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-rw-r--r--engines/draci/game.cpp3
-rw-r--r--engines/draci/sprite.cpp62
2 files changed, 21 insertions, 44 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 1bfc6052fb..3b088773af 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -1379,9 +1379,6 @@ void Game::positionAnimAsHero(Animation *anim) {
Common::Point p = _hero;
p.x -= (int)(scale * width) / 2;
p.y -= (int)(scale * height);
- // TODO: fix drawScaled() and remove this
- if (p.x < 0)
- p.x = 0;
// Since _persons[] is used for placing talking text, we use the non-adjusted x value
// so the text remains centered over the dragon.
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index 1e3e749e1e..a41cc17a02 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -154,33 +154,16 @@ int Sprite::getPixel(int x, int y, const Displacement &displacement) const {
void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const {
- Common::Rect sourceRect(0, 0, _width, _height);
- Common::Rect destRect(getRect(displacement));
-
- // Calculate scaling factors
- double scaleX = double(destRect.width()) / _width;
- double scaleY = double(destRect.height()) / _height;
-
- Common::Rect surfaceRect(0, 0, surface->w, surface->h);
+ const Common::Rect destRect(getRect(displacement));
+ const Common::Rect surfaceRect(0, 0, surface->w, surface->h);
Common::Rect clippedDestRect(destRect);
-
clippedDestRect.clip(surfaceRect);
// Calculate by how much we need to adjust the source rectangle to account for cropping
- const int adjustLeft = clippedDestRect.left - destRect.left;
- const int adjustRight = clippedDestRect.right - destRect.right;
- const int adjustTop = clippedDestRect.top - destRect.top;
- const int adjustBottom = clippedDestRect.bottom - destRect.bottom;
-
- // Resize source rectangle
- sourceRect.left += adjustLeft;
- sourceRect.right += adjustRight;
- sourceRect.top += adjustTop;
- sourceRect.bottom += adjustBottom;
+ const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top);
// Get pointers to source and destination buffers
byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
- const byte *src = _data;
const int transparent = surface->getTransparentColour();
@@ -188,38 +171,34 @@ void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &
const int rows = clippedDestRect.height();
const int columns = clippedDestRect.width();
- int *rowIndices = new int[rows];
+ // Precalculate column indexes
int *columnIndices = new int[columns];
-
- // Precalculate pixel indexes
- for (int i = 0; i < rows; ++i) {
- rowIndices[i] = scummvm_lround(i / scaleY);
- }
-
- for (int j = 0; j < columns; ++j) {
- columnIndices[j] = scummvm_lround(j / scaleX);
+ if (!_mirror) {
+ for (int j = 0; j < columns; ++j) {
+ columnIndices[j] = (j + croppedBy.x) * _width / destRect.width();
+ }
+ } else {
+ // Draw the sprite mirrored if the _mirror flag is set
+ for (int j = 0; j < columns; ++j) {
+ columnIndices[j] = _width - 1 - (j + croppedBy.x) * _width / destRect.width();
+ }
}
// Blit the sprite to the surface
for (int i = 0; i < rows; ++i) {
- // Fetch index of current row to be drawn
- int row = rowIndices[i];
+ // Compute the index of current row to be drawn
+ const int row = (i + croppedBy.y) * _height / destRect.height();
+ const byte *row_data = _data + row * _width;
for (int j = 0; j < columns; ++j) {
// Fetch index of current column to be drawn
- int column = columnIndices[j];
+ const byte src = row_data[columnIndices[j]];
// Don't blit if the pixel is transparent on the target surface
- if (src[row * _width + column] != transparent) {
-
- // Draw the sprite mirrored if the _mirror flag is set
- if (_mirror) {
- dst[sourceRect.left + columns - j - 1] = src[row * _width + column];
- } else {
- dst[sourceRect.left + j] = src[row * _width + column];
- }
+ if (src != transparent) {
+ dst[j] = src;
}
}
@@ -232,7 +211,6 @@ void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &
surface->markDirtyRect(destRect);
}
- delete[] rowIndices;
delete[] columnIndices;
}
@@ -246,6 +224,8 @@ void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &
*/
void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
+ // TODO: refactor like drawReScaled()
+
Common::Rect sourceRect(0, 0, _width, _height);
Common::Rect destRect(_x + relX, _y + relY, _x + relX + _width, _y + relY + _height);
Common::Rect surfaceRect(0, 0, surface->w, surface->h);