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-rw-r--r--engines/mohawk/graphics.cpp75
-rw-r--r--engines/mohawk/graphics.h11
-rw-r--r--engines/mohawk/riven_external.cpp55
-rw-r--r--engines/mohawk/riven_external.h4
-rw-r--r--engines/sci/engine/kevent.cpp26
-rw-r--r--engines/sci/event.cpp335
-rw-r--r--engines/sci/event.h12
-rw-r--r--engines/sci/graphics/menu.cpp22
-rw-r--r--engines/sci/graphics/view.cpp212
9 files changed, 433 insertions, 319 deletions
diff --git a/engines/mohawk/graphics.cpp b/engines/mohawk/graphics.cpp
index 897ca79d0e..19882c4f1c 100644
--- a/engines/mohawk/graphics.cpp
+++ b/engines/mohawk/graphics.cpp
@@ -246,6 +246,13 @@ void GraphicsManager::copyAnimImageSectionToScreen(MohawkSurface *image, Common:
getVM()->_system->unlockScreen();
}
+void GraphicsManager::addImageToCache(uint16 id, MohawkSurface *surface) {
+ if (_cache.contains(id))
+ error("Image %d already in cache", id);
+
+ _cache[id] = surface;
+}
+
MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) {
_bmpDecoder = new MystBitmap();
@@ -630,6 +637,9 @@ RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : GraphicsManager(), _vm(vm
_scheduledTransition = -1; // no transition
_dirtyScreen = false;
_inventoryDrawn = false;
+
+ _creditsImage = 302;
+ _creditsPos = 0;
}
RivenGraphics::~RivenGraphics() {
@@ -840,6 +850,17 @@ void RivenGraphics::runScheduledTransition() {
_scheduledTransition = -1; // Clear scheduled transition
}
+void RivenGraphics::clearMainScreen() {
+ _mainScreen->fillRect(Common::Rect(0, 0, 608, 392), _pixelFormat.RGBToColor(0, 0, 0));
+}
+
+void RivenGraphics::fadeToBlack() {
+ // Self-explanatory
+ scheduleTransition(16);
+ clearMainScreen();
+ runScheduledTransition();
+}
+
void RivenGraphics::showInventory() {
// Don't redraw the inventory
if (_inventoryDrawn)
@@ -955,6 +976,60 @@ void RivenGraphics::drawExtrasImage(uint16 id, Common::Rect dstRect) {
_dirtyScreen = true;
}
+void RivenGraphics::beginCredits() {
+ // Clear the old cache
+ clearCache();
+
+ // Now cache all the credits images
+ for (uint16 i = 302; i <= 320; i++) {
+ MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, i));
+ surface->convertToTrueColor();
+ addImageToCache(i, surface);
+ }
+
+ // And clear our screen too
+ clearMainScreen();
+}
+
+void RivenGraphics::updateCredits() {
+ if ((_creditsImage == 303 || _creditsImage == 304) && _creditsPos == 0)
+ fadeToBlack();
+
+ if (_creditsImage < 304) {
+ // For the first two credit images, they are faded from black to the image and then out again
+ scheduleTransition(16);
+
+ Graphics::Surface *frame = findImage(_creditsImage++)->getSurface();
+
+ for (int y = 0; y < frame->h; y++)
+ memcpy(_mainScreen->getBasePtr(124, y), frame->getBasePtr(0, y), frame->pitch);
+
+ runScheduledTransition();
+ } else {
+ // Otheriwse, we're scrolling
+ // Move the screen up one row
+ memmove(_mainScreen->pixels, _mainScreen->getBasePtr(0, 1), _mainScreen->pitch * (_mainScreen->h - 1));
+
+ // Only update as long as we're not before the last frame
+ // Otherwise, we're just moving up a row (which we already did)
+ if (_creditsImage <= 320) {
+ // Copy the next row to the bottom of the screen
+ Graphics::Surface *frame = findImage(_creditsImage)->getSurface();
+ memcpy(_mainScreen->getBasePtr(124, _mainScreen->h - 1), frame->getBasePtr(0, _creditsPos), frame->pitch);
+ _creditsPos++;
+
+ if (_creditsPos == _mainScreen->h) {
+ _creditsImage++;
+ _creditsPos = 0;
+ }
+ }
+
+ // Now flush the new screen
+ _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
+ _vm->_system->updateScreen();
+ }
+}
+
LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height) : GraphicsManager(), _vm(vm) {
_bmpDecoder = _vm->isPreMohawk() ? new OldMohawkBitmap() : new MohawkBitmap();
diff --git a/engines/mohawk/graphics.h b/engines/mohawk/graphics.h
index 89189d442a..fbac2f2ea1 100644
--- a/engines/mohawk/graphics.h
+++ b/engines/mohawk/graphics.h
@@ -110,6 +110,7 @@ protected:
virtual Common::Array<MohawkSurface *> decodeImages(uint16 id);
virtual MohawkEngine *getVM() = 0;
+ void addImageToCache(uint16 id, MohawkSurface *surface);
private:
// An image cache that stores images until clearCache() is called
@@ -195,11 +196,17 @@ public:
// Transitions
void scheduleTransition(uint16 id, Common::Rect rect = Common::Rect(0, 0, 608, 392));
void runScheduledTransition();
+ void fadeToBlack();
// Inventory
void showInventory();
void hideInventory();
+ // Credits
+ void beginCredits();
+ void updateCredits();
+ uint getCurCreditsImage() { return _creditsImage; }
+
protected:
MohawkSurface *decodeImage(uint16 id);
MohawkEngine *getVM() { return (MohawkEngine *)_vm; }
@@ -224,6 +231,10 @@ private:
Graphics::Surface *_mainScreen;
bool _dirtyScreen;
Graphics::PixelFormat _pixelFormat;
+ void clearMainScreen();
+
+ // Credits
+ uint _creditsImage, _creditsPos;
};
class LBGraphics : public GraphicsManager {
diff --git a/engines/mohawk/riven_external.cpp b/engines/mohawk/riven_external.cpp
index e6ea25c9a6..5424a07a3c 100644
--- a/engines/mohawk/riven_external.cpp
+++ b/engines/mohawk/riven_external.cpp
@@ -216,20 +216,37 @@ void RivenExternal::runDemoBoundaryDialog() {
dialog.runModal();
}
-void RivenExternal::runEndGame(uint16 video) {
+void RivenExternal::runEndGame(uint16 video, uint32 delay) {
_vm->_sound->stopAllSLST();
_vm->_video->playMovieRiven(video);
- runCredits(video);
+ runCredits(video, delay);
}
-void RivenExternal::runCredits(uint16 video) {
- // TODO: Play until the last frame and then run the credits
+void RivenExternal::runCredits(uint16 video, uint32 delay) {
+ // Initialize our credits state
+ _vm->_cursor->hideCursor();
+ _vm->_gfx->beginCredits();
+ uint nextCreditsFrameStart = 0;
VideoHandle videoHandle = _vm->_video->findVideoHandleRiven(video);
- while (!_vm->_video->endOfVideo(videoHandle) && !_vm->shouldQuit()) {
- if (_vm->_video->updateMovies())
- _vm->_system->updateScreen();
+ while (!_vm->shouldQuit() && _vm->_gfx->getCurCreditsImage() <= 320) {
+ if (_vm->_video->getCurFrame(videoHandle) >= (int32)_vm->_video->getFrameCount(videoHandle) - 1) {
+ if (nextCreditsFrameStart == 0) {
+ // Set us up to start after delay ms
+ nextCreditsFrameStart = _vm->_system->getMillis() + delay;
+ } else if (_vm->_system->getMillis() >= nextCreditsFrameStart) {
+ // the first two frames stay on for 5 seconds
+ // the rest of the scroll updates happen at 30Hz
+ if (_vm->_gfx->getCurCreditsImage() < 304)
+ nextCreditsFrameStart = _vm->_system->getMillis() + 5000;
+ else
+ nextCreditsFrameStart = _vm->_system->getMillis() + 1000 / 30;
+
+ _vm->_gfx->updateCredits();
+ }
+ } else if (_vm->_video->updateMovies())
+ _vm->_system->updateScreen();
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event))
@@ -1838,11 +1855,11 @@ void RivenExternal::xorollcredittime(uint16 argc, uint16 *argv) {
uint32 *gehnState = _vm->getVar("agehn");
if (*gehnState == 0) // Gehn who?
- runEndGame(1);
+ runEndGame(1, 9500);
else if (*gehnState == 4) // You freed him? Are you kidding me?
- runEndGame(2);
+ runEndGame(2, 12000);
else // You already spoke with Gehn. What were you thinking?
- runEndGame(3);
+ runEndGame(3, 8000);
}
void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
@@ -1923,7 +1940,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
*_vm->getVar("agehn") = 4; // Set Gehn to the trapped state
*_vm->getVar("atrapbook") = 1; // We've got the trap book again
_vm->_sound->playSound(0); // Play the link sound again
- _vm->changeToCard(_vm->matchRMAPToCard(0x2885)); // Link out! (TODO: Shouldn't this card change?)
+ _vm->changeToCard(_vm->matchRMAPToCard(0x2885)); // Link out!
return;
}
break;
@@ -1951,7 +1968,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) {
// Run the credits from here.
if (*_vm->getVar("agehn") == 3) {
_vm->_scriptMan->stopAllScripts();
- runCredits(argv[0]);
+ runCredits(argv[0], 5000);
return;
}
@@ -2126,7 +2143,7 @@ void RivenExternal::xrcredittime(uint16 argc, uint16 *argv) {
// For the record, when agehn == 4, Gehn will thank you for
// showing him the rebel age and then leave you to die.
// Otherwise, the rebels burn the book. Epic fail either way.
- runEndGame(1);
+ runEndGame(1, 1500);
}
void RivenExternal::xrshowinventory(uint16 argc, uint16 *argv) {
@@ -2166,30 +2183,26 @@ void RivenExternal::xtexterior300_telescopedown(uint16 argc, uint16 *argv) {
if (*_vm->getVar("pcage") == 2) {
// The best ending: Catherine is free, Gehn is trapped, Atrus comes to rescue you.
// And now we fall back to Earth... all the way...
- warning("xtexterior300_telescopedown: Good ending");
_vm->_video->activateMLST(8, _vm->getCurCard());
- runEndGame(8);
+ runEndGame(8, 5000);
} else if (*_vm->getVar("agehn") == 4) {
// The ok ending: Catherine is still trapped, Gehn is trapped, Atrus comes to rescue you.
// Nice going! Catherine and the islanders are all dead now! Just go back to your home...
- warning("xtexterior300_telescopedown: OK ending");
_vm->_video->activateMLST(9, _vm->getCurCard());
- runEndGame(9);
+ runEndGame(9, 5000);
} else if (*_vm->getVar("atrapbook") == 1) {
// The bad ending: Catherine is trapped, Gehn is free, Atrus gets shot by Gehn,
// And then you get shot by Cho. Nice going! Catherine and the islanders are dead
// and you have just set Gehn free from Riven, not to mention you're dead.
- warning("xtexterior300_telescopedown: Bad ending");
_vm->_video->activateMLST(10, _vm->getCurCard());
- runEndGame(10);
+ runEndGame(10, 5000);
} else {
// The impossible ending: You don't have Catherine's journal and yet you were somehow
// able to open the hatch on the telescope. The game provides an ending for those who
// cheat, load a saved game with the combo, or just guess the telescope combo. Atrus
// doesn't come and you just fall into the fissure.
- warning("xtexterior300_telescopedown: Wtf ending");
_vm->_video->activateMLST(11, _vm->getCurCard());
- runEndGame(11);
+ runEndGame(11, 5000);
}
} else {
// ...the telescope can't move down anymore.
diff --git a/engines/mohawk/riven_external.h b/engines/mohawk/riven_external.h
index 818bc06c54..90fdc664c1 100644
--- a/engines/mohawk/riven_external.h
+++ b/engines/mohawk/riven_external.h
@@ -61,8 +61,8 @@ private:
// Supplementary Functions
int jspitElevatorLoop();
void runDemoBoundaryDialog();
- void runEndGame(uint16 video);
- void runCredits(uint16 video);
+ void runEndGame(uint16 video, uint32 delay);
+ void runCredits(uint16 video, uint32 delay);
void runDomeCheck();
void runDomeButtonMovie();
void resetDomeSliders(uint16 soundId, uint16 startHotspot);
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index e5a9931605..2540861a93 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -46,17 +46,18 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
Common::Point mousePos;
- // Limit the mouse cursor position, if necessary
- g_sci->_gfxCursor->refreshPosition();
- mousePos = g_sci->_gfxCursor->getPosition();
-#ifdef ENABLE_SCI32
- if (getSciVersion() >= SCI_VERSION_2_1)
- g_sci->_gfxCoordAdjuster->fromDisplayToScript(mousePos.y, mousePos.x);
-#endif
-
// If there's a simkey pending, and the game wants a keyboard event, use the
// simkey instead of a normal event
if (g_debug_simulated_key && (mask & SCI_EVENT_KEYBOARD)) {
+ // In case we use a simulated event we query the current mouse position
+ mousePos = g_sci->_gfxCursor->getPosition();
+#ifdef ENABLE_SCI32
+ if (getSciVersion() >= SCI_VERSION_2_1)
+ g_sci->_gfxCoordAdjuster->fromDisplayToScript(mousePos.y, mousePos.x);
+#endif
+ // Limit the mouse cursor position, if necessary
+ g_sci->_gfxCursor->refreshPosition();
+
writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
writeSelectorValue(segMan, obj, SELECTOR(message), g_debug_simulated_key);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), SCI_KEYMOD_NUMLOCK); // Numlock on
@@ -68,6 +69,15 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
curEvent = g_sci->getEventManager()->getSciEvent(mask);
+ // For a real event we use its associated mouse position
+ mousePos = curEvent.mousePos;
+#ifdef ENABLE_SCI32
+ if (getSciVersion() >= SCI_VERSION_2_1)
+ g_sci->_gfxCoordAdjuster->fromDisplayToScript(mousePos.y, mousePos.x);
+#endif
+ // Limit the mouse cursor position, if necessary
+ g_sci->_gfxCursor->refreshPosition();
+
if (g_sci->getVocabulary())
g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event
diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp
index d607a5314f..cb0e6b3c03 100644
--- a/engines/sci/event.cpp
+++ b/engines/sci/event.cpp
@@ -35,12 +35,6 @@
namespace Sci {
-EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended), _modifierStates(0) {
-}
-
-EventManager::~EventManager() {
-}
-
struct ScancodeRow {
int offset;
const char *keys;
@@ -52,27 +46,6 @@ const ScancodeRow s_scancodeRows[] = {
{ 0x2c, "ZXCVBNM,./" }
};
-static int altify(int ch) {
- // Calculates a PC keyboard scancode from a character */
- int row;
- int c = toupper((char)ch);
-
- for (row = 0; row < ARRAYSIZE(s_scancodeRows); row++) {
- const char *keys = s_scancodeRows[row].keys;
- int offset = s_scancodeRows[row].offset;
-
- while (*keys) {
- if (*keys == c)
- return offset << 8;
-
- offset++;
- keys++;
- }
- }
-
- return ch;
-}
-
const byte codepagemap_88591toDOS[0x80] = {
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x
@@ -120,147 +93,178 @@ const SciKeyConversion keyMappings[] = {
{ Common::KEYCODE_KP_DIVIDE , '/' , '/' },
};
+struct MouseEventConversion {
+ Common::EventType commonType;
+ short sciType;
+ short data;
+};
+
+const MouseEventConversion mouseEventMappings[] = {
+ { Common::EVENT_LBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 1 },
+ { Common::EVENT_RBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 2 },
+ { Common::EVENT_MBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 3 },
+ { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 1 },
+ { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 },
+ { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 }
+};
+
+EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended) {
+}
+
+EventManager::~EventManager() {
+}
+
+static int altify(int ch) {
+ // Calculates a PC keyboard scancode from a character */
+ int row;
+ int c = toupper((char)ch);
+
+ for (row = 0; row < ARRAYSIZE(s_scancodeRows); row++) {
+ const char *keys = s_scancodeRows[row].keys;
+ int offset = s_scancodeRows[row].offset;
+
+ while (*keys) {
+ if (*keys == c)
+ return offset << 8;
+
+ offset++;
+ keys++;
+ }
+ }
+
+ return ch;
+}
+
SciEvent EventManager::getScummVMEvent() {
- SciEvent input = { SCI_EVENT_NONE, 0, 0, 0 };
+ SciEvent input = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) };
+ SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, 0, Common::Point(0, 0) };
Common::EventManager *em = g_system->getEventManager();
Common::Event ev;
bool found = em->pollEvent(ev);
- Common::Point p = ev.mouse;
// Don't generate events for mouse movement
- while (found && ev.type == Common::EVENT_MOUSEMOVE) {
+ while (found && ev.type == Common::EVENT_MOUSEMOVE)
found = em->pollEvent(ev);
+
+ // Save the mouse position
+ //
+ // We call getMousePos of the event manager here, since we also want to
+ // store the mouse position in case of keyboard events, which do not feature
+ // any mouse position information itself.
+ // This should be safe, since the mouse position in the event manager should
+ // only be updated when a mouse related event has been taken from the queue
+ // via pollEvent.
+ noEvent.mousePos = input.mousePos = em->getMousePos();
+
+ if (!found || ev.type == Common::EVENT_MOUSEMOVE)
+ return noEvent;
+
+ if (ev.type == Common::EVENT_QUIT) {
+ input.type = SCI_EVENT_QUIT;
+ return input;
}
- if (found && ev.type != Common::EVENT_MOUSEMOVE) {
- int modifiers = em->getModifierState();
- bool numlockOn = (ev.kbd.flags & Common::KBD_NUM);
-
- // We add the modifier key status to buckybits
- //TODO: SCI_EVM_INSERT
-
- input.modifiers =
- ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
- ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
- ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0) |
- ((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) |
- ((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) |
- _modifierStates;
-
- switch (ev.type) {
- // Keyboard events
- case Common::EVENT_KEYDOWN:
- input.data = ev.kbd.keycode;
- input.character = ev.kbd.ascii;
-
- // Debug console
- if (ev.kbd.hasFlags(Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d) {
- // Open debug console
- Console *con = g_sci->getSciDebugger();
- con->attach();
-
- // Clear keyboard event
- input.type = SCI_EVENT_NONE;
- input.character = 0;
- input.data = 0;
- input.modifiers = 0;
-
- return input;
- }
+ // Handle mouse events
+ for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) {
+ if (mouseEventMappings[i].commonType == ev.type) {
+ input.type = mouseEventMappings[i].sciType;
+ input.data = mouseEventMappings[i].data;
+ return input;
+ }
+ }
- if (!(input.data & 0xFF00)) {
- // Directly accept most common keys without conversion
- input.type = SCI_EVENT_KEYBOARD;
- if ((input.character >= 0x80) && (input.character <= 0xFF)) {
- // If there is no extended font, we will just clear the current event
- // Sierra SCI actually accepted those characters, but didn't display them inside textedit-controls
- // because the characters were missing inside the font(s)
- // We filter them out for non-multilingual games because of that
- if (!_fontIsExtended) {
- input.type = SCI_EVENT_NONE;
- input.character = 0;
- input.data = 0;
- input.modifiers = 0;
- return input;
- }
- // We get a 8859-1 character, we need dos (cp850/437) character for multilingual sci01 games
- input.character = codepagemap_88591toDOS[input.character & 0x7f];
- }
- if (input.data == Common::KEYCODE_TAB) {
- // Tab
- input.type = SCI_EVENT_KEYBOARD;
- input.data = SCI_KEY_TAB;
- if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT))
- input.character = SCI_KEY_SHIFT_TAB;
- else
- input.character = SCI_KEY_TAB;
- }
- if (input.data == Common::KEYCODE_DELETE) {
- // Delete key
- input.type = SCI_EVENT_KEYBOARD;
- input.data = input.character = SCI_KEY_DELETE;
- }
- } else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) {
- // F1-F10
- input.type = SCI_EVENT_KEYBOARD;
- // SCI_K_F1 == 59 << 8
- // SCI_K_SHIFT_F1 == 84 << 8
- input.data = SCI_KEY_F1 + ((input.data - Common::KEYCODE_F1)<<8);
- if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT))
- input.character = input.data + 0x1900;
- else
- input.character = input.data;
- } else {
- // Special keys that need conversion
- input.type = SCI_EVENT_KEYBOARD;
- for (int i = 0; i < ARRAYSIZE(keyMappings); i++) {
- if (keyMappings[i].scummVMKey == ev.kbd.keycode) {
- input.data = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff;
- break;
- }
- }
- input.character = input.data;
- }
- break;
+ // If we reached here, make sure that it's a keydown event
+ if (ev.type != Common::EVENT_KEYDOWN)
+ return noEvent;
- // Mouse events
- case Common::EVENT_LBUTTONDOWN:
- input.type = SCI_EVENT_MOUSE_PRESS;
- input.data = 1;
- break;
- case Common::EVENT_RBUTTONDOWN:
- input.type = SCI_EVENT_MOUSE_PRESS;
- input.data = 2;
- break;
- case Common::EVENT_MBUTTONDOWN:
- input.type = SCI_EVENT_MOUSE_PRESS;
- input.data = 3;
- break;
- case Common::EVENT_LBUTTONUP:
- input.type = SCI_EVENT_MOUSE_RELEASE;
- input.data = 1;
- break;
- case Common::EVENT_RBUTTONUP:
- input.type = SCI_EVENT_MOUSE_RELEASE;
- input.data = 2;
- break;
- case Common::EVENT_MBUTTONUP:
- input.type = SCI_EVENT_MOUSE_RELEASE;
- input.data = 3;
- break;
-
- // Misc events
- case Common::EVENT_QUIT:
- input.type = SCI_EVENT_QUIT;
- break;
+ // Check for Control-D (debug console)
+ if (ev.kbd.hasFlags(Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d) {
+ // Open debug console
+ Console *con = g_sci->getSciDebugger();
+ con->attach();
+ return noEvent;
+ }
- default:
- break;
+ // Process keyboard events
+
+ int modifiers = em->getModifierState();
+ bool numlockOn = (ev.kbd.flags & Common::KBD_NUM);
+
+ input.data = ev.kbd.keycode;
+ input.character = ev.kbd.ascii;
+ input.type = SCI_EVENT_KEYBOARD;
+
+ input.modifiers =
+ ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) |
+ ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) |
+ ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0);
+
+ // Caps lock and Scroll lock have been removed, cause we already handle upper
+ // case keys ad Scroll lock doesn't seem to be used anywhere
+ //((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) |
+ //((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) |
+
+ if (!(input.data & 0xFF00)) {
+ // Directly accept most common keys without conversion
+ if ((input.character >= 0x80) && (input.character <= 0xFF)) {
+ // If there is no extended font, we will just clear the
+ // current event.
+ // Sierra SCI actually accepted those characters, but
+ // didn't display them inside text edit controls because
+ // the characters were missing inside the font(s).
+ // We filter them out for non-multilingual games because
+ // of that.
+ if (!_fontIsExtended)
+ return noEvent;
+ // Convert 8859-1 characters to DOS (cp850/437) for
+ // multilingual SCI01 games
+ input.character = codepagemap_88591toDOS[input.character & 0x7f];
+ }
+ if (input.data == Common::KEYCODE_TAB) {
+ input.character = input.data = SCI_KEY_TAB;
+ if (modifiers & Common::KBD_SHIFT)
+ input.character = SCI_KEY_SHIFT_TAB;
+ }
+ if (input.data == Common::KEYCODE_DELETE)
+ input.data = input.character = SCI_KEY_DELETE;
+ } else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) {
+ // SCI_K_F1 == 59 << 8
+ // SCI_K_SHIFT_F1 == 84 << 8
+ input.character = input.data = SCI_KEY_F1 + ((input.data - Common::KEYCODE_F1)<<8);
+ if (modifiers & Common::KBD_SHIFT)
+ input.character = input.data + 0x1900;
+ } else {
+ // Special keys that need conversion
+ for (int i = 0; i < ARRAYSIZE(keyMappings); i++) {
+ if (keyMappings[i].scummVMKey == ev.kbd.keycode) {
+ input.character = input.data = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff;
+ break;
+ }
}
}
+
+ // When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give
+ // us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway
+ // we support the other case as well
+ if ((modifiers & Common::KBD_SHIFT) && input.character < 27)
+ input.character += 96; // 0x01 -> 'a'
+
+ if (getSciVersion() <= SCI_VERSION_1_MIDDLE) {
+ // TODO: find out if altify is also not needed for sci1late+, couldnt find any game that uses those keys
+ // Scancodify if appropriate
+ if (modifiers & Common::KBD_ALT)
+ input.character = altify(input.character);
+ else if ((modifiers & Common::KBD_CTRL) && input.character > 0 && input.character < 27)
+ input.character += 96; // 0x01 -> 'a'
+ }
+ // If no actual key was pressed (e.g. if only a modifier key was pressed),
+ // ignore the event
+ if (!input.character)
+ return noEvent;
+
return input;
}
@@ -282,8 +286,7 @@ void EventManager::updateScreen() {
}
SciEvent EventManager::getSciEvent(unsigned int mask) {
- //sci_event_t error_event = { SCI_EVT_ERROR, 0, 0, 0 };
- SciEvent event = { 0, 0, 0, 0 };
+ SciEvent event = { 0, 0, 0, 0, Common::Point(0, 0) };
EventManager::updateScreen();
@@ -304,9 +307,8 @@ SciEvent EventManager::getSciEvent(unsigned int mask) {
event = *iter;
// If not peeking at the queue, remove the event
- if (!(mask & SCI_EVENT_PEEK)) {
+ if (!(mask & SCI_EVENT_PEEK))
_events.erase(iter);
- }
} else {
// No event found: we must return a SCI_EVT_NONE event.
@@ -314,29 +316,6 @@ SciEvent EventManager::getSciEvent(unsigned int mask) {
// there is no need to change it.
}
- if (event.type == SCI_EVENT_KEYBOARD) {
- // Do we still have to translate the key?
-
- // When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give
- // us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway
- // we support the other case as well
- if (event.modifiers & SCI_KEYMOD_ALT) {
- if (event.character < 27)
- event.character += 96; // 0x01 -> 'a'
- }
-
- if (getSciVersion() <= SCI_VERSION_1_MIDDLE) {
- // TODO: find out if altify is also not needed for sci1late+, couldnt find any game that uses those keys
- // Scancodify if appropriate
- if (event.modifiers & SCI_KEYMOD_ALT) {
- event.character = altify(event.character);
- } else if (event.modifiers & SCI_KEYMOD_CTRL) {
- if (event.character < 27)
- event.character += 96; // 0x01 -> 'a'
- }
- }
- }
-
return event;
}
diff --git a/engines/sci/event.h b/engines/sci/event.h
index 7c83476294..be0322f2a4 100644
--- a/engines/sci/event.h
+++ b/engines/sci/event.h
@@ -27,6 +27,7 @@
#define SCI_EVENT_H
#include "common/list.h"
+#include "common/rect.h"
namespace Sci {
@@ -46,6 +47,13 @@ struct SciEvent {
* PC keyboard scancodes.
*/
short character;
+
+ /**
+ * The mouse position at the time the event was created.
+ *
+ * These are display coordinates!
+ */
+ Common::Point mousePos;
};
/*Values for type*/
@@ -56,11 +64,8 @@ struct SciEvent {
#define SCI_EVENT_DIRECTION (1<<6)
#define SCI_EVENT_SAID (1<<7)
/*Fake values for other events*/
-#define SCI_EVENT_ERROR (1<<10)
#define SCI_EVENT_QUIT (1<<11)
#define SCI_EVENT_PEEK (1<<15)
-/* The QUIT event may be used to signal an external 'quit' command being
-** issued to the gfx driver. */
#define SCI_EVENT_ANY 0x7fff
/* Keycodes of special keys: */
@@ -121,7 +126,6 @@ private:
SciEvent getScummVMEvent();
const bool _fontIsExtended;
- int _modifierStates;
Common::List<SciEvent> _events;
};
diff --git a/engines/sci/graphics/menu.cpp b/engines/sci/graphics/menu.cpp
index b2e564c288..b0d12038e8 100644
--- a/engines/sci/graphics/menu.cpp
+++ b/engines/sci/graphics/menu.cpp
@@ -399,7 +399,6 @@ void GfxMenu::calculateMenuAndItemWidth() {
reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) {
int16 eventType = readSelectorValue(_segMan, eventObject, SELECTOR(type));
int16 keyPress, keyModifier;
- Common::Point mousePosition;
GuiMenuItemList::iterator itemIterator = _itemList.begin();
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry = NULL;
@@ -457,15 +456,17 @@ reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) {
itemEntry = NULL;
break;
- case SCI_EVENT_MOUSE_PRESS:
- mousePosition = _cursor->getPosition();
+ case SCI_EVENT_MOUSE_PRESS: {
+ Common::Point mousePosition;
+ mousePosition.x = readSelectorValue(_segMan, eventObject, SELECTOR(x));
+ mousePosition.y = readSelectorValue(_segMan, eventObject, SELECTOR(y));
if (mousePosition.y < 10) {
interactiveStart(pauseSound);
itemEntry = interactiveWithMouse();
interactiveEnd(pauseSound);
forceClaimed = true;
}
- break;
+ } break;
}
if (!_menuSaveHandle.isNull()) {
@@ -715,7 +716,6 @@ GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() {
uint16 newItemId = _curItemId;
GuiMenuItemEntry *curItemEntry = findItem(_curMenuId, _curItemId);
GuiMenuItemEntry *newItemEntry = curItemEntry;
- Common::Point mousePosition;
// We don't 100% follow Sierra here: we select last item instead of
// selecting first item of first menu every time. Also sierra sci didn't
@@ -793,9 +793,9 @@ GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() {
}
break;
- case SCI_EVENT_MOUSE_PRESS:
- mousePosition = _cursor->getPosition();
- if (_cursor->getPosition().y < 10) {
+ case SCI_EVENT_MOUSE_PRESS: {
+ Common::Point mousePosition = curEvent.mousePos;
+ if (mousePosition.y < 10) {
// Somewhere on the menubar
newMenuId = mouseFindMenuSelection(mousePosition);
if (newMenuId) {
@@ -824,7 +824,8 @@ GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() {
}
newItemId = curItemEntry->id;
}
- break;
+ } break;
+
case SCI_EVENT_NONE:
g_sci->sleep(2500 / 1000);
break;
@@ -840,7 +841,6 @@ GuiMenuItemEntry *GfxMenu::interactiveWithMouse() {
SciEvent curEvent;
uint16 newMenuId = 0, newItemId = 0;
uint16 curMenuId = 0, curItemId = 0;
- Common::Point mousePosition = _cursor->getPosition();
bool firstMenuChange = true;
GuiMenuItemEntry *curItemEntry = NULL;
@@ -871,7 +871,7 @@ GuiMenuItemEntry *GfxMenu::interactiveWithMouse() {
}
// Find out where mouse is currently pointing to
- mousePosition = _cursor->getPosition();
+ Common::Point mousePosition = curEvent.mousePos;
if (mousePosition.y < 10) {
// Somewhere on the menubar
newMenuId = mouseFindMenuSelection(mousePosition);
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index fd74714495..b99861319a 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -375,116 +375,138 @@ void unpackCelData(byte *inBuffer, byte *celBitmap, byte clearColor, int pixelCo
byte *outPtr = celBitmap;
byte curByte, runLength;
byte *rlePtr = inBuffer + rlePos;
+ // The existence of a literal position pointer signifies data with two
+ // separate streams, most likely a SCI1.1 view
byte *literalPtr = inBuffer + literalPos;
int pixelNr = 0;
memset(celBitmap, clearColor, pixelCount);
- if (!literalPos) {
- // decompression for data that has only one combined stream
- switch (viewType) {
- case kViewEga:
- while (pixelNr < pixelCount) {
- curByte = *rlePtr++;
- runLength = curByte >> 4;
- memset(outPtr + pixelNr, curByte & 0x0F, MIN<uint16>(runLength, pixelCount - pixelNr));
- pixelNr += runLength;
+ // View unpacking:
+ //
+ // EGA:
+ // Each byte is like XXXXYYYY (XXXX: 0 - 15, YYYY: 0 - 15)
+ // Set the next XXXX pixels to YYYY
+ //
+ // Amiga:
+ // Each byte is like XXXXXYYY (XXXXX: 0 - 31, YYY: 0 - 7)
+ // - Case A: YYY != 0
+ // Set the next YYY pixels to XXXXX
+ // - Case B: YYY == 0
+ // Skip the next XXXXX pixels (i.e. transparency)
+ //
+ // Amiga 64:
+ // Each byte is like XXYYYYYY (XX: 0 - 3, YYYYYY: 0 - 63)
+ // - Case A: XX != 0
+ // Set the next XX pixels to YYYYYY
+ // - Case B: XX == 0
+ // Skip the next YYYYYY pixels (i.e. transparency)
+ //
+ // VGA:
+ // Each byte is like XXYYYYYY (YYYYY: 0 - 63)
+ // - Case A: XX == 00 (binary)
+ // Copy next YYYYYY bytes as-is
+ // - Case B: XX == 01 (binary)
+ // Same as above, copy YYYYYY + 64 bytes as-is
+ // - Case C: XX == 10 (binary)
+ // Set the next YYYYY pixels to the next byte value
+ // - Case D: XX == 11 (binary)
+ // Skip the next YYYYY pixels (i.e. transparency)
+
+ if (literalPos && isMacSci11ViewData) {
+ // KQ6/Freddy Pharkas use byte lengths, all others use uint16
+ // The SCI devs must have realized that a max of 255 pixels wide
+ // was not very good for 320 or 640 width games.
+ bool hasByteLengths = (g_sci->getGameId() == GID_KQ6 || g_sci->getGameId() == GID_FREDDYPHARKAS);
+
+ // compression for SCI1.1+ Mac
+ while (pixelNr < pixelCount) {
+ uint32 pixelLine = pixelNr;
+
+ if (hasByteLengths) {
+ pixelNr += *rlePtr++;
+ runLength = *rlePtr++;
+ } else {
+ pixelNr += READ_BE_UINT16(rlePtr);
+ runLength = READ_BE_UINT16(rlePtr + 2);
+ rlePtr += 4;
}
- break;
- case kViewAmiga:
- while (pixelNr < pixelCount) {
- curByte = *rlePtr++;
- if (curByte & 0x07) { // fill with color
- runLength = curByte & 0x07;
- curByte = curByte >> 3;
- while (runLength-- && pixelNr < pixelCount)
- outPtr[pixelNr++] = curByte;
- } else { // fill with transparent
- runLength = curByte >> 3;
- pixelNr += runLength;
- }
+
+ while (runLength-- && pixelNr < pixelCount)
+ outPtr[pixelNr++] = *literalPtr++;
+
+ pixelNr = pixelLine + width;
+ }
+ return;
+ }
+
+ switch (viewType) {
+ case kViewEga:
+ while (pixelNr < pixelCount) {
+ curByte = *rlePtr++;
+ runLength = curByte >> 4;
+ memset(outPtr + pixelNr, curByte & 0x0F, MIN<uint16>(runLength, pixelCount - pixelNr));
+ pixelNr += runLength;
+ }
+ break;
+ case kViewAmiga:
+ while (pixelNr < pixelCount) {
+ curByte = *rlePtr++;
+ if (curByte & 0x07) { // fill with color
+ runLength = curByte & 0x07;
+ curByte = curByte >> 3;
+ memset(outPtr + pixelNr, curByte, MIN<uint16>(runLength, pixelCount - pixelNr));
+ } else { // skip the next pixels (transparency)
+ runLength = curByte >> 3;
}
- break;
- case kViewAmiga64:
- // TODO: This isn't 100% right. Implement it fully.
- while (pixelNr < pixelCount) {
- curByte = *rlePtr++;
+ pixelNr += runLength;
+ }
+ break;
+ case kViewAmiga64:
+ while (pixelNr < pixelCount) {
+ curByte = *rlePtr++;
+ if (curByte & 0xC0) { // fill with color
runLength = curByte >> 6;
- memset(outPtr + pixelNr, curByte & 0x3F, MIN<uint16>(runLength, pixelCount - pixelNr));
- pixelNr += runLength;
- }
- break;
- case kViewVga:
- case kViewVga11:
- while (pixelNr < pixelCount) {
- curByte = *rlePtr++;
+ memset(outPtr + pixelNr, curByte & 0x3F, MIN<uint16>(runLength, pixelCount - pixelNr));
+ } else { // skip the next pixels (transparency)
runLength = curByte & 0x3F;
- switch (curByte & 0xC0) {
- case 0: // copy bytes as-is
- while (runLength-- && pixelNr < pixelCount)
- outPtr[pixelNr++] = *rlePtr++;
- break;
- case 0x40: // copy bytes as is (In copy case, runLength can go upto 127 i.e. pixel & 0x40). Fixes bug #3135872.
- runLength += 64;
- break;
- case 0x80: // fill with color
- memset(outPtr + pixelNr, *rlePtr++, MIN<uint16>(runLength, pixelCount - pixelNr));
- pixelNr += runLength;
- break;
- case 0xC0: // fill with transparent
- pixelNr += runLength;
- break;
- }
}
- break;
- default:
- error("Unsupported picture viewtype");
+ pixelNr += runLength;
}
- } else {
- // decompression for data that has two separate streams (probably a SCI 1.1 view)
- if (isMacSci11ViewData) {
- // KQ6/Freddy Pharkas use byte lengths, all others use uint16
- // The SCI devs must have realized that a max of 255 pixels wide
- // was not very good for 320 or 640 width games.
- bool hasByteLengths = (g_sci->getGameId() == GID_KQ6 || g_sci->getGameId() == GID_FREDDYPHARKAS);
-
- // compression for SCI1.1+ Mac
- while (pixelNr < pixelCount) {
- uint32 pixelLine = pixelNr;
-
- if (hasByteLengths) {
- pixelNr += *rlePtr++;
- runLength = *rlePtr++;
+ break;
+ case kViewVga:
+ case kViewVga11:
+ while (pixelNr < pixelCount) {
+ curByte = *rlePtr++;
+ runLength = curByte & 0x3F;
+
+ switch (curByte & 0xC0) {
+ case 0x40: // copy bytes as is (In copy case, runLength can go up to 127 i.e. pixel & 0x40). Fixes bug #3135872.
+ runLength += 64;
+ case 0x00: // copy bytes as-is
+ if (!literalPos) {
+ memcpy(outPtr + pixelNr, rlePtr, MIN<uint16>(runLength, pixelCount - pixelNr));
+ rlePtr += runLength;
} else {
- pixelNr += READ_BE_UINT16(rlePtr);
- runLength = READ_BE_UINT16(rlePtr + 2);
- rlePtr += 4;
- }
-
- while (runLength-- && pixelNr < pixelCount)
- outPtr[pixelNr++] = *literalPtr++;
-
- pixelNr = pixelLine + width;
- }
- } else {
- while (pixelNr < pixelCount) {
- curByte = *rlePtr++;
- runLength = curByte & 0x3F;
- switch (curByte & 0xC0) {
- case 0: // copy bytes as-is
- while (runLength-- && pixelNr < pixelCount)
- outPtr[pixelNr++] = *literalPtr++;
- break;
- case 0x80: // fill with color
+ memcpy(outPtr + pixelNr, literalPtr, MIN<uint16>(runLength, pixelCount - pixelNr));
+ literalPtr += runLength;
+ }
+ break;
+ case 0x80: // fill with color
+ if (!literalPos)
+ memset(outPtr + pixelNr, *rlePtr++, MIN<uint16>(runLength, pixelCount - pixelNr));
+ else
memset(outPtr + pixelNr, *literalPtr++, MIN<uint16>(runLength, pixelCount - pixelNr));
- pixelNr += runLength;
- break;
- case 0xC0: // fill with transparent
- pixelNr += runLength;
- break;
- }
+ break;
+ case 0xC0: // skip the next pixels (transparency)
+ break;
}
+
+ pixelNr += runLength;
}
+ break;
+ default:
+ error("Unsupported picture viewtype");
}
}