diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/insane/insane_ben.cpp | 3 | ||||
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index b2ed722e70..64566fe628 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -558,7 +558,8 @@ void Insane::actor02Reaction(int32 buttons) { _actor[0].weaponClass = 1; _actor[0].act[2].state = 3; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - smlayer_startSfx(63); + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) + smlayer_startSfx(63); break; case 3: smlayer_setActorLayer(0, 2, 4); diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 2b12754131..90fc4a4689 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1693,7 +1693,8 @@ void Insane::actor12Reaction(int32 buttons) { _actor[1].weaponClass = 1; _actor[1].act[2].state = 3; _actor[1].act[2].tilt = calcTilt(_actor[1].tilt); - smlayer_startSfx(63); + if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) + smlayer_startSfx(63); break; case 3: smlayer_setActorLayer(1, 2, 4); |