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-rw-r--r--engines/scumm/insane/insane_ben.cpp3
-rw-r--r--engines/scumm/insane/insane_enemy.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp
index b2ed722e70..64566fe628 100644
--- a/engines/scumm/insane/insane_ben.cpp
+++ b/engines/scumm/insane/insane_ben.cpp
@@ -558,7 +558,8 @@ void Insane::actor02Reaction(int32 buttons) {
_actor[0].weaponClass = 1;
_actor[0].act[2].state = 3;
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
- smlayer_startSfx(63);
+ if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)))
+ smlayer_startSfx(63);
break;
case 3:
smlayer_setActorLayer(0, 2, 4);
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 2b12754131..90fc4a4689 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -1693,7 +1693,8 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].weaponClass = 1;
_actor[1].act[2].state = 3;
_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
- smlayer_startSfx(63);
+ if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)))
+ smlayer_startSfx(63);
break;
case 3:
smlayer_setActorLayer(1, 2, 4);