diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/compression.cpp | 2 | ||||
-rw-r--r-- | engines/mads/detection_tables.h | 2 | ||||
-rw-r--r-- | engines/mads/mads.h | 5 | ||||
-rw-r--r-- | engines/mads/msprite.cpp | 96 | ||||
-rw-r--r-- | engines/mads/msprite.h | 31 | ||||
-rw-r--r-- | engines/mads/msurface.cpp | 100 | ||||
-rw-r--r-- | engines/mads/msurface.h | 21 | ||||
-rw-r--r-- | engines/mads/resources.cpp | 5 |
8 files changed, 10 insertions, 252 deletions
diff --git a/engines/mads/compression.cpp b/engines/mads/compression.cpp index 5000319a63..2190fc4ac0 100644 --- a/engines/mads/compression.cpp +++ b/engines/mads/compression.cpp @@ -181,4 +181,4 @@ int FabDecompressor::getBit() { return bit; } -} // End of namespace M4 +} // End of namespace MADS diff --git a/engines/mads/detection_tables.h b/engines/mads/detection_tables.h index 7410dce2f6..ac5316d4b4 100644 --- a/engines/mads/detection_tables.h +++ b/engines/mads/detection_tables.h @@ -38,7 +38,7 @@ static const MADSGameDescription gameDescriptions[] = { GUIO1(GUIO_NONE) }, GType_RexNebular, - GF_MADS + 0 }, { AD_TABLE_END_MARKER } diff --git a/engines/mads/mads.h b/engines/mads/mads.h index b50cf07678..b7598eb03d 100644 --- a/engines/mads/mads.h +++ b/engines/mads/mads.h @@ -65,11 +65,6 @@ enum { GType_Riddle = 3 }; -enum { - GF_MADS = 1 << 0, - GF_M4 = 1 << 1 -}; - struct MADSGameDescription; diff --git a/engines/mads/msprite.cpp b/engines/mads/msprite.cpp index 60c22d8c06..b15796d57c 100644 --- a/engines/mads/msprite.cpp +++ b/engines/mads/msprite.cpp @@ -38,21 +38,13 @@ enum { MADSEngine *MSprite::_vm; MSprite *MSprite::init(MSurface &s) { - if (_vm->getGameFeatures() & GF_MADS) { - return new MSpriteMADS(s); - } else { - return new MSpriteM4(s); - } + return new MSprite(s); } MSprite *MSprite::init(Common::SeekableReadStream *source, const Common::Point &offset, int widthVal, int heightVal, bool decodeRle, uint8 encodingVal) { - if (_vm->getGameFeatures() & GF_MADS) { - return new MSpriteMADS(source, offset, widthVal, heightVal, decodeRle, encodingVal); - } else { - return new MSpriteM4(source, offset, widthVal, heightVal, decodeRle, encodingVal); - } + return new MSprite(source, offset, widthVal, heightVal, decodeRle, encodingVal); } MSprite::MSprite(MSurface &s): _surface(s) { @@ -65,21 +57,15 @@ MSprite::MSprite(Common::SeekableReadStream *source, const Common::Point &offset _encoding(encodingVal), _offset(offset) { // Load the sprite data - load(source, widthVal, heightVal, decodeRle); + loadSprite(source); } MSprite::~MSprite() { } -/*------------------------------------------------------------------------*/ - -void MSpriteMADS::load(Common::SeekableReadStream *stream, int widthVal, int heightVal, - bool decodeRle) { - loadSprite(stream); -} // TODO: The sprite outlines (pixel value 0xFD) are not shown -void MSpriteMADS::loadSprite(Common::SeekableReadStream *source) { +void MSprite::loadSprite(Common::SeekableReadStream *source) { byte *outp, *lineStart; bool newLine = false; @@ -130,78 +116,4 @@ void MSpriteMADS::loadSprite(Common::SeekableReadStream *source) { } } -/*------------------------------------------------------------------------*/ - -void MSpriteM4::load(Common::SeekableReadStream *stream, int widthVal, int heightVal, - bool decodeRle) { - if (decodeRle) { - loadRle(stream); - } else { - // Raw sprite data, load directly - byte *dst = _surface.getData(); - stream->read(dst, widthVal * heightVal); - } -} - -void MSpriteM4::loadRle(Common::SeekableReadStream* rleData) { - byte *dst = _surface.getData(); - for (;;) { - byte len = rleData->readByte(); - if (len == 0) { - len = rleData->readByte(); - if (len <= kMarker) { - if (len == kEndOfSprite) - break; - } else { - while (len--) { - *dst++ = rleData->readByte(); - } - } - } else { - byte value = rleData->readByte(); - while (len--) - *dst++ = value; - } - } -} - -void MSpriteM4::loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY) { - int lineNum = 0; - byte *dst = _surface.getBasePtr(destX, destY); - - for (;;) { - byte len = rleData->readByte(); - if (len == 0) { - len = rleData->readByte(); - if (len <= kMarker) { - if (len == kEndOfLine) { - dst = _surface.getBasePtr(destX, destY + lineNum); - lineNum++; - } else if (len == kEndOfSprite) - break; - } else { - while (len--) { - byte pixel = rleData->readByte(); - if (pixel == 0) - dst++; - else - *dst++ = pixel; - /* NOTE: The change below behaved differently than the old code, - so I put the old code back in again above. - If the pixel value is 0, nothing should be written to the - output buffer, since 0 means transparent. */ - //*dst++ = (pixel == 0xFD) ? 0 : pixel; - } - } - } else { - byte value = rleData->readByte(); - if (value == 0) - dst += len; - else - while (len--) - *dst++ = value; - } - } -} - } // End of namespace MADS diff --git a/engines/mads/msprite.h b/engines/mads/msprite.h index c454597a3a..bb21772908 100644 --- a/engines/mads/msprite.h +++ b/engines/mads/msprite.h @@ -107,7 +107,7 @@ protected: MSprite(Common::SeekableReadStream *source, const Common::Point &offset, int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0); - virtual void load(Common::SeekableReadStream *stream, int widthVal, int heightVal, bool decodeRle) {} + void loadSprite(Common::SeekableReadStream *source); public: static void setVm(MADSEngine *vm) { _vm = vm; } virtual ~MSprite(); @@ -118,35 +118,6 @@ public: uint8 _encoding; }; -class MSpriteMADS: public MSprite { - friend class MSprite; -private: - void loadSprite(Common::SeekableReadStream *source); -protected: - MSpriteMADS(MSurface &s): MSprite(s) {} - MSpriteMADS(Common::SeekableReadStream *source, const Common::Point &offset, - int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0): - MSprite(source, offset, widthVal, heightVal, decodeRle, encodingVal) {} - - virtual void load(Common::SeekableReadStream *stream, int widthVal, int heightVal, bool decodeRle); -}; - -class MSpriteM4: public MSprite { - friend class MSprite; -private: - // Loads a sprite from the given stream, and optionally decompresses the RLE-encoded data - // Loads an RLE compressed sprite; the surface must have been created before - void loadRle(Common::SeekableReadStream *rleData); - void loadDeltaRle(Common::SeekableReadStream *rleData, int destX, int destY); -protected: - MSpriteM4(MSurface &s): MSprite(s) {} - MSpriteM4(Common::SeekableReadStream *source, const Common::Point &offset, - int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0): - MSprite(source, offset, widthVal, heightVal, decodeRle, encodingVal) {} - - virtual void load(Common::SeekableReadStream *stream, int widthVal, int heightVal, bool decodeRle); -}; - } // End of namespace MADS #endif /* MADS_MSPRITE_H */ diff --git a/engines/mads/msurface.cpp b/engines/mads/msurface.cpp index 2c0b433159..b4ee129545 100644 --- a/engines/mads/msurface.cpp +++ b/engines/mads/msurface.cpp @@ -35,20 +35,16 @@ MADSEngine *MSurface::_vm = nullptr; MSurface *MSurface::init(bool isScreen) { if (_vm->getGameID() == GType_RexNebular) { return new MSurfaceNebular(isScreen); - } else if (_vm->getGameFeatures() & GF_MADS) { - return new MSurfaceMADS(isScreen); } else { - return new MSurfaceM4(isScreen); + return new MSurfaceMADS(isScreen); } } MSurface *MSurface::init(int width, int height) { if (_vm->getGameID() == GType_RexNebular) { return new MSurfaceNebular(width, height); - } else if (_vm->getGameFeatures() & GF_MADS) { - return new MSurfaceMADS(width, height); } else { - return new MSurfaceM4(width, height); + return new MSurfaceMADS(width, height); } } @@ -579,96 +575,4 @@ void MSurfaceNebular::loadBackgroundStream(Common::SeekableReadStream *source, R delete sourceUnc; } -/*------------------------------------------------------------------------*/ - -void MSurfaceM4::loadCodes(Common::SeekableReadStream *source) { - if (!source) { - free(); - return; - } - - uint16 width = source->readUint16LE(); - uint16 height = source->readUint16LE(); - - setSize(width, height); - source->read(pixels, width * height); -} - -void MSurfaceM4::loadBackground(int roomNumber, RGBList **palData) { - if (palData) - *palData = NULL; - Common::String resourceName = Common::String::format("%i.tt", roomNumber); - Common::SeekableReadStream *stream = nullptr;//_vm->_resources->get(resourceName); - loadBackgroundStream(stream); - -// _vm->_resources->toss(resourceName); -} - -void MSurfaceM4::loadBackgroundStream(Common::SeekableReadStream *source) { - MSurface *tileBuffer = MSurface::init(); - uint curTileX = 0, curTileY = 0; - int clipX = 0, clipY = 0; - byte palette[256]; - - source->skip(4); - /*uint32 size =*/ source->readUint32LE(); - uint32 width = source->readUint32LE(); - uint32 height = source->readUint32LE(); - uint32 tilesX = source->readUint32LE(); - uint32 tilesY = source->readUint32LE(); - uint32 tileWidth = source->readUint32LE(); - uint32 tileHeight = source->readUint32LE(); - uint8 blackIndex = 0; - - // BGR data, which is converted to RGB8 - for (uint i = 0; i < 256; i++) { - byte r, g, b; - palette[i * 3] = r = source->readByte() << 2; - palette[i * 3 + 1] = g = source->readByte() << 2; - palette[i * 3 + 2] = b = source->readByte() << 2; - source->skip(1); - - if ((blackIndex == 0) && !r && !g && !b) - blackIndex = i; - } - - _vm->_palette->setPalette(palette, 0, 256); - - // resize or create the surface - // Note that the height of the scene in game scenes is smaller than the screen height, - // as the bottom part of the screen is the inventory - assert(getWidth() == (int)width); - - tileBuffer->setSize(tileWidth, tileHeight); - - for (curTileY = 0; curTileY < tilesY; curTileY++) { - clipY = MIN(height, (1 + curTileY) * tileHeight) - (curTileY * tileHeight); - - for (curTileX = 0; curTileX < tilesX; curTileX++) { - clipX = MIN(width, (1 + curTileX) * tileWidth) - (curTileX * tileWidth); - - // Read a tile and copy it to the destination surface - source->read(tileBuffer->getData(), tileWidth * tileHeight); - Common::Rect srcBounds(0, 0, clipX, clipY); - copyFrom(tileBuffer, srcBounds, - Common::Point(curTileX * tileWidth, curTileY * tileHeight)); - } - } - - if (height < (uint)getHeight()) - fillRect(Common::Rect(0, height, getWidth(), getHeight()), blackIndex); - - delete tileBuffer; -} - -/*------------------------------------------------------------------------*/ - -void MSurfaceRiddle::loadBackground(const Common::String &sceneName) { - // Loads a Riddle scene - Common::String resName = Common::String::format("%s.tt", sceneName.c_str()); - File stream(resName); - - loadBackgroundStream(&stream); -} - } // End of namespace MADS diff --git a/engines/mads/msurface.h b/engines/mads/msurface.h index 42c56e9393..940c5b5704 100644 --- a/engines/mads/msurface.h +++ b/engines/mads/msurface.h @@ -282,27 +282,6 @@ public: virtual void loadBackground(int roomNumber, RGBList **palData); }; -class MSurfaceM4: public MSurface { - friend class MSurface; -protected: - MSurfaceM4(bool isScreen = false): MSurface(isScreen) {} - MSurfaceM4(int width, int height): MSurface(width, height) {} - - void loadBackgroundStream(Common::SeekableReadStream *source); -public: - virtual void loadCodes(Common::SeekableReadStream *source); - virtual void loadBackground(int roomNumber, RGBList **palData); -}; - -class MSurfaceRiddle: public MSurfaceM4 { - friend class MSurface; -protected: - MSurfaceRiddle(bool isScreen = false): MSurfaceM4(isScreen) {} - MSurfaceRiddle(int width, int height): MSurfaceM4(width, height) {} -public: - virtual void loadBackground(const Common::String &sceneName); -}; - } // End of namespace MADS #endif /* MADS_MSURFACE_H */ diff --git a/engines/mads/resources.cpp b/engines/mads/resources.cpp index ac46df96c5..fe021fcfd8 100644 --- a/engines/mads/resources.cpp +++ b/engines/mads/resources.cpp @@ -89,10 +89,7 @@ public: }; void ResourcesManager::init(MADSEngine *vm) { - if (vm->getGameFeatures() & GF_MADS) - SearchMan.add("HAG", new HagArchive()); - else - error("Unsupported game engine"); + SearchMan.add("HAG", new HagArchive()); } /*------------------------------------------------------------------------*/ |