diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index e4c0bd5c8a..037d86b6f5 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -73,8 +73,8 @@ void SoundCommandParser::processInitSound(reg_t obj) { if (_soundVersion >= SCI_VERSION_1_EARLY) newSound->volume = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX); - debugC(2, kDebugLevelSound, "kDoSound(init): number %d, loop %d, prio %d, vol %d", resourceId, - newSound->loop, newSound->priority, newSound->volume); + debugC(2, kDebugLevelSound, "kDoSound(init): %04x:%04x number %d, loop %d, prio %d, vol %d", PRINT_REG(obj), + resourceId, newSound->loop, newSound->priority, newSound->volume); // In SCI1.1 games, sound effects are started from here. If we can find // a relevant audio resource, play it, otherwise switch to synthesized @@ -142,8 +142,8 @@ void SoundCommandParser::processPlaySound(reg_t obj) { if (_soundVersion >= SCI_VERSION_1_EARLY) musicSlot->volume = readSelectorValue(_segMan, obj, SELECTOR(vol)); - debugC(2, kDebugLevelSound, "kDoSound(play): number %d, loop %d, prio %d, vol %d", resourceId, - musicSlot->loop, musicSlot->priority, musicSlot->volume); + debugC(2, kDebugLevelSound, "kDoSound(play): %04x:%04x number %d, loop %d, prio %d, vol %d", PRINT_REG(obj), + resourceId, musicSlot->loop, musicSlot->priority, musicSlot->volume); _music->soundPlay(musicSlot); } @@ -328,7 +328,7 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) { error("kDoSound(fade): unsupported argc %d", argc); } - debugC(2, kDebugLevelSound, "kDoSound(fade): to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep); + debugC(2, kDebugLevelSound, "kDoSound(fade): %04x:%04x to %d, step %d, ticker %d", PRINT_REG(obj), musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep); return acc; } |