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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h3
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index c61872f96a..c49b2fca13 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -912,7 +912,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene34_updateCursor;
break;
-#if 0
case SC_35:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_35");
scene->preloadMovements(sceneVar);
@@ -923,7 +922,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
insertMessageHandler(sceneHandler35, 2, 2);
_updateCursorCallback = defaultUpdateCursor;
break;
-#endif
case SC_36:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_36");
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 24da21c30d..3e197b4aa9 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -161,6 +161,9 @@ void scene34_initBeh();
int sceneHandler34(ExCommand *cmd);
int scene34_updateCursor();
+void scene35_initScene(Scene *sc);
+int sceneHandler35(ExCommand *cmd);
+
int scene36_updateCursor();
void scene36_initScene(Scene *sc);
int sceneHandler36(ExCommand *cmd);