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-rw-r--r--engines/zvision/animation/rlf_animation.cpp233
-rw-r--r--engines/zvision/animation/rlf_animation.h32
-rw-r--r--engines/zvision/animation_node.cpp211
-rw-r--r--engines/zvision/animation_node.h84
-rw-r--r--engines/zvision/archives/zfs_archive.cpp6
-rw-r--r--engines/zvision/archives/zfs_archive.h2
-rw-r--r--engines/zvision/core/console.cpp119
-rw-r--r--engines/zvision/core/events.cpp93
-rw-r--r--engines/zvision/core/menu.h94
-rw-r--r--engines/zvision/core/save_manager.cpp166
-rw-r--r--engines/zvision/core/save_manager.h9
-rw-r--r--engines/zvision/cursors/cursor.cpp79
-rw-r--r--engines/zvision/cursors/cursor.h26
-rw-r--r--engines/zvision/cursors/cursor_manager.cpp202
-rw-r--r--engines/zvision/cursors/cursor_manager.h79
-rw-r--r--engines/zvision/detection.cpp116
-rw-r--r--engines/zvision/fonts/truetype_font.cpp245
-rw-r--r--engines/zvision/fonts/truetype_font.h43
-rw-r--r--engines/zvision/graphics/render_manager.cpp900
-rw-r--r--engines/zvision/graphics/render_manager.h261
-rw-r--r--engines/zvision/graphics/render_table.cpp32
-rw-r--r--engines/zvision/graphics/render_table.h8
-rw-r--r--engines/zvision/inventory_manager.cpp123
-rw-r--r--engines/zvision/menu.cpp765
-rw-r--r--engines/zvision/meta_animation.cpp131
-rw-r--r--engines/zvision/meta_animation.h (renamed from engines/zvision/scripting/controls/animation_control.h)58
-rw-r--r--engines/zvision/module.mk77
-rw-r--r--engines/zvision/music_node.cpp190
-rw-r--r--engines/zvision/music_node.h82
-rw-r--r--engines/zvision/scripting/actions.cpp548
-rw-r--r--engines/zvision/scripting/actions.h208
-rw-r--r--engines/zvision/scripting/control.cpp42
-rw-r--r--engines/zvision/scripting/control.h65
-rw-r--r--engines/zvision/scripting/controls/animation_control.cpp263
-rw-r--r--engines/zvision/scripting/controls/input_control.cpp31
-rw-r--r--engines/zvision/scripting/controls/input_control.h10
-rw-r--r--engines/zvision/scripting/controls/lever_control.cpp136
-rw-r--r--engines/zvision/scripting/controls/lever_control.h16
-rw-r--r--engines/zvision/scripting/controls/push_toggle_control.cpp67
-rw-r--r--engines/zvision/scripting/controls/push_toggle_control.h14
-rw-r--r--engines/zvision/scripting/controls/timer_node.cpp41
-rw-r--r--engines/zvision/scripting/controls/timer_node.h14
-rw-r--r--engines/zvision/scripting/puzzle.h13
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp281
-rw-r--r--engines/zvision/scripting/script_manager.cpp796
-rw-r--r--engines/zvision/scripting/script_manager.h188
-rw-r--r--engines/zvision/search_manager.cpp274
-rw-r--r--engines/zvision/search_manager.h51
-rw-r--r--engines/zvision/sidefx.cpp (renamed from engines/zvision/inventory/inventory_manager.h)20
-rw-r--r--engines/zvision/sidefx.h124
-rw-r--r--engines/zvision/slot_control.cpp219
-rw-r--r--engines/zvision/slot_control.h86
-rw-r--r--engines/zvision/sound/zork_raw.cpp218
-rw-r--r--engines/zvision/sound/zork_raw.h88
-rw-r--r--engines/zvision/subtitles.cpp108
-rw-r--r--engines/zvision/subtitles/subtitles.h28
-rw-r--r--engines/zvision/syncsound_node.cpp86
-rw-r--r--engines/zvision/syncsound_node.h56
-rw-r--r--engines/zvision/text.cpp549
-rw-r--r--engines/zvision/text.h100
-rw-r--r--engines/zvision/ttytext_node.cpp175
-rw-r--r--engines/zvision/ttytext_node.h76
-rw-r--r--engines/zvision/utility/clock.h8
-rw-r--r--engines/zvision/utility/lzss_read_stream.cpp12
-rw-r--r--engines/zvision/utility/lzss_read_stream.h2
-rw-r--r--engines/zvision/utility/single_value_container.h4
-rw-r--r--engines/zvision/utility/utility.cpp12
-rw-r--r--engines/zvision/utility/utility.h4
-rw-r--r--engines/zvision/video/video.cpp124
-rw-r--r--engines/zvision/video/zork_avi_decoder.cpp8
-rw-r--r--engines/zvision/video/zork_avi_decoder.h27
-rw-r--r--engines/zvision/zvision.cpp147
-rw-r--r--engines/zvision/zvision.h75
73 files changed, 7490 insertions, 2390 deletions
diff --git a/engines/zvision/animation/rlf_animation.cpp b/engines/zvision/animation/rlf_animation.cpp
index 945461e7b2..5784df0dac 100644
--- a/engines/zvision/animation/rlf_animation.cpp
+++ b/engines/zvision/animation/rlf_animation.cpp
@@ -1,28 +1,28 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
-#include "zvision/animation/rlf_animation.h"
+#include "zvision/rlf_animation.h"
#include "common/str.h"
#include "common/file.h"
@@ -36,20 +36,25 @@
namespace ZVision {
RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
- : _stream(stream),
- _lastFrameRead(0),
- _frameCount(0),
- _width(0),
- _height(0),
- _frameTime(0),
- _frames(0),
- _currentFrame(-1),
- _frameBufferByteSize(0) {
- if (!_file.open(fileName)) {
+ : _stream(stream),
+ _readStream(NULL),
+ _lastFrameRead(0),
+ _frameCount(0),
+ _width(0),
+ _height(0),
+ _frameTime(0),
+ _frames(0),
+ _currentFrame(0),
+ _frameBufferByteSize(0) {
+
+ Common::File *_file = new Common::File;
+ if (!_file->open(fileName)) {
warning("RLF animation file %s could not be opened", fileName.c_str());
return;
}
+ _readStream = _file;
+
if (!readHeader()) {
warning("%s is not a RLF animation file. Wrong magic number", fileName.c_str());
return;
@@ -68,59 +73,90 @@ RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
}
}
+RlfAnimation::RlfAnimation(Common::SeekableReadStream *rstream, bool stream)
+ : _stream(stream),
+ _readStream(rstream),
+ _lastFrameRead(0),
+ _frameCount(0),
+ _width(0),
+ _height(0),
+ _frameTime(0),
+ _frames(0),
+ _currentFrame(0),
+ _frameBufferByteSize(0) {
+
+ if (!readHeader()) {
+ warning("Stream is not a RLF animation. Wrong magic number");
+ return;
+ }
+
+ _currentFrameBuffer.create(_width, _height, Graphics::createPixelFormat<565>());
+ _frameBufferByteSize = _width * _height * sizeof(uint16);
+
+ if (!stream) {
+ _frames = new Frame[_frameCount];
+
+ // Read in each frame
+ for (uint i = 0; i < _frameCount; ++i) {
+ _frames[i] = readNextFrame();
+ }
+ }
+}
+
RlfAnimation::~RlfAnimation() {
for (uint i = 0; i < _frameCount; ++i) {
delete[] _frames[i].encodedData;
}
delete[] _frames;
+ delete _readStream;
_currentFrameBuffer.free();
}
bool RlfAnimation::readHeader() {
- if (_file.readUint32BE() != MKTAG('F', 'E', 'L', 'R')) {
+ if (_readStream->readUint32BE() != MKTAG('F', 'E', 'L', 'R')) {
return false;
}
// Read the header
- _file.readUint32LE(); // Size1
- _file.readUint32LE(); // Unknown1
- _file.readUint32LE(); // Unknown2
- _frameCount = _file.readUint32LE(); // Frame count
+ _readStream->readUint32LE(); // Size1
+ _readStream->readUint32LE(); // Unknown1
+ _readStream->readUint32LE(); // Unknown2
+ _frameCount = _readStream->readUint32LE(); // Frame count
// Since we don't need any of the data, we can just seek right to the
// entries we need rather than read in all the individual entries.
- _file.seek(136, SEEK_CUR);
+ _readStream->seek(136, SEEK_CUR);
//// Read CIN header
- //_file.readUint32BE(); // Magic number FNIC
- //_file.readUint32LE(); // Size2
- //_file.readUint32LE(); // Unknown3
- //_file.readUint32LE(); // Unknown4
- //_file.readUint32LE(); // Unknown5
- //_file.seek(0x18, SEEK_CUR); // VRLE
- //_file.readUint32LE(); // LRVD
- //_file.readUint32LE(); // Unknown6
- //_file.seek(0x18, SEEK_CUR); // HRLE
- //_file.readUint32LE(); // ELHD
- //_file.readUint32LE(); // Unknown7
- //_file.seek(0x18, SEEK_CUR); // HKEY
- //_file.readUint32LE(); // ELRH
+ //_readStream->readUint32BE(); // Magic number FNIC
+ //_readStream->readUint32LE(); // Size2
+ //_readStream->readUint32LE(); // Unknown3
+ //_readStream->readUint32LE(); // Unknown4
+ //_readStream->readUint32LE(); // Unknown5
+ //_readStream->seek(0x18, SEEK_CUR); // VRLE
+ //_readStream->readUint32LE(); // LRVD
+ //_readStream->readUint32LE(); // Unknown6
+ //_readStream->seek(0x18, SEEK_CUR); // HRLE
+ //_readStream->readUint32LE(); // ELHD
+ //_readStream->readUint32LE(); // Unknown7
+ //_readStream->seek(0x18, SEEK_CUR); // HKEY
+ //_readStream->readUint32LE(); // ELRH
//// Read MIN info header
- //_file.readUint32BE(); // Magic number FNIM
- //_file.readUint32LE(); // Size3
- //_file.readUint32LE(); // OEDV
- //_file.readUint32LE(); // Unknown8
- //_file.readUint32LE(); // Unknown9
- //_file.readUint32LE(); // Unknown10
- _width = _file.readUint32LE(); // Width
- _height = _file.readUint32LE(); // Height
+ //_readStream->readUint32BE(); // Magic number FNIM
+ //_readStream->readUint32LE(); // Size3
+ //_readStream->readUint32LE(); // OEDV
+ //_readStream->readUint32LE(); // Unknown8
+ //_readStream->readUint32LE(); // Unknown9
+ //_readStream->readUint32LE(); // Unknown10
+ _width = _readStream->readUint32LE(); // Width
+ _height = _readStream->readUint32LE(); // Height
// Read time header
- _file.readUint32BE(); // Magic number EMIT
- _file.readUint32LE(); // Size4
- _file.readUint32LE(); // Unknown11
- _frameTime = _file.readUint32LE() / 10; // Frame time in microseconds
+ _readStream->readUint32BE(); // Magic number EMIT
+ _readStream->readUint32LE(); // Size4
+ _readStream->readUint32LE(); // Unknown11
+ _frameTime = _readStream->readUint32LE() / 10; // Frame time in microseconds
return true;
}
@@ -128,17 +164,17 @@ bool RlfAnimation::readHeader() {
RlfAnimation::Frame RlfAnimation::readNextFrame() {
RlfAnimation::Frame frame;
- _file.readUint32BE(); // Magic number MARF
- uint32 size = _file.readUint32LE(); // Size
- _file.readUint32LE(); // Unknown1
- _file.readUint32LE(); // Unknown2
- uint32 type = _file.readUint32BE(); // Either ELHD or ELRH
- uint32 headerSize = _file.readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28
- _file.readUint32LE(); // Unknown3
+ _readStream->readUint32BE(); // Magic number MARF
+ uint32 size = _readStream->readUint32LE(); // Size
+ _readStream->readUint32LE(); // Unknown1
+ _readStream->readUint32LE(); // Unknown2
+ uint32 type = _readStream->readUint32BE(); // Either ELHD or ELRH
+ uint32 headerSize = _readStream->readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28
+ _readStream->readUint32LE(); // Unknown3
frame.encodedSize = size - headerSize;
frame.encodedData = new int8[frame.encodedSize];
- _file.read(frame.encodedData, frame.encodedSize);
+ _readStream->read(frame.encodedData, frame.encodedSize);
if (type == MKTAG('E', 'L', 'H', 'D')) {
frame.type = Masked;
@@ -157,8 +193,11 @@ void RlfAnimation::seekToFrame(int frameNumber) {
assert(!_stream);
assert(frameNumber < (int)_frameCount || frameNumber >= -1);
- if (frameNumber == -1) {
- _currentFrame = -1;
+ if (_currentFrame == frameNumber)
+ return;
+
+ if (frameNumber < 0) {
+ _currentFrame = 0;
return;
}
@@ -166,13 +205,15 @@ void RlfAnimation::seekToFrame(int frameNumber) {
int distance = (int)frameNumber - _currentFrame;
for (uint i = 0; i < _completeFrames.size(); ++i) {
int newDistance = (int)frameNumber - (int)(_completeFrames[i]);
- if (newDistance > 0 && (closestFrame == -1 || newDistance < distance)) {
+ if (newDistance < 0)
+ break;
+ if (newDistance > 0 && newDistance < distance) {
closestFrame = _completeFrames[i];
distance = newDistance;
}
}
- for (int i = closestFrame; i <= frameNumber; ++i) {
+ for (int i = closestFrame; i < frameNumber; ++i) {
applyFrameToCurrent(i);
}
@@ -184,24 +225,24 @@ const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) {
assert(frameNumber < _frameCount);
// Since this method is so expensive, first check to see if we can use
- // getNextFrame() it's cheap.
- if ((int)frameNumber == _currentFrame) {
+ // decodeNextFrame() it's cheap.
+ if ((int)frameNumber == _currentFrame - 1) {
return &_currentFrameBuffer;
- } else if (_currentFrame + 1 == (int)frameNumber) {
- return getNextFrame();
+ } else if (_currentFrame == (int)frameNumber) {
+ return decodeNextFrame();
}
seekToFrame(frameNumber);
- return &_currentFrameBuffer;
+ return decodeNextFrame();
}
-const Graphics::Surface *RlfAnimation::getNextFrame() {
- assert(_currentFrame + 1 < (int)_frameCount);
+const Graphics::Surface *RlfAnimation::decodeNextFrame() {
+ assert(_currentFrame < (int)_frameCount);
if (_stream) {
applyFrameToCurrent(readNextFrame());
} else {
- applyFrameToCurrent(_currentFrame + 1);
+ applyFrameToCurrent(_currentFrame);
}
_currentFrame++;
@@ -227,6 +268,7 @@ void RlfAnimation::applyFrameToCurrent(const RlfAnimation::Frame &frame) {
void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
uint32 sourceOffset = 0;
uint32 destOffset = 0;
+ int16 numberOfCopy = 0;
while (sourceOffset < sourceSize) {
int8 numberOfSamples = source[sourceOffset];
@@ -235,9 +277,9 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3
// If numberOfSamples is negative, the next abs(numberOfSamples) samples should
// be copied directly from source to dest
if (numberOfSamples < 0) {
- numberOfSamples = ABS(numberOfSamples);
+ numberOfCopy = -numberOfSamples;
- while (numberOfSamples > 0) {
+ while (numberOfCopy > 0) {
if (sourceOffset + 1 >= sourceSize) {
return;
} else if (destOffset + 1 >= destSize) {
@@ -252,11 +294,11 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3
sourceOffset += 2;
destOffset += 2;
- numberOfSamples--;
+ numberOfCopy--;
}
- // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2)
- // This function assumes the dest buffer has been memset with 0's.
+ // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2)
+ // This function assumes the dest buffer has been memset with 0's.
} else {
if (sourceOffset + 1 >= sourceSize) {
return;
@@ -273,6 +315,7 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3
void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
uint32 sourceOffset = 0;
uint32 destOffset = 0;
+ int16 numberOfCopy = 0;
while (sourceOffset < sourceSize) {
int8 numberOfSamples = source[sourceOffset];
@@ -281,9 +324,9 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
// If numberOfSamples is negative, the next abs(numberOfSamples) samples should
// be copied directly from source to dest
if (numberOfSamples < 0) {
- numberOfSamples = ABS(numberOfSamples);
+ numberOfCopy = -numberOfSamples;
- while (numberOfSamples > 0) {
+ while (numberOfCopy > 0) {
if (sourceOffset + 1 >= sourceSize) {
return;
} else if (destOffset + 1 >= destSize) {
@@ -298,11 +341,11 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
sourceOffset += 2;
destOffset += 2;
- numberOfSamples--;
+ numberOfCopy--;
}
- // If numberOfSamples is >= 0, copy one sample from source to the
- // next (numberOfSamples + 2) dest spots
+ // If numberOfSamples is >= 0, copy one sample from source to the
+ // next (numberOfSamples + 2) dest spots
} else {
if (sourceOffset + 1 >= sourceSize) {
return;
@@ -313,8 +356,8 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
uint16 sampleColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
sourceOffset += 2;
- numberOfSamples += 2;
- while (numberOfSamples > 0) {
+ numberOfCopy = numberOfSamples + 2;
+ while (numberOfCopy > 0) {
if (destOffset + 1 >= destSize) {
debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
return;
@@ -322,7 +365,7 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
WRITE_UINT16(dest + destOffset, sampleColor);
destOffset += 2;
- numberOfSamples--;
+ numberOfCopy--;
}
}
}
diff --git a/engines/zvision/animation/rlf_animation.h b/engines/zvision/animation/rlf_animation.h
index 4bb779301b..dfb2a60109 100644
--- a/engines/zvision/animation/rlf_animation.h
+++ b/engines/zvision/animation/rlf_animation.h
@@ -37,6 +37,7 @@ namespace ZVision {
class RlfAnimation {
public:
RlfAnimation(const Common::String &fileName, bool stream = true);
+ RlfAnimation(Common::SeekableReadStream *rstream, bool stream);
~RlfAnimation();
private:
@@ -52,7 +53,7 @@ private:
};
private:
- Common::File _file;
+ Common::SeekableReadStream *_readStream;
bool _stream;
uint _lastFrameRead;
@@ -68,10 +69,18 @@ private:
uint32 _frameBufferByteSize;
public:
- uint frameCount() { return _frameCount; }
- uint width() { return _width; }
- uint height() { return _height; }
- uint32 frameTime() { return _frameTime; }
+ uint frameCount() {
+ return _frameCount;
+ }
+ uint width() {
+ return _width;
+ }
+ uint height() {
+ return _height;
+ }
+ uint32 frameTime() {
+ return _frameTime;
+ }
/**
* Seeks to the frameNumber and updates the internal Surface with
@@ -84,7 +93,7 @@ public:
/**
* Returns the pixel data of the frame specified. It will try to use
- * getNextFrame() if possible. If not, it uses seekToFrame() to
+ * decodeNextFrame() if possible. If not, it uses seekToFrame() to
* update the internal Surface and then returns a pointer to it.
* This function requires _stream = false
*
@@ -93,18 +102,19 @@ public:
*/
const Graphics::Surface *getFrameData(uint frameNumber);
/**
- * Returns the pixel data of the next frame. It is up to the user to
- * check if the next frame is valid before calling this.
+ * Returns the pixel data of current frame and go to next. It is up to the user to
+ * check if the current frame is valid before calling this.
* IE. Use endOfAnimation()
*
* @return A pointer to the pixel data. Do NOT delete this.
*/
- const Graphics::Surface *getNextFrame();
-
+ const Graphics::Surface *decodeNextFrame();
/**
* @return Is the currentFrame is the last frame in the animation?
*/
- bool endOfAnimation() { return _currentFrame == (int)_frameCount - 1; }
+ bool endOfAnimation() {
+ return _currentFrame == (int)_frameCount;
+ }
private:
/**
diff --git a/engines/zvision/animation_node.cpp b/engines/zvision/animation_node.cpp
new file mode 100644
index 0000000000..365ff747f4
--- /dev/null
+++ b/engines/zvision/animation_node.cpp
@@ -0,0 +1,211 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/animation_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/render_manager.h"
+#include "zvision/script_manager.h"
+#include "zvision/meta_animation.h"
+
+#include "graphics/surface.h"
+
+
+namespace ZVision {
+
+AnimationNode::AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse)
+ : SideFX(engine, controlKey, SIDEFX_ANIM),
+ _DisposeAfterUse(DisposeAfterUse),
+ _mask(mask),
+ _animation(NULL) {
+
+ if (fileName.hasSuffix(".rlf") || fileName.hasSuffix(".avi")) {
+ _animation = new MetaAnimation(fileName, engine);
+ _frmDelay = _animation->frameTime();
+ } else {
+ warning("Unrecognized animation file type: %s", fileName.c_str());
+ }
+
+ if (frate > 0)
+ _frmDelay = 1000.0 / frate;
+}
+
+AnimationNode::~AnimationNode() {
+ if (_animation)
+ delete _animation;
+
+ _engine->getScriptManager()->setStateValue(_key, 2);
+
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+
+ if ((*it)._scaled)
+ delete(*it)._scaled;
+ }
+
+ _playList.clear();
+}
+
+bool AnimationNode::process(uint32 deltaTimeInMillis) {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ playnode *nod = &(*it);
+
+ nod->_delay -= deltaTimeInMillis;
+ if (nod->_delay <= 0) {
+ nod->_delay += _frmDelay;
+
+ const Graphics::Surface *frame = NULL;
+
+ if (nod->_cur_frm == -1) { // Start of new playlist node
+ nod->_cur_frm = nod->start;
+
+ _animation->seekToFrame(nod->_cur_frm);
+ frame = _animation->decodeNextFrame();
+
+ nod->_delay = _frmDelay;
+ if (nod->slot)
+ _engine->getScriptManager()->setStateValue(nod->slot, 1);
+ } else {
+ nod->_cur_frm++;
+
+ if (nod->_cur_frm > nod->stop) {
+ nod->loop--;
+
+ if (nod->loop == 0) {
+ if (nod->slot >= 0)
+ _engine->getScriptManager()->setStateValue(nod->slot, 2);
+ if (nod->_scaled)
+ delete nod->_scaled;
+ _playList.erase(it);
+ return _DisposeAfterUse;
+ }
+
+ nod->_cur_frm = nod->start;
+ _animation->seekToFrame(nod->_cur_frm);
+ }
+
+ frame = _animation->decodeNextFrame();
+ }
+
+ if (frame) {
+
+ uint32 dstw;
+ uint32 dsth;
+ if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) {
+ dstw = nod->pos.height();
+ dsth = nod->pos.width();
+ } else {
+ dstw = nod->pos.width();
+ dsth = nod->pos.height();
+ }
+
+ if (frame->w != dstw || frame->h != dsth) {
+ if (nod->_scaled)
+ if (nod->_scaled->w != dstw || nod->_scaled->h != dsth) {
+ delete nod->_scaled;
+ nod->_scaled = NULL;
+ }
+
+ if (!nod->_scaled) {
+ nod->_scaled = new Graphics::Surface;
+ nod->_scaled->create(dstw, dsth, frame->format);
+ }
+
+ _engine->getRenderManager()->scaleBuffer(frame->getPixels(), nod->_scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, dstw, dsth);
+ frame = nod->_scaled;
+ }
+
+ if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) {
+ Graphics::Surface *transposed = RenderManager::tranposeSurface(frame);
+ if (_mask > 0)
+ _engine->getRenderManager()->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top, _mask);
+ else
+ _engine->getRenderManager()->blitSurfaceToBkg(*transposed, nod->pos.left, nod->pos.top);
+ delete transposed;
+ } else {
+ if (_mask > 0)
+ _engine->getRenderManager()->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top, _mask);
+ else
+ _engine->getRenderManager()->blitSurfaceToBkg(*frame, nod->pos.left, nod->pos.top);
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+
+
+void AnimationNode::addPlayNode(int32 slot, int x, int y, int x2, int y2, int start_frame, int end_frame, int loops) {
+ playnode nod;
+ nod.loop = loops;
+ nod.pos = Common::Rect(x, y, x2 + 1, y2 + 1);
+ nod.start = start_frame;
+ nod.stop = end_frame;
+
+ if (nod.stop >= (int)_animation->frameCount())
+ nod.stop = _animation->frameCount() - 1;
+
+ nod.slot = slot;
+ nod._cur_frm = -1;
+ nod._delay = 0;
+ nod._scaled = NULL;
+ _playList.push_back(nod);
+}
+
+bool AnimationNode::stop() {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+ if ((*it)._scaled)
+ delete(*it)._scaled;
+ }
+
+ _playList.clear();
+
+ // We don't need to delete, it's may be reused
+ return false;
+}
+
+void AnimationNode::setNewFrameDelay(int32 newDelay) {
+ if (newDelay > 0) {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ playnode *nod = &(*it);
+ float percent = (float)nod->_delay / (float)_frmDelay;
+ nod->_delay = percent * newDelay; // Scale to new max
+ }
+
+ _frmDelay = newDelay;
+ }
+}
+
+int32 AnimationNode::getFrameDelay() {
+ return _frmDelay;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/animation_node.h b/engines/zvision/animation_node.h
new file mode 100644
index 0000000000..ff7636a31f
--- /dev/null
+++ b/engines/zvision/animation_node.h
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_ANIMATION_NODE_H
+#define ZVISION_ANIMATION_NODE_H
+
+#include "zvision/sidefx.h"
+#include "common/rect.h"
+#include "common/list.h"
+
+
+namespace Common {
+class String;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace ZVision {
+
+class ZVision;
+class MetaAnimation;
+
+class AnimationNode : public SideFX {
+public:
+ AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse = true);
+ ~AnimationNode();
+
+ struct playnode {
+ Common::Rect pos;
+ int32 slot;
+ int32 start;
+ int32 stop;
+ int32 loop;
+ int32 _cur_frm;
+ int32 _delay;
+ Graphics::Surface *_scaled;
+ };
+
+private:
+ typedef Common::List<playnode> PlayNodes;
+
+ PlayNodes _playList;
+
+ int32 _mask;
+ bool _DisposeAfterUse;
+
+ MetaAnimation *_animation;
+ int32 _frmDelay;
+
+public:
+ bool process(uint32 deltaTimeInMillis);
+
+ void addPlayNode(int32 slot, int x, int y, int x2, int y2, int start_frame, int end_frame, int loops = 1);
+
+ bool stop();
+
+ void setNewFrameDelay(int32 newDelay);
+ int32 getFrameDelay();
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/archives/zfs_archive.cpp b/engines/zvision/archives/zfs_archive.cpp
index f5fa6fc9bf..ed4dcec1fe 100644
--- a/engines/zvision/archives/zfs_archive.cpp
+++ b/engines/zvision/archives/zfs_archive.cpp
@@ -52,7 +52,7 @@ ZfsArchive::ZfsArchive(const Common::String &fileName, Common::SeekableReadStrea
ZfsArchive::~ZfsArchive() {
debug(1, "ZfsArchive Destructor Called");
ZfsEntryHeaderMap::iterator it = _entryHeaders.begin();
- for ( ; it != _entryHeaders.end(); ++it) {
+ for (; it != _entryHeaders.end(); ++it) {
delete it->_value;
}
}
@@ -79,7 +79,7 @@ void ZfsArchive::readHeaders(Common::SeekableReadStream *stream) {
// Read in each entry header
for (uint32 i = 0; i < _header.filesPerBlock; ++i) {
ZfsEntryHeader entryHeader;
-
+
entryHeader.name = readEntryName(stream);
entryHeader.offset = stream->readUint32LE();
entryHeader.id = stream->readUint32LE();
@@ -138,7 +138,7 @@ Common::SeekableReadStream *ZfsArchive::createReadStreamForMember(const Common::
zfsArchive.seek(entryHeader->offset);
// This *HAS* to be malloc (not new[]) because MemoryReadStream uses free() to free the memory
- byte* buffer = (byte *)malloc(entryHeader->size);
+ byte *buffer = (byte *)malloc(entryHeader->size);
zfsArchive.read(buffer, entryHeader->size);
// Decrypt the data in place
if (_header.xorKey != 0)
diff --git a/engines/zvision/archives/zfs_archive.h b/engines/zvision/archives/zfs_archive.h
index 3509cfee26..44e2c4b240 100644
--- a/engines/zvision/archives/zfs_archive.h
+++ b/engines/zvision/archives/zfs_archive.h
@@ -53,7 +53,7 @@ struct ZfsEntryHeader {
uint32 unknown;
};
-typedef Common::HashMap<Common::String, ZfsEntryHeader*, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ZfsEntryHeaderMap;
+typedef Common::HashMap<Common::String, ZfsEntryHeader *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ZfsEntryHeaderMap;
class ZfsArchive : public Common::Archive {
public:
diff --git a/engines/zvision/core/console.cpp b/engines/zvision/core/console.cpp
index e610f34474..252a4b75ef 100644
--- a/engines/zvision/core/console.cpp
+++ b/engines/zvision/core/console.cpp
@@ -1,37 +1,37 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
-#include "zvision/core/console.h"
+#include "zvision/console.h"
#include "zvision/zvision.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/strings/string_manager.h"
-#include "zvision/video/zork_avi_decoder.h"
-#include "zvision/sound/zork_raw.h"
-#include "zvision/utility/utility.h"
-#include "zvision/cursors/cursor.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/string_manager.h"
+#include "zvision/zork_avi_decoder.h"
+#include "zvision/zork_raw.h"
+#include "zvision/utility.h"
+#include "zvision/cursor.h"
#include "common/system.h"
#include "common/file.h"
@@ -45,34 +45,34 @@
namespace ZVision {
Console::Console(ZVision *engine) : GUI::Debugger(), _engine(engine) {
- registerCmd("loadimage", WRAP_METHOD(Console, cmdLoadImage));
- registerCmd("loadvideo", WRAP_METHOD(Console, cmdLoadVideo));
- registerCmd("loadsound", WRAP_METHOD(Console, cmdLoadSound));
- registerCmd("raw2wav", WRAP_METHOD(Console, cmdRawToWav));
- registerCmd("setrenderstate", WRAP_METHOD(Console, cmdSetRenderState));
- registerCmd("generaterendertable", WRAP_METHOD(Console, cmdGenerateRenderTable));
- registerCmd("setpanoramafov", WRAP_METHOD(Console, cmdSetPanoramaFoV));
- registerCmd("setpanoramascale", WRAP_METHOD(Console, cmdSetPanoramaScale));
- registerCmd("changelocation", WRAP_METHOD(Console, cmdChangeLocation));
- registerCmd("dumpfile", WRAP_METHOD(Console, cmdDumpFile));
- registerCmd("parseallscrfiles", WRAP_METHOD(Console, cmdParseAllScrFiles));
- registerCmd("rendertext", WRAP_METHOD(Console, cmdRenderText));
+ DCmd_Register("loadimage", WRAP_METHOD(Console, cmdLoadImage));
+ DCmd_Register("loadvideo", WRAP_METHOD(Console, cmdLoadVideo));
+ DCmd_Register("loadsound", WRAP_METHOD(Console, cmdLoadSound));
+ DCmd_Register("raw2wav", WRAP_METHOD(Console, cmdRawToWav));
+ DCmd_Register("setrenderstate", WRAP_METHOD(Console, cmdSetRenderState));
+ DCmd_Register("generaterendertable", WRAP_METHOD(Console, cmdGenerateRenderTable));
+ DCmd_Register("setpanoramafov", WRAP_METHOD(Console, cmdSetPanoramaFoV));
+ DCmd_Register("setpanoramascale", WRAP_METHOD(Console, cmdSetPanoramaScale));
+ DCmd_Register("changelocation", WRAP_METHOD(Console, cmdChangeLocation));
+ DCmd_Register("dumpfile", WRAP_METHOD(Console, cmdDumpFile));
+ DCmd_Register("parseallscrfiles", WRAP_METHOD(Console, cmdParseAllScrFiles));
+ DCmd_Register("rendertext", WRAP_METHOD(Console, cmdRenderText));
}
bool Console::cmdLoadImage(int argc, const char **argv) {
- if (argc == 4)
- _engine->getRenderManager()->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]));
- else {
- debugPrintf("Use loadimage <fileName> <destinationX> <destinationY> to load an image to the screen\n");
- return true;
- }
+// if (argc == 4)
+// _engine->getRenderManager()->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]));
+// else {
+// DebugPrintf("Use loadimage <fileName> <destinationX> <destinationY> to load an image to the screen\n");
+// return true;
+// }
return true;
}
bool Console::cmdLoadVideo(int argc, const char **argv) {
if (argc != 2) {
- debugPrintf("Use loadvideo <fileName> to load a video to the screen\n");
+ DebugPrintf("Use loadvideo <fileName> to load a video to the screen\n");
return true;
}
@@ -86,7 +86,7 @@ bool Console::cmdLoadVideo(int argc, const char **argv) {
bool Console::cmdLoadSound(int argc, const char **argv) {
if (!Common::File::exists(argv[1])) {
- debugPrintf("File does not exist\n");
+ DebugPrintf("File does not exist\n");
return true;
}
@@ -105,7 +105,7 @@ bool Console::cmdLoadSound(int argc, const char **argv) {
Audio::SoundHandle handle;
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, soundStream, -1, 100, 0, DisposeAfterUse::YES, false, false);
} else {
- debugPrintf("Use loadsound <fileName> [<rate> <isStereo: 1 or 0>] to load a sound\n");
+ DebugPrintf("Use loadsound <fileName> [<rate> <isStereo: 1 or 0>] to load a sound\n");
return true;
}
@@ -114,7 +114,7 @@ bool Console::cmdLoadSound(int argc, const char **argv) {
bool Console::cmdRawToWav(int argc, const char **argv) {
if (argc != 3) {
- debugPrintf("Use raw2wav <rawFilePath> <wavFileName> to dump a .RAW file to .WAV\n");
+ DebugPrintf("Use raw2wav <rawFilePath> <wavFileName> to dump a .RAW file to .WAV\n");
return true;
}
@@ -124,7 +124,7 @@ bool Console::cmdRawToWav(int argc, const char **argv) {
bool Console::cmdSetRenderState(int argc, const char **argv) {
if (argc != 2) {
- debugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
+ DebugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
return true;
}
@@ -137,7 +137,7 @@ bool Console::cmdSetRenderState(int argc, const char **argv) {
else if (renderState.matchString("flat", true))
_engine->getRenderManager()->getRenderTable()->setRenderState(RenderTable::FLAT);
else
- debugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
+ DebugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
return true;
}
@@ -150,7 +150,7 @@ bool Console::cmdGenerateRenderTable(int argc, const char **argv) {
bool Console::cmdSetPanoramaFoV(int argc, const char **argv) {
if (argc != 2) {
- debugPrintf("Use setpanoramafov <fieldOfView> to change the current panorama field of view\n");
+ DebugPrintf("Use setpanoramafov <fieldOfView> to change the current panorama field of view\n");
return true;
}
@@ -161,7 +161,7 @@ bool Console::cmdSetPanoramaFoV(int argc, const char **argv) {
bool Console::cmdSetPanoramaScale(int argc, const char **argv) {
if (argc != 2) {
- debugPrintf("Use setpanoramascale <scale> to change the current panorama scale\n");
+ DebugPrintf("Use setpanoramascale <scale> to change the current panorama scale\n");
return true;
}
@@ -172,7 +172,7 @@ bool Console::cmdSetPanoramaScale(int argc, const char **argv) {
bool Console::cmdChangeLocation(int argc, const char **argv) {
if (argc != 6) {
- debugPrintf("Use changelocation <char: world> <char: room> <char:node> <char:view> <int: x position> to change your location\n");
+ DebugPrintf("Use changelocation <char: world> <char: room> <char:node> <char:view> <int: x position> to change your location\n");
return true;
}
@@ -183,7 +183,7 @@ bool Console::cmdChangeLocation(int argc, const char **argv) {
bool Console::cmdDumpFile(int argc, const char **argv) {
if (argc != 2) {
- debugPrintf("Use dumpfile <fileName> to dump a file\n");
+ DebugPrintf("Use dumpfile <fileName> to dump a file\n");
return true;
}
@@ -197,7 +197,6 @@ bool Console::cmdParseAllScrFiles(int argc, const char **argv) {
SearchMan.listMatchingMembers(list, "*.scr");
for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
- _engine->getScriptManager()->parseScrFile((*iter)->getName());
}
return true;
@@ -205,12 +204,12 @@ bool Console::cmdParseAllScrFiles(int argc, const char **argv) {
bool Console::cmdRenderText(int argc, const char **argv) {
if (argc != 7) {
- debugPrintf("Use rendertext <text> <fontNumber> <destX> <destY> <maxWidth> <1 or 0: wrap> to render text\n");
+ DebugPrintf("Use rendertext <text> <fontNumber> <destX> <destY> <maxWidth> <1 or 0: wrap> to render text\n");
return true;
}
- StringManager::TextStyle style = _engine->getStringManager()->getTextStyle(atoi(argv[2]));
- _engine->getRenderManager()->renderTextToWorkingWindow(333, Common::String(argv[1]), style.font, atoi(argv[3]), atoi(argv[4]), style.color, atoi(argv[5]), -1, Graphics::kTextAlignLeft, atoi(argv[6]) == 0 ? false : true);
+ //StringManager::TextStyle style = _engine->getStringManager()->getTextStyle(atoi(argv[2]));
+ //_engine->getRenderManager()->renderTextToWorkingWindow(333, Common::String(argv[1]), style.font, atoi(argv[3]), atoi(argv[4]), style.color, atoi(argv[5]), -1, Graphics::kTextAlignLeft, atoi(argv[6]) == 0 ? false : true);
return true;
}
diff --git a/engines/zvision/core/events.cpp b/engines/zvision/core/events.cpp
index 83d6c17dec..189bf007c1 100644
--- a/engines/zvision/core/events.cpp
+++ b/engines/zvision/core/events.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -24,11 +24,12 @@
#include "zvision/zvision.h"
-#include "zvision/core/console.h"
-#include "zvision/cursors/cursor_manager.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/animation/rlf_animation.h"
+#include "zvision/console.h"
+#include "zvision/cursor_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/script_manager.h"
+#include "zvision/rlf_animation.h"
+#include "zvision/menu.h"
#include "common/events.h"
#include "common/system.h"
@@ -43,17 +44,28 @@ void ZVision::processEvents() {
while (_eventMan->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_LBUTTONDOWN:
+ _cursorManager->cursorDown(true);
+ _scriptManager->setStateValue(StateKey_LMouse, 1);
onMouseDown(_event.mouse);
break;
case Common::EVENT_LBUTTONUP:
+ _cursorManager->cursorDown(false);
+ _scriptManager->setStateValue(StateKey_LMouse, 0);
onMouseUp(_event.mouse);
break;
case Common::EVENT_RBUTTONDOWN:
+ _cursorManager->cursorDown(true);
+ _scriptManager->setStateValue(StateKey_RMouse, 1);
// TODO: Inventory logic
break;
+ case Common::EVENT_RBUTTONUP:
+ _cursorManager->cursorDown(false);
+ _scriptManager->setStateValue(StateKey_RMouse, 0);
+ break;
+
case Common::EVENT_MOUSEMOVE:
onMouseMove(_event.mouse);
break;
@@ -87,23 +99,24 @@ void ZVision::processEvents() {
}
void ZVision::onMouseDown(const Common::Point &pos) {
- _cursorManager->cursorDown(true);
+ _menu->onMouseDown(pos);
Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
_scriptManager->onMouseDown(pos, imageCoord);
}
void ZVision::onMouseUp(const Common::Point &pos) {
- _cursorManager->cursorDown(false);
+ _menu->onMouseUp(pos);
Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
_scriptManager->onMouseUp(pos, imageCoord);
}
void ZVision::onMouseMove(const Common::Point &pos) {
+ _menu->onMouseMove(pos);
Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
- bool cursorWasChanged = _scriptManager->onMouseMove(pos, imageCoord);
+ bool cursorWasChanged = false;
// Graph of the function governing rotation velocity:
//
@@ -136,50 +149,62 @@ void ZVision::onMouseMove(const Common::Point &pos) {
// ^
if (_workingWindow.contains(pos)) {
+ cursorWasChanged = _scriptManager->onMouseMove(pos, imageCoord);
+
RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
if (renderState == RenderTable::PANORAMA) {
if (pos.x >= _workingWindow.left && pos.x < _workingWindow.left + ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to the left edge (y = -mx + b)
- // We use fixed point math to get better accuracy
- Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.left)) - MAX_ROTATION_SPEED;
- _renderManager->setBackgroundVelocity(velocity.toInt());
- _cursorManager->setLeftCursor();
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.x - (ROTATION_SCREEN_EDGE_OFFSET + _workingWindow.left)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_Left);
cursorWasChanged = true;
} else if (pos.x <= _workingWindow.right && pos.x > _workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to the right edge (y = mx)
- // We use fixed point math to get better accuracy
- Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.right + ROTATION_SCREEN_EDGE_OFFSET);
- _renderManager->setBackgroundVelocity(velocity.toInt());
- _cursorManager->setRightCursor();
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.x - (_workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_Right);
cursorWasChanged = true;
} else {
- _renderManager->setBackgroundVelocity(0);
+ _velocity = 0;
}
} else if (renderState == RenderTable::TILT) {
if (pos.y >= _workingWindow.top && pos.y < _workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to top edge
- // We use fixed point math to get better accuracy
- Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.top)) - MAX_ROTATION_SPEED;
- _renderManager->setBackgroundVelocity(velocity.toInt());
- _cursorManager->setUpCursor();
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.y - (_workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_UpArr);
cursorWasChanged = true;
} else if (pos.y <= _workingWindow.bottom && pos.y > _workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to the bottom edge (y = mx)
- // We use fixed point math to get better accuracy
- Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.bottom + ROTATION_SCREEN_EDGE_OFFSET);
- _renderManager->setBackgroundVelocity(velocity.toInt());
- _cursorManager->setDownCursor();
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.y - (_workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_DownArr);
cursorWasChanged = true;
} else {
- _renderManager->setBackgroundVelocity(0);
+ _velocity = 0;
}
+ } else {
+ _velocity = 0;
}
} else {
- _renderManager->setBackgroundVelocity(0);
+ _velocity = 0;
}
if (!cursorWasChanged) {
- _cursorManager->revertToIdle();
+ _cursorManager->changeCursor(CursorIndex_Idle);
}
}
diff --git a/engines/zvision/core/menu.h b/engines/zvision/core/menu.h
index 3ab6d4c2ec..7be03f62ef 100644
--- a/engines/zvision/core/menu.h
+++ b/engines/zvision/core/menu.h
@@ -23,6 +23,98 @@
#ifndef ZVISION_MENU_H
#define ZVISION_MENU_H
-// TODO: Implement MenuHandler
+#include "graphics/surface.h"
+#include "common/rect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+
+namespace ZVision {
+
+enum menuBar {
+ menuBar_Exit = 0x1,
+ menuBar_Settings = 0x2,
+ menuBar_Restore = 0x4,
+ menuBar_Save = 0x8,
+ menuBar_Items = 0x100,
+ menuBar_Magic = 0x200
+};
+
+class menuHandler {
+public:
+ menuHandler(ZVision *engine);
+ virtual ~menuHandler() {};
+ virtual void onMouseMove(const Common::Point &Pos) {};
+ virtual void onMouseDown(const Common::Point &Pos) {};
+ virtual void onMouseUp(const Common::Point &Pos) {};
+ virtual void process(uint32 deltaTimeInMillis) {};
+protected:
+ uint16 menu_bar_flag;
+ ZVision *_engine;
+};
+
+class menuZgi: public menuHandler {
+public:
+ menuZgi(ZVision *engine);
+ ~menuZgi();
+ void onMouseMove(const Common::Point &Pos);
+ void onMouseUp(const Common::Point &Pos);
+ void process(uint32 deltaTimeInMillis);
+private:
+ Graphics::Surface menuback[3][2];
+ Graphics::Surface menubar[4][2];
+
+
+ Graphics::Surface *items[50][2];
+ uint item_id[50];
+
+ Graphics::Surface *magic[12][2];
+ uint magic_id[12];
+
+ int menu_mousefocus;
+ bool inmenu;
+
+ int mouse_on_item;
+
+ bool scrolled[3];
+ float scrollPos[3];
+
+ enum {
+ menu_ITEM = 0,
+ menu_MAGIC = 1,
+ menu_MAIN = 2
+ };
+
+ bool clean;
+ bool redraw;
+
+};
+
+class menuNem: public menuHandler {
+public:
+ menuNem(ZVision *engine);
+ ~menuNem();
+ void onMouseMove(const Common::Point &Pos);
+ void onMouseUp(const Common::Point &Pos);
+ void process(uint32 deltaTimeInMillis);
+private:
+ Graphics::Surface but[4][6];
+ Graphics::Surface menubar;
+
+ bool inmenu;
+
+ int mouse_on_item;
+
+ bool scrolled;
+ float scrollPos;
+
+ bool redraw;
+
+ int frm;
+ int16 delay;
+
+};
+
+}
#endif
diff --git a/engines/zvision/core/save_manager.cpp b/engines/zvision/core/save_manager.cpp
index 07fb7637e7..8ec4f4d628 100644
--- a/engines/zvision/core/save_manager.cpp
+++ b/engines/zvision/core/save_manager.cpp
@@ -42,44 +42,27 @@ const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
void SaveManager::saveGame(uint slot, const Common::String &saveName) {
// The games only support 20 slots
- assert(slot <= 1 && slot <= 20);
+ //assert(slot <= 1 && slot <= 20);
Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
- // Write out the savegame header
- file->writeUint32BE(SAVEGAME_ID);
-
- // Write version
- file->writeByte(SAVE_VERSION);
+ writeSaveGameHeader(file, saveName);
- // Write savegame name
- file->writeString(saveName);
- file->writeByte(0);
+ _engine->getScriptManager()->serialize(file);
- // We can't call writeGameSaveData because the save menu is actually
- // a room, so writeGameSaveData would save us in the save menu.
- // However, an auto save is performed before each room change, so we
- // can copy the data from there. We can guarantee that an auto save file will
- // exist before this is called because the save menu can only be accessed
- // after the first room (the main menu) has loaded.
- Common::InSaveFile *autoSaveFile = saveFileManager->openForLoading(_engine->generateAutoSaveFileName());
+ file->finalize();
+ delete file;
+}
- // Skip over the header info
- autoSaveFile->readSint32BE(); // SAVEGAME_ID
- autoSaveFile->readByte(); // Version
- autoSaveFile->seek(5, SEEK_CUR); // The string "auto" with terminating NULL
+void SaveManager::saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream) {
+ Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
+ Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
- // Read the rest to a buffer
- uint32 size = autoSaveFile->size() - autoSaveFile->pos();
- byte *buffer = new byte[size];
- autoSaveFile->read(buffer, size);
+ writeSaveGameHeader(file, saveName);
- // Then write the buffer to the new file
- file->write(buffer, size);
+ file->write(stream->getData(), stream->size());
- // Cleanup
- delete[] buffer;
file->finalize();
delete file;
}
@@ -87,26 +70,29 @@ void SaveManager::saveGame(uint slot, const Common::String &saveName) {
void SaveManager::autoSave() {
Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(_engine->generateAutoSaveFileName());
- // Write out the savegame header
- file->writeUint32BE(SAVEGAME_ID);
+ writeSaveGameHeader(file, "auto");
- // Version
- file->writeByte(SAVE_VERSION);
-
- file->writeString("auto");
- file->writeByte(0);
-
- writeSaveGameData(file);
+ _engine->getScriptManager()->serialize(file);
// Cleanup
file->finalize();
delete file;
}
-void SaveManager::writeSaveGameData(Common::OutSaveFile *file) {
+void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) {
+
+ file->writeUint32BE(SAVEGAME_ID);
+
+ // Write version
+ file->writeByte(SAVE_VERSION);
+
+ // Write savegame name
+ file->writeString(saveName);
+ file->writeByte(0);
+
// Create a thumbnail and save it
Graphics::saveThumbnail(*file);
-
+
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
@@ -115,28 +101,13 @@ void SaveManager::writeSaveGameData(Common::OutSaveFile *file) {
file->writeSint16LE(td.tm_mday);
file->writeSint16LE(td.tm_hour);
file->writeSint16LE(td.tm_min);
-
- ScriptManager *scriptManager = _engine->getScriptManager();
- // Write out the current location
- Location currentLocation = scriptManager->getCurrentLocation();
- file->writeByte(currentLocation.world);
- file->writeByte(currentLocation.room);
- file->writeByte(currentLocation.node);
- file->writeByte(currentLocation.view);
- file->writeUint32LE(currentLocation.offset);
-
- // Write out the current state table values
- scriptManager->serializeStateTable(file);
-
- // Write out any controls needing to save state
- scriptManager->serializeControls(file);
}
Common::Error SaveManager::loadGame(uint slot) {
// The games only support 20 slots
- assert(slot <= 1 && slot <= 20);
+ //assert(slot <= 1 && slot <= 20);
- Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
+ Common::SeekableReadStream *saveFile = getSlotFile(slot);
if (saveFile == 0) {
return Common::kPathDoesNotExist;
}
@@ -147,31 +118,63 @@ Common::Error SaveManager::loadGame(uint slot) {
return Common::kUnknownError;
}
- char world = (char)saveFile->readByte();
- char room = (char)saveFile->readByte();
- char node = (char)saveFile->readByte();
- char view = (char)saveFile->readByte();
- uint32 offset = (char)saveFile->readUint32LE();
-
ScriptManager *scriptManager = _engine->getScriptManager();
// Update the state table values
- scriptManager->deserializeStateTable(saveFile);
+ scriptManager->deserialize(saveFile);
+
+ delete saveFile;
+ if (header.thumbnail)
+ delete header.thumbnail;
+
+ return Common::kNoError;
+}
+
+Common::Error SaveManager::loadGame(const Common::String &saveName) {
+ Common::File *saveFile = _engine->getSearchManager()->openFile(saveName);
+ if (saveFile == NULL) {
+ saveFile = new Common::File;
+ if (!saveFile->open(saveName)) {
+ delete saveFile;
+ return Common::kPathDoesNotExist;
+ }
+ }
+
+ // Read the header
+ SaveGameHeader header;
+ if (!readSaveGameHeader(saveFile, header)) {
+ return Common::kUnknownError;
+ }
- // Load the room
- scriptManager->changeLocation(world, room, node, view, offset);
+ ScriptManager *scriptManager = _engine->getScriptManager();
+ // Update the state table values
+ scriptManager->deserialize(saveFile);
- // Update the controls
- scriptManager->deserializeControls(saveFile);
+ delete saveFile;
+ if (header.thumbnail)
+ delete header.thumbnail;
return Common::kNoError;
}
bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
- if (in->readUint32BE() != SAVEGAME_ID) {
+ uint32 tag = in->readUint32BE();
+ if (tag == MKTAG('Z', 'N', 'S', 'G')) {
+ header.saveYear = 0;
+ header.saveMonth = 0;
+ header.saveDay = 0;
+ header.saveHour = 0;
+ header.saveMinutes = 0;
+ header.saveName = "Original Save";
+ header.thumbnail = NULL;
+ header.version = SAVE_ORIGINAL;
+ in->seek(-4, SEEK_CUR);
+ return true;
+ }
+ if (tag != SAVEGAME_ID) {
warning("File is not a ZVision save file. Aborting load");
return false;
}
-
+
// Read in the version
header.version = in->readByte();
@@ -203,4 +206,29 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
return true;
}
+Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
+ Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
+ if (saveFile == NULL) {
+ // Try to load standart save file
+ Common::String filename;
+ if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ filename.format("inqsav%u.sav", slot);
+ else if (_engine->getGameId() == GID_NEMESIS)
+ filename.format("nemsav%u.sav", slot);
+
+ saveFile = _engine->getSearchManager()->openFile(filename);
+ if (saveFile == NULL) {
+ Common::File *tmpFile = new Common::File;
+ if (!tmpFile->open(filename)) {
+ delete tmpFile;
+ } else {
+ saveFile = tmpFile;
+ }
+ }
+
+ }
+
+ return saveFile;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/core/save_manager.h b/engines/zvision/core/save_manager.h
index 43fb0c0faf..8ed64a3fdc 100644
--- a/engines/zvision/core/save_manager.h
+++ b/engines/zvision/core/save_manager.h
@@ -24,6 +24,7 @@
#define ZVISION_SAVE_MANAGER_H
#include "common/savefile.h"
+#include "common/memstream.h"
namespace Common {
class String;
@@ -54,6 +55,7 @@ private:
static const uint32 SAVEGAME_ID;
enum {
+ SAVE_ORIGINAL = 0,
SAVE_VERSION = 1
};
@@ -73,6 +75,7 @@ public:
* @param saveName The internal name for this save. This is NOT the name of the actual save file.
*/
void saveGame(uint slot, const Common::String &saveName);
+ void saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream);
/**
* Loads the state data from the save file that slot references. Uses
* ZVision::generateSaveFileName(slot) to get the save file name.
@@ -80,10 +83,12 @@ public:
* @param slot The save slot to load. Must be [1, 20]
*/
Common::Error loadGame(uint slot);
+ Common::Error loadGame(const Common::String &saveName);
+ Common::SeekableReadStream *getSlotFile(uint slot);
+ bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header);
private:
- void writeSaveGameData(Common::OutSaveFile *file);
- bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
+ void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName);
};
} // End of namespace ZVision
diff --git a/engines/zvision/cursors/cursor.cpp b/engines/zvision/cursors/cursor.cpp
index 9b9b9a3f71..e2e3d7ee72 100644
--- a/engines/zvision/cursors/cursor.cpp
+++ b/engines/zvision/cursors/cursor.cpp
@@ -1,28 +1,28 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
-#include "zvision/cursors/cursor.h"
+#include "zvision/cursor.h"
#include "common/str.h"
#include "common/file.h"
@@ -38,10 +38,10 @@ ZorkCursor::ZorkCursor()
}
ZorkCursor::ZorkCursor(const Common::String &fileName)
- : _width(0),
- _height(0),
- _hotspotX(0),
- _hotspotY(0) {
+ : _width(0),
+ _height(0),
+ _hotspotX(0),
+ _hotspotY(0) {
Common::File file;
if (!file.open(fileName))
return;
@@ -66,6 +66,35 @@ ZorkCursor::ZorkCursor(const Common::String &fileName)
_surface.convertToInPlace(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
}
+ZorkCursor::ZorkCursor(ZVision *engine, const Common::String &fileName)
+ : _width(0),
+ _height(0),
+ _hotspotX(0),
+ _hotspotY(0) {
+ Common::File file;
+ if (!engine->getSearchManager()->openFile(file, fileName))
+ return;
+
+ uint32 magic = file.readUint32BE();
+ if (magic != MKTAG('Z', 'C', 'R', '1')) {
+ warning("%s is not a Zork Cursor file", fileName.c_str());
+ return;
+ }
+
+ _hotspotX = file.readUint16LE();
+ _hotspotY = file.readUint16LE();
+ _width = file.readUint16LE();
+ _height = file.readUint16LE();
+
+ uint dataSize = _width * _height * sizeof(uint16);
+ _surface.create(_width, _height, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
+ uint32 bytesRead = file.read(_surface.getPixels(), dataSize);
+ assert(bytesRead == dataSize);
+
+ // Convert to RGB 565
+ _surface.convertToInPlace(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
+}
+
ZorkCursor::ZorkCursor(const ZorkCursor &other) {
_width = other._width;
_height = other._height;
diff --git a/engines/zvision/cursors/cursor.h b/engines/zvision/cursors/cursor.h
index be9fae64da..57db561655 100644
--- a/engines/zvision/cursors/cursor.h
+++ b/engines/zvision/cursors/cursor.h
@@ -24,6 +24,7 @@
#define ZVISION_CURSOR_H
#include "graphics/surface.h"
+#include "zvision/zvision.h"
namespace Common {
@@ -40,6 +41,7 @@ class ZorkCursor {
public:
ZorkCursor();
ZorkCursor(const Common::String &fileName);
+ ZorkCursor(ZVision *engine, const Common::String &fileName);
ZorkCursor(const ZorkCursor &other);
~ZorkCursor();
@@ -53,12 +55,24 @@ private:
public:
ZorkCursor &operator=(const ZorkCursor &other);
- uint16 getWidth() const { return _width; }
- uint16 getHeight() const { return _height; }
- uint16 getHotspotX() const { return _hotspotX; }
- uint16 getHotspotY() const { return _hotspotY; }
- byte getKeyColor() const { return 0; }
- const byte *getSurface() const { return (const byte *)_surface.getPixels(); }
+ uint16 getWidth() const {
+ return _width;
+ }
+ uint16 getHeight() const {
+ return _height;
+ }
+ uint16 getHotspotX() const {
+ return _hotspotX;
+ }
+ uint16 getHotspotY() const {
+ return _hotspotY;
+ }
+ byte getKeyColor() const {
+ return 0;
+ }
+ const byte *getSurface() const {
+ return (const byte *)_surface.getPixels();
+ }
};
} // End of namespace ZVision
diff --git a/engines/zvision/cursors/cursor_manager.cpp b/engines/zvision/cursors/cursor_manager.cpp
index 7f70c8b4e3..c66fa650a8 100644
--- a/engines/zvision/cursors/cursor_manager.cpp
+++ b/engines/zvision/cursors/cursor_manager.cpp
@@ -1,28 +1,28 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
-#include "zvision/cursors/cursor_manager.h"
+#include "zvision/cursor_manager.h"
#include "zvision/zvision.h"
@@ -35,82 +35,74 @@
namespace ZVision {
const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
- "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" };
+ "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow"
+ };
const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac001.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
- "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" };
+ "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr"
+ };
const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
- "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" };
+ "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up"
+ };
CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat)
- : _engine(engine),
- _pixelFormat(pixelFormat),
- _cursorIsPushed(false) {
- // WARNING: The index IDLE_CURSOR_INDEX is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
- if (_engine->getGameId() == GID_NEMESIS) {
- Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[IDLE_CURSOR_INDEX]));
- _idleCursor = ZorkCursor(name);
- } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
- _idleCursor = ZorkCursor(_zgiCursorFileNames[IDLE_CURSOR_INDEX]);
+ : _engine(engine),
+ _pixelFormat(pixelFormat),
+ _cursorIsPushed(false),
+ _item(0),
+ _lastitem(0) {
+ for (int i = 0; i < NUM_CURSORS; i++) {
+ if (_engine->getGameId() == GID_NEMESIS) {
+ Common::String name;
+ name = Common::String::format("%sa.zcr", _zNemCursorFileNames[i]);
+ _cursors[i][0] = ZorkCursor(_engine, name); // Up cursor
+ name = Common::String::format("%sb.zcr", _zNemCursorFileNames[i]);
+ _cursors[i][1] = ZorkCursor(_engine, name); // Down cursor
+ } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ _cursors[i][0] = ZorkCursor(_engine, _zgiCursorFileNames[i]); // Up cursor
+ char buffer[25];
+ strcpy(buffer, _zgiCursorFileNames[i]);
+ buffer[3] += 2;
+ _cursors[i][1] = ZorkCursor(_engine, buffer); // Down cursor
+ }
}
}
-void CursorManager::initialize() {
- revertToIdle();
- CursorMan.showMouse(true);
-}
-
-void CursorManager::changeCursor(const Common::String &cursorName) {
- changeCursor(cursorName, _cursorIsPushed);
-}
-
-void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) {
- if (_currentCursor.equals(cursorName) && _cursorIsPushed == pushed)
- return;
-
- if (_cursorIsPushed != pushed)
- _cursorIsPushed = pushed;
-
- if (cursorName == "idle" && !pushed) {
- CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
- return;
- }
-
- for (int i = 0; i < NUM_CURSORS; ++i) {
- if (_engine->getGameId() == GID_NEMESIS) {
- if (cursorName.equals(_cursorNames[i])) {
- _currentCursor = cursorName;
-
- // ZNem uses a/b at the end of the file to signify not pushed/pushed respectively
- Common::String pushedFlag = pushed ? "b" : "a";
- Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag.c_str());
-
- changeCursor(ZorkCursor(name));
+void CursorManager::setItemID(int id) {
+ if (id != _item) {
+ if (id) {
+ Common::String file;
+ if (_engine->getGameId() == GID_NEMESIS) {
+ file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a');
+ _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b');
+ _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
+ file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'a');
+ _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("%2.2d%s%c.zcr", id, "act", 'b');
+ _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
+ } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id);
+ _cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id);
+ _cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id);
+ _cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
+ file = Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id);
+ _cursors[NUM_CURSORS + 1][1] = ZorkCursor(_engine, file);
+ } else
return;
- }
- } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
- if (cursorName.equals(_cursorNames[i])) {
- _currentCursor = cursorName;
-
- if (!pushed) {
- changeCursor(ZorkCursor(_zgiCursorFileNames[i]));
- } else {
- // ZGI flips not pushed/pushed between a/c and b/d
- // It flips the 4th character of the name
- char buffer[25];
- strcpy(buffer, _zgiCursorFileNames[i]);
- buffer[3] += 2;
- changeCursor(ZorkCursor(buffer));
- }
- return;
- }
}
+ _item = id;
+ changeCursor(CursorIndex_Idle);
}
+}
- // If we get here, something went wrong
- warning("No cursor found for identifier %s", cursorName.c_str());
+void CursorManager::initialize() {
+ changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]);
+ showMouse(true);
}
void CursorManager::changeCursor(const ZorkCursor &cursor) {
@@ -122,31 +114,41 @@ void CursorManager::cursorDown(bool pushed) {
return;
_cursorIsPushed = pushed;
- changeCursor(_currentCursor, pushed);
-}
-void CursorManager::setLeftCursor() {
- changeCursor("leftarrow");
+ changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
}
-void CursorManager::setRightCursor() {
- changeCursor("rightarrow");
-}
+void CursorManager::changeCursor(int id) {
+ int _id = id;
+
+ if (_item &&
+ (_id == CursorIndex_Active ||
+ _id == CursorIndex_Idle ||
+ _id == CursorIndex_HandPu)) {
-void CursorManager::setUpCursor() {
- changeCursor("zuparrow");
+ if (_id == CursorIndex_Idle)
+ _id = CursorIndex_ItemIdle;
+ else
+ _id = CursorIndex_ItemAct;
+ }
+
+ if (_currentCursor != _id ||
+ ((_id == CursorIndex_ItemAct || _id == CursorIndex_ItemIdle) && _lastitem != _item)) {
+ _currentCursor = _id;
+ _lastitem = _item;
+ changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
+ }
}
-void CursorManager::setDownCursor() {
- changeCursor("downarrow");
+int CursorManager::getCursorId(Common::String &name) {
+ for (int i = 0; i < NUM_CURSORS; i++)
+ if (name.equals(_cursorNames[i]))
+ return i;
+ return CursorIndex_Idle;
}
-void CursorManager::revertToIdle() {
- _currentCursor = "idle";
- if (!_cursorIsPushed)
- CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
- else
- changeCursor(_currentCursor, _cursorIsPushed);
+void CursorManager::showMouse(bool vis) {
+ CursorMan.showMouse(vis);
}
} // End of namespace ZVision
diff --git a/engines/zvision/cursors/cursor_manager.h b/engines/zvision/cursors/cursor_manager.h
index 0576517f58..0521a17337 100644
--- a/engines/zvision/cursors/cursor_manager.h
+++ b/engines/zvision/cursors/cursor_manager.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -23,7 +23,7 @@
#ifndef ZVISION_CURSOR_MANAGER_H
#define ZVISION_CURSOR_MANAGER_H
-#include "zvision/cursors/cursor.h"
+#include "zvision/cursor.h"
#include "common/str.h"
@@ -37,6 +37,21 @@ namespace ZVision {
class ZVision;
/**
+ * Mostly usable cursors
+ */
+enum CursorIndex {
+ CursorIndex_Active = 0,
+ CursorIndex_DownArr = 3,
+ CursorIndex_HandPu = 6,
+ CursorIndex_Idle = 11,
+ CursorIndex_Left = 12,
+ CursorIndex_Right = 13,
+ CursorIndex_UpArr = 17,
+ CursorIndex_ItemIdle = 18,
+ CursorIndex_ItemAct = 19
+};
+
+/**
* Class to manage cursor changes. The actual changes have to be done
* through CursorMan. Otherwise the cursor will disappear after GMM
* or debug console.
@@ -47,17 +62,17 @@ public:
CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat);
private:
- enum {
- NUM_CURSORS = 18,
- // WARNING: The index 11 is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
- IDLE_CURSOR_INDEX = 11
- };
+ static const int NUM_CURSORS = 18;
+
+ // 18 default cursors in up/down states, +2 for items idle/act cursors
+ ZorkCursor _cursors[NUM_CURSORS + 2][2];
ZVision *_engine;
const Graphics::PixelFormat *_pixelFormat;
- ZorkCursor _idleCursor;
- Common::String _currentCursor;
bool _cursorIsPushed;
+ int _item;
+ int _lastitem;
+ int _currentCursor;
static const char *_cursorNames[];
static const char *_zgiCursorFileNames[];
@@ -68,19 +83,30 @@ public:
void initialize();
/**
- * Parses a cursor name into a cursor file then creates and shows that cursor.
- * It will use the current _isCursorPushed state to choose the correct cursor
+ * Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item.
*
- * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[]
+ * @param id Wanted cursor id.
*/
- void changeCursor(const Common::String &cursorName);
+
+ void changeCursor(int id);
+
/**
- * Parses a cursor name into a cursor file then creates and shows that cursor.
+ * Return founded id for string contains cursor name
*
- * @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[]
- * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
+ * @param name Cursor name
+ * @return Id of cursor or idle cursor id if not found
*/
- void changeCursor(const Common::String &cursorName, bool pushed);
+
+ int getCursorId(Common::String &name);
+
+ /**
+ * Load cursor for item by id, and try to change cursor to item cursor if it's not 0
+ *
+ * @param id Item id or 0 for no item cursor
+ */
+
+ void setItemID(int id);
+
/**
* Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen.
*
@@ -88,17 +114,12 @@ public:
*/
void cursorDown(bool pushed);
- /** Set the cursor to 'Left Arrow'. It will retain the current _isCursorPushed state */
- void setLeftCursor();
- /** Set the cursor to 'Right Arrow'. It will retain the current _isCursorPushed state */
- void setRightCursor();
- /** Set the cursor to 'Up Arrow'. It will retain the current _isCursorPushed state */
- void setUpCursor();
- /** Set the cursor to 'Down Arrow'. It will retain the current _isCursorPushed state */
- void setDownCursor();
-
- /** Set the cursor to 'Idle'. It will retain the current _isCursorPushed state */
- void revertToIdle();
+ /**
+ * Show or hide mouse cursor.
+ *
+ * @param vis Should the cursor be showed (true) or hide (false)
+ */
+ void showMouse(bool vis);
private:
/**
diff --git a/engines/zvision/detection.cpp b/engines/zvision/detection.cpp
index 9961db1215..5ad2e7d977 100644
--- a/engines/zvision/detection.cpp
+++ b/engines/zvision/detection.cpp
@@ -133,22 +133,22 @@ public:
bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
- /*
- (f == kSupportsListSaves) ||
- (f == kSupportsLoadingDuringStartup) ||
- (f == kSupportsDeleteSave) ||
- (f == kSavesSupportMetaInfo) ||
- (f == kSavesSupportThumbnail) ||
- (f == kSavesSupportCreationDate) ||
- (f == kSavesSupportPlayTime);
- */
+ /*
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate) ||
+ (f == kSavesSupportPlayTime);
+ */
}
/*bool ZVision::ZVision::hasFeature(EngineFeature f) const {
- return
- (f == kSupportsRTL) ||
- (f == kSupportsLoadingDuringRuntime) ||
- (f == kSupportsSavingDuringRuntime);
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
}*/
bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
@@ -173,23 +173,23 @@ SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
- Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
+ Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
SaveStateList saveList;
-/* for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
- // Obtain the last 3 digits of the filename, since they correspond to the save slot
- int slotNum = atoi(file->c_str() + file->size() - 3);
-
- if (slotNum >= 0 && slotNum <= 999) {
- Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
- if (in) {
- if (ZVision::ZVision::readSaveHeader(in, false, header) == ZVision::ZVision::kRSHENoError) {
- saveList.push_back(SaveStateDescriptor(slotNum, header.description));
- }
- delete in;
- }
- }
- }*/
+ /* for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 999) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ if (ZVision::ZVision::readSaveHeader(in, false, header) == ZVision::ZVision::kRSHENoError) {
+ saveList.push_back(SaveStateDescriptor(slotNum, header.description));
+ }
+ delete in;
+ }
+ }
+ }*/
return saveList;
}
@@ -209,17 +209,17 @@ void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern.c_str());
- Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+ Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
- // Obtain the last 3 digits of the filename, since they correspond to the save slot
- int slotNum = atoi(file->c_str() + file->size() - 3);
-
- // Rename every slot greater than the deleted slot,
- if (slotNum > slot) {
- saveFileMan->renameSavefile(file->c_str(), filename.c_str());
- filename = ZVision::ZVision::getSavegameFilename(target, ++slot);
- }
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ // Rename every slot greater than the deleted slot,
+ if (slotNum > slot) {
+ saveFileMan->renameSavefile(file->c_str(), filename.c_str());
+ filename = ZVision::ZVision::getSavegameFilename(target, ++slot);
+ }
}
*/
}
@@ -230,34 +230,34 @@ SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, in
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
- ZVision::ZVision::SaveHeader header;
- ZVision::ZVision::kReadSaveHeaderError error;
+ ZVision::ZVision::SaveHeader header;
+ ZVision::ZVision::kReadSaveHeaderError error;
- error = ZVision::ZVision::readSaveHeader(in, true, header);
- delete in;
+ error = ZVision::ZVision::readSaveHeader(in, true, header);
+ delete in;
- if (error == ZVision::ZVision::kRSHENoError) {
- SaveStateDescriptor desc(slot, header.description);
+ if (error == ZVision::ZVision::kRSHENoError) {
+ SaveStateDescriptor desc(slot, header.description);
- desc.setThumbnail(header.thumbnail);
+ desc.setThumbnail(header.thumbnail);
- if (header.version > 0) {
- int day = (header.saveDate >> 24) & 0xFF;
- int month = (header.saveDate >> 16) & 0xFF;
- int year = header.saveDate & 0xFFFF;
+ if (header.version > 0) {
+ int day = (header.saveDate >> 24) & 0xFF;
+ int month = (header.saveDate >> 16) & 0xFF;
+ int year = header.saveDate & 0xFFFF;
- desc.setSaveDate(year, month, day);
+ desc.setSaveDate(year, month, day);
- int hour = (header.saveTime >> 16) & 0xFF;
- int minutes = (header.saveTime >> 8) & 0xFF;
+ int hour = (header.saveTime >> 16) & 0xFF;
+ int minutes = (header.saveTime >> 8) & 0xFF;
- desc.setSaveTime(hour, minutes);
+ desc.setSaveTime(hour, minutes);
- desc.setPlayTime(header.playTime * 1000);
- }
+ desc.setPlayTime(header.playTime * 1000);
+ }
- return desc;
- }
+ return desc;
+ }
}
*/
@@ -265,7 +265,7 @@ SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, in
}
#if PLUGIN_ENABLED_DYNAMIC(ZVISION)
- REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
+REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#else
- REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
+REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#endif
diff --git a/engines/zvision/fonts/truetype_font.cpp b/engines/zvision/fonts/truetype_font.cpp
index ba4d72bde8..e3eea403b6 100644
--- a/engines/zvision/fonts/truetype_font.cpp
+++ b/engines/zvision/fonts/truetype_font.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,14 +22,16 @@
#include "common/scummsys.h"
-#include "zvision/fonts/truetype_font.h"
+#include "zvision/truetype_font.h"
#include "zvision/zvision.h"
-#include "zvision/graphics/render_manager.h"
+#include "zvision/render_manager.h"
+#include "common/config-manager.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/system.h"
+#include "common/unzip.h"
#include "graphics/font.h"
#include "graphics/fonts/ttf.h"
@@ -39,9 +41,12 @@
namespace ZVision {
TruetypeFont::TruetypeFont(ZVision *engine, int32 fontHeight)
- : _fontHeight(fontHeight),
- _font(0),
- _lineHeight(0) {
+ : _engine(engine),
+ _fontHeight(fontHeight),
+ _font(0),
+ _lineHeight(0),
+ _maxCharWidth(0),
+ _maxCharHeight(0) {
}
TruetypeFont::~TruetypeFont(void) {
@@ -110,4 +115,230 @@ Graphics::Surface *TruetypeFont::drawTextToSurface(const Common::String &text, u
return surface;
}
+sTTFont::sTTFont(ZVision *engine) {
+ _engine = engine;
+ _style = 0;
+ _font = NULL;
+ _lineHeight = 0;
+}
+
+sTTFont::~sTTFont() {
+ if (_font)
+ delete _font;
+}
+
+bool sTTFont::loadFont(const Common::String &fontName, int32 point, uint style) {
+ _style = style;
+ return loadFont(fontName, point);
+}
+
+bool sTTFont::loadFont(const Common::String &fontName, int32 point) {
+ Common::String newFontName;
+ if (fontName.matchString("*times new roman*", true) || fontName.matchString("*times*", true)) {
+ if ((_style & (STTF_BOLD | STTF_ITALIC)) == (STTF_BOLD | STTF_ITALIC))
+ newFontName = "timesbi.ttf";
+ else if (_style & STTF_BOLD)
+ newFontName = "timesbd.ttf";
+ else if (_style & STTF_ITALIC)
+ newFontName = "timesi.ttf";
+ else
+ newFontName = "times.ttf";
+
+ } else if (fontName.matchString("*courier new*", true) || fontName.matchString("*courier*", true) || fontName.matchString("*ZorkDeath*", true)) {
+ if ((_style & (STTF_BOLD | STTF_ITALIC)) == (STTF_BOLD | STTF_ITALIC))
+ newFontName = "courbi.ttf";
+ else if (_style & STTF_BOLD)
+ newFontName = "courbd.ttf";
+ else if (_style & STTF_ITALIC)
+ newFontName = "couri.ttf";
+ else
+ newFontName = "cour.ttf";
+
+ } else if (fontName.matchString("*century schoolbook*", true)) {
+ if ((_style & (STTF_BOLD | STTF_ITALIC)) == (STTF_BOLD | STTF_ITALIC))
+ newFontName = "censcbkbi.ttf";
+ else if (_style & STTF_BOLD)
+ newFontName = "censcbkbd.ttf";
+ else if (_style & STTF_ITALIC)
+ newFontName = "censcbki.ttf";
+ else
+ newFontName = "censcbk.ttf";
+
+ } else if (fontName.matchString("*garamond*", true)) {
+ if ((_style & (STTF_BOLD | STTF_ITALIC)) == (STTF_BOLD | STTF_ITALIC))
+ newFontName = "garabi.ttf";
+ else if (_style & STTF_BOLD)
+ newFontName = "garabd.ttf";
+ else if (_style & STTF_ITALIC)
+ newFontName = "garai.ttf";
+ else
+ newFontName = "gara.ttf";
+
+ } else if (fontName.matchString("*arial*", true) || fontName.matchString("*ZorkNormal*", true)) {
+ if ((_style & (STTF_BOLD | STTF_ITALIC)) == (STTF_BOLD | STTF_ITALIC))
+ newFontName = "arialbi.ttf";
+ else if (_style & STTF_BOLD)
+ newFontName = "arialbd.ttf";
+ else if (_style & STTF_ITALIC)
+ newFontName = "ariali.ttf";
+ else
+ newFontName = "arial.ttf";
+
+ } else {
+ debug("Could not identify font: %s. Reverting to Arial", fontName.c_str());
+ newFontName = "arial.ttf";
+ }
+
+ bool sharp = (_style & STTF_SHARP) == STTF_SHARP;
+
+ Common::File *file = _engine->getSearchManager()->openFile(newFontName);
+
+ if (!file) {
+ Common::SeekableReadStream *themeFile = nullptr;
+ if (ConfMan.hasKey("themepath")) {
+ Common::FSNode themePath(ConfMan.get("themepath"));
+ if (themePath.exists()) {
+ Common::FSNode scummModern = themePath.getChild("scummmodern.zip");
+ if (scummModern.exists()) {
+ themeFile = scummModern.createReadStream();
+ }
+ }
+ }
+ if (!themeFile) { // Fallback 2.5: Search for ScummModern.zip in SearchMan.
+ themeFile = SearchMan.createReadStreamForMember("scummmodern.zip");
+ }
+ if (themeFile) {
+ Common::Archive *themeArchive = Common::makeZipArchive(themeFile);
+ if (themeArchive->hasFile("FreeSans.ttf")) {
+ Common::SeekableReadStream *stream = nullptr;
+ stream = themeArchive->createReadStreamForMember("FreeSans.ttf");
+ Graphics::Font *_newFont = Graphics::loadTTFFont(*stream, point, 60, sharp); // 66 dpi for 640 x 480 on 14" display
+ if (_newFont) {
+ if (!_font)
+ delete _font;
+ _font = _newFont;
+ }
+ if (stream)
+ delete stream;
+ }
+ delete themeArchive;
+ themeArchive = nullptr;
+ }
+ } else {
+ Graphics::Font *_newFont = Graphics::loadTTFFont(*file, point, 60, sharp); // 66 dpi for 640 x 480 on 14" display
+ if (_newFont) {
+ if (!_font)
+ delete _font;
+ _font = _newFont;
+ }
+ delete file;
+ }
+
+ _fntName = fontName;
+ _lineHeight = point;
+
+ if (_font)
+ return true;
+ return false;
+}
+
+void sTTFont::setStyle(uint newStyle) {
+ if ((_style & (STTF_BOLD | STTF_ITALIC | STTF_SHARP)) != (newStyle & (STTF_BOLD | STTF_ITALIC | STTF_SHARP))) {
+ _style = newStyle;
+ loadFont(_fntName, _lineHeight);
+ } else {
+ _style = newStyle;
+ }
+}
+
+int sTTFont::getFontHeight() {
+ if (_font)
+ return _font->getFontHeight();
+ return 0;
+}
+
+int sTTFont::getMaxCharWidth() {
+ if (_font)
+ return _font->getMaxCharWidth();
+ return 0;
+}
+
+int sTTFont::getCharWidth(byte chr) {
+ if (_font)
+ return _font->getCharWidth(chr);
+ return 0;
+}
+
+int sTTFont::getKerningOffset(byte left, byte right) {
+ if (_font)
+ return _font->getKerningOffset(left, right);
+ return 0;
+}
+
+void sTTFont::drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 color) {
+ if (_font) {
+ _font->drawChar(dst, chr, x, y, color);
+ if (_style & STTF_UNDERLINE) {
+ int16 pos = floor(_font->getFontHeight() * 0.87);
+ int thk = MAX((int)(_font->getFontHeight() * 0.05), 1);
+ dst->fillRect(Common::Rect(x, y + pos, x + _font->getCharWidth(chr), y + pos + thk), color);
+ }
+ if (_style & STTF_STRIKEOUT) {
+ int16 pos = floor(_font->getFontHeight() * 0.60);
+ int thk = MAX((int)(_font->getFontHeight() * 0.05), 1);
+ dst->fillRect(Common::Rect(x, y + pos, x + _font->getCharWidth(chr), y + pos + thk), color);
+ }
+ }
+}
+
+void sTTFont::drawString(Graphics::Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, Graphics::TextAlign align) {
+ if (_font) {
+ _font->drawString(dst, str, x, y, w, color, align);
+ if (_style & STTF_UNDERLINE) {
+ int16 pos = floor(_font->getFontHeight() * 0.87);
+ int16 wd = MIN(_font->getStringWidth(str), w);
+ int16 stX = x;
+ if (align == Graphics::kTextAlignCenter)
+ stX += (w - wd) / 2;
+ else if (align == Graphics::kTextAlignRight)
+ stX += (w - wd);
+
+ int thk = MAX((int)(_font->getFontHeight() * 0.05), 1);
+
+ dst->fillRect(Common::Rect(stX, y + pos, stX + wd, y + pos + thk), color);
+ }
+ if (_style & STTF_STRIKEOUT) {
+ int16 pos = floor(_font->getFontHeight() * 0.60);
+ int16 wd = MIN(_font->getStringWidth(str), w);
+ int16 stX = x;
+ if (align == Graphics::kTextAlignCenter)
+ stX += (w - wd) / 2;
+ else if (align == Graphics::kTextAlignRight)
+ stX += (w - wd);
+
+ int thk = MAX((int)(_font->getFontHeight() * 0.05), 1);
+
+ dst->fillRect(Common::Rect(stX, y + pos, stX + wd, y + pos + thk), color);
+ }
+ }
+}
+
+int sTTFont::getStringWidth(const Common::String &str) {
+ if (_font)
+ return _font->getStringWidth(str);
+ return 0;
+}
+
+Graphics::Surface *sTTFont::renderSolidText(const Common::String &str, uint32 color) {
+ Graphics::Surface *tmp = new Graphics::Surface;
+ if (_font) {
+ int16 w = _font->getStringWidth(str);
+ if (w && w < 1024) {
+ tmp->create(w, _font->getFontHeight(), _engine->_pixelFormat);
+ drawString(tmp, str, 0, 0, w, color);
+ }
+ }
+ return tmp;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/fonts/truetype_font.h b/engines/zvision/fonts/truetype_font.h
index 64f53a2c3b..bed1d5513e 100644
--- a/engines/zvision/fonts/truetype_font.h
+++ b/engines/zvision/fonts/truetype_font.h
@@ -76,6 +76,49 @@ public:
Graphics::Surface *drawTextToSurface(const Common::String &text, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap);
};
+// Styled TTF
+class sTTFont {
+public:
+ sTTFont(ZVision *engine);
+ ~sTTFont();
+
+ enum {
+ STTF_BOLD = 1,
+ STTF_ITALIC = 2,
+ STTF_UNDERLINE = 4,
+ STTF_STRIKEOUT = 8,
+ STTF_SHARP = 16
+ };
+
+private:
+ ZVision *_engine;
+ Graphics::Font *_font;
+ int _lineHeight;
+ uint _style;
+ Common::String _fntName;
+
+public:
+ bool loadFont(const Common::String &fontName, int32 point);
+ bool loadFont(const Common::String &fontName, int32 point, uint style);
+ void setStyle(uint newStyle);
+
+ int getFontHeight();
+ int getMaxCharWidth();
+ int getCharWidth(byte chr);
+ int getKerningOffset(byte left, byte right);
+
+ void drawChar(Graphics::Surface *dst, byte chr, int x, int y, uint32 color);
+
+ void drawString(Graphics::Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, Graphics::TextAlign align = Graphics::kTextAlignLeft);
+ int getStringWidth(const Common::String &str);
+
+ Graphics::Surface *renderSolidText(const Common::String &str, uint32 color);
+
+ bool isLoaded() {
+ return _font != NULL;
+ };
+};
+
} // End of namespace ZVision
#endif
diff --git a/engines/zvision/graphics/render_manager.cpp b/engines/zvision/graphics/render_manager.cpp
index aed30ea12c..071affffab 100644
--- a/engines/zvision/graphics/render_manager.cpp
+++ b/engines/zvision/graphics/render_manager.cpp
@@ -1,30 +1,32 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
-#include "zvision/graphics/render_manager.h"
+#include "zvision/zvision.h"
+#include "zvision/render_manager.h"
+#include "zvision/text.h"
-#include "zvision/utility/lzss_read_stream.h"
+#include "zvision/lzss_read_stream.h"
#include "common/file.h"
#include "common/system.h"
@@ -32,202 +34,183 @@
#include "engines/util.h"
-#include "image/tga.h"
+#include "graphics/decoders/tga.h"
namespace ZVision {
-RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
- : _system(system),
- _workingWidth(workingWindow.width()),
- _workingHeight(workingWindow.height()),
- _screenCenterX(_workingWidth / 2),
- _screenCenterY(_workingHeight / 2),
- _workingWindow(workingWindow),
- _pixelFormat(pixelFormat),
- _backgroundWidth(0),
- _backgroundHeight(0),
- _backgroundInverseVelocity(0),
- _backgroundOffset(0, 0),
- _accumulatedVelocityMilliseconds(0),
- _renderTable(_workingWidth, _workingHeight) {
-
- _workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat);
- _backBuffer.create(windowWidth, windowHeight, pixelFormat);
+RenderManager::RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
+ : _engine(engine),
+ _system(engine->_system),
+ _wrkWidth(workingWindow.width()),
+ _wrkHeight(workingWindow.height()),
+ _screenCenterX(_wrkWidth / 2),
+ _screenCenterY(_wrkHeight / 2),
+ _workingWindow(workingWindow),
+ _pixelFormat(pixelFormat),
+ _bkgWidth(0),
+ _bkgHeight(0),
+ _bkgOff(0),
+ _renderTable(_wrkWidth, _wrkHeight) {
+
+ _wrkWnd.create(_wrkWidth, _wrkHeight, _pixelFormat);
+ _outWnd.create(_wrkWidth, _wrkHeight, _pixelFormat);
+ _menuWnd.create(windowWidth, workingWindow.top, _pixelFormat);
+ _subWnd.create(windowWidth, windowHeight - workingWindow.bottom, _pixelFormat);
+
+ _menuWndRect = Common::Rect(0, 0, windowWidth, workingWindow.top);
+ _subWndRect = Common::Rect(0, workingWindow.bottom, windowWidth, windowHeight);
+
+ _subid = 0;
}
RenderManager::~RenderManager() {
- _workingWindowBuffer.free();
- _currentBackground.free();
- _backBuffer.free();
-
- for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
- iter->_value.data->free();
- delete iter->_value.data;
- }
-}
-
-void RenderManager::update(uint deltaTimeInMillis) {
- // An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity.
- if (_backgroundInverseVelocity != 0) {
- _accumulatedVelocityMilliseconds += deltaTimeInMillis;
-
- uint absVelocity = uint(abs(_backgroundInverseVelocity));
-
- int numberOfSteps = 0;
- while (_accumulatedVelocityMilliseconds >= absVelocity) {
- _accumulatedVelocityMilliseconds -= absVelocity;
- numberOfSteps++;
- }
-
- // Choose the direction of movement using the sign of the velocity
- moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
- }
+ _curBkg.free();
+ _wrkWnd.free();
+ _outWnd.free();
}
void RenderManager::renderBackbufferToScreen() {
- if (!_workingWindowDirtyRect.isEmpty()) {
- RenderTable::RenderState state = _renderTable.getRenderState();
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- _renderTable.mutateImage((uint16 *)_workingWindowBuffer.getPixels(), (uint16 *)_backBuffer.getBasePtr(_workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top), _backBuffer.w, _workingWindowDirtyRect);
- } else {
- _backBuffer.copyRectToSurface(_workingWindowBuffer.getBasePtr(_workingWindowDirtyRect.left, _workingWindowDirtyRect.top), _workingWindowBuffer.pitch, _workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top, _workingWindowDirtyRect.width(), _workingWindowDirtyRect.height());
- }
+ Graphics::Surface *out = &_outWnd;
- // Translate the working window dirty rect to screen coords
- _workingWindowDirtyRect.translate(_workingWindow.left, _workingWindow.top);
- // Then extend the backbuffer dirty rect to contain it
- if (_backBufferDirtyRect.isEmpty()) {
- _backBufferDirtyRect = _workingWindowDirtyRect;
- } else {
- _backBufferDirtyRect.extend(_workingWindowDirtyRect);
+ RenderTable::RenderState state = _renderTable.getRenderState();
+ if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
+ if (!_wrkWndDirtyRect.isEmpty()) {
+ _renderTable.mutateImage(&_outWnd, &_wrkWnd);
+ out = &_outWnd;
+ _outWndDirtyRect = Common::Rect(_wrkWidth, _wrkHeight);
}
-
- // Clear the dirty rect
- _workingWindowDirtyRect = Common::Rect();
+ } else {
+ out = &_wrkWnd;
+ _outWndDirtyRect = _wrkWndDirtyRect;
}
- // TODO: Add menu rendering
- // Render alpha entries
- processAlphaEntries();
+ if (!_outWndDirtyRect.isEmpty()) {
+ _system->copyRectToScreen(out->getBasePtr(_outWndDirtyRect.left, _outWndDirtyRect.top), out->pitch,
+ _outWndDirtyRect.left + _workingWindow.left,
+ _outWndDirtyRect.top + _workingWindow.top,
+ _outWndDirtyRect.width(),
+ _outWndDirtyRect.height());
- if (!_backBufferDirtyRect.isEmpty()) {
- _system->copyRectToScreen(_backBuffer.getBasePtr(_backBufferDirtyRect.left, _backBufferDirtyRect.top), _backBuffer.pitch, _backBufferDirtyRect.left, _backBufferDirtyRect.top, _backBufferDirtyRect.width(), _backBufferDirtyRect.height());
- _backBufferDirtyRect = Common::Rect();
+ _outWndDirtyRect = Common::Rect();
}
}
-void RenderManager::processAlphaEntries() {
- // TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect
-
- for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
- uint32 destOffset = 0;
- uint32 sourceOffset = 0;
- uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top);
- uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels();
+void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY) {
+ Graphics::Surface surface;
+ readImageToSurface(fileName, surface);
- for (int32 y = 0; y < iter->_value.height; ++y) {
- for (int32 x = 0; x < iter->_value.width; ++x) {
- uint16 color = entryPtr[sourceOffset + x];
- if (color != iter->_value.alphaColor) {
- backbufferPtr[destOffset + x] = color;
- }
- }
+ blitSurfaceToBkg(surface, destX, destY);
+ surface.free();
+}
- destOffset += _backBuffer.w;
- sourceOffset += iter->_value.width;
- }
+void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, uint32 keycolor) {
+ Graphics::Surface surface;
+ readImageToSurface(fileName, surface);
- if (_backBufferDirtyRect.isEmpty()) {
- _backBufferDirtyRect = Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height);
- } else {
- _backBufferDirtyRect.extend(Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height));
- }
- }
+ blitSurfaceToBkg(surface, destX, destY, keycolor);
+ surface.free();
}
-void RenderManager::clearWorkingWindowTo555Color(uint16 color) {
- uint32 workingWindowSize = _workingWidth * _workingHeight;
- byte r, g, b;
- Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b);
- uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b);
- uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels();
+void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) {
+ Common::File file;
- for (uint32 i = 0; i < workingWindowSize; ++i) {
- bufferPtr[i] = colorIn565;
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
+ warning("Could not open file %s", fileName.c_str());
+ return;
}
-}
-void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
- int16 subRectX = 0;
- int16 subRectY = 0;
+ // Read the magic number
+ // Some files are true TGA, while others are TGZ
+ uint32 fileType = file.readUint32BE();
- // Take care of negative destinations
- if (destinationX < 0) {
- subRectX = -destinationX;
- destinationX = 0;
- } else if (destinationX >= surface.w) {
- // Take care of extreme positive destinations
- destinationX -= surface.w;
- }
+ uint32 imageWidth;
+ uint32 imageHeight;
+ Graphics::TGADecoder tga;
+ uint16 *buffer;
+ bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA;
+ // All ZVision images are in RGB 555
+ Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ destination.format = pixelFormat555;
- // Take care of negative destinations
- if (destinationY < 0) {
- subRectY = -destinationY;
- destinationY = 0;
- } else if (destinationY >= surface.h) {
- // Take care of extreme positive destinations
- destinationY -= surface.h;
- }
+ bool isTGZ;
- if (wrap) {
- _backgroundWidth = surface.w;
- _backgroundHeight = surface.h;
+ // Check for TGZ files
+ if (fileType == MKTAG('T', 'G', 'Z', '\0')) {
+ isTGZ = true;
- if (destinationX > 0) {
- // Move destinationX to 0
- subRectX = surface.w - destinationX;
- destinationX = 0;
- }
+ // TGZ files have a header and then Bitmap data that is compressed with LZSS
+ uint32 decompressedSize = file.readSint32LE();
+ imageWidth = file.readSint32LE();
+ imageHeight = file.readSint32LE();
+
+ LzssReadStream lzssStream(&file);
+ buffer = (uint16 *)(new uint16[decompressedSize]);
+ lzssStream.read(buffer, decompressedSize);
+ } else {
+ isTGZ = false;
+
+ // Reset the cursor
+ file.seek(0);
- if (destinationY > 0) {
- // Move destinationY to 0
- subRectY = surface.h - destinationY;
- destinationY = 0;
+ // Decode
+ if (!tga.loadStream(file)) {
+ warning("Error while reading TGA image");
+ return;
}
+
+ Graphics::Surface tgaSurface = *(tga.getSurface());
+ imageWidth = tgaSurface.w;
+ imageHeight = tgaSurface.h;
+
+ buffer = (uint16 *)tgaSurface.getPixels();
}
- // Clip subRect to working window bounds
- Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight);
+ // Flip the width and height if transposed
+ if (isTransposed) {
+ uint16 temp = imageHeight;
+ imageHeight = imageWidth;
+ imageWidth = temp;
+ }
- if (!wrap) {
- // Clip to image bounds
- subRect.clip(surface.w, surface.h);
+ // If the destination internal buffer is the same size as what we're copying into it,
+ // there is no need to free() and re-create
+ if (imageWidth != destination.w || imageHeight != destination.h) {
+ destination.create(imageWidth, imageHeight, pixelFormat555);
}
- // Check destRect for validity
- if (!subRect.isValidRect() || subRect.isEmpty())
- return;
+ // If transposed, 'un-transpose' the data while copying it to the destination
+ // Otherwise, just do a simple copy
+ if (isTransposed) {
+ uint16 *dest = (uint16 *)destination.getPixels();
- copyRectToWorkingWindow((const uint16 *)surface.getBasePtr(subRect.left, subRect.top), destinationX, destinationY, surface.w, subRect.width(), subRect.height());
-}
+ for (uint32 y = 0; y < imageHeight; ++y) {
+ uint32 columnIndex = y * imageWidth;
-void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) {
- Graphics::Surface surface;
- readImageToSurface(fileName, surface);
+ for (uint32 x = 0; x < imageWidth; ++x) {
+ dest[columnIndex + x] = buffer[x * imageHeight + y];
+ }
+ }
+ } else {
+ memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel);
+ }
- renderSubRectToScreen(surface, destinationX, destinationY, wrap);
-}
+ // Cleanup
+ if (isTGZ) {
+ delete[] buffer;
+ } else {
+ tga.destroy();
+ }
-void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
- renderSubRectToScreen(surface, destinationX, destinationY, wrap);
+ // Convert in place to RGB 565 from RGB 555
+ destination.convertToInPlace(_pixelFormat);
}
-void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) {
+void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination, bool transposed) {
Common::File file;
- if (!file.open(fileName)) {
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
warning("Could not open file %s", fileName.c_str());
return;
}
@@ -238,9 +221,8 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics:
uint32 imageWidth;
uint32 imageHeight;
- Image::TGADecoder tga;
+ Graphics::TGADecoder tga;
uint16 *buffer;
- bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA;
// All ZVision images are in RGB 555
Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
destination.format = pixelFormat555;
@@ -279,7 +261,7 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics:
}
// Flip the width and height if transposed
- if (isTransposed) {
+ if (transposed) {
uint16 temp = imageHeight;
imageHeight = imageWidth;
imageWidth = temp;
@@ -293,7 +275,7 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics:
// If transposed, 'un-transpose' the data while copying it to the destination
// Otherwise, just do a simple copy
- if (isTransposed) {
+ if (transposed) {
uint16 *dest = (uint16 *)destination.getPixels();
for (uint32 y = 0; y < imageHeight; ++y) {
@@ -318,209 +300,495 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics:
destination.convertToInPlace(_pixelFormat);
}
-void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height) {
- uint32 destOffset = 0;
- uint32 sourceOffset = 0;
- uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY);
+const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {
+ if (_workingWindow.contains(point)) {
+ // Convert from screen space to working window space
+ Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top));
+
+ RenderTable::RenderState state = _renderTable.getRenderState();
+ if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
+ newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint);
+ }
- for (int32 y = 0; y < height; ++y) {
- for (int32 x = 0; x < width; ++x) {
- workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x];
+ if (state == RenderTable::PANORAMA) {
+ newPoint += (Common::Point(_bkgOff - _screenCenterX, 0));
+ } else if (state == RenderTable::TILT) {
+ newPoint += (Common::Point(0, _bkgOff - _screenCenterY));
}
- destOffset += _workingWidth;
- sourceOffset += imageWidth;
- }
+ if (_bkgWidth)
+ newPoint.x %= _bkgWidth;
+ if (_bkgHeight)
+ newPoint.y %= _bkgHeight;
+
+ if (newPoint.x < 0)
+ newPoint.x += _bkgWidth;
+ if (newPoint.y < 0)
+ newPoint.y += _bkgHeight;
- if (_workingWindowDirtyRect.isEmpty()) {
- _workingWindowDirtyRect = Common::Rect(destX, destY, destX + width, destY + height);
+ return newPoint;
} else {
- _workingWindowDirtyRect.extend(Common::Rect(destX, destY, destX + width, destY + height));
+ return Common::Point(0, 0);
}
+}
- // TODO: Remove this from release. It's here to make sure code that uses this function clips their destinations correctly
- assert(_workingWindowDirtyRect.width() <= _workingWidth && _workingWindowDirtyRect.height() <= _workingHeight);
+RenderTable *RenderManager::getRenderTable() {
+ return &_renderTable;
}
-void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber) {
- AlphaDataEntry entry;
- entry.alphaColor = alphaColor;
- entry.data = new Graphics::Surface();
- entry.data->create(width, height, _pixelFormat);
- entry.destX = destX;
- entry.destY = destY;
- entry.width = width;
- entry.height = height;
+void RenderManager::setBackgroundImage(const Common::String &fileName) {
+ readImageToSurface(fileName, _curBkg);
+ _bkgWidth = _curBkg.w;
+ _bkgHeight = _curBkg.h;
+ _bkgDirtyRect = Common::Rect(_bkgWidth, _bkgHeight);
+}
- uint32 sourceOffset = 0;
- uint32 destOffset = 0;
- uint16 *surfacePtr = (uint16 *)entry.data->getPixels();
+void RenderManager::setBackgroundPosition(int offset) {
+ RenderTable::RenderState state = _renderTable.getRenderState();
+ if (state == RenderTable::TILT || state == RenderTable::PANORAMA)
+ if (_bkgOff != offset)
+ _bkgDirtyRect = Common::Rect(_bkgWidth, _bkgHeight);
+ _bkgOff = offset;
+}
- for (int32 y = 0; y < height; ++y) {
- for (int32 x = 0; x < width; ++x) {
- surfacePtr[destOffset + x] = buffer[sourceOffset + x];
- }
+uint32 RenderManager::getCurrentBackgroundOffset() {
+ RenderTable::RenderState state = _renderTable.getRenderState();
- destOffset += width;
- sourceOffset += imageWidth;
+ if (state == RenderTable::PANORAMA) {
+ return _bkgOff;
+ } else if (state == RenderTable::TILT) {
+ return _bkgOff;
+ } else {
+ return 0;
}
-
- _alphaDataEntries[idNumber] = entry;
}
-Common::Rect RenderManager::renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) {
- AlphaDataEntry entry;
- entry.alphaColor = 0;
- entry.destX = destX;
- entry.destY = destY;
+Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) {
+ Graphics::Surface *tranposedSurface = new Graphics::Surface();
+ tranposedSurface->create(surface->h, surface->w, surface->format);
- // Draw the text to the working window
- entry.data = font->drawTextToSurface(text, textColor, maxWidth, maxHeight, align, wrap);
- entry.width = entry.data->w;
- entry.height = entry.data->h;
+ const uint16 *source = (const uint16 *)surface->getPixels();
+ uint16 *dest = (uint16 *)tranposedSurface->getPixels();
- _alphaDataEntries[idNumber] = entry;
+ for (uint32 y = 0; y < tranposedSurface->h; ++y) {
+ uint32 columnIndex = y * tranposedSurface->w;
- return Common::Rect(destX, destY, destX + entry.width, destY + entry.height);
+ for (uint32 x = 0; x < tranposedSurface->w; ++x) {
+ dest[columnIndex + x] = source[x * surface->w + y];
+ }
+ }
+
+ return tranposedSurface;
}
-const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {
- // Convert from screen space to working window space
- Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top));
+void RenderManager::scaleBuffer(const void *src, void *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint32 dstWidth, uint32 dstHeight) {
+ assert(bytesPerPixel == 1 || bytesPerPixel == 2);
- RenderTable::RenderState state = _renderTable.getRenderState();
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint);
- }
+ const float xscale = (float)srcWidth / (float)dstWidth;
+ const float yscale = (float)srcHeight / (float)dstHeight;
- if (state == RenderTable::PANORAMA) {
- newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset);
- } else if (state == RenderTable::TILT) {
- newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset);
+ if (bytesPerPixel == 1) {
+ const byte *srcPtr = (const byte *)src;
+ byte *dstPtr = (byte *)dst;
+ for (uint32 y = 0; y < dstHeight; ++y) {
+ for (uint32 x = 0; x < dstWidth; ++x) {
+ *dstPtr = srcPtr[(int)(x * xscale) + (int)(y * yscale) * srcWidth];
+ dstPtr++;
+ }
+ }
+ } else if (bytesPerPixel == 2) {
+ const uint16 *srcPtr = (const uint16 *)src;
+ uint16 *dstPtr = (uint16 *)dst;
+ for (uint32 y = 0; y < dstHeight; ++y) {
+ for (uint32 x = 0; x < dstWidth; ++x) {
+ *dstPtr = srcPtr[(int)(x * xscale) + (int)(y * yscale) * srcWidth];
+ dstPtr++;
+ }
+ }
}
+}
- if (newPoint.x < 0)
- newPoint.x += _backgroundWidth;
- else if (newPoint.x >= _backgroundWidth)
- newPoint.x -= _backgroundWidth;
- if (newPoint.y < 0)
- newPoint.y += _backgroundHeight;
- else if (newPoint.y >= _backgroundHeight)
- newPoint.y -= _backgroundHeight;
+void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y) {
- return newPoint;
-}
+ if (src.format != dst.format)
+ return;
-const Common::Point RenderManager::imageSpaceToWorkingWindowSpace(const Common::Point &point) {
- Common::Point newPoint(point);
+ Common::Rect srcRect = _srcRect;
+ if (srcRect.isEmpty())
+ srcRect = Common::Rect(src.w, src.h);
+ srcRect.clip(src.w, src.h);
+ Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h);
+ srcRect.clip(dstRect);
- RenderTable::RenderState state = _renderTable.getRenderState();
- if (state == RenderTable::PANORAMA) {
- newPoint += (Common::Point(_screenCenterX, 0) - _backgroundOffset);
- } else if (state == RenderTable::TILT) {
- newPoint += (Common::Point(0, _screenCenterY) - _backgroundOffset);
- }
+ if (srcRect.isEmpty() || !srcRect.isValidRect())
+ return;
+
+ // Copy srcRect from src surface to dst surface
+ const byte *src_buf = (const byte *)src.getBasePtr(srcRect.left, srcRect.top);
+
+ int xx = _x;
+ int yy = _y;
+
+ if (xx < 0)
+ xx = 0;
+ if (yy < 0)
+ yy = 0;
- return newPoint;
+ if (_x >= dst.w || _y >= dst.h)
+ return;
+
+ byte *dst_buf = (byte *)dst.getBasePtr(xx, yy);
+
+ int32 w = srcRect.width();
+ int32 h = srcRect.height();
+
+ for (int32 y = 0; y < h; y++) {
+ memcpy(dst_buf, src_buf, w * src.format.bytesPerPixel);
+ src_buf += src.pitch;
+ dst_buf += dst.pitch;
+ }
}
-bool RenderManager::clipRectToWorkingWindow(Common::Rect &rect) {
- if (!_workingWindow.contains(rect)) {
- return false;
+void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y, uint32 colorkey) {
+
+ if (src.format != dst.format)
+ return;
+
+ Common::Rect srcRect = _srcRect;
+ if (srcRect.isEmpty())
+ srcRect = Common::Rect(src.w, src.h);
+ srcRect.clip(src.w, src.h);
+ Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h);
+ srcRect.clip(dstRect);
+
+ if (srcRect.isEmpty() || !srcRect.isValidRect())
+ return;
+
+
+
+ uint32 _keycolor = colorkey & ((1 << (src.format.bytesPerPixel << 3)) - 1);
+
+ // Copy srcRect from src surface to dst surface
+ const byte *src_buf = (const byte *)src.getBasePtr(srcRect.left, srcRect.top);
+
+ int xx = _x;
+ int yy = _y;
+
+ if (xx < 0)
+ xx = 0;
+ if (yy < 0)
+ yy = 0;
+
+ if (_x >= dst.w || _y >= dst.h)
+ return;
+
+ byte *dst_buf = (byte *)dst.getBasePtr(xx, yy);
+
+ int32 w = srcRect.width();
+ int32 h = srcRect.height();
+
+ for (int32 y = 0; y < h; y++) {
+ switch (src.format.bytesPerPixel) {
+ case 1: {
+ const uint *src_tmp = (const uint *)src_buf;
+ uint *dst_tmp = (uint *)dst_buf;
+ for (int32 x = 0; x < w; x++) {
+ if (*src_tmp != _keycolor)
+ *dst_tmp = *src_tmp;
+ src_tmp++;
+ dst_tmp++;
+ }
+ }
+ break;
+
+ case 2: {
+ const uint16 *src_tmp = (const uint16 *)src_buf;
+ uint16 *dst_tmp = (uint16 *)dst_buf;
+ for (int32 x = 0; x < w; x++) {
+ if (*src_tmp != _keycolor)
+ *dst_tmp = *src_tmp;
+ src_tmp++;
+ dst_tmp++;
+ }
+ }
+ break;
+
+ case 4: {
+ const uint32 *src_tmp = (const uint32 *)src_buf;
+ uint32 *dst_tmp = (uint32 *)dst_buf;
+ for (int32 x = 0; x < w; x++) {
+ if (*src_tmp != _keycolor)
+ *dst_tmp = *src_tmp;
+ src_tmp++;
+ dst_tmp++;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+ src_buf += src.pitch;
+ dst_buf += dst.pitch;
}
+}
- // We can't clip against the actual working window rect because it's in screen space
- // But rect is in working window space
- rect.clip(_workingWidth, _workingHeight);
- return true;
+void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, Graphics::Surface &dst, int x, int y) {
+ Common::Rect empt;
+ blitSurfaceToSurface(src, empt, dst, x, y);
}
-RenderTable *RenderManager::getRenderTable() {
- return &_renderTable;
+void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, Graphics::Surface &dst, int x, int y, uint32 colorkey) {
+ Common::Rect empt;
+ blitSurfaceToSurface(src, empt, dst, x, y, colorkey);
}
-void RenderManager::setBackgroundImage(const Common::String &fileName) {
- readImageToSurface(fileName, _currentBackground);
+void RenderManager::blitSurfaceToBkg(const Graphics::Surface &src, int x, int y) {
+ Common::Rect empt;
+ blitSurfaceToSurface(src, empt, _curBkg, x, y);
+ Common::Rect dirty(src.w, src.h);
+ dirty.translate(x, y);
+ if (_bkgDirtyRect.isEmpty())
+ _bkgDirtyRect = dirty;
+ else
+ _bkgDirtyRect.extend(dirty);
+}
- moveBackground(0);
+void RenderManager::blitSurfaceToBkg(const Graphics::Surface &src, int x, int y, uint32 colorkey) {
+ Common::Rect empt;
+ blitSurfaceToSurface(src, empt, _curBkg, x, y, colorkey);
+ Common::Rect dirty(src.w, src.h);
+ dirty.translate(x, y);
+ if (_bkgDirtyRect.isEmpty())
+ _bkgDirtyRect = dirty;
+ else
+ _bkgDirtyRect.extend(dirty);
}
-void RenderManager::setBackgroundPosition(int offset) {
- RenderTable::RenderState state = _renderTable.getRenderState();
- if (state == RenderTable::TILT) {
- _backgroundOffset.x = 0;
- _backgroundOffset.y = offset;
- } else if (state == RenderTable::PANORAMA) {
- _backgroundOffset.x = offset;
- _backgroundOffset.y = 0;
- } else {
- _backgroundOffset.x = 0;
- _backgroundOffset.y = 0;
- }
+void RenderManager::blitSurfaceToMenu(const Graphics::Surface &src, int x, int y) {
+ Common::Rect empt;
+ blitSurfaceToSurface(src, empt, _menuWnd, x, y);
+ Common::Rect dirty(src.w, src.h);
+ dirty.translate(x, y);
+ if (_menuWndDirtyRect.isEmpty())
+ _menuWndDirtyRect = dirty;
+ else
+ _menuWndDirtyRect.extend(dirty);
}
-void RenderManager::setBackgroundVelocity(int velocity) {
- // setBackgroundVelocity(0) will be called quite often, so make sure
- // _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment
- if (velocity == 0) {
- if (_backgroundInverseVelocity != 0) {
- _backgroundInverseVelocity = 0;
- }
- } else {
- _backgroundInverseVelocity = 1000 / velocity;
- }
+void RenderManager::blitSurfaceToMenu(const Graphics::Surface &src, int x, int y, uint32 colorkey) {
+ Common::Rect empt;
+ blitSurfaceToSurface(src, empt, _menuWnd, x, y, colorkey);
+ Common::Rect dirty(src.w, src.h);
+ dirty.translate(x, y);
+ if (_menuWndDirtyRect.isEmpty())
+ _menuWndDirtyRect = dirty;
+ else
+ _menuWndDirtyRect.extend(dirty);
}
-void RenderManager::moveBackground(int offset) {
- RenderTable::RenderState state = _renderTable.getRenderState();
- if (state == RenderTable::TILT) {
- _backgroundOffset += Common::Point(0, offset);
+Graphics::Surface *RenderManager::getBkgRect(Common::Rect &rect) {
+ Common::Rect dst = rect;
+ dst.clip(_bkgWidth, _bkgHeight);
- _backgroundOffset.y = CLIP<int16>(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY);
+ if (dst.isEmpty() || !dst.isValidRect())
+ return NULL;
- renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true);
- } else if (state == RenderTable::PANORAMA) {
- _backgroundOffset += Common::Point(offset, 0);
+ Graphics::Surface *srf = new Graphics::Surface;
+ srf->create(dst.width(), dst.height(), _curBkg.format);
- if (_backgroundOffset.x <= -_backgroundWidth)
- _backgroundOffset.x += _backgroundWidth;
- else if (_backgroundOffset.x >= _backgroundWidth)
- _backgroundOffset.x -= _backgroundWidth;
+ srf->copyRectToSurface(_curBkg, 0, 0, Common::Rect(dst));
- renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true);
- } else {
- renderImageToScreen(_currentBackground, 0, 0);
- }
+ return srf;
}
-uint32 RenderManager::getCurrentBackgroundOffset() {
+Graphics::Surface *RenderManager::loadImage(Common::String &file) {
+ Graphics::Surface *tmp = new Graphics::Surface;
+ readImageToSurface(file, *tmp);
+ return tmp;
+}
+
+Graphics::Surface *RenderManager::loadImage(const char *file) {
+ Common::String str = Common::String(file);
+ return loadImage(str);
+}
+
+Graphics::Surface *RenderManager::loadImage(Common::String &file, bool transposed) {
+ Graphics::Surface *tmp = new Graphics::Surface;
+ readImageToSurface(file, *tmp, transposed);
+ return tmp;
+}
+
+Graphics::Surface *RenderManager::loadImage(const char *file, bool transposed) {
+ Common::String str = Common::String(file);
+ return loadImage(str, transposed);
+}
+
+void RenderManager::prepareBkg() {
+ _bkgDirtyRect.clip(_bkgWidth, _bkgHeight);
RenderTable::RenderState state = _renderTable.getRenderState();
if (state == RenderTable::PANORAMA) {
- return _backgroundOffset.x;
+ Common::Rect viewPort(_wrkWidth, _wrkHeight);
+ viewPort.translate(-(_screenCenterX - _bkgOff), 0);
+ Common::Rect drawRect = _bkgDirtyRect;
+ drawRect.clip(viewPort);
+
+ if (!drawRect.isEmpty())
+ blitSurfaceToSurface(_curBkg, drawRect, _wrkWnd, _screenCenterX - _bkgOff + drawRect.left, drawRect.top);
+
+ _wrkWndDirtyRect = _bkgDirtyRect;
+ _wrkWndDirtyRect.translate(_screenCenterX - _bkgOff, 0);
+
+ if (_bkgOff < _screenCenterX) {
+ viewPort.moveTo(-(_screenCenterX - (_bkgOff + _bkgWidth)), 0);
+ drawRect = _bkgDirtyRect;
+ drawRect.clip(viewPort);
+
+ if (!drawRect.isEmpty())
+ blitSurfaceToSurface(_curBkg, drawRect, _wrkWnd, _screenCenterX - (_bkgOff + _bkgWidth) + drawRect.left, drawRect.top);
+
+ Common::Rect tmp = _bkgDirtyRect;
+ tmp.translate(_screenCenterX - (_bkgOff + _bkgWidth), 0);
+ if (!tmp.isEmpty())
+ _wrkWndDirtyRect.extend(tmp);
+
+ } else if (_bkgWidth - _bkgOff < _screenCenterX) {
+ viewPort.moveTo(-(_screenCenterX + _bkgWidth - _bkgOff), 0);
+ drawRect = _bkgDirtyRect;
+ drawRect.clip(viewPort);
+
+ if (!drawRect.isEmpty())
+ blitSurfaceToSurface(_curBkg, drawRect, _wrkWnd, _screenCenterX + _bkgWidth - _bkgOff + drawRect.left, drawRect.top);
+
+ Common::Rect tmp = _bkgDirtyRect;
+ tmp.translate(_screenCenterX + _bkgWidth - _bkgOff, 0);
+ if (!tmp.isEmpty())
+ _wrkWndDirtyRect.extend(tmp);
+
+ }
} else if (state == RenderTable::TILT) {
- return _backgroundOffset.y;
+ Common::Rect viewPort(_wrkWidth, _wrkHeight);
+ viewPort.translate(0, -(_screenCenterY - _bkgOff));
+ Common::Rect drawRect = _bkgDirtyRect;
+ drawRect.clip(viewPort);
+ if (!drawRect.isEmpty())
+ blitSurfaceToSurface(_curBkg, drawRect, _wrkWnd, drawRect.left, _screenCenterY - _bkgOff + drawRect.top);
+
+ _wrkWndDirtyRect = _bkgDirtyRect;
+ _wrkWndDirtyRect.translate(0, _screenCenterY - _bkgOff);
+
} else {
- return 0;
+ if (!_bkgDirtyRect.isEmpty())
+ blitSurfaceToSurface(_curBkg, _bkgDirtyRect, _wrkWnd, _bkgDirtyRect.left, _bkgDirtyRect.top);
+ _wrkWndDirtyRect = _bkgDirtyRect;
+ }
+
+ _bkgDirtyRect = Common::Rect();
+
+ _wrkWndDirtyRect.clip(_wrkWidth, _wrkHeight);
+}
+
+void RenderManager::clearMenuSurface() {
+ _menuWndDirtyRect = Common::Rect(0, 0, _menuWnd.w, _menuWnd.h);
+ _menuWnd.fillRect(_menuWndDirtyRect, 0);
+}
+
+void RenderManager::clearMenuSurface(const Common::Rect &r) {
+ if (_menuWndDirtyRect.isEmpty())
+ _menuWndDirtyRect = r;
+ else
+ _menuWndDirtyRect.extend(r);
+ _menuWnd.fillRect(r, 0);
+}
+
+void RenderManager::renderMenuToScreen() {
+ if (!_menuWndDirtyRect.isEmpty()) {
+ _menuWndDirtyRect.clip(Common::Rect(_menuWnd.w, _menuWnd.h));
+ if (!_menuWndDirtyRect.isEmpty())
+ _system->copyRectToScreen(_menuWnd.getBasePtr(_menuWndDirtyRect.left, _menuWndDirtyRect.top), _menuWnd.pitch,
+ _menuWndDirtyRect.left + _menuWndRect.left,
+ _menuWndDirtyRect.top + _menuWndRect.top,
+ _menuWndDirtyRect.width(),
+ _menuWndDirtyRect.height());
+ _menuWndDirtyRect = Common::Rect();
}
}
-Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) {
- Graphics::Surface *tranposedSurface = new Graphics::Surface();
- tranposedSurface->create(surface->h, surface->w, surface->format);
+uint16 RenderManager::createSubArea(const Common::Rect &area) {
+ _subid++;
- const uint16 *source = (const uint16 *)surface->getPixels();
- uint16 *dest = (uint16 *)tranposedSurface->getPixels();
+ oneSub sub;
+ sub.redraw = false;
+ sub.timer = -1;
+ sub.todelete = false;
+ sub._r = area;
- for (uint32 y = 0; y < tranposedSurface->h; ++y) {
- uint32 columnIndex = y * tranposedSurface->w;
+ _subsList[_subid] = sub;
- for (uint32 x = 0; x < tranposedSurface->w; ++x) {
- dest[columnIndex + x] = source[x * surface->w + y];
+ return _subid;
+}
+
+void RenderManager::deleteSubArea(uint16 id) {
+ if (_subsList.contains(id))
+ _subsList[id].todelete = true;
+}
+
+void RenderManager::deleteSubArea(uint16 id, int16 delay) {
+ if (_subsList.contains(id))
+ _subsList[id].timer = delay;
+}
+
+void RenderManager::updateSubArea(uint16 id, const Common::String &txt) {
+ if (_subsList.contains(id)) {
+ oneSub *sub = &_subsList[id];
+ sub->_txt = txt;
+ sub->redraw = true;
+ }
+}
+
+void RenderManager::processSubs(uint16 deltatime) {
+ bool redraw = false;
+ for (subMap::iterator it = _subsList.begin(); it != _subsList.end(); it++) {
+ if (it->_value.timer != -1) {
+ it->_value.timer -= deltatime;
+ if (it->_value.timer <= 0)
+ it->_value.todelete = true;
+ }
+ if (it->_value.todelete) {
+ _subsList.erase(it);
+ redraw = true;
+ } else if (it->_value.redraw) {
+ redraw = true;
}
}
- return tranposedSurface;
+ if (redraw) {
+ _subWnd.fillRect(Common::Rect(_subWnd.w, _subWnd.h), 0);
+
+ for (subMap::iterator it = _subsList.begin(); it != _subsList.end(); it++) {
+ oneSub *sub = &it->_value;
+ if (sub->_txt.size()) {
+ Graphics::Surface *rndr = new Graphics::Surface();
+ rndr->create(sub->_r.width(), sub->_r.height(), _pixelFormat);
+ _engine->getTextRenderer()->drawTxtInOneLine(sub->_txt, *rndr);
+ blitSurfaceToSurface(*rndr, _subWnd, sub->_r.left - _subWndRect.left + _workingWindow.left, sub->_r.top - _subWndRect.top + _workingWindow.top);
+ rndr->free();
+ delete rndr;
+ }
+ sub->redraw = false;
+ }
+
+ _system->copyRectToScreen(_subWnd.getPixels(), _subWnd.pitch,
+ _subWndRect.left,
+ _subWndRect.top,
+ _subWnd.w,
+ _subWnd.h);
+ }
+}
+
+Common::Point RenderManager::getBkgSize() {
+ return Common::Point(_bkgWidth, _bkgHeight);
}
} // End of namespace ZVision
diff --git a/engines/zvision/graphics/render_manager.h b/engines/zvision/graphics/render_manager.h
index 9feff4c030..668c8acc41 100644
--- a/engines/zvision/graphics/render_manager.h
+++ b/engines/zvision/graphics/render_manager.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -23,8 +23,8 @@
#ifndef ZVISION_RENDER_MANAGER_H
#define ZVISION_RENDER_MANAGER_H
-#include "zvision/graphics/render_table.h"
-#include "zvision/fonts/truetype_font.h"
+#include "zvision/render_table.h"
+#include "zvision/truetype_font.h"
#include "common/rect.h"
#include "common/hashmap.h"
@@ -47,43 +47,71 @@ namespace ZVision {
class RenderManager {
public:
- RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat);
+ RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat);
~RenderManager();
private:
- struct AlphaDataEntry {
- Graphics::Surface *data;
- uint16 alphaColor;
- uint16 destX;
- uint16 destY;
- uint16 width;
- uint16 height;
+ struct oneSub {
+ Common::Rect _r;
+ Common::String _txt;
+ int16 timer;
+ bool todelete;
+ bool redraw;
};
-
- typedef Common::HashMap<uint32, AlphaDataEntry> AlphaEntryMap;
+// struct AlphaDataEntry {
+// Graphics::Surface *data;
+// uint16 alphaColor;
+// uint16 destX;
+// uint16 destY;
+// uint16 width;
+// uint16 height;
+// };
+//
+ typedef Common::HashMap<uint16, oneSub> subMap;
private:
+ ZVision *_engine;
OSystem *_system;
const Graphics::PixelFormat _pixelFormat;
+ // A buffer for blitting background image to working window
+ Graphics::Surface _wrkWnd;
+
+ Common::Rect _wrkWndDirtyRect;
+
+ Graphics::Surface _outWnd;
+
+ Common::Rect _outWndDirtyRect;
+
+ Common::Rect _bkgDirtyRect;
+
+ Graphics::Surface _subWnd;
+
+ Common::Rect _subWndDirtyRect;
+
+ Graphics::Surface _menuWnd;
+
+ Common::Rect _menuWndDirtyRect;
+
+
// A buffer the exact same size as the workingWindow
// This buffer stores everything un-warped, then does a warp at the end of the frame
- Graphics::Surface _workingWindowBuffer;
+ //Graphics::Surface _workingWindowBuffer;
// A buffer representing the entire screen. Any graphical updates are first done with this buffer
// before actually being blitted to the screen
- Graphics::Surface _backBuffer;
+ //Graphics::Surface _backBuffer;
// A list of Alpha Entries that need to be blitted to the backbuffer
- AlphaEntryMap _alphaDataEntries;
+ //AlphaEntryMap _alphaDataEntries;
// A rectangle representing the portion of the working window where the pixels have been changed since last frame
- Common::Rect _workingWindowDirtyRect;
+ //Common::Rect _workingWindowDirtyRect;
// A rectangle representing the portion of the backbuffer where the pixels have been changed since last frame
- Common::Rect _backBufferDirtyRect;
+ //Common::Rect _backBufferDirtyRect;
/** Width of the working window. Saved to prevent extraneous calls to _workingWindow.width() */
- const int _workingWidth;
+ const int _wrkWidth;
/** Height of the working window. Saved to prevent extraneous calls to _workingWindow.height() */
- const int _workingHeight;
+ const int _wrkHeight;
/** Center of the screen in the x direction */
const int _screenCenterX;
/** Center of the screen in the y direction */
@@ -95,33 +123,36 @@ private:
* edges of this Rectangle
*/
const Common::Rect _workingWindow;
+
+ Common::Rect _subWndRect;
+
+ Common::Rect _menuWndRect;
+
/** Used to warp the background image */
RenderTable _renderTable;
- Graphics::Surface _currentBackground;
+ Graphics::Surface _curBkg;
/** The (x1,y1) coordinates of the subRectangle of the background that is currently displayed on the screen */
- Common::Point _backgroundOffset;
+ int16 _bkgOff;
/** The width of the current background image */
- uint16 _backgroundWidth;
+ uint16 _bkgWidth;
/** The height of the current background image */
- uint16 _backgroundHeight;
+ uint16 _bkgHeight;
+
+ uint16 _subid;
+
+ subMap _subsList;
/**
* The "velocity" at which the background image is panning. We actually store the inverse of velocity (ms/pixel instead of pixels/ms)
* because it allows you to accumulate whole pixels 'steps' instead of rounding pixels every frame
*/
- int _backgroundInverseVelocity;
+ //int _backgroundInverseVelocity;
/** Holds any 'leftover' milliseconds between frames */
- uint _accumulatedVelocityMilliseconds;
+ //uint _accumulatedVelocityMilliseconds;
public:
void initialize();
- /**
- * Rotates the background image in accordance to the current _backgroundInverseVelocity
- *
- * @param deltaTimeInMillis The amount of time that has passed since the last frame
- */
- void update(uint deltaTimeInMillis);
/**
* Renders the current state of the backbuffer to the screen
@@ -129,89 +160,23 @@ public:
void renderBackbufferToScreen();
/**
- * Renders all AlphaEntries to the backbuffer
- */
- void processAlphaEntries();
- /**
- * Clears the AlphaEntry list
- */
- void clearAlphaEntries() { _alphaDataEntries.clear(); }
- /**
- * Removes a specific AlphaEntry from the list
- *
- * @param idNumber The id number identifing the AlphaEntry
- */
- void removeAlphaEntry(uint32 idNumber) { _alphaDataEntries.erase(idNumber); }
-
- /**
- * Copies a sub-rectangle of a buffer to the working window
- *
- * @param buffer The pixel data to copy to the working window
- * @param destX The X destination in the working window where the subRect of data should be put
- * @param destY The Y destination in the working window where the subRect of data should be put
- * @param imageWidth The width of the source image
- * @param width The width of the sub rectangle
- * @param height The height of the sub rectangle
- */
- void copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height);
- /**
- * Copies a sub-rectangle of a buffer to the working window with binary alpha support.
- *
- * @param buffer The pixel data to copy to the working window
- * @param destX The X destination in the working window where the subRect of data should be put
- * @param destY The Y destination in the working window where the subRect of data should be put
- * @param imageWidth The width of the source image
- * @param width The width of the sub rectangle
- * @param height The height of the sub rectangle
- * @param alphaColor The color to interpret as meaning 'transparent'
- * @param idNumber A unique identifier for the data being copied over.
- */
- void copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber);
-
- /**
- * Renders the supplied text to the working window
- *
- * @param idNumber A unique identifier for the text
- * @param text The text to be rendered
- * @param font The font to use to render the text
- * @param destX The X destination in the working window where the text should be rendered
- * @param destY The Y destination in the working window where the text should be rendered
- * @param textColor The color to render the text with (in RBG 565)
- * @param maxWidth The max width the text should take up.
- * @param maxHeight The max height the text should take up.
- * @param align The alignment of the text within the bounds of maxWidth
- * @param wrap If true, any words extending past maxWidth will wrap to a new line. If false, ellipses will be rendered to show that the text didn't fit
- * @return A rectangle representing where the text was drawn in the working window
- */
- Common::Rect renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight = -1, Graphics::TextAlign align = Graphics::kTextAlignLeft, bool wrap = true);
-
- /**
- * Fills the entire workingWindow with the specified color. Internally, the color
- * will be converted to RGB 565 and then blitted.
- *
- * @param color The color to fill the working window with. (In RGB 555)
- */
- void clearWorkingWindowTo555Color(uint16 color);
-
- /**
- * Blits the image or a portion of the image to the backbuffer. Actual screen updates won't happen until the end of the frame.
- * The image will be clipped to fit inside the working window. Coords are in working window space, not screen space!
+ * Blits the image or a portion of the image to the background.
*
* @param fileName Name of the image file
* @param destinationX X position where the image should be put. Coords are in working window space, not screen space!
* @param destinationY Y position where the image should be put. Coords are in working window space, not screen space!
*/
- void renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap = false);
+ void renderImageToBackground(const Common::String &fileName, int16 destinationX, int16 destinationY);
/**
- * Blits the image or a portion of the image to the backbuffer. Actual screen updates won't happen until the end of the frame.
- * The image will be clipped to fit inside the working window. Coords are in working window space, not screen space!
+ * Blits the image or a portion of the image to the background.
*
- * @param stream Surface to read the image data from
+ * @param fileName Name of the image file
* @param destinationX X position where the image should be put. Coords are in working window space, not screen space!
* @param destinationY Y position where the image should be put. Coords are in working window space, not screen space!
+ * @param colorkey Transparent color
*/
- void renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap = false);
+ void renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, uint32 colorkey);
/**
* Sets the current background image to be used by the RenderManager and immediately
@@ -234,41 +199,15 @@ public:
void setBackgroundPosition(int offset);
/**
- * Set the background scroll velocity. Negative velocities correspond to left / up scrolling and
- * positive velocities correspond to right / down scrolling
- *
- * @param velocity Velocity
- */
- void setBackgroundVelocity(int velocity);
-
- /**
* Converts a point in screen coordinate space to image coordinate space
*
* @param point Point in screen coordinate space
* @return Point in image coordinate space
*/
const Common::Point screenSpaceToImageSpace(const Common::Point &point);
- /**
- * Converts a point in image coordinate space to ***PRE-WARP***
- * working window coordinate space
- *
- * @param point Point in image coordinate space
- * @return Point in PRE-WARP working window coordinate space
- */
- const Common::Point imageSpaceToWorkingWindowSpace(const Common::Point &point);
-
- /**
- * Clip a rectangle to the working window. If it returns false, the original rect
- * is not inside the working window.
- *
- * @param rect The rectangle to clip against the working window
- * @return Is rect at least partially inside the working window (true) or completely outside (false)
- */
- bool clipRectToWorkingWindow(Common::Rect &rect);
RenderTable *getRenderTable();
uint32 getCurrentBackgroundOffset();
- const Graphics::Surface *getBackBuffer() { return &_backBuffer; }
/**
* Creates a copy of surface and transposes the data.
@@ -281,21 +220,37 @@ public:
*/
static Graphics::Surface *tranposeSurface(const Graphics::Surface *surface);
-private:
- /**
- * Renders a subRectangle of an image to the backbuffer. The destinationRect and SubRect
- * will be clipped to image bound and to working window bounds
- *
- * @param buffer Pointer to (0, 0) of the image data
- * @param imageWidth The width of the original image (not of the subRectangle)
- * @param imageHeight The width of the original image (not of the subRectangle)
- * @param horizontalPitch The horizontal pitch of the original image
- * @param destinationX The x coordinate (in working window space) of where to put the final image
- * @param destinationY The y coordinate (in working window space) of where to put the final image
- * @param subRectangle A rectangle representing the part of the image that should be rendered
- * @param wrap Should the image wrap (tile) if it doesn't completely fill the screen?
- */
- void renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap);
+ void scaleBuffer(const void *src, void *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint32 dstWidth, uint32 dstHeight);
+
+
+ void blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int x, int y);
+ void blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y, uint32 colorkey);
+ void blitSurfaceToSurface(const Graphics::Surface &src, Graphics::Surface &dst, int x, int y);
+ void blitSurfaceToSurface(const Graphics::Surface &src, Graphics::Surface &dst, int x, int y, uint32 colorkey);
+ void blitSurfaceToBkg(const Graphics::Surface &src, int x, int y);
+ void blitSurfaceToBkg(const Graphics::Surface &src, int x, int y, uint32 colorkey);
+ void blitSurfaceToMenu(const Graphics::Surface &src, int x, int y);
+ void blitSurfaceToMenu(const Graphics::Surface &src, int x, int y, uint32 colorkey);
+
+ uint16 createSubArea(const Common::Rect &area);
+ void deleteSubArea(uint16 id);
+ void deleteSubArea(uint16 id, int16 delay);
+ void updateSubArea(uint16 id, const Common::String &txt);
+ void processSubs(uint16 deltatime);
+
+ Common::Point getBkgSize();
+
+ Graphics::Surface *getBkgRect(Common::Rect &rect);
+ Graphics::Surface *loadImage(const char *file);
+ Graphics::Surface *loadImage(Common::String &file);
+ Graphics::Surface *loadImage(const char *file, bool transposed);
+ Graphics::Surface *loadImage(Common::String &file, bool transposed);
+
+ void clearMenuSurface();
+ void clearMenuSurface(const Common::Rect &r);
+ void renderMenuToScreen();
+
+ void prepareBkg();
/**
* Reads an image file pixel data into a Surface buffer. In the process
@@ -308,19 +263,7 @@ private:
* @param destination A reference to the Surface to store the pixel data in
*/
void readImageToSurface(const Common::String &fileName, Graphics::Surface &destination);
-
- /**
- * Move the background image by an offset. If we are currently in Panorama mode,
- * the offset will correspond to a horizontal motion. If we are currently in Tilt mode,
- * the offset will correspond to a vertical motion. This function should not be called
- * if we are in Flat mode.
- *
- * The RenderManager will take care of wrapping the image.
- * Ex: If the image has width 1400px, it is legal to offset 1500px.
- *
- * @param offset The amount to move the background
- */
- void moveBackground(int offset);
+ void readImageToSurface(const Common::String &fileName, Graphics::Surface &destination, bool transposed);
};
} // End of namespace ZVision
diff --git a/engines/zvision/graphics/render_table.cpp b/engines/zvision/graphics/render_table.cpp
index 49b934dc37..942420c700 100644
--- a/engines/zvision/graphics/render_table.cpp
+++ b/engines/zvision/graphics/render_table.cpp
@@ -32,9 +32,9 @@
namespace ZVision {
RenderTable::RenderTable(uint numColumns, uint numRows)
- : _numRows(numRows),
- _numColumns(numColumns),
- _renderState(FLAT) {
+ : _numRows(numRows),
+ _numColumns(numColumns),
+ _renderState(FLAT) {
assert(numRows != 0 && numColumns != 0);
_internalBuffer = new Common::Point[numRows * numColumns];
@@ -97,12 +97,12 @@ uint16 mixTwoRGB(uint16 colorOne, uint16 colorTwo, float percentColorOne) {
uint16 returnColor = (byte(rFinal + 0.5f) << Graphics::ColorMasks<555>::kRedShift) |
(byte(gFinal + 0.5f) << Graphics::ColorMasks<555>::kGreenShift) |
- (byte(bFinal + 0.5f) << Graphics::ColorMasks<555>::kBlueShift);
+ (byte(bFinal + 0.5f) << Graphics::ColorMasks<555>::kBlueShift);
return returnColor;
}
-void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 destWidth, const Common::Rect &subRect) {
+void RenderTable::mutateImage(uint16 *sourceBuffer, uint16 *destBuffer, uint32 destWidth, const Common::Rect &subRect) {
uint32 destOffset = 0;
for (int16 y = subRect.top; y < subRect.bottom; ++y) {
@@ -123,6 +123,28 @@ void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 d
}
}
+void RenderTable::mutateImage(Graphics::Surface *dstBuf, Graphics::Surface *srcBuf) {
+ uint32 destOffset = 0;
+
+ uint16 *sourceBuffer = (uint16 *)srcBuf->getPixels();
+ uint16 *destBuffer = (uint16 *)dstBuf->getPixels();
+
+ for (int16 y = 0; y < srcBuf->h; ++y) {
+ uint32 sourceOffset = y * _numColumns;
+
+ for (int16 x = 0; x < srcBuf->w; ++x) {
+ uint32 index = sourceOffset + x;
+
+ // RenderTable only stores offsets from the original coordinates
+ uint32 sourceYIndex = y + _internalBuffer[index].y;
+ uint32 sourceXIndex = x + _internalBuffer[index].x;
+
+ destBuffer[destOffset] = sourceBuffer[sourceYIndex * _numColumns + sourceXIndex];
+ destOffset++;
+ }
+ }
+}
+
void RenderTable::generateRenderTable() {
switch (_renderState) {
case ZVision::RenderTable::PANORAMA:
diff --git a/engines/zvision/graphics/render_table.h b/engines/zvision/graphics/render_table.h
index f066187ad1..0b4d6e3919 100644
--- a/engines/zvision/graphics/render_table.h
+++ b/engines/zvision/graphics/render_table.h
@@ -24,6 +24,7 @@
#define ZVISION_RENDER_TABLE_H
#include "common/rect.h"
+#include "graphics/surface.h"
namespace ZVision {
@@ -59,12 +60,15 @@ private:
} _tiltOptions;
public:
- RenderState getRenderState() { return _renderState; }
+ RenderState getRenderState() {
+ return _renderState;
+ }
void setRenderState(RenderState newState);
const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point);
- void mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 destWidth, const Common::Rect &subRect);
+ void mutateImage(uint16 *sourceBuffer, uint16 *destBuffer, uint32 destWidth, const Common::Rect &subRect);
+ void mutateImage(Graphics::Surface *dstBuf, Graphics::Surface *srcBuf);
void generateRenderTable();
void setPanoramaFoV(float fov);
diff --git a/engines/zvision/inventory_manager.cpp b/engines/zvision/inventory_manager.cpp
new file mode 100644
index 0000000000..3924c6b51a
--- /dev/null
+++ b/engines/zvision/inventory_manager.cpp
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/script_manager.h"
+
+
+namespace ZVision {
+
+int8 ScriptManager::invertory_getCount() {
+ return getStateValue(StateKey_Inv_Cnt_Slot);
+}
+
+void ScriptManager::invertory_setCount(int8 cnt) {
+ setStateValue(StateKey_Inv_Cnt_Slot, cnt);
+}
+
+int16 ScriptManager::invertory_getItem(int8 id) {
+ if (id < 49 && id >= 0)
+ return getStateValue(StateKey_Inv_1_Slot + id);
+ return -1;
+}
+
+void ScriptManager::invertory_setItem(int8 id, int16 item) {
+ if (id < 49 && id >= 0)
+ setStateValue(StateKey_Inv_1_Slot + id, item);
+}
+
+void ScriptManager::invertory_add(int16 item) {
+ int8 cnt = invertory_getCount();
+
+ if (cnt < 49) {
+ bool not_exist = true;
+
+ if (cnt == 0) {
+ invertory_setItem(0, 0);
+ invertory_setCount(1); // we needed empty item for cycle code
+ cnt = 1;
+ }
+
+ for (int8 cur = 0; cur < cnt; cur++)
+ if (invertory_getItem(cur) == item) {
+ not_exist = false;
+ break;
+ }
+
+ if (not_exist) {
+ for (int8 i = cnt; i > 0; i--)
+ invertory_setItem(i, invertory_getItem(i - 1));
+
+ invertory_setItem(0, item);
+
+ setStateValue(StateKey_InventoryItem, item);
+
+ invertory_setCount(cnt + 1);
+ }
+ }
+}
+
+void ScriptManager::invertory_drop(int16 item) {
+ int8 items_cnt = invertory_getCount();
+
+ // if items in inventory > 0
+ if (items_cnt != 0) {
+ int8 index = 0;
+
+ // finding needed item
+ while (index < items_cnt) {
+ if (invertory_getItem(index) == item)
+ break;
+
+ index++;
+ }
+
+ // if item in the inventory
+ if (items_cnt != index) {
+ // shift all items left with rewrite founded item
+ for (int8 v = index; v < items_cnt - 1 ; v++)
+ invertory_setItem(v, invertory_getItem(v + 1));
+
+ // del last item
+ invertory_setItem(items_cnt - 1, 0);
+ invertory_setCount(invertory_getCount() - 1);
+
+ setStateValue(StateKey_InventoryItem, invertory_getItem(0));
+ }
+ }
+}
+void ScriptManager::invertory_cycle() {
+ int8 item_cnt = invertory_getCount();
+ int8 cur_item = invertory_getItem(0);
+ if (item_cnt > 1) {
+ for (int8 i = 0; i < item_cnt - 1; i++)
+ invertory_setItem(i, invertory_getItem(i + 1));
+
+ invertory_setItem(item_cnt - 1, cur_item);
+
+ setStateValue(StateKey_InventoryItem, invertory_getItem(0));
+
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/menu.cpp b/engines/zvision/menu.cpp
new file mode 100644
index 0000000000..bf422b300f
--- /dev/null
+++ b/engines/zvision/menu.cpp
@@ -0,0 +1,765 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/menu.h"
+
+#include "zvision/render_manager.h"
+
+
+namespace ZVision {
+
+enum {
+ SLOT_START_SLOT = 151,
+ SLOT_SPELL_1 = 191,
+ SLOT_USER_CHOSE_THIS_SPELL = 205,
+ SLOT_REVERSED_SPELLBOOK = 206
+};
+
+enum {
+ menu_MAIN_SAVE = 0,
+ menu_MAIN_REST = 1,
+ menu_MAIN_PREF = 2,
+ menu_MAIN_EXIT = 3
+};
+
+menuHandler::menuHandler(ZVision *engine) {
+ _engine = engine;
+ menu_bar_flag = 0xFFFF;
+}
+
+menuZgi::menuZgi(ZVision *engine) :
+ menuHandler(engine) {
+ menu_mousefocus = -1;
+ inmenu = false;
+ scrolled[0] = false;
+ scrolled[1] = false;
+ scrolled[2] = false;
+ scrollPos[0] = 0.0;
+ scrollPos[1] = 0.0;
+ scrollPos[2] = 0.0;
+ mouse_on_item = -1;
+
+ char buf[24];
+ for (int i = 1; i < 4; i++) {
+ sprintf(buf, "gmzau%2.2x1.tga", i);
+ _engine->getRenderManager()->readImageToSurface(buf, menuback[i - 1][0], false);
+ sprintf(buf, "gmzau%2.2x1.tga", i + 0x10);
+ _engine->getRenderManager()->readImageToSurface(buf, menuback[i - 1][1], false);
+ }
+ for (int i = 0; i < 4; i++) {
+ sprintf(buf, "gmzmu%2.2x1.tga", i);
+ _engine->getRenderManager()->readImageToSurface(buf, menubar[i][0], false);
+ sprintf(buf, "gmznu%2.2x1.tga", i);
+ _engine->getRenderManager()->readImageToSurface(buf, menubar[i][1], false);
+ }
+
+ for (int i = 0; i < 50; i++) {
+ items[i][0] = NULL;
+ items[i][1] = NULL;
+ item_id[i] = 0;
+ }
+
+ for (int i = 0; i < 12; i++) {
+ magic[i][0] = NULL;
+ magic[i][1] = NULL;
+ magic_id[i] = 0;
+ }
+}
+
+menuZgi::~menuZgi() {
+ for (int i = 0; i < 3; i++) {
+ menuback[i][0].free();
+ menuback[i][1].free();
+ }
+ for (int i = 0; i < 4; i++) {
+ menubar[i][0].free();
+ menubar[i][1].free();
+ }
+ for (int i = 0; i < 50; i++) {
+ if (items[i][0]) {
+ items[i][0]->free();
+ delete items[i][0];
+ }
+ if (items[i][1]) {
+ items[i][1]->free();
+ delete items[i][1];
+ }
+ }
+ for (int i = 0; i < 12; i++) {
+ if (magic[i][0]) {
+ magic[i][0]->free();
+ delete magic[i][0];
+ }
+ if (magic[i][1]) {
+ magic[i][1]->free();
+ delete magic[i][1];
+ }
+ }
+}
+
+void menuZgi::onMouseUp(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+ switch (menu_mousefocus) {
+ case menu_ITEM:
+ if (menu_bar_flag & menuBar_Items) {
+ int item_count = _engine->getScriptManager()->getStateValue(StateKey_Inv_TotalSlots);
+ if (item_count == 0)
+ item_count = 20;
+
+ for (int i = 0; i < item_count; i++) {
+ int itemspace = (600 - 28) / item_count;
+
+ if (Common::Rect(scrollPos[menu_ITEM] + itemspace * i, 0,
+ scrollPos[menu_ITEM] + itemspace * i + 28, 32).contains(Pos)) {
+ int32 mouse_item = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);
+ if (mouse_item >= 0 && mouse_item < 0xE0) {
+ _engine->getScriptManager()->invertory_drop(mouse_item);
+ _engine->getScriptManager()->invertory_add(_engine->getScriptManager()->getStateValue(SLOT_START_SLOT + i));
+ _engine->getScriptManager()->setStateValue(SLOT_START_SLOT + i, mouse_item);
+
+ redraw = true;
+ }
+ }
+ }
+ }
+ break;
+
+ case menu_MAGIC:
+ if (menu_bar_flag & menuBar_Magic) {
+ for (int i = 0; i < 12; i++) {
+
+ uint itemnum = _engine->getScriptManager()->getStateValue(SLOT_SPELL_1 + i);
+ if (itemnum != 0) {
+ if (_engine->getScriptManager()->getStateValue(SLOT_REVERSED_SPELLBOOK) == 1)
+ itemnum = 0xEE + i;
+ else
+ itemnum = 0xE0 + i;
+ }
+ if (itemnum)
+ if (_engine->getScriptManager()->getStateValue(StateKey_InventoryItem) == 0 || _engine->getScriptManager()->getStateValue(StateKey_InventoryItem) >= 0xE0)
+ if (Common::Rect(668 + 47 * i - scrollPos[menu_MAGIC], 0,
+ 668 + 47 * i - scrollPos[menu_MAGIC] + 28, 32).contains(Pos))
+ _engine->getScriptManager()->setStateValue(SLOT_USER_CHOSE_THIS_SPELL, itemnum);
+ }
+
+ }
+ break;
+
+ case menu_MAIN:
+
+ // Exit
+ if (menu_bar_flag & menuBar_Exit)
+ if (Common::Rect(320 + 135,
+ scrollPos[menu_MAIN],
+ 320 + 135 + 135,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ // ifquit();
+ }
+
+ // Settings
+ if (menu_bar_flag & menuBar_Settings)
+ if (Common::Rect(320 ,
+ scrollPos[menu_MAIN],
+ 320 + 135,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'p', 'e', 0);
+ }
+
+ // Load
+ if (menu_bar_flag & menuBar_Restore)
+ if (Common::Rect(320 - 135,
+ scrollPos[menu_MAIN],
+ 320,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'r', 'e', 0);
+ }
+
+ // Save
+ if (menu_bar_flag & menuBar_Save)
+ if (Common::Rect(320 - 135 * 2,
+ scrollPos[menu_MAIN],
+ 320 - 135,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0);
+ }
+ break;
+ }
+ }
+}
+
+void menuZgi::onMouseMove(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+
+ if (!inmenu)
+ redraw = true;
+ inmenu = true;
+ switch (menu_mousefocus) {
+ case menu_ITEM:
+ if (menu_bar_flag & menuBar_Items) {
+ int item_count = _engine->getScriptManager()->getStateValue(StateKey_Inv_TotalSlots);
+ if (item_count == 0)
+ item_count = 20;
+ else if (item_count > 50)
+ item_count = 50;
+
+ int last_item = mouse_on_item;
+
+ mouse_on_item = -1;
+
+ for (int i = 0; i < item_count; i++) {
+ int itemspace = (600 - 28) / item_count;
+
+ if (Common::Rect(scrollPos[menu_ITEM] + itemspace * i, 0,
+ scrollPos[menu_ITEM] + itemspace * i + 28, 32).contains(Pos)) {
+ mouse_on_item = i;
+ break;
+ }
+ }
+
+ if (last_item != mouse_on_item)
+ if (_engine->getScriptManager()->getStateValue(SLOT_START_SLOT + mouse_on_item) ||
+ _engine->getScriptManager()->getStateValue(SLOT_START_SLOT + last_item))
+ redraw = true;
+ }
+ break;
+
+ case menu_MAGIC:
+ if (menu_bar_flag & menuBar_Magic) {
+ int last_item = mouse_on_item;
+ mouse_on_item = -1;
+ for (int i = 0; i < 12; i++) {
+ if (Common::Rect(668 + 47 * i - scrollPos[menu_MAGIC], 0,
+ 668 + 47 * i - scrollPos[menu_MAGIC] + 28, 32).contains(Pos)) {
+ mouse_on_item = i;
+ break;
+ }
+ }
+
+ if (last_item != mouse_on_item)
+ if (_engine->getScriptManager()->getStateValue(SLOT_SPELL_1 + mouse_on_item) ||
+ _engine->getScriptManager()->getStateValue(SLOT_SPELL_1 + last_item))
+ redraw = true;
+
+ }
+ break;
+
+ case menu_MAIN: {
+ int last_item = mouse_on_item;
+ mouse_on_item = -1;
+
+ // Exit
+ if (menu_bar_flag & menuBar_Exit)
+ if (Common::Rect(320 + 135,
+ scrollPos[menu_MAIN],
+ 320 + 135 + 135,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_EXIT;
+ }
+
+ // Settings
+ if (menu_bar_flag & menuBar_Settings)
+ if (Common::Rect(320 ,
+ scrollPos[menu_MAIN],
+ 320 + 135,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_PREF;
+ }
+
+ // Load
+ if (menu_bar_flag & menuBar_Restore)
+ if (Common::Rect(320 - 135,
+ scrollPos[menu_MAIN],
+ 320,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_REST;
+ }
+
+ // Save
+ if (menu_bar_flag & menuBar_Save)
+ if (Common::Rect(320 - 135 * 2,
+ scrollPos[menu_MAIN],
+ 320 - 135,
+ scrollPos[menu_MAIN] + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_SAVE;
+ }
+
+ if (last_item != mouse_on_item)
+ redraw = true;
+ }
+ break;
+
+ default:
+ int cur_menu = menu_mousefocus;
+ if (Common::Rect(64, 0, 64 + 512, 8).contains(Pos)) { // Main
+ menu_mousefocus = menu_MAIN;
+ scrolled[menu_MAIN] = false;
+ scrollPos[menu_MAIN] = menuback[menu_MAIN][1].h - menuback[menu_MAIN][0].h;
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2);
+ }
+
+ if (menu_bar_flag & menuBar_Magic)
+ if (Common::Rect(640 - 28, 0, 640, 32).contains(Pos)) { // Magic
+ menu_mousefocus = menu_MAGIC;
+ scrolled[menu_MAGIC] = false;
+ scrollPos[menu_MAGIC] = 28;
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 3);
+ }
+
+ if (menu_bar_flag & menuBar_Items)
+ if (Common::Rect(0, 0, 28, 32).contains(Pos)) { // Items
+ menu_mousefocus = menu_ITEM;
+ scrolled[menu_ITEM] = false;
+ scrollPos[menu_ITEM] = 28 - 600;
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 1);
+ }
+
+ if (cur_menu != menu_mousefocus)
+ clean = true;
+
+ break;
+ }
+ } else {
+ if (inmenu)
+ clean = true;
+ inmenu = false;
+ if (_engine->getScriptManager()->getStateValue(StateKey_MenuState) != 0)
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 0);
+ menu_mousefocus = -1;
+ }
+}
+
+void menuZgi::process(uint32 deltatime) {
+ if (clean) {
+ _engine->getRenderManager()->clearMenuSurface();
+ clean = false;
+ }
+ switch (menu_mousefocus) {
+ case menu_ITEM:
+ if (menu_bar_flag & menuBar_Items)
+ if (!scrolled[menu_ITEM]) {
+ redraw = true;
+ float scrl = 600.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos [menu_ITEM] += scrl;
+
+ if (scrollPos[menu_ITEM] >= 0) {
+ scrolled[menu_ITEM] = true;
+ scrollPos [menu_ITEM] = 0;
+ }
+ }
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuback[menu_ITEM][0], scrollPos[menu_ITEM], 0);
+
+ int item_count = _engine->getScriptManager()->getStateValue(StateKey_Inv_TotalSlots);
+ if (item_count == 0)
+ item_count = 20;
+ else if (item_count > 50)
+ item_count = 50;
+
+
+ for (int i = 0; i < item_count; i++) {
+ int itemspace = (600 - 28) / item_count;
+
+ bool inrect = false;
+
+ if (mouse_on_item == i)
+ inrect = true;
+
+ uint cur_item_id = _engine->getScriptManager()->getStateValue(SLOT_START_SLOT + i);
+
+ if (cur_item_id != 0) {
+ if (item_id[i] != cur_item_id) {
+ char buf[16];
+ sprintf(buf, "gmzwu%2.2x1.tga", cur_item_id);
+ items[i][0] = _engine->getRenderManager()->loadImage(buf, false);
+ sprintf(buf, "gmzxu%2.2x1.tga", cur_item_id);
+ items[i][1] = _engine->getRenderManager()->loadImage(buf, false);
+ item_id[i] = cur_item_id;
+ }
+
+ if (inrect)
+ _engine->getRenderManager()->blitSurfaceToMenu(*items[i][1], scrollPos[menu_ITEM] + itemspace * i, 0, 0);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(*items[i][0], scrollPos[menu_ITEM] + itemspace * i, 0, 0);
+
+ } else {
+ if (items[i][0]) {
+ items[i][0]->free();
+ delete items[i][0];
+ items[i][0] = NULL;
+ }
+ if (items[i][1]) {
+ items[i][1]->free();
+ delete items[i][1];
+ items[i][1] = NULL;
+ }
+ item_id[i] = 0;
+ }
+ }
+
+ redraw = false;
+ }
+ break;
+
+ case menu_MAGIC:
+ if (menu_bar_flag & menuBar_Magic)
+ if (!scrolled[menu_MAGIC]) {
+ redraw = true;
+ float scrl = 600.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos [menu_MAGIC] += scrl;
+
+ if (scrollPos[menu_MAGIC] >= 600) {
+ scrolled[menu_MAGIC] = true;
+ scrollPos [menu_MAGIC] = 600;
+ }
+ }
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuback[menu_MAGIC][0], 640 - scrollPos[menu_MAGIC], 0);
+
+ for (int i = 0; i < 12; i++) {
+ bool inrect = false;
+
+ if (mouse_on_item == i)
+ inrect = true;
+
+ uint cur_item_id = _engine->getScriptManager()->getStateValue(SLOT_SPELL_1 + i);
+ if (cur_item_id) {
+ if (_engine->getScriptManager()->getStateValue(SLOT_REVERSED_SPELLBOOK) == 1)
+ cur_item_id = 0xEE + i;
+ else
+ cur_item_id = 0xE0 + i;
+ }
+
+ if (cur_item_id != 0) {
+ if (item_id[i] != cur_item_id) {
+ char buf[16];
+ sprintf(buf, "gmzwu%2.2x1.tga", cur_item_id);
+ magic[i][0] = _engine->getRenderManager()->loadImage(buf, false);
+ sprintf(buf, "gmzxu%2.2x1.tga", cur_item_id);
+ magic[i][1] = _engine->getRenderManager()->loadImage(buf, false);
+ magic_id[i] = cur_item_id;
+ }
+
+ if (inrect)
+ _engine->getRenderManager()->blitSurfaceToMenu(*magic[i][1], 668 + 47 * i - scrollPos[menu_MAGIC], 0, 0);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(*magic[i][0], 668 + 47 * i - scrollPos[menu_MAGIC], 0, 0);
+
+ } else {
+ if (magic[i][0]) {
+ magic[i][0]->free();
+ delete magic[i][0];
+ magic[i][0] = NULL;
+ }
+ if (magic[i][1]) {
+ magic[i][1]->free();
+ delete magic[i][1];
+ magic[i][1] = NULL;
+ }
+ magic_id[i] = 0;
+ }
+ }
+ redraw = false;
+ }
+ break;
+
+ case menu_MAIN:
+ if (!scrolled[menu_MAIN]) {
+ redraw = true;
+ float scrl = 32.0 * 2.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos [menu_MAIN] += scrl;
+
+ if (scrollPos[menu_MAIN] >= 0) {
+ scrolled[menu_MAIN] = true;
+ scrollPos [menu_MAIN] = 0;
+ }
+ }
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuback[menu_MAIN][0], 30, scrollPos[menu_MAIN]);
+
+ if (menu_bar_flag & menuBar_Exit) {
+ if (mouse_on_item == menu_MAIN_EXIT)
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_EXIT][1], 320 + 135, scrollPos[menu_MAIN]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_EXIT][0], 320 + 135, scrollPos[menu_MAIN]);
+ }
+ if (menu_bar_flag & menuBar_Settings) {
+ if (mouse_on_item == menu_MAIN_PREF)
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_PREF][1], 320, scrollPos[menu_MAIN]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_PREF][0], 320, scrollPos[menu_MAIN]);
+ }
+ if (menu_bar_flag & menuBar_Restore) {
+ if (mouse_on_item == menu_MAIN_REST)
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_REST][1], 320 - 135, scrollPos[menu_MAIN]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_REST][0], 320 - 135, scrollPos[menu_MAIN]);
+ }
+ if (menu_bar_flag & menuBar_Save) {
+ if (mouse_on_item == menu_MAIN_SAVE)
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_SAVE][1], 320 - 135 * 2, scrollPos[menu_MAIN]);
+ else
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar[menu_MAIN_SAVE][0], 320 - 135 * 2, scrollPos[menu_MAIN]);
+ }
+ redraw = false;
+ }
+ break;
+ default:
+ if (redraw) {
+ if (inmenu) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menuback[menu_MAIN][1], 30, 0);
+
+ if (menu_bar_flag & menuBar_Items)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuback[menu_ITEM][1], 0, 0);
+
+ if (menu_bar_flag & menuBar_Magic)
+ _engine->getRenderManager()->blitSurfaceToMenu(menuback[menu_MAGIC][1], 640 - 28, 0);
+ }
+ redraw = false;
+ }
+ break;
+ }
+}
+
+
+menuNem::menuNem(ZVision *engine) :
+ menuHandler(engine) {
+ inmenu = false;
+ scrolled = false;
+ scrollPos = 0.0;
+ mouse_on_item = -1;
+
+ char buf[24];
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 6; j++) {
+ sprintf(buf, "butfrm%d%d.tga", i + 1, j);
+ _engine->getRenderManager()->readImageToSurface(buf, but[i][j], false);
+ }
+
+ _engine->getRenderManager()->readImageToSurface("bar.tga", menubar, false);
+
+ frm = 0;
+}
+
+menuNem::~menuNem() {
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 6; j++)
+ but[i][j].free();
+
+ menubar.free();
+}
+
+static const int16 buts[4][2] = { {120 , 64}, {144, 184}, {128, 328}, {120, 456} };
+
+void menuNem::onMouseUp(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+ // Exit
+ if (menu_bar_flag & menuBar_Exit)
+ if (Common::Rect(buts[3][1],
+ scrollPos,
+ buts[3][0] + buts[3][1],
+ scrollPos + 32).contains(Pos)) {
+ // ifquit();
+ frm = 5;
+ redraw = true;
+ }
+
+ // Settings
+ if (menu_bar_flag & menuBar_Settings)
+ if (Common::Rect(buts[2][1],
+ scrollPos,
+ buts[2][0] + buts[2][1],
+ scrollPos + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'p', 'e', 0);
+ frm = 5;
+ redraw = true;
+ }
+
+ // Load
+ if (menu_bar_flag & menuBar_Restore)
+ if (Common::Rect(buts[1][1],
+ scrollPos,
+ buts[1][0] + buts[1][1],
+ scrollPos + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 'r', 'e', 0);
+ frm = 5;
+ redraw = true;
+ }
+
+ // Save
+ if (menu_bar_flag & menuBar_Save)
+ if (Common::Rect(buts[0][1],
+ scrollPos,
+ buts[0][0] + buts[0][1],
+ scrollPos + 32).contains(Pos)) {
+ _engine->getScriptManager()->changeLocation('g', 'j', 's', 'e', 0);
+ frm = 5;
+ redraw = true;
+ }
+ }
+}
+
+void menuNem::onMouseMove(const Common::Point &Pos) {
+ if (Pos.y < 40) {
+
+ inmenu = true;
+
+ if (_engine->getScriptManager()->getStateValue(StateKey_MenuState) != 2)
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2);
+
+ int last_item = mouse_on_item;
+ mouse_on_item = -1;
+
+ // Exit
+ if (menu_bar_flag & menuBar_Exit)
+ if (Common::Rect(buts[3][1],
+ scrollPos,
+ buts[3][0] + buts[3][1],
+ scrollPos + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_EXIT;
+ }
+
+ // Settings
+ if (menu_bar_flag & menuBar_Settings)
+ if (Common::Rect(buts[2][1],
+ scrollPos,
+ buts[2][0] + buts[2][1],
+ scrollPos + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_PREF;
+ }
+
+ // Load
+ if (menu_bar_flag & menuBar_Restore)
+ if (Common::Rect(buts[1][1],
+ scrollPos,
+ buts[1][0] + buts[1][1],
+ scrollPos + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_REST;
+ }
+
+ // Save
+ if (menu_bar_flag & menuBar_Save)
+ if (Common::Rect(buts[0][1],
+ scrollPos,
+ buts[0][0] + buts[0][1],
+ scrollPos + 32).contains(Pos)) {
+ mouse_on_item = menu_MAIN_SAVE;
+ }
+
+ if (last_item != mouse_on_item) {
+ redraw = true;
+ frm = 0;
+ delay = 200;
+ }
+ } else {
+ inmenu = false;
+ if (_engine->getScriptManager()->getStateValue(StateKey_MenuState) != 0)
+ _engine->getScriptManager()->setStateValue(StateKey_MenuState, 0);
+ mouse_on_item = -1;
+ }
+}
+
+void menuNem::process(uint32 deltatime) {
+ if (inmenu) {
+ if (!scrolled) {
+ float scrl = 32.0 * 2.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ scrollPos += scrl;
+ redraw = true;
+ }
+
+ if (scrollPos >= 0) {
+ scrolled = true;
+ scrollPos = 0;
+ }
+
+ if (mouse_on_item != -1) {
+ delay -= deltatime;
+ if (delay <= 0 && frm < 4) {
+ delay = 200;
+ frm++;
+ redraw = true;
+ }
+ }
+
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar, 64, scrollPos);
+
+ if (menu_bar_flag & menuBar_Exit)
+ if (mouse_on_item == menu_MAIN_EXIT)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[3][frm], buts[3][1], scrollPos);
+
+ if (menu_bar_flag & menuBar_Settings)
+ if (mouse_on_item == menu_MAIN_PREF)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[2][frm], buts[2][1], scrollPos);
+
+ if (menu_bar_flag & menuBar_Restore)
+ if (mouse_on_item == menu_MAIN_REST)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[1][frm], buts[1][1], scrollPos);
+
+ if (menu_bar_flag & menuBar_Save)
+ if (mouse_on_item == menu_MAIN_SAVE)
+ _engine->getRenderManager()->blitSurfaceToMenu(but[0][frm], buts[0][1], scrollPos);
+
+ redraw = false;
+ }
+ } else {
+ scrolled = false;
+ if (scrollPos > -32) {
+ float scrl = 32.0 * 2.0 * (deltatime / 1000.0);
+
+ if (scrl == 0)
+ scrl = 1.0;
+
+ Common::Rect cl(64, 32 + scrollPos - scrl, 64 + 512, 32 + scrollPos + 1);
+ _engine->getRenderManager()->clearMenuSurface(cl);
+
+ scrollPos -= scrl;
+ redraw = true;
+ } else
+ scrollPos = -32;
+
+ if (redraw) {
+ _engine->getRenderManager()->blitSurfaceToMenu(menubar, 64, scrollPos);
+ redraw = false;
+ }
+ }
+}
+
+
+} // End of namespace ZVision
diff --git a/engines/zvision/meta_animation.cpp b/engines/zvision/meta_animation.cpp
new file mode 100644
index 0000000000..33ae92a523
--- /dev/null
+++ b/engines/zvision/meta_animation.cpp
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/meta_animation.h"
+
+#include "zvision/zvision.h"
+#include "zvision/render_manager.h"
+#include "zvision/script_manager.h"
+#include "zvision/rlf_animation.h"
+#include "zvision/zork_avi_decoder.h"
+
+#include "video/video_decoder.h"
+
+#include "graphics/surface.h"
+
+
+namespace ZVision {
+
+MetaAnimation::MetaAnimation(const Common::String &fileName, ZVision *engine)
+ : _fileType(RLF),
+ _cur_frame(NULL) {
+ if (fileName.hasSuffix(".rlf")) {
+ _fileType = RLF;
+ Common::File *_file = engine->getSearchManager()->openFile(fileName);
+ _animation.rlf = new RlfAnimation(_file, false);
+ _frmDelay = _animation.rlf->frameTime();
+ } else if (fileName.hasSuffix(".avi")) {
+ _fileType = AVI;
+ Common::File *_file = engine->getSearchManager()->openFile(fileName);
+ _animation.avi = new ZorkAVIDecoder();
+ _animation.avi->loadStream(_file);
+ _frmDelay = 1000.0 / _animation.avi->getDuration().framerate();
+ } else {
+ warning("Unrecognized animation file type: %s", fileName.c_str());
+ }
+}
+
+MetaAnimation::~MetaAnimation() {
+ if (_fileType == RLF) {
+ delete _animation.rlf;
+ } else if (_fileType == AVI) {
+ delete _animation.avi;
+ }
+}
+
+uint MetaAnimation::frameCount() {
+ if (_fileType == RLF) {
+ return _animation.rlf->frameCount();
+ } else
+ return _animation.avi->getFrameCount();
+
+}
+
+uint MetaAnimation::width() {
+ if (_fileType == RLF) {
+ return _animation.rlf->width();
+ } else
+ return _animation.avi->getWidth();
+}
+uint MetaAnimation::height() {
+ if (_fileType == RLF) {
+ return _animation.rlf->height();
+ } else
+ return _animation.avi->getHeight();
+}
+uint32 MetaAnimation::frameTime() {
+ return _frmDelay;
+}
+
+void MetaAnimation::seekToFrame(int frameNumber) {
+ if (frameNumber >= (int)frameCount())
+ frameNumber = frameCount() - 1;
+
+ if (_fileType == RLF) {
+ _animation.rlf->seekToFrame(frameNumber);
+ } else
+ _animation.avi->seekToFrame(frameNumber);
+}
+
+const Graphics::Surface *MetaAnimation::decodeNextFrame() {
+ if (_fileType == RLF)
+ _cur_frame = _animation.rlf->decodeNextFrame();
+ else
+ _cur_frame = _animation.avi->decodeNextFrame();
+
+ return _cur_frame;
+}
+
+const Graphics::Surface *MetaAnimation::getFrameData(uint frameNumber) {
+ if (frameNumber >= frameCount())
+ frameNumber = frameCount() - 1;
+
+ if (_fileType == RLF) {
+ _cur_frame = _animation.rlf->getFrameData(frameNumber);
+ return _cur_frame;
+ } else {
+ _animation.avi->seekToFrame(frameNumber);
+ _cur_frame = _animation.avi->decodeNextFrame();
+ return _cur_frame;
+ }
+}
+
+bool MetaAnimation::endOfAnimation() {
+ if (_fileType == RLF) {
+ return _animation.rlf->endOfAnimation();
+ } else
+ return _animation.avi->endOfVideo();
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/animation_control.h b/engines/zvision/meta_animation.h
index 6c4d6dfcf7..3754aae058 100644
--- a/engines/zvision/scripting/controls/animation_control.h
+++ b/engines/zvision/meta_animation.h
@@ -8,22 +8,25 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#ifndef ZVISION_ANIMATION_CONTROL_H
-#define ZVISION_ANIMATION_CONTROL_H
+#ifndef ZVISION_METAANIM_NODE_H
+#define ZVISION_METAANIM_NODE_H
-#include "zvision/scripting/control.h"
+#include "zvision/sidefx.h"
+#include "zvision/zvision.h"
+#include "common/rect.h"
+#include "common/list.h"
namespace Common {
@@ -43,10 +46,21 @@ namespace ZVision {
class ZVision;
class RlfAnimation;
-class AnimationControl : public Control {
+class MetaAnimation {
public:
- AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName);
- ~AnimationControl();
+ MetaAnimation(const Common::String &fileName, ZVision *engine);
+ ~MetaAnimation();
+
+ struct playnode {
+ Common::Rect pos;
+ int32 slot;
+ int32 start;
+ int32 stop;
+ int32 loop;
+ int32 _cur_frm;
+ int32 _delay;
+ Graphics::Surface *_scaled;
+ };
private:
enum FileType {
@@ -55,31 +69,29 @@ private:
};
private:
- uint32 _animationKey;
-
union {
RlfAnimation *rlf;
Video::VideoDecoder *avi;
} _animation;
FileType _fileType;
- uint _loopCount;
- int32 _x;
- int32 _y;
+ int32 _frmDelay;
- uint _accumulatedTime;
- uint _currentLoop;
-
- Graphics::Surface *_cachedFrame;
- bool _cachedFrameNeedsDeletion;
+ const Graphics::Surface *_cur_frame;
public:
- bool process(uint32 deltaTimeInMillis);
- void setAnimationKey(uint32 animationKey) { _animationKey = animationKey; }
- void setLoopCount(uint loopCount) { _loopCount = loopCount; }
- void setXPos(int32 x) { _x = x; }
- void setYPost(int32 y) { _y = y; }
+ uint frameCount();
+ uint width();
+ uint height();
+ uint32 frameTime();
+
+ void seekToFrame(int frameNumber);
+
+ const Graphics::Surface *decodeNextFrame();
+ const Graphics::Surface *getFrameData(uint frameNumber);
+
+ bool endOfAnimation();
};
} // End of namespace ZVision
diff --git a/engines/zvision/module.mk b/engines/zvision/module.mk
index 2e298f24c6..d6d0dd7b5a 100644
--- a/engines/zvision/module.mk
+++ b/engines/zvision/module.mk
@@ -1,43 +1,54 @@
MODULE := engines/zvision
-
+
MODULE_OBJS := \
- animation/rlf_animation.o \
- archives/zfs_archive.o \
- core/console.o \
- core/events.o \
- core/save_manager.o \
- cursors/cursor.o \
- cursors/cursor_manager.o \
+ actions.o \
+ animation_node.o \
+ clock.o \
+ console.o \
+ control.o \
+ cursor.o \
+ cursor_manager.o \
detection.o \
- fonts/truetype_font.o \
- graphics/render_manager.o \
- graphics/render_table.o \
- scripting/actions.o \
- scripting/control.o \
- scripting/controls/animation_control.o \
- scripting/controls/input_control.o \
- scripting/controls/lever_control.o \
- scripting/controls/push_toggle_control.o \
- scripting/controls/timer_node.o \
- scripting/scr_file_handling.o \
- scripting/script_manager.o \
- sound/zork_raw.o \
- strings/string_manager.o \
- utility/clock.o \
- utility/lzss_read_stream.o \
- utility/single_value_container.o \
- utility/utility.o \
- video/video.o \
- video/zork_avi_decoder.o \
- zvision.o
-
+ events.o \
+ input_control.o \
+ lever_control.o \
+ lzss_read_stream.o \
+ push_toggle_control.o \
+ render_manager.o \
+ render_table.o \
+ rlf_animation.o \
+ save_manager.o \
+ scr_file_handling.o \
+ script_manager.o \
+ single_value_container.o \
+ string_manager.o \
+ timer_node.o \
+ truetype_font.o \
+ utility.o \
+ video.o \
+ zvision.o \
+ zfs_archive.o \
+ zork_avi_decoder.o \
+ zork_raw.o \
+ sidefx.o \
+ music_node.o \
+ inventory_manager.o \
+ slot_control.o \
+ menu.o \
+ meta_animation.o \
+ search_manager.o \
+ text.o \
+ subtitles.o \
+ syncsound_node.o \
+ ttytext_node.o
+
MODULE_DIRS += \
engines/zvision
-
+
# This module can be built as a plugin
ifeq ($(ENABLE_ZVISION), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
-
-# Include common rules
+
+# Include common rules
include $(srcdir)/rules.mk
diff --git a/engines/zvision/music_node.cpp b/engines/zvision/music_node.cpp
new file mode 100644
index 0000000000..b716b3ead1
--- /dev/null
+++ b/engines/zvision/music_node.cpp
@@ -0,0 +1,190 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/music_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/zork_raw.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "audio/decoders/wave.h"
+
+
+namespace ZVision {
+
+MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume)
+ : SideFX(engine, key, SIDEFX_AUDIO) {
+ _loop = loop;
+ _volume = volume;
+ _crossfade = false;
+ _crossfade_target = 0;
+ _crossfade_time = 0;
+ _attenuate = 0;
+ _pantrack = false;
+ _pantrack_X = 0;
+ _sub = NULL;
+
+ Audio::RewindableAudioStream *audioStream;
+
+ if (filename.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (_engine->getSearchManager()->openFile(*file, filename)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ }
+ } else {
+ audioStream = makeRawZorkStream(filename, _engine);
+ }
+
+ _stereo = audioStream->isStereo();
+
+ if (_loop) {
+ Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume);
+ } else {
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume);
+ }
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+
+ Common::String subname = filename;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+
+ if (_engine->getSearchManager()->hasFile(subname))
+ _sub = new Subtitle(_engine, subname);
+}
+
+MusicNode::~MusicNode() {
+ _engine->_mixer->stopHandle(_handle);
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ if (_sub)
+ delete _sub;
+ debug(1, "MusicNode: %d destroyed\n", _key);
+}
+
+void MusicNode::setPanTrack(int16 pos) {
+ if (!_stereo) {
+ _pantrack = true;
+ _pantrack_X = pos;
+ setVolume(_volume);
+ }
+}
+
+void MusicNode::unsetPanTrack() {
+ _pantrack = false;
+ setVolume(_volume);
+}
+
+void MusicNode::setFade(int32 time, uint8 target) {
+ _crossfade_target = target;
+ _crossfade_time = time;
+ _crossfade = true;
+}
+
+bool MusicNode::process(uint32 deltaTimeInMillis) {
+ if (! _engine->_mixer->isSoundHandleActive(_handle))
+ return stop();
+ else {
+ uint8 _newvol = _volume;
+
+ if (_crossfade) {
+ if (_crossfade_time > 0) {
+ if ((int32)deltaTimeInMillis > _crossfade_time)
+ deltaTimeInMillis = _crossfade_time;
+ _newvol += floor(((float)(_crossfade_target - _newvol) / (float)_crossfade_time)) * (float)deltaTimeInMillis;
+ _crossfade_time -= deltaTimeInMillis;
+ } else {
+ _crossfade = false;
+ _newvol = _crossfade_target;
+ }
+ }
+
+ if (_pantrack || _volume != _newvol)
+ setVolume(_newvol);
+
+ if (_sub)
+ _sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
+ }
+ return false;
+}
+
+void MusicNode::setVolume(uint8 new_volume) {
+ if (_pantrack) {
+ int cur_x = _engine->getScriptManager()->getStateValue(StateKey_ViewPos);
+ cur_x -= _pantrack_X;
+ int32 _width = _engine->getRenderManager()->getBkgSize().x;
+ if (cur_x < (-_width) / 2)
+ cur_x += _width;
+ else if (cur_x >= _width / 2)
+ cur_x -= _width;
+
+ float norm = (float)cur_x / ((float)_width / 2.0);
+ float lvl = fabs(norm);
+ if (lvl > 0.5)
+ lvl = (lvl - 0.5) * 1.7;
+ else
+ lvl = 1.0;
+
+ float bal = sin(-norm * 3.1415926) * 127.0;
+
+ if (_engine->_mixer->isSoundHandleActive(_handle)) {
+ _engine->_mixer->setChannelBalance(_handle, bal);
+ _engine->_mixer->setChannelVolume(_handle, new_volume * lvl);
+ }
+ } else {
+ if (_engine->_mixer->isSoundHandleActive(_handle)) {
+ _engine->_mixer->setChannelBalance(_handle, 0);
+ _engine->_mixer->setChannelVolume(_handle, new_volume);
+ }
+ }
+
+ _volume = new_volume;
+}
+
+PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
+ : SideFX(engine, key, SIDEFX_PANTRACK) {
+ _slot = slot;
+
+ SideFX *fx = _engine->getScriptManager()->getSideFX(slot);
+ if (fx && fx->getType() == SIDEFX_AUDIO) {
+ MusicNode *mus = (MusicNode *)fx;
+ mus->setPanTrack(pos);
+ }
+}
+
+PanTrackNode::~PanTrackNode() {
+ SideFX *fx = _engine->getScriptManager()->getSideFX(_slot);
+ if (fx && fx->getType() == SIDEFX_AUDIO) {
+ MusicNode *mus = (MusicNode *)fx;
+ mus->unsetPanTrack();
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/music_node.h b/engines/zvision/music_node.h
new file mode 100644
index 0000000000..d24496fc02
--- /dev/null
+++ b/engines/zvision/music_node.h
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_MUSIC_NODE_H
+#define ZVISION_MUSIC_NODE_H
+
+#include "audio/mixer.h"
+#include "zvision/sidefx.h"
+#include "zvision/subtitles.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+class MusicNode : public SideFX {
+public:
+ MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, int8 volume);
+ ~MusicNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+
+ void setVolume(uint8 volume);
+
+ void setPanTrack(int16 pos);
+ void unsetPanTrack();
+
+ void setFade(int32 time, uint8 target);
+
+private:
+ int32 _timeLeft;
+ bool _pantrack;
+ int32 _pantrack_X;
+ int32 _attenuate;
+ uint8 _volume;
+ bool _loop;
+ bool _crossfade;
+ uint8 _crossfade_target;
+ int32 _crossfade_time;
+ bool _stereo;
+ Audio::SoundHandle _handle;
+ Subtitle *_sub;
+};
+
+class PanTrackNode : public SideFX {
+public:
+ PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos);
+ ~PanTrackNode();
+
+private:
+ uint32 _slot;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp
index e854378ae4..f60a69744a 100644
--- a/engines/zvision/scripting/actions.cpp
+++ b/engines/zvision/scripting/actions.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,15 +22,18 @@
#include "common/scummsys.h"
-#include "zvision/scripting/actions.h"
+#include "zvision/actions.h"
#include "zvision/zvision.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/sound/zork_raw.h"
-#include "zvision/video/zork_avi_decoder.h"
-#include "zvision/scripting/controls/timer_node.h"
-#include "zvision/scripting/controls/animation_control.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/zork_raw.h"
+#include "zvision/zork_avi_decoder.h"
+#include "zvision/timer_node.h"
+#include "zvision/music_node.h"
+#include "zvision/syncsound_node.h"
+#include "zvision/animation_node.h"
+#include "zvision/ttytext_node.h"
#include "common/file.h"
@@ -43,12 +46,13 @@ namespace ZVision {
// ActionAdd
//////////////////////////////////////////////////////////////////////////////
-ActionAdd::ActionAdd(const Common::String &line) {
- sscanf(line.c_str(), "%*[^(](%u,%u)", &_key, &_value);
+ActionAdd::ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ sscanf(line.c_str(), "%u,%d", &_key, &_value);
}
-bool ActionAdd::execute(ZVision *engine) {
- engine->getScriptManager()->addToStateValue(_key, _value);
+bool ActionAdd::execute() {
+ _engine->getScriptManager()->setStateValue(_key, _engine->getScriptManager()->getStateValue(_key) + _value);
return true;
}
@@ -57,12 +61,21 @@ bool ActionAdd::execute(ZVision *engine) {
// ActionAssign
//////////////////////////////////////////////////////////////////////////////
-ActionAssign::ActionAssign(const Common::String &line) {
- sscanf(line.c_str(), "%*[^(](%u, %u)", &_key, &_value);
+ActionAssign::ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ char buf[64];
+ memset(buf, 0, 64);
+ sscanf(line.c_str(), "%u, %s", &_key, buf);
+ _value = new ValueSlot(_engine->getScriptManager(), buf);
}
-bool ActionAssign::execute(ZVision *engine) {
- engine->getScriptManager()->setStateValue(_key, _value);
+ActionAssign::~ActionAssign() {
+ if (_value)
+ delete _value;
+}
+
+bool ActionAssign::execute() {
+ _engine->getScriptManager()->setStateValue(_key, _value->getValue());
return true;
}
@@ -71,12 +84,17 @@ bool ActionAssign::execute(ZVision *engine) {
// ActionAttenuate
//////////////////////////////////////////////////////////////////////////////
-ActionAttenuate::ActionAttenuate(const Common::String &line) {
- sscanf(line.c_str(), "%*[^(](%u, %d)", &_key, &_attenuation);
+ActionAttenuate::ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ sscanf(line.c_str(), "%u, %d", &_key, &_attenuation);
}
-bool ActionAttenuate::execute(ZVision *engine) {
- // TODO: Implement
+bool ActionAttenuate::execute() {
+ SideFX *fx = _engine->getScriptManager()->getSideFX(_key);
+ if (fx && fx->getType() == SideFX::SIDEFX_AUDIO) {
+ MusicNode *mus = (MusicNode *)fx;
+ mus->setVolume(255 - (abs(_attenuation) >> 7));
+ }
return true;
}
@@ -85,13 +103,14 @@ bool ActionAttenuate::execute(ZVision *engine) {
// ActionChangeLocation
//////////////////////////////////////////////////////////////////////////////
-ActionChangeLocation::ActionChangeLocation(const Common::String &line) {
- sscanf(line.c_str(), "%*[^(](%c,%c,%c%c,%u)", &_world, &_room, &_node, &_view, &_offset);
+ActionChangeLocation::ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ sscanf(line.c_str(), "%c, %c, %c%c, %u", &_world, &_room, &_node, &_view, &_offset);
}
-bool ActionChangeLocation::execute(ZVision *engine) {
+bool ActionChangeLocation::execute() {
// We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking
- engine->getScriptManager()->changeLocation(_world, _room, _node, _view, _offset);
+ _engine->getScriptManager()->changeLocation(_world, _room, _node, _view, _offset);
// Tell the puzzle system to stop checking any more puzzles
return false;
}
@@ -101,14 +120,35 @@ bool ActionChangeLocation::execute(ZVision *engine) {
// ActionCrossfade
//////////////////////////////////////////////////////////////////////////////
-ActionCrossfade::ActionCrossfade(const Common::String &line) {
+ActionCrossfade::ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
sscanf(line.c_str(),
- "%*[^(](%u %u %u %u %u %u %u)",
- &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis);
+ "%u %u %d %d %d %d %d",
+ &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis);
}
-bool ActionCrossfade::execute(ZVision *engine) {
- // TODO: Implement
+bool ActionCrossfade::execute() {
+ if (_keyOne) {
+ SideFX *fx = _engine->getScriptManager()->getSideFX(_keyOne);
+ if (fx && fx->getType() == SideFX::SIDEFX_AUDIO) {
+ MusicNode *mus = (MusicNode *)fx;
+ if (_oneStartVolume >= 0)
+ mus->setVolume((_oneStartVolume * 255) / 100);
+
+ mus->setFade(_timeInMillis, (_oneEndVolume * 255) / 100);
+ }
+ }
+
+ if (_keyTwo) {
+ SideFX *fx = _engine->getScriptManager()->getSideFX(_keyTwo);
+ if (fx && fx->getType() == SideFX::SIDEFX_AUDIO) {
+ MusicNode *mus = (MusicNode *)fx;
+ if (_twoStartVolume >= 0)
+ mus->setVolume((_twoStartVolume * 255) / 100);
+
+ mus->setFade(_timeInMillis, (_twoEndVolume * 255) / 100);
+ }
+ }
return true;
}
@@ -117,16 +157,13 @@ bool ActionCrossfade::execute(ZVision *engine) {
// ActionDisableControl
//////////////////////////////////////////////////////////////////////////////
-ActionDisableControl::ActionDisableControl(const Common::String &line) {
- sscanf(line.c_str(), "%*[^(](%u)", &_key);
+ActionDisableControl::ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ sscanf(line.c_str(), "%u", &_key);
}
-bool ActionDisableControl::execute(ZVision *engine) {
- debug("Disabling control %u", _key);
-
- ScriptManager *scriptManager = engine->getScriptManager();
- scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
-
+bool ActionDisableControl::execute() {
+ _engine->getScriptManager()->setStateFlag(_key, Puzzle::DISABLED);
return true;
}
@@ -135,16 +172,102 @@ bool ActionDisableControl::execute(ZVision *engine) {
// ActionEnableControl
//////////////////////////////////////////////////////////////////////////////
-ActionEnableControl::ActionEnableControl(const Common::String &line) {
- sscanf(line.c_str(), "%*[^(](%u)", &_key);
+ActionEnableControl::ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ sscanf(line.c_str(), "%u", &_key);
}
-bool ActionEnableControl::execute(ZVision *engine) {
- debug("Enabling control %u", _key);
+bool ActionEnableControl::execute() {
+ _engine->getScriptManager()->unsetStateFlag(_key, Puzzle::DISABLED);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionInventory
+//////////////////////////////////////////////////////////////////////////////
+
+ActionInventory::ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ char buf[25];
+ sscanf(line.c_str(), "%25s %d", buf, &_key);
- ScriptManager *scriptManager = engine->getScriptManager();
- scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) & ~ScriptManager::DISABLED);
+ if (strcmp(buf, "add") == 0) {
+ _type = 0;
+ } else if (strcmp(buf, "addi") == 0) {
+ _type = 1;
+ } else if (strcmp(buf, "drop") == 0) {
+ _type = 2;
+ } else if (strcmp(buf, "dropi") == 0) {
+ _type = 3;
+ } else if (strcmp(buf, "cycle") == 0) {
+ _type = 4;
+ }
+}
+
+bool ActionInventory::execute() {
+ switch (_type) {
+ case 0: // add
+ _engine->getScriptManager()->invertory_add(_key);
+ break;
+ case 1: // addi
+ _engine->getScriptManager()->invertory_add(_engine->getScriptManager()->getStateValue(_key));
+ break;
+ case 2: // drop
+ if (_key >= 0)
+ _engine->getScriptManager()->invertory_drop(_key);
+ else
+ _engine->getScriptManager()->invertory_drop(_engine->getScriptManager()->getStateValue(StateKey_InventoryItem));
+ break;
+ case 3: // dropi
+ _engine->getScriptManager()->invertory_drop(_engine->getScriptManager()->getStateValue(_key));
+ break;
+ case 4: // cycle
+ _engine->getScriptManager()->invertory_cycle();
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionKill
+//////////////////////////////////////////////////////////////////////////////
+
+ActionKill::ActionKill(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ _key = 0;
+ _type = 0;
+ char keytype[25];
+ sscanf(line.c_str(), "%25s", keytype);
+ if (keytype[0] == '"') {
+ if (!scumm_stricmp(keytype, "\"ANIM\""))
+ _type = SideFX::SIDEFX_ANIM;
+ else if (!scumm_stricmp(keytype, "\"AUDIO\""))
+ _type = SideFX::SIDEFX_AUDIO;
+ else if (!scumm_stricmp(keytype, "\"DISTORT\""))
+ _type = SideFX::SIDEFX_DISTORT;
+ else if (!scumm_stricmp(keytype, "\"PANTRACK\""))
+ _type = SideFX::SIDEFX_PANTRACK;
+ else if (!scumm_stricmp(keytype, "\"REGION\""))
+ _type = SideFX::SIDEFX_REGION;
+ else if (!scumm_stricmp(keytype, "\"TIMER\""))
+ _type = SideFX::SIDEFX_TIMER;
+ else if (!scumm_stricmp(keytype, "\"TTYTEXT\""))
+ _type = SideFX::SIDEFX_TTYTXT;
+ else if (!scumm_stricmp(keytype, "\"ALL\""))
+ _type = SideFX::SIDEFX_ALL;
+ } else
+ _key = atoi(keytype);
+}
+
+bool ActionKill::execute() {
+ if (_type)
+ _engine->getScriptManager()->killSideFxType((SideFX::SideFXType)_type);
+ else
+ _engine->getScriptManager()->killSideFx(_key);
return true;
}
@@ -153,13 +276,16 @@ bool ActionEnableControl::execute(ZVision *engine) {
// ActionMusic
//////////////////////////////////////////////////////////////////////////////
-ActionMusic::ActionMusic(const Common::String &line) : _volume(255) {
+ActionMusic::ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global) :
+ ResultAction(engine, slotkey),
+ _volume(255),
+ _universe(global) {
uint type;
char fileNameBuffer[25];
uint loop;
uint volume = 255;
- sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%u %25s %u %u)", &_key, &type, fileNameBuffer, &loop, &volume);
+ sscanf(line.c_str(), "%u %25s %u %u", &type, fileNameBuffer, &loop, &volume);
// type 4 are midi sound effect files
if (type == 4) {
@@ -180,55 +306,81 @@ ActionMusic::ActionMusic(const Common::String &line) : _volume(255) {
}
}
-bool ActionMusic::execute(ZVision *engine) {
- Audio::RewindableAudioStream *audioStream;
+ActionMusic::~ActionMusic() {
+ if (!_universe)
+ _engine->getScriptManager()->killSideFx(_slotkey);
+}
- if (_fileName.contains(".wav")) {
- Common::File *file = new Common::File();
- if (file->open(_fileName)) {
- audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
- } else {
- warning("Unable to open %s", _fileName.c_str());
- return false;
- }
- } else {
- audioStream = makeRawZorkStream(_fileName, engine);
- }
-
- if (_loop) {
- Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
- engine->_mixer->playStream(_soundType, 0, loopingAudioStream, -1, _volume);
- } else {
- engine->_mixer->playStream(_soundType, 0, audioStream, -1, _volume);
- }
+bool ActionMusic::execute() {
+ if (_engine->getScriptManager()->getSideFX(_slotkey))
+ return true;
+
+ if (!_engine->getSearchManager()->hasFile(_fileName))
+ return true;
+
+ _engine->getScriptManager()->addSideFX(new MusicNode(_engine, _slotkey, _fileName, _loop, _volume));
return true;
}
+//////////////////////////////////////////////////////////////////////////////
+// ActionPanTrack
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPanTrack::ActionPanTrack(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey),
+ _pos(0),
+ _mus_slot(0) {
+
+ sscanf(line.c_str(), "%u %d", &_mus_slot, &_pos);
+}
+
+ActionPanTrack::~ActionPanTrack() {
+ _engine->getScriptManager()->killSideFx(_slotkey);
+}
+
+bool ActionPanTrack::execute() {
+ if (_engine->getScriptManager()->getSideFX(_slotkey))
+ return true;
+
+ _engine->getScriptManager()->addSideFX(new PanTrackNode(_engine, _slotkey, _mus_slot, _pos));
+
+ return true;
+}
//////////////////////////////////////////////////////////////////////////////
// ActionPreloadAnimation
//////////////////////////////////////////////////////////////////////////////
-ActionPreloadAnimation::ActionPreloadAnimation(const Common::String &line) {
+ActionPreloadAnimation::ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
char fileName[25];
// The two %*u are always 0 and dont seem to have a use
- sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%25s %*u %*u %u %u)", &_key, fileName, &_mask, &_framerate);
+ sscanf(line.c_str(), "%25s %*u %*u %d %d", fileName, &_mask, &_framerate);
+
+ if (_mask > 0) {
+ byte r, g, b;
+ Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(_mask, r, g, b);
+ _mask = _engine->_pixelFormat.RGBToColor(r, g, b);
+ }
_fileName = Common::String(fileName);
}
-bool ActionPreloadAnimation::execute(ZVision *engine) {
- // TODO: We ignore the mask and framerate atm. Mask refers to a key color used for binary alpha. We assume the framerate is the default framerate embedded in the videos
-
- // TODO: Check if the Control already exists
+ActionPreloadAnimation::~ActionPreloadAnimation() {
+ _engine->getScriptManager()->deleteSideFx(_slotkey);
+}
- // Create the control, but disable it until PlayPreload is called
- ScriptManager *scriptManager = engine->getScriptManager();
- scriptManager->addControl(new AnimationControl(engine, _key, _fileName));
- scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
+bool ActionPreloadAnimation::execute() {
+ AnimationNode *nod = (AnimationNode *)_engine->getScriptManager()->getSideFX(_slotkey);
+ if (!nod) {
+ nod = new AnimationNode(_engine, _slotkey, _fileName, _mask, _framerate, false);
+ _engine->getScriptManager()->addSideFX(nod);
+ } else
+ nod->stop();
+ _engine->getScriptManager()->setStateValue(_slotkey, 2);
return true;
}
@@ -237,19 +389,40 @@ bool ActionPreloadAnimation::execute(ZVision *engine) {
// ActionPlayAnimation
//////////////////////////////////////////////////////////////////////////////
-ActionPlayAnimation::ActionPlayAnimation(const Common::String &line) {
+ActionPlayAnimation::ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
char fileName[25];
// The two %*u are always 0 and dont seem to have a use
sscanf(line.c_str(),
- "%*[^:]:%*[^:]:%u(%25s %u %u %u %u %u %u %u %*u %*u %u %u)",
- &_key, fileName, &_x, &_y, &_width, &_height, &_start, &_end, &_loopCount, &_mask, &_framerate);
+ "%25s %u %u %u %u %u %u %d %*u %*u %d %d",
+ fileName, &_x, &_y, &_x2, &_y2, &_start, &_end, &_loopCount, &_mask, &_framerate);
+
+ if (_mask > 0) {
+ byte r, g, b;
+ Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(_mask, r, g, b);
+ _mask = _engine->_pixelFormat.RGBToColor(r, g, b);
+ }
_fileName = Common::String(fileName);
}
-bool ActionPlayAnimation::execute(ZVision *engine) {
- // TODO: Implement
+ActionPlayAnimation::~ActionPlayAnimation() {
+ _engine->getScriptManager()->deleteSideFx(_slotkey);
+}
+
+bool ActionPlayAnimation::execute() {
+ AnimationNode *nod = (AnimationNode *)_engine->getScriptManager()->getSideFX(_slotkey);
+
+ if (!nod) {
+ nod = new AnimationNode(_engine, _slotkey, _fileName, _mask, _framerate);
+ _engine->getScriptManager()->addSideFX(nod);
+ } else
+ nod->stop();
+
+ if (nod)
+ nod->addPlayNode(_slotkey, _x, _y, _x2, _y2, _start, _end, _loopCount);
+
return true;
}
@@ -258,24 +431,18 @@ bool ActionPlayAnimation::execute(ZVision *engine) {
// ActionPlayPreloadAnimation
//////////////////////////////////////////////////////////////////////////////
-ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(const Common::String &line) {
+ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
sscanf(line.c_str(),
- "%*[^:]:%*[^:]:%u(%u %u %u %u %u %u %u %u)",
- &_animationKey, &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount);
+ "%u %u %u %u %u %u %u %u",
+ &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount);
}
-bool ActionPlayPreloadAnimation::execute(ZVision *engine) {
- // Find the control
- AnimationControl *control = (AnimationControl *)engine->getScriptManager()->getControl(_controlKey);
-
- // Set the needed values within the control
- control->setAnimationKey(_animationKey);
- control->setLoopCount(_loopCount);
- control->setXPos(_x1);
- control->setYPost(_y1);
+bool ActionPlayPreloadAnimation::execute() {
+ AnimationNode *nod = (AnimationNode *)_engine->getScriptManager()->getSideFX(_controlKey);
- // Enable the control. ScriptManager will take care of the rest
- control->enable();
+ if (nod)
+ nod->addPlayNode(_slotkey, _x1, _y1, _x2, _y2, _startFrame, _endFrame, _loopCount);
return true;
}
@@ -285,8 +452,8 @@ bool ActionPlayPreloadAnimation::execute(ZVision *engine) {
// ActionQuit
//////////////////////////////////////////////////////////////////////////////
-bool ActionQuit::execute(ZVision *engine) {
- engine->quitGame();
+bool ActionQuit::execute() {
+ _engine->quitGame();
return true;
}
@@ -296,13 +463,22 @@ bool ActionQuit::execute(ZVision *engine) {
// ActionRandom
//////////////////////////////////////////////////////////////////////////////
-ActionRandom::ActionRandom(const Common::String &line) {
- sscanf(line.c_str(), "%*[^:]:%*[^:]:%u, %u)", &_key, &_max);
+ActionRandom::ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ char max_buf[64];
+ memset(max_buf, 0, 64);
+ sscanf(line.c_str(), "%s", max_buf);
+ _max = new ValueSlot(_engine->getScriptManager(), max_buf);
+}
+
+ActionRandom::~ActionRandom() {
+ if (_max)
+ delete _max;
}
-bool ActionRandom::execute(ZVision *engine) {
- uint randNumber = engine->getRandomSource()->getRandomNumber(_max);
- engine->getScriptManager()->setStateValue(_key, randNumber);
+bool ActionRandom::execute() {
+ uint randNumber = _engine->getRandomSource()->getRandomNumber(_max->getValue());
+ _engine->getScriptManager()->setStateValue(_slotkey, randNumber);
return true;
}
@@ -311,27 +487,34 @@ bool ActionRandom::execute(ZVision *engine) {
// ActionSetPartialScreen
//////////////////////////////////////////////////////////////////////////////
-ActionSetPartialScreen::ActionSetPartialScreen(const Common::String &line) {
+ActionSetPartialScreen::ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
char fileName[25];
- uint color;
+ int color;
- sscanf(line.c_str(), "%*[^(](%u %u %25s %*u %u)", &_x, &_y, fileName, &color);
+ sscanf(line.c_str(), "%u %u %25s %*u %d", &_x, &_y, fileName, &color);
_fileName = Common::String(fileName);
- if (color > 0xFFFF) {
+ if (color >= 0) {
+ byte r, g, b;
+ Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b);
+ _backgroundColor = _engine->_pixelFormat.RGBToColor(r, g, b);
+ } else {
+ _backgroundColor = color;
+ }
+
+ if (color > 65535) {
warning("Background color for ActionSetPartialScreen is bigger than a uint16");
}
- _backgroundColor = color;
}
-bool ActionSetPartialScreen::execute(ZVision *engine) {
- RenderManager *renderManager = engine->getRenderManager();
-
- if (_backgroundColor > 0) {
- renderManager->clearWorkingWindowTo555Color(_backgroundColor);
- }
- renderManager->renderImageToScreen(_fileName, _x, _y);
+bool ActionSetPartialScreen::execute() {
+ RenderManager *renderManager = _engine->getRenderManager();
+ if (_backgroundColor >= 0)
+ renderManager->renderImageToBackground(_fileName, _x, _y, _backgroundColor);
+ else
+ renderManager->renderImageToBackground(_fileName, _x, _y);
return true;
}
@@ -341,16 +524,32 @@ bool ActionSetPartialScreen::execute(ZVision *engine) {
// ActionSetScreen
//////////////////////////////////////////////////////////////////////////////
-ActionSetScreen::ActionSetScreen(const Common::String &line) {
+ActionSetScreen::ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
char fileName[25];
- sscanf(line.c_str(), "%*[^(](%25[^)])", fileName);
+ sscanf(line.c_str(), "%25s", fileName);
_fileName = Common::String(fileName);
}
-bool ActionSetScreen::execute(ZVision *engine) {
- engine->getRenderManager()->setBackgroundImage(_fileName);
+bool ActionSetScreen::execute() {
+ _engine->getRenderManager()->setBackgroundImage(_fileName);
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionStop
+//////////////////////////////////////////////////////////////////////////////
+
+ActionStop::ActionStop(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ _key = 0;
+ sscanf(line.c_str(), "%u", &_key);
+}
+bool ActionStop::execute() {
+ _engine->getScriptManager()->stopSideFx(_key);
return true;
}
@@ -359,42 +558,123 @@ bool ActionSetScreen::execute(ZVision *engine) {
// ActionStreamVideo
//////////////////////////////////////////////////////////////////////////////
-ActionStreamVideo::ActionStreamVideo(const Common::String &line) {
+ActionStreamVideo::ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
char fileName[25];
- uint skippable;
+ uint skipline; //skipline - render video with skip every second line, not skippable.
- sscanf(line.c_str(), "%*[^(](%25s %u %u %u %u %u %u)", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skippable);
+ sscanf(line.c_str(), "%25s %u %u %u %u %u %u", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skipline);
_fileName = Common::String(fileName);
- _skippable = (skippable == 0) ? false : true;
+ _skippable = true;
}
-bool ActionStreamVideo::execute(ZVision *engine) {
+bool ActionStreamVideo::execute() {
ZorkAVIDecoder decoder;
- if (!decoder.loadFile(_fileName)) {
- return true;
- }
+ Common::File *_file = _engine->getSearchManager()->openFile(_fileName);
- Common::Rect destRect;
- if ((_flags & DIFFERENT_DIMENSIONS) == DIFFERENT_DIMENSIONS) {
- destRect = Common::Rect(_x1, _y1, _x2, _y2);
+ if (_file) {
+ if (!decoder.loadStream(_file)) {
+ return true;
+ }
+
+ Common::Rect destRect = Common::Rect(_x1, _y1, _x2 + 1, _y2 + 1);
+
+ Common::String subname = _fileName;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+
+ Subtitle *sub = NULL;
+
+ if (_engine->getSearchManager()->hasFile(subname))
+ sub = new Subtitle(_engine, subname);
+
+ _engine->playVideo(decoder, destRect, _skippable, sub);
+
+ if (sub)
+ delete sub;
}
- engine->playVideo(decoder, destRect, _skippable);
return true;
}
+//////////////////////////////////////////////////////////////////////////////
+// ActionSyncSound
+//////////////////////////////////////////////////////////////////////////////
+
+ActionSyncSound::ActionSyncSound(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ char fileName[25];
+ int not_used;
+
+ sscanf(line.c_str(), "%d %d %25s", &_syncto, &not_used, fileName);
+
+ _fileName = Common::String(fileName);
+}
+
+bool ActionSyncSound::execute() {
+ SideFX *fx = _engine->getScriptManager()->getSideFX(_syncto);
+ if (!fx)
+ return true;
+
+ if (!(fx->getType() & SideFX::SIDEFX_ANIM))
+ return true;
+
+ AnimationNode *animnode = (AnimationNode *)fx;
+ if (animnode->getFrameDelay() > 200) // Hack for fix incorrect framedelay in some animpreload
+ animnode->setNewFrameDelay(66); // ~15fps
+
+ _engine->getScriptManager()->addSideFX(new SyncSoundNode(_engine, _slotkey, _fileName, _syncto));
+ return true;
+}
//////////////////////////////////////////////////////////////////////////////
// ActionTimer
//////////////////////////////////////////////////////////////////////////////
-ActionTimer::ActionTimer(const Common::String &line) {
- sscanf(line.c_str(), "%*[^:]:%*[^:]:%u(%u)", &_key, &_time);
+ActionTimer::ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ char time_buf[64];
+ memset(time_buf, 0, 64);
+ sscanf(line.c_str(), "%s", time_buf);
+ _time = new ValueSlot(_engine->getScriptManager(), time_buf);
}
-bool ActionTimer::execute(ZVision *engine) {
- engine->getScriptManager()->addControl(new TimerNode(engine, _key, _time));
+ActionTimer::~ActionTimer() {
+ if (_time)
+ delete _time;
+ _engine->getScriptManager()->killSideFx(_slotkey);
+}
+
+bool ActionTimer::execute() {
+ if (_engine->getScriptManager()->getSideFX(_slotkey))
+ return true;
+ _engine->getScriptManager()->addSideFX(new TimerNode(_engine, _slotkey, _time->getValue()));
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// ActionTtyText
+//////////////////////////////////////////////////////////////////////////////
+
+ActionTtyText::ActionTtyText(ZVision *engine, int32 slotkey, const Common::String &line) :
+ ResultAction(engine, slotkey) {
+ char filename[64];
+ int32 x1, y1, x2, y2;
+ sscanf(line.c_str(), "%d %d %d %d %s %u", &x1, &y1, &x2, &y2, filename, &_delay);
+ _r = Common::Rect(x1, y1, x2, y2);
+ _filename = Common::String(filename);
+}
+
+ActionTtyText::~ActionTtyText() {
+ _engine->getScriptManager()->killSideFx(_slotkey);
+}
+
+bool ActionTtyText::execute() {
+ if (_engine->getScriptManager()->getSideFX(_slotkey))
+ return true;
+ _engine->getScriptManager()->addSideFX(new ttyTextNode(_engine, _slotkey, _filename, _r, _delay));
return true;
}
diff --git a/engines/zvision/scripting/actions.h b/engines/zvision/scripting/actions.h
index 01457d21cc..c60aedcdf3 100644
--- a/engines/zvision/scripting/actions.h
+++ b/engines/zvision/scripting/actions.h
@@ -24,6 +24,7 @@
#define ZVISION_ACTIONS_H
#include "common/str.h"
+#include "common/rect.h"
#include "audio/mixer.h"
@@ -32,6 +33,7 @@ namespace ZVision {
// Forward declaration of ZVision. This file is included before ZVision is declared
class ZVision;
+class ValueSlot;
/**
* The base class that represents any action that a Puzzle can take.
@@ -39,6 +41,7 @@ class ZVision;
*/
class ResultAction {
public:
+ ResultAction(ZVision *engine, int32 slotkey) : _engine(engine), _slotkey(slotkey) {}
virtual ~ResultAction() {}
/**
* This is called by the script system whenever a Puzzle's criteria are found to be true.
@@ -48,7 +51,10 @@ public:
* @param engine A pointer to the base engine so the ResultAction can access all the necessary methods
* @return Should the script system continue to test any remaining puzzles (true) or immediately break and go on to the next frame (false)
*/
- virtual bool execute(ZVision *engine) = 0;
+ virtual bool execute() = 0;
+protected:
+ ZVision *_engine;
+ int32 _slotkey;
};
@@ -85,38 +91,39 @@ public:
class ActionAdd : public ResultAction {
public:
- ActionAdd(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
- uint _value;
+ int _value;
};
class ActionAssign : public ResultAction {
public:
- ActionAssign(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionAssign();
+ bool execute();
private:
uint32 _key;
- uint _value;
+ ValueSlot *_value;
};
class ActionAttenuate : public ResultAction {
public:
- ActionAttenuate(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
- int _attenuation;
+ int32 _attenuation;
};
class ActionChangeLocation : public ResultAction {
public:
- ActionChangeLocation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
char _world;
@@ -128,31 +135,31 @@ private:
class ActionCrossfade : public ResultAction {
public:
- ActionCrossfade(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _keyOne;
uint32 _keyTwo;
- uint _oneStartVolume;
- uint _twoStartVolume;
- uint _oneEndVolume;
- uint _twoEndVolume;
- uint _timeInMillis;
+ int32 _oneStartVolume;
+ int32 _twoStartVolume;
+ int32 _oneEndVolume;
+ int32 _twoEndVolume;
+ int32 _timeInMillis;
};
class ActionDebug : public ResultAction {
public:
- ActionDebug(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDebug(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
};
class ActionDelayRender : public ResultAction {
public:
- ActionDelayRender(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDelayRender(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
// TODO: Check if this should actually be frames or if it should be milliseconds/seconds
@@ -161,8 +168,8 @@ private:
class ActionDisableControl : public ResultAction {
public:
- ActionDisableControl(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
@@ -170,47 +177,67 @@ private:
class ActionDisableVenus : public ResultAction {
public:
- ActionDisableVenus(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDisableVenus(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
};
class ActionDisplayMessage : public ResultAction {
public:
- ActionDisplayMessage(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDisplayMessage(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
};
class ActionDissolve : public ResultAction {
public:
- ActionDissolve();
- bool execute(ZVision *engine);
+ ActionDissolve(ZVision *engine);
+ bool execute();
};
class ActionDistort : public ResultAction {
public:
- ActionDistort(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionDistort(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
};
class ActionEnableControl : public ResultAction {
public:
- ActionEnableControl(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _key;
};
+class ActionInventory : public ResultAction {
+public:
+ ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+private:
+ uint8 _type;
+ int32 _key;
+};
+
+class ActionKill : public ResultAction {
+public:
+ ActionKill(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+ uint32 _type;
+};
+
class ActionMusic : public ResultAction {
public:
- ActionMusic(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global);
+ ~ActionMusic();
+ bool execute();
private:
uint32 _key;
@@ -218,31 +245,44 @@ private:
Common::String _fileName;
bool _loop;
byte _volume;
+ bool _universe;
+};
+
+class ActionPanTrack : public ResultAction {
+public:
+ ActionPanTrack(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPanTrack();
+ bool execute();
+
+private:
+ int32 _pos;
+ uint32 _mus_slot;
};
class ActionPlayAnimation : public ResultAction {
public:
- ActionPlayAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPlayAnimation();
+ bool execute();
private:
uint32 _key;
Common::String _fileName;
uint32 _x;
uint32 _y;
- uint32 _width;
- uint32 _height;
+ uint32 _x2;
+ uint32 _y2;
uint32 _start;
uint32 _end;
- uint _mask;
- uint _framerate;
- uint _loopCount;
+ int32 _mask;
+ int32 _framerate;
+ int32 _loopCount;
};
class ActionPlayPreloadAnimation : public ResultAction {
public:
- ActionPlayPreloadAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint32 _animationKey;
@@ -258,64 +298,75 @@ private:
class ActionPreloadAnimation : public ResultAction {
public:
- ActionPreloadAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionPreloadAnimation();
+ bool execute();
private:
uint32 _key;
Common::String _fileName;
- uint _mask;
- uint _framerate;
+ int32 _mask;
+ int32 _framerate;
};
class ActionQuit : public ResultAction {
public:
- ActionQuit() {}
- bool execute(ZVision *engine);
+ ActionQuit(ZVision *engine, int32 slotkey) : ResultAction(engine, slotkey) {}
+ bool execute();
};
// TODO: See if this exists in ZGI. It doesn't in ZNem
class ActionUnloadAnimation : public ResultAction {
public:
- ActionUnloadAnimation(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionUnloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
};
class ActionRandom : public ResultAction {
public:
- ActionRandom(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionRandom();
+ bool execute();
private:
uint32 _key;
- uint _max;
+ ValueSlot *_max;
};
class ActionSetPartialScreen : public ResultAction {
public:
- ActionSetPartialScreen(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
uint _x;
uint _y;
Common::String _fileName;
- uint16 _backgroundColor;
+ int32 _backgroundColor;
};
class ActionSetScreen : public ResultAction {
public:
- ActionSetScreen(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
Common::String _fileName;
};
+class ActionStop : public ResultAction {
+public:
+ ActionStop(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
+
+private:
+ uint32 _key;
+};
+
class ActionStreamVideo : public ResultAction {
public:
- ActionStreamVideo(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
enum {
@@ -331,16 +382,37 @@ private:
bool _skippable;
};
-class ActionTimer : public ResultAction {
+class ActionSyncSound : public ResultAction {
public:
- ActionTimer(const Common::String &line);
- bool execute(ZVision *engine);
+ ActionSyncSound(ZVision *engine, int32 slotkey, const Common::String &line);
+ bool execute();
private:
+ int _syncto;
+ Common::String _fileName;
+};
+
+class ActionTimer : public ResultAction {
+public:
+ ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTimer();
+ bool execute();
+private:
uint32 _key;
- uint _time;
+ ValueSlot *_time;
};
+class ActionTtyText : public ResultAction {
+public:
+ ActionTtyText(ZVision *engine, int32 slotkey, const Common::String &line);
+ ~ActionTtyText();
+ bool execute();
+
+private:
+ Common::String _filename;
+ uint32 _delay;
+ Common::Rect _r;
+};
} // End of namespace ZVision
#endif
diff --git a/engines/zvision/scripting/control.cpp b/engines/zvision/scripting/control.cpp
index 2343c83c56..ae717d6f8d 100644
--- a/engines/zvision/scripting/control.cpp
+++ b/engines/zvision/scripting/control.cpp
@@ -33,24 +33,6 @@
namespace ZVision {
-void Control::enable() {
- if (!_enabled) {
- _enabled = true;
- return;
- }
-
- debug("Control %u is already enabled", _key);
-}
-
-void Control::disable() {
- if (_enabled) {
- _enabled = false;
- return;
- }
-
- debug("Control %u is already disabled", _key);
-}
-
void Control::parseFlatControl(ZVision *engine) {
engine->getRenderManager()->getRenderTable()->setRenderState(RenderTable::FLAT);
}
@@ -121,4 +103,28 @@ void Control::parseTiltControl(ZVision *engine, Common::SeekableReadStream &stre
renderTable->generateRenderTable();
}
+void Control::getParams(Common::String &input_str, Common::String &parameter, Common::String &values) {
+ const char *chrs = input_str.c_str();
+ uint lbr;
+
+ for (lbr = 0; lbr < input_str.size(); lbr++)
+ if (chrs[lbr] == '(')
+ break;
+
+ if (lbr >= input_str.size())
+ return;
+
+ uint rbr;
+
+ for (rbr = lbr + 1; rbr < input_str.size(); rbr++)
+ if (chrs[rbr] == ')')
+ break;
+
+ if (rbr >= input_str.size())
+ return;
+
+ parameter = Common::String(chrs, chrs + lbr);
+ values = Common::String(chrs + lbr + 1, chrs + rbr);
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/scripting/control.h b/engines/zvision/scripting/control.h
index ffeacb273d..93ad5f5df1 100644
--- a/engines/zvision/scripting/control.h
+++ b/engines/zvision/scripting/control.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -24,6 +24,7 @@
#define ZVISION_CONTROL_H
#include "common/keyboard.h"
+#include "common/str.h"
namespace Common {
@@ -38,14 +39,14 @@ class ZVision;
class Control {
public:
- Control() : _engine(0), _key(0), _enabled(false) {}
- Control(ZVision *engine, uint32 key) : _engine(engine), _key(key), _enabled(false) {}
+ Control() : _engine(0), _key(0) {}
+ Control(ZVision *engine, uint32 key) : _engine(engine), _key(key) {}
virtual ~Control() {}
- uint32 getKey() { return _key; }
+ uint32 getKey() {
+ return _key;
+ }
- virtual void enable();
- virtual void disable();
virtual void focus() {}
virtual void unfocus() {}
/**
@@ -54,14 +55,18 @@ public:
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
- virtual void onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {}
+ virtual bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ return false;
+ }
/**
* Called when LeftMouse is lifted. Default is NOP.
*
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
- virtual void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {}
+ virtual bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ return false;
+ }
/**
* Called on every MouseMove. Default is NOP.
*
@@ -69,7 +74,9 @@ public:
* @param backgroundImageSpacePos The position of the mouse in background image space
* @return Was the cursor changed?
*/
- virtual bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { return false; }
+ virtual bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ return false;
+ }
/**
* Called when a key is pressed. Default is NOP.
*
@@ -88,43 +95,15 @@ public:
* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
* @return If true, the node can be deleted after process() finishes
*/
- virtual bool process(uint32 deltaTimeInMillis) { return false; }
- /**
- * Serialize a Control for save game use. This should only be used if a Control needs
- * to save values that would be different from initialization. AKA a TimerNode needs to
- * store the amount of time left on the timer. Any Controls overriding this *MUST* write
- * their key as the first data outputted. The default implementation is NOP.
- *
- * NOTE: If this method is overridden, you MUST also override deserialize()
- * and needsSerialization()
- *
- * @param stream Stream to write any needed data to
- */
- virtual void serialize(Common::WriteStream *stream) {}
- /**
- * De-serialize data from a save game stream. This should only be implemented if the
- * Control also implements serialize(). The calling method assumes the size of the
- * data read from the stream exactly equals that written in serialize(). The default
- * implementation is NOP.
- *
- * NOTE: If this method is overridden, you MUST also override serialize()
- * and needsSerialization()
- *
- * @param stream Save game file stream
- */
- virtual void deserialize(Common::SeekableReadStream *stream) {}
- /**
- * If a Control overrides serialize() and deserialize(), this should return true
- *
- * @return Does the Control need save game serialization?
- */
- virtual inline bool needsSerialization() { return false; }
+ virtual bool process(uint32 deltaTimeInMillis) {
+ return false;
+ }
protected:
- ZVision * _engine;
+ ZVision *_engine;
uint32 _key;
- bool _enabled;
+ void getParams(Common::String &input_str, Common::String &parameter, Common::String &values);
// Static member functions
public:
static void parseFlatControl(ZVision *engine);
diff --git a/engines/zvision/scripting/controls/animation_control.cpp b/engines/zvision/scripting/controls/animation_control.cpp
deleted file mode 100644
index e351e81d25..0000000000
--- a/engines/zvision/scripting/controls/animation_control.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#include "zvision/scripting/controls/animation_control.h"
-
-#include "zvision/zvision.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/animation/rlf_animation.h"
-#include "zvision/video/zork_avi_decoder.h"
-
-#include "video/video_decoder.h"
-
-#include "graphics/surface.h"
-
-
-namespace ZVision {
-
-AnimationControl::AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName)
- : Control(engine, controlKey),
- _fileType(RLF),
- _loopCount(1),
- _currentLoop(0),
- _accumulatedTime(0),
- _cachedFrame(0),
- _cachedFrameNeedsDeletion(false) {
- if (fileName.hasSuffix(".rlf")) {
- _fileType = RLF;
- _animation.rlf = new RlfAnimation(fileName, false);
- } else if (fileName.hasSuffix(".avi")) {
- _fileType = AVI;
- _animation.avi = new ZorkAVIDecoder();
- _animation.avi->loadFile(fileName);
- } else {
- warning("Unrecognized animation file type: %s", fileName.c_str());
- }
-
- _cachedFrame = new Graphics::Surface();
-}
-
-AnimationControl::~AnimationControl() {
- if (_fileType == RLF) {
- delete _animation.rlf;
- } else if (_fileType == AVI) {
- delete _animation.avi;
- }
-
- _cachedFrame->free();
- delete _cachedFrame;
-}
-
-bool AnimationControl::process(uint32 deltaTimeInMillis) {
- if (!_enabled) {
- return false;
- }
-
- bool finished = false;
-
- if (_fileType == RLF) {
- _accumulatedTime += deltaTimeInMillis;
-
- uint32 frameTime = _animation.rlf->frameTime();
- if (_accumulatedTime >= frameTime) {
- while (_accumulatedTime >= frameTime) {
- _accumulatedTime -= frameTime;
-
- // Make sure the frame is inside the working window
- // If it's not, then just return
-
- RenderManager *renderManager = _engine->getRenderManager();
- Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y));
- Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + _animation.rlf->width(), workingWindowPoint.y + _animation.rlf->height());
-
- // If the clip returns false, it means the animation is outside the working window
- if (!renderManager->clipRectToWorkingWindow(subRect)) {
- return false;
- }
-
- const Graphics::Surface *frame = _animation.rlf->getNextFrame();
-
- // Animation frames for PANORAMAs are transposed, so un-transpose them
- RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState();
- if (state == RenderTable::PANORAMA) {
- Graphics::Surface *tranposedFrame = RenderManager::tranposeSurface(frame);
-
- renderManager->copyRectToWorkingWindow((uint16 *)tranposedFrame->getBasePtr(tranposedFrame->w - subRect.width(), tranposedFrame->h - subRect.height()), subRect.left, subRect.top, _animation.rlf->width(), subRect.width(), subRect.height());
-
- // If the background can move, we need to cache the last frame so it can be rendered during background movement
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- if (_cachedFrameNeedsDeletion) {
- _cachedFrame->free();
- delete _cachedFrame;
- _cachedFrameNeedsDeletion = false;
- }
- _cachedFrame = tranposedFrame;
- _cachedFrameNeedsDeletion = true;
- } else {
- // Cleanup
- tranposedFrame->free();
- delete tranposedFrame;
- }
- } else {
- renderManager->copyRectToWorkingWindow((const uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, _animation.rlf->width(), subRect.width(), subRect.height());
-
- // If the background can move, we need to cache the last frame so it can be rendered during background movement
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- if (_cachedFrameNeedsDeletion) {
- _cachedFrame->free();
- delete _cachedFrame;
- _cachedFrameNeedsDeletion = false;
- }
- _cachedFrame->copyFrom(*frame);
- }
- }
-
- // Check if we should continue looping
- if (_animation.rlf->endOfAnimation()) {
- _animation.rlf->seekToFrame(-1);
- if (_loopCount > 0) {
- _currentLoop++;
- if (_currentLoop >= _loopCount) {
- finished = true;
- }
- }
- }
- }
- } else {
- // If the background can move, we have to keep rendering animation frames, otherwise the animation flickers during background movement
- RenderManager *renderManager = _engine->getRenderManager();
- RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState();
-
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y));
- Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + _cachedFrame->w, workingWindowPoint.y + _cachedFrame->h);
-
- // If the clip returns false, it means the animation is outside the working window
- if (!renderManager->clipRectToWorkingWindow(subRect)) {
- return false;
- }
-
- renderManager->copyRectToWorkingWindow((uint16 *)_cachedFrame->getBasePtr(_cachedFrame->w - subRect.width(), _cachedFrame->h - subRect.height()), subRect.left, subRect.top, _cachedFrame->w, subRect.width(), subRect.height());
- }
- }
- } else if (_fileType == AVI) {
- if (!_animation.avi->isPlaying()) {
- _animation.avi->start();
- }
-
- if (_animation.avi->needsUpdate()) {
- const Graphics::Surface *frame = _animation.avi->decodeNextFrame();
-
- if (frame) {
- // Make sure the frame is inside the working window
- // If it's not, then just return
-
- RenderManager *renderManager = _engine->getRenderManager();
- Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y));
- Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + frame->w, workingWindowPoint.y + frame->h);
-
- // If the clip returns false, it means the animation is outside the working window
- if (!renderManager->clipRectToWorkingWindow(subRect)) {
- return false;
- }
-
- // Animation frames for PANORAMAs are transposed, so un-transpose them
- RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState();
- if (state == RenderTable::PANORAMA) {
- Graphics::Surface *tranposedFrame = RenderManager::tranposeSurface(frame);
-
- renderManager->copyRectToWorkingWindow((uint16 *)tranposedFrame->getBasePtr(tranposedFrame->w - subRect.width(), tranposedFrame->h - subRect.height()), subRect.left, subRect.top, frame->w, subRect.width(), subRect.height());
-
- // If the background can move, we need to cache the last frame so it can be rendered during background movement
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- if (_cachedFrameNeedsDeletion) {
- _cachedFrame->free();
- delete _cachedFrame;
- _cachedFrameNeedsDeletion = false;
- }
- _cachedFrame = tranposedFrame;
- _cachedFrameNeedsDeletion = true;
- } else {
- // Cleanup
- tranposedFrame->free();
- delete tranposedFrame;
- }
- } else {
- renderManager->copyRectToWorkingWindow((const uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, frame->w, subRect.width(), subRect.height());
-
- // If the background can move, we need to cache the last frame so it can be rendered during background movement
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- if (_cachedFrameNeedsDeletion) {
- _cachedFrame->free();
- delete _cachedFrame;
- _cachedFrameNeedsDeletion = false;
- }
- _cachedFrame->copyFrom(*frame);
- }
- }
- } else {
- // If the background can move, we have to keep rendering animation frames, otherwise the animation flickers during background movement
- RenderManager *renderManager = _engine->getRenderManager();
- RenderTable::RenderState state = renderManager->getRenderTable()->getRenderState();
-
- if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
- Common::Point workingWindowPoint = renderManager->imageSpaceToWorkingWindowSpace(Common::Point(_x, _y));
- Common::Rect subRect(workingWindowPoint.x, workingWindowPoint.y, workingWindowPoint.x + _cachedFrame->w, workingWindowPoint.y + _cachedFrame->h);
-
- // If the clip returns false, it means the animation is outside the working window
- if (!renderManager->clipRectToWorkingWindow(subRect)) {
- return false;
- }
-
- renderManager->copyRectToWorkingWindow((uint16 *)_cachedFrame->getBasePtr(_cachedFrame->w - subRect.width(), _cachedFrame->h - subRect.height()), subRect.left, subRect.top, _cachedFrame->w, subRect.width(), subRect.height());
- }
- }
- }
-
- // Check if we should continue looping
- if (_animation.avi->endOfVideo()) {
- _animation.avi->rewind();
- if (_loopCount > 0) {
- _currentLoop++;
- if (_currentLoop >= _loopCount) {
- _animation.avi->stop();
- finished = true;
- }
- }
- }
- }
-
- // If we're done, set _animation key = 2 (Why 2? I don't know. It's just the value that they used)
- // Then disable the control. DON'T delete it. It can be re-used
- if (finished) {
- _engine->getScriptManager()->setStateValue(_animationKey, 2);
- disable();
- _currentLoop = 0;
- }
-
- return false;
-}
-
-} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/input_control.cpp b/engines/zvision/scripting/controls/input_control.cpp
index 5cf5086691..a366e06923 100644
--- a/engines/zvision/scripting/controls/input_control.cpp
+++ b/engines/zvision/scripting/controls/input_control.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,13 +22,13 @@
#include "common/scummsys.h"
-#include "zvision/scripting/controls/input_control.h"
+#include "zvision/input_control.h"
#include "zvision/zvision.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/strings/string_manager.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/utility/utility.h"
+#include "zvision/script_manager.h"
+#include "zvision/string_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/utility.h"
#include "common/str.h"
#include "common/stream.h"
@@ -38,11 +38,11 @@
namespace ZVision {
InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
- : Control(engine, key),
- _nextTabstop(0),
- _focused(false),
- _textChanged(false),
- _cursorOffset(0) {
+ : Control(engine, key),
+ _nextTabstop(0),
+ _focused(false),
+ _textChanged(false),
+ _cursorOffset(0) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
@@ -93,8 +93,9 @@ InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStre
}
}
-void InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+bool InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
_engine->getScriptManager()->focusControl(_key);
+ return false;
}
void InputControl::onKeyDown(Common::KeyState keyState) {
@@ -128,9 +129,9 @@ bool InputControl::process(uint32 deltaTimeInMillis) {
// First see if we need to render the text
if (_textChanged) {
// Blit the text using the RenderManager
- Common::Rect destRect = _engine->getRenderManager()->renderTextToWorkingWindow(_key, _currentInputText, _textStyle.font, _textRectangle.left, _textRectangle.top, _textStyle.color, _textRectangle.width());
+ //Common::Rect destRect = _engine->getRenderManager()->renderTextToWorkingWindow(_key, _currentInputText, _textStyle.font, _textRectangle.left, _textRectangle.top, _textStyle.color, _textRectangle.width());
- _cursorOffset = destRect.left - _textRectangle.left;
+ //_cursorOffset = destRect.left - _textRectangle.left;
}
// Render the next frame of the animation
diff --git a/engines/zvision/scripting/controls/input_control.h b/engines/zvision/scripting/controls/input_control.h
index 32432438bb..4a63f228a0 100644
--- a/engines/zvision/scripting/controls/input_control.h
+++ b/engines/zvision/scripting/controls/input_control.h
@@ -48,9 +48,13 @@ private:
uint _cursorOffset;
public:
- void focus() { _focused = true; }
- void unfocus() { _focused = false; }
- void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ void focus() {
+ _focused = true;
+ }
+ void unfocus() {
+ _focused = false;
+ }
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
void onKeyDown(Common::KeyState keyState);
bool process(uint32 deltaTimeInMillis);
};
diff --git a/engines/zvision/scripting/controls/lever_control.cpp b/engines/zvision/scripting/controls/lever_control.cpp
index 9724e661b7..f68f256229 100644
--- a/engines/zvision/scripting/controls/lever_control.cpp
+++ b/engines/zvision/scripting/controls/lever_control.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,15 +22,14 @@
#include "common/scummsys.h"
-#include "zvision/scripting/controls/lever_control.h"
+#include "zvision/lever_control.h"
#include "zvision/zvision.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/cursors/cursor_manager.h"
-#include "zvision/animation/rlf_animation.h"
-#include "zvision/video/zork_avi_decoder.h"
-#include "zvision/utility/utility.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/cursor_manager.h"
+#include "zvision/meta_animation.h"
+#include "zvision/utility.h"
#include "common/stream.h"
#include "common/file.h"
@@ -43,16 +42,16 @@
namespace ZVision {
LeverControl::LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
- : Control(engine, key),
- _frameInfo(0),
- _frameCount(0),
- _startFrame(0),
- _currentFrame(0),
- _lastRenderedFrame(0),
- _mouseIsCaptured(false),
- _isReturning(false),
- _accumulatedTime(0),
- _returnRoutesCurrentFrame(0) {
+ : Control(engine, key),
+ _frameInfo(0),
+ _frameCount(0),
+ _startFrame(0),
+ _currentFrame(0),
+ _lastRenderedFrame(0),
+ _mouseIsCaptured(false),
+ _isReturning(false),
+ _accumulatedTime(0),
+ _returnRoutesCurrentFrame(0) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
@@ -79,25 +78,24 @@ LeverControl::LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStre
}
LeverControl::~LeverControl() {
- if (_fileType == AVI) {
- delete _animation.avi;
- } else if (_fileType == RLF) {
- delete _animation.rlf;
- }
-
+ if (_animation)
+ delete _animation;
+
delete[] _frameInfo;
}
void LeverControl::parseLevFile(const Common::String &fileName) {
Common::File file;
- if (!file.open(fileName)) {
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
warning("LEV file %s could could be opened", fileName.c_str());
return;
}
- Common::String line = file.readLine();
+ Common::String line;
while (!file.eos()) {
+ line = file.readLine();
+
if (line.matchString("*animation_id*", true)) {
// Not used
} else if (line.matchString("*filename*", true)) {
@@ -106,14 +104,9 @@ void LeverControl::parseLevFile(const Common::String &fileName) {
Common::String animationFileName(fileNameBuffer);
- if (animationFileName.hasSuffix(".avi")) {
- _animation.avi = new ZorkAVIDecoder();
- _animation.avi->loadFile(animationFileName);
- _fileType = AVI;
- } else if (animationFileName.hasSuffix(".rlf")) {
- _animation.rlf = new RlfAnimation(animationFileName, false);
- _fileType = RLF;
- }
+ if (animationFileName.hasSuffix(".avi") || animationFileName.hasSuffix(".rlf"))
+ _animation = new MetaAnimation(animationFileName, _engine);
+
} else if (line.matchString("*skipcolor*", true)) {
// Not used
} else if (line.matchString("*anim_coords*", true)) {
@@ -151,6 +144,8 @@ void LeverControl::parseLevFile(const Common::String &fileName) {
uint frameNumber;
uint x, y;
+ line.toLowercase();
+
if (sscanf(line.c_str(), "%u:%u %u", &frameNumber, &x, &y) == 3) {
_frameInfo[frameNumber].hotspot.left = x;
_frameInfo[frameNumber].hotspot.top = y;
@@ -158,13 +153,13 @@ void LeverControl::parseLevFile(const Common::String &fileName) {
_frameInfo[frameNumber].hotspot.bottom = y + _hotspotDelta.y;
}
- Common::StringTokenizer tokenizer(line, " ^=()");
+ Common::StringTokenizer tokenizer(line, " ^=()~");
tokenizer.nextToken();
tokenizer.nextToken();
Common::String token = tokenizer.nextToken();
while (!tokenizer.empty()) {
- if (token == "D") {
+ if (token == "d") {
token = tokenizer.nextToken();
uint angle;
@@ -172,7 +167,7 @@ void LeverControl::parseLevFile(const Common::String &fileName) {
sscanf(token.c_str(), "%u,%u", &toFrame, &angle);
_frameInfo[frameNumber].directions.push_back(Direction(angle, toFrame));
- } else if (token.hasPrefix("P")) {
+ } else if (token.hasPrefix("p")) {
// Format: P(<from> to <to>)
tokenizer.nextToken();
tokenizer.nextToken();
@@ -186,26 +181,25 @@ void LeverControl::parseLevFile(const Common::String &fileName) {
}
}
- line = file.readLine();
+ // Don't read lines in this place because last will not be parsed.
}
}
-void LeverControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_enabled) {
- return;
- }
-
+bool LeverControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) {
_mouseIsCaptured = true;
_lastMousePos = backgroundImageSpacePos;
}
+ return false;
}
-void LeverControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_enabled) {
- return;
- }
-
+bool LeverControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
if (_mouseIsCaptured) {
_mouseIsCaptured = false;
_engine->getScriptManager()->setStateValue(_key, _currentFrame);
@@ -214,13 +208,13 @@ void LeverControl::onMouseUp(const Common::Point &screenSpacePos, const Common::
_returnRoutesCurrentProgress = _frameInfo[_currentFrame].returnRoute.begin();
_returnRoutesCurrentFrame = _currentFrame;
}
+ return false;
}
bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_enabled) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
- }
-
+
bool cursorWasChanged = false;
if (_mouseIsCaptured) {
@@ -240,7 +234,7 @@ bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common
}
}
} else if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) {
- _engine->getCursorManager()->changeCursor(_cursorName);
+ _engine->getCursorManager()->changeCursor(_engine->getCursorManager()->getCursorId(_cursorName));
cursorWasChanged = true;
}
@@ -248,9 +242,8 @@ bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common
}
bool LeverControl::process(uint32 deltaTimeInMillis) {
- if (!_enabled) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
- }
if (_isReturning) {
_accumulatedTime += deltaTimeInMillis;
@@ -276,7 +269,7 @@ bool LeverControl::process(uint32 deltaTimeInMillis) {
renderFrame(_returnRoutesCurrentFrame);
}
}
-
+
return false;
}
@@ -301,7 +294,7 @@ int LeverControl::calculateVectorAngle(const Common::Point &pointOne, const Comm
// Calculate the angle using arctan
// Then convert to degrees. (180 / 3.14159 = 57.2958)
- int angle = int(atan((float)yDist / (float)xDist) * 57);
+ int angle = int(atan((float)yDist / (float)abs(xDist)) * 57);
// Calculate what quadrant pointTwo is in
uint quadrant = ((yDist > 0 ? 1 : 0) << 1) | (xDist < 0 ? 1 : 0);
@@ -350,16 +343,16 @@ int LeverControl::calculateVectorAngle(const Common::Point &pointOne, const Comm
// Convert the local angles to unit circle angles
switch (quadrant) {
case 0:
- angle = 180 + angle;
+ angle = -angle;
break;
case 1:
- // Do nothing
+ angle = angle + 180;
break;
case 2:
- angle = 180 + angle;
+ angle = 360 - angle;
break;
case 3:
- angle = 360 + angle;
+ angle = 180 + angle;
break;
}
@@ -377,26 +370,13 @@ void LeverControl::renderFrame(uint frameNumber) {
_lastRenderedFrame = frameNumber;
}
- const uint16 *frameData = 0;
+ const Graphics::Surface *frameData;
int x = _animationCoords.left;
int y = _animationCoords.top;
- int width = 0;
- int height = 0;
-
- if (_fileType == RLF) {
- // getFrameData() will automatically optimize to getNextFrame() / getPreviousFrame() if it can
- frameData = (const uint16 *)_animation.rlf->getFrameData(frameNumber)->getPixels();
- width = _animation.rlf->width(); // Use the animation width instead of _animationCoords.width()
- height = _animation.rlf->height(); // Use the animation height instead of _animationCoords.height()
- } else if (_fileType == AVI) {
- _animation.avi->seekToFrame(frameNumber);
- const Graphics::Surface *surface = _animation.avi->decodeNextFrame();
- frameData = (const uint16 *)surface->getPixels();
- width = surface->w;
- height = surface->h;
- }
- _engine->getRenderManager()->copyRectToWorkingWindow(frameData, x, y, width, width, height);
+ frameData = _animation->getFrameData(frameNumber);
+ if (frameData)
+ _engine->getRenderManager()->blitSurfaceToBkg(*frameData, x, y);
}
} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/lever_control.h b/engines/zvision/scripting/controls/lever_control.h
index 49e4fd3806..712d688523 100644
--- a/engines/zvision/scripting/controls/lever_control.h
+++ b/engines/zvision/scripting/controls/lever_control.h
@@ -32,7 +32,7 @@
namespace ZVision {
class ZorkAVIDecoder;
-class RlfAnimation;
+class MetaAnimation;
class LeverControl : public Control {
public:
@@ -40,10 +40,6 @@ public:
~LeverControl();
private:
- enum FileType {
- RLF = 1,
- AVI = 2
- };
struct Direction {
Direction(uint a, uint t) : angle(a), toFrame(t) {}
@@ -64,11 +60,7 @@ private:
};
private:
- union {
- RlfAnimation *rlf;
- ZorkAVIDecoder *avi;
- } _animation;
- FileType _fileType;
+ MetaAnimation *_animation;
Common::String _cursorName;
Common::Rect _animationCoords;
@@ -88,8 +80,8 @@ private:
uint32 _accumulatedTime;
public:
- void onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
- void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool process(uint32 deltaTimeInMillis);
diff --git a/engines/zvision/scripting/controls/push_toggle_control.cpp b/engines/zvision/scripting/controls/push_toggle_control.cpp
index 82736b7576..16cd971ad5 100644
--- a/engines/zvision/scripting/controls/push_toggle_control.cpp
+++ b/engines/zvision/scripting/controls/push_toggle_control.cpp
@@ -35,10 +35,13 @@
namespace ZVision {
PushToggleControl::PushToggleControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
- : Control(engine, key) {
+ : Control(engine, key),
+ _countTo(2),
+ _event(Common::EVENT_LBUTTONUP) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("*_hotspot*", true)) {
@@ -56,6 +59,27 @@ PushToggleControl::PushToggleControl(ZVision *engine, uint32 key, Common::Seekab
sscanf(line.c_str(), "%*[^(](%25[^)])", nameBuffer);
_hoverCursor = Common::String(nameBuffer);
+ } else if (line.matchString("animation*", true)) {
+ // Not used
+ } else if (line.matchString("sound*", true)) {
+ // Not used
+ } else if (line.matchString("count_to*", true)) {
+ sscanf(line.c_str(), "%*[^(](%u)", &_countTo);
+ } else if (line.matchString("mouse_event*", true)) {
+ char nameBuffer[25];
+
+ sscanf(line.c_str(), "%*[^(](%25[^)])", nameBuffer);
+
+ Common::String evntStr(nameBuffer);
+ if (evntStr.equalsIgnoreCase("up")) {
+ _event = Common::EVENT_LBUTTONUP;
+ } else if (evntStr.equalsIgnoreCase("down")) {
+ _event = Common::EVENT_LBUTTONDOWN;
+ } else if (evntStr.equalsIgnoreCase("double")) {
+ // Not used
+ }
+ } else if (line.matchString("venus_id*", true)) {
+ // Not used
}
line = stream.readLine();
@@ -68,27 +92,46 @@ PushToggleControl::PushToggleControl(ZVision *engine, uint32 key, Common::Seekab
}
PushToggleControl::~PushToggleControl() {
- // Clear the state value back to 0
- _engine->getScriptManager()->setStateValue(_key, 0);
}
-void PushToggleControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_enabled) {
- return;
+bool PushToggleControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_event != Common::EVENT_LBUTTONUP)
+ return false;
+
+ if (_hotspot.contains(backgroundImageSpacePos)) {
+ int32 val = _engine->getScriptManager()->getStateValue(_key);
+ val = (val + 1) % _countTo;
+ _engine->getScriptManager()->setStateValue(_key, val);
+ return true;
}
-
+ return false;
+}
+
+bool PushToggleControl::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_event != Common::EVENT_LBUTTONDOWN)
+ return false;
+
if (_hotspot.contains(backgroundImageSpacePos)) {
- _engine->getScriptManager()->setStateValue(_key, 1);
+ int32 val = _engine->getScriptManager()->getStateValue(_key);
+ val = (val + 1) % _countTo;
+ _engine->getScriptManager()->setStateValue(_key, val);
+ return true;
}
+ return false;
}
bool PushToggleControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- if (!_enabled) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
- }
-
+
if (_hotspot.contains(backgroundImageSpacePos)) {
- _engine->getCursorManager()->changeCursor(_hoverCursor);
+ _engine->getCursorManager()->changeCursor(_engine->getCursorManager()->getCursorId(_hoverCursor));
return true;
}
diff --git a/engines/zvision/scripting/controls/push_toggle_control.h b/engines/zvision/scripting/controls/push_toggle_control.h
index 3854fc2005..6ba1bd77fa 100644
--- a/engines/zvision/scripting/controls/push_toggle_control.h
+++ b/engines/zvision/scripting/controls/push_toggle_control.h
@@ -26,6 +26,7 @@
#include "zvision/scripting/control.h"
#include "common/rect.h"
+#include "common/events.h"
namespace ZVision {
@@ -36,12 +37,19 @@ public:
~PushToggleControl();
/**
+ * Called when LeftMouse is pushed. Default is NOP.
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
* Called when LeftMouse is lifted. Calls ScriptManager::setStateValue(_key, 1);
*
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
- void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
/**
* Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
*
@@ -60,6 +68,10 @@ private:
Common::Rect _hotspot;
/** The cursor to use when hovering over _hotspot */
Common::String _hoverCursor;
+ /** Button maximal values count */
+ uint _countTo;
+
+ Common::EventType _event;
};
} // End of namespace ZVision
diff --git a/engines/zvision/scripting/controls/timer_node.cpp b/engines/zvision/scripting/controls/timer_node.cpp
index c8c8a85d34..a94f6db19b 100644
--- a/engines/zvision/scripting/controls/timer_node.cpp
+++ b/engines/zvision/scripting/controls/timer_node.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,46 +22,53 @@
#include "common/scummsys.h"
-#include "zvision/scripting/controls/timer_node.h"
+#include "zvision/timer_node.h"
#include "zvision/zvision.h"
-#include "zvision/scripting/script_manager.h"
+#include "zvision/script_manager.h"
#include "common/stream.h"
namespace ZVision {
-
+
TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
- : Control(engine, key) {
- if (_engine->getGameId() == GID_NEMESIS) {
+ : SideFX(engine, key, SIDEFX_TIMER) {
+ if (_engine->getGameId() == GID_NEMESIS)
_timeLeft = timeInSeconds * 1000;
- } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ else if (_engine->getGameId() == GID_GRANDINQUISITOR)
_timeLeft = timeInSeconds * 100;
- }
- _engine->getScriptManager()->setStateValue(_key, 1);
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
}
TimerNode::~TimerNode() {
- if (_timeLeft <= 0)
+ if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
- else
- _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill
+ int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100);
+ if (timeLeft > 0)
+ _engine->getScriptManager()->setStateValue(_key, timeLeft); // If timer was stopped by stop or kill
}
bool TimerNode::process(uint32 deltaTimeInMillis) {
_timeLeft -= deltaTimeInMillis;
- if (_timeLeft <= 0) {
- // Let the destructor reset the state value
- return true;
- }
+ if (_timeLeft <= 0)
+ return stop();
return false;
}
+bool TimerNode::stop() {
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ return true;
+}
+
void TimerNode::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('T', 'I', 'M', 'R'));
+ stream->writeUint32LE(8); // size
stream->writeUint32LE(_key);
stream->writeUint32LE(_timeLeft);
}
diff --git a/engines/zvision/scripting/controls/timer_node.h b/engines/zvision/scripting/controls/timer_node.h
index 48b5fad1e9..f6584becda 100644
--- a/engines/zvision/scripting/controls/timer_node.h
+++ b/engines/zvision/scripting/controls/timer_node.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -23,13 +23,13 @@
#ifndef ZVISION_TIMER_NODE_H
#define ZVISION_TIMER_NODE_H
-#include "zvision/scripting/control.h"
+#include "zvision/sidefx.h"
namespace ZVision {
class ZVision;
-class TimerNode : public Control {
+class TimerNode : public SideFX {
public:
TimerNode(ZVision *engine, uint32 key, uint timeInSeconds);
~TimerNode();
@@ -44,7 +44,11 @@ public:
bool process(uint32 deltaTimeInMillis);
void serialize(Common::WriteStream *stream);
void deserialize(Common::SeekableReadStream *stream);
- inline bool needsSerialization() { return true; }
+ inline bool needsSerialization() {
+ return true;
+ }
+
+ bool stop();
private:
int32 _timeLeft;
diff --git a/engines/zvision/scripting/puzzle.h b/engines/zvision/scripting/puzzle.h
index ee9ce521c9..4d50756b87 100644
--- a/engines/zvision/scripting/puzzle.h
+++ b/engines/zvision/scripting/puzzle.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -23,7 +23,7 @@
#ifndef ZVISION_PUZZLE_H
#define ZVISION_PUZZLE_H
-#include "zvision/scripting/actions.h"
+#include "zvision/actions.h"
#include "common/list.h"
#include "common/ptr.h"
@@ -63,10 +63,17 @@ struct Puzzle {
bool argumentIsAKey;
};
+ enum StateFlags {
+ ONCE_PER_INST = 0x01,
+ DISABLED = 0x02,
+ DO_ME_NOW = 0x04
+ };
+
uint32 key;
Common::List<Common::List <CriteriaEntry> > criteriaList;
// This has to be list of pointers because ResultAction is abstract
Common::List<ResultAction *> resultActions;
+ bool addedBySetState;
};
} // End of namespace ZVision
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index 753ce4ac6a..9d1d0bf856 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,13 +22,15 @@
#include "common/scummsys.h"
-#include "zvision/scripting/script_manager.h"
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
-#include "zvision/utility/utility.h"
-#include "zvision/scripting/puzzle.h"
-#include "zvision/scripting/actions.h"
-#include "zvision/scripting/controls/push_toggle_control.h"
-#include "zvision/scripting/controls/lever_control.h"
+#include "zvision/utility.h"
+#include "zvision/puzzle.h"
+#include "zvision/actions.h"
+#include "zvision/push_toggle_control.h"
+#include "zvision/lever_control.h"
+#include "zvision/slot_control.h"
#include "common/textconsole.h"
#include "common/file.h"
@@ -37,14 +39,14 @@
namespace ZVision {
-void ScriptManager::parseScrFile(const Common::String &fileName, bool isGlobal) {
+void ScriptManager::parseScrFile(const Common::String &fileName, script_scope &scope) {
Common::File file;
- if (!file.open(fileName)) {
+ if (!_engine->getSearchManager()->openFile(file, fileName)) {
warning("Script file not found: %s", fileName.c_str());
return;
}
- while(!file.eos()) {
+ while (!file.eos()) {
Common::String line = file.readLine();
if (file.err()) {
warning("Error parsing scr file: %s", fileName.c_str());
@@ -57,18 +59,19 @@ void ScriptManager::parseScrFile(const Common::String &fileName, bool isGlobal)
if (line.matchString("puzzle:*", true)) {
Puzzle *puzzle = new Puzzle();
- sscanf(line.c_str(),"puzzle:%u",&(puzzle->key));
-
+ sscanf(line.c_str(), "puzzle:%u", &(puzzle->key));
+ if (getStateFlag(puzzle->key) & Puzzle::ONCE_PER_INST)
+ setStateValue(puzzle->key, 0);
parsePuzzle(puzzle, file);
- if (isGlobal) {
- _globalPuzzles.push_back(puzzle);
- } else {
- _activePuzzles.push_back(puzzle);
- }
+ scope._puzzles.push_back(puzzle);
+
} else if (line.matchString("control:*", true)) {
- parseControl(line, file);
+ Control *ctrl = parseControl(line, file);
+ if (ctrl)
+ scope._controls.push_back(ctrl);
}
}
+ scope.proc_count = 0;
}
void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stream) {
@@ -81,12 +84,14 @@ void ScriptManager::parsePuzzle(Puzzle *puzzle, Common::SeekableReadStream &stre
} else if (line.matchString("results {", true)) {
parseResults(stream, puzzle->resultActions);
} else if (line.matchString("flags {", true)) {
- setStateFlags(puzzle->key, parseFlags(stream));
+ setStateFlag(puzzle->key, parseFlags(stream));
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
+
+ puzzle->addedBySetState = 0;
}
bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::List<Common::List<Puzzle::CriteriaEntry> > &criteriaList) const {
@@ -148,103 +153,148 @@ void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::Lis
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
// TODO: Re-order the if-then statements in order of highest occurrence
while (!stream.eos() && !line.contains('}')) {
if (line.empty()) {
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
-
+ line.toLowercase();
continue;
}
- // Parse for the action type
- if (line.matchString("*:add*", true)) {
- actionList.push_back(new ActionAdd(line));
- } else if (line.matchString("*:animplay*", true)) {
- actionList.push_back(new ActionPlayAnimation(line));
- } else if (line.matchString("*:animpreload*", true)) {
- actionList.push_back(new ActionPreloadAnimation(line));
- } else if (line.matchString("*:animunload*", true)) {
- //actionList.push_back(new ActionUnloadAnimation(line));
- } else if (line.matchString("*:attenuate*", true)) {
- // TODO: Implement ActionAttenuate
- } else if (line.matchString("*:assign*", true)) {
- actionList.push_back(new ActionAssign(line));
- } else if (line.matchString("*:change_location*", true)) {
- actionList.push_back(new ActionChangeLocation(line));
- } else if (line.matchString("*:crossfade*", true)) {
- // TODO: Implement ActionCrossfade
- } else if (line.matchString("*:debug*", true)) {
- // TODO: Implement ActionDebug
- } else if (line.matchString("*:delay_render*", true)) {
- // TODO: Implement ActionDelayRender
- } else if (line.matchString("*:disable_control*", true)) {
- actionList.push_back(new ActionDisableControl(line));
- } else if (line.matchString("*:disable_venus*", true)) {
- // TODO: Implement ActionDisableVenus
- } else if (line.matchString("*:display_message*", true)) {
- // TODO: Implement ActionDisplayMessage
- } else if (line.matchString("*:dissolve*", true)) {
- // TODO: Implement ActionDissolve
- } else if (line.matchString("*:distort*", true)) {
- // TODO: Implement ActionDistort
- } else if (line.matchString("*:enable_control*", true)) {
- actionList.push_back(new ActionEnableControl(line));
- } else if (line.matchString("*:flush_mouse_events*", true)) {
- // TODO: Implement ActionFlushMouseEvents
- } else if (line.matchString("*:inventory*", true)) {
- // TODO: Implement ActionInventory
- } else if (line.matchString("*:kill*", true)) {
- // TODO: Implement ActionKill
- } else if (line.matchString("*:menu_bar_enable*", true)) {
- // TODO: Implement ActionMenuBarEnable
- } else if (line.matchString("*:music*", true)) {
- actionList.push_back(new ActionMusic(line));
- } else if (line.matchString("*:pan_track*", true)) {
- // TODO: Implement ActionPanTrack
- } else if (line.matchString("*:playpreload*", true)) {
- actionList.push_back(new ActionPlayPreloadAnimation(line));
- } else if (line.matchString("*:preferences*", true)) {
- // TODO: Implement ActionPreferences
- } else if (line.matchString("*:quit*", true)) {
- actionList.push_back(new ActionQuit());
- } else if (line.matchString("*:random*", true)) {
- actionList.push_back(new ActionRandom(line));
- } else if (line.matchString("*:region*", true)) {
- // TODO: Implement ActionRegion
- } else if (line.matchString("*:restore_game*", true)) {
- // TODO: Implement ActionRestoreGame
- } else if (line.matchString("*:rotate_to*", true)) {
- // TODO: Implement ActionRotateTo
- } else if (line.matchString("*:save_game*", true)) {
- // TODO: Implement ActionSaveGame
- } else if (line.matchString("*:set_partial_screen*", true)) {
- actionList.push_back(new ActionSetPartialScreen(line));
- } else if (line.matchString("*:set_screen*", true)) {
- actionList.push_back(new ActionSetScreen(line));
- } else if (line.matchString("*:set_venus*", true)) {
- // TODO: Implement ActionSetVenus
- } else if (line.matchString("*:stop*", true)) {
- // TODO: Implement ActionStop
- } else if (line.matchString("*:streamvideo*", true)) {
- actionList.push_back(new ActionStreamVideo(line));
- } else if (line.matchString("*:syncsound*", true)) {
- // TODO: Implement ActionSyncSound
- } else if (line.matchString("*:timer*", true)) {
- actionList.push_back(new ActionTimer(line));
- } else if (line.matchString("*:ttytext*", true)) {
- // TODO: Implement ActionTTYText
- } else if (line.matchString("*:universe_music*", true)) {
- // TODO: Implement ActionUniverseMusic
- } else if (line.matchString("*:copy_file*", true)) {
- // Not used. Purposely left empty
- } else {
- warning("Unhandled result action type: %s", line.c_str());
+ const char *chrs = line.c_str();
+ uint pos;
+ for (pos = 0; pos < line.size(); pos++)
+ if (chrs[pos] == ':')
+ break;
+
+ if (pos < line.size()) {
+
+ uint startpos = pos + 1;
+
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == ':' || chrs[pos] == '(')
+ break;
+
+ if (pos < line.size()) {
+ int32 slot = 11;
+ Common::String args = "";
+ Common::String act(chrs + startpos, chrs + pos);
+
+ startpos = pos + 1;
+
+ if (chrs[pos] == ':') {
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == '(')
+ break;
+ Common::String s_slot(chrs + startpos, chrs + pos);
+ slot = atoi(s_slot.c_str());
+
+ startpos = pos + 1;
+ }
+
+ if (pos < line.size()) {
+ for (pos = startpos; pos < line.size(); pos++)
+ if (chrs[pos] == ')')
+ break;
+
+ args = Common::String(chrs + startpos, chrs + pos);
+ }
+
+
+
+ // Parse for the action type
+ if (act.matchString("add", true)) {
+ actionList.push_back(new ActionAdd(_engine, slot, args));
+ } else if (act.matchString("animplay", true)) {
+ actionList.push_back(new ActionPlayAnimation(_engine, slot, args));
+ } else if (act.matchString("animpreload", true)) {
+ actionList.push_back(new ActionPreloadAnimation(_engine, slot, args));
+ } else if (act.matchString("animunload", true)) {
+ //actionList.push_back(new ActionUnloadAnimation(_engine, slot, args));
+ } else if (act.matchString("attenuate", true)) {
+ actionList.push_back(new ActionAttenuate(_engine, slot, args));
+ } else if (act.matchString("assign", true)) {
+ actionList.push_back(new ActionAssign(_engine, slot, args));
+ } else if (act.matchString("change_location", true)) {
+ actionList.push_back(new ActionChangeLocation(_engine, slot, args));
+ } else if (act.matchString("crossfade", true)) {
+ actionList.push_back(new ActionCrossfade(_engine, slot, args));
+ } else if (act.matchString("debug", true)) {
+ // TODO: Implement ActionDebug
+ } else if (act.matchString("delay_render", true)) {
+ // TODO: Implement ActionDelayRender
+ } else if (act.matchString("disable_control", true)) {
+ actionList.push_back(new ActionDisableControl(_engine, slot, args));
+ } else if (act.matchString("disable_venus", true)) {
+ // TODO: Implement ActionDisableVenus
+ } else if (act.matchString("display_message", true)) {
+ // TODO: Implement ActionDisplayMessage
+ } else if (act.matchString("dissolve", true)) {
+ // TODO: Implement ActionDissolve
+ } else if (act.matchString("distort", true)) {
+ // TODO: Implement ActionDistort
+ } else if (act.matchString("enable_control", true)) {
+ actionList.push_back(new ActionEnableControl(_engine, slot, args));
+ } else if (act.matchString("flush_mouse_events", true)) {
+ // TODO: Implement ActionFlushMouseEvents
+ } else if (act.matchString("inventory", true)) {
+ actionList.push_back(new ActionInventory(_engine, slot, args));
+ } else if (act.matchString("kill", true)) {
+ actionList.push_back(new ActionKill(_engine, slot, args));
+ } else if (act.matchString("menu_bar_enable", true)) {
+ // TODO: Implement ActionMenuBarEnable
+ } else if (act.matchString("music", true)) {
+ actionList.push_back(new ActionMusic(_engine, slot, args, false));
+ } else if (act.matchString("pan_track", true)) {
+ actionList.push_back(new ActionPanTrack(_engine, slot, args));
+ } else if (act.matchString("playpreload", true)) {
+ actionList.push_back(new ActionPlayPreloadAnimation(_engine, slot, args));
+ } else if (act.matchString("preferences", true)) {
+ // TODO: Implement ActionPreferences
+ } else if (act.matchString("quit", true)) {
+ actionList.push_back(new ActionQuit(_engine, slot));
+ } else if (act.matchString("random", true)) {
+ actionList.push_back(new ActionRandom(_engine, slot, args));
+ } else if (act.matchString("region", true)) {
+ // TODO: Implement ActionRegion
+ } else if (act.matchString("restore_game", true)) {
+ // TODO: Implement ActionRestoreGame
+ } else if (act.matchString("rotate_to", true)) {
+ // TODO: Implement ActionRotateTo
+ } else if (act.matchString("save_game", true)) {
+ // TODO: Implement ActionSaveGame
+ } else if (act.matchString("set_partial_screen", true)) {
+ actionList.push_back(new ActionSetPartialScreen(_engine, slot, args));
+ } else if (act.matchString("set_screen", true)) {
+ actionList.push_back(new ActionSetScreen(_engine, slot, args));
+ } else if (act.matchString("set_venus", true)) {
+ // TODO: Implement ActionSetVenus
+ } else if (act.matchString("stop", true)) {
+ actionList.push_back(new ActionStop(_engine, slot, args));
+ } else if (act.matchString("streamvideo", true)) {
+ actionList.push_back(new ActionStreamVideo(_engine, slot, args));
+ } else if (act.matchString("syncsound", true)) {
+ actionList.push_back(new ActionSyncSound(_engine, slot, args));
+ } else if (act.matchString("timer", true)) {
+ actionList.push_back(new ActionTimer(_engine, slot, args));
+ } else if (act.matchString("ttytext", true)) {
+ actionList.push_back(new ActionTtyText(_engine, slot, args));
+ } else if (act.matchString("universe_music", true)) {
+ actionList.push_back(new ActionMusic(_engine, slot, args, true));
+ } else if (act.matchString("copy_file", true)) {
+ // Not used. Purposely left empty
+ } else {
+ warning("Unhandled result action type: %s", line.c_str());
+ }
+ }
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
+ line.toLowercase();
}
return;
@@ -259,11 +309,11 @@ uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const {
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("ONCE_PER_INST", true)) {
- flags |= ONCE_PER_INST;
+ flags |= Puzzle::ONCE_PER_INST;
} else if (line.matchString("DO_ME_NOW", true)) {
- flags |= DO_ME_NOW;
+ flags |= Puzzle::DO_ME_NOW;
} else if (line.matchString("DISABLED", true)) {
- flags |= DISABLED;
+ flags |= Puzzle::DISABLED;
}
line = stream.readLine();
@@ -273,7 +323,7 @@ uint ScriptManager::parseFlags(Common::SeekableReadStream &stream) const {
return flags;
}
-void ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) {
+Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadStream &stream) {
uint32 key;
char controlTypeBuffer[20];
@@ -282,21 +332,22 @@ void ScriptManager::parseControl(Common::String &line, Common::SeekableReadStrea
Common::String controlType(controlTypeBuffer);
if (controlType.equalsIgnoreCase("push_toggle")) {
- _activeControls.push_back(new PushToggleControl(_engine, key, stream));
- return;
+ return new PushToggleControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("flat")) {
Control::parseFlatControl(_engine);
- return;
+ return NULL;
} else if (controlType.equalsIgnoreCase("pana")) {
Control::parsePanoramaControl(_engine, stream);
- return;
+ return NULL;
} else if (controlType.equalsIgnoreCase("tilt")) {
Control::parseTiltControl(_engine, stream);
- return;
+ return NULL;
} else if (controlType.equalsIgnoreCase("lever")) {
- _activeControls.push_back(new LeverControl(_engine, key, stream));
- return;
+ return new LeverControl(_engine, key, stream);
+ } else if (controlType.equalsIgnoreCase("slot")) {
+ return new SlotControl(_engine, key, stream);
}
+ return NULL;
}
} // End of namespace ZVision
diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp
index 41b835e550..1a567397a8 100644
--- a/engines/zvision/scripting/script_manager.cpp
+++ b/engines/zvision/scripting/script_manager.cpp
@@ -1,35 +1,36 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
-#include "zvision/scripting/script_manager.h"
+#include "zvision/script_manager.h"
#include "zvision/zvision.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/cursors/cursor_manager.h"
-#include "zvision/core/save_manager.h"
-#include "zvision/scripting/actions.h"
-#include "zvision/utility/utility.h"
+#include "zvision/render_manager.h"
+#include "zvision/cursor_manager.h"
+#include "zvision/save_manager.h"
+#include "zvision/actions.h"
+#include "zvision/utility.h"
+#include "zvision/timer_node.h"
#include "common/algorithm.h"
#include "common/hashmap.h"
@@ -41,156 +42,189 @@ namespace ZVision {
ScriptManager::ScriptManager(ZVision *engine)
: _engine(engine),
- _currentlyFocusedControl(0) {
+ _currentlyFocusedControl(0),
+ _activeControls(NULL) {
}
ScriptManager::~ScriptManager() {
- for (PuzzleList::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
- delete (*iter);
- }
- for (PuzzleList::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) {
- delete (*iter);
- }
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- delete (*iter);
- }
+ cleanScriptScope(universe);
+ cleanScriptScope(world);
+ cleanScriptScope(room);
+ cleanScriptScope(nodeview);
}
void ScriptManager::initialize() {
- parseScrFile("universe.scr", true);
+ cleanScriptScope(universe);
+ cleanScriptScope(world);
+ cleanScriptScope(room);
+ cleanScriptScope(nodeview);
+
+ _currentLocation.node = 0;
+ _currentLocation.world = 0;
+ _currentLocation.room = 0;
+ _currentLocation.view = 0;
+
+ parseScrFile("universe.scr", universe);
changeLocation('g', 'a', 'r', 'y', 0);
}
void ScriptManager::update(uint deltaTimeMillis) {
+ if (_currentLocation.node != _nextLocation.node ||
+ _currentLocation.room != _nextLocation.room ||
+ _currentLocation.view != _nextLocation.view ||
+ _currentLocation.world != _nextLocation.world)
+ do_changeLocation();
+
updateNodes(deltaTimeMillis);
- checkPuzzleCriteria();
+ execScope(nodeview);
+ execScope(room);
+ execScope(world);
+ execScope(universe);
+ updateControls(deltaTimeMillis);
}
-void ScriptManager::createReferenceTable() {
- // Iterate through each local Puzzle
- for (PuzzleList::iterator activePuzzleIter = _activePuzzles.begin(); activePuzzleIter != _activePuzzles.end(); ++activePuzzleIter) {
- Puzzle *puzzlePtr = (*activePuzzleIter);
-
- // Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
- for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*activePuzzleIter)->criteriaList.begin(); criteriaIter != (*activePuzzleIter)->criteriaList.end(); ++criteriaIter) {
- for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
- _referenceTable[entryIter->key].push_back(puzzlePtr);
-
- // If the argument is a key, add a reference to it as well
- if (entryIter->argumentIsAKey) {
- _referenceTable[entryIter->argument].push_back(puzzlePtr);
- }
- }
- }
+void ScriptManager::execScope(script_scope &scope) {
+ // Swap queues
+ PuzzleList *tmp = scope.exec_queue;
+ scope.exec_queue = scope.scope_queue;
+ scope.scope_queue = tmp;
+ scope.scope_queue->clear();
+
+ for (PuzzleList::iterator PuzzleIter = scope._puzzles.begin(); PuzzleIter != scope._puzzles.end(); ++PuzzleIter)
+ (*PuzzleIter)->addedBySetState = 0;
+
+ if (scope.proc_count < 2 || getStateValue(76)) {
+ for (PuzzleList::iterator PuzzleIter = scope._puzzles.begin(); PuzzleIter != scope._puzzles.end(); ++PuzzleIter)
+ checkPuzzleCriteria(*PuzzleIter, scope.proc_count);
+ } else {
+ for (PuzzleList::iterator PuzzleIter = scope.exec_queue->begin(); PuzzleIter != scope.exec_queue->end(); ++PuzzleIter)
+ checkPuzzleCriteria(*PuzzleIter, scope.proc_count);
}
- // Iterate through each global Puzzle
- for (PuzzleList::iterator globalPuzzleIter = _globalPuzzles.begin(); globalPuzzleIter != _globalPuzzles.end(); ++globalPuzzleIter) {
- Puzzle *puzzlePtr = (*globalPuzzleIter);
+ if (scope.proc_count < 2) {
+ scope.proc_count++;
+ }
+}
- // Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
- for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*globalPuzzleIter)->criteriaList.begin(); criteriaIter != (*globalPuzzleIter)->criteriaList.end(); ++criteriaIter) {
- for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
- _referenceTable[entryIter->key].push_back(puzzlePtr);
-
- // If the argument is a key, add a reference to it as well
- if (entryIter->argumentIsAKey) {
- _referenceTable[entryIter->argument].push_back(puzzlePtr);
- }
- }
- }
+void ScriptManager::referenceTableAddPuzzle(uint32 key, puzzle_ref ref) {
+ if (_referenceTable.contains(key)) {
+ Common::Array<puzzle_ref> *arr = &_referenceTable[key];
+ for (uint32 i = 0; i < arr->size(); i++)
+ if ((*arr)[i].puz == ref.puz)
+ return;
}
- // Remove duplicate entries
- for (PuzzleMap::iterator referenceTableIter = _referenceTable.begin(); referenceTableIter != _referenceTable.end(); ++referenceTableIter) {
- removeDuplicateEntries(referenceTableIter->_value);
+ _referenceTable[key].push_back(ref);
+}
+
+void ScriptManager::addPuzzlesToReferenceTable(script_scope &scope) {
+ // Iterate through each local Puzzle
+ for (PuzzleList::iterator PuzzleIter = scope._puzzles.begin(); PuzzleIter != scope._puzzles.end(); ++PuzzleIter) {
+ Puzzle *puzzlePtr = (*PuzzleIter);
+
+ puzzle_ref ref;
+ ref.scope = &scope;
+ ref.puz = puzzlePtr;
+
+ referenceTableAddPuzzle(puzzlePtr->key, ref);
+
+ // Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
+ for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*PuzzleIter)->criteriaList.begin(); criteriaIter != (*PuzzleIter)->criteriaList.end(); ++criteriaIter)
+ for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter)
+ referenceTableAddPuzzle(entryIter->key, ref);
}
}
void ScriptManager::updateNodes(uint deltaTimeMillis) {
// If process() returns true, it means the node can be deleted
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end();) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end();) {
if ((*iter)->process(deltaTimeMillis)) {
- delete (*iter);
+ delete(*iter);
// Remove the node
- iter = _activeControls.erase(iter);
+ iter = _activeSideFx.erase(iter);
} else {
++iter;
}
}
}
-void ScriptManager::checkPuzzleCriteria() {
- while (!_puzzlesToCheck.empty()) {
- Puzzle *puzzle = _puzzlesToCheck.pop();
+void ScriptManager::updateControls(uint deltaTimeMillis) {
+ if (!_activeControls)
+ return;
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); iter++)
+ (*iter)->process(deltaTimeMillis);
+}
- // Check if the puzzle is already finished
- // Also check that the puzzle isn't disabled
- if (getStateValue(puzzle->key) == 1 && (getStateFlags(puzzle->key) & DISABLED) == 0) {
- continue;
- }
+void ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
+ // Check if the puzzle is already finished
+ // Also check that the puzzle isn't disabled
+ if (getStateValue(puzzle->key) == 1 &&
+ (getStateFlag(puzzle->key) & Puzzle::DISABLED) == 0) {
+ return;
+ }
- // Check each Criteria
-
- bool criteriaMet = false;
- for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = puzzle->criteriaList.begin(); criteriaIter != puzzle->criteriaList.end(); ++criteriaIter) {
- criteriaMet = false;
-
- for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
- // Get the value to compare against
- uint argumentValue;
- if (entryIter->argumentIsAKey)
- argumentValue = getStateValue(entryIter->argument);
- else
- argumentValue = entryIter->argument;
-
- // Do the comparison
- switch (entryIter->criteriaOperator) {
- case Puzzle::EQUAL_TO:
- criteriaMet = getStateValue(entryIter->key) == argumentValue;
- break;
- case Puzzle::NOT_EQUAL_TO:
- criteriaMet = getStateValue(entryIter->key) != argumentValue;
- break;
- case Puzzle::GREATER_THAN:
- criteriaMet = getStateValue(entryIter->key) > argumentValue;
- break;
- case Puzzle::LESS_THAN:
- criteriaMet = getStateValue(entryIter->key) < argumentValue;
- break;
- }
-
- // If one check returns false, don't keep checking
- if (!criteriaMet) {
- break;
- }
+ // Check each Criteria
+ if (counter == 0 && (getStateFlag(puzzle->key) & Puzzle::DO_ME_NOW) == 0)
+ return;
+
+ bool criteriaMet = false;
+ for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = puzzle->criteriaList.begin(); criteriaIter != puzzle->criteriaList.end(); ++criteriaIter) {
+ criteriaMet = false;
+
+ for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
+ // Get the value to compare against
+ int argumentValue;
+ if (entryIter->argumentIsAKey)
+ argumentValue = getStateValue(entryIter->argument);
+ else
+ argumentValue = entryIter->argument;
+
+ // Do the comparison
+ switch (entryIter->criteriaOperator) {
+ case Puzzle::EQUAL_TO:
+ criteriaMet = getStateValue(entryIter->key) == argumentValue;
+ break;
+ case Puzzle::NOT_EQUAL_TO:
+ criteriaMet = getStateValue(entryIter->key) != argumentValue;
+ break;
+ case Puzzle::GREATER_THAN:
+ criteriaMet = getStateValue(entryIter->key) > argumentValue;
+ break;
+ case Puzzle::LESS_THAN:
+ criteriaMet = getStateValue(entryIter->key) < argumentValue;
+ break;
}
- // If any of the Criteria are *fully* met, then execute the results
- if (criteriaMet) {
+ // If one check returns false, don't keep checking
+ if (!criteriaMet) {
break;
}
}
- // criteriaList can be empty. Aka, the puzzle should be executed immediately
- if (puzzle->criteriaList.empty() || criteriaMet) {
- debug(1, "Puzzle %u criteria passed. Executing its ResultActions", puzzle->key);
+ // If any of the Criteria are *fully* met, then execute the results
+ if (criteriaMet) {
+ break;
+ }
+ }
- // Set the puzzle as completed
- setStateValue(puzzle->key, 1);
+ // criteriaList can be empty. Aka, the puzzle should be executed immediately
+ if (puzzle->criteriaList.empty() || criteriaMet) {
+ debug(1, "Puzzle %u criteria passed. Executing its ResultActions", puzzle->key);
- bool shouldContinue = true;
- for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); ++resultIter) {
- shouldContinue = shouldContinue && (*resultIter)->execute(_engine);
- if (!shouldContinue) {
- break;
- }
- }
+ // Set the puzzle as completed
+ setStateValue(puzzle->key, 1);
+ bool shouldContinue = true;
+ for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); ++resultIter) {
+ shouldContinue = shouldContinue && (*resultIter)->execute();
if (!shouldContinue) {
break;
}
}
+
+ if (!shouldContinue) {
+ return;
+ }
}
}
@@ -205,62 +239,100 @@ void ScriptManager::cleanStateTable() {
}
}
-uint ScriptManager::getStateValue(uint32 key) {
+void ScriptManager::cleanScriptScope(script_scope &scope) {
+ scope._priv_queue_one.clear();
+ scope._priv_queue_two.clear();
+ scope.scope_queue = &scope._priv_queue_one;
+ scope.exec_queue = &scope._priv_queue_two;
+ for (PuzzleList::iterator iter = scope._puzzles.begin(); iter != scope._puzzles.end(); ++iter)
+ delete(*iter);
+
+ scope._puzzles.clear();
+
+ for (ControlList::iterator iter = scope._controls.begin(); iter != scope._controls.end(); ++iter)
+ delete(*iter);
+
+ scope._controls.clear();
+
+ scope.proc_count = 0;
+}
+
+int ScriptManager::getStateValue(uint32 key) {
if (_globalState.contains(key))
return _globalState[key];
else
return 0;
}
-void ScriptManager::setStateValue(uint32 key, uint value) {
- _globalState[key] = value;
-
+void ScriptManager::queuePuzzles(uint32 key) {
if (_referenceTable.contains(key)) {
- for (Common::Array<Puzzle *>::iterator iter = _referenceTable[key].begin(); iter != _referenceTable[key].end(); ++iter) {
- _puzzlesToCheck.push((*iter));
- }
+ Common::Array<puzzle_ref> *arr = &_referenceTable[key];
+ for (int32 i = arr->size() - 1; i >= 0; i--)
+ if (!(*arr)[i].puz->addedBySetState) {
+ (*arr)[i].scope->scope_queue->push_back((*arr)[i].puz);
+ (*arr)[i].puz->addedBySetState = true;
+ }
}
}
-uint ScriptManager::getStateFlags(uint32 key) {
+void ScriptManager::setStateValue(uint32 key, int value) {
+ if (value == 0)
+ _globalState.erase(key);
+ else
+ _globalState[key] = value;
+
+ queuePuzzles(key);
+}
+
+void ScriptManager::setStateValueSilent(uint32 key, int value) {
+ if (value == 0)
+ _globalState.erase(key);
+ else
+ _globalState[key] = value;
+}
+
+uint ScriptManager::getStateFlag(uint32 key) {
if (_globalStateFlags.contains(key))
return _globalStateFlags[key];
else
return 0;
}
-void ScriptManager::setStateFlags(uint32 key, uint flags) {
- _globalStateFlags[key] = flags;
+void ScriptManager::setStateFlag(uint32 key, uint value) {
+ queuePuzzles(key);
- if (_referenceTable.contains(key)) {
- for (Common::Array<Puzzle *>::iterator iter = _referenceTable[key].begin(); iter != _referenceTable[key].end(); ++iter) {
- _puzzlesToCheck.push((*iter));
- }
- }
+ _globalStateFlags[key] |= value;
}
-void ScriptManager::addToStateValue(uint32 key, uint valueToAdd) {
- _globalState[key] += valueToAdd;
+void ScriptManager::setStateFlagSilent(uint32 key, uint value) {
+ if (value == 0)
+ _globalStateFlags.erase(key);
+ else
+ _globalStateFlags[key] = value;
}
-void ScriptManager::addControl(Control *control) {
- _activeControls.push_back(control);
+void ScriptManager::unsetStateFlag(uint32 key, uint value) {
+ queuePuzzles(key);
+
+ if (_globalStateFlags.contains(key)) {
+ _globalStateFlags[key] &= ~value;
+
+ if (_globalStateFlags[key] == 0)
+ _globalStateFlags.erase(key);
+ }
}
Control *ScriptManager::getControl(uint32 key) {
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- if ((*iter)->getKey() == key) {
- return (*iter);
- }
- }
return nullptr;
}
void ScriptManager::focusControl(uint32 key) {
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ if (!_activeControls)
+ return;
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
uint32 controlKey = (*iter)->getKey();
-
+
if (controlKey == key) {
(*iter)->focus();
} else if (controlKey == _currentlyFocusedControl) {
@@ -271,167 +343,348 @@ void ScriptManager::focusControl(uint32 key) {
_currentlyFocusedControl = key;
}
+void ScriptManager::addSideFX(SideFX *fx) {
+ _activeSideFx.push_back(fx);
+}
+
+SideFX *ScriptManager::getSideFX(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ return (*iter);
+ }
+ }
+
+ return nullptr;
+}
+
+void ScriptManager::deleteSideFx(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ delete(*iter);
+ _activeSideFx.erase(iter);
+ break;
+ }
+ }
+}
+
+void ScriptManager::stopSideFx(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ bool ret = (*iter)->stop();
+ if (ret) {
+ delete(*iter);
+ _activeSideFx.erase(iter);
+ }
+ break;
+ }
+ }
+}
+
+void ScriptManager::killSideFx(uint32 key) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
+ if ((*iter)->getKey() == key) {
+ (*iter)->kill();
+ delete(*iter);
+ _activeSideFx.erase(iter);
+ break;
+ }
+ }
+}
+
+void ScriptManager::killSideFxType(SideFX::SideFXType type) {
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end();) {
+ if ((*iter)->getType() & type) {
+ (*iter)->kill();
+ delete(*iter);
+ iter = _activeSideFx.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+}
+
void ScriptManager::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- (*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos);
+ if (!_activeControls)
+ return;
+ for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
+ if ((*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos))
+ return;
}
}
void ScriptManager::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- (*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos);
+ if (!_activeControls)
+ return;
+ for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
+ if ((*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos))
+ return;
}
}
bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- bool cursorWasChanged = false;
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- cursorWasChanged = cursorWasChanged || (*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos);
+ if (!_activeControls)
+ return false;
+
+ for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
+ if ((*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos))
+ return true;
}
- return cursorWasChanged;
+ return false;
}
void ScriptManager::onKeyDown(Common::KeyState keyState) {
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ if (!_activeControls)
+ return;
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
(*iter)->onKeyDown(keyState);
}
}
void ScriptManager::onKeyUp(Common::KeyState keyState) {
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ if (!_activeControls)
+ return;
+ for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
(*iter)->onKeyUp(keyState);
}
}
-void ScriptManager::changeLocation(char world, char room, char node, char view, uint32 offset) {
- assert(world != 0);
- debug(1, "Changing location to: %c %c %c %c %u", world, room, node, view, offset);
+void ScriptManager::changeLocation(char _world, char _room, char _node, char _view, uint32 offset) {
+ _nextLocation.world = _world;
+ _nextLocation.room = _room;
+ _nextLocation.node = _node;
+ _nextLocation.view = _view;
+ _nextLocation.offset = offset;
+ // If next location 0000 - it's indicate to go to previous location.
+ if (_nextLocation.world == '0' && _nextLocation.room == '0' && _nextLocation.node == '0' && _nextLocation.view == '0') {
+ if (getStateValue(StateKey_World) != 'g' || getStateValue(StateKey_Room) != 'j') {
+ _nextLocation.world = getStateValue(StateKey_LastWorld);
+ _nextLocation.room = getStateValue(StateKey_LastRoom);
+ _nextLocation.node = getStateValue(StateKey_LastNode);
+ _nextLocation.view = getStateValue(StateKey_LastView);
+ _nextLocation.offset = getStateValue(StateKey_LastViewPos);
+ } else {
+ _nextLocation.world = getStateValue(StateKey_Menu_LastWorld);
+ _nextLocation.room = getStateValue(StateKey_Menu_LastRoom);
+ _nextLocation.node = getStateValue(StateKey_Menu_LastNode);
+ _nextLocation.view = getStateValue(StateKey_Menu_LastView);
+ _nextLocation.offset = getStateValue(StateKey_Menu_LastViewPos);
+ }
+ }
+}
+
+void ScriptManager::do_changeLocation() {
+ assert(_nextLocation.world != 0);
+ debug(1, "Changing location to: %c %c %c %c %u", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view, _nextLocation.offset);
+
+ _engine->setRenderDelay(2);
+
+ if (getStateValue(StateKey_World) != 'g' || getStateValue(StateKey_Room) != 'j') {
+ if (_nextLocation.world != 'g' || _nextLocation.room != 'j') {
+ setStateValue(StateKey_LastWorld, getStateValue(StateKey_World));
+ setStateValue(StateKey_LastRoom, getStateValue(StateKey_Room));
+ setStateValue(StateKey_LastNode, getStateValue(StateKey_Node));
+ setStateValue(StateKey_LastView, getStateValue(StateKey_View));
+ setStateValue(StateKey_LastViewPos, getStateValue(StateKey_ViewPos));
+ } else {
+ setStateValue(StateKey_Menu_LastWorld, getStateValue(StateKey_World));
+ setStateValue(StateKey_Menu_LastRoom, getStateValue(StateKey_Room));
+ setStateValue(StateKey_Menu_LastNode, getStateValue(StateKey_Node));
+ setStateValue(StateKey_Menu_LastView, getStateValue(StateKey_View));
+ setStateValue(StateKey_Menu_LastViewPos, getStateValue(StateKey_ViewPos));
+ }
+ }
// Auto save
- _engine->getSaveManager()->autoSave();
+ //_engine->getSaveManager()->autoSave();
+
+ setStateValue(StateKey_World, _nextLocation.world);
+ setStateValue(StateKey_Room, _nextLocation.room);
+ setStateValue(StateKey_Node, _nextLocation.node);
+ setStateValue(StateKey_View, _nextLocation.view);
+ setStateValue(StateKey_ViewPos, _nextLocation.offset);
- // Clear all the containers
_referenceTable.clear();
- _puzzlesToCheck.clear();
- for (PuzzleList::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
- delete (*iter);
- }
- _activePuzzles.clear();
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- delete (*iter);
- }
- _activeControls.clear();
+ addPuzzlesToReferenceTable(universe);
- // Revert to the idle cursor
- _engine->getCursorManager()->revertToIdle();
+ if (_nextLocation.world != _currentLocation.world) {
+ cleanScriptScope(nodeview);
+ cleanScriptScope(room);
+ cleanScriptScope(world);
- // Reset the background velocity
- _engine->getRenderManager()->setBackgroundVelocity(0);
+ Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view);
+ parseScrFile(fileName, nodeview);
+ addPuzzlesToReferenceTable(nodeview);
- // Remove any alphaEntries
- _engine->getRenderManager()->clearAlphaEntries();
+ fileName = Common::String::format("%c%c.scr", _nextLocation.world, _nextLocation.room);
+ parseScrFile(fileName, room);
+ addPuzzlesToReferenceTable(room);
- // Clean the global state table
- cleanStateTable();
+ fileName = Common::String::format("%c.scr", _nextLocation.world);
+ parseScrFile(fileName, world);
+ addPuzzlesToReferenceTable(world);
+ } else if (_nextLocation.room != _currentLocation.room) {
+ cleanScriptScope(nodeview);
+ cleanScriptScope(room);
- // Parse into puzzles and controls
- Common::String fileName = Common::String::format("%c%c%c%c.scr", world, room, node, view);
- parseScrFile(fileName);
+ addPuzzlesToReferenceTable(world);
- // Change the background position
- _engine->getRenderManager()->setBackgroundPosition(offset);
+ Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view);
+ parseScrFile(fileName, nodeview);
+ addPuzzlesToReferenceTable(nodeview);
- // Enable all the controls
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- (*iter)->enable();
- }
+ fileName = Common::String::format("%c%c.scr", _nextLocation.world, _nextLocation.room);
+ parseScrFile(fileName, room);
+ addPuzzlesToReferenceTable(room);
- // Add all the local puzzles to the queue to be checked
- for (PuzzleList::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
- // Reset any Puzzles that have the flag ONCE_PER_INST
- if ((getStateFlags((*iter)->key) & ONCE_PER_INST) == ONCE_PER_INST) {
- setStateValue((*iter)->key, 0);
- }
+ } else if (_nextLocation.node != _currentLocation.node || _nextLocation.view != _currentLocation.view) {
+ cleanScriptScope(nodeview);
+
+ addPuzzlesToReferenceTable(room);
+ addPuzzlesToReferenceTable(world);
- _puzzlesToCheck.push((*iter));
+ Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view);
+ parseScrFile(fileName, nodeview);
+ addPuzzlesToReferenceTable(nodeview);
}
- // Add all the global puzzles to the queue to be checked
- for (PuzzleList::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) {
- // Reset any Puzzles that have the flag ONCE_PER_INST
- if ((getStateFlags((*iter)->key) & ONCE_PER_INST) == ONCE_PER_INST) {
- setStateValue((*iter)->key, 0);
- }
+ _activeControls = &nodeview._controls;
+
+ // Revert to the idle cursor
+ _engine->getCursorManager()->changeCursor(CursorIndex_Idle);
- _puzzlesToCheck.push((*iter));
+ // Change the background position
+ _engine->getRenderManager()->setBackgroundPosition(_nextLocation.offset);
+
+ if (_currentLocation.world == 0 && _currentLocation.room == 0 && _currentLocation.node == 0 && _currentLocation.view == 0) {
+ _currentLocation = _nextLocation;
+ execScope(world);
+ execScope(room);
+ execScope(nodeview);
+ } else if (_nextLocation.world != _currentLocation.world) {
+ _currentLocation = _nextLocation;
+ execScope(room);
+ execScope(nodeview);
+ } else if (_nextLocation.room != _currentLocation.room) {
+ _currentLocation = _nextLocation;
+ execScope(room);
+ execScope(nodeview);
+ } else if (_nextLocation.node != _currentLocation.node || _nextLocation.view != _currentLocation.view) {
+ _currentLocation = _nextLocation;
+ execScope(nodeview);
}
+}
- // Create the puzzle reference table
- createReferenceTable();
+void ScriptManager::serialize(Common::WriteStream *stream) {
+ stream->writeUint32BE(MKTAG('Z', 'N', 'S', 'G'));
+ stream->writeUint32LE(4);
+ stream->writeUint32LE(0);
+ stream->writeUint32BE(MKTAG('L', 'O', 'C', ' '));
+ stream->writeUint32LE(8);
+ stream->writeByte(getStateValue(StateKey_World));
+ stream->writeByte(getStateValue(StateKey_Room));
+ stream->writeByte(getStateValue(StateKey_Node));
+ stream->writeByte(getStateValue(StateKey_View));
+ stream->writeUint32LE(getStateValue(StateKey_ViewPos));
+
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter)
+ (*iter)->serialize(stream);
- // Update _currentLocation
- _currentLocation.world = world;
- _currentLocation.room = room;
- _currentLocation.node = node;
- _currentLocation.view = view;
- _currentLocation.offset = offset;
-}
+ stream->writeUint32BE(MKTAG('F', 'L', 'A', 'G'));
-void ScriptManager::serializeStateTable(Common::WriteStream *stream) {
- // Write the number of state value entries
- stream->writeUint32LE(_globalState.size());
+ int32 slots = 20000;
+ if (_engine->getGameId() == GID_NEMESIS)
+ slots = 30000;
- for (StateMap::iterator iter = _globalState.begin(); iter != _globalState.end(); ++iter) {
- // Write out the key/value pair
- stream->writeUint32LE(iter->_key);
- stream->writeUint32LE(iter->_value);
- }
+ stream->writeUint32LE(slots * 2);
+
+ for (int32 i = 0; i < slots; i++)
+ stream->writeUint16LE(getStateFlag(i));
+
+ stream->writeUint32BE(MKTAG('P', 'U', 'Z', 'Z'));
+
+ stream->writeUint32LE(slots * 2);
+
+ for (int32 i = 0; i < slots; i++)
+ stream->writeSint16LE(getStateValue(i));
}
-void ScriptManager::deserializeStateTable(Common::SeekableReadStream *stream) {
+void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
// Clear out the current table values
_globalState.clear();
+ _globalStateFlags.clear();
- // Read the number of key/value pairs
- uint32 numberOfPairs = stream->readUint32LE();
+ cleanScriptScope(nodeview);
+ cleanScriptScope(room);
+ cleanScriptScope(world);
- for (uint32 i = 0; i < numberOfPairs; ++i) {
- uint32 key = stream->readUint32LE();
- uint32 value = stream->readUint32LE();
- // Directly access the state table so we don't trigger Puzzle checks
- _globalState[key] = value;
- }
-}
+ _currentLocation.node = 0;
+ _currentLocation.world = 0;
+ _currentLocation.room = 0;
+ _currentLocation.view = 0;
-void ScriptManager::serializeControls(Common::WriteStream *stream) {
- // Count how many controls need to save their data
- // Because WriteStream isn't seekable
- uint32 numberOfControlsNeedingSerialization = 0;
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- if ((*iter)->needsSerialization()) {
- numberOfControlsNeedingSerialization++;
- }
- }
- stream->writeUint32LE(numberOfControlsNeedingSerialization);
+ for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++)
+ delete(*iter);
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- (*iter)->serialize(stream);
+ _activeSideFx.clear();
+
+ _referenceTable.clear();
+
+ if (stream->readUint32BE() != MKTAG('Z', 'N', 'S', 'G') || stream->readUint32LE() != 4) {
+ changeLocation('g', 'a', 'r', 'y', 0);
+ return;
}
-}
-void ScriptManager::deserializeControls(Common::SeekableReadStream *stream) {
- uint32 numberOfControls = stream->readUint32LE();
+ stream->seek(4, SEEK_CUR);
- for (uint32 i = 0; i < numberOfControls; ++i) {
- uint32 key = stream->readUint32LE();
- for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
- if ((*iter)->getKey() == key) {
- (*iter)->deserialize(stream);
- break;
- }
+ if (stream->readUint32BE() != MKTAG('L', 'O', 'C', ' ') || stream->readUint32LE() != 8) {
+ changeLocation('g', 'a', 'r', 'y', 0);
+ return;
+ }
+
+ Location next_loc;
+
+ next_loc.world = stream->readByte();
+ next_loc.room = stream->readByte();
+ next_loc.node = stream->readByte();
+ next_loc.view = stream->readByte();
+ next_loc.offset = stream->readUint32LE() & 0x0000FFFF;
+
+ // What the fck, eos is not 'return pos >= size'
+ // while (!stream->eos()) {*/
+ while (stream->pos() < stream->size()) {
+ uint32 tag = stream->readUint32BE();
+ uint32 tag_size = stream->readUint32LE();
+ switch (tag) {
+ case MKTAG('T', 'I', 'M', 'R'): {
+ uint32 key = stream->readUint32LE();
+ uint32 time = stream->readUint32LE();
+ if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ time /= 100;
+ else if (_engine->getGameId() == GID_NEMESIS)
+ time /= 1000;
+ addSideFX(new TimerNode(_engine, key, time));
+ }
+ break;
+ case MKTAG('F', 'L', 'A', 'G'):
+ for (uint32 i = 0; i < tag_size / 2; i++)
+ setStateFlagSilent(i, stream->readUint16LE());
+ break;
+ case MKTAG('P', 'U', 'Z', 'Z'):
+ for (uint32 i = 0; i < tag_size / 2; i++)
+ setStateValueSilent(i, stream->readUint16LE());
+ break;
+ default:
+ stream->seek(tag_size, SEEK_CUR);
}
}
+
+ _nextLocation = next_loc;
+
+ do_changeLocation();
+ // Place for read prefs
+ _engine->setRenderDelay(10);
+ setStateValue(StateKey_RestoreFlag, 1);
}
Location ScriptManager::getCurrentLocation() const {
@@ -441,4 +694,27 @@ Location ScriptManager::getCurrentLocation() const {
return location;
}
+ValueSlot::ValueSlot(ScriptManager *sc_man, const char *slot_val):
+ _sc_man(sc_man) {
+ value = 0;
+ slot = false;
+ const char *is_slot = strstr(slot_val, "[");
+ if (is_slot) {
+ slot = true;
+ value = atoi(is_slot + 1);
+ } else {
+ slot = false;
+ value = atoi(slot_val);
+ }
+}
+int16 ValueSlot::getValue() {
+ if (slot) {
+ if (value >= 0)
+ return _sc_man->getStateValue(value);
+ else
+ return 0;
+ } else
+ return value;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/scripting/script_manager.h b/engines/zvision/scripting/script_manager.h
index 4d1b1f359b..6adade5745 100644
--- a/engines/zvision/scripting/script_manager.h
+++ b/engines/zvision/scripting/script_manager.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -23,8 +23,9 @@
#ifndef ZVISION_SCRIPT_MANAGER_H
#define ZVISION_SCRIPT_MANAGER_H
-#include "zvision/scripting/puzzle.h"
-#include "zvision/scripting/control.h"
+#include "zvision/puzzle.h"
+#include "zvision/control.h"
+#include "zvision/sidefx.h"
#include "common/hashmap.h"
#include "common/queue.h"
@@ -39,6 +40,62 @@ namespace ZVision {
class ZVision;
+enum StateKey {
+ StateKey_World = 3,
+ StateKey_Room = 4,
+ StateKey_Node = 5,
+ StateKey_View = 6,
+ StateKey_ViewPos = 7,
+ StateKey_KeyPress = 8,
+ StateKey_InventoryItem = 9,
+ StateKey_LMouse = 10,
+ StateKey_NotSet = 11, // This key doesn't set
+ StateKey_Rounds = 12,
+ StateKey_Venus = 13,
+ StateKey_RMouse = 18,
+ StateKey_MenuState = 19,
+ StateKey_RestoreFlag = 20,
+ StateKey_Quitting = 39,
+ StateKey_LastWorld = 40,
+ StateKey_LastRoom = 41,
+ StateKey_LastNode = 42,
+ StateKey_LastView = 43,
+ StateKey_LastViewPos = 44,
+ StateKey_Menu_LastWorld = 45,
+ StateKey_Menu_LastRoom = 46,
+ StateKey_Menu_LastNode = 47,
+ StateKey_Menu_LastView = 48,
+ StateKey_Menu_LastViewPos = 49,
+ StateKey_KbdRotateSpeed = 50,
+ StateKey_Subtitles = 51,
+ StateKey_StreamSkipKey = 52,
+ StateKey_RotateSpeed = 53,
+ StateKey_Volume = 56,
+ StateKey_Qsound = 57,
+ StateKey_VenusEnable = 58,
+ StateKey_HighQuality = 59,
+ StateKey_VideoLineSkip = 65,
+ StateKey_Platform = 66,
+ StateKey_InstallLevel = 67,
+ StateKey_CountryCode = 68,
+ StateKey_CPU = 69,
+ StateKey_MovieCursor = 70,
+ StateKey_NoTurnAnim = 71,
+ StateKey_WIN958 = 72,
+ StateKey_ShowErrorDlg = 73,
+ StateKey_DebugCheats = 74,
+ StateKey_JapanFonts = 75,
+ StateKey_Brightness = 77,
+ StateKey_EF9_B = 91,
+ StateKey_EF9_G = 92,
+ StateKey_EF9_R = 93,
+ StateKey_EF9_Speed = 94,
+ StateKey_Inv_Cnt_Slot = 100,
+ StateKey_Inv_1_Slot = 101,
+ StateKey_Inv_49_Slot = 149,
+ StateKey_Inv_TotalSlots = 150
+};
+
struct Location {
Location() : world('g'), room('a'), node('r'), view('y'), offset(0) {}
@@ -49,69 +106,92 @@ struct Location {
uint32 offset;
};
-typedef Common::HashMap<uint32, Common::Array<Puzzle *> > PuzzleMap;
typedef Common::List<Puzzle *> PuzzleList;
typedef Common::Queue<Puzzle *> PuzzleQueue;
typedef Common::List<Control *> ControlList;
-typedef Common::HashMap<uint32, uint32> StateMap;
-typedef Common::HashMap<uint32, uint> StateFlagMap;
+typedef Common::HashMap<uint32, int32> StateMap;
+typedef Common::List<SideFX *> SideFXList;
class ScriptManager {
public:
ScriptManager(ZVision *engine);
~ScriptManager();
-public:
- enum StateFlags {
- ONCE_PER_INST = 0x01,
- DO_ME_NOW = 0x02, // Somewhat useless flag since anything that needs to be done immediately has no criteria
- DISABLED = 0x04
- };
-
private:
ZVision *_engine;
+
+ struct script_scope {
+ uint32 proc_count;
+
+ PuzzleList *scope_queue; // For adding puzzles to queue
+ PuzzleList *exec_queue; // Switch to it when execute
+ PuzzleList _priv_queue_one;
+ PuzzleList _priv_queue_two;
+
+ PuzzleList _puzzles;
+ ControlList _controls;
+ };
+
+ struct puzzle_ref {
+ Puzzle *puz;
+ script_scope *scope;
+ };
+
+ typedef Common::HashMap<uint32, Common::Array<puzzle_ref> > PuzzleMap;
+
/**
* Holds the global state variable. Do NOT directly modify this. Use the accessors and
* mutators getStateValue() and setStateValue(). This ensures that Puzzles that reference a
* particular state key are checked after the key is modified.
*/
StateMap _globalState;
- /**
- * Holds the flags for the global states. This is used to enable/disable puzzles and/or
- * controls as well as which puzzles should are allowed to be re-executed
- */
- StateFlagMap _globalStateFlags;
+ /** Holds execute flags */
+ StateMap _globalStateFlags;
/** References _globalState keys to Puzzles */
PuzzleMap _referenceTable;
- /** Holds the Puzzles that should be checked this frame */
- PuzzleQueue _puzzlesToCheck;
- /** Holds the currently active puzzles */
- PuzzleList _activePuzzles;
- /** Holds the global puzzles */
- PuzzleList _globalPuzzles;
/** Holds the currently active controls */
- ControlList _activeControls;
+ ControlList *_activeControls;
+
+ script_scope universe;
+ script_scope world;
+ script_scope room;
+ script_scope nodeview;
+
+ /** Holds the currently active timers, musics, other */
+ SideFXList _activeSideFx;
Location _currentLocation;
+ Location _nextLocation;
uint32 _currentlyFocusedControl;
public:
void initialize();
void update(uint deltaTimeMillis);
+ void queuePuzzles(uint32 key);
- uint getStateValue(uint32 key);
- void setStateValue(uint32 key, uint value);
- void addToStateValue(uint32 key, uint valueToAdd);
+ int getStateValue(uint32 key);
+ void setStateValue(uint32 key, int value);
- uint getStateFlags(uint32 key);
- void setStateFlags(uint32 key, uint flags);
+ uint getStateFlag(uint32 key);
+ void setStateFlag(uint32 key, uint value);
+ void unsetStateFlag(uint32 key, uint value);
void addControl(Control *control);
Control *getControl(uint32 key);
+ void enableControl(uint32 key);
+ void disableControl(uint32 key);
+
void focusControl(uint32 key);
+ void addSideFX(SideFX *fx);
+ SideFX *getSideFX(uint32 key);
+ void deleteSideFx(uint32 key);
+ void stopSideFx(uint32 key);
+ void killSideFx(uint32 key);
+ void killSideFxType(SideFX::SideFXType type);
+
/**
* Called when LeftMouse is pushed.
*
@@ -147,30 +227,48 @@ public:
*/
void onKeyUp(Common::KeyState keyState);
+ /** Mark next location */
void changeLocation(char world, char room, char node, char view, uint32 offset);
- void serializeStateTable(Common::WriteStream *stream);
- void deserializeStateTable(Common::SeekableReadStream *stream);
- void serializeControls(Common::WriteStream *stream);
- void deserializeControls(Common::SeekableReadStream *stream);
+ void serialize(Common::WriteStream *stream);
+ void deserialize(Common::SeekableReadStream *stream);
Location getCurrentLocation() const;
private:
- void createReferenceTable();
+ void referenceTableAddPuzzle(uint32 key, puzzle_ref ref);
+ void addPuzzlesToReferenceTable(script_scope &scope);
void updateNodes(uint deltaTimeMillis);
- void checkPuzzleCriteria();
+ void updateControls(uint deltaTimeMillis);
+ void checkPuzzleCriteria(Puzzle *puzzle, uint counter);
void cleanStateTable();
+ void cleanScriptScope(script_scope &scope);
+ void execScope(script_scope &scope);
+
+ /** Perform change location */
+ void do_changeLocation();
+
+ int8 invertory_getCount();
+ void invertory_setCount(int8 cnt);
+ int16 invertory_getItem(int8 id);
+ void invertory_setItem(int8 id, int16 item);
+
+ void setStateFlagSilent(uint32 key, uint value);
+ void setStateValueSilent(uint32 key, int value);
-// TODO: Make this private. It was only made public so Console::cmdParseAllScrFiles() could use it
public:
+ void invertory_add(int16 item);
+ void invertory_drop(int16 item);
+ void invertory_cycle();
+
+ // TODO: Make this private. It was only made public so Console::cmdParseAllScrFiles() could use it
/**
* Parses a script file into triggers and events
*
* @param fileName Name of the .scr file
* @param isGlobal Are the puzzles included in the file global (true). AKA, the won't be purged during location changes
*/
- void parseScrFile(const Common::String &fileName, bool isGlobal = false);
+ void parseScrFile(const Common::String &fileName, script_scope &scope);
private:
/**
@@ -216,7 +314,17 @@ private:
* @param line The line initially read
* @param stream Scr file stream
*/
- void parseControl(Common::String &line, Common::SeekableReadStream &stream);
+ Control *parseControl(Common::String &line, Common::SeekableReadStream &stream);
+};
+
+class ValueSlot {
+public:
+ ValueSlot(ScriptManager *sc_man, const char *slot_val);
+ int16 getValue();
+private:
+ int16 value;
+ bool slot;
+ ScriptManager *_sc_man;
};
diff --git a/engines/zvision/search_manager.cpp b/engines/zvision/search_manager.cpp
new file mode 100644
index 0000000000..124a49912d
--- /dev/null
+++ b/engines/zvision/search_manager.cpp
@@ -0,0 +1,274 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+#include "common/debug.h"
+
+#include "zvision/search_manager.h"
+#include "zvision/zfs_archive.h"
+#include "common/fs.h"
+#include "common/stream.h"
+
+
+namespace ZVision {
+
+sManager::sManager(const Common::String &root_path, int depth) {
+ _root = root_path;
+ if (_root[_root.size() - 1] == '\\' || _root[_root.size() - 1] == '/')
+ _root.deleteLastChar();
+
+ Common::FSNode fs_node(_root);
+
+ list_dir_recursive(dir_list, fs_node, depth);
+
+ for (Common::List<Common::String>::iterator it = dir_list.begin(); it != dir_list.end();)
+ if (it->size() == _root.size())
+ it = dir_list.erase(it);
+ else if (it->size() > _root.size()) {
+ *it = Common::String(it->c_str() + _root.size() + 1);
+ it++;
+ } else
+ it++;
+}
+
+sManager::~sManager() {
+ Common::List<Common::Archive *>::iterator it = archList.begin();
+ while (it != archList.end()) {
+ delete *it;
+ it++;
+ }
+
+ archList.clear();
+}
+
+void sManager::addPatch(const Common::String &src, const Common::String &dst) {
+ Common::String lw_name = dst;
+ lw_name.toLowercase();
+
+ sManager::MatchList::iterator it = files.find(lw_name);
+
+ if (it != files.end()) {
+ lw_name = src;
+ lw_name.toLowercase();
+ files[lw_name] = it->_value;
+ }
+}
+
+void sManager::addFile(const Common::String &name, Common::Archive *arch) {
+ bool addArch = true;
+ Common::List<Common::Archive *>::iterator it = archList.begin();
+ while (it != archList.end()) {
+ if (*it == arch) {
+ addArch = false;
+ break;
+ }
+ it++;
+ }
+ if (addArch)
+ archList.push_back(arch);
+
+ Common::String lw_name = name;
+ lw_name.toLowercase();
+
+ sManager::Node nod;
+ nod.name = lw_name;
+ nod.arch = arch;
+
+ sManager::MatchList::iterator fit = files.find(lw_name);
+
+ if (fit == files.end()) {
+ files[lw_name] = nod;
+ } else {
+ Common::SeekableReadStream *stream = fit->_value.arch->createReadStreamForMember(fit->_value.name);
+ if (stream) {
+ if (stream->size() < 10)
+ fit->_value.arch = arch;
+ delete stream;
+ } else {
+ files[lw_name] = nod;
+ }
+ }
+}
+
+Common::File *sManager::openFile(const Common::String &name) {
+ Common::String lw_name = name;
+ lw_name.toLowercase();
+
+ sManager::MatchList::iterator fit = files.find(lw_name);
+
+ if (fit != files.end()) {
+ Common::File *tmp = new Common::File();
+ tmp->open(fit->_value.name, *fit->_value.arch);
+ return tmp;
+ }
+ return NULL;
+}
+
+bool sManager::openFile(Common::File &file, const Common::String &name) {
+ Common::String lw_name = name;
+ lw_name.toLowercase();
+
+ sManager::MatchList::iterator fit = files.find(lw_name);
+
+ if (fit != files.end())
+ return file.open(fit->_value.name, *fit->_value.arch);
+ return false;
+}
+
+bool sManager::hasFile(const Common::String &name) {
+ Common::String lw_name = name;
+ lw_name.toLowercase();
+
+ sManager::MatchList::iterator fit = files.find(lw_name);
+
+ if (fit != files.end())
+ return true;
+ return false;
+}
+
+void sManager::loadZix(const Common::String &name) {
+ Common::File file;
+ file.open(name);
+
+ Common::String line;
+
+ while (!file.eos()) {
+ line = file.readLine();
+ if (line.matchString("----------*", true))
+ break;
+ }
+
+ if (file.eos())
+ return;
+
+ Common::Array<Common::Archive *> archives;
+
+ while (!file.eos()) {
+ line = file.readLine();
+ line.trim();
+ if (line.matchString("----------*", true))
+ break;
+ else if (line.matchString("DIR:*", true)) {
+ Common::String path(line.c_str() + 5);
+ Common::Archive *arc;
+ char n_path[128];
+ strcpy(n_path, path.c_str());
+ for (uint i = 0; i < path.size(); i++)
+ if (n_path[i] == '\\')
+ n_path[i] = '/';
+
+ path = Common::String(n_path);
+ if (path.size() && path[0] == '.')
+ path.deleteChar(0);
+ if (path.size() && path[0] == '/')
+ path.deleteChar(0);
+
+ if (path.matchString("*.zfs", true))
+ arc = new ZfsArchive(path);
+ else {
+ if (path.size()) {
+ if (path[path.size() - 1] == '\\' || path[path.size() - 1] == '/')
+ path.deleteLastChar();
+ if (path.size())
+ for (Common::List<Common::String>::iterator it = dir_list.begin(); it != dir_list.end(); ++it)
+ if (path.equalsIgnoreCase(*it)) {
+ path = *it;
+ break;
+ }
+ }
+
+ path = Common::String::format("%s/%s", _root.c_str(), path.c_str());
+
+ arc = new Common::FSDirectory(path);
+ }
+ archives.push_back(arc);
+ }
+ }
+
+ if (file.eos())
+ return;
+
+ while (!file.eos()) {
+ line = file.readLine();
+ line.trim();
+ uint dr = 0;
+ char buf[32];
+ if (sscanf(line.c_str(), "%u %s", &dr, buf) == 2) {
+ if (dr <= archives.size() && dr > 0) {
+ addFile(Common::String(buf), archives[dr - 1]);
+ }
+ }
+ }
+}
+
+void sManager::addDir(const Common::String &name) {
+ Common::String path;
+ for (Common::List<Common::String>::iterator it = dir_list.begin(); it != dir_list.end(); ++it)
+ if (name.equalsIgnoreCase(*it)) {
+ path = *it;
+ break;
+ }
+
+ if (path.size() == 0)
+ return;
+
+ path = Common::String::format("%s/%s", _root.c_str(), path.c_str());
+
+ Common::FSDirectory *dir = new Common::FSDirectory(path);
+
+ Common::ArchiveMemberList list;
+ dir->listMatchingMembers(list, "*.zfs");
+
+
+ for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
+ Common::String flname = (*iter)->getName();
+
+ ZfsArchive *zfs = new ZfsArchive(Common::String::format("%s/%s", name.c_str(), flname.c_str()));
+
+ Common::ArchiveMemberList zfslist;
+ zfs->listMembers(zfslist);
+
+ for (Common::ArchiveMemberList::iterator ziter = zfslist.begin(); ziter != zfslist.end(); ++ziter) {
+ Common::String z_name = (*ziter)->getName();
+ addFile(z_name, zfs);
+ }
+ }
+
+ list.clear();
+ dir->listMembers(list);
+
+ for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
+ Common::String flname = (*iter)->getName();
+ addFile(flname, dir);
+ }
+}
+
+void sManager::list_dir_recursive(Common::List<Common::String> &_list, const Common::FSNode &fs_node, int depth) {
+ Common::FSList fs_list;
+ fs_node.getChildren(fs_list);
+
+ _list.push_back(fs_node.getPath());
+
+ if (depth > 1)
+ for (Common::FSList::const_iterator it = fs_list.begin(); it != fs_list.end(); ++it)
+ list_dir_recursive(_list, *it, depth - 1);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/search_manager.h b/engines/zvision/search_manager.h
new file mode 100644
index 0000000000..c768cb8b00
--- /dev/null
+++ b/engines/zvision/search_manager.h
@@ -0,0 +1,51 @@
+#ifndef SEARCH_MANAGER_H_INCLUDED
+#define SEARCH_MANAGER_H_INCLUDED
+
+#include "common/str.h"
+#include "common/hash-str.h"
+#include "common/hashmap.h"
+#include "common/archive.h"
+#include "common/file.h"
+#include "common/list.h"
+
+namespace ZVision {
+
+class sManager {
+public:
+ sManager(const Common::String &root_path, int depth);
+ ~sManager();
+
+ void addFile(const Common::String &name, Common::Archive *arch);
+ void addDir(const Common::String &name);
+ void addPatch(const Common::String &src, const Common::String &dst);
+
+ Common::File *openFile(const Common::String &name);
+ bool openFile(Common::File &file, const Common::String &name);
+ bool hasFile(const Common::String &name);
+
+ void loadZix(const Common::String &name);
+
+private:
+
+ void list_dir_recursive(Common::List<Common::String> &dir_list, const Common::FSNode &fs_node, int depth);
+
+ struct Node {
+ Common::String name;
+ Common::Archive *arch;
+ };
+
+ Common::List<Common::String> dir_list;
+
+ typedef Common::HashMap<Common::String, Node, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> MatchList;
+
+ Common::List<Common::Archive *> archList;
+ MatchList files;
+
+ Common::String _root;
+
+private:
+};
+
+}
+
+#endif // SEARCH_MANAGER_H_INCLUDED
diff --git a/engines/zvision/inventory/inventory_manager.h b/engines/zvision/sidefx.cpp
index f9d2ff294a..3874c86485 100644
--- a/engines/zvision/inventory/inventory_manager.h
+++ b/engines/zvision/sidefx.cpp
@@ -8,21 +8,29 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#ifndef ZVISION_INVENTORY_MANAGER_H
-#define ZVISION_INVENTORY_MANAGER_H
+#include "common/scummsys.h"
+
+#include "zvision/sidefx.h"
+
+#include "zvision/zvision.h"
+#include "zvision/render_manager.h"
+#include "zvision/utility.h"
+
+#include "common/stream.h"
+
+namespace ZVision {
-// TODO: Implement InventoryManager
-#endif
+} // End of namespace ZVision
diff --git a/engines/zvision/sidefx.h b/engines/zvision/sidefx.h
new file mode 100644
index 0000000000..2c53467559
--- /dev/null
+++ b/engines/zvision/sidefx.h
@@ -0,0 +1,124 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SIDEFX_H_INCLUDED
+#define SIDEFX_H_INCLUDED
+
+namespace Common {
+class SeekableReadStream;
+struct Point;
+class WriteStream;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+class SideFX {
+public:
+
+ enum SideFXType {
+ SIDEFX_ANIM = 1,
+ SIDEFX_AUDIO = 2,
+ SIDEFX_DISTORT = 4,
+ SIDEFX_PANTRACK = 8,
+ SIDEFX_REGION = 16,
+ SIDEFX_TIMER = 32,
+ SIDEFX_TTYTXT = 64,
+ SIDEFX_UNK = 128,
+ SIDEFX_ALL = 255
+ };
+
+ SideFX() : _engine(0), _key(0), _type(SIDEFX_UNK) {}
+ SideFX(ZVision *engine, uint32 key, SideFXType type) : _engine(engine), _key(key), _type(type) {}
+ virtual ~SideFX() {}
+
+ uint32 getKey() {
+ return _key;
+ }
+ SideFXType getType() {
+ return _type;
+ }
+
+ virtual bool process(uint32 deltaTimeInMillis) {
+ return false;
+ }
+ /**
+ * Serialize a SideFX for save game use. This should only be used if a SideFX needs
+ * to save values that would be different from initialization. AKA a TimerNode needs to
+ * store the amount of time left on the timer. Any Controls overriding this *MUST* write
+ * their key as the first data outputted. The default implementation is NOP.
+ *
+ * NOTE: If this method is overridden, you MUST also override deserialize()
+ * and needsSerialization()
+ *
+ * @param stream Stream to write any needed data to
+ */
+ virtual void serialize(Common::WriteStream *stream) {}
+ /**
+ * De-serialize data from a save game stream. This should only be implemented if the
+ * SideFX also implements serialize(). The calling method assumes the size of the
+ * data read from the stream exactly equals that written in serialize(). The default
+ * implementation is NOP.
+ *
+ * NOTE: If this method is overridden, you MUST also override serialize()
+ * and needsSerialization()
+ *
+ * @param stream Save game file stream
+ */
+ virtual void deserialize(Common::SeekableReadStream *stream) {}
+ /**
+ * If a SideFX overrides serialize() and deserialize(), this should return true
+ *
+ * @return Does the SideFX need save game serialization?
+ */
+ virtual inline bool needsSerialization() {
+ return false;
+ }
+
+ virtual bool stop() {
+ return true;
+ }
+ virtual void kill() {}
+
+protected:
+ ZVision *_engine;
+ uint32 _key;
+ SideFXType _type;
+
+// Static member functions
+public:
+
+};
+
+// TODO: Implement InputControl
+// TODO: Implement SaveControl
+// TODO: Implement SlotControl
+// TODO: Implement SafeControl
+// TODO: Implement FistControl
+// TODO: Implement HotMovieControl
+// TODO: Implement PaintControl
+// TODO: Implement TilterControl
+
+} // End of namespace ZVision
+
+#endif // SIDEFX_H_INCLUDED
diff --git a/engines/zvision/slot_control.cpp b/engines/zvision/slot_control.cpp
new file mode 100644
index 0000000000..111a7c63e8
--- /dev/null
+++ b/engines/zvision/slot_control.cpp
@@ -0,0 +1,219 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/slot_control.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+#include "zvision/cursor_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/utility.h"
+
+#include "common/stream.h"
+
+
+namespace ZVision {
+
+SlotControl::SlotControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
+ : Control(engine, key) {
+
+ _rendered_item = 0;
+ _bkg = NULL;
+
+ // Loop until we find the closing brace
+ Common::String line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ Common::String param;
+ Common::String values;
+ getParams(line, param, values);
+
+ while (!stream.eos() && !line.contains('}')) {
+ if (param.matchString("hotspot", true)) {
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
+
+ _hotspot = Common::Rect(x, y, width, height);
+ } else if (param.matchString("rectangle", true)) {
+ int x;
+ int y;
+ int width;
+ int height;
+
+ sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
+
+ _rectangle = Common::Rect(x, y, width, height);
+ } else if (param.matchString("cursor", true)) {
+ _cursor = _engine->getCursorManager()->getCursorId(values);
+ } else if (param.matchString("distance_id", true)) {
+ sscanf(values.c_str(), "%c", &_distance_id);
+ } else if (param.matchString("venus_id", true)) {
+ _venus_id = atoi(values.c_str());
+ } else if (param.matchString("eligible_objects", true)) {
+ char buf[256];
+ memset(buf, 0, 256);
+ strcpy(buf, values.c_str());
+
+ char *curpos = buf;
+ char *strend = buf + strlen(buf);
+ while (true) {
+ char *st = curpos;
+
+ if (st >= strend)
+ break;
+
+ while (*curpos != ' ' && curpos < strend)
+ curpos++;
+
+ *curpos = 0;
+ curpos++;
+
+ int obj = atoi(st);
+
+ _eligible_objects.push_back(obj);
+ }
+ }
+
+ line = stream.readLine();
+ trimCommentsAndWhiteSpace(&line);
+ getParams(line, param, values);
+ }
+
+ if (_hotspot.isEmpty() || _rectangle.isEmpty()) {
+ warning("Slot %u was parsed incorrectly", key);
+ }
+}
+
+SlotControl::~SlotControl() {
+ // Clear the state value back to 0
+ //_engine->getScriptManager()->setStateValue(_key, 0);
+
+ if (_bkg)
+ delete _bkg;
+}
+
+bool SlotControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_hotspot.contains(backgroundImageSpacePos)) {
+ //ctrl_setvenus(ct);
+
+ int item = _engine->getScriptManager()->getStateValue(_key);
+ int mouse_item = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);
+ if (item != 0) {
+ if (mouse_item != 0) {
+ if (eligeblity(mouse_item)) {
+ _engine->getScriptManager()->invertory_drop(mouse_item);
+ _engine->getScriptManager()->invertory_add(item);
+ _engine->getScriptManager()->setStateValue(_key, mouse_item);
+ }
+ } else {
+ _engine->getScriptManager()->invertory_add(item);
+ _engine->getScriptManager()->setStateValue(_key, 0);
+ }
+ } else if (mouse_item == 0) {
+ if (eligeblity(0)) {
+ _engine->getScriptManager()->invertory_drop(0);
+ _engine->getScriptManager()->setStateValue(_key, 0);
+ }
+ } else if (eligeblity(mouse_item)) {
+ _engine->getScriptManager()->setStateValue(_key, mouse_item);
+ _engine->getScriptManager()->invertory_drop(mouse_item);
+ }
+ }
+ return false;
+}
+
+bool SlotControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_hotspot.contains(backgroundImageSpacePos)) {
+ _engine->getCursorManager()->changeCursor(_cursor);
+ return true;
+ }
+
+ return false;
+}
+
+bool SlotControl::process(uint32 deltaTimeInMillis) {
+ if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
+ return false;
+
+ if (_engine->canRender()) {
+ int cur_item = _engine->getScriptManager()->getStateValue(_key);
+ if (cur_item != _rendered_item) {
+ if (_rendered_item != 0 && cur_item == 0) {
+ _engine->getRenderManager()->blitSurfaceToBkg(*_bkg, _rectangle.left, _rectangle.top);
+ _rendered_item = cur_item;
+ } else {
+ if (_rendered_item == 0) {
+ if (_bkg)
+ delete _bkg;
+
+ _bkg = _engine->getRenderManager()->getBkgRect(_rectangle);
+ } else {
+ _engine->getRenderManager()->blitSurfaceToBkg(*_bkg, _rectangle.left, _rectangle.top);
+ }
+
+ char buf[16];
+ if (_engine->getGameId() == GID_NEMESIS)
+ sprintf(buf, "%d%cobj.tga", cur_item, _distance_id);
+ else
+ sprintf(buf, "g0z%cu%2.2x1.tga", _distance_id, cur_item);
+
+ Graphics::Surface *srf = _engine->getRenderManager()->loadImage(buf);
+
+ int16 drawx = _rectangle.left;
+ int16 drawy = _rectangle.top;
+
+ if (_rectangle.width() > srf->w)
+ drawx = _rectangle.left + (_rectangle.width() - srf->w) / 2;
+
+ if (_rectangle.height() > srf->h)
+ drawy = _rectangle.top + (_rectangle.height() - srf->h) / 2;
+
+ _engine->getRenderManager()->blitSurfaceToBkg(*srf, drawx, drawy, 0);
+
+ delete srf;
+
+ _rendered_item = cur_item;
+ }
+ }
+ }
+ return false;
+}
+
+bool SlotControl::eligeblity(int item_id) {
+ for (Common::List<int>::iterator it = _eligible_objects.begin(); it != _eligible_objects.end(); it++)
+ if (*it == item_id)
+ return true;
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/slot_control.h b/engines/zvision/slot_control.h
new file mode 100644
index 0000000000..eec2d04518
--- /dev/null
+++ b/engines/zvision/slot_control.h
@@ -0,0 +1,86 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SLOT_CONTROL_H
+#define ZVISION_SLOT_CONTROL_H
+
+#include "zvision/control.h"
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/list.h"
+
+
+namespace ZVision {
+
+class SlotControl : public Control {
+public:
+ SlotControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+ ~SlotControl();
+
+ /**
+ * Called when LeftMouse is lifted. Calls ScriptManager::setStateValue(_key, 1);
+ *
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ */
+ bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+ /**
+ * Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
+ *
+ * @param engine The base engine
+ * @param screenSpacePos The position of the mouse in screen space
+ * @param backgroundImageSpacePos The position of the mouse in background image space
+ * @return Was the cursor changed?
+ */
+ bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
+
+ bool process(uint32 deltaTimeInMillis);
+
+private:
+ /**
+ * The area that will trigger the event
+ * This is in image space coordinates, NOT screen space
+ */
+ Common::Rect _rectangle;
+ Common::Rect _hotspot;
+
+ int _cursor;
+ char _distance_id;
+ int _venus_id;
+
+ int _rendered_item;
+
+ Common::List<int> _eligible_objects;
+
+ bool eligeblity(int item_id);
+
+ Graphics::Surface *_bkg;
+
+ /** The cursor to use when hovering over _hotspot */
+ Common::String _hoverCursor;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/sound/zork_raw.cpp b/engines/zvision/sound/zork_raw.cpp
index edee1fd16e..a4d091f3c0 100644
--- a/engines/zvision/sound/zork_raw.cpp
+++ b/engines/zvision/sound/zork_raw.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -22,11 +22,11 @@
#include "common/scummsys.h"
-#include "zvision/sound/zork_raw.h"
+#include "zvision/zork_raw.h"
#include "zvision/zvision.h"
#include "zvision/detection.h"
-#include "zvision/utility/utility.h"
+#include "zvision/utility.h"
#include "common/file.h"
#include "common/str.h"
@@ -41,65 +41,62 @@
namespace ZVision {
-const int16 RawZorkStream::_stepAdjustmentTable[8] = {-1, -1, -1, 1, 4, 7, 10, 12};
-
-const int32 RawZorkStream::_amplitudeLookupTable[89] = {0x0007, 0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E,
- 0x0010, 0x0011, 0x0013, 0x0015, 0x0017, 0x0019, 0x001C, 0x001F,
- 0x0022, 0x0025, 0x0029, 0x002D, 0x0032, 0x0037, 0x003C, 0x0042,
- 0x0049, 0x0050, 0x0058, 0x0061, 0x006B, 0x0076, 0x0082, 0x008F,
- 0x009D, 0x00AD, 0x00BE, 0x00D1, 0x00E6, 0x00FD, 0x0117, 0x0133,
- 0x0151, 0x0173, 0x0198, 0x01C1, 0x01EE, 0x0220, 0x0256, 0x0292,
- 0x02D4, 0x031C, 0x036C, 0x03C3, 0x0424, 0x048E, 0x0502, 0x0583,
- 0x0610, 0x06AB, 0x0756, 0x0812, 0x08E0, 0x09C3, 0x0ABD, 0x0BD0,
- 0x0CFF, 0x0E4C, 0x0FBA, 0x114C, 0x1307, 0x14EE, 0x1706, 0x1954,
- 0x1BDC, 0x1EA5, 0x21B6, 0x2515, 0x28CA, 0x2CDF, 0x315B, 0x364B,
- 0x3BB9, 0x41B2, 0x4844, 0x4F7E, 0x5771, 0x602F, 0x69CE, 0x7462, 0x7FFF};
-
-const SoundParams RawZorkStream::_zNemSoundParamLookupTable[6] = {{'6', 0x2B11, false, false},
- {'a', 0x5622, false, true},
- {'b', 0x5622, true, true},
- {'n', 0x2B11, false, true},
- {'s', 0x5622, false, true},
- {'t', 0x5622, true, true}
-};
-
-const SoundParams RawZorkStream::_zgiSoundParamLookupTable[5] = {{'a',0x5622, false, false},
- {'k',0x2B11, true, true},
- {'p',0x5622, false, true},
- {'q',0x5622, true, true},
- {'u',0xAC44, true, true}
-};
-
-RawZorkStream::RawZorkStream(uint32 rate, bool stereo, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream)
- : _rate(rate),
- _stereo(0),
- _stream(stream, disposeStream),
- _endOfData(false) {
+const int16 RawChunkStream::_stepAdjustmentTable[8] = { -1, -1, -1, 1, 4, 7, 10, 12};
+
+const int32 RawChunkStream::_amplitudeLookupTable[89] = {0x0007, 0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E,
+ 0x0010, 0x0011, 0x0013, 0x0015, 0x0017, 0x0019, 0x001C, 0x001F,
+ 0x0022, 0x0025, 0x0029, 0x002D, 0x0032, 0x0037, 0x003C, 0x0042,
+ 0x0049, 0x0050, 0x0058, 0x0061, 0x006B, 0x0076, 0x0082, 0x008F,
+ 0x009D, 0x00AD, 0x00BE, 0x00D1, 0x00E6, 0x00FD, 0x0117, 0x0133,
+ 0x0151, 0x0173, 0x0198, 0x01C1, 0x01EE, 0x0220, 0x0256, 0x0292,
+ 0x02D4, 0x031C, 0x036C, 0x03C3, 0x0424, 0x048E, 0x0502, 0x0583,
+ 0x0610, 0x06AB, 0x0756, 0x0812, 0x08E0, 0x09C3, 0x0ABD, 0x0BD0,
+ 0x0CFF, 0x0E4C, 0x0FBA, 0x114C, 0x1307, 0x14EE, 0x1706, 0x1954,
+ 0x1BDC, 0x1EA5, 0x21B6, 0x2515, 0x28CA, 0x2CDF, 0x315B, 0x364B,
+ 0x3BB9, 0x41B2, 0x4844, 0x4F7E, 0x5771, 0x602F, 0x69CE, 0x7462, 0x7FFF
+ };
+
+RawChunkStream::RawChunkStream(bool stereo) {
if (stereo)
_stereo = 1;
+ else
+ _stereo = 0;
+ init();
+}
+
+void RawChunkStream::init() {
_lastSample[0].index = 0;
_lastSample[0].sample = 0;
_lastSample[1].index = 0;
_lastSample[1].sample = 0;
+}
- // Calculate the total playtime of the stream
- if (stereo)
- _playtime = Audio::Timestamp(0, _stream->size() / 2, rate);
- else
- _playtime = Audio::Timestamp(0, _stream->size(), rate);
+RawChunkStream::RawChunk RawChunkStream::readNextChunk(Common::SeekableReadStream *stream) {
+ RawChunk tmp;
+ tmp.size = 0;
+ tmp.data = NULL;
+
+ if (stream && (stream->size() == 0 || stream->eos()))
+ return tmp;
+
+ tmp.size = (stream->size() - stream->pos()) * 2;
+ tmp.data = (int16 *)calloc(tmp.size, 1);
+
+ readBuffer(tmp.data, stream, stream->size() - stream->pos());
+
+ return tmp;
}
-int RawZorkStream::readBuffer(int16 *buffer, const int numSamples) {
- int bytesRead = 0;
+int RawChunkStream::readBuffer(int16 *buffer, Common::SeekableReadStream *stream, const int numSamples) {
+ int32 bytesRead = 0;
// 0: Left, 1: Right
uint channel = 0;
while (bytesRead < numSamples) {
- byte encodedSample = _stream->readByte();
- if (_stream->eos()) {
- _endOfData = true;
+ byte encodedSample = stream->readByte();
+ if (stream->eos()) {
return bytesRead;
}
bytesRead++;
@@ -140,6 +137,91 @@ int RawZorkStream::readBuffer(int16 *buffer, const int numSamples) {
// Increment and wrap the channel
channel = (channel + 1) & _stereo;
}
+ return bytesRead;
+}
+
+const SoundParams RawZorkStream::_zNemSoundParamLookupTable[32] = {{'0', 0x1F40, false, false, false},
+ {'1', 0x1F40, true, false, false},
+ {'2', 0x1F40, false, false, true},
+ {'3', 0x1F40, true, false, true},
+ {'4', 0x2B11, false, false, false},
+ {'5', 0x2B11, true, false, false},
+ {'6', 0x2B11, false, false, true},
+ {'7', 0x2B11, true, false, true},
+ {'8', 0x5622, false, false, false},
+ {'9', 0x5622, true, false, false},
+ {'a', 0x5622, false, false, true},
+ {'b', 0x5622, true, false, true},
+ {'c', 0xAC44, false, false, false},
+ {'d', 0xAC44, true, false, false},
+ {'e', 0xAC44, false, false, true},
+ {'f', 0xAC44, true, false, true},
+ {'g', 0x1F40, false, true, false},
+ {'h', 0x1F40, true, true, false},
+ {'j', 0x1F40, false, true, true},
+ {'k', 0x1F40, true, true, true},
+ {'l', 0x2B11, false, true, false},
+ {'m', 0x2B11, true, true, false},
+ {'n', 0x2B11, false, true, true},
+ {'p', 0x2B11, true, true, true},
+ {'q', 0x5622, false, true, false},
+ {'r', 0x5622, true, true, false},
+ {'s', 0x5622, false, true, true},
+ {'t', 0x5622, true, true, true},
+ {'u', 0xAC44, false, true, false},
+ {'v', 0xAC44, true, true, false},
+ {'w', 0xAC44, false, true, true},
+ {'x', 0xAC44, true, true, true}
+};
+
+const SoundParams RawZorkStream::_zgiSoundParamLookupTable[24] = {{'4', 0x2B11, false, false, false},
+ {'5', 0x2B11, true, false, false},
+ {'6', 0x2B11, false, false, true},
+ {'7', 0x2B11, true, false, true},
+ {'8', 0x5622, false, false, false},
+ {'9', 0x5622, true, false, false},
+ {'a', 0x5622, false, false, true},
+ {'b', 0x5622, true, false, true},
+ {'c', 0xAC44, false, false, false},
+ {'d', 0xAC44, true, false, false},
+ {'e', 0xAC44, false, false, true},
+ {'f', 0xAC44, true, false, true},
+ {'g', 0x2B11, false, true, false},
+ {'h', 0x2B11, true, true, false},
+ {'j', 0x2B11, false, true, true},
+ {'k', 0x2B11, true, true, true},
+ {'m', 0x5622, false, true, false},
+ {'n', 0x5622, true, true, false},
+ {'p', 0x5622, false, true, true},
+ {'q', 0x5622, true, true, true},
+ {'r', 0xAC44, false, true, false},
+ {'s', 0xAC44, true, true, false},
+ {'t', 0xAC44, false, true, true},
+ {'u', 0xAC44, true, true, true}
+};
+
+RawZorkStream::RawZorkStream(uint32 rate, bool stereo, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream)
+ : _rate(rate),
+ _stereo(0),
+ _stream(stream, disposeStream),
+ _endOfData(false),
+ _streamReader(stereo) {
+ if (stereo)
+ _stereo = 1;
+
+ // Calculate the total playtime of the stream
+ if (stereo)
+ _playtime = Audio::Timestamp(0, _stream->size() / 2, rate);
+ else
+ _playtime = Audio::Timestamp(0, _stream->size(), rate);
+}
+
+int RawZorkStream::readBuffer(int16 *buffer, const int numSamples) {
+
+ int32 bytesRead = _streamReader.readBuffer(buffer, _stream.get(), numSamples);
+
+ if (_stream->eos())
+ _endOfData = true;
return bytesRead;
}
@@ -148,18 +230,15 @@ bool RawZorkStream::rewind() {
_stream->seek(0, 0);
_stream->clearErr();
_endOfData = false;
- _lastSample[0].index = 0;
- _lastSample[0].sample = 0;
- _lastSample[1].index = 0;
- _lastSample[1].sample = 0;
+ _streamReader.init();
return true;
}
Audio::RewindableAudioStream *makeRawZorkStream(Common::SeekableReadStream *stream,
- int rate,
- bool stereo,
- DisposeAfterUse::Flag disposeAfterUse) {
+ int rate,
+ bool stereo,
+ DisposeAfterUse::Flag disposeAfterUse) {
if (stereo)
assert(stream->size() % 2 == 0);
@@ -167,46 +246,39 @@ Audio::RewindableAudioStream *makeRawZorkStream(Common::SeekableReadStream *stre
}
Audio::RewindableAudioStream *makeRawZorkStream(const byte *buffer, uint32 size,
- int rate,
- bool stereo,
- DisposeAfterUse::Flag disposeAfterUse) {
+ int rate,
+ bool stereo,
+ DisposeAfterUse::Flag disposeAfterUse) {
return makeRawZorkStream(new Common::MemoryReadStream(buffer, size, disposeAfterUse), rate, stereo, DisposeAfterUse::YES);
}
Audio::RewindableAudioStream *makeRawZorkStream(const Common::String &filePath, ZVision *engine) {
Common::File *file = new Common::File();
- assert(file->open(filePath));
+ assert(engine->getSearchManager()->openFile(*file, filePath));
Common::String fileName = getFileName(filePath);
fileName.toLowercase();
- SoundParams soundParams = { ' ', 0, false, false };
- bool foundParams = false;
- char fileIdentifier = (engine->getGameId() == GID_NEMESIS) ? fileName[6] : fileName[7];
+ SoundParams soundParams;
if (engine->getGameId() == GID_NEMESIS) {
- for (uint i = 0; i < ARRAYSIZE(RawZorkStream::_zNemSoundParamLookupTable); ++i) {
- if (RawZorkStream::_zNemSoundParamLookupTable[i].identifier == fileIdentifier) {
+ for (int i = 0; i < 32; ++i) {
+ if (RawZorkStream::_zNemSoundParamLookupTable[i].identifier == (fileName[6]))
soundParams = RawZorkStream::_zNemSoundParamLookupTable[i];
- foundParams = true;
- }
}
} else if (engine->getGameId() == GID_GRANDINQUISITOR) {
- for (uint i = 0; i < ARRAYSIZE(RawZorkStream::_zgiSoundParamLookupTable); ++i) {
- if (RawZorkStream::_zgiSoundParamLookupTable[i].identifier == fileIdentifier) {
+ for (int i = 0; i < 24; ++i) {
+ if (RawZorkStream::_zgiSoundParamLookupTable[i].identifier == (fileName[7]))
soundParams = RawZorkStream::_zgiSoundParamLookupTable[i];
- foundParams = true;
- }
}
}
- if (!foundParams)
- error("Unable to find sound params for file '%s'. File identifier is '%c'", filePath.c_str(), fileIdentifier);
-
if (soundParams.packed) {
return makeRawZorkStream(wrapBufferedSeekableReadStream(file, 2048, DisposeAfterUse::YES), soundParams.rate, soundParams.stereo, DisposeAfterUse::YES);
} else {
byte flags = 0;
+ if (soundParams.bits16)
+ flags |= Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
if (soundParams.stereo)
flags |= Audio::FLAG_STEREO;
diff --git a/engines/zvision/sound/zork_raw.h b/engines/zvision/sound/zork_raw.h
index ef98e3e1ef..a5e346dfbb 100644
--- a/engines/zvision/sound/zork_raw.h
+++ b/engines/zvision/sound/zork_raw.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -39,27 +39,20 @@ struct SoundParams {
uint32 rate;
bool stereo;
bool packed;
+ bool bits16;
};
+
/**
- * This is a stream, which allows for playing raw ADPCM data from a stream.
+ * This is a ADPCM stream-reader, this class holds context for multi-chunk reading and no buffers.
*/
-class RawZorkStream : public Audio::RewindableAudioStream {
+class RawChunkStream {
public:
- RawZorkStream(uint32 rate, bool stereo, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream);
+ RawChunkStream(bool stereo);
- ~RawZorkStream() {
+ ~RawChunkStream() {
}
-
-public:
- static const SoundParams _zNemSoundParamLookupTable[6];
- static const SoundParams _zgiSoundParamLookupTable[5];
-
private:
- const int _rate; // Sample rate of stream
- Audio::Timestamp _playtime; // Calculated total play time
- Common::DisposablePtr<Common::SeekableReadStream> _stream; // Stream to read data from
- bool _endOfData; // Whether the stream end has been reached
uint _stereo;
/**
@@ -75,13 +68,58 @@ private:
static const int32 _amplitudeLookupTable[89];
public:
+
+ struct RawChunk {
+ int16 *data;
+ uint32 size;
+ };
+
+ void init();
+ //Read next audio portion in new stream (needed for avi), return structure with buffer
+ RawChunk readNextChunk(Common::SeekableReadStream *stream);
+ //Read numSamples from stream to buffer
+ int readBuffer(int16 *buffer, Common::SeekableReadStream *stream, const int numSamples);
+};
+
+/**
+ * This is a stream, which allows for playing raw ADPCM data from a stream.
+ */
+class RawZorkStream : public Audio::RewindableAudioStream {
+public:
+ RawZorkStream(uint32 rate, bool stereo, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream);
+
+ ~RawZorkStream() {
+ }
+
+public:
+ static const SoundParams _zNemSoundParamLookupTable[32];
+ static const SoundParams _zgiSoundParamLookupTable[24];
+
+private:
+ const int _rate; // Sample rate of stream
+ Audio::Timestamp _playtime; // Calculated total play time
+ Common::DisposablePtr<Common::SeekableReadStream> _stream; // Stream to read data from
+ bool _endOfData; // Whether the stream end has been reached
+ uint _stereo;
+
+ RawChunkStream _streamReader;
+
+public:
int readBuffer(int16 *buffer, const int numSamples);
- bool isStereo() const { return true; }
- bool endOfData() const { return _endOfData; }
+ bool isStereo() const {
+ return _stereo;
+ }
+ bool endOfData() const {
+ return _endOfData;
+ }
- int getRate() const { return _rate; }
- Audio::Timestamp getLength() const { return _playtime; }
+ int getRate() const {
+ return _rate;
+ }
+ Audio::Timestamp getLength() const {
+ return _playtime;
+ }
bool rewind();
};
@@ -96,9 +134,9 @@ public:
* @return The new SeekableAudioStream (or 0 on failure).
*/
Audio::RewindableAudioStream *makeRawZorkStream(const byte *buffer, uint32 size,
- int rate,
- bool stereo,
- DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
+ int rate,
+ bool stereo,
+ DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
* Creates an audio stream, which plays from the given stream.
@@ -109,9 +147,9 @@ Audio::RewindableAudioStream *makeRawZorkStream(const byte *buffer, uint32 size,
* @return The new SeekableAudioStream (or 0 on failure).
*/
Audio::RewindableAudioStream *makeRawZorkStream(Common::SeekableReadStream *stream,
- int rate,
- bool stereo,
- DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
+ int rate,
+ bool stereo,
+ DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
Audio::RewindableAudioStream *makeRawZorkStream(const Common::String &filePath, ZVision *engine);
diff --git a/engines/zvision/subtitles.cpp b/engines/zvision/subtitles.cpp
new file mode 100644
index 0000000000..1942e3c979
--- /dev/null
+++ b/engines/zvision/subtitles.cpp
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "zvision/subtitles.h"
+#include "zvision/render_manager.h"
+#include "zvision/search_manager.h"
+#include "zvision/text.h"
+
+namespace ZVision {
+
+Subtitle::Subtitle(ZVision *engine, const Common::String &subname) :
+ _engine(engine),
+ _areaId(-1),
+ _subId(-1) {
+ Common::File file;
+ if (_engine->getSearchManager()->openFile(file, subname)) {
+ while (!file.eos()) {
+ Common::String str = file.readLine();
+ if (str.lastChar() == '~')
+ str.deleteLastChar();
+
+ if (str.matchString("*Initialization*", true)) {
+ // Not used
+ } else if (str.matchString("*Rectangle*", true)) {
+ int32 x1, y1, x2, y2;
+ sscanf(str.c_str(), "%*[^:]:%d %d %d %d", &x1, &y1, &x2, &y2);
+ Common::Rect rct = Common::Rect(x1, y1, x2, y2);
+ _areaId = _engine->getRenderManager()->createSubArea(rct);
+ } else if (str.matchString("*TextFile*", true)) {
+ char filename[64];
+ sscanf(str.c_str(), "%*[^:]:%s", filename);
+ Common::File txt;
+ if (_engine->getSearchManager()->openFile(txt, filename)) {
+ while (!txt.eos()) {
+ Common::String txtline = readWideLine(txt);
+ sub cur_sub;
+ cur_sub.start = -1;
+ cur_sub.stop = -1;
+ cur_sub.sub = txtline;
+
+ _subs.push_back(cur_sub);
+ }
+ txt.close();
+ }
+ } else {
+ int32 st;
+ int32 en;
+ int32 sb;
+ if (sscanf(str.c_str(), "%*[^:]:(%d,%d)=%d", &st, &en, &sb) == 3) {
+ if (sb <= (int32)_subs.size()) {
+ _subs[sb].start = st;
+ _subs[sb].stop = en;
+ }
+ }
+ }
+ }
+ }
+}
+
+Subtitle::~Subtitle() {
+ if (_areaId != -1)
+ _engine->getRenderManager()->deleteSubArea(_areaId);
+
+ _subs.clear();
+}
+
+void Subtitle::process(int32 time) {
+ int16 j = -1;
+ for (uint16 i = 0; i < _subs.size(); i++)
+ if (time >= _subs[i].start && time <= _subs[i].stop) {
+ j = i;
+ break;
+ }
+
+ if (j == -1 && _subId != -1) {
+ if (_areaId != -1)
+ _engine->getRenderManager()->updateSubArea(_areaId, "");
+ _subId = -1;
+ }
+
+ if (j != -1 && j != _subId) {
+ if (_subs[j].sub.size())
+ if (_areaId != -1)
+ _engine->getRenderManager()->updateSubArea(_areaId, _subs[j].sub);
+ _subId = j;
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/subtitles/subtitles.h b/engines/zvision/subtitles/subtitles.h
index 776ddd3a97..09e079bba4 100644
--- a/engines/zvision/subtitles/subtitles.h
+++ b/engines/zvision/subtitles/subtitles.h
@@ -23,6 +23,32 @@
#ifndef ZVISION_SUBTITLES_H
#define ZVISION_SUBTITLES_H
-// TODO: Implement Subtitles
+#include "zvision/zvision.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class Subtitle {
+public:
+ Subtitle(ZVision *engine, const Common::String &subname);
+ ~Subtitle();
+
+ void process(int32 time);
+private:
+ ZVision *_engine;
+ int32 _areaId;
+ int16 _subId;
+
+ struct sub {
+ int start;
+ int stop;
+ Common::String sub;
+ };
+
+ Common::Array<sub> _subs;
+};
+
+}
#endif
diff --git a/engines/zvision/syncsound_node.cpp b/engines/zvision/syncsound_node.cpp
new file mode 100644
index 0000000000..5d04c1fb70
--- /dev/null
+++ b/engines/zvision/syncsound_node.cpp
@@ -0,0 +1,86 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/syncsound_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/zork_raw.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "audio/decoders/wave.h"
+
+
+namespace ZVision {
+
+SyncSoundNode::SyncSoundNode(ZVision *engine, uint32 key, Common::String &filename, int32 syncto)
+ : SideFX(engine, key, SIDEFX_AUDIO) {
+ _syncto = syncto;
+ _sub = NULL;
+
+ Audio::RewindableAudioStream *audioStream;
+
+ if (filename.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (_engine->getSearchManager()->openFile(*file, filename)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ }
+ } else {
+ audioStream = makeRawZorkStream(filename, _engine);
+ }
+
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream);
+
+ Common::String subname = filename;
+ subname.setChar('s', subname.size() - 3);
+ subname.setChar('u', subname.size() - 2);
+ subname.setChar('b', subname.size() - 1);
+
+ if (_engine->getSearchManager()->hasFile(subname))
+ _sub = new Subtitle(_engine, subname);
+}
+
+SyncSoundNode::~SyncSoundNode() {
+ _engine->_mixer->stopHandle(_handle);
+ if (_sub)
+ delete _sub;
+}
+
+bool SyncSoundNode::process(uint32 deltaTimeInMillis) {
+ if (! _engine->_mixer->isSoundHandleActive(_handle))
+ return stop();
+ else {
+
+ if (_engine->getScriptManager()->getSideFX(_syncto) == NULL)
+ return stop();
+
+ if (_sub)
+ _sub->process(_engine->_mixer->getSoundElapsedTime(_handle) / 100);
+ }
+ return false;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/syncsound_node.h b/engines/zvision/syncsound_node.h
new file mode 100644
index 0000000000..7d875f2797
--- /dev/null
+++ b/engines/zvision/syncsound_node.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SYNCSOUND_NODE_H
+#define ZVISION_SYNCSOUND_NODE_H
+
+#include "audio/mixer.h"
+#include "zvision/sidefx.h"
+#include "zvision/subtitles.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+class SyncSoundNode : public SideFX {
+public:
+ SyncSoundNode(ZVision *engine, uint32 key, Common::String &file, int32 syncto);
+ ~SyncSoundNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+private:
+ int32 _syncto;
+ Audio::SoundHandle _handle;
+ Subtitle *_sub;
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/text.cpp b/engines/zvision/text.cpp
new file mode 100644
index 0000000000..2fdfafcdf6
--- /dev/null
+++ b/engines/zvision/text.cpp
@@ -0,0 +1,549 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/text.h"
+
+#include "zvision/truetype_font.h"
+
+#include "common/file.h"
+#include "common/tokenizer.h"
+#include "common/debug.h"
+#include "common/rect.h"
+
+#include "graphics/fontman.h"
+#include "graphics/colormasks.h"
+#include "graphics/surface.h"
+#include "graphics/font.h"
+#include "graphics/fonts/ttf.h"
+
+#include "zvision/render_manager.h"
+#include "zvision/script_manager.h"
+
+
+namespace ZVision {
+
+cTxtStyle::cTxtStyle() {
+ fontname = "Arial";
+ blue = 255;
+ green = 255;
+ red = 255;
+ bold = false;
+ escapement = 0;
+ italic = false;
+ justify = TXT_JUSTIFY_LEFT;
+ newline = false;
+ size = 12;
+ skipcolor = false;
+ strikeout = false;
+ underline = false;
+ statebox = 0;
+ sharp = false;
+}
+
+txtReturn cTxtStyle::parseStyle(const Common::String &strin, int16 ln) {
+ Common::String buf = Common::String(strin.c_str(), ln);
+
+ int8 retval = TXT_RET_NOTHING;
+
+ Common::StringTokenizer tokenizer(buf, " ");
+ Common::String token;
+
+ while (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+
+ if (token.matchString("font", true)) {
+ token = tokenizer.nextToken();
+ if (token[0] == '"') {
+ Common::String _tmp = Common::String(token.c_str() + 1);
+
+ while (token.lastChar() != '"' && !tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ _tmp += " " + token;
+ }
+
+ if (_tmp.lastChar() == '"')
+ _tmp.deleteLastChar();
+
+ fontname = _tmp;
+ } else {
+ if (!tokenizer.empty())
+ fontname = token;
+ }
+ retval |= TXT_RET_FNTCHG;
+
+ } else if (token.matchString("blue", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ int32 tmp = atoi(token.c_str());
+ if (blue != tmp) {
+ blue = tmp;
+ retval |= TXT_RET_FNTSTL;
+ }
+ }
+ } else if (token.matchString("red", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ int32 tmp = atoi(token.c_str());
+ if (red != tmp) {
+ red = tmp;
+ retval |= TXT_RET_FNTSTL;
+ }
+ }
+ } else if (token.matchString("green", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ int32 tmp = atoi(token.c_str());
+ if (green != tmp) {
+ green = tmp;
+ retval |= TXT_RET_FNTSTL;
+ }
+ }
+ } else if (token.matchString("newline", true)) {
+ if ((retval & TXT_RET_NEWLN) == 0)
+ newline = 0;
+
+ newline++;
+ retval |= TXT_RET_NEWLN;
+ } else if (token.matchString("point", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ int32 tmp = atoi(token.c_str());
+ if (size != tmp) {
+ size = tmp;
+ retval |= TXT_RET_FNTCHG;
+ }
+ }
+ } else if (token.matchString("escapement", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ int32 tmp = atoi(token.c_str());
+ escapement = tmp;
+ }
+ } else if (token.matchString("italic", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ if (token.matchString("on", true)) {
+ if (italic != true) {
+ italic = true;
+ retval |= TXT_RET_FNTSTL;
+ }
+ } else if (token.matchString("off", true)) {
+ if (italic != false) {
+ italic = false;
+ retval |= TXT_RET_FNTSTL;
+ }
+ }
+ }
+ } else if (token.matchString("underline", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ if (token.matchString("on", true)) {
+ if (underline != true) {
+ underline = true;
+ retval |= TXT_RET_FNTSTL;
+ }
+ } else if (token.matchString("off", true)) {
+ if (underline != false) {
+ underline = false;
+ retval |= TXT_RET_FNTSTL;
+ }
+ }
+ }
+ } else if (token.matchString("strikeout", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ if (token.matchString("on", true)) {
+ if (strikeout != true) {
+ strikeout = true;
+ retval |= TXT_RET_FNTSTL;
+ }
+ } else if (token.matchString("off", true)) {
+ if (strikeout != false) {
+ strikeout = false;
+ retval |= TXT_RET_FNTSTL;
+ }
+ }
+ }
+ } else if (token.matchString("bold", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ if (token.matchString("on", true)) {
+ if (bold != true) {
+ bold = true;
+ retval |= TXT_RET_FNTSTL;
+ }
+ } else if (token.matchString("off", true)) {
+ if (bold != false) {
+ bold = false;
+ retval |= TXT_RET_FNTSTL;
+ }
+ }
+ }
+ } else if (token.matchString("skipcolor", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ if (token.matchString("on", true)) {
+ skipcolor = true;
+ } else if (token.matchString("off", true)) {
+ skipcolor = false;
+ }
+ }
+ } else if (token.matchString("image", true)) {
+ // Not used
+ } else if (token.matchString("statebox", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ statebox = atoi(token.c_str());
+ retval |= TXT_RET_HASSTBOX;
+ }
+ } else if (token.matchString("justify", true)) {
+ if (!tokenizer.empty()) {
+ token = tokenizer.nextToken();
+ if (token.matchString("center", true))
+ justify = TXT_JUSTIFY_CENTER;
+ else if (token.matchString("left", true))
+ justify = TXT_JUSTIFY_LEFT;
+ else if (token.matchString("right", true))
+ justify = TXT_JUSTIFY_RIGHT;
+ }
+ }
+ }
+ return (txtReturn)retval;
+}
+
+void cTxtStyle::readAllStyle(const Common::String &txt) {
+ int16 strt = -1;
+ int16 endt = -1;
+
+ for (uint16 i = 0; i < txt.size(); i++) {
+ if (txt[i] == '<')
+ strt = i;
+ else if (txt[i] == '>') {
+ endt = i;
+ if (strt != -1)
+ if ((endt - strt - 1) > 0)
+ parseStyle(Common::String(txt.c_str() + strt + 1), endt - strt - 1);
+ }
+
+ }
+}
+
+void cTxtStyle::setFontStyle(sTTFont &font) {
+ uint temp_stl = 0;
+
+ if (bold)
+ temp_stl |= sTTFont::STTF_BOLD;
+
+ if (italic)
+ temp_stl |= sTTFont::STTF_ITALIC;
+
+ if (underline)
+ temp_stl |= sTTFont::STTF_UNDERLINE;
+
+ if (strikeout)
+ temp_stl |= sTTFont::STTF_STRIKEOUT;
+
+ if (sharp)
+ temp_stl |= sTTFont::STTF_SHARP;
+
+ font.setStyle(temp_stl);
+}
+
+void cTxtStyle::setFont(sTTFont &font) {
+ uint temp_stl = 0;
+
+ if (bold)
+ temp_stl |= sTTFont::STTF_BOLD;
+
+ if (italic)
+ temp_stl |= sTTFont::STTF_ITALIC;
+
+ if (underline)
+ temp_stl |= sTTFont::STTF_UNDERLINE;
+
+ if (strikeout)
+ temp_stl |= sTTFont::STTF_STRIKEOUT;
+
+ if (sharp)
+ temp_stl |= sTTFont::STTF_SHARP;
+
+ font.loadFont(fontname, size, temp_stl);
+}
+
+Graphics::Surface *textRenderer::render(sTTFont &fnt, const Common::String &txt, cTxtStyle &style) {
+ style.setFontStyle(fnt);
+ uint32 clr = _engine->_pixelFormat.RGBToColor(style.red, style.green, style.blue);
+ return fnt.renderSolidText(txt, clr);
+}
+
+void textRenderer::drawTxtWithJustify(const Common::String &txt, sTTFont &fnt, uint32 color, Graphics::Surface &dst, int lineY, txtJustify justify) {
+ if (justify == TXT_JUSTIFY_LEFT)
+ fnt.drawString(&dst, txt, 0, lineY, dst.w, color, Graphics::kTextAlignLeft);
+ else if (justify == TXT_JUSTIFY_CENTER)
+ fnt.drawString(&dst, txt, 0, lineY, dst.w, color, Graphics::kTextAlignCenter);
+ else if (justify == TXT_JUSTIFY_RIGHT)
+ fnt.drawString(&dst, txt, 0, lineY, dst.w, color, Graphics::kTextAlignRight);
+}
+
+int32 textRenderer::drawTxt(const Common::String &txt, cTxtStyle &fnt_stl, Graphics::Surface &dst) {
+ sTTFont font(_engine);
+ fnt_stl.setFont(font);
+
+ dst.fillRect(Common::Rect(dst.w, dst.h), 0);
+
+ uint32 clr = _engine->_pixelFormat.RGBToColor(fnt_stl.red, fnt_stl.green, fnt_stl.blue);
+
+ int16 w;
+
+ w = font.getStringWidth(txt);
+
+ drawTxtWithJustify(txt, font, clr, dst, fnt_stl.size, fnt_stl.justify);
+
+ return w;
+}
+
+void textRenderer::drawTxtInOneLine(const Common::String &text, Graphics::Surface &dst) {
+ const int16 TXT_CFG_TEXTURES_LINES = 256; // For now I don't want remake it
+ const int TXT_CFG_TEXTURES_PER_LINE = 6;
+ cTxtStyle style, style2;
+ int16 strt = -1;
+ int16 endt = -1;
+ int16 i = 0;
+ int16 dx = 0, dy = 0;
+ int16 txt_w;
+ int16 txtpos = 0;
+ Common::String buf;
+ Common::String buf2;
+
+ Graphics::Surface *TxtSurfaces[TXT_CFG_TEXTURES_LINES][TXT_CFG_TEXTURES_PER_LINE];
+ int16 currentline = 0, currentlineitm = 0;
+
+ int TxtJustify[TXT_CFG_TEXTURES_LINES];
+ int TxtPoint[TXT_CFG_TEXTURES_LINES];
+
+ for (int16 k = 0; k < TXT_CFG_TEXTURES_LINES; k++) {
+ TxtPoint[k] = 0;
+ for (int j = 0; j < TXT_CFG_TEXTURES_PER_LINE; j++)
+ TxtSurfaces[k][j] = NULL;
+ }
+
+ int16 stringlen = text.size();
+
+ sTTFont font(_engine);
+
+ style.setFont(font);
+
+ int16 prevbufspace = 0, prevtxtspace = 0;
+
+ while (i < stringlen) {
+ TxtJustify[currentline] = style.justify;
+ if (text[i] == '<') {
+ int16 ret = 0;
+
+ strt = i;
+ while (i < stringlen && text[i] != '>')
+ i++;
+ endt = i;
+ if (strt != -1)
+ if ((endt - strt - 1) > 0) {
+ style2 = style;
+ ret = style.parseStyle(Common::String(text.c_str() + strt + 1), endt - strt - 1);
+ }
+
+ if (ret & (TXT_RET_FNTCHG | TXT_RET_FNTSTL | TXT_RET_NEWLN)) {
+ if (buf.size() > 0) {
+ txt_w = font.getStringWidth(buf);
+
+ TxtSurfaces[currentline][currentlineitm] = render(font, buf, style2);
+ TxtPoint[currentline] = MAX(font.getFontHeight(), TxtPoint[currentline]);
+
+ currentlineitm++;
+
+ buf.clear();
+ prevbufspace = 0;
+ txtpos = 0;
+ dx += txt_w;
+
+ }
+ if (ret & TXT_RET_FNTCHG) {
+ style.setFont(font);
+ }
+ if (ret & TXT_RET_FNTSTL)
+ style.setFontStyle(font);
+
+ if (ret & TXT_RET_NEWLN) {
+ currentline++;
+ currentlineitm = 0;
+ dx = 0;
+ }
+ }
+
+ if (ret & TXT_RET_HASSTBOX) {
+ Common::String buf3;
+ buf3.format("%d", _engine->getScriptManager()->getStateValue(style.statebox));
+ buf += buf3;
+ txtpos += buf3.size();
+ }
+
+ } else {
+
+ buf += text[i];
+ txtpos++;
+
+ if (text[i] == ' ') {
+ prevbufspace = txtpos - 1;
+ prevtxtspace = i;
+ }
+
+ if (font.isLoaded()) {
+ txt_w = font.getStringWidth(buf);
+ if (txt_w + dx > dst.w) {
+ if (prevbufspace == 0) {
+ prevtxtspace = i;
+ prevbufspace = txtpos - 1;
+ }
+ buf2 = Common::String(buf.c_str(), prevbufspace + 1);
+
+ if (buf2.size() > 0) {
+ TxtSurfaces[currentline][currentlineitm] = render(font, buf2, style);
+ TxtPoint[currentline] = MAX(font.getFontHeight(), TxtPoint[currentline]);
+ }
+
+ buf.clear();
+ i = prevtxtspace;
+ prevbufspace = 0;
+ txtpos = 0;
+ currentline++;
+ currentlineitm = 0;
+ dx = 0;
+ }
+ }
+ }
+ i++;
+ }
+
+ if (buf.size() > 0) {
+ TxtSurfaces[currentline][currentlineitm] = render(font, buf, style);
+ TxtPoint[currentline] = MAX(font.getFontHeight(), TxtPoint[currentline]);
+ }
+
+ dy = 0;
+ for (i = 0; i <= currentline; i++) {
+ int16 j = 0;
+ int16 width = 0;
+ while (TxtSurfaces[i][j] != NULL) {
+ width += TxtSurfaces[i][j]->w;
+ j++;
+ }
+ dx = 0;
+ for (int32_t jj = 0; jj < j; jj++) {
+ if (TxtJustify[i] == TXT_JUSTIFY_LEFT)
+ _engine->getRenderManager()->blitSurfaceToSurface(*TxtSurfaces[i][jj], dst, dx, dy + TxtPoint[i] - TxtSurfaces[i][jj]->h, 0);
+
+ else if (TxtJustify[i] == TXT_JUSTIFY_CENTER)
+ _engine->getRenderManager()->blitSurfaceToSurface(*TxtSurfaces[i][jj], dst, ((dst.w - width) / 2) + dx, dy + TxtPoint[i] - TxtSurfaces[i][jj]->h, 0);
+
+ else if (TxtJustify[i] == TXT_JUSTIFY_RIGHT)
+ _engine->getRenderManager()->blitSurfaceToSurface(*TxtSurfaces[i][jj], dst, dst.w - width + dx, dy + TxtPoint[i] - TxtSurfaces[i][jj]->h, 0);
+
+ dx += TxtSurfaces[i][jj]->w;
+ }
+
+ dy += TxtPoint[i];
+ }
+
+ for (i = 0; i < TXT_CFG_TEXTURES_LINES; i++)
+ for (int32_t j = 0; j < TXT_CFG_TEXTURES_PER_LINE; j++)
+ if (TxtSurfaces[i][j] != NULL) {
+ TxtSurfaces[i][j]->free();
+ delete TxtSurfaces[i][j];
+ }
+}
+
+Common::String readWideLine(Common::SeekableReadStream &stream) {
+ Common::String asciiString;
+
+ while (!stream.eos()) {
+ uint32 value = stream.readUint16LE();
+ // Check for CRLF
+ if (value == 0x0A0D) {
+ // Read in the extra NULL char
+ stream.readByte(); // \0
+ // End of the line. Break
+ break;
+ }
+
+ // Crush each octet pair to a single octet with a simple cast
+ if (value < 0x80) {
+ asciiString += (char)(value & 0x7F);
+ } else if (value >= 0x80 && value < 0x800) {
+ asciiString += (char)(0xC0 | ((value >> 6) & 0x1F));
+ asciiString += (char)(0x80 | (value & 0x3F));
+ } else if (value >= 0x800 && value < 0x10000) {
+ asciiString += (char)(0xE0 | ((value >> 12) & 0xF));
+ asciiString += (char)(0x80 | ((value >> 6) & 0x3F));
+ asciiString += (char)(0x80 | (value & 0x3F));
+ } else if (value >= 0x10000 && value < 0x200000) {
+ asciiString += (char)(0xF0);
+ asciiString += (char)(0x80 | ((value >> 12) & 0x3F));
+ asciiString += (char)(0x80 | ((value >> 6) & 0x3F));
+ asciiString += (char)(0x80 | (value & 0x3F));
+ }
+ }
+
+ return asciiString;
+}
+
+int8 getUtf8CharSize(char chr) {
+ if ((chr & 0x80) == 0)
+ return 1;
+ else if ((chr & 0xE0) == 0xC0)
+ return 2;
+ else if ((chr & 0xF0) == 0xE0)
+ return 3;
+ else if ((chr & 0xF8) == 0xF0)
+ return 4;
+ else if ((chr & 0xFC) == 0xF8)
+ return 5;
+ else if ((chr & 0xFE) == 0xFC)
+ return 6;
+
+ return 1;
+}
+
+uint16 readUtf8Char(const char *chr) {
+ uint16 result = 0;
+ if ((chr[0] & 0x80) == 0)
+ result = chr[0];
+ else if ((chr[0] & 0xE0) == 0xC0)
+ result = ((chr[0] & 0x1F) << 6) | (chr[1] & 0x3F);
+ else if ((chr[0] & 0xF0) == 0xE0)
+ result = ((chr[0] & 0x0F) << 12) | ((chr[1] & 0x3F) << 6) | (chr[2] & 0x3F);
+ else
+ result = chr[0];
+
+ return result;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/text.h b/engines/zvision/text.h
new file mode 100644
index 0000000000..c1dc0c167c
--- /dev/null
+++ b/engines/zvision/text.h
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef ZVISION_TEXT_H
+#define ZVISION_TEXT_H
+
+#include "zvision/detection.h"
+#include "zvision/truetype_font.h"
+#include "zvision/zvision.h"
+
+
+namespace Graphics {
+class FontManager;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+enum txtJustify {
+ TXT_JUSTIFY_CENTER = 0,
+ TXT_JUSTIFY_LEFT = 1,
+ TXT_JUSTIFY_RIGHT = 2
+};
+
+enum txtReturn {
+ TXT_RET_NOTHING = 0x0,
+ TXT_RET_FNTCHG = 0x1,
+ TXT_RET_FNTSTL = 0x2,
+ TXT_RET_NEWLN = 0x4,
+ TXT_RET_HASSTBOX = 0x8
+};
+
+class cTxtStyle {
+public:
+ cTxtStyle();
+ txtReturn parseStyle(const Common::String &strin, int16 len);
+ void readAllStyle(const Common::String &txt);
+ void setFontStyle(sTTFont &font);
+ void setFont(sTTFont &font);
+
+public:
+ Common::String fontname;
+ txtJustify justify; // 0 - center, 1-left, 2-right
+ int16 size;
+ uint8 red; // 0-255
+ uint8 green; // 0-255
+ uint8 blue; // 0-255
+ int8 newline;
+ int8 escapement;
+ bool italic;
+ bool bold;
+ bool underline;
+ bool strikeout;
+ bool skipcolor;
+ int32 statebox;
+ bool sharp;
+ // char image ??
+};
+
+class textRenderer {
+public:
+ textRenderer(ZVision *engine): _engine(engine) {};
+
+ void drawTxtWithJustify(const Common::String &txt, sTTFont &fnt, uint32 color, Graphics::Surface &dst, int lineY, txtJustify justify);
+ int32 drawTxt(const Common::String &txt, cTxtStyle &fnt_stl, Graphics::Surface &dst);
+ Graphics::Surface *render(sTTFont &fnt, const Common::String &txt, cTxtStyle &style);
+ void drawTxtInOneLine(const Common::String &txt, Graphics::Surface &dst);
+
+private:
+ ZVision *_engine;
+};
+
+Common::String readWideLine(Common::SeekableReadStream &stream);
+int8 getUtf8CharSize(char chr);
+uint16 readUtf8Char(const char *chr);
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/ttytext_node.cpp b/engines/zvision/ttytext_node.cpp
new file mode 100644
index 0000000000..4f64800cd7
--- /dev/null
+++ b/engines/zvision/ttytext_node.cpp
@@ -0,0 +1,175 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/ttytext_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/text.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+
+
+namespace ZVision {
+
+ttyTextNode::ttyTextNode(ZVision *engine, uint32 key, const Common::String &file, const Common::Rect &r, int32 delay) :
+ SideFX(engine, key, SIDEFX_TTYTXT),
+ _fnt(engine) {
+ _delay = delay;
+ _r = r;
+ _txtpos = 0;
+ _nexttime = 0;
+ _dx = 0;
+ _dy = 0;
+
+ Common::File *infile = _engine->getSearchManager()->openFile(file);
+ if (infile) {
+ while (!infile->eos()) {
+ Common::String asciiLine = readWideLine(*infile);
+ if (asciiLine.empty()) {
+ continue;
+ }
+ _txtbuf += asciiLine;
+ }
+
+ delete infile;
+ }
+ _img.create(_r.width(), _r.height(), _engine->_pixelFormat);
+ _style.sharp = true;
+ _style.readAllStyle(_txtbuf);
+ _style.setFont(_fnt);
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+ttyTextNode::~ttyTextNode() {
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ _img.free();
+}
+
+bool ttyTextNode::process(uint32 deltaTimeInMillis) {
+ _nexttime -= deltaTimeInMillis;
+
+ if (_nexttime < 0) {
+ if (_txtpos < _txtbuf.size()) {
+ if (_txtbuf[_txtpos] == '<') {
+ int32 strt = _txtpos;
+ int32 endt = 0;
+ int16 ret = 0;
+ while (_txtbuf[_txtpos] != '>' && _txtpos < _txtbuf.size())
+ _txtpos++;
+ endt = _txtpos;
+ if (strt != -1)
+ if ((endt - strt - 1) > 0)
+ ret = _style.parseStyle(_txtbuf.c_str() + strt + 1, endt - strt - 1);
+
+ if (ret & (TXT_RET_FNTCHG | TXT_RET_FNTSTL | TXT_RET_NEWLN)) {
+ if (ret & TXT_RET_FNTCHG)
+ _style.setFont(_fnt);
+ if (ret & TXT_RET_FNTSTL)
+ _style.setFontStyle(_fnt);
+
+ if (ret & TXT_RET_NEWLN)
+ newline();
+ }
+
+ if (ret & TXT_RET_HASSTBOX) {
+ Common::String buf;
+ buf.format("%d", _style.statebox);
+
+ for (uint8 j = 0; j < buf.size(); j++)
+ outchar(buf[j]);
+ }
+
+ _txtpos++;
+ } else {
+ int8 charsz = getUtf8CharSize(_txtbuf[_txtpos]);
+
+ uint16 chr = readUtf8Char(_txtbuf.c_str() + _txtpos);
+
+ if (chr == ' ') {
+ uint32 i = _txtpos + charsz;
+ uint16 width = _fnt.getCharWidth(chr);
+
+ while (i < _txtbuf.size() && _txtbuf[i] != ' ' && _txtbuf[i] != '<') {
+
+ int8 chsz = getUtf8CharSize(_txtbuf[i]);
+ uint16 uchr = readUtf8Char(_txtbuf.c_str() + _txtpos);
+
+ width += _fnt.getCharWidth(uchr);
+
+ i += chsz;
+ }
+
+ if (_dx + width > _r.width())
+ newline();
+ else
+ outchar(chr);
+ } else
+ outchar(chr);
+
+ _txtpos += charsz;
+ }
+ _nexttime = _delay;
+ _engine->getRenderManager()->blitSurfaceToBkg(_img, _r.left, _r.top);
+ } else
+ return stop();
+ }
+
+ return false;
+}
+
+void ttyTextNode::scroll() {
+ int32 scrl = 0;
+ while (_dy - scrl > _r.height() - _fnt.getFontHeight())
+ scrl += _fnt.getFontHeight();
+ int8 *pixels = (int8 *)_img.getPixels();
+ for (uint16 h = scrl; h < _img.h; h++)
+ memcpy(pixels + _img.pitch * (h - scrl), pixels + _img.pitch * h, _img.pitch);
+
+ _img.fillRect(Common::Rect(0, _img.h - scrl, _img.w, _img.h), 0);
+ _dy -= scrl;
+}
+
+void ttyTextNode::newline() {
+ _dy += _fnt.getFontHeight();
+ _dx = 0;
+}
+
+void ttyTextNode::outchar(uint16 chr) {
+ uint32 clr = _engine->_pixelFormat.RGBToColor(_style.red, _style.green, _style.blue);
+
+ if (_dx + _fnt.getCharWidth(chr) > _r.width())
+ newline();
+
+ if (_dy + _fnt.getFontHeight() >= _r.height())
+ scroll();
+
+ _fnt.drawChar(&_img, chr, _dx, _dy, clr);
+
+ _dx += _fnt.getCharWidth(chr);
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/ttytext_node.h b/engines/zvision/ttytext_node.h
new file mode 100644
index 0000000000..6c3e6f46af
--- /dev/null
+++ b/engines/zvision/ttytext_node.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_TTYTEXT_NODE_H
+#define ZVISION_TTYTEXT_NODE_H
+
+#include "common/rect.h"
+#include "graphics/surface.h"
+
+#include "zvision/sidefx.h"
+#include "zvision/text.h"
+#include "zvision/truetype_font.h"
+
+namespace Common {
+class String;
+}
+
+namespace ZVision {
+class ttyTextNode : public SideFX {
+public:
+ ttyTextNode(ZVision *engine, uint32 key, const Common::String &file, const Common::Rect &r, int32 delay);
+ ~ttyTextNode();
+
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param deltaTimeInMillis The number of milliseconds that have passed since last frame
+ * @return If true, the node can be deleted after process() finishes
+ */
+ bool process(uint32 deltaTimeInMillis);
+private:
+ Common::Rect _r;
+ //int16 x;
+ //int16 y;
+ //uint16 w;
+ //uint16 h;
+ cTxtStyle _style;
+ sTTFont _fnt;
+ Common::String _txtbuf;
+ uint32 _txtpos;
+ //int32 txtsize;
+ int32 _delay;
+ int32 _nexttime;
+ Graphics::Surface _img;
+ int16 _dx;
+ int16 _dy;
+private:
+
+ void newline();
+ void scroll();
+ void outchar(uint16 chr);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/utility/clock.h b/engines/zvision/utility/clock.h
index 6ae0f86161..9a50116a8c 100644
--- a/engines/zvision/utility/clock.h
+++ b/engines/zvision/utility/clock.h
@@ -52,13 +52,17 @@ public:
*
* @return Delta time since the last frame (in milliseconds)
*/
- uint32 getDeltaTime() const { return _deltaTime; }
+ uint32 getDeltaTime() const {
+ return _deltaTime;
+ }
/**
* Get the time from the program starting to the last update() call
*
* @return Time from program start to last update() call (in milliseconds)
*/
- uint32 getLastMeasuredTime() { return _lastTime; }
+ uint32 getLastMeasuredTime() {
+ return _lastTime;
+ }
/**
* Pause the clock. Any future delta times will take this pause into account.
diff --git a/engines/zvision/utility/lzss_read_stream.cpp b/engines/zvision/utility/lzss_read_stream.cpp
index e094188ef6..14613a6fb2 100644
--- a/engines/zvision/utility/lzss_read_stream.cpp
+++ b/engines/zvision/utility/lzss_read_stream.cpp
@@ -28,10 +28,10 @@
namespace ZVision {
LzssReadStream::LzssReadStream(Common::SeekableReadStream *source)
- : _source(source),
- // It's convention to set the starting cursor position to blockSize - 16
- _windowCursor(0x0FEE),
- _eosFlag(false) {
+ : _source(source),
+ // It's convention to set the starting cursor position to blockSize - 16
+ _windowCursor(0x0FEE),
+ _eosFlag(false) {
// Clear the window to null
memset(_window, 0, BLOCK_SIZE);
}
@@ -69,9 +69,9 @@ uint32 LzssReadStream::decompressBytes(byte *destination, uint32 numberOfBytes)
}
uint16 length = (high & 0xF) + 2;
- uint16 offset = low | ((high & 0xF0)<<4);
+ uint16 offset = low | ((high & 0xF0) << 4);
- for(int j = 0; j <= length; ++j) {
+ for (int j = 0; j <= length; ++j) {
byte temp = _window[(offset + j) & 0xFFF];
_window[_windowCursor] = temp;
destination[destinationCursor++] = temp;
diff --git a/engines/zvision/utility/lzss_read_stream.h b/engines/zvision/utility/lzss_read_stream.h
index b51cf3905f..b7ae5ac2cb 100644
--- a/engines/zvision/utility/lzss_read_stream.h
+++ b/engines/zvision/utility/lzss_read_stream.h
@@ -64,7 +64,7 @@ private:
*
* @param numberOfBytes How many bytes to decompress. This is a count of source bytes, not destination bytes
*/
- uint32 decompressBytes(byte* destination, uint32 numberOfBytes);
+ uint32 decompressBytes(byte *destination, uint32 numberOfBytes);
};
}
diff --git a/engines/zvision/utility/single_value_container.h b/engines/zvision/utility/single_value_container.h
index 951383661a..ac6e99039a 100644
--- a/engines/zvision/utility/single_value_container.h
+++ b/engines/zvision/utility/single_value_container.h
@@ -60,7 +60,7 @@ public:
explicit SingleValueContainer(Common::String value);
// Copy constructor
- explicit SingleValueContainer(const SingleValueContainer& other);
+ explicit SingleValueContainer(const SingleValueContainer &other);
// Destructor
~SingleValueContainer();
@@ -91,7 +91,7 @@ public:
SingleValueContainer &operator=(const double &rhs);
SingleValueContainer &operator=(const Common::String &rhs);
- SingleValueContainer& operator=(const SingleValueContainer &rhs);
+ SingleValueContainer &operator=(const SingleValueContainer &rhs);
/**
* Retrieve a bool from the container. If the container is not storing a
diff --git a/engines/zvision/utility/utility.cpp b/engines/zvision/utility/utility.cpp
index 905bc4513a..537f525bd4 100644
--- a/engines/zvision/utility/utility.cpp
+++ b/engines/zvision/utility/utility.cpp
@@ -39,7 +39,7 @@ void writeFileContentsToFile(const Common::String &sourceFile, const Common::Str
return;
}
- byte* buffer = new byte[f.size()];
+ byte *buffer = new byte[f.size()];
f.read(buffer, f.size());
Common::DumpFile dumpFile;
@@ -63,10 +63,10 @@ void trimCommentsAndWhiteSpace(Common::String *string) {
}
void tryToDumpLine(const Common::String &key,
- Common::String &line,
- Common::HashMap<Common::String, byte> *count,
- Common::HashMap<Common::String, bool> *fileAlreadyUsed,
- Common::DumpFile &output) {
+ Common::String &line,
+ Common::HashMap<Common::String, byte> *count,
+ Common::HashMap<Common::String, bool> *fileAlreadyUsed,
+ Common::DumpFile &output) {
const byte numberOfExamplesPerType = 8;
if ((*count)[key] < numberOfExamplesPerType && !(*fileAlreadyUsed)[key]) {
@@ -203,7 +203,7 @@ void convertRawToWav(const Common::String &inputFile, ZVision *engine, const Com
return;
Audio::AudioStream *audioStream = makeRawZorkStream(inputFile, engine);
-
+
Common::DumpFile output;
output.open(outputFile);
diff --git a/engines/zvision/utility/utility.h b/engines/zvision/utility/utility.h
index 063d4c0663..380034404a 100644
--- a/engines/zvision/utility/utility.h
+++ b/engines/zvision/utility/utility.h
@@ -71,8 +71,8 @@ void removeDuplicateEntries(Common::Array<T> &container) {
uint newLength = 1;
uint j;
- for(uint i = 1; i < container.size(); i++) {
- for(j = 0; j < newLength; j++) {
+ for (uint i = 1; i < container.size(); i++) {
+ for (j = 0; j < newLength; j++) {
if (container[i] == container[j]) {
break;
}
diff --git a/engines/zvision/video/video.cpp b/engines/zvision/video/video.cpp
index d1fff30408..0ad9000fcb 100644
--- a/engines/zvision/video/video.cpp
+++ b/engines/zvision/video/video.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -24,8 +24,9 @@
#include "zvision/zvision.h"
-#include "zvision/utility/clock.h"
-#include "zvision/graphics/render_manager.h"
+#include "zvision/clock.h"
+#include "zvision/render_manager.h"
+#include "zvision/subtitles.h"
#include "common/system.h"
@@ -38,90 +39,32 @@
namespace ZVision {
-// Taken/modified from SCI
-void scaleBuffer(const byte *src, byte *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint scaleAmount) {
- assert(bytesPerPixel == 1 || bytesPerPixel == 2);
-
- const uint32 newWidth = srcWidth * scaleAmount;
- const uint32 pitch = newWidth * bytesPerPixel;
- const byte *srcPtr = src;
-
- if (bytesPerPixel == 1) {
- for (uint32 y = 0; y < srcHeight; ++y) {
- for (uint32 x = 0; x < srcWidth; ++x) {
- const byte color = *srcPtr++;
-
- for (uint i = 0; i < scaleAmount; ++i) {
- dst[i] = color;
- dst[pitch + i] = color;
- }
- dst += scaleAmount;
- }
- dst += pitch;
- }
- } else if (bytesPerPixel == 2) {
- for (uint32 y = 0; y < srcHeight; ++y) {
- for (uint32 x = 0; x < srcWidth; ++x) {
- const byte color = *srcPtr++;
- const byte color2 = *srcPtr++;
-
- for (uint i = 0; i < scaleAmount; ++i) {
- uint index = i *2;
-
- dst[index] = color;
- dst[index + 1] = color2;
- dst[pitch + index] = color;
- dst[pitch + index + 1] = color2;
- }
- dst += 2 * scaleAmount;
- }
- dst += pitch;
- }
- }
-}
-
-void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect, bool skippable) {
- byte bytesPerPixel = videoDecoder.getPixelFormat().bytesPerPixel;
-
- uint16 origWidth = videoDecoder.getWidth();
- uint16 origHeight = videoDecoder.getHeight();
-
- uint scale = 1;
+void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect, bool skippable, Subtitle *sub) {
+ Common::Rect dst = destRect;
// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
- if (destRect.isEmpty()) {
- // Most videos are very small. Therefore we do a simple 2x scale
- if (origWidth * 2 <= 640 && origHeight * 2 <= 480) {
- scale = 2;
- }
- } else {
- // Assume bilinear scaling. AKA calculate the scale from just the width.
- // Also assume that the scaling is in integral intervals. AKA no 1.5x scaling
- // TODO: Test ^these^ assumptions
- scale = destRect.width() / origWidth;
-
- // TODO: Test if we need to support downscale.
- }
+ if (dst.isEmpty())
+ dst = Common::Rect(vid.getWidth(), vid.getHeight());
- uint16 pitch = origWidth * bytesPerPixel;
+ Graphics::Surface *scaled = NULL;
- uint16 finalWidth = origWidth * scale;
- uint16 finalHeight = origHeight * scale;
-
- byte *scaledVideoFrameBuffer = 0;
- if (scale != 1) {
- scaledVideoFrameBuffer = new byte[finalWidth * finalHeight * bytesPerPixel];
+ if (vid.getWidth() != dst.width() || vid.getHeight() != dst.height()) {
+ scaled = new Graphics::Surface;
+ scaled->create(dst.width(), dst.height(), vid.getPixelFormat());
}
- uint16 x = ((WINDOW_WIDTH - finalWidth) / 2) + destRect.left;
- uint16 y = ((WINDOW_HEIGHT - finalHeight) / 2) + destRect.top;
+
+ uint16 x = _workingWindow.left + dst.left;
+ uint16 y = _workingWindow.top + dst.top;
+ uint16 finalWidth = dst.width() < _workingWindow.width() ? dst.width() : _workingWindow.width();
+ uint16 finalHeight = dst.height() < _workingWindow.height() ? dst.height() : _workingWindow.height();
_clock.stop();
- videoDecoder.start();
+ vid.start();
// Only continue while the video is still playing
- while (!shouldQuit() && !videoDecoder.endOfVideo() && videoDecoder.isPlaying()) {
+ while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
// Check for engine quit and video stop key presses
- while (!videoDecoder.endOfVideo() && videoDecoder.isPlaying() && _eventMan->pollEvent(_event)) {
+ while (_eventMan->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_KEYDOWN:
switch (_event.kbd.keycode) {
@@ -131,7 +74,7 @@ void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &d
break;
case Common::KEYCODE_SPACE:
if (skippable) {
- videoDecoder.stop();
+ vid.stop();
}
break;
default:
@@ -142,29 +85,32 @@ void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &d
}
}
- if (videoDecoder.needsUpdate()) {
- const Graphics::Surface *frame = videoDecoder.decodeNextFrame();
+ if (vid.needsUpdate()) {
+ const Graphics::Surface *frame = vid.decodeNextFrame();
+ if (sub)
+ sub->process(vid.getCurFrame());
if (frame) {
- if (scale != 1) {
- scaleBuffer((const byte *)frame->getPixels(), scaledVideoFrameBuffer, origWidth, origHeight, bytesPerPixel, scale);
- _system->copyRectToScreen(scaledVideoFrameBuffer, pitch * 2, x, y, finalWidth, finalHeight);
- } else {
- _system->copyRectToScreen((const byte *)frame->getPixels(), pitch, x, y, finalWidth, finalHeight);
+ if (scaled) {
+ _renderManager->scaleBuffer(frame->getPixels(), scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, scaled->w, scaled->h);
+ frame = scaled;
}
+ _system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, x, y, finalWidth, finalHeight);
+ _renderManager->processSubs(0);
}
}
// Always update the screen so the mouse continues to render
_system->updateScreen();
- _system->delayMillis(videoDecoder.getTimeToNextFrame());
+ _system->delayMillis(vid.getTimeToNextFrame() / 2);
}
_clock.start();
- if (scale != 1) {
- delete[] scaledVideoFrameBuffer;
+ if (scaled) {
+ scaled->free();
+ delete scaled;
}
}
diff --git a/engines/zvision/video/zork_avi_decoder.cpp b/engines/zvision/video/zork_avi_decoder.cpp
index f22a4203ab..e7624342e8 100644
--- a/engines/zvision/video/zork_avi_decoder.cpp
+++ b/engines/zvision/video/zork_avi_decoder.cpp
@@ -29,6 +29,7 @@
#include "common/stream.h"
#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
namespace ZVision {
@@ -42,9 +43,14 @@ void ZorkAVIDecoder::ZorkAVIAudioTrack::queueSound(Common::SeekableReadStream *s
if (_audStream) {
if (_wvInfo.tag == kWaveFormatZorkPCM) {
assert(_wvInfo.size == 8);
- _audStream->queueAudioStream(makeRawZorkStream(stream, _wvInfo.samplesPerSec, _audStream->isStereo(), DisposeAfterUse::YES), DisposeAfterUse::YES);
+ RawChunkStream::RawChunk chunk = decoder->readNextChunk(stream);
+ delete stream;
+
+ if (chunk.data)
+ _audStream->queueBuffer((byte *)chunk.data, chunk.size, DisposeAfterUse::YES, Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_STEREO);
}
} else {
+ warning("Got %d wave format in AVI\n", _wvInfo.tag);
delete stream;
}
}
diff --git a/engines/zvision/video/zork_avi_decoder.h b/engines/zvision/video/zork_avi_decoder.h
index c47f007f9b..d8937ac057 100644
--- a/engines/zvision/video/zork_avi_decoder.h
+++ b/engines/zvision/video/zork_avi_decoder.h
@@ -8,41 +8,52 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
+ *
*/
#ifndef ZORK_AVI_DECODER_H
#define ZORK_AVI_DECODER_H
#include "video/avi_decoder.h"
-
+#include "zork_raw.h"
namespace ZVision {
class ZorkAVIDecoder : public Video::AVIDecoder {
public:
ZorkAVIDecoder(Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType) :
- Video::AVIDecoder(soundType) {}
+ Video::AVIDecoder(soundType) {}
- virtual ~ZorkAVIDecoder() {}
+ virtual ~ZorkAVIDecoder() {}
private:
class ZorkAVIAudioTrack : public Video::AVIDecoder::AVIAudioTrack {
public:
ZorkAVIAudioTrack(const AVIStreamHeader &streamHeader, const PCMWaveFormat &waveFormat, Audio::Mixer::SoundType soundType) :
- Video::AVIDecoder::AVIAudioTrack(streamHeader, waveFormat, soundType) {}
- virtual ~ZorkAVIAudioTrack() {}
+ Video::AVIDecoder::AVIAudioTrack(streamHeader, waveFormat, soundType),
+ decoder(NULL) {
+ if (_audStream) {
+ decoder = new RawChunkStream(_audStream->isStereo());
+ }
+ }
+ virtual ~ZorkAVIAudioTrack() {
+ if (decoder)
+ delete decoder;
+ }
void queueSound(Common::SeekableReadStream *stream);
+ private:
+ RawChunkStream *decoder;
};
Video::AVIDecoder::AVIAudioTrack *createAudioTrack(Video::AVIDecoder::AVIStreamHeader sHeader, Video::AVIDecoder::PCMWaveFormat wvInfo);
@@ -50,7 +61,7 @@ private:
private:
// Audio Codecs
enum {
- kWaveFormatZorkPCM = 17 // special Zork PCM audio format (clashes with MS IMA ADPCM)
+ kWaveFormatZorkPCM = 17 // special Zork PCM audio format (clashes with MS IMA ADPCM)
};
};
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index b464f6ee81..b1615aa7b4 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -24,16 +24,21 @@
#include "zvision/zvision.h"
-#include "zvision/core/console.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/graphics/render_manager.h"
-#include "zvision/cursors/cursor_manager.h"
-#include "zvision/core/save_manager.h"
-#include "zvision/strings/string_manager.h"
-#include "zvision/archives/zfs_archive.h"
+#include "zvision/console.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/cursor_manager.h"
+#include "zvision/save_manager.h"
+#include "zvision/string_manager.h"
+#include "zvision/zfs_archive.h"
#include "zvision/detection.h"
+#include "zvision/menu.h"
+#include "zvision/search_manager.h"
+#include "zvision/text.h"
+#include "zvision/truetype_font.h"
#include "common/config-manager.h"
+#include "common/str.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
@@ -49,18 +54,22 @@
namespace ZVision {
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
- : Engine(syst),
- _gameDescription(gameDesc),
- _workingWindow(gameDesc->gameId == GID_NEMESIS ? Common::Rect((WINDOW_WIDTH - ZNEM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNEM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNEM_WORKING_WINDOW_WIDTH) / 2) + ZNEM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNEM_WORKING_WINDOW_HEIGHT) / 2) + ZNEM_WORKING_WINDOW_HEIGHT) :
- Common::Rect((WINDOW_WIDTH - ZGI_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZGI_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZGI_WORKING_WINDOW_WIDTH) / 2) + ZGI_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZGI_WORKING_WINDOW_HEIGHT) / 2) + ZGI_WORKING_WINDOW_HEIGHT)),
- _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/
- _desiredFrameTime(33), /* ~30 fps */
- _clock(_system),
- _scriptManager(nullptr),
- _renderManager(nullptr),
- _saveManager(nullptr),
- _stringManager(nullptr),
- _cursorManager(nullptr) {
+ : Engine(syst),
+ _gameDescription(gameDesc),
+ _workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT),
+ _workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT),
+ _workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI),
+ _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/
+ _desiredFrameTime(33), /* ~30 fps */
+ _clock(_system),
+ _scriptManager(nullptr),
+ _renderManager(nullptr),
+ _saveManager(nullptr),
+ _stringManager(nullptr),
+ _cursorManager(nullptr),
+ _aud_id(0),
+ _rendDelay(2),
+ _velocity(0) {
debug(1, "ZVision::ZVision");
}
@@ -83,6 +92,30 @@ ZVision::~ZVision() {
void ZVision::initialize() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
+
+ _searchManager = new sManager(ConfMan.get("path"), 6);
+
+ _searchManager->addDir("FONTS");
+ _searchManager->addDir("addon");
+
+ if (_gameDescription->gameId == GID_GRANDINQUISITOR) {
+ _searchManager->loadZix("INQUIS.ZIX");
+ _searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC");
+ _searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC");
+ _searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC");
+ _searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC");
+ _searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC");
+ _searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC");
+ _searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC");
+ _searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC");
+ _searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC");
+ _searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC");
+ _searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC");
+ _searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC");
+ _searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC");
+ _searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC");
+ } else if (_gameDescription->gameId == GID_NEMESIS)
+ _searchManager->loadZix("NEMESIS.ZIX");
// TODO: There are 10 file clashes when we flatten the directories.
// From a quick look, the files are exactly the same, so it shouldn't matter.
// But I'm noting it here just in-case it does become a problem.
@@ -93,6 +126,7 @@ void ZVision::initialize() {
SearchMan.addSubDirectoryMatching(gameDataDir, "zassets2", 0, 2, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "zgi", 0, 4, true);
+ SearchMan.addSubDirectoryMatching(gameDataDir, "zgi_mx", 0, 1, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "fonts", 0, 1, true);
// Find zfs archive files
@@ -117,10 +151,16 @@ void ZVision::initialize() {
// Create managers
_scriptManager = new ScriptManager(this);
- _renderManager = new RenderManager(_system, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _pixelFormat);
+ _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _pixelFormat);
_saveManager = new SaveManager(this);
_stringManager = new StringManager(this);
_cursorManager = new CursorManager(this, &_pixelFormat);
+ _textRenderer = new textRenderer(this);
+
+ if (_gameDescription->gameId == GID_GRANDINQUISITOR)
+ _menu = new menuZgi(this);
+ else
+ _menu = new menuNem(this);
// Initialize the managers
_cursorManager->initialize();
@@ -140,18 +180,27 @@ Common::Error ZVision::run() {
uint32 currentTime = _clock.getLastMeasuredTime();
uint32 deltaTime = _clock.getDeltaTime();
+ _cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
+
processEvents();
+ updateRotation();
// Call _renderManager->update() first so the background renders
// before anything that puzzles/controls will render
- _renderManager->update(deltaTime);
_scriptManager->update(deltaTime);
+ _menu->process(deltaTime);
// Render the backBuffer to the screen
+ _renderManager->prepareBkg();
+ _renderManager->renderMenuToScreen();
+ _renderManager->processSubs(deltaTime);
_renderManager->renderBackbufferToScreen();
// Update the screen
- _system->updateScreen();
+ if (_rendDelay <= 0)
+ _system->updateScreen();
+ else
+ _rendDelay--;
// Calculate the frame delay based off a desired frame time
int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
@@ -181,4 +230,54 @@ Common::String ZVision::generateAutoSaveFileName() {
return Common::String::format("%s.auto", _targetName.c_str());
}
+void ZVision::setRenderDelay(uint delay) {
+ _rendDelay = delay;
+}
+
+bool ZVision::canRender() {
+ return _rendDelay <= 0;
+}
+
+void ZVision::updateRotation() {
+ if (_velocity) {
+ RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
+ if (renderState == RenderTable::PANORAMA) {
+ int16 st_pos = _scriptManager->getStateValue(StateKey_ViewPos);
+
+ int16 new_pos = st_pos + _velocity * (1 - 2 * 0);
+
+ int16 zero_point = 0;
+ if (st_pos >= zero_point && new_pos < zero_point)
+ _scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) - 1);
+ if (st_pos <= zero_point && new_pos > zero_point)
+ _scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) + 1);
+
+ int16 scr_width = _renderManager->getBkgSize().x;
+ if (scr_width)
+ new_pos %= scr_width;
+
+ if (new_pos < 0)
+ new_pos += scr_width;
+
+ _scriptManager->setStateValue(StateKey_ViewPos, new_pos);
+ _renderManager->setBackgroundPosition(new_pos);
+ } else if (renderState == RenderTable::TILT) {
+ int16 st_pos = _scriptManager->getStateValue(StateKey_ViewPos);
+
+ int16 new_pos = st_pos + _velocity * (1 - 2 * 0);
+
+ int16 scr_height = _renderManager->getBkgSize().y;
+ int16 tilt_gap = _workingWindow.height() / 2;
+
+ if (new_pos >= (scr_height - tilt_gap))
+ new_pos = scr_height - tilt_gap;
+ if (new_pos <= tilt_gap)
+ new_pos = tilt_gap;
+
+ _scriptManager->setStateValue(StateKey_ViewPos, new_pos);
+ _renderManager->setBackgroundPosition(new_pos);
+ }
+ }
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index 0b5a86f370..982d3fd98b 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -8,24 +8,25 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
+ *
*/
#ifndef ZVISION_ZVISION_H
#define ZVISION_ZVISION_H
-#include "zvision/core/console.h"
#include "zvision/detection.h"
-#include "zvision/utility/clock.h"
+#include "zvision/clock.h"
+#include "zvision/search_manager.h"
#include "common/random.h"
#include "common/events.h"
@@ -44,12 +45,16 @@ class VideoDecoder;
namespace ZVision {
struct ZVisionGameDescription;
+class Console;
class ScriptManager;
class RenderManager;
class CursorManager;
class StringManager;
class SaveManager;
class RlfAnimation;
+class menuHandler;
+class textRenderer;
+class Subtitle;
class ZVision : public Engine {
public:
@@ -62,7 +67,7 @@ public:
* are given in this coordinate space. Also, all images are clipped to the
* edges of this Rectangle
*/
- const Common::Rect _workingWindow;
+ const Common::Rect &_workingWindow;
const Graphics::PixelFormat _pixelFormat;
private:
@@ -71,12 +76,12 @@ private:
WINDOW_HEIGHT = 480,
//Zork nemesis working window sizes
- ZNEM_WORKING_WINDOW_WIDTH = 512,
- ZNEM_WORKING_WINDOW_HEIGHT = 320,
+ ZNM_WORKING_WINDOW_WIDTH = 512,
+ ZNM_WORKING_WINDOW_HEIGHT = 320,
//ZGI(and default) working window sizes
- ZGI_WORKING_WINDOW_WIDTH = 640,
- ZGI_WORKING_WINDOW_HEIGHT = 344,
+ WORKING_WINDOW_WIDTH = 640,
+ WORKING_WINDOW_HEIGHT = 344,
ROTATION_SCREEN_EDGE_OFFSET = 60,
MAX_ROTATION_SPEED = 400 // Pixels per second
@@ -96,27 +101,57 @@ private:
CursorManager *_cursorManager;
SaveManager *_saveManager;
StringManager *_stringManager;
+ menuHandler *_menu;
+ sManager *_searchManager;
+ textRenderer *_textRenderer;
// Clock
Clock _clock;
+ // Audio ID
+ int _aud_id;
+
// To prevent allocation every time we process events
Common::Event _event;
+ const Common::Rect _workingWindow_ZGI;
+ const Common::Rect _workingWindow_ZNM;
+
+ int _rendDelay;
+ int16 _velocity;
public:
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Error run();
void pauseEngineIntern(bool pause);
- ScriptManager *getScriptManager() const { return _scriptManager; }
- RenderManager *getRenderManager() const { return _renderManager; }
- CursorManager *getCursorManager() const { return _cursorManager; }
- SaveManager *getSaveManager() const { return _saveManager; }
- StringManager *getStringManager() const { return _stringManager; }
- Common::RandomSource *getRandomSource() const { return _rnd; }
- ZVisionGameId getGameId() const { return _gameDescription->gameId; }
- GUI::Debugger *getDebugger() { return _console; }
+ ScriptManager *getScriptManager() const {
+ return _scriptManager;
+ }
+ RenderManager *getRenderManager() const {
+ return _renderManager;
+ }
+ CursorManager *getCursorManager() const {
+ return _cursorManager;
+ }
+ SaveManager *getSaveManager() const {
+ return _saveManager;
+ }
+ StringManager *getStringManager() const {
+ return _stringManager;
+ }
+ sManager *getSearchManager() const {
+ return _searchManager;
+ }
+ textRenderer *getTextRenderer() const {
+ return _textRenderer;
+ }
+ Common::RandomSource *getRandomSource() const {
+ return _rnd;
+ }
+ ZVisionGameId getGameId() const {
+ return _gameDescription->gameId;
+ }
/**
* Play a video until it is finished. This is a blocking call. It will call
@@ -127,11 +162,14 @@ public:
* @param destRect Where to put the video. (In working window coords)
* @param skippable If true, the video can be skipped at any time using [Spacebar]
*/
- void playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect = Common::Rect(0, 0, 0, 0), bool skippable = true);
+ void playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect = Common::Rect(0, 0, 0, 0), bool skippable = true, Subtitle *sub = NULL);
Common::String generateSaveFileName(uint slot);
Common::String generateAutoSaveFileName();
+ void setRenderDelay(uint);
+ bool canRender();
+
private:
void initialize();
void initFonts();
@@ -144,6 +182,7 @@ private:
void onMouseDown(const Common::Point &pos);
void onMouseUp(const Common::Point &pos);
void onMouseMove(const Common::Point &pos);
+ void updateRotation();
};
} // End of namespace ZVision