a WDIB. However,
- // Myst ME throws us another curve ball in that PICT resources can contain WDIB's instead
- // of PICT's.
- if (!mhkSurface) {
- bool isPict = false;
- Common::SeekableReadStream *dataStream = NULL;
-
- if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) {
- // The PICT resource exists. However, it could still contain a MystBitmap
- // instead of a PICT image...
- dataStream = _vm->getResource(ID_PICT, id);
- } else // No PICT, so the WDIB must exist. Let's go grab it.
- dataStream = _vm->getResource(ID_WDIB, id);
-
- if (_vm->getFeatures() & GF_ME) {
- // Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap
- // would be compressed, there's no way to detect for the BM without a hack.
- // So, we search for the PICT version opcode for detection.
- dataStream->seek(512 + 10); // 512 byte pict header
- isPict = (dataStream->readUint32BE() == 0x001102FF);
- dataStream->seek(0);
- }
+ MohawkSurface *mhkSurface = 0;
- if (isPict) {
- Graphics::PICTDecoder pict;
+ if (isPict) {
+ Graphics::PICTDecoder pict;
- if (!pict.loadStream(*dataStream))
- error("Could not decode Myst ME PICT");
+ if (!pict.loadStream(*dataStream))
+ error("Could not decode Myst ME PICT");
- mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
- } else {
- mhkSurface = _bmpDecoder->decodeImage(dataStream);
- mhkSurface->convertToTrueColor();
- }
+ mhkSurface = new MohawkSurface(pict.getSurface()->convertTo(_pixelFormat));
+ } else {
+ mhkSurface = _bmpDecoder->decodeImage(dataStream);
+ mhkSurface->convertToTrueColor();
}
assert(mhkSurface);
@@ -222,7 +148,7 @@ void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Comm
simulatePreviousDrawDelay(dest);
- _vm->_system->copyRectToScreen((byte *)surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
+ _vm->_system->copyRectToScreen(surface->getBasePtr(src.left, top), surface->pitch, dest.left, dest.top, width, height);
}
void MystGraphics::copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest) {
@@ -280,7 +206,7 @@ void MystGraphics::copyBackBufferToScreen(Common::Rect r) {
simulatePreviousDrawDelay(r);
- _vm->_system->copyRectToScreen((byte *)_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
+ _vm->_system->copyRectToScreen(_backBuffer->getBasePtr(r.left, r.top), _backBuffer->pitch, r.left, r.top, r.width(), r.height());
}
void MystGraphics::runTransition(uint16 type, Common::Rect rect, uint16 steps, uint16 delay) {
diff --git a/engines/mohawk/myst_graphics.h b/engines/mohawk/myst_graphics.h
index 20fd46c5b9..de8fe521e6 100644
--- a/engines/mohawk/myst_graphics.h
+++ b/engines/mohawk/myst_graphics.h
@@ -43,7 +43,6 @@ public:
MystGraphics(MohawkEngine_Myst*);
~MystGraphics();
- void loadExternalPictureFile(uint16 stack);
void copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest);
void copyImageSectionToBackBuffer(uint16 image, Common::Rect src, Common::Rect dest);
void copyImageToScreen(uint16 image, Common::Rect dest);
@@ -66,20 +65,6 @@ private:
MohawkEngine_Myst *_vm;
MystBitmap *_bmpDecoder;
- struct PictureFile {
- uint32 pictureCount;
- struct PictureEntry {
- uint32 offset;
- uint32 size;
- uint16 id;
- uint16 type;
- uint16 width;
- uint16 height;
- } *entries;
-
- Common::File picFile;
- } _pictureFile;
-
Graphics::Surface *_backBuffer;
Graphics::PixelFormat _pixelFormat;
Common::Rect _viewport;
diff --git a/engines/mohawk/myst_stacks/dni.cpp b/engines/mohawk/myst_stacks/dni.cpp
index 2ced265f02..d103105c2d 100644
--- a/engines/mohawk/myst_stacks/dni.cpp
+++ b/engines/mohawk/myst_stacks/dni.cpp
@@ -103,13 +103,13 @@ void Dni::o_handPage(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
VideoHandle atrus = _vm->_video->findVideoHandle(_video);
// Good ending and Atrus asked to give page
- if (_globals.ending == 1 && _vm->_video->getElapsedTime(atrus) > (uint)Audio::Timestamp(0, 6801, 600).msecs()) {
+ if (_globals.ending == 1 && _vm->_video->getTime(atrus) > (uint)Audio::Timestamp(0, 6801, 600).msecs()) {
_globals.ending = 2;
_globals.heldPage = 0;
_vm->setMainCursor(kDefaultMystCursor);
// Play movie end (atrus leaving)
- _vm->_video->setVideoBounds(atrus, Audio::Timestamp(0, 14813, 600), Audio::Timestamp(0xFFFFFFFF));
+ _vm->_video->setVideoBounds(atrus, Audio::Timestamp(0, 14813, 600), _vm->_video->getDuration(atrus));
_vm->_video->setVideoLooping(atrus, false);
_atrusLeft = true;
diff --git a/engines/mohawk/myst_stacks/intro.cpp b/engines/mohawk/myst_stacks/intro.cpp
index a5f608dbbf..545b97d956 100644
--- a/engines/mohawk/myst_stacks/intro.cpp
+++ b/engines/mohawk/myst_stacks/intro.cpp
@@ -100,12 +100,8 @@ void Intro::introMovies_run() {
switch (_introStep) {
case 0:
- // Play the Mattel (or UbiSoft) logo in the Myst ME Mac version
- if ((_vm->getFeatures() & GF_ME) && _vm->getPlatform() == Common::kPlatformMacintosh) {
- _vm->_video->playMovie(_vm->wrapMovieFilename("mattel", kIntroStack));
- _introStep = 1;
- } else
- _introStep = 2;
+ _introStep = 1;
+ _vm->_video->playMovie(_vm->wrapMovieFilename("broder", kIntroStack));
break;
case 1:
if (!_vm->_video->isVideoPlaying())
@@ -113,10 +109,7 @@ void Intro::introMovies_run() {
break;
case 2:
_introStep = 3;
- if ((_vm->getFeatures() & GF_ME) && _vm->getPlatform() == Common::kPlatformMacintosh)
- _vm->_video->playMovie(_vm->wrapMovieFilename("presto", kIntroStack));
- else
- _vm->_video->playMovie(_vm->wrapMovieFilename("broder", kIntroStack));
+ _vm->_video->playMovie(_vm->wrapMovieFilename("cyanlogo", kIntroStack));
break;
case 3:
if (!_vm->_video->isVideoPlaying())
@@ -124,21 +117,13 @@ void Intro::introMovies_run() {
break;
case 4:
_introStep = 5;
- _vm->_video->playMovie(_vm->wrapMovieFilename("cyanlogo", kIntroStack));
- break;
- case 5:
- if (!_vm->_video->isVideoPlaying())
- _introStep = 6;
- break;
- case 6:
- _introStep = 7;
if (!(_vm->getFeatures() & GF_DEMO)) // The demo doesn't have the intro video
_vm->_video->playMovie(_vm->wrapMovieFilename("intro", kIntroStack));
break;
- case 7:
+ case 5:
if (!_vm->_video->isVideoPlaying())
- _introStep = 8;
+ _introStep = 6;
break;
default:
if (_vm->getFeatures() & GF_DEMO)
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 95a8313536..32613c6185 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -646,7 +646,7 @@ Common::String MohawkEngine_Riven::getName(uint16 nameResource, uint16 nameID) {
}
delete nameStream;
- delete [] stringOffsets;
+ delete[] stringOffsets;
return name;
}
@@ -713,19 +713,11 @@ void MohawkEngine_Riven::delayAndUpdate(uint32 ms) {
}
void MohawkEngine_Riven::runLoadDialog() {
- GUI::SaveLoadChooser slc(_("Load game:"), _("Load"));
- slc.setSaveMode(false);
+ GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
- Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = slc.runModalWithCurrentTarget();
if (slot >= 0)
loadGameState(slot);
-
- slc.close();
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
@@ -979,7 +971,7 @@ void MohawkEngine_Riven::doVideoTimer(VideoHandle handle, bool force) {
return;
// Run the opcode if we can at this point
- if (force || _video->getElapsedTime(handle) >= _scriptMan->getStoredMovieOpcodeTime())
+ if (force || _video->getTime(handle) >= _scriptMan->getStoredMovieOpcodeTime())
_scriptMan->runStoredMovieOpcode();
}
diff --git a/engines/mohawk/riven_external.cpp b/engines/mohawk/riven_external.cpp
index 8dfc74ebf0..337a57e3e1 100644
--- a/engines/mohawk/riven_external.cpp
+++ b/engines/mohawk/riven_external.cpp
@@ -2059,7 +2059,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
debug(0, "\tHotspot = %d -> %d", argv[3], hotspotMap[argv[3] - 1]);
// Just let the video play while we wait until Gehn opens the trap book for us
- while (_vm->_video->getElapsedTime(video) < startTime && !_vm->shouldQuit()) {
+ while (_vm->_video->getTime(video) < startTime && !_vm->shouldQuit()) {
if (_vm->_video->updateMovies())
_vm->_system->updateScreen();
@@ -2084,7 +2084,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
// OK, Gehn has opened the trap book and has asked us to go in. Let's watch
// and see what the player will do...
- while (_vm->_video->getElapsedTime(video) < endTime && !_vm->shouldQuit()) {
+ while (_vm->_video->getTime(video) < endTime && !_vm->shouldQuit()) {
bool updateScreen = _vm->_video->updateMovies();
Common::Event event;
diff --git a/engines/mohawk/riven_graphics.cpp b/engines/mohawk/riven_graphics.cpp
index 9415e51412..05e66a3924 100644
--- a/engines/mohawk/riven_graphics.cpp
+++ b/engines/mohawk/riven_graphics.cpp
@@ -115,7 +115,7 @@ void RivenGraphics::updateScreen(Common::Rect updateRect) {
// Copy to screen if there's no transition. Otherwise transition. ;)
if (_scheduledTransition < 0)
- _vm->_system->copyRectToScreen((byte *)_mainScreen->getBasePtr(updateRect.left, updateRect.top), _mainScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
+ _vm->_system->copyRectToScreen(_mainScreen->getBasePtr(updateRect.left, updateRect.top), _mainScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
else
runScheduledTransition();
@@ -255,7 +255,7 @@ void RivenGraphics::runScheduledTransition() {
}
// For now, just copy the image to screen without doing any transition.
- _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
+ _vm->_system->copyRectToScreen(_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
_vm->_system->updateScreen();
_scheduledTransition = -1; // Clear scheduled transition
@@ -345,7 +345,7 @@ void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) {
mhkSurface->convertToTrueColor();
Graphics::Surface *surface = mhkSurface->getSurface();
- _vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h);
+ _vm->_system->copyRectToScreen(surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h);
delete mhkSurface;
}
@@ -437,7 +437,7 @@ void RivenGraphics::updateCredits() {
}
// Now flush the new screen
- _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
+ _vm->_system->copyRectToScreen(_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
_vm->_system->updateScreen();
}
}
diff --git a/engines/mohawk/video.cpp b/engines/mohawk/video.cpp
index 80fa4bf9a0..0ed4f38b53 100644
--- a/engines/mohawk/video.cpp
+++ b/engines/mohawk/video.cpp
@@ -29,6 +29,7 @@
#include "common/textconsole.h"
#include "common/system.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "video/qt_decoder.h"
@@ -43,13 +44,12 @@ void VideoEntry::clear() {
loop = false;
enabled = false;
start = Audio::Timestamp(0, 1);
- end = Audio::Timestamp(0xFFFFFFFF, 1); // Largest possible, there is an endOfVideo() check anyway
filename.clear();
id = -1;
}
bool VideoEntry::endOfVideo() {
- return !video || video->endOfVideo() || video->getElapsedTime() >= (uint)end.msecs();
+ return !video || video->endOfVideo();
}
VideoManager::VideoManager(MohawkEngine* vm) : _vm(vm) {
@@ -207,7 +207,7 @@ bool VideoManager::updateMovies() {
// Remove any videos that are over
if (_videoStreams[i].endOfVideo()) {
if (_videoStreams[i].loop) {
- _videoStreams[i]->seekToTime(_videoStreams[i].start);
+ _videoStreams[i]->seek(_videoStreams[i].start);
} else {
// Check the video time one last time before deleting it
_vm->doVideoTimer(i, true);
@@ -227,23 +227,25 @@ bool VideoManager::updateMovies() {
Graphics::Surface *convertedFrame = 0;
if (frame && _videoStreams[i].enabled) {
- // Convert from 8bpp to the current screen format if necessary
Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat();
- if (frame->format.bytesPerPixel == 1) {
- if (pixelFormat.bytesPerPixel == 1) {
- if (_videoStreams[i]->hasDirtyPalette())
- _videoStreams[i]->setSystemPalette();
- } else {
- convertedFrame = frame->convertTo(pixelFormat, _videoStreams[i]->getPalette());
- frame = convertedFrame;
- }
+ if (frame->format != pixelFormat) {
+ // We don't support downconverting to 8bpp
+ if (pixelFormat.bytesPerPixel == 1)
+ error("Cannot convert high color video frame to 8bpp");
+
+ // Convert to the current screen format
+ convertedFrame = frame->convertTo(pixelFormat, _videoStreams[i]->getPalette());
+ frame = convertedFrame;
+ } else if (pixelFormat.bytesPerPixel == 1 && _videoStreams[i]->hasDirtyPalette()) {
+ // Set the palette when running in 8bpp mode only
+ _vm->_system->getPaletteManager()->setPalette(_videoStreams[i]->getPalette(), 0, 256);
}
// Clip the width/height to make sure we stay on the screen (Myst does this a few times)
uint16 width = MIN<int32>(_videoStreams[i]->getWidth(), _vm->_system->getWidth() - _videoStreams[i].x);
uint16 height = MIN<int32>(_videoStreams[i]->getHeight(), _vm->_system->getHeight() - _videoStreams[i].y);
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, _videoStreams[i].x, _videoStreams[i].y, width, height);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, _videoStreams[i].x, _videoStreams[i].y, width, height);
// We've drawn something to the screen, make sure we update it
updateScreen = true;
@@ -315,7 +317,7 @@ VideoHandle VideoManager::playMovieRiven(uint16 id) {
for (uint16 i = 0; i < _mlstRecords.size(); i++)
if (_mlstRecords[i].code == id) {
debug(1, "Play tMOV %d (non-blocking) at (%d, %d) %s", _mlstRecords[i].movieID, _mlstRecords[i].left, _mlstRecords[i].top, _mlstRecords[i].loop != 0 ? "looping" : "non-looping");
- return createVideoHandle(_mlstRecords[i].movieID, _mlstRecords[i].left, _mlstRecords[i].top, _mlstRecords[i].loop != 0);
+ return createVideoHandle(_mlstRecords[i].movieID, _mlstRecords[i].left, _mlstRecords[i].top, _mlstRecords[i].loop != 0, _mlstRecords[i].volume);
}
return NULL_VID_HANDLE;
@@ -371,7 +373,7 @@ void VideoManager::disableAllMovies() {
_videoStreams[i].enabled = false;
}
-VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop) {
+VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop, byte volume) {
// First, check to see if that video is already playing
for (uint32 i = 0; i < _videoStreams.size(); i++)
if (_videoStreams[i].id == id)
@@ -381,6 +383,7 @@ VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool
Video::QuickTimeDecoder *decoder = new Video::QuickTimeDecoder();
decoder->setChunkBeginOffset(_vm->getResourceOffset(ID_TMOV, id));
decoder->loadStream(_vm->getResource(ID_TMOV, id));
+ decoder->setVolume(volume);
VideoEntry entry;
entry.clear();
@@ -391,6 +394,8 @@ VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool
entry.loop = loop;
entry.enabled = true;
+ entry->start();
+
// Search for any deleted videos so we can take a formerly used slot
for (uint32 i = 0; i < _videoStreams.size(); i++)
if (!_videoStreams[i].video) {
@@ -403,7 +408,7 @@ VideoHandle VideoManager::createVideoHandle(uint16 id, uint16 x, uint16 y, bool
return _videoStreams.size() - 1;
}
-VideoHandle VideoManager::createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop) {
+VideoHandle VideoManager::createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop, byte volume) {
// First, check to see if that video is already playing
for (uint32 i = 0; i < _videoStreams.size(); i++)
if (_videoStreams[i].filename == filename)
@@ -426,6 +431,8 @@ VideoHandle VideoManager::createVideoHandle(const Common::String &filename, uint
}
entry->loadStream(file);
+ entry->setVolume(volume);
+ entry->start();
// Search for any deleted videos so we can take a formerly used slot
for (uint32 i = 0; i < _videoStreams.size(); i++)
@@ -481,14 +488,14 @@ uint32 VideoManager::getFrameCount(VideoHandle handle) {
return _videoStreams[handle]->getFrameCount();
}
-uint32 VideoManager::getElapsedTime(VideoHandle handle) {
+uint32 VideoManager::getTime(VideoHandle handle) {
assert(handle != NULL_VID_HANDLE);
- return _videoStreams[handle]->getElapsedTime();
+ return _videoStreams[handle]->getTime();
}
uint32 VideoManager::getDuration(VideoHandle handle) {
assert(handle != NULL_VID_HANDLE);
- return _videoStreams[handle]->getDuration();
+ return _videoStreams[handle]->getDuration().msecs();
}
bool VideoManager::endOfVideo(VideoHandle handle) {
@@ -507,14 +514,13 @@ bool VideoManager::isVideoPlaying() {
void VideoManager::setVideoBounds(VideoHandle handle, Audio::Timestamp start, Audio::Timestamp end) {
assert(handle != NULL_VID_HANDLE);
_videoStreams[handle].start = start;
- _videoStreams[handle].end = end;
- _videoStreams[handle]->seekToTime(start);
+ _videoStreams[handle]->setEndTime(end);
+ _videoStreams[handle]->seek(start);
}
void VideoManager::drawVideoFrame(VideoHandle handle, Audio::Timestamp time) {
assert(handle != NULL_VID_HANDLE);
- _videoStreams[handle].end = Audio::Timestamp(0xffffffff, 1);
- _videoStreams[handle]->seekToTime(time);
+ _videoStreams[handle]->seek(time);
updateMovies();
delete _videoStreams[handle].video;
_videoStreams[handle].clear();
@@ -522,7 +528,7 @@ void VideoManager::drawVideoFrame(VideoHandle handle, Audio::Timestamp time) {
void VideoManager::seekToTime(VideoHandle handle, Audio::Timestamp time) {
assert(handle != NULL_VID_HANDLE);
- _videoStreams[handle]->seekToTime(time);
+ _videoStreams[handle]->seek(time);
}
void VideoManager::setVideoLooping(VideoHandle handle, bool loop) {
diff --git a/engines/mohawk/video.h b/engines/mohawk/video.h
index 34c287497f..9dddcde09b 100644
--- a/engines/mohawk/video.h
+++ b/engines/mohawk/video.h
@@ -45,19 +45,19 @@ struct MLSTRecord {
struct VideoEntry {
// Playback variables
- Video::SeekableVideoDecoder *video;
+ Video::VideoDecoder *video;
uint16 x;
uint16 y;
bool loop;
bool enabled;
- Audio::Timestamp start, end;
+ Audio::Timestamp start;
// Identification
Common::String filename; // External video files
int id; // Internal Mohawk files
// Helper functions
- Video::SeekableVideoDecoder *operator->() const { assert(video); return video; } // TODO: Remove this eventually
+ Video::VideoDecoder *operator->() const { assert(video); return video; } // TODO: Remove this eventually
void clear();
bool endOfVideo();
};
@@ -100,7 +100,7 @@ public:
VideoHandle findVideoHandle(const Common::String &filename);
int32 getCurFrame(VideoHandle handle);
uint32 getFrameCount(VideoHandle handle);
- uint32 getElapsedTime(VideoHandle handle);
+ uint32 getTime(VideoHandle handle);
uint32 getDuration(VideoHandle videoHandle);
bool endOfVideo(VideoHandle handle);
void setVideoBounds(VideoHandle handle, Audio::Timestamp start, Audio::Timestamp end);
@@ -120,8 +120,8 @@ private:
// Keep tabs on any videos playing
Common::Array<VideoEntry> _videoStreams;
- VideoHandle createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop);
- VideoHandle createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop);
+ VideoHandle createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop, byte volume = 0xff);
+ VideoHandle createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop, byte volume = 0xff);
};
} // End of namespace Mohawk
diff --git a/engines/parallaction/disk_br.cpp b/engines/parallaction/disk_br.cpp
index 5e39c893db..ee981a2c7d 100644
--- a/engines/parallaction/disk_br.cpp
+++ b/engines/parallaction/disk_br.cpp
@@ -617,7 +617,7 @@ GfxObj* AmigaDisk_br::loadStatic(const char* name) {
}
}
- delete []shadow;
+ delete[] shadow;
delete stream;
}
diff --git a/engines/parallaction/disk_ns.cpp b/engines/parallaction/disk_ns.cpp
index 839b2c6834..8d4afd6847 100644
--- a/engines/parallaction/disk_ns.cpp
+++ b/engines/parallaction/disk_ns.cpp
@@ -832,7 +832,7 @@ void AmigaDisk_ns::decodeCnv(byte *data, uint16 numFrames, uint16 width, uint16
assert(buf);
stream->read(buf, rawsize);
unpackBitmap(data, buf, numFrames, bytesPerPlane, height);
- delete []buf;
+ delete[] buf;
}
#undef NUM_PLANES
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index 6868505c52..9855830478 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -766,7 +766,7 @@ Gfx::~Gfx() {
freeLabels();
- delete []_unpackedBitmap;
+ delete[] _unpackedBitmap;
return;
}
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index b43dd193b5..f8cb4b3647 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -144,7 +144,7 @@ public:
~Cnv() {
if (_freeData)
- delete []_data;
+ delete[] _data;
}
byte* getFramePtr(uint16 index) {
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 3ab25f203f..8de2d89b18 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -180,20 +180,13 @@ void SaveLoad_ns::doSaveGame(uint16 slot, const char* name) {
}
int SaveLoad::selectSaveFile(Common::String &selectedName, bool saveMode, const Common::String &caption, const Common::String &button) {
- GUI::SaveLoadChooser slc(caption, button);
- slc.setSaveMode(saveMode);
+ GUI::SaveLoadChooser slc(caption, button, saveMode);
selectedName.clear();
- Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int idx = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int idx = slc.runModalWithCurrentTarget();
if (idx >= 0) {
selectedName = slc.getResultString();
- slc.close();
}
return idx;
diff --git a/engines/parallaction/sound_ns.cpp b/engines/parallaction/sound_ns.cpp
index 3cc25b36b0..dcc71e4f2f 100644
--- a/engines/parallaction/sound_ns.cpp
+++ b/engines/parallaction/sound_ns.cpp
@@ -237,7 +237,7 @@ AmigaSoundMan_ns::~AmigaSoundMan_ns() {
stopSfx(2);
stopSfx(3);
- delete []beepSoundBuffer;
+ delete[] beepSoundBuffer;
}
Audio::AudioStream *AmigaSoundMan_ns::loadChannelData(const char *filename, Channel *ch, bool looping) {
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index 3acc87b856..f3b183c84f 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -56,8 +56,8 @@ static const PlainGameDescriptor queenGameDescriptor = {
};
static const ExtraGuiOption queenExtraGuiOption = {
- _s("Floppy intro"),
- _s("Use the floppy version's intro (CD version only)"),
+ _s("Alternative intro"),
+ _s("Use an alternative game intro (CD version only)"),
"alt_intro",
false
};
diff --git a/engines/saga/actor_path.cpp b/engines/saga/actor_path.cpp
index 0fb072b201..d0f1cf2b5b 100644
--- a/engines/saga/actor_path.cpp
+++ b/engines/saga/actor_path.cpp
@@ -23,6 +23,7 @@
#include "saga/saga.h"
#include "saga/actor.h"
+#include "saga/objectmap.h"
#include "saga/scene.h"
namespace Saga {
@@ -99,6 +100,47 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point
_debugPointsCount = 0;
#endif
+ // WORKAROUND for bug #3360396. Path finding in IHNM is a bit buggy
+ // compared to the original, which occasionally leads to the player
+ // leaving the room instead of interacting with an object. So far, no
+ // one has figured out how to fix this properly. As a temporary [*]
+ // solution, we try to fix this on a case-by-case basis.
+ //
+ // The workaround is to assume that the player wants to stay in the
+ // room, unless he or she explicitly clicked on an exit zone.
+ //
+ // [*] And there is nothing more permanent than a temporary solution...
+
+ bool pathFindingWorkaround = false;
+
+ if (_vm->getGameId() == GID_IHNM) {
+ int chapter = _vm->_scene->currentChapterNumber();
+ int scene = _vm->_scene->currentSceneNumber();
+
+ // Ellen, in the room with the monitors.
+ if (chapter == 3 && scene == 54)
+ pathFindingWorkaround = true;
+
+ // Nimdok in the recovery room
+ if (chapter == 4 && scene == 71)
+ pathFindingWorkaround = true;
+ }
+
+ int hitZoneIndex;
+ const HitZone *hitZone;
+ bool restrictToRoom = false;
+
+ if (pathFindingWorkaround) {
+ restrictToRoom = true;
+ hitZoneIndex = _vm->_scene->_actionMap->hitTest(toPoint);
+ if (hitZoneIndex != -1) {
+ hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
+ if (hitZone->getFlags() & kHitZoneExit) {
+ restrictToRoom = false;
+ }
+ }
+ }
+
actor->_walkStepsCount = 0;
if (fromPoint == toPoint) {
actor->addWalkStepPoint(toPoint);
@@ -110,6 +152,15 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point
if (_vm->_scene->validBGMaskPoint(iteratorPoint)) {
maskType = _vm->_scene->getBGMaskType(iteratorPoint);
setPathCell(iteratorPoint, _vm->_scene->getDoorState(maskType) ? kPathCellBarrier : kPathCellEmpty);
+ if (restrictToRoom) {
+ hitZoneIndex = _vm->_scene->_actionMap->hitTest(iteratorPoint);
+ if (hitZoneIndex != -1) {
+ hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
+ if (hitZone->getFlags() & kHitZoneExit) {
+ setPathCell(iteratorPoint, kPathCellBarrier);
+ }
+ }
+ }
} else {
setPathCell(iteratorPoint, kPathCellBarrier);
}
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp
index d39ec34cc8..9c178559f2 100644
--- a/engines/saga/detection.cpp
+++ b/engines/saga/detection.cpp
@@ -252,9 +252,6 @@ SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int s
debug(0, "Save is for: %s", title);
}
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
if (version >= 6) {
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
desc.setThumbnail(thumbnail);
diff --git a/engines/saga/introproc_ihnm.cpp b/engines/saga/introproc_ihnm.cpp
index 364c4cf306..6015e6757a 100644
--- a/engines/saga/introproc_ihnm.cpp
+++ b/engines/saga/introproc_ihnm.cpp
@@ -212,7 +212,7 @@ bool Scene::playTitle(int title, int time, int mode) {
break;
case 2: // display background
- _vm->_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
+ _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
phase++;
startTime = curTime;
@@ -247,7 +247,7 @@ bool Scene::playTitle(int title, int time, int mode) {
frameTime = curTime;
- _vm->_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
+ _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
}
@@ -274,7 +274,7 @@ bool Scene::playTitle(int title, int time, int mode) {
_vm->_anim->endVideo();
memset((byte *)backBufferSurface->pixels, 0, backBufferSurface->w * backBufferSurface->h);
- _vm->_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
+ _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
return interrupted;
diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp
index 9248f2b530..484ebe1779 100644
--- a/engines/saga/introproc_ite.cpp
+++ b/engines/saga/introproc_ite.cpp
@@ -126,21 +126,25 @@ EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogue
textEntry.text = dialogue[i].i_str;
entry = _vm->_scene->_textList.addEntry(textEntry);
- // Display text
- event.type = kEvTOneshot;
- event.code = kTextEvent;
- event.op = kEventDisplay;
- event.data = entry;
- event.time = (i == 0) ? 0 : VOICE_PAD;
- eventColumns = _vm->_events->chain(eventColumns, event);
+ if (_vm->_subtitlesEnabled) {
+ // Display text
+ event.type = kEvTOneshot;
+ event.code = kTextEvent;
+ event.op = kEventDisplay;
+ event.data = entry;
+ event.time = (i == 0) ? 0 : VOICE_PAD;
+ eventColumns = _vm->_events->chain(eventColumns, event);
+ }
- // Play voice
- event.type = kEvTOneshot;
- event.code = kVoiceEvent;
- event.op = kEventPlay;
- event.param = dialogue[i].i_voice_rn;
- event.time = 0;
- _vm->_events->chain(eventColumns, event);
+ if (_vm->_voicesEnabled) {
+ // Play voice
+ event.type = kEvTOneshot;
+ event.code = kVoiceEvent;
+ event.op = kEventPlay;
+ event.param = dialogue[i].i_voice_rn;
+ event.time = 0;
+ _vm->_events->chain(eventColumns, event);
+ }
voice_len = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn);
if (voice_len < 0) {
diff --git a/engines/saga/introproc_saga2.cpp b/engines/saga/introproc_saga2.cpp
index bdf8936a55..260eca98e6 100644
--- a/engines/saga/introproc_saga2.cpp
+++ b/engines/saga/introproc_saga2.cpp
@@ -32,6 +32,7 @@
#include "common/keyboard.h"
#include "common/system.h"
#include "common/textconsole.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "video/smk_decoder.h"
@@ -92,7 +93,7 @@ int Scene::FTA2EndProc(FTA2Endings whichEnding) {
}
void Scene::playMovie(const char *filename) {
- Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(_vm->_mixer);
+ Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
if (!smkDecoder->loadFile(filename))
return;
@@ -101,14 +102,16 @@ void Scene::playMovie(const char *filename) {
uint16 y = (g_system->getHeight() - smkDecoder->getHeight()) / 2;
bool skipVideo = false;
+ smkDecoder->start();
+
while (!_vm->shouldQuit() && !smkDecoder->endOfVideo() && !skipVideo) {
if (smkDecoder->needsUpdate()) {
const Graphics::Surface *frame = smkDecoder->decodeNextFrame();
if (frame) {
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
if (smkDecoder->hasDirtyPalette())
- smkDecoder->setSystemPalette();
+ _vm->_system->getPaletteManager()->setPalette(smkDecoder->getPalette(), 0, 256);
_vm->_system->updateScreen();
}
diff --git a/engines/saga/shorten.cpp b/engines/saga/shorten.cpp
index 5efc8d1f67..69c27b6a6b 100644
--- a/engines/saga/shorten.cpp
+++ b/engines/saga/shorten.cpp
@@ -519,9 +519,6 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by
if (maxLPC > 0)
free(lpc);
- if (size > 0)
- free(unpackedBuffer);
-
delete gReader;
return unpackedBuffer;
}
diff --git a/engines/savestate.h b/engines/savestate.h
index 6cbdb22edf..c233554657 100644
--- a/engines/savestate.h
+++ b/engines/savestate.h
@@ -40,6 +40,8 @@ struct Surface;
*
* Further possibilites are a thumbnail, play time, creation date,
* creation time, delete protected, write protection.
+ *
+ * Saves are writable and deletable by default.
*/
class SaveStateDescriptor {
public:
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index 9607a8e66d..1889d53480 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -53,6 +53,7 @@
#include "video/avi_decoder.h"
#include "sci/video/seq_decoder.h"
#ifdef ENABLE_SCI32
+#include "sci/graphics/frameout.h"
#include "video/coktel_decoder.h"
#include "sci/video/robot_decoder.h"
#endif
@@ -131,6 +132,10 @@ Console::Console(SciEngine *engine) : GUI::Debugger(),
DCmd_Register("al", WRAP_METHOD(Console, cmdAnimateList)); // alias
DCmd_Register("window_list", WRAP_METHOD(Console, cmdWindowList));
DCmd_Register("wl", WRAP_METHOD(Console, cmdWindowList)); // alias
+ DCmd_Register("plane_list", WRAP_METHOD(Console, cmdPlaneList));
+ DCmd_Register("pl", WRAP_METHOD(Console, cmdPlaneList)); // alias
+ DCmd_Register("plane_items", WRAP_METHOD(Console, cmdPlaneItemList));
+ DCmd_Register("pi", WRAP_METHOD(Console, cmdPlaneItemList)); // alias
DCmd_Register("saved_bits", WRAP_METHOD(Console, cmdSavedBits));
DCmd_Register("show_saved_bits", WRAP_METHOD(Console, cmdShowSavedBits));
// Segments
@@ -245,20 +250,18 @@ void Console::postEnter() {
#endif
if (_videoFile.hasSuffix(".seq")) {
- SeqDecoder *seqDecoder = new SeqDecoder();
- seqDecoder->setFrameDelay(_videoFrameDelay);
- videoDecoder = seqDecoder;
+ videoDecoder = new SEQDecoder(_videoFrameDelay);
#ifdef ENABLE_SCI32
} else if (_videoFile.hasSuffix(".vmd")) {
- videoDecoder = new Video::VMDDecoder(g_system->getMixer());
+ videoDecoder = new Video::AdvancedVMDDecoder();
} else if (_videoFile.hasSuffix(".rbt")) {
- videoDecoder = new RobotDecoder(g_system->getMixer(), _engine->getPlatform() == Common::kPlatformMacintosh);
+ videoDecoder = new RobotDecoder(_engine->getPlatform() == Common::kPlatformMacintosh);
} else if (_videoFile.hasSuffix(".duk")) {
duckMode = true;
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
#endif
} else if (_videoFile.hasSuffix(".avi")) {
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
} else {
warning("Unrecognized video type");
}
@@ -365,7 +368,10 @@ bool Console::cmdHelp(int argc, const char **argv) {
DebugPrintf(" pic_visualize - Enables visualization of the drawing process of EGA pictures\n");
DebugPrintf(" undither - Enable/disable undithering\n");
DebugPrintf(" play_video - Plays a SEQ, AVI, VMD, RBT or DUK video\n");
- DebugPrintf(" animate_object_list / al - Shows the current list of objects in kAnimate's draw list\n");
+ DebugPrintf(" animate_list / al - Shows the current list of objects in kAnimate's draw list (SCI0 - SCI1.1)\n");
+ DebugPrintf(" window_list / wl - Shows a list of all the windows (ports) in the draw list (SCI0 - SCI1.1)\n");
+ DebugPrintf(" plane_list / pl - Shows a list of all the planes in the draw list (SCI2+)\n");
+ DebugPrintf(" plane_items / pi - Shows a list of all items for a plane (SCI2+)\n");
DebugPrintf(" saved_bits - List saved bits on the hunk\n");
DebugPrintf(" show_saved_bits - Display saved bits\n");
DebugPrintf("\n");
@@ -1209,12 +1215,33 @@ bool Console::cmdRestartGame(int argc, const char **argv) {
return Cmd_Exit(0, 0);
}
+// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
+// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
+// SCI1.1 actually recycles ids, in that case we will currently get "0".
+// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
+// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
+// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.
+
+extern void listSavegames(Common::Array<SavegameDesc> &saves);
+
+bool Console::cmdListSaves(int argc, const char **argv) {
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ for (uint i = 0; i < saves.size(); i++) {
+ Common::String filename = g_sci->getSavegameName(saves[i].id);
+ DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name);
+ }
+
+ return true;
+}
+
bool Console::cmdClassTable(int argc, const char **argv) {
DebugPrintf("Available classes (parse a parameter to filter the table by a specific class):\n");
for (uint i = 0; i < _engine->_gamestate->_segMan->classTableSize(); i++) {
Class temp = _engine->_gamestate->_segMan->_classTable[i];
- if (temp.reg.segment) {
+ if (temp.reg.getSegment()) {
const char *className = _engine->_gamestate->_segMan->getObjectName(temp.reg);
if (argc == 1 || (argc == 2 && !strcmp(className, argv[1]))) {
DebugPrintf(" Class 0x%x (%s) at %04x:%04x (script %d)\n", i,
@@ -1589,6 +1616,8 @@ bool Console::cmdAnimateList(int argc, const char **argv) {
if (_engine->_gfxAnimate) {
DebugPrintf("Animate list:\n");
_engine->_gfxAnimate->printAnimateList(this);
+ } else {
+ DebugPrintf("This SCI version does not have an animate list\n");
}
return true;
}
@@ -1597,9 +1626,52 @@ bool Console::cmdWindowList(int argc, const char **argv) {
if (_engine->_gfxPorts) {
DebugPrintf("Window list:\n");
_engine->_gfxPorts->printWindowList(this);
+ } else {
+ DebugPrintf("This SCI version does not have a list of ports\n");
}
return true;
+}
+
+bool Console::cmdPlaneList(int argc, const char **argv) {
+#ifdef ENABLE_SCI32
+ if (_engine->_gfxFrameout) {
+ DebugPrintf("Plane list:\n");
+ _engine->_gfxFrameout->printPlaneList(this);
+ } else {
+ DebugPrintf("This SCI version does not have a list of planes\n");
+ }
+#else
+ DebugPrintf("SCI32 isn't included in this compiled executable\n");
+#endif
+ return true;
+}
+bool Console::cmdPlaneItemList(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Shows the list of items for a plane\n");
+ DebugPrintf("Usage: %s <plane address>\n", argv[0]);
+ return true;
+ }
+
+ reg_t planeObject = NULL_REG;
+
+ if (parse_reg_t(_engine->_gamestate, argv[1], &planeObject, false)) {
+ DebugPrintf("Invalid address passed.\n");
+ DebugPrintf("Check the \"addresses\" command on how to use addresses\n");
+ return true;
+ }
+
+#ifdef ENABLE_SCI32
+ if (_engine->_gfxFrameout) {
+ DebugPrintf("Plane item list:\n");
+ _engine->_gfxFrameout->printPlaneItemList(this, planeObject);
+ } else {
+ DebugPrintf("This SCI version does not have a list of plane items\n");
+ }
+#else
+ DebugPrintf("SCI32 isn't included in this compiled executable\n");
+#endif
+ return true;
}
bool Console::cmdSavedBits(int argc, const char **argv) {
@@ -1614,7 +1686,7 @@ bool Console::cmdSavedBits(int argc, const char **argv) {
Common::Array<reg_t> entries = hunks->listAllDeallocatable(id);
for (uint i = 0; i < entries.size(); ++i) {
- uint16 offset = entries[i].offset;
+ uint16 offset = entries[i].getOffset();
const Hunk& h = hunks->_table[offset];
if (strcmp(h.type, "SaveBits()") == 0) {
byte* memoryPtr = (byte *)h.mem;
@@ -1677,12 +1749,12 @@ bool Console::cmdShowSavedBits(int argc, const char **argv) {
return true;
}
- if (memoryHandle.segment != id || !hunks->isValidOffset(memoryHandle.offset)) {
+ if (memoryHandle.getSegment() != id || !hunks->isValidOffset(memoryHandle.getOffset())) {
DebugPrintf("Invalid address.\n");
return true;
}
- const Hunk& h = hunks->_table[memoryHandle.offset];
+ const Hunk& h = hunks->_table[memoryHandle.getOffset()];
if (strcmp(h.type, "SaveBits()") != 0) {
DebugPrintf("Invalid address.\n");
@@ -2192,16 +2264,16 @@ bool Console::cmdGCShowReachable(int argc, const char **argv) {
return true;
}
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.segment);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.getSegment());
if (!mobj) {
- DebugPrintf("Unknown segment : %x\n", addr.segment);
+ DebugPrintf("Unknown segment : %x\n", addr.getSegment());
return 1;
}
DebugPrintf("Reachable from %04x:%04x:\n", PRINT_REG(addr));
const Common::Array<reg_t> tmp = mobj->listAllOutgoingReferences(addr);
for (Common::Array<reg_t>::const_iterator it = tmp.begin(); it != tmp.end(); ++it)
- if (it->segment)
+ if (it->getSegment())
g_sci->getSciDebugger()->DebugPrintf(" %04x:%04x\n", PRINT_REG(*it));
return true;
@@ -2224,16 +2296,16 @@ bool Console::cmdGCShowFreeable(int argc, const char **argv) {
return true;
}
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.segment);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.getSegment());
if (!mobj) {
- DebugPrintf("Unknown segment : %x\n", addr.segment);
+ DebugPrintf("Unknown segment : %x\n", addr.getSegment());
return true;
}
- DebugPrintf("Freeable in segment %04x:\n", addr.segment);
- const Common::Array<reg_t> tmp = mobj->listAllDeallocatable(addr.segment);
+ DebugPrintf("Freeable in segment %04x:\n", addr.getSegment());
+ const Common::Array<reg_t> tmp = mobj->listAllDeallocatable(addr.getSegment());
for (Common::Array<reg_t>::const_iterator it = tmp.begin(); it != tmp.end(); ++it)
- if (it->segment)
+ if (it->getSegment())
g_sci->getSciDebugger()->DebugPrintf(" %04x:%04x\n", PRINT_REG(*it));
return true;
@@ -2257,9 +2329,9 @@ bool Console::cmdGCNormalize(int argc, const char **argv) {
return true;
}
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.segment);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegmentObj(addr.getSegment());
if (!mobj) {
- DebugPrintf("Unknown segment : %x\n", addr.segment);
+ DebugPrintf("Unknown segment : %x\n", addr.getSegment());
return true;
}
@@ -2498,12 +2570,12 @@ bool Console::cmdViewReference(int argc, const char **argv) {
DebugPrintf("%04x:%04x is of type 0x%x: ", PRINT_REG(reg), type_mask);
- if (reg.segment == 0 && reg.offset == 0) {
+ if (reg.getSegment() == 0 && reg.getOffset() == 0) {
DebugPrintf("Null.\n");
return true;
}
- if (reg_end.segment != reg.segment && reg_end != NULL_REG) {
+ if (reg_end.getSegment() != reg.getSegment() && reg_end != NULL_REG) {
DebugPrintf("Ending segment different from starting segment. Assuming no bound on dump.\n");
reg_end = NULL_REG;
}
@@ -2539,7 +2611,7 @@ bool Console::cmdViewReference(int argc, const char **argv) {
printObject(reg);
break;
case SIG_TYPE_REFERENCE: {
- switch (_engine->_gamestate->_segMan->getSegmentType(reg.segment)) {
+ switch (_engine->_gamestate->_segMan->getSegmentType(reg.getSegment())) {
#ifdef ENABLE_SCI32
case SEG_TYPE_STRING: {
DebugPrintf("SCI32 string\n");
@@ -2555,21 +2627,20 @@ bool Console::cmdViewReference(int argc, const char **argv) {
}
#endif
default: {
- int size;
const SegmentRef block = _engine->_gamestate->_segMan->dereference(reg);
- size = block.maxSize;
+ uint16 size = block.maxSize;
DebugPrintf("raw data\n");
- if (reg_end.segment != 0 && size < reg_end.offset - reg.offset) {
+ if (reg_end.getSegment() != 0 && (size < reg_end.getOffset() - reg.getOffset())) {
DebugPrintf("Block end out of bounds (size %d). Resetting.\n", size);
reg_end = NULL_REG;
}
- if (reg_end.segment != 0 && (size >= reg_end.offset - reg.offset))
- size = reg_end.offset - reg.offset;
+ if (reg_end.getSegment() != 0 && (size >= reg_end.getOffset() - reg.getOffset()))
+ size = reg_end.getOffset() - reg.getOffset();
- if (reg_end.segment != 0)
+ if (reg_end.getSegment() != 0)
DebugPrintf("Block size less than or equal to %d\n", size);
if (block.isRaw)
@@ -2581,7 +2652,7 @@ bool Console::cmdViewReference(int argc, const char **argv) {
break;
}
case SIG_TYPE_INTEGER:
- DebugPrintf("arithmetic value\n %d (%04x)\n", (int16) reg.offset, reg.offset);
+ DebugPrintf("arithmetic value\n %d (%04x)\n", (int16) reg.getOffset(), reg.getOffset());
break;
default:
DebugPrintf("unknown type %d.\n", type);
@@ -2651,7 +2722,7 @@ bool Console::cmdBacktrace(int argc, const char **argv) {
switch (call.type) {
case EXEC_STACK_TYPE_CALL: // Normal function
if (call.type == EXEC_STACK_TYPE_CALL)
- DebugPrintf(" %x: script %d - ", i, (*(Script *)_engine->_gamestate->_segMan->_heap[call.addr.pc.segment]).getScriptNumber());
+ DebugPrintf(" %x: script %d - ", i, (*(Script *)_engine->_gamestate->_segMan->_heap[call.addr.pc.getSegment()]).getScriptNumber());
if (call.debugSelector != -1) {
DebugPrintf("%s::%s(", objname, _engine->getKernel()->getSelectorName(call.debugSelector).c_str());
} else if (call.debugExportId != -1) {
@@ -2840,10 +2911,11 @@ bool Console::cmdDisassemble(int argc, const char **argv) {
if (jumpTarget > farthestTarget)
farthestTarget = jumpTarget;
}
- addr = disassemble(_engine->_gamestate, addr, printBWTag, printBytecode);
+ // TODO: Use a true 32-bit reg_t for the position (addr)
+ addr = disassemble(_engine->_gamestate, make_reg32(addr.getSegment(), addr.getOffset()), printBWTag, printBytecode);
if (addr.isNull() && prevAddr < farthestTarget)
addr = prevAddr + 1; // skip past the ret
- } while (addr.offset > 0);
+ } while (addr.getOffset() > 0);
return true;
}
@@ -2860,10 +2932,10 @@ bool Console::cmdDisassembleAddress(int argc, const char **argv) {
}
reg_t vpc = NULL_REG;
- int opCount = 1;
+ uint opCount = 1;
bool printBWTag = false;
bool printBytes = false;
- int size;
+ uint16 size;
if (parse_reg_t(_engine->_gamestate, argv[1], &vpc, false)) {
DebugPrintf("Invalid address passed.\n");
@@ -2872,7 +2944,7 @@ bool Console::cmdDisassembleAddress(int argc, const char **argv) {
}
SegmentRef ref = _engine->_gamestate->_segMan->dereference(vpc);
- size = ref.maxSize + vpc.offset; // total segment size
+ size = ref.maxSize + vpc.getOffset(); // total segment size
for (int i = 2; i < argc; i++) {
if (!scumm_stricmp(argv[i], "bwt"))
@@ -2887,14 +2959,10 @@ bool Console::cmdDisassembleAddress(int argc, const char **argv) {
}
}
- if (opCount < 0) {
- DebugPrintf("Invalid op_count\n");
- return true;
- }
-
do {
- vpc = disassemble(_engine->_gamestate, vpc, printBWTag, printBytes);
- } while ((vpc.offset > 0) && (vpc.offset + 6 < size) && (--opCount));
+ // TODO: Use a true 32-bit reg_t for the position (vpc)
+ vpc = disassemble(_engine->_gamestate, make_reg32(vpc.getSegment(), vpc.getOffset()), printBWTag, printBytes);
+ } while ((vpc.getOffset() > 0) && (vpc.getOffset() + 6 < size) && (--opCount));
return true;
}
@@ -2917,8 +2985,9 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) {
// Ignore specific leftover scripts, which require other non-existing scripts
if ((_engine->getGameId() == GID_HOYLE3 && itr->getNumber() == 995) ||
(_engine->getGameId() == GID_KQ5 && itr->getNumber() == 980) ||
- (_engine->getGameId() == GID_SLATER && itr->getNumber() == 947) ||
- (_engine->getGameId() == GID_MOTHERGOOSE256 && itr->getNumber() == 980)) {
+ (_engine->getGameId() == GID_KQ7 && itr->getNumber() == 111) ||
+ (_engine->getGameId() == GID_MOTHERGOOSE256 && itr->getNumber() == 980) ||
+ (_engine->getGameId() == GID_SLATER && itr->getNumber() == 947)) {
continue;
}
@@ -2937,7 +3006,7 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) {
// Now dissassemble each method of the script object
for (uint16 i = 0; i < obj->getMethodCount(); i++) {
reg_t fptr = obj->getFunction(i);
- uint16 offset = fptr.offset;
+ uint16 offset = fptr.getOffset();
int16 opparams[4];
byte extOpcode;
byte opcode;
@@ -3584,10 +3653,14 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
relativeOffset = true;
if (!scumm_strnicmp(str + 1, "PC", 2)) {
- *dest = s->_executionStack.back().addr.pc;
+ // TODO: Handle 32-bit PC addresses
+ reg32_t pc = s->_executionStack.back().addr.pc;
+ *dest = make_reg(pc.getSegment(), (uint16)pc.getOffset());
offsetStr = str + 3;
} else if (!scumm_strnicmp(str + 1, "P", 1)) {
- *dest = s->_executionStack.back().addr.pc;
+ // TODO: Handle 32-bit PC addresses
+ reg32_t pc = s->_executionStack.back().addr.pc;
+ *dest = make_reg(pc.getSegment(), (uint16)pc.getOffset());
offsetStr = str + 2;
} else if (!scumm_strnicmp(str + 1, "PREV", 4)) {
*dest = s->r_prev;
@@ -3625,8 +3698,8 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
return 1;
// Now lookup the script's segment
- dest->segment = s->_segMan->getScriptSegment(script_nr);
- if (!dest->segment) {
+ dest->setSegment(s->_segMan->getScriptSegment(script_nr));
+ if (!dest->getSegment()) {
return 1;
}
@@ -3708,19 +3781,19 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
offsetStr = colon + 1;
Common::String segmentStr(str, colon);
- dest->segment = strtol(segmentStr.c_str(), &endptr, 16);
+ dest->setSegment(strtol(segmentStr.c_str(), &endptr, 16));
if (*endptr)
return 1;
} else {
int val = 0;
- dest->segment = 0;
+ dest->setSegment(0);
if (charsCountNumber == charsCount) {
// Only numbers in input, assume decimal value
val = strtol(str, &endptr, 10);
if (*endptr)
return 1; // strtol failed?
- dest->offset = val;
+ dest->setOffset(val);
return 0;
} else {
// We also got letters, check if there were only hexadecimal letters and '0x' at the start or 'h' at the end
@@ -3728,7 +3801,7 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
val = strtol(str, &endptr, 16);
if ((*endptr != 'h') && (*endptr != 0))
return 1;
- dest->offset = val;
+ dest->setOffset(val);
return 0;
} else {
// Something else was in input, assume object name
@@ -3777,9 +3850,9 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
int val = strtol(offsetStr, &endptr, 16);
if (relativeOffset)
- dest->offset += val;
+ dest->incOffset(val);
else
- dest->offset = val;
+ dest->setOffset(val);
if (*endptr)
return 1;
@@ -3859,15 +3932,15 @@ void Console::printList(List *list) {
while (!pos.isNull()) {
Node *node;
- NodeTable *nt = (NodeTable *)_engine->_gamestate->_segMan->getSegment(pos.segment, SEG_TYPE_NODES);
+ NodeTable *nt = (NodeTable *)_engine->_gamestate->_segMan->getSegment(pos.getSegment(), SEG_TYPE_NODES);
- if (!nt || !nt->isValidEntry(pos.offset)) {
+ if (!nt || !nt->isValidEntry(pos.getOffset())) {
DebugPrintf(" WARNING: %04x:%04x: Doesn't contain list node!\n",
PRINT_REG(pos));
return;
}
- node = &(nt->_table[pos.offset]);
+ node = &(nt->_table[pos.getOffset()]);
DebugPrintf("\t%04x:%04x : %04x:%04x -> %04x:%04x\n", PRINT_REG(pos), PRINT_REG(node->key), PRINT_REG(node->value));
@@ -3886,37 +3959,37 @@ void Console::printList(List *list) {
}
int Console::printNode(reg_t addr) {
- SegmentObj *mobj = _engine->_gamestate->_segMan->getSegment(addr.segment, SEG_TYPE_LISTS);
+ SegmentObj *mobj = _engine->_gamestate->_segMan->getSegment(addr.getSegment(), SEG_TYPE_LISTS);
if (mobj) {
ListTable *lt = (ListTable *)mobj;
List *list;
- if (!lt->isValidEntry(addr.offset)) {
+ if (!lt->isValidEntry(addr.getOffset())) {
DebugPrintf("Address does not contain a list\n");
return 1;
}
- list = &(lt->_table[addr.offset]);
+ list = &(lt->_table[addr.getOffset()]);
DebugPrintf("%04x:%04x : first x last = (%04x:%04x, %04x:%04x)\n", PRINT_REG(addr), PRINT_REG(list->first), PRINT_REG(list->last));
} else {
NodeTable *nt;
Node *node;
- mobj = _engine->_gamestate->_segMan->getSegment(addr.segment, SEG_TYPE_NODES);
+ mobj = _engine->_gamestate->_segMan->getSegment(addr.getSegment(), SEG_TYPE_NODES);
if (!mobj) {
- DebugPrintf("Segment #%04x is not a list or node segment\n", addr.segment);
+ DebugPrintf("Segment #%04x is not a list or node segment\n", addr.getSegment());
return 1;
}
nt = (NodeTable *)mobj;
- if (!nt->isValidEntry(addr.offset)) {
+ if (!nt->isValidEntry(addr.getOffset())) {
DebugPrintf("Address does not contain a node\n");
return 1;
}
- node = &(nt->_table[addr.offset]);
+ node = &(nt->_table[addr.getOffset()]);
DebugPrintf("%04x:%04x : prev x next = (%04x:%04x, %04x:%04x); maps %04x:%04x -> %04x:%04x\n",
PRINT_REG(addr), PRINT_REG(node->pred), PRINT_REG(node->succ), PRINT_REG(node->key), PRINT_REG(node->value));
@@ -3954,8 +4027,8 @@ int Console::printObject(reg_t pos) {
reg_t val = obj->getVariable(i);
DebugPrintf("%04x:%04x", PRINT_REG(val));
- if (!val.segment)
- DebugPrintf(" (%d)", val.offset);
+ if (!val.getSegment())
+ DebugPrintf(" (%d)", val.getOffset());
const Object *ref = s->_segMan->getObject(val);
if (ref)
@@ -3968,8 +4041,8 @@ int Console::printObject(reg_t pos) {
reg_t fptr = obj->getFunction(i);
DebugPrintf(" [%03x] %s = %04x:%04x\n", obj->getFuncSelector(i), _engine->getKernel()->getSelectorName(obj->getFuncSelector(i)).c_str(), PRINT_REG(fptr));
}
- if (s->_segMan->_heap[pos.segment]->getType() == SEG_TYPE_SCRIPT)
- DebugPrintf("\nOwner script: %d\n", s->_segMan->getScript(pos.segment)->getScriptNumber());
+ if (s->_segMan->_heap[pos.getSegment()]->getType() == SEG_TYPE_SCRIPT)
+ DebugPrintf("\nOwner script: %d\n", s->_segMan->getScript(pos.getSegment())->getScriptNumber());
return 0;
}
diff --git a/engines/sci/console.h b/engines/sci/console.h
index d943923ba1..1c54748842 100644
--- a/engines/sci/console.h
+++ b/engines/sci/console.h
@@ -33,7 +33,7 @@ namespace Sci {
class SciEngine;
struct List;
-reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode);
+reg_t disassemble(EngineState *s, reg32_t pos, bool printBWTag, bool printBytecode);
bool isJumpOpcode(EngineState *s, reg_t pos, reg_t& jumpOffset);
class Console : public GUI::Debugger {
@@ -94,6 +94,8 @@ private:
bool cmdPlayVideo(int argc, const char **argv);
bool cmdAnimateList(int argc, const char **argv);
bool cmdWindowList(int argc, const char **argv);
+ bool cmdPlaneList(int argc, const char **argv);
+ bool cmdPlaneItemList(int argc, const char **argv);
bool cmdSavedBits(int argc, const char **argv);
bool cmdShowSavedBits(int argc, const char **argv);
// Segments
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 78df3065b2..58ac5f1fa6 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -397,8 +397,8 @@ static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_FB01_MIDI,
{
- _s("Use IMF/Yahama FB-01 for MIDI output"),
- _s("Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI output"),
+ _s("Use IMF/Yamaha FB-01 for MIDI output"),
+ _s("Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output"),
"native_fb01",
false
}
@@ -762,9 +762,6 @@ SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int sl
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
desc.setThumbnail(thumbnail);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
int day = (meta.saveDate >> 24) & 0xFF;
int month = (meta.saveDate >> 16) & 0xFF;
int year = meta.saveDate & 0xFFFF;
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index d741bb801f..b978f40aba 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -445,7 +445,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "a4b73d5d2b55bdb6e44345e99c8fbdd0", 4804},
{"resource.000", 0, "d908dbef56816ac6c60dd145fdeafb2b", 3536046},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO1(GUIO_MIDIGM) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Eco Quest - English DOS Floppy
// SCI interpreter version 1.000.510
@@ -1007,7 +1007,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "459f5b04467bc2107aec02f5c4b71b37", 4878},
{"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652150},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO2(GUIO_MIDIGM, GAMEOPTION_JONES_CDAUDIO) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) },
// King's Quest 1 SCI Remake - English Amiga (from www.back2roots.org)
// Executable scanning reports "1.003.007"
@@ -1221,7 +1221,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.000", 0, "449471bfd77be52f18a3773c7f7d843d", 571368},
{"resource.001", 0, "b45a581ff8751e052c7e364f58d3617f", 16800210},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO1(GUIO_MIDIGM) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// King's Quest 5 - English DOS Floppy
// SCI interpreter version 1.000.060
@@ -1238,6 +1238,24 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Quest 5 - English DOS Floppy
+ // VERSION file reports "0.000.051"
+ // Supplied by misterhands in bug report #3536863.
+ // This is the original English version, which has been externally patched to
+ // Polish in the Polish release below.
+ {"kq5", "", {
+ {"resource.map", 0, "70010c20138541f89013bb5e1b30f16a", 7998},
+ {"resource.000", 0, "a591bd4b879fc832b8095c0b3befe9e2", 276398},
+ {"resource.001", 0, "c0f48d4a7ebeaa6aa074fc98d77423e9", 1018560},
+ {"resource.002", 0, "7f188a95acdb60bbe32a8379ba299393", 1307048},
+ {"resource.003", 0, "0860785af59518b94d54718dddcd6907", 1348500},
+ {"resource.004", 0, "c4745dd1e261c22daa6477961d08bf6c", 1239887},
+ {"resource.005", 0, "6556ff8e7c4d1acf6a78aea154daa76c", 1287869},
+ {"resource.006", 0, "da82e4beb744731d0a151f1d4922fafa", 1170456},
+ {"resource.007", 0, "431def14ca29cdb5e6a5e84d3f38f679", 1240176},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// King's Quest 5 - English DOS Floppy (supplied by omer_mor in bug report #3036996)
// VERSION file reports "0.000.051"
{"kq5", "", {
@@ -1308,6 +1326,21 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Quest 5 DOS Spanish Floppy 0.000.062 VGA (5 x 3.5" disks)
+ // Supplied by dianiu in bug report #3555646
+ {"kq5", "", {
+ {"resource.map", 0, "c09896a2a30c9b002c5cbbc62f5a5c3a", 8169},
+ {"resource.000", 0, "1f1d03aead44da46362ff40c0074a3ec", 335871},
+ {"resource.001", 0, "d1803ad904127ae091edb274ee8c047f", 1180637},
+ {"resource.002", 0, "d9cd5972016f650cc31fb7c2a2b0953a", 1102207},
+ {"resource.003", 0, "829c8caeff793f3cfcea2cb01aaa4150", 965586},
+ {"resource.004", 0, "0bd9e570ee04b025e43d3075998fae5b", 1117965},
+ {"resource.005", 0, "4aaa2e9a69089b9afbaaccbbf2c4e647", 1202936},
+ {"resource.006", 0, "65b520e60c4217e6a6572d9edf77193b", 1141985},
+ {"resource.007", 0, "f42b0100f0a1c30806814f8648b6bc28", 1145583},
+ AD_LISTEND},
+ Common::ES_ESP, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// King's Quest 5 - German DOS Floppy (supplied by markcoolio in bug report #2727101, also includes english language)
// SCI interpreter version 1.000.060
{"kq5", "", {
@@ -1354,8 +1387,10 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::IT_ITA, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // King's Quest 5 - Polish DOS Floppy (supplied by jacek909 in bug report #2725722, includes english language?!)
+ // King's Quest 5 - Polish DOS Floppy (supplied by jacek909 in bug report #2725722)
// SCI interpreter version 1.000.060
+ // VERSION file reports "0.000.051".
+ // This is actually an English version with external text resource patches (bug #3536863).
{"kq5", "", {
{"resource.map", 0, "70010c20138541f89013bb5e1b30f16a", 7998},
{"resource.000", 0, "a591bd4b879fc832b8095c0b3befe9e2", 276398},
@@ -1366,6 +1401,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.005", 0, "6556ff8e7c4d1acf6a78aea154daa76c", 1287869},
{"resource.006", 0, "da82e4beb744731d0a151f1d4922fafa", 1170456},
{"resource.007", 0, "431def14ca29cdb5e6a5e84d3f38f679", 1240176},
+ {"text.000", 0, "601aa35a3ddeb558e1280e0963e955a2", 1517},
AD_LISTEND},
Common::PL_POL, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
@@ -1447,6 +1483,16 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::DE_DEU, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Quest 6 - Spanish DOS Floppy (from jvprat)
+ // Executable scanning reports "1.cfs.158", VERSION file reports "1.000.000, July 5, 1994"
+ // SCI interpreter version 1.001.055
+ {"kq6", "", {
+ {"resource.map", 0, "a73a5ab04b8f60c4b75b946a4dccea5a", 8953},
+ {"resource.000", 0, "4da3ad5868a775549a7cc4f72770a58e", 8537260},
+ {"resource.msg", 0, "41eed2d3893e1ca6c3695deba4e9d2e8", 267102},
+ AD_LISTEND},
+ Common::ES_ESP, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// King's Quest 6 - English DOS CD (from the King's Quest Collection)
// Executable scanning reports "1.cfs.158", VERSION file reports "1.034 9/11/94 - KQ6 version 1.000.00G"
// SCI interpreter version 1.001.054
@@ -1465,16 +1511,6 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO5(GUIO_NOASPECT, GAMEOPTION_KQ6_WINDOWS_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // King's Quest 6 - Spanish DOS CD (from jvprat)
- // Executable scanning reports "1.cfs.158", VERSION file reports "1.000.000, July 5, 1994"
- // SCI interpreter version 1.001.055
- {"kq6", "CD", {
- {"resource.map", 0, "a73a5ab04b8f60c4b75b946a4dccea5a", 8953},
- {"resource.000", 0, "4da3ad5868a775549a7cc4f72770a58e", 8537260},
- {"resource.msg", 0, "41eed2d3893e1ca6c3695deba4e9d2e8", 267102},
- AD_LISTEND},
- Common::ES_ESP, Common::kPlatformPC, ADGF_CD, GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
-
// King's Quest 6 - English Macintosh Floppy
// VERSION file reports "1.0"
{"kq6", "", {
@@ -2660,6 +2696,13 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::DE_DEU, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Police Quest 3 - Spanish DOS v1.000 - Supplied by dianiu in bug report #3555647
+ {"pq3", "", {
+ {"resource.map", 0, "ffa0b4631c4e36d69631256d19ba29e7", 5421},
+ {"resource.000", 0, "5ee460af3d70c06a745cc482b6c783ba", 5410263},
+ AD_LISTEND},
+ Common::ES_ESP, Common::kPlatformPC, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Police Quest 3 EGA
// Reported by musiclyinspired in bug report #3046573
{"pq3", "", {
@@ -2777,6 +2820,31 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Quest for Glory 1 / Hero's Quest - English DOS 3.5" Floppy v1.102 Int#0.000.629 (suppled by digitoxin1 in bug report #3554611)
+ {"qfg1", "", {
+ {"resource.map", 0, "b162dbd4632250d4d83bed46d0783c10", 6396},
+ {"resource.000", 0, "40332d3ebfc70a4b6a6a0443c2763287", 78800},
+ {"resource.001", 0, "a270012fa74445d74c044d1b65a9ff8c", 459835},
+ {"resource.002", 0, "e64004e020fdf1813be52b639b08be89", 635561},
+ {"resource.003", 0, "f0af87c60ec869946da442833aa5afa8", 640502},
+ {"resource.004", 0, "f0af87c60ec869946da442833aa5afa8", 644575},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy v1.102 Int#0.000.629 (suppled by digitoxin1 in bug report #3554611)
+ {"qfg1", "", {
+ {"resource.map", 0, "5772a2c1bfae46f26582582c9901121e", 6858},
+ {"resource.000", 0, "40332d3ebfc70a4b6a6a0443c2763287", 78800},
+ {"resource.001", 0, "a270012fa74445d74c044d1b65a9ff8c", 75090},
+ {"resource.002", 0, "d22695c53835dfdece056d86f26c251e", 271354},
+ {"resource.003", 0, "3cd085e27078f269b3ece5838812ff41", 258084},
+ {"resource.004", 0, "8927c7a04a78f1e76f342db3ccc9d879", 267835},
+ {"resource.005", 0, "13d16cc9b90b51e2c8643cdf52a62957", 268807},
+ {"resource.006", 0, "48b2b3c964dcbeccb68e984e6d4e97db", 278473},
+ {"resource.007", 0, "f0af87c60ec869946da442833aa5afa8", 269237},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Quest for Glory 1 / Hero's Quest - English DOS 5.25" Floppy (supplied by markcoolio in bug report #2723843)
// Executable scanning reports "0.000.566"
{"qfg1", "", {
@@ -2864,17 +2932,6 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Quest for Glory 1 (from abevi, bug report #2612718)
- {"qfg1", "", {
- {"resource.map", 0, "b162dbd4632250d4d83bed46d0783c10", 6396},
- {"resource.000", 0, "40332d3ebfc70a4b6a6a0443c2763287", 78800},
- {"resource.001", 0, "a270012fa74445d74c044d1b65a9ff8c", 459835},
- {"resource.002", 0, "e64004e020fdf1813be52b639b08be89", 635561},
- {"resource.003", 0, "f0af87c60ec869946da442833aa5afa8", 640502},
- {"resource.004", 0, "f0af87c60ec869946da442833aa5afa8", 644575},
- AD_LISTEND},
- Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
-
// Quest for Glory 1 - English DOS
// SCI interpreter version 0.000.629
{"qfg1", "", {
@@ -2925,7 +2982,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "ccf5dba33e5cab6d5872838c0f8db44c", 500039},
{"resource.007", 0, "4c9fc1587545879295cb9627f56a2cb8", 575056},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformAmiga, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English (supplied by ssburnout in bug report #3049193)
// 1.000 5x5.25" (label: INT#10.31.90)
@@ -2937,7 +2994,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.003", 0, "0790f67d87642132be515cab05026baa", 972144},
{"resource.004", 0, "2ac1e6fea9aa1f5b91a06693a67b9766", 982830},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English (supplied by ssburnout in bug report #3049193)
// 1.000 9x3.5" (label: INT#10.31.90)
@@ -2952,7 +3009,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "5e9deacbdb17198ad844988e04833520", 498593},
{"resource.007", 0, "2ac1e6fea9aa1f5b91a06693a67b9766", 490151},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English (from FRG)
// Executable scanning reports "1.000.072"
@@ -2964,7 +3021,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.003", 0, "b192607c42f6960ecdf2ad2e4f90e9bc", 972804},
{"resource.004", 0, "cd2de58e27665d5853530de93fae7cd6", 983617},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English DOS
// Executable scanning reports "1.000.072"
@@ -2979,7 +3036,22 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "b1944bd664ddbd2859cdaa0c4a0d6281", 507489},
{"resource.007", 0, "cd2de58e27665d5853530de93fae7cd6", 490794},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // Quest for Glory 2 - English DOS (supplied by digitoxin1 in bug report #3554614)
+ // v1.102 9x3.5" (label: Int#11.20.90)
+ {"qfg2", "", {
+ {"resource.map", 0, "367023314ea33e3156297402f6c1da49", 8166},
+ {"resource.000", 0, "a17e374c4d33b81208c862bc0ffc1a38", 212119},
+ {"resource.001", 0, "e08d7887e30b12008c40f9570447711a", 331995},
+ {"resource.002", 0, "df137dc7869cab07e1149ba2333c815c", 467461},
+ {"resource.003", 0, "df137dc7869cab07e1149ba2333c815c", 502560},
+ {"resource.004", 0, "df137dc7869cab07e1149ba2333c815c", 488532},
+ {"resource.005", 0, "df137dc7869cab07e1149ba2333c815c", 478574},
+ {"resource.006", 0, "b1944bd664ddbd2859cdaa0c4a0d6281", 507489},
+ {"resource.007", 0, "cd2de58e27665d5853530de93fae7cd6", 490794},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformPC, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 2 - English DOS Non-Interactive Demo
// Executable scanning reports "1.000.046"
@@ -2987,7 +3059,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "e75eb86bdd517b3ef709058249986a87", 906},
{"resource.001", 0, "9b098f9e1008abe30e56c93b896494e6", 362123},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Quest for Glory 3 - English DOS Non-Interactive Demo (from FRG)
// Executable scanning reports "1.001.021", VERSION file reports "1.000, 0.001.059, 6.12.92"
@@ -3445,6 +3517,19 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Space Quest 4 1.000 - French DOS Floppy (supplied by misterhands in bug report #3515247)
+ {"sq4", "", {
+
+ {"resource.map", 0, "1fd6f356f6a59ad2057686ce6573caeb", 6159},
+ {"resource.000", 0, "8000a55aebc50a68b7cce07a8c33758c", 205287},
+ {"resource.001", 0, "99a6df6d366b3f061271ff3450ac0d32", 1269850},
+ {"resource.002", 0, "a6a8d7a24dbb7a266a26b084e7275e89", 1242668},
+ {"resource.003", 0, "482a99c8103b4bcb5706e5969d1c1193", 1323083},
+ {"resource.004", 0, "b2cca3afcf2e013b8ce86b64155af766", 1254353},
+ {"resource.005", 0, "9e520577e035547c4b5149a6d12ef85b", 1098814},
+ AD_LISTEND},
+ Common::FR_FRA, Common::kPlatformPC, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Space Quest 4 1.000 - English DOS Floppy (from abevi, bug report #2612718)
{"sq4", "", {
{"resource.map", 0, "8f08b97ca093f370c56d99715b015554", 6153},
@@ -3523,7 +3608,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "ed90a8e3ccc53af6633ff6ab58392bae", 7054},
{"resource.000", 0, "63247e3901ab8963d4eece73747832e0", 5157378},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformPC, ADGF_CD, GUIO1(GAMEOPTION_SQ4_SILVER_CURSORS) },
+ Common::EN_ANY, Common::kPlatformPC, ADGF_CD, GUIO5(GUIO_MIDIGM, GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Space Quest 4 - English Windows CD (from the Space Quest Collection)
// Executable scanning reports "1.001.064", VERSION file reports "1.0"
@@ -3731,53 +3816,61 @@ static const struct ADGameDescription SciGameDescriptions[] = {
#ifdef ENABLE_SCI32
// Torin's Passage - English Windows Interactive Demo
- // SCI interpreter version 2.100.002 (just a guess)
+ // SCI interpreter version 2.100.002
{"torin", "Demo", {
{"resmap.000", 0, "9a3e172cde9963d0a969f26469318cec", 3403},
{"ressci.000", 0, "db3e290481c35c3224e9602e71e4a1f1", 5073868},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - English Windows
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - English Windows CD
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - Spanish Windows (from jvprat)
+ // Torin's Passage (Multilingual) - Spanish Windows CD (from jvprat)
// Executable scanning reports "2.100.002", VERSION file reports "1.0"
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
// TODO: depend on one of the patches?
AD_LISTEND},
- Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - French Windows
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - French Windows CD
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
- Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - German Windows
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - German Windows CD
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
- Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
- // Torin's Passage - Italian Windows CD (from glorifindel)
- // SCI interpreter version 2.100.002 (just a guess)
+ // Torin's Passage (Multilingual) - Italian Windows CD (from glorifindel)
+ // SCI interpreter version 2.100.002
{"torin", "", {
{"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799},
{"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887},
AD_LISTEND},
Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
+ // Torin's Passage - French Windows (from LePhilousophe)
+ // SCI interpreter version 2.100.002
+ {"torin", "", {
+ {"resmap.000", 0, "66ed46e3e56f487e688d52f05b33d0ba", 9787},
+ {"ressci.000", 0, "118f9bec04bfe17c4f87bbb5ddb43c18", 56126981},
+ AD_LISTEND},
+ Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
#endif // ENABLE_SCI32
// SCI Fanmade Games
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index cad95b1c18..22c0a1479d 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -45,6 +45,7 @@ GameFeatures::GameFeatures(SegManager *segMan, Kernel *kernel) : _segMan(segMan)
_usesCdTrack = Common::File::exists("cdaudio.map");
if (!ConfMan.getBool("use_cdaudio"))
_usesCdTrack = false;
+ _forceDOSTracks = false;
}
reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc, int methodNum) {
@@ -73,11 +74,11 @@ bool GameFeatures::autoDetectSoundType() {
// Look up the script address
reg_t addr = getDetectionAddr("Sound", SELECTOR(play));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
uint16 intParam = 0xFFFF;
bool foundTarget = false;
@@ -220,11 +221,11 @@ bool GameFeatures::autoDetectLofsType(Common::String gameSuperClassName, int met
// Look up the script address
reg_t addr = getDetectionAddr(gameSuperClassName.c_str(), -1, methodNum);
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -319,11 +320,11 @@ bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) {
// Look up the script address
reg_t addr = getDetectionAddr("Rm", SELECTOR(overlay), methodNum);
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -473,11 +474,11 @@ bool GameFeatures::autoDetectSci21KernelType() {
// Look up the script address
reg_t addr = getDetectionAddr("Sound", SELECTOR(play));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -549,11 +550,11 @@ bool GameFeatures::autoDetectSci21StringFunctionType() {
// Look up the script address
reg_t addr = getDetectionAddr("Str", SELECTOR(size));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
while (true) {
int16 opparams[4];
@@ -586,11 +587,11 @@ bool GameFeatures::autoDetectMoveCountType() {
// Look up the script address
reg_t addr = getDetectionAddr("Motion", SELECTOR(doit));
- if (!addr.segment)
+ if (!addr.getSegment())
return false;
- uint16 offset = addr.offset;
- Script *script = _segMan->getScript(addr.segment);
+ uint16 offset = addr.getOffset();
+ Script *script = _segMan->getScript(addr.getSegment());
bool foundTarget = false;
while (true) {
@@ -642,7 +643,7 @@ MoveCountType GameFeatures::detectMoveCountType() {
}
bool GameFeatures::useAltWinGMSound() {
- if (g_sci && g_sci->getPlatform() == Common::kPlatformWindows && g_sci->isCD()) {
+ if (g_sci && g_sci->getPlatform() == Common::kPlatformWindows && g_sci->isCD() && !_forceDOSTracks) {
SciGameId id = g_sci->getGameId();
return (id == GID_ECOQUEST ||
id == GID_JONES ||
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h
index 4592c5be9c..f6bb0b5759 100644
--- a/engines/sci/engine/features.h
+++ b/engines/sci/engine/features.h
@@ -117,6 +117,12 @@ public:
*/
bool useAltWinGMSound();
+ /**
+ * Forces DOS soundtracks in Windows CD versions when the user hasn't
+ * selected a MIDI output device
+ */
+ void forceDOSTracks() { _forceDOSTracks = true; }
+
private:
reg_t getDetectionAddr(const Common::String &objName, Selector slc, int methodNum = -1);
@@ -137,6 +143,7 @@ private:
MoveCountType _moveCountType;
bool _usesCdTrack;
+ bool _forceDOSTracks;
SegManager *_segMan;
Kernel *_kernel;
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp
new file mode 100644
index 0000000000..a0f7ebf4a2
--- /dev/null
+++ b/engines/sci/engine/file.cpp
@@ -0,0 +1,464 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/savefile.h"
+#include "common/stream.h"
+
+#include "sci/sci.h"
+#include "sci/engine/file.h"
+#include "sci/engine/kernel.h"
+#include "sci/engine/savegame.h"
+#include "sci/engine/selector.h"
+#include "sci/engine/state.h"
+
+namespace Sci {
+
+/*
+ * Note on how file I/O is implemented: In ScummVM, one can not create/write
+ * arbitrary data files, simply because many of our target platforms do not
+ * support this. The only files one can create are savestates. But SCI has an
+ * opcode to create and write to seemingly 'arbitrary' files. This is mainly
+ * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used
+ * for persisting the results of the "age quiz" across restarts) and in LSL5
+ * for MEMORY.DRV (which is again a game data file and contains the game's
+ * password, XOR encrypted).
+ * To implement that opcode, we combine the SaveFileManager with regular file
+ * code, similarly to how the SCUMM HE engine does it.
+ *
+ * To handle opening a file called "foobar", what we do is this: First, we
+ * create an 'augmented file name', by prepending the game target and a dash,
+ * so if we running game target sq1sci, the name becomes "sq1sci-foobar".
+ * Next, we check if such a file is known to the SaveFileManager. If so, we
+ * we use that for reading/writing, delete it, whatever.
+ *
+ * If no such file is present but we were only asked to *read* the file,
+ * we fallback to looking for a regular file called "foobar", and open that
+ * for reading only.
+ */
+
+reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) {
+ Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH);
+ englishName.toLowercase();
+
+ Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName;
+ Common::SeekableReadStream *inFile = 0;
+ Common::WriteStream *outFile = 0;
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+
+ bool isCompressed = true;
+ const SciGameId gameId = g_sci->getGameId();
+ if ((gameId == GID_QFG1 || gameId == GID_QFG1VGA || gameId == GID_QFG2 || gameId == GID_QFG3)
+ && englishName.hasSuffix(".sav")) {
+ // QFG Characters are saved via the CharSave object.
+ // We leave them uncompressed so that they can be imported in later QFG
+ // games.
+ // Rooms/Scripts: QFG1: 601, QFG2: 840, QFG3/4: 52
+ isCompressed = false;
+ }
+
+ if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
+ // Try to open file, abort if not possible
+ inFile = saveFileMan->openForLoading(wrappedName);
+ // If no matching savestate exists: fall back to reading from a regular
+ // file
+ if (!inFile)
+ inFile = SearchMan.createReadStreamForMember(englishName);
+
+ if (!inFile)
+ debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
+ } else if (mode == _K_FILE_MODE_CREATE) {
+ // Create the file, destroying any content it might have had
+ outFile = saveFileMan->openForSaving(wrappedName, isCompressed);
+ if (!outFile)
+ debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
+ } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
+ // Try to open file, create it if it doesn't exist
+ outFile = saveFileMan->openForSaving(wrappedName, isCompressed);
+ if (!outFile)
+ debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
+
+ // QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
+ // closes it immediately and opens it again with this here. Perhaps
+ // other games use this for read access as well. I guess changing this
+ // whole code into using virtual files and writing them after close
+ // would be more appropriate.
+ } else {
+ error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
+ }
+
+ if (!inFile && !outFile) { // Failed
+ debugC(kDebugLevelFile, " -> file_open() failed");
+ return SIGNAL_REG;
+ }
+
+ // Find a free file handle
+ uint handle = 1; // Ignore _fileHandles[0]
+ while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
+ handle++;
+
+ if (handle == s->_fileHandles.size()) {
+ // Hit size limit => Allocate more space
+ s->_fileHandles.resize(s->_fileHandles.size() + 1);
+ }
+
+ s->_fileHandles[handle]._in = inFile;
+ s->_fileHandles[handle]._out = outFile;
+ s->_fileHandles[handle]._name = englishName;
+
+ debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
+ return make_reg(0, handle);
+}
+
+FileHandle *getFileFromHandle(EngineState *s, uint handle) {
+ if (handle == 0 || handle == VIRTUALFILE_HANDLE) {
+ error("Attempt to use invalid file handle (%d)", handle);
+ return 0;
+ }
+
+ if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
+ warning("Attempt to use invalid/unused file handle %d", handle);
+ return 0;
+ }
+
+ return &s->_fileHandles[handle];
+}
+
+int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (!f)
+ return 0;
+
+ if (!f->_in) {
+ error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
+ return 0;
+ }
+ int readBytes = 0;
+ if (maxsize > 1) {
+ memset(dest, 0, maxsize);
+ f->_in->readLine(dest, maxsize);
+ readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters
+ // The returned string must not have an ending LF
+ if (readBytes > 0) {
+ if (dest[readBytes - 1] == 0x0A)
+ dest[readBytes - 1] = 0;
+ }
+ } else {
+ *dest = 0;
+ }
+
+ debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
+ return readBytes;
+}
+
+static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) {
+ if (l.date != r.date)
+ return (l.date > r.date);
+ return (l.time > r.time);
+}
+
+// Create a sorted array containing all found savedgames
+void listSavegames(Common::Array<SavegameDesc> &saves) {
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+
+ // Load all saves
+ Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern());
+
+ for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
+ Common::String filename = *iter;
+ Common::SeekableReadStream *in;
+ if ((in = saveFileMan->openForLoading(filename))) {
+ SavegameMetadata meta;
+ if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
+ // invalid
+ delete in;
+ continue;
+ }
+ delete in;
+
+ SavegameDesc desc;
+ desc.id = strtol(filename.end() - 3, NULL, 10);
+ desc.date = meta.saveDate;
+ // We need to fix date in here, because we save DDMMYYYY instead of
+ // YYYYMMDD, so sorting wouldn't work
+ desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
+ desc.time = meta.saveTime;
+ desc.version = meta.version;
+
+ if (meta.name.lastChar() == '\n')
+ meta.name.deleteLastChar();
+
+ Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);
+
+ debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
+
+ saves.push_back(desc);
+ }
+ }
+
+ // Sort the list by creation date of the saves
+ Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate);
+}
+
+// Find a savedgame according to virtualId and return the position within our array
+int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
+ for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
+ if (saves[saveNr].id == savegameId)
+ return saveNr;
+ }
+ return -1;
+}
+
+
+FileHandle::FileHandle() : _in(0), _out(0) {
+}
+
+FileHandle::~FileHandle() {
+ close();
+}
+
+void FileHandle::close() {
+ delete _in;
+ delete _out;
+ _in = 0;
+ _out = 0;
+ _name.clear();
+}
+
+bool FileHandle::isOpen() const {
+ return _in || _out;
+}
+
+
+void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) {
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask);
+ if (!foundFiles.empty()) {
+ _files.push_back(title);
+ _virtualFiles.push_back("");
+ Common::StringArray::iterator it;
+ Common::StringArray::iterator it_end = foundFiles.end();
+
+ for (it = foundFiles.begin(); it != it_end; it++) {
+ Common::String regularFilename = *it;
+ Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1);
+
+ Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename);
+ int32 testfileSize = testfile->size();
+ delete testfile;
+ if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
+ continue; // and we dont want to have those in the list
+ // We need to remove the prefix for display purposes
+ _files.push_back(wrappedFilename);
+ // but remember the actual name as well
+ _virtualFiles.push_back(regularFilename);
+ }
+ }
+}
+
+Common::String DirSeeker::getVirtualFilename(uint fileNumber) {
+ if (fileNumber >= _virtualFiles.size())
+ error("invalid virtual filename access");
+ return _virtualFiles[fileNumber];
+}
+
+reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
+ // Verify that we are given a valid buffer
+ if (!buffer.getSegment()) {
+ error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
+ return NULL_REG;
+ }
+ _outbuffer = buffer;
+ _files.clear();
+ _virtualFiles.clear();
+
+ int QfGImport = g_sci->inQfGImportRoom();
+ if (QfGImport) {
+ _files.clear();
+ addAsVirtualFiles("-QfG1-", "qfg1-*");
+ addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
+ if (QfGImport > 2)
+ addAsVirtualFiles("-QfG2-", "qfg2-*");
+ if (QfGImport > 3)
+ addAsVirtualFiles("-QfG3-", "qfg3-*");
+
+ if (QfGImport == 3) {
+ // QfG3 sorts the filelisting itself, we can't let that happen otherwise our
+ // virtual list would go out-of-sync
+ reg_t savedHeros = segMan->findObjectByName("savedHeros");
+ if (!savedHeros.isNull())
+ writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0);
+ }
+
+ } else {
+ // Prefix the mask
+ const Common::String wrappedMask = g_sci->wrapFilename(mask);
+
+ // Obtain a list of all files matching the given mask
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ _files = saveFileMan->listSavefiles(wrappedMask);
+ }
+
+ // Reset the list iterator and write the first match to the output buffer,
+ // if any.
+ _iter = _files.begin();
+ return nextFile(segMan);
+}
+
+reg_t DirSeeker::nextFile(SegManager *segMan) {
+ if (_iter == _files.end()) {
+ return NULL_REG;
+ }
+
+ Common::String string;
+
+ if (_virtualFiles.empty()) {
+ // Strip the prefix, if we don't got a virtual filelisting
+ const Common::String wrappedString = *_iter;
+ string = g_sci->unwrapFilename(wrappedString);
+ } else {
+ string = *_iter;
+ }
+ if (string.size() > 12)
+ string = Common::String(string.c_str(), 12);
+ segMan->strcpy(_outbuffer, string.c_str());
+
+ // Return the result and advance the list iterator :)
+ ++_iter;
+ return _outbuffer;
+}
+
+
+#ifdef ENABLE_SCI32
+
+VirtualIndexFile::VirtualIndexFile(Common::String fileName) : _fileName(fileName), _changed(false) {
+ Common::SeekableReadStream *inFile = g_sci->getSaveFileManager()->openForLoading(fileName);
+
+ _bufferSize = inFile->size();
+ _buffer = new char[_bufferSize];
+ inFile->read(_buffer, _bufferSize);
+ _ptr = _buffer;
+ delete inFile;
+}
+
+VirtualIndexFile::VirtualIndexFile(uint32 initialSize) : _changed(false) {
+ _bufferSize = initialSize;
+ _buffer = new char[_bufferSize];
+ _ptr = _buffer;
+}
+
+VirtualIndexFile::~VirtualIndexFile() {
+ close();
+
+ _bufferSize = 0;
+ delete[] _buffer;
+ _buffer = 0;
+}
+
+uint32 VirtualIndexFile::read(char *buffer, uint32 size) {
+ uint32 curPos = _ptr - _buffer;
+ uint32 finalSize = MIN<uint32>(size, _bufferSize - curPos);
+ char *localPtr = buffer;
+
+ for (uint32 i = 0; i < finalSize; i++)
+ *localPtr++ = *_ptr++;
+
+ return finalSize;
+}
+
+uint32 VirtualIndexFile::write(const char *buffer, uint32 size) {
+ _changed = true;
+ uint32 curPos = _ptr - _buffer;
+
+ // Check if the buffer needs to be resized
+ if (curPos + size >= _bufferSize) {
+ _bufferSize = curPos + size + 1;
+ char *tmp = _buffer;
+ _buffer = new char[_bufferSize];
+ _ptr = _buffer + curPos;
+ memcpy(_buffer, tmp, _bufferSize);
+ delete[] tmp;
+ }
+
+ for (uint32 i = 0; i < size; i++)
+ *_ptr++ = *buffer++;
+
+ return size;
+}
+
+uint32 VirtualIndexFile::readLine(char *buffer, uint32 size) {
+ uint32 startPos = _ptr - _buffer;
+ uint32 bytesRead = 0;
+ char *localPtr = buffer;
+
+ // This is not a full-blown implementation of readLine, but it
+ // suffices for Phantasmagoria
+ while (startPos + bytesRead < size) {
+ bytesRead++;
+
+ if (*_ptr == 0 || *_ptr == 0x0A) {
+ _ptr++;
+ *localPtr = 0;
+ return bytesRead;
+ } else {
+ *localPtr++ = *_ptr++;
+ }
+ }
+
+ return bytesRead;
+}
+
+bool VirtualIndexFile::seek(int32 offset, int whence) {
+ uint32 startPos = _ptr - _buffer;
+ assert(offset >= 0);
+
+ switch (whence) {
+ case SEEK_CUR:
+ assert(startPos + offset < _bufferSize);
+ _ptr += offset;
+ break;
+ case SEEK_SET:
+ assert(offset < (int32)_bufferSize);
+ _ptr = _buffer + offset;
+ break;
+ case SEEK_END:
+ assert((int32)_bufferSize - offset >= 0);
+ _ptr = _buffer + (_bufferSize - offset);
+ break;
+ }
+
+ return true;
+}
+
+void VirtualIndexFile::close() {
+ if (_changed && !_fileName.empty()) {
+ Common::WriteStream *outFile = g_sci->getSaveFileManager()->openForSaving(_fileName);
+ outFile->write(_buffer, _bufferSize);
+ delete outFile;
+ }
+
+ // Maintain the buffer, and seek to the beginning of it
+ _ptr = _buffer;
+}
+
+#endif
+
+} // End of namespace Sci
diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h
new file mode 100644
index 0000000000..1c8e302d15
--- /dev/null
+++ b/engines/sci/engine/file.h
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_ENGINE_FILE_H
+#define SCI_ENGINE_FILE_H
+
+#include "common/str-array.h"
+#include "common/stream.h"
+
+namespace Sci {
+
+enum {
+ _K_FILE_MODE_OPEN_OR_CREATE = 0,
+ _K_FILE_MODE_OPEN_OR_FAIL = 1,
+ _K_FILE_MODE_CREATE = 2
+};
+
+/* Maximum length of a savegame name (including terminator character). */
+#define SCI_MAX_SAVENAME_LENGTH 0x24
+
+enum {
+ MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
+};
+
+#define VIRTUALFILE_HANDLE 200
+#define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir"
+
+struct SavegameDesc {
+ int16 id;
+ int virtualId; // straight numbered, according to id but w/o gaps
+ int date;
+ int time;
+ int version;
+ char name[SCI_MAX_SAVENAME_LENGTH];
+};
+
+class FileHandle {
+public:
+ Common::String _name;
+ Common::SeekableReadStream *_in;
+ Common::WriteStream *_out;
+
+public:
+ FileHandle();
+ ~FileHandle();
+
+ void close();
+ bool isOpen() const;
+};
+
+
+class DirSeeker {
+protected:
+ reg_t _outbuffer;
+ Common::StringArray _files;
+ Common::StringArray _virtualFiles;
+ Common::StringArray::const_iterator _iter;
+
+public:
+ DirSeeker() {
+ _outbuffer = NULL_REG;
+ _iter = _files.begin();
+ }
+
+ reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
+ reg_t nextFile(SegManager *segMan);
+
+ Common::String getVirtualFilename(uint fileNumber);
+
+private:
+ void addAsVirtualFiles(Common::String title, Common::String fileMask);
+};
+
+
+#ifdef ENABLE_SCI32
+
+/**
+ * An implementation of a virtual file that supports basic read and write
+ * operations simultaneously.
+ *
+ * This class has been initially implemented for Phantasmagoria, which has its
+ * own custom save/load code. The load code keeps checking for the existence
+ * of the save index file and keeps closing and reopening it for each save
+ * slot. This is notoriously slow and clumsy, and introduces noticeable delays,
+ * especially for non-desktop systems. Also, its game scripts request to open
+ * the index file for reading and writing with the same parameters
+ * (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover,
+ * the game scripts reopen the index file for writing in order to update it
+ * and seek within it. We do not support seeking in writeable streams, and the
+ * fact that our saved games are ZIP files makes this operation even more
+ * expensive. Finally, the savegame index file is supposed to be expanded when
+ * a new save slot is added.
+ * For the aforementioned reasons, this class has been implemented, which offers
+ * the basic functionality needed by the game scripts in Phantasmagoria.
+ */
+class VirtualIndexFile {
+public:
+ VirtualIndexFile(Common::String fileName);
+ VirtualIndexFile(uint32 initialSize);
+ ~VirtualIndexFile();
+
+ uint32 read(char *buffer, uint32 size);
+ uint32 readLine(char *buffer, uint32 size);
+ uint32 write(const char *buffer, uint32 size);
+ bool seek(int32 offset, int whence);
+ void close();
+
+private:
+ char *_buffer;
+ uint32 _bufferSize;
+ char *_ptr;
+
+ Common::String _fileName;
+ bool _changed;
+};
+
+#endif
+
+} // End of namespace Sci
+
+#endif // SCI_ENGINE_FILE_H
diff --git a/engines/sci/engine/gc.cpp b/engines/sci/engine/gc.cpp
index 2d71878bda..9a30ff3e17 100644
--- a/engines/sci/engine/gc.cpp
+++ b/engines/sci/engine/gc.cpp
@@ -47,7 +47,7 @@ const char *segmentTypeNames[] = {
#endif
void WorklistManager::push(reg_t reg) {
- if (!reg.segment) // No numbers
+ if (!reg.getSegment()) // No numbers
return;
debugC(kDebugLevelGC, "[GC] Adding %04x:%04x", PRINT_REG(reg));
@@ -69,7 +69,7 @@ static AddrSet *normalizeAddresses(SegManager *segMan, const AddrSet &nonnormal_
for (AddrSet::const_iterator i = nonnormal_map.begin(); i != nonnormal_map.end(); ++i) {
reg_t reg = i->_key;
- SegmentObj *mobj = segMan->getSegmentObj(reg.segment);
+ SegmentObj *mobj = segMan->getSegmentObj(reg.getSegment());
if (mobj) {
reg = mobj->findCanonicAddress(segMan, reg);
@@ -85,11 +85,11 @@ static void processWorkList(SegManager *segMan, WorklistManager &wm, const Commo
while (!wm._worklist.empty()) {
reg_t reg = wm._worklist.back();
wm._worklist.pop_back();
- if (reg.segment != stackSegment) { // No need to repeat this one
+ if (reg.getSegment() != stackSegment) { // No need to repeat this one
debugC(kDebugLevelGC, "[GC] Checking %04x:%04x", PRINT_REG(reg));
- if (reg.segment < heap.size() && heap[reg.segment]) {
+ if (reg.getSegment() < heap.size() && heap[reg.getSegment()]) {
// Valid heap object? Find its outgoing references!
- wm.pushArray(heap[reg.segment]->listAllOutgoingReferences(reg));
+ wm.pushArray(heap[reg.getSegment()]->listAllOutgoingReferences(reg));
}
}
}
diff --git a/engines/sci/engine/gc.h b/engines/sci/engine/gc.h
index 97aa6513b6..9e02bbd0bd 100644
--- a/engines/sci/engine/gc.h
+++ b/engines/sci/engine/gc.h
@@ -32,7 +32,7 @@ namespace Sci {
struct reg_t_Hash {
uint operator()(const reg_t& x) const {
- return (x.segment << 3) ^ x.offset ^ (x.offset << 16);
+ return (x.getSegment() << 3) ^ x.getOffset() ^ (x.getOffset() << 16);
}
};
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index c99bc4fe47..46051ef145 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -357,27 +357,27 @@ static uint16 *parseKernelSignature(const char *kernelName, const char *writtenS
uint16 Kernel::findRegType(reg_t reg) {
// No segment? Must be integer
- if (!reg.segment)
- return SIG_TYPE_INTEGER | (reg.offset ? 0 : SIG_TYPE_NULL);
+ if (!reg.getSegment())
+ return SIG_TYPE_INTEGER | (reg.getOffset() ? 0 : SIG_TYPE_NULL);
- if (reg.segment == 0xFFFF)
+ if (reg.getSegment() == 0xFFFF)
return SIG_TYPE_UNINITIALIZED;
// Otherwise it's an object
- SegmentObj *mobj = _segMan->getSegmentObj(reg.segment);
+ SegmentObj *mobj = _segMan->getSegmentObj(reg.getSegment());
if (!mobj)
return SIG_TYPE_ERROR;
uint16 result = 0;
- if (!mobj->isValidOffset(reg.offset))
+ if (!mobj->isValidOffset(reg.getOffset()))
result |= SIG_IS_INVALID;
switch (mobj->getType()) {
case SEG_TYPE_SCRIPT:
- if (reg.offset <= (*(Script *)mobj).getBufSize() &&
- reg.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET &&
- RAW_IS_OBJECT((*(Script *)mobj).getBuf(reg.offset)) ) {
- result |= ((Script *)mobj)->getObject(reg.offset) ? SIG_TYPE_OBJECT : SIG_TYPE_REFERENCE;
+ if (reg.getOffset() <= (*(Script *)mobj).getBufSize() &&
+ reg.getOffset() >= (uint)-SCRIPT_OBJECT_MAGIC_OFFSET &&
+ (*(Script *)mobj).offsetIsObject(reg.getOffset())) {
+ result |= ((Script *)mobj)->getObject(reg.getOffset()) ? SIG_TYPE_OBJECT : SIG_TYPE_REFERENCE;
} else
result |= SIG_TYPE_REFERENCE;
break;
@@ -608,7 +608,7 @@ void Kernel::mapFunctions() {
_kernelFuncs[id].workarounds = kernelMap->workarounds;
if (kernelMap->subFunctions) {
// Get version for subfunction identification
- SciVersion mySubVersion = (SciVersion)kernelMap->function(NULL, 0, NULL).offset;
+ SciVersion mySubVersion = (SciVersion)kernelMap->function(NULL, 0, NULL).getOffset();
// Now check whats the highest subfunction-id for this version
const SciKernelMapSubEntry *kernelSubMap = kernelMap->subFunctions;
uint16 subFunctionCount = 0;
@@ -757,13 +757,26 @@ bool Kernel::debugSetFunction(const char *kernelName, int logging, int breakpoin
return true;
}
-void Kernel::setDefaultKernelNames(GameFeatures *features) {
- _kernelNames = Common::StringArray(s_defaultKernelNames, ARRAYSIZE(s_defaultKernelNames));
+#ifdef ENABLE_SCI32
+enum {
+ kKernelEntriesSci2 = 0x8b,
+ kKernelEntriesGk2Demo = 0xa0,
+ kKernelEntriesSci21 = 0x9d,
+ kKernelEntriesSci3 = 0xa1
+};
+#endif
+
+void Kernel::loadKernelNames(GameFeatures *features) {
+ _kernelNames.clear();
- // Some (later) SCI versions replaced CanBeHere by CantBeHere
- // If vocab.999 exists, the kernel function is still named CanBeHere
- if (_selectorCache.cantBeHere != -1)
- _kernelNames[0x4d] = "CantBeHere";
+ if (getSciVersion() <= SCI_VERSION_1_1) {
+ _kernelNames = Common::StringArray(s_defaultKernelNames, ARRAYSIZE(s_defaultKernelNames));
+
+ // Some (later) SCI versions replaced CanBeHere by CantBeHere
+ // If vocab.999 exists, the kernel function is still named CanBeHere
+ if (_selectorCache.cantBeHere != -1)
+ _kernelNames[0x4d] = "CantBeHere";
+ }
switch (getSciVersion()) {
case SCI_VERSION_0_EARLY:
@@ -817,66 +830,60 @@ void Kernel::setDefaultKernelNames(GameFeatures *features) {
_kernelNames[0x7c] = "Message";
break;
- default:
- // Use default table for the other versions
- break;
- }
-}
-
#ifdef ENABLE_SCI32
+ case SCI_VERSION_2:
+ _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
+ break;
-enum {
- kKernelEntriesSci2 = 0x8b,
- kKernelEntriesGk2Demo = 0xa0,
- kKernelEntriesSci21 = 0x9d,
- kKernelEntriesSci3 = 0xa1
-};
-
-void Kernel::setKernelNamesSci2() {
- _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
-}
+ case SCI_VERSION_2_1:
+ if (features->detectSci21KernelType() == SCI_VERSION_2) {
+ // Some early SCI2.1 games use a modified SCI2 kernel table instead of
+ // the SCI2.1 kernel table. We detect which version to use based on
+ // how kDoSound is called from Sound::play().
+ // Known games that use this:
+ // GK2 demo
+ // KQ7 1.4
+ // PQ4 SWAT demo
+ // LSL6
+ // PQ4CD
+ // QFG4CD
+
+ // This is interesting because they all have the same interpreter
+ // version (2.100.002), yet they would not be compatible with other
+ // games of the same interpreter.
+
+ _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo);
+ // OnMe is IsOnMe here, but they should be compatible
+ _kernelNames[0x23] = "Robot"; // Graph in SCI2
+ _kernelNames[0x2e] = "Priority"; // DisposeTextBitmap in SCI2
+ } else {
+ // Normal SCI2.1 kernel table
+ _kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci21);
+ }
+ break;
-void Kernel::setKernelNamesSci21(GameFeatures *features) {
- // Some SCI games use a modified SCI2 kernel table instead of the
- // SCI2.1 kernel table. We detect which version to use based on
- // how kDoSound is called from Sound::play().
- // Known games that use this:
- // GK2 demo
- // KQ7 1.4
- // PQ4 SWAT demo
- // LSL6
- // PQ4CD
- // QFG4CD
-
- // This is interesting because they all have the same interpreter
- // version (2.100.002), yet they would not be compatible with other
- // games of the same interpreter.
-
- if (getSciVersion() != SCI_VERSION_3 && features->detectSci21KernelType() == SCI_VERSION_2) {
- _kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo);
- // OnMe is IsOnMe here, but they should be compatible
- _kernelNames[0x23] = "Robot"; // Graph in SCI2
- _kernelNames[0x2e] = "Priority"; // DisposeTextBitmap in SCI2
- } else if (getSciVersion() != SCI_VERSION_3) {
- _kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci21);
- } else if (getSciVersion() == SCI_VERSION_3) {
+ case SCI_VERSION_3:
_kernelNames = Common::StringArray(sci21_default_knames, kKernelEntriesSci3);
- }
-}
-#endif
-
-void Kernel::loadKernelNames(GameFeatures *features) {
- _kernelNames.clear();
+ // In SCI3, some kernel functions have been removed, and others have been added
+ _kernelNames[0x18] = "Dummy"; // AddMagnify in SCI2.1
+ _kernelNames[0x19] = "Dummy"; // DeleteMagnify in SCI2.1
+ _kernelNames[0x30] = "Dummy"; // SetScroll in SCI2.1
+ _kernelNames[0x39] = "Dummy"; // ShowMovie in SCI2.1
+ _kernelNames[0x4c] = "Dummy"; // ScrollWindow in SCI2.1
+ _kernelNames[0x56] = "Dummy"; // VibrateMouse in SCI2.1 (only used in QFG4 floppy)
+ _kernelNames[0x64] = "Dummy"; // AvoidPath in SCI2.1
+ _kernelNames[0x66] = "Dummy"; // MergePoly in SCI2.1
+ _kernelNames[0x8d] = "MessageBox"; // Dummy in SCI2.1
+ _kernelNames[0x9b] = "Minimize"; // Dummy in SCI2.1
-#ifdef ENABLE_SCI32
- if (getSciVersion() >= SCI_VERSION_2_1)
- setKernelNamesSci21(features);
- else if (getSciVersion() == SCI_VERSION_2)
- setKernelNamesSci2();
- else
+ break;
#endif
- setDefaultKernelNames(features);
+
+ default:
+ // Use default table for the other versions
+ break;
+ }
mapFunctions();
}
@@ -885,15 +892,15 @@ Common::String Kernel::lookupText(reg_t address, int index) {
char *seeker;
Resource *textres;
- if (address.segment)
+ if (address.getSegment())
return _segMan->getString(address);
int textlen;
int _index = index;
- textres = _resMan->findResource(ResourceId(kResourceTypeText, address.offset), 0);
+ textres = _resMan->findResource(ResourceId(kResourceTypeText, address.getOffset()), 0);
if (!textres) {
- error("text.%03d not found", address.offset);
+ error("text.%03d not found", address.getOffset());
return NULL; /* Will probably segfault */
}
@@ -907,7 +914,7 @@ Common::String Kernel::lookupText(reg_t address, int index) {
if (textlen)
return seeker;
- error("Index %d out of bounds in text.%03d", _index, address.offset);
+ error("Index %d out of bounds in text.%03d", _index, address.getOffset());
return NULL;
}
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index e549c1f8ae..f985a69ebc 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -224,23 +224,6 @@ public:
private:
/**
- * Sets the default kernel function names, based on the SCI version used.
- */
- void setDefaultKernelNames(GameFeatures *features);
-
-#ifdef ENABLE_SCI32
- /**
- * Sets the default kernel function names to the SCI2 kernel functions.
- */
- void setKernelNamesSci2();
-
- /**
- * Sets the default kernel function names to the SCI2.1 kernel functions.
- */
- void setKernelNamesSci21(GameFeatures *features);
-#endif
-
- /**
* Loads the kernel selector names.
*/
void loadSelectorNames();
@@ -276,9 +259,6 @@ private:
const Common::String _invalid;
};
-/* Maximum length of a savegame name (including terminator character). */
-#define SCI_MAX_SAVENAME_LENGTH 0x24
-
/******************** Kernel functions ********************/
reg_t kStrLen(EngineState *s, int argc, reg_t *argv);
@@ -326,10 +306,6 @@ reg_t kTimesCot(EngineState *s, int argc, reg_t *argv);
reg_t kCosDiv(EngineState *s, int argc, reg_t *argv);
reg_t kSinDiv(EngineState *s, int argc, reg_t *argv);
reg_t kValidPath(EngineState *s, int argc, reg_t *argv);
-reg_t kFOpen(EngineState *s, int argc, reg_t *argv);
-reg_t kFPuts(EngineState *s, int argc, reg_t *argv);
-reg_t kFGets(EngineState *s, int argc, reg_t *argv);
-reg_t kFClose(EngineState *s, int argc, reg_t *argv);
reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv);
reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv);
reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv);
@@ -436,6 +412,7 @@ reg_t kListAt(EngineState *s, int argc, reg_t *argv);
reg_t kString(EngineState *s, int argc, reg_t *argv);
reg_t kMulDiv(EngineState *s, int argc, reg_t *argv);
reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv);
+reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv);
// "Screen items" in SCI32 are views
reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv);
reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv);
@@ -458,10 +435,15 @@ reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv);
reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv);
reg_t kEditText(EngineState *s, int argc, reg_t *argv);
+reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv);
+reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv);
+reg_t kSetScroll(EngineState *s, int argc, reg_t *argv);
+reg_t kPalCycle(EngineState *s, int argc, reg_t *argv);
// SCI2.1 Kernel Functions
reg_t kText(EngineState *s, int argc, reg_t *argv);
reg_t kSave(EngineState *s, int argc, reg_t *argv);
+reg_t kAutoSave(EngineState *s, int argc, reg_t *argv);
reg_t kList(EngineState *s, int argc, reg_t *argv);
reg_t kRobot(EngineState *s, int argc, reg_t *argv);
reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv);
@@ -473,12 +455,16 @@ reg_t kMoveToEnd(EngineState *s, int argc, reg_t *argv);
reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv);
reg_t kWinHelp(EngineState *s, int argc, reg_t *argv);
reg_t kGetConfig(EngineState *s, int argc, reg_t *argv);
+reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv);
reg_t kCelInfo(EngineState *s, int argc, reg_t *argv);
reg_t kSetLanguage(EngineState *s, int argc, reg_t *argv);
reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv);
reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv);
reg_t kFont(EngineState *s, int argc, reg_t *argv);
reg_t kBitmap(EngineState *s, int argc, reg_t *argv);
+reg_t kAddLine(EngineState *s, int argc, reg_t *argv);
+reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv);
+reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv);
// SCI3 Kernel functions
reg_t kPlayDuck(EngineState *s, int argc, reg_t *argv);
@@ -556,6 +542,7 @@ reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv);
reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv);
reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv);
reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv);
+reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv);
#endif
//@}
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 622511c906..f5f46285be 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -239,12 +239,27 @@ static const SciKernelMapSubEntry kFileIO_subops[] = {
{ SIG_SCI32, 15, MAP_CALL(FileIOReadWord), "i", NULL },
{ SIG_SCI32, 16, MAP_CALL(FileIOWriteWord), "ii", NULL },
{ SIG_SCI32, 17, MAP_CALL(FileIOCreateSaveSlot), "ir", NULL },
- { SIG_SCI32, 19, MAP_CALL(Stub), "r", NULL }, // for Torin / Torin demo
+ { SIG_SCI32, 18, MAP_EMPTY(FileIOChangeDirectory), "r", NULL }, // for SQ6, when changing the savegame directory in the save/load dialog
+ { SIG_SCI32, 19, MAP_CALL(FileIOIsValidDirectory), "r", NULL }, // for Torin / Torin demo
#endif
SCI_SUBOPENTRY_TERMINATOR
};
#ifdef ENABLE_SCI32
+
+static const SciKernelMapSubEntry kSave_subops[] = {
+ { SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r0)", NULL },
+ { SIG_SCI32, 1, MAP_CALL(RestoreGame), "[r0]i[r0]", NULL },
+ { SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r*)", NULL },
+ { SIG_SCI32, 3, MAP_CALL(CheckSaveGame), ".*", NULL },
+ // Subop 4 hasn't been encountered yet
+ { SIG_SCI32, 5, MAP_CALL(GetSaveFiles), "rrr", NULL },
+ { SIG_SCI32, 6, MAP_CALL(MakeSaveCatName), "rr", NULL },
+ { SIG_SCI32, 7, MAP_CALL(MakeSaveFileName), "rri", NULL },
+ { SIG_SCI32, 8, MAP_CALL(AutoSave), "[o0]", NULL },
+ SCI_SUBOPENTRY_TERMINATOR
+};
+
// version, subId, function-mapping, signature, workarounds
static const SciKernelMapSubEntry kList_subops[] = {
{ SIG_SCI21, 0, MAP_CALL(NewList), "", NULL },
@@ -337,10 +352,10 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(EditControl), SIG_EVERYWHERE, "[o0][o0]", NULL, NULL },
{ MAP_CALL(Empty), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(EmptyList), SIG_EVERYWHERE, "l", NULL, NULL },
- { MAP_CALL(FClose), SIG_EVERYWHERE, "i", NULL, NULL },
- { MAP_CALL(FGets), SIG_EVERYWHERE, "rii", NULL, NULL },
- { MAP_CALL(FOpen), SIG_EVERYWHERE, "ri", NULL, NULL },
- { MAP_CALL(FPuts), SIG_EVERYWHERE, "ir", NULL, NULL },
+ { "FClose", kFileIOClose, SIG_EVERYWHERE, "i", NULL, NULL },
+ { "FGets", kFileIOReadString, SIG_EVERYWHERE, "rii", NULL, NULL },
+ { "FOpen", kFileIOOpen, SIG_EVERYWHERE, "ri", NULL, NULL },
+ { "FPuts", kFileIOWriteString, SIG_EVERYWHERE, "ir", NULL, NULL },
{ MAP_CALL(FileIO), SIG_EVERYWHERE, "i(.*)", kFileIO_subops, NULL },
{ MAP_CALL(FindKey), SIG_EVERYWHERE, "l.", NULL, kFindKey_workarounds },
{ MAP_CALL(FirstNode), SIG_EVERYWHERE, "[l0]", NULL, NULL },
@@ -404,7 +419,10 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(PriCoord), SIG_EVERYWHERE, "i", NULL, NULL },
{ MAP_CALL(Random), SIG_EVERYWHERE, "i(i)(i)", NULL, NULL },
{ MAP_CALL(ReadNumber), SIG_EVERYWHERE, "r", NULL, NULL },
- { MAP_CALL(RemapColors), SIG_EVERYWHERE, "i(i)(i)(i)(i)(i)", NULL, NULL },
+ { MAP_CALL(RemapColors), SIG_SCI11, SIGFOR_ALL, "i(i)(i)(i)(i)", NULL, NULL },
+#ifdef ENABLE_SCI32
+ { "RemapColors", kRemapColors32, SIG_SCI32, SIGFOR_ALL, "i(i)(i)(i)(i)(i)", NULL, NULL },
+#endif
{ MAP_CALL(ResCheck), SIG_EVERYWHERE, "ii(iiii)", NULL, NULL },
{ MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL },
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
@@ -500,29 +518,23 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(UpdateScreenItem), SIG_EVERYWHERE, "o", NULL, NULL },
{ MAP_CALL(ObjectIntersect), SIG_EVERYWHERE, "oo", NULL, NULL },
{ MAP_CALL(EditText), SIG_EVERYWHERE, "o", NULL, NULL },
-
- // SCI2 unmapped functions - TODO!
-
- // SetScroll - called by script 64909, Styler::doit()
- // PalCycle - called by Game::newRoom. Related to RemapColors.
- // VibrateMouse - used in QFG4
+ { MAP_CALL(MakeSaveCatName), SIG_EVERYWHERE, "rr", NULL, NULL },
+ { MAP_CALL(MakeSaveFileName), SIG_EVERYWHERE, "rri", NULL, NULL },
+ { MAP_CALL(SetScroll), SIG_EVERYWHERE, "oiiiii(i)", NULL, NULL },
+ { MAP_CALL(PalCycle), SIG_EVERYWHERE, "i(.*)", NULL, NULL },
// SCI2 Empty functions
// Debug function used to track resources
{ MAP_EMPTY(ResourceTrack), SIG_EVERYWHERE, "(.*)", NULL, NULL },
-
- // SCI2 functions that are used in the original save/load menus. Marked as dummy, so
- // that the engine errors out on purpose. TODO: Implement once the original save/load
- // menus are implemented.
-
- // Creates the name of the save catalogue/directory to save into.
- // TODO: Implement once the original save/load menus are implemented.
- { MAP_DUMMY(MakeSaveCatName), SIG_EVERYWHERE, "(.*)", NULL, NULL },
-
- // Creates the name of the save file to save into
- // TODO: Implement once the original save/load menus are implemented.
- { MAP_DUMMY(MakeSaveFileName), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ // Future TODO: This call is used in the floppy version of QFG4 to add
+ // vibration to exotic mice with force feedback, such as the Logitech
+ // Cyberman and Wingman mice. Since this is only used for very exotic
+ // hardware and we have no direct and cross-platform way of communicating
+ // with them via SDL, plus we would probably need to make changes to common
+ // code, this call is mapped to an empty function for now as it's a rare
+ // feature not worth the effort.
+ { MAP_EMPTY(VibrateMouse), SIG_EVERYWHERE, "(.*)", NULL, NULL },
// Unused / debug SCI2 unused functions, always mapped to kDummy
@@ -549,6 +561,11 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_DUMMY(InputText), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_DUMMY(TextWidth), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_DUMMY(PointSize), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ // SetScroll is called by script 64909, Styler::doit(), but it doesn't seem to
+ // be used at all (plus, it was then changed to a dummy function in SCI3).
+ // Since this is most likely unused, and we got no test case, error out when
+ // it is called in order to find an actual call to it.
+ { MAP_DUMMY(SetScroll), SIG_EVERYWHERE, "(.*)", NULL, NULL },
// SCI2.1 Kernel Functions
{ MAP_CALL(CD), SIG_EVERYWHERE, "(.*)", NULL, NULL },
@@ -557,18 +574,22 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(MulDiv), SIG_EVERYWHERE, "iii", NULL, NULL },
{ MAP_CALL(PlayVMD), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(Robot), SIG_EVERYWHERE, "(.*)", NULL, NULL },
- { MAP_CALL(Save), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ { MAP_CALL(Save), SIG_EVERYWHERE, "i(.*)", kSave_subops, NULL },
{ MAP_CALL(Text), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(AddPicAt), SIG_EVERYWHERE, "oiii", NULL, NULL },
{ MAP_CALL(GetWindowsOption), SIG_EVERYWHERE, "i", NULL, NULL },
{ MAP_CALL(WinHelp), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_CALL(GetConfig), SIG_EVERYWHERE, "ro", NULL, NULL },
+ { MAP_CALL(GetSierraProfileInt), SIG_EVERYWHERE, "rri", NULL, NULL },
{ MAP_CALL(CelInfo), SIG_EVERYWHERE, "iiiiii", NULL, NULL },
{ MAP_CALL(SetLanguage), SIG_EVERYWHERE, "r", NULL, NULL },
- { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "io(.*)", NULL, NULL },
{ MAP_CALL(SetFontRes), SIG_EVERYWHERE, "ii", NULL, NULL },
{ MAP_CALL(Font), SIG_EVERYWHERE, "i(.*)", NULL, NULL },
{ MAP_CALL(Bitmap), SIG_EVERYWHERE, "(.*)", NULL, NULL },
+ { MAP_CALL(AddLine), SIG_EVERYWHERE, "oiiiiiiiii", NULL, NULL },
+ { MAP_CALL(UpdateLine), SIG_EVERYWHERE, "[r0]oiiiiiiiii", NULL, NULL },
+ { MAP_CALL(DeleteLine), SIG_EVERYWHERE, "[r0]o", NULL, NULL },
// SCI2.1 Empty Functions
@@ -582,11 +603,6 @@ static SciKernelMapEntry s_kernelMap[] = {
// the game window in Phantasmagoria 2. We ignore these settings completely.
{ MAP_EMPTY(SetWindowsOption), SIG_EVERYWHERE, "ii", NULL, NULL },
- // Used by the Windows version of Phantasmagoria 1 to get the video speed setting. This is called after
- // kGetConfig and overrides the setting obtained by it. It is a dummy function in the DOS Version. We can
- // just use GetConfig and mark this one as empty, like the DOS version does.
- { MAP_EMPTY(GetSierraProfileInt), SIG_EVERYWHERE, "(.*)", NULL, NULL },
-
// Debug function called whenever the current room changes
{ MAP_EMPTY(NewRoom), SIG_EVERYWHERE, "(.*)", NULL, NULL },
@@ -618,14 +634,14 @@ static SciKernelMapEntry s_kernelMap[] = {
// SCI2.1 unmapped functions - TODO!
+ // SetHotRectangles - used by Phantasmagoria 1, script 64981 (used in the chase scene)
+ // <lskovlun> The idea, if I understand correctly, is that the engine generates events
+ // of a special HotRect type continuously when the mouse is on that rectangle
+
// MovePlaneItems - used by SQ6 to scroll through the inventory via the up/down buttons
- // AddLine - used by Torin's Passage to highlight the chapter buttons
- // DeleteLine - used by Torin's Passage to delete the highlight from the chapter buttons
- // UpdateLine - used by LSL6
// SetPalStyleRange - 2 integer parameters, start and end. All styles from start-end
// (inclusive) are set to 0
// MorphOn - used by SQ6, script 900, the datacorder reprogramming puzzle (from room 270)
- // SetHotRectangles - used by Phantasmagoria 1
// SCI3 Kernel Functions
{ MAP_CALL(PlayDuck), SIG_EVERYWHERE, "(.*)", NULL, NULL },
@@ -820,7 +836,7 @@ static const char *const sci2_default_knames[] = {
/*0x20*/ "AddMagnify",
/*0x21*/ "DeleteMagnify",
/*0x22*/ "IsHiRes",
- /*0x23*/ "Graph",
+ /*0x23*/ "Graph", // Robot in early SCI2.1 games with a SCI2 kernel table
/*0x24*/ "InvertRect", // only in SCI2, not used in any SCI2 game
/*0x25*/ "TextSize",
/*0x26*/ "Message",
@@ -831,7 +847,7 @@ static const char *const sci2_default_knames[] = {
/*0x2b*/ "EditText",
/*0x2c*/ "InputText", // unused function
/*0x2d*/ "CreateTextBitmap",
- /*0x2e*/ "DisposeTextBitmap",
+ /*0x2e*/ "DisposeTextBitmap", // Priority in early SCI2.1 games with a SCI2 kernel table
/*0x2f*/ "GetEvent",
/*0x30*/ "GlobalToLocal",
/*0x31*/ "LocalToGlobal",
@@ -1091,7 +1107,7 @@ static const char *const sci21_default_knames[] = {
/*0x8a*/ "LoadChunk",
/*0x8b*/ "SetPalStyleRange",
/*0x8c*/ "AddPicAt",
- /*0x8d*/ "MessageBox", // SCI3, was Dummy in SCI2.1
+ /*0x8d*/ "Dummy", // MessageBox in SCI3
/*0x8e*/ "NewRoom", // debug function
/*0x8f*/ "Dummy",
/*0x90*/ "Priority",
@@ -1105,7 +1121,7 @@ static const char *const sci21_default_knames[] = {
/*0x98*/ "GetWindowsOption", // Windows only
/*0x99*/ "WinDLL", // Windows only
/*0x9a*/ "Dummy",
- /*0x9b*/ "Minimize", // SCI3, was Dummy in SCI2.1
+ /*0x9b*/ "Dummy", // Minimize in SCI3
/*0x9c*/ "DeletePic",
// == SCI3 only ===============
/*0x9d*/ "Dummy",
@@ -1119,57 +1135,73 @@ static const char *const sci21_default_knames[] = {
// Base set of opcode formats. They're copied and adjusted slightly in
// script_adjust_opcode_format depending on SCI version.
static const opcode_format g_base_opcode_formats[128][4] = {
- /*00*/
+ // 00 - 03 / bnot, add, sub, mul
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*04*/
+ // 04 - 07 / div, mod, shr, shl
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*08*/
+ // 08 - 0B / xor, and, or, neg
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*0C*/
+ // 0C - 0F / not, eq, ne, gt
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*10*/
+ // 10 - 13 / ge, lt, le, ugt
{Script_None}, {Script_None}, {Script_None}, {Script_None},
- /*14*/
+ // 14 - 17 / uge, ult, ule, bt
{Script_None}, {Script_None}, {Script_None}, {Script_SRelative},
- /*18*/
+ // 18 - 1B / bnt, jmp, ldi, push
{Script_SRelative}, {Script_SRelative}, {Script_SVariable}, {Script_None},
- /*1C*/
+ // 1C - 1F / pushi, toss, dup, link
{Script_SVariable}, {Script_None}, {Script_None}, {Script_Variable},
- /*20*/
+ // 20 - 23 / call, callk, callb, calle
{Script_SRelative, Script_Byte}, {Script_Variable, Script_Byte}, {Script_Variable, Script_Byte}, {Script_Variable, Script_SVariable, Script_Byte},
- /*24 (24=ret)*/
+ // 24 - 27 / ret, send, dummy, dummy
{Script_End}, {Script_Byte}, {Script_Invalid}, {Script_Invalid},
- /*28*/
+ // 28 - 2B / class, dummy, self, super
{Script_Variable}, {Script_Invalid}, {Script_Byte}, {Script_Variable, Script_Byte},
- /*2C*/
+ // 2C - 2F / rest, lea, selfID, dummy
{Script_SVariable}, {Script_SVariable, Script_Variable}, {Script_None}, {Script_Invalid},
- /*30*/
+ // 30 - 33 / pprev, pToa, aTop, pTos
{Script_None}, {Script_Property}, {Script_Property}, {Script_Property},
- /*34*/
+ // 34 - 37 / sTop, ipToa, dpToa, ipTos
{Script_Property}, {Script_Property}, {Script_Property}, {Script_Property},
- /*38*/
+ // 38 - 3B / dpTos, lofsa, lofss, push0
{Script_Property}, {Script_SRelative}, {Script_SRelative}, {Script_None},
- /*3C*/
+ // 3C - 3F / push1, push2, pushSelf, line
{Script_None}, {Script_None}, {Script_None}, {Script_Word},
- /*40-4F*/
+ // ------------------------------------------------------------------------
+ // 40 - 43 / lag, lal, lat, lap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 44 - 47 / lsg, lsl, lst, lsp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 48 - 4B / lagi, lali, lati, lapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 4C - 4F / lsgi, lsli, lsti, lspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
- /*50-5F*/
+ // ------------------------------------------------------------------------
+ // 50 - 53 / sag, sal, sat, sap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 54 - 57 / ssg, ssl, sst, ssp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 58 - 5B / sagi, sali, sati, sapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 5C - 5F / ssgi, ssli, ssti, sspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
- /*60-6F*/
+ // ------------------------------------------------------------------------
+ // 60 - 63 / plusag, plusal, plusat, plusap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 64 - 67 / plussg, plussl, plusst, plussp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 68 - 6B / plusagi, plusali, plusati, plusapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 6C - 6F / plussgi, plussli, plussti, plusspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
- /*70-7F*/
+ // ------------------------------------------------------------------------
+ // 70 - 73 / minusag, minusal, minusat, minusap
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 74 - 77 / minussg, minussl, minusst, minussp
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 78 - 7B / minusagi, minusali, minusati, minusapi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param},
+ // 7C - 7F / minussgi, minussli, minussti, minusspi
{Script_Global}, {Script_Local}, {Script_Temp}, {Script_Param}
};
#undef END
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index df3b3efd57..34477cc23b 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -157,7 +157,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
s->r_acc = NULL_REG;
}
- if ((s->r_acc.offset) && (g_sci->_debugState.stopOnEvent)) {
+ if ((s->r_acc.getOffset()) && (g_sci->_debugState.stopOnEvent)) {
g_sci->_debugState.stopOnEvent = false;
// A SCI event occurred, and we have been asked to stop, so open the debug console
@@ -248,7 +248,7 @@ reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv) {
reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
SegManager *segMan = s->_segMan;
- if (obj.segment) {
+ if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
@@ -267,7 +267,7 @@ reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv) {
reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
SegManager *segMan = s->_segMan;
- if (obj.segment) {
+ if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 312497720a..f7cc4f44b5 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -33,6 +33,7 @@
#include "gui/saveload.h"
#include "sci/sci.h"
+#include "sci/engine/file.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
@@ -40,209 +41,11 @@
namespace Sci {
-struct SavegameDesc {
- int16 id;
- int virtualId; // straight numbered, according to id but w/o gaps
- int date;
- int time;
- int version;
- char name[SCI_MAX_SAVENAME_LENGTH];
-};
-
-/*
- * Note on how file I/O is implemented: In ScummVM, one can not create/write
- * arbitrary data files, simply because many of our target platforms do not
- * support this. The only files one can create are savestates. But SCI has an
- * opcode to create and write to seemingly 'arbitrary' files. This is mainly
- * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used
- * for persisting the results of the "age quiz" across restarts) and in LSL5
- * for MEMORY.DRV (which is again a game data file and contains the game's
- * password, XOR encrypted).
- * To implement that opcode, we combine the SaveFileManager with regular file
- * code, similarly to how the SCUMM HE engine does it.
- *
- * To handle opening a file called "foobar", what we do is this: First, we
- * create an 'augmented file name', by prepending the game target and a dash,
- * so if we running game target sq1sci, the name becomes "sq1sci-foobar".
- * Next, we check if such a file is known to the SaveFileManager. If so, we
- * we use that for reading/writing, delete it, whatever.
- *
- * If no such file is present but we were only asked to *read* the file,
- * we fallback to looking for a regular file called "foobar", and open that
- * for reading only.
- */
-
-
-
-FileHandle::FileHandle() : _in(0), _out(0) {
-}
-
-FileHandle::~FileHandle() {
- close();
-}
-
-void FileHandle::close() {
- delete _in;
- delete _out;
- _in = 0;
- _out = 0;
- _name.clear();
-}
-
-bool FileHandle::isOpen() const {
- return _in || _out;
-}
-
-
-
-enum {
- _K_FILE_MODE_OPEN_OR_CREATE = 0,
- _K_FILE_MODE_OPEN_OR_FAIL = 1,
- _K_FILE_MODE_CREATE = 2
-};
-
-
-
-reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) {
- Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH);
- Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName;
- Common::SeekableReadStream *inFile = 0;
- Common::WriteStream *outFile = 0;
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
-
- if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
- // Try to open file, abort if not possible
- inFile = saveFileMan->openForLoading(wrappedName);
- // If no matching savestate exists: fall back to reading from a regular
- // file
- if (!inFile)
- inFile = SearchMan.createReadStreamForMember(englishName);
-
- if (!inFile)
- debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
- } else if (mode == _K_FILE_MODE_CREATE) {
- // Create the file, destroying any content it might have had
- outFile = saveFileMan->openForSaving(wrappedName);
- if (!outFile)
- debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
- } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
- // Try to open file, create it if it doesn't exist
- outFile = saveFileMan->openForSaving(wrappedName);
- if (!outFile)
- debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
- // QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
- // closes it immediately and opens it again with this here. Perhaps
- // other games use this for read access as well. I guess changing this
- // whole code into using virtual files and writing them after close
- // would be more appropriate.
- } else {
- error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
- }
-
- if (!inFile && !outFile) { // Failed
- debugC(kDebugLevelFile, " -> file_open() failed");
- return SIGNAL_REG;
- }
-
- // Find a free file handle
- uint handle = 1; // Ignore _fileHandles[0]
- while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
- handle++;
-
- if (handle == s->_fileHandles.size()) {
- // Hit size limit => Allocate more space
- s->_fileHandles.resize(s->_fileHandles.size() + 1);
- }
-
- s->_fileHandles[handle]._in = inFile;
- s->_fileHandles[handle]._out = outFile;
- s->_fileHandles[handle]._name = englishName;
-
- debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
- return make_reg(0, handle);
-}
-
-reg_t kFOpen(EngineState *s, int argc, reg_t *argv) {
- Common::String name = s->_segMan->getString(argv[0]);
- int mode = argv[1].toUint16();
-
- debugC(kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode);
- return file_open(s, name, mode, true);
-}
-
-static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
- if (handle == 0) {
- error("Attempt to use file handle 0");
- return 0;
- }
-
- if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
- warning("Attempt to use invalid/unused file handle %d", handle);
- return 0;
- }
-
- return &s->_fileHandles[handle];
-}
-
-reg_t kFClose(EngineState *s, int argc, reg_t *argv) {
- debugC(kDebugLevelFile, "kFClose(%d)", argv[0].toUint16());
- if (argv[0] != SIGNAL_REG) {
- FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
- if (f)
- f->close();
- }
- return s->r_acc;
-}
-
-reg_t kFPuts(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- Common::String data = s->_segMan->getString(argv[1]);
-
- FileHandle *f = getFileFromHandle(s, handle);
- if (f)
- f->_out->write(data.c_str(), data.size());
-
- return s->r_acc;
-}
-
-static int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
- FileHandle *f = getFileFromHandle(s, handle);
- if (!f)
- return 0;
-
- if (!f->_in) {
- error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
- return 0;
- }
- int readBytes = 0;
- if (maxsize > 1) {
- memset(dest, 0, maxsize);
- f->_in->readLine(dest, maxsize);
- readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters
- // The returned string must not have an ending LF
- if (readBytes > 0) {
- if (dest[readBytes - 1] == 0x0A)
- dest[readBytes - 1] = 0;
- }
- } else {
- *dest = 0;
- }
-
- debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
- return readBytes;
-}
-
-reg_t kFGets(EngineState *s, int argc, reg_t *argv) {
- int maxsize = argv[1].toUint16();
- char *buf = new char[maxsize];
- int handle = argv[2].toUint16();
-
- debugC(kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize);
- int readBytes = fgets_wrapper(s, buf, maxsize, handle);
- s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
- delete[] buf;
- return readBytes ? argv[0] : NULL_REG;
-}
+extern reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename);
+extern FileHandle *getFileFromHandle(EngineState *s, uint handle);
+extern int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle);
+extern void listSavegames(Common::Array<SavegameDesc> &saves);
+extern int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId);
/**
* Writes the cwd to the supplied address and returns the address in acc.
@@ -258,9 +61,6 @@ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
return argv[0];
}
-static void listSavegames(Common::Array<SavegameDesc> &saves);
-static int findSavegame(Common::Array<SavegameDesc> &saves, int16 saveId);
-
enum {
K_DEVICE_INFO_GET_DEVICE = 0,
K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
@@ -331,7 +131,7 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
s->_segMan->strcpy(argv[1], "__throwaway");
debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway");
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
- error("kDeviceInfo(deleteSave): invalid savegame-id specified");
+ error("kDeviceInfo(deleteSave): invalid savegame ID specified");
uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
Common::Array<SavegameDesc> saves;
listSavegames(saves);
@@ -352,18 +152,6 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
return s->r_acc;
}
-reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
-#ifdef ENABLE_SCI32
- // SCI32 uses a parameter here. It is used to modify a string, stored in a
- // global variable, so that game scripts store the save directory. We
- // don't really set a save game directory, thus not setting the string to
- // anything is the correct thing to do here.
- //if (argc > 0)
- // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
-#endif
- return s->_segMan->getSaveDirPtr();
-}
-
reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
if (argc > 1) {
// SCI1.1/SCI32
@@ -394,354 +182,43 @@ reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, 1);
}
-static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) {
- if (l.date != r.date)
- return (l.date > r.date);
- return (l.time > r.time);
-}
-
-// Create a sorted array containing all found savedgames
-static void listSavegames(Common::Array<SavegameDesc> &saves) {
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
-
- // Load all saves
- Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern());
-
- for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
- Common::String filename = *iter;
- Common::SeekableReadStream *in;
- if ((in = saveFileMan->openForLoading(filename))) {
- SavegameMetadata meta;
- if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
- // invalid
- delete in;
- continue;
- }
- delete in;
-
- SavegameDesc desc;
- desc.id = strtol(filename.end() - 3, NULL, 10);
- desc.date = meta.saveDate;
- // We need to fix date in here, because we save DDMMYYYY instead of
- // YYYYMMDD, so sorting wouldn't work
- desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
- desc.time = meta.saveTime;
- desc.version = meta.version;
-
- if (meta.name.lastChar() == '\n')
- meta.name.deleteLastChar();
-
- Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);
-
- debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
-
- saves.push_back(desc);
- }
- }
-
- // Sort the list by creation date of the saves
- Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate);
-}
-
-// Find a savedgame according to virtualId and return the position within our array
-static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
- for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
- if (saves[saveNr].id == savegameId)
- return saveNr;
- }
- return -1;
-}
-
-// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
-// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
-// SCI1.1 actually recycles ids, in that case we will currently get "0".
-// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
-// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
-// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.
-
-bool Console::cmdListSaves(int argc, const char **argv) {
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
-
- for (uint i = 0; i < saves.size(); i++) {
- Common::String filename = g_sci->getSavegameName(saves[i].id);
- DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name);
- }
-
- return true;
-}
-
-reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = s->_segMan->getString(argv[0]);
- uint16 virtualId = argv[1].toUint16();
-
- debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
-
- // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
- if (virtualId == 0)
- return NULL_REG;
-
- // Find saved-game
- if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
- error("kCheckSaveGame: called with invalid savegameId");
- uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
- int savegameNr = findSavegame(saves, savegameId);
- if (savegameNr == -1)
- return NULL_REG;
-
- // Check for compatible savegame version
- int ver = saves[savegameNr].version;
- if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
- return NULL_REG;
-
- // Otherwise we assume the savegame is OK
- return TRUE_REG;
-}
-
-reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = s->_segMan->getString(argv[0]);
-
- debug(3, "kGetSaveFiles(%s)", game_id.c_str());
-
- // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
- // mean new slot instead of overwriting the old one
- s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
- uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
-
- reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
-
- if (!slot) {
- warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
- totalSaves = 0;
- }
-
- const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
- char *saveNames = new char[bufSize];
- char *saveNamePtr = saveNames;
-
- for (uint i = 0; i < totalSaves; i++) {
- *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame-id ffs. see above
- strcpy(saveNamePtr, saves[i].name);
- saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
- }
-
- *saveNamePtr = 0; // Terminate list
-
- s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
- delete[] saveNames;
-
- return make_reg(0, totalSaves);
-}
-
-reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id;
- int16 virtualId = argv[1].toSint16();
- int16 savegameId = -1;
- Common::String game_description;
- Common::String version;
-
- if (argc > 3)
- version = s->_segMan->getString(argv[3]);
-
- // We check here, we don't want to delete a users save in case we are within a kernel function
- if (s->executionStackBase) {
- warning("kSaveGame - won't save from within kernel function");
- return NULL_REG;
- }
-
- if (argv[0].isNull()) {
- // Direct call, from a patched Game::save
- if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
- error("kSaveGame: assumed patched call isn't accurate");
-
- // we are supposed to show a dialog for the user and let him choose where to save
- g_sci->_soundCmd->pauseAll(true); // pause music
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- dialog->setSaveMode(true);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- game_description = dialog->getResultString();
- if (game_description.empty()) {
- // create our own description for the saved game, the user didnt enter it
- #if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- game_description = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
- #else
- game_description = Common::String::format("Save %d", savegameId + 1);
- #endif
- }
- delete dialog;
- g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
- if (savegameId < 0)
- return NULL_REG;
-
- } else {
- // Real call from script
- game_id = s->_segMan->getString(argv[0]);
- if (argv[2].isNull())
- error("kSaveGame: called with description being NULL");
- game_description = s->_segMan->getString(argv[2]);
-
- debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
-
- if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
- // savegameId is an actual Id, so search for it just to make sure
- savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
- if (findSavegame(saves, savegameId) == -1)
- return NULL_REG;
- } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
- // virtualId is low, we assume that scripts expect us to create new slot
- if (virtualId == s->_lastSaveVirtualId) {
- // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
- savegameId = s->_lastSaveNewId;
- } else {
- uint savegameNr;
- // savegameId is in lower range, scripts expect us to create a new slot
- for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
- for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
- if (savegameId == saves[savegameNr].id)
- break;
- }
- if (savegameNr == saves.size())
- break;
- }
- if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
- error("kSavegame: no more savegame slots available");
- }
- } else {
- error("kSaveGame: invalid savegameId used");
- }
-
- // Save in case caller wants to overwrite last newly created save
- s->_lastSaveVirtualId = virtualId;
- s->_lastSaveNewId = savegameId;
- }
-
- s->r_acc = NULL_REG;
-
- Common::String filename = g_sci->getSavegameName(savegameId);
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- Common::OutSaveFile *out;
-
- out = saveFileMan->openForSaving(filename);
- if (!out) {
- warning("Error opening savegame \"%s\" for writing", filename.c_str());
- } else {
- if (!gamestate_save(s, out, game_description, version)) {
- warning("Saving the game failed");
- } else {
- s->r_acc = TRUE_REG; // save successful
- }
+reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
+ Common::String path = s->_segMan->getString(argv[0]);
- out->finalize();
- if (out->err()) {
- warning("Writing the savegame failed");
- s->r_acc = NULL_REG; // write failure
- }
- delete out;
- }
+ debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.getOffset());
- return s->r_acc;
+ // Always return true
+ return make_reg(0, 1);
}
-reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
- int16 savegameId = argv[1].toSint16();
- bool pausedMusic = false;
-
- debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
+#ifdef ENABLE_SCI32
- if (argv[0].isNull()) {
- // Direct call, either from launcher or from a patched Game::restore
- if (savegameId == -1) {
- // we are supposed to show a dialog for the user and let him choose a saved game
- g_sci->_soundCmd->pauseAll(true); // pause music
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- delete dialog;
- if (savegameId < 0) {
- g_sci->_soundCmd->pauseAll(false); // unpause music
- return s->r_acc;
- }
- pausedMusic = true;
- }
- // don't adjust ID of the saved game, it's already correct
- } else {
- if (argv[2].isNull())
- error("kRestoreGame: called with parameter 2 being NULL");
- // Real call from script, we need to adjust ID
- if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
- warning("Savegame ID %d is not allowed", savegameId);
+reg_t kCD(EngineState *s, int argc, reg_t *argv) {
+ // TODO: Stub
+ switch (argv[0].toUint16()) {
+ case 0:
+ if (argc == 1) {
+ // Check if a disc is in the drive
return TRUE_REG;
- }
- savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
- }
-
- s->r_acc = NULL_REG; // signals success
-
- Common::Array<SavegameDesc> saves;
- listSavegames(saves);
- if (findSavegame(saves, savegameId) == -1) {
- s->r_acc = TRUE_REG;
- warning("Savegame ID %d not found", savegameId);
- } else {
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- Common::String filename = g_sci->getSavegameName(savegameId);
- Common::SeekableReadStream *in;
-
- in = saveFileMan->openForLoading(filename);
- if (in) {
- // found a savegame file
-
- gamestate_restore(s, in);
- delete in;
-
- if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
- // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
- // saving a previously restored game.
- // We set the current savedgame-id directly and remove the script
- // code concerning this via script patch.
- s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId;
- }
} else {
- s->r_acc = TRUE_REG;
- warning("Savegame #%d not found", savegameId);
+ // Check if the specified disc is in the drive
+ // and return the current disc number. We just
+ // return the requested disc number.
+ return argv[1];
}
+ case 1:
+ // Return the current CD number
+ return make_reg(0, 1);
+ default:
+ warning("CD(%d)", argv[0].toUint16());
}
- if (!s->r_acc.isNull()) {
- // no success?
- if (pausedMusic)
- g_sci->_soundCmd->pauseAll(false); // unpause music
- }
-
- return s->r_acc;
+ return NULL_REG;
}
-reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
- Common::String path = s->_segMan->getString(argv[0]);
-
- debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset);
+#endif
- // Always return true
- return make_reg(0, 1);
-}
+// ---- FileIO operations -----------------------------------------------------
reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
if (!s)
@@ -779,6 +256,73 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
}
debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
+#ifdef ENABLE_SCI32
+ if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
+ if (s->_virtualIndexFile) {
+ return make_reg(0, VIRTUALFILE_HANDLE);
+ } else {
+ Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH);
+ Common::String wrappedName = g_sci->wrapFilename(englishName);
+ if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) {
+ s->_virtualIndexFile = new VirtualIndexFile(wrappedName);
+ return make_reg(0, VIRTUALFILE_HANDLE);
+ }
+ }
+ }
+
+ // Shivers is trying to store savegame descriptions and current spots in
+ // separate .SG files, which are hardcoded in the scripts.
+ // Essentially, there is a normal save file, created by the executable
+ // and an extra hardcoded save file, created by the game scripts, probably
+ // because they didn't want to modify the save/load code to add the extra
+ // information.
+ // Each slot in the book then has two strings, the save description and a
+ // description of the current spot that the player is at. Currently, the
+ // spot strings are always empty (probably related to the unimplemented
+ // kString subop 14, which gets called right before this call).
+ // For now, we don't allow the creation of these files, which means that
+ // all the spot descriptions next to each slot description will be empty
+ // (they are empty anyway). Until a viable solution is found to handle these
+ // extra files and until the spot description strings are initialized
+ // correctly, we resort to virtual files in order to make the load screen
+ // useable. Without this code it is unusable, as the extra information is
+ // always saved to 0.SG for some reason, but on restore the correct file is
+ // used. Perhaps the virtual ID is not taken into account when saving.
+ //
+ // Future TODO: maintain spot descriptions and show them too, ideally without
+ // having to return to this logic of extra hardcoded files.
+ if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) {
+ if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) {
+ // Game scripts are trying to create a file with the save
+ // description, stop them here
+ debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str());
+ return SIGNAL_REG;
+ } else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
+ // Create a virtual file containing the save game description
+ // and slot number, as the game scripts expect.
+ int slotNumber;
+ sscanf(name.c_str(), "%d.SG", &slotNumber);
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+ int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START);
+
+ if (!s->_virtualIndexFile) {
+ // Make the virtual file buffer big enough to avoid having it grow dynamically.
+ // 50 bytes should be more than enough.
+ s->_virtualIndexFile = new VirtualIndexFile(50);
+ }
+
+ s->_virtualIndexFile->seek(0, SEEK_SET);
+ s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name));
+ s->_virtualIndexFile->write("\0", 1);
+ s->_virtualIndexFile->write("\0", 1); // Spot description (empty)
+ s->_virtualIndexFile->seek(0, SEEK_SET);
+ return make_reg(0, VIRTUALFILE_HANDLE);
+ }
+ }
+#endif
+
// QFG import rooms get a virtual filelisting instead of an actual one
if (g_sci->inQfGImportRoom()) {
// We need to find out what the user actually selected, "savedHeroes" is
@@ -794,44 +338,82 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) {
debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16());
- FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
+ if (argv[0] == SIGNAL_REG)
+ return s->r_acc;
+
+ uint16 handle = argv[0].toUint16();
+
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ s->_virtualIndexFile->close();
+ return SIGNAL_REG;
+ }
+#endif
+
+ FileHandle *f = getFileFromHandle(s, handle);
if (f) {
f->close();
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return SIGNAL_REG;
}
+
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return NULL_REG;
}
reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- int size = argv[2].toUint16();
+ uint16 handle = argv[0].toUint16();
+ uint16 size = argv[2].toUint16();
int bytesRead = 0;
char *buf = new char[size];
debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
- FileHandle *f = getFileFromHandle(s, handle);
- if (f) {
- bytesRead = f->_in->read(buf, size);
- s->_segMan->memcpy(argv[1], (const byte*)buf, size);
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ bytesRead = s->_virtualIndexFile->read(buf, size);
+ } else {
+#endif
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (f)
+ bytesRead = f->_in->read(buf, size);
+#ifdef ENABLE_SCI32
}
+#endif
+
+ // TODO: What happens if less bytes are read than what has
+ // been requested? (i.e. if bytesRead is non-zero, but still
+ // less than size)
+ if (bytesRead > 0)
+ s->_segMan->memcpy(argv[1], (const byte*)buf, size);
delete[] buf;
return make_reg(0, bytesRead);
}
reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- int size = argv[2].toUint16();
+ uint16 handle = argv[0].toUint16();
+ uint16 size = argv[2].toUint16();
char *buf = new char[size];
bool success = false;
s->_segMan->memcpy((byte *)buf, argv[1], size);
debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
- FileHandle *f = getFileFromHandle(s, handle);
- if (f) {
- f->_out->write(buf, size);
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ s->_virtualIndexFile->write(buf, size);
success = true;
+ } else {
+#endif
+ FileHandle *f = getFileFromHandle(s, handle);
+ if (f) {
+ f->_out->write(buf, size);
+ success = true;
+ }
+#ifdef ENABLE_SCI32
}
+#endif
delete[] buf;
if (success)
@@ -863,6 +445,20 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
int savedir_nr = saves[slotNum].id;
name = g_sci->getSavegameName(savedir_nr);
result = saveFileMan->removeSavefile(name);
+ } else if (getSciVersion() >= SCI_VERSION_2) {
+ // The file name may be already wrapped, so check both cases
+ result = saveFileMan->removeSavefile(name);
+ if (!result) {
+ const Common::String wrappedName = g_sci->wrapFilename(name);
+ result = saveFileMan->removeSavefile(wrappedName);
+ }
+
+#ifdef ENABLE_SCI32
+ if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
+ delete s->_virtualIndexFile;
+ s->_virtualIndexFile = 0;
+ }
+#endif
} else {
const Common::String wrappedName = g_sci->wrapFilename(name);
result = saveFileMan->removeSavefile(wrappedName);
@@ -875,15 +471,22 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
}
reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) {
- int size = argv[1].toUint16();
- char *buf = new char[size];
- int handle = argv[2].toUint16();
- debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size);
+ uint16 maxsize = argv[1].toUint16();
+ char *buf = new char[maxsize];
+ uint16 handle = argv[2].toUint16();
+ debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, maxsize);
+ uint32 bytesRead;
+
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE)
+ bytesRead = s->_virtualIndexFile->readLine(buf, maxsize);
+ else
+#endif
+ bytesRead = fgets_wrapper(s, buf, maxsize, handle);
- int readBytes = fgets_wrapper(s, buf, size, handle);
- s->_segMan->memcpy(argv[0], (const byte*)buf, size);
+ s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
delete[] buf;
- return readBytes ? argv[0] : NULL_REG;
+ return bytesRead ? argv[0] : NULL_REG;
}
reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
@@ -891,126 +494,55 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
Common::String str = s->_segMan->getString(argv[1]);
debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE) {
+ s->_virtualIndexFile->write(str.c_str(), str.size());
+ return NULL_REG;
+ }
+#endif
+
FileHandle *f = getFileFromHandle(s, handle);
if (f) {
f->_out->write(str.c_str(), str.size());
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return NULL_REG;
}
+ if (getSciVersion() <= SCI_VERSION_0_LATE)
+ return s->r_acc; // SCI0 semantics: no value returned
return make_reg(0, 6); // DOS - invalid handle
}
reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) {
- int handle = argv[0].toUint16();
- int offset = argv[1].toUint16();
- int whence = argv[2].toUint16();
+ uint16 handle = argv[0].toUint16();
+ uint16 offset = ABS<int16>(argv[1].toSint16()); // can be negative
+ uint16 whence = argv[2].toUint16();
debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
- FileHandle *f = getFileFromHandle(s, handle);
-
- if (f)
- s->r_acc = make_reg(0, f->_in->seek(offset, whence));
-
- return SIGNAL_REG;
-}
-
-void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) {
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask);
- if (!foundFiles.empty()) {
- _files.push_back(title);
- _virtualFiles.push_back("");
- Common::StringArray::iterator it;
- Common::StringArray::iterator it_end = foundFiles.end();
-
- for (it = foundFiles.begin(); it != it_end; it++) {
- Common::String regularFilename = *it;
- Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1);
-
- Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename);
- int32 testfileSize = testfile->size();
- delete testfile;
- if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
- continue; // and we dont want to have those in the list
- // We need to remove the prefix for display purposes
- _files.push_back(wrappedFilename);
- // but remember the actual name as well
- _virtualFiles.push_back(regularFilename);
- }
- }
-}
+#ifdef ENABLE_SCI32
+ if (handle == VIRTUALFILE_HANDLE)
+ return make_reg(0, s->_virtualIndexFile->seek(offset, whence));
+#endif
-Common::String DirSeeker::getVirtualFilename(uint fileNumber) {
- if (fileNumber >= _virtualFiles.size())
- error("invalid virtual filename access");
- return _virtualFiles[fileNumber];
-}
+ FileHandle *f = getFileFromHandle(s, handle);
-reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
- // Verify that we are given a valid buffer
- if (!buffer.segment) {
- error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
- return NULL_REG;
- }
- _outbuffer = buffer;
- _files.clear();
- _virtualFiles.clear();
-
- int QfGImport = g_sci->inQfGImportRoom();
- if (QfGImport) {
- _files.clear();
- addAsVirtualFiles("-QfG1-", "qfg1-*");
- addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
- if (QfGImport > 2)
- addAsVirtualFiles("-QfG2-", "qfg2-*");
- if (QfGImport > 3)
- addAsVirtualFiles("-QfG3-", "qfg3-*");
-
- if (QfGImport == 3) {
- // QfG3 sorts the filelisting itself, we can't let that happen otherwise our
- // virtual list would go out-of-sync
- reg_t savedHeros = segMan->findObjectByName("savedHeros");
- if (!savedHeros.isNull())
- writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0);
+ if (f && f->_in) {
+ // Backward seeking isn't supported in zip file streams, thus adapt the
+ // parameters accordingly if games ask for such a seek mode. A known
+ // case where this is requested is the save file manager in Phantasmagoria
+ if (whence == SEEK_END) {
+ whence = SEEK_SET;
+ offset = f->_in->size() - offset;
}
- } else {
- // Prefix the mask
- const Common::String wrappedMask = g_sci->wrapFilename(mask);
-
- // Obtain a list of all files matching the given mask
- Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- _files = saveFileMan->listSavefiles(wrappedMask);
+ return make_reg(0, f->_in->seek(offset, whence));
+ } else if (f && f->_out) {
+ error("kFileIOSeek: Unsupported seek operation on a writeable stream (offset: %d, whence: %d)", offset, whence);
}
- // Reset the list iterator and write the first match to the output buffer,
- // if any.
- _iter = _files.begin();
- return nextFile(segMan);
-}
-
-reg_t DirSeeker::nextFile(SegManager *segMan) {
- if (_iter == _files.end()) {
- return NULL_REG;
- }
-
- Common::String string;
-
- if (_virtualFiles.empty()) {
- // Strip the prefix, if we don't got a virtual filelisting
- const Common::String wrappedString = *_iter;
- string = g_sci->unwrapFilename(wrappedString);
- } else {
- string = *_iter;
- }
- if (string.size() > 12)
- string = Common::String(string.c_str(), 12);
- segMan->strcpy(_outbuffer, string.c_str());
-
- // Return the result and advance the list iterator :)
- ++_iter;
- return _outbuffer;
+ return SIGNAL_REG;
}
reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) {
@@ -1033,6 +565,14 @@ reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) {
reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) {
Common::String name = s->_segMan->getString(argv[0]);
+#ifdef ENABLE_SCI32
+ // Cache the file existence result for the Phantasmagoria
+ // save index file, as the game scripts keep checking for
+ // its existence.
+ if (name == PHANTASMAGORIA_SAVEGAME_INDEX && s->_virtualIndexFile)
+ return TRUE_REG;
+#endif
+
bool exists = false;
// Check for regular file
@@ -1155,51 +695,328 @@ reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) {
return TRUE_REG; // slot creation was successful
}
-reg_t kCD(EngineState *s, int argc, reg_t *argv) {
- // TODO: Stub
- switch (argv[0].toUint16()) {
- case 0:
- // Return whether the contents of disc argv[1] is available.
- return TRUE_REG;
- default:
- warning("CD(%d)", argv[0].toUint16());
+reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv) {
+ // Used in Torin's Passage and LSL7 to determine if the directory passed as
+ // a parameter (usually the save directory) is valid. We always return true
+ // here.
+ return TRUE_REG;
+}
+
+#endif
+
+// ---- Save operations -------------------------------------------------------
+
+#ifdef ENABLE_SCI32
+
+reg_t kSave(EngineState *s, int argc, reg_t *argv) {
+ if (!s)
+ return make_reg(0, getSciVersion());
+ error("not supposed to call this");
+}
+
+#endif
+
+reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id;
+ int16 virtualId = argv[1].toSint16();
+ int16 savegameId = -1;
+ Common::String game_description;
+ Common::String version;
+
+ if (argc > 3)
+ version = s->_segMan->getString(argv[3]);
+
+ // We check here, we don't want to delete a users save in case we are within a kernel function
+ if (s->executionStackBase) {
+ warning("kSaveGame - won't save from within kernel function");
+ return NULL_REG;
}
- return NULL_REG;
+ if (argv[0].isNull()) {
+ // Direct call, from a patched Game::save
+ if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
+ error("kSaveGame: assumed patched call isn't accurate");
+
+ // we are supposed to show a dialog for the user and let him choose where to save
+ g_sci->_soundCmd->pauseAll(true); // pause music
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+ savegameId = dialog->runModalWithCurrentTarget();
+ game_description = dialog->getResultString();
+ if (game_description.empty()) {
+ // create our own description for the saved game, the user didnt enter it
+ game_description = dialog->createDefaultSaveDescription(savegameId);
+ }
+ delete dialog;
+ g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
+ if (savegameId < 0)
+ return NULL_REG;
+
+ } else {
+ // Real call from script
+ game_id = s->_segMan->getString(argv[0]);
+ if (argv[2].isNull())
+ error("kSaveGame: called with description being NULL");
+ game_description = s->_segMan->getString(argv[2]);
+
+ debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
+ // savegameId is an actual Id, so search for it just to make sure
+ savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+ if (findSavegame(saves, savegameId) == -1)
+ return NULL_REG;
+ } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
+ // virtualId is low, we assume that scripts expect us to create new slot
+ if (virtualId == s->_lastSaveVirtualId) {
+ // if last virtual id is the same as this one, we assume that caller wants to overwrite last save
+ savegameId = s->_lastSaveNewId;
+ } else {
+ uint savegameNr;
+ // savegameId is in lower range, scripts expect us to create a new slot
+ for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
+ for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
+ if (savegameId == saves[savegameNr].id)
+ break;
+ }
+ if (savegameNr == saves.size())
+ break;
+ }
+ if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
+ error("kSavegame: no more savegame slots available");
+ }
+ } else {
+ error("kSaveGame: invalid savegameId used");
+ }
+
+ // Save in case caller wants to overwrite last newly created save
+ s->_lastSaveVirtualId = virtualId;
+ s->_lastSaveNewId = savegameId;
+ }
+
+ s->r_acc = NULL_REG;
+
+ Common::String filename = g_sci->getSavegameName(savegameId);
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ Common::OutSaveFile *out;
+
+ out = saveFileMan->openForSaving(filename);
+ if (!out) {
+ warning("Error opening savegame \"%s\" for writing", filename.c_str());
+ } else {
+ if (!gamestate_save(s, out, game_description, version)) {
+ warning("Saving the game failed");
+ } else {
+ s->r_acc = TRUE_REG; // save successful
+ }
+
+ out->finalize();
+ if (out->err()) {
+ warning("Writing the savegame failed");
+ s->r_acc = NULL_REG; // write failure
+ }
+ delete out;
+ }
+
+ return s->r_acc;
}
-reg_t kSave(EngineState *s, int argc, reg_t *argv) {
- switch (argv[0].toUint16()) {
- case 0:
- return kSaveGame(s, argc - 1,argv + 1);
- case 1:
- return kRestoreGame(s, argc - 1,argv + 1);
- case 2:
- return kGetSaveDir(s, argc - 1, argv + 1);
- case 3:
- return kCheckSaveGame(s, argc - 1, argv + 1);
- case 5:
- return kGetSaveFiles(s, argc - 1, argv + 1);
- case 6:
- // This is used in Shivers to delete saved games, however it
- // always passes the same file name (SHIVER), so it doesn't
- // actually delete anything...
- // TODO: Check why this happens
- // argv[1] is a string (most likely the save game directory)
- return kFileIOUnlink(s, argc - 2, argv + 2);
- case 8:
- // TODO
- // This is a timer callback, with 1 parameter: the timer object
- // (e.g. "timers").
- // It's used for auto-saving (i.e. save every X minutes, by checking
- // the elapsed time from the timer object)
-
- // This function has to return something other than 0 to proceed
- return s->r_acc;
- default:
- kStub(s, argc, argv);
+reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
+ int16 savegameId = argv[1].toSint16();
+ bool pausedMusic = false;
+
+ debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
+
+ if (argv[0].isNull()) {
+ // Direct call, either from launcher or from a patched Game::restore
+ if (savegameId == -1) {
+ // we are supposed to show a dialog for the user and let him choose a saved game
+ g_sci->_soundCmd->pauseAll(true); // pause music
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ savegameId = dialog->runModalWithCurrentTarget();
+ delete dialog;
+ if (savegameId < 0) {
+ g_sci->_soundCmd->pauseAll(false); // unpause music
+ return s->r_acc;
+ }
+ pausedMusic = true;
+ }
+ // don't adjust ID of the saved game, it's already correct
+ } else {
+ if (argv[2].isNull())
+ error("kRestoreGame: called with parameter 2 being NULL");
+ // Real call from script, we need to adjust ID
+ if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
+ warning("Savegame ID %d is not allowed", savegameId);
+ return TRUE_REG;
+ }
+ savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
+ }
+
+ s->r_acc = NULL_REG; // signals success
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+ if (findSavegame(saves, savegameId) == -1) {
+ s->r_acc = TRUE_REG;
+ warning("Savegame ID %d not found", savegameId);
+ } else {
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ Common::String filename = g_sci->getSavegameName(savegameId);
+ Common::SeekableReadStream *in;
+
+ in = saveFileMan->openForLoading(filename);
+ if (in) {
+ // found a savegame file
+
+ gamestate_restore(s, in);
+ delete in;
+
+ if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
+ // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
+ // saving a previously restored game.
+ // We set the current savedgame-id directly and remove the script
+ // code concerning this via script patch.
+ s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
+ }
+ } else {
+ s->r_acc = TRUE_REG;
+ warning("Savegame #%d not found", savegameId);
+ }
+ }
+
+ if (!s->r_acc.isNull()) {
+ // no success?
+ if (pausedMusic)
+ g_sci->_soundCmd->pauseAll(false); // unpause music
+ }
+
+ return s->r_acc;
+}
+
+reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
+#ifdef ENABLE_SCI32
+ // SCI32 uses a parameter here. It is used to modify a string, stored in a
+ // global variable, so that game scripts store the save directory. We
+ // don't really set a save game directory, thus not setting the string to
+ // anything is the correct thing to do here.
+ //if (argc > 0)
+ // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
+#endif
+ return s->_segMan->getSaveDirPtr();
+}
+
+reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id = s->_segMan->getString(argv[0]);
+ uint16 virtualId = argv[1].toUint16();
+
+ debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
+ if (virtualId == 0)
return NULL_REG;
+
+ // Find saved-game
+ if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
+ error("kCheckSaveGame: called with invalid savegameId");
+ uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+ int savegameNr = findSavegame(saves, savegameId);
+ if (savegameNr == -1)
+ return NULL_REG;
+
+ // Check for compatible savegame version
+ int ver = saves[savegameNr].version;
+ if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
+ return NULL_REG;
+
+ // Otherwise we assume the savegame is OK
+ return TRUE_REG;
+}
+
+reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
+ Common::String game_id = s->_segMan->getString(argv[0]);
+
+ debug(3, "kGetSaveFiles(%s)", game_id.c_str());
+
+ // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
+ // mean new slot instead of overwriting the old one
+ s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+ uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
+
+ reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
+
+ if (!slot) {
+ warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
+ totalSaves = 0;
+ }
+
+ const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
+ char *saveNames = new char[bufSize];
+ char *saveNamePtr = saveNames;
+
+ for (uint i = 0; i < totalSaves; i++) {
+ *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above
+ strcpy(saveNamePtr, saves[i].name);
+ saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
}
+
+ *saveNamePtr = 0; // Terminate list
+
+ s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
+ delete[] saveNames;
+
+ return make_reg(0, totalSaves);
+}
+
+#ifdef ENABLE_SCI32
+
+reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) {
+ // Normally, this creates the name of the save catalogue/directory to save into.
+ // First parameter is the string to save the result into. Second is a string
+ // with game parameters. We don't have a use for this at all, as we have our own
+ // savegame directory management, thus we always return an empty string.
+ return argv[0];
+}
+
+reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
+ // Creates a savegame name from a slot number. Used when deleting saved games.
+ // Param 0: the output buffer (same as in kMakeSaveCatName)
+ // Param 1: a string with game parameters, ignored
+ // Param 2: the selected slot
+
+ SciString *resultString = s->_segMan->lookupString(argv[0]);
+ uint16 virtualId = argv[2].toUint16();
+ if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
+ error("kMakeSaveFileName: invalid savegame ID specified");
+ uint saveSlot = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ Common::String filename = g_sci->getSavegameName(saveSlot);
+ resultString->fromString(filename);
+
+ return argv[0];
+}
+
+reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) {
+ // TODO
+ // This is a timer callback, with 1 parameter: the timer object
+ // (e.g. "timers").
+ // It's used for auto-saving (i.e. save every X minutes, by checking
+ // the elapsed time from the timer object)
+
+ // This function has to return something other than 0 to proceed
+ return TRUE_REG;
}
#endif
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index caae562d67..da377319c0 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -25,12 +25,10 @@
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
-#include "graphics/palette.h" // temporary, for the fadeIn()/fadeOut() functions below
#include "gui/message.h"
#include "sci/sci.h"
-#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/event.h"
#include "sci/resource.h"
#include "sci/engine/features.h"
@@ -50,10 +48,7 @@
#include "sci/graphics/text16.h"
#include "sci/graphics/view.h"
#ifdef ENABLE_SCI32
-#include "sci/graphics/controls32.h"
-#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class
#include "sci/graphics/text32.h"
-#include "sci/graphics/frameout.h"
#endif
namespace Sci {
@@ -342,7 +337,7 @@ reg_t kTextSize(EngineState *s, int argc, reg_t *argv) {
Common::String sep_str;
const char *sep = NULL;
- if ((argc > 4) && (argv[4].segment)) {
+ if ((argc > 4) && (argv[4].getSegment())) {
sep_str = s->_segMan->getString(argv[4]);
sep = sep_str.c_str();
}
@@ -650,6 +645,20 @@ reg_t kPaletteAnimate(EngineState *s, int argc, reg_t *argv) {
if (paletteChanged)
g_sci->_gfxPalette->kernelAnimateSet();
+ // WORKAROUND: The game scripts in SQ4 floppy count the number of elapsed
+ // cycles in the intro from the number of successive kAnimate calls during
+ // the palette cycling effect, while showing the SQ4 logo. This worked in
+ // older computers because each animate call took awhile to complete.
+ // Normally, such scripts are handled automatically by our speed throttler,
+ // however in this case there are no calls to kGameIsRestarting (where the
+ // speed throttler gets called) between the different palette animation calls.
+ // Thus, we add a small delay between each animate call to make the whole
+ // palette animation effect slower and visible, and not have the logo screen
+ // get skipped because the scripts don't wait between animation steps. Fixes
+ // bug #3537232.
+ if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD() && s->currentRoomNumber() == 1)
+ g_sci->sleep(10);
+
return s->r_acc;
}
@@ -794,7 +803,7 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
Common::Rect rect;
TextAlignment alignment;
int16 mode, maxChars, cursorPos, upperPos, listCount, i;
- int16 upperOffset, cursorOffset;
+ uint16 upperOffset, cursorOffset;
GuiResourceId viewId;
int16 loopNo;
int16 celNo;
@@ -876,7 +885,7 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
listCount = 0; listSeeker = textReference;
while (s->_segMan->strlen(listSeeker) > 0) {
listCount++;
- listSeeker.offset += maxChars;
+ listSeeker.incOffset(maxChars);
}
// TODO: This is rather convoluted... It would be a lot cleaner
@@ -890,11 +899,11 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) {
for (i = 0; i < listCount; i++) {
listStrings[i] = s->_segMan->getString(listSeeker);
listEntries[i] = listStrings[i].c_str();
- if (listSeeker.offset == upperOffset)
+ if (listSeeker.getOffset() == upperOffset)
upperPos = i;
- if (listSeeker.offset == cursorOffset)
+ if (listSeeker.getOffset() == cursorOffset)
cursorPos = i;
- listSeeker.offset += maxChars;
+ listSeeker.incOffset(maxChars);
}
}
@@ -941,8 +950,9 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) {
}
}
if (objName == "savedHeros") {
- // Import of QfG character files dialog is shown
- // display additional popup information before letting user use it
+ // Import of QfG character files dialog is shown.
+ // Display additional popup information before letting user use it.
+ // For the SCI32 version of this, check kernelAddPlane().
reg_t changeDirButton = s->_segMan->findObjectByName("changeDirItem");
if (!changeDirButton.isNull()) {
// check if checkDirButton is still enabled, in that case we are called the first time during that room
@@ -955,6 +965,8 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) {
"for Quest for Glory 2. Example: 'qfg2-thief.sav'.");
}
}
+
+ // For the SCI32 version of this, check kListAt().
s->_chosenQfGImportItem = readSelectorValue(s->_segMan, controlObject, SELECTOR(mark));
}
@@ -1109,7 +1121,7 @@ reg_t kNewWindow(EngineState *s, int argc, reg_t *argv) {
rect2 = Common::Rect (argv[5].toSint16(), argv[4].toSint16(), argv[7].toSint16(), argv[6].toSint16());
Common::String title;
- if (argv[4 + argextra].segment) {
+ if (argv[4 + argextra].getSegment()) {
title = s->_segMan->getString(argv[4 + argextra]);
title = g_sci->strSplit(title.c_str(), NULL);
}
@@ -1148,7 +1160,7 @@ reg_t kDisplay(EngineState *s, int argc, reg_t *argv) {
Common::String text;
- if (textp.segment) {
+ if (textp.getSegment()) {
argc--; argv++;
text = s->_segMan->getString(textp);
} else {
@@ -1209,688 +1221,33 @@ reg_t kShow(EngineState *s, int argc, reg_t *argv) {
return s->r_acc;
}
+// Early variant of the SCI32 kRemapColors kernel function, used in the demo of QFG4
reg_t kRemapColors(EngineState *s, int argc, reg_t *argv) {
uint16 operation = argv[0].toUint16();
switch (operation) {
- case 0: { // Set remapping to base. 0 turns remapping off.
- int16 base = (argc >= 2) ? argv[1].toSint16() : 0;
- if (base != 0) // 0 is the default behavior when changing rooms in GK1, thus silencing the warning
- warning("kRemapColors: Set remapping to base %d", base);
- }
- break;
- case 1: { // unknown
- // The demo of QFG4 calls this with 1+3 parameters, thus there are differences here
- //int16 unk1 = argv[1].toSint16();
- //int16 unk2 = argv[2].toSint16();
- //int16 unk3 = argv[3].toSint16();
- //uint16 unk4 = argv[4].toUint16();
- //uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0;
- kStub(s, argc, argv);
- }
- break;
- case 2: { // remap by percent
- // This adjusts the alpha value of a specific color, and it operates on
- // an RGBA palette. Since we're operating on an RGB palette, we just
- // modify the color intensity instead
- // TODO: From what I understand, palette remapping should be placed
- // separately, so that it can be reset by case 0 above. Thus, we
- // should adjust the functionality of the Palette class accordingly.
- int16 color = argv[1].toSint16();
- if (color >= 10)
- color -= 10;
- uint16 percent = argv[2].toUint16(); // 0 - 100
- if (argc >= 4)
- warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
- g_sci->_gfxPalette->kernelSetIntensity(color, 255, percent, false);
- }
- break;
- case 3: { // remap to gray
- // NOTE: This adjusts the alpha value of a specific color, and it operates on
- // an RGBA palette
- int16 color = argv[1].toSint16(); // this is subtracted from a maximum color value, and can be offset by 10
- int16 percent = argv[2].toSint16(); // 0 - 100
- uint16 unk3 = (argc >= 4) ? argv[3].toUint16() : 0;
- warning("kRemapColors: RemapToGray color %d by %d percent (unk3 = %d)", color, percent, unk3);
- }
- break;
- case 4: { // unknown
- //int16 unk1 = argv[1].toSint16();
- //uint16 unk2 = argv[2].toUint16();
- //uint16 unk3 = argv[3].toUint16();
- //uint16 unk4 = (argc >= 5) ? argv[4].toUint16() : 0;
- kStub(s, argc, argv);
- }
- break;
- case 5: { // increment color
- //int16 unk1 = argv[1].toSint16();
- //uint16 unk2 = argv[2].toUint16();
- kStub(s, argc, argv);
- }
- break;
- default:
- break;
- }
-
- return s->r_acc;
-}
-
-#ifdef ENABLE_SCI32
-
-reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
- // Returns 0 if the screen width or height is less than 640 or 400,
- // respectively.
- if (g_system->getWidth() < 640 || g_system->getHeight() < 400)
- return make_reg(0, 0);
-
- return make_reg(0, 1);
-}
-
-// SCI32 variant, can't work like sci16 variants
-reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) {
- // TODO
-// reg_t curObject = argv[0];
-// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG;
-
- return NULL_REG;
-}
-
-reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) {
- if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL)
- g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]);
- else
- g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
- return s->r_acc;
-}
-
-reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
- return s->r_acc;
-}
-
-reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]);
- return s->r_acc;
-}
-
-reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelAddPlane(argv[0]);
- return s->r_acc;
-}
-
-reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelDeletePlane(argv[0]);
- return s->r_acc;
-}
-
-reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]);
- return s->r_acc;
-}
-
-reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
- reg_t planeObj = argv[0];
- GuiResourceId pictureId = argv[1].toUint16();
- int16 pictureX = argv[2].toSint16();
- int16 pictureY = argv[3].toSint16();
-
- g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY);
- return s->r_acc;
-}
-
-reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
- return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri());
-}
-
-reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxFrameout->kernelFrameout();
- return NULL_REG;
-}
-
-reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) {
- Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]);
- Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]);
- return make_reg(0, objRect1.intersects(objRect2));
-}
-
-// Tests if the coordinate is on the passed object
-reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) {
- uint16 x = argv[0].toUint16();
- uint16 y = argv[1].toUint16();
- reg_t targetObject = argv[2];
- uint16 illegalBits = argv[3].offset;
- Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true);
-
- // we assume that x, y are local coordinates
-
- bool contained = nsRect.contains(x, y);
- if (contained && illegalBits) {
- // If illegalbits are set, we check the color of the pixel that got clicked on
- // for now, we return false if the pixel is transparent
- // although illegalBits may get differently set, don't know yet how this really works out
- uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view));
- int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop));
- int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel));
- if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top)))
- contained = false;
- }
- return make_reg(0, contained);
-}
-
-reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) {
- switch (argv[0].toUint16()) {
- case 0: {
- if (argc != 4) {
- warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc);
- return NULL_REG;
- }
- reg_t object = argv[3];
- Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
- debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)",
- PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3]));
- debugC(kDebugLevelStrings, "%s", text.c_str());
- uint16 maxWidth = argv[1].toUint16(); // nsRight - nsLeft + 1
- uint16 maxHeight = argv[2].toUint16(); // nsBottom - nsTop + 1
- return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight);
- }
- case 1: {
- if (argc != 2) {
- warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc);
- return NULL_REG;
- }
- reg_t object = argv[1];
- Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
- debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1]));
- debugC(kDebugLevelStrings, "%s", text.c_str());
- return g_sci->_gfxText32->createTextBitmap(object);
- }
- default:
- warning("CreateTextBitmap(%d)", argv[0].toUint16());
- return NULL_REG;
- }
-}
-
-reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) {
- g_sci->_gfxText32->disposeTextBitmap(argv[0]);
- return s->r_acc;
-}
-
-reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) {
- uint16 windowsOption = argv[0].toUint16();
- switch (windowsOption) {
- case 0:
- // Title bar on/off in Phantasmagoria, we return 0 (off)
- return NULL_REG;
- default:
- warning("GetWindowsOption: Unknown option %d", windowsOption);
- return NULL_REG;
- }
-}
-
-reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) {
- switch (argv[0].toUint16()) {
- case 1:
- // Load a help file
- // Maybe in the future we can implement this, but for now this message should suffice
- showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1]));
- break;
- case 2:
- // Looks like some init function
- break;
- default:
- warning("Unknown kWinHelp subop %d", argv[0].toUint16());
- }
-
- return s->r_acc;
-}
-
-// Taken from the SCI16 GfxTransitions class
-static void fadeOut() {
- byte oldPalette[3 * 256], workPalette[3 * 256];
- int16 stepNr, colorNr;
- // Sierra did not fade in/out color 255 for sci1.1, but they used it in
- // several pictures (e.g. qfg3 demo/intro), so the fading looked weird
- int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
-
- g_system->getPaletteManager()->grabPalette(oldPalette, 0, 256);
-
- for (stepNr = 100; stepNr >= 0; stepNr -= 10) {
- for (colorNr = 1; colorNr <= tillColorNr; colorNr++) {
- if (g_sci->_gfxPalette->colorIsFromMacClut(colorNr)) {
- workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3];
- workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1];
- workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2];
- } else {
- workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3] * stepNr / 100;
- workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1] * stepNr / 100;
- workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2] * stepNr / 100;
- }
- }
- g_system->getPaletteManager()->setPalette(workPalette + 3, 1, tillColorNr);
- g_sci->getEngineState()->wait(2);
- }
-}
-
-// Taken from the SCI16 GfxTransitions class
-static void fadeIn() {
- int16 stepNr;
- // Sierra did not fade in/out color 255 for sci1.1, but they used it in
- // several pictures (e.g. qfg3 demo/intro), so the fading looked weird
- int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
-
- for (stepNr = 0; stepNr <= 100; stepNr += 10) {
- g_sci->_gfxPalette->kernelSetIntensity(1, tillColorNr + 1, stepNr, true);
- g_sci->getEngineState()->wait(2);
- }
-}
-
-/**
- * Used for scene transitions, replacing (but reusing parts of) the old
- * transition code.
- */
-reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
- // Can be called with 7 or 8 parameters
- // The style defines which transition to perform. Related to the transition
- // tables inside graphics/transitions.cpp
- uint16 showStyle = argv[0].toUint16(); // 0 - 15
- reg_t planeObj = argv[1]; // the affected plane
- uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
- uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
- int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
- uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
- uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
- int16 divisions;
-
- // If the game has the pFadeArray selector, another parameter is used here,
- // before the optional last parameter
- bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0;
- if (hasFadeArray) {
- // argv[7]
- divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?)
- } else {
- divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?)
- }
-
- if (showStyle > 15) {
- warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj));
- return s->r_acc;
- }
-
- // TODO: Proper implementation. This is a very basic version. I'm not even
- // sure if the rest of the styles will work with this mechanism.
-
- // Check if the passed parameters are the ones we expect
- if (showStyle == 13 || showStyle == 14) { // fade out / fade in
- if (seconds != 1)
- warning("kSetShowStyle(fade): seconds isn't 1, it's %d", seconds);
- if (backColor != 0 && backColor != 0xFFFF)
- warning("kSetShowStyle(fade): backColor isn't 0 or 0xFFFF, it's %d", backColor);
- if (priority != 200)
- warning("kSetShowStyle(fade): priority isn't 200, it's %d", priority);
- if (animate != 0)
- warning("kSetShowStyle(fade): animate isn't 0, it's %d", animate);
- if (refFrame != 0)
- warning("kSetShowStyle(fade): refFrame isn't 0, it's %d", refFrame);
- if (divisions >= 0 && divisions != 20)
- warning("kSetShowStyle(fade): divisions isn't 20, it's %d", divisions);
- }
-
- // TODO: Check if the plane is in the list of planes to draw
-
- switch (showStyle) {
- //case 0: // no transition, perhaps? (like in the previous SCI versions)
- case 13: // fade out
- // TODO: Temporary implementation, which ignores all additional parameters
- fadeOut();
- break;
- case 14: // fade in
- // TODO: Temporary implementation, which ignores all additional parameters
- g_sci->_gfxFrameout->kernelFrameout(); // draw new scene before fading in
- fadeIn();
- break;
- default:
- // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now
- kStub(s, argc, argv);
- break;
- }
-
- return s->r_acc;
-}
-
-reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) {
- // Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board
- // are occupied by pieces already
-
- switch (argv[0].toUint16()) { // subops 0 - 4
- // 0 - return the view
- // 1 - return the loop
- // 2, 3 - nop
- case 4: {
- GuiResourceId viewId = argv[1].toSint16();
- int16 loopNo = argv[2].toSint16();
- int16 celNo = argv[3].toSint16();
- int16 x = argv[4].toUint16();
- int16 y = argv[5].toUint16();
- byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y);
- return make_reg(0, color);
+ case 0: { // remap by percent
+ uint16 percent = argv[1].toUint16();
+ g_sci->_gfxPalette->resetRemapping();
+ g_sci->_gfxPalette->setRemappingPercent(254, percent);
}
- default: {
- kStub(s, argc, argv);
- return s->r_acc;
- }
- }
-}
-
-reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
- // Used by Phantasmagoria 1 and SQ6. In SQ6, it is used for the messages
- // shown in the scroll window at the bottom of the screen.
-
- // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now
- kStub(s, argc, argv);
-
- switch (argv[0].toUint16()) {
- case 0: // Init
- // 2 parameters
- // argv[1] points to the scroll object (e.g. textScroller in SQ6)
- // argv[2] is an integer (e.g. 0x32)
- break;
- case 1: // Show message
- // 5 or 6 parameters
- // Seems to be called with 5 parameters when the narrator speaks, and
- // with 6 when Roger speaks
- // argv[1] unknown (usually 0)
- // argv[2] the text to show
- // argv[3] a small integer (e.g. 0x32)
- // argv[4] a small integer (e.g. 0x54)
- // argv[5] optional, unknown (usually 0)
- warning("kScrollWindow: '%s'", s->_segMan->getString(argv[2]).c_str());
- break;
- case 2: // Clear
- // 2 parameters
- // TODO
- break;
- case 3: // Page up
- // 2 parameters
- // TODO
- break;
- case 4: // Page down
- // 2 parameters
- // TODO
- break;
- case 5: // Up arrow
- // 2 parameters
- // TODO
- break;
- case 6: // Down arrow
- // 2 parameters
- // TODO
- break;
- case 7: // Home
- // 2 parameters
- // TODO
- break;
- case 8: // End
- // 2 parameters
- // TODO
- break;
- case 9: // Resize
- // 3 parameters
- // TODO
- break;
- case 10: // Where
- // 3 parameters
- // TODO
- break;
- case 11: // Go
- // 4 parameters
- // TODO
- break;
- case 12: // Insert
- // 7 parameters
- // TODO
break;
- case 13: // Delete
- // 3 parameters
- // TODO
- break;
- case 14: // Modify
- // 7 or 8 parameters
- // TODO
- break;
- case 15: // Hide
- // 2 parameters
- // TODO
- break;
- case 16: // Show
- // 2 parameters
- // TODO
- break;
- case 17: // Destroy
- // 2 parameters
- // TODO
- break;
- case 18: // Text
- // 2 parameters
- // TODO
- break;
- case 19: // Reconstruct
- // 3 parameters
- // TODO
- break;
- default:
- error("kScrollWindow: unknown subop %d", argv[0].toUint16());
- break;
- }
-
- return s->r_acc;
-}
-
-reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) {
- // TODO: This defines the resolution that the fonts are supposed to be displayed
- // in. Currently, this is only used for showing high-res fonts in GK1 Mac, but
- // should be extended to handle other font resolutions such as those
-
- int xResolution = argv[0].toUint16();
- //int yResolution = argv[1].toUint16();
-
- g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 &&
- g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED);
-
- return s->r_acc;
-}
-
-reg_t kFont(EngineState *s, int argc, reg_t *argv) {
- // Handle font settings for SCI2.1
-
- switch (argv[0].toUint16()) {
- case 1:
- // Set font resolution
- return kSetFontRes(s, argc - 1, argv + 1);
- default:
- warning("kFont: unknown subop %d", argv[0].toUint16());
- }
-
- return s->r_acc;
-}
-
-// TODO: Eventually, all of the kBitmap operations should be put
-// in a separate class
-
-#define BITMAP_HEADER_SIZE 46
-
-reg_t kBitmap(EngineState *s, int argc, reg_t *argv) {
- // Used for bitmap operations in SCI2.1 and SCI3.
- // This is the SCI2.1 version, the functionality seems to have changed in SCI3.
-
- switch (argv[0].toUint16()) {
- case 0: // init bitmap surface
- {
- // 6 params, called e.g. from TextView::init() in Torin's Passage,
- // script 64890 and TransView::init() in script 64884
- uint16 width = argv[1].toUint16();
- uint16 height = argv[2].toUint16();
- //uint16 skip = argv[3].toUint16();
- uint16 back = argv[4].toUint16(); // usually equals skip
- //uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0;
- //uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0;
- //uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0;
-
- // TODO: skip, width2, height2, transparentFlag
- // (used for transparent bitmaps)
- int entrySize = width * height + BITMAP_HEADER_SIZE;
- reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize);
- byte *memoryPtr = s->_segMan->getHunkPointer(memoryId);
- memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header
- memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height);
- // Save totalWidth, totalHeight
- // TODO: Save the whole bitmap header, like SSCI does
- WRITE_LE_UINT16(memoryPtr, width);
- WRITE_LE_UINT16(memoryPtr + 2, height);
- return memoryId;
+ case 1: { // remap by range
+ uint16 from = argv[1].toUint16();
+ uint16 to = argv[2].toUint16();
+ uint16 base = argv[3].toUint16();
+ g_sci->_gfxPalette->resetRemapping();
+ g_sci->_gfxPalette->setRemappingRange(254, from, to, base);
}
break;
- case 1: // dispose text bitmap surface
- return kDisposeTextBitmap(s, argc - 1, argv + 1);
- case 2: // dispose bitmap surface, with extra param
- // 2 params, called e.g. from MenuItem::dispose in Torin's Passage,
- // script 64893
- warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2]));
- break;
- case 3: // tiled surface
- {
- // 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage,
- // script 64869
- reg_t hunkId = argv[1]; // obtained from kBitmap(0)
- // The tiled view seems to always have 2 loops.
- // These loops need to have 1 cel in loop 0 and 8 cels in loop 1.
- uint16 viewNum = argv[2].toUint16(); // vTiles selector
- uint16 loop = argv[3].toUint16();
- uint16 cel = argv[4].toUint16();
- uint16 x = argv[5].toUint16();
- uint16 y = argv[6].toUint16();
-
- byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
- // Get totalWidth, totalHeight
- uint16 totalWidth = READ_LE_UINT16(memoryPtr);
- uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
-
- GfxView *view = g_sci->_gfxCache->getView(viewNum);
- uint16 tileWidth = view->getWidth(loop, cel);
- uint16 tileHeight = view->getHeight(loop, cel);
- const byte *tileBitmap = view->getBitmap(loop, cel);
- uint16 width = MIN<uint16>(totalWidth - x, tileWidth);
- uint16 height = MIN<uint16>(totalHeight - y, tileHeight);
-
- for (uint16 curY = 0; curY < height; curY++) {
- for (uint16 curX = 0; curX < width; curX++) {
- bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX];
- }
- }
-
- }
- break;
- case 4: // add text to bitmap
- {
- // 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage,
- // script 64894
- reg_t hunkId = argv[1]; // obtained from kBitmap(0)
- Common::String text = s->_segMan->getString(argv[2]);
- uint16 textX = argv[3].toUint16();
- uint16 textY = argv[4].toUint16();
- //reg_t unk5 = argv[5];
- //reg_t unk6 = argv[6];
- //reg_t unk7 = argv[7]; // skip?
- //reg_t unk8 = argv[8]; // back?
- //reg_t unk9 = argv[9];
- uint16 fontId = argv[10].toUint16();
- //uint16 mode = argv[11].toUint16();
- uint16 dimmed = argv[12].toUint16();
- //warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"",
- // PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str());
- uint16 foreColor = 255; // TODO
-
- byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
- // Get totalWidth, totalHeight
- uint16 totalWidth = READ_LE_UINT16(memoryPtr);
- uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
-
- GfxFont *font = g_sci->_gfxCache->getFont(fontId);
-
- int16 charCount = 0;
- uint16 curX = textX, curY = textY;
- const char *txt = text.c_str();
-
- while (*txt) {
- charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font);
- if (charCount == 0)
- break;
-
- for (int i = 0; i < charCount; i++) {
- unsigned char curChar = txt[i];
- font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight);
- curX += font->getCharWidth(curChar);
- }
-
- curX = textX;
- curY += font->getHeight();
- txt += charCount;
- while (*txt == ' ')
- txt++; // skip over breaking spaces
- }
-
- }
- break;
- case 5: // fill with color
- {
- // 6 params, called e.g. from TextView::init() and TextView::draw()
- // in Torin's Passage, script 64890
- reg_t hunkId = argv[1]; // obtained from kBitmap(0)
- uint16 x = argv[2].toUint16();
- uint16 y = argv[3].toUint16();
- uint16 fillWidth = argv[4].toUint16(); // width - 1
- uint16 fillHeight = argv[5].toUint16(); // height - 1
- uint16 back = argv[6].toUint16();
-
- byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
- // Get totalWidth, totalHeight
- uint16 totalWidth = READ_LE_UINT16(memoryPtr);
- uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
- uint16 width = MIN<uint16>(totalWidth - x, fillWidth);
- uint16 height = MIN<uint16>(totalHeight - y, fillHeight);
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
-
- for (uint16 curY = 0; curY < height; curY++) {
- for (uint16 curX = 0; curX < width; curX++) {
- bitmap[(curY + y) * totalWidth + (curX + x)] = back;
- }
- }
-
- }
+ case 2: // turn remapping off (unused)
+ error("Unused subop kRemapColors(2) has been called");
break;
default:
- kStub(s, argc, argv);
break;
}
return s->r_acc;
}
-// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl,
-// but it handles events on its own, using an internal loop, instead of using SCI
-// scripts for event management like kEditControl does. Called by script 64914,
-// DEdit::hilite().
-reg_t kEditText(EngineState *s, int argc, reg_t *argv) {
- reg_t controlObject = argv[0];
-
- if (!controlObject.isNull()) {
- g_sci->_gfxControls32->kernelTexteditChange(controlObject);
- }
-
- return s->r_acc;
-}
-
-#endif
-
} // End of namespace Sci
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp
new file mode 100644
index 0000000000..8b3afeef99
--- /dev/null
+++ b/engines/sci/engine/kgraphics32.cpp
@@ -0,0 +1,812 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+
+#include "engines/util.h"
+#include "graphics/cursorman.h"
+#include "graphics/surface.h"
+
+#include "gui/message.h"
+
+#include "sci/sci.h"
+#include "sci/event.h"
+#include "sci/resource.h"
+#include "sci/engine/features.h"
+#include "sci/engine/state.h"
+#include "sci/engine/selector.h"
+#include "sci/engine/kernel.h"
+#include "sci/graphics/animate.h"
+#include "sci/graphics/cache.h"
+#include "sci/graphics/compare.h"
+#include "sci/graphics/controls16.h"
+#include "sci/graphics/coordadjuster.h"
+#include "sci/graphics/cursor.h"
+#include "sci/graphics/palette.h"
+#include "sci/graphics/paint16.h"
+#include "sci/graphics/picture.h"
+#include "sci/graphics/ports.h"
+#include "sci/graphics/screen.h"
+#include "sci/graphics/text16.h"
+#include "sci/graphics/view.h"
+#ifdef ENABLE_SCI32
+#include "sci/graphics/controls32.h"
+#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class
+#include "sci/graphics/text32.h"
+#include "sci/graphics/frameout.h"
+#endif
+
+namespace Sci {
+#ifdef ENABLE_SCI32
+
+extern void showScummVMDialog(const Common::String &message);
+
+reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
+ // Returns 0 if the screen width or height is less than 640 or 400,
+ // respectively.
+ if (g_system->getWidth() < 640 || g_system->getHeight() < 400)
+ return make_reg(0, 0);
+
+ return make_reg(0, 1);
+}
+
+// SCI32 variant, can't work like sci16 variants
+reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) {
+ // TODO
+// reg_t curObject = argv[0];
+// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG;
+
+ return NULL_REG;
+}
+
+reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) {
+ if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL)
+ g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]);
+ else
+ g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelAddPlane(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelDeletePlane(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
+ reg_t planeObj = argv[0];
+ GuiResourceId pictureId = argv[1].toUint16();
+ int16 pictureX = argv[2].toSint16();
+ int16 pictureY = argv[3].toSint16();
+
+ g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY);
+ return s->r_acc;
+}
+
+reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
+ return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri());
+}
+
+reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxFrameout->kernelFrameout();
+ return NULL_REG;
+}
+
+reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) {
+ Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]);
+ Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]);
+ return make_reg(0, objRect1.intersects(objRect2));
+}
+
+// Tests if the coordinate is on the passed object
+reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) {
+ uint16 x = argv[0].toUint16();
+ uint16 y = argv[1].toUint16();
+ reg_t targetObject = argv[2];
+ uint16 illegalBits = argv[3].getOffset();
+ Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true);
+
+ // we assume that x, y are local coordinates
+
+ bool contained = nsRect.contains(x, y);
+ if (contained && illegalBits) {
+ // If illegalbits are set, we check the color of the pixel that got clicked on
+ // for now, we return false if the pixel is transparent
+ // although illegalBits may get differently set, don't know yet how this really works out
+ uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view));
+ int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop));
+ int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel));
+ if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top)))
+ contained = false;
+ }
+ return make_reg(0, contained);
+}
+
+reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) {
+ switch (argv[0].toUint16()) {
+ case 0: {
+ if (argc != 4) {
+ warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc);
+ return NULL_REG;
+ }
+ reg_t object = argv[3];
+ Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
+ debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)",
+ PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3]));
+ debugC(kDebugLevelStrings, "%s", text.c_str());
+ int16 maxWidth = argv[1].toUint16();
+ int16 maxHeight = argv[2].toUint16();
+ g_sci->_gfxCoordAdjuster->fromScriptToDisplay(maxHeight, maxWidth);
+ // These values can be larger than the screen in the SQ6 demo, room 100
+ // TODO: Find out why. For now, don't show any text in that room.
+ if (g_sci->getGameId() == GID_SQ6 && g_sci->isDemo() && s->currentRoomNumber() == 100)
+ return NULL_REG;
+ return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight);
+ }
+ case 1: {
+ if (argc != 2) {
+ warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc);
+ return NULL_REG;
+ }
+ reg_t object = argv[1];
+ Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
+ debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1]));
+ debugC(kDebugLevelStrings, "%s", text.c_str());
+ return g_sci->_gfxText32->createTextBitmap(object);
+ }
+ default:
+ warning("CreateTextBitmap(%d)", argv[0].toUint16());
+ return NULL_REG;
+ }
+}
+
+reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) {
+ g_sci->_gfxText32->disposeTextBitmap(argv[0]);
+ return s->r_acc;
+}
+
+reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) {
+ switch (argv[0].toUint16()) {
+ case 1:
+ // Load a help file
+ // Maybe in the future we can implement this, but for now this message should suffice
+ showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1]));
+ break;
+ case 2:
+ // Looks like some init function
+ break;
+ default:
+ warning("Unknown kWinHelp subop %d", argv[0].toUint16());
+ }
+
+ return s->r_acc;
+}
+
+/**
+ * Used for scene transitions, replacing (but reusing parts of) the old
+ * transition code.
+ */
+reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
+ // Can be called with 7 or 8 parameters
+ // The style defines which transition to perform. Related to the transition
+ // tables inside graphics/transitions.cpp
+ uint16 showStyle = argv[0].toUint16(); // 0 - 15
+ reg_t planeObj = argv[1]; // the affected plane
+ Common::String planeObjName = s->_segMan->getObjectName(planeObj);
+ uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
+ uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
+ int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
+ uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
+ uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
+ int16 divisions;
+
+ // If the game has the pFadeArray selector, another parameter is used here,
+ // before the optional last parameter
+ bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0;
+ if (hasFadeArray) {
+ // argv[7]
+ divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?)
+ } else {
+ divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?)
+ }
+
+ if (showStyle > 15) {
+ warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj));
+ return s->r_acc;
+ }
+
+ // GK1 calls fadeout (13) / fadein (14) with the following parameters:
+ // seconds: 1
+ // backColor: 0 / -1
+ // fade: 200
+ // animate: 0
+ // refFrame: 0
+ // divisions: 0 / 20
+
+ // TODO: Check if the plane is in the list of planes to draw
+
+ Common::String effectName = "unknown";
+
+ switch (showStyle) {
+ case 0: // no transition / show
+ effectName = "show";
+ break;
+ case 13: // fade out
+ effectName = "fade out";
+ // TODO
+ break;
+ case 14: // fade in
+ effectName = "fade in";
+ // TODO
+ break;
+ default:
+ // TODO
+ break;
+ }
+
+ warning("kSetShowStyle: effect %d (%s) - plane: %04x:%04x (%s), sec: %d, "
+ "back: %d, prio: %d, animate: %d, ref frame: %d, divisions: %d",
+ showStyle, effectName.c_str(), PRINT_REG(planeObj), planeObjName.c_str(),
+ seconds, backColor, priority, animate, refFrame, divisions);
+ return s->r_acc;
+}
+
+reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) {
+ // Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board
+ // are occupied by pieces already
+
+ switch (argv[0].toUint16()) { // subops 0 - 4
+ // 0 - return the view
+ // 1 - return the loop
+ // 2, 3 - nop
+ case 4: {
+ GuiResourceId viewId = argv[1].toSint16();
+ int16 loopNo = argv[2].toSint16();
+ int16 celNo = argv[3].toSint16();
+ int16 x = argv[4].toUint16();
+ int16 y = argv[5].toUint16();
+ byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y);
+ return make_reg(0, color);
+ }
+ default: {
+ kStub(s, argc, argv);
+ return s->r_acc;
+ }
+ }
+}
+
+reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
+ // Used by SQ6 and LSL6 hires for the text area in the bottom of the
+ // screen. The relevant scripts also exist in Phantasmagoria 1, but they're
+ // unused. This is always called by scripts 64906 (ScrollerWindow) and
+ // 64907 (ScrollableWindow).
+
+ reg_t kWindow = argv[1];
+ uint16 op = argv[0].toUint16();
+ switch (op) {
+ case 0: // Init
+ g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems
+ g_sci->_gfxFrameout->clearScrollTexts();
+ return argv[1]; // kWindow
+ case 1: // Show message, called by ScrollableWindow::addString
+ case 14: // Modify message, called by ScrollableWindow::modifyString
+ // 5 or 6 parameters
+ // Seems to be called with 5 parameters when the narrator speaks, and
+ // with 6 when Roger speaks
+ {
+ Common::String text = s->_segMan->getString(argv[2]);
+ uint16 x = 0;//argv[3].toUint16(); // TODO: can't be x (values are all wrong)
+ uint16 y = 0;//argv[4].toUint16(); // TODO: can't be y (values are all wrong)
+ // TODO: argv[5] is an optional unknown parameter (an integer set to 0)
+ g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14));
+ }
+ break;
+ case 2: // Clear, called by ScrollableWindow::erase
+ g_sci->_gfxFrameout->clearScrollTexts();
+ break;
+ case 3: // Page up, called by ScrollableWindow::scrollTo
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 4: // Page down, called by ScrollableWindow::scrollTo
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 5: // Up arrow, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->prevScrollText();
+ break;
+ case 6: // Down arrow, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->nextScrollText();
+ break;
+ case 7: // Home, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->firstScrollText();
+ break;
+ case 8: // End, called by ScrollableWindow::scrollTo
+ g_sci->_gfxFrameout->lastScrollText();
+ break;
+ case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 10: // Where, called by ScrollableWindow::where
+ // TODO
+ // argv[2] is an unknown integer
+ // Silenced the warnings because of the high amount of console spam
+ //kStub(s, argc, argv);
+ break;
+ case 11: // Go, called by ScrollableWindow::scrollTo
+ // 2 extra parameters here
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ case 12: // Insert, called by ScrollableWindow::insertString
+ // 3 extra parameters here
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ // case 13 (Delete) is handled below
+ // case 14 (Modify) is handled above
+ case 15: // Hide, called by ScrollableWindow::hide
+ g_sci->_gfxFrameout->toggleScrollText(false);
+ break;
+ case 16: // Show, called by ScrollableWindow::show
+ g_sci->_gfxFrameout->toggleScrollText(true);
+ break;
+ case 17: // Destroy, called by ScrollableWindow::dispose
+ g_sci->_gfxFrameout->clearScrollTexts();
+ break;
+ case 13: // Delete, unused
+ case 18: // Text, unused
+ case 19: // Reconstruct, unused
+ error("kScrollWindow: Unused subop %d invoked", op);
+ break;
+ default:
+ error("kScrollWindow: unknown subop %d", op);
+ break;
+ }
+
+ return s->r_acc;
+}
+
+reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) {
+ // TODO: This defines the resolution that the fonts are supposed to be displayed
+ // in. Currently, this is only used for showing high-res fonts in GK1 Mac, but
+ // should be extended to handle other font resolutions such as those
+
+ int xResolution = argv[0].toUint16();
+ //int yResolution = argv[1].toUint16();
+
+ g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 &&
+ g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED);
+
+ return s->r_acc;
+}
+
+reg_t kFont(EngineState *s, int argc, reg_t *argv) {
+ // Handle font settings for SCI2.1
+
+ switch (argv[0].toUint16()) {
+ case 1:
+ // Set font resolution
+ return kSetFontRes(s, argc - 1, argv + 1);
+ default:
+ warning("kFont: unknown subop %d", argv[0].toUint16());
+ }
+
+ return s->r_acc;
+}
+
+// TODO: Eventually, all of the kBitmap operations should be put
+// in a separate class
+
+#define BITMAP_HEADER_SIZE 46
+
+reg_t kBitmap(EngineState *s, int argc, reg_t *argv) {
+ // Used for bitmap operations in SCI2.1 and SCI3.
+ // This is the SCI2.1 version, the functionality seems to have changed in SCI3.
+
+ switch (argv[0].toUint16()) {
+ case 0: // init bitmap surface
+ {
+ // 6 params, called e.g. from TextView::init() in Torin's Passage,
+ // script 64890 and TransView::init() in script 64884
+ uint16 width = argv[1].toUint16();
+ uint16 height = argv[2].toUint16();
+ //uint16 skip = argv[3].toUint16();
+ uint16 back = argv[4].toUint16(); // usually equals skip
+ //uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0;
+ //uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0;
+ //uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0;
+
+ // TODO: skip, width2, height2, transparentFlag
+ // (used for transparent bitmaps)
+ int entrySize = width * height + BITMAP_HEADER_SIZE;
+ reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize);
+ byte *memoryPtr = s->_segMan->getHunkPointer(memoryId);
+ memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header
+ memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height);
+ // Save totalWidth, totalHeight
+ // TODO: Save the whole bitmap header, like SSCI does
+ WRITE_LE_UINT16(memoryPtr, width);
+ WRITE_LE_UINT16(memoryPtr + 2, height);
+ return memoryId;
+ }
+ break;
+ case 1: // dispose text bitmap surface
+ return kDisposeTextBitmap(s, argc - 1, argv + 1);
+ case 2: // dispose bitmap surface, with extra param
+ // 2 params, called e.g. from MenuItem::dispose in Torin's Passage,
+ // script 64893
+ warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2]));
+ break;
+ case 3: // tiled surface
+ {
+ // 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage,
+ // script 64869
+ reg_t hunkId = argv[1]; // obtained from kBitmap(0)
+ // The tiled view seems to always have 2 loops.
+ // These loops need to have 1 cel in loop 0 and 8 cels in loop 1.
+ uint16 viewNum = argv[2].toUint16(); // vTiles selector
+ uint16 loop = argv[3].toUint16();
+ uint16 cel = argv[4].toUint16();
+ uint16 x = argv[5].toUint16();
+ uint16 y = argv[6].toUint16();
+
+ byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
+ // Get totalWidth, totalHeight
+ uint16 totalWidth = READ_LE_UINT16(memoryPtr);
+ uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
+ byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
+
+ GfxView *view = g_sci->_gfxCache->getView(viewNum);
+ uint16 tileWidth = view->getWidth(loop, cel);
+ uint16 tileHeight = view->getHeight(loop, cel);
+ const byte *tileBitmap = view->getBitmap(loop, cel);
+ uint16 width = MIN<uint16>(totalWidth - x, tileWidth);
+ uint16 height = MIN<uint16>(totalHeight - y, tileHeight);
+
+ for (uint16 curY = 0; curY < height; curY++) {
+ for (uint16 curX = 0; curX < width; curX++) {
+ bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX];
+ }
+ }
+
+ }
+ break;
+ case 4: // add text to bitmap
+ {
+ // 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage,
+ // script 64894
+ reg_t hunkId = argv[1]; // obtained from kBitmap(0)
+ Common::String text = s->_segMan->getString(argv[2]);
+ uint16 textX = argv[3].toUint16();
+ uint16 textY = argv[4].toUint16();
+ //reg_t unk5 = argv[5];
+ //reg_t unk6 = argv[6];
+ //reg_t unk7 = argv[7]; // skip?
+ //reg_t unk8 = argv[8]; // back?
+ //reg_t unk9 = argv[9];
+ uint16 fontId = argv[10].toUint16();
+ //uint16 mode = argv[11].toUint16();
+ uint16 dimmed = argv[12].toUint16();
+ //warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"",
+ // PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str());
+ uint16 foreColor = 255; // TODO
+
+ byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
+ // Get totalWidth, totalHeight
+ uint16 totalWidth = READ_LE_UINT16(memoryPtr);
+ uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
+ byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
+
+ GfxFont *font = g_sci->_gfxCache->getFont(fontId);
+
+ int16 charCount = 0;
+ uint16 curX = textX, curY = textY;
+ const char *txt = text.c_str();
+
+ while (*txt) {
+ charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font);
+ if (charCount == 0)
+ break;
+
+ for (int i = 0; i < charCount; i++) {
+ unsigned char curChar = txt[i];
+ font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight);
+ curX += font->getCharWidth(curChar);
+ }
+
+ curX = textX;
+ curY += font->getHeight();
+ txt += charCount;
+ while (*txt == ' ')
+ txt++; // skip over breaking spaces
+ }
+
+ }
+ break;
+ case 5: // fill with color
+ {
+ // 6 params, called e.g. from TextView::init() and TextView::draw()
+ // in Torin's Passage, script 64890
+ reg_t hunkId = argv[1]; // obtained from kBitmap(0)
+ uint16 x = argv[2].toUint16();
+ uint16 y = argv[3].toUint16();
+ uint16 fillWidth = argv[4].toUint16(); // width - 1
+ uint16 fillHeight = argv[5].toUint16(); // height - 1
+ uint16 back = argv[6].toUint16();
+
+ byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
+ // Get totalWidth, totalHeight
+ uint16 totalWidth = READ_LE_UINT16(memoryPtr);
+ uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
+ uint16 width = MIN<uint16>(totalWidth - x, fillWidth);
+ uint16 height = MIN<uint16>(totalHeight - y, fillHeight);
+ byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
+
+ for (uint16 curY = 0; curY < height; curY++) {
+ for (uint16 curX = 0; curX < width; curX++) {
+ bitmap[(curY + y) * totalWidth + (curX + x)] = back;
+ }
+ }
+
+ }
+ break;
+ default:
+ kStub(s, argc, argv);
+ break;
+ }
+
+ return s->r_acc;
+}
+
+// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl,
+// but it handles events on its own, using an internal loop, instead of using SCI
+// scripts for event management like kEditControl does. Called by script 64914,
+// DEdit::hilite().
+reg_t kEditText(EngineState *s, int argc, reg_t *argv) {
+ reg_t controlObject = argv[0];
+
+ if (!controlObject.isNull()) {
+ g_sci->_gfxControls32->kernelTexteditChange(controlObject);
+ }
+
+ return s->r_acc;
+}
+
+reg_t kAddLine(EngineState *s, int argc, reg_t *argv) {
+ reg_t plane = argv[0];
+ Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16());
+ Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16());
+ // argv[5] is unknown (a number, usually 200)
+ byte color = (byte)argv[6].toUint16();
+ byte priority = (byte)argv[7].toUint16();
+ byte control = (byte)argv[8].toUint16();
+ // argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
+ return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control);
+}
+
+reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv) {
+ reg_t hunkId = argv[0];
+ reg_t plane = argv[1];
+ Common::Point startPoint(argv[2].toUint16(), argv[3].toUint16());
+ Common::Point endPoint(argv[4].toUint16(), argv[5].toUint16());
+ // argv[6] is unknown (a number, usually 200)
+ byte color = (byte)argv[7].toUint16();
+ byte priority = (byte)argv[8].toUint16();
+ byte control = (byte)argv[9].toUint16();
+ // argv[10] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
+ g_sci->_gfxFrameout->updatePlaneLine(plane, hunkId, startPoint, endPoint, color, priority, control);
+ return s->r_acc;
+}
+reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) {
+ reg_t hunkId = argv[0];
+ reg_t plane = argv[1];
+ g_sci->_gfxFrameout->deletePlaneLine(plane, hunkId);
+ return s->r_acc;
+}
+
+reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
+ // Called in the intro of LSL6 hires (room 110)
+ // The end effect of this is the same as the old screen scroll transition
+
+ // 7 parameters
+ reg_t planeObject = argv[0];
+ //int16 x = argv[1].toSint16();
+ //int16 y = argv[2].toSint16();
+ uint16 pictureId = argv[3].toUint16();
+ // param 4: int (0 in LSL6, probably scroll direction? The picture in LSL6 scrolls down)
+ // param 5: int (first call is 1, then the subsequent one is 0 in LSL6)
+ // param 6: optional int (0 in LSL6)
+
+ // Set the new picture directly for now
+ //writeSelectorValue(s->_segMan, planeObject, SELECTOR(left), x);
+ //writeSelectorValue(s->_segMan, planeObject, SELECTOR(top), y);
+ writeSelectorValue(s->_segMan, planeObject, SELECTOR(picture), pictureId);
+ // and update our draw list
+ g_sci->_gfxFrameout->kernelUpdatePlane(planeObject);
+
+ // TODO
+ return kStub(s, argc, argv);
+}
+
+reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) {
+ // Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen)
+
+ switch (argv[0].toUint16()) {
+ case 0: { // Palette animation initialization
+ // 3 or 4 extra params
+ // Case 1 sends fromColor and speed again, so we don't need them here.
+ // Only toColor is stored
+ //uint16 fromColor = argv[1].toUint16();
+ s->_palCycleToColor = argv[2].toUint16();
+ //uint16 speed = argv[3].toUint16();
+
+ // Invalidate the picture, so that the palette steps calls (case 1
+ // below) can update its palette without it being overwritten by the
+ // view/picture palettes.
+ g_sci->_gfxScreen->_picNotValid = 1;
+
+ // TODO: The fourth optional parameter is an unknown integer, and is 0 by default
+ if (argc == 5) {
+ // When this variant is used, picNotValid doesn't seem to be set
+ // (e.g. GK1 room 480). In this case, the animation step calls are
+ // not made, so perhaps this signifies the palette cycling steps
+ // to make.
+ // GK1 sets this to 6 (6 palette steps?)
+ g_sci->_gfxScreen->_picNotValid = 0;
+ }
+ kStub(s, argc, argv);
+ }
+ break;
+ case 1: { // Palette animation step
+ // This is the same as the old kPaletteAnimate call, with 1 set of colors.
+ // The end color is set up during initialization in case 0 above.
+
+ // 1 or 2 extra params
+ uint16 fromColor = argv[1].toUint16();
+ uint16 speed = (argc == 2) ? 1 : argv[2].toUint16();
+ // TODO: For some reason, this doesn't set the color correctly
+ // (e.g. LSL6 intro, room 100, Sierra logo)
+ if (g_sci->_gfxPalette->kernelAnimate(fromColor, s->_palCycleToColor, speed))
+ g_sci->_gfxPalette->kernelAnimateSet();
+ }
+ // No kStub() call here, as this gets called loads of times, like kPaletteAnimate
+ break;
+ // case 2 hasn't been encountered
+ // case 3 hasn't been encountered
+ case 4: // reset any palette cycling and make the picture valid again
+ // Gets called when changing rooms and after palette cycling animations finish
+ // 0 or 1 extra params
+ if (argc == 1) {
+ g_sci->_gfxScreen->_picNotValid = 0;
+ // TODO: This also seems to perform more steps
+ } else {
+ // The variant with the 1 extra param resets remapping to base
+ // TODO
+ }
+ kStub(s, argc, argv);
+ break;
+ default:
+ // TODO
+ kStub(s, argc, argv);
+ break;
+ }
+
+ return s->r_acc;
+}
+
+reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv) {
+ uint16 operation = argv[0].toUint16();
+
+ switch (operation) {
+ case 0: { // turn remapping off
+ // WORKAROUND: Game scripts in QFG4 erroneously turn remapping off in room
+ // 140 (the character point allocation screen) and never turn it back on,
+ // even if it's clearly used in that screen.
+ if (g_sci->getGameId() == GID_QFG4 && s->currentRoomNumber() == 140)
+ return s->r_acc;
+
+ int16 base = (argc >= 2) ? argv[1].toSint16() : 0;
+ if (base > 0)
+ warning("kRemapColors(0) called with base %d", base);
+ g_sci->_gfxPalette->resetRemapping();
+ }
+ break;
+ case 1: { // remap by range
+ uint16 color = argv[1].toUint16();
+ uint16 from = argv[2].toUint16();
+ uint16 to = argv[3].toUint16();
+ uint16 base = argv[4].toUint16();
+ uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0;
+ if (unk5 > 0)
+ warning("kRemapColors(1) called with 6 parameters, unknown parameter is %d", unk5);
+ g_sci->_gfxPalette->setRemappingRange(color, from, to, base);
+ }
+ break;
+ case 2: { // remap by percent
+ uint16 color = argv[1].toUint16();
+ uint16 percent = argv[2].toUint16(); // 0 - 100
+ if (argc >= 4)
+ warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
+ g_sci->_gfxPalette->setRemappingPercent(color, percent);
+ }
+ break;
+ case 3: { // remap to gray
+ // Example call: QFG4 room 490 (Baba Yaga's hut) - params are color 253, 75% and 0.
+ // In this room, it's used for the cloud before Baba Yaga appears.
+ int16 color = argv[1].toSint16();
+ int16 percent = argv[2].toSint16(); // 0 - 100
+ if (argc >= 4)
+ warning("RemapToGray called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
+ g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
+ }
+ break;
+ case 4: { // remap to percent gray
+ // Example call: QFG4 rooms 530/535 (swamp) - params are 253, 100%, 200
+ int16 color = argv[1].toSint16();
+ int16 percent = argv[2].toSint16(); // 0 - 100
+ // argv[3] is unknown (a number, e.g. 200) - start color, perhaps?
+ if (argc >= 5)
+ warning("RemapToGrayPercent called with 5 parameters, unknown parameter is %d", argv[4].toUint16());
+ g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
+ }
+ break;
+ case 5: { // don't map to range
+ //int16 mapping = argv[1].toSint16();
+ uint16 intensity = argv[2].toUint16();
+ // HACK for PQ4
+ if (g_sci->getGameId() == GID_PQ4)
+ g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true);
+
+ kStub(s, argc, argv);
+ }
+ break;
+ default:
+ break;
+ }
+
+ return s->r_acc;
+}
+
+#endif
+
+} // End of namespace Sci
diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp
index 2a33df26bc..342fa95eda 100644
--- a/engines/sci/engine/klists.cpp
+++ b/engines/sci/engine/klists.cpp
@@ -409,10 +409,14 @@ int sort_temp_cmp(const void *p1, const void *p2) {
const sort_temp_t *st1 = (const sort_temp_t *)p1;
const sort_temp_t *st2 = (const sort_temp_t *)p2;
- if (st1->order.segment < st2->order.segment || (st1->order.segment == st2->order.segment && st1->order.offset < st2->order.offset))
+ if (st1->order.getSegment() < st2->order.getSegment() ||
+ (st1->order.getSegment() == st2->order.getSegment() &&
+ st1->order.getOffset() < st2->order.getOffset()))
return -1;
- if (st1->order.segment > st2->order.segment || (st1->order.segment == st2->order.segment && st1->order.offset > st2->order.offset))
+ if (st1->order.getSegment() > st2->order.getSegment() ||
+ (st1->order.getSegment() == st2->order.getSegment() &&
+ st1->order.getOffset() > st2->order.getOffset()))
return 1;
return 0;
@@ -502,6 +506,11 @@ reg_t kListAt(EngineState *s, int argc, reg_t *argv) {
curIndex++;
}
+ // Update the virtual file selected in the character import screen of QFG4.
+ // For the SCI0-SCI1.1 version of this, check kDrawControl().
+ if (g_sci->inQfGImportRoom() && !strcmp(s->_segMan->getObjectName(curObject), "SelectorDText"))
+ s->_chosenQfGImportItem = listIndex;
+
return curObject;
}
@@ -575,8 +584,11 @@ reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) {
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
- // Can this happen with variable selectors?
- error("kListFirstTrue: Attempted to access a variable selector");
+ // If it's a variable selector, check its value.
+ // Example: script 64893 in Torin, MenuHandler::isHilited checks
+ // all children for variable selector 0x03ba (bHilited).
+ if (!readSelector(s->_segMan, curObject, slc).isNull())
+ return curObject;
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
@@ -609,16 +621,16 @@ reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) {
// First, check if the target selector is a variable
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
- // Can this happen with variable selectors?
- error("kListAllTrue: Attempted to access a variable selector");
+ // If it's a variable selector, check its value
+ s->r_acc = readSelector(s->_segMan, curObject, slc);
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
-
- // Check if the result isn't true
- if (s->r_acc.isNull())
- break;
}
+ // Check if the result isn't true
+ if (s->r_acc.isNull())
+ break;
+
curNode = s->_segMan->lookupNode(nextNode);
}
@@ -662,15 +674,15 @@ reg_t kArray(EngineState *s, int argc, reg_t *argv) {
if (argv[2].toUint16() == 3)
return kString(s, argc, argv);
} else {
- if (s->_segMan->getSegmentType(argv[1].segment) == SEG_TYPE_STRING ||
- s->_segMan->getSegmentType(argv[1].segment) == SEG_TYPE_SCRIPT) {
+ if (s->_segMan->getSegmentType(argv[1].getSegment()) == SEG_TYPE_STRING ||
+ s->_segMan->getSegmentType(argv[1].getSegment()) == SEG_TYPE_SCRIPT) {
return kString(s, argc, argv);
}
#if 0
if (op == 6) {
- if (s->_segMan->getSegmentType(argv[3].segment) == SEG_TYPE_STRING ||
- s->_segMan->getSegmentType(argv[3].segment) == SEG_TYPE_SCRIPT) {
+ if (s->_segMan->getSegmentType(argv[3].getSegment()) == SEG_TYPE_STRING ||
+ s->_segMan->getSegmentType(argv[3].getSegment()) == SEG_TYPE_SCRIPT) {
return kString(s, argc, argv);
}
}
@@ -789,7 +801,7 @@ reg_t kArray(EngineState *s, int argc, reg_t *argv) {
#endif
return NULL_REG;
}
- if (s->_segMan->getSegmentObj(argv[1].segment)->getType() != SEG_TYPE_ARRAY)
+ if (s->_segMan->getSegmentObj(argv[1].getSegment())->getType() != SEG_TYPE_ARRAY)
error("kArray(Dup): Request to duplicate a segment which isn't an array");
reg_t arrayHandle;
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp
index 7570856dff..4b8fadbb84 100644
--- a/engines/sci/engine/kmath.cpp
+++ b/engines/sci/engine/kmath.cpp
@@ -77,7 +77,18 @@ reg_t kSqrt(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, (int16) sqrt((float) ABS(argv[0].toSint16())));
}
+/**
+ * Returns the angle (in degrees) between the two points determined by (x1, y1)
+ * and (x2, y2). The angle ranges from 0 to 359 degrees.
+ * What this function does is pretty simple but apparently the original is not
+ * accurate.
+ */
uint16 kGetAngleWorker(int16 x1, int16 y1, int16 x2, int16 y2) {
+ // SCI1 games (QFG2 and newer) use a simple atan implementation. SCI0 games
+ // use a somewhat less accurate calculation (below).
+ if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY)
+ return (int16)(360 - atan2((double)(x1 - x2), (double)(y1 - y2)) * 57.2958) % 360;
+
int16 xRel = x2 - x1;
int16 yRel = y1 - y2; // y-axis is mirrored.
int16 angle;
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index a32480c168..8b7fc4ffec 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -128,7 +128,7 @@ reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) {
// fragmented
const uint16 size = 0x7fea;
- switch (argv[0].offset) {
+ switch (argv[0].getOffset()) {
case K_MEMORYINFO_LARGEST_HEAP_BLOCK:
// In order to prevent "Memory fragmented" dialogs from
// popping up in some games, we must return FREE_HEAP - 2 here.
@@ -140,7 +140,7 @@ reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, size);
default:
- error("Unknown MemoryInfo operation: %04x", argv[0].offset);
+ error("Unknown MemoryInfo operation: %04x", argv[0].getOffset());
}
return NULL_REG;
@@ -304,7 +304,7 @@ reg_t kMemory(EngineState *s, int argc, reg_t *argv) {
break;
}
case K_MEMORY_PEEK : {
- if (!argv[1].segment) {
+ if (!argv[1].getSegment()) {
// This occurs in KQ5CD when interacting with certain objects
warning("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1]));
return s->r_acc;
@@ -334,11 +334,11 @@ reg_t kMemory(EngineState *s, int argc, reg_t *argv) {
}
if (ref.isRaw) {
- if (argv[2].segment) {
+ if (argv[2].getSegment()) {
error("Attempt to poke memory reference %04x:%04x to %04x:%04x", PRINT_REG(argv[2]), PRINT_REG(argv[1]));
return s->r_acc;
}
- WRITE_SCIENDIAN_UINT16(ref.raw, argv[2].offset); // Amiga versions are BE
+ WRITE_SCIENDIAN_UINT16(ref.raw, argv[2].getOffset()); // Amiga versions are BE
} else {
if (ref.skipByte)
error("Attempt to poke memory at odd offset %04X:%04X", PRINT_REG(argv[1]));
@@ -356,10 +356,81 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) {
Common::String setting = s->_segMan->getString(argv[0]);
reg_t data = readSelector(s->_segMan, argv[1], SELECTOR(data));
- warning("Get config setting %s", setting.c_str());
- s->_segMan->strcpy(data, "");
+ // This function is used to get the benchmarked results stored in the
+ // resource.cfg configuration file in Phantasmagoria 1. Normally,
+ // the configuration file contains values stored by the installer
+ // regarding audio and video settings, which are then used by the
+ // executable. In Phantasmagoria, two extra executable files are used
+ // to perform system benchmarks:
+ // - CPUID for the CPU benchmarks, sets the cpu and cpuspeed settings
+ // - HDDTEC for the graphics and CD-ROM benchmarks, sets the videospeed setting
+ //
+ // These settings are then used by the game scripts directly to modify
+ // the game speed and graphics output. The result of this call is stored
+ // in global 178. The scripts check these values against the value 425.
+ // Anything below that makes Phantasmagoria awfully sluggish, so we're
+ // setting everything to 500, which makes the game playable.
+
+ setting.toLowercase();
+
+ if (setting == "videospeed") {
+ s->_segMan->strcpy(data, "500");
+ } else if (setting == "cpu") {
+ // We always return the fastest CPU setting that CPUID can detect
+ // (i.e. 586).
+ s->_segMan->strcpy(data, "586");
+ } else if (setting == "cpuspeed") {
+ s->_segMan->strcpy(data, "500");
+ } else if (setting == "language") {
+ Common::String languageId = Common::String::format("%d", g_sci->getSciLanguage());
+ s->_segMan->strcpy(data, languageId.c_str());
+ } else if (setting == "torindebug") {
+ // Used to enable the debug mode in Torin's Passage (French).
+ // If true, the debug mode is enabled.
+ s->_segMan->strcpy(data, "");
+ } else if (setting == "leakdump") {
+ // An unknown setting in LSL7. Likely used for debugging.
+ s->_segMan->strcpy(data, "");
+ } else if (setting == "startroom") {
+ // Debug setting in LSL7, specifies the room to start from.
+ s->_segMan->strcpy(data, "");
+ } else {
+ error("GetConfig: Unknown configuration setting %s", setting.c_str());
+ }
+
return argv[1];
}
+
+// Likely modelled after the Windows 3.1 function GetPrivateProfileInt:
+// http://msdn.microsoft.com/en-us/library/windows/desktop/ms724345%28v=vs.85%29.aspx
+reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) {
+ Common::String category = s->_segMan->getString(argv[0]); // always "config"
+ category.toLowercase();
+ Common::String setting = s->_segMan->getString(argv[1]);
+ setting.toLowercase();
+ // The third parameter is the default value returned if the configuration key is missing
+
+ if (category == "config" && setting == "videospeed") {
+ // We return the same fake value for videospeed as with kGetConfig
+ return make_reg(0, 500);
+ }
+
+ warning("kGetSierraProfileInt: Returning default value %d for unknown setting %s.%s", argv[2].toSint16(), category.c_str(), setting.c_str());
+ return argv[2];
+}
+
+reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) {
+ uint16 windowsOption = argv[0].toUint16();
+ switch (windowsOption) {
+ case 0:
+ // Title bar on/off in Phantasmagoria, we return 0 (off)
+ return NULL_REG;
+ default:
+ warning("GetWindowsOption: Unknown option %d", windowsOption);
+ return NULL_REG;
+ }
+}
+
#endif
// kIconBar is really a subop of kMacPlatform for SCI1.1 Mac
diff --git a/engines/sci/engine/kparse.cpp b/engines/sci/engine/kparse.cpp
index 59694cb6ee..5e861daaa4 100644
--- a/engines/sci/engine/kparse.cpp
+++ b/engines/sci/engine/kparse.cpp
@@ -48,7 +48,7 @@ reg_t kSaid(EngineState *s, int argc, reg_t *argv) {
const int debug_parser = 0;
#endif
- if (!heap_said_block.segment)
+ if (!heap_said_block.getSegment())
return NULL_REG;
said_block = (byte *)s->_segMan->derefBulkPtr(heap_said_block, 0);
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 089b325a7f..002ef1ff07 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -367,7 +367,7 @@ static void draw_input(EngineState *s, reg_t poly_list, Common::Point start, Com
draw_point(s, start, 1, width, height);
draw_point(s, end, 0, width, height);
- if (!poly_list.segment)
+ if (!poly_list.getSegment())
return;
list = s->_segMan->lookupList(poly_list);
@@ -423,7 +423,7 @@ static void print_input(EngineState *s, reg_t poly_list, Common::Point start, Co
debug("End point: (%i, %i)", end.x, end.y);
debug("Optimization level: %i", opt);
- if (!poly_list.segment)
+ if (!poly_list.getSegment())
return;
list = s->_segMan->lookupList(poly_list);
@@ -1180,7 +1180,7 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
PathfindingState *pf_s = new PathfindingState(width, height);
// Convert all polygons
- if (poly_list.segment) {
+ if (poly_list.getSegment()) {
List *list = s->_segMan->lookupList(poly_list);
Node *node = s->_segMan->lookupNode(list->first);
@@ -1503,7 +1503,7 @@ reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv) {
draw_point(s, start, 1, width, height);
draw_point(s, end, 0, width, height);
- if (poly_list.segment) {
+ if (poly_list.getSegment()) {
print_input(s, poly_list, start, end, opt);
draw_input(s, poly_list, start, end, opt, width, height);
}
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp
index 9b0e490d7e..2c115be500 100644
--- a/engines/sci/engine/kscripts.cpp
+++ b/engines/sci/engine/kscripts.cpp
@@ -140,7 +140,7 @@ reg_t kClone(EngineState *s, int argc, reg_t *argv) {
debugC(kDebugLevelMemory, "Attempting to clone from %04x:%04x", PRINT_REG(parentAddr));
- uint16 infoSelector = parentObj->getInfoSelector().offset;
+ uint16 infoSelector = parentObj->getInfoSelector().getOffset();
cloneObj = s->_segMan->allocateClone(&cloneAddr);
if (!cloneObj) {
@@ -169,8 +169,8 @@ reg_t kClone(EngineState *s, int argc, reg_t *argv) {
cloneObj->setSpeciesSelector(cloneObj->getPos());
if (parentObj->isClass())
cloneObj->setSuperClassSelector(parentObj->getPos());
- s->_segMan->getScript(parentObj->getPos().segment)->incrementLockers();
- s->_segMan->getScript(cloneObj->getPos().segment)->incrementLockers();
+ s->_segMan->getScript(parentObj->getPos().getSegment())->incrementLockers();
+ s->_segMan->getScript(cloneObj->getPos().getSegment())->incrementLockers();
return cloneAddr;
}
@@ -191,7 +191,7 @@ reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv) {
// At least kq4early relies on this behavior. The scripts clone "Sound", then set bit 1 manually
// and call kDisposeClone later. In that case we may not free it, otherwise we will run into issues
// later, because kIsObject would then return false and Sound object wouldn't get checked.
- uint16 infoSelector = object->getInfoSelector().offset;
+ uint16 infoSelector = object->getInfoSelector().getOffset();
if ((infoSelector & 3) == kInfoFlagClone)
object->markAsFreed();
@@ -203,7 +203,7 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
int script = argv[0].toUint16();
uint16 index = (argc > 1) ? argv[1].toUint16() : 0;
- if (argv[0].segment)
+ if (argv[0].getSegment())
return argv[0];
SegmentId scriptSeg = s->_segMan->getScriptSegment(script, SCRIPT_GET_LOAD);
@@ -226,11 +226,6 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
- if (index > scr->getExportsNr()) {
- error("Dispatch index too big: %d > %d", index, scr->getExportsNr());
- return NULL_REG;
- }
-
uint16 address = scr->validateExportFunc(index, true);
// Point to the heap for SCI1.1 - SCI2.1 games
@@ -251,12 +246,12 @@ reg_t kScriptID(EngineState *s, int argc, reg_t *argv) {
}
reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
- int script = argv[0].offset;
+ int script = argv[0].getOffset();
SegmentId id = s->_segMan->getScriptSegment(script);
Script *scr = s->_segMan->getScriptIfLoaded(id);
if (scr && !scr->isMarkedAsDeleted()) {
- if (s->_executionStack.back().addr.pc.segment != id)
+ if (s->_executionStack.back().addr.pc.getSegment() != id)
scr->setLockers(1);
}
@@ -273,7 +268,7 @@ reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
}
reg_t kIsObject(EngineState *s, int argc, reg_t *argv) {
- if (argv[0].offset == SIGNAL_OFFSET) // Treated specially
+ if (argv[0].getOffset() == SIGNAL_OFFSET) // Treated specially
return NULL_REG;
else
return make_reg(0, s->_segMan->isHeapObject(argv[0]));
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index c469f775f9..0633267db4 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -140,8 +140,14 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) {
((argv[3].toUint16() & 0xff) << 16) |
((argv[4].toUint16() & 0xff) << 8) |
(argv[5].toUint16() & 0xff);
- if (argc == 8)
- warning("kDoAudio: Play called with SQ6 extra parameters");
+ // Removed warning because of the high amount of console spam
+ /*if (argc == 8) {
+ // TODO: Handle the extra 2 SCI21 params
+ // argv[6] is always 1
+ // argv[7] is the contents of global 229 (0xE5)
+ warning("kDoAudio: Play called with SCI2.1 extra parameters: %04x:%04x and %04x:%04x",
+ PRINT_REG(argv[6]), PRINT_REG(argv[7]));
+ }*/
} else {
warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc);
return NULL_REG;
@@ -240,6 +246,11 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) {
// Used in Pharkas whenever a speech sample starts (takes no params)
//warning("kDoAudio: Unhandled case 13, %d extra arguments passed", argc - 1);
break;
+ case 17:
+ // Seems to be some sort of audio sync, used in SQ6. Silenced the
+ // warning due to the high level of spam it produces. (takes no params)
+ //warning("kDoAudio: Unhandled case 17, %d extra arguments passed", argc - 1);
+ break;
default:
warning("kDoAudio: Unhandled case %d, %d extra arguments passed", argv[0].toUint16(), argc - 1);
}
diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp
index fe8d631497..c22d7c7b1e 100644
--- a/engines/sci/engine/kstring.cpp
+++ b/engines/sci/engine/kstring.cpp
@@ -33,7 +33,7 @@ namespace Sci {
reg_t kStrEnd(EngineState *s, int argc, reg_t *argv) {
reg_t address = argv[0];
- address.offset += s->_segMan->strlen(address);
+ address.incOffset(s->_segMan->strlen(address));
return address;
}
@@ -96,7 +96,7 @@ reg_t kStrAt(EngineState *s, int argc, reg_t *argv) {
byte value;
byte newvalue = 0;
- unsigned int offset = argv[1].toUint16();
+ uint16 offset = argv[1].toUint16();
if (argc > 2)
newvalue = argv[2].toSint16();
@@ -123,18 +123,22 @@ reg_t kStrAt(EngineState *s, int argc, reg_t *argv) {
oddOffset = !oddOffset;
if (!oddOffset) {
- value = tmp.offset & 0x00ff;
+ value = tmp.getOffset() & 0x00ff;
if (argc > 2) { /* Request to modify this char */
- tmp.offset &= 0xff00;
- tmp.offset |= newvalue;
- tmp.segment = 0;
+ uint16 tmpOffset = tmp.toUint16();
+ tmpOffset &= 0xff00;
+ tmpOffset |= newvalue;
+ tmp.setOffset(tmpOffset);
+ tmp.setSegment(0);
}
} else {
- value = tmp.offset >> 8;
+ value = tmp.getOffset() >> 8;
if (argc > 2) { /* Request to modify this char */
- tmp.offset &= 0x00ff;
- tmp.offset |= newvalue << 8;
- tmp.segment = 0;
+ uint16 tmpOffset = tmp.toUint16();
+ tmpOffset &= 0x00ff;
+ tmpOffset |= newvalue << 8;
+ tmp.setOffset(tmpOffset);
+ tmp.setSegment(0);
}
}
}
@@ -204,7 +208,7 @@ reg_t kFormat(EngineState *s, int argc, reg_t *argv) {
int strLength = 0; /* Used for stuff like "%13s" */
bool unsignedVar = false;
- if (position.segment)
+ if (position.getSegment())
startarg = 2;
else {
// WORKAROUND: QFG1 VGA Mac calls this without the first parameter (dest). It then
@@ -291,7 +295,7 @@ reg_t kFormat(EngineState *s, int argc, reg_t *argv) {
if (extralen < 0)
extralen = 0;
- if (reg.segment) /* Heap address? */
+ if (reg.getSegment()) /* Heap address? */
paramindex++;
else
paramindex += 2; /* No, text resource address */
@@ -653,10 +657,16 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) {
case 1: // Size
return make_reg(0, s->_segMan->getString(argv[1]).size());
case 2: { // At (return value at an index)
- if (argv[1].segment == s->_segMan->getStringSegmentId())
- return make_reg(0, s->_segMan->lookupString(argv[1])->getRawData()[argv[2].toUint16()]);
-
- return make_reg(0, s->_segMan->getString(argv[1])[argv[2].toUint16()]);
+ // Note that values are put in bytes to avoid sign extension
+ if (argv[1].getSegment() == s->_segMan->getStringSegmentId()) {
+ SciString *string = s->_segMan->lookupString(argv[1]);
+ byte val = string->getRawData()[argv[2].toUint16()];
+ return make_reg(0, val);
+ } else {
+ Common::String string = s->_segMan->getString(argv[1]);
+ byte val = string[argv[2].toUint16()];
+ return make_reg(0, val);
+ }
}
case 3: { // Atput (put value at an index)
SciString *string = s->_segMan->lookupString(argv[1]);
@@ -699,7 +709,7 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) {
uint32 string2Size = 0;
Common::String string;
- if (argv[3].segment == s->_segMan->getStringSegmentId()) {
+ if (argv[3].getSegment() == s->_segMan->getStringSegmentId()) {
SciString *sstr;
sstr = s->_segMan->lookupString(argv[3]);
string2 = sstr->getRawData();
@@ -749,7 +759,7 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) {
SciString *dupString = s->_segMan->allocateString(&stringHandle);
- if (argv[1].segment == s->_segMan->getStringSegmentId()) {
+ if (argv[1].getSegment() == s->_segMan->getStringSegmentId()) {
*dupString = *s->_segMan->lookupString(argv[1]);
} else {
dupString->fromString(s->_segMan->getString(argv[1]));
diff --git a/engines/sci/engine/kvideo.cpp b/engines/sci/engine/kvideo.cpp
index c9cf652013..6bf9aff2fe 100644
--- a/engines/sci/engine/kvideo.cpp
+++ b/engines/sci/engine/kvideo.cpp
@@ -32,6 +32,7 @@
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
+#include "graphics/palette.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "video/video_decoder.h"
@@ -49,6 +50,8 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) {
if (!videoDecoder)
return;
+ videoDecoder->start();
+
byte *scaleBuffer = 0;
byte bytesPerPixel = videoDecoder->getPixelFormat().bytesPerPixel;
uint16 width = videoDecoder->getWidth();
@@ -86,9 +89,12 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) {
}
bool skipVideo = false;
+ EngineState *s = g_sci->getEngineState();
- if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ if (videoDecoder->hasDirtyPalette()) {
+ const byte *palette = videoDecoder->getPalette() + s->_vmdPalStart * 3;
+ g_system->getPaletteManager()->setPalette(palette, s->_vmdPalStart, s->_vmdPalEnd - s->_vmdPalStart);
+ }
while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
@@ -100,11 +106,13 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) {
g_sci->_gfxScreen->scale2x((byte *)frame->pixels, scaleBuffer, videoDecoder->getWidth(), videoDecoder->getHeight(), bytesPerPixel);
g_system->copyRectToScreen(scaleBuffer, pitch, x, y, width, height);
} else {
- g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, width, height);
+ g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, width, height);
}
- if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ if (videoDecoder->hasDirtyPalette()) {
+ const byte *palette = videoDecoder->getPalette() + s->_vmdPalStart * 3;
+ g_system->getPaletteManager()->setPalette(palette, s->_vmdPalStart, s->_vmdPalEnd - s->_vmdPalStart);
+ }
g_system->updateScreen();
}
@@ -135,7 +143,7 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
Video::VideoDecoder *videoDecoder = 0;
- if (argv[0].segment != 0) {
+ if (argv[0].getSegment() != 0) {
Common::String filename = s->_segMan->getString(argv[0]);
if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
@@ -156,9 +164,8 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
} else {
// DOS SEQ
// SEQ's are called with no subops, just the string and delay
- SeqDecoder *seqDecoder = new SeqDecoder();
- seqDecoder->setFrameDelay(argv[1].toUint16()); // Time between frames in ticks
- videoDecoder = seqDecoder;
+ // Time is specified as ticks
+ videoDecoder = new SEQDecoder(argv[1].toUint16());
if (!videoDecoder->loadFile(filename)) {
warning("Failed to open movie file %s", filename.c_str());
@@ -184,7 +191,7 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 0: {
Common::String filename = s->_segMan->getString(argv[1]);
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
if (filename.equalsIgnoreCase("gk2a.avi")) {
// HACK: Switch to 16bpp graphics for Indeo3.
@@ -203,6 +210,8 @@ reg_t kShowMovie(EngineState *s, int argc, reg_t *argv) {
warning("Failed to open movie file %s", filename.c_str());
delete videoDecoder;
videoDecoder = 0;
+ } else {
+ s->_videoState.fileName = filename;
}
break;
}
@@ -244,6 +253,7 @@ reg_t kRobot(EngineState *s, int argc, reg_t *argv) {
int16 y = argv[5].toUint16();
warning("kRobot(init), id %d, obj %04x:%04x, flag %d, x=%d, y=%d", id, PRINT_REG(obj), flag, x, y);
g_sci->_robotDecoder->load(id);
+ g_sci->_robotDecoder->start();
g_sci->_robotDecoder->setPos(x, y);
}
break;
@@ -259,12 +269,13 @@ reg_t kRobot(EngineState *s, int argc, reg_t *argv) {
warning("kRobot(%d)", subop);
break;
case 8: // sync
- if ((uint32)g_sci->_robotDecoder->getCurFrame() != g_sci->_robotDecoder->getFrameCount() - 1) {
- writeSelector(s->_segMan, argv[1], SELECTOR(signal), NULL_REG);
- } else {
+ //if (true) { // debug: automatically skip all robot videos
+ if (g_sci->_robotDecoder->endOfVideo()) {
g_sci->_robotDecoder->close();
// Signal the engine scripts that the video is done
writeSelector(s->_segMan, argv[1], SELECTOR(signal), SIGNAL_REG);
+ } else {
+ writeSelector(s->_segMan, argv[1], SELECTOR(signal), NULL_REG);
}
break;
default:
@@ -302,7 +313,7 @@ reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv) {
// with subfx 21. The subtleness has to do with creation of temporary
// planes and positioning relative to such planes.
- uint16 flags = argv[3].offset;
+ uint16 flags = argv[3].getOffset();
Common::String flagspec;
if (argc > 3) {
@@ -330,16 +341,22 @@ reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv) {
s->_videoState.flags = flags;
}
- warning("x, y: %d, %d", argv[1].offset, argv[2].offset);
- s->_videoState.x = argv[1].offset;
- s->_videoState.y = argv[2].offset;
+ warning("x, y: %d, %d", argv[1].getOffset(), argv[2].getOffset());
+ s->_videoState.x = argv[1].getOffset();
+ s->_videoState.y = argv[2].getOffset();
if (argc > 4 && flags & 16)
- warning("gammaBoost: %d%% between palette entries %d and %d", argv[4].offset, argv[5].offset, argv[6].offset);
+ warning("gammaBoost: %d%% between palette entries %d and %d", argv[4].getOffset(), argv[5].getOffset(), argv[6].getOffset());
break;
}
case 6: // Play
- videoDecoder = new Video::VMDDecoder(g_system->getMixer());
+ videoDecoder = new Video::AdvancedVMDDecoder();
+
+ if (s->_videoState.fileName.empty()) {
+ // Happens in Lighthouse
+ warning("kPlayVMD: Empty filename passed");
+ return s->r_acc;
+ }
if (!videoDecoder->loadFile(s->_videoState.fileName)) {
warning("Could not open VMD %s", s->_videoState.fileName.c_str());
@@ -354,6 +371,10 @@ reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv) {
if (reshowCursor)
g_sci->_gfxCursor->kernelShow();
break;
+ case 23: // set video palette range
+ s->_vmdPalStart = argv[1].toUint16();
+ s->_vmdPalEnd = argv[2].toUint16();
+ break;
case 14:
// Takes an additional integer parameter (e.g. 3)
case 16:
@@ -387,7 +408,7 @@ reg_t kPlayDuck(EngineState *s, int argc, reg_t *argv) {
s->_videoState.reset();
s->_videoState.fileName = Common::String::format("%d.duk", argv[1].toUint16());
- videoDecoder = new Video::AviDecoder(g_system->getMixer());
+ videoDecoder = new Video::AVIDecoder();
if (!videoDecoder->loadFile(s->_videoState.fileName)) {
warning("Could not open Duck %s", s->_videoState.fileName.c_str());
diff --git a/engines/sci/engine/message.cpp b/engines/sci/engine/message.cpp
index cddd01e10c..a92d572d35 100644
--- a/engines/sci/engine/message.cpp
+++ b/engines/sci/engine/message.cpp
@@ -400,11 +400,21 @@ Common::String MessageState::processString(const char *s) {
void MessageState::outputString(reg_t buf, const Common::String &str) {
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
- SciString *sciString = _segMan->lookupString(buf);
- sciString->setSize(str.size() + 1);
- for (uint32 i = 0; i < str.size(); i++)
- sciString->setValue(i, str.c_str()[i]);
- sciString->setValue(str.size(), 0);
+ if (_segMan->getSegmentType(buf.getSegment()) == SEG_TYPE_STRING) {
+ SciString *sciString = _segMan->lookupString(buf);
+ sciString->setSize(str.size() + 1);
+ for (uint32 i = 0; i < str.size(); i++)
+ sciString->setValue(i, str.c_str()[i]);
+ sciString->setValue(str.size(), 0);
+ } else if (_segMan->getSegmentType(buf.getSegment()) == SEG_TYPE_ARRAY) {
+ // Happens in the intro of LSL6, we are asked to write the string
+ // into an array
+ SciArray<reg_t> *sciString = _segMan->lookupArray(buf);
+ sciString->setSize(str.size() + 1);
+ for (uint32 i = 0; i < str.size(); i++)
+ sciString->setValue(i, make_reg(0, str.c_str()[i]));
+ sciString->setValue(str.size(), NULL_REG);
+ }
} else {
#endif
SegmentRef buffer_r = _segMan->dereference(buf);
diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp
index 78e216cdb5..b28026b71f 100644
--- a/engines/sci/engine/object.cpp
+++ b/engines/sci/engine/object.cpp
@@ -44,15 +44,15 @@ static bool relocateBlock(Common::Array<reg_t> &block, int block_location, Segme
error("Attempt to relocate odd variable #%d.5e (relative to %04x)\n", idx, block_location);
return false;
}
- block[idx].segment = segment; // Perform relocation
+ block[idx].setSegment(segment); // Perform relocation
if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1)
- block[idx].offset += scriptSize;
+ block[idx].incOffset(scriptSize);
return true;
}
void Object::init(byte *buf, reg_t obj_pos, bool initVariables) {
- byte *data = buf + obj_pos.offset;
+ byte *data = buf + obj_pos.getOffset();
_baseObj = data;
_pos = obj_pos;
@@ -109,16 +109,16 @@ int Object::locateVarSelector(SegManager *segMan, Selector slc) const {
}
bool Object::relocateSci0Sci21(SegmentId segment, int location, size_t scriptSize) {
- return relocateBlock(_variables, getPos().offset, segment, location, scriptSize);
+ return relocateBlock(_variables, getPos().getOffset(), segment, location, scriptSize);
}
-bool Object::relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize) {
+bool Object::relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize) {
assert(_propertyOffsetsSci3);
for (uint i = 0; i < _variables.size(); ++i) {
if (location == _propertyOffsetsSci3[i]) {
- _variables[i].segment = segment;
- _variables[i].offset += offset;
+ _variables[i].setSegment(segment);
+ _variables[i].incOffset(offset);
return true;
}
}
@@ -148,21 +148,21 @@ int Object::propertyOffsetToId(SegManager *segMan, int propertyOffset) const {
}
void Object::initSpecies(SegManager *segMan, reg_t addr) {
- uint16 speciesOffset = getSpeciesSelector().offset;
+ uint16 speciesOffset = getSpeciesSelector().getOffset();
if (speciesOffset == 0xffff) // -1
setSpeciesSelector(NULL_REG); // no species
else
- setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr));
+ setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr.getSegment()));
}
void Object::initSuperClass(SegManager *segMan, reg_t addr) {
- uint16 superClassOffset = getSuperClassSelector().offset;
+ uint16 superClassOffset = getSuperClassSelector().getOffset();
if (superClassOffset == 0xffff) // -1
setSuperClassSelector(NULL_REG); // no superclass
else
- setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr));
+ setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr.getSegment()));
}
bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClass) {
@@ -187,7 +187,7 @@ bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClas
// The effect is that a number of its method selectors may be
// treated as variable selectors, causing unpredictable effects.
- int objScript = segMan->getScript(_pos.segment)->getScriptNumber();
+ int objScript = segMan->getScript(_pos.getSegment())->getScriptNumber();
// We have to do a little bit of work to get the name of the object
// before any relocations are done.
@@ -196,7 +196,7 @@ bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClas
if (nameReg.isNull()) {
name = "<no name>";
} else {
- nameReg.segment = _pos.segment;
+ nameReg.setSegment(_pos.getSegment());
name = segMan->derefString(nameReg);
if (!name)
name = "<invalid name>";
@@ -286,7 +286,7 @@ void Object::initSelectorsSci3(const byte *buf) {
_variables.resize(properties);
uint16 *propertyIds = (uint16 *)malloc(sizeof(uint16) * properties);
// uint16 *methodOffsets = (uint16 *)malloc(sizeof(uint16) * 2 * methods);
- uint16 *propertyOffsets = (uint16 *)malloc(sizeof(uint16) * properties);
+ uint32 *propertyOffsets = (uint32 *)malloc(sizeof(uint32) * properties);
int propertyCounter = 0;
int methodCounter = 0;
@@ -314,7 +314,8 @@ void Object::initSelectorsSci3(const byte *buf) {
WRITE_SCI11ENDIAN_UINT16(&propertyIds[propertyCounter],
groupBaseId + bit);
_variables[propertyCounter] = make_reg(0, value);
- propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf;
+ uint32 propertyOffset = (seeker + bit * 2) - buf;
+ propertyOffsets[propertyCounter] = propertyOffset;
++propertyCounter;
} else if (value != 0xffff) { // Method
_baseMethod.push_back(groupBaseId + bit);
diff --git a/engines/sci/engine/object.h b/engines/sci/engine/object.h
index 0ca16b48a2..1ea9ae449a 100644
--- a/engines/sci/engine/object.h
+++ b/engines/sci/engine/object.h
@@ -168,7 +168,7 @@ public:
uint16 offset = (getSciVersion() < SCI_VERSION_1_1) ? _methodCount + 1 + i : i * 2 + 2;
if (getSciVersion() == SCI_VERSION_3)
offset--;
- return make_reg(_pos.segment, _baseMethod[offset]);
+ return make_reg(_pos.getSegment(), _baseMethod[offset]);
}
Selector getFuncSelector(uint16 i) const {
@@ -198,7 +198,7 @@ public:
*/
int locateVarSelector(SegManager *segMan, Selector slc) const;
- bool isClass() const { return (getInfoSelector().offset & kInfoFlagClass); }
+ bool isClass() const { return (getInfoSelector().getOffset() & kInfoFlagClass); }
const Object *getClass(SegManager *segMan) const;
void markAsFreed() { _flags |= OBJECT_FLAG_FREED; }
@@ -223,7 +223,7 @@ public:
}
bool relocateSci0Sci21(SegmentId segment, int location, size_t scriptSize);
- bool relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize);
+ bool relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize);
int propertyOffsetToId(SegManager *segMan, int propertyOffset) const;
@@ -238,7 +238,7 @@ private:
const byte *_baseObj; /**< base + object offset within base */
const uint16 *_baseVars; /**< Pointer to the varselector area for this object */
Common::Array<uint16> _baseMethod; /**< Pointer to the method selector area for this object */
- uint16 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */
+ uint32 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */
Common::Array<reg_t> _variables;
uint16 _methodCount;
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 404bea799d..ff3f19b53d 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -115,8 +115,9 @@ void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
template<>
void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
- s.syncAsUint16LE(obj.segment);
- s.syncAsUint16LE(obj.offset);
+ // Segment and offset are accessed directly here
+ s.syncAsUint16LE(obj._segment);
+ s.syncAsUint16LE(obj._offset);
}
template<>
@@ -189,7 +190,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
assert(mobj);
- // Let the object sync custom data
+ // Let the object sync custom data. Scripts are loaded at this point.
mobj->saveLoadWithSerializer(s);
if (type == SEG_TYPE_SCRIPT) {
@@ -200,12 +201,9 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
// Hook the script up in the script->segment map
_scriptSegMap[scr->getScriptNumber()] = i;
- // Now, load the script itself
- scr->load(g_sci->getResMan());
-
ObjMap objects = scr->getObjectMap();
for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it)
- it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().offset));
+ it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().getOffset()));
}
@@ -467,7 +465,7 @@ void Script::syncStringHeap(Common::Serializer &s) {
break;
} while (1);
- } else {
+ } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){
// Strings in SCI1.1 come after the object instances
byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
@@ -477,6 +475,8 @@ void Script::syncStringHeap(Common::Serializer &s) {
// Now, sync everything till the end of the buffer
s.syncBytes(buf, _heapSize - (buf - _heapStart));
+ } else if (getSciVersion() == SCI_VERSION_3) {
+ warning("TODO: syncStringHeap(): Implement SCI3 variant");
}
}
@@ -484,7 +484,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_nr);
if (s.isLoading())
- init(_nr, g_sci->getResMan());
+ load(_nr, g_sci->getResMan());
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize
@@ -508,7 +508,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) {
Object tmp;
for (uint i = 0; i < numObjs; ++i) {
syncWithSerializer(s, tmp);
- _objects[tmp.getPos().offset] = tmp;
+ _objects[tmp.getPos().getOffset()] = tmp;
}
} else {
ObjMap::iterator it;
@@ -817,7 +817,7 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
meta.script0Size = script0->size;
- meta.gameObjectOffset = g_sci->getGameObject().offset;
+ meta.gameObjectOffset = g_sci->getGameObject().getOffset();
// Checking here again
if (s->executionStackBase) {
@@ -868,7 +868,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
if (meta.gameObjectOffset > 0 && meta.script0Size > 0) {
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
- if (script0->size != meta.script0Size || g_sci->getGameObject().offset != meta.gameObjectOffset) {
+ if (script0->size != meta.script0Size || g_sci->getGameObject().getOffset() != meta.gameObjectOffset) {
//warning("This saved game was created with a different version of the game, unable to load it");
showScummVMDialog("This saved game was created with a different version of the game, unable to load it");
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index 8b26969f4a..037f4ab700 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -32,58 +32,48 @@
namespace Sci {
-Script::Script() : SegmentObj(SEG_TYPE_SCRIPT) {
+Script::Script() : SegmentObj(SEG_TYPE_SCRIPT), _buf(NULL) {
+ freeScript();
+}
+
+Script::~Script() {
+ freeScript();
+}
+
+void Script::freeScript() {
_nr = 0;
+
+ free(_buf);
_buf = NULL;
_bufSize = 0;
_scriptSize = 0;
+ _heapStart = NULL;
_heapSize = 0;
- _synonyms = NULL;
- _heapStart = NULL;
_exportTable = NULL;
+ _numExports = 0;
+ _synonyms = NULL;
+ _numSynonyms = 0;
_localsOffset = 0;
_localsSegment = 0;
_localsBlock = NULL;
_localsCount = 0;
+ _lockers = 1;
_markedAsDeleted = false;
+ _objects.clear();
}
-Script::~Script() {
+void Script::load(int script_nr, ResourceManager *resMan) {
freeScript();
-}
-
-void Script::freeScript() {
- free(_buf);
- _buf = NULL;
- _bufSize = 0;
-
- _objects.clear();
-}
-void Script::init(int script_nr, ResourceManager *resMan) {
Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, script_nr), 0);
-
if (!script)
error("Script %d not found", script_nr);
- _localsOffset = 0;
- _localsBlock = NULL;
- _localsCount = 0;
-
- _markedAsDeleted = false;
-
_nr = script_nr;
- _buf = 0;
- _heapStart = 0;
-
- _scriptSize = script->size;
- _bufSize = script->size;
- _heapSize = 0;
-
- _lockers = 1;
+ _bufSize = _scriptSize = script->size;
if (getSciVersion() == SCI_VERSION_0_EARLY) {
_bufSize += READ_LE_UINT16(script->data) * 2;
@@ -115,16 +105,18 @@ void Script::init(int script_nr, ResourceManager *resMan) {
// scheme. We need an overlaying mechanism, or a mechanism to split script parts
// in different segments to handle these. For now, simply stop when such a script
// is found.
+ //
+ // Known large SCI 3 scripts are:
+ // Lighthouse: 9, 220, 270, 351, 360, 490, 760, 765, 800
+ // LSL7: 240, 511, 550
+ // Phantasmagoria 2: none (hooray!)
+ // RAMA: 70
+ //
// TODO: Remove this once such a mechanism is in place
if (script->size > 65535)
error("TODO: SCI script %d is over 64KB - it's %d bytes long. This can't "
"be handled at the moment, thus stopping", script_nr, script->size);
}
-}
-
-void Script::load(ResourceManager *resMan) {
- Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0);
- assert(script != 0);
uint extraLocalsWorkaround = 0;
if (g_sci->getGameId() == GID_FANMADE && _nr == 1 && script->size == 11140) {
@@ -156,11 +148,6 @@ void Script::load(ResourceManager *resMan) {
memcpy(_heapStart, heap->data, heap->size);
}
- _exportTable = 0;
- _numExports = 0;
- _synonyms = 0;
- _numSynonyms = 0;
-
if (getSciVersion() <= SCI_VERSION_1_LATE) {
_exportTable = (const uint16 *)findBlockSCI0(SCI_OBJ_EXPORTS);
if (_exportTable) {
@@ -212,7 +199,7 @@ void Script::load(ResourceManager *resMan) {
_localsOffset = 0;
if (_localsOffset + _localsCount * 2 + 1 >= (int)_bufSize) {
- error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, _bufSize);
+ error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, (int)_bufSize);
//_localsCount = (_bufSize - _localsOffset) >> 1;
}
}
@@ -252,14 +239,14 @@ const Object *Script::getObject(uint16 offset) const {
Object *Script::scriptObjInit(reg_t obj_pos, bool fullObjectInit) {
if (getSciVersion() < SCI_VERSION_1_1 && fullObjectInit)
- obj_pos.offset += 8; // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
+ obj_pos.incOffset(8); // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
- if (obj_pos.offset >= _bufSize)
+ if (obj_pos.getOffset() >= _bufSize)
error("Attempt to initialize object beyond end of script");
// Get the object at the specified position and init it. This will
// automatically "allocate" space for it in the _objects map if necessary.
- Object *obj = &_objects[obj_pos.offset];
+ Object *obj = &_objects[obj_pos.getOffset()];
obj->init(_buf, obj_pos, fullObjectInit);
return obj;
@@ -282,9 +269,9 @@ static bool relocateBlock(Common::Array<reg_t> &block, int block_location, Segme
error("Attempt to relocate odd variable #%d.5e (relative to %04x)\n", idx, block_location);
return false;
}
- block[idx].segment = segment; // Perform relocation
+ block[idx].setSegment(segment); // Perform relocation
if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1)
- block[idx].offset += scriptSize;
+ block[idx].incOffset(scriptSize);
return true;
}
@@ -323,23 +310,23 @@ void Script::relocateSci0Sci21(reg_t block) {
heapOffset = _scriptSize;
}
- if (block.offset >= (uint16)heapSize ||
- READ_SCI11ENDIAN_UINT16(heap + block.offset) * 2 + block.offset >= (uint16)heapSize)
+ if (block.getOffset() >= (uint16)heapSize ||
+ READ_SCI11ENDIAN_UINT16(heap + block.getOffset()) * 2 + block.getOffset() >= (uint16)heapSize)
error("Relocation block outside of script");
- int count = READ_SCI11ENDIAN_UINT16(heap + block.offset);
+ int count = READ_SCI11ENDIAN_UINT16(heap + block.getOffset());
int exportIndex = 0;
int pos = 0;
for (int i = 0; i < count; i++) {
- pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
+ pos = READ_SCI11ENDIAN_UINT16(heap + block.getOffset() + 2 + (exportIndex * 2)) + heapOffset;
// This occurs in SCI01/SCI1 games where usually one export value is
// zero. It seems that in this situation, we should skip the export and
// move to the next one, though the total count of valid exports remains
// the same
if (!pos) {
exportIndex++;
- pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
+ pos = READ_SCI11ENDIAN_UINT16(heap + block.getOffset() + 2 + (exportIndex * 2)) + heapOffset;
if (!pos)
error("Script::relocate(): Consecutive zero exports found");
}
@@ -348,12 +335,12 @@ void Script::relocateSci0Sci21(reg_t block) {
// We only relocate locals and objects here, and ignore relocation of
// code blocks. In SCI1.1 and newer versions, only locals and objects
// are relocated.
- if (!relocateLocal(block.segment, pos)) {
+ if (!relocateLocal(block.getSegment(), pos)) {
// Not a local? It's probably an object or code block. If it's an
// object, relocate it.
const ObjMap::iterator end = _objects.end();
for (ObjMap::iterator it = _objects.begin(); it != end; ++it)
- if (it->_value.relocateSci0Sci21(block.segment, pos, _scriptSize))
+ if (it->_value.relocateSci0Sci21(block.getSegment(), pos, _scriptSize))
break;
}
@@ -370,7 +357,7 @@ void Script::relocateSci3(reg_t block) {
const byte *seeker = relocStart;
while (seeker < _buf + _bufSize) {
// TODO: Find out what UINT16 at (seeker + 8) means
- it->_value.relocateSci3(block.segment,
+ it->_value.relocateSci3(block.getSegment(),
READ_SCI11ENDIAN_UINT32(seeker),
READ_SCI11ENDIAN_UINT32(seeker + 4),
_scriptSize);
@@ -398,7 +385,7 @@ void Script::setLockers(int lockers) {
_lockers = lockers;
}
-uint16 Script::validateExportFunc(int pubfunct, bool relocate) {
+uint32 Script::validateExportFunc(int pubfunct, bool relocSci3) {
bool exportsAreWide = (g_sci->_features->detectLofsType() == SCI_VERSION_1_MIDDLE);
if (_numExports <= pubfunct) {
@@ -409,17 +396,17 @@ uint16 Script::validateExportFunc(int pubfunct, bool relocate) {
if (exportsAreWide)
pubfunct *= 2;
- uint16 offset;
+ uint32 offset;
- if (getSciVersion() != SCI_VERSION_3 || !relocate) {
+ if (getSciVersion() != SCI_VERSION_3) {
offset = READ_SCI11ENDIAN_UINT16(_exportTable + pubfunct);
} else {
- offset = relocateOffsetSci3(pubfunct * 2 + 22);
+ if (!relocSci3)
+ offset = READ_SCI11ENDIAN_UINT16(_exportTable + pubfunct) + getCodeBlockOffsetSci3();
+ else
+ offset = relocateOffsetSci3(pubfunct * 2 + 22);
}
- if (offset >= _bufSize)
- error("Invalid export function pointer");
-
// Check if the offset found points to a second export table (e.g. script 912
// in Camelot and script 306 in KQ4). Such offsets are usually small (i.e. < 10),
// thus easily distinguished from actual code offsets.
@@ -432,11 +419,16 @@ uint16 Script::validateExportFunc(int pubfunct, bool relocate) {
if (secondExportTable) {
secondExportTable += 3; // skip header plus 2 bytes (secondExportTable is a uint16 pointer)
offset = READ_SCI11ENDIAN_UINT16(secondExportTable + pubfunct);
- if (offset >= _bufSize)
- error("Invalid export function pointer");
}
}
+ // Note that it's perfectly normal to return a zero offset, especially in
+ // SCI1.1 and newer games. Examples include script 64036 in Torin's Passage,
+ // script 64908 in the demo of RAMA and script 1013 in KQ6 floppy.
+
+ if (offset >= _bufSize)
+ error("Invalid export function pointer");
+
return offset;
}
@@ -479,7 +471,7 @@ bool Script::isValidOffset(uint16 offset) const {
}
SegmentRef Script::dereference(reg_t pointer) {
- if (pointer.offset > _bufSize) {
+ if (pointer.getOffset() > _bufSize) {
error("Script::dereference(): Attempt to dereference invalid pointer %04x:%04x into script segment (script size=%d)",
PRINT_REG(pointer), (uint)_bufSize);
return SegmentRef();
@@ -487,8 +479,8 @@ SegmentRef Script::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = true;
- ret.maxSize = _bufSize - pointer.offset;
- ret.raw = _buf + pointer.offset;
+ ret.maxSize = _bufSize - pointer.getOffset();
+ ret.raw = _buf + pointer.getOffset();
return ret;
}
@@ -553,7 +545,7 @@ void Script::initializeClasses(SegManager *segMan) {
uint16 marker;
bool isClass = false;
- uint16 classpos;
+ uint32 classpos;
int16 species = 0;
while (true) {
@@ -564,7 +556,7 @@ void Script::initializeClasses(SegManager *segMan) {
if (getSciVersion() <= SCI_VERSION_1_LATE && !marker)
break;
- if (getSciVersion() >= SCI_VERSION_1_1 && marker != 0x1234)
+ if (getSciVersion() >= SCI_VERSION_1_1 && marker != SCRIPT_OBJECT_MAGIC_NUMBER)
break;
if (getSciVersion() <= SCI_VERSION_1_LATE) {
@@ -666,7 +658,7 @@ void Script::initializeObjectsSci11(SegManager *segMan, SegmentId segmentId) {
// Copy base from species class, as we need its selector IDs
obj->setSuperClassSelector(
- segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
+ segMan->getClassAddress(obj->getSuperClassSelector().getOffset(), SCRIPT_GET_LOCK, 0));
// If object is instance, get -propDict- from class and set it for this
// object. This is needed for ::isMemberOf() to work.
@@ -699,7 +691,7 @@ void Script::initializeObjectsSci3(SegManager *segMan, SegmentId segmentId) {
reg_t reg = make_reg(segmentId, seeker - _buf);
Object *obj = scriptObjInit(reg);
- obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
+ obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().getOffset(), SCRIPT_GET_LOCK, 0));
seeker += READ_SCI11ENDIAN_UINT16(seeker + 2);
}
@@ -716,7 +708,7 @@ void Script::initializeObjects(SegManager *segMan, SegmentId segmentId) {
}
reg_t Script::findCanonicAddress(SegManager *segMan, reg_t addr) const {
- addr.offset = 0;
+ addr.setOffset(0);
return addr;
}
@@ -738,8 +730,8 @@ Common::Array<reg_t> Script::listAllDeallocatable(SegmentId segId) const {
Common::Array<reg_t> Script::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (addr.offset <= _bufSize && addr.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && RAW_IS_OBJECT(_buf + addr.offset)) {
- const Object *obj = getObject(addr.offset);
+ if (addr.getOffset() <= _bufSize && addr.getOffset() >= (uint)-SCRIPT_OBJECT_MAGIC_OFFSET && offsetIsObject(addr.getOffset())) {
+ const Object *obj = getObject(addr.getOffset());
if (obj) {
// Note all local variables, if we have a local variable environment
if (_localsSegment)
@@ -774,4 +766,8 @@ Common::Array<reg_t> Script::listObjectReferences() const {
return tmp;
}
+bool Script::offsetIsObject(uint16 offset) const {
+ return (READ_SCI11ENDIAN_UINT16((const byte *)_buf + offset + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER);
+}
+
} // End of namespace Sci
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h
index 1ebae3b7a8..0b499203c2 100644
--- a/engines/sci/engine/script.h
+++ b/engines/sci/engine/script.h
@@ -57,7 +57,7 @@ private:
int _lockers; /**< Number of classes and objects that require this script */
size_t _scriptSize;
size_t _heapSize;
- uint16 _bufSize;
+ size_t _bufSize;
const uint16 *_exportTable; /**< Abs. offset of the export table or 0 if not present */
uint16 _numExports; /**< Number of entries in the exports table */
@@ -89,14 +89,14 @@ public:
void syncLocalsBlock(SegManager *segMan);
ObjMap &getObjectMap() { return _objects; }
const ObjMap &getObjectMap() const { return _objects; }
+ bool offsetIsObject(uint16 offset) const;
public:
Script();
~Script();
void freeScript();
- void init(int script_nr, ResourceManager *resMan);
- void load(ResourceManager *resMan);
+ void load(int script_nr, ResourceManager *resMan);
void matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize);
int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize);
@@ -197,11 +197,11 @@ public:
* Validate whether the specified public function is exported by
* the script in the specified segment.
* @param pubfunct Index of the function to validate
- * @param relocate Decide whether to relocate this public function or not
+ * @param relocSci3 Decide whether to relocate this SCI3 public function or not
* @return NULL if the public function is invalid, its
* offset into the script's segment otherwise
*/
- uint16 validateExportFunc(int pubfunct, bool relocate);
+ uint32 validateExportFunc(int pubfunct, bool relocSci3);
/**
* Marks the script as deleted.
@@ -249,7 +249,7 @@ public:
/**
* Gets an offset to the beginning of the code block in a SCI3 script
*/
- int getCodeBlockOffset() { return READ_SCI11ENDIAN_UINT32(_buf); }
+ int getCodeBlockOffsetSci3() { return READ_SCI11ENDIAN_UINT32(_buf); }
private:
/**
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 187f1ce021..659c13b13e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -775,7 +775,7 @@ const uint16 mothergoose256PatchReplay[] = {
PATCH_END
};
-// when saving, it also checks if the savegame-id is below 13.
+// when saving, it also checks if the savegame ID is below 13.
// we change this to check if below 113 instead
const byte mothergoose256SignatureSaveLimit[] = {
5,
@@ -978,7 +978,27 @@ const uint16 sq4CdPatchTextOptionsButton[] = {
PATCH_END
};
-// Patch 2: Add the ability to toggle among the three available options,
+// Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon
+// (e.g. the two guys from Andromeda) shown when dying/quitting.
+// Fixes bug #3538418.
+const byte sq4CdSignatureBabbleIcon[] = {
+ 7,
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x26, // bnt 26 [02a7]
+ 0
+};
+
+const uint16 sq4CdPatchBabbleIcon[] = {
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x2f, 0x26, // bt 26 [02a7]
+ PATCH_END
+};
+
+// Patch 3: Add the ability to toggle among the three available options,
// when the text options button is clicked: "Speech", "Text" and "Both".
// Refer to the patch above for additional details.
// iconTextSwitch::doit (called when the text options button is clicked)
@@ -1030,6 +1050,7 @@ const SciScriptSignature sq4Signatures[] = {
{ 298, "Floppy: endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
{ 298, "Floppy (German): endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x4c), -3, sq4FloppySignatureEndlessFlightGerman, sq4FloppyPatchEndlessFlight },
{ 818, "CD: Speech and subtitles option", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x3c, 0x35), 0, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
+ { 0, "CD: Babble icon speech and subtitles fix", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x35, 0x02), 0, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
{ 818, "CD: Speech and subtitles option button", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa1, 0x53), 0, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
SCI_SIGNATUREENTRY_TERMINATOR
};
diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp
index ef61b2e28a..d3abb9ff41 100644
--- a/engines/sci/engine/scriptdebug.cpp
+++ b/engines/sci/engine/scriptdebug.cpp
@@ -50,7 +50,7 @@ const char *opcodeNames[] = {
"lea", "selfID", "dummy", "pprev", "pToa",
"aTop", "pTos", "sTop", "ipToa", "dpToa",
"ipTos", "dpTos", "lofsa", "lofss", "push0",
- "push1", "push2", "pushSelf", "dummy", "lag",
+ "push1", "push2", "pushSelf", "line", "lag",
"lal", "lat", "lap", "lsg", "lsl",
"lst", "lsp", "lagi", "lali", "lati",
"lapi", "lsgi", "lsli", "lsti", "lspi",
@@ -68,18 +68,18 @@ const char *opcodeNames[] = {
#endif // REDUCE_MEMORY_USAGE
// Disassembles one command from the heap, returns address of next command or 0 if a ret was encountered.
-reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode) {
- SegmentObj *mobj = s->_segMan->getSegment(pos.segment, SEG_TYPE_SCRIPT);
+reg_t disassemble(EngineState *s, reg32_t pos, bool printBWTag, bool printBytecode) {
+ SegmentObj *mobj = s->_segMan->getSegment(pos.getSegment(), SEG_TYPE_SCRIPT);
Script *script_entity = NULL;
const byte *scr;
- int scr_size;
- reg_t retval = make_reg(pos.segment, pos.offset + 1);
+ uint32 scr_size;
+ reg_t retval = make_reg(pos.getSegment(), pos.getOffset() + 1);
uint16 param_value = 0xffff; // Suppress GCC warning by setting default value, chose value as invalid to getKernelName etc.
- int i = 0;
+ uint i = 0;
Kernel *kernel = g_sci->getKernel();
if (!mobj) {
- warning("Disassembly failed: Segment %04x non-existant or not a script", pos.segment);
+ warning("Disassembly failed: Segment %04x non-existant or not a script", pos.getSegment());
return retval;
} else
script_entity = (Script *)mobj;
@@ -87,28 +87,37 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
scr = script_entity->getBuf();
scr_size = script_entity->getBufSize();
- if (pos.offset >= scr_size) {
+ if (pos.getOffset() >= scr_size) {
warning("Trying to disassemble beyond end of script");
return NULL_REG;
}
int16 opparams[4];
byte opsize;
- int bytecount = readPMachineInstruction(scr + pos.offset, opsize, opparams);
+ uint bytecount = readPMachineInstruction(scr + pos.getOffset(), opsize, opparams);
const byte opcode = opsize >> 1;
- opsize &= 1; // byte if true, word if false
-
debugN("%04x:%04x: ", PRINT_REG(pos));
+ if (opcode == op_pushSelf) { // 0x3e (62)
+ if ((opsize & 1) && g_sci->getGameId() != GID_FANMADE) {
+ // Debug opcode op_file
+ debugN("file \"%s\"\n", scr + pos.getOffset() + 1); // +1: op_pushSelf size
+ retval.incOffset(bytecount - 1);
+ return retval;
+ }
+ }
+
+ opsize &= 1; // byte if true, word if false
+
if (printBytecode) {
- if (pos.offset + bytecount > scr_size) {
+ if (pos.getOffset() + bytecount > scr_size) {
warning("Operation arguments extend beyond end of script");
return retval;
}
for (i = 0; i < bytecount; i++)
- debugN("%02x ", scr[pos.offset + i]);
+ debugN("%02x ", scr[pos.getOffset() + i]);
for (i = bytecount; i < 5; i++)
debugN(" ");
@@ -130,16 +139,16 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
case Script_SByte:
case Script_Byte:
- param_value = scr[retval.offset];
- debugN(" %02x", scr[retval.offset]);
- retval.offset++;
+ param_value = scr[retval.getOffset()];
+ debugN(" %02x", scr[retval.getOffset()]);
+ retval.incOffset(1);
break;
case Script_Word:
case Script_SWord:
- param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- debugN(" %04x", READ_SCI11ENDIAN_UINT16(&scr[retval.offset]));
- retval.offset += 2;
+ param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ debugN(" %04x", READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]));
+ retval.incOffset(2);
break;
case Script_SVariable:
@@ -149,11 +158,12 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
case Script_Local:
case Script_Temp:
case Script_Param:
- if (opsize)
- param_value = scr[retval.offset++];
- else {
- param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- retval.offset += 2;
+ if (opsize) {
+ param_value = scr[retval.getOffset()];
+ retval.incOffset(1);
+ } else {
+ param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ retval.incOffset(2);
}
if (opcode == op_callk)
@@ -166,24 +176,26 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
break;
case Script_Offset:
- if (opsize)
- param_value = scr[retval.offset++];
- else {
- param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- retval.offset += 2;
+ if (opsize) {
+ param_value = scr[retval.getOffset()];
+ retval.incOffset(1);
+ } else {
+ param_value = READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ retval.incOffset(2);
}
debugN(opsize ? " %02x" : " %04x", param_value);
break;
case Script_SRelative:
if (opsize) {
- int8 offset = (int8)scr[retval.offset++];
- debugN(" %02x [%04x]", 0xff & offset, 0xffff & (retval.offset + offset));
+ int8 offset = (int8)scr[retval.getOffset()];
+ retval.incOffset(1);
+ debugN(" %02x [%04x]", 0xff & offset, 0xffff & (retval.getOffset() + offset));
}
else {
- int16 offset = (int16)READ_SCI11ENDIAN_UINT16(&scr[retval.offset]);
- retval.offset += 2;
- debugN(" %04x [%04x]", 0xffff & offset, 0xffff & (retval.offset + offset));
+ int16 offset = (int16)READ_SCI11ENDIAN_UINT16(&scr[retval.getOffset()]);
+ retval.incOffset(2);
+ debugN(" %04x [%04x]", 0xffff & offset, 0xffff & (retval.getOffset() + offset));
}
break;
@@ -216,8 +228,8 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
if (pos == s->xs->addr.pc) { // Extra information if debugging the current opcode
if (opcode == op_callk) {
- int stackframe = (scr[pos.offset + 2] >> 1) + (s->r_rest);
- int argc = ((s->xs->sp)[- stackframe - 1]).offset;
+ int stackframe = (scr[pos.getOffset() + 2] >> 1) + (s->r_rest);
+ int argc = ((s->xs->sp)[- stackframe - 1]).getOffset();
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
if (!oldScriptHeader)
@@ -233,13 +245,13 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
debugN(")\n");
} else if ((opcode == op_send) || (opcode == op_self)) {
int restmod = s->r_rest;
- int stackframe = (scr[pos.offset + 1] >> 1) + restmod;
+ int stackframe = (scr[pos.getOffset() + 1] >> 1) + restmod;
reg_t *sb = s->xs->sp;
uint16 selector;
reg_t fun_ref;
while (stackframe > 0) {
- int argc = sb[- stackframe + 1].offset;
+ int argc = sb[- stackframe + 1].getOffset();
const char *name = NULL;
reg_t called_obj_addr = s->xs->objp;
@@ -248,7 +260,7 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
else if (opcode == op_self)
called_obj_addr = s->xs->objp;
- selector = sb[- stackframe].offset;
+ selector = sb[- stackframe].getOffset();
name = s->_segMan->getObjectName(called_obj_addr);
@@ -290,20 +302,20 @@ reg_t disassemble(EngineState *s, reg_t pos, bool printBWTag, bool printBytecode
}
bool isJumpOpcode(EngineState *s, reg_t pos, reg_t& jumpTarget) {
- SegmentObj *mobj = s->_segMan->getSegment(pos.segment, SEG_TYPE_SCRIPT);
+ SegmentObj *mobj = s->_segMan->getSegment(pos.getSegment(), SEG_TYPE_SCRIPT);
if (!mobj)
return false;
Script *script_entity = (Script *)mobj;
const byte *scr = script_entity->getBuf();
- int scr_size = script_entity->getScriptSize();
+ uint scr_size = script_entity->getScriptSize();
- if (pos.offset >= scr_size)
+ if (pos.getOffset() >= scr_size)
return false;
int16 opparams[4];
byte opsize;
- int bytecount = readPMachineInstruction(scr + pos.offset, opsize, opparams);
+ int bytecount = readPMachineInstruction(scr + pos.getOffset(), opsize, opparams);
const byte opcode = opsize >> 1;
switch (opcode) {
@@ -313,7 +325,7 @@ bool isJumpOpcode(EngineState *s, reg_t pos, reg_t& jumpTarget) {
{
reg_t jmpTarget = pos + bytecount + opparams[0];
// QFG2 has invalid jumps outside the script buffer in script 260
- if (jmpTarget.offset >= scr_size)
+ if (jmpTarget.getOffset() >= scr_size)
return false;
jumpTarget = jmpTarget;
}
@@ -335,17 +347,17 @@ void SciEngine::scriptDebug() {
}
if (_debugState.seeking != kDebugSeekNothing) {
- const reg_t pc = s->xs->addr.pc;
- SegmentObj *mobj = s->_segMan->getSegment(pc.segment, SEG_TYPE_SCRIPT);
+ const reg32_t pc = s->xs->addr.pc;
+ SegmentObj *mobj = s->_segMan->getSegment(pc.getSegment(), SEG_TYPE_SCRIPT);
if (mobj) {
Script *scr = (Script *)mobj;
const byte *code_buf = scr->getBuf();
- int code_buf_size = scr->getBufSize();
- int opcode = pc.offset >= code_buf_size ? 0 : code_buf[pc.offset];
+ uint16 code_buf_size = scr->getBufSize(); // TODO: change to a 32-bit integer for large SCI3 scripts
+ int opcode = pc.getOffset() >= code_buf_size ? 0 : code_buf[pc.getOffset()];
int op = opcode >> 1;
- int paramb1 = pc.offset + 1 >= code_buf_size ? 0 : code_buf[pc.offset + 1];
- int paramf1 = (opcode & 1) ? paramb1 : (pc.offset + 2 >= code_buf_size ? 0 : (int16)READ_SCI11ENDIAN_UINT16(code_buf + pc.offset + 1));
+ uint16 paramb1 = pc.getOffset() + 1 >= code_buf_size ? 0 : code_buf[pc.getOffset() + 1];
+ uint16 paramf1 = (opcode & 1) ? paramb1 : (pc.getOffset() + 2 >= code_buf_size ? 0 : (int16)READ_SCI11ENDIAN_UINT16(code_buf + pc.getOffset() + 1));
switch (_debugState.seeking) {
case kDebugSeekSpecialCallk:
@@ -714,7 +726,7 @@ void logKernelCall(const KernelFunction *kernelCall, const KernelSubFunction *ke
else if (regType & SIG_IS_INVALID)
debugN("INVALID");
else if (regType & SIG_TYPE_INTEGER)
- debugN("%d", argv[parmNr].offset);
+ debugN("%d", argv[parmNr].getOffset());
else {
debugN("%04x:%04x", PRINT_REG(argv[parmNr]));
switch (regType) {
@@ -723,12 +735,12 @@ void logKernelCall(const KernelFunction *kernelCall, const KernelSubFunction *ke
break;
case SIG_TYPE_REFERENCE:
{
- SegmentObj *mobj = s->_segMan->getSegmentObj(argv[parmNr].segment);
+ SegmentObj *mobj = s->_segMan->getSegmentObj(argv[parmNr].getSegment());
switch (mobj->getType()) {
case SEG_TYPE_HUNK:
{
HunkTable *ht = (HunkTable *)mobj;
- int index = argv[parmNr].offset;
+ int index = argv[parmNr].getOffset();
if (ht->isValidEntry(index)) {
// NOTE: This ", deleted" isn't as useful as it could
// be because it prints the status _after_ the kernel
@@ -765,7 +777,7 @@ void logKernelCall(const KernelFunction *kernelCall, const KernelSubFunction *ke
if (result.isPointer())
debugN(" = %04x:%04x\n", PRINT_REG(result));
else
- debugN(" = %d\n", result.offset);
+ debugN(" = %d\n", result.getOffset());
}
} // End of namespace Sci
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index cc127c8dbc..951fc7c363 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -81,7 +81,7 @@ void SegManager::initSysStrings() {
if (getSciVersion() <= SCI_VERSION_1_1) {
// We need to allocate system strings in one segment, for compatibility reasons
allocDynmem(512, "system strings", &_saveDirPtr);
- _parserPtr = make_reg(_saveDirPtr.segment, _saveDirPtr.offset + 256);
+ _parserPtr = make_reg(_saveDirPtr.getSegment(), _saveDirPtr.getOffset() + 256);
#ifdef ENABLE_SCI32
} else {
SciString *saveDirString = allocateString(&_saveDirPtr);
@@ -143,16 +143,27 @@ Script *SegManager::allocateScript(int script_nr, SegmentId *segid) {
}
void SegManager::deallocate(SegmentId seg) {
- if (!check(seg))
- error("SegManager::deallocate(): invalid segment ID");
+ if (seg < 1 || (uint)seg >= _heap.size())
+ error("Attempt to deallocate an invalid segment ID");
SegmentObj *mobj = _heap[seg];
+ if (!mobj)
+ error("Attempt to deallocate an already freed segment");
if (mobj->getType() == SEG_TYPE_SCRIPT) {
Script *scr = (Script *)mobj;
_scriptSegMap.erase(scr->getScriptNumber());
- if (scr->getLocalsSegment())
- deallocate(scr->getLocalsSegment());
+ if (scr->getLocalsSegment()) {
+ // Check if the locals segment has already been deallocated.
+ // If the locals block has been stored in a segment with an ID
+ // smaller than the segment ID of the script itself, it will be
+ // already freed at this point. This can happen when scripts are
+ // uninstantiated and instantiated again: they retain their own
+ // segment ID, but are allocated a new locals segment, which can
+ // have an ID smaller than the segment of the script itself.
+ if (_heap[scr->getLocalsSegment()])
+ deallocate(scr->getLocalsSegment());
+ }
}
delete mobj;
@@ -163,7 +174,7 @@ bool SegManager::isHeapObject(reg_t pos) const {
const Object *obj = getObject(pos);
if (obj == NULL || (obj && obj->isFreed()))
return false;
- Script *scr = getScriptIfLoaded(pos.segment);
+ Script *scr = getScriptIfLoaded(pos.getSegment());
return !(scr && scr->isMarkedAsDeleted());
}
@@ -214,21 +225,21 @@ SegmentObj *SegManager::getSegment(SegmentId seg, SegmentType type) const {
}
Object *SegManager::getObject(reg_t pos) const {
- SegmentObj *mobj = getSegmentObj(pos.segment);
+ SegmentObj *mobj = getSegmentObj(pos.getSegment());
Object *obj = NULL;
if (mobj != NULL) {
if (mobj->getType() == SEG_TYPE_CLONES) {
CloneTable *ct = (CloneTable *)mobj;
- if (ct->isValidEntry(pos.offset))
- obj = &(ct->_table[pos.offset]);
+ if (ct->isValidEntry(pos.getOffset()))
+ obj = &(ct->_table[pos.getOffset()]);
else
warning("getObject(): Trying to get an invalid object");
} else if (mobj->getType() == SEG_TYPE_SCRIPT) {
Script *scr = (Script *)mobj;
- if (pos.offset <= scr->getBufSize() && pos.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET
- && RAW_IS_OBJECT(scr->getBuf(pos.offset))) {
- obj = scr->getObject(pos.offset);
+ if (pos.getOffset() <= scr->getBufSize() && pos.getOffset() >= (uint)-SCRIPT_OBJECT_MAGIC_OFFSET
+ && scr->offsetIsObject(pos.getOffset())) {
+ obj = scr->getObject(pos.getOffset());
}
}
}
@@ -246,7 +257,7 @@ const char *SegManager::getObjectName(reg_t pos) {
return "<no name>";
const char *name = 0;
- if (nameReg.segment)
+ if (nameReg.getSegment())
name = derefString(nameReg);
if (!name)
return "<invalid name>";
@@ -272,7 +283,7 @@ reg_t SegManager::findObjectByName(const Common::String &name, int index) {
const Script *scr = (const Script *)mobj;
const ObjMap &objects = scr->getObjectMap();
for (ObjMap::const_iterator it = objects.begin(); it != objects.end(); ++it) {
- objpos.offset = it->_value.getPos().offset;
+ objpos.setOffset(it->_value.getPos().getOffset());
if (name == getObjectName(objpos))
result.push_back(objpos);
}
@@ -283,7 +294,7 @@ reg_t SegManager::findObjectByName(const Common::String &name, int index) {
if (!ct->isValidEntry(idx))
continue;
- objpos.offset = idx;
+ objpos.setOffset(idx);
if (name == getObjectName(objpos))
result.push_back(objpos);
}
@@ -307,21 +318,6 @@ reg_t SegManager::findObjectByName(const Common::String &name, int index) {
return result[index];
}
-// validate the seg
-// return:
-// false - invalid seg
-// true - valid seg
-bool SegManager::check(SegmentId seg) {
- if (seg < 1 || (uint)seg >= _heap.size()) {
- return false;
- }
- if (!_heap[seg]) {
- warning("SegManager: seg %x is removed from memory, but not removed from hash_map", seg);
- return false;
- }
- return true;
-}
-
// return the seg if script_id is valid and in the map, else 0
SegmentId SegManager::getScriptSegment(int script_id) const {
return _scriptSegMap.getVal(script_id, 0);
@@ -364,14 +360,14 @@ void SegManager::freeHunkEntry(reg_t addr) {
return;
}
- HunkTable *ht = (HunkTable *)getSegment(addr.segment, SEG_TYPE_HUNK);
+ HunkTable *ht = (HunkTable *)getSegment(addr.getSegment(), SEG_TYPE_HUNK);
if (!ht) {
warning("Attempt to free Hunk from address %04x:%04x: Invalid segment type", PRINT_REG(addr));
return;
}
- ht->freeEntryContents(addr.offset);
+ ht->freeEntryContents(addr.getOffset());
}
reg_t SegManager::allocateHunkEntry(const char *hunk_type, int size) {
@@ -398,14 +394,14 @@ reg_t SegManager::allocateHunkEntry(const char *hunk_type, int size) {
}
byte *SegManager::getHunkPointer(reg_t addr) {
- HunkTable *ht = (HunkTable *)getSegment(addr.segment, SEG_TYPE_HUNK);
+ HunkTable *ht = (HunkTable *)getSegment(addr.getSegment(), SEG_TYPE_HUNK);
- if (!ht || !ht->isValidEntry(addr.offset)) {
+ if (!ht || !ht->isValidEntry(addr.getOffset())) {
// Valid SCI behavior, e.g. when loading/quitting
return NULL;
}
- return (byte *)ht->_table[addr.offset].mem;
+ return (byte *)ht->_table[addr.getOffset()].mem;
}
Clone *SegManager::allocateClone(reg_t *addr) {
@@ -462,35 +458,35 @@ reg_t SegManager::newNode(reg_t value, reg_t key) {
}
List *SegManager::lookupList(reg_t addr) {
- if (getSegmentType(addr.segment) != SEG_TYPE_LISTS) {
+ if (getSegmentType(addr.getSegment()) != SEG_TYPE_LISTS) {
error("Attempt to use non-list %04x:%04x as list", PRINT_REG(addr));
return NULL;
}
- ListTable *lt = (ListTable *)_heap[addr.segment];
+ ListTable *lt = (ListTable *)_heap[addr.getSegment()];
- if (!lt->isValidEntry(addr.offset)) {
+ if (!lt->isValidEntry(addr.getOffset())) {
error("Attempt to use non-list %04x:%04x as list", PRINT_REG(addr));
return NULL;
}
- return &(lt->_table[addr.offset]);
+ return &(lt->_table[addr.getOffset()]);
}
Node *SegManager::lookupNode(reg_t addr, bool stopOnDiscarded) {
if (addr.isNull())
return NULL; // Non-error null
- SegmentType type = getSegmentType(addr.segment);
+ SegmentType type = getSegmentType(addr.getSegment());
if (type != SEG_TYPE_NODES) {
error("Attempt to use non-node %04x:%04x (type %d) as list node", PRINT_REG(addr), type);
return NULL;
}
- NodeTable *nt = (NodeTable *)_heap[addr.segment];
+ NodeTable *nt = (NodeTable *)_heap[addr.getSegment()];
- if (!nt->isValidEntry(addr.offset)) {
+ if (!nt->isValidEntry(addr.getOffset())) {
if (!stopOnDiscarded)
return NULL;
@@ -498,19 +494,19 @@ Node *SegManager::lookupNode(reg_t addr, bool stopOnDiscarded) {
return NULL;
}
- return &(nt->_table[addr.offset]);
+ return &(nt->_table[addr.getOffset()]);
}
SegmentRef SegManager::dereference(reg_t pointer) {
SegmentRef ret;
- if (!pointer.segment || (pointer.segment >= _heap.size()) || !_heap[pointer.segment]) {
+ if (!pointer.getSegment() || (pointer.getSegment() >= _heap.size()) || !_heap[pointer.getSegment()]) {
// This occurs in KQ5CD when interacting with certain objects
warning("SegManager::dereference(): Attempt to dereference invalid pointer %04x:%04x", PRINT_REG(pointer));
return ret; /* Invalid */
}
- SegmentObj *mobj = _heap[pointer.segment];
+ SegmentObj *mobj = _heap[pointer.getSegment()];
return mobj->dereference(pointer);
}
@@ -522,7 +518,7 @@ static void *derefPtr(SegManager *segMan, reg_t pointer, int entries, bool wantR
if (ret.isRaw != wantRaw) {
warning("Dereferencing pointer %04x:%04x (type %d) which is %s, but expected %s", PRINT_REG(pointer),
- segMan->getSegmentType(pointer.segment),
+ segMan->getSegmentType(pointer.getSegment()),
ret.isRaw ? "raw" : "not raw",
wantRaw ? "raw" : "not raw");
}
@@ -565,15 +561,15 @@ static inline char getChar(const SegmentRef &ref, uint offset) {
// segment 0xFFFF means that the scripts are using uninitialized temp-variable space
// we can safely ignore this, if it isn't one of the first 2 chars.
// foreign lsl3 uses kFileIO(readraw) and then immediately uses kReadNumber right at the start
- if (val.segment != 0)
- if (!((val.segment == 0xFFFF) && (offset > 1)))
+ if (val.getSegment() != 0)
+ if (!((val.getSegment() == 0xFFFF) && (offset > 1)))
warning("Attempt to read character from non-raw data");
bool oddOffset = offset & 1;
if (g_sci->isBE())
oddOffset = !oddOffset;
- return (oddOffset ? val.offset >> 8 : val.offset & 0xff);
+ return (oddOffset ? val.getOffset() >> 8 : val.getOffset() & 0xff);
}
static inline void setChar(const SegmentRef &ref, uint offset, byte value) {
@@ -582,16 +578,16 @@ static inline void setChar(const SegmentRef &ref, uint offset, byte value) {
reg_t *val = ref.reg + offset / 2;
- val->segment = 0;
+ val->setSegment(0);
bool oddOffset = offset & 1;
if (g_sci->isBE())
oddOffset = !oddOffset;
if (oddOffset)
- val->offset = (val->offset & 0x00ff) | (value << 8);
+ val->setOffset((val->getOffset() & 0x00ff) | (value << 8));
else
- val->offset = (val->offset & 0xff00) | value;
+ val->setOffset((val->getOffset() & 0xff00) | value);
}
// TODO: memcpy, strcpy and strncpy could maybe be folded into a single function
@@ -829,10 +825,11 @@ byte *SegManager::allocDynmem(int size, const char *descr, reg_t *addr) {
}
bool SegManager::freeDynmem(reg_t addr) {
- if (addr.segment < 1 || addr.segment >= _heap.size() || !_heap[addr.segment] || _heap[addr.segment]->getType() != SEG_TYPE_DYNMEM)
+ if (addr.getSegment() < 1 || addr.getSegment() >= _heap.size() ||
+ !_heap[addr.getSegment()] || _heap[addr.getSegment()]->getType() != SEG_TYPE_DYNMEM)
return false; // error
- deallocate(addr.segment);
+ deallocate(addr.getSegment());
return true; // OK
}
@@ -854,28 +851,28 @@ SciArray<reg_t> *SegManager::allocateArray(reg_t *addr) {
}
SciArray<reg_t> *SegManager::lookupArray(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_ARRAY)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_ARRAY)
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- ArrayTable *arrayTable = (ArrayTable *)_heap[addr.segment];
+ ArrayTable *arrayTable = (ArrayTable *)_heap[addr.getSegment()];
- if (!arrayTable->isValidEntry(addr.offset))
+ if (!arrayTable->isValidEntry(addr.getOffset()))
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- return &(arrayTable->_table[addr.offset]);
+ return &(arrayTable->_table[addr.getOffset()]);
}
void SegManager::freeArray(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_ARRAY)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_ARRAY)
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- ArrayTable *arrayTable = (ArrayTable *)_heap[addr.segment];
+ ArrayTable *arrayTable = (ArrayTable *)_heap[addr.getSegment()];
- if (!arrayTable->isValidEntry(addr.offset))
+ if (!arrayTable->isValidEntry(addr.getOffset()))
error("Attempt to use non-array %04x:%04x as array", PRINT_REG(addr));
- arrayTable->_table[addr.offset].destroy();
- arrayTable->freeEntry(addr.offset);
+ arrayTable->_table[addr.getOffset()].destroy();
+ arrayTable->freeEntry(addr.getOffset());
}
SciString *SegManager::allocateString(reg_t *addr) {
@@ -894,28 +891,28 @@ SciString *SegManager::allocateString(reg_t *addr) {
}
SciString *SegManager::lookupString(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_STRING)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_STRING)
error("lookupString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- StringTable *stringTable = (StringTable *)_heap[addr.segment];
+ StringTable *stringTable = (StringTable *)_heap[addr.getSegment()];
- if (!stringTable->isValidEntry(addr.offset))
+ if (!stringTable->isValidEntry(addr.getOffset()))
error("lookupString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- return &(stringTable->_table[addr.offset]);
+ return &(stringTable->_table[addr.getOffset()]);
}
void SegManager::freeString(reg_t addr) {
- if (_heap[addr.segment]->getType() != SEG_TYPE_STRING)
+ if (_heap[addr.getSegment()]->getType() != SEG_TYPE_STRING)
error("freeString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- StringTable *stringTable = (StringTable *)_heap[addr.segment];
+ StringTable *stringTable = (StringTable *)_heap[addr.getSegment()];
- if (!stringTable->isValidEntry(addr.offset))
+ if (!stringTable->isValidEntry(addr.getOffset()))
error("freeString: Attempt to use non-string %04x:%04x as string", PRINT_REG(addr));
- stringTable->_table[addr.offset].destroy();
- stringTable->freeEntry(addr.offset);
+ stringTable->_table[addr.getOffset()].destroy();
+ stringTable->freeEntry(addr.getOffset());
}
#endif
@@ -939,7 +936,7 @@ void SegManager::createClassTable() {
_resMan->unlockResource(vocab996);
}
-reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller) {
+reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment) {
if (classnr == 0xffff)
return NULL_REG;
@@ -948,16 +945,16 @@ reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller
return NULL_REG;
} else {
Class *the_class = &_classTable[classnr];
- if (!the_class->reg.segment) {
+ if (!the_class->reg.getSegment()) {
getScriptSegment(the_class->script, lock);
- if (!the_class->reg.segment) {
+ if (!the_class->reg.getSegment()) {
error("[VM] Trying to instantiate class %x by instantiating script 0x%x (%03d) failed;", classnr, the_class->script, the_class->script);
return NULL_REG;
}
} else
- if (caller.segment != the_class->reg.segment)
- getScript(the_class->reg.segment)->incrementLockers();
+ if (callerSegment != the_class->reg.getSegment())
+ getScript(the_class->reg.getSegment())->incrementLockers();
return the_class->reg;
}
@@ -977,8 +974,7 @@ int SegManager::instantiateScript(int scriptNum) {
scr = allocateScript(scriptNum, &segmentId);
}
- scr->init(scriptNum, _resMan);
- scr->load(_resMan);
+ scr->load(scriptNum, _resMan);
scr->initializeLocals(this);
scr->initializeClasses(this);
scr->initializeObjects(this, segmentId);
@@ -1003,7 +999,7 @@ void SegManager::uninstantiateScript(int script_nr) {
// Free all classtable references to this script
for (uint i = 0; i < classTableSize(); i++)
- if (getClass(i).reg.segment == segmentId)
+ if (getClass(i).reg.getSegment() == segmentId)
setClassOffset(i, NULL_REG);
if (getSciVersion() < SCI_VERSION_1_1)
@@ -1027,18 +1023,18 @@ void SegManager::uninstantiateScriptSci0(int script_nr) {
// Make a pass over the object in order to uninstantiate all superclasses
do {
- reg.offset += objLength; // Step over the last checked object
+ reg.incOffset(objLength); // Step over the last checked object
- objType = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.offset));
+ objType = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.getOffset()));
if (!objType)
break;
- objLength = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.offset + 2));
+ objLength = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.getOffset() + 2));
- reg.offset += 4; // Step over header
+ reg.incOffset(4); // Step over header
if ((objType == SCI_OBJ_OBJECT) || (objType == SCI_OBJ_CLASS)) { // object or class?
- reg.offset += 8; // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
- int16 superclass = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.offset + 2));
+ reg.incOffset(8); // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
+ int16 superclass = READ_SCI11ENDIAN_UINT16(scr->getBuf(reg.getOffset() + 2));
if (superclass >= 0) {
int superclass_script = getClass(superclass).script;
@@ -1052,10 +1048,10 @@ void SegManager::uninstantiateScriptSci0(int script_nr) {
// Recurse to assure that the superclass lockers number gets decreased
}
- reg.offset += SCRIPT_OBJECT_MAGIC_OFFSET;
+ reg.incOffset(SCRIPT_OBJECT_MAGIC_OFFSET);
} // if object or class
- reg.offset -= 4; // Step back on header
+ reg.incOffset(-4); // Step back on header
} while (objType != 0);
}
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index 62e711e686..074d3f6b0a 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -125,7 +125,7 @@ private:
public:
// TODO: document this
- reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller);
+ reg_t getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment);
/**
* Return a pointer to the specified script.
@@ -471,14 +471,6 @@ private:
void createClassTable();
SegmentId findFreeSegment() const;
-
- /**
- * Check segment validity
- * @param[in] seg The segment to validate
- * @return false if 'seg' is an invalid segment, true if
- * 'seg' is a valid segment
- */
- bool check(SegmentId seg);
};
} // End of namespace Sci
diff --git a/engines/sci/engine/segment.cpp b/engines/sci/engine/segment.cpp
index 36b7d92c07..a7f147a15a 100644
--- a/engines/sci/engine/segment.cpp
+++ b/engines/sci/engine/segment.cpp
@@ -93,11 +93,11 @@ Common::Array<reg_t> CloneTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
// assert(addr.segment == _segId);
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Unexpected request for outgoing references from clone at %04x:%04x", PRINT_REG(addr));
}
- const Clone *clone = &(_table[addr.offset]);
+ const Clone *clone = &(_table[addr.getOffset()]);
// Emit all member variables (including references to the 'super' delegate)
for (uint i = 0; i < clone->getVarCount(); i++)
@@ -112,7 +112,7 @@ Common::Array<reg_t> CloneTable::listAllOutgoingReferences(reg_t addr) const {
void CloneTable::freeAtAddress(SegManager *segMan, reg_t addr) {
#ifdef GC_DEBUG
- Object *victim_obj = &(_table[addr.offset]);
+ Object *victim_obj = &(_table[addr.getOffset()]);
if (!(victim_obj->_flags & OBJECT_FLAG_FREED))
warning("[GC] Clone %04x:%04x not reachable and not freed (freeing now)", PRINT_REG(addr));
@@ -124,7 +124,7 @@ void CloneTable::freeAtAddress(SegManager *segMan, reg_t addr) {
#endif
#endif
- freeEntry(addr.offset);
+ freeEntry(addr.getOffset());
}
@@ -133,15 +133,15 @@ void CloneTable::freeAtAddress(SegManager *segMan, reg_t addr) {
SegmentRef LocalVariables::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = false; // reg_t based data!
- ret.maxSize = (_locals.size() - pointer.offset / 2) * 2;
+ ret.maxSize = (_locals.size() - pointer.getOffset() / 2) * 2;
- if (pointer.offset & 1) {
+ if (pointer.getOffset() & 1) {
ret.maxSize -= 1;
ret.skipByte = true;
}
if (ret.maxSize > 0) {
- ret.reg = &_locals[pointer.offset / 2];
+ ret.reg = &_locals[pointer.getOffset() / 2];
} else {
if ((g_sci->getEngineState()->currentRoomNumber() == 160 ||
g_sci->getEngineState()->currentRoomNumber() == 220)
@@ -181,14 +181,14 @@ Common::Array<reg_t> LocalVariables::listAllOutgoingReferences(reg_t addr) const
SegmentRef DataStack::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = false; // reg_t based data!
- ret.maxSize = (_capacity - pointer.offset / 2) * 2;
+ ret.maxSize = (_capacity - pointer.getOffset() / 2) * 2;
- if (pointer.offset & 1) {
+ if (pointer.getOffset() & 1) {
ret.maxSize -= 1;
ret.skipByte = true;
}
- ret.reg = &_entries[pointer.offset / 2];
+ ret.reg = &_entries[pointer.getOffset() / 2];
return ret;
}
@@ -204,11 +204,11 @@ Common::Array<reg_t> DataStack::listAllOutgoingReferences(reg_t object) const {
Common::Array<reg_t> ListTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Invalid list referenced for outgoing references: %04x:%04x", PRINT_REG(addr));
}
- const List *list = &(_table[addr.offset]);
+ const List *list = &(_table[addr.getOffset()]);
tmp.push_back(list->first);
tmp.push_back(list->last);
@@ -222,10 +222,10 @@ Common::Array<reg_t> ListTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> NodeTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Invalid node referenced for outgoing references: %04x:%04x", PRINT_REG(addr));
}
- const Node *node = &(_table[addr.offset]);
+ const Node *node = &(_table[addr.getOffset()]);
// We need all four here. Can't just stick with 'pred' OR 'succ' because node operations allow us
// to walk around from any given node
@@ -242,8 +242,8 @@ Common::Array<reg_t> NodeTable::listAllOutgoingReferences(reg_t addr) const {
SegmentRef DynMem::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = true;
- ret.maxSize = _size - pointer.offset;
- ret.raw = _buf + pointer.offset;
+ ret.maxSize = _size - pointer.getOffset();
+ ret.raw = _buf + pointer.getOffset();
return ret;
}
@@ -252,27 +252,27 @@ SegmentRef DynMem::dereference(reg_t pointer) {
SegmentRef ArrayTable::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = false;
- ret.maxSize = _table[pointer.offset].getSize() * 2;
- ret.reg = _table[pointer.offset].getRawData();
+ ret.maxSize = _table[pointer.getOffset()].getSize() * 2;
+ ret.reg = _table[pointer.getOffset()].getRawData();
return ret;
}
void ArrayTable::freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- _table[sub_addr.offset].destroy();
- freeEntry(sub_addr.offset);
+ _table[sub_addr.getOffset()].destroy();
+ freeEntry(sub_addr.getOffset());
}
Common::Array<reg_t> ArrayTable::listAllOutgoingReferences(reg_t addr) const {
Common::Array<reg_t> tmp;
- if (!isValidEntry(addr.offset)) {
+ if (!isValidEntry(addr.getOffset())) {
error("Invalid array referenced for outgoing references: %04x:%04x", PRINT_REG(addr));
}
- const SciArray<reg_t> *array = &(_table[addr.offset]);
+ const SciArray<reg_t> *array = &(_table[addr.getOffset()]);
for (uint32 i = 0; i < array->getSize(); i++) {
reg_t value = array->getValue(i);
- if (value.segment != 0)
+ if (value.getSegment() != 0)
tmp.push_back(value);
}
@@ -305,8 +305,8 @@ void SciString::fromString(const Common::String &string) {
SegmentRef StringTable::dereference(reg_t pointer) {
SegmentRef ret;
ret.isRaw = true;
- ret.maxSize = _table[pointer.offset].getSize();
- ret.raw = (byte *)_table[pointer.offset].getRawData();
+ ret.maxSize = _table[pointer.getOffset()].getSize();
+ ret.raw = (byte *)_table[pointer.getOffset()].getRawData();
return ret;
}
diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h
index 54cf7b98af..0d54b651e1 100644
--- a/engines/sci/engine/segment.h
+++ b/engines/sci/engine/segment.h
@@ -175,7 +175,7 @@ public:
}
virtual SegmentRef dereference(reg_t pointer);
virtual reg_t findCanonicAddress(SegManager *segMan, reg_t addr) const {
- return make_reg(addr.segment, 0);
+ return make_reg(addr.getSegment(), 0);
}
virtual Common::Array<reg_t> listAllOutgoingReferences(reg_t object) const;
@@ -291,7 +291,7 @@ struct NodeTable : public SegmentObjTable<Node> {
NodeTable() : SegmentObjTable<Node>(SEG_TYPE_NODES) {}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- freeEntry(sub_addr.offset);
+ freeEntry(sub_addr.getOffset());
}
virtual Common::Array<reg_t> listAllOutgoingReferences(reg_t object) const;
@@ -304,7 +304,7 @@ struct ListTable : public SegmentObjTable<List> {
ListTable() : SegmentObjTable<List>(SEG_TYPE_LISTS) {}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- freeEntry(sub_addr.offset);
+ freeEntry(sub_addr.getOffset());
}
virtual Common::Array<reg_t> listAllOutgoingReferences(reg_t object) const;
@@ -333,7 +333,7 @@ struct HunkTable : public SegmentObjTable<Hunk> {
}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- freeEntry(sub_addr.offset);
+ freeEntry(sub_addr.getOffset());
}
virtual void saveLoadWithSerializer(Common::Serializer &ser);
@@ -358,7 +358,7 @@ public:
}
virtual SegmentRef dereference(reg_t pointer);
virtual reg_t findCanonicAddress(SegManager *segMan, reg_t addr) const {
- return make_reg(addr.segment, 0);
+ return make_reg(addr.getSegment(), 0);
}
virtual Common::Array<reg_t> listAllDeallocatable(SegmentId segId) const {
const reg_t r = make_reg(segId, 0);
@@ -502,8 +502,8 @@ struct StringTable : public SegmentObjTable<SciString> {
StringTable() : SegmentObjTable<SciString>(SEG_TYPE_STRING) {}
virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr) {
- _table[sub_addr.offset].destroy();
- freeEntry(sub_addr.offset);
+ _table[sub_addr.getOffset()].destroy();
+ freeEntry(sub_addr.getOffset());
}
void saveLoadWithSerializer(Common::Serializer &ser);
diff --git a/engines/sci/engine/selector.cpp b/engines/sci/engine/selector.cpp
index a8b1cf7ec2..2f6b4d58dd 100644
--- a/engines/sci/engine/selector.cpp
+++ b/engines/sci/engine/selector.cpp
@@ -181,6 +181,7 @@ void Kernel::mapSelectors() {
FIND_SELECTOR(skip);
FIND_SELECTOR(fixPriority);
FIND_SELECTOR(mirrored);
+ FIND_SELECTOR(visible);
FIND_SELECTOR(useInsetRect);
FIND_SELECTOR(inTop);
FIND_SELECTOR(inLeft);
diff --git a/engines/sci/engine/selector.h b/engines/sci/engine/selector.h
index 4b913a866a..5d3d0752ac 100644
--- a/engines/sci/engine/selector.h
+++ b/engines/sci/engine/selector.h
@@ -149,6 +149,7 @@ struct SelectorCache {
Selector fixPriority;
Selector mirrored;
+ Selector visible;
Selector useInsetRect;
Selector inTop, inLeft, inBottom, inRight;
@@ -170,7 +171,7 @@ struct SelectorCache {
* SelectorCache and mapped in script.cpp.
*/
reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId);
-#define readSelectorValue(segMan, _obj_, _slc_) (readSelector(segMan, _obj_, _slc_).offset)
+#define readSelectorValue(segMan, _obj_, _slc_) (readSelector(segMan, _obj_, _slc_).getOffset())
/**
* Writes a selector value to an object.
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index 28818cddef..0f0c8dcd66 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -26,6 +26,7 @@
#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/event.h"
+#include "sci/engine/file.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
@@ -68,21 +69,26 @@ static const uint16 s_halfWidthSJISMap[256] = {
};
EngineState::EngineState(SegManager *segMan)
-: _segMan(segMan), _dirseeker() {
+: _segMan(segMan),
+#ifdef ENABLE_SCI32
+ _virtualIndexFile(0),
+#endif
+ _dirseeker() {
reset(false);
}
EngineState::~EngineState() {
delete _msgState;
+#ifdef ENABLE_SCI32
+ delete _virtualIndexFile;
+#endif
}
void EngineState::reset(bool isRestoring) {
if (!isRestoring) {
_memorySegmentSize = 0;
-
_fileHandles.resize(5);
-
abortScriptProcessing = kAbortNone;
}
@@ -116,6 +122,11 @@ void EngineState::reset(bool isRestoring) {
_videoState.reset();
_syncedAudioOptions = false;
+
+ _vmdPalStart = 0;
+ _vmdPalEnd = 256;
+
+ _palCycleToColor = 255;
}
void EngineState::speedThrottler(uint32 neededSleep) {
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index dcffe6dbb3..81090876c7 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -34,6 +34,7 @@ class WriteStream;
}
#include "sci/sci.h"
+#include "sci/engine/file.h"
#include "sci/engine/seg_manager.h"
#include "sci/parser/vocabulary.h"
@@ -42,9 +43,12 @@ class WriteStream;
namespace Sci {
+class FileHandle;
+class DirSeeker;
class EventManager;
class MessageState;
class SoundCommandParser;
+class VirtualIndexFile;
enum AbortGameState {
kAbortNone = 0,
@@ -53,32 +57,6 @@ enum AbortGameState {
kAbortQuitGame = 3
};
-class DirSeeker {
-protected:
- reg_t _outbuffer;
- Common::StringArray _files;
- Common::StringArray _virtualFiles;
- Common::StringArray::const_iterator _iter;
-
-public:
- DirSeeker() {
- _outbuffer = NULL_REG;
- _iter = _files.begin();
- }
-
- reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
- reg_t nextFile(SegManager *segMan);
-
- Common::String getVirtualFilename(uint fileNumber);
-
-private:
- void addAsVirtualFiles(Common::String title, Common::String fileMask);
-};
-
-enum {
- MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
-};
-
// We assume that scripts give us savegameId 0->99 for creating a new save slot
// and savegameId 100->199 for existing save slots ffs. kfile.cpp
enum {
@@ -92,20 +70,6 @@ enum {
GAMEISRESTARTING_RESTORE = 2
};
-class FileHandle {
-public:
- Common::String _name;
- Common::SeekableReadStream *_in;
- Common::WriteStream *_out;
-
-public:
- FileHandle();
- ~FileHandle();
-
- void close();
- bool isOpen() const;
-};
-
enum VideoFlags {
kNone = 0,
kDoubled = 1 << 0,
@@ -163,6 +127,10 @@ public:
int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween
int16 _lastSaveNewId; // last newly created filename-id by kSaveGame
+#ifdef ENABLE_SCI32
+ VirtualIndexFile *_virtualIndexFile;
+#endif
+
uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition()
@@ -228,8 +196,11 @@ public:
byte _memorySegment[kMemorySegmentMax];
VideoState _videoState;
+ uint16 _vmdPalStart, _vmdPalEnd;
bool _syncedAudioOptions;
+ uint16 _palCycleToColor;
+
/**
* Resets the engine state.
*/
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 162dce9fcc..3f43966976 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -119,7 +119,7 @@ extern const char *opcodeNames[]; // from scriptdebug.cpp
static reg_t read_var(EngineState *s, int type, int index) {
if (validate_variable(s->variables[type], s->stack_base, type, s->variablesMax[type], index)) {
- if (s->variables[type][index].segment == 0xffff) {
+ if (s->variables[type][index].getSegment() == 0xffff) {
switch (type) {
case VAR_TEMP: {
// Uninitialized read on a temp
@@ -195,8 +195,8 @@ static void write_var(EngineState *s, int type, int index, reg_t value) {
// this happens at least in sq1/room 44 (slot-machine), because a send is missing parameters, then
// those parameters are taken from uninitialized stack and afterwards they are copied back into temps
// if we don't remove the segment, we would get false-positive uninitialized reads later
- if (type == VAR_TEMP && value.segment == 0xffff)
- value.segment = 0;
+ if (type == VAR_TEMP && value.getSegment() == 0xffff)
+ value.setSegment(0);
s->variables[type][index] = value;
@@ -225,30 +225,15 @@ ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct, StackP
scr = s->_segMan->getScript(seg);
}
- int temp = scr->validateExportFunc(pubfunct, false);
-
- if (getSciVersion() == SCI_VERSION_3)
- temp += scr->getCodeBlockOffset();
-
- if (!temp) {
-#ifdef ENABLE_SCI32
- if (g_sci->getGameId() == GID_TORIN && script == 64036) {
- // Script 64036 in Torin's Passage is empty and contains an invalid
- // (empty) export
- } else if (g_sci->getGameId() == GID_RAMA && script == 64908) {
- // Script 64908 in the demo of RAMA contains an invalid (empty)
- // export
- } else
-#endif
- error("Request for invalid exported function 0x%x of script %d", pubfunct, script);
+ uint32 exportAddr = scr->validateExportFunc(pubfunct, false);
+ if (!exportAddr)
return NULL;
- }
-
+
// Check if a breakpoint is set on this method
g_sci->checkExportBreakpoint(script, pubfunct);
ExecStack xstack(calling_obj, calling_obj, sp, argc, argp,
- seg, make_reg(seg, temp), -1, pubfunct, -1,
+ seg, make_reg32(seg, exportAddr), -1, pubfunct, -1,
s->_executionStack.size() - 1, EXEC_STACK_TYPE_CALL);
s->_executionStack.push_back(xstack);
return &(s->_executionStack.back());
@@ -304,11 +289,12 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt
ExecStackType stackType = EXEC_STACK_TYPE_VARSELECTOR;
StackPtr curSP = NULL;
- reg_t curFP = NULL_REG;
+ reg32_t curFP = make_reg32(0, 0);
if (selectorType == kSelectorMethod) {
stackType = EXEC_STACK_TYPE_CALL;
curSP = sp;
- curFP = funcp;
+ // TODO: Will this offset suffice for large SCI3 scripts?
+ curFP = make_reg32(funcp.getSegment(), funcp.getOffset());
sp = CALL_SP_CARRY; // Destroy sp, as it will be carried over
}
@@ -342,7 +328,7 @@ static void addKernelCallToExecStack(EngineState *s, int kernelCallNr, int argc,
// Add stack frame to indicate we're executing a callk.
// This is useful in debugger backtraces if this
// kernel function calls a script itself.
- ExecStack xstack(NULL_REG, NULL_REG, NULL, argc, argv - 1, 0xFFFF, NULL_REG,
+ ExecStack xstack(NULL_REG, NULL_REG, NULL, argc, argv - 1, 0xFFFF, make_reg32(0, 0),
kernelCallNr, -1, -1, s->_executionStack.size() - 1, EXEC_STACK_TYPE_KERNEL);
s->_executionStack.push_back(xstack);
}
@@ -578,16 +564,16 @@ void run_vm(EngineState *s) {
int var_type; // See description below
int var_number;
- g_sci->_debugState.old_pc_offset = s->xs->addr.pc.offset;
+ g_sci->_debugState.old_pc_offset = s->xs->addr.pc.getOffset();
g_sci->_debugState.old_sp = s->xs->sp;
if (s->abortScriptProcessing != kAbortNone)
return; // Stop processing
if (s->_executionStackPosChanged) {
- scr = s->_segMan->getScriptIfLoaded(s->xs->addr.pc.segment);
+ scr = s->_segMan->getScriptIfLoaded(s->xs->addr.pc.getSegment());
if (!scr)
- error("No script in segment %d", s->xs->addr.pc.segment);
+ error("No script in segment %d", s->xs->addr.pc.getSegment());
s->xs = &(s->_executionStack.back());
s->_executionStackPosChanged = false;
@@ -624,13 +610,13 @@ void run_vm(EngineState *s) {
s->variablesMax[VAR_TEMP] = s->xs->sp - s->xs->fp;
- if (s->xs->addr.pc.offset >= scr->getBufSize())
+ if (s->xs->addr.pc.getOffset() >= scr->getBufSize())
error("run_vm(): program counter gone astray, addr: %d, code buffer size: %d",
- s->xs->addr.pc.offset, scr->getBufSize());
+ s->xs->addr.pc.getOffset(), scr->getBufSize());
// Get opcode
byte extOpcode;
- s->xs->addr.pc.offset += readPMachineInstruction(scr->getBuf() + s->xs->addr.pc.offset, extOpcode, opparams);
+ s->xs->addr.pc.incOffset(readPMachineInstruction(scr->getBuf(s->xs->addr.pc.getOffset()), extOpcode, opparams));
const byte opcode = extOpcode >> 1;
//debug("%s: %d, %d, %d, %d, acc = %04x:%04x, script %d, local script %d", opcodeNames[opcode], opparams[0], opparams[1], opparams[2], opparams[3], PRINT_REG(s->r_acc), scr->getScriptNumber(), local_script->getScriptNumber());
@@ -705,7 +691,7 @@ void run_vm(EngineState *s) {
break;
case op_not: // 0x0c (12)
- s->r_acc = make_reg(0, !(s->r_acc.offset || s->r_acc.segment));
+ s->r_acc = make_reg(0, !(s->r_acc.getOffset() || s->r_acc.getSegment()));
// Must allow pointers to be negated, as this is used for checking whether objects exist
break;
@@ -765,30 +751,30 @@ void run_vm(EngineState *s) {
case op_bt: // 0x17 (23)
// Branch relative if true
- if (s->r_acc.offset || s->r_acc.segment)
- s->xs->addr.pc.offset += opparams[0];
+ if (s->r_acc.getOffset() || s->r_acc.getSegment())
+ s->xs->addr.pc.incOffset(opparams[0]);
- if (s->xs->addr.pc.offset >= local_script->getScriptSize())
+ if (s->xs->addr.pc.getOffset() >= local_script->getScriptSize())
error("[VM] op_bt: request to jump past the end of script %d (offset %d, script is %d bytes)",
- local_script->getScriptNumber(), s->xs->addr.pc.offset, local_script->getScriptSize());
+ local_script->getScriptNumber(), s->xs->addr.pc.getOffset(), local_script->getScriptSize());
break;
case op_bnt: // 0x18 (24)
// Branch relative if not true
- if (!(s->r_acc.offset || s->r_acc.segment))
- s->xs->addr.pc.offset += opparams[0];
+ if (!(s->r_acc.getOffset() || s->r_acc.getSegment()))
+ s->xs->addr.pc.incOffset(opparams[0]);
- if (s->xs->addr.pc.offset >= local_script->getScriptSize())
+ if (s->xs->addr.pc.getOffset() >= local_script->getScriptSize())
error("[VM] op_bnt: request to jump past the end of script %d (offset %d, script is %d bytes)",
- local_script->getScriptNumber(), s->xs->addr.pc.offset, local_script->getScriptSize());
+ local_script->getScriptNumber(), s->xs->addr.pc.getOffset(), local_script->getScriptSize());
break;
case op_jmp: // 0x19 (25)
- s->xs->addr.pc.offset += opparams[0];
+ s->xs->addr.pc.incOffset(opparams[0]);
- if (s->xs->addr.pc.offset >= local_script->getScriptSize())
+ if (s->xs->addr.pc.getOffset() >= local_script->getScriptSize())
error("[VM] op_jmp: request to jump past the end of script %d (offset %d, script is %d bytes)",
- local_script->getScriptNumber(), s->xs->addr.pc.offset, local_script->getScriptSize());
+ local_script->getScriptNumber(), s->xs->addr.pc.getOffset(), local_script->getScriptSize());
break;
case op_ldi: // 0x1a (26)
@@ -831,13 +817,13 @@ void run_vm(EngineState *s) {
int argc = (opparams[1] >> 1) // Given as offset, but we need count
+ 1 + s->r_rest;
StackPtr call_base = s->xs->sp - argc;
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
- uint16 localCallOffset = s->xs->addr.pc.offset + opparams[0];
+ uint32 localCallOffset = s->xs->addr.pc.getOffset() + opparams[0];
ExecStack xstack(s->xs->objp, s->xs->objp, s->xs->sp,
(call_base->requireUint16()) + s->r_rest, call_base,
- s->xs->local_segment, make_reg(s->xs->addr.pc.segment, localCallOffset),
+ s->xs->local_segment, make_reg32(s->xs->addr.pc.getSegment(), localCallOffset),
NULL_SELECTOR, -1, localCallOffset, s->_executionStack.size() - 1,
EXEC_STACK_TYPE_CALL);
@@ -894,9 +880,9 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= temp;
- s->xs->sp[0].offset += s->r_rest;
+ s->xs->sp[0].incOffset(s->r_rest);
xs_new = execute_method(s, 0, opparams[0], s_temp, s->xs->objp,
- s->xs->sp[0].offset, s->xs->sp);
+ s->xs->sp[0].getOffset(), s->xs->sp);
s->r_rest = 0; // Used up the &rest adjustment
if (xs_new) // in case of error, keep old stack
s->_executionStackPosChanged = true;
@@ -908,11 +894,10 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= temp;
- s->xs->sp[0].offset += s->r_rest;
+ s->xs->sp[0].incOffset(s->r_rest);
xs_new = execute_method(s, opparams[0], opparams[1], s_temp, s->xs->objp,
- s->xs->sp[0].offset, s->xs->sp);
+ s->xs->sp[0].getOffset(), s->xs->sp);
s->r_rest = 0; // Used up the &rest adjustment
-
if (xs_new) // in case of error, keep old stack
s->_executionStackPosChanged = true;
break;
@@ -965,7 +950,7 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= ((opparams[0] >> 1) + s->r_rest); // Adjust stack
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
xs_new = send_selector(s, s->r_acc, s->r_acc, s_temp,
(int)(opparams[0] >> 1) + (uint16)s->r_rest, s->xs->sp);
@@ -996,7 +981,7 @@ void run_vm(EngineState *s) {
case op_class: // 0x28 (40)
// Get class address
s->r_acc = s->_segMan->getClassAddress((unsigned)opparams[0], SCRIPT_GET_LOCK,
- s->xs->addr.pc);
+ s->xs->addr.pc.getSegment());
break;
case 0x29: // (41)
@@ -1008,7 +993,7 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= ((opparams[0] >> 1) + s->r_rest); // Adjust stack
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
xs_new = send_selector(s, s->xs->objp, s->xs->objp,
s_temp, (int)(opparams[0] >> 1) + (uint16)s->r_rest,
s->xs->sp);
@@ -1021,7 +1006,7 @@ void run_vm(EngineState *s) {
case op_super: // 0x2b (43)
// Send to any class
- r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc);
+ r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc.getSegment());
if (!r_temp.isPointer())
error("[VM]: Invalid superclass in object");
@@ -1029,7 +1014,7 @@ void run_vm(EngineState *s) {
s_temp = s->xs->sp;
s->xs->sp -= ((opparams[1] >> 1) + s->r_rest); // Adjust stack
- s->xs->sp[1].offset += s->r_rest;
+ s->xs->sp[1].incOffset(s->r_rest);
xs_new = send_selector(s, r_temp, s->xs->objp, s_temp,
(int)(opparams[1] >> 1) + (uint16)s->r_rest,
s->xs->sp);
@@ -1058,14 +1043,14 @@ void run_vm(EngineState *s) {
var_number = temp & 0x03; // Get variable type
// Get variable block offset
- r_temp.segment = s->variablesSegment[var_number];
- r_temp.offset = s->variables[var_number] - s->variablesBase[var_number];
+ r_temp.setSegment(s->variablesSegment[var_number]);
+ r_temp.setOffset(s->variables[var_number] - s->variablesBase[var_number]);
if (temp & 0x08) // Add accumulator offset if requested
- r_temp.offset += s->r_acc.requireSint16();
+ r_temp.incOffset(s->r_acc.requireSint16());
- r_temp.offset += opparams[1]; // Add index
- r_temp.offset *= 2; // variables are 16 bit
+ r_temp.incOffset(opparams[1]); // Add index
+ r_temp.setOffset(r_temp.getOffset() * 2); // variables are 16 bit
// That's the immediate address now
s->r_acc = r_temp;
break;
@@ -1129,28 +1114,28 @@ void run_vm(EngineState *s) {
case op_lofsa: // 0x39 (57)
case op_lofss: // 0x3a (58)
// Load offset to accumulator or push to stack
- r_temp.segment = s->xs->addr.pc.segment;
+ r_temp.setSegment(s->xs->addr.pc.getSegment());
switch (g_sci->_features->detectLofsType()) {
case SCI_VERSION_0_EARLY:
- r_temp.offset = s->xs->addr.pc.offset + opparams[0];
+ r_temp.setOffset((uint16)s->xs->addr.pc.getOffset() + opparams[0]);
break;
case SCI_VERSION_1_MIDDLE:
- r_temp.offset = opparams[0];
+ r_temp.setOffset(opparams[0]);
break;
case SCI_VERSION_1_1:
- r_temp.offset = opparams[0] + local_script->getScriptSize();
+ r_temp.setOffset(opparams[0] + local_script->getScriptSize());
break;
case SCI_VERSION_3:
// In theory this can break if the variant with a one-byte argument is
// used. For now, assume it doesn't happen.
- r_temp.offset = local_script->relocateOffsetSci3(s->xs->addr.pc.offset-2);
+ r_temp.setOffset(local_script->relocateOffsetSci3(s->xs->addr.pc.getOffset() - 2));
break;
default:
error("Unknown lofs type");
}
- if (r_temp.offset >= scr->getBufSize())
+ if (r_temp.getOffset() >= scr->getBufSize())
error("VM: lofsa/lofss operation overflowed: %04x:%04x beyond end"
" of script (at %04x)", PRINT_REG(r_temp), scr->getBufSize());
@@ -1188,6 +1173,7 @@ void run_vm(EngineState *s) {
case op_line: // 0x3f (63)
// Debug opcode (line number)
+ //debug("Script %d, line %d", scr->getScriptNumber(), opparams[0]);
break;
case op_lag: // 0x40 (64)
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index 334d224baf..8b38faa013 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -61,8 +61,6 @@ struct Class {
reg_t reg; ///< offset; script-relative offset, segment: 0 if not instantiated
};
-#define RAW_IS_OBJECT(datablock) (READ_SCI11ENDIAN_UINT16(((const byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER)
-
// A reference to an object's variable.
// The object is stored as a reg_t, the variable as an index into _variables
struct ObjVarRef {
@@ -84,7 +82,7 @@ struct ExecStack {
union {
ObjVarRef varp; // Variable pointer for r/w access
- reg_t pc; // Pointer to the initial program counter. Not accurate for the TOS element
+ reg32_t pc; // Pointer to the initial program counter. Not accurate for the TOS element
} addr;
StackPtr fp; // Frame pointer
@@ -104,7 +102,7 @@ struct ExecStack {
reg_t* getVarPointer(SegManager *segMan) const;
ExecStack(reg_t objp_, reg_t sendp_, StackPtr sp_, int argc_, StackPtr argp_,
- SegmentId localsSegment_, reg_t pc_, Selector debugSelector_,
+ SegmentId localsSegment_, reg32_t pc_, Selector debugSelector_,
int debugExportId_, int debugLocalCallOffset_, int debugOrigin_,
ExecStackType type_) {
objp = objp_;
@@ -118,7 +116,7 @@ struct ExecStack {
if (localsSegment_ != 0xFFFF)
local_segment = localsSegment_;
else
- local_segment = pc_.segment;
+ local_segment = pc_.getSegment();
debugSelector = debugSelector_;
debugExportId = debugExportId_;
debugLocalCallOffset = debugLocalCallOffset_;
@@ -139,7 +137,7 @@ enum {
GC_INTERVAL = 0x8000
};
-enum sci_opcodes {
+enum SciOpcodes {
op_bnot = 0x00, // 000
op_add = 0x01, // 001
op_sub = 0x02, // 002
@@ -204,6 +202,7 @@ enum sci_opcodes {
op_push2 = 0x3d, // 061
op_pushSelf = 0x3e, // 062
op_line = 0x3f, // 063
+ //
op_lag = 0x40, // 064
op_lal = 0x41, // 065
op_lat = 0x42, // 066
@@ -220,6 +219,7 @@ enum sci_opcodes {
op_lsli = 0x4d, // 077
op_lsti = 0x4e, // 078
op_lspi = 0x4f, // 079
+ //
op_sag = 0x50, // 080
op_sal = 0x51, // 081
op_sat = 0x52, // 082
@@ -236,6 +236,7 @@ enum sci_opcodes {
op_ssli = 0x5d, // 093
op_ssti = 0x5e, // 094
op_sspi = 0x5f, // 095
+ //
op_plusag = 0x60, // 096
op_plusal = 0x61, // 097
op_plusat = 0x62, // 098
@@ -252,6 +253,7 @@ enum sci_opcodes {
op_plussli = 0x6d, // 109
op_plussti = 0x6e, // 110
op_plusspi = 0x6f, // 111
+ //
op_minusag = 0x70, // 112
op_minusal = 0x71, // 113
op_minusat = 0x72, // 114
diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp
index b95fd58129..27015d9be4 100644
--- a/engines/sci/engine/vm_types.cpp
+++ b/engines/sci/engine/vm_types.cpp
@@ -43,17 +43,17 @@ reg_t reg_t::lookForWorkaround(const reg_t right) const {
reg_t reg_t::operator+(const reg_t right) const {
if (isPointer() && right.isNumber()) {
// Pointer arithmetics. Only some pointer types make sense here
- SegmentObj *mobj = g_sci->getEngineState()->_segMan->getSegmentObj(segment);
+ SegmentObj *mobj = g_sci->getEngineState()->_segMan->getSegmentObj(getSegment());
if (!mobj)
- error("[VM]: Attempt to add %d to invalid pointer %04x:%04x", right.offset, PRINT_REG(*this));
+ error("[VM]: Attempt to add %d to invalid pointer %04x:%04x", right.getOffset(), PRINT_REG(*this));
switch (mobj->getType()) {
case SEG_TYPE_LOCALS:
case SEG_TYPE_SCRIPT:
case SEG_TYPE_STACK:
case SEG_TYPE_DYNMEM:
- return make_reg(segment, offset + right.toSint16());
+ return make_reg(getSegment(), getOffset() + right.toSint16());
default:
return lookForWorkaround(right);
}
@@ -69,12 +69,12 @@ reg_t reg_t::operator+(const reg_t right) const {
}
reg_t reg_t::operator-(const reg_t right) const {
- if (segment == right.segment) {
+ if (getSegment() == right.getSegment()) {
// We can subtract numbers, or pointers with the same segment,
// an operation which will yield a number like in C
return make_reg(0, toSint16() - right.toSint16());
} else {
- return *this + make_reg(right.segment, -right.offset);
+ return *this + make_reg(right.getSegment(), -right.toSint16());
}
}
@@ -174,7 +174,7 @@ reg_t reg_t::operator^(const reg_t right) const {
}
int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const {
- if (segment == right.segment) { // can compare things in the same segment
+ if (getSegment() == right.getSegment()) { // can compare things in the same segment
if (treatAsUnsigned || !isNumber())
return toUint16() - right.toUint16();
else
@@ -218,7 +218,7 @@ bool reg_t::pointerComparisonWithInteger(const reg_t right) const {
// SQ1, room 28, when throwing water at the Orat
// SQ1, room 58, when giving the ID card to the robot
// SQ4 CD, at the first game screen, when the narrator is about to speak
- return (isPointer() && right.isNumber() && right.offset <= 2000 && getSciVersion() <= SCI_VERSION_1_1);
+ return (isPointer() && right.isNumber() && right.getOffset() <= 2000 && getSciVersion() <= SCI_VERSION_1_1);
}
} // End of namespace Sci
diff --git a/engines/sci/engine/vm_types.h b/engines/sci/engine/vm_types.h
index 7b155a4532..9a7589e9a7 100644
--- a/engines/sci/engine/vm_types.h
+++ b/engines/sci/engine/vm_types.h
@@ -31,43 +31,64 @@ namespace Sci {
typedef uint16 SegmentId;
struct reg_t {
- SegmentId segment;
- uint16 offset;
+ // Segment and offset. These should never be accessed directly
+ SegmentId _segment;
+ uint16 _offset;
+
+ inline SegmentId getSegment() const {
+ return _segment;
+ }
+
+ inline void setSegment(SegmentId segment) {
+ _segment = segment;
+ }
+
+ inline uint16 getOffset() const {
+ return _offset;
+ }
+
+ inline void setOffset(uint16 offset) {
+ _offset = offset;
+ }
+
+ inline void incOffset(int16 offset) {
+ setOffset(getOffset() + offset);
+ }
inline bool isNull() const {
- return (offset | segment) == 0;
+ return (_offset | getSegment()) == 0;
}
inline uint16 toUint16() const {
- return offset;
+ return _offset;
}
inline int16 toSint16() const {
- return (int16)offset;
+ return (int16)_offset;
}
bool isNumber() const {
- return segment == 0;
+ return getSegment() == 0;
}
bool isPointer() const {
- return segment != 0 && segment != 0xFFFF;
+ return getSegment() != 0 && getSegment() != 0xFFFF;
}
uint16 requireUint16() const;
int16 requireSint16() const;
inline bool isInitialized() const {
- return segment != 0xFFFF;
+ return getSegment() != 0xFFFF;
}
// Comparison operators
bool operator==(const reg_t &x) const {
- return (offset == x.offset) && (segment == x.segment);
+ return (getOffset() == x.getOffset()) && (getSegment() == x.getSegment());
}
bool operator!=(const reg_t &x) const {
- return (offset != x.offset) || (segment != x.segment);
+ return (getOffset() != x.getOffset()) || (getSegment() != x.getSegment());
}
bool operator>(const reg_t right) const {
@@ -141,12 +162,55 @@ private:
static inline reg_t make_reg(SegmentId segment, uint16 offset) {
reg_t r;
- r.offset = offset;
- r.segment = segment;
+ r.setSegment(segment);
+ r.setOffset(offset);
return r;
}
-#define PRINT_REG(r) (0xffff) & (unsigned) (r).segment, (unsigned) (r).offset
+#define PRINT_REG(r) (0xffff) & (unsigned) (r).getSegment(), (unsigned) (r).getOffset()
+
+// A true 32-bit reg_t
+struct reg32_t {
+ // Segment and offset. These should never be accessed directly
+ SegmentId _segment;
+ uint32 _offset;
+
+ inline SegmentId getSegment() const {
+ return _segment;
+ }
+
+ inline void setSegment(SegmentId segment) {
+ _segment = segment;
+ }
+
+ inline uint32 getOffset() const {
+ return _offset;
+ }
+
+ inline void setOffset(uint32 offset) {
+ _offset = offset;
+ }
+
+ inline void incOffset(int32 offset) {
+ setOffset(getOffset() + offset);
+ }
+
+ // Comparison operators
+ bool operator==(const reg32_t &x) const {
+ return (getOffset() == x.getOffset()) && (getSegment() == x.getSegment());
+ }
+
+ bool operator!=(const reg32_t &x) const {
+ return (getOffset() != x.getOffset()) || (getSegment() != x.getSegment());
+ }
+};
+
+static inline reg32_t make_reg32(SegmentId segment, uint32 offset) {
+ reg32_t r;
+ r.setSegment(segment);
+ r.setOffset(offset);
+ return r;
+}
// Stack pointer type
typedef reg_t *StackPtr;
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 4a0aea81ff..9fa0368784 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -36,13 +36,15 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xcc6, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when giving the papers to the customs officer, gets called against a pointer instead of a number - bug #3034464
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xce0, 0, { WORKAROUND_FAKE, 0 } }, // Same as above, for the Spanish version - bug #3313962
{ GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #3038913
+ { GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7
{ GID_ICEMAN, 199, 977, 0, "Grooper", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl
{ GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version)
{ GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228
{ GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue.
+ { GID_PHANTASMAGORIA, 902, 0, 0, "", "export 7", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_shr: when starting a chapter in Phantasmagoria
{ GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object
{ GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer bug #3039879
- { GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7
+ { GID_QFG4, 710,64941, 0, "RandCycle", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when the tentacle appears in the third room of the caves
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -162,11 +164,12 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD: called when rummaging in Software Excess bargain bin
- { GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: method returns this to the caller
+ { GID_SQ4, -1, 928, -1, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // CD: happens in the options dialog and in-game when speech and subtitles are used simultaneously
{ GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #3038563
{ GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100)
- { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu
+ { GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places
{ GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
+ { GID_TORIN, -1, 64017, 0, "oFlags", "clear", -1, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -176,6 +179,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = {
{ GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers
{ GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers
{ GID_QFG1VGA, -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch
+ { GID_QFG3 , -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch (bugs #3528416, #3528542)
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -321,8 +325,9 @@ const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphUpdateBox_workarounds[] = {
{ GID_ECOQUEST2, 100, 333, 0, "showEcorder", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // necessary workaround for our ecorder script patch, because there isn't enough space to patch the function
- { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
{ GID_PQ3, 202, 202, 0, "MapEdit", "addPt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
+ { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077
+ { GID_PQ3, 202, 202, 0, "MapEdit", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters
SCI_WORKAROUNDENTRY_TERMINATOR
};
@@ -394,6 +399,7 @@ const SciWorkaroundEntry kUnLoad_workarounds[] = {
{ GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
{ GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
{ GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error
+ { GID_QFG4, -1, 110, 0, "dreamer", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during the dream sequence, a 3rd parameter is passed by accident
SCI_WORKAROUNDENTRY_TERMINATOR
};
diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp
index 378e88b7df..14443db1e2 100644
--- a/engines/sci/event.cpp
+++ b/engines/sci/event.cpp
@@ -102,8 +102,8 @@ const MouseEventConversion mouseEventMappings[] = {
{ Common::EVENT_RBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 2 },
{ Common::EVENT_MBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 3 },
{ Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 1 },
- { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 },
- { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 }
+ { Common::EVENT_RBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 },
+ { Common::EVENT_MBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 }
};
EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended) {
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index 983e697481..ee28c5ca31 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -723,7 +723,7 @@ void GfxAnimate::printAnimateList(Console *con) {
const AnimateList::iterator end = _list.end();
for (it = _list.begin(); it != end; ++it) {
- Script *scr = _s->_segMan->getScriptIfLoaded(it->object.segment);
+ Script *scr = _s->_segMan->getScriptIfLoaded(it->object.getSegment());
int16 scriptNo = scr ? scr->getScriptNumber() : -1;
con->DebugPrintf("%04x:%04x (%s), script %d, view %d (%d, %d), pal %d, "
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index 71f4598afc..ce77cf6ed3 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -148,11 +148,13 @@ void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
colorMapping[3] = _palette->matchColor(170, 170, 170); // Grey
- // Special case for the magnifier cursor in LB1 (bug #3487092).
- // No other SCI0 game has a cursor resource of 1, so this is handled
- // specifically for LB1.
+ // TODO: Figure out if the grey color is hardcoded
+ // HACK for the magnifier cursor in LB1, fixes its color (bug #3487092)
if (g_sci->getGameId() == GID_LAURABOW && resourceId == 1)
colorMapping[3] = _screen->getColorWhite();
+ // HACK for Longbow cursors, fixes the shade of grey they're using (bug #3489101)
+ if (g_sci->getGameId() == GID_LONGBOW)
+ colorMapping[3] = _palette->matchColor(223, 223, 223); // Light Grey
// Seek to actual data
resourceData += 4;
@@ -409,7 +411,7 @@ void GfxCursor::refreshPosition() {
}
}
- CursorMan.replaceCursor((const byte *)_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
+ CursorMan.replaceCursor(_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
}
}
diff --git a/engines/sci/graphics/font.cpp b/engines/sci/graphics/font.cpp
index fcdd057509..30184cc091 100644
--- a/engines/sci/graphics/font.cpp
+++ b/engines/sci/graphics/font.cpp
@@ -54,7 +54,7 @@ GfxFontFromResource::GfxFontFromResource(ResourceManager *resMan, GfxScreen *scr
}
GfxFontFromResource::~GfxFontFromResource() {
- delete []_chars;
+ delete[] _chars;
_resMan->unlockResource(_resource);
}
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index b12413ab69..968014c032 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -28,9 +28,11 @@
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/engine.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "sci/sci.h"
+#include "sci/console.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
@@ -52,12 +54,18 @@ namespace Sci {
// TODO/FIXME: This is all guesswork
+enum SciSpeciaPlanelPictureCodes {
+ kPlaneTranslucent = 0xfffe, // -2
+ kPlanePlainColored = 0xffff // -1
+};
+
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32)
: _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) {
_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
- _scriptsRunningWidth = 320;
- _scriptsRunningHeight = 200;
+ _curScrollText = -1;
+ _showScrollText = false;
+ _maxScrollTexts = 0;
}
GfxFrameout::~GfxFrameout() {
@@ -68,32 +76,88 @@ void GfxFrameout::clear() {
deletePlaneItems(NULL_REG);
_planes.clear();
deletePlanePictures(NULL_REG);
+ clearScrollTexts();
+}
+
+void GfxFrameout::clearScrollTexts() {
+ _scrollTexts.clear();
+ _curScrollText = -1;
+}
+
+void GfxFrameout::addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace) {
+ //reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow);
+ // HACK: We set the container dimensions manually
+ reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow, 480, 70);
+ ScrollTextEntry textEntry;
+ textEntry.bitmapHandle = bitmapHandle;
+ textEntry.kWindow = kWindow;
+ textEntry.x = x;
+ textEntry.y = y;
+ if (!replace || _scrollTexts.size() == 0) {
+ if (_scrollTexts.size() > _maxScrollTexts) {
+ _scrollTexts.remove_at(0);
+ _curScrollText--;
+ }
+ _scrollTexts.push_back(textEntry);
+ _curScrollText++;
+ } else {
+ _scrollTexts.pop_back();
+ _scrollTexts.push_back(textEntry);
+ }
+}
+
+void GfxFrameout::showCurrentScrollText() {
+ if (!_showScrollText || _curScrollText < 0)
+ return;
+
+ uint16 size = (uint16)_scrollTexts.size();
+ if (size > 0) {
+ assert(_curScrollText < size);
+ ScrollTextEntry textEntry = _scrollTexts[_curScrollText];
+ g_sci->_gfxText32->drawScrollTextBitmap(textEntry.kWindow, textEntry.bitmapHandle, textEntry.x, textEntry.y);
+ }
}
+extern void showScummVMDialog(const Common::String &message);
+
void GfxFrameout::kernelAddPlane(reg_t object) {
PlaneEntry newPlane;
if (_planes.empty()) {
// There has to be another way for sierra sci to do this or maybe script resolution is compiled into
// interpreter (TODO)
- uint16 tmpRunningWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
- uint16 tmpRunningHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
+ uint16 scriptWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
+ uint16 scriptHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
- // The above can be 0 in SCI3 (e.g. Phantasmagoria 2)
- if (tmpRunningWidth > 0 && tmpRunningHeight > 0) {
- _scriptsRunningWidth = tmpRunningWidth;
- _scriptsRunningHeight = tmpRunningHeight;
+ // Phantasmagoria 2 doesn't specify a script width/height
+ if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
+ scriptWidth = 640;
+ scriptHeight = 480;
}
- _coordAdjuster->setScriptsResolution(_scriptsRunningWidth, _scriptsRunningHeight);
+ assert(scriptWidth > 0 && scriptHeight > 0);
+ _coordAdjuster->setScriptsResolution(scriptWidth, scriptHeight);
+ }
+
+ // Import of QfG character files dialog is shown in QFG4.
+ // Display additional popup information before letting user use it.
+ // For the SCI0-SCI1.1 version of this, check kDrawControl().
+ if (g_sci->inQfGImportRoom() && !strcmp(_segMan->getObjectName(object), "DSPlane")) {
+ showScummVMDialog("Characters saved inside ScummVM are shown "
+ "automatically. Character files saved in the original "
+ "interpreter need to be put inside ScummVM's saved games "
+ "directory and a prefix needs to be added depending on which "
+ "game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' "
+ "for Quest for Glory 2, 'qfg3-' for Quest for Glory 3. "
+ "Example: 'qfg2-thief.sav'.");
}
newPlane.object = object;
newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority));
- newPlane.lastPriority = 0xFFFF; // hidden
+ newPlane.lastPriority = -1; // hidden
newPlane.planeOffsetX = 0;
newPlane.planeOffsetY = 0;
- newPlane.pictureId = 0xFFFF;
+ newPlane.pictureId = kPlanePlainColored;
newPlane.planePictureMirrored = false;
newPlane.planeBack = 0;
_planes.push_back(newPlane);
@@ -111,7 +175,8 @@ void GfxFrameout::kernelUpdatePlane(reg_t object) {
if (lastPictureId != it->pictureId) {
// picture got changed, load new picture
deletePlanePictures(object);
- if ((it->pictureId != 0xFFFF) && (it->pictureId != 0xFFFE)) {
+ // Draw the plane's picture if it's not a translucent/plane colored frame
+ if ((it->pictureId != kPlanePlainColored) && (it->pictureId != kPlaneTranslucent)) {
// SQ6 gives us a bad picture number for the control menu
if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId)))
addPlanePicture(object, it->pictureId, 0);
@@ -122,11 +187,8 @@ void GfxFrameout::kernelUpdatePlane(reg_t object) {
it->planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
it->planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
- Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
- it->planeRect.top = (it->planeRect.top * screenRect.height()) / _scriptsRunningHeight;
- it->planeRect.left = (it->planeRect.left * screenRect.width()) / _scriptsRunningWidth;
- it->planeRect.bottom = (it->planeRect.bottom * screenRect.height()) / _scriptsRunningHeight;
- it->planeRect.right = (it->planeRect.right * screenRect.width()) / _scriptsRunningWidth;
+ _coordAdjuster->fromScriptToDisplay(it->planeRect.top, it->planeRect.left);
+ _coordAdjuster->fromScriptToDisplay(it->planeRect.bottom, it->planeRect.right);
// We get negative left in kq7 in scrolling rooms
if (it->planeRect.left < 0) {
@@ -191,11 +253,9 @@ void GfxFrameout::kernelDeletePlane(reg_t object) {
planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
- Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
- planeRect.top = (planeRect.top * screenRect.height()) / _scriptsRunningHeight;
- planeRect.left = (planeRect.left * screenRect.width()) / _scriptsRunningWidth;
- planeRect.bottom = (planeRect.bottom * screenRect.height()) / _scriptsRunningHeight;
- planeRect.right = (planeRect.right * screenRect.width()) / _scriptsRunningWidth;
+ _coordAdjuster->fromScriptToDisplay(planeRect.top, planeRect.left);
+ _coordAdjuster->fromScriptToDisplay(planeRect.bottom, planeRect.right);
+
// Blackout removed plane rect
_paint32->fillRect(planeRect, 0);
return;
@@ -204,6 +264,9 @@ void GfxFrameout::kernelDeletePlane(reg_t object) {
}
void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) {
+ if (pictureId == kPlanePlainColored || pictureId == kPlaneTranslucent) // sanity check
+ return;
+
PlanePictureEntry newPicture;
newPicture.object = object;
newPicture.pictureId = pictureId;
@@ -228,15 +291,76 @@ void GfxFrameout::deletePlanePictures(reg_t object) {
}
}
+// Provides the same functionality as kGraph(DrawLine)
+reg_t GfxFrameout::addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
+ for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ if (it->object == object) {
+ PlaneLineEntry line;
+ line.hunkId = _segMan->allocateHunkEntry("PlaneLine()", 1); // we basically use this for a unique ID
+ line.startPoint = startPoint;
+ line.endPoint = endPoint;
+ line.color = color;
+ line.priority = priority;
+ line.control = control;
+ it->lines.push_back(line);
+ return line.hunkId;
+ }
+ }
+
+ return NULL_REG;
+}
+
+void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
+ // Check if we're asked to update a line that was never added
+ if (hunkId.isNull())
+ return;
+
+ for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ if (it->object == object) {
+ for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
+ if (it2->hunkId == hunkId) {
+ it2->startPoint = startPoint;
+ it2->endPoint = endPoint;
+ it2->color = color;
+ it2->priority = priority;
+ it2->control = control;
+ return;
+ }
+ }
+ }
+ }
+}
+
+void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) {
+ // Check if we're asked to delete a line that was never added (happens during the intro of LSL6)
+ if (hunkId.isNull())
+ return;
+
+ for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ if (it->object == object) {
+ for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
+ if (it2->hunkId == hunkId) {
+ _segMan->freeHunkEntry(hunkId);
+ it2 = it->lines.erase(it2);
+ return;
+ }
+ }
+ }
+ }
+}
+
void GfxFrameout::kernelAddScreenItem(reg_t object) {
// Ignore invalid items
- if (!_segMan->isObject(object))
+ if (!_segMan->isObject(object)) {
+ warning("kernelAddScreenItem: Attempt to add an invalid object (%04x:%04x)", PRINT_REG(object));
return;
+ }
FrameoutEntry *itemEntry = new FrameoutEntry();
memset(itemEntry, 0, sizeof(FrameoutEntry));
itemEntry->object = object;
itemEntry->givenOrderNr = _screenItems.size();
+ itemEntry->visible = true;
_screenItems.push_back(itemEntry);
kernelUpdateScreenItem(object);
@@ -244,8 +368,10 @@ void GfxFrameout::kernelAddScreenItem(reg_t object) {
void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
// Ignore invalid items
- if (!_segMan->isObject(object))
+ if (!_segMan->isObject(object)) {
+ warning("kernelUpdateScreenItem: Attempt to update an invalid object (%04x:%04x)", PRINT_REG(object));
return;
+ }
FrameoutEntry *itemEntry = findScreenItem(object);
if (!itemEntry) {
@@ -266,14 +392,18 @@ void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
+ itemEntry->visible = true;
+
+ // Check if the entry can be hidden
+ if (lookupSelector(_segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone)
+ itemEntry->visible = readSelectorValue(_segMan, object, SELECTOR(visible));
}
void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
FrameoutEntry *itemEntry = findScreenItem(object);
- if (!itemEntry) {
- warning("kernelDeleteScreenItem: invalid object %04x:%04x", PRINT_REG(object));
+ // If the item could not be found, it may already have been deleted
+ if (!itemEntry)
return;
- }
_screenItems.remove(itemEntry);
delete itemEntry;
@@ -330,15 +460,10 @@ bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
}
bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) {
-// SegManager *segMan = g_sci->getEngineState()->_segMan;
-
-// uint16 plane1Priority = readSelectorValue(segMan, entry1, SELECTOR(priority));
-// uint16 plane2Priority = readSelectorValue(segMan, entry2, SELECTOR(priority));
-
- if (entry1.priority == 0xffff)
+ if (entry1.priority < 0)
return true;
- if (entry2.priority == 0xffff)
+ if (entry2.priority < 0)
return false;
return entry1.priority < entry2.priority;
@@ -357,23 +482,6 @@ void GfxFrameout::sortPlanes() {
Common::sort(_planes.begin(), _planes.end(), planeSortHelper);
}
-int16 GfxFrameout::upscaleHorizontalCoordinate(int16 coordinate) {
- return ((coordinate * _screen->getWidth()) / _scriptsRunningWidth);
-}
-
-int16 GfxFrameout::upscaleVerticalCoordinate(int16 coordinate) {
- return ((coordinate * _screen->getHeight()) / _scriptsRunningHeight);
-}
-
-Common::Rect GfxFrameout::upscaleRect(Common::Rect &rect) {
- rect.top = (rect.top * _scriptsRunningHeight) / _screen->getHeight();
- rect.left = (rect.left * _scriptsRunningWidth) / _screen->getWidth();
- rect.bottom = (rect.bottom * _scriptsRunningHeight) / _screen->getHeight();
- rect.right = (rect.right * _scriptsRunningWidth) / _screen->getWidth();
-
- return rect;
-}
-
void GfxFrameout::showVideo() {
bool skipVideo = false;
RobotDecoder *videoDecoder = g_sci->_robotDecoder;
@@ -381,16 +489,16 @@ void GfxFrameout::showVideo() {
uint16 y = videoDecoder->getPos().y;
if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
if (frame) {
- g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
if (videoDecoder->hasDirtyPalette())
- videoDecoder->setSystemPalette();
+ g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
g_system->updateScreen();
}
@@ -433,6 +541,7 @@ void GfxFrameout::createPlaneItemList(reg_t planeObject, FrameoutList &itemList)
picEntry->x = planePicture->getSci32celX(pictureCelNr);
picEntry->picStartX = pictureIt->startX;
picEntry->picStartY = pictureIt->startY;
+ picEntry->visible = true;
picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);
@@ -507,13 +616,26 @@ void GfxFrameout::kernelFrameout() {
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = it->object;
- uint16 planeLastPriority = it->lastPriority;
+
+ // Draw any plane lines, if they exist
+ // These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires)
+ // FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires).
+ // Perhaps something is painted over them?
+ for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
+ Common::Point startPoint = it2->startPoint;
+ Common::Point endPoint = it2->endPoint;
+ _coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object);
+ _coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object);
+ _screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
+ }
+
+ int16 planeLastPriority = it->lastPriority;
// Update priority here, sq6 sets it w/o UpdatePlane
- uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
+ int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
it->lastPriority = planePriority;
- if (planePriority == 0xffff) { // Plane currently not meant to be shown
+ if (planePriority < 0) { // Plane currently not meant to be shown
// If plane was shown before, delete plane rect
if (planePriority != planeLastPriority)
_paint32->fillRect(it->planeRect, 0);
@@ -523,44 +645,40 @@ void GfxFrameout::kernelFrameout() {
// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
// Since I first wrote the patch, the race has stopped occurring for me though.
// I'll leave this for investigation later, when someone can reproduce.
- //if (it->pictureId == 0xffff) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
- if (it->planeBack)
+ //if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
+ if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1))
_paint32->fillRect(it->planeRect, it->planeBack);
- GuiResourceId planeMainPictureId = it->pictureId;
-
_coordAdjuster->pictureSetDisplayArea(it->planeRect);
- _palette->drewPicture(planeMainPictureId);
+ _palette->drewPicture(it->pictureId);
FrameoutList itemList;
createPlaneItemList(planeObject, itemList);
-// warning("Plane %s", _segMan->getObjectName(planeObject));
-
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
+ if (!itemEntry->visible)
+ continue;
+
if (itemEntry->object.isNull()) {
// Picture cel data
- itemEntry->x = upscaleHorizontalCoordinate(itemEntry->x);
- itemEntry->y = upscaleVerticalCoordinate(itemEntry->y);
- itemEntry->picStartX = upscaleHorizontalCoordinate(itemEntry->picStartX);
- itemEntry->picStartY = upscaleVerticalCoordinate(itemEntry->picStartY);
+ _coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
+ _coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX);
if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
} else {
GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
-
+ int16 dummyX = 0;
+
if (view && view->isSci2Hires()) {
- int16 dummyX = 0;
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
- } else if (getSciVersion() == SCI_VERSION_2_1) {
- itemEntry->x = upscaleHorizontalCoordinate(itemEntry->x);
- itemEntry->y = upscaleVerticalCoordinate(itemEntry->y);
- itemEntry->z = upscaleVerticalCoordinate(itemEntry->z);
+ } else if (getSciVersion() >= SCI_VERSION_2_1) {
+ _coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
+ _coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
}
// Adjust according to current scroll position
@@ -581,13 +699,13 @@ void GfxFrameout::kernelFrameout() {
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
- if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
- view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
- itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
- else
- view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
- itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
- itemEntry->scaleY, itemEntry->celRect);
+ if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
+ view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
+ itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
+ else
+ view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
+ itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
+ itemEntry->scaleY, itemEntry->celRect);
Common::Rect nsRect = itemEntry->celRect;
// Translate back to actual coordinate within scrollable plane
@@ -596,8 +714,9 @@ void GfxFrameout::kernelFrameout() {
if (view && view->isSci2Hires()) {
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
- } else if (getSciVersion() == SCI_VERSION_2_1) {
- nsRect = upscaleRect(nsRect);
+ } else if (getSciVersion() >= SCI_VERSION_2_1) {
+ _coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
+ _coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
}
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
@@ -610,17 +729,11 @@ void GfxFrameout::kernelFrameout() {
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
- int16 screenHeight = _screen->getHeight();
- int16 screenWidth = _screen->getWidth();
- if (view && view->isSci2Hires()) {
- screenHeight = _screen->getDisplayHeight();
- screenWidth = _screen->getDisplayWidth();
- }
-
- if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight)
- continue;
-
- if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth)
+ // Don't attempt to draw sprites that are outside the visible
+ // screen area. An example is the random people walking in
+ // Jackson Square in GK1.
+ if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= _screen->getDisplayHeight() ||
+ itemEntry->celRect.right < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth())
continue;
Common::Rect clipRect, translatedClipRect;
@@ -631,6 +744,9 @@ void GfxFrameout::kernelFrameout() {
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
+ // QFG4 passes invalid rectangles when a battle is starting
+ if (!clipRect.isValidRect())
+ continue;
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
@@ -662,9 +778,61 @@ void GfxFrameout::kernelFrameout() {
}
}
+ showCurrentScrollText();
+
_screen->copyToScreen();
g_sci->getEngineState()->_throttleTrigger = true;
}
+void GfxFrameout::printPlaneList(Console *con) {
+ for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) {
+ PlaneEntry p = *it;
+ Common::String curPlaneName = _segMan->getObjectName(p.object);
+ Common::Rect r = p.upscaledPlaneRect;
+ Common::Rect cr = p.upscaledPlaneClipRect;
+
+ con->DebugPrintf("%04x:%04x (%s): prio %d, lastprio %d, offsetX %d, offsetY %d, pic %d, mirror %d, back %d\n",
+ PRINT_REG(p.object), curPlaneName.c_str(),
+ (int16)p.priority, (int16)p.lastPriority,
+ p.planeOffsetX, p.planeOffsetY, p.pictureId,
+ p.planePictureMirrored, p.planeBack);
+ con->DebugPrintf(" rect: (%d, %d, %d, %d), clip rect: (%d, %d, %d, %d)\n",
+ r.left, r.top, r.right, r.bottom,
+ cr.left, cr.top, cr.right, cr.bottom);
+
+ if (p.pictureId != 0xffff && p.pictureId != 0xfffe) {
+ con->DebugPrintf("Pictures:\n");
+
+ for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
+ if (pictureIt->object == p.object) {
+ con->DebugPrintf(" Picture %d: x %d, y %d\n", pictureIt->pictureId, pictureIt->startX, pictureIt->startY);
+ }
+ }
+ }
+ }
+}
+
+void GfxFrameout::printPlaneItemList(Console *con, reg_t planeObject) {
+ for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
+ FrameoutEntry *e = *listIterator;
+ reg_t itemPlane = readSelector(_segMan, e->object, SELECTOR(plane));
+
+ if (planeObject == itemPlane) {
+ Common::String curItemName = _segMan->getObjectName(e->object);
+ Common::Rect icr = e->celRect;
+ GuiResourceId picId = e->picture ? e->picture->getResourceId() : 0;
+
+ con->DebugPrintf("%d: %04x:%04x (%s), view %d, loop %d, cel %d, x %d, y %d, z %d, "
+ "signal %d, scale signal %d, scaleX %d, scaleY %d, rect (%d, %d, %d, %d), "
+ "pic %d, picX %d, picY %d, visible %d\n",
+ e->givenOrderNr, PRINT_REG(e->object), curItemName.c_str(),
+ e->viewId, e->loopNo, e->celNo, e->x, e->y, e->z,
+ e->signal, e->scaleSignal, e->scaleX, e->scaleY,
+ icr.left, icr.top, icr.right, icr.bottom,
+ picId, e->picStartX, e->picStartY, e->visible);
+ }
+ }
+}
+
} // End of namespace Sci
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 8c3cc261d5..5fd2824224 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -27,10 +27,21 @@ namespace Sci {
class GfxPicture;
+struct PlaneLineEntry {
+ reg_t hunkId;
+ Common::Point startPoint;
+ Common::Point endPoint;
+ byte color;
+ byte priority;
+ byte control;
+};
+
+typedef Common::List<PlaneLineEntry> PlaneLineList;
+
struct PlaneEntry {
reg_t object;
- uint16 priority;
- uint16 lastPriority;
+ int16 priority;
+ int16 lastPriority;
int16 planeOffsetX;
int16 planeOffsetY;
GuiResourceId pictureId;
@@ -40,6 +51,7 @@ struct PlaneEntry {
Common::Rect upscaledPlaneClipRect;
bool planePictureMirrored;
byte planeBack;
+ PlaneLineList lines;
};
typedef Common::List<PlaneEntry> PlaneList;
@@ -60,6 +72,7 @@ struct FrameoutEntry {
GfxPicture *picture;
int16 picStartX;
int16 picStartY;
+ bool visible;
};
typedef Common::List<FrameoutEntry *> FrameoutList;
@@ -75,6 +88,15 @@ struct PlanePictureEntry {
typedef Common::List<PlanePictureEntry> PlanePictureList;
+struct ScrollTextEntry {
+ reg_t bitmapHandle;
+ reg_t kWindow;
+ uint16 x;
+ uint16 y;
+};
+
+typedef Common::Array<ScrollTextEntry> ScrollTextList;
+
class GfxCache;
class GfxCoordAdjuster32;
class GfxPaint32;
@@ -102,16 +124,30 @@ public:
void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY = 0);
void deletePlanePictures(reg_t object);
+ reg_t addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control);
+ void updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control);
+ void deletePlaneLine(reg_t object, reg_t hunkId);
void clear();
+ // Scroll text functions
+ void addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace);
+ void showCurrentScrollText();
+ void initScrollText(uint16 maxItems) { _maxScrollTexts = maxItems; }
+ void clearScrollTexts();
+ void firstScrollText() { if (_scrollTexts.size() > 0) _curScrollText = 0; }
+ void lastScrollText() { if (_scrollTexts.size() > 0) _curScrollText = _scrollTexts.size() - 1; }
+ void prevScrollText() { if (_curScrollText > 0) _curScrollText--; }
+ void nextScrollText() { if (_curScrollText + 1 < (uint16)_scrollTexts.size()) _curScrollText++; }
+ void toggleScrollText(bool show) { _showScrollText = show; }
+
+ void printPlaneList(Console *con);
+ void printPlaneItemList(Console *con, reg_t planeObject);
+
private:
void showVideo();
void createPlaneItemList(reg_t planeObject, FrameoutList &itemList);
bool isPictureOutOfView(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 planeOffsetX, int16 planeOffsetY);
void drawPicture(FrameoutEntry *itemEntry, int16 planeOffsetX, int16 planeOffsetY, bool planePictureMirrored);
- int16 upscaleHorizontalCoordinate(int16 coordinate);
- int16 upscaleVerticalCoordinate(int16 coordinate);
- Common::Rect upscaleRect(Common::Rect &rect);
SegManager *_segMan;
ResourceManager *_resMan;
@@ -124,11 +160,12 @@ private:
FrameoutList _screenItems;
PlaneList _planes;
PlanePictureList _planePictures;
+ ScrollTextList _scrollTexts;
+ int16 _curScrollText;
+ bool _showScrollText;
+ uint16 _maxScrollTexts;
void sortPlanes();
-
- uint16 _scriptsRunningWidth;
- uint16 _scriptsRunningHeight;
};
} // End of namespace Sci
diff --git a/engines/sci/graphics/maciconbar.cpp b/engines/sci/graphics/maciconbar.cpp
index 7ecba5a24d..dfb50b0edb 100644
--- a/engines/sci/graphics/maciconbar.cpp
+++ b/engines/sci/graphics/maciconbar.cpp
@@ -129,7 +129,7 @@ void GfxMacIconBar::drawIcon(uint16 iconIndex, bool selected) {
void GfxMacIconBar::drawEnabledImage(Graphics::Surface *surface, const Common::Rect &rect) {
if (surface)
- g_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect.left, rect.top, rect.width(), rect.height());
+ g_system->copyRectToScreen(surface->pixels, surface->pitch, rect.left, rect.top, rect.width(), rect.height());
}
void GfxMacIconBar::drawDisabledImage(Graphics::Surface *surface, const Common::Rect &rect) {
@@ -153,7 +153,7 @@ void GfxMacIconBar::drawDisabledImage(Graphics::Surface *surface, const Common::
*((byte *)newSurf.getBasePtr(j, i)) = 0;
}
- g_system->copyRectToScreen((byte *)newSurf.pixels, newSurf.pitch, rect.left, rect.top, rect.width(), rect.height());
+ g_system->copyRectToScreen(newSurf.pixels, newSurf.pitch, rect.left, rect.top, rect.width(), rect.height());
newSurf.free();
}
diff --git a/engines/sci/graphics/menu.cpp b/engines/sci/graphics/menu.cpp
index 47f34cf99d..bfecc296a2 100644
--- a/engines/sci/graphics/menu.cpp
+++ b/engines/sci/graphics/menu.cpp
@@ -219,7 +219,7 @@ void GfxMenu::kernelAddEntry(Common::String title, Common::String content, reg_t
}
}
itemEntry->textVmPtr = contentVmPtr;
- itemEntry->textVmPtr.offset += beginPos;
+ itemEntry->textVmPtr.incOffset(beginPos);
if (rightAlignedPos) {
rightAlignedPos++;
@@ -297,13 +297,13 @@ void GfxMenu::kernelSetAttribute(uint16 menuId, uint16 itemId, uint16 attributeI
// We assume here that no script ever creates a separatorLine dynamically
break;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
- itemEntry->keyPress = tolower(value.offset);
+ itemEntry->keyPress = tolower(value.getOffset());
itemEntry->keyModifier = 0;
// TODO: Find out how modifier is handled
- debug("setAttr keypress %X %X", value.segment, value.offset);
+ debug("setAttr keypress %X %X", value.getSegment(), value.getOffset());
break;
case SCI_MENU_ATTRIBUTE_TAG:
- itemEntry->tag = value.offset;
+ itemEntry->tag = value.getOffset();
break;
default:
// Happens when loading a game in LSL3 - attribute 1A
diff --git a/engines/sci/graphics/paint16.cpp b/engines/sci/graphics/paint16.cpp
index c951f3349d..89f3625e2c 100644
--- a/engines/sci/graphics/paint16.cpp
+++ b/engines/sci/graphics/paint16.cpp
@@ -491,10 +491,10 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) {
// processing codes in argv
while (argc > 0) {
displayArg = argv[0];
- if (displayArg.segment)
- displayArg.offset = 0xFFFF;
+ if (displayArg.getSegment())
+ displayArg.setOffset(0xFFFF);
argc--; argv++;
- switch (displayArg.offset) {
+ switch (displayArg.getOffset()) {
case SCI_DISPLAY_MOVEPEN:
_ports->moveTo(argv[0].toUint16(), argv[1].toUint16());
argc -= 2; argv += 2;
@@ -547,9 +547,9 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) {
if (!(g_sci->getGameId() == GID_LONGBOW && g_sci->isDemo()) &&
!(g_sci->getGameId() == GID_QFG1 && g_sci->isDemo()) &&
!(g_sci->getGameId() == GID_PQ2))
- error("Unknown kDisplay argument %d", displayArg.offset);
+ error("Unknown kDisplay argument %d", displayArg.getOffset());
- if (displayArg.offset == SCI_DISPLAY_DUMMY2) {
+ if (displayArg.getOffset() == SCI_DISPLAY_DUMMY2) {
if (!argc)
error("No parameter left for kDisplay(115)");
argc--; argv++;
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 47d1647c6c..53d69cdcca 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -100,6 +100,9 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
default:
error("GfxPalette: Unknown view type");
}
+
+ _remapOn = false;
+ resetRemapping();
}
GfxPalette::~GfxPalette() {
@@ -140,8 +143,9 @@ void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut)
memset(paletteOut, 0, sizeof(Palette));
// Setup 1:1 mapping
- for (colorNo = 0; colorNo < 256; colorNo++)
+ for (colorNo = 0; colorNo < 256; colorNo++) {
paletteOut->mapping[colorNo] = colorNo;
+ }
if (bytesLeft < 37) {
// This happens when loading palette of picture 0 in sq5 - the resource is broken and doesn't contain a full
@@ -329,6 +333,79 @@ void GfxPalette::set(Palette *newPalette, bool force, bool forceRealMerge) {
}
}
+byte GfxPalette::remapColor(byte remappedColor, byte screenColor) {
+ assert(_remapOn);
+ if (_remappingType[remappedColor] == kRemappingByRange)
+ return _remappingByRange[screenColor];
+ else if (_remappingType[remappedColor] == kRemappingByPercent)
+ return _remappingByPercent[screenColor];
+ else
+ error("remapColor(): Color %d isn't remapped", remappedColor);
+
+ return 0; // should never reach here
+}
+
+void GfxPalette::resetRemapping() {
+ _remapOn = false;
+ _remappingPercentToSet = 0;
+
+ for (int i = 0; i < 256; i++) {
+ _remappingType[i] = kRemappingNone;
+ _remappingByPercent[i] = i;
+ _remappingByRange[i] = i;
+ }
+}
+
+void GfxPalette::setRemappingPercent(byte color, byte percent) {
+ _remapOn = true;
+
+ // We need to defer the setup of the remapping table every time the screen
+ // palette is changed, so that kernelFindColor() can find the correct
+ // colors. Set it once here, in case the palette stays the same and update
+ // it on each palette change by copySysPaletteToScreen().
+ _remappingPercentToSet = percent;
+
+ for (int i = 0; i < 256; i++) {
+ byte r = _sysPalette.colors[i].r * _remappingPercentToSet / 100;
+ byte g = _sysPalette.colors[i].g * _remappingPercentToSet / 100;
+ byte b = _sysPalette.colors[i].b * _remappingPercentToSet / 100;
+ _remappingByPercent[i] = kernelFindColor(r, g, b);
+ }
+
+ _remappingType[color] = kRemappingByPercent;
+}
+
+void GfxPalette::setRemappingPercentGray(byte color, byte percent) {
+ _remapOn = true;
+
+ // We need to defer the setup of the remapping table every time the screen
+ // palette is changed, so that kernelFindColor() can find the correct
+ // colors. Set it once here, in case the palette stays the same and update
+ // it on each palette change by copySysPaletteToScreen().
+ _remappingPercentToSet = percent;
+
+ // Note: This is not what the original does, but the results are the same visually
+ for (int i = 0; i < 256; i++) {
+ byte rComponent = _sysPalette.colors[i].r * _remappingPercentToSet * 0.30 / 100;
+ byte gComponent = _sysPalette.colors[i].g * _remappingPercentToSet * 0.59 / 100;
+ byte bComponent = _sysPalette.colors[i].b * _remappingPercentToSet * 0.11 / 100;
+ byte luminosity = rComponent + gComponent + bComponent;
+ _remappingByPercent[i] = kernelFindColor(luminosity, luminosity, luminosity);
+ }
+
+ _remappingType[color] = kRemappingByPercent;
+}
+
+void GfxPalette::setRemappingRange(byte color, byte from, byte to, byte base) {
+ _remapOn = true;
+
+ for (int i = from; i <= to; i++) {
+ _remappingByRange[i] = i + base;
+ }
+
+ _remappingType[color] = kRemappingByRange;
+}
+
bool GfxPalette::insert(Palette *newPalette, Palette *destPalette) {
bool paletteChanged = false;
@@ -491,6 +568,16 @@ void GfxPalette::copySysPaletteToScreen() {
}
}
+ // Check if we need to reset remapping by percent with the new colors.
+ if (_remappingPercentToSet) {
+ for (int i = 0; i < 256; i++) {
+ byte r = _sysPalette.colors[i].r * _remappingPercentToSet / 100;
+ byte g = _sysPalette.colors[i].g * _remappingPercentToSet / 100;
+ byte b = _sysPalette.colors[i].b * _remappingPercentToSet / 100;
+ _remappingByPercent[i] = kernelFindColor(r, g, b);
+ }
+ }
+
g_system->getPaletteManager()->setPalette(bpal, 0, 256);
}
@@ -698,7 +785,7 @@ void GfxPalette::palVaryInit() {
}
bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) {
- _palVaryResourceId = resourceId;
+ _palVaryResourceId = (resourceId != 65535) ? resourceId : -1;
Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false);
if (palResource) {
// Load and initialize destination palette
@@ -999,8 +1086,9 @@ bool GfxPalette::loadClut(uint16 clutId) {
memset(&pal, 0, sizeof(Palette));
// Setup 1:1 mapping
- for (int i = 0; i < 256; i++)
+ for (int i = 0; i < 256; i++) {
pal.mapping[i] = i;
+ }
// Now load in the palette
for (int i = 1; i <= 236; i++) {
diff --git a/engines/sci/graphics/palette.h b/engines/sci/graphics/palette.h
index a9ea1c32de..e974781d49 100644
--- a/engines/sci/graphics/palette.h
+++ b/engines/sci/graphics/palette.h
@@ -31,6 +31,12 @@ namespace Sci {
class ResourceManager;
class GfxScreen;
+enum ColorRemappingType {
+ kRemappingNone = 0,
+ kRemappingByRange = 1,
+ kRemappingByPercent = 2
+};
+
/**
* Palette class, handles palette operations like changing intensity, setting up the palette, merging different palettes
*/
@@ -53,6 +59,15 @@ public:
void getSys(Palette *pal);
uint16 getTotalColorCount() const { return _totalScreenColors; }
+ void resetRemapping();
+ void setRemappingPercent(byte color, byte percent);
+ void setRemappingPercentGray(byte color, byte percent);
+ void setRemappingRange(byte color, byte from, byte to, byte base);
+ bool isRemapped(byte color) const {
+ return _remapOn && (_remappingType[color] != kRemappingNone);
+ }
+ byte remapColor(byte remappedColor, byte screenColor);
+
void setOnScreen();
void copySysPaletteToScreen();
@@ -123,6 +138,12 @@ private:
int _palVarySignal;
uint16 _totalScreenColors;
+ bool _remapOn;
+ ColorRemappingType _remappingType[256];
+ byte _remappingByPercent[256];
+ byte _remappingByRange[256];
+ uint16 _remappingPercentToSet;
+
void loadMacIconBarPalette();
byte *_macClut;
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 4020518b72..246b6bfff9 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -53,23 +53,35 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
#ifdef ENABLE_SCI32
// GK1 Mac uses a 640x480 resolution too
- if (g_sci->getGameId() == GID_GK1 && g_sci->getPlatform() == Common::kPlatformMacintosh)
- _upscaledHires = GFX_SCREEN_UPSCALED_640x480;
+ if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
+ if (g_sci->getGameId() == GID_GK1)
+ _upscaledHires = GFX_SCREEN_UPSCALED_640x480;
+ }
#endif
if (_resMan->detectHires()) {
_width = 640;
+ _pitch = 640;
_height = 480;
} else {
_width = 320;
+ _pitch = 320;
_height = getLowResScreenHeight();
}
+#ifdef ENABLE_SCI32
+ // Phantasmagoria 1 sets a window area of 630x450
+ if (g_sci->getGameId() == GID_PHANTASMAGORIA) {
+ _width = 630;
+ _height = 450;
+ }
+#endif
+
// Japanese versions of games use hi-res font on upscaled version of the game.
if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
- _pixels = _width * _height;
+ _pixels = _pitch * _height;
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_640x400:
@@ -91,7 +103,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
_upscaledMapping[i] = (i * 12) / 5;
break;
default:
- _displayWidth = _width;
+ _displayWidth = _pitch;
_displayHeight = _height;
memset(&_upscaledMapping, 0, sizeof(_upscaledMapping) );
break;
@@ -207,7 +219,7 @@ byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
}
void GfxScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) {
- int offset = y * _width + x;
+ int offset = y * _pitch + x;
if (drawMask & GFX_SCREEN_MASK_VISUAL) {
_visualScreen[offset] = color;
@@ -240,7 +252,7 @@ void GfxScreen::putFontPixel(int startingY, int x, int y, byte color) {
// Do not scale ourselves, but put it on the display directly
putPixelOnDisplay(x, y + startingY, color);
} else {
- int offset = (startingY + y) * _width + x;
+ int offset = (startingY + y) * _pitch + x;
_visualScreen[offset] = color;
if (!_upscaledHires) {
@@ -342,19 +354,19 @@ void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, u
}
byte GfxScreen::getVisual(int x, int y) {
- return _visualScreen[y * _width + x];
+ return _visualScreen[y * _pitch + x];
}
byte GfxScreen::getPriority(int x, int y) {
- return _priorityScreen[y * _width + x];
+ return _priorityScreen[y * _pitch + x];
}
byte GfxScreen::getControl(int x, int y) {
- return _controlScreen[y * _width + x];
+ return _controlScreen[y * _pitch + x];
}
byte GfxScreen::isFillMatch(int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA) {
- int offset = y * _width + x;
+ int offset = y * _pitch + x;
byte match = 0;
if (screenMask & GFX_SCREEN_MASK_VISUAL) {
@@ -415,14 +427,14 @@ void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
- bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
+ bitsSaveScreen(rect, _visualScreen, _pitch, memoryPtr);
bitsSaveDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
- bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
+ bitsSaveScreen(rect, _priorityScreen, _pitch, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
- bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
+ bitsSaveScreen(rect, _controlScreen, _pitch, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
@@ -475,14 +487,14 @@ void GfxScreen::bitsRestore(byte *memoryPtr) {
memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
- bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
+ bitsRestoreScreen(rect, memoryPtr, _visualScreen, _pitch);
bitsRestoreDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
- bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
+ bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _pitch);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
- bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
+ bitsRestoreScreen(rect, memoryPtr, _controlScreen, _pitch);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
@@ -560,7 +572,7 @@ void GfxScreen::dither(bool addToFlag) {
if (!_unditheringEnabled) {
// Do dithering on visual and display-screen
for (y = 0; y < _height; y++) {
- for (x = 0; x < _width; x++) {
+ for (x = 0; x < _pitch; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
@@ -585,7 +597,7 @@ void GfxScreen::dither(bool addToFlag) {
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
// Do dithering on visual screen and put decoded but undithered byte onto display-screen
for (y = 0; y < _height; y++) {
- for (x = 0; x < _width; x++) {
+ for (x = 0; x < _pitch; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
diff --git a/engines/sci/graphics/screen.h b/engines/sci/graphics/screen.h
index 73ea596ba1..01fb899edb 100644
--- a/engines/sci/graphics/screen.h
+++ b/engines/sci/graphics/screen.h
@@ -132,6 +132,7 @@ public:
private:
uint16 _width;
+ uint16 _pitch;
uint16 _height;
uint _pixels;
uint16 _displayWidth;
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp
index 7894c7109c..f14ae2ef0b 100644
--- a/engines/sci/graphics/text32.cpp
+++ b/engines/sci/graphics/text32.cpp
@@ -49,9 +49,12 @@ GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen)
GfxText32::~GfxText32() {
}
+reg_t GfxText32::createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
+ return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
+
+}
reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text));
-
// The object in the text selector of the item can be either a raw string
// or a Str object. In the latter case, we need to access the object's data
// selector to get the raw string.
@@ -59,6 +62,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
stringObject = readSelector(_segMan, stringObject, SELECTOR(data));
Common::String text = _segMan->getString(stringObject);
+
+ return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
+}
+
+reg_t GfxText32::createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
// HACK: The character offsets of the up and down arrow buttons are off by one
// in GK1, for some unknown reason. Fix them here.
if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) {
@@ -91,7 +99,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
reg_t memoryId = NULL_REG;
if (prevHunk.isNull()) {
memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize);
- writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId);
+
+ // Scroll text objects have no bitmap selector!
+ ObjVarRef varp;
+ if (lookupSelector(_segMan, textObject, SELECTOR(bitmap), &varp, NULL) == kSelectorVariable)
+ writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId);
} else {
memoryId = prevHunk;
}
@@ -153,10 +165,24 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH
warning("Invalid alignment %d used in TextBox()", alignment);
}
+ byte curChar;
+
for (int i = 0; i < charCount; i++) {
- unsigned char curChar = txt[i];
- font->drawToBuffer(curChar, curY + offsetY, curX + offsetX, foreColor, dimmed, bitmap, width, height);
- curX += font->getCharWidth(curChar);
+ curChar = txt[i];
+
+ switch (curChar) {
+ case 0x0A:
+ case 0x0D:
+ case 0:
+ break;
+ case 0x7C:
+ warning("Code processing isn't implemented in SCI32");
+ break;
+ default:
+ font->drawToBuffer(curChar, curY + offsetY, curX + offsetX, foreColor, dimmed, bitmap, width, height);
+ curX += font->getCharWidth(curChar);
+ break;
+ }
}
curX = 0;
@@ -175,7 +201,25 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) {
void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) {
reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap));
- uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back));
+ drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);
+}
+
+void GfxText32::drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y) {
+ /*reg_t plane = readSelector(_segMan, textObject, SELECTOR(plane));
+ Common::Rect planeRect;
+ planeRect.top = readSelectorValue(_segMan, plane, SELECTOR(top));
+ planeRect.left = readSelectorValue(_segMan, plane, SELECTOR(left));
+ planeRect.bottom = readSelectorValue(_segMan, plane, SELECTOR(bottom));
+ planeRect.right = readSelectorValue(_segMan, plane, SELECTOR(right));
+
+ drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);*/
+
+ // HACK: we pretty much ignore the plane rect and x, y...
+ drawTextBitmapInternal(0, 0, Common::Rect(20, 390, 600, 460), textObject, hunkId);
+}
+
+void GfxText32::drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId) {
+ int16 backColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(back));
// Sanity check: Check if the hunk is set. If not, either the game scripts
// didn't set it, or an old saved game has been loaded, where it wasn't set.
if (hunkId.isNull())
@@ -187,13 +231,17 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t
byte *memoryPtr = _segMan->getHunkPointer(hunkId);
- if (!memoryPtr)
- error("Attempt to draw an invalid text bitmap");
+ if (!memoryPtr) {
+ // Happens when restoring in some SCI32 games (e.g. SQ6).
+ // Commented out to reduce console spam
+ //warning("Attempt to draw an invalid text bitmap");
+ return;
+ }
byte *surface = memoryPtr + BITMAP_HEADER_SIZE;
int curByte = 0;
- uint16 skipColor = readSelectorValue(_segMan, textObject, SELECTOR(skip));
+ int16 skipColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(skip));
uint16 textX = planeRect.left + x;
uint16 textY = planeRect.top + y;
// Get totalWidth, totalHeight
@@ -206,10 +254,13 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t
textY = textY * _screen->getDisplayHeight() / _screen->getHeight();
}
+ bool translucent = (skipColor == -1 && backColor == -1);
+
for (int curY = 0; curY < height; curY++) {
for (int curX = 0; curX < width; curX++) {
byte pixel = surface[curByte++];
- if (pixel != skipColor && pixel != backColor)
+ if ((!translucent && pixel != skipColor && pixel != backColor) ||
+ (translucent && pixel != 0xFF))
_screen->putFontPixel(textY, curX + textX, curY, pixel);
}
}
@@ -265,7 +316,7 @@ void GfxText32::StringWidth(const char *str, GuiResourceId fontId, int16 &textWi
}
void GfxText32::Width(const char *text, int16 from, int16 len, GuiResourceId fontId, int16 &textWidth, int16 &textHeight, bool restoreFont) {
- uint16 curChar;
+ byte curChar;
textWidth = 0; textHeight = 0;
GfxFont *font = _cache->getFont(fontId);
@@ -277,7 +328,6 @@ void GfxText32::Width(const char *text, int16 from, int16 len, GuiResourceId fon
switch (curChar) {
case 0x0A:
case 0x0D:
- case 0x9781: // this one is used by SQ4/japanese as line break as well
textHeight = MAX<int16> (textHeight, font->getHeight());
break;
case 0x7C:
diff --git a/engines/sci/graphics/text32.h b/engines/sci/graphics/text32.h
index 3505de85eb..ce78003fdf 100644
--- a/engines/sci/graphics/text32.h
+++ b/engines/sci/graphics/text32.h
@@ -33,13 +33,17 @@ public:
GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen);
~GfxText32();
reg_t createTextBitmap(reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG);
- void disposeTextBitmap(reg_t hunkId);
+ reg_t createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG);
void drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject);
+ void drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y);
+ void disposeTextBitmap(reg_t hunkId);
int16 GetLongest(const char *text, int16 maxWidth, GfxFont *font);
void kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight);
private:
+ reg_t createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t hunkId);
+ void drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId);
int16 Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth);
void Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont);
void StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight);
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index a77bcccc52..36aaae9232 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -720,6 +720,19 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const
bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left);
+ // WORKAROUND: EcoQuest French and German draw the fish and anemone sprites
+ // with priority 15 in scene 440. Afterwards, a dialog is shown on top of
+ // these sprites with priority 15 as well. This is undefined behavior
+ // actually, as the sprites and dialog share the same priority, so in our
+ // implementation the sprites get drawn incorrectly on top of the dialog.
+ // Perhaps this worked by mistake in SSCI because of subtle differences in
+ // how sprites are drawn. We compensate for this by resetting the priority
+ // of all sprites that have a priority of 15 in scene 440 to priority 14,
+ // so that the speech bubble can be drawn correctly on top of them. Fixes
+ // bug #3040625.
+ if (g_sci->getGameId() == GID_ECOQUEST && g_sci->getEngineState()->currentRoomNumber() == 440 && priority == 15)
+ priority = 14;
+
if (!_EGAmapping) {
for (y = 0; y < height; y++, bitmap += celWidth) {
for (x = 0; x < width; x++) {
@@ -728,8 +741,14 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (!upscaledHires) {
- if (priority >= _screen->getPriority(x2, y2))
- _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ if (priority >= _screen->getPriority(x2, y2)) {
+ if (!_palette->isRemapped(palette->mapping[color])) {
+ _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ } else {
+ byte remappedColor = _palette->remapColor(palette->mapping[color], _screen->getVisual(x2, y2));
+ _screen->putPixel(x2, y2, drawMask, remappedColor, priority, 0);
+ }
+ }
} else {
// UpscaledHires means view is hires and is supposed to
// get drawn onto lowres screen.
@@ -838,7 +857,12 @@ void GfxView::drawScaled(const Common::Rect &rect, const Common::Rect &clipRect,
const int x2 = clipRectTranslated.left + x;
const int y2 = clipRectTranslated.top + y;
if (color != clearKey && priority >= _screen->getPriority(x2, y2)) {
- _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ if (!_palette->isRemapped(palette->mapping[color])) {
+ _screen->putPixel(x2, y2, drawMask, palette->mapping[color], priority, 0);
+ } else {
+ byte remappedColor = _palette->remapColor(palette->mapping[color], _screen->getVisual(x2, y2));
+ _screen->putPixel(x2, y2, drawMask, remappedColor, priority, 0);
+ }
}
}
}
diff --git a/engines/sci/module.mk b/engines/sci/module.mk
index 90a0f33f06..6b6058c819 100644
--- a/engines/sci/module.mk
+++ b/engines/sci/module.mk
@@ -10,6 +10,7 @@ MODULE_OBJS := \
sci.o \
util.o \
engine/features.o \
+ engine/file.o \
engine/gc.o \
engine/kernel.o \
engine/kevent.o \
@@ -79,6 +80,7 @@ MODULE_OBJS := \
ifdef ENABLE_SCI32
MODULE_OBJS += \
+ engine/kgraphics32.o \
graphics/controls32.o \
graphics/frameout.o \
graphics/paint32.o \
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index 77a6a40a92..c9c0d25bc6 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -93,7 +93,7 @@ const char *getSciVersionDesc(SciVersion version) {
//#define SCI_VERBOSE_RESMAN 1
-static const char *const sci_error_types[] = {
+static const char *const s_errorDescriptions[] = {
"No error",
"I/O error",
"Resource is empty (size 0)",
@@ -101,10 +101,8 @@ static const char *const sci_error_types[] = {
"resource.map file not found",
"No resource files found",
"Unknown compression method",
- "Decompression failed: Decompression buffer overflow",
"Decompression failed: Sanity check failed",
- "Decompression failed: Resource too big",
- "SCI version is unsupported"
+ "Decompression failed: Resource too big"
};
static const char *const s_resourceTypeNames[] = {
@@ -576,7 +574,7 @@ void ResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
if (error) {
warning("Error %d occurred while reading %s from resource file %s: %s",
error, res->_id.toString().c_str(), res->getResourceLocation().c_str(),
- sci_error_types[error]);
+ s_errorDescriptions[error]);
res->unalloc();
}
@@ -1876,6 +1874,9 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream
uint32 wCompression, szUnpacked;
ResourceType type;
+ if (file->size() == 0)
+ return SCI_ERROR_EMPTY_RESOURCE;
+
switch (volVersion) {
case kResVersionSci0Sci1Early:
case kResVersionSci1Middle:
@@ -1920,7 +1921,7 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream
break;
#endif
default:
- return SCI_ERROR_INVALID_RESMAP_ENTRY;
+ return SCI_ERROR_RESMAP_INVALID_ENTRY;
}
// check if there were errors while reading
@@ -1961,7 +1962,7 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream
compression = kCompUnknown;
}
- return compression == kCompUnknown ? SCI_ERROR_UNKNOWN_COMPRESSION : 0;
+ return (compression == kCompUnknown) ? SCI_ERROR_UNKNOWN_COMPRESSION : SCI_ERROR_NONE;
}
int Resource::decompress(ResVersion volVersion, Common::SeekableReadStream *file) {
@@ -2589,7 +2590,7 @@ Common::String ResourceManager::findSierraGameId() {
if (!heap)
return "";
- int16 gameObjectOffset = findGameObject(false).offset;
+ int16 gameObjectOffset = findGameObject(false).getOffset();
if (!gameObjectOffset)
return "";
diff --git a/engines/sci/resource.h b/engines/sci/resource.h
index 294a4672e2..4baf39c67f 100644
--- a/engines/sci/resource.h
+++ b/engines/sci/resource.h
@@ -54,17 +54,17 @@ enum ResourceStatus {
kResStatusLocked /**< Allocated and in use */
};
-/** Initialization result types */
-enum {
+/** Resource error codes. Should be in sync with s_errorDescriptions */
+enum ResourceErrorCodes {
+ SCI_ERROR_NONE = 0,
SCI_ERROR_IO_ERROR = 1,
- SCI_ERROR_INVALID_RESMAP_ENTRY = 2, /**< Invalid resource.map entry */
- SCI_ERROR_RESMAP_NOT_FOUND = 3,
- SCI_ERROR_NO_RESOURCE_FILES_FOUND = 4, /**< No resource at all was found */
- SCI_ERROR_UNKNOWN_COMPRESSION = 5,
- SCI_ERROR_DECOMPRESSION_ERROR = 6, /**< sanity checks failed during decompression */
+ SCI_ERROR_EMPTY_RESOURCE = 2,
+ SCI_ERROR_RESMAP_INVALID_ENTRY = 3, /**< Invalid resource.map entry */
+ SCI_ERROR_RESMAP_NOT_FOUND = 4,
+ SCI_ERROR_NO_RESOURCE_FILES_FOUND = 5, /**< No resource at all was found */
+ SCI_ERROR_UNKNOWN_COMPRESSION = 6,
+ SCI_ERROR_DECOMPRESSION_ERROR = 7, /**< sanity checks failed during decompression */
SCI_ERROR_RESOURCE_TOO_BIG = 8 /**< Resource size exceeds SCI_MAX_RESOURCE_SIZE */
-
- /* the first critical error number */
};
enum {
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 9b0ee6924b..42ae00b525 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -385,7 +385,7 @@ bool SciEngine::gameHasFanMadePatch() {
{ GID_PQ3, 994, 4686, 1291, 0x78 }, // English
{ GID_PQ3, 994, 4734, 1283, 0x78 }, // German
{ GID_QFG1VGA, 994, 4388, 0, 0x00 },
- { GID_QFG3, 994, 4714, 0, 0x00 },
+ { GID_QFG3, 33, 260, 0, 0x00 },
// TODO: Disabled, as it fixes a whole lot of bugs which can't be tested till SCI2.1 support is finished
//{ GID_QFG4, 710, 11477, 0, 0x00 },
{ GID_SQ1, 994, 4740, 0, 0x00 },
@@ -453,8 +453,8 @@ static byte patchGameRestoreSaveSci21[] = {
};
static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, byte id) {
- Script *script = segMan->getScript(methodAddress.segment);
- byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.offset));
+ Script *script = segMan->getScript(methodAddress.getSegment());
+ byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
if (getSciVersion() <= SCI_VERSION_1_1)
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
else // SCI2+
@@ -463,8 +463,8 @@ static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, by
}
static void patchGameSaveRestoreCodeSci21(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
- Script *script = segMan->getScript(methodAddress.segment);
- byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.offset));
+ Script *script = segMan->getScript(methodAddress.getSegment());
+ byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
memcpy(patchPtr, patchGameRestoreSaveSci21, sizeof(patchGameRestoreSaveSci21));
if (doRestore)
patchPtr[2] = 0x78; // push1
@@ -632,7 +632,7 @@ void SciEngine::initGraphics() {
_gfxPaint = _gfxPaint32;
_gfxText32 = new GfxText32(_gamestate->_segMan, _gfxCache, _gfxScreen);
_gfxControls32 = new GfxControls32(_gamestate->_segMan, _gfxCache, _gfxScreen, _gfxText32);
- _robotDecoder = new RobotDecoder(g_system->getMixer(), getPlatform() == Common::kPlatformMacintosh);
+ _robotDecoder = new RobotDecoder(getPlatform() == Common::kPlatformMacintosh);
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette, _gfxPaint32);
} else {
#endif
@@ -740,7 +740,7 @@ GUI::Debugger *SciEngine::getDebugger() {
if (_gamestate) {
ExecStack *xs = &(_gamestate->_executionStack.back());
if (xs) {
- xs->addr.pc.offset = _debugState.old_pc_offset;
+ xs->addr.pc.setOffset(_debugState.old_pc_offset);
xs->sp = _debugState.old_sp;
}
}
diff --git a/engines/sci/sound/audio.cpp b/engines/sci/sound/audio.cpp
index 123dd21894..528bb51393 100644
--- a/engines/sci/sound/audio.cpp
+++ b/engines/sci/sound/audio.cpp
@@ -67,7 +67,8 @@ int AudioPlayer::startAudio(uint16 module, uint32 number) {
if (audioStream) {
_wPlayFlag = false;
- _mixer->playStream(Audio::Mixer::kSpeechSoundType, &_audioHandle, audioStream);
+ Audio::Mixer::SoundType soundType = (module == 65535) ? Audio::Mixer::kSFXSoundType : Audio::Mixer::kSpeechSoundType;
+ _mixer->playStream(soundType, &_audioHandle, audioStream);
return sampleLen;
} else {
// Don't throw a warning in this case. getAudioStream() already has. Some games
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 09cab75c39..918b045cb9 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -88,6 +88,12 @@ void SciMusic::init() {
uint32 dev = MidiDriver::detectDevice(deviceFlags);
_musicType = MidiDriver::getMusicType(dev);
+ if (g_sci->_features->useAltWinGMSound() && _musicType != MT_GM) {
+ warning("A Windows CD version with an alternate MIDI soundtrack has been chosen, "
+ "but no MIDI music device has been selected. Reverting to the DOS soundtrack");
+ g_sci->_features->forceDOSTracks();
+ }
+
switch (_musicType) {
case MT_ADLIB:
// FIXME: There's no Amiga sound option, so we hook it up to AdLib
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 05bb90332a..5d32f40f18 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -61,7 +61,7 @@ reg_t SoundCommandParser::kDoSoundInit(int argc, reg_t *argv, reg_t acc) {
}
int SoundCommandParser::getSoundResourceId(reg_t obj) {
- int resourceId = obj.segment ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1;
+ int resourceId = obj.getSegment() ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1;
// Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did.
if (g_sci && g_sci->_features->useAltWinGMSound()) {
// Check if the alternate MIDI song actually exists...
@@ -96,7 +96,7 @@ void SoundCommandParser::initSoundResource(MusicEntry *newSound) {
if (_useDigitalSFX || !newSound->soundRes) {
int sampleLen;
newSound->pStreamAud = _audio->getAudioStream(newSound->resourceId, 65535, &sampleLen);
- newSound->soundType = Audio::Mixer::kSpeechSoundType;
+ newSound->soundType = Audio::Mixer::kSFXSoundType;
}
}
@@ -291,7 +291,7 @@ reg_t SoundCommandParser::kDoSoundPause(int argc, reg_t *argv, reg_t acc) {
reg_t obj = argv[0];
uint16 value = argc > 1 ? argv[1].toUint16() : 0;
- if (!obj.segment) { // pause the whole playlist
+ if (!obj.getSegment()) { // pause the whole playlist
_music->pauseAll(value);
} else { // pause a playlist slot
MusicEntry *musicSlot = _music->getSlot(obj);
@@ -367,24 +367,36 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) {
case 4: // SCI01+
case 5: // SCI1+ (SCI1 late sound scheme), with fade and continue
- musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX);
- // sometimes we get objects in that position, fix it up (ffs. workarounds)
- if (!argv[1].segment)
- musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16();
- else
- musicSlot->fadeStep = volume > musicSlot->fadeTo ? -5 : 5;
- musicSlot->fadeTickerStep = argv[2].toUint16() * 16667 / _music->soundGetTempo();
- musicSlot->fadeTicker = 0;
-
if (argc == 5) {
// TODO: We currently treat this argument as a boolean, but may
// have to handle different non-zero values differently. (e.g.,
- // some KQ6 scripts pass 3 here)
- musicSlot->stopAfterFading = (argv[4].toUint16() != 0);
+ // some KQ6 scripts pass 3 here).
+ // There is a script bug in KQ6, room 460 (the room with the flying
+ // books). An object is passed here, which should not be treated as
+ // a true flag. Fixes bugs #3555404 and #3291115.
+ musicSlot->stopAfterFading = (argv[4].isNumber() && argv[4].toUint16() != 0);
} else {
musicSlot->stopAfterFading = false;
}
+ musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX);
+ // Check if the song is already at the requested volume. If it is, don't
+ // perform any fading. Happens for example during the intro of Longbow.
+ if (musicSlot->fadeTo != musicSlot->volume) {
+ // sometimes we get objects in that position, fix it up (ffs. workarounds)
+ if (!argv[1].getSegment())
+ musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16();
+ else
+ musicSlot->fadeStep = volume > musicSlot->fadeTo ? -5 : 5;
+ musicSlot->fadeTickerStep = argv[2].toUint16() * 16667 / _music->soundGetTempo();
+ } else {
+ // Stop the music, if requested. Fixes bug #3555404.
+ if (musicSlot->stopAfterFading)
+ processStopSound(obj, false);
+ }
+
+ musicSlot->fadeTicker = 0;
+
// WORKAROUND/HACK: In the labyrinth in KQ6, when falling in the pit and
// lighting the lantern, the game scripts perform a fade in of the game
// music, but set it to stop after fading. Remove that flag here. This is
@@ -497,12 +509,7 @@ void SoundCommandParser::processUpdateCues(reg_t obj) {
// fireworks).
// It is also needed in other games, e.g. LSL6 when talking to the
// receptionist (bug #3192166).
- if (g_sci->getGameId() == GID_LONGBOW && g_sci->getEngineState()->currentRoomNumber() == 95) {
- // HACK: Don't set a signal here in the intro of Longbow, as that makes some dialog
- // boxes disappear too soon (bug #3044844).
- } else {
- writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
- }
+ writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
if (_soundVersion <= SCI_VERSION_0_LATE) {
processStopSound(obj, false);
} else {
diff --git a/engines/sci/video/robot_decoder.cpp b/engines/sci/video/robot_decoder.cpp
index 77f45e0788..608c77136f 100644
--- a/engines/sci/video/robot_decoder.cpp
+++ b/engines/sci/video/robot_decoder.cpp
@@ -22,11 +22,13 @@
#include "common/archive.h"
#include "common/stream.h"
+#include "common/substream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "graphics/surface.h"
+#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "sci/resource.h"
@@ -63,46 +65,26 @@ namespace Sci {
// our graphics engine, it looks just like a part of the room. A RBT can move
// around the screen and go behind other objects. (...)
-#ifdef ENABLE_SCI32
-
-enum robotPalTypes {
+enum RobotPalTypes {
kRobotPalVariable = 0,
kRobotPalConstant = 1
};
-RobotDecoder::RobotDecoder(Audio::Mixer *mixer, bool isBigEndian) {
- _surface = 0;
- _width = 0;
- _height = 0;
+RobotDecoder::RobotDecoder(bool isBigEndian) {
_fileStream = 0;
- _audioStream = 0;
- _dirtyPalette = false;
_pos = Common::Point(0, 0);
- _mixer = mixer;
_isBigEndian = isBigEndian;
+ _frameTotalSize = 0;
}
RobotDecoder::~RobotDecoder() {
close();
}
-bool RobotDecoder::load(GuiResourceId id) {
- Common::String fileName = Common::String::format("%d.rbt", id);
- Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName);
-
- if (!stream) {
- warning("Unable to open robot file %s", fileName.c_str());
- return false;
- }
-
- return loadStream(stream);
-}
-
bool RobotDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
_fileStream = new Common::SeekableSubReadStreamEndian(stream, 0, stream->size(), _isBigEndian, DisposeAfterUse::YES);
- _surface = new Graphics::Surface();
readHeaderChunk();
@@ -114,131 +96,60 @@ bool RobotDecoder::loadStream(Common::SeekableReadStream *stream) {
if (_header.version < 4 || _header.version > 6)
error("Unknown robot version: %d", _header.version);
- if (_header.hasSound) {
- _audioStream = Audio::makeQueuingAudioStream(11025, false);
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_audioHandle, _audioStream);
- }
+ RobotVideoTrack *videoTrack = new RobotVideoTrack(_header.frameCount);
+ addTrack(videoTrack);
- readPaletteChunk(_header.paletteDataSize);
- readFrameSizesChunk();
- calculateVideoDimensions();
- _surface->create(_width, _height, Graphics::PixelFormat::createFormatCLUT8());
+ if (_header.hasSound)
+ addTrack(new RobotAudioTrack());
+ videoTrack->readPaletteChunk(_fileStream, _header.paletteDataSize);
+ readFrameSizesChunk();
+ videoTrack->calculateVideoDimensions(_fileStream, _frameTotalSize);
return true;
}
-void RobotDecoder::readHeaderChunk() {
- // Header (60 bytes)
- _fileStream->skip(6);
- _header.version = _fileStream->readUint16();
- _header.audioChunkSize = _fileStream->readUint16();
- _header.audioSilenceSize = _fileStream->readUint16();
- _fileStream->skip(2);
- _header.frameCount = _fileStream->readUint16();
- _header.paletteDataSize = _fileStream->readUint16();
- _header.unkChunkDataSize = _fileStream->readUint16();
- _fileStream->skip(5);
- _header.hasSound = _fileStream->readByte();
- _fileStream->skip(34);
-
- // Some videos (e.g. robot 1305 in Phantasmagoria and
- // robot 184 in Lighthouse) have an unknown chunk before
- // the palette chunk (probably used for sound preloading).
- // Skip it here.
- if (_header.unkChunkDataSize)
- _fileStream->skip(_header.unkChunkDataSize);
-}
-
-void RobotDecoder::readPaletteChunk(uint16 chunkSize) {
- byte *paletteData = new byte[chunkSize];
- _fileStream->read(paletteData, chunkSize);
-
- // SCI1.1 palette
- byte palFormat = paletteData[32];
- uint16 palColorStart = paletteData[25];
- uint16 palColorCount = READ_SCI11ENDIAN_UINT16(paletteData + 29);
+bool RobotDecoder::load(GuiResourceId id) {
+ // TODO: RAMA's robot 1003 cannot be played (shown at the menu screen) -
+ // its drawn at odd coordinates. SV can't play it either (along with some
+ // others), so it must be some new functionality added in RAMA's robot
+ // videos. Skip it for now.
+ if (g_sci->getGameId() == GID_RAMA && id == 1003)
+ return false;
+
+ // TODO: The robot video in the Lighthouse demo gets stuck
+ if (g_sci->getGameId() == GID_LIGHTHOUSE && id == 16)
+ return false;
- int palOffset = 37;
- memset(_palette, 0, 256 * 3);
+ Common::String fileName = Common::String::format("%d.rbt", id);
+ Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName);
- for (uint16 colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
- if (palFormat == kRobotPalVariable)
- palOffset++;
- _palette[colorNo * 3 + 0] = paletteData[palOffset++];
- _palette[colorNo * 3 + 1] = paletteData[palOffset++];
- _palette[colorNo * 3 + 2] = paletteData[palOffset++];
+ if (!stream) {
+ warning("Unable to open robot file %s", fileName.c_str());
+ return false;
}
- _dirtyPalette = true;
- delete[] paletteData;
+ return loadStream(stream);
}
+void RobotDecoder::close() {
+ VideoDecoder::close();
-void RobotDecoder::readFrameSizesChunk() {
- // The robot video file contains 2 tables, with one entry for each frame:
- // - A table containing the size of the image in each video frame
- // - A table containing the total size of each video frame.
- // In v5 robots, the tables contain 16-bit integers, whereas in v6 robots,
- // they contain 32-bit integers.
-
- _frameTotalSize = new uint32[_header.frameCount];
-
- // TODO: The table reading code can probably be removed once the
- // audio chunk size is figured out (check the TODO inside processNextFrame())
-#if 0
- // We don't need any of the two tables to play the video, so we ignore
- // both of them.
- uint16 wordSize = _header.version == 6 ? 4 : 2;
- _fileStream->skip(_header.frameCount * wordSize * 2);
-#else
- switch (_header.version) {
- case 4:
- case 5: // sizes are 16-bit integers
- // Skip table with frame image sizes, as we don't need it
- _fileStream->skip(_header.frameCount * 2);
- for (int i = 0; i < _header.frameCount; ++i)
- _frameTotalSize[i] = _fileStream->readUint16();
- break;
- case 6: // sizes are 32-bit integers
- // Skip table with frame image sizes, as we don't need it
- _fileStream->skip(_header.frameCount * 4);
- for (int i = 0; i < _header.frameCount; ++i)
- _frameTotalSize[i] = _fileStream->readUint32();
- break;
- default:
- error("Can't yet handle index table for robot version %d", _header.version);
- }
-#endif
-
- // 2 more unknown tables
- _fileStream->skip(1024 + 512);
+ delete _fileStream;
+ _fileStream = 0;
- // Pad to nearest 2 kilobytes
- uint32 curPos = _fileStream->pos();
- if (curPos & 0x7ff)
- _fileStream->seek((curPos & ~0x7ff) + 2048);
+ delete[] _frameTotalSize;
+ _frameTotalSize = 0;
}
-void RobotDecoder::calculateVideoDimensions() {
- // This is an O(n) operation, as each frame has a different size.
- // We need to know the actual frame size to have a constant video size.
- uint32 pos = _fileStream->pos();
-
- for (uint32 curFrame = 0; curFrame < _header.frameCount; curFrame++) {
- _fileStream->skip(4);
- uint16 frameWidth = _fileStream->readUint16();
- uint16 frameHeight = _fileStream->readUint16();
- if (frameWidth > _width)
- _width = frameWidth;
- if (frameHeight > _height)
- _height = frameHeight;
- _fileStream->skip(_frameTotalSize[curFrame] - 8);
- }
+void RobotDecoder::readNextPacket() {
+ // Get our track
+ RobotVideoTrack *videoTrack = (RobotVideoTrack *)getTrack(0);
+ videoTrack->increaseCurFrame();
+ Graphics::Surface *surface = videoTrack->getSurface();
- _fileStream->seek(pos);
-}
+ if (videoTrack->endOfTrack())
+ return;
-const Graphics::Surface *RobotDecoder::decodeNextFrame() {
// Read frame image header (24 bytes)
_fileStream->skip(3);
byte frameScale = _fileStream->readByte();
@@ -247,23 +158,28 @@ const Graphics::Surface *RobotDecoder::decodeNextFrame() {
_fileStream->skip(4); // unknown, almost always 0
uint16 frameX = _fileStream->readUint16();
uint16 frameY = _fileStream->readUint16();
+
// TODO: In v4 robot files, frameX and frameY have a different meaning.
// Set them both to 0 for v4 for now, so that robots in PQ:SWAT show up
// correctly.
if (_header.version == 4)
frameX = frameY = 0;
+
uint16 compressedSize = _fileStream->readUint16();
uint16 frameFragments = _fileStream->readUint16();
_fileStream->skip(4); // unknown
uint32 decompressedSize = frameWidth * frameHeight * frameScale / 100;
+
// FIXME: A frame's height + position can go off limits... why? With the
// following, we cut the contents to fit the frame
- uint16 scaledHeight = CLIP<uint16>(decompressedSize / frameWidth, 0, _height - frameY);
+ uint16 scaledHeight = CLIP<uint16>(decompressedSize / frameWidth, 0, surface->h - frameY);
+
// FIXME: Same goes for the frame's width + position. In this case, we
// modify the position to fit the contents on screen.
- if (frameWidth + frameX > _width)
- frameX = _width - frameWidth;
- assert (frameWidth + frameX <= _width && scaledHeight + frameY <= _height);
+ if (frameWidth + frameX > surface->w)
+ frameX = surface->w - frameWidth;
+
+ assert(frameWidth + frameX <= surface->w && scaledHeight + frameY <= surface->h);
DecompressorLZS lzs;
byte *decompressedFrame = new byte[decompressedSize];
@@ -294,24 +210,23 @@ const Graphics::Surface *RobotDecoder::decodeNextFrame() {
// Copy over the decompressed frame
byte *inFrame = decompressedFrame;
- byte *outFrame = (byte *)_surface->pixels;
+ byte *outFrame = (byte *)surface->pixels;
// Black out the surface
- memset(outFrame, 0, _width * _height);
+ memset(outFrame, 0, surface->w * surface->h);
// Move to the correct y coordinate
- outFrame += _width * frameY;
+ outFrame += surface->w * frameY;
for (uint16 y = 0; y < scaledHeight; y++) {
memcpy(outFrame + frameX, inFrame, frameWidth);
inFrame += frameWidth;
- outFrame += _width;
+ outFrame += surface->w;
}
delete[] decompressedFrame;
- // +1 because we start with frame number -1
- uint32 audioChunkSize = _frameTotalSize[_curFrame + 1] - (24 + compressedSize);
+ uint32 audioChunkSize = _frameTotalSize[videoTrack->getCurFrame()] - (24 + compressedSize);
// TODO: The audio chunk size below is usually correct, but there are some
// exceptions (e.g. robot 4902 in Phantasmagoria, towards its end)
@@ -326,41 +241,166 @@ const Graphics::Surface *RobotDecoder::decodeNextFrame() {
// Queue the next audio frame
// FIXME: For some reason, there are audio hiccups/gaps
if (_header.hasSound) {
- _fileStream->skip(8); // header
- _audioStream->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(_fileStream, audioChunkSize - 8),
- (audioChunkSize - 8) * 2, DisposeAfterUse::NO,
- Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN);
+ RobotAudioTrack *audioTrack = (RobotAudioTrack *)getTrack(1);
+ _fileStream->skip(8); // header
+ audioChunkSize -= 8;
+ audioTrack->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(_fileStream, audioChunkSize), audioChunkSize * 2);
} else {
_fileStream->skip(audioChunkSize);
- }
-
- if (_curFrame == -1)
- _startTime = g_system->getMillis();
+ }
+}
- _curFrame++;
+void RobotDecoder::readHeaderChunk() {
+ // Header (60 bytes)
+ _fileStream->skip(6);
+ _header.version = _fileStream->readUint16();
+ _header.audioChunkSize = _fileStream->readUint16();
+ _header.audioSilenceSize = _fileStream->readUint16();
+ _fileStream->skip(2);
+ _header.frameCount = _fileStream->readUint16();
+ _header.paletteDataSize = _fileStream->readUint16();
+ _header.unkChunkDataSize = _fileStream->readUint16();
+ _fileStream->skip(5);
+ _header.hasSound = _fileStream->readByte();
+ _fileStream->skip(34);
- return _surface;
+ // Some videos (e.g. robot 1305 in Phantasmagoria and
+ // robot 184 in Lighthouse) have an unknown chunk before
+ // the palette chunk (probably used for sound preloading).
+ // Skip it here.
+ if (_header.unkChunkDataSize)
+ _fileStream->skip(_header.unkChunkDataSize);
}
-void RobotDecoder::close() {
- if (!_fileStream)
- return;
+void RobotDecoder::readFrameSizesChunk() {
+ // The robot video file contains 2 tables, with one entry for each frame:
+ // - A table containing the size of the image in each video frame
+ // - A table containing the total size of each video frame.
+ // In v5 robots, the tables contain 16-bit integers, whereas in v6 robots,
+ // they contain 32-bit integers.
- delete _fileStream;
- _fileStream = 0;
+ _frameTotalSize = new uint32[_header.frameCount];
+ // TODO: The table reading code can probably be removed once the
+ // audio chunk size is figured out (check the TODO inside processNextFrame())
+#if 0
+ // We don't need any of the two tables to play the video, so we ignore
+ // both of them.
+ uint16 wordSize = _header.version == 6 ? 4 : 2;
+ _fileStream->skip(_header.frameCount * wordSize * 2);
+#else
+ switch (_header.version) {
+ case 4:
+ case 5: // sizes are 16-bit integers
+ // Skip table with frame image sizes, as we don't need it
+ _fileStream->skip(_header.frameCount * 2);
+ for (int i = 0; i < _header.frameCount; ++i)
+ _frameTotalSize[i] = _fileStream->readUint16();
+ break;
+ case 6: // sizes are 32-bit integers
+ // Skip table with frame image sizes, as we don't need it
+ _fileStream->skip(_header.frameCount * 4);
+ for (int i = 0; i < _header.frameCount; ++i)
+ _frameTotalSize[i] = _fileStream->readUint32();
+ break;
+ default:
+ error("Can't yet handle index table for robot version %d", _header.version);
+ }
+#endif
+
+ // 2 more unknown tables
+ _fileStream->skip(1024 + 512);
+
+ // Pad to nearest 2 kilobytes
+ uint32 curPos = _fileStream->pos();
+ if (curPos & 0x7ff)
+ _fileStream->seek((curPos & ~0x7ff) + 2048);
+}
+
+RobotDecoder::RobotVideoTrack::RobotVideoTrack(int frameCount) : _frameCount(frameCount) {
+ _surface = new Graphics::Surface();
+ _curFrame = -1;
+ _dirtyPalette = false;
+}
+
+RobotDecoder::RobotVideoTrack::~RobotVideoTrack() {
_surface->free();
delete _surface;
- _surface = 0;
+}
- if (_header.hasSound) {
- _mixer->stopHandle(_audioHandle);
- //delete _audioStream; _audioStream = 0;
+uint16 RobotDecoder::RobotVideoTrack::getWidth() const {
+ return _surface->w;
+}
+
+uint16 RobotDecoder::RobotVideoTrack::getHeight() const {
+ return _surface->h;
+}
+
+Graphics::PixelFormat RobotDecoder::RobotVideoTrack::getPixelFormat() const {
+ return _surface->format;
+}
+
+void RobotDecoder::RobotVideoTrack::readPaletteChunk(Common::SeekableSubReadStreamEndian *stream, uint16 chunkSize) {
+ byte *paletteData = new byte[chunkSize];
+ stream->read(paletteData, chunkSize);
+
+ // SCI1.1 palette
+ byte palFormat = paletteData[32];
+ uint16 palColorStart = paletteData[25];
+ uint16 palColorCount = READ_SCI11ENDIAN_UINT16(paletteData + 29);
+
+ int palOffset = 37;
+ memset(_palette, 0, 256 * 3);
+
+ for (uint16 colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
+ if (palFormat == kRobotPalVariable)
+ palOffset++;
+ _palette[colorNo * 3 + 0] = paletteData[palOffset++];
+ _palette[colorNo * 3 + 1] = paletteData[palOffset++];
+ _palette[colorNo * 3 + 2] = paletteData[palOffset++];
}
- reset();
+ _dirtyPalette = true;
+ delete[] paletteData;
}
-#endif
+void RobotDecoder::RobotVideoTrack::calculateVideoDimensions(Common::SeekableSubReadStreamEndian *stream, uint32 *frameSizes) {
+ // This is an O(n) operation, as each frame has a different size.
+ // We need to know the actual frame size to have a constant video size.
+ uint32 pos = stream->pos();
+
+ uint16 width = 0, height = 0;
+
+ for (int curFrame = 0; curFrame < _frameCount; curFrame++) {
+ stream->skip(4);
+ uint16 frameWidth = stream->readUint16();
+ uint16 frameHeight = stream->readUint16();
+ if (frameWidth > width)
+ width = frameWidth;
+ if (frameHeight > height)
+ height = frameHeight;
+ stream->skip(frameSizes[curFrame] - 8);
+ }
+
+ stream->seek(pos);
+
+ _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+}
+
+RobotDecoder::RobotAudioTrack::RobotAudioTrack() {
+ _audioStream = Audio::makeQueuingAudioStream(11025, false);
+}
+
+RobotDecoder::RobotAudioTrack::~RobotAudioTrack() {
+ delete _audioStream;
+}
+
+void RobotDecoder::RobotAudioTrack::queueBuffer(byte *buffer, int size) {
+ _audioStream->queueBuffer(buffer, size, DisposeAfterUse::YES, Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN);
+}
+
+Audio::AudioStream *RobotDecoder::RobotAudioTrack::getAudioStream() const {
+ return _audioStream;
+}
} // End of namespace Sci
diff --git a/engines/sci/video/robot_decoder.h b/engines/sci/video/robot_decoder.h
index 3f93582418..ebc3262939 100644
--- a/engines/sci/video/robot_decoder.h
+++ b/engines/sci/video/robot_decoder.h
@@ -25,79 +25,103 @@
#include "common/rational.h"
#include "common/rect.h"
-#include "common/stream.h"
-#include "common/substream.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-#include "graphics/pixelformat.h"
#include "video/video_decoder.h"
-namespace Sci {
+namespace Audio {
+class QueuingAudioStream;
+}
-#ifdef ENABLE_SCI32
-
-struct RobotHeader {
- // 6 bytes, identifier bytes
- uint16 version;
- uint16 audioChunkSize;
- uint16 audioSilenceSize;
- // 2 bytes, unknown
- uint16 frameCount;
- uint16 paletteDataSize;
- uint16 unkChunkDataSize;
- // 5 bytes, unknown
- byte hasSound;
- // 34 bytes, unknown
-};
+namespace Common {
+class SeekableSubReadStreamEndian;
+}
+
+namespace Sci {
-class RobotDecoder : public Video::FixedRateVideoDecoder {
+class RobotDecoder : public Video::VideoDecoder {
public:
- RobotDecoder(Audio::Mixer *mixer, bool isBigEndian);
+ RobotDecoder(bool isBigEndian);
virtual ~RobotDecoder();
bool loadStream(Common::SeekableReadStream *stream);
bool load(GuiResourceId id);
void close();
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return _width; }
- uint16 getHeight() const { return _height; }
- uint32 getFrameCount() const { return _header.frameCount; }
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
+
void setPos(uint16 x, uint16 y) { _pos = Common::Point(x, y); }
Common::Point getPos() const { return _pos; }
protected:
- Common::Rational getFrameRate() const { return Common::Rational(60, 10); }
-
+ void readNextPacket();
+
private:
+ class RobotVideoTrack : public FixedRateVideoTrack {
+ public:
+ RobotVideoTrack(int frameCount);
+ ~RobotVideoTrack();
+
+ uint16 getWidth() const;
+ uint16 getHeight() const;
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame() { return _surface; }
+ const byte *getPalette() const { _dirtyPalette = false; return _palette; }
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+
+ void readPaletteChunk(Common::SeekableSubReadStreamEndian *stream, uint16 chunkSize);
+ void calculateVideoDimensions(Common::SeekableSubReadStreamEndian *stream, uint32 *frameSizes);
+ Graphics::Surface *getSurface() { return _surface; }
+ void increaseCurFrame() { _curFrame++; }
+
+ protected:
+ Common::Rational getFrameRate() const { return Common::Rational(60, 10); }
+
+ private:
+ int _frameCount;
+ int _curFrame;
+ byte _palette[256 * 3];
+ mutable bool _dirtyPalette;
+ Graphics::Surface *_surface;
+ };
+
+ class RobotAudioTrack : public AudioTrack {
+ public:
+ RobotAudioTrack();
+ ~RobotAudioTrack();
+
+ Audio::Mixer::SoundType getSoundType() const { return Audio::Mixer::kMusicSoundType; }
+
+ void queueBuffer(byte *buffer, int size);
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ private:
+ Audio::QueuingAudioStream *_audioStream;
+ };
+
+ struct RobotHeader {
+ // 6 bytes, identifier bytes
+ uint16 version;
+ uint16 audioChunkSize;
+ uint16 audioSilenceSize;
+ // 2 bytes, unknown
+ uint16 frameCount;
+ uint16 paletteDataSize;
+ uint16 unkChunkDataSize;
+ // 5 bytes, unknown
+ byte hasSound;
+ // 34 bytes, unknown
+ } _header;
+
void readHeaderChunk();
- void readPaletteChunk(uint16 chunkSize);
void readFrameSizesChunk();
- void calculateVideoDimensions();
-
- void freeData();
- RobotHeader _header;
Common::Point _pos;
bool _isBigEndian;
+ uint32 *_frameTotalSize;
Common::SeekableSubReadStreamEndian *_fileStream;
-
- uint16 _width;
- uint16 _height;
- uint32 *_frameTotalSize;
- byte _palette[256 * 3];
- bool _dirtyPalette;
- Graphics::Surface *_surface;
- Audio::QueuingAudioStream *_audioStream;
- Audio::SoundHandle _audioHandle;
- Audio::Mixer *_mixer;
};
-#endif
} // End of namespace Sci
diff --git a/engines/sci/video/seq_decoder.cpp b/engines/sci/video/seq_decoder.cpp
index abd64911a7..a7b6346eca 100644
--- a/engines/sci/video/seq_decoder.cpp
+++ b/engines/sci/video/seq_decoder.cpp
@@ -41,33 +41,44 @@ enum seqFrameTypes {
kSeqFrameDiff = 1
};
-SeqDecoder::SeqDecoder() {
- _fileStream = 0;
- _surface = 0;
- _dirtyPalette = false;
+SEQDecoder::SEQDecoder(uint frameDelay) : _frameDelay(frameDelay) {
}
-SeqDecoder::~SeqDecoder() {
+SEQDecoder::~SEQDecoder() {
close();
}
-bool SeqDecoder::loadStream(Common::SeekableReadStream *stream) {
+bool SEQDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
+ addTrack(new SEQVideoTrack(stream, _frameDelay));
+
+ return true;
+}
+
+SEQDecoder::SEQVideoTrack::SEQVideoTrack(Common::SeekableReadStream *stream, uint frameDelay) {
+ assert(stream);
+ assert(frameDelay != 0);
_fileStream = stream;
+ _frameDelay = frameDelay;
+ _curFrame = -1;
+
_surface = new Graphics::Surface();
_surface->create(SEQ_SCREEN_WIDTH, SEQ_SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
_frameCount = _fileStream->readUint16LE();
- // Set palette
- int paletteChunkSize = _fileStream->readUint32LE();
- readPaletteChunk(paletteChunkSize);
+ // Set initial palette
+ readPaletteChunk(_fileStream->readUint32LE());
+}
- return true;
+SEQDecoder::SEQVideoTrack::~SEQVideoTrack() {
+ delete _fileStream;
+ _surface->free();
+ delete _surface;
}
-void SeqDecoder::readPaletteChunk(uint16 chunkSize) {
+void SEQDecoder::SEQVideoTrack::readPaletteChunk(uint16 chunkSize) {
byte *paletteData = new byte[chunkSize];
_fileStream->read(paletteData, chunkSize);
@@ -91,23 +102,7 @@ void SeqDecoder::readPaletteChunk(uint16 chunkSize) {
delete[] paletteData;
}
-void SeqDecoder::close() {
- if (!_fileStream)
- return;
-
- _frameDelay = 0;
-
- delete _fileStream;
- _fileStream = 0;
-
- _surface->free();
- delete _surface;
- _surface = 0;
-
- reset();
-}
-
-const Graphics::Surface *SeqDecoder::decodeNextFrame() {
+const Graphics::Surface *SEQDecoder::SEQVideoTrack::decodeNextFrame() {
int16 frameWidth = _fileStream->readUint16LE();
int16 frameHeight = _fileStream->readUint16LE();
int16 frameLeft = _fileStream->readUint16LE();
@@ -142,9 +137,6 @@ const Graphics::Surface *SeqDecoder::decodeNextFrame() {
delete[] buf;
}
- if (_curFrame == -1)
- _startTime = g_system->getMillis();
-
_curFrame++;
return _surface;
}
@@ -159,7 +151,7 @@ const Graphics::Surface *SeqDecoder::decodeNextFrame() {
} \
memcpy(dest + writeRow * SEQ_SCREEN_WIDTH + writeCol, litData + litPos, n);
-bool SeqDecoder::decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey) {
+bool SEQDecoder::SEQVideoTrack::decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey) {
int writeRow = 0;
int writeCol = left;
int litPos = 0;
@@ -237,4 +229,9 @@ bool SeqDecoder::decodeFrame(byte *rleData, int rleSize, byte *litData, int litS
return true;
}
+const byte *SEQDecoder::SEQVideoTrack::getPalette() const {
+ _dirtyPalette = false;
+ return _palette;
+}
+
} // End of namespace Sci
diff --git a/engines/sci/video/seq_decoder.h b/engines/sci/video/seq_decoder.h
index 800a3c9024..890f349feb 100644
--- a/engines/sci/video/seq_decoder.h
+++ b/engines/sci/video/seq_decoder.h
@@ -40,44 +40,49 @@ namespace Sci {
/**
* Implementation of the Sierra SEQ decoder, used in KQ6 DOS floppy/CD and GK1 DOS
*/
-class SeqDecoder : public Video::FixedRateVideoDecoder {
+class SEQDecoder : public Video::VideoDecoder {
public:
- SeqDecoder();
- virtual ~SeqDecoder();
+ SEQDecoder(uint frameDelay);
+ virtual ~SEQDecoder();
bool loadStream(Common::SeekableReadStream *stream);
- void close();
-
- void setFrameDelay(int frameDelay) { _frameDelay = frameDelay; }
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return SEQ_SCREEN_WIDTH; }
- uint16 getHeight() const { return SEQ_SCREEN_HEIGHT; }
- uint32 getFrameCount() const { return _frameCount; }
- const Graphics::Surface *decodeNextFrame();
- Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
- const byte *getPalette() { _dirtyPalette = false; return _palette; }
- bool hasDirtyPalette() const { return _dirtyPalette; }
-
-protected:
- Common::Rational getFrameRate() const { assert(_frameDelay); return Common::Rational(60, _frameDelay); }
private:
- enum {
- SEQ_SCREEN_WIDTH = 320,
- SEQ_SCREEN_HEIGHT = 200
+ class SEQVideoTrack : public FixedRateVideoTrack {
+ public:
+ SEQVideoTrack(Common::SeekableReadStream *stream, uint frameDelay);
+ ~SEQVideoTrack();
+
+ uint16 getWidth() const { return SEQ_SCREEN_WIDTH; }
+ uint16 getHeight() const { return SEQ_SCREEN_HEIGHT; }
+ Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
+ int getCurFrame() const { return _curFrame; }
+ int getFrameCount() const { return _frameCount; }
+ const Graphics::Surface *decodeNextFrame();
+ const byte *getPalette() const;
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+
+ protected:
+ Common::Rational getFrameRate() const { return Common::Rational(60, _frameDelay); }
+
+ private:
+ enum {
+ SEQ_SCREEN_WIDTH = 320,
+ SEQ_SCREEN_HEIGHT = 200
+ };
+
+ void readPaletteChunk(uint16 chunkSize);
+ bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey);
+
+ Common::SeekableReadStream *_fileStream;
+ int _curFrame, _frameCount;
+ byte _palette[256 * 3];
+ mutable bool _dirtyPalette;
+ Graphics::Surface *_surface;
+ uint _frameDelay;
};
- void readPaletteChunk(uint16 chunkSize);
- bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey);
-
- uint16 _width, _height;
- uint16 _frameDelay;
- Common::SeekableReadStream *_fileStream;
- byte _palette[256 * 3];
- bool _dirtyPalette;
- uint32 _frameCount;
- Graphics::Surface *_surface;
+ uint _frameDelay;
};
} // End of namespace Sci
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 42f11498d9..88681898f5 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -121,13 +121,13 @@ void ScummEngine::updateCursor() {
CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY,
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
- (_game.heversion == 70 ? 2 : 1),
+ (_game.heversion == 70 ? true : false),
&format);
#else
CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY,
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
- (_game.heversion == 70 ? 2 : 1));
+ (_game.heversion == 70 ? true : false));
#endif
}
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index b47982af00..5404c7f8b1 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -20,9 +20,6 @@
*
*/
-// FIXME: Avoid using printf
-#define FORBIDDEN_SYMBOL_EXCEPTION_printf
-
#include "base/plugins.h"
#include "common/archive.h"
@@ -156,6 +153,7 @@ Common::String ScummEngine_v70he::generateFilename(const int room) const {
case kGenHEMac:
case kGenHEMacNoParens:
case kGenHEPC:
+ case kGenHEIOS:
if (_game.heversion >= 98 && room >= 0) {
int disk = 0;
if (_heV7DiskOffsets)
@@ -168,7 +166,11 @@ Common::String ScummEngine_v70he::generateFilename(const int room) const {
break;
case 1:
id = 'a';
- result = Common::String::format("%s.(a)", _filenamePattern.pattern);
+ // Some of the newer HE games for iOS use the ".hea" suffix instead
+ if (_filenamePattern.genMethod == kGenHEIOS)
+ result = Common::String::format("%s.hea", _filenamePattern.pattern);
+ else
+ result = Common::String::format("%s.(a)", _filenamePattern.pattern);
break;
default:
id = '0';
@@ -180,7 +182,7 @@ Common::String ScummEngine_v70he::generateFilename(const int room) const {
id = (room == 0) ? '0' : '1';
}
- if (_filenamePattern.genMethod == kGenHEPC) {
+ if (_filenamePattern.genMethod == kGenHEPC || _filenamePattern.genMethod == kGenHEIOS) {
// For HE >= 98, we already called snprintf above.
if (_game.heversion < 98 || room < 0)
result = Common::String::format("%s.he%c", _filenamePattern.pattern, id);
@@ -217,6 +219,7 @@ static Common::String generateFilenameForDetection(const char *pattern, Filename
break;
case kGenHEPC:
+ case kGenHEIOS:
result = Common::String::format("%s.he0", pattern);
break;
@@ -589,11 +592,11 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
file.c_str(), md5str.c_str(), filesize);
// Sanity check: We *should* have found a matching gameid / variant at this point.
- // If not, then there's a bug in our data tables...
- assert(dr.game.gameid != 0);
-
- // Add it to the list of detected games
- results.push_back(dr);
+ // If not, we may have #ifdef'ed the entry out in our detection_tables.h because we
+ // don't have the required stuff compiled in, or there's a bug in our data tables...
+ if (dr.game.gameid != 0)
+ // Add it to the list of detected games
+ results.push_back(dr);
}
}
@@ -1060,19 +1063,31 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
// unknown MD5, or with a medium debug level in case of a known MD5 (for
// debugging purposes).
if (!findInMD5Table(res.md5.c_str())) {
- printf("Your game version appears to be unknown. If this is *NOT* a fan-modified\n");
- printf("version (in particular, not a fan-made translation), please, report the\n");
- printf("following data to the ScummVM team along with name of the game you tried\n");
- printf("to add and its version/language/etc.:\n");
+ Common::String md5Warning;
- printf(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
+ md5Warning = "Your game version appears to be unknown. If this is *NOT* a fan-modified\n";
+ md5Warning += "version (in particular, not a fan-made translation), please, report the\n";
+ md5Warning += "following data to the ScummVM team along with name of the game you tried\n";
+ md5Warning += "to add and its version/language/etc.:\n";
+
+ md5Warning += Common::String::format(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
res.game.gameid,
generateFilenameForDetection(res.fp.pattern, res.fp.genMethod).c_str(),
res.md5.c_str());
+
+ g_system->logMessage(LogMessageType::kWarning, md5Warning.c_str());
} else {
debug(1, "Using MD5 '%s'", res.md5.c_str());
}
+ // We don't support the "Lite" version off puttzoo iOS because it contains
+ // the full game.
+ if (!strcmp(res.game.gameid, "puttzoo") && !strcmp(res.extra, "Lite")) {
+ GUIErrorMessage("The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid piracy.\n"
+ "The full version is available for purchase from the iTunes Store.");
+ return Common::kUnsupportedGameidError;
+ }
+
// If the GUI options were updated, we catch this here and update them in the users config
// file transparently.
Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language));
@@ -1121,6 +1136,7 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
case 200:
*engine = new ScummEngine_vCUPhe(syst, res);
break;
+ case 101:
case 100:
*engine = new ScummEngine_v100he(syst, res);
break;
@@ -1251,7 +1267,6 @@ SaveStateDescriptor ScummMetaEngine::querySaveMetaInfos(const char *target, int
Graphics::Surface *thumbnail = ScummEngine::loadThumbnailFromSlot(target, slot);
SaveStateDescriptor desc(slot, saveDesc);
- desc.setDeletableFlag(true);
desc.setThumbnail(thumbnail);
SaveStateMetaInfos infos;
diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h
index b6dfa757bb..5ed6b5aab0 100644
--- a/engines/scumm/detection.h
+++ b/engines/scumm/detection.h
@@ -99,6 +99,7 @@ enum FilenameGenMethod {
kGenHEMac,
kGenHEMacNoParens,
kGenHEPC,
+ kGenHEIOS,
kGenUnchanged
};
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index e1989d5274..be1b90e356 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -382,14 +382,16 @@ static const GameSettings gameVariantsTable[] = {
{"pjgames", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// Added the use of bink videos
- {"Baseball2003", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
- {"basketball", 0, 0, GID_BASKETBALL, 6, 100, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
- {"football2002", 0, 0, GID_FOOTBALL, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// U32 code required, for testing only
{"moonbase", 0, 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"moonbase", "Demo", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR | GF_DEMO, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+
+ // HE100 games, which use older o72_debugInput code
+ {"Baseball2003", 0, 0, GID_BASEBALL2003, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"basketball", 0, 0, GID_BASKETBALL, 6, 101, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"football2002", 0, 0, GID_FOOTBALL2002, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
#endif
// The following are meant to be generic HE game variants and as such do
@@ -407,6 +409,7 @@ static const GameSettings gameVariantsTable[] = {
{"", "HE 98.5", 0, GID_HEGAME, 6, 98, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"", "HE 99", 0, GID_HEGAME, 6, 99, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
{"", "HE 100", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"", "HE 101", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
#endif
{NULL, NULL, 0, 0, 0, MDT_NONE, 0, 0, UNK, 0}
};
@@ -704,7 +707,8 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi4", "Freddi 4 Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi4", "FreddiGS", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "freddi4", "FreddiGS", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 },
- { "freddi4", "FreddiHRBG", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi4", "FreddiHRBG", kGenHEPC, Common::EN_GRB, UNK, 0 },
+ { "freddi4", "FreddiHRBG", kGenHEMac, Common::EN_GRB, Common::kPlatformMacintosh, 0 },
{ "freddi4", "FreddiMini", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddi4", "Malice4", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
{ "freddi4", "MaliceMRC", kGenHEPC, Common::FR_FRA, UNK, 0 },
@@ -885,6 +889,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "spyfox", "Spy Fox", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "spyfox", "Spy Fox Demo", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "spyfox", "JR-Demo", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
+ { "spyfox", "game", kGenHEIOS, Common::EN_ANY, Common::kPlatformIOS, 0 },
{ "spyfox2", "spyfox2", kGenHEPC, UNK_LANG, UNK, 0 },
{ "spyfox2", "sf2-demo", kGenHEPC, UNK_LANG, UNK, 0 },
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 2cf4a429db..ffff329036 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -755,7 +755,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
memset(blackbuf, 0, 16 * 240); // Prepare a buffer 16px wide and 240px high, to fit on a lateral strip
width = 240; // Fix right strip
- _system->copyRectToScreen((const byte *)blackbuf, 16, 0, 0, 16, 240); // Fix left strip
+ _system->copyRectToScreen(blackbuf, 16, 0, 0, 16, 240); // Fix left strip
}
}
@@ -763,7 +763,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
}
// Finally blit the whole thing to the screen
- _system->copyRectToScreen((const byte *)src, pitch, x, y, width, height);
+ _system->copyRectToScreen(src, pitch, x, y, width, height);
}
// CGA
diff --git a/engines/scumm/he/animation_he.cpp b/engines/scumm/he/animation_he.cpp
index 40e99c26a8..be17a3b305 100644
--- a/engines/scumm/he/animation_he.cpp
+++ b/engines/scumm/he/animation_he.cpp
@@ -40,7 +40,7 @@ MoviePlayer::MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer) : _vm(vm) {
_video = new Video::BinkDecoder();
else
#endif
- _video = new Video::SmackerDecoder(mixer);
+ _video = new Video::SmackerDecoder();
_flags = 0;
_wizResNum = 0;
@@ -61,11 +61,16 @@ int MoviePlayer::load(const char *filename, int flags, int image) {
if (_video->isVideoLoaded())
_video->close();
+ // Ensure that Bink will use our PixelFormat
+ _video->setDefaultHighColorFormat(g_system->getScreenFormat());
+
if (!_video->loadFile(filename)) {
warning("Failed to load video file %s", filename);
return -1;
}
+ _video->start();
+
debug(1, "Playing video %s", filename);
if (flags & 2)
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
index cdc5faa084..fc5e4bcdf0 100644
--- a/engines/scumm/he/intern_he.h
+++ b/engines/scumm/he/intern_he.h
@@ -187,6 +187,8 @@ public:
Wiz *_wiz;
+ virtual int setupStringArray(int size);
+
protected:
virtual void setupOpcodes();
@@ -201,7 +203,6 @@ protected:
virtual void clearDrawQueues();
int getStringCharWidth(byte chr);
- virtual int setupStringArray(int size);
void appendSubstring(int dst, int src, int len2, int len);
void adjustRect(Common::Rect &rect);
@@ -258,6 +259,9 @@ public:
virtual void resetScumm();
+ virtual byte *getStringAddress(ResId idx);
+ virtual int setupStringArray(int size);
+
protected:
virtual void setupOpcodes();
@@ -265,7 +269,6 @@ protected:
virtual void resetScummVars();
virtual void readArrayFromIndexFile();
- virtual byte *getStringAddress(ResId idx);
virtual void readMAXS(int blockSize);
virtual void redrawBGAreas();
@@ -280,7 +283,6 @@ protected:
void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
- virtual int setupStringArray(int size);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int32 resID);
diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp
index f86f97eaf7..b405d634a4 100644
--- a/engines/scumm/he/logic/football.cpp
+++ b/engines/scumm/he/logic/football.cpp
@@ -20,6 +20,8 @@
*
*/
+#include "common/savefile.h"
+
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
@@ -35,16 +37,16 @@ public:
LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
- int32 dispatch(int op, int numArgs, int32 *args);
-
-private:
- int op_1004(int32 *args);
- int op_1006(int32 *args);
- int op_1007(int32 *args);
- int op_1010(int32 *args);
- int op_1022(int32 *args);
- int op_1023(int32 *args);
- int op_1024(int32 *args);
+ virtual int32 dispatch(int op, int numArgs, int32 *args);
+
+protected:
+ int lineEquation3D(int32 *args);
+ virtual int translateWorldToScreen(int32 *args);
+ int fieldGoalScreenTranslation(int32 *args);
+ virtual int translateScreenToWorld(int32 *args);
+ int nextPoint(int32 *args);
+ int computePlayerBallIntercepts(int32 *args);
+ int computeTwoCircleIntercepts(int32 *args);
};
int LogicHEfootball::versionID() {
@@ -56,31 +58,31 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) {
switch (op) {
case 1004:
- res = op_1004(args);
+ res = lineEquation3D(args);
break;
case 1006:
- res = op_1006(args);
+ res = translateWorldToScreen(args);
break;
case 1007:
- res = op_1007(args);
+ res = fieldGoalScreenTranslation(args);
break;
case 1010:
- res = op_1010(args);
+ res = translateScreenToWorld(args);
break;
case 1022:
- res = op_1022(args);
+ res = nextPoint(args);
break;
case 1023:
- res = op_1023(args);
+ res = computePlayerBallIntercepts(args);
break;
case 1024:
- res = op_1024(args);
+ res = computeTwoCircleIntercepts(args);
break;
case 8221968:
@@ -123,8 +125,8 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) {
return res;
}
-int LogicHEfootball::op_1004(int32 *args) {
- // Identical to LogicHEsoccer::op_1004
+int LogicHEfootball::lineEquation3D(int32 *args) {
+ // Identical to soccer's 1004 opcode
double res, a2, a4, a5;
a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]);
@@ -141,8 +143,8 @@ int LogicHEfootball::op_1004(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1006(int32 *args) {
- // This seems to be more or less the inverse of op_1010
+int LogicHEfootball::translateWorldToScreen(int32 *args) {
+ // This is more or less the inverse of translateScreenToWorld
const double a1 = args[1];
double res;
@@ -167,7 +169,7 @@ int LogicHEfootball::op_1006(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1007(int32 *args) {
+int LogicHEfootball::fieldGoalScreenTranslation(int32 *args) {
double res, temp;
temp = (double)args[1] * 0.32;
@@ -188,8 +190,8 @@ int LogicHEfootball::op_1007(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1010(int32 *args) {
- // This seems to be more or less the inverse of op_1006
+int LogicHEfootball::translateScreenToWorld(int32 *args) {
+ // This is more or less the inverse of translateWorldToScreen
double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1;
// 2.9411764e-4 = 1/3400
@@ -205,7 +207,7 @@ int LogicHEfootball::op_1010(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1022(int32 *args) {
+int LogicHEfootball::nextPoint(int32 *args) {
double res;
double var10 = args[4] - args[1];
double var8 = args[5] - args[2];
@@ -226,7 +228,7 @@ int LogicHEfootball::op_1022(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1023(int32 *args) {
+int LogicHEfootball::computePlayerBallIntercepts(int32 *args) {
double var10, var18, var20, var28, var30, var30_;
double argf[7];
@@ -272,7 +274,8 @@ int LogicHEfootball::op_1023(int32 *args) {
return 1;
}
-int LogicHEfootball::op_1024(int32 *args) {
+int LogicHEfootball::computeTwoCircleIntercepts(int32 *args) {
+ // Looks like this was just dummied out
writeScummVar(108, 0);
writeScummVar(109, 0);
writeScummVar(110, 0);
@@ -281,8 +284,125 @@ int LogicHEfootball::op_1024(int32 *args) {
return 1;
}
+class LogicHEfootball2002 : public LogicHEfootball {
+public:
+ LogicHEfootball2002(ScummEngine_v90he *vm) : LogicHEfootball(vm) {}
+
+ int32 dispatch(int op, int numArgs, int32 *args);
+
+private:
+ int translateWorldToScreen(int32 *args);
+ int translateScreenToWorld(int32 *args);
+ int getDayOfWeek();
+ int initScreenTranslations();
+ int getPlaybookFiles(int32 *args);
+ int largestFreeBlock();
+};
+
+int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) {
+ int32 res = 0;
+
+ switch (op) {
+ case 1025:
+ res = getDayOfWeek();
+ break;
+
+ case 1026:
+ res = initScreenTranslations();
+ break;
+
+ case 1027:
+ res = getPlaybookFiles(args);
+ break;
+
+ case 1028:
+ res = largestFreeBlock();
+ break;
+
+ case 1029:
+ // Clean-up off heap
+ // Dummied in the Windows U32
+ res = 1;
+ break;
+
+ case 1516:
+ // Start auto LAN game
+ break;
+
+ default:
+ res = LogicHEfootball::dispatch(op, numArgs, args);
+ break;
+ }
+
+ return res;
+}
+
+int LogicHEfootball2002::translateWorldToScreen(int32 *args) {
+ // TODO: Implement modified 2002 version
+ return LogicHEfootball::translateWorldToScreen(args);
+}
+
+int LogicHEfootball2002::translateScreenToWorld(int32 *args) {
+ // TODO: Implement modified 2002 version
+ return LogicHEfootball::translateScreenToWorld(args);
+}
+
+int LogicHEfootball2002::getDayOfWeek() {
+ // Get day of week, store in var 108
+
+ TimeDate time;
+ _vm->_system->getTimeAndDate(time);
+ writeScummVar(108, time.tm_wday);
+
+ return 1;
+}
+
+int LogicHEfootball2002::initScreenTranslations() {
+ // TODO: Set values used by translateWorldToScreen/translateScreenToWorld
+ return 1;
+}
+
+int LogicHEfootball2002::getPlaybookFiles(int32 *args) {
+ // Get the pattern and then skip over the directory prefix ("*\" or "*:")
+ Common::String pattern = (const char *)_vm->getStringAddress(args[0] & ~0x33539000) + 2;
+
+ // Prepare a buffer to hold the file names
+ char buffer[1000];
+ buffer[0] = 0;
+
+ // Get the list of file names that match the pattern and iterate over it
+ Common::StringArray fileList = _vm->getSaveFileManager()->listSavefiles(pattern);
+
+ for (uint32 i = 0; i < fileList.size() && strlen(buffer) < 970; i++) {
+ // Isolate the base part of the filename and concatenate it to our buffer
+ Common::String fileName = Common::String(fileList[i].c_str(), fileList[i].size() - (pattern.size() - 1));
+ strcat(buffer, fileName.c_str());
+ strcat(buffer, ">"); // names separated by '>'
+ }
+
+ // Now store the result in an array
+ int array = _vm->setupStringArray(strlen(buffer));
+ strcpy((char *)_vm->getStringAddress(array), buffer);
+
+ // And store the array index in variable 108
+ writeScummVar(108, array);
+
+ return 1;
+}
+
+int LogicHEfootball2002::largestFreeBlock() {
+ // The Windows version always sets the variable to this
+ // The Mac version actually checks for the largest free block
+ writeScummVar(108, 100000000);
+ return 1;
+}
+
LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm) {
return new LogicHEfootball(vm);
}
+LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm) {
+ return new LogicHEfootball2002(vm);
+}
+
} // End of namespace Scumm
diff --git a/engines/scumm/he/logic_he.cpp b/engines/scumm/he/logic_he.cpp
index a76c393e13..0f9454ba28 100644
--- a/engines/scumm/he/logic_he.cpp
+++ b/engines/scumm/he/logic_he.cpp
@@ -87,6 +87,9 @@ LogicHE *LogicHE::makeLogicHE(ScummEngine_v90he *vm) {
case GID_FOOTBALL:
return makeLogicHEfootball(vm);
+ case GID_FOOTBALL2002:
+ return makeLogicHEfootball2002(vm);
+
case GID_SOCCER:
case GID_SOCCERMLS:
case GID_SOCCER2004:
diff --git a/engines/scumm/he/logic_he.h b/engines/scumm/he/logic_he.h
index 893dc81b87..93c0569a4f 100644
--- a/engines/scumm/he/logic_he.h
+++ b/engines/scumm/he/logic_he.h
@@ -61,6 +61,7 @@ protected:
LogicHE *makeLogicHErace(ScummEngine_v90he *vm);
LogicHE *makeLogicHEfunshop(ScummEngine_v90he *vm);
LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm);
+LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm);
LogicHE *makeLogicHEsoccer(ScummEngine_v90he *vm);
LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm);
LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm);
diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp
index 42748d08ed..ce4b2239d2 100644
--- a/engines/scumm/he/resource_he.cpp
+++ b/engines/scumm/he/resource_he.cpp
@@ -129,7 +129,7 @@ bool Win32ResExtractor::extractResource(int id, CachedCursor *cc) {
if (!group)
return false;
- Graphics::WinCursor *cursor = group->cursors[0].cursor;
+ Graphics::Cursor *cursor = group->cursors[0].cursor;
cc->bitmap = new byte[cursor->getWidth() * cursor->getHeight()];
cc->width = cursor->getWidth();
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index 56ea10f507..a2eb42214b 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -876,6 +876,7 @@ void ScummEngine_v100he::o100_floodFill() {
_floodFillParams.box.top = 0;
_floodFillParams.box.right = 639;
_floodFillParams.box.bottom = 479;
+ adjustRect(_floodFillParams.box);
break;
case 6:
_floodFillParams.y = pop();
@@ -886,6 +887,7 @@ void ScummEngine_v100he::o100_floodFill() {
_floodFillParams.box.right = pop();
_floodFillParams.box.top = pop();
_floodFillParams.box.left = pop();
+ adjustRect(_floodFillParams.box);
break;
case 20:
_floodFillParams.flags = pop();
@@ -1345,6 +1347,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 135:
_wizParams.processFlags |= kWPFDstResNum;
@@ -1358,6 +1361,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
case 137:
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -1365,6 +1369,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 138:
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -1374,6 +1379,7 @@ void ScummEngine_v100he::o100_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
default:
error("o100_wizImageOps: Unknown case %d", subOp);
@@ -2339,6 +2345,13 @@ void ScummEngine_v100he::o100_writeFile() {
}
void ScummEngine_v100he::o100_debugInput() {
+ // Backyard Baseball 2003 / Basketball / Football 2002
+ // use older o72_debugInput code
+ if (_game.heversion == 101) {
+ ScummEngine_v72he::o72_debugInput();
+ return;
+ }
+
byte subOp = fetchScriptByte();
switch (subOp) {
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp
index dbeee567bf..5e359385b6 100644
--- a/engines/scumm/he/script_v60he.cpp
+++ b/engines/scumm/he/script_v60he.cpp
@@ -124,8 +124,6 @@ int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) {
} else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
// The default game data path is set to './' by ScummVM
r = 2;
- } else if (dst[2] == 'b' && dst[5] == 'k') { // Backyard Basketball INI
- r = 13;
} else if (dst[0] == '*' && dst[1] == '/') { // Save Game Path (Windows HE72 - HE100)
// The default save game path is set to '*/' by ScummVM
r = 2;
diff --git a/engines/scumm/he/script_v90he.cpp b/engines/scumm/he/script_v90he.cpp
index 0beebdb7a1..1ea9960a18 100644
--- a/engines/scumm/he/script_v90he.cpp
+++ b/engines/scumm/he/script_v90he.cpp
@@ -244,6 +244,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
case 134: // HE99+
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -253,6 +254,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.box2.right = pop();
_wizParams.box2.top = pop();
_wizParams.box2.left = pop();
+ adjustRect(_wizParams.box2);
break;
case 135: // HE99+
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -260,6 +262,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 136: // HE99+
_wizParams.processFlags |= kWPFFillColor | kWPFClipBox2;
@@ -267,6 +270,7 @@ void ScummEngine_v90he::o90_wizImageOps() {
_wizParams.fillColor = pop();
_wizParams.box2.top = _wizParams.box2.bottom = pop();
_wizParams.box2.left = _wizParams.box2.right = pop();
+ adjustRect(_wizParams.box2);
break;
case 137: // HE99+
_wizParams.processFlags |= kWPFDstResNum;
@@ -1488,6 +1492,7 @@ void ScummEngine_v90he::o90_floodFill() {
_floodFillParams.box.top = 0;
_floodFillParams.box.right = 639;
_floodFillParams.box.bottom = 479;
+ adjustRect(_floodFillParams.box);
break;
case 65:
_floodFillParams.y = pop();
@@ -1501,6 +1506,7 @@ void ScummEngine_v90he::o90_floodFill() {
_floodFillParams.box.right = pop();
_floodFillParams.box.top = pop();
_floodFillParams.box.left = pop();
+ adjustRect(_floodFillParams.box);
break;
case 255:
floodFill(&_floodFillParams, this);
@@ -1666,7 +1672,7 @@ void ScummEngine_v90he::o90_getPolygonOverlap() {
{
Common::Rect r2;
_sprite->getSpriteBounds(args2[0], false, r2);
- Common::Rect r1(args1[0], args1[1], args1[2], args1[3]);
+ Common::Rect r1(args1[0], args1[1], args1[2] + 1, args1[3] + 1);
if (r2.isValidRect() == false) {
push(0);
break;
@@ -1711,7 +1717,7 @@ void ScummEngine_v90he::o90_getPolygonOverlap() {
{
Common::Rect r2;
_sprite->getSpriteBounds(args2[0], true, r2);
- Common::Rect r1(args1[0], args1[1], args1[2], args1[3]);
+ Common::Rect r1(args1[0], args1[1], args1[2] + 1, args1[3] + 1);
if (r2.isValidRect() == false) {
push(0);
break;
@@ -2373,8 +2379,8 @@ void ScummEngine_v90he::o90_kernelSetFunctions() {
case 2001:
_logicHE->dispatch(args[1], num - 2, (int32 *)&args[2]);
break;
- case 201102:
- // Used in puttzoo iOS
+ case 201102: // Used in puttzoo iOS
+ case 20111014: // Used in spyfox iOS
break;
default:
error("o90_kernelSetFunctions: default case %d (param count %d)", args[0], num);
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 1007d2a7b0..f94b74ac45 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -65,7 +65,7 @@ void SoundHE::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlag
if (_vm->VAR_LAST_SOUND != 0xFF)
_vm->VAR(_vm->VAR_LAST_SOUND) = sound;
- if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion == 100 && (heFlags & 8))) {
+ if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion >= 100 && (heFlags & 8))) {
playHESound(sound, heOffset, heChannel, heFlags);
return;
} else {
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index 6db1cb5059..db0b0171bc 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -1386,7 +1386,7 @@ void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
break;
case EN_TORQUE:
turnBen(false);
- if (_actor[1].y != 300)
+ if (_actor[1].y == 300)
prepareScenePropScene(57, 1, 0);
break;
default:
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 39420ee974..d8c4948ea8 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -250,7 +250,7 @@ void ScummEngine::stopScript(int script) {
if (vm.nest[i].number == script &&
(vm.nest[i].where == WIO_GLOBAL || vm.nest[i].where == WIO_LOCAL)) {
nukeArrays(vm.nest[i].slot);
- vm.nest[i].number = 0xFF;
+ vm.nest[i].number = 0;
vm.nest[i].slot = 0xFF;
vm.nest[i].where = 0xFF;
}
@@ -284,7 +284,7 @@ void ScummEngine::stopObjectScript(int script) {
if (vm.nest[i].number == script &&
(vm.nest[i].where == WIO_ROOM || vm.nest[i].where == WIO_INVENTORY || vm.nest[i].where == WIO_FLOBJECT)) {
nukeArrays(vm.nest[i].slot);
- vm.nest[i].number = 0xFF;
+ vm.nest[i].number = 0;
vm.nest[i].slot = 0xFF;
vm.nest[i].where = 0xFF;
}
@@ -318,7 +318,7 @@ void ScummEngine::runScriptNested(int script) {
nest = &vm.nest[vm.numNestedScripts];
if (_currentScript == 0xFF) {
- nest->number = 0xFF;
+ nest->number = 0;
nest->where = 0xFF;
} else {
// Store information about the currently running script
@@ -338,7 +338,7 @@ void ScummEngine::runScriptNested(int script) {
if (vm.numNestedScripts != 0)
vm.numNestedScripts--;
- if (nest->number != 0xFF) {
+ if (nest->number) {
// Try to resume the script which called us, if its status has not changed
// since it invoked us. In particular, we only resume it if it hasn't been
// stopped in the meantime, and if it did not already move on.
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 3957c7c42d..d4eefe8c28 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Tue Apr 24 03:50:58 2012
+ This file was generated by the md5table tool on Sat Jul 07 23:39:27 2012
DO NOT EDIT MANUALLY!
*/
@@ -73,6 +73,7 @@ static const MD5Table md5table[] = {
{ "151071053a1d0021198216713939521d", "freddi2", "HE 80", "", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "15240c59d3681ed53f714f8d925cb2d6", "maniac", "V2", "V2", -1, Common::ES_ESP, Common::kPlatformAtariST },
{ "157367c3c21e0d03a0cba44361b4cf65", "indy3", "No AdLib", "EGA", -1, Common::EN_ANY, Common::kPlatformAtariST },
+ { "15878e3bee2e1e759184abee98589eaa", "spyfox", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformIOS },
{ "15e03ffbfeddb9c2aebc13dcb2a4a8f4", "monkey", "VGA", "VGA", 8357, Common::EN_ANY, Common::kPlatformPC },
{ "15f588e887e857e8c56fe6ade4956168", "atlantis", "Floppy", "Floppy", -1, Common::ES_ESP, Common::kPlatformAmiga },
{ "16542a7342a918bfe4ba512007d36c47", "FreddisFunShop", "HE 99L", "", -1, Common::EN_USA, Common::kPlatformUnknown },
@@ -173,7 +174,7 @@ static const MD5Table md5table[] = {
{ "3ae7f002d9256b8bdf76aaf8a3a069f8", "freddi", "HE 100", "", 34837, Common::EN_GRB, Common::kPlatformWii },
{ "3af61c5edf8e15b43dbafd285b2e9777", "puttcircus", "", "Demo", -1, Common::HE_ISR, Common::kPlatformWindows },
{ "3b301b7892f883ce42ab4be6a274fea6", "samnmax", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
- { "3b832f4a90740bf22e9b8ed42ca0128c", "freddi4", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformWindows },
+ { "3b832f4a90740bf22e9b8ed42ca0128c", "freddi4", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformUnknown },
{ "3c4c471342bd95505a42334367d8f127", "puttmoon", "HE 70", "", 12161, Common::RU_RUS, Common::kPlatformWindows },
{ "3cce1913a3bc586b51a75c3892ff18dd", "indy3", "VGA", "VGA", -1, Common::RU_RUS, Common::kPlatformPC },
{ "3d219e7546039543307b55a91282bf18", "funpack", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
@@ -190,6 +191,7 @@ static const MD5Table md5table[] = {
{ "45082a5c9f42ba14dacfe1fdeeba819d", "freddicove", "HE 100", "Demo", 18422, Common::EN_ANY, Common::kPlatformUnknown },
{ "45152f7cf2ba8f43cf8a8ea2e740ae09", "monkey", "VGA", "VGA", 8357, Common::ES_ESP, Common::kPlatformPC },
{ "4521138d15d1fd7649c31fb981746231", "pajama2", "HE 98.5", "Demo", -1, Common::DE_DEU, Common::kPlatformUnknown },
+ { "4522564b3c31aaf218b6a96826a549fd", "maze", "HE 99", "", -1, Common::EN_USA, Common::kPlatformWindows },
{ "46b53fd430adcfbed791b48a0d4b079f", "funpack", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
{ "470c45b636139bb40716daa1c7edaad0", "loom", "EGA", "EGA", -1, Common::DE_DEU, Common::kPlatformPC },
{ "477dbafbd66a53c98416dc01aef019ad", "monkey", "EGA", "EGA", -1, Common::IT_ITA, Common::kPlatformPC },
@@ -214,6 +216,7 @@ static const MD5Table md5table[] = {
{ "4dbff3787aedcd96b0b325f2d92d7ad9", "maze", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4dc780f1bc587a193ce8a97652791438", "loom", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformAmiga },
{ "4e5867848ee61bc30d157e2c94eee9b4", "PuttTime", "HE 90", "Demo", 18394, Common::EN_USA, Common::kPlatformUnknown },
+ { "4e859d3ef1e146b41e7d93c35cd6cc62", "puttzoo", "HE 100", "Lite", -1, Common::EN_ANY, Common::kPlatformIOS },
{ "4edbf9d03550f7ba01e7f34d69b678dd", "spyfox", "HE 98.5", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "4f04b321a95d4315ce6d65f8e1dd0368", "maze", "HE 80", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4f138ac6f9b2ac5a41bc68b2c3296064", "freddi4", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformWindows },
@@ -225,7 +228,7 @@ static const MD5Table md5table[] = {
{ "4fe6a2e8df3c4536b278fdd2fbcb181e", "pajama3", "", "Mini Game", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "5057fb0e99e5aa29df1836329232f101", "freddi2", "HE 80", "", -1, Common::UNK_LANG, Common::kPlatformWindows },
{ "507bb360688dc4180fdf0d7597352a69", "freddi", "HE 73", "", 26402, Common::SE_SWE, Common::kPlatformWindows },
- { "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
+ { "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 101", "", -1, Common::EN_ANY, Common::kPlatformWii },
{ "50fcdc982a25063b78ad46bf389b8e8d", "tentacle", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
{ "51305e929e330e24a75a0351c8f9975e", "freddi2", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "513f91a9dbe8d5490b39e56a3ac5bbdf", "pajama2", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
@@ -332,7 +335,7 @@ static const MD5Table md5table[] = {
{ "7766c9487f9d53a8cb0edabda5119c3d", "puttputt", "HE 60", "", 8022, Common::EN_ANY, Common::kPlatformPC },
{ "77f5c9cc0986eb729c1a6b4c8823bbae", "zakloom", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "780e4a0ae2ff17dc296f4a79543b44f8", "puttmoon", "", "", -1, Common::UNK_LANG, Common::kPlatformPC },
- { "782393c5934ecd0b536eaf5fd541bd26", "pajama", "HE 100", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
+ { "782393c5934ecd0b536eaf5fd541bd26", "pajama", "HE 101", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "784b499c98d07260a30952685758636b", "pajama3", "", "Demo", 13911, Common::DE_DEU, Common::kPlatformWindows },
{ "78bd5f036ea35a878b74e4f47941f784", "freddi4", "HE 99", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "78c07ca088526d8d4446a4c2cb501203", "freddi3", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformUnknown },
@@ -492,7 +495,7 @@ static const MD5Table md5table[] = {
{ "c0039ad982999c92d0de81910d640fa0", "freddi", "HE 71", "", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "c13225cb1bbd3bc9fe578301696d8021", "monkey", "SEGA", "", -1, Common::EN_ANY, Common::kPlatformSegaCD },
{ "c20848f53c2d48bfacdc840993843765", "freddi2", "HE 80", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
- { "c225bec1b6c0798a2b8c89ac226dc793", "pajama", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
+ { "c225bec1b6c0798a2b8c89ac226dc793", "pajama", "HE 101", "", -1, Common::EN_ANY, Common::kPlatformWii },
{ "c24c490373aeb48fbd54caa8e7ae376d", "loom", "No AdLib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST },
{ "c25755b08a8d0d47695e05f1e2111bfc", "freddi4", "", "Demo", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "c30ef068add4277104243c31ce46c12b", "monkey2", "", "", -1, Common::FR_FRA, Common::kPlatformAmiga },
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index fc46f88df4..d0f46f3e56 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1917,6 +1917,13 @@ void ScummEngine::syncSoundSettings() {
if (VAR_CHARINC != 0xFF)
VAR(VAR_CHARINC) = _defaultTalkDelay;
}
+
+ // Backyard Baseball 2003 uses a unique subtitle variable,
+ // rather than VAR_SUBTITLES
+ if (_game.id == GID_BASEBALL2003) {
+ _scummVars[632] = ConfMan.getBool("subtitles");
+ }
+
}
void ScummEngine::setTalkSpeed(int talkspeed) {
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index cacf8c214e..c8cf096a19 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -241,10 +241,12 @@ enum ScummGameId {
GID_PUTTRACE,
GID_FUNSHOP, // Used for all three funshops
GID_FOOTBALL,
+ GID_FOOTBALL2002,
GID_SOCCER,
GID_SOCCERMLS,
GID_SOCCER2004,
GID_BASEBALL2001,
+ GID_BASEBALL2003,
GID_BASKETBALL,
GID_MOONBASE,
GID_HECUP // CUP demos
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 1e2964054a..f7add4eed2 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -37,6 +37,7 @@
#include "gui/message.h"
+#include "video/dxa_decoder.h"
#include "video/psx_decoder.h"
#include "video/smk_decoder.h"
@@ -96,9 +97,8 @@ static const char *const sequenceListPSX[20] = {
// Basic movie player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType)
- : _vm(vm), _textMan(textMan), _resMan(resMan), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system) {
- _bgSoundStream = NULL;
+MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType)
+ : _vm(vm), _textMan(textMan), _resMan(resMan), _system(system) {
_decoderType = decoderType;
_decoder = decoder;
@@ -107,7 +107,6 @@ MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::
}
MoviePlayer::~MoviePlayer() {
- delete _bgSoundHandle;
delete _decoder;
}
@@ -116,16 +115,12 @@ MoviePlayer::~MoviePlayer() {
* @param id the id of the file
*/
bool MoviePlayer::load(uint32 id) {
- Common::File f;
Common::String filename;
- if (_decoderType == kVideoDecoderDXA)
- _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(sequenceList[id]);
- else
- _bgSoundStream = NULL;
-
if (SwordEngine::_systemVars.showText) {
+ Common::File f;
filename = Common::String::format("%s.txt", sequenceList[id]);
+
if (f.open(filename)) {
Common::String line;
int lineNo = 0;
@@ -169,7 +164,6 @@ bool MoviePlayer::load(uint32 id) {
_movieTexts.push_back(MovieText(startFrame, endFrame, ptr, color));
lastEnd = endFrame;
}
- f.close();
}
}
@@ -189,6 +183,7 @@ bool MoviePlayer::load(uint32 id) {
// Need to load here in case it fails in which case we'd need
// to go back to paletted mode
if (_decoder->loadFile(filename)) {
+ _decoder->start();
return true;
} else {
initGraphics(g_system->getWidth(), g_system->getHeight(), true);
@@ -197,30 +192,27 @@ bool MoviePlayer::load(uint32 id) {
break;
}
- return _decoder->loadFile(filename.c_str());
-}
+ if (!_decoder->loadFile(filename))
+ return false;
-void MoviePlayer::play() {
- if (_bgSoundStream)
- _snd->playStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
+ // For DXA, also add the external sound file
+ if (_decoderType == kVideoDecoderDXA)
+ _decoder->addStreamFileTrack(sequenceList[id]);
- bool terminated = false;
+ _decoder->start();
+ return true;
+}
+void MoviePlayer::play() {
_textX = 0;
_textY = 0;
- terminated = !playVideo();
-
- if (terminated)
- _snd->stopHandle(*_bgSoundHandle);
+ playVideo();
_textMan->releaseText(2, false);
_movieTexts.clear();
- while (_snd->isSoundHandleActive(*_bgSoundHandle))
- _system->delayMillis(100);
-
// It's tempting to call _screen->fullRefresh() here to restore the old
// palette. However, that causes glitches with DXA movies, where the
// previous location would be momentarily drawn, before switching to
@@ -316,11 +308,11 @@ bool MoviePlayer::playVideo() {
if (_decoderType == kVideoDecoderPSX)
drawFramePSX(frame);
else
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
}
if (_decoder->hasDirtyPalette()) {
- _decoder->setSystemPalette();
+ _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
if (!_movieTexts.empty()) {
// Look for the best color indexes to use to display the subtitles
@@ -501,29 +493,17 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) {
uint16 x = (g_system->getWidth() - scaledFrame.w) / 2;
uint16 y = (g_system->getHeight() - scaledFrame.h) / 2;
- _vm->_system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
+ _vm->_system->copyRectToScreen(scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
scaledFrame.free();
}
-DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
- : _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
-}
-
-uint32 DXADecoderWithSound::getElapsedTime() const {
- if (_mixer->isSoundHandleActive(*_bgSoundHandle))
- return _mixer->getSoundElapsedTime(*_bgSoundHandle);
-
- return DXADecoder::getElapsedTime();
-}
-
///////////////////////////////////////////////////////////////////////////////
// Factory function for creating the appropriate cutscene player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system) {
+MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system) {
Common::String filename;
- Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
// For the PSX version, we'll try the PlayStation stream files
if (vm->isPsx()) {
@@ -534,7 +514,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
#ifdef USE_RGB_COLOR
// All BS1 PSX videos run the videos at 2x speed
Video::VideoDecoder *psxDecoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, psxDecoder, kVideoDecoderPSX);
+ return new MoviePlayer(vm, textMan, resMan, system, psxDecoder, kVideoDecoderPSX);
#else
GUI::MessageDialog dialog(Common::String::format(_("PSX stream cutscene '%s' cannot be played in paletted mode"), filename.c_str()), _("OK"));
dialog.runModal();
@@ -546,20 +526,20 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
filename = Common::String::format("%s.smk", sequenceList[id]);
if (Common::File::exists(filename)) {
- Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(snd);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
+ Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
+ return new MoviePlayer(vm, textMan, resMan, system, smkDecoder, kVideoDecoderSMK);
}
filename = Common::String::format("%s.dxa", sequenceList[id]);
if (Common::File::exists(filename)) {
#ifdef USE_ZLIB
- DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
+ Video::VideoDecoder *dxaDecoder = new Video::DXADecoder();
+ return new MoviePlayer(vm, textMan, resMan, system, dxaDecoder, kVideoDecoderDXA);
#else
GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib support"), _("OK"));
dialog.runModal();
- return NULL;
+ return 0;
#endif
}
@@ -569,7 +549,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
if (Common::File::exists(filename)) {
GUI::MessageDialog dialog(_("MPEG2 cutscenes are no longer supported"), _("OK"));
dialog.runModal();
- return NULL;
+ return 0;
}
if (!vm->isPsx() || scumm_stricmp(sequenceList[id], "enddemo") != 0) {
@@ -578,7 +558,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
dialog.runModal();
}
- return NULL;
+ return 0;
}
} // End of namespace Sword1
diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h
index f64b03dd1b..d0c61f5eb3 100644
--- a/engines/sword1/animation.h
+++ b/engines/sword1/animation.h
@@ -23,16 +23,19 @@
#ifndef SWORD1_ANIMATION_H
#define SWORD1_ANIMATION_H
-#include "video/dxa_decoder.h"
-#include "video/video_decoder.h"
-
#include "common/list.h"
-#include "audio/audiostream.h"
-
#include "sword1/screen.h"
#include "sword1/sound.h"
+namespace Graphics {
+struct Surface;
+}
+
+namespace Video {
+class VideoDecoder;
+}
+
namespace Sword1 {
enum DecoderType {
@@ -55,21 +58,9 @@ public:
}
};
-class DXADecoderWithSound : public Video::DXADecoder {
-public:
- DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
- ~DXADecoderWithSound() {}
-
- uint32 getElapsedTime() const;
-
-private:
- Audio::Mixer *_mixer;
- Audio::SoundHandle *_bgSoundHandle;
-};
-
class MoviePlayer {
public:
- MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType);
+ MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
virtual ~MoviePlayer();
bool load(uint32 id);
void play();
@@ -78,7 +69,6 @@ protected:
SwordEngine *_vm;
Text *_textMan;
ResMan *_resMan;
- Audio::Mixer *_snd;
OSystem *_system;
Common::List<MovieText> _movieTexts;
int _textX, _textY, _textWidth, _textHeight;
@@ -88,8 +78,6 @@ protected:
DecoderType _decoderType;
Video::VideoDecoder *_decoder;
- Audio::SoundHandle *_bgSoundHandle;
- Audio::AudioStream *_bgSoundStream;
bool playVideo();
void performPostProcessing(byte *screen);
@@ -100,7 +88,7 @@ protected:
void convertColor(byte r, byte g, byte b, float &h, float &s, float &v);
};
-MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system);
+MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system);
} // End of namespace Sword1
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 087dcd09d8..5662e4672b 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -268,9 +268,6 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int
SaveStateDescriptor desc(slot, name);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail
in->skip(1);
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 8e04861edf..757d768780 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3
// meantime, we don't want any looping sound effects still playing.
_sound->quitScreen();
- MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system);
+ MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system);
if (player) {
_screen->clearScreen();
if (player->load(sequenceId))
diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp
index ed994a97fa..5d1864d58d 100644
--- a/engines/sword1/objectman.cpp
+++ b/engines/sword1/objectman.cpp
@@ -99,13 +99,64 @@ uint8 ObjectMan::fnCheckForTextLine(uint32 textId) {
char *ObjectMan::lockText(uint32 textId) {
uint8 lang = SwordEngine::_systemVars.language;
+ char *text = lockText(textId, lang);
+ if (text == 0) {
+ if (lang != BS1_ENGLISH) {
+ text = lockText(textId, BS1_ENGLISH);
+ if (text != 0)
+ warning("Missing translation for textId %u (\"%s\")", textId, text);
+ unlockText(textId, BS1_ENGLISH);
+ }
+
+ return _missingSubTitleStr;
+ }
+ return text;
+}
+
+char *ObjectMan::lockText(uint32 textId, uint8 lang) {
char *addr = (char *)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]);
if (addr == 0)
- return _missingSubTitleStr;
+ return NULL;
addr += sizeof(Header);
if ((textId & ITM_ID) >= _resMan->readUint32(addr)) {
+ // Workaround for missing sentences in some langages in the demo.
+ switch(textId) {
+ case 8455194:
+ return const_cast<char *>(_translationId8455194[lang]);
+ case 8455195:
+ return const_cast<char *>(_translationId8455195[lang]);
+ case 8455196:
+ return const_cast<char *>(_translationId8455196[lang]);
+ case 8455197:
+ return const_cast<char *>(_translationId8455197[lang]);
+ case 8455198:
+ return const_cast<char *>(_translationId8455198[lang]);
+ case 8455199:
+ return const_cast<char *>(_translationId8455199[lang]);
+ case 8455200:
+ return const_cast<char *>(_translationId8455200[lang]);
+ case 8455201:
+ return const_cast<char *>(_translationId8455201[lang]);
+ case 8455202:
+ return const_cast<char *>(_translationId8455202[lang]);
+ case 8455203:
+ return const_cast<char *>(_translationId8455203[lang]);
+ case 8455204:
+ return const_cast<char *>(_translationId8455204[lang]);
+ case 8455205:
+ return const_cast<char *>(_translationId8455205[lang]);
+ case 6488080:
+ return const_cast<char *>(_translationId6488080[lang]);
+ case 6488081:
+ return const_cast<char *>(_translationId6488081[lang]);
+ case 6488082:
+ return const_cast<char *>(_translationId6488082[lang]);
+ case 6488083:
+ return const_cast<char *>(_translationId6488083[lang]);
+ }
+
warning("ObjectMan::lockText(%d): only %d texts in file", textId & ITM_ID, _resMan->readUint32(addr));
- textId = 0; // get first line instead
+ return NULL;
}
uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
if (offset == 0) {
@@ -113,15 +164,19 @@ char *ObjectMan::lockText(uint32 textId) {
// We use the hardcoded text in this case.
if (textId == 2950145)
return const_cast<char *>(_translationId2950145[lang]);
-
+
warning("ObjectMan::lockText(%d): text number has no text lines", textId);
- return _missingSubTitleStr;
+ return NULL;
}
return addr + offset;
}
void ObjectMan::unlockText(uint32 textId) {
- _resMan->resClose(_textList[textId / ITM_PER_SEC][SwordEngine::_systemVars.language]);
+ unlockText(textId, SwordEngine::_systemVars.language);
+}
+
+void ObjectMan::unlockText(uint32 textId, uint8 lang) {
+ _resMan->resClose(_textList[textId / ITM_PER_SEC][lang]);
}
uint32 ObjectMan::lastTextNumber(int section) {
@@ -186,7 +241,193 @@ const char *const ObjectMan::_translationId2950145[7] = {
"Eh?", // Italian
"\277Eh?", // Spanish
"Ano?", // Czech
- " " // Portuguese
+ NULL // Portuguese
+};
+
+// The translations for the next texts are missing in the demo but are present
+// in the full game. The translations were therefore extracted from the full game.
+
+// Missing translation for textId 8455194 (in the demo).
+const char *const ObjectMan::_translationId8455194[7] = {
+ NULL, // "Who was the guy you were supposed to meet?", // English (not needed)
+ "Qui \351tait l'homme que vous deviez rencontrer?", // French
+ "Wer war der Typ, den Du treffen wolltest?", // German
+ "Chi dovevi incontrare?", // Italian
+ "\277Qui\351n era el hombre con el que ten\355as que encontrarte?", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455195 (in the demo).
+const char *const ObjectMan::_translationId8455195[7] = {
+ NULL, // "His name was Plantard. I didn't know him, but he called me last night.", // English (not needed)
+ "Son nom \351tait Plantard. Je ne le connaissais pas, mais il m'avait t\351l\351phon\351 la veille.", // French
+ "Sein Name war Plantard. Ich kannte ihn nicht, aber er hat mich letzte Nacht angerufen.", // German
+ "Si chiamava Plantard. Mi ha chiamato ieri sera, ma non lo conoscevo.", // Italian
+ "Su nombre era Plantard. Yo no lo conoc\355a pero \351l me llam\363 ayer por la noche.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455196 (in the demo).
+const char *const ObjectMan::_translationId8455196[7] = {
+ NULL, // "He said he had a story which would interest me.", // English (not needed)
+ "Il a dit qu'il avait une histoire qui devrait m'int\351resser.", // French
+ "Er sagte, er h\344tte eine Story, die mich interessieren w\374rde.", // German
+ "Mi disse che aveva una storia che mi poteva interessare.", // Italian
+ "Dijo que ten\355a una historia que me interesar\355a.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455197 (in the demo).
+const char *const ObjectMan::_translationId8455197[7] = {
+ NULL, // "He asked me to meet him at the caf\351.", // English (not needed)
+ "Il m'a demand\351 de le rencontrer au caf\351.", // French
+ "Er fragte mich, ob wir uns im Caf\351 treffen k\366nnten.", // German
+ "Mi chiese di incontrarci al bar.", // Italian
+ "Me pidi\363 que nos encontr\341ramos en el caf\351.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455198 (in the demo).
+const char *const ObjectMan::_translationId8455198[7] = {
+ NULL, // "I guess I'll never know what he wanted to tell me...", // English (not needed)
+ "Je suppose que je ne saurai jamais ce qu'il voulait me dire...", // French
+ "Ich werde wohl nie erfahren, was er mir sagen wollte...", // German
+ "Penso che non sapr\362 mai che cosa voleva dirmi...", // Italian
+ "Supongo que nunca sabr\351 qu\351 me quer\355a contar...", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455199 (in the demo).
+const char *const ObjectMan::_translationId8455199[7] = {
+ NULL, // "Not unless you have Rosso's gift for psychic interrogation.", // English (not needed)
+ "Non, \340 moins d'avoir les dons de Rosso pour les interrogatoires psychiques.", // French
+ "Es sei denn, Du h\344ttest Rosso's Gabe der parapsychologischen Befragung.", // German
+ "A meno che tu non riesca a fare interrogatori telepatici come Rosso.", // Italian
+ "A no ser que tengas el don de Rosso para la interrogaci\363n ps\355quica.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455200 (in the demo).
+const char *const ObjectMan::_translationId8455200[7] = {
+ NULL, // "How did Plantard get your name?", // English (not needed)
+ "Comment Plantard a-t-il obtenu votre nom?", // French
+ "Woher hat Plantard Deinen Namen?", // German
+ "Come ha fatto Plantard a sapere il tuo nome?", // Italian
+ "\277C\363mo consigui\363 Plantard tu nombre?", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455201 (in the demo).
+const char *const ObjectMan::_translationId8455201[7] = {
+ NULL, // "Through the newspaper - La Libert\351.", // English (not needed)
+ "Par mon journal... La Libert\351.", // French
+ "\334ber die Zeitung - La Libert\351.", // German
+ "Tramite il giornale La Libert\351.", // Italian
+ "Por el peri\363dico - La Libert\351.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455202 (in the demo).
+const char *const ObjectMan::_translationId8455202[7] = {
+ NULL, // "I'd written an article linking two unsolved murders, one in Italy, the other in Japan.", // English (not needed)
+ "J'ai \351crit un article o\371 je faisais le lien entre deux meurtres inexpliqu\351s, en Italie et au japon.", // French
+ "Ich habe einen Artikel geschrieben, in dem ich zwei ungel\366ste Morde miteinander in Verbindung bringe, einen in Italien, einen anderen in Japan.", // German
+ "Ho scritto un articolo che metteva in collegamento due omicidi insoluti in Italia e Giappone.", // Italian
+ "Yo hab\355a escrito un art\355culo conectando dos asesinatos sin resolver, uno en Italia, el otro en Jap\363n.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455203 (in the demo).
+const char *const ObjectMan::_translationId8455203[7] = {
+ NULL, // "The cases were remarkably similar...", // English (not needed)
+ "Les affaires \351taient quasiment identiques...", // French
+ "Die F\344lle sind sich bemerkenswert \344hnlich...", // German
+ "I casi erano sorprendentemente uguali...", // Italian
+ "Los casos eran incre\355blemente parecidos...", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455204 (in the demo).
+const char *const ObjectMan::_translationId8455204[7] = {
+ NULL, // "...a wealthy victim, no apparent motive, and a costumed killer.", // English (not needed)
+ "...une victime riche, pas de motif apparent, et un tueur d\351guis\351.", // French
+ "...ein wohlhabendes Opfer, kein offensichtliches Motiv, und ein verkleideter Killer.", // German
+ "...una vittima ricca, nessun motivo apparente e un assassino in costume.", // Italian
+ "...una v\355ctima rica, sin motivo aparente, y un asesino disfrazado.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 8455205 (in the demo).
+const char *const ObjectMan::_translationId8455205[7] = {
+ NULL, // "Plantard said he could supply me with more information.", // English (not needed)
+ "Plantard m'a dit qu'il pourrait me fournir des renseignements.", // French
+ "Plantard sagte, er k\366nne mir weitere Informationen beschaffen.", // German
+ "Plantard mi disse che mi avrebbe fornito ulteriori informazioni.", // Italian
+ "Plantard dijo que \351l me pod\355a proporcionar m\341s informaci\363n.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 6488080 (in the demo).
+const char *const ObjectMan::_translationId6488080[7] = {
+ NULL, // "I wasn't going to head off all over Paris until I'd investigated some more.", // English (not needed)
+ "Je ferais mieux d'enqu\351ter un peu par ici avant d'aller me promener ailleurs.", // French
+ "Ich durchquere nicht ganz Paris, bevor ich etwas mehr herausgefunden habe.", // German
+ "Non mi sarei incamminato per tutta Parigi prima di ulteriori indagini.", // Italian
+ "No iba a ponerme a recorrer Par\355s sin haber investigado un poco m\341s.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// The next three sentences are specific to the demo and only the english text is present.
+// The translations were provided by:
+// French: Thierry Crozat
+// German: Simon Sawatzki
+// Italian: Matteo Angelino
+// Spanish: Tomás Maidagan
+
+// Missing translation for textId 6488081 (in the demo).
+const char *const ObjectMan::_translationId6488081[7] = {
+ NULL, // "I wasn't sure what I was going to do when I caught up with that clown...", // English (not needed)
+ "Je ne savais pas ce que je ferais quand je rattraperais le clown...", // French
+ "Ich wu\337te nicht, worauf ich mich einlie\337, als ich dem Clown nachjagte...", // German
+ "Non sapevo cosa avrei fatto una volta raggiunto quel clown...", // Italian
+ "No sab\355a muy bien qu\351 es lo que har\355a cuando alcanzara al payaso...", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 6488082 (in the demo).
+const char *const ObjectMan::_translationId6488082[7] = {
+ NULL, // "...but before I knew it, I was drawn into a desperate race between two ruthless enemies.", // English (not needed)
+ "...mais avant de m'en rendre compte je me retrouvais happ\351 dans une course effr\351n\351e entre deux ennemis impitoyables.", // French
+ "... doch bevor ich mich versah, war ich inmitten eines Wettlaufs von zwei r\374cksichtslosen Feinden.", // German
+ "... ma prima che me ne rendessi conto, fui trascinato in una corsa disperata con due spietati nemici.", // Italian
+ "...pero sin darme cuenta, acab\351 en medio de una desesperada carrera entre dos despiadados enemigos.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
+};
+
+// Missing translation for textId 6488083 (in the demo).
+const char *const ObjectMan::_translationId6488083[7] = {
+ NULL, // "The goal: the mysterious power of the Broken Sword.", // English (not needed)
+ "Le but: les pouvoirs myst\351rieux de l'\351p\351e bris\351e.", // French
+ "Das Ziel: die geheimnisvolle Macht des zerbrochenen Schwertes.", // German
+ "Obiettivo: il misterioso potere della Spada spezzata.", // Italian
+ "El objetivo: el misterioso poder de la Espada Rota.", // Spanish
+ NULL, // Czech
+ NULL // Portuguese
};
} // End of namespace Sword1
diff --git a/engines/sword1/objectman.h b/engines/sword1/objectman.h
index ca3c7c1526..197b437c15 100644
--- a/engines/sword1/objectman.h
+++ b/engines/sword1/objectman.h
@@ -53,6 +53,9 @@ public:
void saveLiveList(uint16 *dest); // for loading/saving
void loadLiveList(uint16 *src);
private:
+ char *lockText(uint32 textId, uint8 language);
+ void unlockText(uint32 textId, uint8 language);
+
ResMan *_resMan;
static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files
static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files
@@ -60,6 +63,22 @@ private:
uint8 *_cptData[TOTAL_SECTIONS];
static char _missingSubTitleStr[];
static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some langages)
+ static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo)
+ static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo)
+ static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo)
+ static const char *const _translationId8455197[7]; //translation for textId 8455197 (missing in the demo)
+ static const char *const _translationId8455198[7]; //translation for textId 8455198 (missing in the demo)
+ static const char *const _translationId8455199[7]; //translation for textId 8455199 (missing in the demo)
+ static const char *const _translationId8455200[7]; //translation for textId 8455200 (missing in the demo)
+ static const char *const _translationId8455201[7]; //translation for textId 8455201 (missing in the demo)
+ static const char *const _translationId8455202[7]; //translation for textId 8455202 (missing in the demo)
+ static const char *const _translationId8455203[7]; //translation for textId 8455203 (missing in the demo)
+ static const char *const _translationId8455204[7]; //translation for textId 8455204 (missing in the demo)
+ static const char *const _translationId8455205[7]; //translation for textId 8455205 (missing in the demo)
+ static const char *const _translationId6488080[7]; //translation for textId 6488081 (missing in the demo)
+ static const char *const _translationId6488081[7]; //translation for textId 6488081 (missing in the demo)
+ static const char *const _translationId6488082[7]; //translation for textId 6488082 (missing in the demo)
+ static const char *const _translationId6488083[7]; //translation for textId 6488083 (missing in the demo)
};
} // End of namespace Sword1
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 3574074b00..61bf5257ab 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -142,7 +142,7 @@ void Sound::checkSpeechFileEndianness() {
be_diff_sum += fabs((double)(be_value - prev_be_value));
prev_be_value = be_value;
}
- delete [] data;
+ delete[] data;
}
// Set the big endian flag
_bigEndianSpeech = (be_diff_sum < le_diff_sum);
diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp
index 3bd2fdb2e6..f23ac5f182 100644
--- a/engines/sword1/text.cpp
+++ b/engines/sword1/text.cpp
@@ -156,6 +156,8 @@ uint16 Text::analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *line)
}
uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
+ if (ch < SPACE)
+ ch = 64;
FrameHeader *chFrame = _resMan->fetchFrame(_font, ch - SPACE);
uint8 *chData = ((uint8 *)chFrame) + sizeof(FrameHeader);
uint8 *dest = sprPtr;
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index e77ae98163..00260f789a 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -38,8 +38,11 @@
#include "sword2/screen.h"
#include "sword2/animation.h"
+#include "graphics/palette.h"
+
#include "gui/message.h"
+#include "video/dxa_decoder.h"
#include "video/smk_decoder.h"
#include "video/psx_decoder.h"
@@ -51,9 +54,8 @@ namespace Sword2 {
// Basic movie player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer::MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType)
- : _vm(vm), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system) {
- _bgSoundStream = NULL;
+MoviePlayer::MoviePlayer(Sword2Engine *vm, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType)
+ : _vm(vm), _system(system) {
_decoderType = decoderType;
_decoder = decoder;
@@ -62,7 +64,6 @@ MoviePlayer::MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, A
}
MoviePlayer::~MoviePlayer() {
- delete _bgSoundHandle;
delete _decoder;
}
@@ -75,11 +76,6 @@ bool MoviePlayer::load(const char *name) {
if (_vm->shouldQuit())
return false;
- if (_decoderType == kVideoDecoderDXA)
- _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(name);
- else
- _bgSoundStream = NULL;
-
_textSurface = NULL;
Common::String filename;
@@ -99,6 +95,7 @@ bool MoviePlayer::load(const char *name) {
// Need to load here in case it fails in which case we'd need
// to go back to paletted mode
if (_decoder->loadFile(filename)) {
+ _decoder->start();
return true;
} else {
initGraphics(640, 480, true);
@@ -106,7 +103,15 @@ bool MoviePlayer::load(const char *name) {
}
}
- return _decoder->loadFile(filename.c_str());
+ if (!_decoder->loadFile(filename))
+ return false;
+
+ // For DXA, also add the external sound file
+ if (_decoderType == kVideoDecoderDXA)
+ _decoder->addStreamFileTrack(name);
+
+ _decoder->start();
+ return true;
}
void MoviePlayer::play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut) {
@@ -122,24 +127,15 @@ void MoviePlayer::play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadI
if (leadIn)
_vm->_sound->playMovieSound(leadIn, kLeadInSound);
- if (_bgSoundStream)
- _snd->playStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
-
- bool terminated = false;
-
- terminated = !playVideo();
+ bool terminated = !playVideo();
closeTextObject(_currentMovieText, NULL, 0);
if (terminated) {
- _snd->stopHandle(*_bgSoundHandle);
_vm->_sound->stopMovieSounds();
_vm->_sound->stopSpeech();
}
- while (_snd->isSoundHandleActive(*_bgSoundHandle))
- _system->delayMillis(100);
-
if (_decoderType == kVideoDecoderPSX) {
// Need to jump back to paletted color
initGraphics(640, 480, true);
@@ -332,11 +328,11 @@ bool MoviePlayer::playVideo() {
if (_decoderType == kVideoDecoderPSX)
drawFramePSX(frame);
else
- _vm->_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h);
}
if (_decoder->hasDirtyPalette()) {
- _decoder->setSystemPalette();
+ _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
uint32 maxWeight = 0;
uint32 minWeight = 0xFFFFFFFF;
@@ -401,36 +397,24 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) {
uint16 x = (g_system->getWidth() - scaledFrame.w) / 2;
uint16 y = (g_system->getHeight() - scaledFrame.h) / 2;
- _vm->_system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
+ _vm->_system->copyRectToScreen(scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
scaledFrame.free();
}
-DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
- : _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
-}
-
-uint32 DXADecoderWithSound::getElapsedTime() const {
- if (_mixer->isSoundHandleActive(*_bgSoundHandle))
- return _mixer->getSoundElapsedTime(*_bgSoundHandle);
-
- return DXADecoder::getElapsedTime();
-}
-
///////////////////////////////////////////////////////////////////////////////
// Factory function for creating the appropriate cutscene player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, uint32 frameCount) {
+MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, OSystem *system, uint32 frameCount) {
Common::String filename;
- Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
filename = Common::String::format("%s.str", name);
if (Common::File::exists(filename)) {
#ifdef USE_RGB_COLOR
Video::VideoDecoder *psxDecoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x, frameCount);
- return new MoviePlayer(vm, snd, system, bgSoundHandle, psxDecoder, kVideoDecoderPSX);
+ return new MoviePlayer(vm, system, psxDecoder, kVideoDecoderPSX);
#else
GUI::MessageDialog dialog(_("PSX cutscenes found but ScummVM has been built without RGB color support"), _("OK"));
dialog.runModal();
@@ -441,16 +425,16 @@ MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *s
filename = Common::String::format("%s.smk", name);
if (Common::File::exists(filename)) {
- Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(snd);
- return new MoviePlayer(vm, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
+ Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
+ return new MoviePlayer(vm, system, smkDecoder, kVideoDecoderSMK);
}
filename = Common::String::format("%s.dxa", name);
if (Common::File::exists(filename)) {
#ifdef USE_ZLIB
- DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle);
- return new MoviePlayer(vm, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
+ Video::DXADecoder *dxaDecoder = new Video::DXADecoder();
+ return new MoviePlayer(vm, system, dxaDecoder, kVideoDecoderDXA);
#else
GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib support"), _("OK"));
dialog.runModal();
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h
index 3ef8dac754..b2a243b2ca 100644
--- a/engines/sword2/animation.h
+++ b/engines/sword2/animation.h
@@ -25,12 +25,16 @@
#ifndef SWORD2_ANIMATION_H
#define SWORD2_ANIMATION_H
-#include "video/dxa_decoder.h"
-#include "video/video_decoder.h"
-#include "audio/mixer.h"
-
#include "sword2/screen.h"
+namespace Graphics {
+struct Surface;
+}
+
+namespace Video {
+class VideoDecoder;
+}
+
namespace Sword2 {
enum DecoderType {
@@ -55,20 +59,9 @@ struct MovieText {
}
};
-class DXADecoderWithSound : public Video::DXADecoder {
-public:
- DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
- ~DXADecoderWithSound() {}
-
- uint32 getElapsedTime() const;
-private:
- Audio::Mixer *_mixer;
- Audio::SoundHandle *_bgSoundHandle;
-};
-
class MoviePlayer {
public:
- MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType);
+ MoviePlayer(Sword2Engine *vm, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
virtual ~MoviePlayer();
bool load(const char *name);
@@ -76,7 +69,6 @@ public:
protected:
Sword2Engine *_vm;
- Audio::Mixer *_snd;
OSystem *_system;
MovieText *_movieTexts;
uint32 _numMovieTexts;
@@ -87,8 +79,6 @@ protected:
DecoderType _decoderType;
Video::VideoDecoder *_decoder;
- Audio::SoundHandle *_bgSoundHandle;
- Audio::AudioStream *_bgSoundStream;
uint32 _leadOut;
int _leadOutFrame;
@@ -105,7 +95,7 @@ protected:
uint32 getWhiteColor();
};
-MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, uint32 frameCount);
+MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, OSystem *system, uint32 frameCount);
} // End of namespace Sword2
diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp
index 836b252d6c..07fcaa094b 100644
--- a/engines/sword2/function.cpp
+++ b/engines/sword2/function.cpp
@@ -2139,7 +2139,7 @@ int32 Logic::fnPlaySequence(int32 *params) {
uint32 frameCount = Sword2Engine::isPsx() ? params[1] : 0;
- _moviePlayer = makeMoviePlayer(filename, _vm, _vm->_mixer, _vm->_system, frameCount);
+ _moviePlayer = makeMoviePlayer(filename, _vm, _vm->_system, frameCount);
if (_moviePlayer && _moviePlayer->load(filename)) {
_moviePlayer->play(_sequenceTextList, _sequenceTextLines, _smackerLeadIn, _smackerLeadOut);
diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp
index 1acb366b3a..a95532ec65 100644
--- a/engines/sword25/fmv/movieplayer.cpp
+++ b/engines/sword25/fmv/movieplayer.cpp
@@ -61,6 +61,7 @@ bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
// Get the file and load it into the decoder
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(filename);
_decoder.loadStream(in);
+ _decoder.start();
GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
@@ -132,7 +133,7 @@ void MoviePlayer::update() {
const byte *frameData = (const byte *)s->getBasePtr(0, 0);
_outputBitmap->setContent(frameData, s->pitch * s->h, 0, s->pitch);
#else
- g_system->copyRectToScreen((byte *)s->getBasePtr(0, 0), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h));
+ g_system->copyRectToScreen(s->getBasePtr(0, 0), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h));
g_system->updateScreen();
#endif
}
@@ -167,7 +168,7 @@ void MoviePlayer::setScaleFactor(float scaleFactor) {
}
double MoviePlayer::getTime() {
- return _decoder.getElapsedTime() / 1000.0;
+ return _decoder.getTime() / 1000.0;
}
#else // USE_THEORADEC
diff --git a/engines/sword25/fmv/movieplayer.h b/engines/sword25/fmv/movieplayer.h
index 1d256e56ba..2f5614b505 100644
--- a/engines/sword25/fmv/movieplayer.h
+++ b/engines/sword25/fmv/movieplayer.h
@@ -39,7 +39,7 @@
#include "sword25/gfx/bitmap.h"
#ifdef USE_THEORADEC
-#include "sword25/fmv/theora_decoder.h"
+#include "video/theora_decoder.h"
#endif
#define THEORA_INDIRECT_RENDERING
@@ -141,7 +141,7 @@ private:
#ifdef USE_THEORADEC
- TheoraDecoder _decoder;
+ Video::TheoraDecoder _decoder;
Graphics::Surface *_backSurface;
int _outX, _outY;
diff --git a/engines/sword25/fmv/theora_decoder.cpp b/engines/sword25/fmv/theora_decoder.cpp
deleted file mode 100644
index a7ebb5df8c..0000000000
--- a/engines/sword25/fmv/theora_decoder.cpp
+++ /dev/null
@@ -1,555 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * Source is based on the player example from libvorbis package,
- * available at: http://svn.xiph.org/trunk/theora/examples/player_example.c
- *
- * THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE.
- * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS
- * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE
- * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.
- *
- * THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2009
- * by the Xiph.Org Foundation and contributors http://www.xiph.org/
- *
- */
-
-#include "sword25/fmv/theora_decoder.h"
-
-#ifdef USE_THEORADEC
-#include "common/system.h"
-#include "common/textconsole.h"
-#include "common/util.h"
-#include "graphics/yuv_to_rgb.h"
-#include "audio/decoders/raw.h"
-#include "sword25/kernel/common.h"
-
-namespace Sword25 {
-
-#define AUDIOFD_FRAGSIZE 10240
-
-static double rint(double v) {
- return floor(v + 0.5);
-}
-
-TheoraDecoder::TheoraDecoder(Audio::Mixer::SoundType soundType) {
- _fileStream = 0;
-
- _theoraPacket = 0;
- _vorbisPacket = 0;
- _theoraDecode = 0;
- _theoraSetup = 0;
- _nextFrameStartTime = 0.0;
-
- _soundType = soundType;
- _audStream = 0;
- _audHandle = new Audio::SoundHandle();
-
- ogg_sync_init(&_oggSync);
-
- _curFrame = -1;
- _audiobuf = (ogg_int16_t *)malloc(AUDIOFD_FRAGSIZE * sizeof(ogg_int16_t));
-
- reset();
-}
-
-TheoraDecoder::~TheoraDecoder() {
- close();
- delete _fileStream;
- delete _audHandle;
- free(_audiobuf);
-}
-
-void TheoraDecoder::queuePage(ogg_page *page) {
- if (_theoraPacket)
- ogg_stream_pagein(&_theoraOut, page);
-
- if (_vorbisPacket)
- ogg_stream_pagein(&_vorbisOut, page);
-}
-
-int TheoraDecoder::bufferData() {
- char *buffer = ogg_sync_buffer(&_oggSync, 4096);
- int bytes = _fileStream->read(buffer, 4096);
-
- ogg_sync_wrote(&_oggSync, bytes);
-
- return bytes;
-}
-
-bool TheoraDecoder::loadStream(Common::SeekableReadStream *stream) {
- close();
-
- _endOfAudio = false;
- _endOfVideo = false;
- _fileStream = stream;
-
- // start up Ogg stream synchronization layer
- ogg_sync_init(&_oggSync);
-
- // init supporting Vorbis structures needed in header parsing
- vorbis_info_init(&_vorbisInfo);
- vorbis_comment_init(&_vorbisComment);
-
- // init supporting Theora structures needed in header parsing
- th_comment_init(&_theoraComment);
- th_info_init(&_theoraInfo);
-
- // Ogg file open; parse the headers
- // Only interested in Vorbis/Theora streams
- bool foundHeader = false;
- while (!foundHeader) {
- int ret = bufferData();
-
- if (ret == 0)
- break;
-
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0) {
- ogg_stream_state test;
-
- // is this a mandated initial header? If not, stop parsing
- if (!ogg_page_bos(&_oggPage)) {
- // don't leak the page; get it into the appropriate stream
- queuePage(&_oggPage);
- foundHeader = true;
- break;
- }
-
- ogg_stream_init(&test, ogg_page_serialno(&_oggPage));
- ogg_stream_pagein(&test, &_oggPage);
- ogg_stream_packetout(&test, &_oggPacket);
-
- // identify the codec: try theora
- if (!_theoraPacket && th_decode_headerin(&_theoraInfo, &_theoraComment, &_theoraSetup, &_oggPacket) >= 0) {
- // it is theora
- memcpy(&_theoraOut, &test, sizeof(test));
- _theoraPacket = 1;
- } else if (!_vorbisPacket && vorbis_synthesis_headerin(&_vorbisInfo, &_vorbisComment, &_oggPacket) >= 0) {
- // it is vorbis
- memcpy(&_vorbisOut, &test, sizeof(test));
- _vorbisPacket = 1;
- } else {
- // whatever it is, we don't care about it
- ogg_stream_clear(&test);
- }
- }
- // fall through to non-bos page parsing
- }
-
- // we're expecting more header packets.
- while ((_theoraPacket && _theoraPacket < 3) || (_vorbisPacket && _vorbisPacket < 3)) {
- int ret;
-
- // look for further theora headers
- while (_theoraPacket && (_theoraPacket < 3) && (ret = ogg_stream_packetout(&_theoraOut, &_oggPacket))) {
- if (ret < 0)
- error("Error parsing Theora stream headers; corrupt stream?");
-
- if (!th_decode_headerin(&_theoraInfo, &_theoraComment, &_theoraSetup, &_oggPacket))
- error("Error parsing Theora stream headers; corrupt stream?");
-
- _theoraPacket++;
- }
-
- // look for more vorbis header packets
- while (_vorbisPacket && (_vorbisPacket < 3) && (ret = ogg_stream_packetout(&_vorbisOut, &_oggPacket))) {
- if (ret < 0)
- error("Error parsing Vorbis stream headers; corrupt stream?");
-
- if (vorbis_synthesis_headerin(&_vorbisInfo, &_vorbisComment, &_oggPacket))
- error("Error parsing Vorbis stream headers; corrupt stream?");
-
- _vorbisPacket++;
-
- if (_vorbisPacket == 3)
- break;
- }
-
- // The header pages/packets will arrive before anything else we
- // care about, or the stream is not obeying spec
-
- if (ogg_sync_pageout(&_oggSync, &_oggPage) > 0) {
- queuePage(&_oggPage); // demux into the appropriate stream
- } else {
- ret = bufferData(); // someone needs more data
-
- if (ret == 0)
- error("End of file while searching for codec headers.");
- }
- }
-
- // and now we have it all. initialize decoders
- if (_theoraPacket) {
- _theoraDecode = th_decode_alloc(&_theoraInfo, _theoraSetup);
- debugN(1, "Ogg logical stream %lx is Theora %dx%d %.02f fps",
- _theoraOut.serialno, _theoraInfo.pic_width, _theoraInfo.pic_height,
- (double)_theoraInfo.fps_numerator / _theoraInfo.fps_denominator);
-
- switch (_theoraInfo.pixel_fmt) {
- case TH_PF_420:
- debug(1, " 4:2:0 video");
- break;
- case TH_PF_422:
- debug(1, " 4:2:2 video");
- break;
- case TH_PF_444:
- debug(1, " 4:4:4 video");
- break;
- case TH_PF_RSVD:
- default:
- debug(1, " video\n (UNKNOWN Chroma sampling!)");
- break;
- }
-
- if (_theoraInfo.pic_width != _theoraInfo.frame_width || _theoraInfo.pic_height != _theoraInfo.frame_height)
- debug(1, " Frame content is %dx%d with offset (%d,%d).",
- _theoraInfo.frame_width, _theoraInfo.frame_height, _theoraInfo.pic_x, _theoraInfo.pic_y);
-
- switch (_theoraInfo.colorspace){
- case TH_CS_UNSPECIFIED:
- /* nothing to report */
- break;
- case TH_CS_ITU_REC_470M:
- debug(1, " encoder specified ITU Rec 470M (NTSC) color.");
- break;
- case TH_CS_ITU_REC_470BG:
- debug(1, " encoder specified ITU Rec 470BG (PAL) color.");
- break;
- default:
- debug(1, "warning: encoder specified unknown colorspace (%d).", _theoraInfo.colorspace);
- break;
- }
-
- debug(1, "Encoded by %s", _theoraComment.vendor);
- if (_theoraComment.comments) {
- debug(1, "theora comment header:");
- for (int i = 0; i < _theoraComment.comments; i++) {
- if (_theoraComment.user_comments[i]) {
- int len = _theoraComment.comment_lengths[i];
- char *value = (char *)malloc(len + 1);
- if (value) {
- memcpy(value, _theoraComment.user_comments[i], len);
- value[len] = '\0';
- debug(1, "\t%s", value);
- free(value);
- }
- }
- }
- }
-
- th_decode_ctl(_theoraDecode, TH_DECCTL_GET_PPLEVEL_MAX, &_ppLevelMax, sizeof(_ppLevelMax));
- _ppLevel = _ppLevelMax;
- th_decode_ctl(_theoraDecode, TH_DECCTL_SET_PPLEVEL, &_ppLevel, sizeof(_ppLevel));
- _ppInc = 0;
- } else {
- // tear down the partial theora setup
- th_info_clear(&_theoraInfo);
- th_comment_clear(&_theoraComment);
- }
-
- th_setup_free(_theoraSetup);
- _theoraSetup = 0;
-
- if (_vorbisPacket) {
- vorbis_synthesis_init(&_vorbisDSP, &_vorbisInfo);
- vorbis_block_init(&_vorbisDSP, &_vorbisBlock);
- debug(3, "Ogg logical stream %lx is Vorbis %d channel %ld Hz audio.",
- _vorbisOut.serialno, _vorbisInfo.channels, _vorbisInfo.rate);
-
- _audStream = Audio::makeQueuingAudioStream(_vorbisInfo.rate, _vorbisInfo.channels);
-
- // Get enough audio data to start us off
- while (_audStream->numQueuedStreams() == 0) {
- // Queue more data
- bufferData();
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
- queuePage(&_oggPage);
-
- queueAudio();
- }
-
- if (_audStream)
- g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _audHandle, _audStream);
- } else {
- // tear down the partial vorbis setup
- vorbis_info_clear(&_vorbisInfo);
- vorbis_comment_clear(&_vorbisComment);
- _endOfAudio = true;
- }
-
- _surface.create(_theoraInfo.frame_width, _theoraInfo.frame_height, g_system->getScreenFormat());
-
- // Set up a display surface
- _displaySurface.pixels = _surface.getBasePtr(_theoraInfo.pic_x, _theoraInfo.pic_y);
- _displaySurface.w = _theoraInfo.pic_width;
- _displaySurface.h = _theoraInfo.pic_height;
- _displaySurface.format = _surface.format;
- _displaySurface.pitch = _surface.pitch;
-
- // Set the frame rate
- _frameRate = Common::Rational(_theoraInfo.fps_numerator, _theoraInfo.fps_denominator);
-
- return true;
-}
-
-void TheoraDecoder::close() {
- if (_vorbisPacket) {
- ogg_stream_clear(&_vorbisOut);
- vorbis_block_clear(&_vorbisBlock);
- vorbis_dsp_clear(&_vorbisDSP);
- vorbis_comment_clear(&_vorbisComment);
- vorbis_info_clear(&_vorbisInfo);
-
- g_system->getMixer()->stopHandle(*_audHandle);
-
- _audStream = 0;
- _vorbisPacket = false;
- }
- if (_theoraPacket) {
- ogg_stream_clear(&_theoraOut);
- th_decode_free(_theoraDecode);
- th_comment_clear(&_theoraComment);
- th_info_clear(&_theoraInfo);
- _theoraDecode = 0;
- _theoraPacket = false;
- }
-
- if (!_fileStream)
- return;
-
- ogg_sync_clear(&_oggSync);
-
- delete _fileStream;
- _fileStream = 0;
-
- _surface.free();
- _displaySurface.pixels = 0;
- _displaySurface.free();
-
- reset();
-}
-
-const Graphics::Surface *TheoraDecoder::decodeNextFrame() {
- // First, let's get our frame
- while (_theoraPacket) {
- // theora is one in, one out...
- if (ogg_stream_packetout(&_theoraOut, &_oggPacket) > 0) {
-
- if (_ppInc) {
- _ppLevel += _ppInc;
- th_decode_ctl(_theoraDecode, TH_DECCTL_SET_PPLEVEL, &_ppLevel, sizeof(_ppLevel));
- _ppInc = 0;
- }
-
- if (th_decode_packetin(_theoraDecode, &_oggPacket, NULL) == 0) {
- _curFrame++;
-
- // Convert YUV data to RGB data
- th_ycbcr_buffer yuv;
- th_decode_ycbcr_out(_theoraDecode, yuv);
- translateYUVtoRGBA(yuv);
-
- if (_curFrame == 0)
- _startTime = g_system->getMillis();
-
- double time = th_granule_time(_theoraDecode, _oggPacket.granulepos);
-
- // We need to calculate when the next frame should be shown
- // This is all in floating point because that's what the Ogg code gives us
- // Ogg is a lossy container format, so it doesn't always list the time to the
- // next frame. In such cases, we need to calculate it ourselves.
- if (time == -1.0)
- _nextFrameStartTime += _frameRate.getInverse().toDouble();
- else
- _nextFrameStartTime = time;
-
- // break out
- break;
- }
- } else {
- // If we can't get any more frames, we're done.
- if (_theoraOut.e_o_s || _fileStream->eos()) {
- _endOfVideo = true;
- break;
- }
-
- // Queue more data
- bufferData();
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
- queuePage(&_oggPage);
- }
-
- // Update audio if we can
- queueAudio();
- }
-
- // Force at least some audio to be buffered
- // TODO: 5 is very arbitrary. We probably should do something like QuickTime does.
- while (!_endOfAudio && _audStream->numQueuedStreams() < 5) {
- bufferData();
- while (ogg_sync_pageout(&_oggSync, &_oggPage) > 0)
- queuePage(&_oggPage);
-
- bool queuedAudio = queueAudio();
- if ((_vorbisOut.e_o_s || _fileStream->eos()) && !queuedAudio) {
- _endOfAudio = true;
- break;
- }
- }
-
- return &_displaySurface;
-}
-
-bool TheoraDecoder::queueAudio() {
- if (!_audStream)
- return false;
-
- // An audio buffer should have been allocated (either in the constructor or after queuing the current buffer)
- if (!_audiobuf) {
- warning("[TheoraDecoder::queueAudio] Invalid audio buffer");
- return false;
- }
-
- bool queuedAudio = false;
-
- for (;;) {
- float **pcm;
-
- // if there's pending, decoded audio, grab it
- int ret = vorbis_synthesis_pcmout(&_vorbisDSP, &pcm);
- if (ret > 0) {
- int count = _audiobufFill / 2;
- int maxsamples = ((AUDIOFD_FRAGSIZE - _audiobufFill) / _vorbisInfo.channels) >> 1;
- int i;
- for (i = 0; i < ret && i < maxsamples; i++)
- for (int j = 0; j < _vorbisInfo.channels; j++) {
- int val = CLIP((int)rint(pcm[j][i] * 32767.f), -32768, 32767);
- _audiobuf[count++] = val;
- }
-
- vorbis_synthesis_read(&_vorbisDSP, i);
- _audiobufFill += (i * _vorbisInfo.channels) << 1;
-
- if (_audiobufFill == AUDIOFD_FRAGSIZE) {
- byte flags = Audio::FLAG_16BITS | Audio::FLAG_STEREO;
-#ifdef SCUMM_LITTLE_ENDIAN
- flags |= Audio::FLAG_LITTLE_ENDIAN;
-#endif
- _audStream->queueBuffer((byte *)_audiobuf, AUDIOFD_FRAGSIZE, DisposeAfterUse::NO, flags);
-
- // The audio mixer is now responsible for the old audio buffer.
- // We need to create a new one.
- _audiobuf = (ogg_int16_t *)malloc(AUDIOFD_FRAGSIZE * sizeof(ogg_int16_t));
- if (!_audiobuf) {
- warning("[TheoraDecoder::queueAudio] Cannot allocate memory for audio buffer");
- return false;
- }
-
- _audiobufFill = 0;
- queuedAudio = true;
- }
- } else {
- // no pending audio; is there a pending packet to decode?
- if (ogg_stream_packetout(&_vorbisOut, &_oggPacket) > 0) {
- if (vorbis_synthesis(&_vorbisBlock, &_oggPacket) == 0) // test for success!
- vorbis_synthesis_blockin(&_vorbisDSP, &_vorbisBlock);
- } else // we've buffered all we have, break out for now
- return queuedAudio;
- }
- }
-
- // Unreachable
- return false;
-}
-
-void TheoraDecoder::reset() {
- VideoDecoder::reset();
-
- // FIXME: This does a rewind() instead of a reset()!
-
- if (_fileStream)
- _fileStream->seek(0);
-
- _audiobufFill = 0;
- _audiobufReady = false;
-
- _curFrame = -1;
-
- _theoraPacket = 0;
- _vorbisPacket = 0;
-}
-
-bool TheoraDecoder::endOfVideo() const {
- return !isVideoLoaded() || (_endOfVideo && (!_audStream || (_audStream->endOfData() && _endOfAudio)));
-}
-
-uint32 TheoraDecoder::getTimeToNextFrame() const {
- if (endOfVideo() || _curFrame < 0)
- return 0;
-
- uint32 elapsedTime = getElapsedTime();
- uint32 nextFrameStartTime = (uint32)(_nextFrameStartTime * 1000);
-
- if (nextFrameStartTime <= elapsedTime)
- return 0;
-
- return nextFrameStartTime - elapsedTime;
-}
-
-uint32 TheoraDecoder::getElapsedTime() const {
- if (_audStream)
- return g_system->getMixer()->getSoundElapsedTime(*_audHandle);
-
- return VideoDecoder::getElapsedTime();
-}
-
-void TheoraDecoder::pauseVideoIntern(bool pause) {
- if (_audStream)
- g_system->getMixer()->pauseHandle(*_audHandle, pause);
-}
-
-enum TheoraYUVBuffers {
- kBufferY = 0,
- kBufferU = 1,
- kBufferV = 2
-};
-
-void TheoraDecoder::translateYUVtoRGBA(th_ycbcr_buffer &YUVBuffer) {
- // Width and height of all buffers have to be divisible by 2.
- assert((YUVBuffer[kBufferY].width & 1) == 0);
- assert((YUVBuffer[kBufferY].height & 1) == 0);
- assert((YUVBuffer[kBufferU].width & 1) == 0);
- assert((YUVBuffer[kBufferV].width & 1) == 0);
-
- // UV images have to have a quarter of the Y image resolution
- assert(YUVBuffer[kBufferU].width == YUVBuffer[kBufferY].width >> 1);
- assert(YUVBuffer[kBufferV].width == YUVBuffer[kBufferY].width >> 1);
- assert(YUVBuffer[kBufferU].height == YUVBuffer[kBufferY].height >> 1);
- assert(YUVBuffer[kBufferV].height == YUVBuffer[kBufferY].height >> 1);
-
- Graphics::convertYUV420ToRGB(&_surface, YUVBuffer[kBufferY].data, YUVBuffer[kBufferU].data, YUVBuffer[kBufferV].data, YUVBuffer[kBufferY].width, YUVBuffer[kBufferY].height, YUVBuffer[kBufferY].stride, YUVBuffer[kBufferU].stride);
-}
-
-} // End of namespace Sword25
-
-#endif
diff --git a/engines/sword25/fmv/theora_decoder.h b/engines/sword25/fmv/theora_decoder.h
deleted file mode 100644
index e8cc5ab8b9..0000000000
--- a/engines/sword25/fmv/theora_decoder.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SWORD25_THEORADECODER_H
-#define SWORD25_THEORADECODER_H
-
-#include "common/scummsys.h" // for USE_THEORADEC
-
-#ifdef USE_THEORADEC
-
-#include "common/rational.h"
-#include "video/video_decoder.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-#include "graphics/pixelformat.h"
-#include "graphics/surface.h"
-
-#include <theora/theoradec.h>
-#include <vorbis/codec.h>
-
-namespace Common {
-class SeekableReadStream;
-}
-
-namespace Sword25 {
-
-/**
- *
- * Decoder for Theora videos.
- * Video decoder used in engines:
- * - sword25
- */
-class TheoraDecoder : public Video::VideoDecoder {
-public:
- TheoraDecoder(Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType);
- virtual ~TheoraDecoder();
-
- /**
- * Load a video file
- * @param stream the stream to load
- */
- bool loadStream(Common::SeekableReadStream *stream);
- void close();
- void reset();
-
- /**
- * Decode the next frame and return the frame's surface
- * @note the return surface should *not* be freed
- * @note this may return 0, in which case the last frame should be kept on screen
- */
- const Graphics::Surface *decodeNextFrame();
-
- bool isVideoLoaded() const { return _fileStream != 0; }
- uint16 getWidth() const { return _displaySurface.w; }
- uint16 getHeight() const { return _displaySurface.h; }
-
- uint32 getFrameCount() const {
- // It is not possible to get frame count easily
- // I.e. seeking is required
- assert(0);
- return 0;
- }
-
- Graphics::PixelFormat getPixelFormat() const { return _displaySurface.format; }
- uint32 getElapsedTime() const;
- uint32 getTimeToNextFrame() const;
-
- bool endOfVideo() const;
-
-protected:
- void pauseVideoIntern(bool pause);
-
-private:
- void queuePage(ogg_page *page);
- bool queueAudio();
- int bufferData();
- void translateYUVtoRGBA(th_ycbcr_buffer &YUVBuffer);
-
- Common::SeekableReadStream *_fileStream;
- Graphics::Surface _surface;
- Graphics::Surface _displaySurface;
- Common::Rational _frameRate;
- double _nextFrameStartTime;
- bool _endOfVideo;
- bool _endOfAudio;
-
- Audio::Mixer::SoundType _soundType;
- Audio::SoundHandle *_audHandle;
- Audio::QueuingAudioStream *_audStream;
-
- ogg_sync_state _oggSync;
- ogg_page _oggPage;
- ogg_packet _oggPacket;
- ogg_stream_state _vorbisOut;
- ogg_stream_state _theoraOut;
- th_info _theoraInfo;
- th_comment _theoraComment;
- th_dec_ctx *_theoraDecode;
- th_setup_info *_theoraSetup;
- vorbis_info _vorbisInfo;
- vorbis_dsp_state _vorbisDSP;
- vorbis_block _vorbisBlock;
- vorbis_comment _vorbisComment;
-
- int _theoraPacket;
- int _vorbisPacket;
-
- int _ppLevelMax;
- int _ppLevel;
- int _ppInc;
-
- // single audio fragment audio buffering
- int _audiobufFill;
- bool _audiobufReady;
- ogg_int16_t *_audiobuf;
-};
-
-} // End of namespace Sword25
-
-#endif
-
-#endif
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index 14ba032107..6f5da32bc4 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -216,7 +216,7 @@ bool GraphicEngine::fill(const Common::Rect *fillRectPtr, uint color) {
}
}
- g_system->copyRectToScreen((byte *)_backSurface.getBasePtr(rect.left, rect.top), _backSurface.pitch, rect.left, rect.top, rect.width(), rect.height());
+ g_system->copyRectToScreen(_backSurface.getBasePtr(rect.left, rect.top), _backSurface.pitch, rect.left, rect.top, rect.width(), rect.height());
}
return true;
diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp
index 3944a207c8..9c4b9fe8bd 100644
--- a/engines/sword25/gfx/image/art.cpp
+++ b/engines/sword25/gfx/image/art.cpp
@@ -2367,38 +2367,30 @@ ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp,
return iter;
}
-#define ADD_STEP(xpos, xdelta) \
+#define ADD_STEP(xpos, xdelta) \
/* stereotype code fragment for adding a step */ \
- if (n_steps == 0 || steps[n_steps - 1].x < xpos) \
- { \
+ if (n_steps == 0 || steps[n_steps - 1].x < xpos) { \
sx = n_steps; \
steps[sx].x = xpos; \
steps[sx].delta = xdelta; \
n_steps++; \
- } \
- else \
- { \
- for (sx = n_steps; sx > 0; sx--) \
- { \
- if (steps[sx - 1].x == xpos) \
- { \
+ } else { \
+ for (sx = n_steps; sx > 0; sx--) { \
+ if (steps[sx - 1].x == xpos) { \
steps[sx - 1].delta += xdelta; \
sx = n_steps; \
break; \
- } \
- else if (steps[sx - 1].x < xpos) \
- { \
+ } else if (steps[sx - 1].x < xpos) { \
break; \
- } \
- } \
- if (sx < n_steps) \
- { \
+ } \
+ } \
+ if (sx < n_steps) { \
memmove (&steps[sx + 1], &steps[sx], \
(n_steps - sx) * sizeof(steps[0])); \
steps[sx].x = xpos; \
steps[sx].delta = xdelta; \
n_steps++; \
- } \
+ } \
}
void art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
diff --git a/engines/sword25/gfx/image/art.h b/engines/sword25/gfx/image/art.h
index 8c9c97bc57..40bcb55aa7 100644
--- a/engines/sword25/gfx/image/art.h
+++ b/engines/sword25/gfx/image/art.h
@@ -50,7 +50,7 @@ namespace Sword25 {
be variables. They can also be pstruct->el lvalues. */
#define art_expand(p, type, max) \
do { \
- if(max) {\
+ if (max) {\
type *tmp = art_renew(p, type, max <<= 1); \
if (!tmp) error("Cannot reallocate memory for art data"); \
p = tmp; \
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index b0d4853e5e..27ee4ef182 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -430,7 +430,7 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
ino += inoStep;
}
- g_system->copyRectToScreen((byte *)_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY,
+ g_system->copyRectToScreen(_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY,
img->w, img->h);
}
diff --git a/engines/sword25/module.mk b/engines/sword25/module.mk
index 302120c500..e24a221244 100644
--- a/engines/sword25/module.mk
+++ b/engines/sword25/module.mk
@@ -85,11 +85,6 @@ MODULE_OBJS := \
util/pluto/pluto.o \
util/pluto/plzio.o
-ifdef USE_THEORADEC
-MODULE_OBJS += \
- fmv/theora_decoder.o
-endif
-
# This module can be built as a plugin
ifeq ($(ENABLE_SWORD25), DYNAMIC_PLUGIN)
PLUGIN := 1
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp
index 78b2db19eb..69fae3dc4e 100644
--- a/engines/sword25/sfx/soundengine.cpp
+++ b/engines/sword25/sfx/soundengine.cpp
@@ -239,16 +239,20 @@ void SoundEngine::setSoundVolume(uint handle, float volume) {
debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume);
SndHandle* sndHandle = findHandle(handle);
- if (sndHandle != NULL)
+ if (sndHandle != NULL) {
+ sndHandle->volume = volume;
_mixer->setChannelVolume(sndHandle->handle, (byte)(volume * 255));
+ }
}
void SoundEngine::setSoundPanning(uint handle, float pan) {
debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan);
SndHandle* sndHandle = findHandle(handle);
- if (sndHandle != NULL)
+ if (sndHandle != NULL) {
+ sndHandle->pan = pan;
_mixer->setChannelBalance(sndHandle->handle, (int8)(pan * 127));
+ }
}
void SoundEngine::pauseSound(uint handle) {
@@ -324,13 +328,16 @@ bool SoundEngine::canLoadResource(const Common::String &fileName) {
return fname.hasSuffix(".ogg");
}
-
- bool SoundEngine::persist(OutputPersistenceBlock &writer) {
+bool SoundEngine::persist(OutputPersistenceBlock &writer) {
writer.write(_maxHandleId);
for (uint i = 0; i < SOUND_HANDLES; i++) {
writer.write(_handles[i].id);
+ // Don't restart sounds which already finished playing.
+ if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle))
+ _handles[i].type = kFreeHandle;
+
writer.writeString(_handles[i].fileName);
writer.write((int)_handles[i].sndType);
writer.write(_handles[i].volume);
@@ -374,7 +381,8 @@ bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
reader.read(layer);
if (reader.isGood()) {
- playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
+ if (sndType != kFreeHandle)
+ playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
} else
return false;
}
diff --git a/engines/sword25/util/pluto/pluto.cpp b/engines/sword25/util/pluto/pluto.cpp
index d645e5ed2a..b7f5e30340 100644
--- a/engines/sword25/util/pluto/pluto.cpp
+++ b/engines/sword25/util/pluto/pluto.cpp
@@ -895,10 +895,10 @@ static void unpersistnumber(UnpersistInfo *upi)
static void unpersiststring(UnpersistInfo *upi)
{
/* perms reftbl sptbl ref */
- int length;
+ size_t length;
char* string;
lua_checkstack(upi->L, 1);
- verify(LIF(Z,read)(&upi->zio, &length, sizeof(int)) == 0);
+ verify(LIF(Z,read)(&upi->zio, &length, sizeof(size_t)) == 0);
string = pdep_newvector(upi->L, length, char);
verify(LIF(Z,read)(&upi->zio, string, length) == 0);
lua_pushlstring(upi->L, string, length);
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp
index 8882531d27..934727a478 100644
--- a/engines/teenagent/callbacks.cpp
+++ b/engines/teenagent/callbacks.cpp
@@ -2252,7 +2252,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return true;
case 0x78e0:
- processCallback(0x50c5);
+ processCallback(0x505c);
return false;
case 0x78e7:
@@ -2265,7 +2265,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x78f5:
if (CHECK_FLAG(0xDB95, 1)) {
- displayMessage(0x3575);
+ displayMessage(0x3E75);
return true;
} else
return false;
@@ -3925,7 +3925,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
displayMessage(0x39ae);
break;
default:
- displayMessage(0x39b7);
+ displayMessage(0x3ab7);
}
return true;
diff --git a/engines/teenagent/detection.cpp b/engines/teenagent/detection.cpp
index dad876dd97..2de6f49c44 100644
--- a/engines/teenagent/detection.cpp
+++ b/engines/teenagent/detection.cpp
@@ -80,7 +80,7 @@ static const ADGameDescription teenAgentGameDescriptions[] = {
};
enum {
- MAX_SAVES = 20
+ MAX_SAVES = 20
};
class TeenAgentMetaEngine : public AdvancedMetaEngine {
@@ -123,16 +123,15 @@ public:
virtual SaveStateList listSaves(const char *target) const {
Common::String pattern = target;
- pattern += ".*";
+ pattern += ".??";
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
Common::sort(filenames.begin(), filenames.end());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
- int slot;
- const char *ext = strrchr(file->c_str(), '.');
- if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
+ int slot = atoi(file->c_str() + file->size() - 2);
+ if (slot >= 0 && slot < MAX_SAVES) {
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
if (!in)
continue;
@@ -174,7 +173,6 @@ public:
return SaveStateDescriptor(slot, desc);
SaveStateDescriptor ssd(slot, desc);
- ssd.setDeletableFlag(true);
//checking for the thumbnail
if (Graphics::Surface *const thumb = Graphics::loadThumbnail(*in))
diff --git a/engines/teenagent/resources.cpp b/engines/teenagent/resources.cpp
index 597ca670c0..dff58f98e2 100644
--- a/engines/teenagent/resources.cpp
+++ b/engines/teenagent/resources.cpp
@@ -22,6 +22,7 @@
#include "teenagent/resources.h"
#include "teenagent/teenagent.h"
#include "common/textconsole.h"
+#include "common/translation.h"
#include "common/zlib.h"
namespace TeenAgent {
@@ -64,28 +65,47 @@ bool Resources::loadArchives(const ADGameDescription *gd) {
Common::File *dat_file = new Common::File();
if (!dat_file->open("teenagent.dat")) {
delete dat_file;
- Common::String errorMessage = "You're missing the 'teenagent.dat' file. Get it from the ScummVM website";
- GUIErrorMessage(errorMessage);
+ Common::String errorMessage = _("You're missing the 'teenagent.dat' file. Get it from the ScummVM website");
warning("%s", errorMessage.c_str());
+ GUIErrorMessage(errorMessage);
return false;
}
+
+ // teenagent.dat used to be compressed with zlib compression. The usage of
+ // zlib here is no longer needed, and it's maintained only for backwards
+ // compatibility.
Common::SeekableReadStream *dat = Common::wrapCompressedReadStream(dat_file);
+
+#if !defined(USE_ZLIB)
+ uint16 header = dat->readUint16BE();
+ bool isCompressed = (header == 0x1F8B ||
+ ((header & 0x0F00) == 0x0800 &&
+ header % 31 == 0));
+ dat->seek(-2, SEEK_CUR);
+
+ if (isCompressed) {
+ // teenagent.dat is compressed, but zlib hasn't been compiled in
+ delete dat;
+ Common::String errorMessage = _("The teenagent.dat file is compressed and zlib hasn't been included in this executable. Please decompress it");
+ warning("%s", errorMessage.c_str());
+ GUIErrorMessage(errorMessage);
+ return false;
+ }
+#endif
+
cseg.read(dat, 0xb3b0);
dseg.read(dat, 0xe790);
eseg.read(dat, 0x8be2);
-
delete dat;
- {
- FilePack varia;
- varia.open("varia.res");
- font7.load(varia, 7);
- font7.width_pack = 1;
- font7.height = 11;
- font8.load(varia, 8);
- font8.height = 31;
- varia.close();
- }
+ FilePack varia;
+ varia.open("varia.res");
+ font7.load(varia, 7);
+ font7.width_pack = 1;
+ font7.height = 11;
+ font8.load(varia, 8);
+ font8.height = 31;
+ varia.close();
off.open("off.res");
on.open("on.res");
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index e8c2dec4fa..038c8ea05e 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -423,7 +423,7 @@ void Scene::init(int id, const Common::Point &pos) {
if (now_playing != res->dseg.get_byte(0xDB90))
_engine->music->load(res->dseg.get_byte(0xDB90));
- _system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
+ _system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h);
setPalette(0);
}
@@ -654,7 +654,7 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
}
if (background.pixels && debug_features.feature[DebugFeatures::kShowBack]) {
- _system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
+ _system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h);
} else
_system->fillScreen(0);
diff --git a/engines/teenagent/teenagent.cpp b/engines/teenagent/teenagent.cpp
index fb228ef2fc..57c069fe59 100644
--- a/engines/teenagent/teenagent.cpp
+++ b/engines/teenagent/teenagent.cpp
@@ -389,7 +389,7 @@ bool TeenAgentEngine::showLogo() {
return true;
}
- _system->copyRectToScreen((const byte *)s.pixels, s.w, s.x, s.y, s.w, s.h);
+ _system->copyRectToScreen(s.pixels, s.w, s.x, s.y, s.w, s.h);
_system->updateScreen();
_system->delayMillis(100);
@@ -535,9 +535,8 @@ Common::Error TeenAgentEngine::run() {
syncSoundSettings();
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false);
setMusic(1);
- music->start();
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false);
int load_slot = Common::ConfigManager::instance().getInt("save_slot");
if (load_slot >= 0) {
diff --git a/engines/testbed/graphics.cpp b/engines/testbed/graphics.cpp
index 36ec726fc7..590e6c6d81 100644
--- a/engines/testbed/graphics.cpp
+++ b/engines/testbed/graphics.cpp
@@ -935,7 +935,7 @@ TestExitStatus GFXtests::overlayGraphics() {
}
g_system->showOverlay();
- g_system->copyRectToOverlay(buffer, 100, 270, 175, 100, 50);
+ g_system->copyRectToOverlay(buffer, 200, 270, 175, 100, 50);
g_system->updateScreen();
g_system->delayMillis(1000);
@@ -1028,7 +1028,7 @@ TestExitStatus GFXtests::paletteRotation() {
GFXTestSuite::setCustomColor(255, 0, 0);
Testsuite::clearScreen();
- if(Testsuite::handleInteractiveInput("Did you see a rotation in colors of rectangles displayed on screen?", "Yes", "No", kOptionRight)) {
+ if (Testsuite::handleInteractiveInput("Did you see a rotation in colors of rectangles displayed on screen?", "Yes", "No", kOptionRight)) {
return kTestFailed;
}
@@ -1121,7 +1121,7 @@ TestExitStatus GFXtests::pixelFormats() {
g_system->updateScreen();
g_system->delayMillis(500);
- if(Testsuite::handleInteractiveInput("Were you able to notice the colored rectangles on the screen for this format?", "Yes", "No", kOptionLeft)) {
+ if (Testsuite::handleInteractiveInput("Were you able to notice the colored rectangles on the screen for this format?", "Yes", "No", kOptionLeft)) {
numPassed++;
} else {
numFailed++;
diff --git a/engines/testbed/testsuite.cpp b/engines/testbed/testsuite.cpp
index 655179aa74..39eeca31bd 100644
--- a/engines/testbed/testsuite.cpp
+++ b/engines/testbed/testsuite.cpp
@@ -289,7 +289,7 @@ void Testsuite::execute() {
continue;
}
- if((*i)->isInteractive && !ConfParams.isSessionInteractive()) {
+ if ((*i)->isInteractive && !ConfParams.isSessionInteractive()) {
logPrintf("Info! Skipping Test: %s, non-interactive environment is selected\n", ((*i)->featureName).c_str());
_numTestsSkipped++;
continue;
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index 0f662e22bd..2e4be33e53 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -63,6 +63,14 @@ uint16 TinselEngine::getVersion() const {
return _gameDescription->version;
}
+bool TinselEngine::getIsADGFDemo() const {
+ return (bool)(_gameDescription->desc.flags & ADGF_DEMO);
+}
+
+bool TinselEngine::isCD() const {
+ return (bool)(_gameDescription->desc.flags & ADGF_CD);
+}
+
} // End of namespace Tinsel
static const PlainGameDescriptor tinselGames[] = {
diff --git a/engines/tinsel/detection_tables.h b/engines/tinsel/detection_tables.h
index be44b1c462..631c2dce14 100644
--- a/engines/tinsel/detection_tables.h
+++ b/engines/tinsel/detection_tables.h
@@ -47,7 +47,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_DEMO,
+ 0,
TINSEL_V0,
},
@@ -61,12 +61,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_CD,
GUIO0()
},
GID_DW1,
0,
- GF_CD,
+ 0,
TINSEL_V1,
},
#if 0
@@ -81,12 +81,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformMacintosh,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_CD,
GUIO0()
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_BIG_ENDIAN,
+ GF_SCNFILES,
TINSEL_V1,
},
#endif
@@ -110,7 +110,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -133,7 +133,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -156,7 +156,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -179,7 +179,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -195,7 +195,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_FLOPPY | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -214,7 +214,42 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_ENHANCED_AUDIO_SUPPORT,
+ TINSEL_V1,
+ },
+
+ { // Polish fan translation CD V1 version, with *.gra files (same as the floppy one, with english.smp)
+ {
+ "dw",
+ "CD",
+ {
+ {"dw.gra", 0, "ef05bbd2a754bd11a2e87bcd84ab5ccf", 781864},
+ {"english.smp", 0, NULL, -1},
+ },
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_CD,
+ GUIO_NONE
+ },
+ GID_DW1,
+ 0,
+ GF_ENHANCED_AUDIO_SUPPORT,
+ TINSEL_V1,
+ },
+
+ { // Polish fan translaction floppy V1 version, with *.gra files
+ {
+ "dw",
+ "Floppy",
+ AD_ENTRY1s("dw.gra", "ef05bbd2a754bd11a2e87bcd84ab5ccf", 781864),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_NO_FLAGS,
+ GUIO_NOSPEECH
+ },
+ GID_DW1,
+ 0,
+ GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -236,7 +271,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -261,7 +296,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -280,12 +315,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_DROPLANGUAGE | ADGF_CD,
+ ADGF_DROPLANGUAGE,
GUIO0()
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{
@@ -308,7 +343,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{
@@ -331,7 +366,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -351,7 +386,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -371,7 +406,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -390,14 +425,14 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{ // multilanguage PSX demo
{
"dw",
- "CD demo",
+ "CD Demo",
{
{"french.txt", 0, "e7020d35f58d0d187052ac406d86cc87", 273914},
{"german.txt", 0, "52f0a01e0ff0d340b02a36fd5109d705", 263942},
@@ -408,12 +443,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPSX,
- ADGF_DEMO,
+ ADGF_CD | ADGF_DEMO,
GUIO0()
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V1,
},
@@ -434,7 +469,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
#endif
@@ -456,7 +491,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT | GF_BIG_ENDIAN,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@@ -475,7 +510,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT | GF_ALT_MIDI,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT | GF_ALT_MIDI,
TINSEL_V1,
},
@@ -496,11 +531,32 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
- GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
+ TINSEL_V1,
+ },
+
+ { // Polish fan translaction Discworld 1
+ {
+ "dw",
+ "CD",
+ {
+ {"dw.scn", 0, "fa169d2c98660215ebd84b49c1899eef", 776396},
+ {"english.txt", 0, "c1a53eb7ec812689dab70e2bb22cf2ab", 224151},
+ {"english.smp", 0, NULL, -1},
+ {NULL, 0, NULL, 0}
+ },
+ Common::PL_POL,
+ Common::kPlatformPC,
+ ADGF_CD,
+ GUIO_NONE
+ },
+ GID_DW1,
+ 0,
+ GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
- { // English DW2 demo
+ { // English Discworld 2 demo
{
"dw2",
"Demo",
@@ -511,12 +567,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_DEMO,
+ ADGF_DEMO | ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES | GF_DEMO,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -531,12 +587,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_GRB,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -551,12 +607,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::EN_USA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -571,12 +627,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::FR_FRA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -591,12 +647,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::DE_DEU,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -612,12 +668,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::IT_ITA,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
{
@@ -632,12 +688,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
@@ -653,12 +709,12 @@ static const TinselGameDescription gameDescriptions[] = {
},
Common::RU_RUS,
Common::kPlatformPC,
- ADGF_NO_FLAGS,
+ ADGF_CD,
GUIO1(GUIO_NOASPECT)
},
GID_DW2,
0,
- GF_CD | GF_SCNFILES,
+ GF_SCNFILES,
TINSEL_V2,
},
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp
index fbe9e8d1f6..56ee2ea752 100644
--- a/engines/tinsel/dialogs.cpp
+++ b/engines/tinsel/dialogs.cpp
@@ -753,6 +753,11 @@ static CONFBOX t1RestartBox[] = {
#endif
};
+static CONFBOX t1RestartBoxPSX[] = {
+ { AAGBUT, INITGAME, TM_NONE, NULL, USE_POINTER, 122, 48, 23, 19, NULL, IX1_TICK1 },
+ { AAGBUT, CLOSEWIN, TM_NONE, NULL, USE_POINTER, 82, 48, 23, 19, NULL, IX1_CROSS1 }
+};
+
static CONFBOX t2RestartBox[] = {
{ AAGBUT, INITGAME, TM_NONE, NULL, 0, 140, 78, BW, BH, NULL, IX2_TICK1 },
{ AAGBUT, CLOSEWIN, TM_NONE, NULL, 0, 60, 78, BW, BH, NULL, IX2_CROSS1 }
@@ -763,10 +768,10 @@ static CONFINIT t1ciRestart = { 6, 2, 72, 53, false, t1RestartBox, ARRAYSIZE(t1R
#else
static CONFINIT t1ciRestart = { 4, 2, 98, 53, false, t1RestartBox, ARRAYSIZE(t1RestartBox), SIX_RESTART_HEADING };
#endif
+static CONFINIT t1ciRestartPSX = { 8, 2, 46, 53, false, t1RestartBoxPSX, ARRAYSIZE(t1RestartBoxPSX), SIX_RESTART_HEADING };
static CONFINIT t2ciRestart = { 4, 2, 196, 53, false, t2RestartBox, sizeof(t2RestartBox)/sizeof(CONFBOX), SS_RESTART_HEADING };
-#define ciRestart (TinselV2 ? t2ciRestart : t1ciRestart)
-#define restartBox (TinselV2 ? t2RestartBox : t1RestartBox)
+#define ciRestart (TinselV2 ? t2ciRestart : (TinselV1PSX ? t1ciRestartPSX : t1ciRestart))
/*-------------------------------------------------------------*\
| This is the sound control 'menu'. In Discworld 2, it also |
@@ -1038,18 +1043,20 @@ static bool RePosition();
static bool LanguageChange() {
LANGUAGE nLang = _vm->_config->_language;
- if (_vm->getFeatures() & GF_USE_3FLAGS) {
- // VERY quick dodgy bodge
- if (cd.selBox == 0)
- nLang = TXT_FRENCH; // = 1
- else if (cd.selBox == 1)
- nLang = TXT_GERMAN; // = 2
- else
- nLang = TXT_SPANISH; // = 4
- } else if (_vm->getFeatures() & GF_USE_4FLAGS) {
- nLang = (LANGUAGE)(cd.selBox + 1);
- } else if (_vm->getFeatures() & GF_USE_5FLAGS) {
- nLang = (LANGUAGE)cd.selBox;
+ if ((_vm->getFeatures() & GF_USE_3FLAGS) || (_vm->getFeatures() & GF_USE_4FLAGS) || (_vm->getFeatures() & GF_USE_5FLAGS)) {
+ // Languages: TXT_ENGLISH, TXT_FRENCH, TXT_GERMAN, TXT_ITALIAN, TXT_SPANISH
+ // 5 flag versions include English
+ int selected = (_vm->getFeatures() & GF_USE_5FLAGS) ? cd.selBox : cd.selBox + 1;
+ // Make sure that a language flag has been selected. If the user has
+ // changed the language speed slider and hasn't clicked on a flag, it
+ // won't be selected.
+ if (selected >= 0 && selected <= 4) {
+ nLang = (LANGUAGE)selected;
+
+ // 3 flag versions don't include Italian
+ if (selected >= 3 && (_vm->getFeatures() & GF_USE_3FLAGS))
+ nLang = TXT_SPANISH;
+ }
}
if (nLang != _vm->_config->_language) {
@@ -1256,6 +1263,20 @@ static INV_OBJECT *GetInvObject(int id) {
}
/**
+ * Returns true if the given id represents a valid inventory object
+ */
+bool GetIsInvObject(int id) {
+ INV_OBJECT *pObject = g_invObjects;
+
+ for (int i = 0; i < g_numObjects; i++, pObject++) {
+ if (pObject->id == id)
+ return true;
+ }
+
+ return false;
+}
+
+/**
* Convert item ID number to index.
*/
static int GetObjectIndex(int id) {
diff --git a/engines/tinsel/dialogs.h b/engines/tinsel/dialogs.h
index 8c48eb8b76..ab53ba771c 100644
--- a/engines/tinsel/dialogs.h
+++ b/engines/tinsel/dialogs.h
@@ -152,6 +152,8 @@ void InvSetLimit(int invno, int n);
void InvSetSize(int invno, int MinWidth, int MinHeight,
int StartWidth, int StartHeight, int MaxWidth, int MaxHeight);
+bool GetIsInvObject(int id);
+
int WhichInventoryOpen();
bool IsTopWindow();
diff --git a/engines/tinsel/drives.cpp b/engines/tinsel/drives.cpp
index 5c4b939e4e..3ecef83753 100644
--- a/engines/tinsel/drives.cpp
+++ b/engines/tinsel/drives.cpp
@@ -149,7 +149,7 @@ bool GotoCD() {
bool TinselFile::_warningShown = false;
-TinselFile::TinselFile() : ReadStreamEndian((_vm->getFeatures() & GF_BIG_ENDIAN) != 0) {
+TinselFile::TinselFile() : ReadStreamEndian(TinselV1Mac) {
_stream = NULL;
}
diff --git a/engines/tinsel/handle.cpp b/engines/tinsel/handle.cpp
index c3089db990..14d588dcec 100644
--- a/engines/tinsel/handle.cpp
+++ b/engines/tinsel/handle.cpp
@@ -99,14 +99,16 @@ void SetupHandleTable() {
MEMHANDLE *pH;
TinselFile f;
- if (f.open(TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME)) {
+ const char *indexFileName = TinselV1PSX ? PSX_INDEX_FILENAME : INDEX_FILENAME;
+
+ if (f.open(indexFileName)) {
// get size of index file
len = f.size();
if (len > 0) {
if ((len % RECORD_SIZE) != 0) {
// index file is corrupt
- error(FILE_IS_CORRUPT, TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME);
+ error(FILE_IS_CORRUPT, indexFileName);
}
// calc number of handles
@@ -132,16 +134,16 @@ void SetupHandleTable() {
if (f.eos() || f.err()) {
// index file is corrupt
- error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
+ error(FILE_IS_CORRUPT, indexFileName);
}
// close the file
f.close();
} else { // index file is corrupt
- error(FILE_IS_CORRUPT, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
+ error(FILE_IS_CORRUPT, indexFileName);
}
} else { // cannot find the index file
- error(CANNOT_FIND_FILE, (TinselV1PSX? PSX_INDEX_FILENAME : INDEX_FILENAME));
+ error(CANNOT_FIND_FILE, indexFileName);
}
// allocate memory nodes and load all permanent graphics
diff --git a/engines/tinsel/music.cpp b/engines/tinsel/music.cpp
index 781a378f13..b3bfbcc5dc 100644
--- a/engines/tinsel/music.cpp
+++ b/engines/tinsel/music.cpp
@@ -131,21 +131,13 @@ bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
g_currentMidi = dwFileOffset;
g_currentLoop = bLoop;
- // Tinsel V1 PSX uses a different music format, so i
- // disable it here.
- // TODO: Maybe this should be moved to a better place...
- if (TinselV1PSX) return false;
+ bool mute = false;
+ if (ConfMan.hasKey("mute"))
+ mute = ConfMan.getBool("mute");
- if (_vm->_config->_musicVolume != 0) {
- bool mute = false;
- if (ConfMan.hasKey("mute"))
- mute = ConfMan.getBool("mute");
-
- SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
- }
+ SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
// the index and length of the last tune loaded
- static uint32 dwLastMidiIndex = 0; // FIXME: Avoid non-const global vars
uint32 dwSeqLen = 0; // length of the sequence
// Support for external music from the music enhancement project
@@ -186,61 +178,53 @@ bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
if (dwFileOffset == 0)
return true;
- if (dwFileOffset != dwLastMidiIndex) {
- Common::File midiStream;
-
- // open MIDI sequence file in binary mode
- if (!midiStream.open(MIDI_FILE))
- error(CANNOT_FIND_FILE, MIDI_FILE);
-
- // update index of last tune loaded
- dwLastMidiIndex = dwFileOffset;
-
- // move to correct position in the file
- midiStream.seek(dwFileOffset, SEEK_SET);
-
- // read the length of the sequence
- dwSeqLen = midiStream.readUint32LE();
-
- // make sure buffer is large enough for this sequence
- assert(dwSeqLen > 0 && dwSeqLen <= g_midiBuffer.size);
-
- // stop any currently playing tune
- _vm->_midiMusic->stop();
-
- // read the sequence
- if (midiStream.read(g_midiBuffer.pDat, dwSeqLen) != dwSeqLen)
- error(FILE_IS_CORRUPT, MIDI_FILE);
-
- midiStream.close();
-
- // WORKAROUND for bug #2820054 "DW1: No intro music at first start on Wii",
- // which actually affects all ports, since it's specific to the GRA version.
- //
- // The GRA version does not seem to set the channel volume at all for the first
- // intro track, thus we need to do that here. We only initialize the channels
- // used in that sequence. And we are using 127 as default channel volume.
- //
- // Only in the GRA version dwFileOffset can be "38888", just to be sure, we
- // check for the SCN files feature flag not being set though.
- if (_vm->getGameID() == GID_DW1 && dwFileOffset == 38888 && !(_vm->getFeatures() & GF_SCNFILES)) {
- _vm->_midiMusic->send(0x7F07B0 | 3);
- _vm->_midiMusic->send(0x7F07B0 | 5);
- _vm->_midiMusic->send(0x7F07B0 | 8);
- _vm->_midiMusic->send(0x7F07B0 | 10);
- _vm->_midiMusic->send(0x7F07B0 | 13);
- }
+ Common::File midiStream;
- _vm->_midiMusic->playXMIDI(g_midiBuffer.pDat, dwSeqLen, bLoop);
+ // open MIDI sequence file in binary mode
+ if (!midiStream.open(MIDI_FILE))
+ error(CANNOT_FIND_FILE, MIDI_FILE);
- // Store the length
- //dwLastSeqLen = dwSeqLen;
- } else {
- // dwFileOffset == dwLastMidiIndex
- _vm->_midiMusic->stop();
- _vm->_midiMusic->playXMIDI(g_midiBuffer.pDat, dwSeqLen, bLoop);
+ // move to correct position in the file
+ midiStream.seek(dwFileOffset, SEEK_SET);
+
+ // read the length of the sequence
+ dwSeqLen = midiStream.readUint32LE();
+
+ // make sure buffer is large enough for this sequence
+ assert(dwSeqLen > 0 && dwSeqLen <= g_midiBuffer.size);
+
+ // stop any currently playing tune
+ _vm->_midiMusic->stop();
+
+ // read the sequence. This needs to be read again before playSEQ() is
+ // called even if the music is restarting, as playSEQ() reads the file
+ // name off the buffer itself. However, that function adds SMF headers
+ // to the buffer, thus if it's read again, the SMF headers will be read
+ // and the filename will always be 'MThd'.
+ if (midiStream.read(g_midiBuffer.pDat, dwSeqLen) != dwSeqLen)
+ error(FILE_IS_CORRUPT, MIDI_FILE);
+
+ midiStream.close();
+
+ // WORKAROUND for bug #2820054 "DW1: No intro music at first start on Wii",
+ // which actually affects all ports, since it's specific to the GRA version.
+ //
+ // The GRA version does not seem to set the channel volume at all for the first
+ // intro track, thus we need to do that here. We only initialize the channels
+ // used in that sequence. And we are using 127 as default channel volume.
+ //
+ // Only in the GRA version dwFileOffset can be "38888", just to be sure, we
+ // check for the SCN files feature flag not being set though.
+ if (_vm->getGameID() == GID_DW1 && dwFileOffset == 38888 && !(_vm->getFeatures() & GF_SCNFILES)) {
+ _vm->_midiMusic->send(0x7F07B0 | 3);
+ _vm->_midiMusic->send(0x7F07B0 | 5);
+ _vm->_midiMusic->send(0x7F07B0 | 8);
+ _vm->_midiMusic->send(0x7F07B0 | 10);
+ _vm->_midiMusic->send(0x7F07B0 | 13);
}
+ _vm->_midiMusic->playMIDI(dwSeqLen, bLoop);
+
return true;
}
@@ -284,27 +268,7 @@ int GetMidiVolume() {
*/
void SetMidiVolume(int vol) {
assert(vol >= 0 && vol <= Audio::Mixer::kMaxChannelVolume);
-
- static int priorVolMusic = 0; // FIXME: Avoid non-const global vars
-
- if (vol == 0 && priorVolMusic == 0) {
- // Nothing to do
- } else if (vol == 0 && priorVolMusic != 0) {
- // Stop current midi sequence
- StopMidi();
- _vm->_midiMusic->setVolume(vol);
- } else if (vol != 0 && priorVolMusic == 0) {
- // Perhaps restart last midi sequence
- if (g_currentLoop)
- PlayMidiSequence(g_currentMidi, true);
-
- _vm->_midiMusic->setVolume(vol);
- } else if (vol != 0 && priorVolMusic != 0) {
- // Alter current volume
- _vm->_midiMusic->setVolume(vol);
- }
-
- priorVolMusic = vol;
+ _vm->_midiMusic->setVolume(vol);
}
/**
@@ -314,8 +278,7 @@ void OpenMidiFiles() {
Common::File midiStream;
// Demo version has no midi file
- // Also, Discworld PSX uses still unsupported psx SEQ format for music...
- if ((_vm->getFeatures() & GF_DEMO) || (TinselVersion == TINSEL_V2) || TinselV1PSX)
+ if (TinselV0 || TinselV2)
return;
if (g_midiBuffer.pDat)
@@ -412,7 +375,7 @@ void MidiMusicPlayer::send(uint32 b) {
}
}
-void MidiMusicPlayer::playXMIDI(byte *midiData, uint32 size, bool loop) {
+void MidiMusicPlayer::playMIDI(uint32 size, bool loop) {
Common::StackLock lock(_mutex);
if (_isPlaying)
@@ -420,6 +383,13 @@ void MidiMusicPlayer::playXMIDI(byte *midiData, uint32 size, bool loop) {
stop();
+ if (TinselV1PSX)
+ playSEQ(size, loop);
+ else
+ playXMIDI(size, loop);
+}
+
+void MidiMusicPlayer::playXMIDI(uint32 size, bool loop) {
// It seems like not all music (the main menu music, for instance) set
// all the instruments explicitly. That means the music will sound
// different, depending on which music played before it. This appears
@@ -433,7 +403,78 @@ void MidiMusicPlayer::playXMIDI(byte *midiData, uint32 size, bool loop) {
// Load XMID resource data
MidiParser *parser = MidiParser::createParser_XMIDI();
- if (parser->loadMusic(midiData, size)) {
+ if (parser->loadMusic(g_midiBuffer.pDat, size)) {
+ parser->setTrack(0);
+ parser->setMidiDriver(this);
+ parser->setTimerRate(getBaseTempo());
+ parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
+ parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
+
+ _parser = parser;
+
+ _isLooping = loop;
+ _isPlaying = true;
+ } else {
+ delete parser;
+ }
+}
+
+void MidiMusicPlayer::playSEQ(uint32 size, bool loop) {
+ // MIDI.DAT holds the file names in DW1 PSX
+ Common::String baseName((char *)g_midiBuffer.pDat, size);
+ Common::String seqName = baseName + ".SEQ";
+
+ // TODO: Load the instrument bank (<baseName>.VB and <baseName>.VH)
+
+ Common::File seqFile;
+ if (!seqFile.open(seqName))
+ error("Failed to open SEQ file '%s'", seqName.c_str());
+
+ if (seqFile.readUint32LE() != MKTAG('S', 'E', 'Q', 'p'))
+ error("Failed to find SEQp tag");
+
+ // Make sure we don't have a SEP file (with multiple SEQ's inside)
+ if (seqFile.readUint32BE() != 1)
+ error("Can only play SEQ files, not SEP");
+
+ uint16 ppqn = seqFile.readUint16BE();
+ uint32 tempo = seqFile.readUint16BE() << 8;
+ tempo |= seqFile.readByte();
+ /* uint16 beat = */ seqFile.readUint16BE();
+
+ // SEQ is directly based on SMF and we'll use that to our advantage here
+ // and convert to SMF and then use the SMF MidiParser.
+
+ // Calculate the SMF size we'll need
+ uint32 dataSize = seqFile.size() - 15;
+ uint32 actualSize = dataSize + 7 + 22;
+
+ // Resize the buffer if necessary
+ if (g_midiBuffer.size < actualSize) {
+ g_midiBuffer.pDat = (byte *)realloc(g_midiBuffer.pDat, actualSize);
+ assert(g_midiBuffer.pDat);
+ }
+
+ // Now construct the header
+ WRITE_BE_UINT32(g_midiBuffer.pDat, MKTAG('M', 'T', 'h', 'd'));
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 4, 6); // header size
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 8, 0); // type 0
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 10, 1); // one track
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 12, ppqn);
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 14, MKTAG('M', 'T', 'r', 'k'));
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 18, dataSize + 7); // SEQ data size + tempo change event size
+
+ // Add in a fake tempo change event
+ WRITE_BE_UINT32(g_midiBuffer.pDat + 22, 0x00FF5103); // no delta, meta event, tempo change, param size = 3
+ WRITE_BE_UINT16(g_midiBuffer.pDat + 26, tempo >> 8);
+ g_midiBuffer.pDat[28] = tempo & 0xFF;
+
+ // Now copy in the rest of the events
+ seqFile.read(g_midiBuffer.pDat + 29, dataSize);
+ seqFile.close();
+
+ MidiParser *parser = MidiParser::createParser_SMF();
+ if (parser->loadMusic(g_midiBuffer.pDat, actualSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(getBaseTempo());
@@ -870,14 +911,12 @@ void RestoreMidiFacts(SCNHANDLE Midi, bool Loop) {
g_currentMidi = Midi;
g_currentLoop = Loop;
- if (_vm->_config->_musicVolume != 0 && Loop) {
- bool mute = false;
- if (ConfMan.hasKey("mute"))
- mute = ConfMan.getBool("mute");
+ bool mute = false;
+ if (ConfMan.hasKey("mute"))
+ mute = ConfMan.getBool("mute");
- PlayMidiSequence(g_currentMidi, true);
- SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
- }
+ PlayMidiSequence(g_currentMidi, true);
+ SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
#if 0
diff --git a/engines/tinsel/music.h b/engines/tinsel/music.h
index d43fed268d..121bf3d79b 100644
--- a/engines/tinsel/music.h
+++ b/engines/tinsel/music.h
@@ -64,7 +64,7 @@ public:
virtual void setVolume(int volume);
- void playXMIDI(byte *midiData, uint32 size, bool loop);
+ void playMIDI(uint32 size, bool loop);
// void stop();
void pause();
@@ -76,6 +76,10 @@ public:
// The original sets the "sequence timing" to 109 Hz, whatever that
// means. The default is 120.
uint32 getBaseTempo() { return _driver ? (109 * _driver->getBaseTempo()) / 120 : 0; }
+
+private:
+ void playXMIDI(uint32 size, bool loop);
+ void playSEQ(uint32 size, bool loop);
};
class PCMMusicPlayer : public Audio::AudioStream {
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp
index 60f04b47fd..6ea18c8268 100644
--- a/engines/tinsel/pcode.cpp
+++ b/engines/tinsel/pcode.cpp
@@ -122,6 +122,8 @@ static uint32 g_hMasterScript;
struct WorkaroundEntry {
TinselEngineVersion version; ///< Engine version this workaround applies to
bool scnFlag; ///< Only applicable for Tinsel 1 (DW 1)
+ bool isDemo; ///< Flags whether it's for a demo
+ Common::Platform platform; ///< Platform filter
SCNHANDLE hCode; ///< Script to apply fragment to
int ip; ///< Script offset to run this fragment before
int numBytes; ///< Number of bytes in the script
@@ -129,6 +131,7 @@ struct WorkaroundEntry {
};
#define FRAGMENT_WORD(x) (byte)(x & 0xFF), (byte)(x >> 8)
+#define FRAGMENT_DWORD(x) (byte)(x & 0xFF), (byte)(x >> 8), (byte)(x >> 16), (byte)(x >> 24)
static const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0};
static const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
@@ -149,6 +152,10 @@ static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491),
OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)};
static const byte fragment13[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(306)};
+static const byte fragment14[] = {OP_LIBCALL | OPSIZE8, 58,
+ OP_IMM, FRAGMENT_DWORD((42 << 23)), OP_ONE, OP_ZERO, OP_LIBCALL | OPSIZE8, 44,
+ OP_LIBCALL | OPSIZE8, 97, OP_JUMP | OPSIZE16, FRAGMENT_WORD(2220)
+};
#undef FRAGMENT_WORD
@@ -157,7 +164,7 @@ const WorkaroundEntry workaroundList[] = {
// book back to the present. In the GRA version, it was global 373,
// and was reset when he is returned to the past, but was forgotten
// in the SCN version, so this ensures the flag is properly reset.
- {TINSEL_V1, true, 427942095, 1, sizeof(fragment1), fragment1},
+ {TINSEL_V1, true, false, Common::kPlatformUnknown, 427942095, 1, sizeof(fragment1), fragment1},
// DW1-GRA: Rincewind exiting the Inn is blocked by the luggage.
// Whilst you can then move into walkable areas, saving and
@@ -165,26 +172,26 @@ const WorkaroundEntry workaroundList[] = {
// fragment turns off NPC blocking for the Outside Inn rooms so that
// the luggage won't block Past Outside Inn.
// See bug report #2525010.
- {TINSEL_V1, false, 444622076, 0, sizeof(fragment2), fragment2},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 444622076, 0, sizeof(fragment2), fragment2},
// Present Outside Inn
- {TINSEL_V1, false, 352600876, 0, sizeof(fragment2), fragment2},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 352600876, 0, sizeof(fragment2), fragment2},
// DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH
// STRING||| - this happens if you initiate dialog with one of the
// guards, but not the other. So these fragments provide the correct
// talk parameters where needed.
// See bug report #2831159.
- {TINSEL_V1, false, 310506872, 463, sizeof(fragment4), fragment4},
- {TINSEL_V1, false, 310506872, 485, sizeof(fragment5), fragment5},
- {TINSEL_V1, false, 310506872, 513, sizeof(fragment6), fragment6},
- {TINSEL_V1, false, 310506872, 613, sizeof(fragment7), fragment7},
- {TINSEL_V1, false, 310506872, 641, sizeof(fragment8), fragment8},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 463, sizeof(fragment4), fragment4},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 485, sizeof(fragment5), fragment5},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 513, sizeof(fragment6), fragment6},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 613, sizeof(fragment7), fragment7},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 310506872, 641, sizeof(fragment8), fragment8},
// DW1-SCN: The script for the lovable street-Starfish does a
// 'StopSample' after flicking the coin to ensure it's sound is
// stopped, but which also accidentally can stop any active
// conversation with the Amazon.
- {TINSEL_V1, true, 394640351, 121, sizeof(fragment9), fragment9},
+ {TINSEL_V1, true, false, Common::kPlatformUnknown, 394640351, 121, sizeof(fragment9), fragment9},
// DW2: In the garden, global #490 is set when the bees begin their
// 'out of hive' animation, and reset when done. But if the game is
@@ -197,25 +204,29 @@ const WorkaroundEntry workaroundList[] = {
// * Stealing the mallets from the wizards (bug #2820788).
// This fix ensures that the global is reset when the Garden scene
// is loaded (both entering and restoring a game).
- {TINSEL_V2, true, 2888147476U, 0, sizeof(fragment3), fragment3},
+ {TINSEL_V2, true, false, Common::kPlatformUnknown, 2888147476U, 0, sizeof(fragment3), fragment3},
// DW1-GRA: Corrects text being drawn partially off-screen during
// the blackboard description of the Librarian.
- {TINSEL_V1, false, 293831402, 133, sizeof(fragment10), fragment10},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 293831402, 133, sizeof(fragment10), fragment10},
// DW1-GRA/SCN: Corrects the dead-end of being able to give the
// whistle back to the pirate before giving him the parrot.
// See bug report #2934211.
- {TINSEL_V1, true, 352601285, 1569, sizeof(fragment11), fragment11},
- {TINSEL_V1, false, 352602304, 1488, sizeof(fragment12), fragment12},
+ {TINSEL_V1, true, false, Common::kPlatformUnknown, 352601285, 1569, sizeof(fragment11), fragment11},
+ {TINSEL_V1, false, false, Common::kPlatformUnknown, 352602304, 1488, sizeof(fragment12), fragment12},
// DW2: Corrects a bug with global 306 not being cleared if you leave
// the marketplace scene whilst D'Blah is talking (even if it's not
// actually audible); returning to the scene and clicking on him multiple
// times would cause the game to crash
- {TINSEL_V2, true, 1109294728, 0, sizeof(fragment13), fragment13},
+ {TINSEL_V2, true, false, Common::kPlatformUnknown, 1109294728, 0, sizeof(fragment13), fragment13},
+
+ // DW1 PSX DEMO: Alters a script in the PSX DW1 demo to show the Idle animation scene rather than
+ // quitting the game when no user input happens for a while
+ {TINSEL_V1, true, true, Common::kPlatformPSX, 0, 2186, sizeof(fragment14), fragment14},
- {TINSEL_V0, false, 0, 0, 0, NULL}
+ {TINSEL_V0, false, false, Common::kPlatformUnknown, 0, 0, 0, NULL}
};
//----------------- LOCAL GLOBAL DATA --------------------
@@ -582,6 +593,8 @@ void Interpret(CORO_PARAM, INT_CONTEXT *ic) {
if ((wkEntry->version == TinselVersion) &&
(wkEntry->hCode == ic->hCode) &&
(wkEntry->ip == ip) &&
+ (wkEntry->isDemo == _vm->getIsADGFDemo()) &&
+ ((wkEntry->platform == Common::kPlatformUnknown) || (wkEntry->platform == _vm->getPlatform())) &&
(!TinselV1 || (wkEntry->scnFlag == ((_vm->getFeatures() & GF_SCNFILES) != 0)))) {
// Point to start of workaround fragment
ip = 0;
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index 0a552c8c2b..518e27f02b 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -55,8 +55,7 @@ namespace Tinsel {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 1
-// TODO: Not yet used
+#define CURRENT_VER 2
/**
* An auxillary macro, used to specify savegame versions. We use this instead
@@ -97,12 +96,13 @@ struct SaveGameHeader {
TimeDate dateTime;
bool scnFlag;
byte language;
+ uint16 numInterpreters; // Savegame version 2 or later only
};
enum {
DW1_SAVEGAME_ID = 0x44575399, // = 'DWSc' = "DiscWorld 1 ScummVM"
DW2_SAVEGAME_ID = 0x44573253, // = 'DW2S' = "DiscWorld 2 ScummVM"
- SAVEGAME_HEADER_SIZE = 4 + 4 + 4 + SG_DESC_LEN + 7 + 1 + 1
+ SAVEGAME_HEADER_SIZE = 4 + 4 + 4 + SG_DESC_LEN + 7 + 1 + 1 + 2
};
#define SAVEGAME_ID (TinselV2 ? (uint32)DW2_SAVEGAME_ID : (uint32)DW1_SAVEGAME_ID)
@@ -186,6 +186,15 @@ static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) {
}
}
+ // Handle the number of interpreter contexts that will be saved in the savegame
+ if (tmp >= 2) {
+ tmp -= 2;
+ hdr.numInterpreters = NUM_INTERPRET;
+ s.syncAsUint16LE(hdr.numInterpreters);
+ } else {
+ hdr.numInterpreters = (TinselV2 ? 70 : 64) - 20;
+ }
+
// Skip over any extra bytes
s.skip(tmp);
return true;
@@ -262,7 +271,7 @@ static void syncSoundReel(Common::Serializer &s, SOUNDREELS &sr) {
s.syncAsSint32LE(sr.actorCol);
}
-static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd) {
+static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd, int numInterp) {
s.syncAsUint32LE(sd.SavedSceneHandle);
s.syncAsUint32LE(sd.SavedBgroundHandle);
for (int i = 0; i < MAX_MOVERS; ++i)
@@ -273,7 +282,7 @@ static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd) {
s.syncAsSint32LE(sd.NumSavedActors);
s.syncAsSint32LE(sd.SavedLoffset);
s.syncAsSint32LE(sd.SavedToffset);
- for (int i = 0; i < NUM_INTERPRET; ++i)
+ for (int i = 0; i < numInterp; ++i)
sd.SavedICInfo[i].syncWithSerializer(s);
for (int i = 0; i < MAX_POLY; ++i)
s.syncAsUint32LE(sd.SavedDeadPolys[i]);
@@ -422,7 +431,7 @@ char *ListEntry(int i, letype which) {
return NULL;
}
-static void DoSync(Common::Serializer &s) {
+static bool DoSync(Common::Serializer &s, int numInterp) {
int sg = 0;
if (TinselV2) {
@@ -434,7 +443,7 @@ static void DoSync(Common::Serializer &s) {
if (TinselV2 && s.isLoading())
HoldItem(INV_NOICON);
- syncSavedData(s, *g_srsd);
+ syncSavedData(s, *g_srsd, numInterp);
syncGlobInfo(s); // Glitter globals
syncInvInfo(s); // Inventory data
@@ -443,6 +452,10 @@ static void DoSync(Common::Serializer &s) {
sg = WhichItemHeld();
s.syncAsSint32LE(sg);
if (s.isLoading()) {
+ if (sg != -1 && !GetIsInvObject(sg))
+ // Not a valid inventory object, so return false
+ return false;
+
if (TinselV2)
g_thingHeld = sg;
else
@@ -459,7 +472,7 @@ static void DoSync(Common::Serializer &s) {
if (*g_SaveSceneSsCount != 0) {
SAVED_DATA *sdPtr = g_SaveSceneSsData;
for (int i = 0; i < *g_SaveSceneSsCount; ++i, ++sdPtr)
- syncSavedData(s, *sdPtr);
+ syncSavedData(s, *sdPtr, numInterp);
// Flag that there is a saved scene to return to. Note that in this context 'saved scene'
// is a stored scene to return to from another scene, such as from the Summoning Book close-up
@@ -469,6 +482,8 @@ static void DoSync(Common::Serializer &s) {
if (!TinselV2)
syncAllActorsAlive(s);
+
+ return true;
}
/**
@@ -487,8 +502,23 @@ static bool DoRestore() {
delete f; // Invalid header, or savegame too new -> skip it
return false;
}
+
+ // Load in the data. For older savegame versions, we potentially need to load the data twice, once
+ // for pre 1.5 savegames, and if that fails, a second time for 1.5 savegames
+ int numInterpreters = hdr.numInterpreters;
+ int32 currentPos = f->pos();
+ for (int tryNumber = 0; tryNumber < ((hdr.ver >= 2) ? 1 : 2); ++tryNumber) {
+ // If it's the second loop iteration, try with the 1.5 savegame number of interpreter contexts
+ if (tryNumber == 1) {
+ f->seek(currentPos);
+ numInterpreters = 80;
+ }
- DoSync(s);
+ // Load the savegame data
+ if (DoSync(s, numInterpreters))
+ // Data load was successful (or likely), so break out of loop
+ break;
+ }
uint32 id = f->readSint32LE();
if (id != (uint32)0xFEEDFACE)
@@ -575,7 +605,7 @@ static void DoSave() {
return;
}
- DoSync(s);
+ DoSync(s, hdr.numInterpreters);
// Write out the special Id for Discworld savegames
f->writeUint32LE(0xFEEDFACE);
diff --git a/engines/tinsel/scene.h b/engines/tinsel/scene.h
index baaff27a3e..06e5c096d9 100644
--- a/engines/tinsel/scene.h
+++ b/engines/tinsel/scene.h
@@ -75,9 +75,9 @@ enum REEL {
typedef enum { TRANS_DEF, TRANS_CUT, TRANS_FADE } TRANSITS;
// amount to shift scene handles by
-#define SCNHANDLE_SHIFT ((TinselV2 && !IsDemo) ? 25 : 23)
-#define OFFSETMASK ((TinselV2 && !IsDemo) ? 0x01ffffffL : 0x007fffffL)
-#define HANDLEMASK ((TinselV2 && !IsDemo) ? 0xFE000000L : 0xFF800000L)
+#define SCNHANDLE_SHIFT ((TinselV2 && !TinselV2Demo) ? 25 : 23)
+#define OFFSETMASK ((TinselV2 && !TinselV2Demo) ? 0x01ffffffL : 0x007fffffL)
+#define HANDLEMASK ((TinselV2 && !TinselV2Demo) ? 0xFE000000L : 0xFF800000L)
void DoHailScene(SCNHANDLE scene);
diff --git a/engines/tinsel/sound.cpp b/engines/tinsel/sound.cpp
index f575b03270..e052302cfd 100644
--- a/engines/tinsel/sound.cpp
+++ b/engines/tinsel/sound.cpp
@@ -75,7 +75,7 @@ SoundManager::~SoundManager() {
// playSample for DiscWorld 1
bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// Floppy version has no sample file
- if (_vm->getFeatures() & GF_FLOPPY)
+ if (!_vm->isCD())
return false;
// no sample driver?
@@ -182,7 +182,7 @@ bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int p
Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// Floppy version has no sample file
- if (_vm->getFeatures() & GF_FLOPPY)
+ if (!_vm->isCD())
return false;
// no sample driver?
@@ -471,7 +471,7 @@ void SoundManager::setSFXVolumes(uint8 volume) {
*/
void SoundManager::openSampleFiles() {
// Floppy and demo versions have no sample files, except for the Discworld 2 demo
- if (_vm->getFeatures() & GF_FLOPPY || (IsDemo && !TinselV2))
+ if (!_vm->isCD() || TinselV0)
return;
TinselFile f;
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index dfa44c505a..058f8eb6fd 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -1625,10 +1625,6 @@ static void Play(CORO_PARAM, SCNHANDLE hFilm, int x, int y, bool bComplete, int
* Play a midi file.
*/
static void PlayMidi(CORO_PARAM, SCNHANDLE hMidi, int loop, bool complete) {
- // FIXME: This is a workaround for the FIXME below
- if (GetMidiVolume() == 0 || TinselV1PSX)
- return;
-
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
@@ -1637,18 +1633,13 @@ static void PlayMidi(CORO_PARAM, SCNHANDLE hMidi, int loop, bool complete) {
PlayMidiSequence(hMidi, loop == MIDI_LOOP);
- // FIXME: The following check messes up the script arguments when
- // entering the secret door in the bookshelf in the library,
- // leading to a crash, when the music volume is set to 0 (MidiPlaying()
- // always false then).
- //
- // Why exactly this happens is unclear. An analysis of the involved
- // script(s) might reveal more.
- //
- // Note: This check&sleep was added in DW v2. It was most likely added
- // to ensure that the MIDI song started playing before the next opcode
+ // This check&sleep was added in DW v2. It was most likely added to
+ // ensure that the MIDI song started playing before the next opcode
// is executed.
- if (!MidiPlaying())
+ // In DW1, it messes up the script arguments when entering the secret
+ // door in the bookshelf in the library, leading to a crash, when the
+ // music volume is set to 0.
+ if (!MidiPlaying() && TinselV2)
CORO_SLEEP(1);
if (complete) {
@@ -3412,7 +3403,7 @@ static void TalkOrSay(CORO_PARAM, SPEECH_TYPE speechType, SCNHANDLE hText, int x
// Kick off the sample now (perhaps with a delay)
if (g_bNoPause)
g_bNoPause = false;
- else if (!IsDemo)
+ else if (!TinselV2Demo)
CORO_SLEEP(SysVar(SV_SPEECHDELAY));
//SamplePlay(VOICE, hText, _ctx->sub, false, -1, -1, PRIORITY_TALK);
@@ -4244,7 +4235,7 @@ int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pi
int libCode;
if (TinselV0) libCode = DW1DEMO_CODES[operand];
else if (!TinselV2) libCode = DW1_CODES[operand];
- else if (_vm->getFeatures() & GF_DEMO) libCode = DW2DEMO_CODES[operand];
+ else if (TinselV2Demo) libCode = DW2DEMO_CODES[operand];
else libCode = DW2_CODES[operand];
debug(7, "CallLibraryRoutine op %d (escOn %d, myEscape %d)", operand, pic->escOn, pic->myEscape);
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index 59344c44f4..123249125e 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -53,7 +53,6 @@ class Config;
class MidiDriver;
class MidiMusicPlayer;
class PCMMusicPlayer;
-class Scheduler;
class SoundManager;
typedef Common::List<Common::Rect> RectList;
@@ -64,21 +63,16 @@ enum TinselGameID {
};
enum TinselGameFeatures {
- GF_DEMO = 1 << 0,
- GF_CD = 1 << 1,
- GF_FLOPPY = 1 << 2,
- GF_SCNFILES = 1 << 3,
- GF_ENHANCED_AUDIO_SUPPORT = 1 << 4,
- GF_ALT_MIDI = 1 << 5, // Alternate sequence in midi.dat file
+ GF_SCNFILES = 1 << 0,
+ GF_ENHANCED_AUDIO_SUPPORT = 1 << 1,
+ GF_ALT_MIDI = 1 << 2, // Alternate sequence in midi.dat file
// The GF_USE_?FLAGS values specify how many country flags are displayed
// in the subtitles options dialog.
// None of these defined -> 1 language, in ENGLISH.TXT
- GF_USE_3FLAGS = 1 << 6, // French, German, Spanish
- GF_USE_4FLAGS = 1 << 7, // French, German, Spanish, Italian
- GF_USE_5FLAGS = 1 << 8, // All 5 flags
-
- GF_BIG_ENDIAN = 1 << 9
+ GF_USE_3FLAGS = 1 << 3, // French, German, Spanish
+ GF_USE_4FLAGS = 1 << 4, // French, German, Spanish, Italian
+ GF_USE_5FLAGS = 1 << 5 // All 5 flags
};
/**
@@ -135,13 +129,12 @@ typedef bool (*KEYFPTR)(const Common::KeyState &);
#define TinselV0 (TinselVersion == TINSEL_V0)
#define TinselV1 (TinselVersion == TINSEL_V1)
#define TinselV2 (TinselVersion == TINSEL_V2)
+#define TinselV2Demo (TinselVersion == TINSEL_V2 && _vm->getIsADGFDemo())
#define TinselV1PSX (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformPSX)
#define TinselV1Mac (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformMacintosh)
-#define IsDemo (_vm->getFeatures() & GF_DEMO)
-
-#define READ_16(v) ((_vm->getFeatures() & GF_BIG_ENDIAN) ? READ_BE_UINT16(v) : READ_LE_UINT16(v))
-#define READ_32(v) ((_vm->getFeatures() & GF_BIG_ENDIAN) ? READ_BE_UINT32(v) : READ_LE_UINT32(v))
+#define READ_16(v) (TinselV1Mac ? READ_BE_UINT16(v) : READ_LE_UINT16(v))
+#define READ_32(v) (TinselV1Mac ? READ_BE_UINT32(v) : READ_LE_UINT32(v))
// Global reference to the TinselEngine object
extern TinselEngine *_vm;
@@ -154,7 +147,6 @@ class TinselEngine : public Engine {
Common::Point _mousePos;
uint8 _dosPlayerDir;
Console *_console;
- Scheduler *_scheduler;
static const char *const _sampleIndices[][3];
static const char *const _sampleFiles[][3];
@@ -188,6 +180,8 @@ public:
uint16 getVersion() const;
uint32 getFlags() const;
Common::Platform getPlatform() const;
+ bool getIsADGFDemo() const;
+ bool isCD() const;
const char *getSampleIndex(LANGUAGE lang);
const char *getSampleFile(LANGUAGE lang);
diff --git a/engines/toltecs/detection.cpp b/engines/toltecs/detection.cpp
index c532bbbf09..c1a57638c2 100644
--- a/engines/toltecs/detection.cpp
+++ b/engines/toltecs/detection.cpp
@@ -273,8 +273,6 @@ SaveStateDescriptor ToltecsMetaEngine::querySaveMetaInfos(const char *target, in
if (error == Toltecs::ToltecsEngine::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
if (header.version > 0) {
diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp
index 172ec0a565..415f19ca31 100644
--- a/engines/toltecs/menu.cpp
+++ b/engines/toltecs/menu.cpp
@@ -81,7 +81,7 @@ int MenuSystem::run() {
// Restore original background
memcpy(_vm->_screen->_frontScreen, backgroundOrig.getBasePtr(0,0), 640 * 400);
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
_vm->_system->updateScreen();
// Cleanup
@@ -103,8 +103,8 @@ void MenuSystem::update() {
handleEvents();
if (_needRedraw) {
- //_vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
+ //_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
//debug("redraw");
_needRedraw = false;
}
diff --git a/engines/toltecs/render.cpp b/engines/toltecs/render.cpp
index de5e77fb50..3f5356493e 100644
--- a/engines/toltecs/render.cpp
+++ b/engines/toltecs/render.cpp
@@ -193,7 +193,7 @@ void RenderQueue::update() {
if (doFullRefresh) {
clear();
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen, 640, 0, 0, 640, _vm->_cameraHeight);
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, _vm->_cameraHeight);
} else {
updateDirtyRects();
}
@@ -301,7 +301,7 @@ void RenderQueue::updateDirtyRects() {
int n_rects = 0;
Common::Rect *rects = _updateUta->getRectangles(&n_rects, 0, 0, 639, _vm->_cameraHeight - 1);
for (int i = 0; i < n_rects; i++) {
- _vm->_system->copyRectToScreen((const byte *)_vm->_screen->_frontScreen + rects[i].left + rects[i].top * 640,
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + rects[i].left + rects[i].top * 640,
640, rects[i].left, rects[i].top, rects[i].width(), rects[i].height());
}
delete[] rects;
diff --git a/engines/toltecs/screen.cpp b/engines/toltecs/screen.cpp
index b781490b69..634917a7b1 100644
--- a/engines/toltecs/screen.cpp
+++ b/engines/toltecs/screen.cpp
@@ -114,7 +114,7 @@ void Screen::loadMouseCursor(uint resIndex) {
}
}
// FIXME: Where's the cursor hotspot? Using 8, 8 seems good enough for now.
- CursorMan.replaceCursor((const byte*)mouseCursor, 16, 16, 8, 8, 0);
+ CursorMan.replaceCursor(mouseCursor, 16, 16, 8, 8, 0);
}
void Screen::drawGuiImage(int16 x, int16 y, uint resIndex) {
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp
index d403e0499b..6d6c37dffd 100644
--- a/engines/toltecs/toltecs.cpp
+++ b/engines/toltecs/toltecs.cpp
@@ -300,7 +300,7 @@ void ToltecsEngine::drawScreen() {
if (_screen->_guiRefresh && _guiHeight > 0 && _cameraHeight > 0) {
// Update the GUI when needed and it's visible
- _system->copyRectToScreen((const byte *)_screen->_frontScreen + _cameraHeight * 640,
+ _system->copyRectToScreen(_screen->_frontScreen + _cameraHeight * 640,
640, 0, _cameraHeight, 640, _guiHeight);
_screen->_guiRefresh = false;
}
diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp
index 98c667c303..1c85a8d798 100644
--- a/engines/toon/anim.cpp
+++ b/engines/toon/anim.cpp
@@ -132,7 +132,7 @@ Common::Rect Animation::getRect() {
return Common::Rect(_x1, _y1, _x2, _y2);
}
-void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy) {
+void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy) {
debugC(3, kDebugAnim, "drawFrame(surface, %d, %d, %d)", frame, xx, yy);
if (frame < 0)
frame = 0;
@@ -146,10 +146,13 @@ void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
- int32 offsX = 0;
- int32 offsY = 0;
+ if (!_frames[frame]._data)
+ return;
+
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 offsX = 0;
+ int16 offsY = 0;
_vm->addDirtyRect(xx + _x1 + _frames[frame]._x1, yy + _y1 + _frames[frame]._y1, xx + rectX + _x1 + _frames[frame]._x1 , yy + rectY + _y1 + _frames[frame]._y1);
@@ -186,10 +189,10 @@ void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int
int32 destPitch = surface.pitch;
uint8 *srcRow = _frames[frame]._data + offsX + (_frames[frame]._x2 - _frames[frame]._x1) * offsY;
uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1 + offsY) * destPitch + (xx + _x1 + _frames[frame]._x1 + offsX);
- for (int32 y = 0; y < rectY; y++) {
+ for (int16 y = 0; y < rectY; y++) {
uint8 *cur = curRow;
uint8 *c = srcRow + y * (_frames[frame]._x2 - _frames[frame]._x1);
- for (int32 x = 0; x < rectX; x++) {
+ for (int16 x = 0; x < rectX; x++) {
if (*c)
*cur = *c;
c++;
@@ -199,27 +202,27 @@ void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int
}
}
-void Animation::drawFrameWithMask(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask) {
+void Animation::drawFrameWithMask(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask) {
debugC(1, kDebugAnim, "drawFrameWithMask(surface, %d, %d, %d, %d, mask)", frame, xx, yy, zz);
warning("STUB: drawFrameWithMask()");
}
-void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale) {
+void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask, int32 scale) {
debugC(5, kDebugAnim, "drawFrameWithMaskAndScale(surface, %d, %d, %d, %d, mask, %d)", frame, xx, yy, zz, scale);
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
- int32 finalWidth = rectX * scale / 1024;
- int32 finalHeight = rectY * scale / 1024;
+ int16 finalWidth = rectX * scale / 1024;
+ int16 finalHeight = rectY * scale / 1024;
// compute final x1, y1, x2, y2
- int32 xx1 = xx + _x1 + _frames[frame]._x1 * scale / 1024;
- int32 yy1 = yy + _y1 + _frames[frame]._y1 * scale / 1024;
- int32 xx2 = xx1 + finalWidth;
- int32 yy2 = yy1 + finalHeight;
- int32 w = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 xx1 = xx + _x1 + _frames[frame]._x1 * scale / 1024;
+ int16 yy1 = yy + _y1 + _frames[frame]._y1 * scale / 1024;
+ int16 xx2 = xx1 + finalWidth;
+ int16 yy2 = yy1 + finalHeight;
+ int16 w = _frames[frame]._x2 - _frames[frame]._x1;
_vm->addDirtyRect(xx1, yy1, xx2, yy2);
@@ -229,37 +232,26 @@ void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 fram
uint8 *curRow = (uint8 *)surface.pixels;
uint8 *curRowMask = mask->getDataPtr();
- if (strstr(_name, "SHADOW")) {
- for (int y = yy1; y < yy2; y++) {
- for (int x = xx1; x < xx2; x++) {
- if (x < 0 || x >= 1280 || y < 0 || y >= 400)
- continue;
+ bool shadowFlag = false;
+ if (strstr(_name, "SHADOW"))
+ shadowFlag = true;
+
+ for (int16 y = yy1; y < yy2; y++) {
+ for (int16 x = xx1; x < xx2; x++) {
+ if (x < 0 || x >= 1280 || y < 0 || y >= 400)
+ continue;
- uint8 *cur = curRow + x + y * destPitch;
- uint8 *curMask = curRowMask + x + y * destPitchMask;
+ uint8 *cur = curRow + x + y * destPitch;
+ uint8 *curMask = curRowMask + x + y * destPitchMask;
- // find the good c
- int32 xs = (x - xx1) * 1024 / scale;
- int32 ys = (y - yy1) * 1024 / scale;
- uint8 *cc = &c[ys * w + xs];
- if (*cc && ((*curMask) >= zz))
+ // find the good c
+ int16 xs = (x - xx1) * 1024 / scale;
+ int16 ys = (y - yy1) * 1024 / scale;
+ uint8 *cc = &c[ys * w + xs];
+ if (*cc && ((*curMask) >= zz)) {
+ if (shadowFlag)
*cur = _vm->getShadowLUT()[*cur];
- }
- }
- } else {
- for (int y = yy1; y < yy2; y++) {
- for (int x = xx1; x < xx2; x++) {
- if (x < 0 || x >= 1280 || y < 0 || y >= 400)
- continue;
-
- uint8 *cur = curRow + x + y * destPitch;
- uint8 *curMask = curRowMask + x + y * destPitchMask;
-
- // find the good c
- int32 xs = (x - xx1) * 1024 / scale;
- int32 ys = (y - yy1) * 1024 / scale;
- uint8 *cc = &c[ys * w + xs];
- if (*cc && ((*curMask) >= zz))
+ else
*cur = *cc;
}
}
@@ -283,7 +275,7 @@ Common::Rect Animation::getFrameRect(int32 frame) {
return Common::Rect(_frames[frame]._x1, _frames[frame]._y1, _frames[frame]._x2, _frames[frame]._y2);
}
-int32 Animation::getFrameWidth(int32 frame) {
+int16 Animation::getFrameWidth(int32 frame) {
debugC(4, kDebugAnim, "getFrameWidth(%d)", frame);
if ((frame < 0) || (frame >= _numFrames))
return 0;
@@ -294,7 +286,7 @@ int32 Animation::getFrameWidth(int32 frame) {
return _frames[frame]._x2 - _frames[frame]._x1;
}
-int32 Animation::getFrameHeight(int32 frame) {
+int16 Animation::getFrameHeight(int32 frame) {
debugC(4, kDebugAnim, "getFrameHeight(%d)", frame);
if (frame < 0 || frame >= _numFrames)
return 0;
@@ -305,15 +297,15 @@ int32 Animation::getFrameHeight(int32 frame) {
return _frames[frame]._y2 - _frames[frame]._y1;
}
-int32 Animation::getWidth() const {
+int16 Animation::getWidth() const {
return _x2 - _x1;
}
-int32 Animation::getHeight() const {
+int16 Animation::getHeight() const {
return _y2 - _y1;
}
-void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, byte *colorMap) {
+void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, byte *colorMap) {
debugC(4, kDebugAnim, "drawFontFrame(surface, %d, %d, %d, colorMap)", frame, xx, yy);
if (frame < 0)
frame = 0;
@@ -327,8 +319,8 @@ void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx,
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
if ((xx + _x1 + _frames[frame]._x1 < 0) || (yy + _y1 + _frames[frame]._y1 < 0))
return;
@@ -348,9 +340,9 @@ void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx,
int32 destPitch = surface.pitch;
uint8 *c = _frames[frame]._data;
uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
- for (int32 y = 0; y < rectY; y++) {
+ for (int16 y = 0; y < rectY; y++) {
unsigned char *cur = curRow;
- for (int32 x = 0; x < rectX; x++) {
+ for (int16 x = 0; x < rectX; x++) {
if (*c && *c < 4)
*cur = colorMap[*c];
c++;
@@ -360,7 +352,7 @@ void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx,
}
}
-void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
+void Animation::drawFrameOnPicture(int32 frame, int16 xx, int16 yy) {
debugC(1, kDebugAnim, "drawFrameOnPicture(%d, %d, %d)", frame, xx, yy);
if (frame < 0)
frame = 0;
@@ -374,8 +366,8 @@ void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
- int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
- int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
+ int16 rectX = _frames[frame]._x2 - _frames[frame]._x1;
+ int16 rectY = _frames[frame]._y2 - _frames[frame]._y1;
Picture *pic = _vm->getPicture();
@@ -397,9 +389,9 @@ void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
int32 destPitch = pic->getWidth();
uint8 *c = _frames[frame]._data;
uint8 *curRow = (uint8 *)pic->getDataPtr() + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
- for (int32 y = 0; y < rectY; y++) {
+ for (int16 y = 0; y < rectY; y++) {
unsigned char *cur = curRow;
- for (int32 x = 0; x < rectX; x++) {
+ for (int16 x = 0; x < rectX; x++) {
if (*c)
*cur = *c;
c++;
@@ -466,8 +458,8 @@ void AnimationInstance::render() {
if (frame >= _animation->_numFrames)
frame = _animation->_numFrames - 1;
- int32 x = _x;
- int32 y = _y;
+ int16 x = _x;
+ int16 y = _y;
if (_alignBottom) {
int32 offsetX = (_animation->_x2 - _animation->_x1) / 2 * (_scale - 1024);
@@ -509,7 +501,7 @@ void AnimationInstance::setAnimation(Animation *animation, bool setRange) {
}
}
-void AnimationInstance::setAnimationRange(int32 rangeStart, int rangeEnd) {
+void AnimationInstance::setAnimationRange(int32 rangeStart, int32 rangeEnd) {
debugC(5, kDebugAnim, "setAnimationRange(%d, %d)", rangeStart, rangeEnd);
_rangeStart = rangeStart;
_rangeEnd = rangeEnd;
@@ -521,7 +513,7 @@ void AnimationInstance::setAnimationRange(int32 rangeStart, int rangeEnd) {
_currentFrame = _rangeEnd;
}
-void AnimationInstance::setPosition(int32 x, int32 y, int32 z, bool relative) {
+void AnimationInstance::setPosition(int16 x, int16 y, int32 z, bool relative) {
debugC(5, kDebugAnim, "setPosition(%d, %d, %d, %d)", x, y, z, (relative) ? 1 : 0);
if (relative || !_animation) {
_x = x;
@@ -534,7 +526,7 @@ void AnimationInstance::setPosition(int32 x, int32 y, int32 z, bool relative) {
}
}
-void AnimationInstance::moveRelative(int32 dx, int32 dy, int32 dz) {
+void AnimationInstance::moveRelative(int16 dx, int16 dy, int32 dz) {
debugC(1, kDebugAnim, "moveRelative(%d, %d, %d)", dx, dy, dz);
_x += dx;
_y += dy;
@@ -579,13 +571,13 @@ void AnimationInstance::setUseMask(bool useMask) {
_useMask = useMask;
}
-void AnimationInstance::getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) const {
+void AnimationInstance::getRect(int16 *x1, int16 *y1, int16 *x2, int16 *y2) const {
debugC(5, kDebugAnim, "getRect(%d, %d, %d, %d)", *x1, *y1, *x2, *y2);
- int32 rectX = _animation->_frames[_currentFrame]._x2 - _animation->_frames[_currentFrame]._x1;
- int32 rectY = _animation->_frames[_currentFrame]._y2 - _animation->_frames[_currentFrame]._y1;
+ int16 rectX = _animation->_frames[_currentFrame]._x2 - _animation->_frames[_currentFrame]._x1;
+ int16 rectY = _animation->_frames[_currentFrame]._y2 - _animation->_frames[_currentFrame]._y1;
- int32 finalWidth = rectX * _scale / 1024;
- int32 finalHeight = rectY * _scale / 1024;
+ int16 finalWidth = rectX * _scale / 1024;
+ int16 finalHeight = rectY * _scale / 1024;
// compute final x1, y1, x2, y2
*x1 = _x + _animation->_x1 + _animation->_frames[_currentFrame]._x1 * _scale / 1024;
@@ -594,7 +586,7 @@ void AnimationInstance::getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) cons
*y2 = *y1 + finalHeight;
}
-void AnimationInstance::setX(int32 x, bool relative) {
+void AnimationInstance::setX(int16 x, bool relative) {
debugC(1, kDebugAnim, "setX(%d, %d)", x, (relative) ? 1 : 0);
if (relative || !_animation)
_x = x;
@@ -602,7 +594,7 @@ void AnimationInstance::setX(int32 x, bool relative) {
_x = x - _animation->_x1;
}
-void AnimationInstance::setY(int32 y, bool relative) {
+void AnimationInstance::setY(int16 y, bool relative) {
debugC(1, kDebugAnim, "setY(%d, %d)", y, (relative) ? 1 : 0);
if (relative || !_animation)
_y = y;
@@ -625,11 +617,11 @@ int32 AnimationInstance::getLayerZ() const {
return _layerZ;
}
-int32 AnimationInstance::getX2() const {
+int16 AnimationInstance::getX2() const {
return _x + _animation->_x1;
}
-int32 AnimationInstance::getY2() const {
+int16 AnimationInstance::getY2() const {
return _y + _animation->_y1;
}
@@ -658,6 +650,7 @@ void AnimationInstance::save(Common::WriteStream *stream) {
stream->writeSint32LE(_visible);
stream->writeSint32LE(_useMask);
}
+
void AnimationInstance::load(Common::ReadStream *stream) {
_currentFrame = stream->readSint32LE();
_currentTime = stream->readSint32LE();
@@ -706,14 +699,13 @@ void AnimationManager::updateInstance(AnimationInstance* instance) {
}
void AnimationManager::addInstance(AnimationInstance *instance) {
-
// if the instance already exists, we skip the add
for (uint32 i = 0; i < _instances.size(); i++) {
if (_instances[i] == instance)
return;
}
- int found = -1;
+ int32 found = -1;
// here we now do an ordered insert (closer to the original game)
for (uint32 i = 0; i < _instances.size(); i++) {
@@ -723,11 +715,10 @@ void AnimationManager::addInstance(AnimationInstance *instance) {
}
}
- if ( found == -1 ) {
+ if (found == -1)
_instances.push_back(instance);
- } else {
+ else
_instances.insert_at(found, instance);
- }
}
void AnimationManager::removeInstance(AnimationInstance *instance) {
diff --git a/engines/toon/anim.h b/engines/toon/anim.h
index eb8dcbd600..cd550b2621 100644
--- a/engines/toon/anim.h
+++ b/engines/toon/anim.h
@@ -36,10 +36,10 @@ class Picture;
class ToonEngine;
struct AnimationFrame {
- int32 _x1;
- int32 _y1;
- int32 _x2;
- int32 _y2;
+ int16 _x1;
+ int16 _y1;
+ int16 _x2;
+ int16 _y2;
int32 _ref;
uint8 *_data;
};
@@ -49,10 +49,10 @@ public:
Animation(ToonEngine *vm);
~Animation();
- int32 _x1;
- int32 _y1;
- int32 _x2;
- int32 _y2;
+ int16 _x1;
+ int16 _y1;
+ int16 _x2;
+ int16 _y2;
int32 _numFrames;
int32 _fps;
AnimationFrame *_frames;
@@ -61,18 +61,18 @@ public:
char _name[32];
bool loadAnimation(const Common::String &file);
- void drawFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y);
- void drawFontFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y, byte *colorMap);
- void drawFrameOnPicture(int32 frame, int32 x, int32 y);
- void drawFrameWithMask(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask);
- void drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale);
+ void drawFrame(Graphics::Surface &surface, int32 frame, int16 x, int16 y);
+ void drawFontFrame(Graphics::Surface &surface, int32 frame, int16 x, int16 y, byte *colorMap);
+ void drawFrameOnPicture(int32 frame, int16 x, int16 y);
+ void drawFrameWithMask(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask);
+ void drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int16 xx, int16 yy, int32 zz, Picture *mask, int32 scale);
void drawStrip(int32 offset = 0);
void applyPalette(int32 offset, int32 srcOffset, int32 numEntries);
Common::Rect getFrameRect(int32 frame);
- int32 getFrameWidth(int32 frame);
- int32 getFrameHeight(int32 frame);
- int32 getWidth() const;
- int32 getHeight() const;
+ int16 getFrameWidth(int32 frame);
+ int16 getFrameHeight(int32 frame);
+ int16 getWidth() const;
+ int16 getHeight() const;
Common::Rect getRect();
protected:
ToonEngine *_vm;
@@ -92,25 +92,25 @@ public:
void renderOnPicture();
void setAnimation(Animation *animation, bool setRange = true);
void playAnimation();
- void setAnimationRange(int32 rangeStart, int rangeEnd);
+ void setAnimationRange(int32 rangeStart, int32 rangeEnd);
void setFps(int32 fps);
void setLooping(bool enable);
void stopAnimation();
void setFrame(int32 position);
void forceFrame(int32 position);
- void setPosition(int32 x, int32 y, int32 z, bool relative = false);
+ void setPosition(int16 x, int16 y, int32 z, bool relative = false);
Animation *getAnimation() const { return _animation; }
void setScale(int32 scale, bool align = false);
void setVisible(bool visible);
bool getVisible() const { return _visible; }
void setUseMask(bool useMask);
- void moveRelative(int32 dx, int32 dy, int32 dz);
- void getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) const;
- int32 getX() const { return _x; }
- int32 getY() const { return _y; }
+ void moveRelative(int16 dx, int16 dy, int32 dz);
+ void getRect(int16 *x1, int16 *y1, int16 *x2, int16 *y2) const;
+ int16 getX() const { return _x; }
+ int16 getY() const { return _y; }
int32 getZ() const { return _z; }
- int32 getX2() const;
- int32 getY2() const;
+ int16 getX2() const;
+ int16 getY2() const;
int32 getZ2() const;
int32 getFrame() const { return _currentFrame; }
void reset();
@@ -120,8 +120,8 @@ public:
void setId(int32 id) { _id = id; }
int32 getId() const { return _id; }
- void setX(int32 x, bool relative = false);
- void setY(int32 y, bool relative = false);
+ void setX(int16 x, bool relative = false);
+ void setY(int16 y, bool relative = false);
void setZ(int32 z, bool relative = false);
void setLayerZ(int32 layer);
int32 getLayerZ() const;
@@ -133,8 +133,8 @@ protected:
int32 _currentTime;
int32 _fps;
Animation *_animation;
- int32 _x;
- int32 _y;
+ int16 _x;
+ int16 _y;
int32 _z;
int32 _layerZ;
int32 _rangeStart;
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 77822ab078..bc0e051057 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -326,7 +326,7 @@ bool AudioStreamInstance::readPacket() {
}
if (numDecompressedBytes > _bufferMaxSize) {
- delete [] _buffer;
+ delete[] _buffer;
_bufferMaxSize = numDecompressedBytes;
_buffer = new int16[numDecompressedBytes];
}
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 0e5189957b..479f4965f3 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -56,14 +56,13 @@ Character::Character(ToonEngine *vm) : _vm(vm) {
_animScriptId = -1;
_animSpecialId = -1;
_animSpecialDefaultId = 0;
- _currentPathNodeCount = 0;
_currentPathNode = 0;
_currentWalkStamp = 0;
_visible = true;
_speed = 150; // 150 = nominal drew speed
_lastWalkTime = 0;
_numPixelToWalk = 0;
- _nextIdleTime = _vm->getSystem()->getMillis() + (_vm->randRange(0, 600) + 300) * _vm->getTickLength();
+ _nextIdleTime = _vm->_system->getMillis() + (_vm->randRange(0, 600) + 300) * _vm->getTickLength();
_lineToSayId = 0;
}
@@ -81,7 +80,7 @@ Character::~Character(void) {
void Character::init() {
}
-void Character::forceFacing( int32 facing ) {
+void Character::forceFacing(int32 facing) {
debugC(4, kDebugCharacter, "forceFacing(%d)", facing);
_facing = facing;
}
@@ -102,7 +101,7 @@ void Character::setFacing(int32 facing) {
int32 dir = 0;
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _lastWalkTime = _vm->_system->getMillis();
if ((_facing - facing + 8) % 8 > (facing - _facing + 8) % 8)
dir = 1;
else
@@ -123,7 +122,7 @@ void Character::setFacing(int32 facing) {
_lastWalkTime = _vm->getOldMilli();
}
- if (_currentPathNode == 0)
+ if (_currentPathNode == 0)
playStandingAnim();
else
playWalkAnim(0, 0);
@@ -136,8 +135,7 @@ void Character::setFacing(int32 facing) {
_facing = facing;
}
-void Character::forcePosition(int32 x, int32 y) {
-
+void Character::forcePosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "forcePosition(%d, %d)", x, y);
setPosition(x, y);
@@ -145,7 +143,7 @@ void Character::forcePosition(int32 x, int32 y) {
_finalY = y;
}
-void Character::setPosition(int32 x, int32 y) {
+void Character::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_x = x;
@@ -155,7 +153,7 @@ void Character::setPosition(int32 x, int32 y) {
return;
}
-bool Character::walkTo(int32 newPosX, int32 newPosY) {
+bool Character::walkTo(int16 newPosX, int16 newPosY) {
debugC(1, kDebugCharacter, "walkTo(%d, %d)", newPosX, newPosY);
if (!_visible)
@@ -167,9 +165,9 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
_vm->getPathFinding()->resetBlockingRects();
// don't allow flux to go at the same position as drew
- if (_id == 1 ) {
- int32 sizeX = MAX<int32>(5, 30 * _vm->getDrew()->getScale() / 1024);
- int32 sizeY = MAX<int32>(2, 20 * _vm->getDrew()->getScale() / 1024);
+ if (_id == 1) {
+ int16 sizeX = MAX<int16>(5, 30 * _vm->getDrew()->getScale() / 1024);
+ int16 sizeY = MAX<int16>(2, 20 * _vm->getDrew()->getScale() / 1024);
_vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY);
}
@@ -179,20 +177,18 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
if (_vm->getPathFinding()->findPath(_x, _y, _finalX, _finalY)) {
- int32 localFinalX = _finalX;
- int32 localFinalY = _finalY;
+ int16 localFinalX = _finalX;
+ int16 localFinalY = _finalY;
int32 smoothDx = 0;
int32 smoothDy = 0;
- for (int32 a = 0; a < _vm->getPathFinding()->getPathNodeCount(); a++) {
- _currentPathX[a] = _vm->getPathFinding()->getPathNodeX(a);
- _currentPathY[a] = _vm->getPathFinding()->getPathNodeY(a);
- }
- _currentPathNodeCount = _vm->getPathFinding()->getPathNodeCount();
+ _currentPath.clear();
+ for (uint32 a = 0; a < _vm->getPathFinding()->getPathNodeCount(); a++)
+ _currentPath.push_back(Common::Point(_vm->getPathFinding()->getPathNodeX(a), _vm->getPathFinding()->getPathNodeY(a)));
_currentPathNode = 0;
stopSpecialAnim();
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _lastWalkTime = _vm->_system->getMillis();
_numPixelToWalk = 0;
@@ -203,12 +199,12 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
int32 localWalkStamp = _currentWalkStamp;
if (_blockingWalk) {
- while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPathNodeCount && !_vm->shouldQuitGame()) {
- if (_currentPathNode < _currentPathNodeCount - 4) {
- int32 delta = MIN<int32>(4, _currentPathNodeCount - _currentPathNode);
+ while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPath.size() && !_vm->shouldQuitGame()) {
+ if (_currentPathNode < _currentPath.size() - 4) {
+ int32 delta = MIN<int32>(4, _currentPath.size() - 1 - _currentPathNode);
- int32 dx = _currentPathX[_currentPathNode+delta] - _x;
- int32 dy = _currentPathY[_currentPathNode+delta] - _y;
+ int16 dx = _currentPath[_currentPathNode+delta].x - _x;
+ int16 dy = _currentPath[_currentPathNode+delta].y - _y;
// smooth the facing computation. It prevents some ugly flickering from happening
if (!smoothDx && !smoothDy) {
@@ -224,12 +220,12 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
}
// in 1/1000 pixels
- _numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024;
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _numPixelToWalk += _speed * (_vm->_system->getMillis() - _lastWalkTime) * _scale / 1024;
+ _lastWalkTime = _vm->_system->getMillis();
- while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPathNodeCount) {
- _x = _currentPathX[_currentPathNode];
- _y = _currentPathY[_currentPathNode];
+ while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPath.size()) {
+ _x = _currentPath[_currentPathNode].x;
+ _y = _currentPath[_currentPathNode].y;
_currentPathNode += 1;
_numPixelToWalk -= 1000;
}
@@ -245,7 +241,7 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
playStandingAnim();
_flags &= ~0x1;
_currentPathNode = 0;
- _currentPathNodeCount = 0;
+ _currentPath.clear();
if (_x != localFinalX || _y != localFinalY) {
return false;
@@ -264,10 +260,11 @@ int32 Character::getFlag() {
return _flags;
}
-int32 Character::getX() {
+int16 Character::getX() {
return _x;
}
-int32 Character::getY() {
+
+int16 Character::getY() {
return _y;
}
@@ -348,23 +345,23 @@ void Character::stopSpecialAnim() {
void Character::update(int32 timeIncrement) {
debugC(5, kDebugCharacter, "update(%d)", timeIncrement);
- if ((_flags & 0x1) && _currentPathNodeCount > 0) {
- if (_currentPathNode < _currentPathNodeCount) {
- if (_currentPathNode < _currentPathNodeCount - 10) {
- int32 delta = MIN<int32>(10, _currentPathNodeCount - _currentPathNode);
- int32 dx = _currentPathX[_currentPathNode+delta] - _x;
- int32 dy = _currentPathY[_currentPathNode+delta] - _y;
+ if ((_flags & 0x1) && _currentPath.size() > 0) {
+ if (_currentPathNode < _currentPath.size()) {
+ if (_currentPathNode < _currentPath.size() - 10) {
+ int32 delta = MIN<int32>(10, _currentPath.size() - 1 - _currentPathNode);
+ int16 dx = _currentPath[_currentPathNode+delta].x - _x;
+ int16 dy = _currentPath[_currentPathNode+delta].y - _y;
setFacing(getFacingFromDirection(dx, dy));
playWalkAnim(0, 0);
}
// in 1/1000 pixels
- _numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024;
- _lastWalkTime = _vm->getSystem()->getMillis();
+ _numPixelToWalk += _speed * (_vm->_system->getMillis() - _lastWalkTime) * _scale / 1024;
+ _lastWalkTime = _vm->_system->getMillis();
- while (_numPixelToWalk > 1000 && _currentPathNode < _currentPathNodeCount) {
- _x = _currentPathX[_currentPathNode];
- _y = _currentPathY[_currentPathNode];
+ while (_numPixelToWalk > 1000 && _currentPathNode < _currentPath.size()) {
+ _x = _currentPath[_currentPathNode].x;
+ _y = _currentPath[_currentPathNode].y;
_currentPathNode += 1;
_numPixelToWalk -= 1000;
}
@@ -372,7 +369,7 @@ void Character::update(int32 timeIncrement) {
} else {
playStandingAnim();
_flags &= ~0x1;
- _currentPathNodeCount = 0;
+ _currentPath.clear();
}
}
@@ -527,7 +524,7 @@ void Character::update(int32 timeIncrement) {
}
// adapted from Kyra
-int32 Character::getFacingFromDirection(int32 dx, int32 dy) {
+int32 Character::getFacingFromDirection(int16 dx, int16 dy) {
debugC(4, kDebugCharacter, "getFacingFromDirection(%d, %d)", dx, dy);
static const int facingTable[] = {
@@ -537,35 +534,33 @@ int32 Character::getFacingFromDirection(int32 dx, int32 dy) {
dx = -dx;
int32 facingEntry = 0;
- int32 ydiff = dy;
+ int16 ydiff = dy;
if (ydiff < 0) {
++facingEntry;
ydiff = -ydiff;
}
- facingEntry <<= 1;
+ facingEntry *= 2;
- int32 xdiff = dx;
+ int16 xdiff = dx;
if (xdiff < 0) {
++facingEntry;
xdiff = -xdiff;
}
- facingEntry <<= 1;
+ facingEntry *= 2;
if (xdiff >= ydiff) {
- int32 temp = ydiff;
+ // Swap xdiff and ydiff
+ int16 temp = ydiff;
ydiff = xdiff;
xdiff = temp;
- } else {
- facingEntry += 1;
- }
-
- facingEntry <<= 1;
+ } else
+ facingEntry++;
- int32 temp = (ydiff + 1) >> 1;
+ facingEntry *= 2;
- if (xdiff < temp)
- facingEntry += 1;
+ if (xdiff < ((ydiff + 1) / 2))
+ facingEntry++;
return facingTable[facingEntry];
}
@@ -638,7 +633,7 @@ void Character::load(Common::ReadStream *stream) {
// "not visible" flag.
if (_flags & 0x100) {
_flags &= ~0x100;
- setVisible(false);
+ setVisible(false);
}
}
@@ -664,7 +659,7 @@ void Character::stopWalk() {
_finalY = _y;
_flags &= ~0x1;
_currentPathNode = 0;
- _currentPathNodeCount = 0;
+ _currentPath.clear();
}
const SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterId, int32 animationId) {
@@ -996,8 +991,8 @@ bool Character::loadShadowAnimation(const Common::String &animName) {
}
void Character::plotPath(Graphics::Surface& surface) {
- for (int i = 0; i < _currentPathNodeCount; i++) {
- *(byte *)surface.getBasePtr(_currentPathX[i], _currentPathY[i]) = ( i < _currentPathNode);
+ for (uint32 i = 0; i < _currentPath.size(); i++) {
+ *(byte *)surface.getBasePtr(_currentPath[i].x, _currentPath[i].y) = (i < _currentPathNode);
}
}
@@ -1078,11 +1073,11 @@ void Character::setDefaultSpecialAnimationId(int32 defaultAnimationId) {
_animSpecialDefaultId = defaultAnimationId;
}
-int32 Character::getFinalX() {
+int16 Character::getFinalX() {
return _finalX;
}
-int32 Character::getFinalY() {
+int16 Character::getFinalY() {
return _finalY;
}
diff --git a/engines/toon/character.h b/engines/toon/character.h
index d06a6c060c..d33c314bf7 100644
--- a/engines/toon/character.h
+++ b/engines/toon/character.h
@@ -23,6 +23,9 @@
#ifndef TOON_CHARACTER_H
#define TOON_CHARACTER_H
+#include "common/array.h"
+#include "common/rect.h"
+
#include "toon/toon.h"
namespace Toon {
@@ -65,13 +68,13 @@ public:
virtual int32 getFlag();
virtual int32 getAnimFlag();
virtual void setAnimFlag(int32 flag);
- virtual void setPosition(int32 x, int32 y);
- virtual void forcePosition(int32 x, int32 y);
- virtual int32 getX();
- virtual int32 getY();
- virtual int32 getFinalX();
- virtual int32 getFinalY();
- virtual bool walkTo(int32 newPosX, int32 newPosY);
+ virtual void setPosition(int16 x, int16 y);
+ virtual void forcePosition(int16 x, int16 y);
+ virtual int16 getX();
+ virtual int16 getY();
+ virtual int16 getFinalX();
+ virtual int16 getFinalY();
+ virtual bool walkTo(int16 newPosX, int16 newPosY);
virtual bool getVisible();
virtual void setVisible(bool visible);
virtual bool loadWalkAnimation(const Common::String &animName);
@@ -99,7 +102,7 @@ public:
virtual void resetScale() {}
virtual void plotPath(Graphics::Surface& surface);
- int32 getFacingFromDirection(int32 dx, int32 dy);
+ int32 getFacingFromDirection(int16 dx, int16 dy);
static const SpecialCharacterAnimation *getSpecialAnimation(int32 characterId, int32 animationId);
protected:
@@ -112,11 +115,11 @@ protected:
int32 _sceneAnimationId;
int32 _lineToSayId;
int32 _time;
- int32 _x;
- int32 _y;
+ int16 _x;
+ int16 _y;
int32 _z;
- int32 _finalX;
- int32 _finalY;
+ int16 _finalX;
+ int16 _finalY;
int32 _facing;
int32 _flags;
int32 _animFlags;
@@ -137,10 +140,8 @@ protected:
Animation *_shadowAnim;
Animation *_specialAnim;
- int32 _currentPathX[4096];
- int32 _currentPathY[4096];
- int32 _currentPathNodeCount;
- int32 _currentPathNode;
+ Common::Array<Common::Point> _currentPath;
+ uint32 _currentPathNode;
int32 _currentWalkStamp;
};
diff --git a/engines/toon/detection.cpp b/engines/toon/detection.cpp
index 8234934972..3877fa2a6c 100644
--- a/engines/toon/detection.cpp
+++ b/engines/toon/detection.cpp
@@ -133,7 +133,7 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- return detectGameFilebased(allFiles, Toon::fileBasedFallback);
+ return detectGameFilebased(allFiles, fslist, Toon::fileBasedFallback);
}
virtual const char *getName() const {
@@ -234,9 +234,6 @@ SaveStateDescriptor ToonMetaEngine::querySaveMetaInfos(const char *target, int s
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
desc.setThumbnail(thumbnail);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
-
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp
index df5cfcfa03..dfd3f515fa 100644
--- a/engines/toon/drew.cpp
+++ b/engines/toon/drew.cpp
@@ -48,7 +48,7 @@ bool CharacterDrew::setupPalette() {
return false;
}
-void CharacterDrew::setPosition(int32 x, int32 y) {
+void CharacterDrew::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_z = _vm->getLayerAtPoint(x, y);
diff --git a/engines/toon/drew.h b/engines/toon/drew.h
index 3357b99846..ff1b619125 100644
--- a/engines/toon/drew.h
+++ b/engines/toon/drew.h
@@ -35,7 +35,7 @@ public:
virtual ~CharacterDrew();
bool setupPalette();
void playStandingAnim();
- void setPosition(int32 x, int32 y);
+ void setPosition(int16 x, int16 y);
void resetScale();
void update(int32 timeIncrement);
void playWalkAnim(int32 start, int32 end);
diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp
index b752e65c82..70aa40fb36 100644
--- a/engines/toon/flux.cpp
+++ b/engines/toon/flux.cpp
@@ -45,7 +45,7 @@ void CharacterFlux::playStandingAnim() {
_animationInstance->stopAnimation();
_animationInstance->setLooping(true);
- //s/etVisible(true);
+ //setVisible(true);
}
void CharacterFlux::setVisible(bool visible) {
@@ -99,7 +99,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation
return finalFacing;
}
-void CharacterFlux::setPosition(int32 x, int32 y) {
+void CharacterFlux::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_z = _vm->getLayerAtPoint(x, y);
diff --git a/engines/toon/flux.h b/engines/toon/flux.h
index c208bc5bda..1dc0d9c55f 100644
--- a/engines/toon/flux.h
+++ b/engines/toon/flux.h
@@ -34,7 +34,7 @@ public:
CharacterFlux(ToonEngine *vm);
virtual ~CharacterFlux();
- void setPosition(int32 x, int32 y);
+ void setPosition(int16 x, int16 y);
void playStandingAnim();
void playWalkAnim(int32 start, int32 end);
void update(int32 timeIncrement);
diff --git a/engines/toon/font.cpp b/engines/toon/font.cpp
index d58663a00c..1e851ff4ae 100644
--- a/engines/toon/font.cpp
+++ b/engines/toon/font.cpp
@@ -65,10 +65,10 @@ byte FontRenderer::textToFont(byte c) {
return map_textToFont[c - 0x80];
}
-void FontRenderer::renderText(int32 x, int32 y, const Common::String &origText, int32 mode) {
+void FontRenderer::renderText(int16 x, int16 y, const Common::String &origText, int32 mode) {
debugC(5, kDebugFont, "renderText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
- int32 xx, yy;
+ int16 xx, yy;
computeSize(origText, &xx, &yy);
if (mode & 2) {
@@ -83,8 +83,8 @@ void FontRenderer::renderText(int32 x, int32 y, const Common::String &origText,
_vm->addDirtyRect(x, y, x + xx, y + yy);
- int32 curX = x;
- int32 curY = y;
+ int16 curX = x;
+ int16 curY = y;
int32 height = 0;
const byte *text = (const byte *)origText.c_str();
@@ -98,20 +98,20 @@ void FontRenderer::renderText(int32 x, int32 y, const Common::String &origText,
curChar = textToFont(curChar);
_currentFont->drawFontFrame(_vm->getMainSurface(), curChar, curX, curY, _currentFontColor);
curX = curX + _currentFont->getFrameWidth(curChar) - 1;
- height = MAX(height, _currentFont->getFrameHeight(curChar));
+ height = MAX<int32>(height, _currentFont->getFrameHeight(curChar));
}
text++;
}
}
-void FontRenderer::computeSize(const Common::String &origText, int32 *retX, int32 *retY) {
+void FontRenderer::computeSize(const Common::String &origText, int16 *retX, int16 *retY) {
debugC(4, kDebugFont, "computeSize(%s, retX, retY)", origText.c_str());
- int32 lineWidth = 0;
- int32 lineHeight = 0;
- int32 totalHeight = 0;
- int32 totalWidth = 0;
- int32 lastLineHeight = 0;
+ int16 lineWidth = 0;
+ int16 lineHeight = 0;
+ int16 totalHeight = 0;
+ int16 totalWidth = 0;
+ int16 lastLineHeight = 0;
const byte *text = (const byte *)origText.c_str();
while (*text) {
@@ -127,8 +127,8 @@ void FontRenderer::computeSize(const Common::String &origText, int32 *retX, int3
lastLineHeight = 0;
} else {
curChar = textToFont(curChar);
- int32 charWidth = _currentFont->getFrameWidth(curChar) - 1;
- int32 charHeight = _currentFont->getFrameHeight(curChar);
+ int16 charWidth = _currentFont->getFrameWidth(curChar) - 1;
+ int16 charHeight = _currentFont->getFrameHeight(curChar);
lineWidth += charWidth;
lineHeight = MAX(lineHeight, charHeight);
@@ -137,7 +137,7 @@ void FontRenderer::computeSize(const Common::String &origText, int32 *retX, int3
// assume we only need to take the lower bound into
// consideration.
Common::Rect charRect = _currentFont->getFrameRect(curChar);
- lastLineHeight = MAX<int32>(lastLineHeight, charRect.bottom);
+ lastLineHeight = MAX(lastLineHeight, charRect.bottom);
}
text++;
}
@@ -189,7 +189,7 @@ void FontRenderer::setFontColor(int32 fontColor1, int32 fontColor2, int32 fontCo
_currentFontColor[3] = fontColor3;
}
-void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &origText, int32 mode) {
+void FontRenderer::renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode) {
debugC(5, kDebugFont, "renderMultiLineText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
// divide the text in several lines
@@ -204,10 +204,10 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
byte *it = text;
- int32 maxWidth = 0;
- int32 curWidth = 0;
+ int16 maxWidth = 0;
+ int16 curWidth = 0;
- while (1) {
+ while (true) {
byte *lastLine = it;
byte *lastSpace = it;
int32 lastSpaceX = 0;
@@ -223,7 +223,7 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
curChar = textToFont(curChar);
int width = _currentFont->getFrameWidth(curChar);
- curWidth += MAX<int32>(width - 2, 0);
+ curWidth += MAX(width - 2, 0);
it++;
curLetterNr++;
}
@@ -260,8 +260,8 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
//numLines++;
// get font height (assumed to be constant)
- int32 height = _currentFont->getHeight();
- int textSize = (height - 2) * numLines;
+ int16 height = _currentFont->getHeight();
+ int32 textSize = (height - 2) * numLines;
y = y - textSize;
if (y < 30)
y = 30;
@@ -278,8 +278,8 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &o
x = TOON_SCREEN_WIDTH - (maxWidth / 2) - 30;
// we have good coordinates now, we can render the multi line
- int32 curX = x;
- int32 curY = y;
+ int16 curX = x;
+ int16 curY = y;
for (int32 i = 0; i < numLines; i++) {
const byte *line = lines[i];
diff --git a/engines/toon/font.h b/engines/toon/font.h
index 349d9d1ee7..2a46ad3559 100644
--- a/engines/toon/font.h
+++ b/engines/toon/font.h
@@ -33,9 +33,9 @@ public:
~FontRenderer();
void setFont(Animation *font);
- void computeSize(const Common::String &origText, int32 *retX, int32 *retY);
- void renderText(int32 x, int32 y, const Common::String &origText, int32 mode);
- void renderMultiLineText(int32 x, int32 y, const Common::String &origText, int32 mode);
+ void computeSize(const Common::String &origText, int16 *retX, int16 *retY);
+ void renderText(int16 x, int16 y, const Common::String &origText, int32 mode);
+ void renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode);
void setFontColorByCharacter(int32 characterId);
void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3);
protected:
diff --git a/engines/toon/hotspot.cpp b/engines/toon/hotspot.cpp
index ce2cdf1bb9..8b8f0ab577 100644
--- a/engines/toon/hotspot.cpp
+++ b/engines/toon/hotspot.cpp
@@ -57,7 +57,7 @@ void Hotspots::save(Common::WriteStream *Stream) {
}
}
-int32 Hotspots::FindBasedOnCorner(int32 x, int32 y) {
+int32 Hotspots::FindBasedOnCorner(int16 x, int16 y) {
debugC(1, kDebugHotspot, "FindBasedOnCorner(%d, %d)", x, y);
for (int32 i = 0; i < _numItems; i++) {
@@ -73,7 +73,7 @@ int32 Hotspots::FindBasedOnCorner(int32 x, int32 y) {
return -1;
}
-int32 Hotspots::Find(int32 x, int32 y) {
+int32 Hotspots::Find(int16 x, int16 y) {
debugC(6, kDebugHotspot, "Find(%d, %d)", x, y);
int32 priority = -1;
diff --git a/engines/toon/hotspot.h b/engines/toon/hotspot.h
index 70e80046e1..3852e2e42e 100644
--- a/engines/toon/hotspot.h
+++ b/engines/toon/hotspot.h
@@ -51,8 +51,8 @@ public:
~Hotspots();
bool LoadRif(const Common::String &rifName, const Common::String &additionalRifName);
- int32 Find(int32 x, int32 y);
- int32 FindBasedOnCorner(int32 x, int32 y);
+ int32 Find(int16 x, int16 y);
+ int32 FindBasedOnCorner(int16 x, int16 y);
HotspotData *Get(int32 id);
int32 getCount() const { return _numItems; }
diff --git a/engines/toon/movie.cpp b/engines/toon/movie.cpp
index 59ad8484d5..8c85e20f7c 100644
--- a/engines/toon/movie.cpp
+++ b/engines/toon/movie.cpp
@@ -25,6 +25,7 @@
#include "common/keyboard.h"
#include "common/stream.h"
#include "common/system.h"
+#include "graphics/palette.h"
#include "graphics/surface.h"
#include "toon/audio.h"
@@ -33,6 +34,10 @@
namespace Toon {
+ToonstruckSmackerDecoder::ToonstruckSmackerDecoder() : Video::SmackerDecoder() {
+ _lowRes = false;
+}
+
void ToonstruckSmackerDecoder::handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize) {
debugC(6, kDebugMovie, "handleAudioTrack(%d, %d, %d)", track, chunkSize, unpackedSize);
@@ -40,33 +45,21 @@ void ToonstruckSmackerDecoder::handleAudioTrack(byte track, uint32 chunkSize, ui
/* uint16 width = */ _fileStream->readUint16LE();
uint16 height = _fileStream->readUint16LE();
_lowRes = (height == getHeight() / 2);
- } else
+ } else {
Video::SmackerDecoder::handleAudioTrack(track, chunkSize, unpackedSize);
+ }
}
-bool ToonstruckSmackerDecoder::loadFile(const Common::String &filename) {
- debugC(1, kDebugMovie, "loadFile(%s)", filename.c_str());
+bool ToonstruckSmackerDecoder::loadStream(Common::SeekableReadStream *stream) {
+ if (!Video::SmackerDecoder::loadStream(stream))
+ return false;
_lowRes = false;
-
- if (Video::SmackerDecoder::loadFile(filename)) {
- if (_surface->h == 200) {
- if (_surface) {
- _surface->free();
- delete _surface;
- }
- _surface = new Graphics::Surface();
- _surface->create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
- _header.flags = 4;
- }
-
- return true;
- }
- return false;
+ return true;
}
-ToonstruckSmackerDecoder::ToonstruckSmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType) : Video::SmackerDecoder(mixer, soundType) {
- _lowRes = false;
+Video::SmackerDecoder::SmackerVideoTrack *ToonstruckSmackerDecoder::createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const {
+ return Video::SmackerDecoder::createVideoTrack(width, height, frameCount, frameRate, (height == 200) ? 4 : flags, signature);
}
// decoder is deallocated with Movie destruction i.e. new ToonstruckSmackerDecoder is needed
@@ -103,46 +96,49 @@ void Movie::play(const Common::String &video, int32 flags) {
bool Movie::playVideo(bool isFirstIntroVideo) {
debugC(1, kDebugMovie, "playVideo(isFirstIntroVideo: %d)", isFirstIntroVideo);
+
+ _decoder->start();
+
while (!_vm->shouldQuit() && !_decoder->endOfVideo()) {
if (_decoder->needsUpdate()) {
const Graphics::Surface *frame = _decoder->decodeNextFrame();
if (frame) {
if (_decoder->isLowRes()) {
// handle manually 2x scaling here
- Graphics::Surface* surf = _vm->getSystem()->lockScreen();
+ Graphics::Surface* surf = _vm->_system->lockScreen();
for (int y = 0; y < frame->h / 2; y++) {
memcpy(surf->getBasePtr(0, y * 2 + 0), frame->getBasePtr(0, y), frame->pitch);
memcpy(surf->getBasePtr(0, y * 2 + 1), frame->getBasePtr(0, y), frame->pitch);
}
- _vm->getSystem()->unlockScreen();
+ _vm->_system->unlockScreen();
} else {
- _vm->getSystem()->copyRectToScreen((byte *)frame->pixels, frame->pitch, 0, 0, frame->w, frame->h);
+ _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, 0, 0, frame->w, frame->h);
// WORKAROUND: There is an encoding glitch in the first intro video. This hides this using the adjacent pixels.
if (isFirstIntroVideo) {
int32 currentFrame = _decoder->getCurFrame();
if (currentFrame >= 956 && currentFrame <= 1038) {
debugC(1, kDebugMovie, "Triggered workaround for glitch in first intro video...");
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(frame->w-188, 123), frame->pitch, frame->w-188, 124, 188, 1);
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(frame->w-188, 126), frame->pitch, frame->w-188, 125, 188, 1);
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(0, 125), frame->pitch, 0, 126, 64, 1);
- _vm->getSystem()->copyRectToScreen((const byte *)frame->getBasePtr(0, 128), frame->pitch, 0, 127, 64, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(frame->w-188, 123), frame->pitch, frame->w-188, 124, 188, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(frame->w-188, 126), frame->pitch, frame->w-188, 125, 188, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(0, 125), frame->pitch, 0, 126, 64, 1);
+ _vm->_system->copyRectToScreen(frame->getBasePtr(0, 128), frame->pitch, 0, 127, 64, 1);
}
}
}
}
- _decoder->setSystemPalette();
- _vm->getSystem()->updateScreen();
+ _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
+ _vm->_system->updateScreen();
}
Common::Event event;
- while (_vm->getSystem()->getEventManager()->pollEvent(event))
+ while (_vm->_system->getEventManager()->pollEvent(event))
if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
_vm->dirtyAllScreen();
return false;
}
- _vm->getSystem()->delayMillis(10);
+ _vm->_system->delayMillis(10);
}
_vm->dirtyAllScreen();
return !_vm->shouldQuit();
diff --git a/engines/toon/movie.h b/engines/toon/movie.h
index 2cd33302f2..e795182cba 100644
--- a/engines/toon/movie.h
+++ b/engines/toon/movie.h
@@ -30,13 +30,17 @@ namespace Toon {
class ToonstruckSmackerDecoder : public Video::SmackerDecoder {
public:
- ToonstruckSmackerDecoder(Audio::Mixer *mixer, Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType);
- virtual ~ToonstruckSmackerDecoder() {}
- void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
- bool loadFile(const Common::String &filename);
+ ToonstruckSmackerDecoder();
+
+ bool loadStream(Common::SeekableReadStream *stream);
bool isLowRes() { return _lowRes; }
+
protected:
- bool _lowRes;
+ void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
+ SmackerVideoTrack *createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const;
+
+private:
+ bool _lowRes;
};
class Movie {
diff --git a/engines/toon/path.cpp b/engines/toon/path.cpp
index 2dd5fc45e2..7914aed595 100644
--- a/engines/toon/path.cpp
+++ b/engines/toon/path.cpp
@@ -60,12 +60,12 @@ void PathFindingHeap::clear() {
memset(_data, 0, sizeof(HeapDataGrid) * _size);
}
-void PathFindingHeap::push(int32 x, int32 y, int32 weight) {
+void PathFindingHeap::push(int16 x, int16 y, uint16 weight) {
debugC(2, kDebugPath, "push(%d, %d, %d)", x, y, weight);
if (_count == _size) {
// Increase size by 50%
- int newSize = _size + (_size >> 1) + 1;
+ uint32 newSize = _size + (_size / 2) + 1;
HeapDataGrid *newData;
newData = (HeapDataGrid *)realloc(_data, sizeof(HeapDataGrid) * newSize);
@@ -84,13 +84,13 @@ void PathFindingHeap::push(int32 x, int32 y, int32 weight) {
_data[_count]._weight = weight;
_count++;
- int32 lMax = _count-1;
- int32 lT = 0;
+ uint32 lMax = _count - 1;
+ uint32 lT = 0;
- while (1) {
+ while (true) {
if (lMax <= 0)
break;
- lT = (lMax-1) / 2;
+ lT = (lMax - 1) / 2;
if (_data[lT]._weight > _data[lMax]._weight) {
HeapDataGrid temp;
@@ -104,7 +104,7 @@ void PathFindingHeap::push(int32 x, int32 y, int32 weight) {
}
}
-void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) {
+void PathFindingHeap::pop(int16 *x, int16 *y, uint16 *weight) {
debugC(2, kDebugPath, "pop(x, y, weight)");
if (!_count) {
@@ -120,13 +120,13 @@ void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) {
if (!_count)
return;
- int32 lMin = 0;
- int32 lT = 0;
+ uint32 lMin = 0;
+ uint32 lT = 0;
- while (1) {
- lT = (lMin << 1) + 1;
+ while (true) {
+ lT = (lMin * 2) + 1;
if (lT < _count) {
- if (lT < _count-1) {
+ if (lT < _count - 1) {
if (_data[lT + 1]._weight < _data[lT]._weight)
lT++;
}
@@ -146,11 +146,11 @@ void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) {
}
}
-PathFinding::PathFinding(ToonEngine *vm) : _vm(vm) {
+PathFinding::PathFinding() {
_width = 0;
_height = 0;
_heap = new PathFindingHeap();
- _gridTemp = NULL;
+ _sq = NULL;
_numBlockingRects = 0;
}
@@ -158,17 +158,29 @@ PathFinding::~PathFinding(void) {
if (_heap)
_heap->unload();
delete _heap;
- delete[] _gridTemp;
+ delete[] _sq;
}
-bool PathFinding::isLikelyWalkable(int32 x, int32 y) {
- for (int32 i = 0; i < _numBlockingRects; i++) {
+void PathFinding::init(Picture *mask) {
+ debugC(1, kDebugPath, "init(mask)");
+
+ _width = mask->getWidth();
+ _height = mask->getHeight();
+ _currentMask = mask;
+ _heap->unload();
+ _heap->init(500);
+ delete[] _sq;
+ _sq = new uint16[_width * _height];
+}
+
+bool PathFinding::isLikelyWalkable(int16 x, int16 y) {
+ for (uint8 i = 0; i < _numBlockingRects; i++) {
if (_blockingRects[i][4] == 0) {
if (x >= _blockingRects[i][0] && x <= _blockingRects[i][2] && y >= _blockingRects[i][1] && y < _blockingRects[i][3])
return false;
} else {
- int32 dx = abs(_blockingRects[i][0] - x);
- int32 dy = abs(_blockingRects[i][1] - y);
+ int16 dx = abs(_blockingRects[i][0] - x);
+ int16 dy = abs(_blockingRects[i][1] - y);
if ((dx << 8) / _blockingRects[i][2] < (1 << 8) && (dy << 8) / _blockingRects[i][3] < (1 << 8)) {
return false;
}
@@ -177,15 +189,13 @@ bool PathFinding::isLikelyWalkable(int32 x, int32 y) {
return true;
}
-bool PathFinding::isWalkable(int32 x, int32 y) {
+bool PathFinding::isWalkable(int16 x, int16 y) {
debugC(2, kDebugPath, "isWalkable(%d, %d)", x, y);
- bool maskWalk = (_currentMask->getData(x, y) & 0x1f) > 0;
-
- return maskWalk;
+ return (_currentMask->getData(x, y) & 0x1f) > 0;
}
-int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX, int origY) {
+bool PathFinding::findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX, int16 origY) {
debugC(1, kDebugPath, "findClosestWalkingPoint(%d, %d, fxx, fyy, %d, %d)", xx, yy, origX, origY);
int32 currentFound = -1;
@@ -197,8 +207,8 @@ int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32
if (origY == -1)
origY = yy;
- for (int y = 0; y < _height; y++) {
- for (int x = 0; x < _width; x++) {
+ for (int16 y = 0; y < _height; y++) {
+ for (int16 x = 0; x < _width; x++) {
if (isWalkable(x, y) && isLikelyWalkable(x, y)) {
int32 ndist = (x - xx) * (x - xx) + (y - yy) * (y - yy);
int32 ndist2 = (x - origX) * (x - origX) + (y - origY) * (y - origY);
@@ -214,15 +224,15 @@ int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32
if (currentFound != -1) {
*fxx = currentFound % _width;
*fyy = currentFound / _width;
- return 1;
+ return true;
} else {
*fxx = 0;
*fyy = 0;
- return 0;
+ return false;
}
}
-bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) {
+void PathFinding::walkLine(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
@@ -238,24 +248,17 @@ bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) {
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
- int32 i = t;
- _gridPathCount = 0;
- while (i) {
- _tempPathX[i] = bx >> 16;
- _tempPathY[i] = by >> 16;
- _gridPathCount++;
+ _tempPath.clear();
+ for (int32 i = t; i > 0; i--) {
+ _tempPath.insert_at(0, Common::Point(bx >> 16, by >> 16));
bx += cdx;
by += cdy;
- i--;
}
- _tempPathX[0] = x2;
- _tempPathY[0] = y2;
-
- return true;
+ _tempPath.insert_at(0, Common::Point(x2, y2));
}
-bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) {
+bool PathFinding::lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2) {
uint32 bx = x << 16;
int32 dx = x2 - x;
uint32 by = y << 16;
@@ -271,27 +274,26 @@ bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) {
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
- int32 i = t;
- while (i) {
+ for (int32 i = t; i > 0; i--) {
if (!isWalkable(bx >> 16, by >> 16))
return false;
bx += cdx;
by += cdy;
- i--;
}
return true;
}
-int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
+
+bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
debugC(1, kDebugPath, "findPath(%d, %d, %d, %d)", x, y, destx, desty);
if (x == destx && y == desty) {
- _gridPathCount = 0;
+ _tempPath.clear();
return true;
}
// ignore path finding if the character is outside the screen
if (x < 0 || x > 1280 || y < 0 || y > 400 || destx < 0 || destx > 1280 || desty < 0 || desty > 400) {
- _gridPathCount = 0;
+ _tempPath.clear();
return true;
}
@@ -302,40 +304,45 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
}
// no direct line, we use the standard A* algorithm
- memset(_gridTemp , 0, _width * _height * sizeof(int32));
+ memset(_sq , 0, _width * _height * sizeof(uint16));
_heap->clear();
- int32 curX = x;
- int32 curY = y;
- int32 curWeight = 0;
- int32 *sq = _gridTemp;
+ int16 curX = x;
+ int16 curY = y;
+ uint16 curWeight = 0;
- sq[curX + curY *_width] = 1;
+ _sq[curX + curY *_width] = 1;
_heap->push(curX, curY, abs(destx - x) + abs(desty - y));
- int wei = 0;
while (_heap->getCount()) {
- wei = 0;
_heap->pop(&curX, &curY, &curWeight);
- int curNode = curX + curY * _width;
+ int32 curNode = curX + curY * _width;
- int32 endX = MIN<int32>(curX + 1, _width - 1);
- int32 endY = MIN<int32>(curY + 1, _height - 1);
- int32 startX = MAX<int32>(curX - 1, 0);
- int32 startY = MAX<int32>(curY - 1, 0);
+ int16 endX = MIN<int16>(curX + 1, _width - 1);
+ int16 endY = MIN<int16>(curY + 1, _height - 1);
+ int16 startX = MAX<int16>(curX - 1, 0);
+ int16 startY = MAX<int16>(curY - 1, 0);
bool next = false;
- for (int32 px = startX; px <= endX && !next; px++) {
- for (int py = startY; py <= endY && !next; py++) {
+ for (int16 px = startX; px <= endX && !next; px++) {
+ for (int16 py = startY; py <= endY && !next; py++) {
if (px != curX || py != curY) {
- wei = ((abs(px - curX) + abs(py - curY)));
+ uint16 wei = abs(px - curX) + abs(py - curY);
- int32 curPNode = px + py * _width;
if (isWalkable(px, py)) { // walkable ?
- int sum = sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0));
- if (sq[curPNode] > sum || !sq[curPNode]) {
- int newWeight = abs(destx - px) + abs(desty - py);
- sq[curPNode] = sum;
- _heap->push(px, py, sq[curPNode] + newWeight);
+ int32 curPNode = px + py * _width;
+ uint32 sum = _sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0));
+ if (sum > (uint32)0xFFFF) {
+ warning("PathFinding::findPath sum exceeds maximum representable!");
+ sum = (uint32)0xFFFF;
+ }
+ if (_sq[curPNode] > sum || !_sq[curPNode]) {
+ _sq[curPNode] = sum;
+ uint32 newWeight = _sq[curPNode] + abs(destx - px) + abs(desty - py);
+ if (newWeight > (uint32)0xFFFF) {
+ warning("PathFinding::findPath newWeight exceeds maximum representable!");
+ newWeight = (uint16)0xFFFF;
+ }
+ _heap->push(px, py, newWeight);
if (!newWeight)
next = true; // we found it !
}
@@ -346,49 +353,37 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
}
// let's see if we found a result !
- if (!_gridTemp[destx + desty * _width]) {
+ if (!_sq[destx + desty * _width]) {
// didn't find anything
- _gridPathCount = 0;
+ _tempPath.clear();
return false;
}
curX = destx;
curY = desty;
- int32 *retPathX = (int32 *)malloc(4096 * sizeof(int32));
- int32 *retPathY = (int32 *)malloc(4096 * sizeof(int32));
- if (!retPathX || !retPathY) {
- free(retPathX);
- free(retPathY);
-
- error("[PathFinding::findPath] Cannot allocate pathfinding buffers");
- }
-
- int32 numpath = 0;
+ Common::Array<Common::Point> retPath;
+ retPath.push_back(Common::Point(curX, curY));
- retPathX[numpath] = curX;
- retPathY[numpath] = curY;
- numpath++;
- int32 bestscore = sq[destx + desty * _width];
+ uint16 bestscore = _sq[destx + desty * _width];
- while (1) {
- int32 bestX = -1;
- int32 bestY = -1;
+ bool retVal = false;
+ while (true) {
+ int16 bestX = -1;
+ int16 bestY = -1;
- int32 endX = MIN<int32>(curX + 1, _width - 1);
- int32 endY = MIN<int32>(curY + 1, _height - 1);
- int32 startX = MAX<int32>(curX - 1, 0);
- int32 startY = MAX<int32>(curY - 1, 0);
+ int16 endX = MIN<int16>(curX + 1, _width - 1);
+ int16 endY = MIN<int16>(curY + 1, _height - 1);
+ int16 startX = MAX<int16>(curX - 1, 0);
+ int16 startY = MAX<int16>(curY - 1, 0);
- for (int32 px = startX; px <= endX; px++) {
- for (int32 py = startY; py <= endY; py++) {
+ for (int16 px = startX; px <= endX; px++) {
+ for (int16 py = startY; py <= endY; py++) {
if (px != curX || py != curY) {
- wei = abs(px - curX) + abs(py - curY);
-
- int PNode = px + py * _width;
- if (sq[PNode] && (isWalkable(px, py))) {
- if (sq[PNode] < bestscore) {
- bestscore = sq[PNode];
+ int32 PNode = px + py * _width;
+ if (_sq[PNode] && (isWalkable(px, py))) {
+ if (_sq[PNode] < bestscore) {
+ bestscore = _sq[PNode];
bestX = px;
bestY = py;
}
@@ -397,57 +392,33 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) {
}
}
- if (bestX < 0 || bestY < 0) {
- free(retPathX);
- free(retPathY);
-
- return 0;
- }
+ if (bestX < 0 || bestY < 0)
+ break;
- retPathX[numpath] = bestX;
- retPathY[numpath] = bestY;
- numpath++;
+ retPath.push_back(Common::Point(bestX, bestY));
if ((bestX == x && bestY == y)) {
- _gridPathCount = numpath;
-
- memcpy(_tempPathX, retPathX, sizeof(int32) * numpath);
- memcpy(_tempPathY, retPathY, sizeof(int32) * numpath);
-
- free(retPathX);
- free(retPathY);
+ _tempPath.clear();
+ for (uint32 i = 0; i < retPath.size(); i++)
+ _tempPath.push_back(retPath[i]);
- return true;
+ retVal = true;
+ break;
}
curX = bestX;
curY = bestY;
}
- free(retPathX);
- free(retPathY);
-
- return false;
+ return retVal;
}
-void PathFinding::init(Picture *mask) {
- debugC(1, kDebugPath, "init(mask)");
-
- _width = mask->getWidth();
- _height = mask->getHeight();
- _currentMask = mask;
- _heap->unload();
- _heap->init(500);
- delete[] _gridTemp;
- _gridTemp = new int32[_width*_height];
-}
-
-void PathFinding::resetBlockingRects() {
- _numBlockingRects = 0;
-}
-
-void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) {
+void PathFinding::addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2) {
debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, x2, y2);
+ if (_numBlockingRects >= kMaxBlockingRects) {
+ warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
+ return;
+ }
_blockingRects[_numBlockingRects][0] = x1;
_blockingRects[_numBlockingRects][1] = y1;
@@ -457,8 +428,12 @@ void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) {
_numBlockingRects++;
}
-void PathFinding::addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h) {
- debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, w, h);
+void PathFinding::addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h) {
+ debugC(1, kDebugPath, "addBlockingEllipse(%d, %d, %d, %d)", x1, y1, w, h);
+ if (_numBlockingRects >= kMaxBlockingRects) {
+ warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects);
+ return;
+ }
_blockingRects[_numBlockingRects][0] = x1;
_blockingRects[_numBlockingRects][1] = y1;
@@ -468,16 +443,4 @@ void PathFinding::addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h) {
_numBlockingRects++;
}
-int32 PathFinding::getPathNodeCount() const {
- return _gridPathCount;
-}
-
-int32 PathFinding::getPathNodeX(int32 nodeId) const {
- return _tempPathX[ _gridPathCount - nodeId - 1];
-}
-
-int32 PathFinding::getPathNodeY(int32 nodeId) const {
- return _tempPathY[ _gridPathCount - nodeId - 1];
-}
-
} // End of namespace Toon
diff --git a/engines/toon/path.h b/engines/toon/path.h
index 2de58064f0..59f74ef286 100644
--- a/engines/toon/path.h
+++ b/engines/toon/path.h
@@ -23,72 +23,75 @@
#ifndef TOON_PATH_H
#define TOON_PATH_H
+#include "common/array.h"
+#include "common/rect.h"
+
#include "toon/toon.h"
namespace Toon {
// binary heap system for fast A*
-struct HeapDataGrid {
- int16 _x, _y;
- int16 _weight;
-};
-
class PathFindingHeap {
public:
PathFindingHeap();
~PathFindingHeap();
- void push(int32 x, int32 y, int32 weight);
- void pop(int32 *x, int32 *y, int32 *weight);
+ void push(int16 x, int16 y, uint16 weight);
+ void pop(int16 *x, int16 *y, uint16 *weight);
void init(int32 size);
void clear();
void unload();
- int32 getCount() { return _count; }
+ uint32 getCount() { return _count; }
private:
+ struct HeapDataGrid {
+ int16 _x, _y;
+ uint16 _weight;
+ };
+
HeapDataGrid *_data;
- int32 _size;
- int32 _count;
+ uint32 _size;
+ uint32 _count;
};
class PathFinding {
public:
- PathFinding(ToonEngine *vm);
+ PathFinding();
~PathFinding();
- int32 findPath(int32 x, int32 y, int32 destX, int32 destY);
- int32 findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX = -1, int origY = -1);
- bool isWalkable(int32 x, int32 y);
- bool isLikelyWalkable(int32 x, int32 y);
- bool lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2);
- bool walkLine(int32 x, int32 y, int32 x2, int32 y2);
void init(Picture *mask);
- void resetBlockingRects();
- void addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2);
- void addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h);
+ bool findPath(int16 x, int16 y, int16 destX, int16 destY);
+ bool findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX = -1, int16 origY = -1);
+ bool isWalkable(int16 x, int16 y);
+ bool isLikelyWalkable(int16 x, int16 y);
+ bool lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2);
+ void walkLine(int16 x, int16 y, int16 x2, int16 y2);
+
+ void resetBlockingRects() { _numBlockingRects = 0; }
+ void addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2);
+ void addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h);
+
+ uint32 getPathNodeCount() const { return _tempPath.size(); }
+ int16 getPathNodeX(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].x; }
+ int16 getPathNodeY(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].y; }
+
+private:
+ static const uint8 kMaxBlockingRects = 16;
- int32 getPathNodeCount() const;
- int32 getPathNodeX(int32 nodeId) const;
- int32 getPathNodeY(int32 nodeId) const;
-protected:
Picture *_currentMask;
PathFindingHeap *_heap;
- int32 *_gridTemp;
- int32 _width;
- int32 _height;
+ uint16 *_sq;
+ int16 _width;
+ int16 _height;
- int32 _tempPathX[4096];
- int32 _tempPathY[4096];
- int32 _blockingRects[16][5];
- int32 _numBlockingRects;
- int32 _allocatedGridPathCount;
- int32 _gridPathCount;
+ Common::Array<Common::Point> _tempPath;
- ToonEngine *_vm;
+ int16 _blockingRects[kMaxBlockingRects][5];
+ uint8 _numBlockingRects;
};
} // End of namespace Toon
diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp
index ff136e5acb..204b0fe576 100644
--- a/engines/toon/picture.cpp
+++ b/engines/toon/picture.cpp
@@ -150,7 +150,7 @@ void Picture::setupPalette() {
_vm->setPaletteEntries(_palette, 1, 128);
}
-void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
+void Picture::drawMask(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy) {
debugC(1, kDebugPicture, "drawMask(surface, %d, %d, %d, %d)", x, y, dx, dy);
for (int32 i = 0; i < 128; i++) {
@@ -161,8 +161,8 @@ void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, i
_vm->setPaletteEntries(color, i, 1);
}
- int32 rx = MIN(_width, surface.w - x);
- int32 ry = MIN(_height, surface.h - y);
+ int16 rx = MIN<int16>(_width, surface.w - x);
+ int16 ry = MIN<int16>(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
@@ -172,10 +172,10 @@ void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, i
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
- for (int32 yy = 0; yy < ry; yy++) {
+ for (int16 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
- for (int32 xx = 0; xx < rx; xx++) {
+ for (int16 xx = 0; xx < rx; xx++) {
//*cur = (*curSrc >> 5) * 8; // & 0x1f;
*cur = (*curSrc & 0x1f) ? 127 : 0;
@@ -187,10 +187,9 @@ void Picture::drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, i
}
}
-void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int32 dx, int32 dy, Common::Array<Common::Rect>& rectArray) {
-
- int32 rx = MIN(_width, surface.w - x);
- int32 ry = MIN(_height, surface.h - y);
+void Picture::drawWithRectList(Graphics::Surface& surface, int16 x, int16 y, int16 dx, int16 dy, Common::Array<Common::Rect>& rectArray) {
+ int16 rx = MIN<int16>(_width, surface.w - x);
+ int16 ry = MIN<int16>(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
@@ -202,16 +201,16 @@ void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int
Common::Rect rect = rectArray[i];
- int32 fillRx = MIN<int32>(rx, rect.right - rect.left);
- int32 fillRy = MIN<int32>(ry, rect.bottom - rect.top);
+ int16 fillRx = MIN<int32>(rx, rect.right - rect.left);
+ int16 fillRy = MIN<int32>(ry, rect.bottom - rect.top);
uint8 *c = _data + _width * (dy + rect.top) + (dx + rect.left);
uint8 *curRow = (uint8 *)surface.pixels + (y + rect.top) * destPitch + (x + rect.left);
- for (int32 yy = 0; yy < fillRy; yy++) {
+ for (int16 yy = 0; yy < fillRy; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
- for (int32 xx = 0; xx < fillRx; xx++) {
+ for (int16 xx = 0; xx < fillRx; xx++) {
*cur = *curSrc;
curSrc++;
cur++;
@@ -222,11 +221,11 @@ void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int
}
}
-void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
+void Picture::draw(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy) {
debugC(6, kDebugPicture, "draw(surface, %d, %d, %d, %d)", x, y, dx, dy);
- int32 rx = MIN(_width, surface.w - x);
- int32 ry = MIN(_height, surface.h - y);
+ int16 rx = MIN<int16>(_width, surface.w - x);
+ int16 ry = MIN<int16>(_height, surface.h - y);
if (rx < 0 || ry < 0)
return;
@@ -236,10 +235,10 @@ void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32
uint8 *c = _data + _width * dy + dx;
uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x;
- for (int32 yy = 0; yy < ry; yy++) {
+ for (int16 yy = 0; yy < ry; yy++) {
uint8 *curSrc = c;
uint8 *cur = curRow;
- for (int32 xx = 0; xx < rx; xx++) {
+ for (int16 xx = 0; xx < rx; xx++) {
*cur = *curSrc;
curSrc++;
cur++;
@@ -249,7 +248,7 @@ void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32
}
}
-uint8 Picture::getData(int32 x, int32 y) {
+uint8 Picture::getData(int16 x, int16 y) {
debugC(6, kDebugPicture, "getData(%d, %d)", x, y);
if (!_data)
@@ -259,7 +258,7 @@ uint8 Picture::getData(int32 x, int32 y) {
}
// use original work from johndoe
-void Picture::floodFillNotWalkableOnMask(int32 x, int32 y) {
+void Picture::floodFillNotWalkableOnMask(int16 x, int16 y) {
debugC(1, kDebugPicture, "floodFillNotWalkableOnMask(%d, %d)", x, y);
// Stack-based floodFill algorithm based on
// http://student.kuleuven.be/~m0216922/CG/files/floodfill.cpp
@@ -292,10 +291,10 @@ void Picture::floodFillNotWalkableOnMask(int32 x, int32 y) {
}
}
-void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable) {
+void Picture::drawLineOnMask(int16 x, int16 y, int16 x2, int16 y2, bool walkable) {
debugC(1, kDebugPicture, "drawLineOnMask(%d, %d, %d, %d, %d)", x, y, x2, y2, (walkable) ? 1 : 0);
- static int32 lastX = 0;
- static int32 lastY = 0;
+ static int16 lastX = 0;
+ static int16 lastY = 0;
if (x == -1) {
x = lastX;
@@ -303,12 +302,12 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
}
uint32 bx = x << 16;
- int32 dx = x2 - x;
+ int16 dx = x2 - x;
uint32 by = y << 16;
- int32 dy = y2 - y;
- uint32 adx = abs(dx);
- uint32 ady = abs(dy);
- int32 t = 0;
+ int16 dy = y2 - y;
+ uint16 adx = abs(dx);
+ uint16 ady = abs(dy);
+ int16 t = 0;
if (adx <= ady)
t = ady;
else
@@ -317,9 +316,7 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
int32 cdx = (dx << 16) / t;
int32 cdy = (dy << 16) / t;
- int32 i = t;
- while (i) {
-
+ for (int16 i = t; i > 0; i--) {
int32 rx = bx >> 16;
int32 ry = by >> 16;
@@ -337,7 +334,6 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
bx += cdx;
by += cdy;
- i--;
}
}
} // End of namespace Toon
diff --git a/engines/toon/picture.h b/engines/toon/picture.h
index 460c5b58a2..5e79612a39 100644
--- a/engines/toon/picture.h
+++ b/engines/toon/picture.h
@@ -33,25 +33,27 @@
namespace Toon {
class ToonEngine;
-class Picture {
+class Picture {
public:
Picture(ToonEngine *vm);
~Picture();
+
bool loadPicture(const Common::String &file);
void setupPalette();
- void draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
- void drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int32 dx, int32 dy, Common::Array<Common::Rect>& rectArray);
- void drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
- void drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable);
- void floodFillNotWalkableOnMask(int32 x, int32 y);
- uint8 getData(int32 x, int32 y);
+ void draw(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy);
+ void drawWithRectList(Graphics::Surface& surface, int16 x, int16 y, int16 dx, int16 dy, Common::Array<Common::Rect>& rectArray);
+ void drawMask(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy);
+ void drawLineOnMask(int16 x, int16 y, int16 x2, int16 y2, bool walkable);
+ void floodFillNotWalkableOnMask(int16 x, int16 y);
+ uint8 getData(int16 x, int16 y);
uint8 *getDataPtr() { return _data; }
- int32 getWidth() const { return _width; }
- int32 getHeight() const { return _height; }
+ int16 getWidth() const { return _width; }
+ int16 getHeight() const { return _height; }
+
protected:
- int32 _width;
- int32 _height;
+ int16 _width;
+ int16 _height;
uint8 *_data;
uint8 *_palette; // need to be copied at 3-387
int32 _paletteEntries;
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index e9b7534198..1fa4058114 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -564,9 +564,9 @@ int32 ScriptFunc::sys_Cmd_Exit_Conversation(EMCState *state) {
int32 ScriptFunc::sys_Cmd_Set_Mouse_Pos(EMCState *state) {
if (_vm->state()->_inCloseUp) {
- _vm->getSystem()->warpMouse(stackPos(0), stackPos(1));
+ _vm->_system->warpMouse(stackPos(0), stackPos(1));
} else {
- _vm->getSystem()->warpMouse(stackPos(0) - _vm->state()->_currentScrollValue, stackPos(1));
+ _vm->_system->warpMouse(stackPos(0) - _vm->state()->_currentScrollValue, stackPos(1));
}
return 0;
}
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 657e18635f..9fd8415676 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -51,7 +51,7 @@ void ToonEngine::init() {
_currentScriptRegion = 0;
_resources = new Resources(this);
_animationManager = new AnimationManager(this);
- _moviePlayer = new Movie(this, new ToonstruckSmackerDecoder(_mixer));
+ _moviePlayer = new Movie(this, new ToonstruckSmackerDecoder());
_hotspots = new Hotspots(this);
_mainSurface = new Graphics::Surface();
@@ -100,7 +100,7 @@ void ToonEngine::init() {
syncSoundSettings();
- _pathFinding = new PathFinding(this);
+ _pathFinding = new PathFinding();
resources()->openPackage("LOCAL.PAK");
resources()->openPackage("ONETIME.PAK");
@@ -168,7 +168,7 @@ void ToonEngine::waitForScriptStep() {
// Wait after a specified number of script steps when executing a script
// to lower CPU usage
if (++_scriptStep >= 40) {
- g_system->delayMillis(1);
+ _system->delayMillis(1);
_scriptStep = 0;
}
}
@@ -820,7 +820,6 @@ Common::Error ToonEngine::run() {
ToonEngine::ToonEngine(OSystem *syst, const ADGameDescription *gameDescription)
: Engine(syst), _gameDescription(gameDescription),
_language(gameDescription->language), _rnd("toon") {
- _system = syst;
_tickLength = 16;
_currentPicture = NULL;
_inventoryPicture = NULL;
@@ -1224,7 +1223,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_script->init(&_sceneAnimationScripts[i]._state, _sceneAnimationScripts[i]._data);
if (!forGameLoad) {
_script->start(&_sceneAnimationScripts[i]._state, 9 + i);
- _sceneAnimationScripts[i]._lastTimer = getSystem()->getMillis();
+ _sceneAnimationScripts[i]._lastTimer = _system->getMillis();
_sceneAnimationScripts[i]._frozen = false;
_sceneAnimationScripts[i]._frozenForConversation = false;
}
@@ -1488,7 +1487,7 @@ void ToonEngine::clickEvent() {
}
if (!currentHot) {
- int32 xx, yy;
+ int16 xx, yy;
if (_gameState->_inCutaway || _gameState->_inInventory || _gameState->_inCloseUp)
return;
@@ -1588,12 +1587,12 @@ void ToonEngine::clickEvent() {
}
void ToonEngine::selectHotspot() {
- int32 x1 = 0;
- int32 x2 = 0;
- int32 y1 = 0;
- int32 y2 = 0;
+ int16 x1 = 0;
+ int16 x2 = 0;
+ int16 y1 = 0;
+ int16 y2 = 0;
- int32 mouseX = _mouseX;
+ int16 mouseX = _mouseX;
if (_gameState->_inCutaway)
mouseX += TOON_BACKBUFFER_WIDTH;
@@ -1693,7 +1692,6 @@ void ToonEngine::selectHotspot() {
}
void ToonEngine::exitScene() {
-
fadeOut(5);
// disable all scene animation
@@ -2831,7 +2829,6 @@ void ToonEngine::playSoundWrong() {
}
void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
-
if (characterId < 0)
characterId = 0;
@@ -2852,8 +2849,8 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
}
} else if (characterId == 1) {
// flux
- int32 x = _flux->getX();
- int32 y = _flux->getY();
+ int16 x = _flux->getX();
+ int16 y = _flux->getY();
if (x >= _gameState->_currentScrollValue && x <= _gameState->_currentScrollValue + TOON_SCREEN_WIDTH) {
if (!_gameState->_inCutaway) {
*retX = x;
@@ -2885,7 +2882,7 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
if (character && !_gameState->_inCutaway) {
if (character->getAnimationInstance()) {
if (character->getX() >= _gameState->_currentScrollValue && character->getX() <= _gameState->_currentScrollValue + TOON_SCREEN_WIDTH) {
- int32 x1, y1, x2, y2;
+ int16 x1, y1, x2, y2;
character->getAnimationInstance()->getRect(&x1, &y1, &x2, &y2);
*retX = (x1 + x2) / 2;
*retY = y1;
@@ -2896,7 +2893,6 @@ void ToonEngine::getTextPosition(int32 characterId, int32 *retX, int32 *retY) {
}
Character *ToonEngine::getCharacterById(int32 charId) {
-
for (int32 i = 0; i < 8; i++) {
if (_characters[i] && _characters[i]->getId() == charId)
return _characters[i];
@@ -2955,15 +2951,12 @@ Common::String ToonEngine::getSavegameName(int nr) {
}
bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
- const EnginePlugin *plugin = NULL;
int16 savegameId;
Common::String savegameDescription;
- EngineMan.findGame(_gameDescription->gameid, &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ savegameId = dialog->runModalWithCurrentTarget();
savegameDescription = dialog->getResultString();
delete dialog;
} else {
@@ -2979,8 +2972,7 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
return false; // dialog aborted
Common::String savegameFile = getSavegameName(savegameId);
- Common::SaveFileManager *saveMan = g_system->getSavefileManager();
- Common::OutSaveFile *saveFile = saveMan->openForSaving(savegameFile);
+ Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(savegameFile);
if (!saveFile)
return false;
@@ -3052,14 +3044,11 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
}
bool ToonEngine::loadGame(int32 slot) {
- const EnginePlugin *plugin = NULL;
int16 savegameId;
- EngineMan.findGame(_gameDescription->gameid, &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
} else {
savegameId = slot;
@@ -3068,8 +3057,7 @@ bool ToonEngine::loadGame(int32 slot) {
return false; // dialog aborted
Common::String savegameFile = getSavegameName(savegameId);
- Common::SaveFileManager *saveMan = g_system->getSavefileManager();
- Common::InSaveFile *loadFile = saveMan->openForLoading(savegameFile);
+ Common::InSaveFile *loadFile = _saveFileMan->openForLoading(savegameFile);
if (!loadFile)
return false;
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index 540f3e403b..d40c489011 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -289,10 +289,6 @@ public:
return _oldTimer2;
}
- OSystem *getSystem() {
- return _system;
- }
-
AudioManager *getAudioManager() {
return _audioManager;
}
@@ -340,7 +336,6 @@ public:
void clearDirtyRects();
protected:
- OSystem *_system;
int32 _tickLength;
Resources *_resources;
TextResource *_genericTexts;
diff --git a/engines/touche/detection.cpp b/engines/touche/detection.cpp
index 35dd54776f..e4bbe0c4c1 100644
--- a/engines/touche/detection.cpp
+++ b/engines/touche/detection.cpp
@@ -135,19 +135,13 @@ public:
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
- const ADGameDescription *matchedDesc = detectGameFilebased(allFiles, Touche::fileBasedFallback);
-
- if (matchedDesc) { // We got a match
- Common::String report = Common::String::format(_("Your game version has been detected using "
- "filename matching as a variant of %s."), matchedDesc->gameid);
- report += "\n";
- report += _("If this is an original and unmodified version, please report any");
- report += "\n";
- report += _("information previously printed by ScummVM to the team.");
- report += "\n";
- g_system->logMessage(LogMessageType::kInfo, report.c_str());
- }
+ ADFilePropertiesMap filesProps;
+
+ const ADGameDescription *matchedDesc = detectGameFilebased(allFiles, fslist, Touche::fileBasedFallback, &filesProps);
+ if (!matchedDesc)
+ return 0;
+ reportUnknown(fslist.begin()->getParent(), filesProps);
return matchedDesc;
}
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
index a76d5839a9..23701c9e5b 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.cpp
+++ b/engines/tsage/blue_force/blueforce_dialogs.cpp
@@ -88,7 +88,7 @@ RightClickDialog::~RightClickDialog() {
void RightClickDialog::draw() {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
@@ -323,7 +323,7 @@ void AmmoBeltDialog::draw() {
if (!_savedArea) {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
} else {
bounds.moveTo(0, 0);
}
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 2178f31b30..1cb8191640 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -794,12 +794,12 @@ bool Scene910::Lyle::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
- if (BF_GLOBALS._v4CEE2 == 0)
+ if (BF_GLOBALS._nico910State == 0)
return NamedObject::startAction(action, event);
else
return false;
} else if (action == CURSOR_TALK) {
- if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+ if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._nico910State != 0)) {
scene->_stripManager.start(9100 + _field90, &BF_GLOBALS._stripProxy);
if (_field90 < 1)
_field90++;
@@ -833,7 +833,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
return true;
break;
case CURSOR_TALK:
- if (BF_GLOBALS._v4CEE2 >= 4)
+ if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
if (BF_GLOBALS._v4CEE6 < 4)
@@ -847,8 +847,8 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
return true;
break;
case INV_COLT45:
- if (BF_GLOBALS._v4CEE2 > 1) {
- if (BF_GLOBALS._v4CEE2 != 4) {
+ if (BF_GLOBALS._nico910State > 1) {
+ if (BF_GLOBALS._nico910State != 4) {
if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) {
if (scene->_field2DE0 == 0) {
BF_GLOBALS._player.disableControl();
@@ -880,7 +880,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
break;
case INV_BADGE:
case INV_ID:
- if (BF_GLOBALS._v4CEE2 >= 4)
+ if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
if (BF_GLOBALS._v4CEE6 < 4)
@@ -895,11 +895,12 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
return true;
break;
case INV_YELLOW_CORD:
- if (BF_GLOBALS._v4CEE2 < 4) {
+ if (BF_GLOBALS._nico910State < 4) {
BF_GLOBALS._player.disableControl();
scene->_yellowCord.fixPriority(121);
scene->_sceneSubMode = 10;
scene->_sceneMode = 9123;
+ BF_GLOBALS._nico910State = 3;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
@@ -995,7 +996,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) {
return true;
} else {
BF_GLOBALS._player.disableControl();
- if (BF_GLOBALS._v4CEE2 == 4) {
+ if (BF_GLOBALS._nico910State == 4) {
scene->_sceneSubMode = 11;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
@@ -1136,7 +1137,7 @@ bool Scene910::BreakerBox::startAction(CursorType action, Event &event) {
SceneItem::display2(910, 62);
return true;
} else if (scene->_sceneMode != 9120) {
- if (BF_GLOBALS._v4CEE2 == 1) {
+ if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
@@ -1291,7 +1292,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
switch (_state) {
case 1:
- if (BF_GLOBALS._v4CEE2 < 1) {
+ if (BF_GLOBALS._nico910State < 1) {
if (_frame == 2) {
if (!BF_GLOBALS.getFlag(fGotPointsForClosingDoor)) {
T2_GLOBALS._uiElements.addScore(30);
@@ -1299,7 +1300,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
}
scene->_sceneMode = 0;
if (BF_GLOBALS._dayNumber == 5) {
- if (BF_GLOBALS._v4CEE2 == 0) {
+ if (BF_GLOBALS._nico910State == 0) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
@@ -1309,7 +1310,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
scene->_nico.postInit();
scene->_sceneMode = 9129;
scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_nico, NULL);
- } else if (BF_GLOBALS._v4CEE2 == 2) {
+ } else if (BF_GLOBALS._nico910State == 2) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
@@ -1612,7 +1613,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
- if (BF_GLOBALS._v4CEE2 == 3) {
+ if (BF_GLOBALS._nico910State == 3) {
SceneItem::display(910, 84, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
@@ -1830,7 +1831,7 @@ bool Scene910::Generator::startAction(CursorType action, Event &event) {
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
- else if (BF_GLOBALS._v4CEE2 == 1) {
+ else if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
@@ -1869,7 +1870,7 @@ bool Scene910::Item2::startAction(CursorType action, Event &event) {
bool Scene910::Item3::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
- if ((action == CURSOR_TALK) && (BF_GLOBALS._v4CEE2 == 4) && (BF_GLOBALS._v4CEE4 == 0)) {
+ if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._v4CEE4 == 0)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 15;
scene->_stripManager.start(9102, scene);
@@ -1907,7 +1908,7 @@ bool Scene910::Item15::startAction(CursorType action, Event &event) {
bool Scene910::Item16::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
- if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0))
+ if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0))
return false;
if (BF_GLOBALS._player._visage == 1911) {
@@ -2016,7 +2017,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._dayNumber < 5)
_item17.setDetails(Rect(0, 149, 29, 167), 910, -1, -1, -1, 1, NULL);
- if (BF_GLOBALS._v4CEE2 == 0)
+ if (BF_GLOBALS._nico910State == 0)
_item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL);
_breakerBox.setDetails(910, 6, -1, -1, 1, (SceneItem *)NULL);
@@ -2048,7 +2049,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
|| (BF_GLOBALS._sceneManager._previousScene == 190)
|| (BF_GLOBALS._sceneManager._previousScene == 300)) {
BF_GLOBALS._sceneManager._previousScene = 900;
- BF_GLOBALS._v4CEE2 = 0;
+ BF_GLOBALS._nico910State = 0;
BF_GLOBALS._v4CEE4 = 0;
}
@@ -2142,7 +2143,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_nico.setPosition(Common::Point(262, 124));
_nico.setStrip(6);
BF_GLOBALS._v4CEE6 = 0;
- BF_GLOBALS._v4CEE2 = 1;
+ BF_GLOBALS._nico910State = 1;
_nico.setDetails(910, 63, 64, 67, 5, &_item4);
BF_GLOBALS._v4CECA = 2;
if (BF_GLOBALS._v4CECC == 0)
@@ -2157,7 +2158,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.disableControl();
}
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)){
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)){
_shadow.postInit();
_shadow.setAction(&_action2);
}
@@ -2297,7 +2298,7 @@ void Scene910::signal() {
case 13:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_nico, NULL);
- BF_GLOBALS._v4CEE2 = 2;
+ BF_GLOBALS._nico910State = 2;
// No break on purpose
case 15:
_stuart.postInit();
@@ -2314,7 +2315,7 @@ void Scene910::signal() {
_lyle._field90 = 1;
_sceneMode = 10;
addFader((const byte *)&black, 2, this);
- BF_GLOBALS._v4CEE2 = 1;
+ BF_GLOBALS._nico910State = 1;
BF_GLOBALS._walkRegions.disableRegion(16);
BF_GLOBALS._walkRegions.disableRegion(14);
BF_GLOBALS._sceneItems.remove(&_item16);
@@ -2324,7 +2325,7 @@ void Scene910::signal() {
BF_GLOBALS._player._frame = 1;
if (_field2DE2 == 0) {
_field2DE2 = 1;
- if (BF_GLOBALS._v4CEE2 == 4) {
+ if (BF_GLOBALS._nico910State == 4) {
_sceneMode = 9149;
setAction(&_sequenceManager1, this, 9149, &BF_GLOBALS._player, NULL);
} else {
@@ -2452,7 +2453,7 @@ void Scene910::signal() {
break;
case 9114:
_fakeWall.hide();
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) {
BF_GLOBALS._player.disableControl();
_nico.postInit();
_nico.setDetails(910, 63, 64, 65, 5, &_item4);
@@ -2496,7 +2497,7 @@ void Scene910::signal() {
case 9121:
_item3.setDetails(7, 910, 96, 60, 61, 3);
BF_GLOBALS._v4CEE4 = 2;
- if (BF_GLOBALS._v4CEE2 == 4) {
+ if (BF_GLOBALS._nico910State == 4) {
_sceneMode = 20;
_stripManager.start(9115, this);
} else {
@@ -2527,7 +2528,7 @@ void Scene910::signal() {
setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_blackCord, NULL);
break;
case 5:
- switch (BF_GLOBALS._v4CEE2 - 1) {
+ switch (BF_GLOBALS._nico910State - 1) {
case 0:
_sceneMode = 9118;
setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
@@ -2598,7 +2599,7 @@ void Scene910::signal() {
break;
case 9125:
BF_GLOBALS.setFlag(fBackupAt340);
- BF_GLOBALS._v4CEE2 = 4;
+ BF_GLOBALS._nico910State = 4;
_stuart.postInit();
_nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL);
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
@@ -2645,7 +2646,7 @@ void Scene910::signal() {
}
_lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL);
BF_GLOBALS._walkRegions.enableRegion(16);
- if (BF_GLOBALS._v4CEE2 == 4)
+ if (BF_GLOBALS._nico910State == 4)
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
else
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
@@ -2679,7 +2680,7 @@ void Scene910::signal() {
}
break;
case 9143:
- if (BF_GLOBALS._v4CEE2 == 0) {
+ if (BF_GLOBALS._nico910State == 0) {
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(920);
} else {
@@ -2730,7 +2731,7 @@ void Scene910::process(Event &event) {
if (_item17._bounds.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
BF_GLOBALS._events.setCursor(surface);
- } else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+ } else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0)) {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
} else if (!_item16._bounds.contains(event.mousePos)) {
@@ -2755,7 +2756,7 @@ void Scene910::process(Event &event) {
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
event.handled = true;
- } else if (BF_GLOBALS._v4CEE2 <= 1) {
+ } else if (BF_GLOBALS._nico910State <= 1) {
if (BF_GLOBALS.getFlag(fCanDrawGun)) {
BF_GLOBALS._player.addMover(NULL);
BF_GLOBALS._player.disableControl();
@@ -2776,7 +2777,7 @@ void Scene910::process(Event &event) {
event.handled = true;
break;
case CURSOR_WALK:
- if (BF_GLOBALS._v4CEE2 == 1) {
+ if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._player._visage == 1911) {
BF_GLOBALS._player.disableControl();
@@ -2826,7 +2827,7 @@ void Scene910::dispatch() {
_sceneSubMode = 3;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
- } else if (BF_GLOBALS._v4CEE2 == 0) {
+ } else if (BF_GLOBALS._nico910State == 0) {
_sceneMode = 9143;
setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
} else {
@@ -2840,7 +2841,7 @@ void Scene910::dispatch() {
}
}
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._v4CEE2 == 0)) {
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._nico910State == 0)) {
BF_GLOBALS._player.disableControl();
_shadow.remove();
_nico.remove();
@@ -2853,7 +2854,7 @@ void Scene910::dispatch() {
}
void Scene910::checkGun() {
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0) && (BF_GLOBALS._hiddenDoorStatus != 0))
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0) && (BF_GLOBALS._hiddenDoorStatus != 0))
SceneItem::display(910, 70, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
@@ -2900,7 +2901,7 @@ void Scene910::closeHiddenDoor() {
setAction(&_sequenceManager1, this, 9115, &_fakeWall, &_object5, NULL);
}
- if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
+ if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) {
// _objectList.draw();
if (BF_GLOBALS._sceneObjects->contains(&_breakerBoxInset))
_breakerBoxInset.remove();
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 06fbffb751..ba27db9104 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -505,7 +505,7 @@ void ConversationChoiceDialog::draw() {
// Make a backup copy of the area the dialog will occupy
Rect tempRect = _bounds;
tempRect.collapse(-10, -10);
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
// Fill in the contents of the entire dialog
_gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 0c458f5c35..bcadfdc201 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -164,8 +164,6 @@ public:
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index d538cbacbf..a84ee5662f 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -105,7 +105,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "17c3993415e8a2cf93040eef7e88ec93", 1156508),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_TESTING,
+ ADGF_UNSTABLE,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
@@ -120,7 +120,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "17eabb456cb1546c66baf1aff387ba6a", 10032614),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_TESTING,
+ ADGF_NO_FLAGS,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
@@ -134,7 +134,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "99983f48cb218f1f3760cf2f9a7ef11d", 63863322),
Common::EN_ANY,
Common::kPlatformPC,
- ADGF_CD | ADGF_TESTING,
+ ADGF_CD,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
@@ -150,7 +150,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("blue.rlb", "5b2b35c51b62e82d82b0791540bfae2d", 10082565),
Common::ES_ESP,
Common::kPlatformPC,
- ADGF_CD | ADGF_TESTING,
+ ADGF_CD | ADGF_UNSTABLE,
GUIO2(GUIO_NOSPEECH, GUIO_NOSFX)
},
GType_BlueForce,
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index 972d591c34..77ac0a25d7 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -116,7 +116,7 @@ void ModalDialog::draw() {
// Make a backup copy of the area the dialog will occupy
Rect tempRect = _bounds;
tempRect.collapse(-10, -10);
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), tempRect);
_gfxManager.activate();
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 59eb59b194..de9463268b 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -247,7 +247,7 @@ void BlueForceGlobals::synchronize(Serializer &s) {
for (int i = 0; i < 18; i++)
s.syncAsByte(_breakerBoxStatusArr[i]);
s.syncAsSint16LE(_hiddenDoorStatus);
- s.syncAsSint16LE(_v4CEE2);
+ s.syncAsSint16LE(_nico910State);
s.syncAsSint16LE(_v4CEE4);
s.syncAsSint16LE(_v4CEE6);
s.syncAsSint16LE(_v4CEE8);
@@ -320,7 +320,7 @@ void BlueForceGlobals::reset() {
_breakerBoxStatusArr[16] = 3;
_breakerBoxStatusArr[17] = 0;
_hiddenDoorStatus = 0;
- _v4CEE2 = 0;
+ _nico910State = 0;
_v4CEE4 = 0;
_v4CEE6 = 0;
_v4CEE8 = 0;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 45226c921b..d190b6a2a4 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -200,7 +200,7 @@ public:
int _v4CECC;
int8 _breakerBoxStatusArr[18];
int _hiddenDoorStatus;
- int _v4CEE2;
+ int _nico910State;
int _v4CEE4;
int _v4CEE6;
int _v4CEE8;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 0781ae4544..fb0b0b0cbb 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -38,7 +38,7 @@ namespace TsAGE {
* @src Source surface
* @bounds Area to backup
*/
-GfxSurface *Surface_getArea(GfxSurface &src, const Rect &bounds) {
+GfxSurface *surfaceGetArea(GfxSurface &src, const Rect &bounds) {
assert(bounds.isValidRect());
GfxSurface *dest = new GfxSurface();
dest->create(bounds.width(), bounds.height());
@@ -437,7 +437,7 @@ bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt)
// Make a backup copy of the area the text will occupy
Rect saveRect = textRect;
saveRect.collapse(-20, -8);
- GfxSurface *savedArea = Surface_getArea(gfxManager.getSurface(), saveRect);
+ GfxSurface *savedArea = surfaceGetArea(gfxManager.getSurface(), saveRect);
// Display the text
gfxManager._font.writeLines(msg.c_str(), textRect, ALIGN_LEFT);
@@ -1073,7 +1073,7 @@ void GfxDialog::draw() {
Rect tempRect(_bounds);
// Make a backup copy of the area the dialog will occupy
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Set the palette for use in the dialog
setPalette();
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 9c6f13e407..9175b1050a 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -339,7 +339,7 @@ public:
static void setPalette();
};
-GfxSurface *Surface_getArea(GfxSurface &src, const Rect &bounds);
+GfxSurface *surfaceGetArea(GfxSurface &src, const Rect &bounds);
GfxSurface surfaceFromRes(const byte *imgData);
GfxSurface surfaceFromRes(int resNum, int rlbNum, int subNum);
diff --git a/engines/tsage/ringworld/ringworld_dialogs.cpp b/engines/tsage/ringworld/ringworld_dialogs.cpp
index 0e451b8429..4728e66cd9 100644
--- a/engines/tsage/ringworld/ringworld_dialogs.cpp
+++ b/engines/tsage/ringworld/ringworld_dialogs.cpp
@@ -59,7 +59,7 @@ void RightClickButton::highlight() {
_savedButton = NULL;
} else {
// Highlight button by getting the needed highlighted image resource
- _savedButton = Surface_getArea(g_globals->gfxManager().getSurface(), _bounds);
+ _savedButton = surfaceGetArea(g_globals->gfxManager().getSurface(), _bounds);
uint size;
byte *imgData = g_resourceManager->getSubResource(7, 2, _buttonIndex, &size);
@@ -122,7 +122,7 @@ RightClickButton *RightClickDialog::findButton(const Common::Point &pt) {
void RightClickDialog::draw() {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
diff --git a/engines/tsage/ringworld/ringworld_logic.cpp b/engines/tsage/ringworld/ringworld_logic.cpp
index 00c219f2ee..7d571b40d7 100644
--- a/engines/tsage/ringworld/ringworld_logic.cpp
+++ b/engines/tsage/ringworld/ringworld_logic.cpp
@@ -295,7 +295,7 @@ void SceneArea::display() {
_bounds.setWidth(_surface.getBounds().width());
_bounds.setHeight(_surface.getBounds().height());
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
draw2();
}
diff --git a/engines/tsage/ringworld/ringworld_scenes5.cpp b/engines/tsage/ringworld/ringworld_scenes5.cpp
index 3b415bdb6a..004ccbbb6d 100644
--- a/engines/tsage/ringworld/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes5.cpp
@@ -1893,7 +1893,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_olloFace.setStrip(4);
_olloFace.fixPriority(152);
- if(g_globals->_sceneManager._previousScene == 4050) {
+ if (g_globals->_sceneManager._previousScene == 4050) {
g_globals->_soundHandler.play(155);
g_globals->_player.setPosition(Common::Point(72, 128));
g_globals->_player.enableControl();
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 30ae6be7b1..478fdcf5a5 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -85,7 +85,7 @@ RightClickDialog::~RightClickDialog() {
void RightClickDialog::draw() {
// Save the covered background area
- _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
+ _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 304d3a4298..216444e722 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -5571,7 +5571,7 @@ void Scene1337::subCF979() {
tmpVal = subC26CB(0, i);
if (tmpVal != -1) {
- bool flag = false;;
+ bool flag = false;
for (int j = 0; j <= 7; j++) {
if (_arrunkObj1337[0]._arr2[j]._field34 == _arrunkObj1337[0]._arr1[tmpVal]._field34) {
flag = true;
@@ -11068,7 +11068,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) {
case R2_REBREATHER_TANK:
if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) {
if (R2_GLOBALS.getFlag(30))
- return SceneActor::startAction(action, event);;
+ return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1878;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 3dd566c900..61711d0a4f 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -3294,7 +3294,7 @@ void Scene3500::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
- scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));;
+ scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));
scene->_actor9._moveDiff.x = 160 - scene->_field126E;
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h
index e336564c5f..fa2946d56c 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.h
+++ b/engines/tsage/ringworld2/ringworld2_speakers.h
@@ -504,14 +504,14 @@ public:
class SpeakerSoldier300 : public SpeakerSoldier {
public:
- SpeakerSoldier300() : SpeakerSoldier(60) {};
+ SpeakerSoldier300() : SpeakerSoldier(60) {}
virtual Common::String getClassName() { return "SpeakerSoldier300"; }
virtual void proc15();
};
class SpeakerSoldier1625 : public SpeakerSoldier {
public:
- SpeakerSoldier1625() : SpeakerSoldier(5) {};
+ SpeakerSoldier1625() : SpeakerSoldier(5) {}
virtual Common::String getClassName() { return "SpeakerSoldier1625"; }
};
@@ -585,7 +585,7 @@ public:
class SpeakerWebbster3240 : public SpeakerWebbster {
public:
- SpeakerWebbster3240() : SpeakerWebbster(10) {};
+ SpeakerWebbster3240() : SpeakerWebbster(10) {}
virtual Common::String getClassName() { return "SpeakerWebbster3240"; }
virtual void proc15();
@@ -593,7 +593,7 @@ public:
class SpeakerWebbster3375 : public SpeakerWebbster {
public:
- SpeakerWebbster3375() : SpeakerWebbster(60) {};
+ SpeakerWebbster3375() : SpeakerWebbster(60) {}
virtual Common::String getClassName() { return "SpeakerWebbster3375"; }
virtual void proc15();
@@ -601,7 +601,7 @@ public:
class SpeakerWebbster3385 : public SpeakerWebbster {
public:
- SpeakerWebbster3385() : SpeakerWebbster(60) {};
+ SpeakerWebbster3385() : SpeakerWebbster(60) {}
virtual Common::String getClassName() { return "SpeakerWebbster3385"; }
virtual void proc15();
@@ -609,7 +609,7 @@ public:
class SpeakerWebbster3395 : public SpeakerWebbster {
public:
- SpeakerWebbster3395() : SpeakerWebbster(60) {};
+ SpeakerWebbster3395() : SpeakerWebbster(60) {}
virtual Common::String getClassName() { return "SpeakerWebbster3395"; }
virtual void proc15();
@@ -617,7 +617,7 @@ public:
class SpeakerWebbster3400 : public SpeakerWebbster {
public:
- SpeakerWebbster3400() : SpeakerWebbster(27) {};
+ SpeakerWebbster3400() : SpeakerWebbster(27) {}
virtual Common::String getClassName() { return "SpeakerWebbster3400"; }
virtual void proc15();
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 0756d71d4c..774a5277dc 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -569,17 +569,13 @@ void Game::quitGame() {
}
void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(g_vm->getGameId(), &plugin);
GUI::SaveLoadChooser *dialog;
if (saveFlag)
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), saveFlag);
else
- dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
+ dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), saveFlag);
- dialog->setSaveMode(saveFlag);
-
- saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ saveSlot = dialog->runModalWithCurrentTarget();
saveName = dialog->getResultString();
delete dialog;
diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp
index 10cb6961dc..4bd9e49875 100644
--- a/engines/tsage/user_interface.cpp
+++ b/engines/tsage/user_interface.cpp
@@ -112,7 +112,7 @@ void UIQuestion::showItem(int resNum, int rlbNum, int frameNum) {
imgRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
// Save the area behind where the image will be displayed
- GfxSurface *savedArea = Surface_getArea(GLOBALS.gfxManager().getSurface(), imgRect);
+ GfxSurface *savedArea = surfaceGetArea(GLOBALS.gfxManager().getSurface(), imgRect);
// Draw the image
GLOBALS.gfxManager().copyFrom(objImage, imgRect);
diff --git a/engines/tucker/sequences.cpp b/engines/tucker/sequences.cpp
index 775fd6f1a0..16c4f4f6f0 100644
--- a/engines/tucker/sequences.cpp
+++ b/engines/tucker/sequences.cpp
@@ -28,6 +28,7 @@
#include "audio/decoders/wave.h"
#include "graphics/palette.h"
+#include "graphics/surface.h"
#include "tucker/tucker.h"
#include "tucker/graphics.h"
@@ -749,6 +750,7 @@ void AnimationSequencePlayer::openAnimation(int index, const char *fileName) {
_seqNum = 1;
return;
}
+ _flicPlayer[index].start();
_flicPlayer[index].decodeNextFrame();
if (index == 0) {
getRGBPalette(index);
@@ -801,7 +803,7 @@ void AnimationSequencePlayer::playIntroSeq19_20() {
if (_flicPlayer[0].getCurFrame() >= 115) {
surface = _flicPlayer[1].decodeNextFrame();
if (_flicPlayer[1].endOfVideo())
- _flicPlayer[1].reset();
+ _flicPlayer[1].rewind();
}
bool framesLeft = decodeNextAnimationFrame(0, false);