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-rw-r--r--engines/mads/nebular/nebular_scenes.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index b9cf62bff3..fe336a63d4 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -280,7 +280,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
return new DummyScene(vm); // TODO
case 803: // empty launch pad
return new DummyScene(vm); // TODO
- case 804: // ??? (broken animation)
+ case 804: // inside Rex's ship - cockpit
return new Scene804(vm);
case 805: // service panel
return new DummyScene(vm); // TODO
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 0be53ef41d..296fd74c34 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -123,7 +123,7 @@ void Scene804::enter() {
_globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 1);
if (_globals[kWindowFixed] == 0)
- _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));