diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 610 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes3.h | 107 |
3 files changed, 720 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 645d0529c2..edb0f31a40 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -82,7 +82,9 @@ Scene *SceneFactory::createScene(int sceneNumber) { case 2200: return new Scene2200(); // Stasis Field Map case 2222: return new Scene2222(); - + // Spaceship - Quinn's Room + case 2230: return new Scene2230(); + /* Scene group 4 */ /* Scene group 5 */ diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 582733fa80..134c89beca 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -3124,4 +3124,614 @@ void Scene2222::postInit(SceneObjectList *OwnerList) { } +/*-------------------------------------------------------------------------- + * Scene 2230 - Spaceship - Quinn's Room + * + *--------------------------------------------------------------------------*/ + +void Scene2230::Action1::signal() { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + switch (scene->_field30A) { + case 1: + scene->setAction(&scene->_action3); + break; + case 2: + scene->setAction(&scene->_action6); + break; + default: + setDelay(10); + break; + } + break; + case 1: { + Common::Point pt(84, 74); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: + scene->_hotspot1.animate(ANIM_MODE_5, this); + break; + case 3: { + Common::Point pt(63, 60); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 4: + scene->_hotspot1.animate(ANIM_MODE_6, this); + break; + case 5: + _globals->_sceneManager.changeScene(2150); + break; + } +} + +void Scene2230::Action2::signal() { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + switch (scene->_field30A) { + case 2: + scene->setAction(&scene->_action6, this); + break; + default: + setDelay(10); + break; + } + break; + case 1: { + _globals->_player.disableControl(); + scene->_field30A = 1; + _globals->_player._regionBitList |= ~0x80; + Common::Point pt(160, 96); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: + _globals->_player.setVisage(2235); + _globals->_player.setStrip2(1); + _globals->_player.setPriority2(100); + _globals->_player._frame = 1; + _globals->_player.setPosition(Common::Point(200, 68)); + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 3: + scene->_soundHandler.startSound(157); + _globals->_player._moveDiff = Common::Point(1, 1); + _globals->_player.setAction(&scene->_action4); + _globals->_player._uiEnabled = true; + + _globals->_events.setCursor(CURSOR_USE); + remove(); + break; + } +} + +void Scene2230::Action3::signal() { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + _globals->_player.setAction(NULL); + _globals->_player._moveDiff = Common::Point(5, 3); + _globals->_player.setStrip2(_globals->_player._strip); + + Common::Point pt(190, 74); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + + scene->_soundHandler.proc3(); + break; + } + case 1: + _globals->_player._strip = 3; + _globals->_player._frame = 1; + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 2: + _globals->_player._regionBitList |= 0x80; + scene->_field30A = 0; + + _globals->_player.setVisage(0); + _globals->_player.setStrip2(-1); + _globals->_player.setPriority2(-1); + _globals->_player.setPosition(Common::Point(164, 96)); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player._canWalk = true; + + _globals->_events.setCursor(CURSOR_USE); + remove(); + } +} + +void Scene2230::Action4::signal() { + switch (_actionIndex++) { + case 0: + Common::Point pt(190 + _globals->_randomSource.getRandomNumber(9), 68); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + _actionIndex = 0; + break; + } +} + +void Scene2230::Action5::signal() { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + switch (scene->_field30A) { + case 2: + scene->setAction(&scene->_action3, this); + break; + default: + setDelay(10); + break; + } + break; + case 1: { + _globals->_player.disableControl(); + Common::Point pt(209, 124); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: + _globals->_player.setPriority2(1430); + _globals->_player.setVisage(2232); + _globals->_player._strip = 1; + _globals->_player._frame = 1; + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 3: + _globals->_events.setCursor(CURSOR_USE); + _globals->_player._uiEnabled = true; + scene->_field30A = 2; + remove(); + break; + } +} + +void Scene2230::Action6::signal() { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player._strip = 2; + _globals->_player._frame = 1; + _globals->_player.setPriority2(-1); + _globals->_player.animate(ANIM_MODE_5, this); + break; + case 1: + scene->_field30A = 0; + _globals->_player.setVisage(0); + _globals->_player._strip = 1; + _globals->_player._canWalk = true; + _globals->_player.animate(ANIM_MODE_1, NULL); + remove(); + break; + } +} + +void Scene2230::Action7::signal() { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + + switch (scene->_field30A) { + case 1: + scene->setAction(&scene->_action3, this); + break; + case 2: + scene->setAction(&scene->_action6, this); + break; + default: + setDelay(10); + break; + } + break; + case 1: { + Common::Point pt(140, 119); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: { + scene->_soundHandler.startSound(158); + scene->_hotspot8.setStrip2(2); + + Common::Point pt(scene->_hotspot8._position.x, 97); + NpcMover *mover = new NpcMover(); + scene->_hotspot8.addMover(mover, &pt, this); + break; + } + case 3: + scene->_hotspot2.postInit(); + scene->_hotspot2.setVisage(2231); + scene->_hotspot2._strip = 3; + scene->_hotspot2.setPosition(Common::Point(166, 116)); + scene->_hotspot2.setPriority2(131); + scene->_hotspot2.animate(ANIM_MODE_5, this); + + scene->_hotspot8._frame = 2; + break; + case 4: + _globals->_sceneItems.push_front(&scene->_hotspot10); + _globals->_sceneItems.push_front(&scene->_hotspot11); + _globals->_sceneItems.push_front(&scene->_hotspot12); + + scene->_hotspot2.remove(); + _globals->_player.enableControl(); + remove(); + break; + } +} + +void Scene2230::Action8::signal() { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->_player.disableControl(); + + switch (scene->_field30A) { + case 1: + scene->setAction(&scene->_action3, this); + break; + case 2: + scene->setAction(&scene->_action6, this); + break; + default: + setDelay(10); + break; + } + break; + case 1: { + Common::Point pt(140, 119); + NpcMover *mover = new NpcMover(); + _globals->_player.addMover(mover, &pt, this); + break; + } + case 2: { + _globals->_sceneItems.remove(&scene->_hotspot10); + _globals->_sceneItems.remove(&scene->_hotspot11); + _globals->_sceneItems.remove(&scene->_hotspot12); + + switch (scene->_field30A) { + case 1: + scene->setAction(&scene->_action3, this); + break; + case 2: + scene->setAction(&scene->_action6, this); + break; + default: + setDelay(10); + break; + } + break; + } + case 3: + scene->_hotspot2.postInit(); + scene->_hotspot2.setVisage(2231); + scene->_hotspot2._strip = 3; + scene->_hotspot2._frame = scene->_hotspot2.getFrameCount(); + scene->_hotspot2.setPosition(Common::Point(166, 116)); + scene->_hotspot2.setPriority2(131); + scene->_hotspot2.animate(ANIM_MODE_6, this); + break; + case 4: { + scene->_soundHandler.startSound(158); + scene->_hotspot2.remove(); + scene->_hotspot8._frame = 1; + + Common::Point pt(scene->_hotspot8._position.x, 133); + NpcMover *mover = new NpcMover(); + scene->_hotspot8.addMover(mover, &pt, this); + break; + } + case 5: + scene->_hotspot8.setStrip2(1); + _globals->_player.enableControl(); + + remove(); + break; + } +} + + +/*--------------------------------------------------------------------------*/ + +void Scene2230::Hotspot1::doAction(int action) { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(2230, 0); + break; + case CURSOR_USE: + scene->setAction(&scene->_action1); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot3::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(4)) + SceneItem::display2(2230, 1); + else { + SceneItem::display2(2230, 1); + SceneItem::display2(2230, 2); + SceneItem::display2(2230, 3); + _globals->setFlag(4); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot4::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(30)) + SceneItem::display2(2230, 6); + else if (_globals->getFlag(29)) { + SceneItem::display2(2230, 5); + _globals->setFlag(30); + } else { + SceneItem::display2(2230, 4); + _globals->setFlag(29); + } + break; + case CURSOR_USE: + SceneItem::display2(2230, 7); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot5::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(5)) + SceneItem::display2(2230, 9); + else { + _globals->setFlag(5); + SceneItem::display2(2230, 8); + } + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot6::doAction(int action) { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(6)) + SceneItem::display2(2230, 11); + else { + _globals->setFlag(6); + SceneItem::display2(2230, 10); + } + break; + case CURSOR_USE: + if (scene->_field30A == 1) + scene->setAction(&scene->_action3); + else if (_globals->getFlag(13)) + SceneItem::display2(2230, 28); + else + scene->setAction(&scene->_action2); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot7::doAction(int action) { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(7)) + SceneItem::display2(2230, 13); + else { + _globals->setFlag(6); + SceneItem::display2(2230, 12); + } + break; + case CURSOR_USE: + if (scene->_field30A == 2) + scene->setAction(&scene->_action6); + else if (_globals->getFlag(13)) + SceneItem::display2(2230, 29); + else + scene->setAction(&scene->_action5); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot8::doAction(int action) { + Scene2230 *scene = (Scene2230 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + if (scene->_hotspot8._strip == 1) { + if (_globals->getFlag(22)) + SceneItem::display2(2230, 19); + else { + _globals->setFlag(22); + SceneItem::display2(2230, 14); + } + } else { + if (_globals->getFlag(25)) + SceneItem::display2(2230, 21); + else { + _globals->setFlag(25); + SceneItem::display2(2230, 20); + } + } + break; + case CURSOR_USE: + if (scene->_hotspot8._strip == 1) + scene->setAction(&scene->_action7); + else + scene->setAction(&scene->_action8); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot10::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(26)) + SceneItem::display2(2230, 25); + else { + _globals->setFlag(26); + SceneItem::display2(2230, 24); + } + break; + case CURSOR_USE: + SceneItem::display2(2230, 28); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot11::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(27)) + SceneItem::display2(2230, 23); + else { + _globals->setFlag(27); + SceneItem::display2(2230, 22); + } + break; + case CURSOR_USE: + SceneItem::display2(2230, 28); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene2230::Hotspot12::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if (_globals->getFlag(28)) + SceneItem::display2(2230, 27); + else { + _globals->setFlag(28); + SceneItem::display2(2230, 26); + } + break; + case CURSOR_USE: + SceneItem::display2(2230, 28); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene2230::Scene2230(): + _hotspot9(0, CURSOR_LOOK, 2230, 16, CURSOR_USE, 2230, 18, LIST_END) { +} + +void Scene2230::postInit(SceneObjectList *OwnerList) { + loadScene(2230); + Scene::postInit(); + setZoomPercents(75, 80, 120, 100); + + _hotspot1.postInit(); + _hotspot1.setVisage(2230); + _hotspot1._frame = 1; + _hotspot1.animate(ANIM_MODE_NONE, 0); + _hotspot1.setPosition(Common::Point(72, 69)); + _hotspot1.changeZoom(100); + + _hotspot8.postInit(); + _hotspot8.setVisage(2231); + _hotspot8._frame = 1; + _hotspot8.animate(ANIM_MODE_NONE, 0); + _hotspot8.setPosition(Common::Point(164, 133)); + _hotspot8.changeZoom(100); + _hotspot8.setPriority2(129); + + _rect1 = Rect(59, 64, 89, 74); + + _globals->_player.postInit(); + _globals->_player.setVisage(_globals->getFlag(13) ? 2170 : 0); + _globals->_player.animate(ANIM_MODE_1, 0); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); + _globals->_player.setPosition(Common::Point(80, 80)); + _globals->_player._moveDiff.y = 3; + _globals->_player._regionBitList |= 0x80; + _globals->_player.changeZoom(-1); + + _field30A = 0; + _globals->_player.enableControl(); + + _hotspot5.setBounds(Rect(108, 34, 142, 76)); + _hotspot4.setBounds(Rect(92, 14, 106, 57)); + _hotspot6.setBounds(Rect(169, 58, 261, 95)); + _hotspot7.setBounds(Rect(111, 117, 222, 158)); + _hotspot3.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + _hotspot10.setBounds(Rect(170, 96, 176, 106)); + _hotspot11.setBounds(Rect(158, 109, 164, 115)); + _hotspot12.setBounds(Rect(170, 109, 177, 115)); + + _globals->_sceneItems.addItems(&_hotspot8, &_hotspot5, &_hotspot4, &_hotspot6, &_hotspot7, + &_hotspot1, &_hotspot3, NULL); + + _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); + _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; +} + +void Scene2230::synchronise(Serialiser &s) { + Scene::synchronise(s); + _rect1.synchronise(s); + s.syncAsSint16LE(_field30A); +} + +void Scene2230::dispatch() { + Scene::dispatch(); + + if (!_action) { + if (_rect1.contains(_globals->_player._position)) + setAction(&_action1); + } +} + } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h index 3c46af8f9a..fdc0aecb3b 100644 --- a/engines/tsage/ringworld_scenes3.h +++ b/engines/tsage/ringworld_scenes3.h @@ -478,6 +478,113 @@ public: virtual void postInit(SceneObjectList *OwnerList = NULL); }; +class Scene2230: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; + class Action7: public Action { + public: + virtual void signal(); + }; + class Action8: public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class Hotspot1: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot3: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot4: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot5: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot6: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot7: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot8: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot10: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot11: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot12: public SceneObject { + public: + virtual void doAction(int action); + }; +public: + SoundHandler _soundHandler; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Action8 _action8; + Hotspot1 _hotspot1; + Hotspot3 _hotspot3; + Hotspot4 _hotspot4; + SceneObject _hotspot2; + Hotspot5 _hotspot5; + Hotspot6 _hotspot6; + Hotspot7 _hotspot7; + Hotspot8 _hotspot8; + DisplayHotspot _hotspot9; + Hotspot10 _hotspot10; + Hotspot11 _hotspot11; + Hotspot12 _hotspot12; + Rect _rect1; + int _field30A; + + Scene2230(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronise(Serialiser &s); + virtual void dispatch(); +}; + } // End of namespace tSage #endif |