diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/illusions/actor.cpp | 40 | ||||
-rw-r--r-- | engines/illusions/actor.h | 1 | ||||
-rw-r--r-- | engines/illusions/cursor.cpp | 93 | ||||
-rw-r--r-- | engines/illusions/cursor.h | 53 | ||||
-rw-r--r-- | engines/illusions/illusions.cpp | 25 | ||||
-rw-r--r-- | engines/illusions/illusions.h | 6 | ||||
-rw-r--r-- | engines/illusions/module.mk | 1 | ||||
-rw-r--r-- | engines/illusions/scriptman.cpp | 22 | ||||
-rw-r--r-- | engines/illusions/scriptman.h | 5 | ||||
-rw-r--r-- | engines/illusions/scriptopcodes.cpp | 132 | ||||
-rw-r--r-- | engines/illusions/scriptopcodes.h | 9 | ||||
-rw-r--r-- | engines/illusions/sequenceopcodes.cpp | 1 |
12 files changed, 330 insertions, 58 deletions
diff --git a/engines/illusions/actor.cpp b/engines/illusions/actor.cpp index ad91b0200f..5ba576b546 100644 --- a/engines/illusions/actor.cpp +++ b/engines/illusions/actor.cpp @@ -23,6 +23,7 @@ #include "illusions/illusions.h" #include "illusions/actor.h" #include "illusions/camera.h" +#include "illusions/cursor.h" #include "illusions/dictionary.h" #include "illusions/input.h" #include "illusions/screen.h" @@ -210,7 +211,7 @@ void Control::pause() { _vm->_dict->setObjectControl(_objectId, 0); if (_objectId == 0x40004) - _vm->setCursorControl(0); + _vm->_cursor->setControl(0); if (_actor && !(_actor->_flags & 0x0200)) _actor->destroySurface(); @@ -222,7 +223,7 @@ void Control::unpause() { _vm->_dict->setObjectControl(_objectId, this); if (_objectId == 0x40004) - _vm->setCursorControl(this); + _vm->_cursor->setControl(this); if (_actor && !(_actor->_flags & 0x0200)) { SurfInfo surfInfo; @@ -238,15 +239,7 @@ void Control::unpause() { void Control::appearActor() { if (_objectId == 0x40004) { - if (_vm->showCursor()) { - _flags |= 1; - _actor->_flags |= 1; - if (_actor->_frameIndex) { - _actor->_flags |= 0x2000; - _actor->_flags |= 0x4000; - } - _vm->_input->discardButtons(0xFFFF); - } + _vm->_cursor->show(); } else { if (_actor->_frameIndex || _actorTypeId == 0x50004) _actor->_flags |= 1; @@ -262,10 +255,7 @@ void Control::appearActor() { void Control::disappearActor() { if (_objectId == 0x40004) { - if (_vm->hideCursor()) { - _flags &= ~1; - _actor->_flags &= ~1; - } + _vm->_cursor->hide(); } else { _actor->_flags &= ~1; _actor->_flags &= ~0x1000; @@ -653,10 +643,8 @@ void Controls::placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequ control->readPointsConfig(actorType->_pointsConfig); control->_actorTypeId = actorTypeId; control->_actor = actor; - /* TODO if (actorTypeId == 0x50001 && objectId == 0x40004) - actor->setControlRoutine(Cursor_controlRoutine); - */ + actor->setControlRoutine(new Common::Functor2Mem<Control*, uint32, void, Cursor>(_vm->_cursor, &Cursor::cursorControlRoutine)); if (actorType->_surfInfo._dimensions._width > 0 || actorType->_surfInfo._dimensions._height > 0) { actor->createSurface(actorType->_surfInfo); } else { @@ -703,7 +691,7 @@ void Controls::placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequ _vm->_dict->setObjectControl(objectId, control); if (actorTypeId == 0x50001 && objectId == 0x40004) - _vm->placeCursor(control, sequenceId); + _vm->_cursor->place(control, sequenceId); control->_flags |= 0x01; actor->_flags |= 0x1000; @@ -760,6 +748,17 @@ void Controls::placeActorLessObject(uint32 objectId, Common::Point feetPt, Commo _vm->_dict->setObjectControl(objectId, control); } +void Controls::destroyControlsByTag(uint32 tag) { + ItemsIterator it = _controls.begin(); + while (it != _controls.end()) { + if ((*it)->_tag == tag) { + destroyControl(*it); + it = _controls.erase(it); + } else + ++it; + } +} + Actor *Controls::newActor() { return new Actor(_vm); } @@ -769,13 +768,12 @@ Control *Controls::newControl() { } void Controls::destroyControl(Control *control) { - _controls.remove(control); if (control->_pauseCtr <= 0) _vm->_dict->setObjectControl(control->_objectId, 0); if (control->_objectId == 0x40004 && control->_pauseCtr <= 0) - _vm->setCursorControl(0); + _vm->_cursor->setControl(0); if (control->_actor) { /* TODO diff --git a/engines/illusions/actor.h b/engines/illusions/actor.h index b37e1317eb..59660532c3 100644 --- a/engines/illusions/actor.h +++ b/engines/illusions/actor.h @@ -196,6 +196,7 @@ public: void placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequenceId, uint32 objectId, uint32 notifyThreadId); void placeSequenceLessActor(uint32 objectId, Common::Point placePt, WidthHeight dimensions, int16 priority); void placeActorLessObject(uint32 objectId, Common::Point feetPt, Common::Point pt, int16 priority, uint flags); + void destroyControlsByTag(uint32 tag); void actorControlRouine(Control *control, uint32 deltaTime); public: typedef Common::List<Control*> Items; diff --git a/engines/illusions/cursor.cpp b/engines/illusions/cursor.cpp new file mode 100644 index 0000000000..36ab97a633 --- /dev/null +++ b/engines/illusions/cursor.cpp @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" +#include "illusions/actor.h" +#include "illusions/cursor.h" +#include "illusions/input.h" + +namespace Illusions { + +Cursor::Cursor(IllusionsEngine *vm) + : _vm(vm) { + _status = 1; + _control = 0; + _x = 320; + _y = 240; + _cursorNum = 1; + _field_10 = 0; + _sequenceId = 0; +} + +void Cursor::place(Control *control, uint32 sequenceId) { + _status = 2; + _control = control; + _cursorNum = 1; + _field_10 = 0; + _sequenceId = sequenceId; + _visibleCtr = 0; + _control->_flags |= 8; + setActorIndex(_cursorNum, 1, 0); + _vm->_input->setCursorPosition(_control->_actor->_position); +} + +void Cursor::setActorIndex(int a2, int a3, int a4) { + _control->_actor->_actorIndex = 1;// TODO?!? *((_BYTE *)&stru_42C040[30].y + 2 * ((always0 != 0) + 2 * a2) + a3 + 1); +} + +void Cursor::setControl(Control *control) { + _control = control; +} + +void Cursor::show() { + ++_visibleCtr; + if (_visibleCtr > 0) { + _control->_flags |= 1; + _control->_actor->_flags |= 1; + if (_control->_actor->_frameIndex) { + _control->_actor->_flags |= 0x2000; + _control->_actor->_flags |= 0x4000; + } + _vm->_input->discardButtons(0xFFFF); + } +} + +void Cursor::hide() { + --_visibleCtr; + if (_visibleCtr < 0) { + _control->_flags &= ~1; + _control->_actor->_flags &= ~1; + } +} + +void Cursor::cursorControlRoutine(Control *control, uint32 deltaTime) { + _control->_actor->_seqCodeValue1 = 100 * deltaTime; + if (_control->_actor->_flags & 1) { + if (_status == 2) { + // Unused nullsub_1(control); + } else if (_status == 3) { + // TODO _vm->_shellMgr->handleMouse(_control); + } + } +} + +} // End of namespace Illusions diff --git a/engines/illusions/cursor.h b/engines/illusions/cursor.h new file mode 100644 index 0000000000..3179b71917 --- /dev/null +++ b/engines/illusions/cursor.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_CURSOR_H +#define ILLUSIONS_CURSOR_H + +namespace Illusions { + +class Control; +class IllusionsEngine; + +class Cursor { +public: + Cursor(IllusionsEngine *vm); + void place(Control *control, uint32 sequenceId); + void setActorIndex(int a2, int a3, int a4); + void setControl(Control *control); + void show(); + void hide(); + void cursorControlRoutine(Control *control, uint32 deltaTime); +protected: + IllusionsEngine *_vm; + Control *_control; + uint32 _sequenceId; + int _status; + int _cursorNum; + int _field_10; + int _visibleCtr; + int16 _x, _y; +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_CURSOR_H diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp index 1d591c76f6..89668140cb 100644 --- a/engines/illusions/illusions.cpp +++ b/engines/illusions/illusions.cpp @@ -25,6 +25,7 @@ #include "illusions/actorresource.h" #include "illusions/backgroundresource.h" #include "illusions/camera.h" +#include "illusions/cursor.h" #include "illusions/dictionary.h" #include "illusions/fontresource.h" #include "illusions/graphics.h" @@ -102,6 +103,7 @@ Common::Error IllusionsEngine::run() { _backgroundItems = new BackgroundItems(this); _camera = new Camera(this); _controls = new Controls(this); + _cursor = new Cursor(this); // TODO Move to own class _resGetCtr = 0; @@ -176,6 +178,7 @@ Common::Error IllusionsEngine::run() { } #endif + delete _cursor; delete _controls; delete _camera; delete _backgroundItems; @@ -242,28 +245,6 @@ void IllusionsEngine::notifyThreadId(uint32 &threadId) { } } -void IllusionsEngine::setCursorControl(Control *control) { - // TODO Dummy, to be replaced later -} - -void IllusionsEngine::placeCursor(Control *control, uint32 sequenceId) { - // TODO Dummy, to be replaced later -} - -bool IllusionsEngine::showCursor() { - // TODO Dummy, to be replaced later - // TODO ++cursor._visibleCtr; - // TODO if (cursor._visibleCtr > 0) - return false; -} - -bool IllusionsEngine::hideCursor() { - // TODO Dummy, to be replaced later - // TODO --cursor._visibleCtr; - // TODO if (cursor.visibleCtr <= 0) - return false; -} - uint32 IllusionsEngine::getElapsedUpdateTime() { uint32 result = 0; uint32 currTime = getCurrentTime(); diff --git a/engines/illusions/illusions.h b/engines/illusions/illusions.h index 797d8a31ea..c82f2c1576 100644 --- a/engines/illusions/illusions.h +++ b/engines/illusions/illusions.h @@ -57,6 +57,7 @@ class BackgroundResource; class Camera; class Control; class Controls; +class Cursor; class Dictionary; class Input; class Screen; @@ -91,6 +92,7 @@ public: BackgroundItems *_backgroundItems; Camera *_camera; Controls *_controls; + Cursor *_cursor; int _resGetCtr; uint32 _resGetTime; @@ -101,10 +103,6 @@ public: void notifyThreadId(uint32 &threadId); - void setCursorControl(Control *control); - void placeCursor(Control *control, uint32 sequenceId); - bool showCursor(); - bool hideCursor(); uint32 getElapsedUpdateTime(); int updateActors(); int updateSequences(); diff --git a/engines/illusions/module.mk b/engines/illusions/module.mk index 9121343b3b..edaa94f32a 100644 --- a/engines/illusions/module.mk +++ b/engines/illusions/module.mk @@ -5,6 +5,7 @@ MODULE_OBJS := \ actorresource.o \ backgroundresource.o \ camera.o \ + cursor.o \ detection.o \ dictionary.o \ fixedpoint.o \ diff --git a/engines/illusions/scriptman.cpp b/engines/illusions/scriptman.cpp index d94a32316a..527c0a5f3e 100644 --- a/engines/illusions/scriptman.cpp +++ b/engines/illusions/scriptman.cpp @@ -21,6 +21,7 @@ */ #include "illusions/illusions.h" +#include "illusions/actor.h" #include "illusions/scriptman.h" #include "illusions/scriptthread.h" #include "illusions/scriptopcodes.h" @@ -116,6 +117,10 @@ int16 ScriptStack::peek() { return value; } +int16 *ScriptStack::topPtr() { + return &_stack[_stackPos]; +} + // ScriptMan ScriptMan::ScriptMan(IllusionsEngine *vm) @@ -170,6 +175,12 @@ void ScriptMan::setCurrFontId(uint32 fontId) { _fontId = fontId; } +void ScriptMan::reset() { + // TODO _scriptResource->_blockCounters.clear(); + // TODO _scriptResource->_properties.clear(); + // TODO script_sub_417FF0(1, 0); +} + bool ScriptMan::enterScene(uint32 sceneId, uint32 threadId) { ProgInfo *progInfo = _scriptResource->getProgInfo(sceneId & 0xFFFF); if (!progInfo) { @@ -180,6 +191,17 @@ bool ScriptMan::enterScene(uint32 sceneId, uint32 threadId) { return progInfo != 0; } +void ScriptMan::exitScene(uint32 threadId) { + uint32 sceneId = _activeScenes.getCurrentScene(); + // TODO krnfileDump(sceneId); + // TODO UpdateFunctions_disableByTag__TODO_maybe(sceneId); + _threads->terminateThreadsByTag(sceneId, threadId); + _vm->_controls->destroyControlsByTag(sceneId); + // TODO causeFunc_removeBySceneId(sceneId); + // TODO _vm->_resSys->unloadResourceByTag(sceneId); + _activeScenes.pop(); +} + void ScriptMan::newScriptThread(uint32 threadId, uint32 callingThreadId, uint notifyFlags, byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10) { ScriptThread *scriptThread = new ScriptThread(_vm, threadId, callingThreadId, notifyFlags, diff --git a/engines/illusions/scriptman.h b/engines/illusions/scriptman.h index da0f6b6e04..4bbd669928 100644 --- a/engines/illusions/scriptman.h +++ b/engines/illusions/scriptman.h @@ -61,6 +61,7 @@ public: void push(int16 value); int16 pop(); int16 peek(); + int16 *topPtr(); protected: int _stackPos; int16 _stack[256]; @@ -80,7 +81,9 @@ public: uint32 startAbortableTimerThread(uint32 duration, uint32 threadId); uint32 startTimerThread(uint32 duration, uint32 threadId); void setCurrFontId(uint32 fontId); + void reset(); bool enterScene(uint32 sceneId, uint32 threadId); + void exitScene(uint32 threadId); public: IllusionsEngine *_vm; @@ -97,11 +100,13 @@ public: uint32 _nextTempThreadId; uint32 _fontId; + uint32 _prevSceneId; ThreadList *_threads; ScriptOpcodes *_scriptOpcodes; uint32 _callerThreadId; + int16 _menuChoiceOfs; void newScriptThread(uint32 threadId, uint32 callingThreadId, uint notifyFlags, byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10); diff --git a/engines/illusions/scriptopcodes.cpp b/engines/illusions/scriptopcodes.cpp index 72c455ad08..a40429b5b0 100644 --- a/engines/illusions/scriptopcodes.cpp +++ b/engines/illusions/scriptopcodes.cpp @@ -66,9 +66,9 @@ ScriptOpcodes::~ScriptOpcodes() { } void ScriptOpcodes::execOpcode(ScriptThread *scriptThread, OpCall &opCall) { + debug("\nexecOpcode([%08X] %d)", opCall._callerThreadId, opCall._op); if (!_opcodes[opCall._op]) error("ScriptOpcodes::execOpcode() Unimplemented opcode %d", opCall._op); - debug("\nexecOpcode(%d)", opCall._op); (*_opcodes[opCall._op])(scriptThread, opCall); } @@ -90,6 +90,7 @@ void ScriptOpcodes::initOpcodes() { OPCODE(14, opSetThreadSceneId); OPCODE(16, opLoadResource); OPCODE(20, opEnterScene); + OPCODE(25, opChangeScene); OPCODE(39, opSetDisplay); OPCODE(42, opIncBlockCounter); OPCODE(45, opSetProperty); @@ -97,19 +98,27 @@ void ScriptOpcodes::initOpcodes() { OPCODE(49, opStartSequenceActor); OPCODE(57, opAppearActor); OPCODE(58, opDisappearActor); + OPCODE(61, opDeactivateObject); OPCODE(63, opSetSelectSfx); OPCODE(64, opSetMoveSfx); OPCODE(65, opSetDenySfx); OPCODE(66, opSetAdjustUpSfx); OPCODE(67, opSetAdjustDnSfx); OPCODE(75, opStartMusic); + OPCODE(80, opAddMenuChoice); + OPCODE(81, opDisplayMenu); + OPCODE(82, opSwitchMenuChoice); + OPCODE(84, opResetGame); OPCODE(87, opDeactivateButton); OPCODE(88, opActivateButton); OPCODE(103, opJumpIf); + OPCODE(110, opGetProperty); + OPCODE(111, opCompareBlockCounter); OPCODE(126, opDebug126); OPCODE(144, opPlayVideo); OPCODE(148, opLoadSpecialCodeModule); OPCODE(150, opRunSpecialCode); + OPCODE(161, opSetActorUsePan); OPCODE(175, opSetSceneIdThreadId); OPCODE(176, opStackPush0); OPCODE(177, opSetFontId); @@ -198,25 +207,39 @@ void ScriptOpcodes::opEnterScene(ScriptThread *scriptThread, OpCall &opCall) { _vm->_scriptMan->_activeScenes.getActiveSceneInfo(scenesCount - 1, &currSceneId, 0); // TODO krnfileDump(currSceneId); } - if (!_vm->_scriptMan->enterScene(sceneId, opCall._threadId)) + if (!_vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId)) opCall._result = kTSTerminate; } +void ScriptOpcodes::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(sceneId); + ARG_UINT32(threadId); + // NOTE Skipped checking for stalled resources + _vm->_input->discardButtons(0xFFFF); + _vm->_scriptMan->_prevSceneId = _vm->_scriptMan->_activeScenes.getCurrentScene(); + _vm->_scriptMan->exitScene(opCall._callerThreadId); + _vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId); + // TODO _vm->_gameStates->writeStates(_vm->_scriptMan->_prevSceneId, sceneId, threadId); + _vm->_scriptMan->startAnonScriptThread(threadId, 0, + scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); +} + void ScriptOpcodes::opSetDisplay(ScriptThread *scriptThread, OpCall &opCall) { ARG_INT16(flag); _vm->_screen->setDisplayOn(flag != 0); } void ScriptOpcodes::opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(index) - byte value = _vm->_scriptMan->_scriptResource->_blockCounters.get(index + 1); + ARG_INT16(index); + byte value = _vm->_scriptMan->_scriptResource->_blockCounters.get(index) + 1; if (value <= 63) - _vm->_scriptMan->_scriptResource->_blockCounters.set(index + 1, value); + _vm->_scriptMan->_scriptResource->_blockCounters.set(index, value); } void ScriptOpcodes::opSetProperty(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(value) - ARG_INT16(propertyId) + ARG_INT16(value); + ARG_UINT32(propertyId); // TODO _vm->_scriptMan->_scriptResource->_properties.set(propertyId, value); } @@ -259,6 +282,14 @@ void ScriptOpcodes::opDisappearActor(ScriptThread *scriptThread, OpCall &opCall) control->disappearActor(); } +void ScriptOpcodes::opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(objectId); + Control *control = _vm->_dict->getObjectControl(objectId); + if (control) + control->deactivateObject(); +} + void ScriptOpcodes::opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(soundEffectId); @@ -290,13 +321,51 @@ void ScriptOpcodes::opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall) } void ScriptOpcodes::opStartMusic(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); - ARG_INT16(volume) - ARG_INT16(pan) + ARG_INT16(volume); + ARG_INT16(pan); ARG_UINT32(musicId); ARG_UINT32(type); // TODO _vm->playMusic(musicId, type, volume, pan); } +void ScriptOpcodes::opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_INT16(jumpOffs); + ARG_INT16(endMarker); + _vm->_scriptMan->_stack.push(endMarker); + _vm->_scriptMan->_stack.push(jumpOffs); +} + +void ScriptOpcodes::opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(unk1); + ARG_UINT32(menuId); + ARG_UINT32(unk2); + // TODO _vm->_shellMgr->displayMenu(_vm->_scriptMan->_stack.topPtr(), &_vm->_scriptMan->_menuChoiceOfs, menuId, unk1, unk2, opCall._callerThreadId); + // Remove menu choices from the stack + do { + _vm->_scriptMan->_stack.pop(); + } while (_vm->_scriptMan->_stack.pop() == 0); + + //DEBUG Resume calling thread, later done by the video player + _vm->notifyThreadId(opCall._callerThreadId); + +} + +void ScriptOpcodes::opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall) { +_vm->_scriptMan->_menuChoiceOfs = 88; // DEBUG Chose "Start game" + + opCall._deltaOfs += _vm->_scriptMan->_menuChoiceOfs; +debug("deltaOfs = %08X", opCall._deltaOfs); +} + +void ScriptOpcodes::opResetGame(ScriptThread *scriptThread, OpCall &opCall) { + _vm->_scriptMan->_threads->terminateThreads(opCall._callerThreadId); + _vm->_scriptMan->reset(); + _vm->_input->activateButton(0xFFFF); + // TODO _vm->stopMusic(); + // TODO _vm->_gameStates->clear(); +} + void ScriptOpcodes::opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall) { ARG_INT16(button) _vm->_input->deactivateButton(button); @@ -314,6 +383,42 @@ void ScriptOpcodes::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) { opCall._deltaOfs += jumpOffs; } +void ScriptOpcodes::opGetProperty(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(propertyId) + int16 value = 0;// TODO _vm->_scriptMan->_scriptResource->_properties.get(propertyId); + _vm->_scriptMan->_stack.push(value); +} + +void ScriptOpcodes::opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(index); + ARG_INT16(compareOp); + ARG_INT16(rvalue); + int16 lvalue = _vm->_scriptMan->_scriptResource->_blockCounters.get(index); + bool compareResult = false; + switch (compareOp) { + case 1: + compareResult = lvalue == rvalue; + break; + case 2: + compareResult = lvalue != rvalue; + break; + case 3: + compareResult = lvalue < rvalue; + break; + case 4: + compareResult = lvalue > rvalue; + break; + case 5: + compareResult = lvalue >= rvalue; + break; + case 6: + compareResult = lvalue <= rvalue; + break; + } + _vm->_scriptMan->_stack.push(compareResult ? 1 : 0); +} + void ScriptOpcodes::opDebug126(ScriptThread *scriptThread, OpCall &opCall) { // NOTE Prints some debug text debug("[DBG] %s", (char*)opCall._code); @@ -345,10 +450,17 @@ void ScriptOpcodes::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) _vm->_scriptMan->_callerThreadId = 0; //DEBUG Resume calling thread, later done by the special code - _vm->notifyThreadId(opCall._threadId); + _vm->notifyThreadId(opCall._callerThreadId); } +void ScriptOpcodes::opSetActorUsePan(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(usePan) + ARG_UINT32(objectId); + Control *control = _vm->_dict->getObjectControl(objectId); + control->setActorUsePan(usePan); +} + void ScriptOpcodes::opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(sceneId); diff --git a/engines/illusions/scriptopcodes.h b/engines/illusions/scriptopcodes.h index 4d14010f2f..5187c9e057 100644 --- a/engines/illusions/scriptopcodes.h +++ b/engines/illusions/scriptopcodes.h @@ -68,6 +68,7 @@ protected: void opSetThreadSceneId(ScriptThread *scriptThread, OpCall &opCall); void opLoadResource(ScriptThread *scriptThread, OpCall &opCall); void opEnterScene(ScriptThread *scriptThread, OpCall &opCall); + void opChangeScene(ScriptThread *scriptThread, OpCall &opCall); void opSetDisplay(ScriptThread *scriptThread, OpCall &opCall); void opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall); void opSetProperty(ScriptThread *scriptThread, OpCall &opCall); @@ -75,19 +76,27 @@ protected: void opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall); void opAppearActor(ScriptThread *scriptThread, OpCall &opCall); void opDisappearActor(ScriptThread *scriptThread, OpCall &opCall); + void opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall); void opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall); void opSetMoveSfx(ScriptThread *scriptThread, OpCall &opCall); void opSetDenySfx(ScriptThread *scriptThread, OpCall &opCall); void opSetAdjustUpSfx(ScriptThread *scriptThread, OpCall &opCall); void opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall); void opStartMusic(ScriptThread *scriptThread, OpCall &opCall); + void opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall); + void opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall); + void opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall); + void opResetGame(ScriptThread *scriptThread, OpCall &opCall); void opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall); void opActivateButton(ScriptThread *scriptThread, OpCall &opCall); void opJumpIf(ScriptThread *scriptThread, OpCall &opCall); + void opGetProperty(ScriptThread *scriptThread, OpCall &opCall); + void opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall); void opDebug126(ScriptThread *scriptThread, OpCall &opCall); void opPlayVideo(ScriptThread *scriptThread, OpCall &opCall); void opLoadSpecialCodeModule(ScriptThread *scriptThread, OpCall &opCall); void opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall); + void opSetActorUsePan(ScriptThread *scriptThread, OpCall &opCall); void opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall); void opStackPush0(ScriptThread *scriptThread, OpCall &opCall); void opSetFontId(ScriptThread *scriptThread, OpCall &opCall); diff --git a/engines/illusions/sequenceopcodes.cpp b/engines/illusions/sequenceopcodes.cpp index 4eaa7a9c38..4dc3b29a9c 100644 --- a/engines/illusions/sequenceopcodes.cpp +++ b/engines/illusions/sequenceopcodes.cpp @@ -180,7 +180,6 @@ void SequenceOpcodes::opNextLoop(Control *control, OpCall &opCall) { void SequenceOpcodes::opSwitchActorIndex(Control *control, OpCall &opCall) { ARG_INT16(actorIndex); ARG_INT16(jumpOffs); - debug("control->_objectId = %08X", control->_objectId); if (control->_actor->_actorIndex != actorIndex) opCall._deltaOfs += jumpOffs; } |